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/ic/ - Artwork/Critique


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3711432 No.3711432 [Reply] [Original]

IF YOU ARE A /BEG/INNER IN ART, please use this thread to post pieces for critique or ask for advice. We should not have to make new threads or post in the Drawthread with our fundamental exercises.

Previous Thread >>3704318

Feel free to post even the smallest exercise you have done to show you are still trying, do not give up, make someone proud.

RESIZE YOUR IMAGES TO ~1000 PIXELS:
1)
>screenshot the image and post that instead
2)
>change camera capture settings to something smaller
3)
>send to computer and resize in MSPaint

READ THE STICKY if you need guidance when you haven't even started

Sticky: https://docs.google.com/document/d/1uwaXKU7ev6Tw_or__o8ARpUb6r2rCZYJGqwSFV9AD98/edit#bookmark=id.15jx3pyuimvj

TRY TO GIVE PEOPLE SOME FEEDBACK - many studies are left unreplied, which is a bit sad and can be quite demotivating for the people that try their best to improve, but are left directionless.

REMEMBER, if you've just started out you work will not be good, it doesn't need to be, just get in to the swing of actually drawing, and learning how to study. Most of all, enjoy it.

"Success is no accident. It is hard work, perseverance, learning, studying, sacrifice and most of all, love of what you are doing or learning to do."

>> No.3711435
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3711435

ESSENTIALS:

>>>/ic/thread/3023643
Links to many art books including as Keys to Drawing (Dodson), Drawing on the Right Side of the Brain (Edwards), Perspective Made Easy (Norling), Color and Light (Gurney), The Vilppu Drawing Manual (Vilppu) and How to Draw (Robertson).

>http://ctrlpaint.com
A website dedicated to understanding the basics and process of digital painting, based in Adobe Photoshop. Library of over 200 free videos.

>http://quickposes.com
Free pose library to practice drawing the human figure (as well as a portrait library). Draw at your own pace or set a timer for quick gesture drawings.

>http://youtube.com/user/ProkoTV
Instructional how-to videos covering mostly portrait and figure drawing from fine artist Stanislav Prokopenko.

>https://www.youtube.com/user/onairvideo
Croquis Cafe - Timed model poses.

>http://drawabox.com
Controversial yet helpful introductory course on the fundamentals of drawing with a focus on understanding the concept of form and thinking in a 3-dimensional mindset while you draw.

>Your local life drawing class
Life drawing is an indispensable tool in your art career. Do not be intimidated based on your skill level - there will always be someone worse than you and someone better than you. Use this opportunity to meet new artists for learning, critique, and growth.

>> No.3711436
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3711436

some references for drawing

>> No.3711438
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3711438

why not this one, we've been doing the same stoic look for a while.

>> No.3711440
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3711440

>> No.3711458
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3711458

Something about this doesn't sit well with me, especially the values. Can someone please let me know what I'm doing wrong?

>> No.3711474
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3711474

Would /ic/ fly in my cool ship ?

>> No.3711477

>>3711474
bt how do I do proportions and straight lines ? this shit is impossible

>> No.3711483

>>3711477
Hold down Shift and most graphic software will then default to creating straight lines.

>> No.3711494

>>3711474
looks like a fuckin anvil

>> No.3711507

>>3711494
well youre absolutely not going

>> No.3711510

>>3711458
No bags under eyes, or clear cheek bones on the left side. Don't be afraid to shade darker. Good form though, you got the thirds rule mostly correct. I'm just a beginner too, so take my word with a grain of salt.

>> No.3711517
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3711517

gotta draw cute girls

>> No.3711521
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3711521

I feel like I gotta come back to /beg for a while cause I took on too big of a project and got overwhelmed.
Starting at ground zero but I learned much and improved my sight:)

>> No.3711520

>>3711494
It's so we can effectively hammer alien babes. see later, nerd.

>> No.3711530
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3711530

I'm gonna repost what I had in the last thread and you guys can give your thoughts.

>> No.3711532
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3711532

>>3711530

>> No.3711534
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3711534

>>3711532

>> No.3711537
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3711537

>>3711436
I tried...

>> No.3711563

>>3711520
hell yeah, thats what Im talkin bout
we got the janitor on board

>> No.3711564

>>3711530
>>3711532
>>3711534
I don't know if that's supposed to be a style or not but the eyes are supposed to be at half the length of the head. Keep that in mind.

>> No.3711573
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3711573

>> No.3711574

>>3711438
who is this qt

>> No.3711606

>>3711530
>>3711532
>>3711534
Try extreme low and high angles. Like when you can see under the chin, when one of the lips can't be seen and so on.

>> No.3711615
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3711615

Did an oil study of an Ilya piece, thoughts?

>> No.3711616

>>3711537
I like it anon, add a bit more tit light to make it rounder, fix her nose shape on her face, and soften that black line on jer neck and itd be better

>> No.3711623

>>3711458
you have no midtones

>> No.3711625

>>3711564
>>3711606
Thanks, I'll be sure to keep all these in mind and apply myself more.

>> No.3711630

>>3711483
wait is that how everyone makes lines ?
Im talking about little details like bright highlights on edges and shit.. how would I do that with, for example, a pencil ???

This shit always bothers me

>> No.3711646
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3711646

>>3711432
Nice to see my work there.

yes I know about the limbs

>> No.3711647
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3711647

>>3711510
>>3711623
Thanks! Kept going and came up with this.

>> No.3711649
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3711649

>>3711436
>>3711438

>> No.3711651
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3711651

>>3711440
Spent 40 minutes on this, I goddamn hate that head tilt.

Struggling to get from this point to something that looks cleaner, any tips for rendering better? I tried going over it with a soft round brush to smooth over the harder lines but it looked awful.

>> No.3711655

>>3711615
I really like it anon! I think you did really well combining the values on the hair and background while still communicating the form. Very fun to look at. Keep it up

>> No.3711657

>>3711651
You're getting close, anon, don't give up. I think you need to push the contrast more. The colors are starting to look muddy. Try to blend sparsely with a round brush on low opacity and high flow, and build up the structure more with a hard flat brush. If you follow the contours with your shading it will really help give it more structure.

>> No.3711676
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3711676

>>3711436
god i suck balls at art

>> No.3711685

>>3711651
you need to simplify your value groups & shapes.

>> No.3711690
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3711690

>>3711657
THANK YOU. I've never tried building up with low opacity before, it's so much more comfortable to use. Seriously, this is the best advice I've received in a while.

>> No.3711722
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3711722

is it ok? should i keep going ? i want to start working on some values

>> No.3711733
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>> No.3711741
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3711741

>>3711436
Giving it a go

>> No.3711745

>>3711676
>>3711651
>>3711615
>>3711537
FUCK you people are so good what are you doing in this thread?

>> No.3711777

>>3711657
Not that anon but thanks for the tip! Low opacity really helped

>> No.3711778

So the key to drawing human figures is either start put with the 3d shapes or just get the gist of what you want to draw? I did the former and it took me 2 hours to figure out what exactly I am laying down while doing the latter only gave me around 5-20 minutes to lay down the foundation before I apply the clothes, hair n shiet

>> No.3711791
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3711791

Going through Hampton's book, some of these figures are a lot better than others

Is doing these 30 second figure drawings really going to help me?

>> No.3711794

I have charcoal. How do I start practicing value? I already understand the theory.

>> No.3711813

>>3711791
> Is doing these 30 second figure drawings really going to help me?

Not if you do them sloppily like that. In none of your drawings is the gesture clear. The lines don't have to be clean, given that these are gestures, but quit chicken-scratching. Only put down a line when/where you're sure. Take more than 30sec if needed (up to 5min or so, not hours). Speed will come naturally once you're more skilled.

>> No.3711839
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3711839

>>3711741
>>3711440

>> No.3711840
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3711840

>> No.3711849
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3711849

>> No.3711854

>>3711778
>question remains unanswered
Reeeee

>> No.3711859

>>3711432
Any one else can't handle basic construction? I always have trouble connecting the head to the ribcage in 3d space, and I'm even worse at drawing a box/cylinder for the pelvis because I can't fathom how to make it correctly align with the ribcage while also being tilted at a different angle forward. Can't use anything I read in hampton or anyone else's books cause of this.

>> No.3711926
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3711926

Alright y'all, I've been working on improving my... Just about everything, but focusing on eyes.
I feel like it's a big step up from where I started, but I figured it'd be good to ask you guys where I'm at.

So yeah, any critique will be much appreciated.

>> No.3711928

>>3711859
Just keep trying to work it out. It'll come to you with practice over time, especially if you use references - preferably from life.

And it can be helpful if you don't think in terms of "I really suck at this," and more like, "it's just something I haven't fully learned yet."

>> No.3712027

>>3711778
it's both

>> No.3712030
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3712030

charcoal from imagination. I'd really appreciate a simple redline on this as I don't know construction and it would be very interesting to see where I make the wrong turns etc.

>> No.3712031

>>3711778
The gist is the gesture and the 3D shapes are the construction. You need both.

>> No.3712055
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3712055

>>3711436
>>3711649

>> No.3712058

>>3711840
Nice.

>> No.3712073
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3712073

Late night butts

>> No.3712081
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3712081

I think I need to work on my shading

>> No.3712147
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3712147

>> No.3712154
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>> No.3712226
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3712226

hi guys i posted some pictures of my sketchbook here awhile back and i got some great feedback. i still struggle with figuring out how to apply 3d objects i guess in a big way

>> No.3712259

>>3711432
Please comment what you think on my DA.
Im about to go to bed and I’ll probably forget to check this thrown the morning.
You don’t have to, just a request.
Thanks for checking out my art!
https://www.deviantart.com/uthp/art/The-Many-Faces-of-my-Elf-775817224

>> No.3712281

>>3711573
Arms are really stubby, measure your proportions. Also I know chain links are annoying but when you are lazy about them it really sticks out. Remember each link is a three dimensional shape not just a rectangle.

>> No.3712299
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3712299

Did a few more eyes.
Not that anyone cares.
I frankly barely care.
I just gotta start somewhere.
BTW, IM NOT A FUCKING ROBOT ASIAN MOOT.

