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/ic/ - Artwork/Critique


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3468498 No.3468498 [Reply] [Original]

What is one thing you know now that you wished you would have known when you first started making art?

>> No.3468721

>>3468498
It's worth it.

>> No.3468821

It doesn't get better.

>> No.3468825
File: 304 KB, 786x1017, !!!!!.jpg [View same] [iqdb] [saucenao] [google]
3468825

This

>> No.3468827

age indeed matters

>> No.3468852

I'll say 2 because its hard to decide.

1. perspective is super important, master it ASAP
2. design/storytelling is relevant at every skill level and is a seperate skillset from fundies. Study it too.

>> No.3468882
File: 48 KB, 540x488, 09843750897.jpg [View same] [iqdb] [saucenao] [google]
3468882

drawing wont make you feel better about shit

>> No.3468891

>>3468498
That composition is the most important thing in art and good ones don't come by accident.

>> No.3468893

>>3468825
Nice. Anymore like this?

>> No.3468895

>>3468498
Start nico posting.

>> No.3468903

I wish I knew I'd actually make a career out of it, I'd be in a better place now if I took it seriously much earlier, and I didn't take it seriously because I kept being told that I couldn't do... Pretty much exactly what I'm doing right now, really.

>> No.3468950
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3468950

>>3468893
I guess this one has been helpful as well

>> No.3468951

>>3468498
I still don't know anything

>> No.3472051

That it could be a career choice.

>> No.3472054

>>3468891
And this being the second thing. Except that with the right method they do come by "accident"

>> No.3472065

>>3468498
It takes a very long time, and a lot of effort to get good. My only regret is not starting properly during my high school years. I believed my parents that an artist would starve for all my youth, when if I had persued it seriously from a young age, I would have gotten to a competent level and landed a job in my early 20s, rather than my late 20s.

>> No.3472144

>>3468825
Why is there two schools about this?
One is like he said, working messy, feeling what you want while going at it.
The other is working smart, thinking about every stroke your about to do like it's definitive.

Who's in the right

>> No.3472162

Just draw.

>> No.3472435

>>3468498
Don't come to /ic/. It's a crab pit.

>> No.3472494

>>3468498
Several things:

Don't take art as a career if you want to make cartoon shows.

90% of art related jobs are not as stable as a 9-5 job. It's always a hustle. You're out of work once the season ends and your contract isn't renewed because the show isn't renewed.

Use PayPal invoices set to digital goods so no shipping info. Is needed


Don't bother with art schools if you live in a 3rd world country.

Studios care more about your portfolio than your college degree.

If you can't draw comfortably then don't draw AT ALL. art gains aren't worth getting carpal tunnel syndrome, eye strain, dry eyes syndrome, or military neck.

Don't start a patreon if you don't have a fan base

Make your commissions expensive to keep the cheapskates away from you

Follow the japs and Koreans to learn their art cheats

Remember that if you want to make art as your career then you better be earning enough to pay your insurance and pension


Don't associate with people who are pedos or into beastiality (lookup glitchedpuppet on kiwi farms for more info).


Stay in your niche. Keep different personas if you have many niches (specially if this is how you earn dosh)


Invest in a quality workstation, ergonomic chair, and DURABLE tablet.


You take that risk when you buy cheap tablets.

Get a stable 9-5 job. Art should always be just a hobby or a side gig unless you have enough savings to keep you afloat while you try to make a living off art.

>> No.3472497

>>3472144
>One is like he said, working messy, feeling what you want while going at it.


This is for people who like dynamic posing.


>The other is working smart, thinking about every stroke your about to do like it's definitive.

This is for people who have drawn a bunch of poses lots of times to the point where they have developed muscle memory for it. They're the kind who skip the sketch phase and their work looks like it's the final lineart. It saves time specially if you're just drawing a bunch of generic poses but with different characters

>> No.3472499

>>3468498
This:
https://youtu.be/lRtV-ugIT0k

>> No.3472500

>>3472494
Invoices? I've never heard of those how do they work?

>> No.3472509

>>3472500
Use PayPal invoices to get your money to avoid charge backs or refunds.

Use vague terms like "1 character digital drawing" for the items and pricing in the invoice details.

Keep communication through a separate email. NEVER COMMUNICATE USING PAYPAL. PayPal will close your account if it's proven that you use their services for nsfw stuff.

>> No.3472512

>>3468498
Study for a stupid easy and meaningless 9-5 job. "You're not gonna have time to do art on the side" doesn't mean shit if you don't have time or money to do art on the side while you beg for your next meal cash.

>> No.3472513
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3472513

>>3468498
That all you need to be popular and make money is to draw porn and cute video game and cartoon girls.

>> No.3472525

>>3472509
Do you attach your work to the invoice or seperate email?

>> No.3472540

>>3468498
First, I wish I had known not to wait to start practicing color. Maybe wait a little while but a little before intermediate level I should've started using color on everything and studying color theory.

Second, I should have started studying animation when I had the chance. I shouldn't have believed it was going to die out after Pixar.

