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/ic/ - Artwork/Critique


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3724350 No.3724350 [Reply] [Original]

IF YOU ARE A /BEG/INNER IN ART, please use this thread to post pieces for critique or ask for advice. We should not have to make new threads or post in the Drawthread with our fundamental exercises.

Previous Thread >>3717557

Feel free to post even the smallest exercise you have done to show you are still trying, do not give up, make someone proud.

RESIZE YOUR IMAGES TO ~1000 PIXELS:
1)
>screenshot the image and post that instead
2)
>change camera capture settings to something smaller
3)
>send to computer and resize in MSPaint

READ THE STICKY if you need guidance when you haven't even started

Sticky: https://docs.google.com/document/d/1uwaXKU7ev6Tw_or__o8ARpUb6r2rCZYJGqwSFV9AD98/edit#bookmark=id.15jx3pyuimvj

TRY TO GIVE PEOPLE SOME FEEDBACK - many studies are left unreplied, which is a bit sad and can be quite demotivating for the people that try their best to improve, but are left directionless.

REMEMBER, if you've just started out you work will not be good, it doesn't need to be, just get in to the swing of actually drawing, and learning how to study. Most of all, enjoy it.

"Success is no accident. It is hard work, perseverance, learning, studying, sacrifice and most of all, love of what you are doing or learning to do."

>> No.3724351
File: 20 KB, 805x260, hands.png [View same] [iqdb] [saucenao] [google]
3724351

Reposting.

Could someone tell me how to make my hands look more like hands and less like spaghetti?

>> No.3724357

>>3724351
right hand looks fine, left only has 4 fingers. Try doing the pose with your own hand

>> No.3724361

Does it get better, bros? The beginning must be the hardest part, right? I'm trying to tackle 50 different concepts at once and for an indecisive person like me, it's confusing as hell.

I guess I'll just continue to construct over references, practice gesture, and continue reading. I don't know what else to do.

>>3724351
Maybe try constructing each finger joint to joint, if you're not doing that already.

>> No.3724375
File: 1.19 MB, 2448x3264, IMG_20181216_223818214~2.jpg [View same] [iqdb] [saucenao] [google]
3724375

Any critique appreciated. Also does it help to do +10 minute figure drawing studies or should they be kept relatively short?

>> No.3724381

>>3724375
Murky lights and shadows, i.e. under the jaw/neck, under what I assume is a hood. The eyes are reflective and aren't just dark.
The cast shadow on the nose and lips seem too big and also lazily penciled in.

Proportionally, lips are at a weird angle, jaw line doesn't look real. Neck is too long.

Form wise, eyes don't look 3D. They are round and your shading doesn't covey it. Also, missing the bottom of top eye lid + top of bottom eyelid.

"Also does it help to do +10 minute figure drawing studies or should they be kept relatively short?"
Well what is the point of the figure study? If it's just gesture/roto bean/blocking out the main shape, then < 10min is fine.
If it's a detailed form study, you bet your ass you should take some time.

>> No.3724409

Will loomis teach me how to copy drawings with out actually copying it ?

>> No.3724417

>>3724237
thanks anon, I really appreciate it. I'll work on expressions.

>> No.3724480
File: 375 KB, 658x308, AF115D93-7056-41EC-9777-CF81EBB13711.png [View same] [iqdb] [saucenao] [google]
3724480

oh my fucking god it was supposed to be a simple practice figure with a 'simple' background. why do i overcomplicate things for myself

>> No.3724490

I have this issue where I start a painting and I paint around for say 2 hours, after which point I have no idea how to continue.

Is it worthwhile to try and push myself and say invest 5 hours into a piece? Does turd polishing have any benefits, or am I better off just starting a new painting?

I really don't have a clue how people can invest 40hours into a painting.

>> No.3724496

>>3724480
Perspective of background makes no sense given foreground.

Anatomy needs lots of work. Buttocks and scapulae do not work like that.

>> No.3724501
File: 563 KB, 1500x1500, elfgirl.png [View same] [iqdb] [saucenao] [google]
3724501

I just need to draw more

>> No.3724502

>>3724480
Shoulderblades too low.

As for the spine, the color and depth of a line will depend on the light that is striking it. Considering the only light source is from the front and its reflection from ibkects behind the man, the spine should appear as nothing more than a slightly darker version of the skin. Use the skin color and adjust the slider to be darker.

>> No.3724506

>>3724501
you need to draw more before you even touch color, yes

>> No.3724512

>>3724506
Imo I should just stop scratching. I spent 40m on that and didnt do anything with layers, so im learning slowly due to lazyness.

>> No.3724514

>>3724351
Fingers have 3 joints, 2 for thumb.

>> No.3724515

>>3724490
Look up guides on youtube or look at real life pictures to inprove something.

>> No.3724518

>>3724361
I'm in a similar boat, you kind of have to learn everything at once and it's overwhelming.
But that's why keeping your drawings and dating them is so important, you look back at your previous works and you can see mistakes that the current (You) would not make.
How long have you been practicing?

>> No.3724523

>>3724512
>40 minutes on that
Yikes!
Commit more time to your work even if it turns out shit, taking more time also makes you more invested in your work, which can encourage you to be more ambitious

>> No.3724526

>>3724523
>spoilers don't work here
YIKES!

>> No.3724541

>>3724480
just stop drawing lmao walk away from the pen

>> No.3724543

>>3724541
fuk u
>>3724502
figured the scapulae were off well do you think theres perspective issues like the other guy says. and it was uuh supposed to be a woman, hence
the tight bun and soft features. does she really look like a man
>>3724496
ugh i already went ver tehips with another guy. trying sitting in the position for yourself

>> No.3724734 [DELETED] 
File: 318 KB, 601x601, 20181217_130101.jpg [View same] [iqdb] [saucenao] [google]
3724734

>> No.3724760
File: 318 KB, 601x601, 20181217_130101.jpg [View same] [iqdb] [saucenao] [google]
3724760

Is it normal to feel awful after every drawing? I wanted to draw something simple and cute but it looks bad and dumb.

>> No.3724782
File: 767 KB, 2400x3000, sketch.jpg [View same] [iqdb] [saucenao] [google]
3724782

I feel like everything waist down of my figure drawing does not progress "naturally" and feels like a chore I just can't get right.

Can anyone help me?

>> No.3724784

nah man that's a nice bird :)

>> No.3724798

>>3724518
Yeah. I keep a folder of all of my practice as well as a sketchpad. I've been practicing for about a month, though a lot of that time has just been watching tutorials.

>> No.3724866

>>3724351
Needs structure.

>> No.3724872

>>3724782
Short legs.

>> No.3724991
File: 199 KB, 637x579, 20181217_160432.jpg [View same] [iqdb] [saucenao] [google]
3724991

>>3724784
Ok I tried another one. Sorry

>> No.3725011

>>3724381
Thanks for this. I'll make notes of these things and do another one that's hopefully better.

>> No.3725048
File: 1.87 MB, 4032x3024, 20181216_003909.jpg [View same] [iqdb] [saucenao] [google]
3725048

Here is my completed vulture study. How did i do?

>> No.3725098
File: 580 KB, 1702x1653, Sketchbook2.jpg [View same] [iqdb] [saucenao] [google]
3725098

Recent sketches, mostly loomis studies and photo reference studies. Experimenting (struggling) with different pen/pencil shading techniques. Critique appreciated.

>> No.3725124

>>3724350
Where can I buy this book?

>> No.3725129
File: 355 KB, 658x308, sunrise.png [View same] [iqdb] [saucenao] [google]
3725129

>>3724480
Here is my shitty attempt Anon. A composition change I did is to open up the forest for the head to put it into the focus of the general area, you already put it roughly into the crossing of thirds, a good job at that. I tried to make the edges of the painting darker and the focus point lighter an adding some dim airbrushing to give the illusion of light. Also added some reflection on the ground and at the glass, the floor appears to be pretty reflective to me but I could be wrong.

My anatomy sucks I admit that I can"t help with that one sadly.

>> No.3725141

>>3724361
I say this as a beginner, so maybe someone more experienced can chime in. It gets easier as you develop passive skills through mileage (accurate measurement and observation of lines, angles and shapes). Tackling overwhelming concepts will be easier and quicker as you develop your muscle memory and visual library. So just keep going at it. My process for anatomy has been: draw general figure > notice weakness in a more specific structure (hands) > grind hands > go back to general figure >repeat

>> No.3725150
File: 774 KB, 1204x1604, long legs.png [View same] [iqdb] [saucenao] [google]
3725150

>>3724782
What >>3724872 said, legs should be roughly the same length as the body starting from the crotch. Otherwise really cute work anon keep it up!

>> No.3725156
File: 156 KB, 790x603, file.png [View same] [iqdb] [saucenao] [google]
3725156

>hands literally get worse the more I drawm them
I'm ngmi

>> No.3725164

>>3724782
Yeah again im constantly getting everything waist down really clunky.
>>3725150
Thank you, now its more clear.

>> No.3725215
File: 107 KB, 642x631, birds.jpg [View same] [iqdb] [saucenao] [google]
3725215

birds

>> No.3725247
File: 1.86 MB, 1852x688, stillgoing.png [View same] [iqdb] [saucenao] [google]
3725247

Took a break out of frustration but getting back into practicing proportions. Did one with just a midpoint, no plumb lines or comparative measuring this time. Think I'm slowly getting better but gotta keep going.

>> No.3725317
File: 232 KB, 1000x1000, Yeet_3.jpg [View same] [iqdb] [saucenao] [google]
3725317

What are your thoughts, gents

>> No.3725334

>>3725129
dang this looks way good. i was considering doing what you suggested with the trees but i thought it would be too U shaped guess ill have to do it again. and i figured the rest would need some more touch up work.

thanks for the suggestions. will be employing these and putting more effort into this

>> No.3725336

>Then you suffer from symbol drawing. This means you draw your idea of reality instead of what's actually there.
I don't understand these mental games. I personally FEEL like I draw shapes and lines and am able to analyze the shapes and lines that make up shit but how do I know for sure that's what I am doing?

