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/ic/ - Artwork/Critique


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File: 182 KB, 848x1200, pansup-kim-page4.jpg [View same] [iqdb] [saucenao] [google]
2719120 No.2719120 [Reply] [Original]

> Salvage every drawings and paintings you make. Sometimes the best ideas come from the shittiest stuff you did.

>> No.2719121

> never give up

>> No.2719140

>>2719120
>regular small practice is better than inconsistent big practice

>> No.2719142
File: 173 KB, 947x792, 1475130566317.jpg [View same] [iqdb] [saucenao] [google]
2719142

>split your time 50% studies, 50% personal work
>vary what you study, don't just grind one thing every day

>> No.2719148

>The wrongest thing you can do is not making mistakes.

>> No.2719151

>>2719140
what do you mean by that ? like work on thumbnails ?

>> No.2719155

>>2719151
He means its better to, say, study 3 hours a day everyday than study 10 hours a day but once a month or week

>> No.2719172
File: 78 KB, 456x320, 1436466331068.jpg [View same] [iqdb] [saucenao] [google]
2719172

>>2719120
> Salvage every drawings and paintings you make. Sometimes the best ideas come from the shittiest stuff you did.

>mfw i throw everything i do away
>mfw mom gets mad at me when i call my doodles garbage
>" if its garbage why do you spend so much time meddling with thrash?! >:( "
f-f-fuck off mum you dont understand.

>> No.2719173

>>2719172
You must be at least 18 to post on 4chan

>> No.2719175

>>2719173

>"artist" living at home

checks out up to 45, don't judge

>> No.2719179

>draw everyday, don't waste time

>> No.2719186

>>2719179
>go to university and work

how am i supposed to find the time to draw every single day?

>> No.2719190

>>2719186
I usually sketch in bed before going to sleep when my day's been filled.

>> No.2719192

>>2719186
Learn to manage your time. I used to think studies took all of my time until I realized that I waste 50% of the day being a retard. That's what I'm doing right now, I'd be done with my report and in bed already. But I'm a retard so just don't be like me.

>> No.2719194

>stop thinking with vanishing points, use X, Y, Z (left/right, top/below and front/back respectively)

>imagination drawing == memory drawing (you don't invent new stuff, you bring up stuff from your memory and combine them)

>to remember details about stuff for later remembering, describe them using words, and in as few as possible words

>> No.2719197

>>2719186

you probably spend more time getting ready to draw than actually drawing

>> No.2719200

>git gud

>> No.2719202
File: 2.68 MB, 840x472, Never give up.webm [View same] [iqdb] [saucenao] [google]
2719202

>>2719121

>> No.2719206

>when doing studies, zoom in as much as you want on the reference, But never zoom in on your actual painting.

>> No.2719209

>>2719206
Not bad advice, though I would suggest that it's acceptable (and a good idea usually) to zoom in for the last 10% of an image, at least for the focal point.

>> No.2719213

>>2719175
>tfw the truth in this

>> No.2719252

>>2719186
>how do i still manage to post on 4chan

>> No.2719295

>>2719186
You know how you're posting on 4chan right now?

Yeah. Stop doing that and draw instead.

>> No.2719304

>>2719252
This. Any free time you have should be spent drawing.

>> No.2719326

>>2719120
>both torso and hips re facing sideways 45 degrees off where he is going, both to the same side
>right side of hip is back, left side is forward
>right leg is extended forward, left leg is pushing back
wat

>> No.2719340

>>2719155
What if you do 10 hours a day, consistently?

>> No.2719341

>>2719186
I quit my job, and I did art school instead of uni. If you're serious about art, might as well push toward making a career out of it.

>> No.2719344

>>2719340

Then you have no life and no job and you are on the highway to doom, isolation and insanity. Actually not even that, but being miserable bum that is sad all the time.

>> No.2719407

use the side of the pencil and never use lines if you want it to look realistic. also using a q-tip makes your graphite pencil marks blend so smooth. way better than a tortillion or blending stump

>> No.2719415

>>2719326
i cannot unsee!

>> No.2719598

>Don't worry about your style. Style are mistakes you continue to make consistently and so they distinguish you to other artists; when you improve, your style will change because you will make different mistakes.

>> No.2719603

>>2719326
your point?

>> No.2719604

>>2719598
Styles aren't an accumulation of mistakes. A mistake implies that you do it subconsciously because you don't know any better. That's the definition of "muh style". An actual style that a good artist develops is based on conscious design choices based on knowledge.

