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/ic/ - Artwork/Critique


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3332977 No.3332977 [Reply] [Original]

IF YOU ARE A /BEG/INNER IN ART, please use this thread to post pieces for critique or ask for advice. We should not have to make new threads or post in the Drawthread with our fundamental exercises.

Feel free to post even the smallest exercise you have done to show you are still trying, do not give up, make someone proud.

RESIZE YOUR IMAGES TO ~1000 PIXELS:

#1)
>screenshot the image and post that instead

#2)
>change camera capture settings to something smaller

#3)
>send to computer and resize in MSPaint

→ →
There's a new (and cleaner) sticky in town! You can see it at:

https://docs.google.com/document/d/1uwaXKU7ev6Tw_or__o8ARpUb6r2rCZYJGqwSFV9AD98/edit#bookmark=id.15jx3pyuimvj

TRY TO BE MORE ACTIVE AND GIVE PEOPLE SOME FEEDBACK - many studies are left unreplied, which is a bit sad and can be quite demotivating for the people that try their best to improve, but are left directionless.

PREVIOUS THREAD: >>3328421

>> No.3332979
File: 1.35 MB, 1271x7339, 96e2feea6bbf8e7ce6646fcc04456d29a49408d92007e7d7876ea20d518b1f62.jpg [View same] [iqdb] [saucenao] [google]
3332979

ESSENTIALS:

>>>/ic/thread/3023643
Links to many art books including as Keys to Drawing (Dodson), Drawing on the Right Side of the Brain (Edwards), Perspective Made Easy (Norling), Color and Light (Gurney), The Vilppu Drawing Manual (Vilppu) and How to Draw (Robertson).

>http://ctrlpaint.com
A website dedicated to understanding the basics and process of digital painting, based in Adobe Photoshop. Library of over 200 free videos.

>http://quickposes.com
Free pose library to practice drawing the human figure (as well as a portrait library). Draw at your own pace or set a timer for quick gesture drawings.

>http://youtube.com/user/ProkoTV
Instructional how-to videos covering mostly portrait and figure drawing from fine artist Stan Prokopenko.

>https://www.youtube.com/user/onairvideo
Croquis Cafe - Timed model poses.

>http://drawabox.com
Controversial yet helpful introductory course on the fundamentals of drawing with a focus on understanding the concept of form and thinking in a 3-dimensional mindset while you draw.

>Your local life drawing class
Life drawing is an indispensable tool in your art career. Do not be intimidated based on your skill level - there will always be someone worse than you and someone better than you. Use this opportunity to meet new artists for learning, critique, and growth.

>> No.3332987
File: 1.73 MB, 4032x3024, 7986240C-8067-43AC-91A3-84C5BB425C56.jpg [View same] [iqdb] [saucenao] [google]
3332987

What are some drawing excersizes I can do to improve fast

>> No.3332989

>>3332987
Study

>> No.3333001

>>3332989
What are some studies I can do to improve

>> No.3333002

>>3332987
foreshortening and perspective seems a bit off, I like the emphasis you did on on the butt. Overall you should study more on perspective and foreshortening. Think in terms of 3D shapes, so it'll be easy for you to construct human anatomy in perspective. Love your up skirt drawing btw

>> No.3333005

Friend bought me a Wacom Intuos.
I've never really drawn before, so everything is new to me, and a lot of the very beginner stuff is flying over my head atm.
I'm following the CtrlPaint videos, and gonna give the upside down Picasso a go, but does anyone have any other tips they could lend to someone way in over their head?

>> No.3333007
File: 1.87 MB, 4032x3024, 5785F77B-CD96-4FA3-8714-1137ABC44BA6.jpg [View same] [iqdb] [saucenao] [google]
3333007

How long have I been drawing, anon?

>> No.3333008
File: 1.29 MB, 2087x2951, B072CD7C-C493-4717-9265-1B5532119694.jpg [View same] [iqdb] [saucenao] [google]
3333008

Plane of the face rendering. Pure shit but at least i draw something.

>> No.3333016

>>3333001
still lives. vases, fruit, anything around your room to help you understand value and form

do you need this much handholding going to the bathroom?

>> No.3333020
File: 632 KB, 1651x2203, IMG_20180305_103948_825.jpg [View same] [iqdb] [saucenao] [google]
3333020

What should i do to make her not look like a shitty tatoo?

>> No.3333025
File: 1.80 MB, 2508x3148, 08EE36C0-A0EF-4AC7-8850-F1CA8321F220.jpg [View same] [iqdb] [saucenao] [google]
3333025

Shitty face n2, with some big lips (it was meant to be a female but heh).

>> No.3333033

>>3333016
Sometimes you get the right person come along and they share a useful secret

>> No.3333075
File: 1019 KB, 1591x1823, IMG_20180305_120956_626.jpg [View same] [iqdb] [saucenao] [google]
3333075

Hey guys

Thoughts and advices pls

>> No.3333088

>>3333020
Some gesture drawing will help you come up with more dynamic poses. Specially for female bodies.

>> No.3333091

>>3333007
30 minutes.

>> No.3333093

>>3333075
Look at people.

>> No.3333098
File: 422 KB, 600x571, samehairdontcaredealwithit.png [View same] [iqdb] [saucenao] [google]
3333098

critique?

>> No.3333136
File: 139 KB, 513x615, 1a10dd86904f6126fe3a83bc3fa9d8c2.png [View same] [iqdb] [saucenao] [google]
3333136

>>3333098
a severe case of western face

>> No.3333142

>>3333136
so whats the critique?

>> No.3333162
File: 252 KB, 933x1600, Jessie in her 20's.jpg [View same] [iqdb] [saucenao] [google]
3333162

Any opinions and ways I could improve my style?

>> No.3333171

>>3333098
as terrible as always anon. It seems you don't even take to consideration our critiques.

try ctrl+paint

>> No.3333193
File: 297 KB, 1444x1583, IMG_20180305_144724_287.jpg [View same] [iqdb] [saucenao] [google]
3333193

>>3333075

>> No.3333198
File: 430 KB, 600x600, derb.png [View same] [iqdb] [saucenao] [google]
3333198

>>3333171
>as terrible as always anon
i know but how
>It seems you don't even take to consideration our critiques.
bullshiiit. the above portrait is a vast improvement over pic related so ive clearly learned from your critiques
>try ctrl+paint
for blending? im not done yet

>> No.3333221

Does anybody have this ripped:
https://vitruvianstudio.com/course/portrait-drawing/
?

>> No.3333295
File: 2.93 MB, 4032x3024, 1520264454959605634427.jpg [View same] [iqdb] [saucenao] [google]
3333295

Just a quick doodle in class

>> No.3333315

>>3333098
Focus on your construction before your colors and shading anon. There's a lot of symbol drawing and awkward angles on the face that bring down the not-awful colors and shading.

>> No.3333348

I got an old Bamboo but, looking at drawabox, tablets are apparently something you move to after gitting gud with paper. Should I just stick to lessons on paper?

>> No.3333367
File: 519 KB, 471x796, draw1.png [View same] [iqdb] [saucenao] [google]
3333367

looking for critiques

>> No.3333373

>>3333295
Should stick to math.

>> No.3333382
File: 57 KB, 990x734, BH.jpg [View same] [iqdb] [saucenao] [google]
3333382

Decided to do construction first and THEN do value study. Feels better.

>> No.3333389
File: 347 KB, 990x734, BH.png [View same] [iqdb] [saucenao] [google]
3333389

>>3333382
Better quality pic

>> No.3333397

>>3333389
examine your ear values and placement

>> No.3333404

What do you guys usually do for warmup?

>> No.3333414

>>3333382
>>3333389
try your best for aniki

>> No.3333455

>>3333404
I use Peter Han's routine.

>> No.3333491

>>3333315
>>3333171
There's no point critiquing him anymore, it's been like two years. It's always "but I'm not done" (yet never shows his finished stuff) or gets really embarassingly defensive. At this point it's just perplexing why he continues to post.

>> No.3333525
File: 713 KB, 1041x1516, 9ECE110D-4595-4E7F-A522-6DEEB421EDA4.jpg [View same] [iqdb] [saucenao] [google]
3333525

>>3332874 #
I thought it was good practice to use references though. What's wrong with it?

But I drew the base body on my own, the only thing I used a 3d sculpt reference for was to double check my work. I did look at the muscles to give the forearm some definition though, which was probably the biggest giveaway

>> No.3333570
File: 594 KB, 1080x900, carfinal.png [View same] [iqdb] [saucenao] [google]
3333570

>too /beg/ for /alt/
>too weeb for /beg/

I drew this recently, I've got the feeling I still haven't understood form very well (the helmet looks garbage) and she doesn't really look like she's properly sitting on the car.

Is there hope? What should I work on most?

>> No.3333579

>>3332977
op this is so cute. got any more stuff?

>> No.3333580

>>3333525
I clearly don't know what vectors are.