>> No.3725339
File: 2.54 MB, 1920x1080, bankboy.png [View same] [iqdb] [saucenao] [google]
3725339

just finished this what do you think?

>> No.3725343
File: 3.33 MB, 4032x3024, E8A8974C-7F9A-408A-AB7E-33B515E7E590.jpg [View same] [iqdb] [saucenao] [google]
3725343

Still working on it. I see something wrong with it but I wonder if its easily noticeable.

>> No.3725350

>>3725343
This would benefit from some harder edges in some places.

>> No.3725398
File: 135 KB, 500x500, dont give up.jpg [View same] [iqdb] [saucenao] [google]
3725398

Looking to get past symbol drawing by attempting to copy Picasso's upside down painting and the like. Anyone have tips for getting past symbol drawing, or recommendations for good pictures to practice replicating.?

>> No.3725402

>>3725398
any picture should work, just flip it upside down like you would the picasso.

>> No.3725433

Is there a overall technique for gesture other than line of action? Looking at a ton of different artists and they seem to do it completely differently. Some do forms (proko), others do a bunch of squiggles or stick figures. Is there a "best" way to practice?

How do you guys do it personally?

>> No.3725448
File: 57 KB, 176x167, why.png [View same] [iqdb] [saucenao] [google]
3725448

First post on /beg/
I am really, really, having a hard time trying to think if hogarth was the right or wrong decision for learning from, because some of the drawings in his books are a bit fucky
Is his figure drawing and his anatomy book alright? Or are there better alternatives?
I just need some advice for knowing if I'm learning from the best sources

>> No.3725457
File: 213 KB, 1200x1191, 1531371490433.jpg [View same] [iqdb] [saucenao] [google]
3725457

>>3725448
if u wanna draw jojo characters go for hogarth
if u wanna draw normal people go for loomis
if u wanna draw like a chad go for bridgman

>> No.3725463
File: 308 KB, 1368x2048, watercolors.jpg [View same] [iqdb] [saucenao] [google]
3725463

>>3724350
First serious attempt to use watercolors. I really like them btw.

>> No.3725469
File: 1.30 MB, 756x600, Capture.png [View same] [iqdb] [saucenao] [google]
3725469

>>3725457
Alright, I'll try to lay out what I want to draw
I want to shoot for a style similar to the middle part of steel ball run, think of pic related
Would using both hogarth and loomis and maybe hampton at the same time be good to have at least a wide array of body types whilst getting good figures like these?

>> No.3725478
File: 771 KB, 1080x1399, IMG_20181217_212624.jpg [View same] [iqdb] [saucenao] [google]
3725478

Only read the beginning of Hampton and I already feel like an old master after that ribcage-hips-spine explanation

>> No.3725481
File: 172 KB, 1500x579, meme-man.jpg [View same] [iqdb] [saucenao] [google]
3725481

>>3725457
Bridgman's shit is 100% fucked up. Stop spreading this disinformation.

>>3725469
You are on the right track

>> No.3725486

>>3725481
Thanks, although, can you elaborate on why bridgeman is not good?
Is it something wrong with the instructions or the practices given by bridgeman?
I'm just curious to understand a lot of the author's offered here. I'm already confused enough if loomis is a meme and not a meme at the same damn time

>> No.3725489

>>3725478
looks good anon so far, maybe the figure on the top left has a bit of a wonky right thigh?

>> No.3725490

>>3725481
How is the middle pic supposed to be useful? The simplified blocky forms on the right can be studied whereas that mess of rendering in the middle is useless. Whoever made this is a brainlet

>> No.3725497

>Buy artist equipment under the impression that I will force myself to learn if I invest alot of money into it.
>Now have $600 worth of pencils, graphite, charcoal, literally thousands of pieces of sketching paper, a dozen books and an entire desk + easel that I will never use.

FUCK. ALL I WANTED TO DO WAS LEARN TO DRAW!

>> No.3725500
File: 290 KB, 534x411, Capture.png [View same] [iqdb] [saucenao] [google]
3725500

>>3725448
I'll continue this post again by posting pic related to let you guys see what I feel is weird about hogarth
>>3725497
bitch what the fuck

>> No.3725501

>>3725481
christ, imagine being this unintelligent. ngmi

>> No.3725504

>>3725497
You could have started with some no. 2 pencils, some bic cristals and a stack of copy paper, now you're likely going to stress yourself and burn out and you have no one to blame but yourself.

>> No.3725509
File: 30 KB, 488x564, bridgfoot.png [View same] [iqdb] [saucenao] [google]
3725509

>>3725486
>why bridgman is not good

He "abbreviates" everything to the point where it's complete visual jibberish and anyone that's actually drawn through his books like I have knows this. Sure, you'll get the odd good image here and there (his hands book isn't all bad) but in general? Yikes.

>>3725490
That's kind of the joke, it's Erik Gist's "Bridgman Studies" and they're about as far removed from actual Bridgman material as is possible.

Both Erik Gist and Stank Prokopeño's redundant, damage control-laden explanations for "how the FUCK am I supposed to study THIS!?" boils down to "just look at photographs that sort of look like the pictures, bro!" and if you've ever opened up a Bridgman book in your entire life you'd see why that is. What's missing from either of their lectures on the subject is a particularly enthralling reason WHY anyone would want to study from Bridgman when alternatives exist.

I'm sure Bridgman was a fine teacher in life, in a classroom, such that his reputation has preceded him in death for the worse and has given his dated literature a free pass despite it being of dubious quality.

>> No.3725510

>>3725509
I really wonder what goes through the heads of these morons when they type this shit out. Seriously.

>> No.3725513
File: 593 KB, 960x1424, Opera Snapshot_2018-12-18_000612_deadoftheday.blogspot.com.png [View same] [iqdb] [saucenao] [google]
3725513

>>3725509
How much of a brainlet are you? Yikes my man.

>> No.3725516

>>3725481
Bridgman actually has some good ideas about constructing the form, it may *look* screwy but there's actually useful stuff to glean. He helps you to understand the mechanics of joints and muscles by making them into big, blocky mechanical structures.
>>3725448
>>3725500
Hogarth doesn't exactly do 100% realistic anatomy, it's idealized and exaggerated, but the artist's interpretation of the body can help you to understand the body's structure and mechanics.
It highlights and simplifies the structure and forms, thus making them easier to see and conceptualize. You should probably pair it with photo and realistic references for best effect.

>> No.3725521
File: 63 KB, 519x603, MUH TONAL REPRESENTATION.png [View same] [iqdb] [saucenao] [google]
3725521

>>3725510
>another non-argument from a typical low-IQ Bridgmongoloid

>>3725500
There's almost everything there, nothing particularly weird about it.

Left:
anterior, medial and posterior deltoids, biceps, triceps, extensor carpi radialis longus, brachioradialis, trapezius, latissimus dorsi, sternocleidomastoid

(not shown: brachialis, most extensors/flexors)

Right:
gluteus maximus, gluteus medius, tensor fascia latae, vastus lateralis, rectus femoris, biceps femoris, gastrochnemus, soleus, peroneus longus, achilles tendon and so on

Nothing Hogarth draws is even close to 100% photorealistic, but it's a hell of a lot better than stuff like (pic)

Choose Hogarth and embrace the power of the surreal. Just for the love of God don't bother with his head drawing material.

https://www.youtube.com/watch?v=vDOj9XEezDQ

>> No.3725522

>>3725521
>it took him that long to google muscles of the arm
yikes

>> No.3725524

>>3725516
oh shit, both sound interesting
>>3725521
>>3725522
Before you guys argue, I'll continue with hogarth, I'll take a look at bridgeman though, considering the image in >>3725513 here. See how he interprets.

>> No.3725526

>>3725522
I know all of them by heart you projecting dummy (except a few of the extensors, flexors; but those are gay anyway, am I right? Who's with me!?)

>I did look up if I spelled them right after the fact, though

>in some instances, I did not. ("is" not "us")

>> No.3725527

>>3724350
Why does drawing on paper always look so diffrent than drawing on pad?

>> No.3725530

>>3725524
I actually like Hogarth. I wouldn't be a big enough faggot to tell you to completely disregard someone's knowledge before even reading it for yourself, though, unlike the other anon. The key is to absorbing as much information from as many sources as possible and taking what works for you. Anyone who tells you not to read something because of conclusions they've made is an idiot.

>> No.3725546
File: 86 KB, 1000x1000, generic robot 2.jpg [View same] [iqdb] [saucenao] [google]
3725546

Here's a little generic robot I made. Took me an hour just to get to this point.

>> No.3725549
File: 1.04 MB, 2448x3264, IMG_20181217_230514354~2.jpg [View same] [iqdb] [saucenao] [google]
3725549

>>3724350
Why is this drawing so yikes?

>> No.3725550
File: 231 KB, 500x625, tumblr_phkwz45Kk11rfw7ve_500.png [View same] [iqdb] [saucenao] [google]
3725550

On another note, there is another style I want to have along with the more realistic one
I recently found this guy whose drawings I absolutely fucking adore, no homo. His compositions seem to hit all the right notes for me. Check out Cosimo Galluzzi
I think this sort of style he has is more playful with composition, color, and environment. Unfortunately, I'm currently focusing on drawing basic figures right now. I'll see if I can balance drawing humans whilst checking out scott robertson's stuff on drawing objects and enviroments from imagination, and look at the books on color and basic perspective.
Is it healthy to balance like this? Or grind fundamentals one after another?
>>3725546
cute, could use more confident linework and a simple enviroment
Can I see a front view of it?

