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/ic/ - Artwork/Critique


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File: 456 KB, 1000x667, GETGUDEDITION.jpg [View same] [iqdb] [saucenao] [google]
2878659 No.2878659 [Reply] [Original]

Post your current drawing here and provide helpful criticism and advice to others!

Please make sure your posted image is clear, DOWNSIZED TO AROUND 1000 PIXELS WIDE, ROTATED TO THE CORRECT ORIENTATION, and that any unused space is cropped.
If you want critique on a drawing from the previous thread, you can delete it there and repost it.
>dA /ic/ group :
>http://4chan-ic.deviantart.com
>/ic/ Resources/Reference/Downloads/Links:
>>General resources :
>http://sites.google.com/site/4chanic/ >http://sites.google.com/site/artandwhatnot/
>http://characterdesigns.com/
>http://crimsondaggers.com/forum/thread-3.html
>http://finaltrinity.tumblr.com/post/13163064364/art-references-tumblr-accounts
>>fellowBro's books :
>http://mediafire.com/?i44dwzkf9j9n8
>>more gay ass books:
>>Figure Drawing Tool:
>http://pixelovely.com/gesture/figuredrawing.php
>http://posemaniacs.com/
>>Photoshop Brushes
>http://cgsociety.org/index.php/CGSFeatures/CGSFeatureSpecial/tower_of_evilzz

>> No.2878853
File: 185 KB, 1395x711, 160.jpg [View same] [iqdb] [saucenao] [google]
2878853

I got lost in the details again, what artists should I study to learn to simplify?

>> No.2878883
File: 722 KB, 1000x664, february-28-2017.jpg [View same] [iqdb] [saucenao] [google]
2878883

working on an abstract landscape.

>> No.2878887

>>2878853
Van Gogh

>> No.2878896

>>2878853
Sargent and Zorn are good for understanding how to simplify portraits. They treat the planes and forms very simply and make every brush stroke count.

>> No.2878907

>>2878896
Thank you, this is what I needed

>>2878887
No interest in exploring styles yet, thanks anyway.

>> No.2878908
File: 724 KB, 1000x655, february-28-2017.jpg [View same] [iqdb] [saucenao] [google]
2878908

>>2878883
did more to it. made a "bridge"

>> No.2878929

>>2878907

lawren harris.

>> No.2878977
File: 645 KB, 1000x750, 17016260_1786609288031753_1047521940_o.jpg [View same] [iqdb] [saucenao] [google]
2878977

Just some faces from the other day.

>> No.2879016

>aloud

>> No.2879039

>>2879016
>artist spelling

>> No.2879040

>>2879016
woops i meant allowed.

>> No.2879047

>>2879039
>muh style

>> No.2879109 [DELETED] 
File: 198 KB, 785x1111, plt.jpg [View same] [iqdb] [saucenao] [google]
2879109

>> No.2879126
File: 202 KB, 785x1111, plat.jpg [View same] [iqdb] [saucenao] [google]
2879126

>> No.2879283
File: 413 KB, 800x1113, jaina.png [View same] [iqdb] [saucenao] [google]
2879283

>>2878659
Give me your harshest critiques

>> No.2879284

>>2879283
How do I get as good as you

>> No.2879292

>>2879283

op here.

Stop working with a white canvas. atleast make it a neutral bg tone.

wtf is up with that right hand gesture, looks like a balloon.

she's holding staff too high in left hand. that's not where the balance point is.

crystal is way too far to the right, and it's pretty over sized.

facial direction is all wrong. she's totally awkward.

i'll stop there. The only thing good about this is your brush work and colors. figuratively speaking it's complete shit.

>> No.2879302
File: 104 KB, 800x1092, elf_mage_concept_art_by_oneillustrates-d8d9iv7.jpg [View same] [iqdb] [saucenao] [google]
2879302

>>2879283
dude, your biggest problem is that i literally typed in "Mage" into google and came up with this shit. Like, typing in "Generic videogame fantasy art" would have given me more interesting stuff. (I'm only being harsh because you could do better)

Her left hand is too large and a bit sausage-like/ her outfit is boring and little dumb in places (mid-riffs are boring as hell, and her decorative should pauldrons are a bit much compared to the rest of her outfit???)

The pose also doesn't really say anything about her, it certainly doesn't gel with her weird stoic pretty (read:boring) face.

Also her pants (a sirwal?) and her (i'll call it ass-cape) are really vague and don't show enough interesting folds or appealing lines.

Also, try incorporating more interesting lighting, the crystal could be lighting parts of her face and body; it needs some lighting work in general

>> No.2879308

>>2879302

he wasn't replying to you anon. thanks for regurgitating op's point of view tho

>> No.2879315

>>2879308
bruh chill the fuck out
read the first line of the original post faggot Jesus

>> No.2879318
File: 428 KB, 800x1113, feeex.png [View same] [iqdb] [saucenao] [google]
2879318

>>2879283

>> No.2879320

>>2879315
i will rip your head off.

>> No.2879335
File: 105 KB, 1000x600, MI.jpg [View same] [iqdb] [saucenao] [google]
2879335

Just need a general composition crit before I flush any more of this out.

Why yes, I do know this looks generic

Finished reading Starship Troopers(1959), so I'm working on a specific scene. I'll take suggestions on alternative armor designs but I am trying to stay closer to the book.

>> No.2879358

>>2879335

camera depth is too far.

focal point is the guy in the center. you need to crop the canvas or start over.

ideally you want the two guys on the outside more in the foreground- give them more perspective. their rifles should be pointing towards the focal point- guy in the middle.

it looks flat everything is in the mid ground.


cancel out the two guys on the outside. make the middle soldier the focal point. you can still achieve the story with just the middle guy

>> No.2879365

>>2879283
Shoulder pads create the illusion that she doesnt have neck, even though she has

>> No.2879409
File: 147 KB, 800x1113, 1488340004944r.jpg [View same] [iqdb] [saucenao] [google]
2879409

>>2879283

Don't be so timid with your lighting.

>> No.2879429

>>2878853

Don't copy other artists. Figure out how to simplify on your own.

>> No.2879477
File: 293 KB, 878x1097, IMG_20170301_023429_373.jpg [View same] [iqdb] [saucenao] [google]
2879477

underpainting for tomorrows painting

>> No.2879480

>>2879477
>implying you have to wait for it to dry or something

>> No.2879481

>>2879477
you are my fav artist on here

>> No.2879511

>>2879477
>digital underpainting

u avin a gigl m8

>> No.2879517 [DELETED] 
File: 2.08 MB, 1757x2427, abstruct.jpg [View same] [iqdb] [saucenao] [google]
2879517

>>2879480
Implying its 3:00am and I sleep to work on it tomorrow
>>2879481
<3
>>2879511
i'm just experimenting with what I got m80,

>> No.2879520
File: 830 KB, 1000x1381, abstruct.jpg [View same] [iqdb] [saucenao] [google]
2879520

>>2879480
Implying its 3:00am and I sleep to work on it tomorrow
>>2879481
<3
>>2879511
i'm just experimenting with what I got m80,

>> No.2879606
File: 306 KB, 647x900, DSC01449-1b.jpg [View same] [iqdb] [saucenao] [google]
2879606

4th oil painting I've started.

Working from photo reference.

Foundation laid and am about to start on refining everything.

I should probably get some finer canvas, right? Or at least coat it thicker before I start?

>> No.2879618

>>2879606
Reference?

>> No.2879620

>>2879618
What? You want to see it?

W-why.

>> No.2879636
File: 149 KB, 639x903, qt.jpg [View same] [iqdb] [saucenao] [google]
2879636

>>2878659
tried to do the AO technnique,

>> No.2879639

>>2879620
so we can compare??

>> No.2879646

>>2879639
N-no.

