[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/ic/ - Artwork/Critique


View post   

>> No.3131542

How long on average would it take someone to animate 10 seconds of average quality animation?

>> No.3131550

>>3131542

It depends on the action if it's just talking it might only take 30 minutes but if it's a dance sequence or fight it might take a few hours.

>> No.3131563

It really depends on what are you want to animate. I once made a 10 seconds animation which took me more than half month. Consider i did the cleanup and the coloring too.

>> No.3131647
File: 1.36 MB, 1366x768, Boiiii.png [View same] [iqdb] [saucenao] [google]
3131647

I know it's a bit spammy but posting here too and I won't anymore

Just finished it the other day
https://www.youtube.com/watch?v=HWOlVToJy4o

>> No.3131665

>>3131647
Nice work man, I don't mind you posting a lot since these threads are so dead and devoid of content anyways. But for real, good stuff. I thought that pic you posted was a screenshot from a movie or something, it's really well done.

>> No.3131666

>>3131647
Very comfy series. Do you just make them casually? Releasing once a year seems like a pretty long time for 2-3 minute long videos.

>> No.3131892

>>3131665
Thanks anon :)

>>3131666
Yes I do make them casually but more often than not it doesn't take me a whole year to finish, this one on the other hand took me way more than I expected, after finishing the fourth one I took a two month break from the series, after that I wasn't sure where to go style-wise and ended up discarding three fully animated scenes before finally deciding to stick with this style... then the style itself gave me difficulties since I've never done it before so there was a lot of stalling and back and forth stuff + all the schoolwork animation and yeah

Also nice trips Satan

>> No.3131908

>>3131297
My newest - being a year+ old work - animation. Enjoy I guess
https://youtu.be/8eLwQt-q4Cc

>> No.3132334

>>3131908
It was fun to watch

>> No.3132673
File: 500 KB, 1150x1154, c94ee116a9d390656126de87af6b5ff4.png [View same] [iqdb] [saucenao] [google]
3132673

New animation I did this morning. Nothing fancy
https://www.youtube.com/watch?v=XSxhhvSSkiw

>> No.3133327

>>3132334
Thank you! Means a lot, even though I've completely abandoned the seedling of animation making inside of me. Here's another in the same vein
https://youtu.be/TOKl-MUblKo

>> No.3133685

>>3133327
Thanks for sharing, you definitely shouldn't have stopped

Even though Trek 2 is better, this one has something too, you're very dynamic and with some practice you would definitely have the potential to make something really great

>> No.3133799

>>3131892
How do you make them? I'm serious about learning stuffs like this. Can you recommend the gateways?

>> No.3134024
File: 12 KB, 713x713, RedDesert.png [View same] [iqdb] [saucenao] [google]
3134024

>>3133799
Well I can tell you what I did

I downloaded a copy of TVPaint and also a copy of the Animators Survival Kit Animated DVD Collection

The Animators Survival Kit will teach you everything you need to know to be able to animate anything you can imagine - alternatively you can look up free animation tutorials on YouTube

Regarding TVPaint, they have all the tutorials you need on how to use the software on the TVPaint website and there are a lot of tutorials by other people on YouTube

If you can't afford TVPaint or The Animators Survival Kit DVD Collection you can search the high seas ya filthy pirate ;D

Don't concern yourself too much with having the perfect equipment or software, I did the first three episodes in Adobe Flash CS5 with my mouse (I used the drawing tablet for sketching only). I can't really recommend using a mouse but the cheapest tablets will do just fine, I suggest Wacom One M

Other than all of the above I suggest you watch a lot of stuff, here's a playlist I made
https://www.youtube.com/playlist?list=PLjRMi9vTVKSCMGOM7ID2ce-9onENd9UnO

Also there is this one too

https://www.youtube.com/playlist?list=PL2r9SdUMUviRFitLc4udCEahbaMEkAd1Y

That's basically the gist of it. When I make an episode or any other animation I make the storyboard first, the animatic second, then I work on roughly animating everything, after that I do the outline cleanup, then I do the backgrounds and lastly I add in the character colors and the shading.

One last thing: If you can see it in your mind's eye you can definitely make it happen, it might be difficult at first so start small and move up :)

>> No.3134171

>>3131542
The fact that you're asking some vague standard instead of your own work is proof yngmi.

>> No.3134326

>>3131542
https://www.youtube.com/watch?v=0Oc47WBbtE8

This took me about two weeks to make but I was drawing most of it frame per frame. As many people replied already, it mostly depends on what you're animating. A dialogue won't take much to animate; an action scene might take weeks despite being very short

>> No.3134853
File: 325 KB, 769x793, divide.gif [View same] [iqdb] [saucenao] [google]
3134853

Super-sloppy and super-quickly done for the sake of getting something done

>> No.3134885

>>3134853
I actually really like it. Good job. Do you post your work anywhere?

>> No.3135909
File: 80 KB, 1100x618, download (1).jpg [View same] [iqdb] [saucenao] [google]
3135909

Well, I'm not sure if this is the place to post this, but the show I worked on over the summer has started to upload episodes. I mostly did Backgrounds and some boarding, and the animation is flash puppet type stuff, but it's still nice to see something I worked on make it to release... Most of the projects I've been hired for exploded on the launchpad.

https://www.go90.com/shows/explosionjones

>> No.3135914

>>3135909
Really cool effects work. Unfortunately the art in general isn't super impressive but overall I think there's some appeal here. Reminds me of the old Steven Seagal show on Newgrounds before its author "made it" and started working at Nickelodeon.

https://www.youtube.com/watch?v=1X9RvuSuU_Y

>> No.3135938 [DELETED] 
File: 592 KB, 600x338, ezgif.com-video-to-gif.gif [View same] [iqdb] [saucenao] [google]
3135938

just make this animation test, can you guys give me some advices ?

>> No.3135947

>>3134024
cool playlists, thanks for sharing.

>> No.3135963

>>3135914

Holy Cow I had forgotten about those. Yeah it really is reminiscent of those old things.

As for the art design, unfortunately I was not the art director, so I had no say in that. Tried to make the BGs I could as interesting as I could under the time constraints I was given.

Anyway, here's something I was playing around with, just to experiment with shapes in animation.

>> No.3135966
File: 540 KB, 1778x1080, spinning.webm [View same] [iqdb] [saucenao] [google]
3135966

>>3135963

Oops, forgot file.

>> No.3136113

>>3135966
you should make it so it loops as a constantly rotating fat man

>> No.3136562
File: 172 KB, 500x500, Walkcycle.gif [View same] [iqdb] [saucenao] [google]
3136562

I just did this, what do you guys think?

>> No.3136566

>>3136562
damn that's nicely simplistic. it's very nice and appealing dude. good job

>> No.3136574
File: 25 KB, 269x310, borat very nice meme.jpg [View same] [iqdb] [saucenao] [google]
3136574

>>3136562

>> No.3136580

>>3136566
>>3136574
glad you like it anons :D

>> No.3136820

>>3136562
Has a nice Felix Colgrave vibe to it.

>> No.3136991

>>3136820
I really do like Felix's work

>> No.3137571

Does anyone have a fix for the tvpaint crashing issue?

>> No.3137623

>>3137571
TVPaint 10? Might be your OS, mine used to crash on startup but I kept opening it and after 2 to 3 times it worked fine

>> No.3138023
File: 380 KB, 1131x634, image.jpg [View same] [iqdb] [saucenao] [google]
3138023

Does anyone know if there are any animation books that deal with perspective and how to handle it? I feel like the perspective used in animation must be a little loser than with other drawings.

>> No.3138166

>>3138023
I don't know what you mean by the perspective in animation being a little looser, maybe the drawings are looser but the rules of perspective are always the same. If you want to learn perspective study up on a book dedicated to learning it, it doesn't make sense that an animation perspective book would exist as perspective isn't about movement.

>> No.3138171

>>3138023

Uhhhmmm... specifically? Richard Williams talks about it a bit, but I'm not really a big fan of his book. That's the only one I can think of. But if you apply the fundamentals of perspective to animation, that's all you really have to do. Yeah it's complicated, but what isn't?

>> No.3138182
File: 702 KB, 1000x563, ASIdent.gif [View same] [iqdb] [saucenao] [google]
3138182

>>3134885
Not really, I just do the thing. Here's one I finished today.