>> No.3333583

>>3333570
She looks way too big for the car.

>> No.3333590
File: 681 KB, 1503x2117, IMG_20180305_212531_683.jpg [View same] [iqdb] [saucenao] [google]
3333590

Any thoughts?

>> No.3333593

>>3333583

I couldn't see it until you pointed it out

Holy shit

>> No.3333597

>>3333590

Bottom half of the face is too long, mouth is too low, there should only be a hard line on the shadow side of the nose or you flatten it, there shouldn't be an outline around your lips, the left eye is fucked up, the shape of the skull is fucked up, I can barely see the thing because of that dark fucked up tone, the two lines you used to mark the indentation above the upper lip shouldn't be there, the lines for the cheek bone are wrong and shouldn't be there anyway, the ear is really fucked up, you're symbol drawing because you don't understand the forms and you don't know how to analyze your reference correctly (if you're even using one which you should be), etc.

>> No.3333610

>>3333525

Don't try to make your own stuff yet. Just do studies and try to copy your references accurately. Go to drawabox and work on the stuff there. Try to get a better understanding of form. Look at some figure construction books like Hampton or Vilppu and copy the drawings out. Don't draw with a uniform line weight, and don't use a vector or 'line art' layer. Your lines should vary in thickness, make sure the tool you're using varies size with pressure sensitivity or that your pen has pressure settings. If not, just use pencil and paper.

Try doing some still life stuff, put something simple in front of you under a lamp and try to copy it accurately, thinking of it as 3D forms.

I get what you're trying to do, but you don't understand drawing well enough to do it yet, so get to studying. It's not good as practice for you, you'll only get bad habits.

>> No.3333611

>>3333579
ask the guy who drew it

>> No.3333617
File: 214 KB, 1000x1000, IMG_1479.jpg [View same] [iqdb] [saucenao] [google]
3333617

>guess who's back

a few shitty doodles I just made.

>> No.3333655

>>3333025
Any critics ?

>> No.3333690

>>3333580
Clearly I didn’t, I thought they were something else. Thanks for your nonadvice anyway.

>>3333610
Thank you, I’ll try those things then

>> No.3333696

I'd be so much easier to draw if i weren't addicted to holding my breath until I faint.

>> No.3333702

>>3333389
>>3333382
Holy shit. After looking at your picture I wanted to try it and thanks to you the notion of values and shapes finally clicked on me. My version is trash but it's the first time I've been able to do something like this.

>> No.3333704

>>3333367
It's very flat and stick figure ish, read george bridgman or some other anatomy stuff, and get used to drawing simplistic skeleton/stick figures to get down flow and proportions, remembering that the size and shape of objects can very widely depending on the angle you look at them. I think you might get a lot out of just seeing what things really look like and how they function, especially if it's something you find interesting. That said, someone else will probably put it much better than me.

>> No.3333715
File: 435 KB, 2048x1536, 66867CB4-C63F-4BEA-AF42-2D707E28D8E2.jpg [View same] [iqdb] [saucenao] [google]
3333715

degeneracy

>> No.3333741

>>3333025
>>3333655

Resize your image, keep it under 2k in dimensions

It's messy and unfinished. Post your reference, and if you're not studying from one, stop working on this and start working on something with a reference. Also take your time and stop making a mess with your lines.

The texture of the paper makes me think you're drawing is really small? Just a guess because of that and the chunkiness of everything. Make sure you're working at a good size if you aren't.

>> No.3333822
File: 84 KB, 292x662, drawing.png [View same] [iqdb] [saucenao] [google]
3333822

How do I draw faces and natural postures?

>> No.3333823

>>3333617
I like the old man.

>> No.3333827

>>3333822
Draw with references to get the anatomy down, practice gestures to make it look fluid and natural, draw from stylized reference of artists you like to get faces you like. Fill your sketchbook! You can do it!!!!! ( ・∇・)

>> No.3333835
File: 234 KB, 1086x677, cyanescens.png [View same] [iqdb] [saucenao] [google]
3333835

I'm completly at loss with this one.
Normally with refferance I have little to no trouble regarding values thus far, but for whatever reason I decided it's a good idea to ref a shroom cap and put a lady underneath it out of fucking nowhere.

Perhaps all would've been nice and dandy if I had at least drawn guidelines beforehand like I usually do, but instead I went right in, painting esque, without any construction or what not.

I've been meddling over this for too long now, trying to make guidelines post-factum, or trying to find highlights and shadows.

But no matter what I do or how I look at it, nothing feels right.
It's a mess, especially visualizing lighting from imagination.
Ugh, maybe it's just the after effects of having taken a break.

>> No.3333866

>>3333617

Stop trying to copy sinix.

>> No.3333867

>>3333098

Dude how can you not improve after all this time?

>> No.3333875

I think this is enough work on this one, could tighten up some areas but I think I spent enough time on it.

>> No.3333876
File: 1.04 MB, 698x828, finished.png [View same] [iqdb] [saucenao] [google]
3333876

>>3333875
Probably should upload the image.

>> No.3333877

>>3333875
keep up the good work

>> No.3333910

>>3333020
has this become a meme image or are you just reposting every fucking chance you get? i've seen this in another /beg/ thread, and you made your own thread twice, and they give you the same advice, but you never fix the FUCKING TORSO.

>> No.3333911
File: 2.94 MB, 1440x2560, Screenshot_20180305-165532.png [View same] [iqdb] [saucenao] [google]
3333911

When your angry and/or anxious, do you ignore it, wait for it to go away, or try to channel it into your studies to your advantage? I did the latter for the first time with the pic on the bottom (the torso). The cat was from a couple days ago when I was calm. One thing I notice immediately is that the proportions of the torso are worse than the cat, however I completed it significantly faster. What do you think?

>> No.3333913 [DELETED] 

>>3333911
Shit

*you're

>> No.3333914

>>3333911
*you're

>> No.3333917

>>3333867
yes i fucking did
>>3333198

>> No.3333919
File: 419 KB, 380x670, Untitled.png [View same] [iqdb] [saucenao] [google]
3333919

>>3333911
resized

>> No.3333962

>>3333911
it's sloppy scribbling. you can't always control your emotions but you should be able to reign them in through working on your art. do an actual 5-15 minutes of fundamental exercises like ellipses, lines, circles, volumes, etc. and you will get in the present for actually doing productive work.

>> No.3333966
File: 47 KB, 558x564, 1446092960601.jpg [View same] [iqdb] [saucenao] [google]
3333966

>>3333911
When I get mad at non-art things like stuff that's happened in real life I draw so much better because I don't care what I'm working on but in turn it comes out looser and with more energy. Some of my best stuff was started when I was seething. Not healthy tho.

>> No.3333974

>>3333590
turn on some fucking lights

>> No.3333977

>>3333962
Everything in Keys To Drawing Is sloppy. If I eventually capture the essence of the study and the accurate form, then how unproductive is it really?

>>3333966
Not to put you on the spot or anything, but I'd love to see an example of this if you have time

>> No.3333978

>>3333617
keep practicing.
Construction is really rough, but your linework shows promise.

>> No.3333979
File: 1.31 MB, 1695x2291, F717CB68-8A6E-4FE9-B4FC-80E37B37E259.jpg [View same] [iqdb] [saucenao] [google]
3333979

I don’t know why I always have the desire to draw nasty disproportionate slags. It’s becoming a problem.

>> No.3333981
File: 1.12 MB, 1814x1599, ScooterPooter.png [View same] [iqdb] [saucenao] [google]
3333981

Did an hour long quick paint.

>> No.3333989

>>3333977
>Everything in Keys To Drawing Is sloppy
There's a difference between someone like Dodson sketching loosely and an amateur placing lines down with no intention. My problem is with the body, not the cat. You look like you can capture the rough proportions and likeness but I'm not sure what the point of the second "study" was.

>> No.3333990

>>3333981
Ref?

>> No.3333997

>>3333715
Fuck yeah

>> No.3334000

>>3333876
just at first glance, i think you need to work on fading "disappearing" objects better, like the headpiece and the bottom the portrait. It doesn't make sense for darker parts the headpiece to vanish like that. The fading of the shirt is an interesting texture, but blend the right side better. Also her neck is... think and weirdly angled. Also those types of headdresses tie behind the head, I believe? In real life, that costume would look really silly if someone wore it like that.
Cast shadow of the cross doesn't work with the face's lighting.

Otherwise, I applaud you for the simplicity of your color choice and it really works well with the tone of the character, expression is interesting as well. Just some subtle changes.

>> No.3334002
File: 71 KB, 1227x960, FB_IMG_1520244922445.jpg [View same] [iqdb] [saucenao] [google]
3334002

>>3333990

>> No.3334014

>>3334002
Story behind this?

>> No.3334018

if I want to get better at inking, all I have to do is ink my sketches as much as I can and I'll naturally get better right? Is there anything besides line wight and line quality I should be thinking about while inking?

