Quantcast
[ 3 / biz / cgl / ck / diy / fa / g / ic / jp / lit / sci / tg / vr ] [ index / top / reports / report a bug ] [ 4plebs / archived.moe / rbt ]

Maintenance is complete! We got more disk space.
Become a Patron!

/ic/ - Artwork/Critique


View post   

[ Toggle deleted replies ]
File: 407 KB, 1600x1200, 1567980100314.png [View same] [iqdb] [saucenao] [google] [report]
4110165 No.4110165 [Reply] [Original]

Any crabs who are also into computers? Like programming, 3D, CE and administration, or even any of the IoT things?

I'm finding it difficult to connect both hobbies, especially when looking for a job that'd make use of both. Does anyone know of jobs that connect both worlds?

Also there are only 24h in a day, not enough for both hobbies.

>> No.4110168

Games? I want to hijack the thread to ask anons what they think of vis novel games. NSFW games specifically, terrible idea or nah?

>> No.4110173

>>4110168
To make or to play? I've only ever played sfw ones. Making them is way more art intensive than programming intensive. You don't really have to program to make something simple in RenPy or whatever.

>> No.4110185

>>4110168
>I want to hijack the thread
I meant sort of more advanced IT stuff, because for game making you got generals on both g and vg daily and games in general aren't programming heavy anymore. And my thread is for those who aren't into games.

>> No.4110194

>>4110168
Visual novels aren't games. They're CYOAs with sound. They're shit and garbage. The only VN I've ever kind of liked was Amorous and that's because it had plenty of animaton and a character creator. If you want to make an NSFW game then you should make a fucking GAME. A game where the sexuality is an actual mechanic, not that dumb flash bullshit where it tells you to move your mouse up and down to pretend fuck the pixel lady but an actual system of mechanics.
>>4110165
Unless you're doing stuff that's UX heavy you're never going to intertwine the two.
>>4110185
>I meant sort of more advanced IT stuff,
You came to the tech illiterate website to talk tech? Great idea
>And my thread is for those who aren't into games.
You didn't put it in the OP, and we kinda don't care anyways. There's not a whole lot of ways to answer your question beyond "you can't do it" so it's a pointless thread anyways

>> No.4110213

>>4110173
Thanks. I've made several games with several different scripting languages already, actually. Now I'm interested making a game or choose your own adventure thing that is relatively art intensive. The idea I had I would consider a game, as it's about forming relationships to the characters that ultimately end up in sexual situations. In a CYOA kind of way, choosing one partner to pursue forgoes sexing the others. In the end you're rewarded with a sexy animation. CYOA is kinda great for this, I think, the player can test the different outcomes and is rewarded with a different lewd. Anyway, thought it would be a cute idea and fun project. I already have a story in mind and Im developing the characters. I like ren'py because it's retardedly easy to use and I can port the thing to mobile.

>> No.4110216

I used to be but stopped once I learned C. I realized that the vast majority of consumer technology is useless garbage that detracts value from day to day life. The things I'm interested in like low level programming are just too much effort to be a priority. I think if I'd been born 40 years earlier I couldve kept my passion. In the era of web bloat, no thanks.

t. computer engineering dropout

>> No.4110235
File: 101 KB, 830x955, blender.jpg [View same] [iqdb] [saucenao] [google] [report]
4110235

Maybe you can contribute to open source art software like Blender or Krita? Although that's not really a "job".

One of my favorite blender artists makes a lot of contributions to blender.

https://twitter.com/pablodp606

I don't think drawing skills are as important if you want to get into 3d modeling. I like this guy's renders but I don't think he knows how to really draw. He creates models based on the drawings/designs other people created. You can probably make money creating models for people with blender.

>> No.4110238

>>4110185
>games in general aren't programming heavy anymore
So.. make one that is? The sky isn't even the limit bud. Your game could literally be rocket science.

Otherwise I don't know what you're imagining. A job where you draw but also program? Or like, the database admin for deviantart? You could get a job at a company developing the art software you use? Making those fucking VR art museum tours? Tools programmer for movie CG pipelines?

You're probably either payed to be an artist, or payed to make tools to support artists. Not usually both, unless you're doing some indie thing.

>> No.4110243

>>4110194
>Visual novels aren't games. They're CYOAs with sound. They're shit and garbage.
You had me and then you lost me. I don't really give a fuck if "they're games" or not. There are good examples of lightly-interactive fiction, and the fact that they're not-games-enough for you is indicative only of your tiny mind.