>> No.2879707

>>2879636
This is really nice, but blurry, you can run a smart sharpen around the eyes and nose to fix that though.

>> No.2879712
File: 394 KB, 700x950, cloak.png [View same] [iqdb] [saucenao] [google]
2879712

>>2879636
Think the shadows on the face are a bit grey and the chainmail looks a little flat, but besides that I love it, wish I could do fabric like you

>> No.2879725

>>2879712
Does the complicated way a belt buckle works elude you? Do you own a belt? Have you used one? For fuck's sake, I have no more patience left to look at fucked up belt buckles year in year out. Sort it out or delet this.

>> No.2879730
File: 393 KB, 700x950, cloak.png [View same] [iqdb] [saucenao] [google]
2879730

>>2879725
better?

>> No.2879731
File: 636 KB, 1000x704, doggo foundation overpaint.jpg [View same] [iqdb] [saucenao] [google]
2879731

>>2879606
Values flat throughout.
No shadow planes, no lit planes.

>Foundation laid and am about to start on refining everything.

Yeah okay anon. Perhaps if you use linen canvas instead of pleb tier cotton your foundations will improve.

>> No.2879738
File: 469 KB, 1400x950, fucking belt buckles how do they work.jpg [View same] [iqdb] [saucenao] [google]
2879738

>>2879730
no dammit, get a belt right now, fasten it and pull it so the buckle is taut. Is the pin going through the hole completely? No, it holds the belt against the bar, so stop drawing it like it goes through all the way you fucking retards!

Sorry about the rant, but I looked at hundreds like this over the years, yours just happened to be the one that finally made me snap.

>> No.2879752
File: 691 KB, 773x1000, icMan.jpg [View same] [iqdb] [saucenao] [google]
2879752

Hey guise. This is my first Zbrush->Photoshop thingy. My GF thinks the background is too busy and colorful. I really need halp.

>> No.2879753

>>2879752
How do I get as good as you

>> No.2879761

>>2879318
good shit

>> No.2879762
File: 364 KB, 700x613, belt.png [View same] [iqdb] [saucenao] [google]
2879762

>>2879738
If i havent got this right now im genuinely gonna kms

>> No.2879767
File: 404 KB, 1500x737, Wip1.jpg [View same] [iqdb] [saucenao] [google]
2879767

>>2879753

Dude. I've been practicing Zbrush for >2 months. It's crazy easy to sculpt basic stuff and even easier to texture it in Photoshop. I'm just an unemployed hobo. Here's some WIP stuff if you're interested. Slightly going over the max file size so you can see it better...

>> No.2879770
File: 768 KB, 1500x700, Wip2.jpg [View same] [iqdb] [saucenao] [google]
2879770

>>2879752
>>2879753
>>2879767

>> No.2879771

>>2879636

Your cast shadows are wrong. In the thumbnail I didn't notice but looking at it full size- none of it makes any sense below her bust. Redraw them.

>> No.2879772

>>2879731
Oh I didn't even consider changing the light completely for my photo>oil paintings.

I've only just attempted to "straight up copy" the photo.
And since I do pretty flat editing and moderate contrast for my photos, I get fooled now that I just copy the photo.

Thanks, anon, pretty mindblowing.

>> No.2879777

>>2879762
I'm serious, get a belt right now and spend a few minutes playing around with it to examine its mechanics, then confront your observations with your drawing. If you don't get it after that, you can always use the belt to hang yourself on it if you're so fragile that not getting it right on a third try is enough for you. You will make many more mistakes on your long way to making it. Get used to it. The important thing is to correct them.

>> No.2879781

>>2879762

How does that fix the problem? It still doesn't have any volume or weight. Don't be lazy. Fix the side compartment too. Don't skimp on the parts that you don't think are interesting.

>> No.2879784

>>2879777
mate I am and I literally cannot see a difference, can you draw over it and correct it

>> No.2879788

>>2879762
man you need to study how to paint fabric/folds

>> No.2879789

>>2879772
You're welcome. However...
You were asked by some other anon before to show the photo and you refused, but I bet even if the lighting is overcast like on a cloudy day, the value on top of the head will be a lot lighter than under the chin. On your painting they're the same. These things should be included in the foundation before (waaay before) you start fidgeting with the details.

>> No.2879794

>>2879784
I already made one overpaint. Look at it again.

1. Push the belt more towards the metal bar, show there is tension there.
2. Pay attention to what happens to the rest of the belt past the buckle. If you don't have a strap to hold it, or pull it under the belt like in my version, it would just flap about past the point of the pin and bar holding it in place there.

>> No.2879798
File: 109 KB, 1097x530, 343242343242343242.jpg [View same] [iqdb] [saucenao] [google]
2879798

>>2879784

>> No.2879804
File: 75 KB, 400x400, tmp_16062-jonathan-mathiasen-16-07-17girlfindlight-725300392.jpg [View same] [iqdb] [saucenao] [google]
2879804

>>2879520
Do you by any chance take inspiration from Jonathan Mathiasen?

>> No.2879810
File: 393 KB, 700x950, cloak.png [View same] [iqdb] [saucenao] [google]
2879810

>>2879794
What do you reckon chummy

>> No.2879813

>>2879789
The sun is coming in from behind, hence the rimlight on the back of the head and ears.

So overall the shadows and highlights would be flat due to reflection from the snow.

The way I do oil is that I layer it up. So if I want something darker, brighter, I just keep working that area when the oil dries.

I'll get back when I'm finished anyway for further critique.

>> No.2879827

>>2879520
blog?

>> No.2879833

>>2879810
I really like how the belt gets thinner as it comes out of the buckle and then gets wider again at the end.

>> No.2879838
File: 138 KB, 1000x315, fucking belt buckles how do they work pt2.jpg [View same] [iqdb] [saucenao] [google]
2879838

>>2879810
Getting there, but you still gotta show the changes of angle in the belt with value change and examine closer the point of contact where belt, pin and bar touch each other. At this point it could be either your lack of belt understanding, or transitioned into not understanding constructive drawing enough to depict it.

>>2879813
I guess you know better, even tho you liked my overpaint. Show the photo and I'll prove it to you.

>> No.2879846
File: 586 KB, 900x1221, cloak.png [View same] [iqdb] [saucenao] [google]
2879846

>>2879838
thanks for the help pal, perhaps I'll be on your level one day

>> No.2879857
File: 151 KB, 521x800, fucking belt buckles how do they work pt3.jpg [View same] [iqdb] [saucenao] [google]
2879857

>>2879846
You will, but only if you keep going. Maybe then you can also start differentiating materials. Although construction is more important. Do some belt studies from photos too, it still seems like the belt is flat in the buckle area, instead of arching through the buckle.

>> No.2879865

>>2879857
I will try. How come you know so much about belts?

>> No.2879872

>>2879865
The fact that you think this is "much" is triggering me. It's absolute basics! It's like knowing which way an elbow bends, is that so much, too? A lot of people want to be concept artists, want to design complex things while not knowing the simplest of concepts of how things work. This belt thing is such a common mistake that I've really had enough of, is all.

>> No.2879873

>>2879738
Pro?

>> No.2879874

>>2879873
What are you asking exactly?

>> No.2879880

>>2879872
Oh I got the idea you were some kind of belt guy. Got any other crits of the image besides the belt?

>> No.2879883
File: 181 KB, 1000x1000, anatomy.png [View same] [iqdb] [saucenao] [google]
2879883

>20-year-old
>Have been drawing since I was 8
>Still can't draw proper anatomy
How fucked am I?