>> No.3334021

>>3334014
Uh, i told myself i was going to do two studies before bed picked a portrait and landscape pic

>> No.3334027

>>3334018

Rendering, shape design, form

Best way to learn inking is to copy out drawings from people who are good at it. It's harder than you would think to take something and then make an appealing image out of just black lines and masses.

>> No.3334030

>>3334027
thanks, will do

>> No.3334032
File: 214 KB, 1000x1000, flat,1000x1000,075,f.u2.jpg [View same] [iqdb] [saucenao] [google]
3334032

>>3334000
Fair criticism, I appreciate it! Yeah, the blending into the disappearing items is terrible, I'll definitely work on that more. My shadows got kinda muddled too, I wasn't sure which colored pencil would really work for the shadows/which combo, at some point I had to kinda accept it as it was. I think the neck kind of got out of shape as I tried to keep a solid line on the outside (to avoid the paper showing through). The ribbon around the jawline got extended in a similar manner.

I can't take credit for the design, it's a poor study(rendition/copy?) of an Ilya Kuvshinov painting. My first time really rendering with colored pencils, was more aiming on working on that side of things.

Looking at it again, a lot got changed and I can see the mistakes. Ah well, it was a fun time and I'm still pretty happy with the result.

>> No.3334050

>>3334018
think about overlaps and what weights you want to accentuate to show something is further back than another object.
https://www.youtube.com/watch?v=x0zl5NnEAyU

>> No.3334065
File: 699 KB, 1308x1663, blankbook.png [View same] [iqdb] [saucenao] [google]
3334065

>>3334014
Heres that other pic. Ended up taking too ,uch time on it.

>> No.3334077
File: 694 KB, 1600x1200, Tuskeegee.png [View same] [iqdb] [saucenao] [google]
3334077

>>3332977
Working on a donation for an auction for my local Tuskegee chapter, and I really want it to sparkle. Any tips on shading metal?

>> No.3334093

>>3333570
Maybe add a bit of squish on her thigh? I don't really know what I would do either desu

>> No.3334098

>>3333570
This is /beg/? Fuck, I'm gonna be here for years

>> No.3334105
File: 79 KB, 720x960, 28577576_2036620053045158_7765276180585000663_n.jpg [View same] [iqdb] [saucenao] [google]
3334105

Small sketch I just finished working on. I'm having trouble with proportions but I felt like my shading on this one was alright.

>> No.3334115
File: 393 KB, 1251x1920, mystery.jpg [View same] [iqdb] [saucenao] [google]
3334115

What the fuck are these bumps?
I see them a lot in hentai with varying degrees, but I just can't figure out what are they supposed to be. Is it just the pelvis, but very exaggerated?

Is it the external oblique joining the pelvis, then the muscles in the ass/legs being so thick they create that separation from the bone?

>> No.3334123

>>3333977
i was the guy that got kinda ticked off a couple threads ago when someone told me to post my work. its here >>/ic/thread/S3302602#p3303067

the top left and top right were one of the few times i remember i was a little angry irl. I know it seems like I get mad a lot but I really dont, its probably why im still bad.

>> No.3334125

>>3334123
>>3333977
When i said I got ticked off i don't mean i'm mad at you for asking me, i know you don't mean anything bad. I meant like the guy in the thread made me kinda mad lol

>> No.3334130

>>3333822
When it comes to postures, I feel like what helps me a lot is making gestures of how you want the subject to appear to move. Try drawing exaggerated figures.

I think the best way to learn to draw faces is by copying a reference until you learn how to draw a head from different angles.

>> No.3334132
File: 225 KB, 416x561, 3829373829.png [View same] [iqdb] [saucenao] [google]
3334132

please r8

>> No.3334135

>>3334132
c'mon don't ignore me bois

>> No.3334141

>>3334115

It's an exaggerated pelvis. The bump above it is the oblique, and the bump below is a combination of wider trochanter, and fat in the glutes.

>> No.3334142
File: 350 KB, 1767x2183, digitallayerstrategy.jpg [View same] [iqdb] [saucenao] [google]
3334142

>>3334077
howtorender.pdf

>> No.3334148
File: 174 KB, 1275x1650, 96c5236b6c6d651cdff3ed5e1d491a54.jpg [View same] [iqdb] [saucenao] [google]
3334148

>>3334115
women have extra fat pads and some artists take it to the extreme while others are just copying shapes they've seen other artists make.

>> No.3334153

I want to learn how to draw robots and monsters and armour.
I keep hearing that Loomis is essential and that it's a meme. There's the sticky but I still feel lost. Do I just follow those tutorials that have me draw cubes and circles for weeks, or what?
I really wanna get started but I'm already lost.

>> No.3334155

>>3333075
Study 3d forms and figure out how you can simplify all the different features into a 3d form. It looks very flat and you seem to be symbol drawing. Also gesture.

>> No.3334158

>>3334153
install gentoo

>> No.3334161

>>3333525
>>3333610
This guy has the right idea. Study gesture and perspective with 3d forms to not have your works look flat or stiff. Anatomical details cone after.

>> No.3334162

>>3334077
the flat surfaces will reflect light more intensely over the entire surface. if its noon on the dot and the sun is its highest make the flat planes on the top of the wings brightened and add a gradient of sheen starting from the peak of the fuselage. near the bottom add a shadow. light bounces off the pavement and is reflected at the belly of the plane.

>> No.3334166

>>3334123
>>3334125
Sweet stuff dude. Great rage-post at that crab also lol

>> No.3334171
File: 68 KB, 540x405, 1515116106877.jpg [View same] [iqdb] [saucenao] [google]
3334171

>>3334153
>I really wanna get started but I'm already lost
That's a good sign anon, you're off to the right start.

Loomis helps some, it kills the aesthetics for others. it didn't do shit for me but has carried a friend of mine. Your mileage may vary, just give it a try. The #1 piece of advice I think all artists trying to learn need to hear is to give a lot of different things an earnest try and see what works. Everyone is different afterall.

As for robots, the first book you'll want to read is "Perspective Made Easy" and then move on to "How To Draw" (which is more advanced perspective) and even then onto "How To Render" to actually make them look metallic. See what you can do about signing up for a CGpeers account because Dynamic Sketching and Gary Meyer's perspective course could also be very helpful.

This is also on top of improving your design sense and making copies of other designs you like. Check out Sinix's and Feng Zhu's channels for some good insight into design thinking.

More important than anything though is the understanding that you can copy every diagram in every book mentioned and "understand" everything in them and even do lots of drawing from imagination and it still won't mean shit! If you want to draw cool robots you need to put in a lot of drawing hours and get a lot of mileage. There is no substitute. I don't mean to discourage you, it's just important to go in with the expectations that even if you practice totally optimally it will still take a long time to get even anywhere near where you think you want to be, and the goalposts will likely also keep moving further away.

>> No.3334183
File: 1.19 MB, 1080x1920, 20180305_231253.jpg [View same] [iqdb] [saucenao] [google]
3334183

I'm halfway through fun with a pencil and In seeing some progress. I like how this lady came out, even though it's far from perfect.

Is it wise that I simultaneously started practicing Michael Hamptons figure drawing design and invention?

>> No.3334187

>>3334171
Thanks anon, I'll keep that in mind.
I'm the type of person that really struggles unless they can see advancement or progress, so artistic skills are always really challenging for me, but I wanna give this my best shot.

>> No.3334189
File: 81 KB, 900x866, C1F2C688-09BD-40DC-B5DF-BB18BB5A0C91.jpg [View same] [iqdb] [saucenao] [google]
3334189

Work in progress. Pencil on computer paper.

>> No.3334215

>>3333389
this is pretty good but i would try blocking out the colors next time so theyre more defined
also dont be afraid to experiment with super light and dark values

>> No.3334224

>>3334183
>Is it wise that I simultaneously started practicing Michael Hamptons figure drawing design and invention?
yes. you're expected to be practicing or learning several things at once since they're all important and overlap. even when you're learning one thing you're improving in other areas.

>> No.3334258
File: 18 KB, 446x520, 20180305_figure_study.jpg [View same] [iqdb] [saucenao] [google]
3334258

holy shit fuck this

>> No.3334299
File: 1.20 MB, 799x727, RULE OF THIRDS.png [View same] [iqdb] [saucenao] [google]
3334299

>>3333075
>>3333098
>>3333198
>>3333590

Learn the rule of thirds. You can split a face in to three same sized portions, from hairline to brow line, from brow line to root of the nose (the part where nose connects to the upper lip. depending on your viewpoint and shape of the subjects nose, tip of the nose might be even lower, but usually higher than this connection. You can pretty easily estimate it), and finally from root of the nose to tip of the jaw. Now you can place your line of eyes below the brow line. From jawline to the eye line is a half, and the other half is eye line to the top of the skull (not hair line).