>> No.3138247

https://www.youtube.com/watch?v=jJqin08PV0I

did a while ago, took me about a week or so backgrounds included.

>> No.3138292
File: 570 KB, 1000x1806, introG1000.jpg [View same] [iqdb] [saucenao] [google]
3138292

Storyboard

>> No.3138658
File: 413 KB, 992x720, timeline.gif [View same] [iqdb] [saucenao] [google]
3138658

>>3138182
That's awesome.

I did an effects animation experiment myself today.

>> No.3138662
File: 413 KB, 992x720, timeline.gif [View same] [iqdb] [saucenao] [google]
3138662

>>3138658

Ugh. Here's a version that loops, hopefully.

>> No.3139400
File: 483 KB, 933x720, shockwave.gif [View same] [iqdb] [saucenao] [google]
3139400

Working on another effects animation test.

>> No.3139434
File: 39 KB, 1495x843, Lighting mock up.jpg [View same] [iqdb] [saucenao] [google]
3139434

Hey, I'm an extremly amateur animator. I may be trying to do something too advanced for my skill level but how do I animate lighting from a television screen in a dark room in flash?

Here is what I am trying to accomplish

Any tips or videos to help me with this would be greatly appreciated

>> No.3139445

>>3138292
why does it have words?

>> No.3139575
File: 78 KB, 1213x980, IMG_3105.jpg [View same] [iqdb] [saucenao] [google]
3139575

>>3139434
You project it onto something, like in your example you would overlay the figure with a rapidly flashing blueish color or whatever. Maybe a rapidly flashing gradient too coming from the tv but not sure how that would work in a vector based program like flash, probably you would have to use a mask for that.

>> No.3139623
File: 14 KB, 270x270, walkie.gif [View same] [iqdb] [saucenao] [google]
3139623

How is this for a very simple walking animation?

>> No.3140141

https://youtu.be/2zBqnoQGQP4

Short loop I did today. Any advice to do better in the future?

>> No.3140150
File: 119 KB, 1920x1080, Fooling.png [View same] [iqdb] [saucenao] [google]
3140150

>>3138182
that's really cool, good job

>> No.3140162

>>3139623
It's very simple

>> No.3141839
File: 146 KB, 1000x563, 1-AInks.gif [View same] [iqdb] [saucenao] [google]
3141839

Working on a pet project, doing some cycle tests/character proofing/colour experiments before I start working on production. This was the earliest one.

>> No.3141877

>>3141839
Damn the dude's linework makes him look like he's having a seizure. It's really snappy and jerky.

>> No.3142141

>>3131297
/ic/ I need your help.

Does anybody know that film where it's traditionally animated, might've been painted.

It's two soldiers fighting with swords and one of them gets stabbed in the dick and dies.

>> No.3142158

>>3142141
Fuck nevermind, I'm retarded.

https://www.youtube.com/watch?v=wy552LOHtxU&ab_channel=KimPearce

>> No.3142213
File: 663 KB, 933x720, shockwave-2.gif [View same] [iqdb] [saucenao] [google]
3142213

>>3139400

Did a little work on this...

>> No.3142234

>>3142158
I disliked that video. I didn't even really not like it. They use way too many frames though and it looks overly animated

>> No.3142293

>>3141839
This IS suppose to be a study, right? This better be.

>> No.3142299

>>3142213
I like how the top of his hat comes off.

In all seriousness, this is looking really good. Keep it up.

>> No.3142320

>>3142234

Welcome to the world of Richard "Everything looks better on ones!" Williams.

>> No.3142326

>>3142299

Thank you. I will. I'm considering whether to ink and paint this if it turns out really good...

>> No.3142332 [DELETED] 
File: 397 KB, 640x360, FD1-PT2.gif [View same] [iqdb] [saucenao] [google]
3142332

Progressing...

Missing 2 scenes.

>> No.3142335
File: 306 KB, 360x203, FD1-PT2.gif [View same] [iqdb] [saucenao] [google]
3142335

Progressing...

Missing 2 scenes.

>> No.3142349

would y'all mind if i posted NSFW animations or would you rather not have that in these threads?

>> No.3142361

>>3142349
I dont think the anons here care

>> No.3142372

>>3142349
>>3141839

>> No.3142818
File: 2.43 MB, 960x540, 1769e28301f53105447726bce8f14a4a-d6xnq3j.gif [View same] [iqdb] [saucenao] [google]
3142818

>>3142234
I understand what you're saying. This technique is called rotoscoping, and is very uncanny valley inducing for me

>> No.3142861

3s > 1s > 2s

>> No.3142888
File: 95 KB, 540x403, tumblr_oiufyjFpfB1vss9dao2_540.gif [View same] [iqdb] [saucenao] [google]
3142888

>>3141839

>> No.3142897

>>3142861
proper timing > [insert framerate]
faggot

>> No.3142958

>>3142888
I like the animatiom, but I can't imagine not being more stressed out about my dick snapping in half than enjoying it

>> No.3142973

>>3142861
Weeb fuck off.

>> No.3142976

>>3142958
In case you're not in on this, that anon is implying that other anon is stealing someone else's work.

>> No.3142989

>>3142976
Oh. I thought he listened to suggestions and fixed the jerking leg and a few other things. How naive of me, haha

>> No.3142993

>>3142888
>tumblr

source?
I get no hits from image search

>> No.3143033

Opinions on animating with Clip Studio Paint? Should I bother learning animation with it or better use another program? I'm a complete begginer btw.

>> No.3143054

>>3142993
here's a pixiv
https://www.pixiv.net/member.php?id=17716210

>> No.3143278

any good tutorials to figure out how to start using AnimateCC? want to start animating outside of studio.

>> No.3143455

>>3143278
Get a demo session of lydia.com, then just steal all their flash/animate videos and cancel your subscription. That's what I did.

>> No.3143474

>>3131647
These backgrounds are pretty great

>> No.3143506
File: 5 KB, 229x238, 1505144000552.jpg [View same] [iqdb] [saucenao] [google]
3143506

>>3143455
i like it

>> No.3143549
File: 356 KB, 360x203, FD1-PT2.gif [View same] [iqdb] [saucenao] [google]
3143549

Second part's done. Only one more part.....

>> No.3143563
File: 1.21 MB, 933x720, shockwave3.gif [View same] [iqdb] [saucenao] [google]
3143563

>>3142213

Did another pass on this animation. Think I may have something here.

>> No.3144940
File: 1.50 MB, 1280x720, waitress.gif [View same] [iqdb] [saucenao] [google]
3144940

>>3143563
And another thing I've been working on.

>> No.3145034
File: 141 KB, 800x450, tiddies.gif [View same] [iqdb] [saucenao] [google]
3145034

>> No.3145060

>>3145034
lmao do you even know what youre doing with that motion arc?

>> No.3145138

>>3131297
Do animators use construction?

>> No.3145159

>>3143563

This is awesome
But before you forget you're on /ic/, the difference in apparent skill between the character drawing and background look stark.

>> No.3145197

>>3145138
Ofcourse. Read Preston Blair.

>> No.3145296

>>3145138
What kind of question is that?

>> No.3145298

>>3145159

Placeholder asset. He'll be animated last.

>> No.3145373

>>3142818
That ain't rotoscoped, Richard Williams is one of the best animators of all time. He's just obsessed with making everything 100% smooth, which actually makes it look worse.

>>3143033
No it sucks for animating. Flash/Animate is the best by far for learning, though it's pretty limited when it comes to drawing and compositing.

>>3143563
Is the explosion supposed to be smoke or water?
If it's smoke, it looks too liquid-y, but it's too solid to be water; it's kind of bulbous and starts falling back to earth too soon. Love the rest of it.
https://www.youtube.com/watch?v=qDMUekfOR-E

>> No.3145678

>>3131297
Here is an animatic I made a while back
https://www.youtube.com/edit?o=U&video_id=xctGTj74hDU

>> No.3145687

>>3145678
Dead link. You can't share a video when you're in video manager. At least not by copying the address

>> No.3145694

>>3145687
https://www.youtube.com/watch?v=xctGTj74hDU
Sorry, it's unlisted.
Don't know if I'll turn this into an animation or not, probably going to work on something else, thinking about making a movie.

