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/ic/ - Artwork/Critique


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File: 461 KB, 609x851, pyro.jpg [View same] [iqdb] [saucenao] [google]
4587085 No.4587085 [Reply] [Original]

IF YOU ARE A /BEG/INNER IN ART, please use this thread to post pieces for critique or ask for advice. We should not have to make new threads or post in the /draw/thread with our fundamental exercises.

Feel free to post even the smallest exercise you have done to show you are still trying, do not give up, make YOURSELF feel proud.

previous >>4584344

READ THE STICKY if you're new or need guidance.

Sticky: https://docs.google.com/document/d/1uwaXKU7ev6Tw_or__o8ARpUb6r2rCZYJGqwSFV9AD98/edit#bookmark=id.15jx3pyuimvj

RESIZE YOUR IMAGES - try ~1000px, <1.1mb

TRY TO BE MORE ACTIVE AND GIVE PEOPLE SOME FEEDBACK - many studies are left unreplied, which is sad and can be quite demotivating for the people that try their best to improve, but are left directionless.

>> No.4587524
File: 38 KB, 984x744, sideways figurej.jpg [View same] [iqdb] [saucenao] [google]
4587524

am i doing okay?

>> No.4587528
File: 1.93 MB, 1299x2048, 1588969450916.png [View same] [iqdb] [saucenao] [google]
4587528

>>4587524

>> No.4589600

I'm going to /asg/, I'll be back once I figure out how to get soul back.

>> No.4589611

>>4587524
Focus on drawing the torso bean for now. You're messing up the primary forms.

>> No.4589993
File: 89 KB, 606x496, aaaaahhhhhh.png [View same] [iqdb] [saucenao] [google]
4589993

mapping out facial features in perspective is fucking killing me

>> No.4590017
File: 308 KB, 750x1334, drawing1.jpg [View same] [iqdb] [saucenao] [google]
4590017

criticism pls

>> No.4590018

>>4589993
stop chicken scratching.

>> No.4590020

>>4590018
I wish it was, what you're seeing is a million not-properly-erased attempts at mapping this shit

>> No.4590057

>>4590017
Reference pic?
Eyes are nice but way too wide, nose too long and mouth is also nice but the nose messed up the placement

>> No.4590107
File: 865 KB, 1307x753, CLIPStudioPaint_2020-05-19_20-59-18.png [View same] [iqdb] [saucenao] [google]
4590107

Which of these is closer to the Vilppu method?

>> No.4590116
File: 647 KB, 1107x878, firefox_2020-05-17_14-54-07.png [View same] [iqdb] [saucenao] [google]
4590116

>>4590107
While 2 is closer to looking better, the transitions (black) are nebulous and it directly copies the contours; something that's a big no-no in Vilppu figure drawing.
1 is a lot less good-looking, but and the transitions are more like a stick figure than what I think Vilppu is talking about (pictured here), but it doesn't break that rule.

>> No.4590333
File: 368 KB, 2550x3300, arcadium.jpg [View same] [iqdb] [saucenao] [google]
4590333

crit me

>> No.4590402
File: 49 KB, 498x544, shoulders.png [View same] [iqdb] [saucenao] [google]
4590402

Anyone have a good tutorial or tips for shoulders? I tried following Bridgman but it absolutely leaves me clueless when finally drawing from reference. I'm trying to leave the floating head land bit by bit.

>> No.4590424

>>4587085
im making a /pol/ related comic. this is my sketch so far. any thoughts?

>> No.4590428
File: 126 KB, 700x900, nazidaddy.jpg [View same] [iqdb] [saucenao] [google]
4590428

>>4590424
fuck im retarded

>> No.4590602

>>4590107
Neither are following it. You need to be drawing "side-to-side". When you draw one side of the form, draw the other side as symmetrically as possible. Use overlaps, and fit "units" of forms together. With time you'll be able to put in more anatomy into your spherical forms, but for now stick with drawing very spherical mannequins

>> No.4590638
File: 139 KB, 554x534, firefox_2020-05-20_01-34-09.png [View same] [iqdb] [saucenao] [google]
4590638

>>4590602
Doesn't that cause a Snowman effect?

>> No.4590645

>>4590638
Yeah, at first. When you put in anatomy that won't happen anymore. The point first is to learn to draw solid form

>> No.4590650

Yo guys. Do I really need to know all the 650 muscles in the body to draw animu or just the most important for each part of the body?

>> No.4590654
File: 96 KB, 508x786, shoulders.png [View same] [iqdb] [saucenao] [google]
4590654

>>4590402
Any idea on how I can improve this? The shoulder is my focus but even the smallest out of place thing that can be improved would be great.

>> No.4590658

>>4590650
absolutely not
more info here >>4584758

>> No.4590659

>>4590650
Do anatomy for sculptors and just learn the forms and how they stretch and compress with movement. You don't need to know medical grade anatomy unless you're doing a sports/fighting manga, gory horror, or something about doctors.

>> No.4590727
File: 1.34 MB, 3000x2000, bug juice.png [View same] [iqdb] [saucenao] [google]
4590727

study. tried to focus more on line weight, came out kinda shit but feels like i learned a lot.

>> No.4590728
File: 96 KB, 900x600, male-rhinoceros-beetle-rhino-beetle-chaikom.jpg [View same] [iqdb] [saucenao] [google]
4590728

>>4590727
ref

>> No.4590734

>>4590727
I don't blame you for not being able to see the forms of the body, the photo doesn't reveal too much of that. But at least work a little harder at the limbs. The limbs on the beetle look like floppy noodles. Use more simpler lines: CSI.

>> No.4590812
File: 177 KB, 1124x1107, justfuckmyshitup.png [View same] [iqdb] [saucenao] [google]
4590812

>> No.4590860
File: 340 KB, 1280x720, 1573980601388.png [View same] [iqdb] [saucenao] [google]
4590860

>tfw when watching the beautiful fanart of your waifu and knowing you'll never be able to do the same

>> No.4590866

>>4590760

>> No.4590876

>>4590333
nice make the right leg a little bigger

>>4590428
hot

>>4590654
good study

>>4590727
cute

>>4590812
try drawing more consistently as in do a few sketches of the lower body and upper body not just random segments trust me it helps. even better would be drawing a full body every time.

>> No.4590939

>>4590333
It is fun design but I concerned by his ability to move legs and walk.

>> No.4590940 [DELETED] 
File: 1.26 MB, 2111x3380, 19.05-min.jpg [View same] [iqdb] [saucenao] [google]
4590940

What's the next step anon's? Where do I go from here

>> No.4590944
File: 355 KB, 1478x2366, 19.05-min_70.jpg [View same] [iqdb] [saucenao] [google]
4590944

What's the next step anon's? Where do I go from here

>> No.4590950

>>4590944
Where do you want to go?

>> No.4590960
File: 72 KB, 674x963, aa48.jpg [View same] [iqdb] [saucenao] [google]
4590960

This is my limit.

>> No.4590961

>>4590939
Construction and gesture drawing.
Torso and neck are really wonky here

>> No.4590964 [DELETED] 

>>4590950

>> No.4590971

>>4590960
Getting to 'decent coomer' level that's for sure. Is she about to fall?

>> No.4590976

>>4590944
Get rid of symbol drawing. Draw shit upside down and draw what you see, use visual measuring and start with the angles and shapes and be very careful and vigilant. Then turn them into forms. Learn about proportion and 3d forms. Learn to stop relying on lines and show edges with tones instead.

You have a good eye for value for a beginner but you need to train that more too. Keep up the good work.

