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2023-11: Warosu is now out of extended maintenance.

/ic/ - Artwork/Critique


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File: 1.58 MB, 500x376, SecondhandBiodegradableArabianhorse-size_restricted.gif [View same] [iqdb] [saucenao] [google]
3179702 No.3179702 [Reply] [Original]

Old Thread: >>3131297

>2D Animation on Youtube

AMB Animation Academy
https://www.youtube.com/playlist?list=PLYOBCjdAoAjbKsk4NG7h_WJ9CX7F5zfUe
SBW Workshop
https://www.youtube.com/playlist?list=PL1G92gHt-pRPwIwtANHmDvX_jV0Q8u1J5
Aaron Blaise
https://www.youtube.com/playlist?list=PLnwHSDbcd45J_4lXT0GgPHbm4mlXEtAJX
DokiDoki Drawing
https://www.youtube.com/playlist?list=PL8-UylhAxkcdluQ75pvGkZYbqThFOA7hL

>Books, Basic Program Tutorials etc.

https://mega.nz/#F!M8s0XYjB!mo_9uNAKJUnVD3Ne9X9vgg (NEW)
https://mega.co.nz/#F!3p8CwQZD!DR2mC-kw0TyQQ8Uw3T6JYg


>Reference Material

http://www.referencereference.com/
https://vimeo.com/groups/aniref
https://www.youtube.com/channel/UCRvspTjApofA2Yg3i10gTdQ
http://www.rhinohouse.com/

Anime .gif/.webm repository
https://sakugabooru.com/post

http://www.animatorisland.com/51-great-animation-exercises-to-master/

Stoyboard & composition: http://www.floobynooby.com/comp1.html

Play Youtube videos frame-by-frame

http://rowvid.com/
or just pause the video and use the , and . keys (This doesn't always work but worth a try)

Kinovea video file frame-by-frame analysis
https://www.kinovea.org/

>> No.3179708

>>3179702
>Secondhand Biodegradable Arabian Horse
I still chuckle at the random names that script generates. They're great drawing prompts.

>> No.3179734
File: 319 KB, 2048x1448, DMmt4RtUMAANrPY.jpg [View same] [iqdb] [saucenao] [google]
3179734

>>3179708
>that script generates
Tell me more. Is there is some easy way to download pictures and gifs from twitter? It's so annoying

>> No.3179746
File: 1.43 MB, 500x376, DisgustingFelineAppaloosa-size_restricted.gif [View same] [iqdb] [saucenao] [google]
3179746

>>3179734
If youre using chrome, just inspect and find the mp4 file

>> No.3179767

>>3179702
What is this animation from?

>> No.3179768

>>3179702
>>3179746
Who animated these beauties?

>> No.3179877

>>3179767
Kizumonogatari

>> No.3179884

Does anyone have an idea why the loud house is animated at 23 fps instead of 24?

>> No.3179995

>>3179702
if only hentai anime these days put as much attention as this

>> No.3180005

>>3179746
where do you get pre marked paper like that or do you make the box and stuff?

>> No.3180178
File: 39 KB, 342x355, WORKWORK.gif [View same] [iqdb] [saucenao] [google]
3180178

Post WIPs, generate discussion.

>> No.3180225

>>3180178
Youre going about this in a very odd way and making it harder for yourself. If you started with a rough layer underneath that blocked out all the big forms and got the timing down then you could focus on extra details like clothes moving in clean up. Doing it all in one section and making the end result work is going to be very difficult but feel free to prove me wrong

>> No.3180487
File: 2.81 MB, 540x304, tumblr_oqzulij3wX1v1xyvso1_540.gif [View same] [iqdb] [saucenao] [google]
3180487

sorry I keep asking the same question, but someone must remember this guy.
he posted some animation gifs here last year. a waitress in a restaurant, a guy driving in a beetle and I think a scene with a train. all sakuga-like animation.
does someone have his blog?

>> No.3180500
File: 283 KB, 1280x1811, a5d834bd-183b-46a9-a63b-568ed10ffa1c.jpg [View same] [iqdb] [saucenao] [google]
3180500

Sasuga, SHAFT

>> No.3180506
File: 1.24 MB, 1714x1080, el derado.webm [View same] [iqdb] [saucenao] [google]
3180506

>>3180500

>> No.3180508

>>3179995
Hentai will always have low budgets.

>> No.3180509

>>3180506
>all those mecha jaguar sequences at the end that turned out to be handdrawn
2D Dreamworks was too damn good.

>> No.3180520

>>3180487
tlcarus

>> No.3180530
File: 2.46 MB, 704x352, 1400437192406.webm [View same] [iqdb] [saucenao] [google]
3180530

>>3180520
that's the one! thanks mate!

>> No.3180533

>>3180500
Were there really nips
I don't remember this

>> No.3180536

>>3180530
I mention slide rules in a different thread and then see this a minute later. Are you a wizard?

>> No.3180539

>>3180536
only on weekends

>> No.3180545

>>3180533
just some hints

>> No.3180650

>>3180506
what is this from? looks like a fucking porn movie

>> No.3180657

>>3179702
https://www.youtube.com/watch?v=UbQgXeY_zi4

anyone got tips on how this is made? i like how theres no line, but the figures still show depth.

>> No.3180664

>>3180657
chances are it's a combination of cell shading a line art animation, then recoloring the lines the same as the color it's touching

>> No.3180669

>>3180650
Filename, anon. It's for The Road to El Dorado.

>> No.3180939

>>3180005
anyone? i have already tried copying the katakana into a search and still havnt found it.

>> No.3180963

>>3180939
@konnotato

I expect 6hrs of studying, from you, for your ignorance

>> No.3180964

>>3180963
>@konnotato
im not talking about the animator im talking about the paper used with the pre-feilded markings.

>> No.3180965

>>3180963
>@konnotato
>all those animations
I can't comprehend having that much skill, holy shit.

>> No.3180968

>>3180964
They're used in studios, I doubt they sell them somewhere.

>> No.3180969

>>3180968
ah that sucks :/

>> No.3181106

>>3180963
Truly a new appreciation for animation.

>> No.3181190

>>3179995
Not a lot of people want to buy porn

>> No.3181270

>>3179746
What is the script your using? Manually downloading twitter gif is hell

>> No.3181322
File: 110 KB, 796x625, image.jpg [View same] [iqdb] [saucenao] [google]
3181322

What program do you guys use?

>> No.3181376
File: 1.95 MB, 1280x720, vvv.webm [View same] [iqdb] [saucenao] [google]
3181376

>> No.3181385

>>3180969
Why the fuck would you want markings on the paper anyways?

>> No.3181416

>>3181385
To help weebs roleplay as an anime animator.

No but for real its so you are aware of the edges of the screen. Im sure there are templates online that can be printed off

>> No.3181769

>>3179702
So how does he know how they bounce? What kind of ref and research would you even do? How would you know it's right and not wrong? Does it even matter because it's just like a bouncing ball anyways? Since it's anime there's probably freedom of expression too?

>> No.3181818

https://www.youtube.com/watch?v=VLQL_vGE61w

3d animation is so confusing, but im tryin my best

>> No.3181854

>https://mega.nz/#F!YehVFDxL!z1uLky3zar-NusOdHCti2Q
Downloaded what I could from @konnotato
videos where downloaded manually so I could be missing some

>> No.3182790

>>3181854
Thank you for this.

>> No.3182923

https://www.youtube.com/watch?v=3nlSDxvt6JU
What are people's thoughts on SpeedoSausage?
Like most internet animations i think it looks ugly

>> No.3182961

>>3182923
I agree the character designs are garbage but the animation, even though it's very limited, is well executed.

The way they draw people instantly made me think this was made by a girl and hey I think I'm right. I don't know what exactly it is, but It's something I can always tell.

>> No.3183148
File: 1.02 MB, 382x318, Noodleman.gif [View same] [iqdb] [saucenao] [google]
3183148

>>3181322
I'm completely new to animation, I just found a porgram called OPENTOONZ today, its free, and seems breddy gud.
Made these things.

>> No.3183151
File: 1.26 MB, 600x338, DAKKADAKKADAKKA.gif [View same] [iqdb] [saucenao] [google]
3183151

>>3183148

>> No.3183161
File: 3.74 MB, 600x338, flyingIrongif.gif [View same] [iqdb] [saucenao] [google]
3183161

>> No.3183177 [DELETED] 
File: 8 KB, 946x1596, AAAAGIF.gif [View same] [iqdb] [saucenao] [google]
3183177

Whats the best software to compile and time frames for traditionally drawn animation? Photoshop is good and timing is easy but it crashes every time i try to save for web.

>> No.3183180 [DELETED] 
File: 1.10 MB, 301x508, Itsagifl.gif [View same] [iqdb] [saucenao] [google]
3183180

hope this is the right one sorry.

>> No.3183185
File: 1.10 MB, 301x508, Itsagifl.gif [View same] [iqdb] [saucenao] [google]
3183185

whats the best software to compile and time frames for tradition 2d animation? photoshop is good and timing is easy but my mac crashes every time i save for web.

>> No.3183391
File: 2.48 MB, 1280x720, aurora.webm [View same] [iqdb] [saucenao] [google]
3183391

>> No.3183397

>>3183391
Truly amazing aspect

>> No.3183516

>>3181270

I'm also curious about this. Gotta grab all those Kai Ikarashi animations.

>> No.3183573

>>3183391
Fuck, I love Disney's old animation. Hell, even the pencil tests for their new stuff look great.

>> No.3183586

What happened to that weird asian guy who made the sausage hair animations?

>> No.3183830

>>3182923
nice video, once you mute it

>> No.3184056

>>3183148
>>3183151
Can you draw in it or do you just put scanned drawings in it?

>> No.3184114

>>3184056
Opentoonz is a primarily drawing-based program; I'm surprised that other anon assumably mastered both the frame-level importing trick and FFMPEG integration on his first day.