>> No.3725553

>>3725549
I think the head shot has a different position compared to the face, which tells a frontal view
Hair and neck should be a bit more defined? Just keep going at it

>> No.3725556
File: 859 KB, 1200x1920, artflow_201812180220.png [View same] [iqdb] [saucenao] [google]
3725556

Thoughts? I feel like I struggle a bit with getting the body down as a cohesive whole from the initial sketch, any tips?

>> No.3725575

>>3725433
Whatever works for you, all that matters is a believable result.

>> No.3725577
File: 748 KB, 782x944, skill.png [View same] [iqdb] [saucenao] [google]
3725577

>I have no skill and I must scream

>> No.3725582

>>3725556
leave beg you absolute idiot.

>> No.3725592

>>3725398
If someone points out you're symbol drawing, ask if the contours are accurate. If they are, he's technically saying you can progress to shading and constructing with 3D forms.

>> No.3725597

>>3725433
Usually, real life models are better than pictures. There's Croquis cafe which tries to be a bit better than pictures by being a video. Might help to jump into anatomy studies and figure out how you can fix stiff or strange drawings with your gesture practice.

>> No.3725600

>>3725597
>There's Croquis cafe which tries to be a bit better than pictures by being a video
I've used that. I like the format.

>Might help to jump into anatomy studies and figure out how you can fix stiff or strange drawings with your gesture practice.
To practice anatomy would I just pick a part of the body and draw it in a variety of poses? Or would I find a reference and try to draw the muscles over said reference? Both?

>> No.3725601
File: 363 KB, 708x879, warp.png [View same] [iqdb] [saucenao] [google]
3725601

>>3725556
Line drawings like this aren't my thing but a bit part of it is a strong sense of flow, the gesture phase helps with this, you really need to design the way parts connect, in my opinion it's really important to have an intersting joint over an anatomically correct one. If the flow isn't coming together don't be afraid to just use the warp tool to mess with stuff

>> No.3725603

>>3725601
I'm sorry anon, but you really shouldn't be critiquing

>> No.3725604
File: 126 KB, 1733x1754, Beat.png [View same] [iqdb] [saucenao] [google]
3725604

Been drawing semi-seriously for a month
I have no idea how shading works so far, any feedback?

>> No.3725605

>>3725603
Be that as it may, people who critique without their own attempt at a fix have even less of a right to.

>> No.3725607

>>3725605
I'm well within my right to point out critiques that are actually harmful to another anons progress. This goes doubly when the critique is worse than the original drawing.

>> No.3725608

>>3725600
Definitely use references first. Imagination work doesn't come until you can copy reliably. Also worth noting is that Huston and Bridgman do construction as gesture, which may also work for you.

>> No.3725609

>>3725607
Point out literally one thing incorrect about my feedback

Are gestures bad or unimportant?
Is it inherently wrong to desire appeal over anatomical accuracy?
Is it wrong to consider design?

People much better than anyone on this board have said all of the above.

>> No.3725611

>>3725608
>Imagination work doesn't come until you can copy reliably
Why have I never realized?

Good advice. Thanks.

>> No.3725612

>>3725609
>Point out literally one thing incorrect about my feedback
Your entire fucked up warp-job
>People much better than anyone on this board have said all of the above.
Exactly. You're just parroting what other, better artists have said, without really understanding what they're actually talking about. That's why you made unnecessary, artificial changes to "enhance" her gesture and design.
>Are gestures bad or unimportant?
No, but you don't understand how they work.
>Is it inherently wrong to desire appeal over anatomical accuracy?
You made the drawing less appealing.
>Is it wrong to consider design?
You changed the design for the worse.

>> No.3725616

>>3725612
>I'm sorry anon, but you really shouldn't be critiquing

>Literally can't point out a flaw in the critique

the art is one big flaw, I'm well aware, but this is /beg/ after all, if any of us were good we wouldn't be here. Besides I dont see you posting critiques or work, shitposting belongs in

>>>/trash/

>> No.3725624

>>3725616
The flaw is that your worthless recitation of concepts you don't understand and that are parroted here ad-nauseum already is a useless waste of bandwidth. Don't get upset because you got called out on it. Just do better in the future.

>> No.3725625

>>3725612
>point-by-point deconstruction
just like fucking draw/redline. why are you talking about "design" and "appeal" in fucking /beg/?

>> No.3725626

>>3725625
I don't know. Ask the /beg/ moron who can't draw or critique why he felt the need to bring it up.

>> No.3725631

>>3725624
if your literal only contribution to the thread is to tell people to stop posting then maybe it'd be better to fuck off to the animu general our make another thread bitching about ruan jia.

>> No.3725632

>>3725604


Check out Sycra's foundations of Light & Shadow series. It explains things probably the simplest way possible and most episodes are pretty short.
https://www.youtube.com/watch?v=0q-LZVFZuGE

After that you will probably understand things better than how we can explain it here.

>> No.3725635

>>3725631
My contribution is letting that anon know to disregard your shit advice. Get over it, /beg/ trash. Maybe go practice more. You could use it.

>> No.3725636

>>3725632
Thank you!

>> No.3725641

>>3725635
Wanna post your work? Since you're not /beg/

>> No.3725642

>>3725616
It really didn't look as if you made any changes that were actually meaningful or...purposeful, I guess?
You didn't actually change the silhouette or the flow of the lines much, if at all. You made her shoulders less hunched but considering her posture it would be more natural for them to be rounded like that. And it breaks up the line of the smooth slope of the shoulders.
The edit to the face doesn't make much sense, and the edit of the breasts similarly so.

>> No.3725643

>>3725635
>/beg/ trash
Where do you think you are? This is literally the thread dedicated to beginners, and it's in the OP
>"TRY TO GIVE PEOPLE SOME FEEDBACK"

Why don't you just go jack off into a loomis book instead of baka posting in a kouhai thread fampai desu.

>> No.3725644

>>3725635
>>3725631
You fixed the leg and make literally everything worse. thats the issue.

>> No.3725651

>>3725549
IMO learn some basic measuring.
Guarantee the angle of the lips in your drawing is not the same angle as the photo; you could've easily checked by holding your pencil up to the photo, take the angle, then keep that angle and take the pencil down to your paper.
Same as the eyes.

Also use your pencil to measure height of eyes, width of eyes, width between eyes, size of forehead, etc etc.

None of your (visually incorrect) shading will mask the big proportional mistakes you've made.

After being able to lay in a form decently (check out Proko's head + eyes + nose + ears + mouth tutorials), THEN worry about shading.

>> No.3725658

>>3725605
Sorry but gotta agree with another anon here.

>> No.3725664
File: 126 KB, 329x862, fuckingMongoloids.gif [View same] [iqdb] [saucenao] [google]
3725664

>>3725644
I clarified that I'm not really any good at line draiwng
>>3725642
I tried to make my best adjustments to the silhouette and the general flow which is specifically what he asked for feedback on which i think I didn't an offensive job warranting the multi reply rant I got from a triggered ngmi

>> No.3725669

>>3725664
imagine the level of dunning kruger it would take to keep digging like this

>> No.3725672
File: 61 KB, 429x1224, Capture.jpg [View same] [iqdb] [saucenao] [google]
3725672

>>3725664

>> No.3725682

===Someone sticky this===
How into learning to draw? Learn how to copy, then learn construction and understand what you copied. Keys = teaches copying, Loomis = teaches construction, Hampton = teaches gesture, construction, and anatomy. I know some other d/ic/ks will disagree but I don’t think imagination is that important when starting out. For now just think of it as a tool to gauge what you’ve memorized, it’s much better to use reference photos during you’re daily practice.
In order of learning:
1. Keys to drawing - Bert Dodson (or Drawing on the Right Side of the Brain - Betty Edwards, for those that can't digest Keys)
2. Fun with a Pencil - Andrew Loomis
3. Successful Drawing - Andrew Loomis
4. Drawing the Head and Hands - Andrew Loomis
5. Figure drawing: Design and invention - Michael Hampton

>> No.3725687

>>3725682
okay how about you read the sticky first
it's the one in the OP of this thread, for some reason the board sticky is hopelessly outdated

>> No.3725688

>>3725687
I did, it's all over the place.

>> No.3725693

>>3725463
I saw ur watercolor is the /ss/ threads. They were really pretty

>> No.3725695

>>3725688
just read it in order instead of jumping around

>> No.3725697

>>3725695
Not that anon but what the fuck. Why is the sticky for this thread not in the main /ic/ sticky? Christ. It's literally 20 times better than the shit in the two main links. This is the first time I've actually clicked it because I assumed it was the same, but no, this is some seriously in depth shit.

>> No.3725702

>>3725695
Stop being a bitch.
>hey want to learn drawing? Do this picasso exercise!
>good, now you understand 1:1 replicas right?
Not at all, that's what the sticky's for actually, but whatever.
>Dynamic Sketching 1 with Peter Han - Line and shape accuracy training
Ok
>How to Draw Gesture - Conveying movement
Wow gesture now?
>Structure Basics - Making Things Look 3D - Construction essentials
>How to draw the head at any angle by Proko- Anatomy construction
>Shading Light and Form - Basics - Basic rendering theory
>A lecture on style by Sycra Explanation of stylistic development
So do I learn this?
>Observation and Sight
>Construction and Form
>Perspective
>Anatomy and Gesture
Oh nevermind I got it.
I agree with you that the sticky is good, but waiting until page 8 to get a plan and actually understand what it is that you should do, while you could just copy-paste 2 lines more in the OP, what's your purpose?
I read the sticky many times, maybe I'm dumb or whatever but if those lines helped me they'll help others.

>> No.3725707

>>3725664
She's feelin' the groove
>>3725672
Oh wow thanks, I really screwed up the legs there didn't I. Like I said, I really have a spot of trouble starting out with a weighty, balanced cohesive gesture or rough draft. I seriously need to grind gesture.