>> No.4110253

>>4110216
>vast majority of consumer technology is useless garbage that detracts value from day to day life

I’m of the same opinion except sticking with it because $$

>> No.4110258

>>4110253
Also, it’s only going to get worse. You either work producing it, or you will be controlled by it through KPI’s and ERP systems

>> No.4110259

>>4110243
I like things I can play. I play games for the bit where you actually play them. I'm not interested in things that books have been doing since the 40s. I'm not against branching storylines, I'm not against writing heavy games, I even like games like Edith Finch, Its just that I'm simply not interested in something that could be, and has been, done by books, youtube videos, and movies for generations and that utilizes none of the features that games as a medium provides. If I cared about books, and by extension the kind if interactive fiction they pioneered, then I'd go read a book or pick up a good CYOA from the library. I'm into games for mechanics and systems
>the fact that they're not-games-enough for you is indicative only of your tiny mind.
I apologize if me appreciating a genre for the very thing it invented and was designed to do is small minded. I'll go delete my steam library and download Nekopara instead, o great one

>> No.4110262
File: 641 KB, 1411x1080, Screenshot_20190911-150028~2.png [View same] [iqdb] [saucenao] [google] [report]
4110262

>>4110165
Some studios develop custom in-house software for their productions, think renderman (pixar) or opentoonz (ghibli?). And if not they license out solutions already developed by other people (adobe, autodesk, etc),, and if theres no solution then new software gets developed (live2d or spine within the past decade). there's also a market for photoshop and blender plugins (coolurus). a whole world of intersection between computers, programming, and creative multimedia projects -- including illustration -- is out there.

Maybe do what >>4110235 suggests and work on blender or krita. I use krita myself and have written several small patches for my own personal benefit, its really fulfilling and easy to do once you get over the incredible hurdle of compiling krita on your machine. Pic related is my personal perspective tool in krita. https://files.catbox.moe/pnx5v5.mp4

>> No.4110280

>>4110259
but if you're not against cyoa fiction as implemented by books or youtube videos or laserdisc players, why are you against it when implemented as a standalone software application? Does it offend you because it's easier to imagine that it could have been a "real game"? Or because it is labelled and sold as a game in marketplaces like steam?

Do you object to engaging with these experiences merely out of spite for the clumsy categorization they are saddled with? If they didn't claim to be games, would it still matter that they "utilize none of the features that games as a medium provides"?

What if I implement a visual novel in powerpoint?

>> No.4110282
File: 3 KB, 270x133, Color-slider-docker.png [View same] [iqdb] [saucenao] [google] [report]
4110282

>>4110262
Maybe OP can create a python plugin that adds the color slider docker back into Krita. Last year the developers removed the HSL color sliders because they was buggy and still didn't add them back in yet. Even though it's a basic feature nearly every art program in existence has, the Krita developers just don't give a shit.

You would really help a lot of Krita users contributing this feature back into to Krita.

>> No.4110303
File: 35 KB, 636x431, 1549259140209.jpg [View same] [iqdb] [saucenao] [google] [report]
4110303

>>4110165
im a ngmi in art and unsurprisingly i do just fine in understanind programming logic and coding
i honestly wish i could just be good at art instead of computers but no, im just too retarded to even see a 3d cube in my head

id love to actually make game but im not satisfied with an ascii game, i always will hit the wall with making actual art assests like drawings for GUI, modeling, animating, level theory and design
at best ive done small mods

>> No.4110305

>>4110280
>Does it offend you because it's easier to imagine that it could have been a "real game"? Or because it is labelled and sold as a game in marketplaces like steam?
A little bit of both, but mostly the former. There's likely a wealth of game concepts that were simply reduced to a VN, or great dialogue that's buried in 20 hours of clumsy writing and implied action. There are so many VNs that tell you what is happening or try to convince you that a scene change has happened when the BG hasn't even shifted hue, where it could be enhanced so much by having a game world you could move around in with set design that really sells the game, but instead I get GenericShotOfMarketplace.PNG and 6 character stills with 4 expressions the game will cycle through.
>If they didn't claim to be games, would it still matter that they "utilize none of the features that games as a medium provides
I'd probably care a bit less if VNs didn't get called "games". VNs mostly piss me off because they're labeled games. I have things to compare them to that show how much better they all could be. I guess another part of it is that most of them seem to be so lazy. Comics or Graphic novels can be quite writing heavy and yet they also have panels on panels of environmental shots to set the scene, character poses to actually express more about the character, close-ups to demonstrate the expressions that clumsy writing tries to convey, and can do all kinds of other fancy stuff to enhance the writing.

>> No.4110308

>>4110165
Technical artist is what you're looking for.

>> No.4110379

>>4110165
>>4110194
>Unless you're doing stuff that's UX heavy you're never going to intertwine the two.
This, basically.
Or >>4110308 -- Although most of the time(if at all) you won't be doing art shit, technical art is more about programming and logic. You use an input(such as texture maps, or images in layman terms) and perform operations based on that input. If you don't like heavy maths and programming, then you might as well forget this one. The only thing you'll be doing using 2D drawing/painting will be creating test images to check the results of your program. Though I don't think most technical artists do that-- grabbing an image off the internet is way faster and convenient.

>> No.4110394
File: 127 KB, 1280x720, 1554643872137.jpg [View same] [iqdb] [saucenao] [google] [report]
4110394

>I'm finding it difficult to connect both hobbies
Then you're not thinking outside of the box - which is important for both programming and art creation.

I want you to list to me 10 different ideas on how to use a microphone to draw.
If you can't, you're NGMI.