>> No.3712310

Have any of you guys read Scott Robertson as absolute beginners? Seems intimidating desu

>> No.3712335
File: 91 KB, 900x900, 9F0E11FB-EDE9-42E5-8F63-6A541DF16191.jpg [View same] [iqdb] [saucenao] [google]
3712335

Trying to render some more

>> No.3712362

>>3712335
I think you should work on your construction buddy.

>> No.3712388
File: 890 KB, 845x1176, Eyes.png [View same] [iqdb] [saucenao] [google]
3712388

>>3711926
They are still pretty flat. Eyes are spheres and the part with the iris and pupil protrudes even a little more over the whole shape of the eye, though you can in most cases use a simple sphere.

>> No.3712393

>>3712362
Thanks for the feedback. What in the construction stands out to you the most needing work?

>> No.3712395

>>3712299
Are you training your precision or trying to better understand the eye shape? Cause in the second case you are doing it wrong. You are copying eyes from different angles which will help you over time, but it is much less effective than building the eye from the sphere and wrapping all the other shit around it. Cause instead of working on your basic shape you are trying to piece it together using photographs from different angles.

>> No.3712396

>>3712393
Not original anon but I would say all of it. But especially ribcage and how other body parts connect to it.

>> No.3712399

>>3712396
I get you, I can see what you’re saying. How about the face?

>> No.3712405

>>3712399
Compared to everything else the face is pretty ok. It's not a very attractive face and maybe a little too asymmetric - check out the jawline.

>> No.3712415

>>3712405
I gotcha. Thanks for the feedback. I’ll work on all those areas.

>> No.3712491
File: 57 KB, 739x528, 61446ECF-2CE4-4874-A8BE-F5FDB7634A72.png [View same] [iqdb] [saucenao] [google]
3712491

does look like its proportionate?

>> No.3712494

>>3712491
no

>> No.3712497

>>3712494
why not

>> No.3712501

>>3712497
thats not what a normal lady looks like

>> No.3712506

>>3712501
its from the back

>> No.3712507

>>3712506
theres no angle from which this resembles whatever you were looking at while drawing it

>> No.3712512

>>3712507
what about this? note, i made the doll pose after i initially drew it.

>> No.3712514
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3712514

>>3712512
>>3712507
oops

>> No.3712518

>>3712514
have you ever seen a woman sit like that

>> No.3712521

Been going through the exercises in Drawing on the Right Side. Do I really need the viewfinder and all that? Instead of doing the 2 part "trace hand through drawfinder/copy tracing on paper" exercise I just took a photo of my hand and drew that. Already seems to show a lot of improvement from the last hand drawing in the book but I don't know if I'm missing something by not doing these exercises as instructed. That said the extra materials seem like a waste of time and an excuse to get you to buy the premade kit.

>> No.3712529
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3712529

>>3712518
yeah in this program the front view looks fine. in this pic the only real difference is the top leg is thrown out more. and the arms would be extended to the sides with the back straighter

>> No.3712541

I have a friend who is offering to teach me a complete retard who had never touched a pencil in his life how to draw. Which I do want to do.

Going through her instagram her art to me, is very good, she has held her own exhibition for her paintings, she has done some animating before and illustrating although I know next to nothing about what is good and what is not. I just want to know is it a good idea to have her teach me from the beginning or is it better to learn the fundies by myself?

>> No.3712547

>>3712541
Post her IG. How is anyone supposed to know if she's a worthwhile artist?

>> No.3712548

>>3712541
Having a teacher will motivate you to work harder and if she is good at teaching you'll improve faster than anyone using books/lectures. Be patient and expect her to be patient. If the tutoring sessions turn into screaming matches and start to frustrate you, it's better for the both of you to stop.

>> No.3712551

>>3712388
I know that, it's just representing that is for some reason a particular challenge for me. Particularly on the face, since I can do eyes fairly well independently from the actual face, so idk

>> No.3712564

>>3712551
Try to place a socket around the eye before adding eyelids. Just cut the ball in half with a plane and the outer part will be your visible eye.

>> No.3712565

>>3712551
Maybe I'm approaching it from the wrong angle. I know it's not the anatomy that I don't understand, but I'm clearly still missing something.
It could be that I'm trying too hard, too soon to simplify the shapes so that they fit the style of the rest of the drawing. Maybe I just have a poor understanding of 3D shapes.

>> No.3712574

>>3712548
>If the tutoring sessions turn into screaming matches and start to frustrate you

Holy assumptions Batman. In what country could this be considered even vaguely likely?

>> No.3712577

>>3712574
I think he's just saying they might not get along the same way as teacher/student as they do as friends. It doesn't necessarily have to devolve into screaming matches to result in frustration.

>> No.3712580
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3712580

>>3712565
It's the curvature of the upper eyelid that's making it look flat, you've drawn the shape as if the eye's directly facing the viewer instead of at an angle.

>> No.3712587

>>3712547
I don't want to post it because she has pictures of herself.

>> No.3712590
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3712590

>>3711432
Does this look right?

>> No.3712594

>>3712590
Not even slightly. Assuming you're serious, put in at least enough effort to draw the whole figure instead of doing half and mirroring it.

>> No.3712600

Is patience a skill? Can I learn it?

>> No.3712607

>>3712600
Yes, and yes. Discipline, young grasshopper

>> No.3712616

>>3712594
That's all?

>> No.3712626

>>3712600
>>3712607
Don't you mean Mantis?
www.youtube.com/watch?v=B3UlC1DpXoo&

>> No.3712627
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3712627

>>3711813
did i do better

>> No.3712628

>>3712590
Pose too stiff. Shoulders too broad for female. Hips too narrow for female. Lines overall are too blocky for a female figure. Head too wide. Features placed all wrong. I don't really know where too start with the hair. On the plus side the shape of the calves is somewhat appealing.

Overall you need to read the sticky. You need Loomis. Don't give up though

>> No.3712644

>>3712628
>Pose too stiff
Yes, it's a standard pose I know I can do well. I was aiming for flexibility with it.
>Shoulders too broad for female
The shoulders for women are supposed to be twice the length from the top of the head to the chin. Mine are once the length. The shoulders are narrow.
>Head too wide
In an anime style, the head should be close to the width of the shoulders.
>Features placed all wrong
This means nothing.
>I don't really know where to start with the hair
The hair is busy with stuff, yeah.
>Read sticky. You need Loomis
I already read the sticky, and I've studied Loomis.

>> No.3712645

>>3712626
This is great, thanks anon

>> No.3712646

>>3712644
*wasn't aiming for flexibility

>> No.3712652
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3712652

>>3712644
Y-You're baiting right?

>> No.3712654

>>3712652
What about?

>> No.3712662

>>3711859
You need to fathom harder.
Fathom 2 The Revenge Of The Fathoming

>> No.3712668

>>3712616
It's a start. Everything else you need is in the sticky, there's too many faults to list in a single comment.

>> No.3712670

>>3712668
No there's not. Try retard.

>> No.3712698
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3712698

>>3712670
Shoulders are too broad and pointed, lines showing where the clavicle is are clearly drawn without an understanding, arms are too short (they should extend to the middle of the thigh), hips and pelvic area completely lack structure.

Everything you need IS in the sticky; that being more information on anatomy which you're in dire need of. You have a shitty attitude and will amount to nothing if you keep being defensive - it just makes you look petty and insecure.

>> No.3712710

>>3712644
Holy shit, you are so defensive. Be honest, you you think what you drew is even a little good? Its worse than what 11 year olds post on DA. Its on par with Sonic OCs.

>> No.3712714

>>3712627
Not who you're replying to but I really like these! Very good flow. I'm curious how you changed in your approach

>> No.3712717

Is there a different pose website that doesn't have the same 20 references.

>> No.3712734

Dumb beginner question: how often do you use rulers? I still can't draw a straight line to save my life

>> No.3712738

>>3712734
You can use them for creating the final lines of geometrical structures if you like but honestly just practice getting decently clean straight lines by drawing with your shoulder. If you take a look at certain building illustrations or such you'll probably find that perfectly straight lines are actually pretty displeasing to the eye so don't worry about being ruler straight. The little imperfections are what give your illustrations life and energy

>> No.3712773

>>3711647
Pretty good. I like this.

>> No.3712790

>>3712030
redline me senpai

>> No.3712801

>>3712030
First you probably should make it not look so messy. It looks like everything is covered in volcanic ash

>> No.3712846
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3712846

>> No.3712852

>>3712846
This was the pic that lead me to study skull shapes finally

>> No.3712871

>>3712846
work on your typography baka my head

>> No.3712877
File: 1.38 MB, 2357x1364, zzzzzzzzzzzzzzzzzzzzzzzzz.png [View same] [iqdb] [saucenao] [google]
3712877

>>3711438
I tried

>> No.3712879

>>3712395
I’m copying Bargue plates.
I am more interested in learning to draw from observation and it’s result as opposed to a more illustration look.
I know construction and anatomy heavily figures into observation drawing also but drawing from imagination isn’t my goal at all.
I look at Jeff Watts or even Dean Cornwell and I don’t like their look.
There seems to be a lack of reality to their work.
I believe the path of an illustrator differs from a classically trained painter trained in the ways, of say, a Bouguereau.
There just seems to be a disconnect, a step removed from life in the work produced by illustrators.
I would rather produce work equivalent to a second year atelier student than any illustrator I’ve seen so far, even ones at the top of their game.

>> No.3712885

>>3712541
Especially in the beginning this is a good idea, even if she isn't the most skilled, she will probably push you in the right direction way faster than you could on your own. Just look at /ic/s recommendations as well (start with keys to drawing and fun with a pencil imo.) and have her help you.

>> No.3712917

>>3712644
kek

>> No.3712948

>>3712877
wow, it looks like shit on the thumbnail

>> No.3712971
File: 162 KB, 800x800, peachfruit.png [View same] [iqdb] [saucenao] [google]
3712971

>>3711436

>> No.3712978

>>3712971
I don't get the squares. Why do artists put them on everything?

>> No.3712990
File: 156 KB, 800x800, emptyfruit.png [View same] [iqdb] [saucenao] [google]
3712990

>>3712978
I put 'em so the drawing doesn't look empty as fuck, and to accentuate some curves/shapes.

>> No.3713011

>>3712978
The squares itself is an artistic choice but putting a dark background behind your subject gives it a space to be in. So it brings out your subject to the foreground more.