>> No.3184132

>>3180509
Wait, what? That wasn't 3D?!
Fucking hell...

>> No.3184172

Are there any good forums for posting animations? Like a coneptart.org type thing only with animation. The only 2 I know of are that one forum bahijd used to post on and newgrounds. The Bahijd one is really slow though, it gets like maybe 1 or 2 posts a month tops. And newgrounds is well, it's more geared toward making video game parodies or funny videos as opposed to animation and I don't really see many people posting animations in the forum aside from a handful of people.

>> No.3184326
File: 291 KB, 750x450, DoubleBounceWalk.gif [View same] [iqdb] [saucenao] [google]
3184326

>>3179702
Arms were a bitch to animate. Also mind the title, it's not double bounce, just a regular one.

The hands are really rigid and look like scythes

>> No.3184331

>>3184172
reddit? Ross's animonthly on twitter?

Is newgrounds' animation forum that bad?

>> No.3184377

>>3180530
This is just strange to look at. It feels like it's rotoscoped.

>> No.3184379

>>3181385

>>3181416
this was why i asked. i just dont wanna draw the box in and i will have an idea of where the screen is. i'm gonna look around for some of those templates if i cant find one i will make one i guess.

>> No.3184406

>>3184331
>animonthly
I'll give that a look, it's not really a forum/community but maybe a decent way to get exposure I guess. And Newgrounds isn't super bad but most people aren't really trying to reach a high level of animation ability, they just wanna make funny videos, + there isn't really a "sketchbook" type thing so most people don't really share their progress or grow along with their peers.

The animation sub on reddit is pretty trash imo. Most people on there don't know how to draw at a /beg/ level let alone animate and most of the posts are just spam or links to articles instead of user created works. There are a few working animators on there (I think most of them work for titmouse) but they are very few and far between.

>> No.3184441

>>3184326
cute. I like it!
>The hands are really rigid and look like scythes
I think you need to animate them swinging up when he moves his arms forwards, since they look rigid because they are unaffected by the motion of his arms currently

>> No.3184491

What framerate do people generally animate on?

>> No.3184531

>>3184406
There was a discord posted on r/animation called toonroom, maybe check that out? Some well known youtube animators are on it, so you might get some good tips.

>people aren't really trying to reach a high level of animation ability, they just wanna make funny videos
Help break the cycle anon, the West must rise again!


>>3184326
Listen to this anon >>3184441 on your second pass flap the hands

>> No.3184537

https://youtu.be/8Qq1qU8sZLA

what do you guys think of this?

>> No.3184600

>>3183161
This is really cool

>> No.3184641
File: 281 KB, 1200x744, file.png [View same] [iqdb] [saucenao] [google]
3184641

>>3184132
>http://great-big-rock.tumblr.com/post/106058619506/lifeanim8ed-the-road-to-el-dorado-jaguar
> With the level of detail on this guy I think I was drawing about 5 frames a day! With film running at 24 frames per second, I was not doing very much at all!
lifeanim8ted deactivated their account, which sucks, because they posted a lot of their frames from when they worked during Dreamworks' 2D era.

>> No.3184642

>>3184537
Haha she naked

>> No.3184678

>>3184537
Btw the entire staff for this is less than 30 for this kind of output. Is it a lot, or cost effective?

>> No.3184704 [DELETED] 

>>3184641
Not fucking fair, I didn't even KNOW you could find story board,animation key frames, concept art, >clearly talking out of my ass
all of that shit online. I just stumbled into animation and how it works. DESU I shouldn't even be on /ic/ I don't "art" anything. But I would PAY to see all of
>>3183391
>>3180506
>>3179746
especially the animated one from all of my childhood movies. This shit is fucking cool...

>> No.3184707

>>3184641
Not fucking fair, I didn't even KNOW you could find story board,animation key frames, concept art,
>clearly talking out of my ass
all of that shit online. I just stumbled into animation and how it works. And to be honest I shouldn't even be on /ic/ I don't "art" anything. But I would PAY to see all of
>>3183391
>>3180506
>>3179746
especially the animated one from all of my childhood movies. This shit is fucking cool...

>> No.3184715

>>3184707
You'd enjoy this blog, then:
https://2dtraditionalanimation.tumblr.com/
Also the blog owner is a Gobelins alum.
>tfw a burger and will never be a cool French animator

>> No.3184976
File: 32 KB, 700x406, sdfdsd.jpg [View same] [iqdb] [saucenao] [google]
3184976

i love how the hair curls don't rotate but it still works, gotta remember it doesn't have to obey logic as long as it looks good.

>> No.3185140

>>3184976
It does move, but it's completely illogical. The curls are facing outwards when she starts twirling, but they end up facing inwards when she stops. However, when the hair settles behind her back, it magically pops back to curling outwards.

But yeah, it works.

>> No.3185269
File: 537 KB, 438x328, TAU PUNCH.gif [View same] [iqdb] [saucenao] [google]
3185269

Newfag who discovered Opentoonz is back.
I tried making this, drew all the rough key frames and tried to get the "timing and anticipation" right.
How did I do? What can I do to make the movement better?

Also looked up the basic principles of animation with this vid:
>https://www.youtube.com/watch?v=uDqjIdI4bF4

And I found this website:
>http://www.animatorisland.com/51-great-animation-exercises-to-master/
Are these exercises a good place to start?

>> No.3185437

>>3183161
reminds me of food party

>> No.3185830

>>3185269
Seems like your frames are too far apart from each other, but then again im just an retard

>> No.3185860
File: 244 KB, 1275x1649, Walt-Disney-Sample-Portfolio-Notes_Page_02.jpg [View same] [iqdb] [saucenao] [google]
3185860

>>3183391
more I need it for my folder

>> No.3185941
File: 2.50 MB, 1080x720, 1493549873325.webm [View same] [iqdb] [saucenao] [google]
3185941

>>3185860

>> No.3186151
File: 217 KB, 1280x543, tumblr_nyaiq8z2DI1s23wejo4_1280.jpg [View same] [iqdb] [saucenao] [google]
3186151

>>3185860
when I showed my portfolio to gobelins, they told me it was lacking any Background art. show that you're able to contol perspective, because even as a character animator, you need a thourough understanding of this stuff and be able to place a character correctly into space.

>>3185941
is that baxter?

>> No.3186187

>>3179768
source:
https://twitter.com/konnotato

>> No.3186208

>>3179746
I thought kizu was rotoscoped cause of the facial expressions and smooth movements

>> No.3186237

>>3185269
you should probably stick to simpler character rather than the warhammer ones for now atleast

try the bouncing ball and walk cycles, then you'll see

>> No.3186607 [DELETED] 
File: 834 KB, 1385x1012, eros-and-thanatos.gif [View same] [iqdb] [saucenao] [google]
3186607

this took all day and its fucking nothing my lower back feels like its going to explode

>> No.3186609

>>3185860
What kind of position is this for? Interesting to see the kinds of things that are specifically mentioned though.

>> No.3186648

>>3183391
>>3185941
>Nobody knows that all of Disney's shit was rotoscoped.

>> No.3186675

>>3186648
no rules just tools

>> No.3186678

>>3186648
There is a lot of cartooning going on though. For Snow White Grim Natwick barely rotoed shit because it pissed him off. You get cleaner motion from relying less on roto.

>> No.3186732

So just got OpenToonz, how the hell do you load all your drawings into the program in each frame? It puts all my drawing into one frame.

>> No.3187012

>>3186732
>right-click the frame on the timeline where you want to insert the animation image
>select "load level"
>browse through your files to select the image you want toload, select load
>it will ask you weither you want to import or load, I go import, but I honestly dont know what the difference is (I'm a newfag)

Alternatively:

>click the frame where you want to insert the image
>go to files
>select load level
>same process as above


Hope that helps you, I spent a good hour or so trying to figure that out. :P

>> No.3187042

>>3184114
OT's not that hard to use man

>> No.3187074
File: 1.18 MB, 300x400, ezgif-3-e33bf95ec6.gif [View same] [iqdb] [saucenao] [google]
3187074

What do you guys think of Kai Ikarashi's animations?
Find it really appealing the animation being so rough and to the point, definitely something I'd like to achieve if I put more time into animation.

>> No.3187080
File: 249 KB, 1206x1600, Milt drawings_0014.jpg [View same] [iqdb] [saucenao] [google]
3187080

>>3186648

Damn, they must've had some very talented bears, tigers, deer and lions.

>> No.3187273
File: 19 KB, 400x225, lost_it.jpg [View same] [iqdb] [saucenao] [google]
3187273

>>3186648
>>3187080

>> No.3187516
File: 557 KB, 821x633, Thanatos.gif [View same] [iqdb] [saucenao] [google]
3187516

happy halloween animation thread

>> No.3187557
File: 41 KB, 690x460, 131231231212.jpg [View same] [iqdb] [saucenao] [google]
3187557

Best/Cheapest scanner to buy for uploading traditional animation? Or what's a good method in general to do so?

>> No.3187778
File: 367 KB, 400x298, 1486440531984.gif [View same] [iqdb] [saucenao] [google]
3187778

another maya animation, this time a jump, pretty sure soon i'll be working on a heavy object lift or something like that.

https://www.youtube.com/watch?v=li_O50Cx17A

>> No.3187796

>>3187778
reuploaded, added more frames at the start to make it clearer.

https://youtu.be/7Yo-HL3lKHo

>> No.3187960
File: 289 KB, 1200x900, DJQNa5WVYAAC5s7.jpg [View same] [iqdb] [saucenao] [google]
3187960

>>3187074
He's probably Triggers best young animator (had probably the best scenes in LWATV), and his sketches have the same feeling as his animation does.

