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/ic/ - Artwork/Critique


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File: 325 KB, 886x652, beg train.png [View same] [iqdb] [saucenao] [google]
3895367 No.3895367 [Reply] [Original]

IF YOU ARE A /BEG/INNER IN ART, please use this thread to post pieces for critique or ask for advice. We should not have to make new threads or post in the /draw/thread with our fundamental exercises.

Previous Thread >>3891720

Feel free to post even the smallest exercise you have done to show you are still trying, or you literally are never going to make it

RESIZE YOUR IMAGES TO ~1000 PIXELS:
1)
>screenshot the image and post that instead
2)
>change camera capture settings to something smaller
3)
>send to computer and resize in MSPaint

READ THE STICKY if you need guidance when you haven't even started

Sticky: https://docs.google.com/document/d/1uwaXKU7ev6Tw_or__o8ARpUb6r2rCZYJGqwSFV9AD98/edit#bookmark=id.15jx3pyuimvj

TRY TO GIVE PEOPLE SOME FEEDBACK - many studies are left unreplied, which is a bit sad and can be quite demotivating for the people that try their best to improve, but are left directionless.

REMEMBER, if you've just started out you work will not be good, it doesn't need to be, just get in to the swing of actually drawing, and learning how to study. Most of all, enjoy it.

>> No.3895372
File: 518 KB, 800x1547, 1jesus.jpg [View same] [iqdb] [saucenao] [google]
3895372

jeuss

>> No.3895415
File: 118 KB, 738x742, 9EF79D40-0BA3-4287-B0E2-55D45122FCFA.jpg [View same] [iqdb] [saucenao] [google]
3895415

it was meant to be an emote

>> No.3895475
File: 1.02 MB, 3219x2448, IMG_0899.jpg [View same] [iqdb] [saucenao] [google]
3895475

Already posted this in the /ALT/ thread. Might as well post it here so that I can gather up more feedback. I've been working tirelessly for 3 days just to make it look alright

>> No.3895615

>>3895220
about posting drawabox exercises here: on the website he says try the discord, people there are more focused on this so it might be better, /ic/ is just going to shitpost or critique more advanced stuff, not tell you if your lines are too squiggly. I have not tried the discord yet myself but plan on it, just a thought

>> No.3895619

>>3895415
What are those pink lines for?

>> No.3895625

>>3895619
blushing. they’re very exaggerated since it’s a tiny emote and i wanted them to be visible

>> No.3895627

>>3895625
Why not draw a person blushing?

>> No.3895644

>>3895627
i tried

>> No.3895806
File: 112 KB, 1000x563, Layyyout.jpg [View same] [iqdb] [saucenao] [google]
3895806

I didn't know where to post since I didn't find a composition/layout thread
What can I do to make this better?
I still have to add lights, and tree textures, but I looking for other critiques. I feel that I'm in the right direction somewhat, but I still I'm not shaping things correctly, sadly. It's a lot of fun though.

>> No.3895857
File: 2.06 MB, 966x1288, r920e3jm.png [View same] [iqdb] [saucenao] [google]
3895857

Am I constructing these noses correctly?

>> No.3895861

>>3895857
You guys all ask dumb questions here ))

>> No.3895863
File: 80 KB, 824x1024, 1548441266740.jpg [View same] [iqdb] [saucenao] [google]
3895863

>>3895857
try using a ref

>> No.3895869

>>3895415
Get rid of the pink lines. They're too light to be seen or exaggerated. Try making her cheeks very red. It translates better icon size. You can do red lines on her cheeks too. But not pink, too light a color.

>> No.3895870

>>3895861
you guys all bait people here ൹(((((
>>3895863
I was, the almost-bottom three were done specifically from reference, as was 11 (the one that says COPY on it)

>> No.3895877

>>3895644
Oh shit this gave me feels

>> No.3895882

>>3895806
You fucked the tones imo. The trees at front should be lighter.
Think hard about whats the lightest/darkest areas and fix all in between

>> No.3895935

>>3895882
thanks for the input anon. I'll work on it

>> No.3895973

Are knees on the upper or lower leg?

>> No.3896002

>>3895475
Stop drawing anime. It holds you back

>> No.3896008

>>3896002
seething fruitbasketcuck

>> No.3896021

>>3896002
Elaborate please, I'm new to this board.

>> No.3896029

>>3896021
you have to be able to draw realisticly first to draw anime and such

>> No.3896034
File: 231 KB, 586x850, Screenshot_20190417_212618.png [View same] [iqdb] [saucenao] [google]
3896034

>>3895367
I feel like I do "anime"ish style art because I don't know how to properly do art. I have noticed that my art got worse in the last few weeks or at least it did not get any better. Btw I don't want to say anything about anime. I just want to become better any tips how to do this?

>> No.3896039

>>3896034
My problem is that all I do tends to turn out to look like anime, it never looks realistic

>> No.3896042
File: 1.30 MB, 900x900, 1550250479901.png [View same] [iqdb] [saucenao] [google]
3896042

>>3896034
how about you post something finished and not a 1 min scribble you fucking retard otherwise LOOMIS

>> No.3896043

>>3896008
Fuck you. Study Loomis.
>>3896021
You should get a fundamental understanding of 3d forms and anatomy so when you break it with anime it doesn't look like dog shit.

>> No.3896046
File: 627 KB, 1270x724, 1552251299268.jpg [View same] [iqdb] [saucenao] [google]
3896046

Oh, someone want this?

>> No.3896053
File: 40 KB, 634x646, 1485458733068.jpg [View same] [iqdb] [saucenao] [google]
3896053

>you better grind these life studys,loomis,gesture and sheeit boy

>> No.3896057

>>3896034
imbecile

>> No.3896097

>>3895367
kek

>> No.3896110

>>3895863
Do you mean like a photo, not a planar breakdown?

>> No.3896156
File: 582 KB, 768x768, Untitled6-1.png [View same] [iqdb] [saucenao] [google]
3896156

Just finished this i made it on my phone

>> No.3896167

Recommendations on where to learn gesture, be it books or reaources online?

>> No.3896174

>>3896046
Based

>> No.3896220

Holy shit, i feel like an idiot asking this but I try and try, but I dont know how drawing from the shoulder really feels like, I think I do a retarded motion like opening up, but I just dont know

>> No.3896250

>>3896220
Ok this is the motion I'm doing (I think...?)
>resized it because why not
My lines are not perfectly straight, the longer they get the shittier they are

>> No.3896251
File: 151 KB, 1280x1715, BKB 04.jpg [View same] [iqdb] [saucenao] [google]
3896251

strugling whit the backgrounds again

>> No.3896253
File: 480 KB, 1000x1000, HOLY FUCKING SHIT.jpg [View same] [iqdb] [saucenao] [google]
3896253

>>3896250
I wasnt expecting to behave like an idiot today, or have body awareness issues

>> No.3896278

>>3896046
Will I still be ok if I use only hot girls and hot men as my references then jump to anime?

>> No.3896284

>>3896278
yes but learning to draw more varieties of people old and young, fat, thin, ugly and beautiful will also help your general knowledge. Which is a great investment in the long run.

>> No.3896300
File: 1.71 MB, 3264x2448, IMG_1485.jpg [View same] [iqdb] [saucenao] [google]
3896300

>>3896253
Keep your arm parallel to the paper/table like pic related, DONT bend your wrist. Does that make sense?

>> No.3896303

>>3896300
Sorry for the sideways pic, oops

>> No.3896306

>>3896251
that some weird perspective you got there

>> No.3896307

>>3896300
I've successfully managed to lock my wrist, and yes, my elbow is not touching the table, but when it comes to the movement, my lines will start to become curved(?)
This shouldn't even be hard, I just can't grasp it because I've never done it.

>> No.3896310

>>3896307
They get straighter with practice and confidence, dont sweat it. Try to apply more pressure towards the opposite direction of the curve little by little until its just right. Also, even if you do it for years you may not get perfectly straight lines so keep your expectations low

>> No.3896325

>>3896310
Very well then, thank you. I'll try to get used to this sensation.
And only natural that it might never be truly perfect, real shame though.

>> No.3896359
File: 1.11 MB, 2160x1282, 20190417_162340.jpg [View same] [iqdb] [saucenao] [google]
3896359

Drawn w/o reference, so the perspective is definitely off, any other critiques would be great

>> No.3896440
File: 313 KB, 2796x2360, VISCOMM_TERM01_WK10_2OWL.jpg [View same] [iqdb] [saucenao] [google]
3896440

I kinda messed up with the tail...

