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/ic/ - Artwork/Critique


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File: 375 KB, 766x1168, PERSPECTIVE copy.jpg [View same] [iqdb] [saucenao] [google]
4392447 No.4392447 [Reply] [Original]

I cant draw perspective for shit though so I just take photos and use them as "guides" basically I trace them, Usually of toys and little boxes arranged to simulate and scene with furniture or buildings.

It really frustrates me how people just seem to do it right out of the bath when streaming a drawing.

>> No.4392448

>I can't do X
>so every time I have to do X I spend all my time and energy avoiding ever having to learn how to do X

WELL GUVNAH YOU JUSH MIGHT BEE FAAAAHUCKING RE-TORTED

>> No.4392453

Think of vanishing points as sliding along the horizon line when something is rotated. Makes it 70% easier.

>> No.4392458

>>4392448
That's the point fucker, I am math retarded.

>>4392453
what do you mean? could you provide an example?

>> No.4392461

>>4392458
Linear perspective has fuck all to do with math, but you seem like the kind of idiot that looked at the images in a book on linear perspective and didn't understand them immediately so you gave up after a couple minutes

>> No.4392469

How the fuck would you draw the bottom when all the boxes are going at different directions

>> No.4392475

>>4392461
Is the perspective on this drawing wrong? how do you know the perspective in a small confined room? they always show examples of roads or very long hallways. I think is easier the way I do, since it is a photo you have proof its a possible scenario.

>> No.4392484
File: 176 KB, 1213x738, ue.jpg [View same] [iqdb] [saucenao] [google]
4392484

https://www.youtube.com/watch?v=UuX6ldtaflc&feature=emb_title

Hmm this might be interesting to do on my own comics too, i always have trouble to decide camera angles and right backgrounds.

My PC isn't probably powerful enough to run UE so maybe i should buy a new one.
What aspects i should favor for 3d rendering? Memory?

>> No.4392488

>>4392469
well what I do is to take the photo of inside of a big box, usually of milk, simulating and empty room and then draw the biggest object in there, then the windows if there is any, then I draw the smaller objects using the biggest ones as reference, this way only a few of the other objects have wanky perspectives but is not as noticeable.

>> No.4392489

>>4392484
That might be interesting yes.
A dumb fucking cunt.
Who can't draw.
And can't fucking fathom how linear perspective works.
Looking for crutches and ways to avoid having to learn how to fucking DRAW because they're a dumb fucking cunt.
Yes, very interesting.
Another failure.
Fuck off.

>> No.4392490

>>4392484
fuck me, wrong thread

>> No.4392491

>>4392475
You need to set up a station point and a horizon line to do perspective drawings. Taking a random image and asking "is the perspective correct" is completely meaningless. It is all relative to the viewer, his field of vision, his distance from the objects, the size and shape of the objects, etc.

>> No.4392496

>>4392469
you could always draw head on empty rooms or no BG at all.

https://www.drawingtutorials101.com/how-to-draw-one-point-perspective-room-step-by-step

>> No.4392512
File: 65 KB, 622x800, 01updated.jpg [View same] [iqdb] [saucenao] [google]
4392512

>>4392491
I didn't even posted the image.

>> No.4392515
File: 117 KB, 626x331, BoxesRotated.png [View same] [iqdb] [saucenao] [google]
4392515

>>4392469
Do you think nobody has ever thought about this before or something?
Read some fucking books on linear perspective, you're asking a really basic question.

>> No.4392519

>>4392515
I guess this is what happens when im as retarded as OP

>> No.4392525

>>4392515
just saying, the box on the far left does not aligns with he others, seems it was placed at random, and the onde being drawn in the far right looks iffy, plus how de hell are you gonna clean up all that? it doesn't even has any details on it yet all the page is dirty already.

>> No.4392527

>>4392512
Everything I said remains true regardless of what images you post.

>> No.4392538
File: 46 KB, 375x499, 51y76twXJFL._SX373_BO1,204,203,200_.jpg [View same] [iqdb] [saucenao] [google]
4392538

>>4392527
nonsense, clearly there is some images that have incorrect perspective, like this one.

>> No.4392559

>>4392538
You and everything you have ever done are nonsense.
You're posting shitty little children's book drawings that have no technical proficiency in them but are made to appeal to dumb little fucking kids, and thinking to yourself "HURRFADURF HOW CANS YOU HOW CANS YOU HOW CANS YOU I SAY HOW CANS YOU SAY THIS IS INCORRECT BECAUSE ROADS OR VERY LONG HALLWAYS EASIER THE WAY I DO (because I'm a brazilian retard) SINCE IS PHOTO YOU HAVE A PROOFS A PROOF IS A PROOF IS A PROOF

You are a slobbering retard and a detriment to everyone you attempt to come in contact with.

>> No.4392562

>>4392559
show me photo proof and trace the perspective over it.

>> No.4392564

>>4392525
>plus how de hell are you gonna clean up all that? it doesn't even has any details on it yet all the page is dirty already.
same way op uses pictures or people use 3d programs. trace onto a second sheet or layer.

>> No.4392569

>>4392538
There is no such thing as absolutely incorrect perspective. There is only incorrect relative to the artist's intentions. Any image could in principle be the presentation of some set of objects to some viewer. I'm not just being pedantic here, this is an important concept to understand.

