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/ic/ - Artwork/Critique


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File: 587 KB, 1000x1000, monkeybussiness.png [View same] [iqdb] [saucenao] [google]
6251817 No.6251817 [Reply] [Original]

If you are a /beg/inner or /int/ermediate in art, please use this thread to post pieces for critique or ask for advice.
Use this thread instead of making new threads or post in the drawthread with fundamental exercises.

RESIZE YOUR IMAGES TO ~1000 PIXELS using one of the following methods:
1. screenshot the image and post that instead
2. change camera capture settings to something smaller
3. send to computer and resize in MSPaint

READ THE STICKY:
Completed: https://docs.google.com/document/d/1uwaXKU7ev6Tw_or__o8ARpUb6r2rCZYJGqwSFV9AD98/edit
New collaborative sticky (anyone can edit): https://hackmd.io/UMnZVhNITW-T2wZpHw6d0Q
Old: http://www.squidoo.com/how-to-draw-learn

RECOMMENDED BOOKS FOR BEGINNERS:
- The Art and Science of Drawing
- Perspective Drawing Handbook
- Vilppu Drawing Manual (and literally any other book made by Glenn Vilppu)
- Figure - Design and invention
- Pen and Ink
- The Natural Way To Draw

RECOMMENDED BOOKS FOR INTERMEDIATES:
- How to Draw by Scott Robertson
- How to Render by Scott Robertson
- Color and Light: A Guide for the Realist Painter by James Gurney
- Morpho: Anatomy for Artists (and Literally any other book made by Michel Lauricella)
- Anatomy for Sculptors

TRY TO BE ACTIVE AND GIVE PEOPLE SOME FEEDBACK.
When giving feedback, avoid vague "advice" - point what's wrong and try to give the anon you're quoting a clear direction to improve their art (study heads < watch THIS VIDEO about head structure, read THIS SECTION of THIS ARTIST'S BOOK, etc).
You, feedback seeking anon, should also try to be clear and concise when asking for critique/help. When posting your artwork, say what you want help with, and what's your goal with the study/artwork.

Previous thread: >>6246841

>> No.6251822

4 years of struggling and I’m still embarrassed to post most of my drawings here.
I’m very smart in other skills but with drawing it’s like I never retain anything. If I make improvements to a drawing and fix it up then it doesn’t matter because I never learn anything. Every time I sit down to draw it’s like I’m drawing for the first time, every problem is completely unique, totally unrelated to anything I might have learned on the last one.
It starts to feel hopeless after a while.

>> No.6251825
File: 718 KB, 1080x604, Screenshot_20220902-002056_Gallery.jpg [View same] [iqdb] [saucenao] [google]
6251825

Rate and review pls

>> No.6251828
File: 717 KB, 1080x948, Screenshot_20220902-001937_Gallery.jpg [View same] [iqdb] [saucenao] [google]
6251828

>>6251825
And this one

>> No.6251835
File: 1.09 MB, 705x993, unknown.png [View same] [iqdb] [saucenao] [google]
6251835

Any advice welcome

>> No.6251838

>>6251835
Stop shading with black.

>> No.6251839

>>6251825
>>6251828
Nice colors more detail pls.

>> No.6251841
File: 15 KB, 349x349, images (80).jpg [View same] [iqdb] [saucenao] [google]
6251841

>>6251839
Sarcasm or no?

>> No.6251849

>>6251835
The face very obviously doesn’t look like Miku at all.
Be hard on yourself. Don’t settle for “mediocre westoid anime”. Go all the way, learn how to draw anime that actually looks like anime. Strive for perfection.

>> No.6251850
File: 746 KB, 705x993, uhmmm.jpg [View same] [iqdb] [saucenao] [google]
6251850

>>6251841
No, Like do the mountain and sea in the first and the house and tree in the 2nd
>>6251835
I tried, you'd do well to do an anatomy course or something
It's alot of effort but worth it
You have SOUL though keep at it

>> No.6251851

>>6251849
>Strive for perfection
Perfection hinders progress, stop trying to turn him into yet another autist who grinds yet never finishes anything.

>> No.6251855
File: 887 KB, 1030x1200, axeman02.jpg [View same] [iqdb] [saucenao] [google]
6251855

>> No.6251859

>>6251855
Based ugly-style bro

>> No.6251869
File: 882 KB, 1080x1072, Screenshot_20220902-013010_Instagram.jpg [View same] [iqdb] [saucenao] [google]
6251869

>>6251850
Ah I thought I probably overdid it in #1. Need to blend the sky in #2 to be more like the sea in pic rel (yes Im gonna fix the sky in #3)

>> No.6251870

>>6251859
Thanks?
I wanna do animation so I'm not painting anything

>> No.6251873

>>6251869
Now this one is nice, better than the previous two

>> No.6251876

>>6251873
I know. I was so high drawing #3 though idk how I did it

>> No.6251889
File: 197 KB, 2000x2000, thingy.png [View same] [iqdb] [saucenao] [google]
6251889

Ok so I've tried to carry on with doing drawabox and I've completed the first lesson, took me longer than expected since I've been getting prepared for Uni shit and my shit brain.
Here's the rest of what I completed for the first lesson
>https://files.catbox.moe/3gunoa.jpeg (I really don't like how this turned out, but I actually finished it compared to when I did it before)
>https://files.catbox.moe/5u0c41.jpeg
>https://files.catbox.moe/fpvrmg.jpeg
So after that I've started doing the 250 boxes challenge and I've seen minor improvements between my first five and my 25th, will probably keep going on until I've completed it.
>https://files.catbox.moe/cbw5g1.jpeg
>https://files.catbox.moe/pfog4w.jpeg
>https://files.catbox.moe/eetxmg.jpeg
>https://files.catbox.moe/uchlx5.jpeg
>https://files.catbox.moe/sjwt9y.jpeg
I also made sure to do the rough perspective homework before my 250 sessions and that's been going alright (I think)
>https://files.catbox.moe/zu6zgu.jpeg
>https://files.catbox.moe/h1qhrx.jpeg
Because I haven't had as much time to really devoted to drawing recently because Uni shit I've really neglected trying to stick with the 50/50 rule and even then, I had no idea what to draw to be able to make up for that since I couldn't think of what to draw, even trying to use the idea generator the drawabox doesn't help me.
Just before posting this, I tried to draw those little mushroom things I saw from two threads ago on both paper and digital and I know I messed up badly on both, couldn't get the forms right and my retarded brain couldn't see the shapes as 3d even when I tried to go along with the video.
>https://files.catbox.moe/67nmkz.jpeg
>https://files.catbox.moe/y979l1.jpeg
didn't even go through any of the videos except from the one talking about how to use squares, circles and cylinders because of my time constraints and spasms. Haven't even touched the course videos.
I still want to (and will) continue on learn. Just have to try harder.