>> No.3187963
File: 217 KB, 1920x1080, [Nax] The Making of Little Witch Academia The Enchanted Parade [1080p BD].mkv_snapshot_26.22_[2017.01.07_01.13.02].jpg [View same] [iqdb] [saucenao] [google]
3187963

>>3187960
>>3187074
Also he's CUTE

>> No.3187980

>>3187960
>>3187074
Holy kamoley! thankyou anon, i just searches him on sakugabooru and i think ive found my new favorite animator

>> No.3187983

>>3187516
not very nice skill wise but saved because of how interesting the characters are

>> No.3187995

>>3186151
You got to the oral at gobelins and failed too? Are you from Paris?

>>3187516
Sweet arcs, the timing is a bit too fast for it to read well but it's pretty smooth.

>>3187796
I really like the breathing at the end. There isn't enough energy and time in the anticipation to make that jump, probably because you added those first frames later in the process and it's still pretty stiff overall. The finish is much better in that respect.

>> No.3188064

soty6.tumblr.com
moaang.tumblr.com

How to be gud like these guys ;__;

>> No.3188111

https://www.youtube.com/watch?v=skLmBevgbSY
https://www.youtube.com/watch?v=uyivqqXmVQQ

>> No.3188123

>>3188064
any idea what that guy from soty6 was animating with?

>> No.3188125

>>3188064
holy shit these are so good that I actually care about animation for once, way better than most high budget anime

>> No.3188129

>>3188125
Animation almost always loses appeal when the lines get cleaned up and colored. Most of these (in both blogs) are nothing higher than what'd you see in TV anime or movies.

>> No.3188147
File: 27 KB, 363x478, nhk.jpg [View same] [iqdb] [saucenao] [google]
3188147

>>3187995
i try to get these done from start to finish in one day but if i learned anything from making that gif its that if i just sleep on it and add a few more frames to everything i make the next day it will probably net a huge improvement. good animation takes forever that's just how it is.

>>3187983
you know what ill take it

>> No.3188148

Dose anybody have any good resources for audio stuff? I've been spending all my time trying to get gud at animating and i haven't the foggiest on how to apply this stuff.

>> No.3188172

>>3179702
I... I want to grab those tatas

>> No.3188209
File: 870 KB, 694x412, Gurren-Lagann-Study.gif [View same] [iqdb] [saucenao] [google]
3188209

animation is consuming me

>> No.3188212

>>3188209
You working straight ahead? I personally think doing a study would be more with pose-to-pose

>> No.3188213

>>3188212
more efficient*

>> No.3188219

>>3188212
Started out with keys but went straight ahead at the part where he lingers in the air. There are 4 different shots in the study so ill probably do the rest pose-to-pose.

>> No.3188546
File: 533 KB, 997x916, f65G6q0GQexO5KXl.gif [View same] [iqdb] [saucenao] [google]
3188546

hey, this is like, nothing, but i made it for fun recently and thought i'd show you guys.

>> No.3188551

>>3188546
stop.

>> No.3188795

>>3188546
It's very simple but i like it. If you're a beginner this is pretty good.

>> No.3188809
File: 1.13 MB, 300x400, ezgif-3-6a4c4a8a20.gif [View same] [iqdb] [saucenao] [google]
3188809

>>3187557
with only a phone

>> No.3188813

>>3188795
what? its literally 3 frames, going and down and one with a different face, and just flips the drawing, theres literally no effort in this

>> No.3188820

>>3188813
i didn't put any effort into it, like i said, i made it for fun dude. I posted it because I thought it was cute and you all might like to see it. damn, why are you so angry?

>> No.3188823

>>3188813
most running animation are 8 frames dude. 8 FRAMES. It was a simple animation someone did for fun. Instead of being toxic and being like "STOP THIS ANIMATION IS BAD REEEE." actually give helpful advice. This board just complains about other people's shit and doesn't actually give people helpful advice. /aco/ gives better critique and advice than this fucking board.

>> No.3188826

>>3188809
that's very cute and cool. Keep it up.

>> No.3188878

>>3188809
>that image
This is a good post.

>> No.3188984

>>3188809
Fucking adorable

>> No.3189070

>>3188809
woha that's neat

>> No.3189099
File: 1.78 MB, 300x400, ezgif-3-5544ad640b.gif [View same] [iqdb] [saucenao] [google]
3189099

>>3188826
>>3188878
>>3188984
>>3189070
I should have said this earlier, but this an't my animation, Kai Ikarashi
guy posts his stuff on twitter and i just save it

>> No.3189134

>>3189099
How big is your folder? I want to save some of his stuff for inspiration but it's all buried under hundreds of files, and sakugabooru doesn't have most of the stuff he posts on twitter

>> No.3189147
File: 50 KB, 640x480, 1426099757909.jpg [View same] [iqdb] [saucenao] [google]
3189147

>>3188820
>>3188823
hey thats great go back to /aco/

>> No.3189156

>>3188546
Cute. Ignore the crabs.

>> No.3189170
File: 501 KB, 529x483, takamura.png [View same] [iqdb] [saucenao] [google]
3189170

>>3189156
hey check out mister cool dad over here

>>3188820
im sorry that people were mean to you about something you made for fun. maybe you shouldn't have posted something you didnt try very hard on on a board intended to help artists improve. if you want actual helpful advice, try harder. Put your blood, sweat and tears into a work of art and then post it here. people will still probably be mean to you because it probably still wont be very good, but at least then you'll have shown some vulnerability. People are always posting shit here and saying "WOW i thought it was pretty good since im only starting and i didnt even try that hard" but there isn't any way to help an artist improve if they aren't going to show their weakness a little bit. If you just wanted people to go "hey that's cute I like it" bring it somewhere else.

Get over yourself. Be willing to be bad at something and be willing to show how bad you are at it to people, because that's how people stop being bad at things.

>> No.3189173

>>3189170
tl;dr if you arent on /ic/ to suffer you're not on /ic/ for the right reasons

>> No.3189187

>>3188823
ok retard listen here, first i did't say it was bad. i said it was effortless, so why would he get a crit for something as mindless as a doodle? second of all 8 frames is way better than that, because you know why? their all unique and show the extent of running. that animation of her dancing is just a flipped drawing showing no motion. kys fagt

>> No.3189197
File: 55 KB, 800x422, 0e2f959e-4295-4bde-9302-9a003a394068.gif [View same] [iqdb] [saucenao] [google]
3189197

sorry if framerate is too slow
Something went wrong

>> No.3189214

>>3189197
feels like he's running in zero G

>> No.3189220

>>3189170
Post your work, elitist crab shithead; you aren't too busy pontificating about how you think people should use a public internet forum to draw yourself, are you?

>> No.3189228
File: 1.88 MB, 1188x576, Majima.gif [View same] [iqdb] [saucenao] [google]
3189228

>>3189220
Since a couple of months ago I regularly post my work in these threads. here's one I posted in the last thread. I'm also here >>3188209 and here >>3187516

They're not as good as I want them to be but I'm spending hours every day on them and they're the best that I can do because this is important to me and someday I want to be great at it. I used to post shit I didnt try very hard on on /co/ and when people said they didn't like it I'd do the whole "dude it was just for fun lmao" schtick but at some point I realized I really cared about animation and was just trying to protect myself.

Seriously, either work hard or get out of the way and dont waste the time of people who want to.

>> No.3189255

>>3188209
this is great! got a blog?

>> No.3189259

>>3188809
Dang! really cool, gotta try something like that!

>> No.3189280
File: 32 KB, 480x480, 13113893_1612708085714612_1860881471_n.jpg [View same] [iqdb] [saucenao] [google]
3189280

Guys could you give me some examples of 12 frames animation that loops

i need to do ananimation in a little Zoetrope but i can't think of something good

>> No.3189288

>>3189228
This (>>3188546) is more appealing than anything you posted, your extraneous effort was completely wasted on anime shit like those cringeworthy smears that don't make sense because you saw it in FLCL once. Sorry you're so butthurt crabby. The only one wasting their time demanding others meet your completely arbitrary and totally amateur standards of post quality, while simultaneously being "distracted" when they don't, is you. Grow up kid lmao

>> No.3189294

>>3189288
it's okay get it all out of your system and when you're done work harder

>> No.3189296

>>3189288
Appeal without effort will not make someone improve. The other anon needs to work on his drawing skills but he's experimenting and making something that challenges himself. No one got anywhere without failing, and in a three frame loop with redraw only on the legs there's no room for failure or growth.

>> No.3189299

>>3189288
the guy with the bat was way more appealing.

>> No.3189383

>>3189280
A run cycle?

>> No.3189396

>>3189280
A standard walk cycle on twos can be done in 12 frames.

>> No.3189404

>>3189288
trying to shill yourself ay?

>> No.3189733
File: 275 KB, 1683x942, k pic.png [View same] [iqdb] [saucenao] [google]
3189733

>>3189134
Actually spent the time to go through all his images(most of em), so I'd say its about 230 pics including gifs
I'll upload them sometime today and link, just need to fix up some of them.

>> No.3189783
File: 280 KB, 1024x768, CxTO0hKUcAEIj27.jpg [View same] [iqdb] [saucenao] [google]
3189783

>>3189134
>>3189733
Here it is, guys been a big inspiration
Hope this helps
>https://mega.nz/#F!kuAF2IyC!apP0L9-Gd7_YDT6CPt3sSQ

>> No.3189789

>>3189783
Why do animators use animation paper to sketch and draw things that aren't even animated on?

>> No.3189799
File: 1.55 MB, 300x400, ezgif-1-ba044f62bd.gif [View same] [iqdb] [saucenao] [google]
3189799

>>3189789
I Imagine they just have an abundance of animation paper then regular paper(obviously)
If that was the case, and always working with clipped papers, its no surprise they use it for their own sketches and shit

>> No.3189872

>>3189783
Wow thank you so much for this anon

>> No.3189874
File: 108 KB, 500x281, tumblr_no1k0n87aH1rl3tlpo7_500.gif [View same] [iqdb] [saucenao] [google]
3189874

>>3189280

>> No.3189877

A lot of people say if I want to get good at character animatio I need to do a lot of life drawing but there are no life drawing classes where I live, what can I do?