>> No.3896450

>>3896359
i dont know enough to critique but its very cute good job anon

>> No.3896457

>>3896440
I want to tell you to get off /beg/ because this is too aesthetic to be here, but I guess I'll just be nitpicky

-Pretty sure owl beaks are thicker than that. In your picture, it looks thin throughout, but I believe it starts off thick at the top, thickens in the middle, and tapers to a point at the bottom.

-The left arm (the one holding the telescope) is kinda messed up, I don't see how it can connect to the person

-The long legs seem anatomically correct, but they're usually covered with a lot more fur. As in, the fur from the abdomen should sag down enough to cover quite a bit of the leg. If you want to ignore this for your version of an owl, go ahead, but I personally like the aesthetic of a big, fluffy owl, rather than a stream-lined and 'skinnier' one

-Yup, tail is messed up. Make it curvier and fluffier (as in, more contours that indicate fluffiness).

-The bags look neat! It may add some extra depth if the edges of the ropes (like the ones around the neck) 'sunk' into the fur as it goes down. Very nitpicky though

>> No.3896463

>>3896359
I'm guessing you read Gyo?

>> No.3896466

>>3896043
Practicing my fundamentals at the moment. If if the main point of anime are the faces, how will I fit the eyes just so it doesn't look off?

>> No.3896473

>>3896463
Haven't even heard of it before. Just looked it up, I can see how you'd draw similarities between the two works

What I would give to have Junjo Ito level skills of making nightmare fuel drawings

>> No.3896481

>>3896466
This is surprisingly good practice work for somebody who's starting off with anime drawings

Yeah, start off with an understanding of real-life human faces work. As somebody who also started drawing because I watched some really aesthetic looking anime and wanted to create some of my own characters, knowing how human faces work makes it so much easier to create anime faces

>> No.3896526
File: 72 KB, 989x1280, thumbnail_Morell.jpg [View same] [iqdb] [saucenao] [google]
3896526

Working on shading im using photoshop mainly using a round brush. Any tips? I know my lighting isnt super expressive the mushroom is a morrel. I also have been lacking energy in my art I do some and I feel like its too bad to continue.

>> No.3896551
File: 1.50 MB, 1095x1085, refer.png [View same] [iqdb] [saucenao] [google]
3896551

>>3896526
I don't do digital art, so I can't really comment much on your drawing.

On the subject of 'too bad to continue', I feel like a skill not often talked about within the drawing community is courage. Specifically, having the courage to continue forwards with a drawing, even when it's not turning out quite how you want it. Knowing that what you're working on will be a 'failure' and still continuing onwards one of the hardest skills to learn, so don't feel bad for feeling too exhausted to continue working.

When I was starting out, I found one of the best ways to combat this feeling is to take a break from 'real' drawings and do more abstract, nonsensical stuff. Drawings where you aren't really focusing on anything, except for shapes and shadows. For example, here's something I sketched out today while at work. Drawings like this can give you a break from the immense complexity that drawing plants, animals, and humans can present, and those breaks are important

tldr: dont force hard drawings down your throat when you arent feeling it, try out some easy stuff for a bit and return to the harder things when you're up for it

>> No.3896557

>>3896551
Yeah its just I ask people in real life and they say "oh its so good yadah yadah yadah" But I feel like they just lie to me I never feel I guess confiden in my work. I know that my mushroom isnt bad by most means but I just feel like it is shit, but I have improved a lot I guess I just have to strive forward.

>> No.3896566

>>3896002
>>3896029
>>3896043
>>3896046
>>3896174
>>3896284
Fuck Loomis.

>> No.3896567

>>3896557
If you want to help 'push' people into being honest enough to give criticism, I find it helpful to point out specific areas where you thought you got things wrong. Often times, non-artists don't know exactly what they don't like about a piece, so instead of saying a rude 'it doesn't look good and I don't know why', they just say it looks fine and bypass the entire situation. Pointing out unusual areas can help them focus in on the minutia of the drawing and see the flaws a bit more clearly

>> No.3896568

>>3896567
true do you think my piece looks acceptable?

>> No.3896572

>>3896568
It has a very 'sketchy' feel, which I can appreciate. However, the sketchiness, combined with how complex this object seems to be, is a little distracting. I'd like it a lot more with some outlines around/within the form.

Past that, the color application seems almost random at times, especially on the stem. It feels like you're rushing certain aspects of the drawing, I'd recommend taking a closer look at your reference (or start using a reference if you arent using one already) to see how color is distributed on the form in real life

>> No.3896584
File: 324 KB, 1145x861, CBTFUCKINgdone.png [View same] [iqdb] [saucenao] [google]
3896584

I can't post the direct file bc it is too fucking heavy, so i'll just post a screen shot

>> No.3896586

>>3896584
yikes

>> No.3896595

>>3896584
Speaking as a former /fit/zen, trust me, this is absolutely perfect

include me in the screenshot

>> No.3896597
File: 208 KB, 693x599, mikan sketch vs lineart.png [View same] [iqdb] [saucenao] [google]
3896597

how do I take my sketch and produce decent line art from it? Every time I draw a nice looking sketch I always ruin it with the line art.

>> No.3896604
File: 266 KB, 638x363, 1500761985347.png [View same] [iqdb] [saucenao] [google]
3896604

>>3896597
>nice looking sketch

>> No.3896605

>>3896604
Give me some actual critique then you fucking pussy, at least im trying to improve.

>> No.3896618

>>3896551
>>3896526

. . .Oh Amygdala, oh Amygdala...

Have mercy

>> No.3896628

>>3896618
What does this mean.

>> No.3896633

>>3896481
I'll admit, I'm still an amateur when it comes to drawing my fundamentals of heads, torsos, limbs and face application, but I do want to continue more just so I can draw my favorite characters in way that I made an effort at least.

Usually, I'd open up loomis or hampton for some references, then maybe some outside sources, and searching for proper online tutorials, then I try to incorporate the things I learned from said sources to create something at least

>> No.3896635
File: 708 KB, 1080x1579, Screenshot_20190418-000533_Gallery.jpg [View same] [iqdb] [saucenao] [google]
3896635

I'm trying to do a gesture drawing but i cant make it right. Can someone help me? (Tried several times using different methods and failed miserably)

>> No.3896636
File: 706 KB, 1080x1575, Screenshot_20190418-000545_Gallery.jpg [View same] [iqdb] [saucenao] [google]
3896636

>>3896635

>> No.3896644

>>3896635

This is actually pretty dank, dunno what you don't like about it. The face is gorgeous, I wish I could draw lips like that

If I'm really nitpicking, I guess the shoulders are a bit wide for a women (2.5 heads), but that could just be how your reference looks

>> No.3896645
File: 666 KB, 1080x1576, Screenshot_20190418-000555_Gallery.jpg [View same] [iqdb] [saucenao] [google]
3896645

>>3896635

>> No.3896652
File: 708 KB, 1080x1570, Screenshot_20190418-000609_Gallery.jpg [View same] [iqdb] [saucenao] [google]
3896652

>>3896635

*i think this simple manequin was the one that captured the gesture more accurately. But still unnatural and unbalanced (weight should be put on the right leg)

>> No.3896704
File: 72 KB, 1024x1237, _20190417_215642_by_maikeru01_dd4urzs-fullview.jpg [View same] [iqdb] [saucenao] [google]
3896704

critique please

>> No.3896705 [DELETED] 
File: 67 KB, 774x1033, illustration32_by_artprogess_dd4v354-pre.jpg [View same] [iqdb] [saucenao] [google]
3896705

16 year old Chicken scratch anon back to annoy the fuck out of everyone :^). Atleast I chicken scratch slightly less now.

>> No.3896706

>>3896466
Honestly, I don't know. I never hoped on the anime train. I imagine you just gotta practice a lot.

>> No.3896707

>>3896566
Post your work

>> No.3896708 [DELETED] 

>>3896706
People on this board are retarded, it doesn't matter if you just draw anime as long as you draw. You can't force /begs to do bargue plates.

>> No.3896709

>>3896597
Don't draw so thick for the sketch, if your lineart is gonna be so thin. Also get off this board if you want to improve lmfao.