>> No.4590981

>>4590960
Not /beg/

>> No.4590984

>>4590944
How do you shade like that?

>> No.4590997

>>4590971
I don't see that, what should i do to make her not looking like she's falling?

>>4590981
I don't know who i am anymore. I just put lot of time and effort to make this draw look ''decent?''

>> No.4591007
File: 476 KB, 1147x1363, file.png [View same] [iqdb] [saucenao] [google]
4591007

Is this how I'm meant to do figures in perspective?
>Put the figure in boxes in a simple perspective
>rotate the boxes
>put the figure back inside it.

>> No.4591014
File: 529 KB, 2340x1080, Screenshot_2020-05-20-11-55-09-394_com.miui.gallery.jpg [View same] [iqdb] [saucenao] [google]
4591014

>> No.4591022
File: 179 KB, 1080x1080, IMG_20200520_155342_739.jpg [View same] [iqdb] [saucenao] [google]
4591022

Do you guys like it I drew it using Loomis guide

>> No.4591032
File: 1.10 MB, 2311x2975, 1575287502930.jpg [View same] [iqdb] [saucenao] [google]
4591032

I can copy stuff okayish. What do I do from here?

>> No.4591033
File: 894 KB, 1409x1152, 20200520_060442-1.jpg [View same] [iqdb] [saucenao] [google]
4591033

Where did i go wrong /beg/

>> No.4591039

Why does this thread even exist if people only post images and get no attention? The only pics that get attention here are pics drawn by non /beg/s

>> No.4591045

>>4591039
Most pictures posted here get replies you blind retard.

>> No.4591074

>>4590650
Yes, and all the bones also if you want to draw anime girls, ignore all the people who said you shouldn’t they’re just doing it to watch you fail and laugh at you failing, fucking sick bastards.

>> No.4591077
File: 221 KB, 727x1000, draft.jpg [View same] [iqdb] [saucenao] [google]
4591077

I still can't center the head, and the collarbones are still sort of floating in the void, but I've got some idea how the shoulder girdle works now. But arms and especially hands are a disaster. I have no idea how to construct or reference them. Any tutorials would be welcome, I've looked at a few at Youtube and panda but couldn't draw a decent-looking hand with them.

I've been slacking and turd polishing too much, and that's just not going to cut it for hands. It's probably time to go down hard on fundamentals.

>>4590960
I'd be pretty damn glad if I could get to that level, time and effort or no. Great work on the leotard.

>> No.4591080
File: 26 KB, 700x506, ribbon hair.jpg [View same] [iqdb] [saucenao] [google]
4591080

>>4590944
>you actually drew every single hair
http://gurneyjourney.blogspot.com/2008/04/hair-ribbon-secret.html

>> No.4591082

>>4590960
fappable

>> No.4591087

i'm starting to think I might just hate drawing and it's something I tried to force myself to do because i wanted to be good at it and I should just give up

>> No.4591090

>>4591087
you are free to do whatever you want

>> No.4591097

How do I into drawing eyes, noses and lips? When does drawing heads become intuitive?

>> No.4591098

>>4591077
make her neck less massive. For the hands study anatomy, some poses and then go for simple shapes.

>> No.4591099

>>4591033
2b more like 2old

>> No.4591101

>>4591087
Not /beg/

>> No.4591103
File: 210 KB, 1871x1100, skull front side.jpg [View same] [iqdb] [saucenao] [google]
4591103

>>4591097

>> No.4591111

>>4591087
Hey man, I hate drawing too, but I also want to be good at it so I'm forcing myself. I quit once many years ago because people told me "if you don't think it's fun you should quit" and I strongly regret that now. I'm in for the long haul this time, even if I'm still /beg/ when I'm 80. So, at the very least, you're not alone.

>> No.4591112

>>4591097
Learn the proportions.

>> No.4591117

Search google for techniques.
THings like "mouths have corners" and "lips are tubes".
As with any other body part, imagine it in 3D in your head as you draw.

>> No.4591127

I've only ever really done digital art but I want to get serious about practicing and getting better. Should I get a mechanical pencil or regular ones? I'm not really sure about the difference and the sticky doesn't recommend either way

>> No.4591136

>>4591127
If you get a regular set you can expose more of the lead so you can draw with the side. If you get a mechanical pencil, I'd actually recommend getting a lead holder, the graphite sticks are expensive (it's like $10 on the cheap and you only get one type of lead, because of this a full set is expensive as hell) but you could get away with HB, and then a couple on the harder and softer side.

>> No.4591145

>>4591111
I just can't get myself to draw. Same with everything really, I just can't make myself do things that I want to do so I'm fucked because drawing requires a ton of practice

>> No.4591146

>>4591136
Neat, thanks anon! I appreciate it

>> No.4591154

Is copying using the grid method a good way to learn?

>> No.4591169

>>4591145
Well, sucks to be you then.
Try setting an extremely easy goal, like 10 minutes a day, and then increase it by 5 minutes each time you're able to do that consistently.

>> No.4591170
File: 47 KB, 960x462, 293813_4399286864505_1895923150_n.jpg [View same] [iqdb] [saucenao] [google]
4591170

>>4587524
Upper part looks allright. You're still learning anatomy, so when using photo reference like this, think about mapping bones/muscles you already know on the body of the reference. In this particular one look at the lower part of torso, tummy has its own form and it's not just flat plane.

>>4589993
keep it up anon. It's hard in the beginning. speed comes with knowledge

>>4590017
look up riley method head, it shows planes of the face well and how you can build it. Also, when drawing from reference, check proportions. Proportions are your biggest problem right now.

>>4590107
exaggerate the lines more. Remember that point of gesture is to convey the energy of motion rather than being anatomically accurate.

>>4590402
anon, check out Michael Hampton and his tutorials. His way of building muscles on the skeleton is very simple and easy to learn. If you can grab your hands on his anatomy tutorial series, do it.
>>4590727
good job anon, looks good. go for more insects. Insects are the perfect combination of organic and hardsurface shapes. and try to build them with simple forms, like 3d modelling.
>>4590944
here are few mistakes I can see right away
>drawing every strand of hair
>symbols for eyes
>little understanding of facial forms
>wrong proportions
as I told anon above, look up rileys method for shading, but first you need to learn how to keep everything in the same line. In this piece mouth is in the wrong place, too left and it just ruins the structure of the face. Keep it up anon, don't get discouraged

>>4590960
this is pretty good anon. I'd start learning more advanced stuff at this point, like shape design, rendering and composition
>>4591007
Yes anon, its very hard but you'll slowly get there. even I have troubles doing it. remember, when doing this method, you have to keep everything as simple as possible in the beginning, so torso should be more of a box, arms just cilinders etc.

>> No.4591172
File: 359 KB, 1147x1362, file.png [View same] [iqdb] [saucenao] [google]
4591172

I tried doing perspective but it didn't work out, could somebody please give me some critique?

>> No.4591185

>>4591170
cont.
>>4591032
Do more copies if you do it for fun, or do some studies if you're serious about it. always compare stuff you drew with the reference. I can clearly see quite a few mistakes in this piece which can be fixed just by comparing it to reference and redoing it better.
>>4591033
upshot always makes characters incredibly ugly anon. It's just the way it is, quite hard to pull it off. second of all, the reason she looks so old is because you made those obicularis oris(dont remember what its called) lines way too big and way too sharp, making it look like wrinkles.
/ic/ crabs hate istebrak but she talks the way it is without sugarcoating. https://youtu.be/upSS25kBZn8 watch this

>> No.4591193

>>4591154
It's a great way to train your eye to see shape and angles better. But don't rely on it forever. Once you get good at it you need to take away the grid and work without it.