>> No.3189882

>>3189877
ask mom to pose

>> No.3189884

>>3189783
Thank you so much anon, I imagine it took a long ass time to do

>> No.3189888

>>3180657
3d software with cel shading. It's not that complicated.

>> No.3189894

>>3189877
Life drawing for animation is a meme. Life drawing is required for my college's animation programs and almost no one knows how to draw their imagination.

>> No.3189898
File: 257 KB, 500x500, received_10155885680924777.gif [View same] [iqdb] [saucenao] [google]
3189898

dumping my stuff for critique

>> No.3189900
File: 233 KB, 500x500, received_10155887079274777.gif [View same] [iqdb] [saucenao] [google]
3189900

dump 2

>> No.3189902
File: 46 KB, 947x572, off.png [View same] [iqdb] [saucenao] [google]
3189902

>>3189898
mid jump to last shot feels like its missing frames, either that, the trajectory feels really off, seems like he gets shot forward a couple extra metres in air

>> No.3189904
File: 79 KB, 640x360, received_10155885983374777.gif [View same] [iqdb] [saucenao] [google]
3189904

dump3

>> No.3190104

>>3189898
The jump trajectory is off, he lands way ahead of where he should end up normally.
He seems to boost forwards towards the camera right after the flip, which doesnt make much sense.

>> No.3190256

>>3187557
Anyone?

>> No.3190385
File: 3.26 MB, 320x180, giphy.gif [View same] [iqdb] [saucenao] [google]
3190385

Are there any databases of raw animation or linework from 90's and 80's anime or other cartoons?

>> No.3190456

>>3189894
sounds like they aren't being taught properly

>> No.3190462

>>3190256
Whats the budget?

>> No.3190466

>>3190462
About $150.

>> No.3190477

>>3190456
The drawing classes had this horrible contour drawing based approach. There really should be a separate class for drawing with construction and cartooning, I don't think anything like that exists in any school's curriculum.

>> No.3190513

Anyone know where I can get TVPaint 11 for free?

>> No.3190551

>>3190477
I never understood what the point of a life drawing class was that didn't try to teach form and gesture. With out those you are just learning how to draw what you see and ultimately will only improve your ability to draw naked people standing in front of you.

>> No.3190571

>OpenToonz makes you rename ALL your frames into [filename]00001 and the next number after that

Holy shit, there has to be an easier solution.

>> No.3190575

>>3189900
i really fucking like this one

>> No.3190581

>>3189280
are you you in a cameraless filmmaking class?

>> No.3190585

>>3190513
it's a dongle program

>> No.3190615

>>3190585
I tried the trial, I like it way better than flash

>> No.3190623

>>3190585
Also, what do you mean by that?

>> No.3190650
File: 1.24 MB, 1920x1080, The Voice.png [View same] [iqdb] [saucenao] [google]
3190650

https://www.youtube.com/watch?v=0Oc47WBbtE8

>> No.3190691

>>3190466
Then buy a $150 printer?

>> No.3190921
File: 377 KB, 1280x960, tumblr_ox6kujHc8U1w63sago1_1280.jpg [View same] [iqdb] [saucenao] [google]
3190921

>>3186151
Im the exact opposite...I get perspective but I can't draw figures that well

>> No.3190982
File: 78 KB, 852x435, Clip.jpg [View same] [iqdb] [saucenao] [google]
3190982

https://www.youtube.com/watch?v=1Bsvi_aGyuQ
Throwing my simple animated video. It's been awhile since I made this

>> No.3191354

https://www.youtube.com/watch?v=l3AlUyOjNb8

good video

>> No.3191358

>>3187980
his twitter https://twitter.com/kaiikarashi

>> No.3191404

>>3189147
>>3189170
>>3189173
>>3189187
>>3189228

This is an animation thread. The animation doesnt have to be complex or simple. Just a fucking animation to post it. I dont see why you people think that the post doesnt belong here because its simple. and if "critique" you mean saying negative shit without actually giving helpful advice. That would be correct. You're not actually giving them constructive criticism and advice on how they can improve. You are just saying it sucks because its simple. you can still give critique without being a fucking asshole people. Stop being such butthurt crabs because of some simple animation someone wanted to do for fun. art and animation doesnt have to be about putting hard work into it to make something complex. U can still have fun with it and do simple stuff as well as complex stuff. Artwork is artwork.

>> No.3191406

>>3191404
yea but it sucks

>> No.3191410

>>3191404
We're on /ic/ man, you know how these people are

>> No.3191412

>>3191406
My point exactly. you're just saying it sucks but aren't giving any actual advice to help that person improve.

>> No.3191416

>>3191410
I just wish /ic/ would give actual good advice and criticism to people. /aco/ is a much friendlier and more helpful community to help someone improve on things, but u cant really post sfw stuff on there.

>> No.3191431

>>3184379
If you are still interested, I just made such template based on Japanese animations papers I found online.
You can find it here.
>>3191430

>> No.3191469

>>3191354
There is something really fucky going on with that skip cycle.

>> No.3191550
File: 4 KB, 257x196, TVPaintLicense.jpg [View same] [iqdb] [saucenao] [google]
3191550

>>3190623
When you buy the program you need this plugged in to run it.

>> No.3191752

>>3191550
fuck...it's $750 man

>> No.3191755

>>3189894
They're gonna be the next Prokos, kek.

>> No.3191757

>>3189894
>>3191755
learn from le elitist poo in loo budget feature animator instead t.b.h.

https://www.youtube.com/watch?v=o8EnCabl29w

>> No.3192429

>>3191416
>/aco/ is a much friendlier and more helpful community
I'd say /aco/ is more of a place to get your ass kissed. Seems like all content, shitty or not, is accepted and praised there.

>> No.3192899

>>3191404
You can absolutely have fun doing something simple and not trying very hard but you won't get any meaningful critique from it. There are lots of places to post art to have fun but I don't know what some could have expected coming to a place specifically for critique and saying "hey I just made this for fun don't say you don't like it because it was just for fun but also please give me meaningful critique on it"

>> No.3192900

>>3192899
They didn't ask for critique tho, crabby

>> No.3192940

>>3192900
then why post on /ic/ you fucking clown

>> No.3192992
File: 2.90 MB, 1280x720, working so hard to animate.webm [View same] [iqdb] [saucenao] [google]
3192992

Tried to animate something using CSP last night and hated myself for having to deal with the frame/layer timeline shit. Will probably have to mess with it a bit more to get the hang of it.

I'm wondering what programs you guys use. I'm looking for something as closest to traditional feel as possible. Have used a little TVPaint in the past, but maybe some of the newer progrms are better. Give me your opinions.

http://poal.me/y8v8ta

>> No.3192998

>>3188809
How do I do this?

>> No.3193138

>>3192998
Draw the poses for an animation like you would normally, but just on one piece of paper. Bonus points if they're in order like in the gif so that it looks cool even without the animation but that's not required. Take your phone and snap a picture of every pose, keeping the drawings centered, use a video editing tool (on your phone or on pc), paste the photos and time them properly. Export. Alternatively I'm sure there are stop motion apps for phones.

>> No.3193156
File: 1.32 MB, 640x360, My_first_Movie.gif [View same] [iqdb] [saucenao] [google]
3193156

>>3192998
Same anon. Found an app for android called Stop Motion Studio though it seems like it doesn't know how to make looping gifs, or maybe I don't know how to make looping gifs with it.

>> No.3193411

>>3192992
I use adobe animate as crappy as that sounds, but it's actually my first time using the software and yeah it's pretty nice. You have to draw each frame, you can lengthen each Frame, and you have to color each frame. unless you're making puppets and run cycles.

>> No.3193429

>>3189783
Can someone reapload this in google or something? Can't download anything from this folder without error

>> No.3193492
File: 56 KB, 714x682, masaka.jpg [View same] [iqdb] [saucenao] [google]
3193492

Do you guys think that a noob in animation can achieve something that looks remotely good using the stop frame or "no animation" that trigger used on Ninja Slayer and Inferno Cop ? I really wanna give it a go but dunno where to start

>> No.3193531

>>3192992
All animation software fucking balls for one reason or another. Either shitty drawing tools or shitty frame controls.

CSP has the best drawing quality but the layer options are shit. I hope Clip Studio Animate gets translated one day.

>> No.3193539

>>3193492
yes. I was once where you were, until I found out from The animators survival kit that animation was basically only two different poses that had additional poses in-between them to make them flow. Animatics are basically just cartoons but without inbetweens. I'd say to start maybe work on some poses and later try to animate them...maybe

>> No.3193540

>>3192992
If youre looking for something closest to traditional youre not going to get better than TVPaint. It sucsk that theres no tvp11 cracks out there because its really good. I gave in and bought it after searching forever

>> No.3193559
File: 596 KB, 811x456, giftest.gif [View same] [iqdb] [saucenao] [google]
3193559

Does it feel too twitchy?

Currently only 6 frames, but im not sure if adding more will make it more readable or just slower.

>> No.3193567

>>3193559
I think you should move his whole body up and down more, imagine how his legs are moving, as one arm comes up he will bend down on one leg then push up and off. His torso movement doesnt make any sense in relation to a run cycle and i think thats what's making it look twitchy.

>> No.3193582

>>3193567
good point, thanks!

>> No.3193613

>>3193559
I'm no animation guy, but I really don't like his fists obscuring is face like this. It's very strobey and jarring - like I'm trying to focus on his face and the hands force an artificial rapid blink.

>> No.3193615

>>3193559
You might want to smear the arms to avoid the strobeyness.

>> No.3194067

Why are animation hole punchers expensive.

>> No.3194228
File: 37 KB, 416x303, Capture.jpg [View same] [iqdb] [saucenao] [google]
3194228

>>3194067
I was just about to ask about this.
This is the only place where I can seem to find an actual ACME punch, but they're trying to sell it for $600. Meanwhile I went and got a regular office punch for $10 and made my own pegboard out of wood, and while it's a bit janky it works well enough for me to use.