>> No.2719607

>>2719604
Part what you said and part that. I was saying to not worry about developing a style, because that is the one way ticket to shit town. If you are good enough to do artistic and meaningful decisions, then you are mostly deciding what you are permitting yourself to mistake/stylize on to give a certain meaning to the artwork (whereas a beginner can't decide because he doesn't know how to do things right in the first place).

>> No.2719629

>>2719603
You wouldn't understand, Mr. Hawking.

>> No.2719632

>>2719629
were you implying his posture in unnatural? because if so you are wrong

>> No.2719651

>>2719120
I always figured ideas to be a negative value commodity. That's not to say that idea generation isn't a skill.

Best tip I got was "train with references, dipshit"

>> No.2719667
File: 407 KB, 1600x1071, Armor[1].jpg [View same] [iqdb] [saucenao] [google]
2719667

>>2719632
Everything is wrong, 2bh. The artist made so many poor design decisions it's almost impressive.

The design of the cuirass and the tassets fucked up the posture completely.

>> No.2719669

>>2719667
>let me post a pic with armors to show I know what I am talking about
red line it faggot, and show us where is wrong

>> No.2719676

>>2719669
Why, to win an argument on 4chan?

You have a picture of working armour, you have the shit in the op. If you can't see the problem, what does anyone stand to gain by un-blinding you?

>> No.2719692

>>2719676
I literally see no problem with them and you are not doing a good job at explaining it

>> No.2719696

>>2719186
>live in europa
>don't go to university by car
Free 1 hour a day time to study people.

>> No.2719700

>>2719692
Try to put yourself in that pose then and tell us how natural it is.
Both your pelvis and ribcage pointing in the same direction, head pointed forwards, leg thats further back is outstretched, and leg that's closest to us is trailing behind.

Go ahead try it.

>> No.2719727

>>2719700
Not him, but I can pretty easily take that pose and I've seen it a million times in fantasy artwork, movies, video games etc. It's actually a very cliché pose for menacing villain dude slowly moving foward, carring or pulling a heavy weapon in a slouchy way.

It's everywhere in Souls games for example, just much more exaggerated than in the OP image. Think of yourself grabbing an object off the ground that is much too heavy for you to lift and then move forward and you'll naturally assume that pose.

>> No.2719735

>>2719700
do you want to tell you how I know you have an weak erector spinae muscle? and how you never balanced a weight on one shoulder while holding your back straight? or how you never did a deathlift in your life?

>> No.2719758

>>2719735
> deathlift
Lmfao nigga wtf

>> No.2719763

>>2719194
>stop thinking with vanishing points, use X, Y, Z (left/right, top/below and front/back respectively)
This, jesus christ. The "n point perspective" shit just confused me because it's weirdly specific to have all stuff going in just a couple of directions.
As soon as I started thinking "as z increases just offset x and y towards the center" it got way easier for me.
Why are art books so medieval?

>> No.2719766

>>2719763
Do you have any tutorial/book that explains this things? This would be really less problematic to understand for me than perspective done with vanishing points.

>> No.2719768
File: 177 KB, 664x520, 4chan dog.png [View same] [iqdb] [saucenao] [google]
2719768

>>2719194
>>2719763

Can you elaborate? How do I stop thinking with vanishing points?

>> No.2719803
File: 1.68 MB, 2500x1913, RvR-299-B-212-recto-copy-2.jpg [View same] [iqdb] [saucenao] [google]
2719803

>>2719120
You can go more raw than this, keep the ideas, the drawings themselves being shit might make you think the idea is shit when the idea is actually pretty cool

>>2719186
Write down everything you did in last 30 minutes everyday for a week or two and you'll see how much time you actually spend studying, drawing and browsing 4chan

>>2719194
Thinking in vanishing points is the same as thinking in xyz, they're both thinking in dimensional space. Your way of remembering stuff for drawing seems awfully rote. Try to understand the meaning behind things and you will remember them forever without even trying.

>>2719206
Consider the size people will look at the image at, zoom in so that you see the image at that level. Zoom in further to be more precise with details.

>>2719340
You can do this with enough practice and discipline but in today's culture few really has the attention span capable of it achieving that level

>>2719407
Side of pencil - soft marks
Point of pencil - precise marks
Both are their reasons for use, if you use only soft marks your image will be blurry, if you use only sharp marks your image will be unrealistically sharp. Realism is the balance between the two.

