[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/ic/ - Artwork/Critique


View post   

File: 131 KB, 975x576, 27C8FB43-968C-4F56-BF56-79F7B7D2EB38.jpg [View same] [iqdb] [saucenao] [google]
4168810 No.4168810 [Reply] [Original]

people back in the conceptart days got good from nothing in a year or two, back when attention spans and dedication still existed.

what would you put in a year to get good? if you had one year to grind, and come out employable, what would you focus on? how would you do it?

>> No.4168818

>>4168810

People lie on the internet. Getting good in a year makes you look good in the age of old dinosaur forum communication where everything was slow-paced. In other words nobody actually got good in 1 year on CA. It's all fabricated.

>> No.4168826

>>4168818
then substitute with ‘a couple years’ where the primary focus of the time is learning, like a full time post secondary but autodidact style.

>> No.4168830

>>4168826
I think that you could accelerate your learning through figuring out what you have to study and how to do it effectively, but that’s the trickiest part

>> No.4168903

>>4168818
pyw

>> No.4168906

>>4168818
cope more

>> No.4168908

>>4168906
rage
>>4168903
concede

>> No.4168913

Study rendering and anime tittyq

>> No.4168949

>>4168810
The answer depends on what you want to do, what kind of art you want to make. Figure out what you want to do and try to make finished pieces, even small ones, between studies. Have ideas, and direction. You'll see more growth that way than if you thoughtlessly grind anatomy or perspective all the time.

Some thread earlier was talking about the Art Spirit by Robert Henri, and I gave the beginning a read. It's a very turgid book, but one passage did ring true:

"Do not tell me that you as students will first learn how to draw and then afterwards attend to all this.
It is only through such motives that you can learn to draw. This kind of thought *is* drawing, the hand must obey the spirit. With motive you will become clairvoyant of means, will seize and command them. Without motive you will wabble about."

Which has been true in my experience. Without a vision or goal for my studying, I just waste a lot of effort.

>> No.4168978

>>4168810
>people back in the conceptart days got good from nothing in a year or two, back when attention spans and dedication still existed.
The situation has not changed at all. In fact, it's actually gotten easier.

>> No.4168980

>>4168978
Then why don’t you see people making the same conscious gains?

>> No.4168982

>>4168908
Faggot

>> No.4168984

>>4168980
Look at Artstation and Instagram. There's young people that are getting good all the time because of all the resources available now than 10 years ago. The average skill level is way higher than it used to be. You just don't tend to recognize specific people anymore because a lot of people are getting good all at once that it's hard to keep track.

>> No.4168987

>>4168984
Is there anything like old sketchbook threads where people show their progression and work through their improvement publically? It was such a good resource, it’s really sad that it is gone

>> No.4169013

>>4168987
Nothing replaced conceptart.org so I don't think so and people keep purging their Instagrams. You can look up currently attending art students from like Brainstorm School or similar design schools though. The only real replacement for ca.org is the Massive Black forums but who knows when that'll open up.

>> No.4169023

>>4168987
http://crimsondaggers.com/forum/forum-10.html

>> No.4171029

>>4168810
>Drawabox
>Keys To Drawing
>Vilppu video courses on anatomy
>Robertson's How to Draw
>a dedicated perspective book
>Gurney's Color and Light
Seems like it covers all the bases.