>> No.6251897

>>6251889
That's nice bro but we really don't need 30 pictures of you drawing boxes, complete the course and draw something to show us your progress

>> No.6251899
File: 1.30 MB, 1143x793, shapes.png [View same] [iqdb] [saucenao] [google]
6251899

day 4, brent eviston's art and science of drawing
drawing 100 shapes, focusing on making light, fluid lines

>> No.6251902

>>6251889
Good job Anon! Keep going, and don’t forget to do some personal projects to apply what you’ve learned!

>> No.6251904

>>6251899
Grim

>> No.6251911

>>6251904
what's grim about sketched shapes?

>> No.6251925

>>6251889
Don't care about your blog

>> No.6251933

>>6251911
Incel lighting
Everything dirty as fuck with visible weird spots and shit
Low res shitty camera
Drawing on top of drawing tablet
Paper ducktaped with tape obviously ripped apart by using your mouth

>> No.6251934

>>6251825
coomable

>> No.6251945
File: 87 KB, 1000x1000, Illustration7.png [View same] [iqdb] [saucenao] [google]
6251945

>>6251897
Sorry about spamming boxes, just assumed it would be better to show everything I've done rather than small snips so that I it can better show what skill level I'm at and to hopefully get help in accordance with that.
>complete the course and draw something to show us your progress
Ok I feel retarded asking this, but when you mean "courses" do you mean drawabox as a whole, specifically the 250 boxes challenge or some of the courses that can be found of the art video courses thread?
>>6251902
Thanks
>don’t forget to do some personal projects to apply what you’ve learned!
I've been trying to think of what to draw for a personal project (or even to draw something that isn't related to learning), but nothing comes to mind. I even have a bucket full of ideas that seem really interesting on paper, but I can never really go through with any of them for one reason for another.
I don't even know how to apply what I've been learning to personal drawings, I've tried doing that before but I keep fucking them up and I end up just chucking them into the WIP bin. Hopefully that isn't the case now but with how I messed up the drawing I just posted I feel really dumb.
I just have a hard time really focusing on a 3d object, like when I see picrelated I understand that there's a correct "front" side of the box and the correct 'back' side but my brain 'switches' them around or even just makes it look illegible to look at and it's hard to unfocus that. I've tried shading a bit of the box's corner and that's helped a lot but it still happens.
I have the 'tism and absence seizures so I don't know if that's messing me up or if it's just normal for a beginner who hasn't used their spatial reasoning for a while to have trouble with that (probably both).

>> No.6251949
File: 515 KB, 644x690, gesture43.png [View same] [iqdb] [saucenao] [google]
6251949

>>6251889
How long did it take you to reach the 250 box challenge? I am redoing Drawabox after a year when I was low beg and now that I am mid beg the exercises are much easier. My rotated boxes was messed up like yours despite taking me ages, but after redoing it as a mid beg it was easy as hell and turned out perfect.
I think Drawabox is more effective if you are a mid beg and actually know what you are studying and what it is used for. Don't fret if you can't draw well after finishing the 250 boxes, just try to remember what you learned and use it while you are freehanding.

>> No.6251957

>>6251933
the only legit complaint you made was the tablet being dirty
everything else is just schizo nonsense

>> No.6251964

>>6251957
They are all legit complaints

>> No.6251991

>>6251964
>incel lighting
???
>low res camera
it's a screenshot of a photograph for easily resizing the image
the contents of the picture are not something that require high resolution
>drawing on top of drawing tablet
yes, and?
>tape ripped apart with mouth
hand ripped, not duct tape, cope and seethe

>> No.6251994

>>6251991
Dude I'm literally a woman

>> No.6251995 [DELETED] 

https://twitter.com/ShyAromaSensei

Is their art traced? I dont know how to recognize traced art but this looks traced

>> No.6251996

>>6251949
>How long did it take you to reach the 250 box challenge?
It took me around a month of off and on to complete the lesson one stuff, but that's because I had to do stuff at the time so there's a chance you could complete it way earlier that I did. Especially since I'm a low beg and you're mid.
>I think Drawabox is more effective if you are a mid beg and actually know what you are studying and what it is used for.
You're probably right since I got somewhat confused at parts of the homework and topics but after I completed felt somewhat better. Not good but better.
But the videos I was suggested really felt like I was thrown in the deep end since I had no clue what some of the words and terms being said meant.
>don't fret if you can't draw well after finishing the 250 boxes, just try to remember what you learned and use it while you are freehanding.
I'll try to, just hope I can actually remember the 100 and 1 things that I've been learning. Shit's hard to remember.
Also, I've been having problems actually transferring what I've learn when I do my digital art. I notice that my digital work either looks worse or just doesn't show that I've improved whereas with tradition I see some of the improvements I've made.
I don't know if it's just me, the software or a decent amount of both, but it gets annoying when I can't make a drawing in digital but when I go traditional, I have no problems at all.

>> No.6252012
File: 460 KB, 1044x666, progress3.png [View same] [iqdb] [saucenao] [google]
6252012

>>6251996
Here's my observation.
Based on
>https://files.catbox.moe/y979l1.jpeg
Look at the very bottom left corner, you have no sense of balance for the lines you drew across the log. That's an issue with your eyes, they haven't been trained properly yet. Your eyes are most likely satisfied with mediocre works still because you are low beg.
Don't worry, I was like that also. Left was something I was mildly satisfied with and right was something I drew one month later.
My suggestion is to stick with traditional. I wasted a whole year doing digital on a small screen then after I switched to trad (pencil and paper) my progress went through the wall. This is because pencil gives way more mileage, as you make more strokes during the sketching time in comparison to stabilized one-stroke lines on digital. The progress I made in 1 month on trad was more than a year on digital.
Try improving your eyes, start by copying portraits and learning to measure and use effective plumb line tactics. Learn the basic rules of the head off Loomis/Huston (frontal face only) then you will be able to draw like me in a month. That way your line control and eyes have improved enough to prepare yourself for Drawabox, while also knowing for what purpose you are learning it for (it helps with figures and heads in different perspectives).
This might sound confusing to you but it's just a suggestion. Go ahead and do Drawabox though, but don't let it burn out your passion for drawing like does with many other people.

>> No.6252020

>>6251835
Miku looks like a twinky boy in that picture.