>> No.3896713
File: 64 KB, 540x540, IMG_20190417_232818_919.jpg [View same] [iqdb] [saucenao] [google]
3896713

Been drawing for my whole life and at 23 this is still what I come up with. Oh well. This is my celebration of touhou 17.

>> No.3896716

>>3896713
You're gonna be made fun of for this just saying, I would suggest actually trying to learn how to draw with the sticky. If that's not your cup of tea go to the art book thread.

>> No.3896717

>>3896704
Knuckles seem a little off but they are good just needs a little honing

>> No.3896723
File: 45 KB, 581x519, 59528885_p1.jpg [View same] [iqdb] [saucenao] [google]
3896723

starting drawing 2 days ago
went through some loomis, and then tried to copy the image i set my eyes on for style, neck area came out fairly ok
head is fucked and shoulders are too wide
and the reference was gay doujins

having a hard time going through loomis though a bit, i figure that it will come around if i keep at it, been working at it about 6 hours a day

>> No.3896732
File: 1.88 MB, 2736x1824, mehchan.png [View same] [iqdb] [saucenao] [google]
3896732

Coming back from a hiatus, finally practicing every day with good resources, lots of gesture and just drilling. No reference, some improvement finally here, critique very welcome.

>> No.3896741

What's the most straight forward path to being able to have all the tools necessary to do proper figure drawing?

As in what books or concepts do I need to know before trying to do it? Been doing a bit of drawabox and just burning out from doing these exercises. I attempt to do anything human related and it looks like shit.

Do I just grind a gorillion gestures a day?

>> No.3896744
File: 1.53 MB, 1674x1042, girlwithswordposerefresize.png [View same] [iqdb] [saucenao] [google]
3896744

>> No.3896746
File: 304 KB, 881x661, girlwithswordresize.jpg [View same] [iqdb] [saucenao] [google]
3896746

>>3896744
Started getting into more ref drawing. I know some hands and feets don't look good, but I was using pen on purpose so I couldn't erase. One thing I am not strong with is lower bodies. What do you guys think I should focus on improving.

>> No.3896748

>>3896746
Proportions are off. (she seems to be like 9 heads tall when in reality most people are 7-8 heads tall) Overall not bad

>> No.3896750

book recommendations to drawing features of the face? anything really

>> No.3896758
File: 1.61 MB, 4032x3024, 52C31104-67CB-4F0E-9BC5-670EF4E1038E.jpg [View same] [iqdb] [saucenao] [google]
3896758

OK, posting bunch of sketches I whipped up in the past 40 mins or so. What do I need to hone in on?

>> No.3896759
File: 276 KB, 750x1334, F642EFBC-0DC9-4D0C-841E-C74F614F0882.png [View same] [iqdb] [saucenao] [google]
3896759

>>3896758
Apologies for the horizontal image. Donno why it came out like that.
Here’s a more polished portrait I did on my fone. Kinda proud of it despite the fact it was made on a tiny touchscreen with my stubby fat fingers

>> No.3896769

So doing the 250 box challenge part of drawabox and I was wondering how many of these things should I draw at one time? How long should it take to get through this?

>> No.3896801

>>3896769
250

>> No.3896810

>>3896801
This kills my soul

20 boxes in and I can't stop yawning.

ngmi

>> No.3896816

It's better to come across as stupid than to remain shrouded in doubt
For the drawabox exercise/homework of superimposed lines, are you meant or allowed to move the page like in ghosting lines (that would defeat the purpose, wouldn't it?) or tough shit and I actually have to do it just like that? Because if so, how alien.

>> No.3896834

Do guro artists have their own "Drawing intestines" books?

>> No.3896844
File: 2.41 MB, 3264x2448, 20190418_004637.jpg [View same] [iqdb] [saucenao] [google]
3896844

Ive been drawing this shit my whole life so dont judge too hard. I did this with very little reference so hopefully its not too weird lookin. Took me a few days. But i guess its nothing a computer couldnt fix right?? Its on an 11x14 poster paper and i might color it unless it looks that bad

>> No.3896847
File: 320 KB, 710x1000, aaaa.jpg [View same] [iqdb] [saucenao] [google]
3896847

I've been drawing for over 2 years, but never did any portraits til a few months ago (if you want to know why, it's just cause I'm worthless garbage and utterly frightened to go out of my comfort zone because I fucking suck at everything I try)

That being said I eventually had enough of always drawing circles with a criss cross for heads so I decided fuck it. Give me some harsh criticism and pointers to get better at portrait drawing.

Did this one with refferrence I guess (a mirror, yes I'm fucking ugly, noI'm not going post a picture of my face but it does look quite similar to me)

>> No.3896856

>>3896847
The perspective of the glasses look odd.

>> No.3896858

>>3896844
>>3891104

>> No.3896863

>>3896858
Sick. Ty

>> No.3896891
File: 144 KB, 1000x601, 18-02-2019 black guy potrait.jpg [View same] [iqdb] [saucenao] [google]
3896891

>>3896856
Thank you. The glass pannel for the right eye (left facing drawing) should be bigger because it's closer right? I really struggle with getting glasses right on faces.

Here is another one I did with a reference if it helps criticize my drawing more efficiently. Stuff I already noticed myslef : The forehead bump is too big/prominent. The lips are too large and have the wrong angle, especially the lower one. There is also too much space between the chin and the start of the clavicle/shoulder. The ear is also completely wrong is shape and angles, and the hair has too much volume on the top. I'm unsure if these mistakes are what gives him such a “flat” angle compared to the obviously subtle tilt of the ref.
I noticed I do this all the time, flattening and straightening things unconsciously, and I'm not sure how to really get better at not doing it.

>> No.3896949

>>3896704
Something about the pinky on the bottom one seems off. Or maybe it's because of the palm size, unsure.

>>3896635
It's hard to say without ref, but I find her left arm very stiff in every attempt you've made.

>>3896584
Try to get the general shapes, volumes and proportion right before going into detailed muscles imo. Try short timed gestures, less chicken scratching and focus on getting the general muscular shapes

>>3896440
looks good besides for beak and tail. Maybe the problem of the tail is the edge is too defined if it's made of feathers, then it looks too blocky and like some weird rat tail.

>> No.3896953

>>3896949

I can't help but chicken scratch. The longest line I can make is like 1 cm before it goes to shit. Thnks for the feedback, nevertheless

>>3896595
?

>> No.3897006
File: 1.05 MB, 2560x1536, 20190222_211150.jpg [View same] [iqdb] [saucenao] [google]
3897006

I'm slowly realizing I'm not even /beg sos

>> No.3897010
File: 60 KB, 1080x1080, bdce65beb645270d1fa325241e78fe1d.jpg [View same] [iqdb] [saucenao] [google]
3897010

>>3897006
I mentioned to say that I'm not even /beg level

>> No.3897012

>>3896891
Slow down and think about what you are going to represent with each stroke before you put it down. It might even help if you said it out loud before you make the stroke.

>> No.3897019

>>3897006
>>3897010
>>3891104

>> No.3897036

>>3897019
>>3896858
Stop sending people to the /asg/ they will just get sent back here. And besides /beg/ is for everyone.

>> No.3897056
File: 42 KB, 500x334, 736c10856e0abdaf0ea8427daf065535.jpg [View same] [iqdb] [saucenao] [google]
3897056

>>3895806
Think about narrative. Why are we looking at this? What's the focal point? The one you've painted is an unrealistic clump of trees in the background. What's interesting about this scene?

One suggestion I would make is to look at actual forests for ideas. With trees that close together (not that thick, though), there would be no grass on the ground, because no light would ever reach it, or it would be more ferns and scrub. Which gives you an opportunity to draw interesting roots, rocks, saplings, and possible ferns.

Also, where is the light on the ground coming from? It doesn't match the rest of the scene.

Look at this image. Why is it visually more interesting than yours? What leads the eye? What balances it?

>> No.3897059
File: 75 KB, 1200x624, main7-1200x624.jpg [View same] [iqdb] [saucenao] [google]
3897059

>>3896635
There's no gesture here, it's a static pose. Gesture is movement, action, flow. You're drawing rigid, unmoving poses.

Gesture is also not drawing the complete figure, in detail.

>> No.3897060

>>3896847
Not a bad attempt. Work on line confidence and clean lines, and put more effort into the contours. Try drawing the face with no shading, as it tends to obscure the flaws in the drawing.