>> No.4591202

>>4591172
it very demanding to process this kind of shit
try to rotate something simple not complex organic shape.

and look at this or any other to get a gist of what is going on.
https://sketchfab.com/3d-models/female-anatomy-body-base-304b13d644de4b63acae0e26dd64fd75

>> No.4591203

>>4590984
take toilet paper and rub the graphite

>> No.4591213

>>4591170
hey anon I'm >>4590944
You got any study material, especially on hair and facial forms? I'm also really struggling with symbolism for the eyes, idk how to approach it

>> No.4591264

>>4591213
If you can get your hands of Watts Atelier Online Program its the best resource you can have. Jeff is kinda annoying to listen to but he teaches incredibly valuable lessons
As for hair, there are quite a few tutorials on that which all boils down to, first do a general big shape of the hair, then shade the form as you would a box for example, think about light source, then you start adding smaller strand and blending. Hair always has to be worked from big to small for it to look good

>> No.4591287
File: 2.02 MB, 2241x1017, sue lyon drawing.png [View same] [iqdb] [saucenao] [google]
4591287

I did the upside down reference thing.
Enjoy my retarded Sue Lyon.

Tips for hair would be appreciated. I hurried through it with a big pen. Still not sure how to visualize it in my mind, though I did try breaking down her hair into ribbons.

>> No.4591293
File: 97 KB, 380x685, IMG_9904.jpg [View same] [iqdb] [saucenao] [google]
4591293

Where do I go from here? I don't know what's the next step

>> No.4591294

>>4591293
Stop drawing ugly lips for one

>> No.4591305

>>4591294
explain please

>> No.4591312

>>4591203
Are you trolling or serious?

>> No.4591318

>>4591312
Yes

>> No.4591320

>>4591312
im not joking, saw somewhere on youtube to use napkins, so I grabbed the next best thing, try it out

>> No.4591332
File: 196 KB, 360x450, Crit_numbers.png [View same] [iqdb] [saucenao] [google]
4591332

>>4590333

>> No.4591369
File: 141 KB, 1080x1080, IMG_20200520_194405_937.jpg [View same] [iqdb] [saucenao] [google]
4591369

do you like this one i didnt use loomis this time

>> No.4591385
File: 2.78 MB, 2336x4160, IMG-20200520-WA0000.jpg [View same] [iqdb] [saucenao] [google]
4591385

Does my peen has cute feet?

>> No.4591400

>>4590866
very single technique, when in doubt ask someone if you can skip something

>> No.4591406

Does the beginning sticky actually work?

>> No.4591407

>>4591406
No

>> No.4591410

>>4591406
no, everyone who made it learned through grinding drawing without any additional knowledge support

>> No.4591418

>>4591410
the same way a mathematician learns math through grinding numbers
or a medic by dissecting people on the streets
etc etc
who needs prior knowledge anyway

>> No.4591453
File: 214 KB, 1100x850, Scan_0002.jpg [View same] [iqdb] [saucenao] [google]
4591453

>>4591305
You're symbol drawing lips, don't mistake lipstick as a hard edge. Try to imagine what the shape of the lips would look like in actuality and draw that. Look into the Asaro head to understand the planes, and look into lip construction. Some of my older work hopefully gets the point across. I should probably do another page of this.

>> No.4591455
File: 385 KB, 900x1080, MermaidSketch.png [View same] [iqdb] [saucenao] [google]
4591455

Any good boobs, and hands drawing guide ?

>> No.4591459

>>4591455

I don't know where this falls, and the drawing is obviously not finished yet, but this is clearly not /beg/ tier.

>> No.4591462

>>4591455
imagine books as air balloons with water filled, not put them on your chest and let gravity do it's work. for small breasts is pretty much what you did there, half a double pyramid going out of chest but with round points

>> No.4591467
File: 160 KB, 988x700, a7.jpg [View same] [iqdb] [saucenao] [google]
4591467

>> No.4591471
File: 1.09 MB, 2467x3180, 20200520_001332~01.jpg [View same] [iqdb] [saucenao] [google]
4591471

Not happy with the shading on this. It looked better as line art.

>> No.4591473

>>4591471
Thumbnail looks good, just gotta measure more.

>> No.4591504

>>4591467
That bulge OwO

>> No.4591510

>>4591473
Measure what specifically? I think that the nose is too narrow, and I did the lips relative to the nose so the mouth looks too small.

Is it worth trying to fix this or should I move on to something else?

>> No.4591583

>>4590960
Mah.. my pp felt funny.

>> No.4591608
File: 201 KB, 1154x790, Illustration.jpg [View same] [iqdb] [saucenao] [google]
4591608

thats a really weird pose you choose, and did u sketchetd the body before adding the clothes? (which look nice, suspiciously nice along with the hair)
your linework is good, try practicing more proportions.

>> No.4591620

>>4591455
I like sinix' hand drawing guide

>> No.4591627

>>4591077
fug >>4591608

>> No.4591632
File: 619 KB, 1046x752, Annotation 2020-05-20 111637.png [View same] [iqdb] [saucenao] [google]
4591632

how do I shade on digital bros

>> No.4591651
File: 73 KB, 800x450, IMG_20200520_092920.jpg [View same] [iqdb] [saucenao] [google]
4591651

Am I doing this right? Decided to try doing gesture drawing and doing speed drawing, after being told that I was doing it wrong. But like, these feel very wrong anatomy wise, but at the same time, I'm only trying to get the absolute basics of a figure down, right?

>> No.4591660

Will I improve if I spend a lot of time drawing from reference and not much else? I understand the basics of perspective etc, I just don't like grinding that stuff

>> No.4591667

>>4591660
as an absolute beg, I'm going to say yes. I think you can only gain from drawing from life and reference. Because then you don't learn to draw from what you "think" something would look like, you'd learn to draw stuff you've actually seen in other references. If that makes sense.

>> No.4591668

>>4591632
two basic ways, color picking with lower opacity after you have the colors laid down or blending colors with blend tool, or a mix of both. i recommend starting with grayscale until you learn how value works, then monochrome to learn saturation then very limited color palette to learn about how colors interact with each other through light

>> No.4591681
File: 3.07 MB, 3264x2448, 3D05DAE6-BE03-4E7D-9981-13E0AAEF7DAE.jpg [View same] [iqdb] [saucenao] [google]
4591681

Some figure drawings I did today

>> No.4591688

>>4591660
Yes, even pro artists need to reference frequently to draw more accurately and capture more detail, drawing without reference is decent practice, but for the most part, beginners should be using reference often

>> No.4591693

>>4591462
>>4591620
Thanks pals. Sinix's hands look exactly like his real hands.

>> No.4591706

I remember i used to use a website for drawing gesture. Random image, sets a timer. Any ideas?

>> No.4591710

>>4591706
https://quickposes.com/en/tutorials

I was doing some gesture stuff earlier and posted it in this thread a few posts up, so I still had it open.

>> No.4591718

>>4591710
amazing, thanks king

>> No.4591729

>>4591718
Yeh, no prob. Get some learning and practicing done.

>> No.4591750
File: 263 KB, 988x700, vpso8k8a.jpg [View same] [iqdb] [saucenao] [google]
4591750

>>4591467
+ loomis

>> No.4591767
File: 236 KB, 850x1100, Scan_0135.jpg [View same] [iqdb] [saucenao] [google]
4591767

Some attempts, is fun. With knowledge of the planes it seems pretty easy to add blocks of light with minimal reference. Hair was referenced loosely since I couldn't find a good reference. I guess that's something to start practicing next.