>> No.2879905

>>2879880
Fuck yes, I could talk all day about what I'd change, but don't have the time. In general, I think you haven't thought through what you're trying to paint. I mean have you considered what material all those clothes are made of? Why the choice of colors? You've got a medieval looking dude with patched up trousers and a cloak that looks like rich royal garb. Red was a very expensive pigment, only the rich could afford red fabrics, same with the white fur for the trim. Oh, yeah, trousers. There were no trousers such as these, you'd have one for each leg and they would attach via strings to a belt or loops in the shirt. Boots look modern, no thick soles like that available. That thing around his neck - WTF? Makes no sense to wear a gorget if you have no padded gambeson underneath to provide protection from the metal painfully bumping into your collarbones. How is his little pouch attached? I don't see any straps looping around the belt. All that stuff just tells me you have no idea about medieval clothing and armor and you're just making shit up. I know that, because I've been where you are, then I educated myself in the matter and didn't presume to paint something I have no clue about until I learned what's what.

I know what you're gonna tell me, that he is some kind or post apocalyptic warrior and his pouch is held by velcro. I don't care.

The above covers WHAT is painted. HOW it's painted is another matter, but as I said, I don't have all day. Maybe some other time.

>> No.2879912

>>2879804
never heard of him but wow thats nice

>> No.2879918

https://danielcannata.artstation.com/

https://www.instagram.com/papa.png/

>> No.2879919

>>2879883
>tfw 20 yo
>tfw only been drawing since i was 17
>tfw better than you by a mile

>> No.2879921

>>2879918
ok WE GET IT
STOP POSTING THIS SHIT ITS NOT EVEN GOOD

>> No.2879928
File: 245 KB, 800x533, 130309nico006_cs1e1_800x.jpg [View same] [iqdb] [saucenao] [google]
2879928

>>2879919
Good for you, ain't even salty

>> No.2879930
File: 9 KB, 449x400, 1448628895034.jpg [View same] [iqdb] [saucenao] [google]
2879930

>>2879919
Tho it seems that you are insecure because you didn't include your drawing(s)

>> No.2879934

>>2879919
>Posts only to jerk him/her/xerself off in a draw thread

>> No.2879936

>>2879905
kind of a dumb question, but how do you research medieval armor or medieval clothing? I have no idea where to begin. Also, you got a blog?

>> No.2879941

>>2879883
You need to work on your fundamentals, friend. Being able to properly draw 3D shapes in perspective will make putting together a human worlds easier for you. I'd work on that before anatomy.

>> No.2879944

>>2879936
Not a dumb question at all.

Go watch serious reenactors such as Knyght Errant. Read books by serious authors such as Tobias Capwell. Read Osprey books on medieval history. That will get you started. You won't learn everything overnight, the idea is you pick shit up over the years, then you unload on a random anon such as yourself.

I come here to enjoy anonymity, so I will not link to my work, sorry.

>> No.2879946
File: 83 KB, 325x322, 1448629033072.png [View same] [iqdb] [saucenao] [google]
2879946

>>2879941
Thanks. I usually want to start from further away, not on basics. But maybe when I am in holiday I'll try to draw 3D balls etc. Any website which gives good tips?

>> No.2879997
File: 161 KB, 900x600, bigguy.jpg [View same] [iqdb] [saucenao] [google]
2879997

anybody have gud tree brushes, sauce? legit ones. not those crap graphic design ones that are silhouettes, know wut i'm sayin.

>> No.2880073
File: 217 KB, 785x1111, plat.jpg [View same] [iqdb] [saucenao] [google]
2880073

>>2879126

>> No.2880097

>>2879712
>when you put all your skills points towards Rendering and forget to put any into Design

>> No.2880157

>>2879921
somebody just asked for it :^(

>> No.2880161
File: 758 KB, 1000x665, march-1-2017.jpg [View same] [iqdb] [saucenao] [google]
2880161

still working through this. gonna stretch 3 more canvases, one of them's pretty big, and work on those this month on and off.

>> No.2880164
File: 1.30 MB, 2121x1414, 9667b919f43b488957a7db3bb98a26af.jpg [View same] [iqdb] [saucenao] [google]
2880164

>>2880161
can you just stop, please..

>> No.2880177
File: 702 KB, 1800x1221, 468.jpg [View same] [iqdb] [saucenao] [google]
2880177

>>2880097
Alright I felt bad about this comment so I did a paintover for you >>2879846

Instead of focusing on blending all the forms and stuff, focus on the design a bit more. How can you make it more interesting and less generic? You can almost go down a checklist for each thing:
-face...maybe get some facial hair or unique features and personality
-pose...get him holding something or doing something more natural feeling and in character
-materials...get some shiny things, some dirty things, matte, textured, smooth, metal, fur, different cloth etc.
-add interest to existing elements...so for things like hte shirt I added that v-cut at the front bottom, put some lines over it so it maybe looks like it is padded for protection, put a light trim at the bottom, put some collar thing there etc. For his gloves I added some thin metal design on the edges, the boots I made the top part hang down and added little metal holes for the laces, etc do this for each element
-add function, like adding those strings to the cape so it is tied up and stays there, or like the other anon mentioned about the belt buckle functioning properly
-exaggerate more, like the little sewn line on the pants is a nice detail, but I put a big patch over the knee to make it clearer (same idea though)
-drapery...study it. Yours is mushy and doesn't behave like real fabric. Learn where it bunches, where it is slack or taut, where gravity will have it hang etc. Get variety in the shapes and behaviour of the clothing.
-props...I gave him a dagger and a spear thing (halberd? what's it called?) and emphasized the little satchel on his belt.

When in doubt just spend 10 minutes on google and finding some good references--they will have little details or ideas in them that may not have occurred to you but you can include and will strengthen your design.

>> No.2880180

>>2880177
can illustrators be any more extra'd out?

>>2880164
you don't like it or it confuses you?

>> No.2880184

>>2880177
Are you a concept artist?

>> No.2880190

>>2880180
>can illustrators be any more extra'd out?
What do you mean by this? I don't understand the question sorry.

>>2880184
No, I do freelance illustration. I've done a little bit of character work/design but it's usually painted out as an illustration pretty rather than doing lots of iterations of things and focusing on the design parts.

>> No.2880200

>>2880190
i just find it funny that the illustration mentality is so much about subject matter rather than the art itself. The solution is too often adding objects, trinkets, and in general superfluous things in the name of "design", rather than focusing on artistic elements like color, composition, line, form.

When the pinnacle of artistic expression is the nude human body it's just odd how much artists now focus on everything except simplicity. Everyone has props now.

>> No.2880205

>>2880200
He's literally doing a digital painting of a fantasy character on a blank background. It's precisely meant to be a concept art or illustration piece for the entertainment industry, so my critique reflected that. If he was doing a fine arts painting of a nude then I would have focused on the art design part of it with colour and shape and form and all those things, but since he's doing a concept piece I critiqued the concept. in this case the goal is not "the pinnacle of artistic expression" but rather a commercial product.

>> No.2880218

>>2880205
>in this case the goal is not "the pinnacle of artistic expression" but rather a commercial product.
i guess i just don't get the point. When I illustrate design is the last thing I think about and it's informed by the concept and scene. I don't just add a spear cause "it's interesting", I add a spear if the concept is about a spear. There's nothing inherently interesting about "facial hair" "shiny things" "a dagger". In fact all three of those things would be better served extrapolated out into characters or concepts that are specifically about "daggers" "facial hair" "shiny materials". The process of weighing down a character with more and more objects and props is antithetical to what designing something actually means.

Everything should have a purpose in an illustration if you are doing it right.

>> No.2880231

>>2880218
Design should always be at the forefront of things in my opinion, both in fine art and in illustration, though the types of design in each will be different.