Now that you have this grid plotted out, you estimate the width of the eyes and then the back of the cranium eg. back of the head. It's usual beginner mistake to elongate nose and lower portion of the face. Try to remember that there doesn't exist anything such as a "long nose", but only thin noses that look long because the tip might curve down etc. The divided portions are more or less the same always. The upper connection of the ear resides at eye level, and the lower connection at the root of the nose. This however changes when people are looking up or down, because the face moves up, but ears are kind of pivotal, try to look it up and see where ear connects at different poses.

Remember that eyes change in perspective too, whether it's three quarters profile, full profile or any combination. I try to find references and point out what I mean later.

I hope this helps.

>> No.3334305
File: 379 KB, 790x463, illusion_of_long_nose.png [View same] [iqdb] [saucenao] [google]
3334305

>>3334299
Here I tried to show an example where nose looks long but actually is only 1/3 of the face. It just seems like it's long because the tip curves over the root of the nose, and he has this long wrinkles above his nose pointing upward, seemingly continuing his nose ridge up to his forehead. It's just an illusion.

Especially many old men have this seemingly long, large nose, but the connection points are the same. And having large tip of the nose pushing downwards doesn't really push your lips down the face and jawline longer, it just obscures the are between upper lip and nose.

>> No.3334310

Im going to Japan soon and i'm thinking of buying some supplies and art books but idk where to even begin. so does anyone have a recommended list of good things to get? bonus points for shop locations and anime/manga stuff

>> No.3334315
File: 213 KB, 1188x864, EYE REF EXPLAINED.jpg [View same] [iqdb] [saucenao] [google]
3334315

>>3334305
And here I showed an example from a reference pic from the old thread for how to split an abstract shape like eye in to few lines in perspective. Really look for the directions of the lines when drawing the lids, the opening of the eye.

And keep in mind the direction where the surface is falling - the roundness of the eyeball. If I try to plot out where to place my iris and pupil, I often draw this archy construction line I illustrated and then plot out the middle of the pupil there. Lines are always easier to place than abstract shapes.

And when drawing portrait, don't do one eye at time, but hop back and forth between the eyes and remember to look back and hold the drawing at arms length to really see whats going on. If you have difficulties with this habit, maybe place 3 minute timer on your phone and always when it rings, step back and look at your drawing. Remember that eyes sit on holes of your skull, not on the surface on the face. It shouldn't be left to the rendering stage, but to show at your drawing from early stages that eyes are deep in the skull. This can be illustrated by drawing the pinches and crevices between the nose and tear duct. and clearly placing the brow line (or brow ridge) as an arch on top of the eyes. Notice that eyebrows don't always reside at the brow line, but depending on a facial expression, age and other factors they may be arching way higher or even droop lower.

I hope this helps at least someone struggling with portraits, heads, faces or placement of the lips / eyes etc.

>> No.3334326
File: 1.25 MB, 2079x2981, 48CA7895-9FE5-4F77-8231-F8E0826018EB.jpg [View same] [iqdb] [saucenao] [google]
3334326

I just can’t render kill me please.

>> No.3334329
File: 77 KB, 375x499, D90BFD41-1C39-4F14-8B8F-8F32F9561FE9.jpg [View same] [iqdb] [saucenao] [google]
3334329

>>3334326
Get this book, broseph. It’s super helpful when it comes to figuring out the right values. It’s helped me considerably in everything drawing, not just the head.

>> No.3334365
File: 1.31 MB, 3264x2448, image.jpg [View same] [iqdb] [saucenao] [google]
3334365

Something feels off, crit pls

>> No.3334366
File: 176 KB, 1080x1349, 7b27c004b4449c3155e2f472b5ba3e90e4fa2f1715a216b3caad914f93ea824b.jpg [View same] [iqdb] [saucenao] [google]
3334366

>>3334365

>> No.3334374

>>3334365
You have overplayed the cheeks a lot (looks really cartoonish), and her eyes are different in size and in detail. Also drawing teeth without shading/shadowing them is usually creepy.

Everything is slightly wrong shaped, you don't have the big masses and shapes correct.

>> No.3334378
File: 461 KB, 3700x3100, Wiz.jpg [View same] [iqdb] [saucenao] [google]
3334378

Can anyone help me or give me any direction on what I should study to improve my drawings? I've tried reading Loomis and another book that was suggested, and maybe I should go over it again, but I feel like I haven't learned that much from it. And I used to think I was better than I actually am, but now I'm pretty sure that I'm not as good...

Here's a recent drawing I did.

>> No.3334385

>>3333008
Just have to take it one step at a time. Try to avoid drawing only half the face though, better to bite the bullet and practice drawing symmetrically.

>> No.3334398

>>3334365
You're still symbol drawing, anon.

>> No.3334412
File: 112 KB, 570x499, 1511730054301.jpg [View same] [iqdb] [saucenao] [google]
3334412

Have you ever felt so angry about something that you decide to put all your sweat tear and efforts into a project or discipline just to prove them wrong?

I unfortunately can't kill people trough a screen, but someone said something art related that was so rage inducing that I think I'll try to get good to prove a point.

I've never been so angry with someone in my entire life life Anons.

>> No.3334477

>>3334299
>>3334305
>>3334315
Not him, but do you have any advice on how to position the facial features (eyes etc.) in 3/4 views? Something like a rule of thirds, but vertical? I always end up with indented mouths, eyes and skewed noses.

>> No.3334481

>>3334477
http://www.muddycolors.com/2018/02/the-struggle-of-improving-our-skills/

>> No.3334495
File: 184 KB, 925x776, blueline.jpg [View same] [iqdb] [saucenao] [google]
3334495

>>3334378
>I've tried reading Loomis
You also have to draw
And just keep going down the list, hampton, vilppu, etc
practice figure drawing as well as drawing from imagination with and without ref.
Aditionally, always keep erpective in mind, at least where the horizon line is

>> No.3334502
File: 824 KB, 892x564, step-by-step-a-anons-guide-to-draw-smexy-italian-chicks.png [View same] [iqdb] [saucenao] [google]
3334502

>>3334477
The reason that there is no proper rule, is that head or facial proportions don't really change on height, but they do in width. So most differences we have is in the width and horizontal spacing in our face structurally.

How to get it right early on is really about the first 2 minutes of face drawing. Establish the height of your face (rule of thirds) and the center line. When laying the lines for hairline, brow ridge, root of the nose and jawline, keep in mind the angle of the face.

I can't stress enough that after drawing the rule of thirds lines, the curvy center line (from top to bottom) and drawing the width of the eyes you should step back. I know it's difficult to pause without anyone there to call you out, but it's really important to let go of the pencil, put the drawing to arms length and compare the widths and heights, do they seem right to the reference.

>> No.3334504

>>3334495
Thanks. It looks much better. I get lazy when it comes to practicing with reference. With regard to drawing with reference though, should I be shooting for being able to draw without references pretty much completely, or is that unrealistic?

>> No.3334514
File: 517 KB, 1535x1938, IMG_20180306_141754_654.jpg [View same] [iqdb] [saucenao] [google]
3334514

Hey guys

Advices pls

>> No.3334516

Can someone properly explain the actual meaning of symbol drawing? I see it said so much about drawings that do seem like they aren't flat symbols, where is the distinction?

>> No.3334520
File: 72 KB, 493x800, nafn2gyfwsudyfmzbuea.jpg [View same] [iqdb] [saucenao] [google]
3334520

>>3334514

reference image.

>> No.3334522
File: 418 KB, 1400x837, b.jpg [View same] [iqdb] [saucenao] [google]
3334522

>>3334504
>I get lazy when it comes to practicing with reference
then you will never know what a pose actually looks like.
>should I be shooting for being able to draw without references
It's not unrealistic, but there is nothing wron to drawing with references.
In fact, you should look for ref of girls sitting and then compare it to yours so you can see what you fucked up.
>>3334514
>>3334520
read the mc link above

>> No.3334523
File: 706 KB, 537x679, proportions.png [View same] [iqdb] [saucenao] [google]
3334523

>>3334514
See posts

>>3334299
>>3334305
>>3334315
>>3334502

Also your eyes are not on the same line.

>>3334516
Symbol drawing usually means drawing what you think something is, rather than the shape of what it actually is. Most common example is an eye. A portrait like >>3333075 the model is looking to the left (three quarters view) but the eye is drawn like it's seen from the front. And even that isn't really realistic depiction but rather how we imagine an eye is. Sort of like egyptians used to do the eye make up. It's not really how eye works. That's one example.

>> No.3334525

How do I make my gesture drawings NOT look like awkward stick figures?

>> No.3334529
File: 630 KB, 760x800, ASDASDASD.png [View same] [iqdb] [saucenao] [google]
3334529

>>3334520
Here is illustration for the ref

>> No.3334548
File: 63 KB, 437x600, testyy.png [View same] [iqdb] [saucenao] [google]
3334548

my lines and coloring are garbage send help

>> No.3334551
File: 184 KB, 1074x1479, bish.jpg [View same] [iqdb] [saucenao] [google]
3334551

>going through keys to drawing
>can't seem to get exercise 1B right for shit
>done it over 5 times by now and pic related was the best result
What am I doing wrong? Is it supposed to look this bad? I'm not sure wether to go for the next exercise or keep doing this one until the hand looks acceptable.