>> No.3713059
File: 151 KB, 760x844, figures3.png [View same] [iqdb] [saucenao] [google]
3713059

>>3712714
I listened to what the other anon said and only try to do deliberate lines when I can, I also stopped timing myself

some are still really rigid though

>> No.3713068

>>3712590
Give us another drawing, son! I'm waiting.

>> No.3713071

how can a /beg/fag learn to use a g pen while not looking like chicken scratch mess

>> No.3713076

>>3711517
>>3711646
>>3711722
>>3711733
>>3711849
>>3711839
>>3712055
>>3712073
>>3712081
>>3712147
>>3712154
>>3712226
very good. technically sound.

>> No.3713081

>>3711438
Why the fuck would this ugly crackhead pic ever be a good reference drawing? There are hardly any values because its a shitty selfie taken in a bedroom with a shitty phone. No wonder you guys can't draw. You're using this trash for "reference" because you are drawing with your dick.

>> No.3713084

>>3713081
>because you are drawing with your dick

but that's how I got into drawing in the first place

>> No.3713131

>>3713081
Because she is actually making a facial expression that is not the bog standard pure neutral face that 90% of art references have.

>> No.3713213

>>3713081
Someone woke up on the wrong side of the bed.

>> No.3713219

>>3711791
>Going through Hampton's book,
which book is that? Link?

>> No.3713231

>>3712801
>make it not look so messy
I can't do much to this drawing. If I even touch an area it will look totally different.

>> No.3713235
File: 87 KB, 786x594, figures4.png [View same] [iqdb] [saucenao] [google]
3713235

>>3713219
https://www.amazon.com/Figure-Drawing-Invention-Michael-Hampton/dp/0615272819

>> No.3713238
File: 188 KB, 1000x1000, hog.png [View same] [iqdb] [saucenao] [google]
3713238

gotta keep drawing

>> No.3713286
File: 270 KB, 1252x1074, 3quarterview.jpg [View same] [iqdb] [saucenao] [google]
3713286

Going through Dodson. Did my 2nd ever portrait. Will probably be embarrassed by it in the morning but fuck it because I told myself I'd keep sharing my stuff.
I messed the level line on the eyes (placed the right a little too high) and also made the eye too big. I also got tunnel vision and made the side plane of the face way too thin but overall I learned a lot from this and had fun.

>> No.3713319
File: 1000 KB, 1705x1735, captphotostudy.png [View same] [iqdb] [saucenao] [google]
3713319

>> No.3713320
File: 31 KB, 337x445, 1506283511728.jpg [View same] [iqdb] [saucenao] [google]
3713320

>>3713319
ref

>> No.3713338
File: 96 KB, 576x678, 1li61m.png [View same] [iqdb] [saucenao] [google]
3713338

tried to learn thigh anatomy today, would be nice if you could comment on it. He looks off balance to me cause his legs are too far forward, can anyone confirm? Also still struggling with deltoid/tricep positions with a raised arm.

>> No.3713377
File: 232 KB, 486x648, image0.png [View same] [iqdb] [saucenao] [google]
3713377

I'm trying to render this statue but I'm stuck. The face is mostly made up of midtones on my reference, what's the best way to go about creating the form? Thanks

>> No.3713438 [DELETED] 
File: 418 KB, 1449x1984, wud.jpg [View same] [iqdb] [saucenao] [google]
3713438

>> No.3713450
File: 1.41 MB, 2167x2871, b69374452a9c319d618c06c4f3011af7.jpg [View same] [iqdb] [saucenao] [google]
3713450

>>3713377
reference

>> No.3713479

>>3713438
Why delete this? it's cute

>> No.3713498
File: 302 KB, 556x729, image01.png [View same] [iqdb] [saucenao] [google]
3713498

>>3713377
whatever i winged it

>> No.3713506

>>3713498
You need to dedicate more time to these kind of studies, you won't learn from halfassing or doing lazy estimates of value/form.

>> No.3713511

>>3713506
thanks for the reply, so just continue at it?

>> No.3713514

>>3713498
>The face is mostly made up of midtones on my reference

That means you should have a really detailed an interesting picture in the end, as mid tones (usually) have the most details.

Your darks are not nearly dark enough. Check the values under the locks of hair, top of eyelid.
They're all basically as dark as the inside of the nose in the reference.

Under the neck/top of chin is far too light.
Shadow values on the bottom locks of "hair" are too light as well, which means it looks like the hair is in the same plane as the face, when really the bottom locks closest to the head are much darker.

>> No.3713516
File: 96 KB, 845x744, SCAN0243.jpg [View same] [iqdb] [saucenao] [google]
3713516

Construction phase appears about done, next is getting some simple tones in with 2H

>> No.3713517
File: 133 KB, 800x1000, 000.jpg [View same] [iqdb] [saucenao] [google]
3713517

How do I paint big titted anime whores?

>> No.3713521

>>3713286

IMO pretty decent start, you seem to be able to correctly put a 3D shape on paper. You've pointed out proportionally some things are off; I'm sure you'll get better at those.

The main thing I think it missing is a consistent light source. The shadow below his left eye suggests top right lighting; but then there is a shadow on the top right plane of the nose and also on the top of the bottom lip.
There should also be a deep shadow under the jawline, same as where you've penciled in the shadow under the ear.

It's almost like you've drawn each part of the face and shaded it as separate bits, as opposed to doing it all as one coherent picture.

Also, hair is usually perceived as a solid block of shadows/lights with strands thrown in. The eyebrows should have a base color with a few strands in it; the hair looks a lil like he's balding.

>> No.3713524

>>3713517

Not sure if a meme but...

Grind the fundamentals. Form is off, proportions are off, face looks flat, lighting it all off.
Where are the magical white highlights coming from? There's a light on the right side of the picture that's hitting the left, shadow side of her face?

>> No.3713542
File: 293 KB, 1203x1237, 6D1D96A0-6B4A-4F63-84E9-EC8373DF2EA3.jpg [View same] [iqdb] [saucenao] [google]
3713542

Hey guys, I’ve been drawing as sort of a hobby for many years now. Can anyone give me some pointers or criticisms? How am I doing?

>> No.3713547

>>3713542
> pointers or criticisms?

Where do you want to go? Draw realistic people? Cartoon style? Keep just doodling?

As a general starter, changing how you think and draw pictures from 2D -> 3D. Everything on the face has 3 dimensional form; where you put shadows and lights is determined by when these forms are lit, when these forms are in shadow and when these forms block light from hitting other forms.

>> No.3713583
File: 256 KB, 493x648, image03.png [View same] [iqdb] [saucenao] [google]
3713583

>>3713514
Thank you for the critique anon!

>> No.3713587

>>3713583
All value perception is relative. Choose a background shade a little closer to the average shade of the background, that'll help your eye make comparisons.

>> No.3713591
File: 231 KB, 926x754, NGMI.png [View same] [iqdb] [saucenao] [google]
3713591

>> No.3713607

>>3713338
Yeah it seems like he's squatting a little too much. I feel like his torso wouldn't be as far back because he would fall over backwards. Have him lean forward a little.

>> No.3713624

Is it bad practice to do color while still mastering values

>> No.3713644

>>3713583
It’s coming together.
As the one poster said, take your time and be more specific, working from big to little.
As the other poster said... the values you end with are relative to the highest and lowest.
Keep going, I wanna see you u come up with!

>> No.3713647
File: 1.78 MB, 1948x925, FC73A6E7-39F5-4A3A-B13A-A630023CA85E.jpg [View same] [iqdb] [saucenao] [google]
3713647

More eyes:)

>> No.3713668

>>3713542
basic stuff out of the way, never draw on ruled paper - if there is one way to unintentionally hamper your ability, it's drawing on paper that skews your linework

>> No.3713674

>>3713591

Not how perspective works unfortunately. You've drawn the middle character at a perfect isometric angle, i.e. his shoulders are the same size perfectly parallel.

IRL there would be a vanishing point and everything on the farther shoulder would be smaller than the closer.

>> No.3713676

>>3713674
You're right, I'll take that into account next time -- thanks

>> No.3713764

>>3713517
Sycra, is that you?

>> No.3713777
File: 497 KB, 683x835, Why doesit look like a man..png [View same] [iqdb] [saucenao] [google]
3713777

Why does it look like a man?

>> No.3713792

>>3713777
nevermind I think I fixed it.

>> No.3713794

>>3713777

Lips are too wide. One of the main giveaway for trannies are their big mouths.

>> No.3713797
File: 544 KB, 601x888, nvmFIx.png [View same] [iqdb] [saucenao] [google]
3713797

>>3713792
>>3713794

>> No.3713802

>>3713797

One more thing, the eyes look deep set which is a masculine feature. I think because the cheeks aren't in shadow, the eye sockets look more hollow in comparison

>> No.3713815
File: 548 KB, 740x913, Sniperoto.png [View same] [iqdb] [saucenao] [google]
3713815

>>3713802
Thank you, I'm calling this a night for now but the feedback was helpful, I lightened the sockets and darkened the cheekbones as well as reshaped the lips a bit more.

>> No.3713816

>>3712590
>>3713068
I’m still waiting faggertto

>> No.3713866
File: 460 KB, 748x346, DE7EF02B-316A-487B-A731-7F56A623B6B4.png [View same] [iqdb] [saucenao] [google]
3713866

how is this coming along. i feel like the colors are waayy too saturated.

>> No.3713915

Would you recommend learning properly drawing anatomy out of a "how to" drawing book?

I have zero clue when it comes to muscles and sinews and can't even get them right with photo references.

>> No.3713919

>>3713866
colors are the last thing you should be worrying about

>> No.3713923

>>3713866
Leg is super small and bent so weirdly

>> No.3713940
File: 62 KB, 1124x669, B8C5600F-51FD-4246-AC25-442FFD8FA841.jpg [View same] [iqdb] [saucenao] [google]
3713940

>>3713923
>>3713919
whoops ill fix it

>> No.3713942

Any recommendations for good videos(/books) to get drawing values down? I'm shit at shading and fully recognizing differences in value. I think part of it is still not being great at controlling how softly I draw but a massive part is still being shit.

>> No.3713956
File: 359 KB, 654x303, 4CADE742-3DFA-4333-A13C-5702E87BECE0.png [View same] [iqdb] [saucenao] [google]
3713956

alright is this any better?