When it comes to illustration or concept art then the goal is often visual interest and/or story. In this case the character was so barebone that there was neither of these things happening. Adding in different materials, props, and facial features/hair adds a level of believability and fleshes out the character as a person. It sets him in a specific time period more clearly, it shows more about who he is as a person and what role he has in society, what type of personality he may have, maybe it adds some history to him (like having patched clothes implies he wore through them or they tore in a fight, and he can't afford to get new ones) etc. These things also add more visual interest since there is more variety in the image. Variety is where all interest lies. Even in a simple image, it is the small differences that add interest and play off the simplicity. In a busy image then it's how each element differs from each other that makes it interesting. Otherwise you just have wallpaper.

I think you should be careful about trying to come up with universal sets of "rules" that apply to all art. Context is important. Fine art and illustration are different. Fine art does not have a single right or wrong approach either. Look at how different contemporary artists are from the impressionists, from the realists, from eastern art etc.

>> No.2880245

>>2880231
>I think you should be careful about trying to come up with universal sets of "rules" that apply to all art. Context is important. Fine art and illustration are different. Fine art does not have a single right or wrong approach either. Look at how different contemporary artists are from the impressionists, from the realists, from eastern art etc.
If you think that you are naive about the similarities between van Gogh and Michelangelo. Fine arts has been making the same painting for 500 years.

Illustration and concept art is about illustrating and concepts. A tattered pair of pants is a concept, but not on it's own. It requires an association between tattered pants and another object or action. Something clever. To go even further, if you want to illustrate something you need one or more concepts, and you have to illustrate a scene where those concepts interact with one another, and that's where artistic elements like composition, color, value, form, line, etc. come into play. But you CANNOT just put tattered pants on a guy and call it concept art.

>> No.2880258
File: 290 KB, 1000x667, bonetopick4.jpg [View same] [iqdb] [saucenao] [google]
2880258

>>2880245
This is an example of concept art that was able to be extrapolated into an illustration. Concepts that are being associated to one another were: The Rape of the Lock (as a cosmetic concept not having to do with the story), the phrase "A Bone to Pick", and skeleton keys.

This illustration could probably be pushed even further into 4 concepts if I ever read "The Rape of the Lock" and find a thematic element to add into it.

But my point is, illustration is a lot harder than "I gave him a spear". If you really want to stand out in the illustration and concept art field it's not just about how well you paint, it's about how good your conceptual mind is.

>> No.2880273

>>2880258
Well what you posted is a different type of illustration more in line with editorial illustration or something, so the approach is of course different.

I'll agree with you that the quality of the ideas is important, but I feel you're arguing about something that you don't know. You do mostly fine art oils based on ideas from about 100 years ago, and are trying to apply it to modern commercial work. I actually work in the field, and I think my critique on the character was appropriate. There's nothing wrong with adding a weapon to a solider in a medieval setting, and I think it's more suitable than having a guy in partial armor standing awkwardly with his hands held out in fists for no reason.

>> No.2880283

>>2880273
>I think it's more suitable than having a guy in partial armor standing awkwardly with his hands held out in fists for no reason.
why? it's literally no different except he has a weapon now. Nothing has changed. Maybe my expectations for originality and literal thinking are just too high but I don't understand how you can add a spear and now it's "Interesting"

>> No.2880301

>>2880283
Alright man I'm getting tired of arguing with you. You are bringing in totally different ideas on art that don't apply in this case and are harping over a single small suggestion out of many that I did.

A weapon makes sense in the context of this character. If you are painting a hunter you might dress him warmly and in some neutral or camouflaged clothing and give him a rifle and maybe a sack to carry some stuff in. In this case it's a medieval soldier so giving him a weapon makes sense contextually and also provides some visual interest since there is more going on and it allows his pose to feel more natural. It's a piece of art done with a commercial mindset and it won't have groundbreaking new original artistic ideas that throw away all that's been done before. I'm not sure what you feel needs to be there for something to have "original and lateral thinking" but it's not appropriate in this case to invent a new style of painting like a new cubism. When dealing with a character you deal with what outfit and props and pose they have and how to show their personality and role through these. You can then choose to light it nicely or render it, but that's not always necessary.

>> No.2880304

>>2880301
no you're just same fagging. killing the thread with your faggotry.

>> No.2880320

>>2880304
Nah it's two people. Me and Brian. And I'm reminded of why I get tired of him and why I don't bother trying to help people here much. I just get flak for trying to help and it's exhausting.

>> No.2880355

>>2880320
brian is an idiot.

brian also has conversations with himself, not that fucking hard to tell. he's also a dead beat.

>> No.2880373

>>2880320
>>2880355
Brian consistently ruins perfectly good draw threads with his laughable expertise on all things art. It's been years and he still has the same uninformed opinion on how commercial concept art works, and it's always the same shit with the skeleton key, the pyramid camel, the Morgan Freeman sun, and his insistence that all art must have some vapid visual punchline.

I wish he used a trip or kept to Brian containment threads.

>> No.2880404

>>2880373
couldn't agree more.

he butchers the draw threads. It's like your sitting in the movie theater and everything is going great, you're enjoying the film, no problems. Then all of a sudden this big fat stupid retard walks down the isle, there are literally hundreds of seats and he sits in the one beside you. He smells like shit and constantly sways his body back and forth laughing like a retard, farting and spilling his drink all over you and your girl friend. you're left there covered in snot and soda and he doesn't give a fuck because he's a fucking retard.

>> No.2880442
File: 166 KB, 1500x633, studies.jpg [View same] [iqdb] [saucenao] [google]
2880442

Any tips on studying, I'm watching Nathan Fowkes schoolism class currently and the first homework was to do a minimum of two studies a day each within an hour maximum for each one.

I'm having some difficulty with trying to capture the right colours that are in the painting, any tips to get them right because I feel as if I take too long trying to adjust to the right colour.

>> No.2880445

>>2880301
>>2880304
>>2880320
>>2880355
>>2880373
>>2880404
you guys have what the intergalactic call a very planetary mindset

>> No.2880447

>>2880177
Hey thanks man that's a huge help, I've realised recently how much ive neglected that department. You got any good refs for clothing/drapery design?

>> No.2880448

>>2880442
Are you actually learning from doing these or are you just copying?

>> No.2880453

>>2880447
Resources* I should say

>> No.2880462
File: 1.04 MB, 1200x655, exmachinastudy.png [View same] [iqdb] [saucenao] [google]
2880462

trying to get better with water so i snagged a screencap from ex machina to study :')

>> No.2880467

>>2880448
I'm breaking down how the light is interacting with the scenery, so after I finish the sketch I then map out where the light source is and where the shadow is cast and how colour interacts with it with the two.

Usually after a study or two I'll then move onto doing a personal peice using the same sort of colour tones.

I'm not sure if it's the best way to learn, I need some tips to improve upon studying and what I should be doing/asking myself during a study to maximise learning.

>> No.2880514

>>2880447
>>2880453
Glad it helps. In terms of drapery and understanding how it behaves, I recommend learning the 7 types of folds which have been covered well by The Famous Artists Course, Barbara Bradley, and (somewhat) by Bridgman, who may have actually been the first to introduce the concept.

For design on fantasy things I think it's good to study historical references. Googling around for historical reenactments and renaissance fairs is great since you will get ref of people wearing the clothing in natural lighting. There's a ton of sites you can find for this stuff, or tumblrs or pinterest boards collecting it. If you want something that shows you different types of things for different time periods and how the armor and clothing is made and layered then the best resource in my opinion are the Osprey series called Men-at-Arms which you can either try to buy used or find a torrent for them.

>> No.2880723

>>2880462
my biggest complaint is that the clouds above are too distracting and pretty much kill the whole composition

>> No.2880730

>>2880462
very cool!

>> No.2880738
File: 337 KB, 768x355, 161.png [View same] [iqdb] [saucenao] [google]
2880738

Going to pick better lit and better quality photos to study after this kek.