Anyone know if there's actually a cheap punch out there? The fact that this site sells a standard punch for several hundred as well makes me suspicious that they're overcharging, but I honestly can't find it anywhere else.

>> No.3194231
File: 182 KB, 476x358, penciltest110217.webm [View same] [iqdb] [saucenao] [google]
3194231

Been working on this off and on recently. Still stops a bit too early at the end, so next step is to add more frames.

>> No.3194233

>>3194067
>>3194228
Cant you guys just buy a peg bar that uses normal hole punches?

>> No.3194238

>>3194233
I have one (made one), but it just feels nicer to use the real thing.

>> No.3194256

>>3194233
I didn't know there was one.

>> No.3194295
File: 2.95 MB, 480x270, penguin.gif [View same] [iqdb] [saucenao] [google]
3194295

made this last week, noting big.

>> No.3194350

>>3193539
Producing an animatic these days; can confirm that working on Opentoonz it hardly feels much different from making straight animation.

Also I can use the "it's just storyboards" excuse when it looks like garbage.

>> No.3194649

>>3187012
>>3190571

Perhaps top quote is better?
Same issue here. Having to rename all the frames is a pain in the ass.

>> No.3194702
File: 2.48 MB, 1280x720, 13plus2.webm [View same] [iqdb] [saucenao] [google]
3194702

WIP straight rip from Toon Boom. Missing special effects and color- and brightness might be subject to heavy changes in the future. Good thing its relatively easy thing to do in Toon Boom.

>> No.3194704

>>3194702
How do you export webm in toonboom?

>> No.3194711

>>3194704

You export a shitty bad quality .mov or flash-file, then convert it to webm, tons of free online webm converters out there.

When scenes are actually done you do it legit and render them as series of png files on a folder and put them all in a movie-editing program.

>> No.3194776

>>3194649
There are free programs that allow you to rename multiple files at once.

>> No.3195050

>>3194295
It's so cute!

>> No.3195057

>>3195050
Thanks! going to make a small animation with it.

>> No.3195086

>>3189170
t-takamura fag?

>> No.3195642

>>3194238
Did you use the real thing? it's just a huge puncher, nothing fancy about it.

>>3193531
>>3193540
>Either shitty drawing tools or shitty frame controls.
Yeah that's what I expected. I love CSP's tools, it's my main drawing program, but fuck that timeline is utter trash. Guess I'll stick to TVPaint.

>> No.3195668

Anyone seen this twitter yet?
https://twitter.com/Nazoani_museum
Has pretty cool stuff on there.

>> No.3195856

>>3195668
It`s Yoshinari Koh.
Anybody that knows their head from their ass about animation should know about it by now.

>> No.3195949

Just found this guy's youtube.
https://www.youtube.com/channel/UChtUxHc_MkgJKmXykG3GYqQ
God bless his soul.

>> No.3196233

https://twitter.com/Nazoani_museum/status/926787434527973376

Aninari does it again!

>> No.3196237

>>3195668
very cool! thanks for the share

>> No.3196317

>>3195856
wrong, its the work of multiple artists, none of which are koh.

>> No.3196614

I love this short.

https://www.youtube.com/watch?v=59fv2zbS6pY&t=164s

>> No.3196668
File: 278 KB, 799x799, CqBopD9ZUSnfyyBz.gif [View same] [iqdb] [saucenao] [google]
3196668

i made an attempt;


harshly critique me

>> No.3196704

>>3181322
Macromedia flash 8

>> No.3196816

>>3196668

Hair mysteriously loses 2 of its buns and the backhair when the robot turns around. Weird hand holding the hole-hand has severe size-changes. Eye wanders off during turning, belly-ventilation disappears in mid-frame and comes back, pants- and necklines the same thing. Even if the subject is a robot, you need some anticipation on the movements or it looks too stilted. Also secondary animation is missing completely, you can do neat effects with the robots hair, or arms and head having a delay from the torso before they start moving.

Suggestion is if you're going to start practising, do the basic ball-, string-, wave- and pendulum tutorials first, then make a less detailed version of this robot you're going to practice with at first. Remember each line that you draw on the robot, odds are you're going to have to keep drawing that line again and again in upcoming movements. For instance I would get rid of the ventilation lines in the stomach completely and just have a box or maybe a sphere on it if you want to have something there.

>> No.3197168

I'm sorry for asking a question thats been asked a billion times before, but I'm just getting back into animation after a few years and I'm looking into software

I don't need anything fancy, what I really want is something that is as close to drawing with just paper and some pens/pencils as it gets, maybe with some basic features like onion skinning and layers.

I'm looking at DigiCel FlipBook right now, but I'm also reading a lot of good things about Toon Boom

>> No.3197183
File: 457 KB, 2204x1248, harmonia_layout_prototype.jpg [View same] [iqdb] [saucenao] [google]
3197183

>>3197168

Toon Boom Animate Pros are all decent. Think of the program as "Flash fucked Photoshop." and you get the idea of what benefits it has. Main feature is a "Brush" tool that simulates digital drawing program brushes by drawing the vectors around the edges of the line instead in the middle. This makes the drawing feel much more accurate.

Its not perfect, I'm still trying to figure out a time-efficient way of coloring everything. Problems rise when the onion skin is not as customisable as I would like. You want to keep all ink-lines on the same layer for easier coloring process but at the same time animating stuff becomes tougher when you can't customize the onion skin to work only in specific Art Layers without layers.

>> No.3197211

What type of pencils do animators use and why are they different colors? Is there a specific reason or standard?

>> No.3197218

>>3197211
For one thing, using different coloured pencils can really help you keep track of whats on the left and right side of a person while you rough shit out.
If you do it all in black/white it can be easy to lose track of where shit is

>> No.3197225

animating looks hard good luck everyone follow your dreams

>> No.3197232
File: 24 KB, 573x329, Cn11XGUUsAEcqGe.jpg [View same] [iqdb] [saucenao] [google]
3197232

>>3197225
animating is pretty ez desu, its actually sitting my ass down and doing more than staring at a blank canvas thats hard

>> No.3197235

>>3190385
That would be sick.

>> No.3197255

>>3197211

Purely practical reasons. Sometimes you even color limbs with separate colors so you can keep track of them more easily during movement. A lot of the rules inside animation are made to make the working process simpler and easier, animation is complex as fuck already so all the weird frame charts, notes, colored pencils and so on are there to just bring some clarity to all of it. When you get 80+ scenes and 8,000-10,000 frames just for a 5-6 minute short film, it starts getting difficult to keep track of everything at all times.

>> No.3197257

>>3194233
I did. It works great.

I don't know why everyone is stuck on those weird pegbars.

>> No.3197508
File: 151 KB, 700x394, Cheetah-run-gif-2.gif [View same] [iqdb] [saucenao] [google]
3197508

you guys wouldn't happen to have aaron blaise's animal drawing videos?

>> No.3197535
File: 1016 KB, 500x281, king4.gif [View same] [iqdb] [saucenao] [google]
3197535

>>3197257
well I have both and the acme bar holds the paper more firmly. the two-pin peg bar lets the paper shift slightly, especially when you often flip the paper and loosen the punch holes.
but I can't afford anything other than cheap print paper, so that is more than good enough for me or any other amateur animator.

>> No.3197619
File: 724 KB, 1000x620, Walking Cycle.gif [View same] [iqdb] [saucenao] [google]
3197619

Any thoughts? Apart from the weird character design.

>> No.3197627

>>3197619
it's amazingly smooth. did you frame by frame it or is it some form of puppet wizardry?

>> No.3197629

>>3197627

Tentacles, hands and sleeves are frame by frame. Everything else is movieclips and tween animations. I'm using Adobe Flash.

>> No.3197630

>>3197619

Upper body could use bit more sway in "people walk", though the robotic non-movement of the upper body fits the tentacle-squirm walk. Or maybe go the opposite way and make the upper body even more unnaturally stiff somehow in human walks.

>> No.3197632
File: 75 KB, 899x1599, IMG-20171106-WA0007.jpg [View same] [iqdb] [saucenao] [google]
3197632

https://youtu.be/2zBqnoQGQP4

I recently started playing around with ToonBoom, could I get any feedback/advice on this? I'm really impressed by the level of some of the work shared here, wondering if I might get some advice by the more experienced

>> No.3197639

>>3197632
(Asking for feedback on the link ofc, not the picture)

>> No.3197653

>>3197632

What concerns you about it? Looks like a simple fun frame-to-frame doodle to me. Maybe expand on it and make the whole frame morph like crazy, turn the whole canvas into a freaky color vomit of changing shapes? I do have to warn you the in-program preview of Toon Boom can get very performance-demanding on your machine so if you have too much going on in the screen and too many layers, Toon Boom might even crash on preview. So if it starts doing that, you have to choose the "Render and play"-option instead for a proper preview.

>> No.3197657
File: 514 KB, 1400x800, Untitled.gif [View same] [iqdb] [saucenao] [google]
3197657

is this worth finishing

>> No.3197668
File: 224 KB, 1919x1080, jump.jpg [View same] [iqdb] [saucenao] [google]
3197668

>> No.3197738

>>3197668
Needs more frames inbetween landing and getting up. Also probably one frame inbetween the first and second shot.

>> No.3197751

>>3197738

Ah, sorry. That was just a showcase, the actual movement lasts 3-4 seconds (72+ frames), should've clarified that. Should dig the renderfile and make a webm out of it.

>> No.3197777

>>3197653
Thanks for taking the time to reply. I haven't noticed any particular problems in terms of performance with ToonBoom, but I did get a few crashes.
About my animation, I wonder if easing in an out of the keyframes a bit more slowly would make it look better

>> No.3197783 [DELETED] 

When I export stufffrom toonboom as a series of images it looks pixelated. Does anyone know of a solution? Am I just supposed to draw 5x bigger than the camera and just transform it down to fit or what!? I made a little running animation of a robot and it almost looks like pixel art.