>> No.3713972
File: 597 KB, 1061x898, QuickPaintover.gif [View same] [iqdb] [saucenao] [google]
3713972

>>3713956
Did a quick paintover but didnt touch the legs cuz the back was bothering me so much.

>> No.3714020

>>3713972
fuck i suck. alright i was considering move the arm so its resting on her leg. would that justify the current angle? thnx for gif

>> No.3714046

>>3713956
Proprtion is off, the lower half of the leg is too small. Gesture is very stiff. Concept looks very calming, hope you can execute it well, gl anon!

>> No.3714118

>>3713521
Thanks for the critiques I really appreciate it. You're absolutely right about the light source, looking back I was making up shadow shapes to separate planes. I have a pretty hard time identifying value so I'm gonna look into that. I'm gonna study hair too because I think that's the worst part of this drawing.

>> No.3714162
File: 233 KB, 524x565, 3d61eaab41084e9d36aebbf69c05b6e0.png [View same] [iqdb] [saucenao] [google]
3714162

im back ic/bros. This is my first attempt with colors. I wanted to have some simple values but i added too many details imo. Some parts i like, and some i don't. I don't know how to add simple values like every time i try i fail. Also i don't rly like the eyes that much. They kinda look like the ones in the reference that i used where she has her eyes painted black but mine looks strange. Any tips and critiques ?

>> No.3714175

what book should I start with. I've been doing drawabox but it's fucking boring. Someone recommended fun with a pencil but didn't really like that one

>> No.3714188
File: 117 KB, 640x480, IMG_1316.jpg [View same] [iqdb] [saucenao] [google]
3714188

Just a sketch I worked on during class, might post colored version later. Feel free to point out any mistakes.

>> No.3714291

>>3714188
Needs more values.

>> No.3714352
File: 60 KB, 385x567, HNI_0017.jpg [View same] [iqdb] [saucenao] [google]
3714352

trying loli proportions sry for bad pic I hada to use my 3ds to take pic

>> No.3714379

Whoever suggested tracing for learning hand-eye coordination with a tablet, thank you. I'm on my second complicated trace and I already feel my lines are better.

>> No.3714396

How do I stop myself from drawing everything slanted? I keep thinking I'm doing fine, it looks how I want it to, etc. Then I move my pencil back and realize the whole thing is at a 90 degree angle. No matter how I sit or place the paper or hold the pencil, I always do this, and it always looks fine until I'm not drawing

>> No.3714398

>>3711458
Firstly you're using an electronic gimmick to make a drawing instead of pencil and paper or brush and cotton. Next you're using the term 'values', which is a huge stumbling block for you. It's a good and above average portrait sketch. The face is well proportioned, eyes nose lips well placed. I like the jaw line and you've done well at showing how the neck on the right hand side is in light, up to the jaw. The ear looks too face on, and isn't quite delicate enough, but never mind. The swooshes in the hair as if by a comb are excellent well done. The bridge of the nose, it's to me the most obvious thing that is not quite right, it's too broad, it looks just as it is, you've swooped your finger down instead of drawing the nose bridge. Eyebrows needed the same attention as the hair cut. The sharp line on the right cheek is at odds with the smudging above it around the hair. It doesn't work as it's neither one thing or the other. You haven't blended the neck, cheek or forehead shading , it's slightly messy.

>> No.3714408

>>3714379
It wasn't me but great to hear it Anon keep going!

>> No.3714425

Finally decided to start studying drappery, I can construct the figure from imagination but the moment I try to "construct" the cloth I can't think about a process where the results are good. I tried studying the usual folds but I find it really hard to apply when drawing from imagination.
What are the best ways to study where I can have progress is this area?

>> No.3714437 [DELETED] 
File: 414 KB, 1166x1334, weww.png [View same] [iqdb] [saucenao] [google]
3714437

Something is scuffed here when i flip it but i can't fully pinpoint it.

>> No.3714441
File: 263 KB, 874x1000, weww2.png [View same] [iqdb] [saucenao] [google]
3714441

Something is scuffed here when i flip it but i can't fully pinpoint it.

>> No.3714453
File: 251 KB, 495x663, michael.png [View same] [iqdb] [saucenao] [google]
3714453

>>3713587
>>3713644
Thank you anons, it's far from a finished render but I think i've learned a lot from this

>> No.3714455
File: 238 KB, 852x988, ic.png [View same] [iqdb] [saucenao] [google]
3714455

>>3714441
i think its the eyes, the right one is at a diff angle, i think the lips should be a bit wider, but idk if you used a ref photo or not, if yes, and her lips are small then ignore the last one uwu

>> No.3714461

>>3714453
I dunno it is looking pretty damn amazing Anon

>> No.3714474
File: 2.11 MB, 4032x3024, 20181209_151701.jpg [View same] [iqdb] [saucenao] [google]
3714474

Hello /beg/. Here is my in progress attempt at a turkey vulture. I have the form somewhat down, but whats really giving me a hard time are the wing and body patterns. Can anyone help me figure out how one would effectively communicate that? Also, thank you for your help.

>> No.3714478
File: 170 KB, 940x831, salkvd.png [View same] [iqdb] [saucenao] [google]
3714478

trying to figure out how upper arms work. Thought I knew, guess not. Gonna have to watch proko

>> No.3714480
File: 2.27 MB, 1819x2337, turkey vulture 2.jpg [View same] [iqdb] [saucenao] [google]
3714480

>>3714474
Also, here is the reference picture I used.

>> No.3714508

>>3714478

>Do Proko
>Head stuff is neat, sort of starting to get it down even th extreme angles
>How to draw the eyes comes up next
>Oh god he's using a lot of shading and I am fucking up terribly
>Krita has no brushes for this shit he's doing it seems so try to get by with the pen
>He's making it look like magic and shit

His stuff is really neat and helpful starting out but I felt left in the dust with that one.

>> No.3714511
File: 2.36 MB, 3750x3056, practice finish.png [View same] [iqdb] [saucenao] [google]
3714511

>>3711440
values and some anatomy practice for me.

Not sure if the head is really correctly proportioned here. Any advice regarding the anatomy and values are very welcomed as well!

>> No.3714514

How do I paper sketch/doodle without the whole full focus thing?
I'd like to draw even more, so also when chilling and listening to youtube or playing a less demanding video game.

>> No.3714547
File: 2.50 MB, 3750x3056, practice finish2.png [View same] [iqdb] [saucenao] [google]
3714547

>>3714511
heres a version with a darker background

>> No.3714572
File: 255 KB, 947x1421, 59698796-B81E-4162-B4D1-02C353A9B882.jpg [View same] [iqdb] [saucenao] [google]
3714572

How do I get more confident in my shading? Also are there any good tricks for learning faces better?

>> No.3714577
File: 182 KB, 953x839, SCAN0244.jpg [View same] [iqdb] [saucenao] [google]
3714577

>>3713516
Some progress. Any feedback before I go onto 2B and 4B and make it too dark to fix.

>> No.3714578

>>3714572
Try different techniques for shading, cross hatching, stippling, dots. It will build up your self esteem. Learning faces better would come from life sketching, portrait classes and even 10 minute sketching from photographs.

>> No.3714580

>>3714577
Some reflection in the glass lenses would have made this piece stand out.

>> No.3714581

>>3714580
Not done yet but it's a good idea. I'm referencing this piece https://i.4cdn.org/vg/1544319221681.jpg

but could take some artistic liberty to really add some flare to the glasses.

>> No.3714592

>>3713915
Yes but dont really 100% Draw from life and watch tutorials too. Itll take time but you will learn it so dont give up!

>> No.3714593
File: 292 KB, 1002x724, 2018-12-10 11_53_57-[Not Saved] (461.3 MiB) _ - Krita1.png [View same] [iqdb] [saucenao] [google]
3714593

>>3711432
I think the thumbnail for this looks pretty good so I'm looking for ways to improve my overall construction to make it have as much impact as the thumbnail. Any help?

>> No.3714604
File: 174 KB, 720x960, 47685801_1050483465131441_2131078973168287744_n.jpg [View same] [iqdb] [saucenao] [google]
3714604

Anything particularly wrong with this human? It's been my best shot at drawing realistic.

>> No.3714611

>>3714577
Tera?

>> No.3714613

>>3714611
Yea pretty much, just having fun with portraits. Got tired of drawing people

>> No.3714622
File: 119 KB, 889x748, GESTURE.png [View same] [iqdb] [saucenao] [google]
3714622

Trying to get more dynamic poses in my gestures, feel like I struggle with the female form a lot

>> No.3714646

>>3714514
doodling, fanart, whatever comes to mind. Don't put so much thought into fundamentals and more thought into what you enjoy if that's what you're wanting to do. If you're listening to music, maybe just draw what comes to mind while you're sitting and listening to music? It's more a matter of what you enjoy creatively during your down time.

Practice and improving your drawing through rigorous thought into shapes, values, composition and color is important--but more important is that you're enjoying what you draw! Find time to just doodle the stuff that makes you happy. That can be more rewarding and useful than an intensive three hour session of focusing on the piece sometimes.

>> No.3714651

>>3714572
the best way to feel more confident in shading is taking time to understand the shapes you're applying to your characters and how light affects those shapes. nothing that hasn't been said before.

As for faces, references are the best bet. If you like a certain artist's style for drawing faces, make a folder for their art and study what makes the faces appealing to you and try to apply it to your own art. Take references from several different artists you enjoy and continue that same process until you find the best method for your art.

>> No.3714660
File: 1.36 MB, 1000x750, pretybord.png [View same] [iqdb] [saucenao] [google]
3714660

>>3714480
It's the shapes that are off more than anything. My shitty red line is shitty and it's because i put my tablet away--but you can see well enough that the shape of the original ref is a lot more definitive than in your sketch. Otherwise though, i dig it! Good job.

>> No.3714661

>>3713542
It's great. Buy some good pencils and a quality paper pad and join a local life drawing class.

>> No.3714733

>>3714577
Some more progress

>> No.3714735
File: 257 KB, 1178x789, SCAN0245.jpg [View same] [iqdb] [saucenao] [google]
3714735

>>3714733
forgot image

>> No.3714765
File: 631 KB, 1067x1080, values.jpg [View same] [iqdb] [saucenao] [google]
3714765

>>3714735
Bare with me anon, I'm not a professional

I like your start, you've added the highlights which is good. But I think you should break down the values in your reference again.