>> No.3897066
File: 573 KB, 720x557, Screenshot_2019-04-18-14-06-53-1.png [View same] [iqdb] [saucenao] [google]
3897066

It looked better yesterday

>> No.3897071

>>3896953
That is why I recommended short timed gestures. You don't have the time to chicken scratch along a leg when you have 2 minutes to get the figure down. Free your hand a bit, draw with your wrist, focus on getting the spirit of the pose with the general proportions. Then if you have time, the volumes. Do that for a while then go back and try some more detailed drawings and you should already see some improvement.

>> No.3897104

>>3897056
op here, that's really helpful and interesting.
the light you see in the ground in my mind was something like a pathway.
thanks a lot for the input anon, I'll work on it!

>> No.3897110

>>3897071
So instead of trying to go into detail from the get-go I should just do the basic figure?

>> No.3897111

>>3896713
Here's what I suggest. I understand the urge to put your idea down on paper even if you don't have great skills. I can now see what you were going for. Now that youve done that, try it the proper way. Try to draw a person by the book. It won't turn out how you want but it'll be great practice for you to learn to do this better. It's the only way to get to where you wanna be. Trust me I get it.

>> No.3897113

>>3897059


>>3897059
Thanks for the heads up anom. I used the term "gesture" cause i forgot that its actualy a "pose".

>> No.3897116

>>3896891
I think you are in the right direction but not getting the subtleties. The best example, look at the eyelid crease. On yours it curves way up at the end. In the photo it curves up but only just so slightly. Things like that are why yours is coming off a bit like a caricature.

>> No.3897118
File: 188 KB, 1261x1350, fdfgdfdfgdfg.jpg [View same] [iqdb] [saucenao] [google]
3897118

grindin

>> No.3897122
File: 141 KB, 670x1191, gogetaupdate_by_maikeru01-dd3tcbw.jpg [View same] [iqdb] [saucenao] [google]
3897122

>>3896844
Line work looks great. 2 things that stand out to me. One is the body's just end half way down. You should draw their legs. Second is honestly, I don't really like the faces. They look cutesie somehow. Like they're made of smoothed down plastic or 3d models. Hard to explain. Maybe the eyes are too high on the head? Idk It's just a style preference though. Not that I could do better. This was my recent attempt with no reference. I think yours is better.

>> No.3897124

>>3897122
>They look cutesie somehow.
not him but you're right that it's the eyes. they're too big

>>3896844
looks pretty good, your good linework means it'll be easy to fix any mistakes or make changes you want pretty easily. keep practicing

>> No.3897155

>>3897118
I like it. Would be funny if only his top button on the cape was fastened and the rest were open.

>> No.3897158

>>3896844
This looks good to me. I would just fix the placement of the eyes on both android 17 and 18

>> No.3897159

>>3897155
you're a genius thank you

>> No.3897176
File: 139 KB, 1000x786, rudy.png [View same] [iqdb] [saucenao] [google]
3897176

Im currently working on this T-34.
I started drawing it from picture but later found a 3D model so I fear that I've fucked up the perspective.
>Thoughts?

>> No.3897216

>>3896002
Crab advice. If you want to get good at anime, then start drawing anime WHILE studying real human anatomy. If you never draw anime you'll never get good at it. Just look at that thread with Proko's pathetic attempts at drawing comics.

>> No.3897221

>>3896053
Seeing how shit Proko really is is the biggest redpill I ever got out of reading this godforsaken board. Fuck everyone who ever said "HURRR you better draw 10,000 cubes before you ever attempt to draw an anime head."

>> No.3897222

>>3897176
Draw simpler cubes first.

>> No.3897223

Is light and shadow considered a primary drawing fundamental or is it more secondary like color theory and composition (something to practice after tackling the primary one). I ask cause I plan on studying one fundamental a week and want to know if light and shadow should be practiced as well.

>> No.3897233
File: 691 KB, 3000x4020, bad_render.jpg [View same] [iqdb] [saucenao] [google]
3897233

any advice for render? I just don't get it

>> No.3897238
File: 2.30 MB, 3984x2656, SAM_4350.jpg [View same] [iqdb] [saucenao] [google]
3897238

I made this cube using the diagonal vanishing point and measuring the height in perspective. I want to know if there's a shortcut to drawing just the plane I darkened? Would its diagonal always point to the diagonal vanishing point like the one on the ground?

>> No.3897244

>>3896251
chin looks sharp for a woman

>> No.3897272

Can someone help on how me make the shoulders more 'curved foward'? I'm having a hard time trying to exagerate poses/stances/gestures without making it look unbalanced and unproportional. So it always ends up looking emotionless

>> No.3897276
File: 784 KB, 1080x1466, Screenshot_20190418-133418_Gallery.jpg [View same] [iqdb] [saucenao] [google]
3897276

>>3897272
Fotgot pic:
*without ref

>> No.3897298
File: 435 KB, 485x910, bszsz.png [View same] [iqdb] [saucenao] [google]
3897298

am i good?

>> No.3897302

>>3897298
Hands and feet are pretty bad. Face is soulless. Otherwise not bad.

>> No.3897303

>>3897238
Just eyeball a trapezoid.

>> No.3897304

>>3897298
You're generic but with potential.

>> No.3897322

>>3897304
Not him, but can you explain potential?

>> No.3897323
File: 590 KB, 960x933, file.png [View same] [iqdb] [saucenao] [google]
3897323

Why does this work?

>> No.3897325
File: 94 KB, 859x899, file.png [View same] [iqdb] [saucenao] [google]
3897325

is this even remotely ok? it feels off in a lot of ways, pretty much my first time trying to figure draw without any references

>> No.3897358
File: 36 KB, 640x768, file.jpg [View same] [iqdb] [saucenao] [google]
3897358

>>3897325
No. It's bad. Lots of anatomy mistakes. Where are her traps and deltoids? The biggest problem is the lack of three-dimensionality. Construction lines help with this. Remember the simple forms (spheres, boxes, cylinders).

>> No.3897371

>>3897325
Is it that you don't see the mistakes or that you can't make your hand do what you want it to? To me your mistakes are as clear as day. It's the most obvious thing in the world that the arms and legs are way too skinny among plenty of other issues. Did you not know that when you uploaded it or do you know that but you're asking us how to fix it?

>> No.3897375

>>3896034

I could write out a list of every error I can see, but it wouldn't do you much good at this point. You need a stronger base of anatomical knowledge in general. Start with learning the forms of the spine, ribcage, and pelvis, then move on to limbs. Trying to draw a body without understanding how to draw a skeleton is like trying to build a house without a foundation.

Proko gets a lot of shit here, but his figure drawing videos are generally quite good - I'd check them out if you haven't already. Good luck, and keep drawing.

>> No.3897378

>>3897322
Basic understanding of bodies, clean lines, simple shading, nothing too off except details. With some focused practice like the other person said, hands, feet, face, and perspective, this person could easily bump out of beg. That is, as long as their work they posted isn't traced.

>> No.3897382
File: 743 KB, 1536x2944, 17ADB268-1FC7-4744-980E-56C459E6294B.jpg [View same] [iqdb] [saucenao] [google]
3897382

Inked a sketch today, but I think it looks kinda off. I feel like I have zero grasp on anatomy. Where should I go/ what should I study to fix this?

>> No.3897401

>>3897378
100% from imagination without refs.
Thanks for kind words it means alot.

>> No.3897407

>>3896750
anyone?

>> No.3897408

>>3897382
Check your proportions.

>> No.3897421

>>3896156
Start studying everything from zero

>> No.3897543

>>3897378
Well, can anyone reach that with effort and the like?

>> No.3897553

>>3897298
Awkward posing.

>> No.3897568

It seems like no one is reading the stick

>> No.3897584

>>3897298
Lewdanon?

>> No.3897604

>>3896597
>>3896604
Ignore the dick that insulted your line art, it's beautiful!

>> No.3897652
File: 321 KB, 1066x1097, clownslut getting dragged.png [View same] [iqdb] [saucenao] [google]
3897652

help me FINISH HER OFF

>> No.3897781
File: 1.39 MB, 1125x1486, 0D709DD9-87F9-42F1-BAE3-7DB59FD3907A.jpg [View same] [iqdb] [saucenao] [google]
3897781

Here is a less boring crossover thing for you guys to rip apart.