>> No.2880742

>>2880738
Yeah, jesus christ anon, what were you thinking? How could you choose such a blurry image?

>> No.2880752

>>2880742
I mostly wanted to try and get used to indirect lighting while drawing one of my favorite models

>> No.2880772
File: 419 KB, 1300x811, 1486109175269.jpg [View same] [iqdb] [saucenao] [google]
2880772

I've noticed that when artists like Ruan Jia or other post their studies, they're usually not a 1 for 1 copy of the reference, but an interpretation, should my studies be interpretations too instead of copies? Like for example he did a controlled value scheme here, would this also count as a finished drawing or just a study? Should I tweak things in my studies even if I'm still not so confident?

>> No.2880798

>>2880772
Depends where you're at, getting to a level where you can 1:1 copy with a side by side reference doesn't really take that long but as far as observational skills go its something worth acquiring. That said its not something you can't apply to a stylistic interpretation as you're still going to be breaking down what it is you like about the image in an attempt to understand it.

Really though, just draw and observe and you'll figure something out. Asking questions like that if you're putting out 1-2 "studies" a week is like putting the cart before the horse.

>> No.2880810

>>2880798
Wow, thank you, anon, I've been confused about this since I started painting.

>> No.2880819

>>2880772
i think you missed the part where he changed the anatomy completely. the chin is sharper, eyes and nose are smaller and the face is wider. thinned the eyes a bit

>> No.2880820

>>2880819
eyebrows*

>> No.2880825

>>2880819
>>2880820
I had always chalked that up to inaccuracies, but now that you mention it, it's obvious he designed it to be that way rather than it being an accident. Hnnnnnng, I can't wait to be good enough to do that stuff.

>> No.2880881
File: 932 KB, 1000x1764, Tall-Castle-1000px.jpg [View same] [iqdb] [saucenao] [google]
2880881

I mostly focused on the textures while working on this painting. I'd appreciate if someone could give me a critique and tell me how much I fucked up my values or whatever.

>> No.2880885

>>2880881
Reminds me of Ruan Jia

>> No.2880887

>>2880881
The foreground all looks alright to me. The sky is what looks off. It looks like you copied it from a ref or something and it doesn't really fit. The contrast and saturation don't mesh with the rest.

>> No.2880898

>>2880881
None of those roofs at the top are even remotely in perspective correctly.

>> No.2880912

>>2880885
Thanks. He's one of my favourite artists. I send lots of time studying from his stuff.

>>2880887
I hadn't considered how the sky doesn't mesh with everything else. Now I'm looking at the tiny thumbnail view of it I can see it. I'd been looking at Albert Bierstadt skies while I was painting this so I had a much clearer idea of how I wanted it to turn out than the rest of the painting. Thanks for your feedback. I'm going to have a more unified colour scheme in my next painting, I think that'll help with some of those problems.

>> No.2880916

>>2880898
lol. Oh yeah, those are bad

>> No.2881030 [DELETED] 

>>2880881
still better than anything brian can do.

>> No.2881031

>>2880073
poor understanding of facial anatomy and perspective, poor form, careful you're still symbol painting

>> No.2881043
File: 773 KB, 1100x733, p3243.jpg [View same] [iqdb] [saucenao] [google]
2881043

>>2880881
i like the steps. the roofs are not out of perspective at all.

r8?

>> No.2881048
File: 470 KB, 910x1074, Afraid Drawings.jpg [View same] [iqdb] [saucenao] [google]
2881048

Trying to figure out some keyframes for an animation.

>> No.2881082
File: 89 KB, 553x451, 2017-03-02-192609_553x451_scrot.png [View same] [iqdb] [saucenao] [google]
2881082

pls be nice to me

>> No.2881083
File: 282 KB, 632x900, DSC01452-1c.jpg [View same] [iqdb] [saucenao] [google]
2881083

>>2879606
And I'm finished, just need to put it in the frame.

Need to take a photo in a more controlled environment, so much reflecting in the moist oil doesn't do it justice.

I'm having big trouble controlling the brush and strokes, struggling far too much.

>> No.2881103
File: 2.48 MB, 3264x2448, 20170302_092658.jpg [View same] [iqdb] [saucenao] [google]
2881103

I wish I wasn't so shitty

>> No.2881113
File: 988 KB, 2109x3109, 05.jpg [View same] [iqdb] [saucenao] [google]
2881113

comfort zone generic fantasy shit wip

>> No.2881114
File: 451 KB, 740x555, 1485831999262.png [View same] [iqdb] [saucenao] [google]
2881114

>>2881113
Nice painted look tho

>> No.2881137

Any critique for mine so I can get gud?

>> No.2881158
File: 158 KB, 1210x880, wherethewhitewiminat.jpg [View same] [iqdb] [saucenao] [google]
2881158

>>2881113
This is a nice start, some of this paintover will be a matter of personal preference so take it with a grain of salt.

Dont just go to gray as you have on the side of the face, you have purer green/blue hues on the arms so using those or something close on the face would be better. It'll help add clarity to the planes of the face too. Also with value don't always go to black as you have near the neck/fur, the fur is lighter so it can be brighter even at the darkest part to retain the edges. Look up Jihun Lee on artstation for someone that knows value well.

>> No.2881163

>>2881031
>symbol painting

Poor critique, also you really don't know what those words mean anon.

>> No.2881225

>>2881163
he is symbol painting

>> No.2881232
File: 1.73 MB, 1978x2150, Screen Shot 2017-03-02 at 17.51.39.png [View same] [iqdb] [saucenao] [google]
2881232

>>2881163
>>2881225
this whole part - nose, lips, chin, jawline, shoulder - is just symbols and cannot possibly make sense in any context whatsoever stylised or not

>> No.2881238 [DELETED] 

>>2881163
show me your ref if you wanna argue

>> No.2881243

>>2881114
thanks buddy

>>2881158
i really like that actually, thanks for the tips.
and yeah, i struggle with color and vlaues a lot

i'll try to post updated version soon

>> No.2881247

>>2881082
wheres "bold and brash"?

>> No.2881260

>>2881232
It reads well enough, it conveys form. You're really nitpicking

>> No.2881262

>>2881232
you're a complete fucking idiot.

>> No.2881264

>>2881232
you're being picky. There's nothing that sticks out that bad and it's still better than most of /ic/

do a redline to show what you mean

>> No.2881293

>>2881232
Pretentious mouth breather

>> No.2881317
File: 650 KB, 1574x1901, charuniform.jpg [View same] [iqdb] [saucenao] [google]
2881317

some char design

>> No.2881320

>>2881043
dope af

>> No.2881370
File: 795 KB, 1000x664, march-2-2017.jpg [View same] [iqdb] [saucenao] [google]
2881370

a little more to do to this one but im getting there. im gonna start two other paintings today.

>> No.2881403
File: 202 KB, 622x632, 2017-03-03-005924_622x632_scrot.png [View same] [iqdb] [saucenao] [google]
2881403

>>2881247

>> No.2881407

>>2881370
there he is....

>> No.2881440
File: 947 KB, 1000x674, Thumbs.jpg [View same] [iqdb] [saucenao] [google]
2881440

Some really rough thumbnails, just focusing on composition and light, will fix perspective and scale problems.

>> No.2881442

>>2881370
nice progression, I mean regression.

>> No.2881483
File: 231 KB, 700x467, treeguy.png [View same] [iqdb] [saucenao] [google]
2881483

>>2878659
tfw you spend 5 hours on a fucking dud. hurts me. fucking hurts me.

>perspective is shit
>pose is stiff
>why do i do this

>> No.2881484
File: 581 KB, 1574x1901, charcasual.jpg [View same] [iqdb] [saucenao] [google]
2881484

>>2881317

>> No.2881486

>>2881317
these are cool man. there is an unusual balance of mid tones and they work well together.