>> No.3725712

>>3725702
you missed Keys, just before Picasso
the videos also do a better job than Fun with a Pencil at providing a general overview, since most of it is "just listen"
you should probably look at the post that was made after every sticky OP but got dropped because the baker is a fucking retard and try to incorporate it somehow

>> No.3725721

>>3725712
Which post?
>Picasso exercise
>Recommended material: Keys to Drawing - Bert Dodson, The Natural Way to Draw - Kimon Nicolaïdes
Presented like that you need to do the exercise first, and as I said, you get the plan that tells you that observation and sight comes first later in the document. The way I see it it's more a first exercise to get a hold of your level. Then you follow along the sticky while keeping in mind the recommended materials.

>> No.3725731
File: 98 KB, 424x492, mikasa.png [View same] [iqdb] [saucenao] [google]
3725731

I have no idea what I'm doing.

>> No.3725735

>>3725721
see >>3666638 in the archives

>> No.3725736

>>3725731
I am not an expert, but I think the eyes are way too huge and the mouth is too high up, but I can't tell. Somethin' ain't right about it.

>> No.3725738

>>3725735
Thank you.

>> No.3725747

>>3725731
Don't do hair for a while.

>> No.3725783

>>3725731

Read the sticky.
Learn how to draw shapes facing directions.
Lean how to draw 3D form (your drawing looks flat as fuck).
Learn how shading works.

>> No.3725800
File: 137 KB, 956x562, Shading.jpg [View same] [iqdb] [saucenao] [google]
3725800

Last Friday, I drew for the first time in probably close to a decade. Started with Loomis, but it was shit, so I thought I'd take another step back and just do some exercises with the absolute basics. Followed along with that Proko shading video tonight, and I'm pretty happy with what I got. Next, I'm going to try and shade some stuff that I'm not just copying directly from someone else. Did I do a good?

>> No.3725843
File: 55 KB, 386x823, gmycwt.png [View same] [iqdb] [saucenao] [google]
3725843

i hate arms with a goddamn passion

ignore the boobs, i literally drew two circles and decided "lol lets attach a body" so i know their flaws, just please tell me how fucking arms work holy SHIT arms are fucking stupid god damn

>> No.3725853
File: 96 KB, 177x240, 1338136987645.png [View same] [iqdb] [saucenao] [google]
3725853

>>3724350
>mfw I just realized that photoshop has a mouse smoothing/stabilization option
When the fuck did they add this

>> No.3726167
File: 55 KB, 960x857, heads 1.jpg [View same] [iqdb] [saucenao] [google]
3726167

>>3724350
learning to draw heads, they feel off even without any detail put in, wtf im doing wrong? i watched like 20 tutorials on head on youtube

>> No.3726214

>>3725317
Why did he chop off the hand off the baby and stuck it instead of his own right hand? It's way too small. And overall arms are really not the same size. Also there is something really nasty going on with the shoulders.

>> No.3726232

>>3724350
I've always wondered. Not everyone can draw well, but almost anyone recognize a bad drawing, then inside our brain we already know enough information about anatomy/perspective/etc. Therefore we should be able to "extract" this information, but how?

I think that the secret to learn drawing faster has something to do with unconscious which already knows everything but somewhat doesn't want to share this with our consciousness.

>> No.3726239

>>3726167
Cause your features and underlying shapes are at different angles.
Start drawing cubes, cylinders, cones and other simple geometric shapes in perspective. Then start combining them.

>> No.3726631
File: 364 KB, 1366x685, am I doing it right anons.png [View same] [iqdb] [saucenao] [google]
3726631

I'm going through Fun With a Pencil and got to page 42
I want to know if I'm doing things right or wrong

>> No.3726648

>>3726631
Why are you backtracking? You won't find a magic bullet in loomis.

>> No.3726653

>>3726648
Not him but what do you mean Anon?

>> No.3726660

I practice. I practice a lot, and when I try to take the things i've practiced and studied into actually drawing on my own I keep falling short. Its really disheartening

>> No.3726661

>>3726660
How are you practicing?

>> No.3726668

>>3726661
Beans. Robo beans. Gesture drawings. Figure drawings. Of anything. Of everything. Martial artists to athletes. Life drawings of anything from headphones to trees to cars. Just practice practice practice and I keep churning out garbage even when keeping forms and structure in mind. I just really don't know to be honest and that's what scares me

>> No.3726690

>>3726668
How long are you giving yourself? Also, could you post your work with refs next to it?

>> No.3726698

anyone use egg shapes when starting heads? i’ve tried studying other artists and it seems like the only way to get where they did, even if it looks like a circle at first glance.

>> No.3726710

Just ordered How to Draw from imagination by Scott robertson since I can't get the pdf from the mega as it has been removed.

>> No.3726712

>>3726698
Egg, box, cylinder, circle, use which ever you need to get the job done.

>> No.3726766
File: 260 KB, 1381x1031, doodles.png [View same] [iqdb] [saucenao] [google]
3726766

>>3726690
Too long. Before I was focused on making things perfect and was getting depressed they wouldn't reach that standard. Now I unplug my keyboard and focus on quantity. At most maybe 5 to 10 minutes per thing I do now. I don't have a lot of examples since I keep deleting them but I found these

>> No.3726794

>>3726766
Not that anon, but you look pretty much exactly at my level, though I haven't even bothered trying to put my awful looking forms together on a figure.

We'll make it somehow, man. I know exactly how you feel. It's so weird how such a simple shape like a box can look so much better when other people do it. I have no actual advice, just sympathy. I'm in the exact same spot as you.

>> No.3726806
File: 275 KB, 1049x911, shortSketches 12-18.png [View same] [iqdb] [saucenao] [google]
3726806

sketch sheet I tried to do with no erasing or ctrl z

>> No.3726873

>>3726710
You're in for a very educational surprise but it will make you better if you buckle up and do the exercises.

>> No.3726895

>>3726232
Observe everything around you. Tons of people see everything you do but don't observe it. Practice drawing what you see inside your head without a pen and pencil when you're going about your daily life. We improve our eye from practicing and seeing the mistakes in our own drawing so we learn to avoid them. Take pictures of your work, step back and look at how you get caught up in detail and missed the overall picture.
>Draw small to solve the big problems, big to solve the small problems - Marshall Vandruff
We've been around thousands of years, we have expectations ingrained in us, natural rules of composition that almost everyone knows. We've also seen enough good drawings that if it doesn't meet the bar or expectations then we know it's "bad".
>>3726668
Get Steve Huston's figure drawing book. Beans and robo beans are pretty shit. Huston has a very good workflow of gesture to construction to gesture. Art doesn't have to be as unregimented as you've probably been learning so far.

>> No.3726901 [DELETED] 
File: 124 KB, 949x1280, photo_2018-12-19_00-18-03.jpg [View same] [iqdb] [saucenao] [google]
3726901

>> No.3726905
File: 633 KB, 826x469, tfghj.png [View same] [iqdb] [saucenao] [google]
3726905

>> No.3726920
File: 1.99 MB, 272x281, 1530497545411.gif [View same] [iqdb] [saucenao] [google]
3726920

>>3726905
Good stuff. Doesn't look very /beg/ though.

>> No.3726921

>>3725448
Hogarth is absolute shit. He draws floppy bubble men with no actual anatomy. He is one of the worst choices you can make to learn from as a beginner since you don't know what parts are wrong that you'll eventually have to unlearn. Huston or Hampton are where you should be along with an anatomy reference book like Richer, Peck, Goldfinger, or Anatomy for Sculptors.

>> No.3726922

>>3726905
not beg

>> No.3726944

>>3726920
>>3726922
Oh, thank you! Really didn't expect it.
I posted because i'd love me some constructive criticism

>> No.3726965
File: 479 KB, 806x735, itsSomthing.png [View same] [iqdb] [saucenao] [google]
3726965

>>3726944

>> No.3726981

>>3726766
If you need more time to do something right so be it.

The big thing I'm seeing is you're using construction with shapes without first knowing how to draw them. You should work on perspective if you want to use shape construction.

I also asked for refs. Like if you based your figures on a pic, if you could post it to compare, though if you don't want to post, at least compare them by yourself so you can just look at the differences.

>> No.3726983

>>3724480
holy shit. i left for a year and you still haven't improved.. my man i think its time to rethink a lot of thigns

>> No.3726985

>>3726794
A little more every day anon. Its hard but you're right.

>>3726895
Just found a pdf of his book on the archive so i'll look through it for a bit. Thanks anon

>>3726981
I base all my practice doodles off of pictures. Its just that finding them again is exceedingly difficult. I think i'll work on some perspective drawings for a bit then and see how that goes. Thanks anon

>> No.3727002
File: 1.27 MB, 1000x1000, Concept through 2018.png [View same] [iqdb] [saucenao] [google]
3727002

Can't decide on myself whether if I've improved the quality of this character's design or not throughout this year. How can I improve on it more that appeals itself as being cute and charming?

>> No.3727010

>>3727002
Get out of your comfort zone.

>> No.3727011
File: 551 KB, 1100x882, 1528474320310.jpg [View same] [iqdb] [saucenao] [google]
3727011

Hey, I'm trying to wrap my head around building heads in a 3D space and actually improve. Is this attempt anything worth critiquing or should I keep studying before I post here?

>> No.3727012

>>3727010
Thanks anon.

>> No.3727018

>>3727011
Draw bigger.

>> No.3727024

>>3727002
Her are a few basic ideas to try and ponder Anon

What is the goal - What is the purpose of this character? Is it a main character? Is t a side character? What does it do? Does the shapes of the character match its personality or intended purpose (like being cute or being scary)

Experiment with poses - making your character do different motions will help you understand it better, stand on one, leg, jump, sit, crouch, play ball, does JoJo pose etc.

Silhouette - check the silhouette it nothing but a black spot. If this black spot and only its outlines remaining recognizable or at least identifiable among similarly shaped characters?

Mold and sculpt - treat it like a clay figure for a bit, push, pull stretch, squish it. Pull the ears longer, make them spread a apart. Similarly how changed the face over the that is a good approach. Turn them left turn them right make them even then uneven. This gives you more ideas and helps you identify different facets of the character.