>> No.6252030
File: 47 KB, 460x272, sketch.png [View same] [iqdb] [saucenao] [google]
6252030

>> No.6252031

>cringe schizo
Ignored

>> No.6252038

>>6252012
How long have you been stuck at this level lmao it's been years

>> No.6252045
File: 1.05 MB, 1304x891, the gap.png [View same] [iqdb] [saucenao] [google]
6252045

>>6252031
Sad I tried to help but you were memed into believing you are better than me, kek.

>>6252038
Wrong, I've only been drawing for a total of 1 year and 4 months and my progress is better than most people. I'm breezing through DaB, it's easier than breathing but that low beg thinks it's cool to ignore my tips and stagnate.

>> No.6252048

>>6251994
try not being that next time

>> No.6252052

>>6252045
Why do you call yourself mid beg when you are actually perma beg

>> No.6252065
File: 661 KB, 618x756, gesture39.png [View same] [iqdb] [saucenao] [google]
6252065

>>6252052
Let's see your tiger.
Or any animal for that matter.
Oh wait, you're struggling with drawing some boxes still. Never mind then.

>> No.6252069

>thinks everyone is the same person.
Key point of schizophrenia, if you keep replying they'll go on forever.

>> No.6252073
File: 633 KB, 1018x1030, Screenshot_20220729-204405_Instagram.jpg [View same] [iqdb] [saucenao] [google]
6252073

>>6252065
>hey goys look at me. I can draw a big catto. Fuck all you and your boxes. They might have perfect perpecective but Ive got a catto

>> No.6252075

>afraid of posting work
>crabs
Ngmi mindset

>> No.6252081
File: 1.87 MB, 896x1410, gesture43.png [View same] [iqdb] [saucenao] [google]
6252081

>>6252073
Oh no! Gotcha moment, huh?

>> No.6252089

>have to produce complete shit for 10 years before you can make something that's decent
haha art is cool

>> No.6252091

>>6252081
Lol what are you on? I'm guessing it's not your meds?

>> No.6252092

>>6252045
>>6252012
I know its poor form to reply to the resident schizos but you are acting like some authority even tho youve only seen some marginal progress over a long period. you werent low-beg before, you were pre-beg, you are NOW low-beg. check your ego.
also your advice is shit, just because you suck with digital doesnt mean all anons will struggle with it. trad and digital should both be explored for newer artists. I suggest you not give advice when you clearly have no idea what you're talking about because you are potentially gonna lead some unsuspecting beglets down the same 1 year and 4 months of poor progression

>> No.6252098

>>6251945
>I've been trying to think of what to draw for a personal project (or even to draw something that isn't related to learning), but nothing comes to mind.
Well. Why are you learning how to draw in the first place then?
Literally just draw whatever you want to the most, even if it’s too ambitious or you feel like you’re not ready or whatever. Even if it’s trash (it will be) that’s fine, you don’t have to show it to anyone, you can just throw it away if you want and try again later.

>> No.6252103
File: 80 KB, 667x460, images (83).jpg [View same] [iqdb] [saucenao] [google]
6252103

>>6252081
Please for the love of god use a reference

>> No.6252105
File: 514 KB, 592x546, beg.png [View same] [iqdb] [saucenao] [google]
6252105

>>6252092
PYW or you're talking out of your ass. Let's see your "progress" from low beg to mid beg before you spit bullshit. I've been given consistent mid beg ratings in two power level threads so you can kindly stfu with your made up terms like prebeg.
If I was a low beg then what would that make this guy? Are you sure you want to mock him this way with your smugtalk?
I am literally the most qualified person to talk about the transition from low to mid beg, since I became mid beg only recently so my memory is fresh. I know exactly why I improved and it was because of trad. Pyw (progress) or shut your mouth.

>> No.6252108
File: 498 KB, 722x658, eyes1.png [View same] [iqdb] [saucenao] [google]
6252108

>>6252103

>> No.6252112
File: 281 KB, 1080x850, Screenshot_20220902-034151_Kiwi Browser.jpg [View same] [iqdb] [saucenao] [google]
6252112

>>6252108

>> No.6252121

>>6252012
>My suggestion is to stick with traditional. I wasted a whole year doing digital on a small screen then after I switched to trad (pencil and paper) my progress went through the wall.
Well alright then, I guess I'll just stick with traditional then until I can get much better, but I just wanted to make sur, when you mean stick with traditional do you mean for both leaning and drawing 'for the sake of drawing' or can I draw digitally when I'm chilling if I would like to.
I probably answered my own question since I also have a tiny ass screenless drawing tablet (one by wacom), but just wanted to be 100% sure since I really want to do digital.
>Try improving your eyes, start by copying portraits and learning to measure and use effective plumb line tactics.
> Learn the basic rules of the head off Loomis/Huston (frontal face only) then you will be able to draw like me in a month
>This might sound confusing to you but it's just a suggestion.
Yes this does sound pretty confusing, I don't understand anything you just said. I'll try to look it up but I'm not sure what "the rules of head off loomis" and "plumb line tactics" mean.
Also, what kind of portraits show I be trying to copy? I know there's artist like Bridgman and loomis but I'm not too sure, I don't even know where to start when it comes to "learning to measure" like what should I be trying to measure and how do I know I'm doing it properly?
>Go ahead and do Drawabox though, but don't let it burn out your passion for drawing like does with many other people.
I'll try I guess but I feel like I came out with more questions than answers and I'll be honest in say that my passions waning a bit since I can't think of anything to draw or feel so fucking confused about drawing as a whole.

>> No.6252138

>>6252121
>Yes this does sound pretty confusing, I don't understand anything you just said. I'll try to look it up but I'm not sure what "the rules of head off loomis" and "plumb line tactics" mean.
>Also, what kind of portraits show I be trying to copy? I know there's artist like Bridgman and loomis but I'm not too sure, I don't even know where to start when it comes to "learning to measure" like what should I be trying to measure and how do I know I'm doing it properly?
Okay so basically when you start drawing frontal heads you need to know two skills: 1) measuring by closing your eyes and extending your arm (Proko has a video on this), and 2) plumb lines where you determine the position of something based on its relative position to something else, for example the eyes are on the same height as the ears.
You should only draw frontal faces because you should stick with one thing for now, having too much variety overloads your brain with new stuff and your goal is to improve eye power and line control.
Copy photos off Google Images (frontal portraits) using the WHOLE A4 paper, spend at least an hour.
You must know the basic rules of the head to do this, which is taught by Loomis or Huston's 3 hour video on Youtube. Almost every head has the same structure, it starts with a ball and you add on the jaw. Avoid plastic surgery types and you'll notice almost everyone's head has the same shape so that you can apply Huston/Loomis' rules.
Try to do this at least once a day and you will keep getting better and better, flip your portraits to see the mistakes even clearer.
Once you're satisfied with your heads do Drawabox's Rotated Boxes again, you will find that it's much easier than expected.
It took me less than 1/10th of the effort to redraw the Rotated Boxes compared to when I did it last year, trust me. Avoid digital until you're decent with trad.