>> No.4392626

>>4392469
By understanding perspective, and having strong spatial skills. All you have to do is establish one side of the box, and then use perspective to draw the other sides, in relation to other objects and the room.

>> No.4392629
File: 263 KB, 4000x2041, hydroponics bay.png [View same] [iqdb] [saucenao] [google]
4392629

Just use sketchup, bro.

>> No.4392638

>>4392491
This guy Olsons...

Like he said you have to atleast imagine these things and take them in consideration when setting up a scene.

>> No.4392645

>>4392469
Read some books on perspective but what you have to understand is that within an imagine, you can have different objects going towards different vanishing points. So you can have a table being shown in one point perspective with a chair being shown in 2 point perspective. The thing is that all points must be on the same horizon line, because there can only be one horizon line.

So if you want to draw a kitchen, you'd have to establish the horizon line of which can only be one, and then every box would probably have vanishing points all over said horizon line.

>> No.4392745

>>4392469
choose one vanishing point for the box then use the standing point to find the second vanishing point, that or do a ton of practice and just eyeball it

>> No.4392770
File: 192 KB, 771x601, 1.png [View same] [iqdb] [saucenao] [google]
4392770

>>4392469

>>4392645 < this is explained in these 2 images, its pretty simple anon

>> No.4392771
File: 90 KB, 609x290, 2.png [View same] [iqdb] [saucenao] [google]
4392771

>>4392469
>>4392645
>>4392770

>> No.4392779

>>4392447

You're going to bleed for 1-2 years before you actually get it down. I recommend doing cube exercises - just literally do random 3d cubes on paper. You can do it while in the bus or waiting for you lunch, just keep a piece of paper and a pen.

>> No.4392788

perspective is the funnest part of drawing
figuring out how everything fits into place and is supposed to go and then building the drawing piece by piece and seeing ti come together always gives me the big coom

>> No.4392797

As other anon said, use SketchUp, BASED Armard Serrano uses it, he got tired of doing this crap by hand

Just look how easy is https://youtu.be/tkP0WdeEA2M

Still you need some sense of composition and design though

>> No.4392968

>>4392512
barbaric americans wearing shoes inside

>> No.4393009

>>4392797
I think its good to learn the basics but definitely 3d is the way to go after, its just so much easier and you can reuse or get different angles easy

>> No.4393014

>>4392797
>Sketchup
It's a dying program that's been degrading since google dumped it (seriously I think the latest version is an online app now).
Im hoping someone releases a blender plugin that does some of the simplified things that sketchup manages to do well.

>> No.4393039

>>4392788
>perspective is the funnest part of drawing
fucking this
i learned perspective in a mandatory 6th grade art class that i didn't pay attention in, and because of that i could draw decent enough to not get discouraged when i started drawing seriously years later
if you never learn anything else, learn perspective because it is one of the foundations of fundamentals

>> No.4393115

>>4393014
The latest free version is a web version, and it's still pretty fucking good for free.

>> No.4393149

>>4393115
I agree, it's really simple to open that up, quickly do a layout of a background and just print screen to use as a rough outline of a scene

>> No.4393158

>>4393149
Does it have an offline mode though?

>> No.4393172

>>4392447
https://sketchfab.com/3d-models/cube-c23a21ee541c49d3a1799ef09fe42d9d

There, I solved your problem OP. Feel free to rotate it in every conceivable angle and trace until your brain assimilates it.

>> No.4393255
File: 34 KB, 1429x808, inside de rectangle.png [View same] [iqdb] [saucenao] [google]
4393255

>>4393172

just like being inside a real Single-wide.

>> No.4393451
File: 135 KB, 974x711, Illustration.jpg [View same] [iqdb] [saucenao] [google]
4393451

>>4392458
>what do you mean? could you provide an example?
This isn't the most refined thing but it should give you an idea.

As boxes rotate on their Z (?) axis two things happen:
1. The vanishing point rotates with them along the horizon line
2. In 1 point perspective one the "infinite" vanishing points comes into play

Regarding (2) above, remember that 1 point perspective is really 3 point perspective with 2 vanishing points in infinity. As the box rotates, the horizontal VP (sorry I don't know the technical names, I'm a perspective scrub) is no longer infinite, and so you move from 1 point to 2 point perspective. In my shitty sketch:

- the green VP is the original
- the orange VP is where the green VP moves when the box rotates
- the light blue perspective lines are where the "new" VP starts being applied

Again I know this isn't the best example because I'm not great at perspective, but it should give you an idea of how you can think about this.

Please no bully. Unless I'm absolutely wrong.

>> No.4393477

>>4393451
that is definitely not how it works
embarrassing

>> No.4393492

>>4393477
Feel free to explain. I've seen quite a few people simplify it this way.

>> No.4393512
File: 347 KB, 1656x2560, 81I4PwwEukL.jpg [View same] [iqdb] [saucenao] [google]
4393512

We have books for that.

>> No.4393530
File: 189 KB, 1151x552, BoxesForDumbFuckingICPoster.png [View same] [iqdb] [saucenao] [google]
4393530

>>4393492
I hope this doesn't come off as insulting, but you're a dumb fucking moron that can barely hold a pencil and has no understanding of anything at all related to drawing, much less enough to be able to try tell others anything at all about linear perspective.