Simplify before complicate - try to reduce the character to the most basic shapes and remove all detail triangles, squares, circles. Check if they work or it is too cluttered. Then re add feature you think would add to it.

Dressup - give the character different clothes m think how t would clothe for the different seasons winter, spring, summer, fall etc. Now it seems t be cold oriented then try how it looks if you give it more clothing that is worn during cold weather. Or do the opposite, remove the clothing

>> No.3727032
File: 1.43 MB, 1000x1000, Myopinion.png [View same] [iqdb] [saucenao] [google]
3727032

I've confessed my opinions about these characters that I've made here, along giving a preview of its background traits:

>> No.3727144
File: 199 KB, 1124x620, how do i fix this.png [View same] [iqdb] [saucenao] [google]
3727144

How do I fix/improve this?

>> No.3727145
File: 111 KB, 624x685, bandicam 2018-12-18 22-22-56-865.png [View same] [iqdb] [saucenao] [google]
3727145

>>3727144
heres the latest version

>> No.3727186

>>3726920
>>3726922
retards. the middle is literally a study from DFTRSOTB. the hair on the first right is absolute shit and there's literally nothing special about the far left

>> No.3727214
File: 432 KB, 1267x744, emotions.png [View same] [iqdb] [saucenao] [google]
3727214

>>3727144
>>3727145
She is adorable and cute, I think there is a lot of potential to her. What do you want to improve on her?

The thing that boggled me while drawing her is was, what is she? Does that hair on her or those are horns? is that a bow on her head or is it an antenna?

>> No.3727240

>>3726905
nice angles what do you draw with

>> No.3727268
File: 390 KB, 679x318, 20A6143E-241F-4F08-AAED-2C01C0C5E54F.png [View same] [iqdb] [saucenao] [google]
3727268

this the furthest my will power will allow me to go with this one

>> No.3727282
File: 132 KB, 1207x845, monstrosiuty.png [View same] [iqdb] [saucenao] [google]
3727282

It's a monstrosity!

>> No.3727286

>>3727268
dude you keep posting almost the same photo over and over and you havent understood some basic terms in both drawing and painting. you have to practice on smaller throwaway projects before going for something big.

>> No.3727288
File: 66 KB, 1584x285, Acrimona Logo.png [View same] [iqdb] [saucenao] [google]
3727288

>>3727214
Thank you so much for the kind words and drawings! I was so happy see them! Her name is Acrimona, and she's the main protagonist in a webcomic im making of the same name. I just wanted to know if anything seemed off in the drawing, because I really want to improve my art and writing skills before I dive right into making the comic.

Now concerning about what she is, she's a mix of Red Oni (her father) and a Succubus (her mother). The comic takes place in a world where everyone is a monster from myth and legend, sort of like Zootopia. Those are her big horns, not hair. And she always wears a bow.

>> No.3727295
File: 53 KB, 573x665, anime girl face.jpg [View same] [iqdb] [saucenao] [google]
3727295

im still studying drawing basic head shape, and realized whats the appeal of moner, she looks like irl anime girl, like here proportions are those of anime girl

>> No.3727303

>>3727286
are you >>3726983? if so, stop posting on my shit you gay nigger

if not, uh i posted it like four times total and two of them were in other threads. i didnt realize this one was acrually sort of complicated. its a figure, fucking trees, and two columns. didnt seem that advanced at the time but it was salvagable as i went along

>> No.3727305

>>3727295
i did somehow manage to fuck up this, the middle line should have been the eyebrow line..

>> No.3727344
File: 32 KB, 1298x816, Participation.png [View same] [iqdb] [saucenao] [google]
3727344

>>3727268
Aren't you the same faggot that threw a hissy fit once multiple people told you you need to work on your anatomy, sense of color theory, etc? Seems like it.
>>/ic/thread/S3454629#p3454951

>> No.3727347
File: 124 KB, 1091x875, warm ups.png [View same] [iqdb] [saucenao] [google]
3727347

1px brush stuff.

>> No.3727362

>>3727295
I think your center line is slightly off.

>> No.3727378

>>3727186
All three drawings are studies.
First one is a study of a figure, the second one is based on an exercise from a book, and the last one is a life portrait.

>>3727240
Thanks!
I used reagular pencils, B and 4B. The paper is from a cheap sketchbook I bought somewhere I don't remember (i have the bad habit of buying lots of sketchbooks and never really finishing them)

>> No.3727394
File: 2.58 MB, 4032x3024, 20181218_203314.jpg [View same] [iqdb] [saucenao] [google]
3727394

http://imgur.com/a/eIcemVq May i have some notice or crit on common recurring habits or issues i have with gestures

>> No.3727405
File: 499 KB, 390x271, 1497612532494.gif [View same] [iqdb] [saucenao] [google]
3727405

>>3727394
Looks good anon.

>> No.3727410

>>3727268
Hi it's >>3725129 here.

Mate you worked a lot at this picture I am sure you put hear tad soul in it and yet it didn't turn out the way you wished. I seriously say that it is time that you just finally let it go and do something fresh. Take all that you have learned and start on something new or else it will just make you go nuts. So please just move on, it's fine to do so not every artwork we make will be good, alright? I am saying this not to make you "give up" or prove that you can't do it or whatever bullshit, I am saying this to make you move on to the next thing you can redo it later if you are so passionate about this piece. Alright?

>> No.3727411
File: 457 KB, 573x665, file.png [View same] [iqdb] [saucenao] [google]
3727411

is this iterative stuff legit?

>> No.3727413

>>3727411
forgot link
https://www.youtube.com/watch?v=k0ufz75UvHs

>> No.3727415

>>3727411
What do you think?

>> No.3727420

>>3727288
You are welcome I can only say the same thing I said at >>3727024 no sure if that other character was yours or not.

So she doesn't have hair and those lines are actually her eyebrows right?

>> No.3727421

>>3727415
dunno i think drawing alot helps, but not sure drawing same face 1000 times helps to develops, you will get a habit of drawing same anime face and brain will accept it and start missing errors

>> No.3727423
File: 345 KB, 1896x1124, 401E518BA57540A0855502273B3A6882.jpg [View same] [iqdb] [saucenao] [google]
3727423

>>3727405
tsank you my main man, i do it for you

>> No.3727431

Any idea when i can move from observational drawing to construction?

>> No.3727436

>>3727431
Whenever you feel confident about it, this cannot be put down to a point. Besides you will have to go back to observation all the time no matter how good you are.

>> No.3727439

>>3727436>>3727431
what if i never did observational drawing, im just studying contruction...

>> No.3727440

>>3727439
There's no one path anon. If this is the way for you, so be it.

>> No.3727443

>>3727436
Been doing Keys to drawing and while thats fine, I think I'm burning out. Then I saw a vid saying that it helps to know how things works (contruction and such) AND learning to draw by observation. Ultimatly I want to drar comics and do character design but I just didnt want to skip the basics. Maybe I can work on both at the same time? Like work on proportions (current objective) AND do Draw A Box?

>> No.3727444

>>3727439
Then do that bro, there are more than one way to improve. Just do what you can dedicate yourself to.

>> No.3727445

>>3727439
I'm curious what avoiding observational drawing looks like, share some work.

>> No.3727446

>>3727439
This >>3727443 was meant for you

>> No.3727449
File: 127 KB, 1265x860, Capture.jpg [View same] [iqdb] [saucenao] [google]
3727449

>>3727445
im drawing for like 1month, im not good, just doing head shape study right now

>> No.3727457

>>3727420
That wasn't mine, and yeah, those are her eyebrows.

>> No.3727485

>>3727411
It's a trap for ngmis who're looking for an easy way out.

>> No.3727488

>>3727485
>ngmis
?

>> No.3727494

>>3727488
it is an /ic/ meme "ngmi" stands for "not going to make it" as an artist.

>> No.3727497

>>3727494
i see, i perfectly understand if you just drawn same thing over and over again, without studying new material, it would make sense, but for practice it seems decent choice to incorporate it

>> No.3727535
File: 38 KB, 700x400, hdipt.png [View same] [iqdb] [saucenao] [google]
3727535

How do I prevent this when connecting lines?

>> No.3727578

>>3727535
Stop being autistic.

>> No.3727582

>>3727578
But shit's very visible.

>> No.3727595

>>3727582
nobody cares about this shit, increase resolution it ifs bothering you so much

>> No.3727641

>>3727410
so it sucks?

>> No.3727646

>>3727641
the figure shading is pretty bad, other than that its alright

>> No.3727651

>>3727646
whats wrong with the figure shading

>> No.3727657

>>3727641
>so it sucks?
That is for you to decide, not me. You said this is the furthers you can go with it so there is simply no point forcing it further. Keep in mind that you are still learning, so should also look the things you have learned from the experience instead and then apply that. Taking forever on one picture after you have no more will to go on will only hold you back.

>> No.3727682

>>3727582
i actually didnt know what you were so flustered about at first. even after noticing it it doesnt bother me at all

>> No.3727691

>>3727682
I'm not really saying that it's not perfect, it's just visible and I want to make a smooth line all the way and how to mask those connection points.

>> No.3727694
File: 1.45 MB, 1551x3021, dryndtymarym.jpg [View same] [iqdb] [saucenao] [google]
3727694

>> No.3727700
File: 5 KB, 782x543, 1540595680093.gif [View same] [iqdb] [saucenao] [google]
3727700

>>3727691
buts its hardly visible

>> No.3727709

>>3727691
I know what you mean, so what I did in ArtRage was turn the eraser softness up to around 80-100% and pressure down to anywhere between 43-55% or you can even try out around those number areas to see what percentages works for you.