Your darks should be much darker and lights much lighter, I've done a redline over your reference to illustrate what I mean more.

A good tip I find is to convert your reference to greyscale to understand what your values should be and where. I also personally find 3d models to be bad for reference drawing/painting, as their form can be wonky, but that's just me.

>> No.3714783
File: 1.66 MB, 1700x2338, Image (14).png [View same] [iqdb] [saucenao] [google]
3714783

Figuring out how to turn things better, I'm gonna hit books next go around, I have some weird habits i want to smelt away.

>> No.3714784
File: 818 KB, 770x572, peeeper.png [View same] [iqdb] [saucenao] [google]
3714784

references

>> No.3714785

>>3714604
This is reasonable for a best effort. Try not to hold the pencil as hard, you're putting too much pressure on.

>> No.3714821
File: 553 KB, 1700x2338, Image (18).jpg [View same] [iqdb] [saucenao] [google]
3714821

>> No.3714823
File: 379 KB, 1700x2338, Image (17).jpg [View same] [iqdb] [saucenao] [google]
3714823

>> No.3714825
File: 459 KB, 1700x2338, Image (16).jpg [View same] [iqdb] [saucenao] [google]
3714825

>> No.3714858
File: 1.01 MB, 1926x1444, head_practice_resize.jpg [View same] [iqdb] [saucenao] [google]
3714858

How do these heads look? I've been browsing through Loomis for three months and decided to practice heads with different expressions. Keep in mind I don't know how to shade or draw hair yet, so it looks really flat right now. Also the old lady was rushed since it was getting late.
I think the middle two are the best.

>> No.3714865
File: 661 KB, 1344x730, AAAAAAAA.png [View same] [iqdb] [saucenao] [google]
3714865

god fucking damn how do capeshit artists blot down a fuckton of panels with dynamic poses like it's NOTHING

once I finally actually get to a decent draft I gotta render this shit too

>> No.3714868

>>3714865
oh and then there's like three layers of other sketches where the left arm doesn't look like a fucking NOODLE because i actually bothered to focus deeply on construction but they still looked like trash

>> No.3714875
File: 288 KB, 1000x1000, shit.jpg [View same] [iqdb] [saucenao] [google]
3714875

I feel like im learning yet, i still struggle alot.
I the pic on the left is me on a good day
right is my on usual

i need some direction

>> No.3714880
File: 156 KB, 720x960, 47580147_280340662829293_6608485935757656064_n.jpg [View same] [iqdb] [saucenao] [google]
3714880

>>3714865
Well, for starters take a look at the real guy's pinky. If you trace down a line from his pinky, you'll see it ends at a little beyond the middle of his elbow.
In the future, try comparing parts of the body in the picture to get the proportions right.
And if I see correctly, on the real picture the legs are pretty much coming from the pits/pecs, and the stomach is barely visible. This might be hard to see due to his clothes, but yeah I think you can only see the pecs, all of that orange clothing is actually covering his groin and hips.

Screw it I'll just do a sketch of it.


Well outside of looking harder at the picture to measure, what comic artists actually do is heavily exaggerate gesture. I'm talking about those motion lines I put in the drawing, you can better see it on the left leg. The twists aren't that strong on the real picture, but in a comic you do them like that, heavy exaggeration is interesting.
But the most important lesson is that you should study some anatomy. I don't mean biology books, but if your goal is making cool comic characters, you need to have a solid base.

Take a look at these
>>3713679
>>3713680
>>3713681
>>3713689
>>3713690
>>3713855

There's plenty more tutorials on drawing anatomy if you look for it, cheeers!

>> No.3714884

>>3714572
Is that you Xenaopticalmoonbrush555? ! ? Yay! Great to see you back!

>> No.3714885

>>3714880
>tutorials on drawing anatomy
Different anon but I'm happy with pipe cleaner arms

>> No.3714889

>>3714875
Improve your face-positioning I'd say, have you studied heads' construction? Anime might be the style you're going for, but something still feels off. The face is covering most of the head, there's little "free space" besides the forehead in both drawings. Maybe smaller eyes and mouth would do the trick. As for the left drawing, perhaps elevating the face a bit more? She strikes me as having a gigantic forehead and all of her face is cramped in one place. Idk you seem better than me. Just my 2 cents.

>> No.3714893

>>3714880
thx anon, i'll give this a proper go again in a couple of hours

>> No.3714897

>>3714889

Yeah i should do some life studies
I don't do them often, but i mostly focus on anime face and i'm trying to stray from that.
ima practice more with faces and expressions

>> No.3714899
File: 121 KB, 990x990, PSX_20181210_000556.jpg [View same] [iqdb] [saucenao] [google]
3714899

Eyes seem a little big to me.

>> No.3714905

Should I be drawing alot of small lines when doing a sketch or a few big lines.

>> No.3714920
File: 177 KB, 1000x894, stretch.jpg [View same] [iqdb] [saucenao] [google]
3714920

I'm a complete dunce as to how to define form someone help.

>> No.3714939
File: 765 KB, 1605x1500, study.jpg [View same] [iqdb] [saucenao] [google]
3714939

>>3711440
jesus christ my weeaboo ass resisted me every moment i was working on this

what a good reference, goddamn

>> No.3714980
File: 630 KB, 1387x994, and i don't wanna talk to a biologist.png [View same] [iqdb] [saucenao] [google]
3714980

>>3714880
so i came back to this again and then i realised holy shit i really don't know how arm muscles form and interlock

at least it doesn't look quite as awkward anymore although i still really need to figure out proper movement and construction of limbs

>> No.3714988
File: 499 KB, 940x1216, CI_Ch1_Pg25.png [View same] [iqdb] [saucenao] [google]
3714988

Most recent pages of muh webcomic. Something feels fishy about the background fellas in both this page and the next. Something doesn't seem right about their size.

>> No.3714989
File: 507 KB, 940x1216, CI_Ch1_Pg26 (Final).png [View same] [iqdb] [saucenao] [google]
3714989

>>3714988

>> No.3714994

I'm watching a lot of speed paint videos on YouTube and usually people will colour their whole character with grey or blue first. What is the reason for that?

>> No.3715000

>>3714994
clipping mask, probably

>> No.3715006
File: 27 KB, 420x350, construction_of_male_figure_by_seandee21-d4g6xd9.jpg [View same] [iqdb] [saucenao] [google]
3715006

>>3714980
That is way better mate, yeah. I wasn't being specific about studying arms and chests, you can look for other references to study but whatever works for you! Art is a very personal road, different for everyone. I see you realized the spider wouldn't be 100% visible, nice.
Maybe working with mannequins would be easier? Or go draw 2-3 well-defined bodies like this one >>3711440 to get into proper mental shape and internalize how things are put together. Like any other skill, you'll end up doing it right without even noticing, even if at first it takes all of your efforts. I used to spend 5-8 hours badly copying one model on my past holidays every night but now I see it helped.

>> No.3715008
File: 525 KB, 1080x1080, Pepe_reeeeee.png [View same] [iqdb] [saucenao] [google]
3715008

>>3714162
help me my niggas

>> No.3715013
File: 1.14 MB, 2000x1341, face.png [View same] [iqdb] [saucenao] [google]
3715013

Aside from the lazy hair, any major flaws?

>> No.3715019

>>3715013
shes got no pupils

>> No.3715020

>>3714162
>>3715008
Im beg myself so i dont have much help you aside from what i do when im unhappy with me colours

paint on a background other than white (i use 50% grey, but experiment with desaturated colours aswell)
and paint the WHOLE thing, even if its an initial random brushstroke chaos, it looks less jarring than this extreme contrast to white. makes it easier to judge your colours easier too when its not in harsh white

if colours feel off, copy layer, desaturate, reduce contrast and blur slightly. it gets rid of details but keeps them hinted at so i still see where to put my second "attempt" at these areas

also making different colours harmonize is difficult, maybe start greyscale, then monochrome, then monochrome with one other colour in highlights, then 3 different colours etc

when in doubt, shift towards grey, it harmonizes the easiest with everything else

also when painting from reference and i keep getting lost in details, i blur the reference strongly and paint that. then i blur the ref a bit less and so on until when i reach the unblurred ref, i have only the details left to paint as it was impossible in the blurred stages

and if i were giving an advice to my past self: get rid of linework as soon as possible. in terms of pictures produced but also while in the process of painting itself. every couple of minutes reduce the sketch layer visibility by half while keep defining form to "recapture" the parts of the picture that got lost with the line visibility.

>> No.3715022

>>3715020
lmao it seems my language brain is asleep already

>when im unhappy with me colours

>> No.3715026

>>3715013

Nose mouth too small, eyes. too big. On top of no detail in the actual eyes, the surroundings look flat; the eye ridge/brow/socket doesn't look 3D.

Honestly the values, even the hair, isn't that bad. You're just missing detailing and highlights in the hair.

Maybe some smoother edges to contrast the sharp edges might be cool?

>> No.3715027

>>3715020
>also when painting from reference and i keep getting lost in details, i blur the reference strongly and paint that. then i blur the ref a bit less and so on until when i reach the unblurred ref, i have only the details left to paint as it was impossible in the blurred stages
thx anon those are some great tips
>and if i were giving an advice to my past self: get rid of linework as soon as possible. in terms of pictures produced but also while in the process of painting itself. every couple of minutes reduce the sketch layer visibility by half while keep defining form to "recapture" the parts of the picture that got lost with the line visibility.
do you mean getting rid of the sketch ? i understand your point. The thing is i have seen many artists that paint under the sketch like dave greco.
>>3715022
kek dw

>> No.3715031

what program or brush settings have the best charcoal like look? i would like to do some gesture drawings but im so use to doing it in charcoal when i do it traditionally

>> No.3715041

Are people actually learning anything from these threads? It seems like it's just beginners trying to teach other beginners.

>> No.3715048

>>3715000
Thanks. I'll look into that

>> No.3715050
File: 342 KB, 655x306, FB8BD41F-2527-4321-B79C-13B527B56AF1.png [View same] [iqdb] [saucenao] [google]
3715050

alright so i completely redrew the figure and changed the pose. the left arm is now resting on the leg and the torso is leaning more to the right so that the tilted hips would be in a more natural position.