>> No.4591768

So I'm learning figure drawing and the whole "average body is 7 heads, heroic is 8" thing. But how does it work to convey shorter people? I try to stick to that when it comes to drawing 6'0 ft/185 cm females. But I'm currently trying to sketch out a 5 foot/150 cm male. How do I find a guide to properly proportion that?

>> No.4591772
File: 163 KB, 1142x811, fortherorifag.jpg [View same] [iqdb] [saucenao] [google]
4591772

>>4591172
this >>4591202

>> No.4591778

>>4591768
the pelvis will almost always be in the middle of the entire body, same for hands but a bit lower.
now, halfway from pelvis to neck will be the chest and halfway from pelvis to feet will be the knee, but very slightly lower
exceptions are stylized drawings like chibi, if in doubts measure a body with halves and halves of those halves of the body

>> No.4591787

>>4591185
>or do some studies if you're serious about it.
What I'm doing is that I'm trying to practice contruction (Loomis heads, etc) by copying. Is that the correct way to learn anime? I apologize if this has an obvious answer.

>> No.4591790

>>4591787
understand that what you're drawing isnt a circle but a sphere and youll be good

>> No.4591795
File: 737 KB, 5120x6112, getta 2.jpg [View same] [iqdb] [saucenao] [google]
4591795

i need to watch videos on perspective, and everything else

>> No.4591797

>>4591790
I think I somewhat understand that concept, I'll continue to practice my Loomis heads and such. Thanks.

>> No.4591799

>>4591778
Okay, I see what you mean, thank you anon. I'll still try to find how many heads tall the average 5 foot male is, but that helps immensely knowing how to break each part down.

>> No.4591800

>>4591033
>wojak nose
kek

>> No.4591819

>>4591332
>warframe
nice

>> No.4591826
File: 291 KB, 600x760, 0067.png [View same] [iqdb] [saucenao] [google]
4591826

>> No.4591829
File: 253 KB, 600x700, 0068.png [View same] [iqdb] [saucenao] [google]
4591829

>> No.4591832
File: 1.02 MB, 4824x4680, girl nude.jpg [View same] [iqdb] [saucenao] [google]
4591832

>> No.4591837

Absolute beg here. Did a bit of drawing on the right side and have now begun on fun with a pencil and it's really boring. Any better resources i should use or should i just do as loomis tells me and draw some spheres? Since I'm bad should i maybe just hold off on books and just copy copy way more?

>>4590727
good beetle anon

>> No.4591844
File: 191 KB, 944x1188, Flea the Symbol Face.png [View same] [iqdb] [saucenao] [google]
4591844

how do i stop drawing symbols on faces anon...

>> No.4591851

>>4591844
loomis
>>4591837
how would copying be any different from drawing spheres?

>> No.4591861

>>4591651
It is not terrible Anon th e fomrs are starting to come out ok but you are chickem scratching a lot, try to make it few and more deliberate lines. Try to focus planning it out and to learn using less lines if you can.

>> No.4591871

>>4591851
I was thinking it i might learn a bit of all the fundamentals from copying. I'm just afraid of doing one of the two for a week and then finding out it hasn't helped.

>> No.4591875
File: 1.70 MB, 3264x2448, 20200520_133416.jpg [View same] [iqdb] [saucenao] [google]
4591875

Please help me improve senpai

>> No.4591880

>>4591871
apply loomis to anime face, don't blindly copy

>> No.4591895
File: 217 KB, 571x800, a8.jpg [View same] [iqdb] [saucenao] [google]
4591895

>>4591750
your version looks more correct, but less dynamic

>> No.4591898
File: 58 KB, 570x760, 1589810396062.jpg [View same] [iqdb] [saucenao] [google]
4591898

>>4591875

>> No.4591899

>>4591898
UwU

>> No.4591926

>>4591895
Without changing the pose or camera placement there isn't much to make the pose less awkward, breaking bones of the arms or over elongating the neck aren't great ways to make something dynamic.

>> No.4591955
File: 153 KB, 500x667, sketch.jpg [View same] [iqdb] [saucenao] [google]
4591955

>>4591608
Thank you, I see what's wrong with this now. I did sketch the body before drawing the skirt, but it was rough and poor. This was another 'it's just a 3/4 standing pose, I can wing it without references' attempt, and turns out I still can't wing it.

Clothes and hair were drawn by marking roughly where they should be, making some lines around the outlines, and deleting them if they didn't look good. I don't know if this is a good method and I'll start drawing better curves with practice, or if I should do something more deliberate.

>> No.4591957

Anything to keep in mind while copying images?

>> No.4591960

>>4591957
loomis

>> No.4591975

>>4591957
feel the form

>> No.4591982

>>4591960
>>4591975
would you mind elaborating?

>> No.4591986

>>4591982
this questions means you haven't read and gone through loomis fun with a pencil so do that instead of wasting time with copying

>> No.4591990

>>4591033
Grandma NOOOO you're too old to cosplay.

>> No.4591991

>>4591982
this question means you haven't read and gone through vilppu drawing manual so do that instead of wasting time with loomis

>> No.4591996

>>4591982
Loomis: People are circles. You can draw any person in any position if you know how to draw their head-circle, torso-circle, hips-circle and limbs-circles.
Feel the form: People are balloon animals. You can draw any person in any position if you know how to draw their head-balloon, torso-balloon, hips-balloon and limbs-balloons.

The idea is breaking things into the simple shapes.

>> No.4592000
File: 151 KB, 1152x864, rsz_img_20200520_153311.jpg [View same] [iqdb] [saucenao] [google]
4592000

>> No.4592009

>>4592000


Thats a cute dinosaur in a sweater

>> No.4592017

>>4591986
>>4591991
So instead of wasting my time copying I should be wasting my time doing loomis instead of doing Vilppu?
>>4591996
Thanks that makes sense

>> No.4592065
File: 117 KB, 598x727, candle.png [View same] [iqdb] [saucenao] [google]
4592065

alright boys, would you say this looks muddy?

>> No.4592066

>>4592065
No

>> No.4592069
File: 328 KB, 1289x576, l79ty76a.jpg [View same] [iqdb] [saucenao] [google]
4592069

>>4591033

>> No.4592073

>>4591033
>it's maam

>> No.4592101
File: 232 KB, 2097x1570, itenlight.jpg [View same] [iqdb] [saucenao] [google]
4592101

>>4592065
It looks doughy
Are you trying for realism, or not? If you are, you need to bring in some more values to make it look believable.

>> No.4592106

>>4592000
Cute Cute!!

>> No.4592107
File: 815 KB, 825x1200, 2020-05-20.png [View same] [iqdb] [saucenao] [google]
4592107

There's just something relaxing about polishing turds.

>> No.4592117
File: 98 KB, 572x800, a9.jpg [View same] [iqdb] [saucenao] [google]
4592117

>> No.4592121
File: 2.09 MB, 3264x2448, 1dwdd2w1.jpg [View same] [iqdb] [saucenao] [google]
4592121

>>4591875

>> No.4592124
File: 71 KB, 561x915, nowa twarz.jpg [View same] [iqdb] [saucenao] [google]
4592124

what do you think

>> No.4592127

>>4592069
Thanks for helping me fix ma'am. I wasn't having enough fun with the pencil

>> No.4592136

I wish I'd never found out this
https://www.deviantart.com/sunny3257/gallery/61470239/commission-illust

>> No.4592140

>>4592136
fuck he renders better than drawgen

>> No.4592142
File: 339 KB, 1024x1024, 1588540341493.jpg [View same] [iqdb] [saucenao] [google]
4592142

>>4591800

>> No.4592143

>>4592124
It's fine, you should move on from bust shots 3/4 faces.