>> No.3727710
File: 40 KB, 726x1080, zelda.png [View same] [iqdb] [saucenao] [google]
3727710

me draw zelda

>> No.3727719

>>3727700
Maybe for you. Not for me.
>>3727709
Yeah I'm trying to even out the brightness of the pixels with both eraser and brush at very small sizes and softness. But was wondering if there is a quicker, more efficient way.

>> No.3727730

>>3727719
You are getting this problem when you erase, so the quickest way to sort it out will be to set the eraser setting to a higher softness in whatever program you are using and try different pressures when erasing the lines you don't want.

I also draw over the line to not make it jaggy with a lighter pressure, as in-I do not press down as hard when I go to draw over the jaggy part of the erased line.

Just give it a try and experiment.

>> No.3727761

kind of lost, so I wanted to revisit this exercise. unfortunately, I didn't keep any of my old attempts around. I know its pretty sketchy, but I'm more worried about the line placements, what do you think /beg/?

>> No.3727763
File: 589 KB, 574x1000, d3.png [View same] [iqdb] [saucenao] [google]
3727763

>>3727761

>> No.3727765
File: 230 KB, 720x828, ref3.png [View same] [iqdb] [saucenao] [google]
3727765

>>3727763
>>3727761

>> No.3727767
File: 14 KB, 235x210, 1544912040767.jpg [View same] [iqdb] [saucenao] [google]
3727767

>>3727765
cool

>> No.3727785

>>3727767
thanks mang. that's a nice pepe, did you draw that?

>> No.3727791

>>3727785
naa i can't draw hands or anything really, i drw that zelda over there tho

>> No.3727801

>>3727791
hmMMmmMM the perpsective on the feet don't look right. It looks like she's standing on two rocks that aren't even. the head looks legit but I'm dogshit so you know grain of salt and all lol

>> No.3727812

>>3727694
thats really nice

>> No.3727815
File: 1.55 MB, 720x960, file.png [View same] [iqdb] [saucenao] [google]
3727815

How do I figure out what perspective to use for a drawing when using reference? I used pic related as reference, but I drew the figure first instead of the background first, which someone told me I should did the latter first.

>> No.3727823

>>3727815
https://www.youtube.com/watch?v=N87QWwQnml8

>> No.3727849

>>3727710
You drew a midget with short arms.

>> No.3727861
File: 78 KB, 1000x1000, heads12312.jpg [View same] [iqdb] [saucenao] [google]
3727861

is this a good practice or im wasting my time?

>> No.3727886 [DELETED] 

>>3727861
Take you time.

>> No.3727889

>>3727861
Take your time.

>> No.3727891

>>3727861
take timne

>> No.3727903

>>3727891
fuck drawing one of those shitty heads takes me like 10mins, im prolly retarded

>> No.3727912

>>3727903
Spend 30 minutes on the next one.

>> No.3727922
File: 215 KB, 720x475, 20181219_172803.jpg [View same] [iqdb] [saucenao] [google]
3727922

I feel ashamed and want to hurt myself for being so bad at art

>> No.3727926

>>3727922
could be worse, don't give up anon

>> No.3727930
File: 2.26 MB, 2448x3264, IMG_20181219_172844.jpg [View same] [iqdb] [saucenao] [google]
3727930

how is it? i think i fucked up his lower part

>> No.3727945
File: 3.95 MB, 2448x3264, butcheeks.jpg [View same] [iqdb] [saucenao] [google]
3727945

>>3727930
fixed the buttcheeks

>> No.3727955

>>3727694
NOT /BEG/

>> No.3727965

>>3727955
If you ask the guys in the draw thread, it is. Even if it's not, it isn't hurting anyone.

>> No.3727968

>>3727945
now that look so much better, i need to practice hands too

>> No.3727973

>>3727965
Those elitist pro faggots in the drawthread can go and fuck themselves!

>> No.3728002

>>3727968
np dude, just watch some tutorials on youtube and then draw

>> No.3728003
File: 73 KB, 1214x856, heads.jpg [View same] [iqdb] [saucenao] [google]
3728003

did more heads

>> No.3728004

>>3728003
the head that i like the most i did is the bottom second with that perspective view from bottom,all others are kinda meh, dunno wtf happend to top middle head, fucked that up pretty bad

>> No.3728006

>>3728003
new ones are much better, keep at it and draw some facing directions other than right and down

>> No.3728011
File: 1.95 MB, 2392x2375, 20181219_184100.jpg [View same] [iqdb] [saucenao] [google]
3728011

Figure drawing is alot harder than it looks. Reading Hamptons book on figure drawing rn

>> No.3728036

>>3728006
i will ty, dont feel comfortable drawing even these directions yet

>> No.3728042
File: 215 KB, 450x526, red.png [View same] [iqdb] [saucenao] [google]
3728042

Digital is so hard. I'm using krita and can't even figure out the brushes i should use for sketching painting etc... I ended up with this red splash and i don't even know how to tune it down.

>> No.3728060

>>3728042
Try this: https://www.youtube.com/watch?v=TB6ig9dM4Uw

>> No.3728061
File: 2.41 MB, 4032x3024, CA473CDD-9B7E-43F8-B926-A96249137E76.jpg [View same] [iqdb] [saucenao] [google]
3728061

>> No.3728066

>>3727694
Not beg wtf

>> No.3728089
File: 1.55 MB, 5504x4128, 15452682089002522591334569704971.jpg [View same] [iqdb] [saucenao] [google]
3728089

I feel her face is off, thought?

>> No.3728092

>>3728089
>thoughts?

>> No.3728101
File: 1.09 MB, 2159x1918, image.jpg [View same] [iqdb] [saucenao] [google]
3728101

Just trying a few waterbrushes. Feedback welcome. It's from the Hitchcock film Saboteur, the blind uncle's place in the woods.

>> No.3728104

>>3728101
It's funny... I prefer the parts that didn't have an under drawing.

>> No.3728109

>>3728066
Just because it's a little better than what people tend to post here in the beginner thread doesn't mean it's not critique-able. Feel free.

>> No.3728183

why do digital artist do the black and white thing before they start rendering? is there something im missing when it comes to digital painting?

>> No.3728187

>>3728183
Easier to choose color once you've got a full view of the subject

>> No.3728193

>>3728187
so its okay if i dont do that? when i go to render i start by blocking out with the colors i already have in mind and go from there

im just not sure how it goes, digital painting really rattles my brain

>> No.3728199

how do I into gesture drawings for animals?

>> No.3728204

>>3728089
>chicken scratch
stop that

>> No.3728207

>>3728199
You did gesture for humans already?

>> No.3728210

>>3728207
no I just don't really want/care to draw humans

>> No.3728259

>>3727694
not a fundamental exercise

>> No.3728262

>>3727861
wasting your time
either construct plants/animals/vehicles like drawabox/how2draw
or
painstakingly copy reference photos

>> No.3728268

>>3728210
Just watch a few vids or read up on human gesture and apply it to animals. Should be the same principle

>> No.3728271

>>3725497
If you’re not going to use it I’ll take that shit anon

>> No.3728281

>>3726631
You got it

>> No.3728283

If I can "capture" a pose with gesture, but the actual anatomy/proportions/figure looks like shit, does that mean I need to do more gesture, or study figures?

I'm struggling to put together a curriculum/timeline to this, I don't want to just do gestures forever

>> No.3728325

>>3728283
Then study anatomy more. Just study the areas you know you’re weak in.

>> No.3728329
File: 3.15 MB, 4032x3024, 20181219_212036.jpg [View same] [iqdb] [saucenao] [google]
3728329

Drew this today, had a little fun too. Still have trouble with proportions.

>> No.3728385
File: 206 KB, 592x661, gettinThere.png [View same] [iqdb] [saucenao] [google]
3728385

Gettin there.

>> No.3728392
File: 2.70 MB, 2186x3072, 20181219_235150.jpg [View same] [iqdb] [saucenao] [google]
3728392

Holding her today

>> No.3728426

>>3727186
>READ THE STICKY if you need guidance when you haven't even started

Weird, I saw that exercise in keys to drawing by bert dodson.

>> No.3728427
File: 223 KB, 439x749, Nasty.png [View same] [iqdb] [saucenao] [google]
3728427

>> No.3728468
File: 479 KB, 576x814, FuthTheWhock.png [View same] [iqdb] [saucenao] [google]
3728468

>>3728427
And this is where i put the brakes on it for tonight

>> No.3728510
File: 699 KB, 2447x3264, 2 months.jpg [View same] [iqdb] [saucenao] [google]
3728510

Been drawing for a few months, I think I made the eyes on this one too big. Also, tips on shading the neck? I can't get the muscles shaded right without it looking... Tiger-y.

>> No.3728523
File: 319 KB, 1000x1000, D2016F76-ED3F-4BCC-BC2B-CC6AA0F137A3.jpg [View same] [iqdb] [saucenao] [google]
3728523

drew my gf

>> No.3728525

>>3728468
I actually think you may have pushed your values too far here. Maybe drop the light values down a HAIR? Cool drawing though.

>> No.3728543

>>3728109
>Just because it's a little better than what people tend to post here in the beginner thread doesn't mean it's not critique-able. Feel free.
Needs moar Loomis, construction, fundamentals, anatomy, color theory, and insert other pointless /ic/meme critique here.

There, now go away!

>> No.3728613

>>3728510

All the common stuff.
Darker darks (under the chin, where the hair blocks the light, right side of nose, under nose, etc.).

Spot on about the eyes; WAY to big.

Stop doing symbolic drawing, start thinking in 3D, the shading only takes place once you understand the 3d forms in the picture.

>> No.3728615

>>3728385

IMO drop the tablet and get a pencil and paper out. You're trying to play with line thickness but it's making your picture look murky.

If you "chicken scratch" with thick as pencils, you bet it's going to look dirty.

>> No.3728616

>>3728101

Can't comment on colour cuz I know nothing about it.

Big thing missing is perspective. Everything close to the viewer should be bigger and more detailed; and vice versa.

