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/ic/ - Artwork/Critique


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File: 433 KB, 1600x880, maciej-kuciara-mk-maciej-intro-to-enviro.jpg [View same] [iqdb] [saucenao] [google]
4533618 No.4533618 [Reply] [Original]

hello, anon. i`m watching a masiej cucuira tutorial right now. he says : you have to draw 10 - 14 hours every day, to become pro in 3 years.
10-14 hours? its insane. how am i supposed to do it?
i installed a time traker, and in the last days i painted about 4-8 hours and it was very hard, i am not even sure i can do 6h daily for 3 years...
do i need to take ritalin to make it? i never took hard drugs. is it impossible to be a pro artist without stimulators?

>> No.4533620

>>4533618
Just have fun doing it, then once you start it you wont feel like stopping. Next thing you know several hours will have passed while you were doing it.

>> No.4533623

That's why most people take far longer to get good.

>> No.4533633

>>4533618
10 x 365 x 3 = 10,950.
I don't buy it. I think most people reach pro level in much less than 10k hours. More like 4k-6k.
Also raw number of hours doesn't even mean that much, quality of practice and how much information you retain is what really matters. It's possible to flail aimlessly for 10k hours and still be pretty shit at the end.

>> No.4533639

>>4533618
I find after painting fully concentrated for 2 hours, that I get diminishing returns. No-one can paint all those hours straight through and produce quality results. Unless autism ofc.

>> No.4533651

>>4533618
Why does everyone think they can work that long out of the gate.

It's an acquired skill, same as anything else. Slowly build up time until you can comfortably work even longer than that.

>> No.4533652

Macoej cant even draw tho lol. He's a 3d guy.

The only guy whoever actually did the 12hr studying per day is algenpfleger.

>> No.4533659

>>4533620
>Just have fun doing it
my fun lvl drops after 4-5 hours. im not sure you can have fun drawing for 14 hours a day without drugs.
>>4533633
>It's possible to flail aimlessly for 10k hours and still be pretty shit at the end.
he didnt say, it is impossible to be bad after practicing 14h daily for 3 years, but it is impossible to be a pro if you only draw 3 hours a day.

>> No.4533663

Nobody is studying 10-14 hours a day without a stimulant.

I can see working on a drawing/painting for 10-14 hours, but studying fundies for that long? Doubt.

>> No.4533665

You'll be at a level good enough to get commissions or even start small time freelancing halfway through that, and at that point you'll be drawing even more for the cash incentive and attention if that's something you enjoy.

>> No.4533667

>>4533665
666 get

>> No.4533915

>>4533618
No one's becoming a pro in 3 years from scratch. That kind of advice is what artists tell others to get them to burn out and quit. 10 to 14 hours is completely unreasonable, you can't learn anything effectively by grinding that hard. The brain and body need rest. You need social interaction. 10-14 hours a day of shitty painting is going to leave you worse off than shorter times studying and reflecting on the work you're doing.

And pro artists use every tool they can to cheat, especially 3d modeling.

>> No.4533939

>>4533915
NGMI and normiepilled.

>> No.4533949

https://www.youtube.com/watch?v=5xouzSeDKQs

If you're not willing to give your life to this industry don't even try. This is a lifestyle. You want a "job" then go work at Autozone.

>> No.4533974

i don't even count the hours anymore- if i see a good imrpovement after a while im ok with it - it is 1000 times better than getting a burn-out and not drawing at all
Draw as much as you can so you don't get to hate drawing -cause that is the trap some artist set others to just fall - everyone is else and everyone will have to go through their own way

Person A is good at details, while the other one is good with gesture, and so go on.

The raw input of numbers doesn't mean much as long as you do your studies, drawing and projects.

After a while you will get used to it anyways and 8-12 hours will ne nothing - it is just the beginning phase for some which can destroy them, so go slow and later on you will imrpove much faster - don't hurry.

>> No.4533981

>>4533618
he's talking about what he did. and he works on triple A titles, so he has to be extremely competitive as the market is saturated as it is. you can make money off art with way less effort, but you won't be making 6 figures unless you grind and brand yourself.

>> No.4533982

>>4533915
>>4533663
>>4533639
Don't mangaka draw like 10 hours a day? It's just a normal workday.