>> No.4592150

>>4592143
i wanna solidify face style cause people told me that they are ugly and also that they are the most important in a drawing

>> No.4592158

>>4592136
This doesn't have anything to do with /beg/

>> No.4592163

>>4592150
Your faces are fine, the initial criticisms such as your faces having too many lines etc. are mostly fixed now.
Just move on to more dynamic poses already.

>> No.4592164

>>4592101
Thanks, that makes sense

>> No.4592179
File: 1.42 MB, 1630x1536, 20200520_171350(0)-1.jpg [View same] [iqdb] [saucenao] [google]
4592179

Random anime

>> No.4592193

>>4592179
ngl this is pretty autistic

>> No.4592205

>>4592193
ngl this is pretty schizo have sex inceel dilate

>> No.4592207

>>4592179
erase the first panel and this would be nice looking

>> No.4592212
File: 3.70 MB, 4160x3120, 20200520_162729.jpg [View same] [iqdb] [saucenao] [google]
4592212

Is this how I properly do studies? Right now I'm mostly trying to understand center of gravity.

>> No.4592244
File: 74 KB, 540x960, Untitled44_20200520045146.png [View same] [iqdb] [saucenao] [google]
4592244

>> No.4592256

>>4590727
abit more contrast on your values would go along way but I like it

>> No.4592261
File: 31 KB, 490x542, Scan_0136.jpg [View same] [iqdb] [saucenao] [google]
4592261

Kinda looks like a mask

>> No.4592262
File: 80 KB, 679x913, My cute wife.jpg [View same] [iqdb] [saucenao] [google]
4592262

Think this hair is the second time in my life I've used a brush or brush tool. Very messy.Would appreciate critique; my goal is to be good enough to get (you's) in the drawthread on /v/

>> No.4592270
File: 153 KB, 1280x1800, @ataruman.jpg [View same] [iqdb] [saucenao] [google]
4592270

>>4591955
Try sketching like this, or in paper.
for now draw legs, head or bust separately, if you want to do full body then do gesture.

>> No.4592278
File: 1.55 MB, 3000x2000, anonsbug.png [View same] [iqdb] [saucenao] [google]
4592278

>>4590727
have you experimented with gradient maps in photoshop? it is a nice way to reveal where your values need adjusting compared to the reference

>> No.4592285

>>4592121
有り難う

>> No.4592291

>>4592285
>有り難う
rare

>> No.4592383

>>4592205
Yikes

>> No.4592393
File: 119 KB, 956x829, 2.jpg [View same] [iqdb] [saucenao] [google]
4592393

>>4592117
Nice gesture, work in your lines.

>> No.4592406
File: 67 KB, 568x1000, 2020-05-20_040851.jpg [View same] [iqdb] [saucenao] [google]
4592406

After doing some gesture drawing practicing earlier, I decided to sketch out a character of mine. It's very amateur-ish, it sucks, I know. I showed my friend, and he says that the proportions are wrong, and that this characters arms and legs are too short. And they say that about my other drawings where I started to focus on proportions. I've measured out my sketches with a ruler to make sure they're X heads tall, I don't want to say they're wrong but I can't help but feel like they're wrong about this specific issue. I wouldn't be annoyed if they pointed out other mistakes/issues, but this one feels like a stretch. So I suppose I'm asking about advice on proportions specifically, not an overall "how's this?".

>> No.4592409

>>4592406
I do also want to note that this character is a 5 foot male, so they do look a little androgynous for a reason.

>> No.4592422

>>4592406
i measured by putting 2 fingers on the screen and moving down
head
under breast
crotch but not the bottom
this is wrong
it should be head
the middle of ribs
belly button (perpendicular to center of arms)
the button of the crotch

alternatively if you are doing the animu

>>4592393
they tend to do it like this
head
boob
crotch

so you are close to anime anatomy

>> No.4592432

>>4592422
Hmmm, I suppose I need to retry then. I don't want to do animu anatomy. But what's this about 2 fingers on the screen?

>> No.4592437

>>4592432
i just did that to eye your heads quicky
its not a suggested way to measure

>> No.4592454

>>4591772
Wow thank you

>> No.4592461
File: 297 KB, 1200x1740, 024.png [View same] [iqdb] [saucenao] [google]
4592461

>>4592406
I'm a lowly beg shitter. There is an artbook I use quite often called How to Draw Shota, and here is a page from that artbook on male proportions

>> No.4592463
File: 122 KB, 912x1409, Photo editing_Cloud20200520.jpg [View same] [iqdb] [saucenao] [google]
4592463

>> No.4592472

>>4592461
that page is wrong though
head
below center of ribs (wrong)
even further below belly button (extra wrong)
half way to his knees
his arm center is also not in an arc with belly button since his belly button is wrong
this is actually worse anatomy than the pic he himself drew, which has arms arced with belly button. both do legs more or less right

>> No.4592478
File: 144 KB, 924x1105, file.png [View same] [iqdb] [saucenao] [google]
4592478

>>4591772
>>4592454
One more thing don't boxes further away get shorter and things closer get bigger?
The one on the left.
That's what I was doing at the start. Is that not how it works?
Should I be doing the one of the right?

>> No.4592480

>>4592461
Thanks anon, I'll see what I can get from that page and how I can apply it. I'm trying to avoid anime anatomy though haha. He's not a shota though, he's just a short ass dude haha.

>> No.4592484
File: 89 KB, 600x1012, giant isopod.jpg [View same] [iqdb] [saucenao] [google]
4592484

Anyone trying to learn on a tablet?
What program are you using to draw in?

Is it a good idea to even try learning to draw with a tablet or should I learn on paper?
I already have a drawing tablet I got as a gift, if I wanted to try on paper I'd have to actually go and buy a sketchbook and pencils and shit.

>> No.4592489

>>4592484
You can use anything to draw
Newsprint paper is a thing to use for drawings you will throw out

>> No.4592510

>>4592484
I learned to draw on a tablet with paint tool sai
It was relatively painless but im still learning much

>> No.4592513
File: 784 KB, 1000x1464, grnstudy.png [View same] [iqdb] [saucenao] [google]
4592513

>> No.4592516

>>4592484
Yes.
Originally I used paint.net because I use that for sprite art. Don't do that. Very bad idea.
Then I tried one of the random programs from the /v/ drawthread mega, Sai, seems alright.
I'm used to drawing on paper with a pen, so I find adjusting to digital somewhat hard.
Gimp is also highly rec'd but I find its ui annoying.

Try the free shit from the mega on /v/'s drawthread, gimp, hell just draw on garyc if you feel like it. Any of those is drawing. Drawing is inherently superior to thinking about drawing.
I used to draw on my bus tickets on the way home from work before corona. I'm not very good. But I'm probably slightly less not very good than I'd be if I didn't do that.

>> No.4592522

>>4592478
yes they do.
yeah, thats how it works, but as anon said, try drawing simple shapes for now.

>> No.4592526

>>4591706
Sketchdaily

>> No.4592594
File: 1.29 MB, 1100x1417, 18 20 2020.png [View same] [iqdb] [saucenao] [google]
4592594

I need critique specifically on the values. I look at this piece and can't help but feel there is something very wrong about it - and I'm guessing it is the values, since the proportions seem in place and also the head structure.
If you've the eye for any inconsistencies however, I'd appreciate you point them out.