Man should be bigger, rocks/grass/bush/tree on the right closest to the viewer should be more detailed, house should look isometric rather than slowly getting smaller.

>> No.3728619

>>3728523

Is that thought bubble what I think it is?

>> No.3728638
File: 241 KB, 819x1573, 222212121.png [View same] [iqdb] [saucenao] [google]
3728638

Going through Huston, decided to try out his back three-quarter view as reference. Guidelines okay? I had the construction lines a bit too far back so the ones closest to the face are the newest.

He does a good amount of telling and not showing for this view, so I'm not entirely sure I'm doing his method correctly.

>> No.3728645

>>3728638
Holy shit, also ignore that giant fucking "jawline." I don't even know what that is.

>> No.3728647
File: 836 KB, 2448x3264, 2 months (2).jpg [View same] [iqdb] [saucenao] [google]
3728647

>>3728613
Here it is after I tried to re-shade it.
The problem is I can't find good info on how to shade the face. Can you tell me where I can find it?
I found this wonderful diagram of what the construction lines for a human head look like, but I have no idea the shapes that make up a human face, beyond basic intuition like the forehead being a sphere or maybe the chin being spherical. I have no idea how to shade to shade the flesh and muscles on the face realistically, and haven't come across any helpful images.

>> No.3728651
File: 361 KB, 819x1573, hm.png [View same] [iqdb] [saucenao] [google]
3728651

>>3728638
tried to fix it up, still feels like you did something wrong

>> No.3728656
File: 183 KB, 606x588, Huston1.png [View same] [iqdb] [saucenao] [google]
3728656

>>3728651
Thanks, I'm not sure either. Here's Huston's version.

It's probably the perspective that's messed up, yeah? Is it unclear?

>> No.3728659
File: 194 KB, 606x588, huston.png [View same] [iqdb] [saucenao] [google]
3728659

>>3728656
your drawn feels like you did above the head camera perspectice, with slight side view, while his feels exactly horizonal camera view with proper back view

>> No.3728662

>>3728659
Ah, okay. Is it the construction of the head that's causing it then? Mine looks a bit more narrow. I'm still learning perspective, but I assume a top or bottom view is going to be a bit more narrow than a true horizontal view, yeah?

>> No.3728663

>>3728204
REEEEE I mean i erase it afterwards

>> No.3728668

>>3728662
probably the smallest mistakes in perspective can give drawing "something isnt right feel", but if notice huston is so good, with just few lines it makes the whole head and neck feel like 3d object in space

>> No.3728672
File: 15 KB, 427x233, Capture.jpg [View same] [iqdb] [saucenao] [google]
3728672

>>3728659
wtf is this circle?

>> No.3728675

>>3728672
i just drawn circle in between his lines, to make neck "tube" more easily understandable.

>> No.3728682

>>3728672
Cross section that we're looking up at.

>> No.3728684

>>3728645
You're confusing the jawlines. That's the jawline connected to the ear on the side out of our view.

>> No.3728685

>>3728672
Imagine being this stupid

>> No.3728691

>>3728193
https://www.youtube.com/watch?v=lJitss58XKc

>> No.3728723

>>3728619
yes, its a roast beef sandwich

>> No.3728735

>>3728663
It's more that you need to learn how to seek contour and motion in singular fluid strokes instead of "hunting and pecking" for the right line using short strokes.

>> No.3728738
File: 589 KB, 1443x940, Acrimona.png [View same] [iqdb] [saucenao] [google]
3728738

>>3727214
>>3727288
>>3727144
>>3727145
You can put her in different clothes and poses for fun, you can play with her mixed heritage and personality.

>> No.3728743
File: 674 KB, 1080x1727, 20181220_201025.jpg [View same] [iqdb] [saucenao] [google]
3728743

First time actually trying. What exactly did I do wrong, /ic/? I know something is fucked up, but what are the biggest offenders?

>> No.3728758

>>3728743
Fucking looks at the reference yourself you lazy dolt.

>> No.3728772

>>3728743
you think drawing single shitty drawing will make you improve? do the same shit 50more times then come back ngmis

>> No.3728775
File: 402 KB, 672x685, redish.png [View same] [iqdb] [saucenao] [google]
3728775

Still having trouble with software related issues but it's truly amasing to paint so freely.

>> No.3728780

lets say you actually make it, and you are drawing good shit, what now? How you actually start earning some money from this shit?
Do you make patreon and post your shit and hope people will actually give you money or what?

>> No.3728803

>>3728780
do furry porn

>> No.3728813

>>3728775
What issues?

>> No.3728818

>>3728780
No point in speculating when you're not going to make it anyways.

>> No.3728820

>>3728813
Basic understanding, such as changing the hue of the all sketch, the whole layer thing, etc... It's my second digital drawing, actually i only take a random brush, a random color and work as i can on a single layer. I need to take some time to really dig into krita.

>> No.3728835

>>3728780
Produce enough artworks that showcase your abilities and your preferences/style.

Post said works on at any-all social platforms that my be related to your field or just popular.

Create a commission sheet with your fields, rates, prices and your supply process and create a terms of service.

Post said commission sheet and at any-all social platforms that my be related to your field or just popular.

Get to work! Keep producing art constantly while you wait your clients to arrive to show you are active. Be active in communities, enter to art contests etc. You could try streaming too if it floats your boat.

You could try actively promoting yourself to people who seem to be needing of work that you could handle but that depends on a lot of things.

Optionally if you wish to appear professional you could create your own website, some companies might give you more credit if you did that but it is a hit or miss.

You can try Patreon but Patreon will only work if you already have a decent following which can take awhile to be profitable it never hurts to have one tough.

>> No.3728839
File: 394 KB, 999x641, vasestudy2.png [View same] [iqdb] [saucenao] [google]
3728839

Did value study. Values wrong, i guess, but i don`t see how do i suppose to fix it. The knowledge will come with practice, i guess.

>> No.3728847
File: 45 KB, 653x617, meme circles and lines.jpg [View same] [iqdb] [saucenao] [google]
3728847

Just how big of a meme is drawing circles and lines? srsly loling people actually do these exersizes? When they could spend same time drawing 30 heads shapes, it will help you not only drawing circles but understanding perspetice etc etc

>> No.3728850

>>3728847
are these your circles? they're terrible
https://www.youtube.com/watch?v=3971zJW9VHI

>> No.3728854

>>3728850
obivously not, im watching some faggot on perspective and he advocated on these practices for some odd reason..
https://www.youtube.com/watch?v=nAlCyQqEZSU

>> No.3728857

>>3728854
from what i see this guy didn't even do these practises himself yet he advocates for them

>> No.3728862

>>3728857
obviously i think this is a meme to keep people from actually making as they keep drawing these retarded circles and line, while learning nothing and being forever bad.
As you draw your line quality will improve itself and with digital painting you can easily fix it. Its much more important to have good understand what u are trying to draw then drawing straight line

>> No.3728863

>>3726631
Do another pass over that with clean, confident linework. Apply lineweight in accordance to tour understanding of structure. Then do contour lines accentuating the form over thowe drawings.
Next having loomis heads in your harddrive this will train your line confidence and structural analysation skills.

>> No.3728864

>>3728862
To answer the question, you seem on the right path with them, yeah.

>> No.3728884
File: 610 KB, 2772x1778, trash.png [View same] [iqdb] [saucenao] [google]
3728884

i can't seem to get the legs right, wtf am i doing wrong?
this was meant to be a quick thing christ

>> No.3728904

I can't shade and properly color my drawings at all.

Drawing digital and looked up some guides but I can't get it right.

>> No.3728934

>>3728904
what the fuck you want us to do about it? look up some artist and copy his shit

>> No.3728937

>>3728904
Yeah don't post your work.

>> No.3728964
File: 309 KB, 572x742, givingup.png [View same] [iqdb] [saucenao] [google]
3728964

>> No.3728994

>>3728543
Wait, why do I have to go away?

>> No.3729002

>>3728994
Cause you are too good for /beg/ we can't help you.

>> No.3729055

>>3729002
Wait, how do you guys regulate your learning process if there aren't any intermediate artists browsing the /beg/ gen?

That's kind of like working in the dark, isn't it?

>> No.3729068

>>3729055
100%, this thread is literally detrimental to everyone's progress.

>> No.3729087

>>3728884
I think you misplaced the pelvis and shifted it to the right. Cover the upper body and you will see that her vagina goes somewhere a little to the right of the rifle grip while her body is completely straight. So pelvis doesn't line up with the spine.

>> No.3729144

>>3729068
so it is basically the same as /ic/ in general

>> No.3729151

>>3728685
>>3728682
>>3728675
it's 0p'd, by that logic, try extrapolating what the other cross sections look like. This is an egregious circle.

>> No.3729159
File: 599 KB, 2652x1908, trash2png.png [View same] [iqdb] [saucenao] [google]
3729159

>>3729087
better?
i haven't found any reference with the same angle

>> No.3729161
File: 180 KB, 1700x1253, Capture.jpg [View same] [iqdb] [saucenao] [google]
3729161

>>3729159
cheap red with mouse

>> No.3729174
File: 66 KB, 1092x539, is this 3d or drawn...jpg [View same] [iqdb] [saucenao] [google]
3729174

Is this 3d or drawn? this is from some lol music clip featuring its female heroes(dunno i dont play lol)?
Anyway, how do i achieve this aesthetic myself?

>> No.3729183
File: 53 KB, 816x541, 3-4view.jpg [View same] [iqdb] [saucenao] [google]
3729183

>>3729174
i really fucking doubt they can do proper 3d animu face, but might they actually achieved it?

>> No.3729195

>>3729174
>>3729183
Of course it is 3D
Also this is not a /beg/ topic

>Anyway, how do i achieve this aesthetic myself?
Learn to draw and paint properly.