>> No.3146199
File: 1.90 MB, 1692x1013, Gengar.gif [View same] [iqdb] [saucenao] [google]
3146199

every time i animate anything i think "oh ill share this in animation thread they'll think it's really good!" but every time i come here the stuff that gets posted in the thread is always 10 times better than the last time

i've got to work harder if im going to keep up with you lads

>> No.3146225

>>3146199
This is nice.

>> No.3146227

>>3146199
I feel like I remember a gif similar to this but with Sans.

>> No.3146263

>>3138023
six days late, but it totally depends on the level of stylization you're working with. The rules are exactly the same as in regular illustration and in no way "looser". One could argue that you must be more strict with your perspective because you are literally rotating forms in space in front of the audience. You can't "cheat" with abstraction like you can with illustration.

>> No.3146264

>>3146263
>You can't "cheat" with abstraction like you can with illustration.
Mind posting an example of this?

>> No.3146273
File: 884 KB, 1600x1102, 586b133fgb53b8c929efa&690.jpg [View same] [iqdb] [saucenao] [google]
3146273

>>3138292
on second row, the cut that happens between 1st and 2nd panel is awkward. I'd move the introduction of the Dr. to the beginning. Either as the first or second shot.

The staging of the shots at the last sequence around the table could also need work. It's a little disorientating

>>3146264
>Mind posting an example of this?
Paint allows the artist to create a feeling of depth and form through abstracts blocks of color. An animator must always articulate the forms of the subject with a line, which is the most "absolute" way of mark making. an animation line is basically binary in nature.

For example in this painting the knee of the highlighted warrior is coming towards the audience. The "skirt armor" (not sure what its called), creates a foreshortened, wrapping form around the thigh. The artist here only needs to suggest the leg for the piece to work, but if an animator were to do this with line they would have to articulate the perspective and form with precise linework.

Same applies for example to the horse in the background.

>> No.3146277
File: 1.30 MB, 1400x1027, 586b133fgb62c994f7a1a&690.jpg [View same] [iqdb] [saucenao] [google]
3146277

>>3146264
In this more abstract painting the artist creates a sense of perspective by simply hinting at the things in background with nondescript out of focus shapes. An animator would have to draw every subject with line and then have the lines blurred in post, assuming this scene was part of a shot where the camera changes focus between the foreground and the background..

>> No.3146284

>>3146273
>>3146277
Ah, I see what you mean. That was very interesting, thanks for putting in the time to explain so thoroughly.

>> No.3146285

>>3145034
It feels like there isn't enough drag in the jowls to warrant that level of overlap when he turns back. It feels more like the cheeks are pushing themselves forward.

>> No.3146300
File: 2.07 MB, 1455x1000, retiming1506032914858.gif [View same] [iqdb] [saucenao] [google]
3146300

>>3146199
This is nice. You could try giving the audience a few frames more time to absorb the key poses by easing in and out of the poses slower. Would help to give some of the moves more floaty feeling, it's just slightly erratic at this moment which I understand is kind of the point, how he's "all over the place" but you still want to give the audience moments of rest.

I tried something but I think it could be pushed even further

>> No.3146346
File: 1.34 MB, 933x720, shockwave4.gif [View same] [iqdb] [saucenao] [google]
3146346

>>3143563
Tweaked timing and some of the shapes.

>> No.3146350
File: 1.12 MB, 933x720, shockwave4.gif [View same] [iqdb] [saucenao] [google]
3146350

>>3146346

UGH. Here's a version without that ugly discolored mask.

>> No.3146879

>>3131647
Hey, Petar. Had a couple of questions after the most recent episode, and thought I'd ask here, instead of the comment section. I wouldn't mind seeing kind of a behind the scenes video about your work. I'm very new to animation, and finding the entire process very confusing. When you start a new frame, do you copy the old frame, and make limited changes, or do you start completely from scratch? If you start from scratch, how do you keep the unchanged shapes from looking totally different? Also, how did you get Chris Carlone composing for you? How did that arrangement come about?

>> No.3147757

>>3146300
Original was better. People can understand movement as long as it's cohesive, and the original was. I even watched yours first, and I think the original was better. It's not like it's popping out of nowhere, there's a clear line of movement that helps the eye keep up.

I know /ic/ is blind leading the blind, but >>3146199 is fine the way it is. People give incorrect advice in these threads all the time, it's very strange.

>> No.3147945
File: 305 KB, 938x720, Walkcycle.gif [View same] [iqdb] [saucenao] [google]
3147945

Working on a walk cycle. Half the frames are missing, so, uh seizure warning.

>> No.3148046

>>3142158
...I liked it...

>> No.3148228
File: 502 KB, 938x720, Walkcycle.gif [View same] [iqdb] [saucenao] [google]
3148228

>>3147945

Here's one with some inbetweening.

>> No.3148242

>>3148228
ow, my eyes. that seizure warning, i didnt listen

>> No.3148271

>>3148242
https://youtu.be/QOBCPIpCvSo?t=3m40s

>> No.3148330

>>3147757
The original is cohesive I agree, I even pointed out that it's good, but the movement doesn't ooze the kind of character and personality that the poses are suggesting, and that's one part due to the timing (and other part due to not pushing the moving holds enough, like the squash in the second pose leading up to the spiraling jump). Neither does my re-timing by the way, but that's because in order to actually improve the scene they would have to redraw the frames to make it smoother (because now it's just "slow", eliminating the threes and fours that I added would deal with that) and more expressive rather than just increase the exposure. I'm not offering my timing as absolute either, but I do think that having slightly longer moving holds (with more pushed poses) in the scene would improve it significantly. I don't think my advice is incorrect at all, if anything I think you're just settling for "just fine" and are not seeing the hidden potential in the original.

Overall the animator simply isn't pushing the poses as much as they could, and the movement of the character throughout the scene is too monotonous which was what I tried to fix with my retiming, whether that was successful or not you can disagree with, but I stand behind the concept.

>> No.3148339
File: 523 KB, 708x500, Flup.gif [View same] [iqdb] [saucenao] [google]
3148339

>>3146879
Hey sorry it took me this long to respond to you dude. Here's what I do: I rarely copy/paste the previous frame when doing a new one, I only do it when it's a solid shape that isn't supposed to fluctuate and even then I re-draw over it every time when cleaning up, otherwise yes I start from scratch on a new frame 99% of the time. But to keep stuff from wildly changing shapes I have the onion skin turned on and just draw it while comparing it to the previous frame, I do this until it looks good to me, I added a gif of how I do it in steps, I hope it helps :) Unfortunately I don't have any behind the scenes videos, I just assume people don't really want to see that so I never record myself animating :S And Chris liked the Nites series so much he offered to do music for it, and I said yes :)

You can ask away in the comment section too, I always respond to questions :)

>> No.3148367

>>3148339
Thanks so much for taking the time to answer some beginner questions, I really appreciate it.

>> No.3148663

>use TVpaint for both animation and illustration for at least two years
>have the only gripe with the software be that the quality in textured lines gets lost when transformation tool is used to move them around on the canvas (no resizing)
>think this whole time that "AAliasing:BEST" is of course the "best quality" option
>realize that "best " actually means "heaviest" and that there's "AAliasing: none" option which retains 100% of the quality of the lines when moved around on the canvas

this whole fucking time I've been destroying the quality of my lines while thinking it's just an unavoidable downside of the software. Kill me.

>> No.3148771
File: 28 KB, 320x240, cvc5ro1npqp1xxh0cpnhcc2k2vnc.gif [View same] [iqdb] [saucenao] [google]
3148771

Gonna post my garbage hatena animations on 3ds hope that's k

>> No.3148773
File: 109 KB, 320x240, cvc5ro1npqp1xxt4pzjmccivpvnc.gif [View same] [iqdb] [saucenao] [google]
3148773

>>3148771
Lame ghost thing unfinished

>> No.3148775
File: 23 KB, 320x240, cvc5ro1npqp1xxyjjpnhcsnnbjnn.gif [View same] [iqdb] [saucenao] [google]
3148775

>>3148771
Le epic dab xd
I know they all need more consistency like this one's belt,but I think they're pretty okay for a hobbyist

>> No.3148786

>>3148775
>I know they all need more consistency like this one's belt,but I think they're pretty okay for a hobbyist
You're not seeing the forest from the trees. You're too involved with details if the belt was something you felt like needed to be pointed out.