>> No.4592601

>>4592594
2 things
one how the fuck is this beg tier
2 one of the eyes looks fucked

>> No.4592606
File: 559 KB, 1148x1000, tx1wpxnx.jpg [View same] [iqdb] [saucenao] [google]
4592606

>>4592406
hmmmmmmm

>> No.4592608

>>4592594
Another thing: portrait painting anons, how do you organize your values on the portrait? I feel like I've rendered details before getting a solid grasp for the whole thing and this is fucking me right now.
And how do you finish a piece? And I mean the refining part - how do you know which edges are supposed to be blended and which to be kept?

>> No.4592612

>>4592601
/beg/ tier means not having mastered all your fundamentals. You don't graduate to /int/ until then.

>> No.4592617

>>4592601
Yeah, the eyes are bugging me the wrong way, but I intend to work on them later on. rn it's the whole thing that's bugging me.
Also, I feel I'd just be ignored if I posted anywhere else for a critique.

>> No.4592620

>>4592612
>>4590960
then why the fuck was this said to be not beg
its worse than what he posted even ignoring the 'anime anatomy is a joke' aspect. look at the size of her hands.
its weird for people posting art that good to be in the place for beginners.

>> No.4592622

>>4592606
So I guess his head is too big for his body? Because I think that's the issue I have with drawing this character, feeling that way about other sketches of him. I'm guess just not good at depicting shorter characters. He's meant to be short as fuck, but an adult none the less.

>> No.4592626

>>4592622
Being short doesn't change the basic skeletal structure unless he's short because of a legit midgitism issue.

>> No.4592627

>>4592620
Because the "not beg" guy doesn't like anyone better than him. Just ignore his dumb ass.

>> No.4592634

>>4592622
you can make short people work, see dwarves. but the problem is getting a good design alongside proportions.

>> No.4592635

>>4592620
I'm flattered you think my work is good, but I still feel I can not push myself to create a finished piece. Like the other anon mentioned - I don't feel like I have a solid grasp on all the fundamentals.
I've seen some discussions rolling around /ic/ about what's /beg/ and what's /int/, but in the end, none of that matters - it's wasting breath. I feel like the effort put into creating these silly rationalizations should just be channeled into studying and helping eachother grow.

>> No.4592640

Creates unrealistic standards for actual beginners when they see 'beginners' posting shit like that and they'll just think like 'oh if he's a beginner, he can't have been doing it for long, yet he's already that good' then compare themselves.
If your art is better than every single other pic posted in beg put together, you shouldn't be here

>> No.4592647

>>4592640
If it'll help you (and others), I've been drawing very inconsistently for 4-5 years as a hobby. I haven't started taking drawing seriously until this whole corona quarantine thing. I have to say however, that I have progressed in 6 months of social isolation the same amount that the other 4 years together amount for. It's all about the quality of your study and dedication.

>> No.4592652

>>4592647
comparatively speaking, of course.

>> No.4592655

>>4592626
Nah, he's just short, around 5'2. I did draw a loomis skeleton underneath when I did this sketch and it looked fine I thought. Maybe I'll try again with the proportions by doing another standing sketch. Maybe as well, try to reduce the size of his head, or make his body bigger?
>>4592634
A good design? What do you mean by that?

>> No.4592657

Any way to emulate ms paint's brushes on photoshop?

>inb4 paint.net

no senpai, I tried that program and didn't like it

>> No.4592658

>>4592406
5 foot my fucking ass. Look like a midget. Very unappealing art style.

>> No.4592662

>>4592647
corona is less than 6 months old, what you talking about 6 months
And point is you should not be here. That is not beginner art. This thread is for people who are new, bad, beginners, not clear intermediates asking how to touch up an otherwise finished and colored picture.

>> No.4592665
File: 402 KB, 1100x1417, anonlady.jpg [View same] [iqdb] [saucenao] [google]
4592665

>>4592594
if you want to check values swap it to a greyscale
if you want to make it pop more you could add rim lighting and eye reflection

>> No.4592668

>>4592662
sorry, I meant to say the months of social isolation and the period of vacation from university summed, which happen to be 6 months locked bored at home.
and if you don't think I should be here, then where should I go for quality critique?

>> No.4592669

>>4592658
Well, I always pictured him being on the way smaller side. It's also a good way for me to practice heightssince I don't want to just draw 6'4 tall females all the time. Obviously I need the practice. Art style is kind irrelevant for me at this point in time though. Just as long as I don't go for animu artstyle.

>> No.4592671

>>4592668
To the intermediate thread, why do you think I said you are intermediate

>> No.4592677

>>4592640
if you get salty instead of motivated when you like someone's work you are NGMI anyway

>> No.4592680
File: 102 KB, 801x480, e7474c_5c7f14e756a64a7396571cf01c3a02c1~mv2 (Small).jpg [View same] [iqdb] [saucenao] [google]
4592680

>>4592655
by good design look first character on pic, it's 4 head tall but works, same happens with rpg dwarves, or chibi. you'll need to play around with shapes until you get something that is sweet to the eyes

>> No.4592685

>>4592640
there no standard and nothing unrealistic about things posted here. You use buzzwords inappropriately.
Problem is feel not skill disparity.Because this disparity will always exist.

>> No.4592688

>>4592685
Yes there is, the word beginner exists for a reason. Stupid statement.

>> No.4592691
File: 62 KB, 486x800, comi.jpg [View same] [iqdb] [saucenao] [google]
4592691

>>4592680
Hmm, I think I get what you're saying. So would you say the design would lend itself better to a taller character? Like I had this commissioned a bit ago, and he's depicted at a not so short size. But that's something I didn't concider, was that his shortness just didn't work with his design.

>> No.4592700

>>4592665
I tried this, but I'm so used to seeing this that I can't find the fault there. That's why I need some guidance there. But thanks, anon.

>>4592671
I've scrolled through and found no intermediate thread for critiques.

>> No.4592704

>>4592700
oh you right no ones made one.

>> No.4592707
File: 650 KB, 1977x1500, 2020-05-20 figure drawings_s.jpg [View same] [iqdb] [saucenao] [google]
4592707

did some figure drawing

>> No.4592712

>>4592691
maybe. you could also try tweaking it, try to find 5 head characters and see how they are constructed and apply to your character

>> No.4592716

>>4592691
Gonna be the one to say it: Doesn't look like a guy at all, not even an androgynous one. That's girlier than most actual girls.

>> No.4592719

>>4592688
word mean everything from zero to vague point. no standard for zero skill and where you start to be beginner. so nothing unrealistic.

>> No.4592721

>>4592719
I'm just gonna concede because I'm too tired to actually understand what you are trying to say

>> No.4592722

>>4592707
C-cunny?!

>> No.4592730

How can I tell if my monitor is displaying colors correctly?

>> No.4592731
File: 240 KB, 1013x1109, file.png [View same] [iqdb] [saucenao] [google]
4592731

Trying to do perspective

>> No.4592732

>>4592712
Okay, I will try tweaking him a bit, regarding height. Because I can draw taller characters fine, imo. Not good, but I'm not doubting my entire ability when I do so.
>>4592716
Oh, I don't mind you saying that, haha. I like his design though. Maybe I might make him a full female?But I do like the male aspect of it.