>> No.3334557

>>3334551
keep going
>>3334548
sticky

>> No.3334558

>>3334551
It's not supposed to look perfect, you need to understand what the task asks you to do. Which is: restating, looking at your subject and drawing foreshotened fingers correctly. You got it, move on. Next time try actually read and understand the chapter.

>> No.3334559

>>3334529
>>3334520

how do i know what is the exact distance between the three lines? i mean i did the rule of thirds but seems like i fucked up the distances :c

>> No.3334562

>>3334551
You have to learn to look for landmarks as one of the first steps to avoid symbol drawing. Notice every bump in your hand and their relative positions. You can even draw circles for each bump if you want, then its just connect the dots after that.

>> No.3334568

>>3334559
You need to establish that yourself. How big you want the picture to be? Life size? Just lay in the four lines and see if you are happy about them. Their relation stays always the same.

It sounds like you should exercise some 5 minute heads. Fill few pages with just max. 5 minute heads in different positions to get more confidence in your beginnings. Just do the lines, then lay in roughly the placement for the eyes, do the nose and group some shadows and move to next pose. Exactly like you would practice quickposes for figure drawing, but subject is head and time is 3-5minutes max per head. Also learn to draw loosely with correct pencil grip and moving your arm instead of your wrist. Don't draw like you would write, it obscures the drawing as a whole piece and only let's you focus on arbitrary things.

Good and funny quick presentation: https://www.youtube.com/watch?v=zDAMJwkV0Wc
Best free lesson on drawing portraits: https://www.youtube.com/watch?v=2T7cDY7YDsg

>> No.3334570

>>3334559
It's literally different for every face, rule of thirds is pretty bullshit until you learn how to manipulate it.
Larger forehead will make you look younger and cuter. Larger jaw for masculinity. Slightly longer infraorbital will be more feminine. There's a different ratio for every face type and you should experiment until you you can reliably look at any face and know their proportions, then be able to replicate it in a drawing after just making a quick note in your mind..

>> No.3334592

>>3334570
You can play with the relationships a little bit but to say "just experiment with them" is not really an useful tool compared to actual guidelines that won't go wrong. Of course you can add a nudge to the jawline for more heroism and not to count foreshortening/elongating when subject is looking downwards or up, but using rule of thirds to start off your drawing can be really good for learning and not getting wonky looking faces.

>> No.3334607

>>3334115

No, the great trochanter should sit about right to the letter "r" of "greater" that is scribbled on the drawing.

>> No.3334615

>>3334481
>>3334502
Thanks.

>> No.3334664

>draw portrait from ref
>it looks like shit
>redraw on other side
>it looks like shit
>check overlay
>first one is almost exactly perfect and second is actually shitton worse
why?

>> No.3334722

>>3334664
Right/left side bias

>> No.3334751
File: 161 KB, 1080x1920, Bane desuka.jpg [View same] [iqdb] [saucenao] [google]
3334751

>>3333702
I know this looks nothing like CIA but it's such a big step for me I'm just a bit glad.

>> No.3334755
File: 37 KB, 714x960, 28872574_10157169875454951_2744863635519045632_n.jpg [View same] [iqdb] [saucenao] [google]
3334755

Rate my worth as a person

>> No.3334757

>>3334751
>gave him a Hitler stache and a goatee just like the other anon
Why do people do this

>> No.3334758

>>3334751
CIAnon from two threads ago, I feel ashamed at how much better yours looks. Back to practice!

>> No.3334792
File: 23 KB, 349x327, Carewrpture.jpg [View same] [iqdb] [saucenao] [google]
3334792

>>3334098

Anon who drew that pic here, it won't take you that long, I've only been drawing for 14 months.

Here's the skill level I was at this time last year, lel

>> No.3334802
File: 1.25 MB, 3264x1836, 20180306_122742.jpg [View same] [iqdb] [saucenao] [google]
3334802

Rate this STOOPID doodle guise

>> No.3334816
File: 25 KB, 600x600, DD7on1oW0AA24p-.jpg [View same] [iqdb] [saucenao] [google]
3334816

>>3334792
How often were you drawing?

>> No.3334820
File: 107 KB, 1440x2560, LQlEkXD.jpg [View same] [iqdb] [saucenao] [google]
3334820

>draw whatever I want
>time flies by and I have fun even if it looks like it was drawn by a 6 year old(pic)
>try to learn my fundies by the book
>when I look at a finished exercise all I get is an urge to commit sudoku
How do I stop this and learn to have fun by learning

>> No.3334821

>>3334098
flashy turd polishing is, in fact, beg

>> No.3334822

>>3334568
I’m fine placing the feature as long as there is no tilt.

Just puting the eyes at the middle, half eyes to jaw for the nose etc.. i would like to use the thirds but i can’t figure out where i shall put the hairline, so i end up only using the eyes.

Any tips on the hairline position ?
Any advice for extrem tilted heads ?

>> No.3334824

>>3334821
It's intermediate desu

>> No.3334826

>>3334792
This is honestly inspiring, thank you

>> No.3334830
File: 100 KB, 910x965, Cannnnpture.jpg [View same] [iqdb] [saucenao] [google]
3334830

>>3334816

Almost every day, an hour or two every evening and maybe 10-16 hours over the weekend.

Here's another picture I drew recently, I hope she looks cool and edgy enough lmao

>> No.3334832
File: 354 KB, 1153x748, sketches.jpg [View same] [iqdb] [saucenao] [google]
3334832

>>3334802
chen out of ten

>> No.3334842

>>3334802
gay

>> No.3334853

>>3334832
Shonenjump oneshot when

>> No.3334879
File: 1.55 MB, 855x1442, 1508359863636.png [View same] [iqdb] [saucenao] [google]
3334879

>>3334820
Keep drawing. Read books. Use your brain.

>> No.3334885

>>3334879
I need Miyazaki sama as my teacher

>> No.3334886

>>3334830
Honestly anon, at this point I believe you're out of /beg/, it's just a matter of ironing out your current skills. How much time did you spend on fundies?

>> No.3334896

>>3334879
[vague advice]

>> No.3334904
File: 19 KB, 703x911, 1519803717670.png [View same] [iqdb] [saucenao] [google]
3334904

>>3334896
>Think for me!

>> No.3334910

>>3334879

What video is this from?

>> No.3334922

>>3334886

I don't think I'm that far yet, I probably didn't spend enough time on fundamentals and perspective (perhaps 3-4 months or so) before moving on to colouring and shading, so I've got a real suspicion I'm producing polished turds as >>3334821 said.

I find it so much easier to put effort into making a "finished" picture rather than draw boxes for hours, though.

>> No.3334931
File: 59 KB, 655x527, 1519346779370.jpg [View same] [iqdb] [saucenao] [google]
3334931

>>3334904
Got me there fucker

>> No.3334954
File: 226 KB, 712x1000, IMG_1480.jpg [View same] [iqdb] [saucenao] [google]
3334954

>>3333823
me too.

>>3333866
this is how I draw automaticly atm, idk where I can find anyother influences that I can apply.

>>3333978
tnx anon. ik I need to work on contruction.

>> No.3334975
File: 507 KB, 670x814, 2018-03-06 23_08_53-unnamed _ - Krita.png [View same] [iqdb] [saucenao] [google]
3334975

>> No.3334976

>>3334886
>>3334830

No he isn't, not even close. Look at the top of the head, the neck, the torso, the pelvis, all flat. The hands and the legs are really rough, and the arms could be better too. Just general flatness, lack of structure, and poorly defined anatomy all over.

Similar issues in both the pictures. Stop dickriding people when you don't even know how to draw.

Stop doing the anime shit for a bit. I like anime too, but you have a symbol problem, and you're wasting time polishing turds when you could be learning how to draw properly. Do some real studies, just stick to monochrome and work on accuracy and properly defining forms.

>> No.3334978
File: 168 KB, 786x1017, 1517728855811.jpg [View same] [iqdb] [saucenao] [google]
3334978

How do I pic rel.? >>3334975

>> No.3334980

>>3334976
>stick to monochrome

So here's something I've been wondering, is it really easier to learn in monochrome when digitally you have every colour at your fingertips anyway?

>> No.3334983

>>3334975
Check the arms, his right (our left) arm is too short, his left is too long. I find using a single point, like his belt, as a reference for length is helpful. In the picture his left hand is closer to the top of the belt and his right is further away. Looks like you're getting there, though.

>> No.3334993

>>3334980

What do you mean? It's confusing enough to people when you have 8 different tubes of paint you're fucking with and you can't even get your values right, let alone an entire digital palette.

If you can't get your values and edges rendered right, nothing looks right. After you get your values rendered properly, at least your image will be correct structurally regardless of what you do with colour.