You post like a dumb fucking cunt that has never picked up a book but has watched a bunch of youtube videos were people use one point perspective while showing how to do rotations since there are cases where you would do so out of practicality, but you have no fucking idea what one point or two point perspective even fucking means to begin with and should really study some fucking books.

You are absolutely wrong about everything you said and have a completely fundamental misunderstanding of anything involving linear perspective.

>> No.4393586

Don't waste time reading the post above. Zero value.

>> No.4393591

>>4393530
kek that's a lot of words to prove nothing I said wrong, because the image you posted shows the vanishing points translating along the horizon exactly as I explained. what a waste of fucking time.

>> No.4393596

>>4393591
If you think that's what you demonstrated in >>4393451 then you deserve to be as incompetent as you are. Thanks for wasting everybody's time, dip.

>> No.4393600

>>4393596
The only difference is that I did it rougher and I didn't draw the second vanishing point (just drew perspective lines). It's not my fault your eyes are faulty, or that you can't understand when someone's roughly getting a point across. What I said is not wrong and nothing you're saying is contradicting me, other than attacking me for no reason.

>> No.4393601

>>4392538
Nazi detected

>> No.4393604

>>4393600
You said not to bully you unless you were absolutely wrong, and you most definitely fucking are.
But you're the kind of stupid that just can't even comprehend that they're stupid, so just do everyone a favor and never post again instead. Fuck off.

>> No.4393612

>>4393530
>>4393596
Different anon. You didn't exaplain shit as to why exactly he's wrong, so you're getting assmad over essentially nothing and end up looking like a retard yourself.

>> No.4393615

>>4393612
>>4393600
>>4393591
>>4393451
>this is your mind on common core

>> No.4393658

>>4393615
>still no explanation
Whatever you say faggot.

>> No.4393700
File: 508 KB, 1124x576, rotating a cube.webm [View same] [iqdb] [saucenao] [google]
4393700

>>4393530
>>4393596
>>4393604
literally nothing the other anon said is wrong, only his drawing sucks.

>but you have no fucking idea what one point or two point perspective even fucking means to begin with
if you think "one point perspective" or "two point perspective" actually mean anything beyond being buzzwords, then you have a superficial understanding of linear perspective, and 0 (ZERO) understanding of perspective projection in general.

The end of this webm demonstrates what >>4393451 meant by
>As the box rotates, the horizontal VP (sorry I don't know the technical names, I'm a perspective scrub) is no longer infinite, and so you move from 1 point to 2 point perspective.

>> No.4393718

>>4393700
Wheres this webm from, is there a software like this?

>> No.4393826
File: 153 KB, 341x290, image%3A14049.jpg [View same] [iqdb] [saucenao] [google]
4393826

Only the worst kind of pedant actually gives a shit about this. Real autists use 3D models because they need or want the result to be correct and have no shame about using the best tools to achieve that.

Normal people would just trace a photograph that's close enough, whether they're drawing buildings, vehicles, or a warehouse full of boxes, because nobody gives the slightest shit about the kind of "creativity" that can produce simple geometric shapes in correct relation to each other, nothing could be more banal and worthless.

This is why you're ngmi.

>> No.4393839

>>4393826
The only reason 2d art even exists is because it's quicker than modelling shit in 3d.

If you can't draft a scene using straight lines and rulers and need to actually go and model it you're a fuck up of and a square wheel.

>Who needs rulers when i can model shit in 3d
>Who needs anatomy when i have a ref stock
>Who needs to paint when i can bash
Who the fuck needs you then? What do you bring to the table?

>> No.4393847

>>4393658
>>4393700
>>4393718

Scott Robertson explains how and why that shit works in details.
And as far as I know nobody else does.

Loomis and the rest only vaguely show you "do like this it's good enough" but Robertson legitimately explains what's going on and why.

>> No.4393850
File: 1.58 MB, 854x480, rotating cube.webm [View same] [iqdb] [saucenao] [google]
4393850

>>4393718
>Wheres this webm from
I made it in geogebra
https://www.geogebra.org/m/bqt5ghfn

>is there a software like this?
Yes, blender

>> No.4393859

>>4393451
BTW this Anon is entirely correct and gmi.

Read Robertson you scrubs.
If you extended the perspective downwards there will be a point in which THE VIEWER(whose eye level makes the horizon line) stands.
Its a point observed directly from above and a square in that spot would look like a square without distortion.

From that point you can correctly find any set of vanishing points by making a STRAIGHT ANGLE.
Imagine having a straight angle rotating from that point and it will make any Set of points.
If you turn one side directly vertical and the other horisontal it will make 1 point persctive, because the other line is parallel to horizon.
If both intersect horizon you have 2 points persctive.

Hell if you were autistic and needed to accurately find the points for an exact 137° angle you could do that too.

So sad nobody explains that and the generation of shit eaters taught on one minute guides are selling their own books right now.

>> No.4393875

>>4393850
Just one thing bothers me - Station point is almost always placed out of COV. Them intersecting means you're able to see the spot directly below the picture plane - which can only be achieved either with
>fisheye lens
>picture plane super far, maybe 30 meters away from the camera

>> No.4393889

>>4393875
That depends solely on the field of vision.

Technically your viewer could be a wide camera or you as an artist could deside to draw a crazy panoran.
The linear perspective frankly fails like with that cube, the points are too close and it looks unnatural to human eye but that's a different story.