>> No.3897832
File: 323 KB, 1033x730, lakerough.jpg [View same] [iqdb] [saucenao] [google]
3897832

I really liked this idea, but eh, the sketch is shit so I'll leave it unfinished.

>> No.3897833

>>3897781
Good shit, construct Anon! Keep it up!

>> No.3897837
File: 2.85 MB, 4032x3024, camera_capture.jpg [View same] [iqdb] [saucenao] [google]
3897837

Anatomy studies

>> No.3897850
File: 461 KB, 1352x1000, weirds man.png [View same] [iqdb] [saucenao] [google]
3897850

most of my artwork is just the result of things i see in random lines i sketch

i have 0 creativity and can never thing of what to draw

>> No.3897853
File: 91 KB, 1160x462, CLIPStudioPaint_2019-04-18_20-06-21.png [View same] [iqdb] [saucenao] [google]
3897853

Is this a legitimate thing to do, sculpting with minor axis/cross-contour lines?

>> No.3897855
File: 31 KB, 715x261, CLIPStudioPaint_2019-04-18_20-11-01.png [View same] [iqdb] [saucenao] [google]
3897855

>>3897853
More clear idea of what I'm talking about

>> No.3897877
File: 168 KB, 399x674, file.png [View same] [iqdb] [saucenao] [google]
3897877

Sakura studies
Am I doing it right lads?

>> No.3897891

>>3897832
Someone already painted one almost exactly like this

>> No.3897907
File: 289 KB, 518x804, file.png [View same] [iqdb] [saucenao] [google]
3897907

>>3897877

>> No.3897913

>>3897907
that isnt right either

>> No.3897915

>>3896440
not /beg/

>> No.3897924

>>3896551
Is it possible to do this shading with a automatic pencil?

>> No.3897928

>>3897913
elaborate please.

>> No.3897929
File: 601 KB, 1000x5373, 16a18.jpg [View same] [iqdb] [saucenao] [google]
3897929

My 2 minutes figure/gesture drawings from the past couple of days. I understand that there's not much to critique if one only posts a bunch of quick sketches so I actually finished the last one. I'd still appreciate any comments on my gestures. Am I doing things right? How do you draw/construct hips? How do you 'see' them on references? I can draw ribcages because in some models they are pretty visible but even if they're not I don't find it too hard to guess how they are oriented.

I just finished chapter 4 on Huston's Figure drawing so my shading/rendering is just me trying to copy what I see on the photo as closely as possible.

I'm thinking of dropping the 2 minutes drawings and simply draw a pose as many times I can under 5 minutes until it looks 'right' or time runs out. If one of them looks right I'll render it, otherwise I'll move on to another pose. Does that sound right or where do I go from here?

>> No.3897935
File: 72 KB, 546x860, hand.png [View same] [iqdb] [saucenao] [google]
3897935

How do I fix this hand? It looks very off but my god given references aren't really helpful and I can't find a good hand reference.
I'm trying to plot how the shadows would go before colouring, which is actually the thing I'm trying to practice.

>> No.3897936

>>3897929
Gesture drawing is NOT CONSTRUCTION.

Construction is for POSE.

Gesture is not supposed to be a finished drawing. It's to understand movement and tension, and flow. It's also a warm up exercise to more filled out drawings.

If you're doing a fully rendered pose, and going for accuracy, spend longer than 5 minutes.

You're completely missing the point of all of this. It's really simple.

Gesture: warm up and capturing movement, tension and flow of body contours, and things like center of weight.

5 minute drawings: capturing a pose, and contour, or studying specific parts of the body, like a shoulder, or knee, or hands and feet.

Longer drawings, usually we did half hour and multiple hour sessions: full rendering and lighting. Focus on the full figure.

>> No.3897939

>>3897837

Study more figure/proportion before adding details like anatomy/muscles.

>> No.3897941

>>3897936
steve huston would beg to differ

>> No.3897948
File: 490 KB, 1415x949, witchwhoreas.jpg [View same] [iqdb] [saucenao] [google]
3897948

so the story behind this is i decided to ACTUALLY draw something and finish it this time so i started drawing a sexci witch lady on a br00m but then i accidentally merged the lineart layer with the color layer WITHOUT coloring the lineart so i tried salvaging it and then realized that her neck and spine didnt connect and that i cant draw hands so i tried making her a cheap street whore instead and it turned out shitty and unfinished like everything i draw. rate please

>> No.3897968

>>3897948
Do more gesture drawings and think about anatomical forms. That should help with your chicken scratch too. It's okay to be loose but you need to be fluid at the same time.
This drawing lacks form. Imagine your whore transparent. Draw through your whore and compare it to some references or loomis drawings.

>> No.3897973

>>3897968
r u just saying that or is that genuine advice. im asking because if it is genuine i WILL take that advice and gesture draw

>> No.3897983

>>3897973
>>3897973
Im not him but this is solid advice. Also try not to miss the point of gesture drawing. Its about training your eyes to see "movement", which is a design principle, within the human body. Its not about drawing wiggly stick people.

And yes study form too. Your drawing is flat and doesn't give ant indication of depth or dimension.

>> No.3897984

>>3897983
>>3897968
ok thank u two
here are my other drawings in the thread if u want to give me more advice (which WILL be appreciated to the maximum capacity advice can be appreciated): >>3897850 >>3897652
again thank u. love u. bye.

>> No.3897988
File: 197 KB, 785x764, CLIPStudioPaint_2019-04-18_22-23-55.png [View same] [iqdb] [saucenao] [google]
3897988

Are these Mission Hill heads (traced deconstructions on top) on-model (eye is outside of eyeball since that's what Baxter does and it's apparently something that happens in anatomy)?

>> No.3898010
File: 21 KB, 270x321, 1554072904190.png [View same] [iqdb] [saucenao] [google]
3898010

what is the deal with all these namefags?

>> No.3898013

>>3897936
I don't know what I'm doing anymore. Are my 2 minutes drawings not gesture drawing, then? Do I need to practice actual gesture drawing if I'm already seeing some improvement with whatever it is that I've been doing so far? Can I use construction on 5 minutes drawings?

I don't think Huston's examples on the gesture chapter are any simpler than my drawings but can you post an example of what actual gesture drawing looks like?

And again, where do I go from here then?

>> No.3898015

>>3898010
tumblr trannys that can't into anonimoos

>> No.3898016

>>3898010
it's fun
at least for me, i don't knoiw who jevin and shotta are

>> No.3898019

>>3898015
it's more coming from people making stupid names for file names in video games
like and such as the gamesdonequick and oneyplays

>> No.3898020

>>3898010
im just visiting

>> No.3898034
File: 253 KB, 706x1022, cho method 1st attempt resized.png [View same] [iqdb] [saucenao] [google]
3898034

>>3895367
Was reading the pdf of the Frank Cho beautiful women book and decided to give the basic head a shot, I can tell some stuff like the eyes are off, not quite sure what the best method to fix is.

>> No.3898039

110 boxes done

140 boxes to go

Just neck me now hombres

>> No.3898043

Is it possible to git gud without doing drawabox? I don't want to draw thousands of boxes and be miserable.

>> No.3898044
File: 124 KB, 1101x1199, Capture.jpg [View same] [iqdb] [saucenao] [google]
3898044

>>3897781

>> No.3898047
File: 41 KB, 649x1016, Capture.jpg [View same] [iqdb] [saucenao] [google]
3898047

>>3897382
i cant redline you because the issue isnt anatomy, its proportion and id have to move too much stuff

>> No.3898054

>>3896810
you are supposed to do like 5-10 each day and do other exercise

>> No.3898056
File: 216 KB, 500x575, 1555437338367.png [View same] [iqdb] [saucenao] [google]
3898056

>>3898047
the whole thing is fucked up beyond saving desu

>> No.3898057

>>3898054
I just powered through 50 of the things.

I could swear that he recommended doing the challenge before progressing.

I'm off to sodoku.