Colour is a huge subject, and shouldn't be bothered with to a large extent when you can't even render properly in monochrome. Trying to juggle value, saturation, and hue all at the same time is just a bad way of going about things. All it does is add complexity to the learning process that doesn't need to be there.

>> No.3334998

>>3334885
He isn't the chisel you out of stone kind of teacher who is going to stick around if you can't do the job until you do with very harsh love. You're either good enough to be with him already or he is going to ask you to fuck off .

>> No.3335050 [DELETED] 
File: 95 KB, 2333x1257, drh.png [View same] [iqdb] [saucenao] [google]
3335050

Quick MS Paint brush doodle. Depth Perception crap, left is current pic, right is modified pic

>> No.3335051
File: 343 KB, 774x1237, 123213.png [View same] [iqdb] [saucenao] [google]
3335051

might be too messy. her face is supposed to be half made of branches and flowers are coming out of it. dont want to go and render it and find out in two hours that it doesnt work

>> No.3335054
File: 666 KB, 1453x1661, succ.png [View same] [iqdb] [saucenao] [google]
3335054

done in about 5 minutes? what do you gays think?

>> No.3335055
File: 178 KB, 1512x1500, hb_12.233.jpg [View same] [iqdb] [saucenao] [google]
3335055

>>3335054
and ref

>> No.3335060

>>3335054
>>3332979

>> No.3335067

>>3335054
>done in about 5 minutes? what do you gays think?

It's a messy scribble. It isn't even a warm up. If I were to sit down and work on something like that, I'd spend a good 8 hours on it. Maybe more. Devote an entire day to it.

Yeah, you can do quick 5 minute heads for practice, but you aren't good enough to do that. Heads are tough. Learn to draw properly slow before you try to draw fast.

>> No.3335068
File: 501 KB, 1536x2048, D1D153AA-F03A-4710-B75F-4F5F4E91E517.jpg [View same] [iqdb] [saucenao] [google]
3335068

First real attempt at a face
Uncanny valley
I know it’s pretty shit all around, but are there is there any specifically visible sort of thing I could focus on improving?

>> No.3335073

>>3335067
i was told to do a lot of quick ones instead of "polishing turds" but okay.

conflicting advice is always nice

>> No.3335075

>>3335068
lol

>> No.3335079

>>3335075
please stop the MEANNESS sir

>> No.3335080
File: 199 KB, 637x850, 0F3CB8E8-E705-4906-BC33-D7A1F6093C5D.jpg [View same] [iqdb] [saucenao] [google]
3335080

>>3335055
I did the same bust of Cato from a slightly different angle a while ago. I'd say make sure your values are the right darkness and that things are angled right and in the right perspective. You're doing some features straight on that need to be angled slightly to the left. This is a great study for showing lots of depth and form with simple values.

>> No.3335086

>>3335080
Like i said, i was trying to speedrun it.
I'll do a proper one tomorrow.

>> No.3335088
File: 2.70 MB, 3508x2480, unknown.png [View same] [iqdb] [saucenao] [google]
3335088

painting is fucking fun

>> No.3335091
File: 460 KB, 1391x1123, unknown (1).png [View same] [iqdb] [saucenao] [google]
3335091

>>3335088
I can't believe how easy it is to get an idea going

>> No.3335095
File: 208 KB, 1105x805, 1234.jpg [View same] [iqdb] [saucenao] [google]
3335095

I tried.

>> No.3335106
File: 1.42 MB, 800x450, TakeYourTime.gif [View same] [iqdb] [saucenao] [google]
3335106

>>3335073

If you're aimlessly rendering something without fixing fundamental inaccuracies, that is polishing a turd.

So long as you're looking for mistakes, trying to make your drawing more accurate, you're not wasting time. Just work on the line lay in for 8 hours if you can. Don't even worry about rendering, just draw the shapes of the shadows correctly. The whole time just keep looking for mistakes, negative shapes that don't match up, things that are out of proportion, angles and lines that don't match your reference. As long as you're doing that, you're not polishing a turd.

If you crank out a drawing and start trying to paint it aimlessly, that's when you're wasting your time.

The advice to go more quickly was wrong. If you're inexperienced with something, you slow down and try to figure out how to do it better, you don't try to do it faster. If you do a bad drawing, do it again, but spend twice as much time on it, and I guarantee you'll get a better result so long as you're actively looking for mistakes to fix the entire time.

>> No.3335116

>>3335095

Her left eye is sliding off her face, her right eyebrow is too far in the middle, chin might be a bit too long, her jawbone comes down a bit more and curves.

You could try to get her skull structure more defined. Around the eyes, the cheekbones and jaw. Maybe define the structure of the nose better.

You kinda got lazy with the clothes but I'll let it slide. It's very graphic and pretty. Keep up the good work.

>> No.3335120

>>3335095
i would clean up the hatching if i were you. would just suit the image a bit better.

i would also consider maybe removing the hatching from her face, i'm not sure that it would look better but it would be a bit cleaner and that might better suit the graphic nature of the image, but maybe not, just a thought.

>> No.3335144

>>3335116
Thanks anon, I always forget that simply flipping the image is enough to spot problems like the eye sliding off.

>> No.3335199
File: 208 KB, 468x700, box.jpg [View same] [iqdb] [saucenao] [google]
3335199

when you draw boxes, how do you know (or imagine/estimate) where the vanishing points are? Does it matter as long as its not parallel?

Also, is draw-a-box a meme?

>> No.3335200

>>3335199
>asks these dumb questions when draw a box answers them

>> No.3335242

>>3335200
no it doesn't you fucking mongoloid

>> No.3335262

>>3335199

meme ≠ wrong

Fucking do it and judge for yourself. You're not a fucking toddler.

>> No.3335265

>>3335088
>>3335091

If it's fun you're not learning.

>> No.3335266

>>3335051

It would look better if she's looking at the viewer show some emotion.

>> No.3335268
File: 228 KB, 512x512, 1519731338279.png [View same] [iqdb] [saucenao] [google]
3335268

>tfw 90% of /beg/ "critique pls" posts could have been solved if they just open a fucking begginer book like it says in the fucking sticky
>tfw this general is condemned to repeat itself in what should be common sense

We told you to read loomis

We told you about the keys to drawing

but you wouldn't listen...

>> No.3335269

>>3335265
http://www.independent.co.uk/voices/it-turns-out-you-don-t-have-to-suffer-for-your-art-after-all-a6786906.html

or watch Frank.

tl;dr you don't have to struggle and hate the process at all, that's a meme

>> No.3335271

>>3335262
i did do it you fucking retard. "judge for yourself bro" thats very helpful my man.

>> No.3335280

>>3335271

>"judge for yourself bro" thats very helpful my man.

Yes.

>i did do it

No, you did not. You wouldn't be here bitching about it if you did.

>> No.3335283

>>3335269

Who says anything about hating

Practicing the important fundamentals is boring as fuck. Things will only start to get interesting when you start to grasp those knowledge. It's hard work and it takes a long time. But it's worth it.

Or you can ignore everything and just focus on "muh feels".

>> No.3335285

>>3335268
NGMI-chan please stop

>> No.3335295
File: 269 KB, 1114x1241, spacelogos.jpg [View same] [iqdb] [saucenao] [google]
3335295

thoughts? i literally just started working with gradients and vector logos/patches. these are spacesuit patches for a space film

>> No.3335301

>>3335295
>>>/gd/ seems more fitting for the task

>> No.3335302

>>3335295
To put it simply, mixing colors digitally usually results in pretty bad blends. You can see that the color between blue and red make a weird grayish tone. Try making a third color between the two that'll make the transition better, kinda like what you did when you put yellow into the mix (but maybe more of a dull purple instead).

>> No.3335310

>>3335301
I was going to but that board is dead with terrible advice
>>3335302
yeah i think they need overall more contrast and like some swoosh vectors or some yellow. i can do that in photoshop im thinking

>> No.3335341
File: 2.22 MB, 3508x2480, another-example-of-painting-being-fun3.png [View same] [iqdb] [saucenao] [google]
3335341

done for the day

>> No.3335348
File: 2.07 MB, 3976x2916, IMG_1462.jpg [View same] [iqdb] [saucenao] [google]
3335348

Am I doing this right? I don't think I am. This isn't asking for critique, just the question, btw, though obviously I don't expect you to hold back giving me shit.

>> No.3335350

>>3335268
WHEN WILL YOU LEARN?! WHEN WILL YOU LEARN?! THAT YOUR ACTIONS HAVE CONSEQUENCES?!

>> No.3335351

>>3335348
you are learning the way broda

now learn gesture and basic anatomy

>> No.3335354

>>3335351
yay

>> No.3335355
File: 144 KB, 1280x1280, 455E50A0-D897-4321-950E-B08445B6AF79-11316-000013EB57D878B1.jpg [View same] [iqdb] [saucenao] [google]
3335355

Who's the Bridgman of cock drawing?