>> No.3715072
File: 274 KB, 524x565, palette.png [View same] [iqdb] [saucenao] [google]
3715072

>>3715008
>>3714162
Calm your Pepes anon. Here is a simple idea from traditional art, set up a palette before you go into the details and broaden that palette as you go.

This way you can try the colors beside each other and it makes sure you remain consistent with your color choices.

>> No.3715089

>>3712590
Lets see if your are going for an anime style. thin the chin so it is more sharp the head you draw a cirkle and keep the size the same on the whole head. the hair WTF Remove the Holes i asueme they don't do anyting for you. the spiral in Imagen trying to put cylender in the hair and try to invision how that would look try to draw that inseted and how the hair would move around it. lets the tids sag a bit as kinda behave like water balloons Hips are wider for girls and there are no shap eages or strait lines in nature. the shoulders are too sharp girls have more rounded shoulders ears and the middle of the eyes are at the same height. and the pose you have but the girl in is called the Coffin pose cause it is so god dam boring to look at.

>> No.3715097

>>3715027
>do you mean getting rid of the sketch
i personally want to (in the long run) but i mean to make your painting rely less on the sketch as early in the process as possible (if you happen to aim for a line-less finish) although i still draw sketches at the very start no matter what

everytime i paint something with a sketch on top, after i am finished and turn off the sketch layer the picture falls apart and making it look good again is a pain. but if i gradually reduce the visibility of the lines while im working to the point where the sketch isnt visible at all, i have progressed in a way without noticing that the picture doesnt rely on lines to define edges and form and such.

sometimes i get tiny lines almost by accident that indicate very subtle changes in plane-orientation that look fancy and all that, but having that line there i dont think about defining that same thing with values / colours, so when i turn off the sketch, its just a big area of one colour and suddenly the tiny line is what makes or brakes that part of the picture. for me trying to get this done gradually and early makes the process easier

again, thats only what i would be telling my past self, dunno how much of this applies to your "jurney"

and >>3715072
reminded me about this: when chosing a colour palette, take older / your last picture, go crazy on the colour correction, and then sample from that a new palette. its like your own little art dna that evolves and that you improve upon with every picture. feels like a minigame parallel to painting lul

>> No.3715099
File: 95 KB, 978x1737, 48156152_268814133792444_6423682370708176896_n.jpg [View same] [iqdb] [saucenao] [google]
3715099

sorry for the shit lighting kek

>> No.3715101
File: 86 KB, 978x1737, 47682260_577485072721930_1430000350361812992_n.jpg [View same] [iqdb] [saucenao] [google]
3715101

>>3715099
here's another one

>> No.3715113

>>3715050
Is she supposed to be covered in shit?

>> No.3715126
File: 631 KB, 646x653, drw_003.png [View same] [iqdb] [saucenao] [google]
3715126

>>3711432
first time trying out this angle and an attempt at an actual body shape. drew its face like that because i did not wanna draw an actual face.

>> No.3715133

>>3715099
>>3715101
it is ok for a total beginner Anon, the best improvement for you is to start learning the gesture, anatomy and shape overall. Look at the quickposes website in the sticky try to do sketches from photos (I recommend the Athletes of god set) . That will help you get started with making the body a bit more realistic and giving your characters better poses than the basi neutral standing pose.

Check Sycra's tutorial on drawing poses too, good luck
https://www.youtube.com/watch?v=b1nxf5KQ2Js

>> No.3715136
File: 772 KB, 4538x3000, posting.jpg [View same] [iqdb] [saucenao] [google]
3715136

Help me guys im at the end of my tether
When i paint from reference i get decent brushwork (at least for what i am aiming at) but when i paint from imagination it looks like a fucking puddle of mud.

It drives me crazy. When there is a reference in front of me i manage to convert it to something that is pleasant to look at, but creating even a flat shape of skin (let alone something that conveys 3d form) from imagination i end up blurring and smudging it into a soulless piece of shit (thats even without getting into my inability to do somewhat decent faces, hence the mask ;_;)

What am i doing wrong when painting from imagination? How do i get my practice of neat brushwork to carry over to when i actually want to render a renaissance oil-like masterpiece of my big titty animu gf?

Any and all suggestions appreciated

>> No.3715144

>>3715113
no thats the shadow from the sun being directly in front of her.

>> No.3715148

>>3715072
holy this looks good thx anon. Also i think i will blur the reference or stop looking at it because i get lost in details. I will try to finish it later.

>> No.3715150
File: 12 KB, 192x160, 1521139058019.jpg [View same] [iqdb] [saucenao] [google]
3715150

I just realized that "Fun with a Pencil" was written in 1939. Holy shit this book is old.

>> No.3715151

>>3715136
Painting from imagination is tough shit Anon, it is a whole other level than using a reference please be patient. Doing that takes everything one needs to learn about the fundamental topics gesture, anatomy, shape, light, colors all of those and them combining them all that together in an ordered way to produce something. It is simply just a really hard thing to do Anon, that is why we need to grind a LOT to get better at it. Just calm down okay? Calm down and accept the reality that it is hard and it will take time and practice for anyone to get better.

On the actual question I agree with >>3715072 just make a palette and that will help you stay consistent with your values.

Another key to neat brushwork is to have less visible strokes possibly using pen pressure with a lighter touch, this is also another thing that can only be done with practice, experienced artists do not create art faster because their arms move at super speeds but because they are confident their strokes and already think ahead instead of going back and forth unsure of what they will do like us /beg/gars.

>> No.3715182
File: 1.95 MB, 1531x2474, mask_02.png [View same] [iqdb] [saucenao] [google]
3715182

>>3715136
I don't see the problem Anon, I think it looks really good so far dunno how long you had to suffer with that painting but it was worth it I'd say.

Here is my shitty attempt at improving it, remember overpainting is always way easier than making it from scratch.

I added a filter layer with +15 Saturation and Luminosity then over painted the details until I got hopelessly lost with the body and turned it to a boy... then I realized I have no idea what I am doing at that point SHIT!

>> No.3715186

>>3715097
got it. Ye actually it's a good idea to start reduce the visibility of the sketch

>> No.3715200

>>3715151
thanks ill keep your words in mind
>less visible strokes possibly using pen pressure
come to think of it i may have to reevaluate my burning passion of painting as opaque as possible. i think i formed that preference when i didnt know enough about painting and just told myself "glazing and using layers = chinese render robot" and never questioned that for a while...

>>3715182
>I got hopelessly lost with the body and turned it to a boy
honestly that was unexpected and i snorted while laughing

i really dig how you did the face and the hair. the lips and the curve in the cheek make it so much sensual (i guess in a gay way now kek).

you dont happen to have one spoon-feedable source / tutorial on where you learned to paint lips that way?
Its ok if not, ill be using your paintover as my goal when studying lips

>>3715186
^_^

>> No.3715207
File: 292 KB, 890x927, station_point_doubt.png [View same] [iqdb] [saucenao] [google]
3715207

Hmm, maybe someone could help me out with this. I've been going over MacEvoy perspective and working through 3PP, I was going to do one with the horizon/eye level below (so looking up) and I wondered where my station point lies then? Do I make a fold of the top VP to the bottom or is my auxiliary horizon at the bottom my station point image? Pic is the one I did following the explanation he does. I'm just a bit confused with the folding in general, I want the station point to make the grid pattern for the measure bars foreshortening. Thanks in advance.

>> No.3715233
File: 880 KB, 2067x2255, lips.png [View same] [iqdb] [saucenao] [google]
3715233

>>3715200
not homo just /beg/ amirite?

Most of the lips and face knowledge stuff I got from Villpu and observation of other artists and real life photos.

The lip is a bit complex and it changes from person to person and the way it moves for making facial expressions or talking etc.

This is not a comprehensive tutorial just how a /beg/ like me does it personally do it. It is basically two rolls of flesh that is bent the upper one sitting on the lower like a pillow Vilppu calls it bird sitting in the nest.

The upper lip is generally darker than the lower one because the light comes from above most of the time but this will switch if it comes from below. The center of the lip is the darkest area.

1) The lower lip is generally brighter and has more surface for highlight but doesn't have a shadow on the underside

2)Upper lip is darker and is has a bit sharper changes in angle because of the middle, which also gives it the characteristic shine at the center top

3) The mouth is not 100% lips, the edge the lips gently fade away (unless heavy lipstick is applied) the mouth's line continues after the lips and narrows or completely fades even ad it runs into the corner of the mouth

4) Corner of the mouth is not always clearly visible in real life on real people I like to use it to show expressions. It can be a dot or a visible hole even

5) Lips are extremely flexible they stretch wide and become thinner when you smile and open your mouth but can turn into almost a ball when you pout are sad. If they stretch they loos a lot of their geography and become flat so the shadows and lights must be toned down while keeping the lip color. Of you can imagine the shape they take you should have an easier time to know how to shade it.

Final reminder, lips change from person to person due to age, gender, ethnicity etc., while there are certain averages and ideal sizes even men could have thick and charming lips without making them look gay or loosing their manliness.

>> No.3715252

>>3715233
wow thanks a lot!
i will put this to use

>> No.3715303

I got 3 or 4 types of b2 paper in tubes. I forgot their properties (weight per square metre). How do I tell them apart?

>> No.3715331
File: 177 KB, 450x656, 20181210_095951.jpg [View same] [iqdb] [saucenao] [google]
3715331

I feel like a retard when I try to use charcoal, and the outcome is always retarded looking. How to I stop being a complete retard and actually draw not super shitty?

>> No.3715333
File: 1006 KB, 3024x4032, x8bx3xxhlb321.jpg [View same] [iqdb] [saucenao] [google]
3715333

>>3715331

>> No.3715343

>>3715331
Charcoal means you have to make a huge Fucking mess and waste half of it Anon. Charcoal is about smudging and making your hands (any pretty much everythong you touch in the meantime) dirty as fuck. The first thing you do with it is that you smudge it to make whole paper gently and softly and make it a midtone grey as your basic paper color. Then you use the charcoal to make darker tones and for lighter tones your clay eraser, alternatively a rag or he soft inner part of a bread-slice (or any thing that can reliably pick up the charcoal from the paper) surface. Just having a black lineart on a white paper does not not utilize the full potential of Charcoal which can make amazing midtones.

This photo series shows the process I explained.
https://artwithyvette.wordpress.com/2013/08/30/drawing-with-charcoal/

However you need a special paper for making good charcoal picture the basic dimestore printing paper cannot hold enough to make it stick it will just come off. Keep this in mind, and gt read that you will make a huge fucking mess have a lot of rags ready.