>> No.3472545

>>3472494
>Make your commissions expensive to keep the cheapskates away from you
Underrated advice here. My first commission was a Client From Hell or ForExposure tier guy, it was a nightmare. Thankfully I got a mentor not long after that who told me to raise my prices after I told him about it. Once I did I never had a client like that again and I hope that trend continues.

>> No.3472546

>>3472525
On the email you use to communicate. Don't start on the commission until you get paid in full and always send low res. And not full sized Versions if the client wants to see the wip

>> No.3472551

>>3468498
Use your 20s and 30s to get a stable footing in life. Art can always come in later. Don't fall for the age meme.

Take breaks and do stretches

>> No.3472569

>>3472494
>>3472509
Hey anon, do you know if it's possible to use paypal without the guy who's paying you know your real name?

>> No.3472579

>>3472569
Not him but the only surefire way is to make your paypal account under a pseudonym. It needs to be close enough to your real name if you want to connect it to your bank account and get it verified etc. I would say use initials or a nickname for the first name and your real last name. Sure someone might get your last name but those are usually too common to pinpoint.

>> No.3472586

>>3472569
Upgrade it to a business account. When you open a paypal it's set to personal by default. You can set the business name to anything and that's the only thing the client will see

>> No.3472587

>>3472586
BASED
thanks
the last thing I want is to get stalked

>> No.3472707

>>3472546
Thanks for the juicy tip my dude I'll remember this till the day I die.

>> No.3472715

>>3468903
So much this.

>> No.3472775

>>3468903
this motivated me thanks based pro.

>> No.3472803
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3472803

>>3468498
First figure out what would you actually want to draw if you had Kim Jung gi's skills, whithout thinking what others would think of you.

I wasted years of doing human anatomy studies because people at art school always pressured me that it's "the only good art", only to realize humans are boring to draw and I'd rather make art with lions, wolves, squirrels and rabbits because that's the only few things I actually have fun drawing. Everyone from my old art school quit art recently except for me and some autistic furfag girl who's in a calarts tier school now.

Bonus: softcore designer drugs do make you create more unique and interesting art, despite rumors. Just don't take it more than 5 times.

>> No.3472813

>>3472803
>softcore designer drugs do make you create more unique and interesting art, despite rumors. Just don't take it more than 5 times
Dali didn't need drugs. What you need is understanding of the human mind and guts, and then acceptance of madness ; but in terms of creativity, you'll always be stuck if you don't grind fundamentals and study art history. Loomis-tier manuals are not part of the fundamentals, unless you want to be an artist-for-hire

>> No.3472815

>>3472144
as the other anon said, it's not two schools, it's two steps.

>> No.3472842
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3472842

>>3472813
Don't see how grinding fundamentals makes you creative besides maybe for fantasy creature design, as it makes you see possibilities. I take my ideas from various things in life and foreign culture, many things that aren't art related, and only did drugs a very few times, so I'm not like those "lol weed lmao take lsd 2make good art bro xddd", drugs should never be the thing you rely on for creativity, however taking drugs a couple of times throughout your life to alter your art can be a good thing sometimes. The most creative and unique artists I know of, personally, are ex drug users.

To further elaborate, I don't mean "take drugs man, all the time, that's how you'll make good art", what I meant was if you want to genuinely create something very different and you're bored of your current art, do drugs once or twice, but 5 times should be the limit. You can then analyse the dumb scribbles you made and take influence. Maybe you drew eyes in a certain way, for example, whilst high so then start drawing eyes like that then.

And if illegal drugs scare you too much, try getting drunk or smoke pot (assuming it's legal where you live) and hope for some good result, but that's a hit or miss.

>> No.3473182
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3473182

>>3472842
it's not that it makes you creative, it's that it augments your comfort range and so enables you to put on paper more of your ideas. A beginner will not worry about finding ideas for a 5-point perspective drawing or find inspiration from the colours of the italian primitives.
I understood that you where not inciting pothead conversion. But as far as personal experience goes, the most creative and unique artists I know of are people who did try a drug or another, but rejected any further use or recommendation. I wouldn't call that drug users. I found it a good experience myself, but certainly not in the domain of art making. You can experience foreign thoughts or point of views through confrontation of other types of unknown, that elevate you, in a longer term. Besides, there's always some kind of pic related happening, and moderation does not belong in art.
And I do think that the case of Dali is very strong in proving that there is better advice to be given out there. His 50 secrets are a fun read.

>> No.3473191

>>3468825

With this thing of making things... how can you prove that what you drew is possible? it may look good but how can you know is right if there is no photographic evidence?

>> No.3473203

>>3473182
A nice anon that doesn't bullshit talk a debate on /ic/ due to focusing too much on winning? Now that's rare.

Anyway, I think what you said is pretty much right. Maybe drugs don't make you more creative but it will make you simply draw differently, your line work will be extremely different, so you'll come up with something unique in that sense.