>> No.4592736
File: 149 KB, 1152x864, rsz_img_20200520_212218.jpg [View same] [iqdb] [saucenao] [google]
4592736

>> No.4592737

>>4592730
use your phone as reference, unless you're going to print then color calibrator i think is your better bet if you need excellent color accuracy. more often than not you don't need it unless working for some big company

>> No.4592740
File: 66 KB, 366x364, 1579391042676.jpg [View same] [iqdb] [saucenao] [google]
4592740

>>4592731

>> No.4592742

>>4592737
ah okay I won't worry about it then, thanks.

>> No.4592743

>>4592700
honestly I think your picture is on point for the most part
any further criticism would be about composition or style, but maybe you just fatigued on it from staring too long

>> No.4592744

>>4592732
Of him.
Love your husbando and you will draw him better, if you don't even like him enough to let him keep his pee pee, how will you like him enough to keep drawing him?

>>4592669
Why do you hate our lord and savor, anime?

>> No.4592745

>>4592731
bro -__-
broo -_____-

>> No.4592746

>>4592730
how you can tell others monitor displays color correctly.
hmmm

>> No.4592747

>>4592731
No

>> No.4592749

>>4592731
I think these on top almost works

>> No.4592752
File: 51 KB, 480x410, 1b5.jpg [View same] [iqdb] [saucenao] [google]
4592752

>>4592640
You just have to accept that insecure or attention seeking /int/s are going to post here and ask for advice as if they were /beg/. Yes they do it because they prefer to dwarf /beg/s in the beg thread, than be dwarfed by high tier /int/s in the /int/ thread. Yes it will hurt /beg/ feelings and no one cares; it's a part of the ecosystem of these threads that has formed.

t. /beg/ who takes 8 hours to draw garbage art and gets made fun of and has just accepted it

>> No.4592753
File: 1.29 MB, 3024x2887, FECE596A-3AAD-4D01-A29C-A89C9DB90DE8.jpg [View same] [iqdb] [saucenao] [google]
4592753

Dont want to color it, think it would end up making it look worse

>> No.4592754

>>4592740
>>4592745
?

>> No.4592757

>>4592740
>>4592745
>>4592747
What is the point of this thread even existing if people just get replies like this

>> No.4592758

>>4592757
I mean at least he got replies lol

>> No.4592760

>>4592744
He's just fun to draw. I like his pants with the red straps, the shorter bob cut, and not having to draw draw curves and boobs like with my other characters. I don't hate anime, but I'm just trying to avoid drawing in the artstyle. I like the more cartoony, thick lined artstyle.

>> No.4592763
File: 366 KB, 1100x1283, angel-ganev-2019-6-17.jpg [View same] [iqdb] [saucenao] [google]
4592763

>>4592743

Thanks anon :)
To clarify, my goal is achieve a render akin to this, minus the style. My problem is fundamentally being unable to know how to paint edges and more or less judge the values proper. Pushing out of this construction phase into refining phase, you know?

>> No.4592765

>>4592752
That guy may very well get told to go back to /beg/ if he posted in /int/.
/int/ is ultimately just a dumb idea for a thread because all it does is create endless shitposting in both threads about what is /int/ and what is /beg/.
Frankly I'm leaning more towards doing away with skill-based threads altogether. /beg/ wasn't always a thing. The only real purpose of /beg/ is for begs to get actual advice without just getting laughed at, but that's quickly becoming a thing of the past it seems.

>> No.4592767

>>4592753
it would, don't color if you "color" with graphite before, it will make a disaster

>> No.4592770

>>4592740
>>4592745
>>4592747
Could you tell me where I went wrong?

>> No.4592771

>>4592758
Everyone who asks for replies gets them, and even most who don't. This whole "why do people never reply in /beg/" thing is just weird.

>> No.4592773

>>4592771
>>4592262
I didn't though?

>> No.4592778

>>4592757
lets see
>>4592731
anon, are you >>4591172?

>> No.4592779
File: 747 KB, 312x480, FB73C2C6-F5E7-4C2F-996E-0759FFD30E1F.gif [View same] [iqdb] [saucenao] [google]
4592779

Last thread I was talking about how I’m concerned whether I draw the right way, since I seem to work very non-linearly. Here’s what I mean. I just seem to skip around once I drew the face.

>> No.4592783

>>4592765
Basically every thread that isn't /beg/ is an "/int/ thread"
If you are at /int/ level then you should post the content of your drawing in the relevant thread. Is it anime? Go to anime study. Is it alternative? Go to alt. Is it alt and porn? Go to lewd alt thread. Is it traditional? Go to traditional thread. And so on and so on.

/int/ thread is stupid , I agree. But /beg/ is not a stupid idea for a thread. It has a very important purpose. And just because some asshole tells you you are /beg/ doesn't mean anything. There are very talented professional artists that anons on /ic/ accuse of being /beg/ simply because they are bitter crabs.

>> No.4592784

>>4592640
Ok I try to put it another way. Did your work create unrealistic standard for my-first-stickman- people or only work by people who a bit better then you do it?

>> No.4592786

>>4592784
Bruh I already conceded bruh
Bruh

>> No.4592787

>>4592779
u draw how many people draw after a while, not wrong but not the cleanest, so it's up to you if you want to go for line efficiency

>> No.4592788

>>4592262
>>4592773
I saw that image 4 hours ago and only now do I realise that she's supposed to be lifting up her skirt. I think there's a point where people just don't give a fuck enough to give feedback anymore.

>> No.4592789
File: 2.92 MB, 1400x6521, 1589706762139.png [View same] [iqdb] [saucenao] [google]
4592789

>>4592731
>>4592770
Are you the anon that posted something similar on /a/? it's certainly better. but you're climbing too high. at least you have a concept of the change of shapes on with the view, it's not terrible imo the hips on 1 and 2 are the worst parts and the proportions are wonky in general.
You still need to learn the basics of perspective before you even begin doing character drawing. that shit is boring af and so are line exercises but if you actually want to improve they are essential. I'm not telling you to do classic live drawing tho it doesn't hurt but at least learn the basics first.

tl;dr draw 200 cubes

>> No.4592791

>>4592262
>>4592788
well, repeating loomis gets tiring after awhile

>> No.4592793

>>4592787
>so it's up to you if you want to go for line efficiency
how do I do that? Is it better?

>> No.4592795

>>4592278
interesting, i hadnt tried to do this before. ill keep it in mind

>> No.4592798

>>4592788
> I think there's a point where people just don't give a fuck enough to give feedback anymore.

Like, I'm too beginner to get advice on the beginner thread, or something? I don't get it. I need to be better to be good enough for people to give advice on how to get better?
All I know is you said everyone gets replies and that's plainly not true.

>> No.4592801
File: 179 KB, 615x1093, Untitled52_20200520213635_73 (1).png [View same] [iqdb] [saucenao] [google]
4592801

>> No.4592802
File: 962 KB, 1000x842, loomis1.png [View same] [iqdb] [saucenao] [google]
4592802

I finished Perspective Made Easy 2 days ago
and started Fun with Pencil
I hope I'm not being memed, these cartoons are tedious as fuck

>> No.4592805

>>4592778
Yeah, I am.
Last time I just stretched the image and went for more extreme angles. This time it wasn't that extreme and I didn't stretch it instead tried to draw what the 3d shapes would be like at that angel.

>>4592789
I did study perspective basics, I just have trouble with organic forms. Still I'll try the boxes. Do I draw them in perspective? Or just rotated?