>>2719598
Good style is a conscious effort that takes years of accurate knowledge to pull off. There's no real right or wrong way of creating a good image, it's what looks appealing and if that means red sky and super long legs than that's fine, just make it look good.

>>2719651
That mindset will lead you down a path of drawing space marines for triple a games companies, if you want to creative something new and interesting you must develop your idea thinking skills.

>>2719326
I agree it doesn't look practical but you can't deny it looks cool. It's aesthetic.

>>2719763
Art is not highschool maths. Art is art, relax a little and draw something


The best tip I've ever heard is to realize that you don't live forever and if you want to give something to the world you better do it now.

>> No.2719832

>>2719768
i need an answer for this to pls b0ss

>> No.2719842

>>2719803
>Write down everything you did in last 30 minutes everyday for a week or two and you'll see how much time you actually spend studying, drawing and browsing 4chan

There's an alternative to this, at least as far as computer time goes. Unless you're concerned about your privacy an app called Rescuetime can track all the time you're spending on any given thing, down to website.

It'll tell you pretty clearly how many hours you shitpost on 4chan a week, which can be a good wakeup call in terms of what you actually have time for.

Personally I just use it to track my art hours and turn off tracking on everything else. I prefer it to having to stop and start timers, since it just pays attention to how long I'm actually using the program.

>> No.2719849

>>2719696

>tfw I can't draw on the bus because it's too fucking bumpy

Best I can do is read, unless I want to do 10 seconds at a time at stops.

>> No.2719884

>>2719803
>Thinking in vanishing points is the same as thinking in xyz, they're both thinking in dimensional space.

no, is not
Cons of vanishing points:
>they are either off the page, or the perspective is extremely
>when they are off the page there is no way to mark and pint point them exactly
>with very far away vanishing points the change of messing up is higher since you might not do the lines straight
>all lines on a objects, if are not parallel, have their own vanishing point
>with vanishing points you need to first build the world (draw the background, set the horizontal line, set the vanishing points) and then start drawing the object

Pros of xyz:
>you can imagine their point of convergence (let's call it the xyz point) in the center of the object, next to it, or wherever you want, no more looking off the page to see where the vanishing points are on the horizontal line
>if you change the place of the object in space, all it's vanishing points change place too, meanwhile the xyz point doesn't have too, like just explained
>it's easier to place a box around a xyz point than using vanishing points on a horizontal line, there fore easier to place the object in a box, and we all know what that means
>with a xyz point you can draw the object wherever you want on the page, to better fit what composition you have in mind, and then build the world around your object (aka draw first the object, then the background)

>> No.2719908

>>2719766
>>2719768
I believe is the way kjg think, that's how he can draw starting whenever on the page he wants and can add the background later. Sadly I didn't learning this by reading any book. Also I just had the eureka moment a few days ago so I am still fighting to force it over the old ways and figure how to each it or what it's general rules are. My visual library is very poor too atm.

But I'll try to explain it
The horizontal line is used as a point of reference. Basically all is over the horizontal line is over the eye level of the viewer, all is under it is under the eye level of the viewer. The perspective points are to calculate the distortion of your viewing angle.

In the XYZ system, you don't have 1 line to refer to (the horizontal line) but 3 lines, the X, the Y, and the Z line. And it goes something like this

Let's say somebody is facing you directly and your subject is their head. X will go thru their nose and -X the back of their head, Y will go out thru their left ear and -Y their right one, and Z thru the top of their head, while -Z the along the spine.

If they move their head 90 degrees to their right, Z (and -Z) remain the same, but X will switch place with -Y while Y will take the place of X.

What does that mean? You will not see their nose frontally, but it's left side, you will not see their left ear from it's right, but frontally and so on

If they rotate their head 60 degrees to the right, tilt it to the side by 10 degrees, and bend on their kneed, the perspective on the head will change totally and you'll have to draw all the vanishing points again, With XYZ just rotate the lines accordantly and you are golden.

Idk dude, it's hard to explain this in words when I just figured it out. Maybe when I'll be better I'll do a video on it.

>> No.2719915

>>2719186
Make time. I work full time and have constant medical issues that lock down my free time, but I still force myself to get in at least 45 minutes of drawing, even if it's something small. Once your build the habit it'll feel worse not drawing than doing some quick practice when you're tired.