>> No.6252145

>>6252121 (me)
>>6252098
>Why are you learning how to draw in the first place then?
The reason why I wanted to draw was because I wanted to be a decent drawfag.
>Literally just draw whatever you want to the most, even if it’s too ambitious or you feel like you’re not ready or whatever.
Yeah, I should probably stop being bitchin' and just draw what I wanna draw, but I feel super irritated when I can't do the the most basic of shit that I know I need to do if I want my drawingd to turn out good. I know it's normal to feel like that so I'm not trying to be a "special snowflake" or anything, but damn does it really hit me that I have a while to climb before I get decent.
> you don’t have to show it to anyone, you can just throw it away if you want and try again later.
I should probably get into the habit of understand that not everything I draw need to be shown to everyone, I just want to show people my drawings not only because it's increasing the chance that people can give pointers about what I did right and what I can improve on but it's always nice having someone say something nice about your art.
But yeah, will try to get into the habit of drawing for myself and only myself.
I'm sure I'll get good at somepoint it's just a matter of time and how well I understand what I'm leaning because at the moment I'm confused as fuck, like I see this comment >>6252092 talking about how digital's pretty alright and that the other anon talking shit while the other anon's saying to do traditional since digital not as good when it comes to learning. All of this feel super overwhelming and I don't know what info is good and which is bad.

>> No.6252146
File: 1.43 MB, 2560x1156, My_Progress_2021-2022-01.png [View same] [iqdb] [saucenao] [google]
6252146

>>6252105
ok lad, here's my work/progress. am I credible enough for you now?

>> No.6252149

>>6252138
Also I said Huston's 3 hour video but the frontal head part is only like 10 mins, so you don't have to watch the whole thing.

>> No.6252154

>>6252146
You don't know the struggles of a low beg, based off that pic and your attitude. Sorry. I'm just giving my experience based on my fresh memory as a low beg and what helped. Your progress pic didn't show anything about you moving from low to mid. It starts at mid.

>> No.6252159

>>6252138
>1) measuring by closing your eyes and extending your arm
Wait do you actually mean close both of your eyes or one?
>2) plumb lines where you determine the position of something based on its relative position to something else, for example the eyes are on the same height as the ears.
Ah ok, that makes sense.
>You must know the basic rules of the head to do this, which is taught by Loomis or Huston's 3 hour video on Youtube.
Do you have the video link to this video?
>Try to do this at least once a day and you will keep getting better and better
Well I guess I can try doing that, but I don't know how I would be able to juggle the drawabox challenge, the portrait drawings and trying to think of some personal project drawings but I guess I can try to find a way.
>Avoid digital until you're decent with trad.
Ok then, guess I'll drop digital entirely until I'm decent at trad, but how do I know "When" I'm decent at tradition enough to be able to go on digital again?
I know that sounds vague, but I actually don't know how to check my skill level and know when I can look at a finished piece and go "yep, NOW I'm decent enough to actually go on digital again".

>> No.6252161

>>6252154
sounds like you just wanna play the "woe is me, look how tortured i am" card. I recommend cutting that mentality out because it's only holding you back

>> No.6252173

>>6252159
>Wait do you actually mean close both of your eyes or one?
One.
>Do you have the video link to this video?
https://youtu.be/2T7cDY7YDsg?t=1145 (timestamp included, its short)
Remember that when you measure the hardest part is finding the brow line. You need to do some analysis yourself to discover how you can determine the brow line using the measuring method. After that the eyes, nose, and mouth follow a basic pattern. Like for example, the eyes are approximately one eye apart and the nose is about as wide as an eye.
>Well I guess I can try doing that, but I don't know how I would be able to juggle the drawabox challenge, the portrait drawings and trying to think of some personal project drawings but I guess I can try to find a way.
Portraits are the best to measure your progress because you improve after every new portrait you draw, so you can easily measure your progress.
This will improve your line control and everything.
Good luck anon.

>> No.6252186
File: 190 KB, 714x801, mech3.png [View same] [iqdb] [saucenao] [google]
6252186

I found the funny shape brushes on Krita and used them to do a concept for a mech and I just finished it.

>> No.6252189
File: 25 KB, 186x317, metal_perhaps.png [View same] [iqdb] [saucenao] [google]
6252189

>>6251817
Quik question: are my values alright? Does it look like metal to you?

>> No.6252191

>>6252186
This may help:
https://www.clipstudio.net/how-to-draw/archives/158119

>> No.6252231

>>6251855
the wolf looks more like it's playing rather than attacking.

>> No.6252237

>>6251889
>mindlessly drawing boxes kek.
Anon do know how to rotate a cube in relation to one station point?

>> No.6252257

>>6252237
>constructoid cringe
Go play with your rulers brony

>> No.6252260
File: 318 KB, 1668x2388, IMG_0674.png [View same] [iqdb] [saucenao] [google]
6252260

>> No.6252275
File: 464 KB, 2100x2800, chisato back.jpg [View same] [iqdb] [saucenao] [google]
6252275

I just finished this. What do you guys think?

>> No.6252277

>>6252231
Yeah you're right.

>> No.6252278

>>6252275
Looks like generic trannime to me bro

>> No.6252280
File: 420 KB, 2100x2800, chisato c.jpg [View same] [iqdb] [saucenao] [google]
6252280

>>6252278
Thx.
I don't expect to reach the skies after just a year of training

>> No.6252341

>>6252275
Pretty solid for a year. I remember your posts in the /a/ drawthread. Keep on grinding my man.

>> No.6252350
File: 44 KB, 850x400, 9AABDE1E-88EA-4173-8109-BEE5B5A29246_5pi06sbd4o.jpg [View same] [iqdb] [saucenao] [google]
6252350

>>6252275
>>6252280

>> No.6252353

>>6252350
It takes just 1 hour to learn to paint? What are you implying.

>> No.6252374

>>6252353
>>6252350
He kinda meant "it takes 1 hour to learn to paint as well as you can draw". As in, you know, focus on drawing good, painting comes easier afterwards. Not that it really applies to those pics, they're basically drawings, flat color and cell shading.

>> No.6252380

>>6251889
good discipline, bro. You're going to go far in this field.

>> No.6252384

>>6252380
Yeah hes only been drawing for a week or two. Imagine what he could do with a couple years!