In real practice you rarely have any convergence points inside your canvas, more often than not you're drawing a house with both points outside of picture.

And there's a method for that too explained in the Robertson's book. You start from a cube and extend it into a grid.

>> No.4393899

>>4392512
Is that picture suppose to be a puzzle? I've been staring at it for a while and can't find his shoes

>> No.4393925

Linear perspective is stupid because our eyes don't see the world like a camera.
Humans have bifocal vision and we constantly move around, we don't see the world in linear perspective.

>> No.4393938

>>4393925
Human brain is post-processing your vision to make out straight lines.

>> No.4393979

>>4393875
>Them intersecting means you're able to see the spot directly below the picture plane
no, them intersecting just means that the COV size is 90 deg. nothing else. I even labelled it as 90 deg.

in any case, COV size doesnt actually matter, i could have placed down the 60 deg or 45 deg or 120 deg COV instead, and the rest of the image would stayed the same. Anyone who tells you otherwise doesnt know what they're talking about.

I only chose 90 deg COV because it looks nice and because its radius is exactly equal to the distance between the SP and the center of vision, that's all.

>> No.4393986

>>4393451
As the box rotates, the horizontal VP (sorry I don't know the technical names, I'm a perspective scrub) is no longer infinite, and so you move from 1 point to 2 point perspective.

What means the vp are Infinity? I'm not understanding shit.

>> No.4393990

>>4393700
>1p and 2p perspective are buzzwords

Explain yourself why, otherwise I'll call you a bullshiter.

>> No.4394004

>>4393990
Did you even look at the end of the video?

There is no meaningful distinction to be made between 1p and 2p and 3p perspective. All of the are the same thing: linear perspective.

You can have a 1 point cube, a 2 point cube, and a 3 point cube in the same perspective.

"1 point perspective" and "2 point perspective" are just special cases of 3 point perspective, which by extension is just plain linear perspective.

Marshall Vandruff even talked in the last Draftsmen podcast about how he's not going to use the words 1pp and 2pp and 3pp in his new upcoming perspective lectures. They're just buzzwords that gives a person the wrong impression about linear perspective is and limits their way of thinking about how to use it.

>> No.4394027

>>4393986
See this guy's >>4393700 webm. It explains it far better than I did. At the end, you can see the left perspective lines become parallel.

>>4393700
>>4393859
Thanks, I'm glad I was right (not for any ego reasons but because that's how I always understood it and it would have sucked to find out I've always been thinking about it wrong). And I'm sorry my explanation sketch was so shit.

>> No.4394029

>>4393925
Wear an eyepatch silly.

>> No.4394035

>>4394004
Ok you are autistic I see, thoose names are supossed to help people wrap their heads around perspective when they are just starting, you can discard them from your head once you have understood the concept, don't be so fucking spergo, I bet you get meltdowns when people call black and white colors.

>> No.4394041

>>4394035
>you can discard them from your head once you have understood the concept
Or just don't learn them to begin with like what Marshall is going to do? And actually teach linear perspective properly in a streamlined first-principles manner as god intended?

I'm happy to see that you are basically admitting they are buzzwords.

>> No.4394052
File: 155 KB, 1000x603, IMG_20200117_213853_818-1000x603.jpg [View same] [iqdb] [saucenao] [google]
4394052

I don't find it particularly complicated. Ask me something. I'll help if I can.

>> No.4394055

>>4393839

Appeal, bro. You can grind your dumb pseudomath until the cows come home but it's not going to turn you into an architect or an engineer, and not a single person outside this retarded bubble will notice or care. If it doesn't look good, draw something that looks good instead, doesn't matter how. It's not that hard bro.

>> No.4394089

>>4393925
>tfw the Great painters of the ages discovered perspective for use to make their artwork more three dimensional and realistic
>/ic/ just thinks it’s a gimmick and parlor trick meant to be perfect

>> No.4394169

>>4394052
Everything's easy to do poorly as you just demonstrated

>> No.4394211

>>4394041
Yeah fucko, try teaching alumnii about rotating cubes while calling them "this is just 3 point perspective, but don't mind me" you will just confuse the fuck out of them, but if that suits your cocky braging attitude then fine, you will suck balls as a teacher.

>but i'm not a teacher

Then nobody cares how you refer to rotating cubes on a plane

>> No.4394288

>>4394035
He's right though, those terms are confusing and give people false impressions of how to use perspective. Some people actually think "ok I have this room that's all been in 2 point perspective so far but oh, now I want to have a box that's tipped over, I guess I'm not allowed to do that in a 2 point perspective drawing and perspective is useless now and I'll just have to wing it." If you just call the whole thing "perspective" and don't try to break it up then people would learn to see it as one single toolbox that you can apply to different types of situations, rather than a rigid collection of systems that force you to draw a certain way.
Which is why Marshall is dropping those terms.

>> No.4394298

>>4393451
>>4393591
>>4393600
>>4393612
>>4393658
>>4393700
>>4393826
>>4393839
>>4393847
>>4393859
>>4394004
>>4394052
These are the kind of people that think Loomis is overrated, and that "of course I understand the fundamentals xD I just need to know the tricks and tips so I can actually DRAW now!" without ever being able to apply any sort of fundamental understanding to any of their work.

>> No.4394306

>>4392447
READ D AMELIO AND DRAWABOX AND YOU WILL GET IT FFS. AND THINK ABOUT IT.