>> No.2719957
File: 10 KB, 297x169, need_loomis.jpg [View same] [iqdb] [saucenao] [google]
2719957

>>2719884
Pros of vanishing points:

1) Geometrically sound method
2) Reproducible

Cons of xyz:

1) Essentially magic. In order to draw X, Y and Z axes in correct perspective you need... That's right, vanishing points.

>> No.2719958
File: 652 KB, 650x4128, Patreon-Dec-angle-control-eng-p1.jpg [View same] [iqdb] [saucenao] [google]
2719958

>>2719908

You say basically the same as krenz.

>> No.2719959
File: 790 KB, 650x4128, Patreon-Dec-angle-control-eng-p2.jpg [View same] [iqdb] [saucenao] [google]
2719959

>>2719958

>> No.2719960
File: 899 KB, 650x4128, Patreon-Dec-angle-control-eng-p3.jpg [View same] [iqdb] [saucenao] [google]
2719960

>>2719959

>> No.2719961
File: 1.61 MB, 4000x2660, Patreon-Dec-angle-control-eng-Ref.jpg [View same] [iqdb] [saucenao] [google]
2719961

>>2719960

>> No.2719962

>>2719884
>>2719908

I think what you guys are talking about is intuitive feeling of perspective.

There's no "method" to it, but I suppose there must be exercises that train it.

Any exercises that helped you in particular?

>> No.2719963
File: 567 KB, 2126x1943, patreon3.jpg [View same] [iqdb] [saucenao] [google]
2719963

>>2719961

>> No.2719968

>>2719958
>>2719959
>>2719960
>>2719961
>>2719963

>krenz
>perspective lessons

LOL

>> No.2719990
File: 1.94 MB, 2560x1920, Fotografie-0017.jpg [View same] [iqdb] [saucenao] [google]
2719990

>>2719962
gesture drawings (not figure drawings) with boxes instead of lines. Basically imagine everything in a box.

>> No.2719991
File: 83 KB, 1280x720, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]
2719991

>>2719990
by ''instead of lines'' I mean this

>> No.2719992

>>2719968

Elaborate or never shitpost again you fuck.

>> No.2719999

>>2719990

Thanks, but how do you make sure the perspective is correct?

Kim Jung Gi might be a genius artist, but he's not a good teacher.

>> No.2720000

>>2719849
It's great practice, though. Get a little sketchbook and draw other commuters in pen. It doesn't matter if it's wobbly!

>> No.2720006
File: 47 KB, 300x300, 1340281511329.jpg [View same] [iqdb] [saucenao] [google]
2720006

>>2720000
>>2719999
Checked

>> No.2720011

>>2719999
nice number

>but how do you make sure the perspective is correct?

I eyeball it, vanishing points take too much time

and to eyeball it as close to your reference, I ask myself
>do I see it's bottom? do I see it's top?
>do I see it's right? or left?
>do I see it's front? do I see it's back?
answering this questions helps me find X, Y and Z

if it's rotated, tilted or twisted in any direction I try to use the 0-360 grades by approximation

I am not afraid of mistakes, and if do them I just start over telling myself stuff such as
>oh, so it's tilted even more than what I drew to the right with about 20 degrees
>oh, so we see the bottom of that body part too

I rely on the memory of the ref more than the ref itself. I noticed it helps with expanding your visual memory, it testes what you learned, and it gives more freedom with the drawing in the sense that you don't break your concetration to check your ref every 10 secs. But for that you have to not allow yourself to look at the ref between each A4 page (I actually used 5 min of not watching my ref rule, but now since I just got this idea, I am going right now to try it)

also consider that proportions are distorted by perspective, see >>2719958

>>2719968
show your perspectives

>> No.2720012
File: 116 KB, 1024x724, ironfist_2_by_cushart.jpg [View same] [iqdb] [saucenao] [google]
2720012

>>2719992

Do you think a person who drew this knows much about perspective, or anatomy for that matter?

Lesson mannequins (and dragon head) lack the most basic Loomis.

And his camera angle insights? Are you serious? Did you even take geometry in school?

Krenz is great with colors and rendering (asian school). But his perspective without references is terrible.

>> No.2720014

>>2720012
post your work

>> No.2720017

>>2720012
actually I would call the perspective in that piece it's strongest point so I am going to call you a beginner since you can't see that

if you want to prove me wrong you can draw each body part in a box, and we'll see how you did

>> No.2720018

>>2720012
Post your work cuck.