>> No.6252392
File: 1.53 MB, 1955x2560, John-Singer-Sargent-portrait-drawings-WB-Yeats-scaled.jpg [View same] [iqdb] [saucenao] [google]
6252392

>>6252353
Ingres includes light and tone with drawing, so yeah, color only takes an hour to learn to apply, if you can do pic related.

>> No.6252393
File: 60 KB, 1080x292, IMG_20220901_150711.jpg [View same] [iqdb] [saucenao] [google]
6252393

>>6252384
In 7 years hell be able to construct the mannequin and control the camera just like this guy!
The constructoid road is narrow

>> No.6252395
File: 11 KB, 480x360, hqdefault.jpg [View same] [iqdb] [saucenao] [google]
6252395

>>6252393
ah, yes, he'll be just as good as Kim Jung Gi!

>> No.6252402

>>6252393
pyw faggot

>> No.6252406
File: 447 KB, 1211x1700, KedsShoes+Poster.jpg [View same] [iqdb] [saucenao] [google]
6252406

>>6252395
Kim drew for years before knowing any construction or perspective. He just drew what looked cool. You can look up his drawings when he was a teenager and he was way ahead of any known constructoid. Truth is Kim only talks about perspective and construction when shilling his own workshops. If construction was the way to become as good as him, where are all the other Kims who learned from Erik olson, Scott Robertson and other constructoids? Nowhere to be seen!
Yet you see tons of constructoids who mastered everything about perspective, anatomy, etc yet can't draw to save their lives!

>> No.6252414

>>6252406
>Kim drew for years before knowing any construction or perspective.
you can keep telling yourself this but it's not true. He's stated repeatedly he was very into human anatomy in middle school and would collect drawing textbooks and do studies out of them. Keep giving yourself excuses to not study, though.

>> No.6252426

Is "trannime" and "constructoid" shitposter the same guy?
Why is he doing this?

>> No.6252427

How is construction bad exactly?

>> No.6252428

>>6252426
He switches between alter egos depending on the time of day. He's fucking crazy.

>> No.6252432

>>6252426
Mental illness.

>> No.6252434

>>6252427
it's not. that anon is retarded.

>> No.6252465
File: 61 KB, 460x276, metal?.png [View same] [iqdb] [saucenao] [google]
6252465

>>6252189
Please choose the one you think is the most intimidating! Thanks in advance (feedback is also appreciated!)

>> No.6252484

>>6252465
the one on the right, probably because of the contrast

>> No.6252485
File: 161 KB, 1000x662, battleaxe_170941358.jpg [View same] [iqdb] [saucenao] [google]
6252485

>>6252465
Use an actual fuctioning battle axe
A hook for catching shields, a spike for stabbing armor, single head to keep it light but durable

Double axes are for lumbers so they don't have to keep on sharpening it again and again.

>> No.6252493

>>6252465
I would go for something less ornate if you want to go for intimidation

>> No.6252523

>>6251995
bump

>> No.6252528

>>6252406
Kek nice psyop you got there. I wonder how many anons believe you?

>> No.6252581
File: 48 KB, 835x580, IMG_0009.jpg [View same] [iqdb] [saucenao] [google]
6252581

what do you think of my art

>> No.6252584

>>6252581
soul

>> No.6252587
File: 1.31 MB, 1328x1422, IMG_3915.jpg [View same] [iqdb] [saucenao] [google]
6252587

>> No.6252594
File: 1.92 MB, 1059x1412, nigel mcterrace.png [View same] [iqdb] [saucenao] [google]
6252594

any tips bruhs

>> No.6252596

>>6252587
Most underrated itt
>>6252594
Eyes seem to have differing styles

>> No.6252599

>>6252587
Honestly I think this is ur best drawing yet.

>> No.6252607
File: 137 KB, 905x993, mikumiku.jpg [View same] [iqdb] [saucenao] [google]
6252607

First of all, i think you did a great job!

It is apparent that you put a lot of effort into details and rendering the skin, and i like the way the shoulders and the head are tilted against each other, creating a bit of a dynamic style.
The following are pointers i would give. I am a mid artist at best, so feel free to take a look - or you can just disregard them. With that out of the way, here's my essay, please forgive the length!

1. Face: The face looks very 'head-on' to me. This is symmetrical, which tends to be visually more static. in my version, the head is slightly turned and allows for just a bit of ear to pop up on the side. All in all, i really like the face though! The eyes are expressive, i think everything is in the right place. Maybe the distance between the mouth and chin could be just a little bit bigger?

2. Body/Pose: While the upper half of the pose is interesting and dynamic, the legs are posed symmetrically. This creates a balance, but also what people might see as a "stiff pose". I tried to lift one leg, so now the pose becomes asymmetrical and hopefully more dynamic.

3. Hands: While i don't think i did particularly well on that one, i'd still recommend to look for references. Simply putting the words "electric guitar" into youtube immediately gives me a video like this one: https://www.youtube.com/watch?v=VOcABtJTpho
Just watch until you find an appealing hand position, and feel free to reference it!
I also noticed that people tend to slightly tilt the guitar towards them while they play, so i tilted mine as well (sorry for the crappy guitar, haha!) That might just be the references i looked at though, so i'm not quite sure...
In general, the area where people strum the guitar is more towards the middle of the guitar's body, so i moved that hand. In addition to that i also noticed that the strumming hand tends to be more bunched together, with the fifth finger resting on the body, presumably to provide more stability.

>> No.6252611
File: 290 KB, 2000x618, 3939.jpg [View same] [iqdb] [saucenao] [google]
6252611

>>6251850
4. Light: Unfortunately I can't seem to recognize a light source in your image. The middle of the arms and legs appears to me lighter in the middle and has more shadow on the edges, creating a "pillow shading" kind of look. Try imagining where your light might come from, and what kind of shadows it might throw. I put a light source and an assumption on how things might work with a light like that just as a suggestion.

5. Hair: Not sure if this is some special kind of Miku, but i don't really know what the white outlines on the hair are? Try thinking of the hair as a mass that also throws shadow. Which part would be in the light? Where would the shadow fall? Pic also because of that one strand that doesnt seem to mesh with the rest of the hair, i hope it's understandable!

I hope i could help a little bit with that. Good luck!

>> No.6252620

>>6252587
cute! are you perhaps a fan of yagi-gi on tumblr?

>> No.6252623

>>6251835
Bruh, your coloring is already great
Invest more time in drawing. So much more time

>> No.6252629
File: 76 KB, 736x490, kim.jpg [View same] [iqdb] [saucenao] [google]
6252629

>>6252406
It's amazing how much you've been trying to push the "constructiod" strawman as some valid base for an argument, yet not once have you ever shown your own work.