>> No.3715349
File: 1.03 MB, 950x947, balls.png [View same] [iqdb] [saucenao] [google]
3715349

>> No.3715354
File: 110 KB, 589x711, Untitled-1.jpg [View same] [iqdb] [saucenao] [google]
3715354

How did I do here?

Any critique is appreciated no matter how harsh

>> No.3715365

>>3715354
The picture is a mixed bag. It's clearly drawn, some parts of the figure are well represented, others less so. The pose is awkward the facial deformity regrettable and there is no background to make sense of this with. You can do better. D-

>> No.3715404
File: 106 KB, 641x813, testingg.png [View same] [iqdb] [saucenao] [google]
3715404

Currently doing the proko videos and not too sure I'm doing the head right. I am using the circle tool to start out getting the head right and then changing things up as I go to get the right perspective etc but am not sure I should be relying on that. Things just seem a bit off (other than the neck obviously)

>> No.3715407

>>3715404
Did you start out drawing digitally or have you progressed to a tablet?

>> No.3715412
File: 896 KB, 870x870, 4chanVersion.png [View same] [iqdb] [saucenao] [google]
3715412

>>3715349
Calling this one done.

>> No.3715425

>>3715365
>It's clearly drawn
Good to know I'm at least doing something right.

Thanks for the critique.

>> No.3715451
File: 175 KB, 450x559, birb.png [View same] [iqdb] [saucenao] [google]
3715451

>>3715412
Really good anon, I like it

If I had to critique anything it's that your values are a bit washed out, I'd recommend adding more darker tones around the blouse/arm area

>> No.3715455
File: 161 KB, 900x988, anime male attempt.png [View same] [iqdb] [saucenao] [google]
3715455

I feel like I'm just emulating what I see people do without actually understanding it. If I wanted to draw stuff somewhat like this, what resources would you recommend and are there any glaring issues with this picture?

>> No.3715461

>>3715455
Okay but what is your goal then Anon? You gotta have something specific before we can help you.

>> No.3715485
File: 176 KB, 756x564, makarov.png [View same] [iqdb] [saucenao] [google]
3715485

>> No.3715492

>>3715407
I got a tablet last week, first time I'm doing digital at all in any shape or form.

>> No.3715507
File: 347 KB, 1612x1530, ValueStudy1.jpg [View same] [iqdb] [saucenao] [google]
3715507

What do you think anons? This the first thing I've ever drawn digitally. I got too excited to draw so I wasn't able to sleep for shit on a school night.

>> No.3715518

>>3715507
Oh no i seem to have fucked up my values. I did this with a very shitty monitor which can't seem to pick up on lighter values. I'm still waiting for a better monitor to arrive.

>> No.3715528
File: 333 KB, 1500x500, cavenegr.png [View same] [iqdb] [saucenao] [google]
3715528

>>3711432
after 2 weeks I made it
It's one of my best work so far
not very fancy but one of the first works I finished properly and I'm happy about that

btw I made it with a mouse so my hands all fucked up now..

>> No.3715531

>>3715528
sry for the atrocious grammar

>> No.3715567

>>3715528
Congrats Anon, working with mouse is torture. I would suggest you get a tablet if you want to spare your wrist from massive damage.

>> No.3715574

>>3715425
1st, give me a background. It's important, it's the images context. You have done very well on the legs and feet, it is an awkward pose the background context could help.

>> No.3715586
File: 2.84 MB, 2458x2432, Kamina glasses color.png [View same] [iqdb] [saucenao] [google]
3715586

>> No.3715618

>>3715528
Looks really nice but please get a tablet. Working with a mouse can only hinder you.

>> No.3715638
File: 41 KB, 1080x1080, IMG_20181210_111808_749.jpg [View same] [iqdb] [saucenao] [google]
3715638

3rd attempt at drawing a human female.

>> No.3715795

>>3715404
>>3715492
So where do I go from here? Just finish all the proko vids on anatomy? Is there anything specifically for digital coloring, etc that I can look up?

>> No.3715865
File: 193 KB, 890x927, sp.jpg [View same] [iqdb] [saucenao] [google]
3715865

>>3715207
You can just turn the whole thing upside down, but you can find SPs by connecting a 90* to the vps with the median line(center of vision line). Just a heads up, I don't think this stuff is exactly the best use of time, it's interesting to learn about though.

>> No.3715871

Hello /beg/. Here is the finished version of my turkey vulture drawing. I decided that it might have been fun to try and ink it. With that being said, here is the result, using the pentel pocket brush.

>> No.3715873
File: 2.25 MB, 4032x3024, 20181210_163617.jpg [View same] [iqdb] [saucenao] [google]
3715873

>>3715871
Shit, im sorry, i forgot to include the image. Here it is.

>> No.3715923
File: 167 KB, 554x739, wooo.jpg [View same] [iqdb] [saucenao] [google]
3715923

>>3711436
sorry all the shading looks like lesions and her shoulder is jacked up

>> No.3715989

What should I be able to handle before drawing people?

>> No.3716011
File: 1.32 MB, 955x954, 4cahnBirb.png [View same] [iqdb] [saucenao] [google]
3716011

>>3715451
Good Call, I did some post processing and pushed the values with it.

>> No.3716021

>>3715989
Masturbate over peoples popcorn, sure everyone's doing it.

>> No.3716031

is it still "drawing from observation" if I notice a 3d form/shape and kind of sketch that out to better plot details? I know there's no law against it but generally it is a good thing to apply knowledge from other areas of drawing and synthesize them to come out with a better end result right?

>> No.3716065

>>3715865
the SP is the least distance that the viewer is away from the picture plane. doesn´t matter if it is set vertically/horizontally and you should not mistake the lying point of a plane, in the case of TPP is a MP (which is the least distance a plane which could be inclined is away from the picture plane) vs that of the viewer .the SP of a viewer pivots over DOV (Direction of view) its length goes to the point that you stated creates the 30 degree angle tilt of the viewer´s DOV with the horizon. Hence the SP of the viewer is on the grey circle.

>> No.3716078

>>3715865
disregard that. your post has the right solution.

>> No.3716153

>>3712081
what a qt3.14

>> No.3716155
File: 574 KB, 1080x1440, dd.png [View same] [iqdb] [saucenao] [google]
3716155

>>3711432
Any advice on her face?

>> No.3716156
File: 2.96 MB, 2400x1338, 4chan practice ab.png [View same] [iqdb] [saucenao] [google]
3716156

I think i'm finished with this now. Thanks to the anon who helped me fix it, i feel like I learned a lot.

>> No.3716237
File: 46 KB, 676x869, mentress.jpg [View same] [iqdb] [saucenao] [google]
3716237

Are there any tricks or exercises I can learn to get better at digital painting?
I really hate my bullshit cartoon-ish style of drawing, but I don't know what I can do to move away from it. I feel like I can't decide whether I secretly do know how and am just lazy, or if I genuinely have no idea what to do.

Either way... I could use some advice, please.

>> No.3716239

Where can I find brushes to draw with? All the ones on brusheezy are shapes, I just want something to draw with

>> No.3716266
File: 216 KB, 1466x1000, 3PP.jpg [View same] [iqdb] [saucenao] [google]
3716266

>>3715207

>> No.3716268
File: 86 KB, 967x1000, 2PP.jpg [View same] [iqdb] [saucenao] [google]
3716268

>>3715207
>>3716266

>> No.3716273

>>3716237
Possibly work on adding more sort of detail, such as shadows and textures. A lot of cartoons typically don't have that, and may evolve your style.

>> No.3716305
File: 844 KB, 1000x866, artflow_201812102216.png [View same] [iqdb] [saucenao] [google]
3716305

Is this good progress? Was literally only and to draw stick figures a week ago. Everything is from reference except for the guy with a hook.

I feel my greatest weakness is drawing the lines I want. Like I can't draw a cartoon character for shit, even if I have it right next to me.

Am I failing to recognize basic shapes? Should I work on line exercises for a while before going back to drawing people and objects?

>> No.3716309
File: 192 KB, 1080x1080, 20181210_215531.png [View same] [iqdb] [saucenao] [google]
3716309

>>3716305
Also here is me trying my best at digital art and coloring in some of my sketches. In some ways, it just highlights my flaws.

Been trying my best to draw daily in my sketchbook drawing from reference or doing besides drawing exercises. Only a week, so still have a long way to go.

>> No.3716321

>>3715989
box and cylinder

>> No.3716327
File: 659 KB, 870x870, 1544460391014.png [View same] [iqdb] [saucenao] [google]
3716327

>>3716011
I liked your picture a lot, so I did a little paintover of it. Hope you don't mind. In some ways I messed it up, but whatever. I guess my main suggestion would be to simplify the shapes in your painting and get those working before going in for the details. Maybe using a bigger brush at first would help?

>> No.3716337

>>3716327
I disagree with some of the reshaping decisions (she's got brown pants not a skirt) but I really like what you did with it, I need to work on stroke economy a lot. I appreciate the paintover.

>> No.3716340
File: 279 KB, 1077x1435, asdf-1.jpg [View same] [iqdb] [saucenao] [google]
3716340

>>3716155

facial features getting too big in relation to each other, i also think you can push the forms of the face more to create a more appealing and readable outline

>> No.3716348
File: 837 KB, 1535x2365, SelfPortrait_02.png [View same] [iqdb] [saucenao] [google]
3716348

Tried to work on my painting skills by doing a self portrait.
I can't look at this anymore right now, so I want to know what you guys think. Anything in particular I should work on?
I was mostly focused on getting the facial details as accurate as I could without relying too much on linework, and I think I did okay.