>> No.2881487

>>2881486
thanks dude

>> No.2881518

>>2881442
Someone said I need to paint something other than still lifes. So I painted my dream: a world without people.

>> No.2881530

>>2881518
this fucking guy.. hahahHAHAAAAAAA. brian you're a god damned slut.

>> No.2881575
File: 226 KB, 878x1097, IMG_20170302_165400_166.jpg [View same] [iqdb] [saucenao] [google]
2881575

>>2879520
update on painting

>> No.2881595

>>2879429
this is shit advice. great artists have learned from copying earlier great artists for a looong time. Saint-Gaudens and Eakins were both board members of the art-students league. Guess what one of the most popular programs is – direct observational copy from masterworks.

>> No.2881599

>>2881575
are you using a ref?

>> No.2881611
File: 334 KB, 430x871, 2017-03-02_0141.png [View same] [iqdb] [saucenao] [google]
2881611

>> No.2881664

>>2881599
not for this one

>> No.2881693
File: 255 KB, 700x856, woman face.png [View same] [iqdb] [saucenao] [google]
2881693

>>2878659

>> No.2882111
File: 606 KB, 900x506, garden.jpg [View same] [iqdb] [saucenao] [google]
2882111

>> No.2882112

>>2882111
How are you so good?

>> No.2882113

>>2881611
2/10 would not fap

>> No.2882119

>>2881693
C-cute! You got a blog?
I don't know how it works, but it looks realistically rendered even though it's painterly!

>> No.2882123

>>2881693
6/10 would put my dick into

>> No.2882127

>>2881611
I like this.

>> No.2882139

>>2882112
I'm not though :^(

>> No.2882144

>>2882139
do you know a board like this but for noobs?

>> No.2882145

>>2882139
But you created such a nice mood with your palette and your composition. The way the sunlight hits those pillars and creates a shadow across the ground. That feeling is so nice, right? It's such a warm feeling, but if there's wind because of the time of the day, it's super relaxing. I just want to look at it forever. I don't even know what building this is leading into either, but it doesn't matter, I want to stay right here where time is still forever and just enjoy the warmth.

>> No.2882147

>>2882144
/beg/ also in this board its the beginner thread

>> No.2882149

>>2882111
is this digital?

>> No.2882150

>>2882145
Bob Ross? I thought you were dead.

>> No.2882152

>>2882147
that board doesn't exist :/

>> No.2882157

>>2882149
Yes

>> No.2882285
File: 623 KB, 960x540, EQWEQWE.png [View same] [iqdb] [saucenao] [google]
2882285

>> No.2882299
File: 126 KB, 1587x831, IMG_20170303_045033_027.jpg [View same] [iqdb] [saucenao] [google]
2882299

Laundry machines for concept art portfolio

>> No.2882300
File: 1.29 MB, 3300x1662, concept_artxray.png [View same] [iqdb] [saucenao] [google]
2882300

>>2882299
Just started the internal

>> No.2882323

>>2882299
>>2882300
Don't put this in your portfolio without a 3/4 view in three/two point perspective also.
Also, I wouldn't give this a page to itself. It'll just be like, wow, it's a washing machine. Put it with other (matching) assets

>> No.2882334

>>2881370
There's nothing appealing about this. The value and saturation is practically uniform throughout the painting, making it really unpleasant to look at.
I know it's abstract, but i'm not getting a landscape feel for it aside from the orientation, it looks more like an unplanned doodle.

>> No.2882343

>>2881575
Oh, you ruined it.

>> No.2882465
File: 140 KB, 667x807, estudio.jpg [View same] [iqdb] [saucenao] [google]
2882465

>pls help

>> No.2882592
File: 143 KB, 667x807, update.jpg [View same] [iqdb] [saucenao] [google]
2882592

>>2882465

>> No.2882631

>>2882343
Yeah I know thats why I moved on LOL it was a disaster

>> No.2882635

>>2882323
Yep starting the 3/4th view today and throwing in laundry room related objects, Might throw in a rotation of the washer on how it works deassembled

>> No.2882644

>>2882592
Push the blacks?

>> No.2882674

>>2882111
nice

>> No.2882676

>>2879770
I couldn't tell that it was a skyscraper in the background in the original.

>> No.2882693
File: 818 KB, 1000x670, march-3-2017.jpg [View same] [iqdb] [saucenao] [google]
2882693

>>2882334
I usually try to keep my value scale mostly mid tones with limited darks and lights. That's why I use a lot of green and red. It was unplanned though you're right. I just kinda started painting.

I added more dark and light to it today. I think it's done now.

>> No.2882720

>>2882644
Racist. It's the whites that need to be held down

>> No.2882822
File: 290 KB, 1450x1080, 2017-03-03-2.jpg [View same] [iqdb] [saucenao] [google]
2882822

>> No.2882836
File: 364 KB, 1300x564, thewalkingshoe.png [View same] [iqdb] [saucenao] [google]
2882836

>>2882693

i really like this.

>> No.2882847

>>2882822
That textured chalk brush you put over at the end totally ruins this. Overall the image is okay though. You are thinking in planes which is good, but parts of this feel lazy or not well observed enough. The drawing aspects of it too are all a little off.

>> No.2882856

>>2882847
Im trying to mimic the pores and the bristle hair with the textured brush, any advice on how to do that?

>> No.2882857

>>2882856
dot brush.

>> No.2882877

>>2882644
Thanks for the suggestion i didnt want it to be as dark as the reference

>> No.2883736
File: 458 KB, 667x807, 165.png [View same] [iqdb] [saucenao] [google]
2883736

>>2882592
>>2882644
Final update, I looked at it with fresh eyes and saw it was flat so I pushed the blacks in the end kek. Thanks

>> No.2883811

>>2882152
It's a thread, check the catalog. Use ctrl+f

>> No.2884111
File: 36 KB, 800x1131, Untitled-1.jpg [View same] [iqdb] [saucenao] [google]
2884111

Hour spent

>> No.2884116
File: 593 KB, 936x1248, IMG_20170305_001336.jpg [View same] [iqdb] [saucenao] [google]
2884116

Here rate pls.

>> No.2884125
File: 59 KB, 668x806, Photoshop_2017-03-04_23-29-31.jpg [View same] [iqdb] [saucenao] [google]
2884125

Thoughts?

>> No.2884129

>>2884125
luv it. i'm glad u didn't put some stupid fucking man with a stick in there.

>> No.2884130

>>2879636
looks nice, but you should warm the skin up a bit

>> No.2884137
File: 192 KB, 637x960, market.png [View same] [iqdb] [saucenao] [google]
2884137

Trying to get used to painting digitally

>> No.2884145

>>2884125
I like the textures you used
I'd maybe add some hints of darker values, but I wouldn't mess with it much more

>> No.2884302
File: 610 KB, 1000x818, march-4-2017.jpg [View same] [iqdb] [saucenao] [google]
2884302

started this today

>> No.2884304
File: 350 KB, 1000x668, critpls.jpg [View same] [iqdb] [saucenao] [google]
2884304

>>2878659

>> No.2884306

>>2884302
Palette btw is:
Vermillion Light
Lemon Yellow
Cadmium Yellow
Pthalo Blue
Turquoise
Alizarin Crimson

thinking of swapping out that crimson for magenta down the line, and I'd like to use a different primary yellow than Lemon.

Something a bit more muted.

>> No.2884317

>>2884304
Your colors are weird. Get some ref try fix it. Also thsoe chickadees are way too large. They commonly feed on people's hands so you should be able to find some reference easily to see the scale better. They're also a north american species which looks a bit odd with your Roman inspired clothing and architecture.

>> No.2884398

>>2884317
shut the hell up u idiot.