>> No.3197807

>>3191431
cool thanks !

>> No.3198060

>>3191757
This guy has some great advice but i can get over how dull and lifeless his art looks.

>> No.3198081
File: 38 KB, 600x375, 555-come-on-now.jpg [View same] [iqdb] [saucenao] [google]
3198081

>>3198060
>i can get over how lifeless his art looks.
he's drawing skeletons, what do you expect

>> No.3198150

>>3197619
this is really great! it's such a fun concept. what is the project exactly? i'd love to see more


my only criticism is that in the people walks the arms seem to sway side to side rather than back and forth.

i dont think that that is necessarily wrong, because given the character, it could be very much in character but a real person (which she is not) would have arms that sway back and forth, with the elbow bending inwards, rather than having the arms sway in and out, which is what it currently looks like, partly due to the lack of elbow bending

>>3197535

i wish i had some advice to give but if you dont have a tablet then animating with printer paper might be your best bet. try to find the thinnest type you can. typically the cheaper the paper the thinner but places like staples you can view the weight of the paper on their online websites

>> No.3198207

>>3198150
>my only criticism is that in the people walks the arms seem to sway side to side rather than back and forth.
Yeah. I've noticed that next day after animation was finished. Looks like I was too absorbed with hand animation to notice this.

>this is really great! it's such a fun concept. what is the project exactly? i'd love to see more
Thanks. That's my OC based on character I have in Cataclysm:DDA. Here are couple more images with her: https://epsilon-shadow.deviantart.com/

>> No.3198481

>>3186648
yes and?

>> No.3198505

>>3181322
Krita can also be used for animation, you might wanna try that, it is free
I don't do animation so I cannot judge it but people do cool stuff with it
you can find examples here https://twitter.com/Krita_Painting

>> No.3198510

>>3198505
Too unstable. Still has a lot of potential though.

>> No.3198541

>>3181322
Draw in SAI, animate in movie maker.

It's basic at best, but I do frame by frame and it gives me what I need.

>> No.3198542

>>3179702
>>3179746
How long would it take to draw one frame? An hour?

>> No.3198561

>>3198542
Of this specifically? Not sure. I know my first frame takes me about twice as long as anything else, though.

>> No.3198581

>>3198542
They wouldn't be hired by anyone if it takes them an hour to draw one frame. I know in Japan often they get paid by frame and each frame is only worth a few yen so they need to draw hundreds per day to make a living.

>> No.3198605

>>3198581

That depends on the scene though. More work-intensive scenes like say castle crumbling in epic detail or some action scene naturally takes slower to finish. A lot of Japanese studios give you a collection of scenes you have to do before deadline and pay you by the hour. You might have to crunch and sleep in the studio if deadline is close and you're late from schedule. This is because its typical you go back and forth with frames because you might have drawn all the anatomical movement but now you have to start over again from the beginning to draw secondary animation on hair and clothes that come on top of it.

Depending on the scene average amount you finish in a day is 1-6 seconds of footage. Thats around 12-144 frames per day. More if most of the show is just talking heads swaying back and forth from a close-up shot or Motion Tween-abuse.

>> No.3198633
File: 822 KB, 1024x751, ORAFhaN.png [View same] [iqdb] [saucenao] [google]
3198633

>>3198581
>hundreds per day
Animator in Japan here. You are retarded. I thought it was a well known fact that dougamen are poor as fuck.
>>3198605
>pay you by the hour
Literally fucking who. The only studio that started paying hourly wages is PA Works, and that was like 2 months ago at the minimum wage line. Every time I come into these threads there are people spreading disinformation.
1 frame is between 190 and 250 yen. You work 26 days per month. 1,104,000 per year/12 months is 94000 per month/26 days is 3540 yen per day/220 yen average per frame is 16 frames per day. However, this graph includes genga (key), which makes on average a lot more than in betweeners do, in the same category as douga (in between), so the numbers are inflated. Japanese Animation Creators Association poll stats line up with this memepicture that I see on here and /a/ all the time.

>> No.3198635
File: 45 KB, 490x356, ah_h1.jpg [View same] [iqdb] [saucenao] [google]
3198635

>>3198633

>> No.3198638

>>3198633
Educate us some more. No one knows the truth because no one cares to educate.

>> No.3198641

>>3198633
>>3198635
By the way this is ignoring that some larger studios will tack a bonus 20000 to 60000 yen onto a dougaman`s pay to keep them from going elsewhere. If you factor that in the average number for frames per day drops further.

>> No.3198644

>>3198633
>>3198635
Interesting info.

>Animator in Japan here

I smell bullshit, your English is too good to be a native Jap and I heard there are very very few Westeners who have migrated there and found animation jobs.

If you really are for real can you give us any wisdom on how to get a job there? It's a dream of mine and I'm sure a few others in this thread

>> No.3198645

>>3198638
I`ve posted about this before but any information disappears into the ether like giving sauce on /gif/, but I can answer any questions you want while the thread is alive.

>> No.3198649

>>3198645
Do most animators work a second job? How do they keep up living costs? Unless Japan living costs are cheaper than usual.

>> No.3198663
File: 266 KB, 1200x1200, C8Pz5ktV0AEdGKB.jpg [View same] [iqdb] [saucenao] [google]
3198663

>>3198644
Learn Japanese and draw croquis every day. Draw animu characters in perspective with a background at least 3 times a week. Work in line because line will be your medium. Build a portfolio like pic related. There are lots of examples of good portfolios on Japanese twatter. The industry is going through massive shortage of people so it is one of the easier times to get in right now. Alleged visa breaks for foreigners are coming though so I don`t know how long it will last, especially if we get a sudden influx of immigrants eager to be paid half of minimum wage to draw their favorite Narootoos.

Roman Thomas is right in that Japanese is the most important.
>>3198649
Some studios allow you to work some part time in the morning a couple times of week to help make ends meet. A majority leeches off of their parents until they can pay their own. A lot of employers ask for you to have money/parental permission to pay for your living expenses for at least the first 18 months.
Many studios pay no compensation for the first 3, which is treated as a training period.

>> No.3198665
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3198665

>>3198663

>> No.3198668

>>3198645
Do you know many non-Japanese animators too?

>> No.3198674
File: 170 KB, 1024x718, DGoWpxCUMAQrYz5.jpg [View same] [iqdb] [saucenao] [google]
3198674

>>3198668
Not closely. There are a couple Koreans/Chinese animators close around. I know no westerners.

>> No.3198675

>>3198674
Holy shit is this what I think it is?!

>> No.3198677

>>3198674
That's a shame, but interesting too. Is that in-studio or freelance?

>> No.3198681
File: 197 KB, 863x1200, DGqbcPQUAAABor0.jpg [View same] [iqdb] [saucenao] [google]
3198681

>>3198675
https://twitter.com/sasurainopink?lang=en
One of Makicha`s doodles. A dougaman.

>> No.3198682

>>3198663
>>3198665
What sizes are these? A4?

>> No.3198683

>>3198682
Yes

>> No.3198686

>>3198663
I've never heard the term croquis before. It just means sketchbook drawings like in those examples huh

>Learn Japanese
I've been slacking badly with this. I'd rather draw than spend my evenings trying to remember kanji. What level of JPLT do you think is the minimum? I only know the very basics.

>> No.3198689

>>3198663
What does a croquis mean? I've seen that term before on Japanese pages, but that term isn't really used here in my experiences. They have rakugaki and drawing separate too. It's quite confusing.

>> No.3198693

>>3198663
Will studios support you for a visa like other companies? How does that work exactly if you start the first three months as in training?

>> No.3198717

>>3198686
>>3198689
>What does a croquis mean?
Pretty sure they mean gesture drawings/quick sketches, which is very essential for animators..

https://www.merriam-webster.com/dictionary/croquis
https://en.wikipedia.org/wiki/Croquis

>> No.3198788
File: 532 KB, 1596x2048, DCNMDn4U0AANwqI.jpg [View same] [iqdb] [saucenao] [google]
3198788

>>3198717
Basically this. I say croquis and not gesture because in a lot of gesture threads I see people saying to ignore construction, but in croquis it is about drawing a figure with good gesture and construction/form conveyed with line.
>>3198693
They will write themselves down as your employer on your application if that`s what you mean. You need some kind of other visa before applying though, temporary or otherwise. You will probably get a year from your first application at which point you will be likely be denied extension unless you are making around 160,000 per month. Everything else is up to the immigration bureau. Breaks for foreigners that want to get past this hurdle by lowering minimum wage requirements for foreign reapplicants may or may not be coming soon as part of the Cool Japan initiative, but I wouldn`t hold my breath.
>>3198686
N2 if this thing is to be trusted
http://www.jlpt.jp/e/about/levelsummary.html
You need to be able to read storyboards and talk to staff about specifics of production in Japanese unless you are Bahi or something.

>> No.3198846
File: 335 KB, 1131x1600, cover2 copy.jpg [View same] [iqdb] [saucenao] [google]
3198846

>>3198081
No, snarkelpuss. Those skeletons look great. His actual artwork on the other hand..

>> No.3198857

>>3198663
Dumb fucking idiot here. Dose anyone have a tutorial or something on how to set up these grids for drawing?

>> No.3198862

>>3198857
It's just a box, seriously.

>> No.3198878

>>3198633

>1 frame is between 190 and 250 yen. You work 26 days per month. 1,104,000 per year/12 months is 94000 per month/26 days is 3540 yen per day/220 yen average per frame is 16 frames per day. However, this graph includes genga (key), which makes on average a lot more than in betweeners do, in the same category as douga (in between), so the numbers are inflated. Japanese Animation Creators Association poll stats line up with this memepicture that I see on here and /a/ all the time.