>> No.3729197
File: 243 KB, 959x1279, metal gear tipa.jpg [View same] [iqdb] [saucenao] [google]
3729197

Tried a pose without reference, i can't figure out how to angle feet. Anatomically i can get them naked, but as soon as i try to do a boot/shoe i go crazy. Also the shoulder and neck area has something wrong? Not sure

>> No.3729202
File: 339 KB, 959x1279, 1545331839756.jpg [View same] [iqdb] [saucenao] [google]
3729202

>>3729197
i think the problem comes from wrong perspetice, you draw 3/4 view and then you switch it to almost full back view when it comes to ass

>> No.3729211
File: 165 KB, 687x1059, CB6620A6-2D3E-4D52-9DFA-1C6B355200D6.png [View same] [iqdb] [saucenao] [google]
3729211

tried drawing a figure. the construction ison another layer to the right. how does it look?

>> No.3729218
File: 464 KB, 1920x1080, D3C19360-286C-4AFC-8DFF-FD84F07BE43E.jpg [View same] [iqdb] [saucenao] [google]
3729218

I drew my dog in this weird pose.
He was on top of some blankets and clothes, gave up mid way drawing them.
I feel that I have to get better at values. Any critiques?

>> No.3729222

>>3729211
im not gonna lie it looks like total shit, first thing first stop with the chicken scratching, also obviously the only thing you studyed was the head , also why did you skipped fingers and foot? You cant draw that? then dont draw full figure, study human parts individually, like you studyed head, go watch some hand tutorials on youtube

>> No.3729226

>>3729202
You made it worse.

>> No.3729242

>>3729218
I can't even tell what's supposed to be a dog.

>> No.3729248

How tf do you deal with feeling overwhelmed by the various options of "where" to start? There are so many resources and I feel like if I choose wrong I'll at best waste months at worst fuck myself over completely.

My brain sucks.

>> No.3729250
File: 865 KB, 1920x1080, 1545333220017.jpg [View same] [iqdb] [saucenao] [google]
3729250

>>3729242
>>3729218
i found it :D

>> No.3729251

>>3729248
Just draw nigga.

>> No.3729255

>>3729248
just type in youtube how to draw anime loli

>> No.3729256

>>3729242
>>3729250
I'll try to red line it in a moment.
God I fucking suck at drawing ;_;

>> No.3729263

>>3729226
maybe i did, but it was fucked either way

>> No.3729272

>>3729222
>>3729222
>stop with the chicken scratching
meh
>obviously the only thing you studied was the head
theres figure construction in there too. just because i didnt go into detail with the extremities means i didnt study figure at all? okay
>why did you skipped fingers and foot? You cant draw that?
feet arent even going to be in the painting at all once it resize/crop canvas and the HAND (singular) is just a place holder until i decide how i want it to look. considering the angle and how its holding the mirror, there probably wont be much fingers showing anyways?

so do you have anything to say about the obvious overall subject, you know, the figure?

>> No.3729275
File: 119 KB, 474x489, lilThicco.png [View same] [iqdb] [saucenao] [google]
3729275

>> No.3729292

>>3729272
well the figure looks like its human shape, but it lacks any and all features other than outline shape, its also feels really stiff

>> No.3729303
File: 61 KB, 604x800, gayredline.jpg [View same] [iqdb] [saucenao] [google]
3729303

>>3729242
>>3729250
:'T

>> No.3729307
File: 94 KB, 720x736, 1519198348408.jpg [View same] [iqdb] [saucenao] [google]
3729307

>>3729263
>it was fucked either way

>> No.3729317

>>3729275
thicc

>> No.3729334

>>3729263
That's rude, my dude

Thanks for the redline anyway, although i think i'll try to turn her torso to be more from the back instead of her ass to be 3/4. I'll do a bit more pratice that way

>> No.3729369

>>3729174
this is the source and its 3D https://www.youtube.com/watch?v=UOxkGD8qRB4

>> No.3729399

>>3729369
why do they all wear chokers?
also
>the fox girl was thick

>> No.3729473
File: 61 KB, 973x546, cat girl trace lines.jpg [View same] [iqdb] [saucenao] [google]
3729473

>>3729399
>>3729369
traced some of the fox girl face lines, and its clearly 3d, amazing how they managed to hide it with clever shading and coloring

>> No.3729599
File: 272 KB, 670x986, Screen Shot 2018-12-20 at 12.02.57 AM.png [View same] [iqdb] [saucenao] [google]
3729599

This bad study of body builder. And I might do more.

>> No.3729694

>>3729174
its a mix of both, you can tell from the mistakes for example in the nose. That or its 3d +effects that cause distortion

>> No.3729696

>>3729399
because girls like to be owned

>> No.3729711
File: 2.64 MB, 4128x3096, 20181220_202613.jpg [View same] [iqdb] [saucenao] [google]
3729711

Any criticism pls. Is this figure good enough. I dont draw the hand and feet because I wanted to leave 9t this way

>> No.3729801
File: 129 KB, 418x1243, ded.jpg [View same] [iqdb] [saucenao] [google]
3729801

I lack depth in this also the shoes and everything sucks so rip

>> No.3729803
File: 536 KB, 1011x839, ZugZug.png [View same] [iqdb] [saucenao] [google]
3729803

Zug Zug

>> No.3729929
File: 96 KB, 806x490, gay ass jojo.png [View same] [iqdb] [saucenao] [google]
3729929

Any tips on this gay shit?

>> No.3730054
File: 1.18 MB, 700x938, IMG_0546.png [View same] [iqdb] [saucenao] [google]
3730054

i painted something i saw on here

>> No.3730115

I’ve just been copying from references so far and doing fine, but I can’t help but feel like I’m missing something.
How the hell do you follow art books? Do you just read them or do you copy the drawings in there or what? It just seems more complicated than learning from references. Help a beginner out.

>> No.3730331
File: 46 KB, 972x764, artistic piece.jpg [View same] [iqdb] [saucenao] [google]
3730331

Just did this artistic piece

>> No.3730364

>>3730331
looks like my meaty dong

>> No.3730374

>>3730115
Get out of your comfort zone. https://archive.org/details/PerspectiveMadeEasy

>> No.3730377

>>3730374
do people really read those long ass books? i tried reading few, but most the the author is writing about useless shit that has nothing to do with what i want to learn, and more than that, they dont even say what i need to do, they just show "this is the technique of how i do it"

>> No.3730400

New thread is up
>>3730396

Please do not post in the other one made by the nazifag spammer.

>> No.3730402

>>3730400
why????

>> No.3730422

>>3727144
>>3727145
are you a fan of simon/teal? your stuff subtly reminds me of him

>> No.3730425

>>3730377
nigga Perspective Made Easy is one of the shortest art book you will ever encounter. Literally NGMI if you think that's long

>> No.3730427
File: 91 KB, 500x446, 1532370317876.png [View same] [iqdb] [saucenao] [google]
3730427

>>3730377
It's only like 120 pages of with most are illustrations, if you can't even manage that you might as well quit now.

>> No.3730431

>>3730427
of which most are*

>> No.3730462
File: 58 KB, 1283x811, head.jpg [View same] [iqdb] [saucenao] [google]
3730462

something is off, tried to fix it up at second attemp..

>> No.3730471

>>3730427
>>3730425
still reading a book on monitor just fucked i cant do that nomatter what, maybe buying a book might be option.. dont want to spend money it.. and copying whole book it will endup costing the same anyway.

>> No.3730485

>>3730462
The arc you used for construction should go to the top of the ear not the back of the head.

>> No.3730490

>>3730485
thats one thing. i also feel like i made error in perspective, probably need to completely redraw it and redo perspective

>> No.3730500

>>3730490
A good idea would be to use very thorough guidelines. Place the vanishing points and build all parts of the head from blocks using lines from vanishing points. Do the heads from different angles like this. It really helps. Don't worry if the head is too blocky you just need to see where it juts out and so on. You always can add a new layer and draw more life like lines.

One of the other big mistakes is your eyes are just drawn on top of the face. Draw a cubic hole in the place of an eye socket and then put a ball there you will see that corner of the eye will never be this close to the nose from this angle.

>> No.3730502

>>3730471
Absolutely ngmi.

>> No.3730511

>>3728839
bretty good anon

>> No.3730541

>>3730500
i try never really tried using vanishing points to build up head, always used just simple loomis stuff.

>> No.3730584

>>3730462
Are we looking up at at the head?

>> No.3730616

>>3730584
yes at a slight angle

>> No.3730624

>>3730616
Wouldn't we be able the bottom plane of the chin if that's the case?

>> No.3730669
File: 55 KB, 1224x683, heads.jpg [View same] [iqdb] [saucenao] [google]
3730669

>>3730624
yes you are correct, i redit the head yet again

>> No.3730682

>>3730669
It still looks really off.

>> No.3730695

>>3730682
yup, i need to focus on perspective with vanishing points and make the head blocky with clearly visible construction, its pretty clear for me now that i dont understand how perspective works correctly.. i mean it took like 5 tries to realize how chin should be visible..

>> No.3730725

>>3730695
I'd just simplify the head with a box. I find trying to impose vanishing points on stuff like the head too cumbersome.

>> No.3730729

>>3730725
Well, then your heads are not gonna look right then.

>> No.3730735

i wanna buy perspective made easy.
Should i buy paperback or hardback?
paperback is like 3times cheaper...

>> No.3730738

>>3730729
How so?

>> No.3730741

>>3730735
You could just print it yourself.

>> No.3730742

>>3730741
i dont have printer, it cost 6cents per page in my city to print a page (few places i looked at had this price), so it would cost like 10euros to print 220pages, while paperback cost 7euros or something

>> No.3730747

>>3730735
Unless you are really really slow paperback should last you long enough to deal with the book.

>> No.3730750

>>3730747
what other books i should get? mainly interested in figure and portrait

>> No.3730754

>>3730735
Christ, read the pdf and just get over with it for fuck's sake. You're still at the starting line, don't worry about superfluous things like this. There's literally tens of even longer books waiting for you next.