>> No.4533997

>>4533981
It was a different time when people like him made it. They weren't competing as globally with everyone in the world and all the outsourcing as they are now. They can give feedback on whether a portfolio is good enough but are so far removed from what it actually takes to being competitive today. Once they got in the industry, they're in for as long as they keep trying.

>> No.4534059

>>4533659
you cant have fun drawing for so long daily
i remember when i was grinding for exams i was drawing for 8-10 hours daily in winter break (2 weeks) and i always hated drawing for a while after that

>> No.4534062

>>4533997
so you mean it is harder to make it today, than it was back in the days?

>> No.4534065

>>4533982
and do they produce anything of quality?
because most stuff they pump out with schedules like that are either /beg/ tier or quick simple sketches

>> No.4534083

>>4534062
yes, globalism makes you compete with the whole world and not just your country/region.

>> No.4534087

>>4533618
You have to be enlightened to be a good artist. all that drawing is just to get you to meditate on one task enough until your mind is liberated. stop treating this like a game and get serious.

>> No.4534110

>>4534083
>>4534062
It's why branding yourself and self promotion are so important these days. there are tons of mediocre artists making it and tons of talented artists being ignored for this reason alone.

>> No.4534111

>>4534083
okey, from the persepctive of an american citizen, you must be right.
but in generall, it`s much eseyer to learn today, cos you have much more material for free.
and the gaming industry is growing, so they need more and more artists every year.

>> No.4534147

>>4534111
>but in generall, it`s much eseyer to learn today, cos you have much more material for free.
It's much harder to filter out the mountains of bad info from good info.

>> No.4534150
File: 10 KB, 250x239, 1564984838421.jpg [View same] [iqdb] [saucenao] [google]
4534150

How about you become a pro in 6 years by drawing 5~7 hours a day instead?

How about you become a pro in 12 years by drawing 3~4 hours a day instead?

I've been drawing for 14 years and I SUCK ASS, because I draw less than a hour a day.
If I had drawn just 2 hours a day I would be "pro" according to these standards already, and I'm not even 30 yet.

You think being a pro is a requirement? Being a pro is a byproduct of how much you've drawn, worked etc. People who work professionally are not "pros", they are competent enough and strive to reach "pro" status by the end of their careers. Which will come at 70, 80, 90 years, you're not expected to be a pro before making it, but WHILE making it.

Now stop being retarded, enjoy the journey and don't make my mistake. Rather than math, draw. Work on having fun with your craft at least once a day.

>> No.4534164

>>4534147
i dont know, even on youtube it is not that bad. who are some popular yt drawing channels?
proko, sinix, sycra, moderndayjames etc. they are not as good as matt kohr for expemle, but they are decent for a beg artist

>> No.4534179

>>4533618
>drawing 10 to 14 hours daily
who told you to do that is outright lying and being delusional, unless you misunderstood their words (most likely). No matter how much you love something you CANNOT give it more than 8 hours a day and even that is a fuckton, your brain will simply start to rot away.

>> No.4534194

>>4533982
There's a big difference between 10 hours doing relatively routine work in a skill you've already mastered, and doing 10 hours of study to learn something new. The latter is way more draining.

>> No.4534204

>>4534179
Thats how much you're expected to work at FZD. Of course, your work is guided by masterful teaching. But then they claim to turn you into a pro in 1 year. What does pro even mean though? FZD churns out concept artists, which seems to be what gets OP going, with his photobashed wallpaper picture. But yes, put in the work, but do it under masterful guidance, not as an aimless grind.

>> No.4534206

>>4533633
Art is a fine skill motor (of courses you'll also need to draw from good reference and learn in order to get better), 10000 hours would make your hand eye coordination extremely good

>> No.4534222

>>4534206
Hand eye coordination is on the lower end of importance when it comes to drawing from imagination.
If someone just doodles OC donut steel for 10k hours and never makes a conscious effort to improve, they could progress shockingly little.

>> No.4534229

>>4533982
Doing 10 hours of work you know how to do is different from 10 hours of learning. Mangaka already understand their craft, all they need to do is keep drawing to complete their pages. There's a limit to how much you can learn in a day, you're not going to absorb everything if you try grinding for more than a few hours.

>> No.4534231
File: 75 KB, 1920x1080, 1601A_MK_02A_04_01 - Takeaways.mp4_snapshot_15.02.jpg [View same] [iqdb] [saucenao] [google]
4534231

>>4534179
>who told you to do that is outright lying and being delusional, unless you misunderstood their words (most likely)

>> No.4534232

>>4534222
Nah, leave it be. It has been decided! Art is a fine motor skill! Yes, yes! Everybody stop drawing, and lets go play dart!