Focus on the big picture, on the quality of the large poses and the breakdowns that tie those big poses together.

>> No.3148787

>>3148786
I thought the forest looked okay. Good to see I'm wrong

>> No.3149104
File: 2.89 MB, 1200x674, disintergrate.gif [View same] [iqdb] [saucenao] [google]
3149104

From this RM thing im finishing

>> No.3149105
File: 3.52 MB, 1204x677, a1z.gif [View same] [iqdb] [saucenao] [google]
3149105

>>3149104

>> No.3149349

>>3148339
>, I just assume people don't really want to see that so I never record myself animating
I think you'd be surprised. All of the people I see animating on youtube tend to do streams on twitch or something. It usually helps their audience stay engaged with the content since it takes so long to put out a new animation and they make some money on the side from donations. It might help you out too, since you're putting in so much work for every animation and your uploads are spread out very far. You might be able to maintain more interest and momentum if you did little behind the scenes videos or streams in between the full animations. Just my 2 cents. Keep up the good work!

>> No.3149421
File: 3.79 MB, 1207x679, better.gif [View same] [iqdb] [saucenao] [google]
3149421

>>3149105
v2

>> No.3149557
File: 156 KB, 500x394, early-animation-test.gif [View same] [iqdb] [saucenao] [google]
3149557

Some animation test I just did, animation was never really my thing but goddamn is it hard as balls and quite rewarding when you get to a certain stage.

>> No.3149790

>>3149557
there is zero anticipation, a common beginner mistake

>> No.3149892

>>3149557
Try to get the timing down when you're presenting your work to others, or at least hold the poses long enough for us to have a good look at the poses. Getting your timing down early is quite helpful in general. the timing of the movement and the poses themselves don't match. Everything is also happening at the same time, for example the character bringing their arms up reaches the final pose at the same time as the main action is completed (at an even spacing nonetheless). Also like the other anon said, anticipation.

>> No.3150011 [DELETED] 

>>3141839
traced

>> No.3150017

>>3146199
>every time i come here the stuff that gets posted in the thread is always 10 times better than the last time
jesus I don't know what board you're talking about but nobody here can animate

>> No.3150475
File: 389 KB, 808x787, ayy.jpg [View same] [iqdb] [saucenao] [google]
3150475

Hey guys could you give me a few names to any alive masters of animation, I'm doing a project and it requires research so I thought I might ask here.

>> No.3150731
File: 110 KB, 960x540, 434462-635914114371237613-16x9.jpg [View same] [iqdb] [saucenao] [google]
3150731

Would you browse /ani/ - animation?
Just a board for talking about all forms of animation/animating. No talking about the characters in the show, the plots, nothing but the animation itself.

>> No.3150734
File: 9 KB, 385x196, firefox_2017-09-25_03-31-31.png [View same] [iqdb] [saucenao] [google]
3150734

>>3150731
http://www.strawpoll.me/14005918

>> No.3150745

>>3150731
I would
It would quickly turn into a sakuga circlejerk, but it would probably be one of my favorite boards. God I gotta get back to animating, haven't done anything in years.

>> No.3150759

>>3149104
>>3149421
These are really great. You haven't actually worked on the show, right?

>>3150475
Glen Keane, Richard Williams, Andreas Deja, Sylvain Chomet, and any Trigger people for starters.

>> No.3151124

>>3150475
>>3150759
Don't forget that James Baxter machine of a man.
https://youtu.be/uXuwWEzQBeI

>> No.3151155

Has anyone here done any projects on paper? I always find myself somewhat fond of how hand drawn animation pencils look but it's understandably antiquated.

>> No.3151378

>>3150731
>>3150734

this thread alone has taken 15 days to get half full, think about that for a second

>> No.3151395

>>3138182
>>3134853
Those are some really sweet fx man

I'm struggling with animating fx especially things like fire and explosions. How am I supposed to key chaotic things like that it seems impossible? Or maybe everyone does fx straight ahead. But I have seen some jap animators keying explosions and things before so I know it's possible. When I try to key them its hard to link each key and when i do it doesn't flow naturally, you can see it sliding from one key to the next. I'd post examples of my failed attempts but I'm away from my pc.

>> No.3151547

>>3150759
Didn't work on the show, just stuff i'm doing on the side haha.

>> No.3151552
File: 999 KB, 500x308, comfy.gif [View same] [iqdb] [saucenao] [google]
3151552

>>3150759
Sylvain Chomet is amazing, it's a shame nobody really knows about him.

>> No.3151567

>>3151552
He's to France what Miyazaki is to Japan. Every fake animation snob knows him.

>> No.3151578

>>3151378
There aren't that many people that lurk /ic/ though, there are probably lots of stop motion animators, flash animators, sprite animators, casual hobbyists, 3D animators, and people from /a/ or /co/ that just appreciate animation and would like to learn more. Hell, I only learned about these generals like a year ago and I've been waiting for a place to talk about animation on here since I started lurking in '06, I just never really thought to check for a general here and the threads I made always died after a few posts because this board is so slow.

An entire board for animation would allow anyone that wants to talk about any aspect of animation to make a thread that will actually last long enough for them to get a few answers, and since it would be a dedicated board for the topic, there is actually a chance that someone else that is interested in the topic of that thread will stumble on to it. Unlike on /co/ where its immediately bumped to page 10 by people bitching about SJWs in comics or talking about which little girl from some disney cartoon is their waifu, or the 50 generals on /a/ where people just talk about the same shit every day and argue about which little girl from some moe anime is their waifu

>> No.3151901

>>3151578
My issue is it would just delve VERY QUICKLY into arguments about what constitutes for "good" animation. And it'd just become an argument central full of gate keeping and moving goal posts.

>> No.3151997

>>3131297
>animating
>realize im drawing in a shitty animu style
>begin to search for western artists whom style i can emulate
Anyone else go through this?

>> No.3152025

>>3151997
Sounds like you're very new to drawing in general. You'll find your style eventually, and don't be afraid to have multiple styles for different things.

>> No.3152606
File: 248 KB, 690x388, wave test.gif [View same] [iqdb] [saucenao] [google]
3152606

>> No.3152696
File: 80 KB, 540x405, badblock.gif [View same] [iqdb] [saucenao] [google]
3152696

Hey y'all! Brand new to animation(started this morning) and I have a question: what frame-rate should I be learning to animate at? 24? 30? 60? Does it matter?

>> No.3152703

>>3152696
60 with everything on 1s

just kidding 24fps is standard for tv/film just use this unless youre a masochist

>> No.3152710

>>3152696
Leave your software on 24 fps and animate on 1s, 2s and 3s to taste.

Also join the AMB animation group on facebook/youtube.

>> No.3152789

>>3131297
Anyone know a good animation software that doesn't make you pay a monthly subscription?

>> No.3152853

>>3152696
24 while animating on 2s. You'll have the flexibility of 24 fps (which is the standard) without the headache of animating 24fps on 1s.

>> No.3152861

>>3152789
ToonBoom, TvPaint, and OpenToonz

>> No.3152971
File: 48 KB, 540x405, bouncesplash.gif [View same] [iqdb] [saucenao] [google]
3152971

>>3152703
>>3152710
>>3152853
Thanks y'all

Another question: does anybody have any resources on effects animation? Like splashes and explosions etc.?

>> No.3152987

>>3152971
For effects that look into the bitey.com effects course by Adam Philips. It's dirt cheap and the best you'll find anywhere, I guarantee it.

https://www.youtube.com/watch?v=dKmo_ab0kY4

Really impressed so far bud, you really should join the AMB group. The guy's kind of a hard ass and obstinate about certain things-you won't learn anything about how software or effects works from him because he doesn't know that shit at all, himself, but if you tolerate his eccentricities he's got a lot of experience with character animation to share. He's not the best animator in the world or anything but he's putting out the most stuff by far and he's always worth hearing out even if though I'm sure you won't like what he has to say 100% of the time.

Speaking on his behalf I think he'd probably suggest you tone down the squash and stretch on the ball, correct that stutter that occurs on the upward bounce and to play with the spacing of the droplets more because as is they just fall down at a uniform pace. He'd also suggest you take your time and focus on one principal at a time I'm sure, which no one wants to hear because it's boring as hell.

Nonetheless, this animation though simple is mechanically solid and creative. I think you have potential and if you really want to get good joining the bitey.com fx course and the AMB group would be something to strongly consider.