>> No.4394308

>>4394298
Why did you include people like >>4393859 in that who were giving correct and useful information?

>> No.4394324

>>4394308
anybody who calls >>4393451 gmi can't be too bright desu f a m :^)

>> No.4394352

>>4394324
pyw crab (we know you won't you'd rather sling unsubstantiated insults because you still haven't backed up any of your shit arguments)

>> No.4394359

>>4394298
I have never said Loomis was overrated. Fundies are very important and everyone has room for improvement especially myself.

>> No.4394392
File: 49 KB, 613x771, IMG_0979.jpg [View same] [iqdb] [saucenao] [google]
4394392

Cone of vision is just a spook

>> No.4394396

>>4394352
>t. "of course I know the fundamentals and I've read my loomis I just ~don't know the trick~ to make my drawing look ~right~ yet xD"

>> No.4394403

>>4394396
You are completely delusion. No one in this thread has said anything like that. People are just arguing about perspective. Seriously what the fuck are you smoking?

>> No.4394409

>>4392447
things appear smaller as they get further away. simple as.

>> No.4394432

>>4394409
But perspective is so much more than that.
How MUCH smaller do they get? How much bigger do they get if they move closer? Perspective can tell you.
On the hand I'm drawing, part of the pinky is hidden behind the other fingers. How do I know exactly how much of the pinky will stick out and be visible? Perspective can tell you.
I'm animating a guy lifting a dumbbell. What is his forearm going to look like in each frame, how much is it going to foreshorten? How do I keep the dumbbell straight and accurate as it moves? Perspective can tell you all that.
It's a shame that more people don't know about all the tools that perspective offers. They think it's just about drawing houses and stuff.

>> No.4394443

>>4394403
>No one in this thread has said anything like that.

No one in this thread has any clue about linear perspective, either. Regurgitating random bits and pieces of information is something all little beginner shits do, nothing new there. But the only point at which you actually UNDERSTAND a fundamental concept such as linear perspective is when you can apply it, and, clearly, because none of you little cunts can post your work that shows that you're capable of doing anything artistically solid, you're all just the type of beginner little crabs that ~think~ that they ~know~ what they're ~talking~ about.
Seriously, what the fuck are you all smoking?

>> No.4394444

>>4394432
if you practice drawing what you see you will get a feel for it. or you can calculate it based on the viewer's lense. dead accurate perspective is the least important aspect of drawing. just get good enough at it then work on important things like gesture and values

>> No.4394450

>>4394443
Post yours first.

>> No.4394453

>>4394444
>"learn the fundamentals of drawing"
>ok, let's understand how to model the human body as geometric solids and see how perspective applies to them
>"no I mean the REAL fundamentals like, this weird abstract art that this old man invented"
Fuck this board.

>> No.4394460

>>4394453
humans arent made of cubes and cylinders

>> No.4394465

>>4392469
>>4392447
you've just got to feel it. i know this sounds like a meme but i'm being honest. look at things and ask youself why, think about perspective a lot and one day it will click. It should be intuitive and you wont need guidelines

>> No.4394466

>>4394460
Start with cubes and cylinders, add a new layer and leave your construction sketch only faintly visible, and then use your intuition to take you the rest of the way.

>> No.4394478

>>4394460
>humans arent made of cubes and cylinders

Every time I come back to this board, I'm reminded of the absolutely clueless degenerate cunts that populate it.
You guys all deserve each other and your lack of art gains.

>> No.4394507

>>4393451
Don't listen to a guy who doesn't know how to make a mark.

>> No.4394510

>>4394478
if you dont know what a pelvis looks like, you cant draw it. period. drawing a cube wont help you

>> No.4394519

>>4394510
your eyes can inject this knowledge into your brain in real time.

>> No.4394524

>>4394510
there are a lot of retarded fucking retards in this thread but damn you're doing your best to surpass them all

>> No.4394654
File: 475 KB, 1200x1574, npc.png [View same] [iqdb] [saucenao] [google]
4394654

>>4392447

>> No.4394687

>>4392447
It's not that hard, dude, keep trying a little more.

>> No.4394691

Why the fuck is there always arguing in threads i cant tell which anon im suppose to listen to

>> No.4394696

>>4394211
> mimimi poor beg students

making good art requires a high iq, if you are below 130 or something you can gtfo since youre ngmi

>> No.4394697

>>4394691
listen to the one who can apply everything they're talking about and whose art you aspire towards
listen to >>4393451

>> No.4394751

>>4394691
Listen to me: >>4394306

>> No.4395027
File: 936 KB, 1800x1324, Rafael_Araujo_Venezuela_2.jpg [View same] [iqdb] [saucenao] [google]
4395027

>>4393451

>> No.4395029

>>4394691
That's how /ic/ should be. We need more of it. Seeing people so passionate to defend their own side and hard work is the only thing that makes this board still worth.

>> No.4395046
File: 625 KB, 1277x907, perspective.png [View same] [iqdb] [saucenao] [google]
4395046

>>4392447
>>4392770
>>4393451

What the fuck is happening in OP's pic?. Am I just retarded?

>> No.4395085

>>4395027
How does people not get confused by seeing all that cluster?
It's really nice and well done, but at the same time what the hell dude...