>> No.4592811
File: 1.97 MB, 1100x1417, anonlady.png [View same] [iqdb] [saucenao] [google]
4592811

>>4592763
very nice goal
I think the harsh white overhead lighting is bouncing off the blue under her and combining with her skin to make a purple/pink
not giving much for advice, just learning from you two

>> No.4592814

>>4592802
Loomis always feels like a meme for me just because of his
>Eyes center of head
>Halfway up eyebrows (75% of the head)
>Half down nose (25%)
>Same down bottom (0%; directly at the bottom of the cirle)
He tells you to do this, ignoring how it mathematically absolutely always just makes the chin be at the bottom of the circle.
Then you look at his shit. He doesn't do any of this. His chins are below 0%. His eyebrow is usually about 85%. His nose is the only part he does remotely close to how he says to do anything.

>> No.4592817

>>4592802
Look these are okay copies but guy, you're supposed to be making your own, not copying andy's

>> No.4592820

>>4592814
Eyes center of the SPHERE not the whole head, dumbass

>> No.4592827

>>4592811
Oh yeah, the artist in question, Angel Ganev, works a lot on creating light/mood on references before he starts to paint, giving a really aesthethic vibe to the colours. I'm focusing more on getting a realistically rendered portrait that does not sacrifice style entirely in this piece, however - sort of learning what I can do with the traditional brushes.

If you like Angel's work, check out his youtube channel.

>> No.4592830
File: 191 KB, 1140x738, loomis is a meme.png [View same] [iqdb] [saucenao] [google]
4592830

>>4592820
Doesn't make a difference.
This is his very first example of a face facing straight on, directly above where he tells you to go halfway up from the center of the sphere.
He proceed to not go halfway up the center of the sphere then base his entire structure of this by his own dictated rules incorrect placement.
And he does this all the time, on every sphere he makes, throughout the entire thing. Not one time does he follow the rules he writes.

>> No.4592866
File: 215 KB, 1000x415, zviaqd59v.jpg [View same] [iqdb] [saucenao] [google]
4592866

>>4592830
halfway of sphere is eyebrow and is at the same level of ears
below, eyes, where nose starts and is just below the top of the ear's level
end of the nose is at the same level of bottom of the ears
mouth is just below mouth and at the same level of the jaw joint

>> No.4592877

>>4592866
Yea that's right it was eyebrow-hairline
Which in my pic is STILL wrong
Any way you put it it is 50%-75%-25%-0%
And he never obeys this. He is mathetmatically saying to do one thing and doing a different thing in practice regardless of what the components are
In your pic its right though.

>> No.4592898
File: 1.07 MB, 2250x1688, highwind.png [View same] [iqdb] [saucenao] [google]
4592898

my first effort render done from imagination
had a lot of fun but have trouble motivating myself to draw unless I have a story I wanna tell

>> No.4592903

>>4592898
dabing zombie?

>> No.4592915
File: 3.59 MB, 2317x4106, 20-05-2020 001.png [View same] [iqdb] [saucenao] [google]
4592915

Fucked up the hands and hair, but better than my usual stuff

>> No.4592917
File: 61 KB, 564x664, 308b692f11463b7508bdad7ab9fe6560.jpg [View same] [iqdb] [saucenao] [google]
4592917

>>4592915 ref

>> No.4592920

>>4592798
>Like, I'm too beginner to get advice on the beginner thread, or something

Day 1 beginners get criticism all the time. You simply have to post work that you actually tried on. You can't doodle for 5 mins and ask for criticism. Also, you should explain you want criticism so people are more likely to reply to you. If you just post work with tons of things wrong, as beginners almost always do, you can always ask specific questions about where you went wrong or what to study. Yes you may still get ignored but you get what you pay for: free advice = luck based advice.

>> No.4592922
File: 496 KB, 2250x1688, highwinds.png [View same] [iqdb] [saucenao] [google]
4592922

>>4592898
dabbing over the grave of her rival, I figured the shovel was abit too much

>> No.4592929

>>4592877
He going 75% around the sphere so when you look at the hair line straight on, its higher because it is further back in space

>> No.4592933

>>4592922
go easier on the shading her stomach, it makes the abs look like they're not part of the body

>> No.4592941

>>4592707
Fearless cunny poster

>> No.4592960

>>4592941
>>4592722
they are fully dressed Japanese idols of legal age. so what can I improve? what is figure drawing even good for?

>> No.4593012

>>4592960
Drawing figures.

>> No.4593013
File: 52 KB, 679x913, 5.jpg [View same] [iqdb] [saucenao] [google]
4593013

>>4592920
>Day 1 beginners get criticism all the time. You simply have to post work that you actually tried on. You can't doodle for 5 mins and ask for criticism.
I did try and did spend more than 5 mins. I'm bad, its why I'm in /beg/. I'm just an example though, given you can't see my characters head (and therefore can't head count) and its an awkward pose, I didn't particularly expect any advice. I just couldn't see a guy saying literally no one gets skipped without calling him out.

>>4592788
You is right, should be more like this. Her skirt is too long to actually ride that high when just lifted slightly.
Need to figure out how people do the crease lines in clothes.

>> No.4593018

>>4592933
I think it some kind of belts from skirt up.

>> No.4593025

>idols
why people talk like that

>> No.4593041

>>4592933
>>4593018
yeah it is her suspenders, but the form isn't well realized as id like it to be

>> No.4593077
File: 110 KB, 1229x1000, Image-2.jpg [View same] [iqdb] [saucenao] [google]
4593077

from imagination, how does it look anatomically?

>> No.4593090
File: 44 KB, 536x777, Annotation 2020-05-20 224008.png [View same] [iqdb] [saucenao] [google]
4593090

>>4592877
You're thinking of the halfway point between the center line and top of the flat circle. Loomis is talking about the halfway point between the center line and the pole of a sphere, which is further back than the top of a flat circle.

>> No.4593120
File: 516 KB, 868x1358, file.png [View same] [iqdb] [saucenao] [google]
4593120

please critique.
What should I be focusing on improving in general?

>> No.4593134

New

>>4593131

>>4593131

>>4593131

>> No.4593156

>>4593120
the way neck attached is somewhat awkward
nice hair and whatnot


>What should I be focusing on improving in general?
whay do you say it all the time.

>> No.4593163

>>4593156
I just want to know what I should be focusing on, changed or not.

>> No.4593179

>>4593163
And you get all the time about the same answers. It's not like something will change overnight.

>> No.4593223

>>4593120
Id like to redline this one aswell

>> No.4593311
File: 988 KB, 2560x1536, 1590039688584-835871326.jpg [View same] [iqdb] [saucenao] [google]
4593311

How do I into faces?

>> No.4593853

>>4592929
>>4593090
Hmmm you right.
Both that sphere and 'cut off the side' he basically just says 'do it lol' with no explanation which makes it very confusing.

>>4590057
>Eyes are nice but way too wide
how so
i was told the face is 5 eyes wide. and in my face at least, that's true. he needs more than 5 eyes in his face because they're small, not large

>> No.4593919

Has anyone tried the NMA Beginner's Guide to Drawing that's free at the moment? I have no idea if it's a good place to start

>> No.4594464
File: 322 KB, 1920x1080, practice 47.jpg [View same] [iqdb] [saucenao] [google]
4594464

Doing some greyscale work,I feel like I do not have enough contrast

>> No.4594468
File: 34 KB, 540x673, practice 47 2.jpg [View same] [iqdb] [saucenao] [google]
4594468

>>4594464
my ref

>> No.4594624

>Remembered the name of my old fave artist I slightly forgot the name of and therefore couldn't find on google
Now I'm wonder, is copying peoples artstyle viewed as okay or do you get bullied for it?
Artist is space jin btw, which I remembered as devil jin for some reason.

>> No.4594626

>>4594464
really nice but fix that upper waist