>> No.2884482
File: 501 KB, 800x967, womanface.png [View same] [iqdb] [saucenao] [google]
2884482

>>2878659

>> No.2884500

>>2884482
Pretty nice anon! I think it can use some more care in the edges. Some places can be slightly softened and others can be a bit sharper or more precise. It feels as though you got a bit lazy in a few sections to be honest.

Also without seeing the ref it is hard to say for certain, but the far eye seems a bit off to me. Like the way the lids wrap around it looks a bit wrong.

Overall it is quite nice though.

>> No.2884503

>>2884482
the transition from neck to blouse looks really good. There's a nice weight and tangibility to the blouse

>> No.2884507
File: 670 KB, 1194x332, Screen Shot 2017-03-04 at 21.11.02.png [View same] [iqdb] [saucenao] [google]
2884507

>>2884317
Thanks. For colours to fix, I figure background water, background trees and foreground dude skin.

< these are my colour references

>> No.2884509

>>2884507
Mind if I use your color references?

>> No.2884512

>>2879883
Just work on your 3D shapes. Also, work on the human body by breaking it down by shapes as well.

>> No.2884523
File: 345 KB, 1000x667, slightly changed colour maybe.jpg [View same] [iqdb] [saucenao] [google]
2884523

>>2884509
Go ahead! I don't know the original artists, except for the first one - it's an edited version of Vladimir Volegov's work.

>> No.2884526

>>2879946
Perspective made easy. It's a book. Do the exercises in it. The exercises are key. Deliberate practice trumps mindless grinding.

>> No.2884535
File: 593 KB, 1000x668, ree line.jpg [View same] [iqdb] [saucenao] [google]
2884535

>>2884304
I think the standing figure might be too big, if you push him back in perspective he's almost as big as the opening in that structure. I may be wrong but I tried to do a red line. Let me know if I fucked up.

>> No.2884539
File: 131 KB, 513x700, fb.jpg [View same] [iqdb] [saucenao] [google]
2884539

hard brush practice

>> No.2884541

>>2884539
>hard brush practice
What does this even really mean? I can render with both hard and soft and after a certain point, I can't even really tell the difference.

>> No.2884548

>>2884535
Yeah, it looks wrong...

He's on an upward slope so the plane is not the same. Should find a solution to break that up, something to break him apart from the midground and indicate a plane change.

>> No.2884561
File: 183 KB, 579x748, 1288976034.jpg [View same] [iqdb] [saucenao] [google]
2884561

>>2884541
Hard Round Pressure Opacity brush. Ruan Jia used to practice with it, pic related. doing the same.

>> No.2884596

>>2884304
I like your color , it looks interesting. But your perspective is so wrong. , no offense for that

>> No.2884598
File: 148 KB, 1152x648, Illustration7.jpg [View same] [iqdb] [saucenao] [google]
2884598

HAAAAAAARPY is coming for you~~

Haven't paint for a long time, takes a long time to finish this piece lol
I concept out the harpy and their weapon first
. And then someone told me I should kind of make a illustration to show how the harpy act in the game.

>> No.2884603

>>2882300
Color and rendering looks nice. But why the hell do u concept design a laundry machine that is basically a cube. This design is boring as hell.

Also I dont think any game or movie need a laundry machine. You better design a lamp or coffee machine than a laundry machine

>> No.2884604

>>2884548
You mean that guys redline is wrong or the OP is wrong? Could you or someone else correct the perspective?

>> No.2884612
File: 130 KB, 500x564, conceptgirl copy.jpg [View same] [iqdb] [saucenao] [google]
2884612

qt?

>> No.2884613

>>2884523
there is nothing wrong here. stylistically it's totally fine.

if you're going for hyper realism which i doubt you were, then yea it's not off.

that red line is a meme.

>> No.2884615
File: 122 KB, 1170x1184, shiginobunaga.png [View same] [iqdb] [saucenao] [google]
2884615

the mystery nobu naga

>> No.2884616

>>2884612
Collar bone is off center

>> No.2884622
File: 197 KB, 728x728, IMG_20170303_031006_037.jpg [View same] [iqdb] [saucenao] [google]
2884622

>> No.2884625
File: 1.19 MB, 1704x1152, 20170305_054000-1.jpg [View same] [iqdb] [saucenao] [google]
2884625

Any tips?

>> No.2884635

>>2884625
do you have a finished work to more accurately judge your level

>> No.2884646
File: 201 KB, 924x924, IMG_20170226_184348_892.jpg [View same] [iqdb] [saucenao] [google]
2884646

Please, what do you think of this?

>> No.2884651 [DELETED] 
File: 759 KB, 1707x1707, IMG_20161217_023204.jpg [View same] [iqdb] [saucenao] [google]
2884651

>> No.2884663

>>2884646
das guuuuuuuuuuuuuuuuuuuuddddddddd

das guuuuuuddddddddd

gud gud gud gud

>> No.2884667

>>2884663
Man this board has gone downhill

Its fine, anon. Work with more challenging angles, you seem to understand subtle contour well enough. The area around the top of the ear seems like you werent confident enough so go study the form of hair. Values are obviously washed out but cant tell if that was intentional or not. Still probably wouldnt hurt to push them

>> No.2884681

>>2884137
tips/thouights?

>> No.2884689

>>2884667

pretty sure it's just you man. this board has always been a swamp.

>> No.2884691

>>2884689
Not if you've been here for a while.
It used to be slow as fuck. The sakimikr0n shitstorm a few years ago opened the floodgates to cancer and now we have a much higher population of trash telling other trash how trash they are to fit in

>> No.2884693

>>2884691

kek and why does this make u mad?

>> No.2884704
File: 411 KB, 1202x869, FaceStudy.jpg [View same] [iqdb] [saucenao] [google]
2884704

>Tfw make peepee poo poo and show my doo doo

>> No.2884778
File: 300 KB, 600x1000, Fire Golem.png [View same] [iqdb] [saucenao] [google]
2884778

>>2878659
My first creature concept that I am marginally proud of. What does /ic/ think?

>> No.2884793
File: 599 KB, 600x1258, tzhaar creatures Runescape.png [View same] [iqdb] [saucenao] [google]
2884793

>>2884778
reminds me of Runescape's Tzhaar race. They are made up of rock"tokkul" in their language, and they use weapons and gear made of obsidian. by looking at each one you can get a possible idea of what type of combat they'll use against you.
you should strive for the same in your concepts.
i've gathered a few here as reference from their offical concept arts.

>> No.2884794

>>2884793
These don't look like 07 tzhaar

>> No.2884797

rs3 friend. I dont want to start from scratch in 07. too much work.

>> No.2884799

>>2884793
I actually was inspired by an old illustration from a fantasy drawing book that depicted a fiery creature in black armor. But I see what you mean, my design is a bit unclear as to what this thing DOES, as opposed to what it IS.

>> No.2884809

>>2884799
yeah. so when designing classes. usually you can look at a game character and say "that looks like a tank" or that looks more like a dps/mage/archer.
aside from all that you creature doesnt look too bad the head/shoulder area certainly looks interesting

>> No.2884814

>>2884809
I get you, my man. I'm not sure if my design would fare well as a video game mook, mostly because it is a bit unclear as to its function. Glad to hear that the head section turned out cool though!

>> No.2884817
File: 1.77 MB, 891x1300, 145.png [View same] [iqdb] [saucenao] [google]
2884817

>> No.2884853
File: 559 KB, 613x900, del.png [View same] [iqdb] [saucenao] [google]
2884853

>> No.2884960
File: 108 KB, 1024x577, IMG_0362.jpg [View same] [iqdb] [saucenao] [google]
2884960

R8 my latest pic, /ic/

>> No.2884969

>>2881611
again. The same stupid demon woman. The same subject matter over and over and over again.