>> No.4395088

>>4395046
>Am I just retarded?
yup

>> No.4395090
File: 352 KB, 1000x584, it works .png [View same] [iqdb] [saucenao] [google]
4395090

>>4395046
you need to learn why finding the center of vision is important anon.

>> No.4395113

>>4395088
Well, it's good to know

>>4395090
Hey thanks anon, I think I got it.

>> No.4395124

>>4395046
>>4395090
Why the perspective on this two doesnt Match despite the fact the converging lines on both are correctly traced? Wtffff
I mean the anon on the top gets one horizon line and the one on the borrón get other, i'm confused

>> No.4395132
File: 25 KB, 384x380, file.png [View same] [iqdb] [saucenao] [google]
4395132

>>4395027
It's all fun and games when staying on the horizon line and rotating the VP from the SP but how do you put a double tilted cube in a "2p view"? Double titled therefore just using an ellipse to rotate one side doesn't work, like pic related
strangely neither robertson nor orlson addressed this in their course

I guess X and Y planes would behave as slopes but where the fuck does the Z plane go? what's the science behind locating the VVP of the Z plane?

>> No.4395135

>>4395124
being slightly off goes a long way

>> No.4395144

>>4395124
they didnt establish a center of vision for one. I did my best approximate guess lol.

>> No.4395151

>>4395124
the one without the horizon line fucked up finding the edges of the boxes.

>> No.4395154

>>4395132
Strangely, you may be retarded.
Can you put this rotated box, within a larger box?
Congratulations! Now you can figure out where the corners touch the larger box and transfer any fucking where you want it to be in any fucking matter of viewpoint!

Hint: it's covered in Robertson's books.

>> No.4395161
File: 3 KB, 390x60, file.png [View same] [iqdb] [saucenao] [google]
4395161

>>4395154
>rotated
I don't think that you understand what I'm mentioning here
rotating is easy, this is about tilting
it's not in there

>> No.4395167
File: 159 KB, 733x1050, loomis-perspective-2_big.jpg [View same] [iqdb] [saucenao] [google]
4395167

>>4395161
I know exactly what you're mentioning, you dumb little chucklefuck you. You're obsessing over it as though there is supposed to be some magical new technique that nobody ever talks about because ~you~ (the fucking master here, you) just can't seem to ~understand~ how to do this one application.
Even fucking Lomois deals with your problem, but you probably think that it's not relevant because YOU (the person asking for help) can't see how it's relevant (oh right because you're also the one who knows everything about the topic you're asking about, okay)

>> No.4395170

>>4395167
you seem really unhinged. Are you ok? please stop projecting your frustrations and insecurities onto everyone.

>> No.4395173

>>4393850
Thanks for the example anon. Really helps when extending the box and seeing the distortion of it as it reaches the COV edge.

>> No.4395184
File: 108 KB, 736x1052, 601a90623669146f72dbe744615b12f2.jpg [View same] [iqdb] [saucenao] [google]
4395184

>>4395170
Dumb little shits like you, that think that somehow, intuitively, you are able to discern if something is relevant to what you're asking, are the fucking worst.
Anything fucking book that's recommended often, Loomis, Robertson, even fucking MADE EASY deals with projections, which you can use to make a n y f u c k i n g object you ever fucking wanted (yes, even your hallowed TILTED BOX :O!!!!!!) be in strict and proper perspective for anything you ever goddamn wanted.

>> No.4395188
File: 471 KB, 1386x1000, IoorDq2.jpg [View same] [iqdb] [saucenao] [google]
4395188

>>4393889
>Technically your viewer could be a wide camera or you as an artist could deside to draw a crazy panoran.

Kind of like Kim Jung Gi's work like pic related. https://imgur.com/gallery/OMrqy

It's curvilinear or 5-pt persp according to Robertson.

>> No.4395190
File: 353 KB, 965x1050, tiltd.png [View same] [iqdb] [saucenao] [google]
4395190

>>4395161
rotate around the z axis first, find the vp, then throw down a vert line and put the tilted vp

>> No.4395205

>>4395184
Tough talk. Post your work you fucking homo

>> No.4395214

anyone else cringe whenever someone tries using perspective guides in wips but they don't understand the logic behind converging lines and relativity

>> No.4395217

>>4395205
I'd ask you to post yours first but scat material doesn't really belong on this board.

>> No.4395219

>>4395217
I just arrived to this thread. I always see faggots like you talking all tough but when they get asked to post their work they come up with gay excuses or ad hominems
>as you just did right now

>> No.4395220

>>4395217
scat 100% belongs on this board

>> No.4395225

>>4395219
>I just arrived to this thread.
;3

>> No.4395232

>>4395225
That's right bitch. I don't even give a fuck what the thread is, just saw your gay-ass comment and then I said "oh look, an amawu pretending they can draw" so I decided to expose you by asking for your work, which you are too afraid to post. I owned you.

>> No.4395246
File: 713 KB, 920x1029, file.png [View same] [iqdb] [saucenao] [google]
4395246

>>4395167
>>4395184
yeah still not what I'm talking about, I'm asking how to find the new set of VP of a tilted box, the science behind it and you give me some cop out projection technique, your seething is cringe. If you don't know what you're talking about stop doubling down for your ego, you're anonymous nobody cares

>>4395190
Yeah that's what I thought in my first post, so I guess the Z axis will slide with either the Y or X axis like when you tilt in 3p perspective except this time the line will be vertical instead of pic related

>> No.4395253

>>4395232
nice
I read about as much of this comment as you have anything about perspective
aka I didn't lol

>>4395246
>yeah still not what I'm talking about
that's because you're an idiot that can't even understand that you're thinking about it entirely wrong
whatever, your time to waste
good luck being shit, shitter!