How do they count loops? Do they count the loop as one animation only or all the frames the loop spends in the scene? Example a scene of a talking head with a looped lip-sync animation. Does the animator only get paid for the 4 frames of lips moving, or does he get paid for all the scenes where he copy-pasted the lips moving? Same for twos and threes, does twos count as one drawn frame or does the animator get essentially paid twice for one drawing when he draws in twos?

>> No.3198880

>>3198857

http://www.alexhays.com/loomis/Andrew%20Loomis%20-%20Successful%20Drawing.pdf

Loomis explains how perspective works in drawings pretty well.

>> No.3198893

>>3198878
You are only paid per drawing for douga, no matter how long you hold or reuse the same frame.

>> No.3198897

>>3198788
Are you self taught or did you go to an animation school?

>> No.3198906
File: 50 KB, 400x525, lion_o_commission_by_oddabeish-d349w1h.jpg [View same] [iqdb] [saucenao] [google]
3198906

>>3198846
Pls no bully. Most animators outside of Aaron Blaise or Richard Williams aren't great illustrators (pic related, calarts character animation faculty illustration) anyway. Tom Bancroft is an animation legend but his illustrations aren't mind blowing by any means either (they're still pretty good, mind you). The guy's still a good teacher and probably has the most straightforward material on the subject out there.

>> No.3198907

>>3188111
Dose anyone know what kind of pen the guy in the first vid is inking with?

Also, possibly a stupid question but i was wondering if animators bother inking frames in anime? All the genga i've gone through would suggest other wise and i've always assumed computers would have made that process obsolete now if they ever did it in the first place.

>> No.3198908

>>3198907
What kind of pencil do animators use?

>> No.3198909

Question: What would a good animation software for linux be?

>> No.3198910

>>3198663
>>3198665
Good sketches, reminds me of Naoki Kobayashi's gesture sketches in his comiket book.

He's surprisingly so good at drawing gestures.

by the way, I'm complete newbie when into animating here. I know lot of animators and their work but so far I'm just fan admiring their works.

How do you make this shaky cam effect/movement ?
https://twitter.com/ariariariari_/status/927918258748997635

I want to start with TV Paint by the way.

>> No.3198911

>>3198906
>Most animators outside of Aaron Blaise or Richard Williams aren't great illustrators
But this is bizarre me to me because most notable japanese animators are great illustrators, even better than a lot of manga artists. I always figured being in animation just ups your game that much.

>> No.3198916

>>3198910

>How do you make this shaky cam effect/movement?

Many animation programs have a built-in camera that you can move around much like a motion tween animation. With paper and traditional methods you would have to do the shaky-cam either with cameras in rails, or post-production.

>> No.3198923

https://youtu.be/fl3aVxGn2lw

How do I get good like master Yoshida...

>>3198916
Okay, thank you. I kinda want to try how it works with animation programs. Not really a fan of too shaky effect though, sometimes it ruined great animation.

Like this one:
https://www.sakugabooru.com/post/show/39865

Really like TNK's animation in Bleach movie, this one is okay but the shaky cam ruined it

>> No.3198942

>>3198923

>How do I get good like master Yoshida...

Well you draw a fuckton while practising everything you're bad at. Yoshida started as an inbetweener just like everyone else and learned the intricacies from there. While inbetweening is less demanding work than key animation (and less fun and more tedious), you still have to draw thousands or maybe even tens of thousands of frames for one feature length film. My very first animated short during animation school that I did lasted 7 minutes and when I counted all the sketches, storyboarding, scenes and inking together the project required our 4-man team to do a total of 80,000 drawings. Personally had to do 35,000 of them, thanks to one of our team-members being a lazy shit who scrolled Facebook and Deviantart all day instead of working, so I took his slack for myself. Last few weeks I had to draw 16-18 hours a day to meet the deadline.

Current project I'm doing I finished a 9 second action scene and when I counted all individual drawings from stick figures to muscled dudes with clothes on, cleanup/ink, coloring and then animating the shadows, that was a total of 400 individual "drawings". In proper studios you don't do everything yourself but do one phase of the work and hand it over to the next guy to do his part of the job be it inbetweens, cleanup and so on. But thats still a fuckload of drawings you do just for one project. In that way animation is a really good exercise in learning how to draw because you simply have to draw so much to get anything done, you can't help but eventually get very good at it. Unless you're lazy and can only animate talking heads that only move in motion tween.

>> No.3198958

>>3198942
>My very first animated short during animation school that I did lasted 7 minutes and when I counted all the sketches, storyboarding, scenes and inking together the project required our 4-man team to do a total of 80,000 drawings.
>Personally had to do 35,000 of them, thanks to one of our team-members being a lazy shit who scrolled Facebook and Deviantart all day instead of working, so I took his slack for myself.

Really ? I don't doubt you friend, but if I remember correctly even Kekkai Sensen & Beyond's first episode "only have" about 35,000 drawings and they brag about that already above normal tv episode standard.

>Last few weeks I had to draw 16-18 hours a day to meet the deadline.

Must be rough for you. I wonder if there's a way to cut down how many hours you have to work by doing it efficiently. I mean other young animators, like Handa and his pals in TRIGGER, still can enjoy their hobbies (toys and watching capeshit movies) despite the tight deadline. With 16 - 18 hours a day you only have few hours to sleep let alone enjoying your hobby.

Thank you for sharing your experience, I'm wondering if your projects are available online. Looks exciting desu.

Speaking of working efficiently, bahi also went through the same shit when he first worked on Space Dandy. He draws "too much" only later to learn that other people don't have to draw that much to convey the fluidity of animation. He learns this by looking at the other animator's key animation (like Yutaka Nakamura, Toshiyuki Inoue, Okiura, etc).

>> No.3198963

>>3198942
Also I wonder if working as in-betweener in Ghibli, especially under Miyazaki's work gave him better experience and environment (through high demand from Miyazaki of course).

He and Masashi Ando are from the same generation but it seems Ando learns the role as animation director faster than any other Ghibli's trainees. Overall I still like Yoshida's animation better though.

>> No.3198992

>>3197619
there is a big disconnection with the bottom and upper half of the body and you lose a sense of weight in all animations

>> No.3199042

>>3198992
Any suggestions how to fix this? And I'm not quite getting the disconnection part.

>> No.3199043

>>3198846
Anon pls, I was just making a joke

>> No.3199060
File: 198 KB, 700x444, SU-Lion_Good-Night.gif [View same] [iqdb] [saucenao] [google]
3199060

Little thingy I made just now. Enjoy or whatever.

>> No.3199065

i'm not very familiar with japanese animators, can anyone list some of the ones that are considered to be at the top in their field? the only one i know by name is yoh yoshinari. thanks

>> No.3199140

>>3199065
This pretty much sums up the history of animation/animators in Japan, focusing on the individuals who are considered as "legends".

http://www.pelleas.net/animators/

There's power level meme from 2ch's sakuga thread (now is 5ch) too, I'll look for it. But if you want serious answer, read AniPages, his blog is great.

>> No.3199142

>>3199065
S+ : Hiroyuki Okiura - Mitsuo Iso - Osamu Tanabe.

S : Toshiyuki Inoue - Satoru Utsunomiya - Norio Matsumoto - Masashi Ando.

S- : Yutaka Nakamura - Shinya Ohira - Shinji Hashimoto - Takeshi Honda - Tatsuyuki Tanaka - Atsuko Tanaka - Katsuya Kondo.

A+ : Ei Inoue - Shinji Otsuka - Tetsuya Nishio - Kouichi Arai - Hisashi Mori - Yasunori Miyazawa - Takahiro Kishida - Kou Yoshinari - You Yoshinari - Kiyotaka Oshiyama - Kazuto Nakazawa.

A : Yoshihiko Umakoshi - Kenichi Yoshida - Masaaki Yuasa - Makiko Futaki - Tetsuya Takeuchi - Tatsuzo Nishida - Hiroyuki Aoyama - Hideki Hamasu - Hiromasa Yonebayashi - Kazuchika Kise - Tokuyuki Matsutake - Kenichi Konishi - Masahiro Ando.

A- : Yasuomi Umetsu - Masami Goto - Masahito Yamashita - Shouichi Masuo - Kaichiro Terada - Mahiro Maeda - Akira Honma - Toshiyuki Tsuru - Nobutake Ito - Takeshi Koike - Akihiko Yamashisha - Tadashi Hiramatsu - Hidetsugu Ito - Michio Mihara - Norimitsu Suzuki - Yuriko Chiba - Yoshimi Itazu - Yuuki Hayashi - Takayuki Hamada - Ryotaro Makihara - Hironori Tanaka.

B+ : Yasushi Muraki - Masami Obari - Yoshimichi Kameda - Takashi Hashimoto - Kenichi Kutsuna - Chikashi Kubota - Ikuo Kuwana - Shoujiro Nishimi - Takashi Tomioka - Naoyuki Onda - Yuichiro Sueyoshi - Kazuyoshi Yaginuma - Masashi Okumura - Yoshiyuki Ito - Norimoto Tokura - Atsushi Wakabayashi - Hirofumi Suzuki - Bahi JD - Takashi Mukouda - Shukou Murase - Katsuya Yamada - Shingo Suzuki - Ryochimo

>> No.3199144

>>3199065
>>3199142
Cont.

B : Keisuke Watabe - Hideki Kakita - Nozomu Abe - Shingo Yamashita - Shinichi Kurita - Ryo Imamura - Shinya Takahashi - Hisashi Ezura - Masakatsu Sasaki - Kanami Sekiguchi - Hiroyuki Nishimura - Shinji Suetomi - Shingo Natsume - Naoto Hosoda - Shuichi Kaneko - Sushio - Shingo Abe - Eiji Nakada - Mitsuru Obunai - Tatsuya Oishi - Masahiko Kubo - Satoshi Shigeta - Takahiro Kimura - Atsuko Inoue - Akitoshi Yokoyama - Hiroyuki Yamashita.