>>4110194
>Visual novels aren't games. They're CYOAs
WRONG. The best Visual Novels have no choices and are just a linear story where you press Next.

>>4110238
>So.. make one that is?
>A job where you draw but also program? Or like, the database admin for deviantart? You could get a job at a company developing the art software you use? Making those fucking VR art museum tours? Tools programmer for movie CG pipelines?
Nigger, I can't tell whether you're making questions or statements, learn to express yourself? Organize your thoughts? I'm not paid enough for this shit?

>> No.4110412

>>4110394
>The best Visual Novels have no choices and are just a linear story where you press Next.
Nigga that's a book with pictures

>> No.4110426

>>4110412
Pictures = Visual
Book = Novel

The more you know...

>> No.4110435

I'm a programmer that's forced to learn 3d software (blender!), and am trying to get into 2d to make sculpting easier. Being an indy game dev means you have to wear a lot of hats, and most game devs are stronger in one area than the other (art vs programming). You're better off teaming up with someone else that better complements your skills if you're going on this path

There might not be enough time in a day for both hobbies if you're trying to go full NEET mode and hit a ridiculous deadline (like 3 months), but it's generally understood it'll take a few years to get decent at either of them, especially with programming. With programming, you always have to be curious, always willing to learn the next thing, because there will always be the next thing. It never stops. You have to love learning for the sake of learning, or you'll never make it. I'd imagine art can be similar, but only if you're interested in always improving.

In any case, it's not that hard to get into. Web dev is pretty cut throat these days, but still possible to do.

>> No.4110463

>>4110165
I wrote code for 18yrs - my biggest regret is studying SWE instead of going to a design school.

>jobs that connect both worlds?
Product design and prototyping. You make looks-like and works-like models and experiences. Concept sketches, branding, and museum exhibits or window displays. Look for a small company, the big places like Apple will bucket you into dev or designer and it’s hard to cross over.

>Also there are only 24h in a day, not enough for both hobbies
There is enough time. For a decade I worked for 8hrs, had a 5hr commute, and drew for 3-4hrs during the week. There is plenty of time for everything.

>> No.4110464

>>4110463
>For a decade I worked for 8hrs, had a 5hr commute, and drew for 3-4hrs *everyday day* during the week
Heh forgot that important detail

>> No.4110465

>>4110435
>web dev is pretty cut throat these days, but still possible to do.
How hard is figuring out page's composition? I'm a complete tool when it comes to abstract thinking and that's the only thing that keeps me from doing webdev. I just don't have that intuition for where everything should be placed and why a font should be +1px bigger or a div moved to the right by 10% when looking at a website. I imagine freelance webdevs get to use photoshop, but also to do serious coding when preparing javascript or basic backend. Even a bit of photoshop is still between than being a soulless code monkey.

>>4110303
majority of small games have bought assets
go big and buy them, and rake these android and ios store money, anon.

>>4110308
could you explain and expand that thought, please? sounds great but I don't even know what that is, but from >>4110379 it doesn't sound cool.

>> No.4112186

>>4110194
>If you want to make an NSFW game then you should make a fucking GAME.

is it that bad just to make a VN with a couple of flash animations? I want to add game like mechanics to my VN but I want the gameplay to be doable with one hand.

>> No.4112210

I've found my coding expertise to be helpful in learning art. It seems like most artists complain that there's too much engineering/math involved in the study, but that's exactly where I thrive.

>> No.4112674

>>4112186
If you want to add animation that's fine but that's not a mechanic
>but I want the gameplay to be doable with one hand.
The entirety of the keyboard can be used with one hand. That alone allows you to make damn near any genre of game short of 3d stuff that needs camera control, and even then if you're smart you can finagle the controls to allow for one handed camera control. Almost every kind of 2d game is playable 1 handed.
Mouse only can do cool stuff too. Myst is a one handed game. All of the old 3d tile-based dungeon crawlers can be played with just mouse. Point n Click adventure games are obviously mouse only. Etc etc.

If you just think with your brain and develop the game bit first the porn bit will slot right in.

>> No.4112695
File: 343 KB, 1167x887, 889033_sprinklepoo_my-my-what-is-this.jpg [View same] [iqdb] [saucenao] [google] [report]
4112695

If you've made a bit of a name for yourself with 2d adult art you can start branching off into adult gamedev. It's a lot of fun and you can make seriously cool stuff if you're creative and motivated.

Personally though I find visual novels horribly boring.

>> No.4112697
File: 465 KB, 1418x1222, 892271_sprinklepoo_majestic-buns.jpg [View same] [iqdb] [saucenao] [google] [report]
4112697

>>4112695

>> No.4112882
File: 82 KB, 1024x616, image.jpg [View same] [iqdb] [saucenao] [google] [report]
4112882

>>4110165
Crab is N word for us d/ic/s.
Do not use it.
I feel violated

>> No.4114082

bump

>> No.4114224

>>4112882
>implying not call d/ic/s are crabs

>>
Name (leave empty)
Comment (leave empty)
Name
E-mail
Subject
Comment
Password [?]Password used for file deletion.
reCAPTCHA
Action