>> No.6252633
File: 53 KB, 595x465, ducklook_.jpg [View same] [iqdb] [saucenao] [google]
6252633

>>6252607
>>6252611
>no >> on first post
>wrong >> on second one

i meant >>6251835
time to die

>> No.6252637

>>6252426
its honestly easier to think of these guys as all the same person, they might as well be. they're only here to shitpost

>> No.6252639

>>6251835
Read
>>6252350

>> No.6252640

>>6252629
Because it's a troll. You guys get baited so fucking easily.

>> No.6252641
File: 36 KB, 240x357, 1652574473706.png [View same] [iqdb] [saucenao] [google]
6252641

>> No.6252649

>>6252640
He's right tho

>> No.6252650

>Pretending to be retarded and replying to yourself.
>bait.

>> No.6252653

>>6252649
No he (you) isn't

>> No.6252661

>>6252653
Yes he is

>> No.6252663
File: 565 KB, 1280x735, 1661723802825820.png [View same] [iqdb] [saucenao] [google]
6252663

>>6252629
This is the constructoid schizo you are dealing with.

>> No.6252694
File: 97 KB, 813x868, Dunning Kruger.jpg [View same] [iqdb] [saucenao] [google]
6252694

>>6252661
>taking the opinion of someone bragging about a core fundamental being useless
>this is his work >>6252663
Fucking KEK. This is the best example of a dunning Kruger I've seen in a long time. Imagine taking this persons advice seriously.

>> No.6252700

>>6252694
That's not me

>> No.6252702

how the fuck do i shade without using an airbrush on digital? Do i use a hard round brush instead?

>> No.6252703

>>6252700
Suuure it isn't. Post your work, but we both know you won't.

>> No.6252710
File: 1.02 MB, 2205x2569, 71ED405E-0BAA-4DC9-A2B4-8C755C225F8D.jpg [View same] [iqdb] [saucenao] [google]
6252710

will I ever make it?
I'm currently going through Drawing on the right side of the brain and I'm learning how to see edges and shit but i'm really struggling with proportions.
what should I work on more?

>> No.6252712

>>6252710
It's okay just do 10000 more and you will be pro.

>> No.6252716
File: 311 KB, 1743x1110, 1656027924792.png [View same] [iqdb] [saucenao] [google]
6252716

>>6252702

>> No.6252719

>>6252702
Don't use the hard round brush to begin with

>> No.6252723

>>6252716
>this took less than 20 minutes
>this was done without reference
To this day I still get pissed off when I read this

>> No.6252731

>>6252716
i literally dont understand anything in this image

>> No.6252736

>>6252731
then youre not ready for rendering yet, do some value studies

>> No.6252741

>>6252736
i thought shading was value?

>> No.6252745
File: 550 KB, 1666x1666, 20220901_165420.jpg [View same] [iqdb] [saucenao] [google]
6252745

better?

>> No.6252763

>>6252741
value encompasses the entire light to dark range anon, from the lightest highlight to the darkest shadow. to do a value study pick 3-4 different shades of grey (a lighter one, a darker one, and 1-2 middle greys) and break down a reference image using only those values. it's hard at first but the more you do it the more you'll see values as shapes and the easier it'll be to replicate them in your art

>> No.6252771

>>6252763
oh i get it. thank you

>> No.6252784

>>6252745
Uhh bro the back of her skull is super fucked up

>> No.6252787
File: 123 KB, 691x405, choose.png [View same] [iqdb] [saucenao] [google]
6252787

>>6252465
Did more iterations. Please, choose one for each box! Tell who do you think owns this axes?

>> No.6252798

>>6252784
she has a birth defect

>> No.6252801
File: 687 KB, 639x638, MEGAMIND.gif [View same] [iqdb] [saucenao] [google]
6252801

>>6252745
I'm sorry anon, I had to

>> No.6252802

>>6252801
her head was originally longer but i decided to tone it down. she's just really smart.

>> No.6252804
File: 616 KB, 1043x1215, IMG_20220901_195740_428.jpg [View same] [iqdb] [saucenao] [google]
6252804

>>6251855
Had to.

>> No.6252817
File: 1.17 MB, 2560x1440, 95.jpg [View same] [iqdb] [saucenao] [google]
6252817

Hello begs, some of you are alright, dont do gestures. They are utter meme.

>>6252710
your observation skill will eventually go up if you keep trying. Until then you have to power through it the hard way. Btw you made her eyes MEGA BIG. Otherwise its good enough. Keep going
>>6252702
In my limited experience you can do everything with ANY brush. But it might result in very exotic results which might not be appealing. Experiment anon and see what brings the best results with least effort. For me the king is any fuzzy asymetrical brush which changes the pattern as you draw (and pressure = opacity)
>>6252280
learn how to make soft shadows and its prime COOM material! Very nice
>>6252189
metal (and other reflective surfaces) arent made by picking "metal" color but creating illusion of that surface reflecting light. Just google swords for reference to get a clue
>>6252146
i kneel
>>6251869
godlike, even that red>blue shift in water AAAAAAAAAAA its so perfect
>>6251822
PYW

>> No.6252846
File: 3.13 MB, 3024x3024, 0A427D49-77FB-44D6-99F9-E675BA47A19C.jpg [View same] [iqdb] [saucenao] [google]
6252846

Trying to push myself to think in panels, I have a long way to go but getting anything done and having it physically there in your sketchbook feels so damn good.

>> No.6252853
File: 67 KB, 303x530, like_this.png [View same] [iqdb] [saucenao] [google]
6252853

>>6252817
Like this? The light supposed to come from above.

>> No.6252887

>>6252587
The frame is too big, messes with the composition.

>> No.6252903

I understand how studying construction from reference is supposed to work in theory but I always feel like something is missing in practice.
I never quite feel like I learned anything and I honestly don't know what to do other than just reread some books.
I mean - I get how it is supposed to work but I don't know how to put that practice towards anything.

>> No.6252918

>>6252903
draw from imagination. It solidifies everything you learned.

>> No.6252925
File: 518 KB, 1021x627, sigh8.png [View same] [iqdb] [saucenao] [google]
6252925

>>6252918
And here's part of my problem. When I'm actively looking at the ref I feel like something clicks inside my brain and everything from anatomy to perspective just works, but when I try to draw from imagination I just end up drawing the same 3 things over and over.
Even though I'm actively thinking about what I learned from a previous study it just doesn't... translate to reality, I suppose.