>> No.3335357

>>3332987
I agree with the other anon, if you approach your learning right you could be a top notch producer of fap material, not that I know the right approach

>> No.3335389
File: 285 KB, 1376x848, 123456.jpg [View same] [iqdb] [saucenao] [google]
3335389

How much have I fucked up, guys?
I gave up on drawing her face, maybe tomorrow.

>> No.3335394

>>3334551
jelqing

>> No.3335408
File: 103 KB, 687x848, 1234567.jpg [View same] [iqdb] [saucenao] [google]
3335408

>>3335389

>> No.3335441
File: 675 KB, 1000x691, Portrait 03-06-18.jpg [View same] [iqdb] [saucenao] [google]
3335441

>> No.3335461

>>3334822
you place the eye line first, then on top of them you draw the arch of the brow line. from that brow line you place either the hair line or root of the nose, and use that one third to put down the others.

If this is a problem, you can try putting the marks for hairline and jawline first (that is the entire face) and then divide it to threes. Now you have hairline, brow line, nose and jaw. Then just estimate how much the eyes are below the brow line. And now you have one half from jaw line to eyes, and can place top of the skull correctly. I usually do these horizontal placement lines first before I put down the archy center line which gives gesture to the face and tells you whether the subject is looking slightly downwards or neutral three quarters etc.

Doing "quickposes" for heads helps you to lay down the initial stage a lot.

>> No.3335464

>>3335389
sketch everything first before render. fix shit during the sketching phase.

>> No.3335476
File: 164 KB, 1393x600, crit.jpg [View same] [iqdb] [saucenao] [google]
3335476

>>3335054

>>3335067
5 minute practices are good for learning the initial layout. If you can't do a proper initial construction (tilt, spacing of the features) there is no point moving on to render something or polishing it for the whole day. It teaches nothing and gathers frustration.

>> No.3335483

>>3335476
stop doing these paint "redlines" where none of your lines are straight on the features of the face. every single one of your images in the thread is crooked and it's not even accounting for tilt or perspective.

>> No.3335485
File: 47 KB, 683x848, mew.jpg [View same] [iqdb] [saucenao] [google]
3335485

>>3335389
here you can see the difference between your drawing and the photo in red, note the missing back/shoulder anatomy. good sighting otherwise.

>> No.3335493

>>3335073

See: >>3335476

If you have problems with placing the initial lay in where you determine the gesture and angular tilt of the face, then you should do a lot of quick ones (like x10 5minute ones as one session) so you would get the confidence for the initial placement of the features. If your fundamentals of portraiture and anatomical knowledge of skull is weak, there is no point going to render for 8 hours if the initial drawing is just incorrect.

You should do these quick heads and learn from them, focus the 3-4 minutes for the directions and angles how the face is and the last 1-2 minutes in grouping your values and big shadow shapes. Go with three values (paper white, midtone and dark, or if you are doing digital use neutral gray background and go with dark gray and white, no need for absolute black here).

These are quick studies that teach you the beginning of drawing and give you confidence. If you would render a drawing that is wrong for hours, it would just frustrate you. And most of the mistakes in a drawing (even in a ten hour on) happens during this first 2-3 minutes, in the initial lay in. Mistakes you do after that can be corrected but if you notice after drawing for 5 hours that the face is just wonky, there is really nothing you can do.

>> No.3335497

>>3335483
They are not straight because they are following the tilt. They are (at least close enough I mind doing on paint) parallel to each other.

I get what you mean, sure I could draw them as in perspective (they would meet at distant vantage point) but they wouldn't really illustrate the ratios of distances so well.

They do not illustrate construction but rather the ratios of the lay in stage.

>> No.3335507

>>3335497
I think he's referring to the fact that you actually got the tilt wrong, looking at the ears of that bust it shows that the tilt is much closer to what the guy you are critiquing drew. You tilted it way too much.

>> No.3335508

>>3333162
Try to add a little texture to the hair. Something to break up the empty space.

>> No.3335512

>>3335507
i think what's throwing people off is that the dude has a broken nose

>> No.3335523

>>3335073
>Do a lot of quick ones
total meme, scribbling down a bunch of shit you don't understand isn't going to help you improve at all. you don't have to polish a turd, but dedicate some time to putting together a good attempt, and if it's shit, figure out WHY it's shit and what you messed up. That's how you'll learn

>> No.3335546
File: 119 KB, 572x763, bust.jpg [View same] [iqdb] [saucenao] [google]
3335546

>>3335507
Yeah totally. I did exaggerate way too much, sorry. But I still find him looking at his right (our left) rather than dead straight.

Here's my 10min quickie.

>> No.3335574

>>3335341
thumbnail looks like some kind of all-consuming space clown being destroyed by light.

>> No.3335586
File: 207 KB, 970x748, Shy Girl.png [View same] [iqdb] [saucenao] [google]
3335586

How do i turn this arousing anons ?

>> No.3335607
File: 275 KB, 1000x1117, Rapid VizC0E1-5.jpg [View same] [iqdb] [saucenao] [google]
3335607

I started a book called "Rapid viz" by Kurt Hanks and Larry Belliston. Here is Chapter 0 exercises 1-5. I will quickly explain what he wanted you to do in these exercises.

1:Fuck around with pen/pens and try to get different lines.
2. Draw faces with different line weights.
3. Have someone draw you some random lines/shapes and make them into a doodle.
4. Draw what the book describes
5. Make up own description and draw what you describe.

>> No.3335612
File: 190 KB, 1000x870, Rapid viz C1E1-5.jpg [View same] [iqdb] [saucenao] [google]
3335612

>>3335607
Here is chapter 1 exercises 1-5. When I have two same exercises (like two pages of cubes in 1/2/3 point perspective) the first one is with a ruler and the second one is free hand.
1. Add a fourth side to the lines and try to make it into an accurate square.
2. Copy the boxes he had in the book and try to say what is wrong with them.(1-Convergence 2-Horizon line 3-Nearest angle 4-Incorrect proportions.)
3-5.Draw boxes in 1/2/3 point perspective.

>> No.3335619
File: 3.53 MB, 3024x4032, 2018-03-02 04.16.36 1-01.jpg [View same] [iqdb] [saucenao] [google]
3335619

>>3335523
To add to this, do that, but over and over again. So for example, draw a hand, then look at it and see what worked and what didn't. Draw it again and attempt to fix what didn't work. Look at that second hand and find the mistakes you made. Draw it again and fix those. Rinse and repeat, constantly fixing mistakes and improving upon what you did right. Fill a whole page with just hands. Eventually you'll learn how to avoid recurring mistakes and you'll gain a better understanding of whatever it is you were drawing.

I did this recently with skulls. I always found them super complicated, so I sat down, reference in hand, and spent a few minutes trying to draw it. The mouth was too low, overall shape too oval, eye sockets were kinda off. I drew it again keeping that in mind and the second one looked a ton better. Now that I had realized that was an easy mistake to make I was able to focus more on the rest of the shapes. I did that a few more times, and eventually I was able to draw a pretty decent one without looking at the reference (pic related, first attempt in the top right, last one not from imagination is the largest one towards the center).

Of course that only taught me how to draw ONE view of a skull, but it also helped me learn and understand their general shapes, which I knew very little about until I did this.

>> No.3335622
File: 1.38 MB, 3040x1928, shit.jpg [View same] [iqdb] [saucenao] [google]
3335622

How do I unfuck this up?

>> No.3335630

>>3334032
good. be proud. i think you pulled it through for the most part

>> No.3335631

>>3334954
just curious, is this your "most cleaned up" version

>> No.3335632
File: 295 KB, 1355x900, RVC1E6-11.jpg [View same] [iqdb] [saucenao] [google]
3335632

>>3335607
Sorry for the dump, this is the last page.

C1E6-11

6.Divide squares and boxes.
7.The book gives you proportions (basically Tall x Wide x Deep) and you divide the box to the correct size.
8 Repeating squares. (I somehow fucked up the order, the last part of exercise 7 is second row 3 pic, but the page next to it is exercises 11, not 8. 8 is bottom most left)
9.Repeating boxes (3 to all directions.)
10.Using a diagonal vp to add boxes next to the original. (one to the right and two to the left)
11.Using diagonal vp`s to repeat boxes to all directions.(2 to each direction)

>> No.3335642

>>3335622
Start over? Its not like youve spent a whole lot of time on it

>> No.3335651

I dont know how to check if something is drawn right when its a weird pose.

Can someone tell me where this has gone wrong/right? its a guy with a penny for a head laying on top of a giant penny.

mainly worried about making sure the body is in proportion before I start drawing the full thing

>> No.3335652
File: 79 KB, 1073x868, coin.jpg [View same] [iqdb] [saucenao] [google]
3335652

>>3335651
forgot the pic

>> No.3335656
File: 976 KB, 3500x3500, Avril dressed as a cowgirl, assless chaps would be nice for DAT ASS..jpg [View same] [iqdb] [saucenao] [google]
3335656

>>3335586
I can't tell

Is this as good as the drawings when I was just starting

Either way, read the sticky


You have bad anatomy and bad undestanding of drappery

>> No.3335660

>>3335586
By reading the sticky.