>> No.4534254

>>4534179
at 3:00 mullins is talking about the minimum of 70h per week needed to gmi
https://www.youtube.com/watch?v=YrZ0HK-lWZc

>> No.4534260

>>4534254
>"the 70 hours that's expected of you IN THAT ENVIRONMENT"

>> No.4534272

>>4534260
the enviroment of professional art

>> No.4534278

>>4534272
Yes, studios can demand insane hours, but we're talking about how you acquired the skills to get that sort of job, not how to succeed at the job itself.
I do not think that even top pros were drawing 70 hours a week when they were in high school and laying their foundational skills. Art school can demand a lot more hours though.

>> No.4534387

Even aside from basic needs, people forget that downtime can be really important. I was told this my an art tutor of mine and at first I found it hard to believe, because how can you improve if you're not actually practising?

But after a while I got it, what he meant was that you need time to think about what you're doing, where you're going, to process things that you've learned.

You need time for ideas to develop, sometimes that happens when you're drawing but a lot of the time it's actually when you're staring at a wall or going for a walk in the park, or spending some time studying new things that aren't in your main curriculum of study. Not to mention if you ignore your health while drawing for long periods you'll end up with severe strain injuries which has happened to several friends of mine.

If you really want to be a professional artist, you also need to learn about business. You can be a great artist and get no money because you have no idea how to get started with jobs. You can be a mediocre artist but be making a ton of money because you were smart about marketing.

Stop being so obsessed with meaningless numbers and you're far more likely to make it.

>> No.4534404

>>4534387
Completely agree with your post, echoes my sentiment of brain and body needing rest. Frequently saying that gets met with ngmi or that you're lazy for not being able to grind 8+ hours a day.

Another thing that's tossed aside by this stupid "hustle" mentality is sleep. It's so incredibly important to be well rested. I can't say how many times I couldn't do something, slept on it, and then could do the task the next day with no problem. This was physical and mental tasks. Some of the most improvement you can make is done away from whatever you're practicing, like you said, staring a wall or taking a walk. Grindfags tend to be incredibly shortsighted about all of this.

>> No.4534494

>>4533618
i can't even play videogames for 10-14h straight now.
either i'm getting old or they suck.

>> No.4534562
File: 89 KB, 560x783, fz.jpg [View same] [iqdb] [saucenao] [google]
4534562

Draw 16 hours a day and you'll make it in a year.

>> No.4534579

>all those ngmi's who see the 14 hours as a chore and not as fun
Please quit already and do something else with your ngmi lives. Art is synonym with madness, if you want to be a normiefag with a normie mindset, then literally stop wasting your time.
And I am not memeing or trolling, this is backed by science:
https://www.insider.com/the-link-between-creativity-and-mental-health-2018-7
https://www.ncbi.nlm.nih.gov/pmc/articles/PMC2899997/

>> No.4534589

>>4534579
>Indian Journal of Psychiatry. 2007 Jan-Mar; 49(1): 34–43.
doi: 10.4103/0019-5545.31516
ok poo

>> No.4534600

>>4534589
>https://www.ncbi.nlm.nih.gov/pmc/articles/PMC2899997/
And you skipped the one from bussiness insider written by white people, fucking normie

>> No.4534602

>>4533618
aim for 4-6 hours a day, give yourself at least 5 years. depending how efficiently you learn you could be pro in more or less time.

>> No.4534609

>>4534589
What's wrong with India anyway? Most of the medicines you take at your hospitals are made in India and China https://www.latimes.com/business/lazarus/la-fi-lazarus-drugs-country-of-origin-20180515-story.html

>> No.4534613

>>4534600
BI isn't science and barely referenced some studies. You're incredibly stupid.