>> No.2720023
File: 282 KB, 1024x724, 1476992409737b.jpg [View same] [iqdb] [saucenao] [google]
2720023

>>2720012
I would say you had enough time to prove your point

now look why I said the perspective is it's strongest point

>> No.2720025

>>2720023
The human figure does not look like a series of box forms.

>> No.2720027

>>2719803
>Art is not highschool maths
I'm gonna blame you personally for every shit artist I find from now on

>> No.2720030
File: 6 KB, 300x100, immortal words of kim jung gi.jpg [View same] [iqdb] [saucenao] [google]
2720030

>>2720025
^ Never Gonna Make It.

>> No.2720037
File: 80 KB, 640x452, rainover_by_cushart.jpg [View same] [iqdb] [saucenao] [google]
2720037

>>2720012
with the danger of actually being severly trolled here, im gonna reply to your post. The drawing that you posted is a pretty shady proof for your argument, since the character itself has inproportionate hands. I find this drawing on Krenz's deviantart page to give a better insight into his skills when it comes to applying perspective.

>> No.2720038
File: 2.95 MB, 200x200, 1420953389688.gif [View same] [iqdb] [saucenao] [google]
2720038

>>2720025

You use the box forms as a simplification, it makes perspective easier.
Do you look at mannekin drawings and go "wtf people don't look like that he has no hair lmfao where's the muscle where's his dick this is retarded"?

>> No.2720039

>>2720037
The door looks tiiiiny

>> No.2720041

>>2720025
You're right, but just like every other subject you can think of, it can be put in perspective by visualizing it within boxed forms. Which is the point that anon was trying to make.

>> No.2720044
File: 164 KB, 958x1211, krenz-cushart-150504.jpg [View same] [iqdb] [saucenao] [google]
2720044

>>2720037
kek, how old is that drawing? Krenz is an absolute beast when it comes to drawing figures in perspective and you post the one drawing that looks like he did it 10 years ago, to give that dumbass more ammo for his troll attempt.

>> No.2720045

>>2720037
>http://cushart.deviantart.com/art/RainOver-70048475
>2007
>nine fucking years ago
weeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeew

fucking KEK

>with the danger of actually being severly trolled here
weeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeew

>> No.2720052

>>2720044
>>2720045
what difference does it make if its old, its still well done, no?

>> No.2720066
File: 23 KB, 288x200, 200_s.gif [View same] [iqdb] [saucenao] [google]
2720066

>>2720025

>> No.2720078

Keep a sketchbook that you show to nobody. Preferably the cheapest kind. I have one of those huge sketchbooks for kids that i draw in with a ballpoint pen, no erasing. I find it helps take the pressure off and unlocks creativity when you don't have to worry about what other people might think. You can fuck up as much as you want and try stuff without knowing if it's going to work.

I guess this only applies to insecure fairies like me though.

>> No.2720092

>>2720023
LOLOLOL
You didn't even box the forms, you just drew arbitrary boxes with (gasp) 0 understanding of fucking perspective.
Objects do not exist in a vacuum perspective-wise, but even forgetting about that, you think like a grade-schooler.

I don't even know what the fuck you thought you were doing with that torso

>> No.2720103

>>2719884
>>2719908

Thanks a lot guys. I think I'm starting to get it. Where do you prefer to place your point of convergence?

>> No.2720127

>>2720103
I place them nowhere on the page persee, but imagine them in the center of the box, also they are to explain and understand boxes better, if you can do the boxes from the start you don't have to think about the xyz stuff anymore

>>2720092
not my problem you didn't understand what I did, those ''arbitrary'' boxes help me break down the perspective on different parts of the body, and that torso shows us the top, left side, and a little of the back and front at the same time, so I made it's base bigger and top smaller

>> No.2720139

>>2720127

Thanks again, I've actually tried imagining the boxes before, but it only ocassionally did work without the XYZ coordinates.

As for exchanging advice, what has been really helping me lately is imagining how an object I'm drawing would feel to touch, then trying to imagine how my drawing would.

I was wondering if you'd like to start a chat for weird art techniques?

>> No.2720146

>The only wrong way to practice is to not practice at all
Idk it works for me

>> No.2720161

>>2720078
I keep one to practice drawing porn in, same principle.