>> No.3898058
File: 99 KB, 1424x1243, Capture.jpg [View same] [iqdb] [saucenao] [google]
3898058

>>3897358

>> No.3898062

>>3897298
no

>> No.3898068

>>3898057
weird I did remember he said MANY time on reddit to chew it slowly and doing like 50-100 each day is counterproductive
as you should freehand draw them, reexamine them through checking the VPs and learn from them

>> No.3898073
File: 123 KB, 1210x1158, Capture.jpg [View same] [iqdb] [saucenao] [google]
3898073

>>3896759

>> No.3898074
File: 82 KB, 1080x1277, Capture.jpg [View same] [iqdb] [saucenao] [google]
3898074

>>3896156

>> No.3898078
File: 661 KB, 1913x1435, IMG_20190418_203901_764.jpg [View same] [iqdb] [saucenao] [google]
3898078

Just finished this up, any critiques would be nice~

Already know i fucked up the orientation of the dudes hand btw

>> No.3898080
File: 48 KB, 300x176, 5f8.png [View same] [iqdb] [saucenao] [google]
3898080

is that time heh

>> No.3898082

>>3898043
yea you can improve drawing anything, your ceiling will be shorter grinding on your own I think. Im still beg and I just grind nonstop heads/faces but I notice improvement is existent even if it's a little. I look at people irl in the eyes or note facial landmarks. Can't wait to start studying limbs and torsos the same way hopefully graduate from beg within 2 years

>> No.3898086
File: 425 KB, 1360x1187, kil me gesturd.png [View same] [iqdb] [saucenao] [google]
3898086

i am so bad at gesture drawing! i feel like i am missing the point. should i use more references? help!

>>3898080
lole!

>> No.3898090

>>3898086
>i feel like i am missing the point. should i use more references? help!
mate you use ref as much as you can for figure study at your level
I recommend doing 1-2 croquis per day or more

>> No.3898094
File: 672 KB, 1080x1417, IMG_20190418_205304.jpg [View same] [iqdb] [saucenao] [google]
3898094

Had an artistic block but reading one punch man motivated me, time to draw some dynamic action

>> No.3898098

how should I prepare for my first painting class this summer?

>> No.3898099
File: 16 KB, 235x176, 1492309114472.jpg [View same] [iqdb] [saucenao] [google]
3898099

>>3898073
could you teach me draw the features of the face?i'm have some trouble with that

>> No.3898107
File: 48 KB, 452x361, 8sturd.png [View same] [iqdb] [saucenao] [google]
3898107

>>3898090
where 2 find references?

>>3898099
CUTE PIC!!!! LOLE!!!!

>> No.3898109

>>3898107
http://www.onairvideo.com/photo-archive.html
https://www.youtube.com/playlist?list=PLOq-SnwbtX9sSbIO9UX-tDSOuUvoEPv_s
https://www.youtube.com/watch?v=NSvq8FaU7vA&list=PL7EWYwaF6E-Exv72kVT4yYJM2lX-Xf66I
https://www.youtube.com/watch?v=8lt0gibU_88&list=PL7EWYwaF6E-FZ8JiBlz2tF1DQUCw-GCmn

>> No.3898111

>>3898099
i cant teach you that. You should check the proko channel.

>> No.3898119

>>3898109
Any non nude?

>> No.3898121

>>3898119
the last playlist is supposed to be non nude

>> No.3898122
File: 2.97 MB, 720x404, 1555567289178.webm [View same] [iqdb] [saucenao] [google]
3898122

>>3898094
holy shit this is the reason why i still come to this hell hole

>> No.3898127

>>3898078
Pls helparino

>> No.3898134

>>3898122
post your work

>> No.3898143

>>3898111
oh fuck

>> No.3898158

>>3898121
kek

Apparently it's not available in my country due to copyright bullshittery.

>> No.3898161

>>3898158
You sure ?
the first vid is violated copy from here too but the rest work fine
https://www.youtube.com/watch?v=SngdNVI3w48&list=PL7EWYwaF6E-FZ8JiBlz2tF1DQUCw-GCmn&index=2

>> No.3898165

>>3898161
Thank you for spoon feeding me my man.

I don't know why I didn't just do it myself.

Now you've got me telling myself I can be a better version of me. Thank you for the wakeup call.

>> No.3898169

>>3898094
Pretty rad
>>3898122
Don't be a bully.

>> No.3898181
File: 238 KB, 1024x1348, b.png [View same] [iqdb] [saucenao] [google]
3898181

>> No.3898193
File: 6 KB, 300x168, images.png [View same] [iqdb] [saucenao] [google]
3898193

>>3898013
You move onto more advanced drawing, and incorporate gesture into them. You're learning how to imply movement, and apply pleasing to the eye flow to figures. It's not a learn then forget thing to do - you build on it.

Gesture is simple. It's breaking down the figure to the simplest form to indicate what the gesture is, like "throwing", or "kicking". It's exploring the form in different angles, so later, when you're building a more finished composition, you have familiarity with form and movement. It's looking at a composition, and remembering *that time with that model where there was that cool curve going from the arm, through the hips, down through the legs."

The next step is to start applying it to poses, to make them more interesting and pleasing to the eye.
If someone can look at the drawing, and can tell what the figure is doing, you did all you need.

Best case, find a local college to take a figure drawing class. Studying it on your own is way harder. You need a teacher there, in the moment, to help guide you. It's one of the few art education things that isn't really possible to study outside of a life studio. If you can't take a class, go draw real people doing things like construction, or dancing, or sports, and just capture what they're doing, focusing on the gesture. Random photos really don't cut it, especially if you don't really know what gesture is, or what a good reference would be. If you can only use photos, choose photos of people DOING things, like musicians, or athletes, things like that.

>> No.3898195

>>3897941
I don't care. Every life drawing teacher I had said exactly what I posted.

>> No.3898230

>>3898181
Decent anatomy and decent proportions I wish you anime nibbas wouldn't cheap out on facial features but I understand that's just the genre. I like this pic tho good stuff

>> No.3898234
File: 228 KB, 727x831, Untitled.png [View same] [iqdb] [saucenao] [google]
3898234

Spent the last hour scribbling this. Started inking but about to go to bed.

Rip it apart so I can come to the realisiation that figuring out shapes is better at building people than scribbling scibbles into the shapes I want.

>> No.3898239

>>3898181
Actually her right leg is fucked I was focused on the tits. Just transparency draw that leg right through, and it's facing forward even tho she's slightly tilted

>> No.3898240

>>3898181
leave beg

>> No.3898242

>>3898013
Don't worry what some retard on 4chan is waffling about at you. Trust Steve.

>> No.3898246

>>3898230
Thanks. Trying to keep the faces more simple so i can practice bodies more
>>3898239
Ahh I see it. Will fix it
>>3898240
Not sure if I should. Still feel /beg/ and I see others here who are better

>> No.3898247

>>3898234
Stop scribbling.

>> No.3898258
File: 1.53 MB, 5000x3549, lelouche.jpg [View same] [iqdb] [saucenao] [google]
3898258

ref from the ed

>> No.3898259

>>3898258
>>3891104

>> No.3898262

>>3898258
based hobo

>> No.3898266

>>3898047
>>3898073
thanks anons
>>3898056
:(

>> No.3898308

>>3897298
yes

>> No.3898311

>>3897298
maybe

>> No.3898313
File: 476 KB, 739x855, 28196c86d7d243a157fb9f11d2bdc26b.png [View same] [iqdb] [saucenao] [google]
3898313

WIP... I'm lost. How do I prevent myself from over-rendering?

>> No.3898334

>>3898313
Give yourself time limits

>> No.3898348

>>3898313
take BREAKS! Just stop working and your brain will reset automatically.

>> No.3898357
File: 116 KB, 1280x720, beetle.jpg [View same] [iqdb] [saucenao] [google]
3898357

>>3896359
Very cool, literal car crabs like this are enemies in that 2002 xcom-clone called UFO: Aftermath. It's jarring that your crab is so detailed but the car is extremely simplified. I'm impressed by your hatching and textures, I just wish the car had them too.

I would have used a ref like pic related (not my work) for the car, you would have been able to practice drawing a ''proper'' car at the same time. I would love to see more of your work in the future

>> No.3898417

>>3898313
Be aware, catch yourself before or in the act of over rendering, and stop yourself. Awareness is the first step toward breaking a bad habit.

>> No.3898427
File: 100 KB, 396x649, A3C0633F-A443-45DE-BBCF-461205D3B501.png [View same] [iqdb] [saucenao] [google]
3898427

>>3898044
Shooting motion. The leg is held in front of her body and coming towards the viewer.