>> No.4534618

>>4534613
The studies weren't made by BI, brainlet

>> No.4534628
File: 3.18 MB, 1800x1273, 5d3a35e54483eefcf192a40b41f7e4af1c1fdadd92177a62507cd4dc7a034ac7.png [View same] [iqdb] [saucenao] [google]
4534628

>>4534579
>>4533618
The thing is, somebody who has high hopes is gonna read this and go for it, and burn themselves out. IF you're really gonna be spending more than ~5 hours a day, learning something rigorously, you need to have a certain kind of resolve or powerful reason, or a strong support system to back you up. If you're 18 and your parents are threatening to kick you out soon and you decide you want to get really good at art real quick before that happens, and you try THIS shit? You might just give up on art entirely because you were way in over your head. Also, honestly, the goal shouldn't really be time spent either. It should be based in how consistent you are, and how the studying itself is done. The fact that you guys focus on time spent but not how it is spent is what really makes you seem full of shit. You can spend 14 hours drawing the perfect anus but at the end of the day all you've learned how to draw is a single anus... it's HOW and WHAT you study that matter most, aside from consistency.

>> No.4534632

>>4534618
They link studies that have nothing to do with what you're trying to prove or what the Indian journal said.

>> No.4534655

>>4534632
So, not only you cannot draw, but you also cannot read. You poor thing.

>> No.4534676

>>4534628
>Subtly putting your signature after leading you through the different eyecandies from the picture instead of plastering an obnoxious watermark.
based.

>> No.4534933

>>4533618
>how am i supposed to do it?
By drawing 10 - 14 hours a day

>> No.4536440

>>4533618
He photobashes everything out in like an hour then charges clients as if he spent a couple of days painting it. Try taking advice from artists who can actually draw, not worthless hacks trying to shill themselves.

>> No.4536497

>>4533618
This is only possible if you don't have a job or any other responsibilities.

Even then if you all of a sudden try to draw/paint for 10+hrs straight daily you're going to burn out or develop an overuse injury pretty quickly.

If you can only do 4-5 hours a day then just focus on doing that consistently and then improve from there. Consistency is far more important than trying to force yourself into putting in absurd hours.

>> No.4536582
File: 10 KB, 373x135, algen.jpg [View same] [iqdb] [saucenao] [google]
4536582

>>4533618
algenphleger, rapoza, feng zhu and a bunch of other guys from the CA forums drew every day for 6-10 hours and now all are famous in the industry and still working today. who's advice would you follow? the ngmi's here telling you about the "burnout" boogeyman or pros who have made it?

>> No.4536609
File: 484 KB, 1280x940, johannes-voss-407663-galia-lord-of-misrule-web.jpg [View same] [iqdb] [saucenao] [google]
4536609

>>4536582
>algenphleger
why do people keep saying this guy's name all the time? his work sucks. it's usually some combination of spot the 3d/photobashing.

the other guys you listed made it years ago. feng zhu was in art school in the 90s. there's no career as a concept artist rock star now like people like you jerk off to lol.

>> No.4536650

>>4536609
>why do people keep saying this guy's name all the time? his work sucks.
pyw
>the other guys you listed made it years ago. feng zhu was in art school in the 90s. there's no career as a concept artist rock star now like people like you jerk off to lol.
Feng says you could've got in back then drawing LESS than 3 hours a day because the bar was low. He took advantage of that by drawing like a madman, became an art director in his mid 20's, then went freelance and made $8-20k per assignment. I bet there were other guys who graduated with him and just did the minimum, afraid to "burnout" and we will never know their names because of it. As he says, the industry is way more competitive now and there's no way you can get in self-taught doing 3 hours a day anymore when a place like Art Center is giving students like 10 hours of homework every night.

>> No.4536660

>>4536650
can't wait to slave my life away just so all my art can be behind an NDA lol

>> No.4536672

>>4533618
I fucking hate that modern style like in the pic, it's so fucking bland, boring, generic... Why is it so commonplace?
>hurr fancy texture brushes are totally a suitable replacement for detail!

>> No.4536676

>>4536672
what sort of art do you like friendo?

>> No.4536678

>>4536660
Then concept art is not the right career for you. there are other fields of art where you can take the all the credit for your work

>> No.4536707

>>4536672
Because it looks like photbashing and paintover of a 3D render. The composition sucks and there's high contrast in all the wrong places. Everything looks devoid of life and not like anything actually built it or lived in it. Tack on some aggressive color grading and it's another boring concept art.

>> No.4536727

>>4536582
That only applies if you want to do exactly what they do and are exactly the same kind of person. There's no one single way to "make it".

>> No.4536734

>>4534628
I miss when Alke used to do illustrations full of soul, now he does coomer garbage

>> No.4536803

>>4536707
Maybe its time to realize that concept art isn't made to be judged on its own like fine art. It doesnt have to be the best ever if its useful to the rest of the team to develop a product, which is its only purpose.