>> No.6252927
File: 361 KB, 818x815, _SdEmtClOXa.png [View same] [iqdb] [saucenao] [google]
6252927

>>6252918
>>6252925
And here's some stuff from imagination a few days later. Everything but top right was done from the dome.

>> No.6252929

>>6252146
Kek no matter if you pyw or not esdeathfag will find a way to save face. Guy's a lunatic probably has multiple personas you don't know about.

>> No.6252940

>>6252927
>>6252925

Do you ever look at what you've drawn and try to point out what's wrong with it?
For the middle left two torsos in >>6252927
it looks like you completely ignored which directions the pelvis and ribcage are supposed to be facing compared to the boxes you drew. It also looks like you're trying too hard to add anatomy you haven't properly studied to your construction.

I'd suggest first breaking down the hole body into simple shapes, such as boxes and cylinders, to form a mannequin. then I'd start studying each muscle group and practicing them individually before practicing how to connect them to adjacent groups. Slowly build up the whole body that way. It'll take a lot of time, but it'll be better than trying to copy references after references without meaningfully studying anything.

>> No.6252950
File: 51 KB, 864x513, WhatsApp Image 2022-08-30 at 23.44.28.jpg [View same] [iqdb] [saucenao] [google]
6252950

I drew my kot. Mega/beg/ here.

>> No.6252956

>>6252940
I can definitely see it. Those small things are what I struggle the most with, but I suppose it's part of being self taught in just about any field. Thanks bro

>> No.6252978
File: 228 KB, 917x1000, Mirai Gohan.jpg [View same] [iqdb] [saucenao] [google]
6252978

Lots of mistakes as usual. Seriously if you look at it seriously you'll notice right away, it's off in certain areas.
His hair in particular is new to me, as in haven't practiced this version, so I actually have to study that a bit and work out how it'll fit within the 3d/perspective especially since I want him in Super Saiyan and the reference isn't like that.

But besides that awkwardness, let me walk you through my /beg/ mind for an obvious glaring thing in the image.
>I still haven't bothered to get some colour pencils or crayons.
>I want to use red for his Gi and the blood.
>I know! I have some pens lying around, this is perfect, I am a genius.
>oh shit, fuck this is so bad, the contrast, nigger what were you thinking?
>dude, why do you keep going?

Then it was over, I've resigned this particular image to be used for inking/Pen practice now after this, which is good I guess because I haven't really tried using anything but pencils.
Also just realised I forgot to add debris underneath him in the background.

>> No.6252980
File: 1.04 MB, 1080x2340, Screenshot_20220901-234656.jpg [View same] [iqdb] [saucenao] [google]
6252980

Critique my art and give me tips to improve. Ideal is intended as a sketch so not looking for perfection but there must be some base level design errors here beyond loose lines and unfinishedness.

Not happy with hands and face.

>> No.6252984

>>6252980
hmm let me take a look
...
...
...
Yep it's symbol drawn
Your diagnosis: read keys to drawing

>> No.6252991
File: 1.12 MB, 1080x2340, Screenshot_20220901-234644.jpg [View same] [iqdb] [saucenao] [google]
6252991

>>6252984
Thanks, I've read a bit of that book before. I did find it interesting.

I don't see how that is symbol drawing at all.

It is going to be a lot of symbols as it is an anime drawing. I suppose I am looking for advice on drawing the figure better. I used an egg for the torso, loomis kind of method for the head but got lazy on the eyes. Could have improved face easily if i did it with more care.

I had trouble figuring out this pose with Esdeath's long legs. I also am a bit lackluster on my knowledge of feet and hands and get lazy on them often.

>> No.6252994

>>6252980
Listen, just read the board sticky, and practice drawing what you like to draw for a longer period of time.

Try hampton and loomis out and just keep drawing whatever, put some mileage on it. Your drawing is so bad that it would be an enormous waste of time to even spend one iota of existence critiquing it. It's sometimes good to look at your own work and study and critique it and get crits from others, sure, but you should also be looking forward and move on into newer works.
I don't say this to be mean, but it's like asking someone to critique a piece of shit they stepped in with a straight face. I want you to improve, so actually go through the grindage gauntlet like everyone before you, you are not above them and the grind they had to suffer through. I don't mean to single you out, this is more directed at every beginner who seems to want special redlining on their year one works. That said, it's not the most horrible work i've seen, you drew a full mostly clothed figure, so good going.
Good luck.

>> No.6252996
File: 61 KB, 690x444, images (88).jpg [View same] [iqdb] [saucenao] [google]
6252996

>>6252980
You the lolcow that frames their drawings? Good news anon, you're improving.

Keep working on the face, the hands are fine.

Also, I recommend using a fineliner, or getting a proper set of pencils with 6b, 7b, and 8b. Your artworks could really use some darker lines for contrast. Picrel shows what I mean

>> No.6253005
File: 196 KB, 850x1065, __feiqizi_original_drawn_by_fkey__sample-e83251e4695f77eb1c85de1095b1eaaa.jpg [View same] [iqdb] [saucenao] [google]
6253005

>>6252994
Thanks i don't ask for critiques much but I've heard it's usually quite good to do so. Is it really that bad? It's intended as a quick sketch. Not looking for perfection. I get it's noob tier but most pro artists gonna spend hours on their stuff if they want it to look polished. i spent around 30 mins on each of these. There's some areas I didn't even try on like the feet in first photo. Once i find one I'm happy with ill probably to bring it into Photoshop or CSP and clean up, detail, and polish it to see how decent of an end product i can get.

Yeah that's pretty much what i was thinking, just get mileage, i might look back at some books as well.

>>6252996
No I don't post here. I've posted a few pics in beg thread a year or two ago i think. Mostly lurk and read. Thanks, I'll look into different pencils that could be an easy area to make gains. Maybe being able to switch between darker and lighter lines could make it easier on me.

Thanks for the advice, yeah i feel I've never gotten a good face down before. I never capture it how i want it'll look vaguely the same

>> No.6253019

>>6253005
>i spent around 30 mins on each of these.
That's kind of a waste of time man. I mean if you want to just sit down and have fun, sure, but you're not going to improve. Try going for longer. You should see some changes

>> No.6253024

>>6253019
Thanks good advice. I actually haven't tried this yet. I think I'm on my 2nd or 3rd sketchbook and a lot of it is fucking around not many actual tries.

So with this extra time, do you think I should plan out more, go more slowly, lighter more precise lines? If i go for 4x the time, what should i be focusing on during that?

>> No.6253038

>>6253024
First off, find a good reference. If you have to get a pose doll, do that. Practice shadows as much as you can. They give your drawings depth. Use the lighting on the doll for reference.