>> No.3898429
File: 230 KB, 1024x1348, a.png [View same] [iqdb] [saucenao] [google]
3898429

>>3898181
newer version

>> No.3898434

>>3898078
Interesting shading, I like it. The old guys tumb is on the wrong side of his hand. Also work on your construction. Proportions are good enough but the anatomy and shape of the skulls and hands is pretty rough. Your line quality could also be better. It's a bit inconsistent and shaky.

>> No.3898544

>>3898247
why

>> No.3898562
File: 599 KB, 1541x1901, Scan0005.jpg [View same] [iqdb] [saucenao] [google]
3898562

Really really happy how this one turned out :D

>> No.3898576

>>3898562
The rib cage should be closer to the hips. Looks like hes got 7 extra vertebrae.

>> No.3898577

>>3898576
longboi spine aesthetics

>> No.3898587

>>3898544
why not

>> No.3898588
File: 212 KB, 1600x1200, face.jpg [View same] [iqdb] [saucenao] [google]
3898588

what can i do better?

>> No.3898590

>>3898588
Do the rest.

>> No.3898609

>>3898588
Calm down with the spazzy scribbles.

>> No.3898613

>>3898588
define shadows and lighting more, also the chin is too long

>> No.3898616

>>3898427
Kicking foot should be larger because of perspective and the arms and body should be smaller, definitely the right arm, unless it is just sticking straight up and not back. I like how you did the face, that 70s anime style is cute.

>> No.3898650
File: 115 KB, 500x410, Tsubasa.jpg [View same] [iqdb] [saucenao] [google]
3898650

>>3898616
LOL good one anon

>> No.3898660

>>3898650
Captain Tsubasa has created it's own perspective and anatomy style.

>> No.3898690

>>3895857
The way you’re constructing those is good as an excercise, so yes. Try doing those from photo or mirror reference as well and you’ll get a feel for how to make them appear more natural.

>> No.3898691

>>3897244
shit criticism

>> No.3898692

>>3897118
Love those faces. You probably already know this but you’d benefit from focusing on figures and anatomy for awhile.

>> No.3898731
File: 226 KB, 1637x825, vilppu.png [View same] [iqdb] [saucenao] [google]
3898731

>>3898690
Thank you very much!

Does anyone know what Villpu means when he talks about "the pinch and stretch as the forms bend and twist" here? I've drawn out the contours but they still feel really abstract and I don't know how and why they create those little ridges you see (in pink usually).

>> No.3898852
File: 20 KB, 428x277, CLIPStudioPaint_2019-04-19_16-06-15.png [View same] [iqdb] [saucenao] [google]
3898852

>>3898731
is it this?

>> No.3898858
File: 21 KB, 538x352, CLIPStudioPaint_2019-04-19_16-12-20.png [View same] [iqdb] [saucenao] [google]
3898858

>>3898852
Or this?

>> No.3898873
File: 496 KB, 1936x1854, IMG_20190419_155711_edit_edit.jpg [View same] [iqdb] [saucenao] [google]
3898873

Need help on anatomy

>> No.3898883
File: 381 KB, 2411x900, blh.jpg [View same] [iqdb] [saucenao] [google]
3898883

2ish on-and-off month "progress".
going to be doing gesture drawing now..going to be...drawing...gestures....

>> No.3898888
File: 468 KB, 1080x730, Screenshot_20190419-133119_Gallery.jpg [View same] [iqdb] [saucenao] [google]
3898888

Dont really know what to add other than id like some criticism for this sketch i made a while ago

>> No.3898890

>>3898888
you jerk you stole my numbers

>> No.3898895

>>3898873
learn gesture and do croquis cafe sessions everyday

>> No.3898898

>>3898895
that's not anatomy anon
try looking at plates and the "Sculptor's Guide to Drawing Anatomy"

>> No.3898922

>>3898898
not him but your anatomy is gonna be stiff as fuck without gesture

>> No.3898932
File: 1.18 MB, 3900x1984, DIGITALPAINTING_TERM01_WK08_2.jpg [View same] [iqdb] [saucenao] [google]
3898932

I've been told multiples workflows to paint materials yet I don't manage this at all.
Starting with forms? Tried and failed. With laying down the shadows first? Failed again. Light? Same shit.
How the hell do I do this? What's a good workflow for this exercise?

>> No.3898935
File: 995 KB, 1314x900, 7165384A-3530-432D-BFE8-C0B9C346EFCC.jpg [View same] [iqdb] [saucenao] [google]
3898935

>>3898650
>>3898660
Despite being a fan of the series I do have to admit the art quality ranges from pretty ok to inconsistent to bad.

The author really prioritizes gesture and exaggeration at the expense of everything else. Sometimes his stuff can look good though when he pays attention to proportions and anatomy as well.

>> No.3898939

>>3898731
Yeah he's saying try to imagine it as a real, three dimensional object, some sort of elastic solid. If it bends, one side must stretch, the other contract/fold/pinch.

>> No.3898941
File: 382 KB, 1600x1101, Amygdala_Artwork.jpg [View same] [iqdb] [saucenao] [google]
3898941

>>3896628
Bloodborne reference

>> No.3898946
File: 188 KB, 712x1600, leonard-baskin_hydrogen-man.jpg [View same] [iqdb] [saucenao] [google]
3898946

>>3898941
reminded me of this guy's art

>> No.3898955

>>3898941
lol are you saying my artwork looks like amygdala?

>> No.3898958

>>3898955
The anon here was, I assume >>3896618
I was just answering the post asking what it meant.

>> No.3898968
File: 94 KB, 818x412, CLIPStudioPaint_2019-04-19_17-25-04.png [View same] [iqdb] [saucenao] [google]
3898968

>>3898939
So like this?
If so, how do the stretching and pinching/contracting work?
It feels like he drew the forms and then symbol drew pinches and stretches [stretch doesn't have any folds drawn, pinch is >>3898858 (?)], specifically on that one I labled "kinda abstract."

>> No.3899067
File: 325 KB, 1000x763, 18-04-2019 pastel figure practice .jpg [View same] [iqdb] [saucenao] [google]
3899067

Hit me with EVERYTHING you've got guys. I know it's trash, I need to hear why.
Although if you're going to just say study fundies, I am I am. Going through vilppu, loomis, and some other books I have lying around. Looking for more specific feedback I guess, maybe about using pastel or the drawing itself.

>> No.3899099

>>3899067
her ankle is detached from her shin
you can easily define the fingers more with the lighting you have using blacks
left arm seems short and also fat
etc

>> No.3899109

>>3898968
I'm not really sure how to explain it I guess. Have you ever made bread? Imagine a nice soft bread dough, if you just sort of plop it around. Or like find images of fat fucks doing yoga. you'll see how rolls gather on the contracting side, and stretch out into a smoother surface on the other lol.

>> No.3899112

>>3899067
Put as much attention into the full figure as you did the nipple.

Especially the face.

Skin has more color than white, peach, and black. Don't use black on the figure at all - it's not there in real life or in photos. Learn to see the color and values that are really there.

Don't scribble hair. It has form, shape, volume, and lighting. Capture that.

Don't use black, except sparingly, and ONLY for the darkest value in the piece. Use color and values.

Work on capturing the contour.

Commit to a style, if you're going to outline part of the figure, do all of it.

Study value. It's all over the place here. The yellow mass in the background completely throws the composition off, isn't needed.

Nipples don't point in the same direction. If you see one straight on, the other will be in profile.

Don't cheat and scribble in large areas. If you can't make something that's interesting to look at, leave it blank. Every square inch should be done purposefully and get attention as every other.

Not a complete waste of time, but you need a lot more study.

>> No.3899113

>>3899067
I would seuggest using a dark red for the shadows on skin. Black tends to look like filth.

>> No.3899117

>>3898562
Pay more attention to the transition of the diaphram to the hips. It's not a flesh tube, it's a system of muscles and skin and organs. They have distinct shapes.

Draw the damn crotch.

It's a good start. Keep going. Pay as much attention to the whole figure as you do the breasts. Look at what's actually there, not what you think is there.

>> No.3899121

>>3898313
You need to focus more on the drawing. Those eyes...no. Just no. You have major issues all over the body. You're putting the cart before the horse here. Get the underlying drawing right, then color it.

The upraised arm. C'mon. You know wrists don't look like that. Put the work in.

>> No.3899124

>>3899113
Dark red? Why? Honestly curious why you think that's the right choice.

Me, I'd go with cooler colors, like purples, browns, greens. That's what is really there, in life. A warm dark red indicates heat, or red environmental light, like a rimlight from a fireplace.