>> No.4536837

>>4536803
I fully understand that and have no problem. It's annoying dealing with all the newcomers to art that don't realize what it's for or how it's made.

>> No.4536871

>>4536727
>There's no one single way to "make it".
please tell me of this special way to learn that doesn't require thousands of hours in practice and will make anyone a pro (working in a studio or making enough to support themselves on commissions/sold work) within 3-5 years.

>> No.4536895

>hello, anon
Stoped reading there. Wtf,nibba, are yo ghay or what? Not cool thread, sage you faggot

>> No.4536899

>>4534562
Who that boi? He cute. Any pics with him in pijamas?

>> No.4537016

>>4533663
True post
It's pretty easy to actually spend the day drawing, I draw like 8-10 hours it's not a problem when you're enjoying the task
But actually grinding 8-10 hours is impossible for mere mortals. it's one thing to go through your whole process while painting your waifu and it's another to grind rotating Loomis bodies in all possible perspective in different lighting then do fucking nature morte studies

>> No.4537018

>>4533915
>You need social interaction.
who

>> No.4537023

>>4533618
NGMI

>> No.4537025

>>4533618
remove all distractions, set deadlines, have multiple things open.

>> No.4537032

>>4537018
Anyone that wants to work with other people. You have to be good AND be someone people want to work with.

>> No.4537039

>>4534204
>photobashed
how do you tell?

>> No.4537047
File: 238 KB, 1209x1661, ERBAEggXsAEwDHj.jpg [View same] [iqdb] [saucenao] [google]
4537047

>>4536734
hmmm debatably... alkeman was always a coomer lol. He was just the cream of the crop, and a specialized one at that.

>> No.4537062

>>4534222
I don't think you understand, Art is a fine skill motor. (of courses you'll also need to draw from good reference and learn in order to get better), 10000 hours would make your hand eye coordination extremely good

>> No.4537141

>>4533618
A typical art student would do about the same, in getting a bachelor's in fine art.

Also, consider that a pro would work at least 8 hours a day, just doing their job.

If that's too much for you, maybe art isn't for you. I was staying up all night painting in high school because I wanted to, not because I had to, I'd pull 10 hour sessions just because I was into it. The only "stimulators" I used were coffee and cigarettes.

Someone who's all in on art would never question 10 hours a day. They'd say "That's all? I can't do more?"

Also - being fit has a lot to do with it. 10 hour sessions will be hard if you're weak and overweight.

>> No.4537147

>>4533915
Most artists go from high school talent level to pro in 4 years, getting a degree. Not master level, but getting work level.

>And pro artists use every tool they can to cheat, especially 3d modeling.
Well, you want to believe that, if "pro" to you is only the top rated instagram/twitter poster artists.

>> No.4537164

>>4536871
It's called "getting a BfA in art", often with a specialization in illustration. Which is how most artists are trained and enter the job market.
Reading pirated PDFs and posting here? Not really a solid path to a career. Not impossible, but the odds are against you.

>> No.4537167

>>4533618
Name doesn't Japanese, wouldn't pay attention to anything he says desu.

>> No.4537176

>>4537047
Alke is so good and it really sucks that he's a nonce.

>tfw loads of artists who's technical ability I respect want to rape children

>> No.4537185

>>4537047
I actually like the pieces where he mixes nsfw in a more interesting way, but latelly it's all just loli lying down with simple background...

>> No.4537202

>>4537147
>Most artists go from high school talent level to pro in 4 years, getting a degree. Not master level, but getting work level.
And a lot of people here didn't start drawing until /ic/. Those kids who went to art school were usually drawing their entire life or at least all 4 years of high school with supplemental classes, so I'm not sure what your point is.

>> No.4537220

>>4537141
>painted 10h once
we talking about daily routine for years non stop, not about one or two night sassions

>> No.4537232

>>4537164
wtf

>> No.4537233

>>4537164
>It's called "getting a BfA in art", often with a specialization in illustration. Which is how most artists are trained and enter the job market.
getting an arts degree doesn't automatically grant you a job and/or clients. you still have to put in thousands of hours of work get in and stay relevant. furthermore, most students submit a portfolio to get admitted to a degree program, which generally requires a lot of practice beforehand. It's not like they submit kindergarten doodles, get in, then get a job immediately after graduation as a lead designer at some AAA studio or start doing full-page spreads for the New Yorker or something. there is no quick and easy way to success if you're not best friends with an art director or other influential person. beliefs like yours are why many students fail post-graduation and lead people to think that arts degrees are worthless when it's just people whining because they can't skate in doing the bare minimum.

