[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/ic/ - Artwork/Critique


View post   

File: 43 KB, 474x802, 9b8f585361f2bfaae7680c42c61cfb82--figure-drawings-art-drawings.jpg [View same] [iqdb] [saucenao] [google]
4199999 No.4199999 [Reply] [Original]

What makes a good life drawing?

>> No.4200004
File: 700 KB, 2000x2667, tokyo_sweet_gwendoline6_2000x.jpg [View same] [iqdb] [saucenao] [google]
4200004

follow-up questions:
What can I focus on
How long should I spend on them (my local ones only offer up to 40 minute poses, very rarely an hour)
When is a life study "done"
What order should my learning take (gesture or anatomy first etc)
What is the general point of life drawing
how do I get better at it

And finally, if anyone has any resources related to getting more out of a session, that would be great. I feel like I'm spinning my wheels, sometimes I feel like a bad camera or photocopy machine.

>> No.4200006

>>4200004
Even though it's very lifelike, why does this rendering style feel a little boring and flat?

>> No.4200010

>>4200006
It's your taste, for me is freaking awesome, very well renderes and pretty interesting.

>> No.4200012

>>4200004
Source of the pic?

>> No.4200018

>>4200012
Hajime Sorayama, from a collaboration with Rockin Jelly Bean and Katsuya Terada

>> No.4200415

>>4200006

has the 1950's style.

>> No.4200441

>>4200006
It doesn't.

>> No.4200657

>>4200006
what do you consider not boring? I think its subjective like people who listen to popular music that find classical music boring, its another language altogether. I find photo-realism flat while this seem to be to show the depth of the eye and not the camera, but this isn't the pose isn't exciting but it doesn't seem that is the purpose.

>> No.4200666

>>4200415
1890s look at the hatching.

>> No.4200670

>>4200006
I agree. In my opinion it seems that the contrast between the values is just a little bit understated. It's black latex/fabric/whatever; the darks should be darker.

>> No.4200676

>>4200415
>>4200006

my bad I thought you were referring to OP pic.

>> No.4200724

>>4200670
Think you hit the nail on the head, that plus the oddly slavishly lifelike proportions (dick is very averagely sized) and uninspiring pose, plus frankly confusing composition and background, somewhat deadens a very technically brilliant piece

>> No.4200876

>>4199999
>What makes a good life drawing?

1. The model knows how to pose.
2. Your proportions are accurate. Small errors are okay.

>What can I focus on

1. Gesture is key. Visualize the angles of major areas: head, rib cage, pelvis, legs. Exaggerate them slightly.
2. Get your light source figured out. The upper back in the drawing you posted is the lightest area. As it falls down it gets darker and darker.

>How long should I spend on them (my local ones only offer up to 40 minute poses, very rarely an hour)

To give you some idea, drawings like the one you linked most often took 12+ hours, and this is done by an advanced student whose speed of execution wasn't hampered by lack of knowledge. Expect to take many, many hours at first. Enjoy the process.

>When is a life study "done"

Studies are usually done by students who have a clear goal in mind. At first, you won't have a goal other than to get as far as you can, which can be broken down into:

1. Getting gesture and proportion right.
2a. Having good contours/silhouettes. You can see traces of line work all over on these drawings.
2b. Big anatomical pieces that are built on top of the drawing.
3. Subtle rendering such as very gentle half tone movements, reflected lights, deeper occlusion-style shadows.

2a and 2b are back and forth, you need knowledge of anatomy so you know what to look for. Even if it's in front of you, it isn't always obvious.

>What order should my learning take (gesture or anatomy first etc)

Represent what you see in front of you. Gesture + Foreshortening = Design Problem. Anatomy is useful to indicate important parts when choosing what to include/leave out of a design.

>What is the general point of life drawing

Learning most of the fundamentals of art in one succinct way.

>how do I get better at it

After every drawing session, reflect on where you succeeded and where you struggled. Ask yourself what felt easy, what felt hard, what were you unsure about.