B- : Kazuhiro Miwa - Junichi Hayama - Soichiro Matsuda - Asako Nishida - Ken Otsuka - Katsunori Shibata - Shingo Adachi - Genichiro Abe - Masayoshi Tanaka - Masahiro Sato - Taichi Ishidate - Koji Yabuno - Kyoji Asano - Akio Takami - Tadashi Sakazaki - Hiroki Mutaguchi - Ayako Hata - Hisashi Saito - Shouko Nishigaki - Hirofumi Masuda - Naotoshi Shida - Hisao Yokobori -Takahitro Komori - Shiho Takeuchi - Hiroshi Okubo - Shinya Hasegawa - Masayuki Kouda.

C+ : Naoki Tate - Seiya Numata - Hokuto Sakiyama - Katsuhiko Kitada - Fumiaki Kouta - Akira Amemiya - Ryoma Ebata - Yuusuke Matsuo - Nobuyuki Takeuchi - Shingo Ogiso - Masashi Ishihama - Hidehiko Sawada - Jun Nakai - Hidenori Fukuoka - Hiroto Tanaka - Takafumi Hori - Yutaka Minowa - Shintaro Douge - Ayumi Kurashima - Shouko Nakamura - Yousuke Kabashima - Takahiro Shikama - Shouko Ikeda - Atsuko Nakajima - Shinpei Tomooka - Kanako Maru - Keiichi Ishida.

C : Tatsuya Yoshihara - Hiroshi Tomioka - Megumi Kouno - Kim Se-Jun - Yuuki Komatsu - Hirokazu Kojima - Kikuko Sadakata - Akemi Hayashi - Masakazu Sunagawa - Shin Itagaki - Yu Yamashita - Takashi Kojima - Kazuhiro Ota - Kouichi Kikuta - Yasuo Muroi - Yasuyuki Kai - Shin Wakabayashi - Jun Arai - Satoru Yamaguchi - Shingo Fujii - Tamotsu Ogawa - Yuka Shibata - Kiyoshi Tateishi - Satoshi Mori - Hiroyasu Oda - Yoshinari Saito - Toshiyuki Sato - Tomoyuki Niho - Kanta Suzuki - Atsushi Nishigori - Masashi Kudo - Haruko Iizuka - Toshie Kawamura.

>> No.3199149

>>3199142
>>3199144
Please note this is just meme from 2ch. For example Masahiro Ando is rated lower tham Yutaka Nakamura, but actually Ando is more profilic than Yuta in 90s, and many consider that Ando is low-key best fighting choreographer in anime industry and influencing Yuta and others.

>> No.3199179

>>3199149
You seem like you know your shit. If you have the time can you arrange this list by things these animatos best at? (effects, character animation, fighting scenes, etc). You don't have to list all of them, just the most notable/influential.

>> No.3199281

>>3198911
It sounds weird because you'd think they'd be more closely related, but they're definitely different disciplines, there are rules you follow in animation that you don't have in illustration and vice versa even though they're both "drawing". Yeah-Yoh Yoshinari is a renaissance man with a great sense of color and design, contrast that with how master Williams' is an incredible figure draughtsman without much sense for either. Most artists, even really good ones like Williams, are specialized.

>> No.3199314

>>3199179
If we're talking about effects, Mitsuo Iso is probably one of most influental in the field. The great Toshiyuki Inoue even had difficult time to make effects animation look three dimensional in 90s, he found it difficult and not sure how to convey like how the smoke move etc. That's where Inoue saw Iso's key animation in Roujin-Z and get a hint how to do it.

Inoue debuted few years before Iso by the way, and is considered one of best realists animator by the way.

Also check Shinya Ohira, his approach is so unique and he's also big name who influenced people like Masaaki Yuasa, also Shinji Hashimoto's work is a bit similar with his animation.

And my personal favorite, Toshiaki Hontani, check this guy's work on booru. He's super underrated and only produced few works like in Akira. But his effect animation is so terrific even by now's standard.

https://www.sakugabooru.com/post?tags=toshiaki_hontani

For smoke and explosions effect, people like Takashi Hashimoto, Hideki Kakita, Hidetsugu Ito are considered too. They often hired just to draw big explosions, smoke effect, or correcting effect animation.

>> No.3199318

>>3199314
For fighting scene, I think Masahiro Ando, Satoru Utsunomiya, and Norio Matsumoto are considered the best. Ando did a lot of action in Crayon Shinchan's early movies in 90s, he got amazing mind to draw interesting fight scene. But now Ando changed his focus into direction and not doing animation (most notably Sword of Stranger).

Satoru Utsunomiya is amazing too, on many level. He's one of veteran who pioneered realistic approach in animation, and he got good skill for doing fighting scene too. I think he inspired many animator on how to do realistic fighting scene.

And there's Matsumoto Norio, he's just simply amazing, and fast at drawing too (Inoue wondered how can he draw so fast while maintaining the quality too).

Other than that maybe Yutaka Nakamura, he influenced lot of younger animators. He's really famous now so I think you should've know about him already.

>> No.3199335

>>3199318
About character animation, I'm not sure how to rate them or tell who's most influental.

For realistic approach people like Hiroyuki Okiura, Toshiyuki Inoue, vetetan from Ghibli, are considered as the finest example.
Okiura can draw stuff like this
https://www.sakugabooru.com/post/show/14253

In some situation, there are animator who can draw loose and cartoonish expression, while maintaining realistic body language/movement.

For example Osamu Tanabe's work in Golden Boy
https://www.sakugabooru.com/post/show/13616

Or Shini Otsuka's work in Satoshi Kon's Tokyo Godfathers
https://www.sakugabooru.com/post?tags=shinji_otsuka+tokyo_godfathers

Other than that I like Hideki Hamasu and Megumi Kagawa's (from Ghibli) works too.

>> No.3199574
File: 3.96 MB, 600x450, hellohowareyou.gif.gif [View same] [iqdb] [saucenao] [google]
3199574

>>3179702
Hey guys, newfag here, I've been lurking/posting in the thread a bit and wanted to ask you pro's some questions.
I just recently finished highschool a couple months back, and am studying some nonrelated stuff at my uni atm. I really want to get into animation and make it my profession, but until now the only time I've ever animated anything was a 1-week beginners course after graduation.

I was pretty busy with other shit the las couple weeks, but I want to dedicate the time and effort to learn (and hopefully master) animation. Currently working my way through the "51 Great Animation Exercises" from this website http://www.animatorisland.com/51-great-animation-exercises-to-master/, so I can get down the basics of animation ASAP.

So in general, I'd like to know:
>Are these 51 exercises a good idea for a beginner? What other stuff can you recommend for somebody starting out?
>Can you self-teach animation or do you absolutely need to go to a school/college? Does it matter wheither you go to an expensive school or not?
>Is it perhaps better to just directly jump into the industry somewhere to get working experience and contacts immediatly, even if you get low/no pay?
>Apart from "Practice, practice, practice" (which is why I want to try to make at least one animation a day), are there any other ways or tips to improve your skills effectively?

I'll just link my shit to this post, I would be happy about any feedback:
>>3183148
>>3183151
>>3183161
>>3185269

>>1964737 link to the version of pic related with sound, since it seems I cant post it on /ic/

>> No.3199578
File: 904 KB, 346x335, heavy ball.gif [View same] [iqdb] [saucenao] [google]
3199578

>>3199574
Ok, nvmd. Spoilers dont work apparently, and neither do links to other boards. AND I forgot to resize the file. Goddammit.

>> No.3199579
File: 91 KB, 190x272, #1 Bouncing Ball Loop.gif [View same] [iqdb] [saucenao] [google]
3199579

>>3199574

>> No.3199580
File: 261 KB, 600x338, #2 Bouncing Ball floor.gif [View same] [iqdb] [saucenao] [google]
3199580

>>3199574
Next one

>> No.3199586
File: 1.90 MB, 600x338, Golfgif.gif [View same] [iqdb] [saucenao] [google]
3199586

>>3199574
going golfing

>> No.3199590
File: 593 KB, 490x338, slime morph.gif [View same] [iqdb] [saucenao] [google]
3199590

>>3199574
a morph

>> No.3199596
File: 625 KB, 600x338, weird slowmo backflip.gif [View same] [iqdb] [saucenao] [google]
3199596

>>3199574

>> No.3199607
File: 307 KB, 486x450, another nonsensical move.gif [View same] [iqdb] [saucenao] [google]
3199607

>>3199574
Ok, last one. The golf, morph, spaceship and bunnygirl ones I made during the 1-week beginner course. The others are made at home with paper, pencils, a printer and Opentoonz.
Sorry for dropping all this shit in the thread :P. Avert your eyes if you want to keep your sanity.

>> No.3199700

>>3198663
Have you ever met with the department that does BGs? Do you know how long they spend on each painting or even what kind of paints they use?

>> No.3199961

>>3199142
>>3199144
>>3199149
>>3199314
>>3199318
>>3199335
Thank you so much for this Anon, I'm not the original Anon that asked but this helped a bunch
I only knew a handful of good animators before (by looking for good scenes of anime I've watched) but now I've got a lot of new inspiration and references. I've saved all your posts

Thank you for your knowledge

>> No.3199965

>>3199579
you are "spending more frames" at the contact than at the peak of the jump, when it should be the opposite. The movement should be the slowest at the peak, hence more frames (or longer exposure for the frames) is needed there. Yours looks like some external force is slamming the ball down

>> No.3200046

>>3186648
dumbass

>> No.3200052

For Christ's sake post in the new thread before they BOTH get archived, my dudes

>>3199802

>> No.3200054
File: 25 KB, 640x688, FB_IMG_1479492707591.jpg [View same] [iqdb] [saucenao] [google]
3200054

>>3186648
>there are still people that act like rotoscoping automatically makes things bad or as if it means there was no work or talent involved