>> No.2720167

>>2720127
Anyway, here's the chat.

https://discord.gg/3ftma

Feel free to join people.

Weird art techniques and sharing tips.

>> No.2720339

>draw what you see not what you think you see
>go from general to specific

>> No.2720346

when drawing or painting an expression for a face, make the expression with your own face. helps you feel it.

>> No.2720399

>>2719344
Yeah, but his hands look AMAZING.

>> No.2720859

>>2719120
>Draw bigger

>> No.2720868

>>2719120

Can anyone explain pencil measurement for proportions? Im currently in the keys to drawing chapter about proportions, is the pencil measurement only used to compare body parts to another body part? You don't literally place your pencil on the paper and use the pencil as a measurement do you?

>> No.2720936

>>2720025
And in one second you completely invalidated yourself. good work, mr nevergonnamakeit

>> No.2720950

>>2720868
I thought you used the pencil to compare how angulated some parts of your reference are, am I wrong?

>> No.2721052

>>2720859
It's inherently bad to draw in small spaces?

most of my drawing is done in a 5.5" screen

>> No.2721263

>>2719758
>posting on 4chan
>not dead
Haha fag thats how we know you never performed the deathlift

>> No.2721282

>>2720859
>draw smaller

>> No.2721289

>>2720868
>You don't literally place your pencil on the paper and use the pencil as a measurement do you?

I mean I guess you could if you want, as a makeshift ruler. Most people don't though.

Most people use it to measure the subject in front of them - relative proportions. You hold your arm out, and your pencil up. Then you use your thumb to mark a certain point - say the vertical length of a head. Then, once your thumb is in place, if you keep your pencil at arms length you can determine a head's length anywhere on your reference.

It can also be used as a plumb line, IE to find what is straight vertical or horizontal from another feature. Relative measurements can be really useful in this regard. Say the person is tilted, you can use the pencil as a plumb line and fine their arm lines up with the tips of their toes, as a haphazard example. This helps you place both parts, and you know if the toes and the arm misalign then your drawing is misproportioned.

>> No.2721486

>>2720052
anon....

>> No.2721690

>>2721052
I meant traditionally mate but I guess a bigger screen is gonna help you do smoother strokes

>> No.2721693

>>2721052
No

Draw bigger images. On said 5.5 screen, do no less than 2560x2560 images.

As long as the smallest value is 2560, you can set the canvas size to whatever resolution or aspect ratio you desire.

>> No.2721706

>>2719172
Don't self deprecate out loud, it's fishing for attention.

And stop throwing shit away, it's good for a self esteem boost when you see stuff from a year ago and see the improvement.

>> No.2722339

>>2719667
Autism is a choice

>> No.2722343

>>2722339
where do you think you are?

>> No.2722574

>>2720012
Your work probably sucks dog shit anyway but i dare you motherfucker, post better examples of perspective lessons

>> No.2722583

>>2719202

<3

>> No.2722881

>>2719186
Well my strategy is grinding for 8 hours everyday and if my art is not good enough once im 27 im just going to be a wageslave

>> No.2722888

>learning to draw is learning to see

>> No.2723024

>>2722888
>learning to draw is learning to think
fixed it for you

>> No.2723177
File: 6 KB, 227x250, aight.jpg [View same] [iqdb] [saucenao] [google]
2723177

>>2719999
>>2720000

>> No.2723178

>>2723177
you missed >>2722888
also check yourself

>> No.2723320

>>2719667
Actually, this picture just proves you're even more wrong.
This picture shows many different cuirass designs, and alot of them seem stuck directly to the chestplate or as part of it. Looking at OP's drawing, the suit seems to contain that design, explaining why it'd look like the "pelvis" is facing in the same direction as the torso. It's not; it's following the legs just as naturally, shifting beneath the armour.

>> No.2724357

>>2719120
>try to find inspiration everywhere and try to study and emulate the different types of references you are using from different media

so far, I've been visiting different draw threads in different boards and some generals to get some inspirations, of course they are filled with waifu-fagging but some good ideas and references come from there from time to time, specially from /co/, comics and cartoons have a vast variaty of artstyles, same with manga, which is what I started with.

Movies and series also provide for great scenery and composition. I've seen those how to draw books for manga, comic and real life and everyone of them have their limitations but in combination with other sources, you always find something new to test out.

So, don't shy away from trying something new and move away from your comfortzone.