>> No.3153003

>>3152606
What tutorials, books have you read? That is really neat.

>> No.3153019

>>3151155
Pen and paper is still very popular among professional animators.

>> No.3153038

>>3148367
Late reply again but no problem dude, I love helping whenever I can, don't even sweat it. I'm always available in the comment section or on the channel if you need any help :)

>>3149349
Yeah I've seen other animation channels do it but I feel like people mostly subscribe for the animation itself and everything else feels like spam... if I did post WIP footage I'd probably do it on my fb or instagram page

>> No.3153170
File: 110 KB, 1481x749, ricepudding.png [View same] [iqdb] [saucenao] [google]
3153170

Quick loop exercise I did today.

https://www.youtube.com/watch?v=oxW33toyvQg

Any advice?

>> No.3153172

>>3153170
I feel like there's something very wrong with the arms' movement, despite having followed meticulously a run-cycle reference... any insight on that would really help

>> No.3153895

>>3153172
it helps if you make the left and right arm/leg different colours so its easier to track their individual movements

>> No.3153969

Can you do Porn Games on ToobBoom, or is that flash only?

>> No.3154211
File: 158 KB, 550x400, xplosion.gif [View same] [iqdb] [saucenao] [google]
3154211

Tell me what you guys think, I made it today out of boredom...

>> No.3154219
File: 939 KB, 1704x2000, anatomyofastoryboard.jpg [View same] [iqdb] [saucenao] [google]
3154219

>>3142818
that's beautiful...

>> No.3155452
File: 1.86 MB, 400x395, FrogBrothers1 cuphead.gif [View same] [iqdb] [saucenao] [google]
3155452

friendly reminder to buy Cuphead on steam today to support a monumental traditional animation effort that took years to make

>> No.3155462

>>3155452
Thanks for the heads up, I'll buy a copy for my friend too.

>> No.3155535

>>3155452
what the hell did they actually animate it all on paper? that seems like an unneccesary step when you can do it digitally and itlll look the same. Looks pretty cool tho might be worth a buy.

>> No.3155545

>>3155535
>itlll look the same.

It won't. Nothing matches the earthly charm of pencil and paper.

>> No.3155554

>>3155545
I don't get why people say this. Sure this linetest gif >>3155452 with the paper texture in it would be hard to recreate digitally but in the game the lines are cleaned up. You don't get a different cleaned up animation from using pencil + paper VS a cintiq + animation software. The same artist would produce the same end result

>> No.3155585

>>3153170
Learn how to draw before learning how to animate.

>> No.3155601
File: 109 KB, 292x326, no keks.png [View same] [iqdb] [saucenao] [google]
3155601

>>3131297
>tweening
AHHHHHHHHHHHHHHHHHHHHHHHHHHH

>> No.3155627

>>3142158
Super smooth (>24 frame) animation is usually really unsettling, however this is one of the few examples that I actually really liked.

>> No.3155910

>>3155554
I think Polygon or some other site just did an article on it and the point was to mimic the process so that the results were authentic. If you decide at the outset that you're going to do everything on paper, there's no way to take shortcuts or whatever that could undercut the final version.

>> No.3155913
File: 269 KB, 560x420, gdoorslow.gif [View same] [iqdb] [saucenao] [google]
3155913

>>3155910
(Please no bully.) I'm just curious what jumps out as obviously wrong.

>> No.3155939

>>3155913
well, the big problem is that you're drawing bara furries

>> No.3155947

>>3155554
The lines were actually inked traditionally on paper! The only thing that was digital on the characters was the colour.

>> No.3155949

>>3155452
>>3155462
I bought it for my friend before realizing it was local co-op.

JUST

>> No.3156118

>>3155913
The rough keys work for what they are. I say keep going, i wanna see this furry dude inbetweened and cleaned yo

>> No.3156136

>>3155535
No matter how great and convenient digital is in theory, if the animator prefers pen and paper then that will be the best medium to do it in.

>> No.3156398
File: 1.88 MB, 1188x576, Majima.gif [View same] [iqdb] [saucenao] [google]
3156398

this took a while but im mostly happy with how it came out

hiroyuki imaishi and some other animators do this thing where he does a bunch of frames of different poses that don't connect but then eases into certain pose with a lot of frames at the middle and end of strings. i really like the way it looks but i'm having trouble figuring it out.

>> No.3156418

>>3156398
that's rather well done, thanks for sharing

>> No.3156571 [DELETED] 
File: 279 KB, 560x420, getsdoor5.gif [View same] [iqdb] [saucenao] [google]
3156571

>>3155913
What's your approach to workload so you don't get lazy just trying to get a frame done?

>> No.3156583
File: 279 KB, 560x420, gdoor5.gif [View same] [iqdb] [saucenao] [google]
3156583

>>3155913
What's your approach to workload so you don't get lazy just trying to get a frame done?

>> No.3156612
File: 247 KB, 1485x900, james-zapata-necropolis.jpg [View same] [iqdb] [saucenao] [google]
3156612

>>3131297
are there any paid animation courses, similiar to new masters academy, proko, watts atelier? Or will these youtube playlists teach me more than enough?

pic unrelated

>> No.3157031

>>3156612
Aaron Blaise has one I think

>> No.3157097

>>3157031
looked at it, but to me it doesnt seem like he actually shows his process, but just the thoughts behind and then the 12 principles of animation

>> No.3157169

>>3156612
There is:
http://www.animationmentor.com/
But it's about 3d animation.

>> No.3157181

>>3156612
AMB is the best by fuckin' far. He can be annoyingly 'pugnacious' about certain subjects like software, anime and 2d rig style animation, but he will teach you everything about traditional animation. Aaron Blaise's course is shit and I regret buying it. His course was like 5 hours long or less for $ 300 or some something like that for a bouncing ball explanation. AMB charges $240 (?) but he's got probably 150 hours or more of critiques and lectures. Get on it, dude

>> No.3157263

>>3131647
I have a wallpaper with your characters on it
Good shit m8

>> No.3157327

>>3157097
There are some videos of his process on youtube.

https://www.youtube.com/watch?v=oGnyZhxWhV4
https://www.youtube.com/watch?v=wb4oiCfinsQ
https://www.youtube.com/watch?v=prCLBnUW9As
https://www.youtube.com/watch?v=T-uWyCtDRE0

I know I'm missing some but I'd be surprised if there weren't full process videos/animation demo's in his paid courses. Then again I haven't bought em so I don't know.

>> No.3157332

>>3157181
Every time people recommend AMB, I look at his drawings and animation and they just look like shit. I'm sure the theory and all that stuff that he teaches is good and helpful, but something always feels off when you're supposed to listen to someone who you consider to be "bad" at the thing that they preach. Like for an animator his figures and gestures are just stiff and stale as fuck.

>> No.3157350
File: 1.59 MB, 854x480, 1489081505272.webm [View same] [iqdb] [saucenao] [google]
3157350

anyone know how this was made? i presume some kind of rotoscoping, but still seems like a insane amount of work to color every frame painterly.

>> No.3157356

>>3157263
Haha thanks dude, that's really cool to know, very humbling :)

>> No.3157365

>>3157350
Some paint-on-glass animators are known for their hyperrealism which makes me doubtful about whether rotoscoping was used or not.

>> No.3157382

>>3157365
>>3157350
Quickly looking at the credits I found Aleksandr Petrov, who is the master behind works like this https://www.youtube.com/watch?v=W5ih1IRIRxI

That said in the scene you posted, there's definitely a mix of methods here, though most of it is paint-on-glass and I doubt the parts Petrov did are rotoscoped.

>> No.3157409

>>3157382
holy fuck thats insane.

so his method is having a background layer, then using several pieces of glass on top, where he can smear and add paint? Or am i misunderstanding something

>> No.3157454

>>3157409
https://www.youtube.com/watch?v=GYc4xLylhS4

>> No.3157482

Do you need to go to school to learn to animate in your early 20's, or could I just pick up ToonBoom/Flash and get working?

>> No.3157483

>>3157482
You don't need to but schools good for allowing you to work in a group and providing you with potential internships in studios.

>> No.3157510

Do you guys think learning to animate youtube video parodies is silly? Think that sort of thing has any future?