>> No.3335663

>>3335651
>I dont know how to check if something is drawn right when its a weird pose.
Does it look natural?

>> No.3335667

>>3335663
Sort of, the right arm feels a bit long to me but I feel like that might just be because its hanging off of the side and part of the shoulder now looks like the arm

And the thighs do look a bit big too

>> No.3335674
File: 163 KB, 750x1000, draw.jpg [View same] [iqdb] [saucenao] [google]
3335674

>don't know shit about art
>start with loomis because i heard he was good for beginners
>pic related
what the fuck am i even doing? will this actually help me in any way?

>> No.3335676

>>3335674
Yes, but if you are too impatient to stop being shit then you are a lost case

gitting good is chasing the dragon for years.

it will take you like 3 to reach competency desu

don't worry

>> No.3335677

>>3335674
Start with that one picture about drawing upside down

>> No.3335679

>>3335677
do we have a compilation of those?

>> No.3335680
File: 644 KB, 1926x1080, KuwaiiHenry.png [View same] [iqdb] [saucenao] [google]
3335680

5min doodle for Kingdom Come General
Haven't drawn in years so gibbe a break
>(P.S I know I'm shit)

>> No.3335682

>>3335679
It's the second post of every single /beg/ thread.

>> No.3335684

>>3335680
Lazy. Go look for asspats elsewhere.

>> No.3335685

>>3335682
I mean anons drawings of meme upside down guy

a gallery of those

>> No.3335689
File: 538 KB, 1438x1080, ChibiMapMarkerHenry.png [View same] [iqdb] [saucenao] [google]
3335689

>>3335684
I want yours bae..

>> No.3335696
File: 335 KB, 703x969, jsdfla.png [View same] [iqdb] [saucenao] [google]
3335696

some update (skin tone help)

>> No.3335697

>>3335676
Okay then.
>>3335677
I actually already did that one once. should i just do a bunch of upside down drawings before continuing loomis?

>> No.3335708

>>3335697
You shouldn't just do more upsidedown drawings, you should do right-side-up drawings using what you've learned about looking at the actual shape of what you're drawing.

And then try some stuff from your imagination and then compare it to something real etc.

>> No.3335725

>>3335708
Alright. Thank you, anon.

>> No.3335770
File: 1.66 MB, 1500x2222, Gaga_Five_Foot_Two.jpg [View same] [iqdb] [saucenao] [google]
3335770

>>3335696

>> No.3335776
File: 164 KB, 750x723, 396CA58A-B5A3-4E01-B24F-5F4B815E3E6B.jpg [View same] [iqdb] [saucenao] [google]
3335776

where did i go wrong

>> No.3335782

>>3335656
did you make this on an etch-a-sketch?

>> No.3335792

>>3335776
What makes you think you did something wrong?

>> No.3335794

>>3335792
idk it doesnt feel right

>> No.3335795

>>3335776
https://www.youtube.com/watch?v=kkmmDJD7QAE

>> No.3335797
File: 224 KB, 750x867, 3627C6A8-8424-47C5-A57E-5C090FD92167.jpg [View same] [iqdb] [saucenao] [google]
3335797

i tried again

>> No.3335814

>>3335797
Wildly guessing will get you no where.

>> No.3335820

>>3335797
Genuine question: why are you drawing in the first place?

>> No.3335826

>>3335283
shut it, crab.

>> No.3335831
File: 102 KB, 500x750, Sin título-2.png [View same] [iqdb] [saucenao] [google]
3335831

So i know it's not a complete study, but any tips on doing better/more convincing eyes?

>> No.3335837
File: 579 KB, 569x802, 139483627938.png [View same] [iqdb] [saucenao] [google]
3335837

>>3335394
Um what?

>> No.3335840

>>3335674
Start with keys to drawing, then go after loomis.

>> No.3335852

>>3335820
my goal is to draw really good

i want to do like a mix between disney and manga style

>> No.3335861
File: 266 KB, 750x500, art-of-yoh-yoshinari-rough-sketches-art-book-35.jpg [View same] [iqdb] [saucenao] [google]
3335861

>>3335852
So something like Yoh Yoshinari?

>> No.3335888

>>3333822
Loomis and Gesture

>> No.3336000

How do i get better at drawing circles and ellipses? ive done like 50 a4 pages already but i dont seem to improve much at all.

Do you guys alternate between going clockwise and counter clockwise or stick to 1?

And where do you generally start your ellipses? in the middle of the faltter part, or clorse to the roundest part?

Also thin ellipses are so hard, especially when they need to be small :(

>> No.3336008

>>3335095
>>3335546
>>3335696
appealing
>>3335574
damn you have a wild imagination

>> No.3336020
File: 924 KB, 3264x1836, 20180307_112305.jpg [View same] [iqdb] [saucenao] [google]
3336020

Anything I can do to the ear to help make it more earlike

>> No.3336021

>>3335574
holy shit

>> No.3336022
File: 850 KB, 691x751, bandage.png [View same] [iqdb] [saucenao] [google]
3336022

How do I make my drawings less "flat"?

>> No.3336024

>>3336022
By drawing things not dead straight on.

>> No.3336030

>>3334998
Id punch this white haired asian fucker in the face.

>> No.3336039
File: 155 KB, 1024x768, Artist_Unknown_020.jpg [View same] [iqdb] [saucenao] [google]
3336039

>>3336000
Anon who the hell told you to draw 50 pages of ellipses? All you need to do is learn how to draw (and recognize) basic shapes and give volume to them. Then you start tying them up until you have your figure.

You don't need to draw a perfect circle everytime you put a pencil on paper, that's what tools are for.

>> No.3336183

>>3335674
Do Bert Dodson's Keys to Drawing. There's a lot in that book that you will find more conducive to your understanding of drawing than Fun with a Pencil.

>> No.3336193

>>3336022
feeling the form

>> No.3336232
File: 251 KB, 949x1080, succ2.png [View same] [iqdb] [saucenao] [google]
3336232

>>3335106
Thanks for the advice.
My second try at this, i put much more thought into it now, actually considering perspective instead of trying to shit out as much out onto the paper quickly, watched a lot of videos on construction and practised some basic head shapes too. I think it looks a lot better, still wonky though.

>> No.3336240

>Finish a study and want to keep drawingbut my back's fucking killing me
Why are my back genes so awful

>> No.3336246

>>3336240
Your position is good?

>> No.3336247

>>3336240
Years of poor posture.

>> No.3336248

>>3336022
it looks flat because you shaded it as if it were a sphere with features drawn on.

>> No.3336249

>>3334792
>cargo cult drawing

>> No.3336252
File: 144 KB, 728x1142, 1467925370-t001.jpg [View same] [iqdb] [saucenao] [google]
3336252

>>3336246
I try to stay as straight as possible/reposition when I notice I'm hunching but I just have back problems. I deadlift to fix mind you but in the meantime I can't do shit.

>> No.3336257
File: 118 KB, 704x640, boots study 1.jpg [View same] [iqdb] [saucenao] [google]
3336257

did this after reading the first few pages of Keys to Drawing by Dodson. Any helpful feedback?

>> No.3336271

>>3334105
Saved.

>> No.3336307

>>3336257
try to learn perspective with boxes first, you've unexaggerated it in all the wrong ways.

>> No.3336441

>>3335355
This was a serious question, I want my cocks to be as lovingly crafted as the entire rest of the figure.

>> No.3336451

>>3336307
What the actual fuck is this post? Did this mother fucker never read Keys to Drawing? What the fuck?

>> No.3336466

>>3336464
>>3336464
>>3336464

>>3336464
>>3336464
>>3336464

>>3336464
>>3336464
>>3336464

>> No.3336470
File: 1.30 MB, 2576x1932, 20180307_165756.jpg [View same] [iqdb] [saucenao] [google]
3336470

My plan is to draw ecchi 2komas until I have the style basically down.

What can I work on here, guys?
Also posting from phone, so sorry in advance if it rotates.

>> No.3336473
File: 16 KB, 272x384, hahaha.jpg [View same] [iqdb] [saucenao] [google]
3336473

>>3336307
What the fuck am I reading

>> No.3336492

>>3335295
Could you explain your project a little more?
What are the parameters?

Mars logos typically follow a red, green, blue color scheme, not red, yellow, blue; attributing the Mars trilogy books.

>> No.3336542

>>3336451
>>3336473
i didn't even read the post, just looked at the image
sorry for being a complete retard

>> No.3337241

>>3336441
I only know of "Arkomeda's Penis Tutorial" http://arkomeda.tumblr.com/post/134175420805/call-for-qa-mailbag-as-of-december-2015-my
Hope it helps

>> No.3339552

>>3332977
For a beg image thats really good