>> No.4537238

>>4533659
>impossible to be a pro if you only draw 3 hours a day.
Only for low iq brainlets. Use your head, 4 hours is pretty good. Good enough at least.

>> No.4537414

>>4537233
>getting an arts degree doesn't automatically grant you a job and/or clients.
Nobody says it does. You're just moving the goalposts because you know I'm right. The rest of the utter nonsense you posted is just more of that.

>> No.4537418

>>4537202
The point is a college can train an artist to pro level in 4 years, and do just that every year.

>> No.4537441

>>4537220
Stop cherrypicking what you think is a point. The point is, someone who's all in on being an artist doesn't look at a 10 hour painting session and lose their minds over the idea.
But I get it, the "I don't wanna draw, but I want the attention/free porn" crowd is very upset by this thread.
I've pulled all nighters to get a painting done on deadline, for big clients. It kinda sucks, but it kind of doesn't, because it's doing something I love. Threads like this just show me every time how many in /ic don't love art - they want the final prize, but they don't want the journey and the work. Doctor, lawyer, artist, football player, guitarist - you gotta put the work in. And those that make it are usually the ones who don't mind putting ALL the time into it.

>> No.4537553
File: 363 KB, 602x365, retardo.png [View same] [iqdb] [saucenao] [google]
4537553

>>4537414
>You're just moving the goalposts because you know I'm right. The rest of the utter nonsense you posted is just more of that.
>((YOU)) -- you're wrong about putting in thousands of hours of work to become a pro!
>also ((YOU)) anyone can skip years of practice by just going to art school and getting a BFA in illustration

0/10

>> No.4537592

>>4537553
LOL. Cope posts are the best. Now, if you anons would only put the same effort into drawing.

>> No.4537602

>>4537441
how many hours per day do you draw? how strong is your art love?

>> No.4537608

>>4537602
>>4537592
>>4537441
>>4537418
>>4537414
>>4537238
obvious samefag

>> No.4537630

>>4537602
At least 2-3, outside of work. I'm currently prepping for an oil landscape painting, so I've been drawing a lot in quarantine, so 6-8 hours a day. I've drawn something almost every day since I was a teen. I usually have one painting in progress, always. I take weekends off, unless I'm deep into a freelance project or a personal painting, but not always. My life has been art-centric my entire adult life. If I'm not working on an actual painting, I'm on my cintiq, like I just was after my last post, and I will go right back to the study I'm working on while I wait for the gesso for the landscape to dry.
Does that qualify for your requirements?

>> No.4537639

>>4537630
post your work

>> No.4537674

>>4537639
No.

Next question?

>> No.4537680

>>4537674
why not?

>> No.4537722

>>4537680
Because nothing personal of mine will ever be posted on 4chan, ever.
And, this dick waving contest is bad enough, I'm not going to post something to make it easier for you to shit on to score 4chan points.
Nothing I've said is less accurate not seeing my work. Cope with that, if you can.

>> No.4537826
File: 81 KB, 500x334, 1503528635168.jpg [View same] [iqdb] [saucenao] [google]
4537826

>>4537722
>And, this dick waving contest is bad enough, I'm not going to post something to make it easier for you to shit on to score 4chan points.
Nothing I've said is less accurate not seeing my work

>owning yourself like this and still pretending you have the high ground on 4chan of all places.

>> No.4538751

>>4533618
ok but what does a pro even mean in that case? I know a lot of pro that dont need that level of fundamentals and academic drawing skills to make incredible art and earn a living. I live in France and illustration tends to be a bit different than in the US or other countries, the industry is very open to experimentation (sometimes a bit too much I admit). If you want to draw this kind of painting, yes, you're going to need a very large amount of work, but 14h a day seems unecessary tiring. For the record I know some pro etchers that in a 2 years course went from /beg/ to vilppu levels of academic livedrawing with only a several good hours of practice every week and dedicated regular drawing otherwise, but probably nowhere near 14h a day.

>> No.4538797

>>4538751
concept art is a far more competitive field than illustration. it's impossible for someone self-taught to compete with hard-working graduates from schools if they're not putting in equal hours of work.