>> No.4395259

>>4395246
what is that, highschool homework? no wonder why you're so clueless

>> No.4395260

>>4395253
>beg retard who has no clue and rely on crutches without understanding why it actually works think he can argue about his subject
everytime

>> No.4395261

>>4395259
>doesn't understand simple 3p setup
proving me right kek, stay beg

>> No.4395273

>>4395253
>ooga booga didnt read lol
5 year old reply.

>> No.4395857
File: 886 KB, 1321x742, simpsons perspective.jpg [View same] [iqdb] [saucenao] [google]
4395857

>> No.4395860

>>4395857
vertigo inducing

>> No.4395888
File: 203 KB, 1129x561, 1570833701312.png [View same] [iqdb] [saucenao] [google]
4395888

>>4393530
>>4393477
no idea what you're trying to prove here beyond announcing that you know how to draw simple boxes, but you clearly don't know what you're talking about and did nothing to address what the anon was asking.

if your boxes really belonged in the same scene as each other, all these semi circles would all intersect each other at the same exact point: the station point. The fact they don't just goes to show that you have no concept of a station point and no concept of a center of vision, and you have no business trying to correct anyone in a perspective thread.

>> No.4395894

Niggu, just read Perspective Made Easy and do Drawabox. You have an internal sense of perspective because you see it in every second of your every day, you just have to learn how to utilize that in your drawing and make it consistent. Like, the basis of perspective is basically "things what be farther away are smaller than what be closer". This applies to even a single object, like a box. The farther parts of an object appear smaller to you than the closest part. It really is stupid simple at its core, the stuff like vanishing points and horizon lines and whatnot is merely to act as a guide to keep your perspective consistent.

Seriously, do Drawabox or something like that. Watch Moatdd's videos like his video on "quilting" and his other 3D drawing videos. Boxes and square planes are simple and predictable, and playing with them will help to exercise and develop your natural sense of perspective. You gotta learn to see inside the page, in a sense.

>> No.4395911

>>4395027
This picture uses such classic pre 1800s perspective procedures, it really points out this artist kept with old treatises in perspective. would have he read Thomas Malton on taylors Brook perspective books, or even look at how Keith Ferris applies perspective to his aviation art, and you would end with less than half on the lines he used for plotting each coordinate on the perspective.
https://imgur.com/gallery/QniIf

>> No.4395917

>>4395246
do you know how to measure in 3 point perspective?? pro tip any other vanishing point to that that is part of the drawing can, it is taught on the Taylor Brook's treatise on Perspective.

>> No.4395926

>>4395090
>https://imgur.com/gallery/QniIf
thats only the shared horizon of all the boxes that are lying on the ground and thus converge along the same line as where the floor would go on infinity. the center of vision is WHERE the camera is aiming, in the pic above it is close or exactly parallel to the ground, so it might match to where all the boxes converge at, but we cant be for sure on the one below as no object is parallel on direction to the picture center.

>> No.4395935
File: 329 KB, 792x1216, IMG_6573.jpg [View same] [iqdb] [saucenao] [google]
4395935

>>4395246
Hey bro, I had a really tough time with this problem too. It's really fundamental to doing anything useful with perspective and yet NO ONE covers it.
This pic explains one nice idea for how to do it. The core is, All you really have to do is treat each plane of the cube as its own rotation problem. Rotate each plane by the exact same amount and you've rotated the cube. And of course, all you really need to do is to rotate one plane and find its orthogonals and then it's easy to construct the rest of the cube. You need one plane of the cube to be parallel to a plane with known orthogonals (and the ground plane is one such plane) and then you need to construct an ellipse representing the rotation you want to do on a cube edge in that plane (Marshall and others give examples of simple rotations like that). There are a few techniques that would let you use the same ellipse to rotate the known orthogonal by the same amount, or you can just do what this pic does, and realize that (an equivalent orthogonal parallel to) the rotated orthogonal must be tangent to the rotation ellipse at the point where your rotated cube edge intersects the ellipse.
Repeat on the other cube edge parallel to your first one. Now you have two orthogonals. The point where they intersect is the vanishing point for all lines orthogonal to your rotated cube face. Now you have your new rotated set of axes and you can continue on your way.
This pic looks a little informal but it can easily be formalized with real vanishing points. Let me know if any of this is confusing and I'll draw an example for you.

>> No.4395942

>>4393850
>https://www.geogebra.org/m/bqt5ghfn
It's pretty interesting what you achieved, wonder what would be needed to do in order to have an applicable 3 point perspective with the same tool. So far i know only where the 45° diagonals on each face of the cube would go along the Vps of the main edges.

>> No.4396030

>>4395888
>station point
Love this meme

>> No.4396036

>>4396030
>knowing how to check for and control the amount of perspective distortion in a drawing for dramatic or compositional effect is a meme
cool

your boxes are embarrassing btw, individual they're fine but altogether they look like garbage.

>> No.4396041

>>4396030
Please explain to me how you know that two vanishing points represent a 90 degree angle without knowing where the station point is?