Shadows in skin should be cooler in temperature, the highlights warmer. Depending on context, of course.

The whole idea is the illusion of depth. The juxtaposition of cool vs warm helps do that - and the juxtaposition of primaries in the eye. A vastly simplified example is how old school 3D worked, with the red and blue lenses - the eye struggles to see both colors at the same time, so it quickly focuses back and forth between the two, and the slight offset and the fast focus creates depth and volume. So, if you offset a warm red with a cool green, you get a 'pop" of depth.

>> No.3899149

>>3899109
What do you mean by "plop it around?" Like just slapping it?

>> No.3899156

>>3898888
The forearms seem kind of stubby in the left sketch. The extendend arm especially suffers from snowman syndrome. Try to focus more on the asymetry like you did in the center one.
The center is the best. I think the arm thats pulled back would probably be a bit smaller but whatever.
The perspective on the leg in the right is real weird. It looks like you ran out of paper so Im guessing thats why it is the way it is. For a kick like that though, the entire upper body is going to be tilted. The pose you have doesn't really make sense or display any movement. A kick (or any other movement) involves the whole body not just the leg. Center sketch shows weight, the other two dont and it shows.
Look at some limbs in perspective and don't forget gesture. Be more like center sketch.

>> No.3899157

>>3899112
>Put as much attention into the full figure as you did the nipple.
>>3899117
>Pay as much attention to the whole figure as you do the breasts.
Oh Anons, never change.

>> No.3899168

>>3899124
You're right but wouldn't you still choose a color close to red even if it was on the cooler side? I suppose in the case of this pic red would be a bad choice given she's sitting on a blue blanket.

>> No.3899171
File: 18 KB, 872x836, cream.png [View same] [iqdb] [saucenao] [google]
3899171

How do I construct lads
I can't fucking draw feet lads

>> No.3899174

>>3899157
I didn't say not to draw breasts, fap monkey.

>> No.3899177

>>3899168
A cool red is basically purple. "Dark red" isn't purple, but it's just semantics. He should be using cooler colors in the shadows, not warm.

And purples and red that are towards the purple spectrum could work better with a blue blanket, although the subtlety is probably above his skill level. Better to just stick to basic color compositions at the beginner level.

>> No.3899189

>>3899174
I just realized how it could be misinterpreted. I was laughing at how Anons are pervs that can draw tits that are much better than the rest of the body.

>> No.3899353

I can't fucking into gesture aaaaa I always end up making super stiff deformed silhouttes they don't look flowy and three dimensional like whatever the fuck Vilppu's doing on the videos I'm watching... Am I too retarded to be able to analize what he does and replicate it? I just don't understand the rhythm and the pinch and the flow...

>> No.3899355
File: 772 KB, 3900x1984, DIGITALPAINTING_TERM01_WK08_2-1.jpg [View same] [iqdb] [saucenao] [google]
3899355

>>3898932
Help?

>> No.3899356
File: 696 KB, 1441x832, 1554425767764.png [View same] [iqdb] [saucenao] [google]
3899356

>>3899353
do some critical thinking when you examine someone's body and really think of the anatomy
study proportions

>> No.3899373
File: 2.17 MB, 2988x3735, IMG_20190419_234455_624.jpg [View same] [iqdb] [saucenao] [google]
3899373

Is it cheating to use poses I found online for my artwork? I made this using a pose I found from this site
http://reference.sketchdaily.net/en
and I'm pretty happy with it, but I'm not sure if I can consider it legitimate or not now

>> No.3899378

>>3899356
how do you do that on timed exercises though?

>> No.3899457

>>3898731
go grab some socks out the drawer, roll up a pair twice and stuff them into a single sock and hold/tie the end. now move those balls about like in your image and look where it pinches and stretches. should help you understand

>> No.3899458

>>3899378
you don't
the point of timed exercises is slowly improving
if you combine the two you'll improve faster

>> No.3899461

>>3899373
Its legit, No one owns a pose but if you want to get better you should try understand it and change it so you get a better understanding and can make shit up better. if a pose isnt working you can just take a photo of yourself doing the pose and work it out that way. or a small video and screenshot the picture of the pose when your in position

>> No.3899469
File: 1.21 MB, 3000x2444, Sketchbook.jpg [View same] [iqdb] [saucenao] [google]
3899469

Pic related has been my progress through a sketchbook over the last month. Top line was all about 2 months ago, before I got my current sketchbook, and bottom is a couple things I drew this week. Everything in between was mostly blank heads and geometry, so I left it out. I think I'm improving. By no means good, but I'm enjoying my progress.
Anyways, besides my shameful humblebragging, I want to know if a helpful anon would tell me what I fucked up about the nose and eyes in the pic of the girl, and how in the fuck capes work for the guy to the left of her.

>> No.3899471
File: 833 KB, 720x1280, Screenshot_2019-04-19-21-28-23.png [View same] [iqdb] [saucenao] [google]
3899471

>>3899469
Also, I was thrilled when my phone detected a face while I was trying to snap this pic.

>> No.3899512

>>3899469
Draw from reference. Stop petting your lines.

>> No.3899520

>>3899512
Those most recent 2 were actually drawn with references, I'm just piss poor at judging proportions, I guess.
As far as the chicken scratching goes, yeah I need to stop doing that. Thanks.

>> No.3899521 [DELETED] 

>>3898692
Yea I wish I could grind that stuff out as much, I'll give it an actual try with focus for a while

>> No.3899523
File: 265 KB, 729x516, christ head.png [View same] [iqdb] [saucenao] [google]
3899523

Haven't painted for probably over a year, would really appreciate some insight on this crucifixion work

>> No.3899525

>>3899523
Looks deform.

>> No.3899527

>>3898692
Yea I wish I could grind that stuff out as much, I'll give it an actual try with focus for a while. thank you, i appreciate it.

>> No.3899528

>>3899099
>>3899112
>>3899113
THANK YOU. I will study and work hard and post more later.

>> No.3899604

>>3899355
I have to do it without texture brushes and desu I really can't manage it, just textures on spheres, idk how to start with it. Five hours later, I'm asking for help again.

>> No.3899689

What software do you recommend for generating 3d reference models beside desing doll?

>> No.3899878
File: 707 KB, 2048x2048, 1555733171839.jpg [View same] [iqdb] [saucenao] [google]
3899878

Its a really simple drawing, but i like the aesthetic, any critiques?

>> No.3899882
File: 72 KB, 1200x959, 61S25NvEwML._SL1200_.jpg [View same] [iqdb] [saucenao] [google]
3899882

what's the best way to store loose paper? I want to buy a load of cheap printer paper but managing it all would be hell
I'm guessing a binder or something but if there's a better way I'm all ears

>>3899878
nice and clean, nice lines

>> No.3899900

>>3899878
Cute dog, nice lines

>> No.3899912

>>3899882
Keep it in the box, and pull a sheet out when you need it.

>> No.3899918
File: 2.95 MB, 4128x3096, 1552663549900.jpg [View same] [iqdb] [saucenao] [google]
3899918

>>3899912
I meant more like how you'd manage all of the finished drawings and sketches
pic related seems like a good idea

>> No.3900007

>>3900005
new thread

>> No.3900582

>>3896713
You absolutely need some discipline dude, this is straight juvenile tier

>> No.3900585

>>3896847
Sounds to me like you need to work on building self confidence more than you need on your drawing, this isn't half bad at all

>> No.3902097
File: 207 KB, 1078x626, PERSPECTIVE_TERM01_ROOMCUT1.jpg [View same] [iqdb] [saucenao] [google]
3902097

Room Cutaway, first time using 3D I guess.

>> No.3902344

>>3898932
>>3899355
>>3899604

You are focusing way too much on workflow when you clearly have bigger problems. Workflows just make things quicker or slightly easier, you should be able to do the texture in any workflow. You are not failing because of workflow.

It seems like you have a lot of truble just wraping the texture around a sphere. Have you tried to just copy a texture as is? Because if you can't do that then there is no point in moving to something more complex.
Also, you went directly for textures with patterns and repeating 3d Shapes, have you tried to do the basic textures (like metal, plastic, rubber, concrete, etc) before jumping into these more advanced ones?

>> No.3902491

Is drawing from the shoulder really important for drawing? I had a shrapnel dug out from my shoulder and my shoulder strains very easily now.