>> No.4538813

>>4533618
10-14 hours daily probably gives you less gains than 6h if you get good 6 hours. Your brain cannot work on full power for that long and sleep is essential for learning. The guy is a brainlet that apparently got good with the studying equivalent of retard strength.

>> No.4538935

>>4533618
It's called being a functioning human being. It's basically not much different than working a regular day job.

>> No.4538989

>>4537202
>>4537418
college shill, fuck off.
>you can use the hundreds of tools now available online, have the ability to shar work around with other online artists starting out aswell from all around the world
or
>you can spend half your time getting to college, pay for fuel/fare, get lumped in with a small pool of people, have a strict curricular guideline, forced to study subject that give you little interests and eventually forming you into another carbon dopy for your required work place
>oh and did i mention 40k sunk in

>> No.4539004

>>4537047
>random as fuck cast shadow
>the light hitting her back clearly shows the light doesnt except to the front
>in the reflection it clearly shows the light extends
fucking garbage.

>> No.4539139

>>4533652
He can draw pretty well. He's been guest on our university and he did some cool mechas just like that.

>> No.4539183

>>4539004
>he doesnt bend the laws of physics so his piece can look better
NGMI

>> No.4539318

>>4537722
>I'm a bigshot and absolutely made it
>post your work
>N-NO, W-W-WHAT KIND OF IDIOT WOULD POST WORK?!?!

Every

Single

Time

>> No.4540121

>>4533652
How did he draws THESE from imagination??? Does he spend hours a day drawing from references, like Gi?

https://www.artstation.com/artwork/lVrnya

>> No.4540143

>>4539318
Never claimed to be a "big shot" - but it's hilarious you're still trying. What part exactly triggered you? The part where you had to confront you want the prize, but don't want to do the work? Or are you just another 4chan troll farming (you)s? Either way, doesn't matter, and I'm still never connecting my real life to this cesspool of maladjusted kiddies. You're an example of why i decided that - thanks for proving me right btw. :)

>> No.4542549

>>4538797
yeah ok, I guess it's true for concept art

>> No.4542589

Vilppu always says that the most important part of a drawing is the first 15 minutes, which is the period where you find the gesture, blocking in, and any perspective problems. Pretty much all the time spend after that is rendering which is a total braindead activity. Drawing 10 hours a day doesn't really make sense when only the first 15 minutes are the part where you learn. If you just repeat those 15 minutes for a couple hours it won't take that long to learn the most important steps.

>> No.4542606

I've been drawing every day for the last 3.5 months. I wish that I had 14 hours a day to spend drawing. I wish that I had been this obsessed with drawing when I was young and had tons of free time. Now I'm 30 and married and work a lot. I'm starting to dislike fucking my wife because that's an 30 minutes to an hour spent not drawing every day.

>> No.4542611

>>4534065
This is actually true. Surprised a lot of people haven't pointed this out already. Look at fucking One piece that dudes drawn many hrs a day, yet he still draws like a beg.

>> No.4542613

>>4542606
>Now I'm 30 and married and work a lot
Cringe. Get the fuck out of here grandpa

>> No.4542614
File: 5 KB, 202x277, f4FPVxm.jpg [View same] [iqdb] [saucenao] [google]
4542614

>>4540143
>keeps taking the bait
>keeps going for the last word to boost his ego on an anonymous forum
dude just stop posting. you're far more pathetic than the anons trolling you

>> No.4542649

>>4542613
I've been in this shithole for 12 years, sonny. If you want me to leave you'll have to drag me out by my wrinkly old ankles.

>> No.4542660

>>4533618
>is it impossible to be a pro artist without stimulators?
I have never done drugs either, but coffee is great for me. Some artists says coffee makes their hand shake too much and effects their drawing, but I dont notice that. I have drank coffee every morning for the past 15 years, the perk makes me want to draw wit hsome music on.

Dont worry about "you need to draw X amount of hours every day to improve". If you try to force yourself like that, you will not like drawing. Its the same thing with people working out to lose weight, where you read something that says "To lose 15 pounds in 2 months, you have to exercise 2 hours every day". It is a recipe for failure, because no one goes from 0 hours working out a day to 2 hours working out a day instantly. You have to work up to it to adjust to a new schedule. Its the same thing for art, you have to start off small and gradually increase the amount of time you spending drawing every day.

>> No.4542662

>>4536582
do you have a larger version of that image?