>> No.3157514

>>3157510
>Do you guys think learning to animate youtube video parodies is silly?
Not at all. That's actually why I first started learning how to draw and animate. I don't animate much anymore but that's what got me started with art in general.
>Think that sort of thing has any future?
Hard to say desu. Youtube doesn't really pay animators any money and there aren't really many platforms for that type of content atm. However if you can establish an audience then patreon is a viable source of income and you should be able to get commissions since a lot of people (esp. some of the bigger youtubers) want animated stuff. And if you can actually get your name out there you may be able to work with some bigger companies and transition into TV animation or something.

If that's what you wanna do I'd say go for it.

>> No.3157555
File: 112 KB, 1180x721, blaise it faggot.jpg [View same] [iqdb] [saucenao] [google]
3157555

>>3157332
He comes from out of commercial projects with smaller budgets and tighter deadlines (product commercials, made for tv movies etc.) so his drawing emphasizes expediency and utilitarianism (for the record, if you think you're getting Michelangelo-tier draughtsmanship from the otherwise superior artist Blaise you'd be wrong). He largely eschews the kinds of techniques used to embellish the animation itself, using things like squash, stretch, smear etc. very sparingly and discretely and this is GOOD from the perspective of someone trying to learn.

You have to use the information someone teaches you your own way no matter who they are. Do you think everybody that follows Glen Keane or Richard Williams wants to draw or animate EXACTLY the same way they do-or do they want to apply what they know and use it for their own purposes? It's the same thing here. Besides, even a lot of the Calarts character animation faculty straight up suck

https://oddabeish.deviantart.com/

http://www.ruahedelstein.com/gallery/drawing.html

http://mooseheartjones.blogspot.com/

http://andressalaff.com/

(Now these are just a few I picked out at random and I'm sure there are some faculty there that are better than him too, but I don't want to have to spend $50,000 a year to be able to interact with them, either.)

AMB's course is around $2 for each 1-2 hour video at this point which includes critiques, Aaron Blaise on the other hand wouldn't rip ass in your face in between drawing a gorilla's taint at the zoo for that kind of money.

>> No.3157787
File: 50 KB, 400x525, lion_o_commission_by_oddabeish-d349w1h.jpg [View same] [iqdb] [saucenao] [google]
3157787

>>3157555
so this...is the power...of calarts...

good thing he has the watermark there or I'd probably use this as splash art for my indie game.

>> No.3157872

>>3157555
Hi AMB. Didnt know you posted here

>> No.3157878
File: 76 KB, 456x376, IMG_0658.png [View same] [iqdb] [saucenao] [google]
3157878

>>3157872
how did u kno? xd

>> No.3157989

>>3157555
>H-His drawings intentionally lack movement, appeal and flow

Ah, I see.

>> No.3158262
File: 36 KB, 847x471, 'movement, appeal and flow'.jpg [View same] [iqdb] [saucenao] [google]
3158262

>>3157989
I didn't say it was intentional. I said it was good that they do. A subtle distinction, but an important one.

No matter who's teaching you, whether it's Glen Keane, Richard Williams, Aaron Blaise, James Baxter or Jazza: you're always going to be you and they're always going to be them. If you're trying to learn the mechanics of a subject for your own purposes, it's much more important that the drawings are readable than [buzzword].

>> No.3158292

>>3155554
>>3155535

you definitely have a difference between paper and digital, a tablet/monitor just cant control the same way even in your hand than pencil and paper

>> No.3158304

>>3158292
I disagree. Pure drawing wise there is no difference. I know cintiq screens are a bit smoother than paper but people quickly adapt to that and that difference is negligible.

>> No.3158321

>>3131297
hi guys i'd love to get into cartoon especially the 1930s rubber hose style of animating however i cannot find anywhere online that will teach me this

maybe you guys know

>> No.3158330

>>3158262
>I said it was good that they do

I understand what you're saying, but I don't think it applies. This logic would apply if someone like KJG tried to teach his pupils by always drawing straight ahead and telling them to "just do it like this". But that's not what he does. When KJG teaches, he adds more construction than what he needs to illustrate the point, BUT the drawings still display the same level of skill as his normal drawings do. This applies to teachers like Vilppu as well. If you look at his drawing demos he isn't as thorough with his drawings as he is in his instructional videos, but the instructional videos still retain the same level of appeal and skill.

There is nothing bad about a teacher using masterful craftsmanship to teach pupils. In fact it's probably better that they do as it showcases the potential of their methodology to the students better than words could ever do. I would even argue that a teacher who has good theory but poor craftsmanship can overall be detrimental to the students future because osmosis/imitation will always be present in student-teacher -environment. A student will always look to the teacher for the "right answer", so if the "right answer" is poorly executed nothing valuable can be learned and a wrong direction can easily be taken. A student that studies from a teacher whose drawings lack gesture and appeal will likely end up having the same problems in their drawings.

>> No.3158471

>>3158321
Why dont you study >>3155452

>> No.3158556
File: 283 KB, 2836x788, MockyMouseTUT.jpg [View same] [iqdb] [saucenao] [google]
3158556

>>3158321
Okay since I think there is going to be an influx of you Cuphead fags, here's my tutorial on how to make my off-model Mickey Mouse OC. Rubber hose is literally just circles and tubes, the only thing you need to think of is the depth of said circles and tubes. Cuphead already has some mistakes like the Cal Arts consistent width to hose limbs meme when in reality they should be organic. I just gave you a master course for free right here.

>> No.3158811
File: 1.86 MB, 228x170, 1506914057714.gif [View same] [iqdb] [saucenao] [google]
3158811

Is there any open source program with audio capabilities that's easy on the cpu? I have a huge project I have my heart set on, but Flash 8 isn't agreeing with my toaster as every first second of playback lags, OpenToonz's brushes lags horribly, and Pencil's drawing tools suck major dildo. FireAlpaca's my best option but it doesn't have a timeline or sound since it's primarily an art program.

>> No.3158826

>>3158811
If your computer can't handle Flash 8, which is a 1 year old program, you're shit out of luck. Get a job and a better computer.

>> No.3158831

>>3158826
12 year I mean baka

>> No.3158841

https://www.youtube.com/watch?v=MdaA0aVDFLY

Made this a couple years ago. What do you guys think?

>> No.3158939

>>3158841
Very nice

>> No.3158957

>>3158841
Did you key it out first or straight-through (or whatever the term is)?

>> No.3159213

>>3158957
Straight through for most of it, but keyed some and then inbetweened. Can't recall exactly which were which, but I think one of the few I inbetweened was the cat jumping off the window onto the cloud.

>> No.3159273

>>3158811
upgrade your computer with some cheap parts? if you even cant handle flash, it cant cost alot to upgrade from that point

>> No.3159494

>>3152987
Haven't heard from that guy in a long time. I got him some exposure a few years ago and he personally thanked me. Good guy.

>> No.3159610
File: 497 KB, 500x200, tumblr_myf1vyCxf61rtmubxo1_500.gif [View same] [iqdb] [saucenao] [google]
3159610

>>3151552
yep

>> No.3159633

>>3159494
He is a good guy, shame he dropped the ball on his kickstarter game. He put a lot of effort into that Animate to Harmony book and apparently he made pretty much nothing for it in the end (book was immediately pirated - also >books >2017) which put everything into disarray, forcing him into wage slavery working on that awful Bob's Burgers show. From what I've heard he's picked up work on his game though which is good, he owes his initial backers that much so let's see what happens there.

>> No.3159634

>>3145034
????

>> No.3159657

>>3151552
Agreed.

I recently watched his first animated film The Old Lady and the Pigeons, its so good. https://www.youtube.com/watch?v=MqhVcRrrauY

>> No.3160816

>>3143549
I very much like the art style but your moments of stiffness are way too noticeable, quick 4-5 frame bits of movement in the eyes, hair,or something minor would help a ton

>> No.3161721

>>3150475
I can't believe that nobody mentioned Don Bluth and Eric Goldberg yet.

>> No.3161831
File: 310 KB, 515x586, take-the-cuphead-challenge-beat-the-fuck-out-of-your-dick-29,998,559,671,349-times-in-a-row.gif [View same] [iqdb] [saucenao] [google]
3161831

>>3158321
>>3158556

i took a stab and best i can tell it's mostly just drawing a ton of frames and you need to convey a ripple effect between what's driving the movement and what's being dragged behind on rubber hoses. everything has mass and nothing has any stiffness.