>> No.4396058

>>4395926
center of vision to me is the horizon line even if it's not visible in the image and has to be roughly approximated. Either way this whole thread serves as a distraction and people shouldn't worry about this so much and just draw with some perspective in mind.

>> No.4396101
File: 73 KB, 514x648, Craig Attebery.jpg [View same] [iqdb] [saucenao] [google]
4396101

who has this book by any chance. it appears to be a throughout dept guide on perspective.
https://www.amazon.com/-/us/Craig-Attebery/dp/1138215627

>> No.4396110

maybe it's just his perpsective style

>> No.4396114
File: 217 KB, 3895x2432, 1577080649774.png [View same] [iqdb] [saucenao] [google]
4396114

>>4395246
>>4395132
it might help to keep in mind the "vanishing lines" (VL) of a cube's planes.

A VL represents where parallel planes appear to converge at infinity, eg the horizon line is a VL of the ground plane and all planes parallel to the ground plane. A cube has 3 sets of parallel planes, so it follows that it has 3 VLs. You can see in the 3rd image here, those colored VLs intersect to give the 3 VPs of the cube. VLs can be helpful to know because VPs "ride" on those VLs as a pair, like they do in >>4393850

In (1), there's only 2 VLs visible (Red and Blue) because the Green VL exists at infinity. The Red and Blue VL intersect at the central VP.
In (2), the cube is rotated clockwise such that it gains a left and right VP that "ride" on the Red VL. Those VPs represent intersections of the Blue VL and now-visible Green VL.
In (3), the cube is tilted towards the viewer such that it gains a vertical VP and its right VP "rides up" the Blue VL, which tilts the Red and Green VL.

>> No.4396116

>>4396114
the dashed colored lines represent the previous location of the VLs before the cube gets tilted/rotated.

>> No.4396123
File: 39 KB, 392x512, 1574436049938.gif [View same] [iqdb] [saucenao] [google]
4396123

>>4396101
>https://www.amazon.com/-/us/Craig-Attebery/dp/1138215627
another book that's just like this is Prospettiva ZeroSei, it's mainly italian but is 90% diagrams that's self-explanatory and it has a table of italian-english translations for key words.

>> No.4396150

>>4396123
So you have either of those

>> No.4396161

>>4396101
>has a rotated AND TILTED box right on the cover

THE ABSOLUTE MADMAN

>> No.4396167

>>4396150
i have prospettiva zerosei, the table of contents and taglines of both books are similar.

No i will not share it because prospettiva is independently published. Someone else will put it up for free, and it won't be me cause i want to sleep comfortably at night.

>> No.4396193

>>4396167
>the table of contents and taglines of both books are similar.

Haha Holy Shit How Do You Even Make A Decision Based On So Little Information Like Seriously Oh My God Hahaha

>> No.4396224
File: 475 KB, 1360x1920, 1580952304740.png [View same] [iqdb] [saucenao] [google]
4396224

>>4394510
You can draw a pelvis inside of a box pretty easily though. And you don't need to draw a complete anatomically correct skeleton for every figure because you can draw the figure as simplified masses. You complete and utter mongoloid.

>> No.4396236

>>4395188
Lol did Kim Jung Gi actually see someone getting zucc'd off there or did he just throw that in there to spice up the composition like the dirty old man he is?
Either way, what an absolute lad.

>> No.4396237

>>4396236
he's a rampant coomer

>> No.4396258
File: 35 KB, 387x499, dhirgham murran.jpg [View same] [iqdb] [saucenao] [google]
4396258

>>4396167
i don't mind that book as the review he allows customers to see, almost exposes all the content freely.
i have the
Perspective Science - Theory and Application
https://www.amazon.com/Perspective-Science-Application-Dhirgham-Murran/dp/0557300460

i could show provide the methods from the book if anyone is interested.

>> No.4397589

Bump

>> No.4398062

>>4392447
That's terrible approach, because characters INSIDE your scene will be drawn NOT in perspective.

If you really want a shortcut, get Poser, Sketchup or DesignDoll, build a 3D scene that will be your background, and place character - in correct pose - inside the scene.

Then use screencap as a reference for the perspective in your picture. Do not trace/lightbox the picture, that's one way trip to lazy mediocrity as I learned the hard way.

>> No.4399800

Bump

>> No.4400997

>>4392453
I don't get it.

>> No.4401326

>>4400997
like this >>4393700

>> No.4403238

I just take photos of places and trace them then draw my characters into the setting.

It beats grinding 24/7.

>> No.4404060
File: 84 KB, 687x394, persp4.jpg [View same] [iqdb] [saucenao] [google]
4404060

>>4393979
Yea, I guess you're right. Fisheye lens (180°) is a whole new level of messed up, the SP moves to the center of the COV and becomes unusable...

>> No.4404064
File: 418 KB, 1000x500, persp5.jpg [View same] [iqdb] [saucenao] [google]
4404064

>>4396114
This is correct, I'd just like to add that If you're doing a more severely tilted cube, you have to curve the vanishing trace rather than just extend it.
Pic related is basically the least simplified perspective you can get.

>> No.4404065
File: 408 KB, 1000x500, persp6.jpg [View same] [iqdb] [saucenao] [google]
4404065

>>4404064
Pic rel is the same but without any tilt.