>> No.3716354
File: 62 KB, 670x863, blue.jpg [View same] [iqdb] [saucenao] [google]
3716354

>>3716237

your drawing looks really flat, improve drawing skill if you want better paintings

master simple forms like balls, cylinders, cubes, add light and then put values down accordingly

>> No.3716361
File: 468 KB, 810x379, A65F3607-2C3F-4E3D-A298-E70488F7E8C7.png [View same] [iqdb] [saucenao] [google]
3716361

is this looking better now

>> No.3716375
File: 112 KB, 647x1000, Untitled-2.jpg [View same] [iqdb] [saucenao] [google]
3716375

>>3716348

proportions look good, if you want to depend less on linework you have to push the forms of the face more with values and hard edges, to practice this choose better pictures with a more defining light source

>> No.3716379
File: 167 KB, 810x379, Liquify.gif [View same] [iqdb] [saucenao] [google]
3716379

>>3716361
Yes, the scapula isn't square though it's a triangle, and the weight distribution on the hips is wrong in a different way now. Did a quick liquify pass, the cheeks should be paralel with the floor if they're on the floor (duh)

>> No.3716381
File: 166 KB, 810x379, Liquify.gif [View same] [iqdb] [saucenao] [google]
3716381

>>3716361
>>3716379
gifs are hard

>> No.3716382
File: 205 KB, 810x379, ffs.gif [View same] [iqdb] [saucenao] [google]
3716382

>>3716379
>>3716381
Jesus...

>> No.3716403

>>3716382
i appreciate the gif considering your effort but imma have to ask you to try sitting in that position yourself to see how your cheeks align

>> No.3716408

>>3716403
welp you got me there but though the weight distribution is still a lil funky. Sorry I cant be of more help

>> No.3716445
File: 216 KB, 1036x710, station_point_doubt_2.png [View same] [iqdb] [saucenao] [google]
3716445

>>3715865
Yeah I'm doing this more on a theoretical level than anything. I don't understand what you are showing in the picture though, I mean, it looks like a 2PP construction, but I'm doing a 3PP, on 3PP the station point projecting to the image plane lies with the vertical VP, at least that's what MacEvoy says. So if I do a looking down view, station point is at vp1 (bottom vp) but if I try to do a looking up view, the projection of the station point would be above the cone of vision, so basically what you say I think, a flipped view? But if I want to construct a grid on the floor then how do I fold that? Then I reasoned to myself, maybe my vertical auxiliary horizon point becomes my ground line and then the station point would be there? Not sure if that makes sense.
Is more of a theoretical question than a practical one, on practice since I'm not really using real measures and use an arbitrary point in perspective space and abstract units I just rolled with it and picked a reference point in perspective, then worked from there everything else, pic related, but it's helping me understand how to translate proportion in perspective better or more accurately, which I had never done before.
>>3716266
Okay but that's like treating each pair of VPs as a 2PP problem but that's not how MacEvoy explains it, I want my station point as in my ground line? Like where my feet would be represented standing in the picture.

So pic related now is the problem I'm working on and asking about, maybe this is less misleading. So I picked an arbitrary point inside the perspective view and drew a grid from there to get a sense of the units I wanted to translate, then drew some elements respecting those proportions. But I'm still not sure where that line would end, my current thinking is that it would be at the auxiliary horizon point at the vertical bottom, but I'm not sure.

>>3716268
Looks like 2PP with a slope, not sure what I'm to understand about this. But thanks I guess.

>> No.3716651
File: 262 KB, 612x954, SelfPortrait_02d.png [View same] [iqdb] [saucenao] [google]
3716651

>>3716348
I intensified some of the values and moved some things around. I'm not 100%, but I feel like I've improved it a fair bit.

>>3716375
It might be difficult to get a more singular light source, but yeah I'll see what I can figure out.
I always thought hard edges were something you were supposed to avoid in painting?

>> No.3716757

>>3716651

Analyze paintings by Sargent, leyendecker, any old master and see how they utilize hard edges and try to emulate it in your own work

>> No.3716763

>>3715638
Well done!

>> No.3716778

>>3716340
Thanks, that really helps m8.

>> No.3716801
File: 238 KB, 704x508, 20181211_111358.jpg [View same] [iqdb] [saucenao] [google]
3716801

>>3714500
I still feel like I'm doing this wrong.

>> No.3716889
File: 48 KB, 800x800, 20181210_224903.jpg [View same] [iqdb] [saucenao] [google]
3716889

Instead of hiding hands i'm just going to start drawing everyone flipping stuff off.

>> No.3716927

>>3716801

there's too much variance in your values in comparison to the ref, her left cheek has the same bright value as her upper lip but in your picture the cheek has more of a mid tone, try to be more bold in your use of values in separating the forms facing the light and turning away

since you're using trad i can't really comment much but if anything since a blank canvas is usually the brightest value you can have try to reserve it for the planes of the face directly facing the light

>> No.3716929

>>3716889

master depicting simple forms in space and in perspective while keeping proportions in the back of your mind, this fundamental seeps and is necessary into everything you create especially if you desire to draw from imagination

>> No.3716983

I want to start digital. What are the pros and cons of CSP, PS, Krita, SAI ?

>> No.3717044
File: 36 KB, 727x528, random hand sketch.jpg [View same] [iqdb] [saucenao] [google]
3717044

When i just randomly draw without really trying by drawings look far more dynamic, how do i achieve this feeling in sketches when i actually try? my lines then look weak and pathetic instead of chad-like

>> No.3717133

>>3717044
Is that from reference? If not start doing actual reference studies, from actual hands or just other artists

you need to understand the anatomy of the hand and block in the forms

https://www.youtube.com/watch?v=7xsqbwu_nMI

>> No.3717153
File: 809 KB, 1080x1442, IMG_20181211_131308.jpg [View same] [iqdb] [saucenao] [google]
3717153

How screwed am I? I thought some minor deformations were acceptable when doing it but now I feel Spidey is fucking dead

>> No.3717154
File: 2.05 MB, 2420x3226, 20181211_210901.jpg [View same] [iqdb] [saucenao] [google]
3717154

I had to buy Drawing The Head & Hands by Andrew Loomis in Forbidden Planet because Waterstones don't stock any good drawing books that they SHOULD get in.
Just had a feeling that the guy who sold his comic shop to them would have it in and I was right, so I bought it.
Feels so good to have the psychical copy instead of a PDF.

>> No.3717179
File: 961 KB, 2440x1996, profile-portrait.jpg [View same] [iqdb] [saucenao] [google]
3717179

>completely finish feature of face
>take a step back and look at the whole image
>realize feature is baby-sized
>remeasure, redraw
>area is now all oily because of erasing and graphite won't stick
AAAAHHH FUCK TRADITIONAL. nah it's actually pretty fun.
Critiques? This exercise was about critical measuring so please don't kill me if you've critiqued me before on my value and hair rendering and I haven't integrated that yet. I'm only on chapter 3 in Dodson and I'm gonna grind that shit out later I promise.

>> No.3717208
File: 59 KB, 800x800, 20181211_134641.jpg [View same] [iqdb] [saucenao] [google]
3717208

Almost through a sketchbook. Does anyone have any good suggestions? I just get cheap ones where I work.

>> No.3717269
File: 178 KB, 987x653, xi2n8r.png [View same] [iqdb] [saucenao] [google]
3717269

Does anyone know a way to simplify the quads? It's hard for me to remember the forms of the individual muscles.
As for the pic, these are both supposed to be female... but even if I were to add breasts they'd still look too high testosterone probably. You can see I made the pelvis wider on the second one but it just looks fat now.

>> No.3717391
File: 36 KB, 561x190, books.png [View same] [iqdb] [saucenao] [google]
3717391

Which should I start with? My goal is cute girls on demand

>> No.3717400

When I'm trying to draw horizontal lines it always feels unnatural. So I'm always rotating the canvas and draw those line vertically from bottom to top. Is it bad practice?

>> No.3717408

>>3717400
Not really. Not having to spin the pad will save you some time but it's not the end of the world. Scott Roberston talks about this too if you want to hear it from a professional

>> No.3717420
File: 153 KB, 1167x699, linepractice.png [View same] [iqdb] [saucenao] [google]
3717420

>Hmm, guess I'll try this drawabox thing, seems pretty commonly recommended
>The first lesson is just drawing lines? This should be pretty easy!
>O-oh...

This is way tougher than I though, actually drawing a confident line is really hard. I feel like I'm getting it a little more by the end of the second column, just need to keep practicing these until I at least get the 'accuracy' part down.

>> No.3717452

>>3717420
Ghost the lines several times before putting them down. I think the guy even talks about doing this in the video,

>> No.3717478

>>3717452
I'm trying to practice that, I'm just not used to it at all.

>> No.3717485

>>3717478
You just need to fill a few more pages with those lines. You'll make it.

>> No.3717491

>>3717485
Is it really important to use physical ink over digital with these practice sessions? I'm doing them in digital because I really want to learn how to really draw using my small tablet, but the website really pushes for ink on paper.

>> No.3717503

>>3717491
It suggests using paper and I did it that way. But I'm a /beg/ too. Someone suggested tracing pictures and I'm doing that right now. My hand-eye coordination improved over the few days I've been doing it. But the few first drawabox lessons will help you too. You'll make better lines, curves, circles and ellipses.

>> No.3717527

>>3717491
personally I can draw ruler straight lines all day with ink but when I first started digital I had to draw lines extremely quickly to get anything close to straight. A bit of stabilization helps but I wouldn't suggest it to an absolute /beg/ because you won't know how much is you and how much is an algorithm. As a side, placing a sheet of paper over your drawing surface can assist you but creating a more tactile feel

>> No.3717704

>>3717391
Fun with pencil.

Right side of the brain book is useless if you want to draw from imagination.

>> No.3717717

>>3717704
Wouldn't right side of the brain help for drawing from reference, which would in turn help in drawing from imagination?

>> No.3717718

>>3717704
>>3717391
You need to be able to draw from life before you can draw from imagination. If you're already comfortable doing that, then you're free to skip it - since its main point is learning to draw what you see and not what you think you see.

When practicing the Loomis techniques, you should use the same construction tools to draw real faces and such from reference.

Also, don't forget that all the reading in the world doesn't make up for lack of practice. So as soon as you learn something new, cement it into your brain by actually using it right away.

>> No.3717721

>>3717717
Yes. Dont listen to that guy every possible skill you can have in art will help you get better. Dont have to learn everything right now but life drawing and construction are very important and I would advise learning both when you start out.

>> No.3717732

>>3717717
Yeah but you'll learn that from other books anyway. The right side book is crap and full of pseudoscience.

>> No.3717869 [DELETED] 

>>3714547
sorry to ask again, but i'd like to ask my question again here. I've gotten some outside opinions since, but a way to fix the head/face as well as body/head proportions would be appreciated. More important, should the values be exaggerated more? Thanks in advance!