>> No.3161834

>>3161831
This could be really good if only you smoothed it out more. Every body part especially the wings stop for a few frames which ruins the smoothness

>> No.3161876
File: 60 KB, 545x439, bug redline.jpg [View same] [iqdb] [saucenao] [google]
3161876

>>3161831
Not a bad try. Interesting pose and design but I don't think you are getting how the construction would work. Your neck attaches in a weird place in the head and the arms appear to be attached to the head. I tried to correct it but I don't think this pose/design works, it's gonna have to be redone.

Now for the animation, everything is timed the same. You have to offset the timing of things to get secondary and overlapping actions to look more convincing.

This guy's animation approach taught me more about that than any animation book I've ever read. He draws every part on a separate layers which is useful to break out of the habit of making things move at the same time.

https://www.youtube.com/watch?v=IxPXt6Uh1sg

>> No.3161918
File: 937 KB, 515x586, BUGgo.gif [View same] [iqdb] [saucenao] [google]
3161918

>>3161876
thanks for the feedback. i knew the construction didnt make much sense but it was my sort of misguided attempt at a weird illogical 40s design. The drawing on additional layers is a great note though i really need to get better software than photoshop; in theory i could probably add some dust effects to make it more faithful.

Another thing ive noticed in cuphead gameplay is that transitions between poses are pretty stiff, like the inbetweens are just directly placing ever part of the character halfway between the first and second frame. i have a couple of theories as to why it may be but this is my shot at capturing it.

>> No.3161942

>>3161918
The standing pose does look a lot better, one arm is attached to the body lower than the other though.

I use Krita for animating on layers, free program and the timeline isn't retarded like Photoshop's.

>> No.3162101
File: 543 KB, 550x360, MaxGMickey1.webm [View same] [iqdb] [saucenao] [google]
3162101

https://twitter.com/hotdiggedydemon/status/915636563610099713

>> No.3162168

>>3155949
Dont worry, it will probably be modded to have it. Just like Nuclear Throne or Spelunky.

>> No.3162205

>>3162101
I love that guy and so should everybody else. Some (okay, a lot) of his humor is hit-or-miss but he's a pretty damn good animator.

That begs the question of who's the best animator left on youtube? I'm tempted to say Harry Partridge.

https://www.youtube.com/watch?v=krRFlzwnw3U

>>3162168
We're actually roommates so it's not that big of a deal but it would be a lot more convenient to not have to move shit around lmoa

>> No.3162228

Real question for you guys: why do you learn animation? Is it because of how rewarding it is? Self satisfaction of personal project? Future job? Or does animation itself consists as an art to be proud of?

From what I've heard, the pay is shit compared to the amount of work put into (sweatshop grade---isn't that in betweeners are all about). Jobs are outsourced to the Philippines with no constant quality check (competition). Most newbs all start low and don't even require experience (inbetweeners)! Very few studios to work for. Barely any artistic liberty. It very as well might be a scam.

If it's for a personal project I would understand. But then soloing the workflow of a team work is irrational, and suicidal. Why not just work on storyboards and let 3D takes its place? At least you have more freedom there and won't need to mindlessly trace like a drone.

>> No.3162249
File: 215 KB, 768x659, 1485496410518.png [View same] [iqdb] [saucenao] [google]
3162249

Guys what would be something nice and simple to animate with only 48 frames i need to make a flipbook

>> No.3162264

>>3162249
Penis getting erect

>> No.3162702

>>3162101
Holy hell, there are so many moving parts here.

>> No.3162938

>>3162205
I really hate partridge's style

>> No.3163171

>>3162249
Sum fuk cycle.

>> No.3163180

>>3162938
Me too, it's '80s Saturday morning cartoon meets Jazza, yuck.

>> No.3163189
File: 1.37 MB, 550x400, solve-1.gif [View same] [iqdb] [saucenao] [google]
3163189

Made this as a morning exercise today

>> No.3163294

>>3131647
love your work dude

>> No.3164582

>>3163189
was the exercise to make a literal piece of shit

>> No.3164594

>>3163180
80's Saturday morning cartoons are GOOD, redart!

Besides, Harry is nothing like Jazza; Harry's actually improved a fuck load over the years whereas Jazza has been more or less stagnant since 2005 or so.

>> No.3164630
File: 694 KB, 874x663, Tomato-boxer-Animation.gif [View same] [iqdb] [saucenao] [google]
3164630

sometimes you just have to make assets for a game you're never going to make ya know

>> No.3164776
File: 94 KB, 1000x777, so dynamic.jpg [View same] [iqdb] [saucenao] [google]
3164776

>>3164594
>80's Saturday morning cartoons are GOOD, redart!
All the animators that have worked on cartoons like this wanted to kill themselves. I think you make a huge mistake as an animator if you actually want to make stuff like this.

>Harry is nothing like Jazza
He's stylistically very similar to Jazza; Jazza skintones, Jazza mouth, Jazza eyes. He is a much better animator though and his stuff doesn't look nearly as dead as Jazza's but still.

>> No.3164818
File: 69 KB, 788x362, uhh.jpg [View same] [iqdb] [saucenao] [google]
3164818

>>3164776
>All the animators that have worked on cartoons like this wanted to kill themselves

At least in part because he's not constrained by a budget, Partridge's animation far surpasses at least most of those silly old Hanna-Barbera cartoons, wherein they reused like one walk and run cycle throughout entire series, and generally kept the characters in held 3/4 poses while they exchanged dialog. There is nothing wrong with the aesthetic style of those shows themselves, rather the fact that they were created in a very utilitarian fashion with specific commercial purposes in mind.

>He's stylistically very similar to Jazza; Jazza skintones, Jazza mouth, Jazza eyes.

What the hell is "Jazza skintones" lmao.

They're both just western-style animators-with Jazza simply being a particularly poor example of one. If anything Patridge's style is more like a cross between Family Guy's Seth MacFarlane (the bottom eyelid thing, pic unrelated) and John K. Jazza isn't a good or consistent enough draftsman to attribute a style to honestly. Until he really puts in effort to improve he's going to be stuck in 2007.

>> No.3164837
File: 36 KB, 445x282, literally the same.jpg [View same] [iqdb] [saucenao] [google]
3164837

>>3164818
Jazza by default gives all his characters a very boring khaki skin tone, Harry Partridge does a similar thing.

Well at least I agree with you about the Seth McFarland thing. Jazza also seems influenced by it too, those ugly Family Guy mouths are what I call Jazza mouth.

>> No.3164844
File: 40 KB, 428x476, 1428260563301-0.jpg [View same] [iqdb] [saucenao] [google]
3164844

>>3164837
Yeah, I hate how I keep seeing people doing this retarded shit I like to call Jazza Shirts, where you draw a shirt and it looks like a shirt jazza drew. I also hate it when people keep doing Jazza pants, or Jazza shoes, like jesus christ we get it that's your inspiration now stop fucking doing it already.
Not to mention:
>Artists who do Jazza elbows
>Artists who do Jazza deltoids
>Artists who do Jazza solei
>Artists who do fucking Jazza external obliques
shit drives me up the wall.

>> No.3164996

>>3163294
Thank you anon :D

>> No.3165075

>>3164630
neato

>> No.3165673

>>3164630
That's really fun, I would absolutely play a game about shirtless men fighting in vegetable outfits.

>> No.3165692

>>3131647
I enjoyed this a lot more than i thought

>> No.3165714

>>3156398
Siick! Was hoping to see him knock someone's block off with that bat. The build up is nice

>> No.3165938

>>3158556
>width to hose limbs meme
what's that

>> No.3166107
File: 1.04 MB, 1920x1080, brut2.gif [View same] [iqdb] [saucenao] [google]
3166107

this is something i made a couple of months ago, a test for a bigger project in the works

>> No.3166194

>>3165938
Modern cartoons like Adventure Time give their characters rubbery limbs that are a very consistent width, which looks very mechanical. It's actually an early animation meme though, sometime in the early 30s animators found this out and started drawing their character in more organic ways.

John K sums it up nicely here

http://johnkstuff.blogspot.com/2011/07/evolution-of-macaroni.html

>> No.3166201

>>3166107
well theres nothing much to it, looks like shitty highschool animation

>> No.3166203

can someone remember that one anon posting here his action sequences? sakuga-like, for example a waitress with lots of dishes, and a guy jumping out of a beetle car, does anyone know his blog?