>there's always some kind of pic related happening, moderation does not belong in art
Could you paraphrase that? A bit confused on this bit.

>> No.3473284
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3473284

>>3473203
The problem of the quality of art being linked to the consumption of drugs will be raised one way or another, and since the mentality of the artist is not the moderate one, it can lead to consume too much or anguish in a manner that's very counterproductive, for example because it is a very common and uninteresting one.
That's another thing that's interesting with drugs, it's that the different kinds produce relatively and respectively predictable results, and so in the end, it's still what the artist is that will shape the uniqueness of that result in relation with other who experienced the same and its consequences, not to mention that a powerful drug seance implies preparation and conditioning of the consumer, and so the whole device, which can be deployed without the actual drug taking, is very influencial (that's even a whole department of religion). See Moebius for example. The whole desertic and loose, oniric esthetic is dependant from his trips to mexico, with ayahuasca, but first without, him describing it as a very good year, doing absolutely nothing (in other words, relaxing and dreaming)
have a rare fanzine one-page gag for the compliments, returned
>and so this was the true face of professor Calculus

Also
>your line work will be extremely different
kek, it was different indeed. I kept a self-portrait to remind me of the shame. Don't have it here tho.

>> No.3473328

There is as many ways to learn art as there are artists.

>> No.3473373

Doesn't matter if you're gonna get gud, you are boring, your ideas are boring and everyone is going to ignore you as always.

>> No.3474679

>>3468498
that how important it is to finish pictures

>> No.3474920

>>3472144
Kind of both, actually. You want to define a gesture with direct, long strokes instead of chicken scratching. You can still be messy, just don't mealy mouth around by making hesitant little scratches and drawing over a line several times.

>> No.3475236

>>3468498
Use a low stabilizer for dynamic posing,high stabilizer for crisp clean lineart

>> No.3475237

>>3468498
practice fundies

>> No.3475272

Practice fundaments not fundamentals

>> No.3475291

I really wish I learned earlier to put the phone on mute at times. It's ok to leave the groupchat when you find yourself in it everyday. I guess what I'm saying is try to kick social media every now and then.

>> No.3475294

>>3475291
btw this includes /ic/.

I haven't been here in almost a year.

And you have to be ok with abandoning /ic/, your groupchat, family at times. Art is a solitary pursuit after all.

>> No.3475302

Gesture is a subset of composition.

Composition is controlling where the viewer's eye moves (and rests) for clear storytelling sake.

Faces or sharp value contrasts immediately draws ones gaze. Both at the same time, kidnaps ones gaze (eye white/black pupil on a face).

Grid if thirds is real, and you can have grid of thirds within grid of thirds. Imagine a comic page with "invisible panels"

All those composition spiral memes are "page flow" formulas. You can make your own.

Satisfaction of your works lasts one day.

>> No.3475308

>>3475302
Sounds like a fun thing to try at least that nested thirds thing

>> No.3475321

>>3475294
I agree with this. A hiatus from /ic/ periodically is a really good idea. I took about a break from here and I think it really helped me. I'm probably going to take another soon.

>> No.3475327

>>3468498
Iteration, analog and digital at the same time, have a workflow, filter critiques and ask questions, shove all games to console and keep work PC for work only, Time the work and keep finding ways to keep to shorten the process, write notes like a diary in your trad studies explaining mindset at the time, always have a sketchbook in person.

>> No.3475904

>>3475321
>>3475294
One more thing about /ic/

The negativity here is actually mostly realistic

It's just that people in real life will communicate it with veils. And you'll meet people who brush off the great illustration you slaved away at for really simple details. So yeah, don't ever blame /ic/ for being too negative, that's just you being a puss. But being here all the time is a choice, and a really really bad one.

>> No.3476049

>>3475904
Nah there are definitely people here that are too negative. Some who just like to troll and others who legitimately try to tear people down out of jealousy and have nothing of actual merit to offer in terms of critique. It's important to remember that and not take everything here to heart.

>> No.3476078

using references isn’t cheating and it will make your art a billion times better

>> No.3476207
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3476207

>>3468498
Should've gotten into art way sooner as a kid and not as an adult.

If only I took an interest in art when I was much younger.

Jesus just kill me already.

Pic is obviously not my work.

>> No.3479397

>>3468498
Just because you can draw and have a story doesn't mean you should make a comic or animation right away.

I've seen a lot of artists abandon their work because they don't know how to manage their projects.

Do your best to avoid burning out

>> No.3479401

>>3468498
Drawing is like eating. You must do it everyday or you will starve yourself of opportunity.

>> No.3479416

>>3468825
You can construct AND be thoughtful of your forms at the same time. That image's just a big strawman.

>> No.3479426

>>3468498
The vast majority of things you draw should be for the sake of learning and not to make something presentable that you can post somewhere

>> No.3479438

ANIME IS NOT ART

>> No.3482465

>>3468498
/ic/ has diminishing returns and that you will eventually hit a negative return. It all goes down hill from there. Should have focused more on drawing. The secrets will never be revealed.