You're boring, dude. Do something different or just stop posting. I know you think you're hot shit in your warped and delusional perception.

Your shit is played out.

>> No.2885051
File: 173 KB, 556x727, seedwip3.jpg [View same] [iqdb] [saucenao] [google]
2885051

Ok, what do you think?

>>2884817
nice

>> No.2885057
File: 435 KB, 1000x667, Untitled-1.jpg [View same] [iqdb] [saucenao] [google]
2885057

>>2884604
>>2884596

>> No.2885082
File: 424 KB, 1107x1151, IMG_20170213_134944_859.jpg [View same] [iqdb] [saucenao] [google]
2885082

Please, what do you think of this?

>> No.2885115
File: 22 KB, 526x701, 16117962_1162422727198688_361362043_n.jpg [View same] [iqdb] [saucenao] [google]
2885115

I was pretty proud of how this turned out but is there anything I could improve on?

>> No.2885125

>>2885082
looks great, man!
What's your goal, full photorealism? as it stands I dig the style.

if you want some nitpicks, the edge of the occluded nostril probably should curve inwards more, it looks flat.

>> No.2885131

>>2885082
cute mouth

>> No.2885145
File: 157 KB, 430x871, paintover.jpg [View same] [iqdb] [saucenao] [google]
2885145

>>2881611

>> No.2885154
File: 689 KB, 689x693, pecifer.png [View same] [iqdb] [saucenao] [google]
2885154

>>2878659
fuck man i feel like i cant force myself to draw anymore
can you like motivate me to get back on the tablet again, i feel pretty shitty over not working for it but then again i´m creatively bankrupt at the moment
all i´ve managed to do is digital music & photoshops but what i´d really wanna do is draw epic stuff and lewds on tablet and play covers on acoustic guitar while getting high on weed

>> No.2885158

>>2885125

I would like to draw the same as does the John Singer Sargent. Many thanks for the tips.

>> No.2885164

>>2885154
i probably would. but i hate pepe memes.

>> No.2885172

>>2885158
Hey! I like that guy. I'd say you're basically there. Do you paint as well? or plan to?

another thing I just noticed, which is tiny but makes a huge difference, is a little bit of reflection on the eyes. Eyes are wet so there's always a glint of light somewhere, even in dark lighting, if you omit that the eyes look glossy and dead.

>> No.2885174

>>2885154
http://www.profkrg.com/wp-content/uploads/2013/11/IMG_1155.jpg

>> No.2885177

>>2878908
Looks like a car windshield.

>> No.2885183
File: 69 KB, 640x640, 12749893_592037834282906_2141849627_n.jpg [View same] [iqdb] [saucenao] [google]
2885183

>>2885172

I already tried to make some paintings.

>> No.2885186
File: 424 KB, 2000x1000, animals-04.jpg [View same] [iqdb] [saucenao] [google]
2885186

>>2885164
>comes to 4chan
>nuh uh i dont do dat meme shit
look where you at boii
here i was thinking memeing at 4chan is okay but it´s cringe anywhere else

>> No.2885220

>>2884613
Thanks man.

>> No.2885250

>>2884691
Hey dude, I agree with you, was nice before... like 2013ish? But just draw and don't fret about stuff on the internets. Give critiques, get critiques, work and earn and be happy :)

>> No.2885252

>>2884969
Last I checked, your taste in subject matter counts for fuckall. Let them post what they want. Stop projecting and get over yourself.

>> No.2885281
File: 154 KB, 407x628, 1488738676202.jpg [View same] [iqdb] [saucenao] [google]
2885281

>> No.2885289

>>2885057
ah okay, that makes a lot more sense. Thanks anon. (not the OP btw)

>> No.2885556
File: 1.27 MB, 1394x1761, image.png [View same] [iqdb] [saucenao] [google]
2885556

I know I'm not supposed to be here but tired of not getting any responses in /beg/

>> No.2885564

>>2885556
Try to clean things up. All those overlapping strokes look really messy and creates muddy values. Get cleaner tones by either blending or painting more opaquely. Otherwise it looks alright, you can use some reference to help improve things if you are getting stuck.

>> No.2885617
File: 1.02 MB, 1408x1792, 1488751542360.png [View same] [iqdb] [saucenao] [google]
2885617

>>2885556
choose a value for each plane and stick with it

>> No.2885639
File: 768 KB, 1000x737, march-5-2017.jpg [View same] [iqdb] [saucenao] [google]
2885639

still working on this

>> No.2885714

>>2885564
>>2885617
thank you!!

>> No.2885956
File: 240 KB, 1062x1327, IMG_20170305_202315_852.jpg [View same] [iqdb] [saucenao] [google]
2885956

Base sketch for a comic my friends and I are starting

>> No.2886046
File: 783 KB, 1920x1920, IMG_20170305_171620_615.jpg [View same] [iqdb] [saucenao] [google]
2886046

>>2878659

>> No.2886047
File: 876 KB, 1920x1920, IMG_20170305_173948_813.jpg [View same] [iqdb] [saucenao] [google]
2886047

>>2886046

>> No.2886050

>>2886046
Neat, mind if I use this as a reference?

>> No.2886058

>>2886050
Yeah man go for it

>> No.2886061
File: 672 KB, 1363x1015, 1488766276608.jpg [View same] [iqdb] [saucenao] [google]
2886061

Please, what do you think of this?

>> No.2886205

>>2886061
Erik Salvia?

>> No.2886213
File: 263 KB, 1062x1327, IMG_20170306_000714_095.jpg [View same] [iqdb] [saucenao] [google]
2886213

>>2885956
update

>> No.2886214

>>2886213
Your work would be a lot nicer if you were better at proportions. You aren't really able yet to pull off the intentionally stylized proportions.

>> No.2886216

>>2886061
Shoulders aren't serious that broad are they

>> No.2886251
File: 357 KB, 2125x1937, latenightsketch.jpg [View same] [iqdb] [saucenao] [google]
2886251

>>2886214
I know I'm pretty new to this style but I'm loving it, It's been about 5 months since I've branched out of my norm and I feel like I'm losing time on getting good ;-; just turned 22 god save me anon

>> No.2886371

>>2886214
What do people mean when they say proportions?
It feels like something totally intangible.

Proportions are the most mechanical part of drawing. It feels like people confuse the word proportion with the word "foreshortening"

>> No.2886372

>>2885145
It's meant to be sexy, not a reject from the hell-raiser series.

>> No.2886377
File: 279 KB, 896x2068, LEIA CAR final.png [View same] [iqdb] [saucenao] [google]
2886377

What can I improve on here

>> No.2886400

>>2886371
???
Proportions are how all the different body parts relate to each other in size. The head will always be a certain size compared to the hands etc
If they're not relatively sized you end up with an alien

>> No.2886480

>>2886377

my chosen kin of african american descent, what the actual fuck is her pose?

it looks like she is between sitting and standing on an imaginary chair, but is also pushing herself up from it with her grotesque deformed hands.

clarifiy the pose, either push the tilt of the torso and angle of the legs for a sitting posture or make them straight and go for standing

but no matter what fix those hands im actually dying here it's like she has chicken legs for hands

not only that but they are twisted back completely which would be extremely painful

>> No.2886485

>>2886372
retard

>> No.2886520

>>2886372
dude, fuck you. You delusional fucking idiot. You're not good and your bullshit demon women are never sexy.

>> No.2886572

NEW THREAD

>>2886570
>>2886570

>> No.2886825

>>2886520
>>2886485
I'm not even the guy that painted this.

It's just an observation.

That paint over totally ignored the initial goal.

>> No.2888413

>>2879833
Kek

>> No.2888418

>>2879905
Someone didn't get his tendies this morning