>> No.3166204

>>3166201
thats exactly what it is

>> No.3166418

>>3148663
holy shit thank you for making the same mistake as me! saved my ass

>> No.3166781
File: 141 KB, 1800x900, FirstBallAnimation.gif [View same] [iqdb] [saucenao] [google]
3166781

>>3131297
Really sorry for how big this is. First time trying this.

>> No.3166973
File: 76 KB, 880x515, Ball2.gif [View same] [iqdb] [saucenao] [google]
3166973

>>3166781
Second one. Digital drawing is a pain.

>> No.3167234
File: 452 KB, 1748x1260, Screen Shot 2017-10-09 at 3.52.22 PM.png [View same] [iqdb] [saucenao] [google]
3167234

are animatics accepted here?
https://www.youtube.com/watch?v=5EYmWoY9vts&t=17s

>> No.3167240
File: 1.35 MB, 550x400, Special-FX.gif [View same] [iqdb] [saucenao] [google]
3167240

>>3167234
and heres some effects

>> No.3167257
File: 18 KB, 236x312, pferd.jpg [View same] [iqdb] [saucenao] [google]
3167257

>>3148663
fucking hell, thanks mate. I was thinking the same fucking thing.
I love TVPaint, but I have to admit that it's UI design is somewhat confusing and cerebral at times. another example would be the remaping of the keys.

I am currently using TVpaint 10, does anyone have ver 11 and can he tell me if it's any better and worth the 500$?
I am also not sure if I should hold on and wait for TVpaint 12, if it ever should come out.

>> No.3168111
File: 17 KB, 600x369, D1mVSpve4Ef3LGVM.jpg [View same] [iqdb] [saucenao] [google]
3168111

https://twitter.com/hotdiggedydemon/status/917854238541271040
How to you download a video when you can't find the mp4 link? The last one was so easy to get but now it's this roundabout shit.
https://twitter.com/i/videos/917854238541271040

>> No.3168135

>>3168111
https://mobile.twitter.com/hotdiggedydemon/status/917854238541271040/video/1

mobile. will solve most problems when it comes to accessing content on twitter, only issue is if you don't have an account you get an obnoxious prompt to sign up every time to return to the main timeline.

>> No.3168969
File: 953 KB, 844x1200, 7.jpg [View same] [iqdb] [saucenao] [google]
3168969

just read about storyboarder, a new free storyboard tool and I think it was about time somebody created this. it's still in beta, but I thought you guys would be interested. the devs seem to be enthusiastic.

wonderunit.com/software/

>> No.3169308
File: 2.47 MB, 1170x720, MaxGMickey2.webm [View same] [iqdb] [saucenao] [google]
3169308

>>3168111
>>3168135
Thanks :y

>> No.3169449

>>3166107
Holy shit this looks really good

>> No.3169464

>>3162938
This.
I fucking hate his character designs. The color choices and designs aren't appealing.

>> No.3169486

>>3169308
lmao I like it

>> No.3169974

>>3162228
I have my own ideas I want to create one day, but it seems nigh on impossible to write/direct animation without knowing the nitty gritty of drawing, so I train indefinitely to ensure I'm at a level where more powerful people can understand my ideas.

Even though it's a Herculean quest, if things ever get really bad I can just publish it as a YA novel.

>> No.3170594
File: 35 KB, 500x500, 1498654611902.jpg [View same] [iqdb] [saucenao] [google]
3170594

Are there any good pencil test camera capture programs for Mac OS?

>> No.3170608
File: 254 KB, 800x800, BouncyStickyBall.gif [View same] [iqdb] [saucenao] [google]
3170608

First time ever doing an animation. Did I do well?

>> No.3170671

>>3170608

Pretty good for a first try. Has nice timing and motion.

>> No.3170733

>>3170594
monkey jam?

>> No.3171158

>>3131647
Niceee

>> No.3171215

>>3170608
Not so bad probably look at reference of water drops in slow motion because the tail should break into smaller drops almost immediately after it separates instead of being absorbed by the ball.

>> No.3172586

>>3170733

Monkey Jam is not for Mac OS, plus it's not a stable program

>> No.3173064

>>3169308
N I C E
I
C
E

>> No.3173167
File: 1003 KB, 640x427, Baitle.gif [View same] [iqdb] [saucenao] [google]
3173167

My first attempt at animating something.
I know it itself sucks, but do you see potential at all?

>> No.3173277

>>3173167
Well, you sat down and did something.

If you continue that for a few years, daily sitting down and doing something, you will get somewhere.

>> No.3174214
File: 135 KB, 800x450, RaptorRubRun.webm [View same] [iqdb] [saucenao] [google]
3174214

Practice animation on some dinosaur running. Thoughts?

>> No.3174521

>>3169308
did his nipples disappear

>> No.3174527

>>3174214
friggin awesome but not scientifically accurate, raptor hands were pointed towards each other, not the ground

>> No.3174551

>>3174214

there's something wrong with the head bob that I can't put my finger on. Maybe it's the lack of transfusion of movement down neck into the body. It looks like they were animated separately.

>> No.3174597

>>3166203
anyone?

>> No.3174837

>>3174527
Thanks and yeah that makes sense. I'll fix that.

>>3174551
Hah yeah, something did seem off about the head bob. I think it's cause I half assed the bobbing so I the timing is all off. I'll redo it.

>> No.3175173
File: 532 KB, 360x203, FD1-PT3.gif [View same] [iqdb] [saucenao] [google]
3175173

3rd part is done. One more to go.

>> No.3175177

>>3173167
I see potential. Don't give up.

>> No.3175179

>>3175173
>tfw no dinosaur-girl gf

>> No.3175253

>>3175173
very very tumblr

>> No.3175547

>>3175179
I see you like the young ones~

>>3175253
Nice critique....Wanna try again without the generic, no effort comment?

>> No.3175884

What software do you use to animate?

>> No.3176171
File: 62 KB, 615x504, il_fullxfull.505450522_ppww.jpg [View same] [iqdb] [saucenao] [google]
3176171

Best place to "acquire" Adobe Premiere.
Uploading hand-drawn scans and was told Premiere was good about keeping it at 24 fps.

>> No.3176336

https://www.youtube.com/watch?v=UbQgXeY_zi4

Anyone konws the process behind this? Really like the no-lineart style.

>> No.3176902

>>3176171
OpenToonz is the way to go dude

>> No.3176972

>>3176902
Really? Alright, ill give it a try.

>> No.3177637

>>3176902
On the subject to that, how the hell do you save your animations into .mov or .mp4?

>> No.3177740

>>3177637

download and install ffmpeg, and go to preferences and put the directory for the ffmpeg exec. restart and you can export to mp4.

>> No.3177741
File: 20 KB, 341x399, DreadLordJainaMaybe.gif [View same] [iqdb] [saucenao] [google]
3177741

>>3175884
graphics gale, i got it to make pixel art but i have been enjoying animating gifs. Here is a WIP

>> No.3177818

>>3177740
Got that.
Now my problem is, how do I make it to where I save a .mov or .mp3, it doesn't have that 1 extra frame at the end. That shit is annoying me.

>> No.3178407
File: 490 KB, 686x642, stance-switching.gif [View same] [iqdb] [saucenao] [google]
3178407

im gonna miss this thread it's been very productive for me

>> No.3178667

>>3177818
I haven't had it do that to me. Must be an issue in your xsheets. Unless you're somehow setting it to stretch the framerate or something.

>> No.3178869
File: 92 KB, 320x240, my shitty flipnote.gif [View same] [iqdb] [saucenao] [google]
3178869

how did i do?

>> No.3179611

>>3178869
sick bruh

>> No.3179614

>>3178407
also sick. have you been watching hajime no ippo per chance?

>> No.3179633
File: 2.98 MB, 522x290, Ib2HZ9jgqyBm7H.gif [View same] [iqdb] [saucenao] [google]
3179633

>>3179614
not recently but it's been a favorite for a few years.

>> No.3179663

>>3179611
thanks mate

>> No.3179700

>>3131297

New thread:
>>3179699
>>3179699
>>3179699

>> No.3179705

>>3179700
rip

>>3179702
>>3179702