Also try copying other peoples art. Obviously you can't really call it your own, but you'll learn a lot.

>> No.6253063

>>6252846
its hard to really develop a since for composition but i'd suggest try to avoid doing to many head shots

>> No.6253092
File: 255 KB, 843x633, file.png [View same] [iqdb] [saucenao] [google]
6253092

>>6252940
I tried redrawing one of those 2 left torsos from memory - but instead of focusing on what I learned I kept remembering what you told me.
I realized that drawing something thinking about past failures/errors is more helpful than drawing focusing solely on what I learned recently.
Hell, I can see a billion problems with this one but at least now I feel like I understand how to proceed. I really oughta slow down and stop trying to get ahead of myself.

>> No.6253095
File: 230 KB, 721x1076, 1643534889364.png [View same] [iqdb] [saucenao] [google]
6253095

>> No.6253113
File: 539 KB, 1302x1080, La_Vallée_de_la_Sambre.jpg [View same] [iqdb] [saucenao] [google]
6253113

>>6251869
Nice selection of colors. They make the image catch the eye, even in the thumbnail, and the reflection of the sunlight on the water is effectively conveyed.

Looking at your pictures overall, I would recommend that you define more clearly your light sources, or, more precisely, that you enhance the contrast between light and dark.

Particularly in your first image, although your way of coloring adds texture, there are no shadows, so the buildings and mountains end up looking flat. Your second picture is an improvement on that aspect, although, again, the building looks kinda flat, like it was part of a theatre set. In the island of the picture in question, the different hues make it so that it doesn't look as flat, but there isn't enough darkness on its left side, despite the presence of a strong light source on the right.

Lastly, as I mentioned before, your way of coloring adds interest to your pictures, by making the eye wander through all the different strokes and blotches, but it needs a bit more "refinement" in order to reach its full potential. Try applying the colors in smaller blotches, or, alternatively, to give them more clean and decorative shapes. I also suggest that you research the work of pointillist painters, if you haven't already, as your approach to coloring is similar to theirs (pic related, it's "The Sambre Valley" by Théo van Rysselberghe).

>> No.6253116

should I shade with soft round brush

or is it better to block in and then blend the edges

>> No.6253136

>>6252853
much better!

>> No.6253142

>>6253092
stop worrying about the little things and just draw a lot. You're already doing well for yourself, now you need to start regularly producing work and think about the kind of art you want to make

>> No.6253144
File: 708 KB, 1706x1208, Chevy Truck VisCom - FZD - Week 6.png [View same] [iqdb] [saucenao] [google]
6253144

>> No.6253158

>>6251835
This looks like it was made by two different people. One that thats a beginner with drawing and one thats advanced with coloring and values.

Its painfully flat anatomically and theres many issues with the anatomy. Neck too long, shoulders to wide and flat. Her left index finger is missing due to poor foreshortening. Guitar is flat. Hair doesnt doesnt flow right, nor has any sense of where the light is coming from other than a random cast shadow via the skirt. Also, left pig tail has a wierd flow.

Learn anatomy, and study hair.

>> No.6253160

Theres no int on ic

>> No.6253162

I am the int of ic

>> No.6253177

>>6253113
Thank you. Very comprehensive review. I was going for a kind of van gogh/pointillism. I'll definitely have to work on lighting. The pens I'm using are great, but it's difficult to get different shades of the same hue if you know what I mean.

Ill also work on giving my strokes a clean, decorative shape, I think that's a mad idea, but I dont really have the patience for pointillism. Tried copying Signacs style, got bored.

>> No.6253182

>>6253113
#2 is a bit unfinished. I just did it today and got bored. Any recommendations on how to touch it up?
>>6251828

>> No.6253200

what are good sketch brush settings

>> No.6253218
File: 312 KB, 1129x1200, figurepract0902.jpg [View same] [iqdb] [saucenao] [google]
6253218

Working through Vilppu's NMA figure course. Gave myself longer on this figure than the suggested 2 minutes, but I think it turned out nice.

>> No.6253220

>>6252633
It's all good my dude.
I got a (you), it's better than crack.

>> No.6253223
File: 57 KB, 1024x536, 1661057870347956.jpg [View same] [iqdb] [saucenao] [google]
6253223

>>6252804
Hhhhhhhhah. I used a benchpress reference actually lmao.
Thanks for the laugh.

>> No.6253278

>>6252787
Eww
You are trying so hard it looks ridiculous and over the top. Unless that was intentional

>> No.6253333

>>6253177
Glad that you found my comment useful. Now that you mentioned Van Gogh, I think I understand better the "vibe" you were going for.

However, you have to keep in mind that Van Gogh's paintings have the advantage of the added texture of his impasto, which I don't think can be easily reproduced with pens.

You could try experimenting by adapting your coloring style to the use of paint and brushes, and then see if you like the results.

>> No.6253346

>>6253182
The sky is, currently, the most attention-grabbing part of the image (I like how similar it is to the reflection of a sunset on rippling water). The color pallete makes it work regardless of its simplicity, but you should develop the entirety of the sky to the same level of detail as its left section.

The ground seems ok, but is still too simple. I would suggest that you add to the differently lighted areas more strokes of the brown hues that you have already used, but sort of exchanging them: for example, the dark hue of the shadow proyected by the structure could be used to add brighter strokes to the area in darkness near the mountains, and so on.

About the building, the overly dark outlines contribute to the feeling of planeness, so, if you could somehow modify their color, it would be an improvement.

Also, regarding your pen strokes, I don't know if it has something to do with the shape of their points or if it's just out of habit, but in your second and third picture there is a noticeable tendency for the strokes to be narrower on the right side and broader on the left one. For some of them to have that appearance is not really a problem, but when it's most of them it can become distracting, especially when there is no apparent reason for them to follow that pattern.

I hope this post can be of help.

>> No.6253361
File: 436 KB, 1539x1268, asdsd.png [View same] [iqdb] [saucenao] [google]
6253361

Looking for some critique on these

>> No.6253380
File: 208 KB, 1248x911, hard.png [View same] [iqdb] [saucenao] [google]
6253380

So fucking hard...

>> No.6253389

>>6253144
Beautiful, how long did it take?

>> No.6253390

>>6253380
youre gonna draw robots unless you practice your gesture alongside or with your construction. vilppu etc.

>> No.6253423
File: 376 KB, 1536x2048, 304309025_2298055077029092_5574288767407058369_n.jpg [View same] [iqdb] [saucenao] [google]
6253423

i tried to draw a goat. any advice?

>> No.6253430
File: 553 KB, 1227x1022, 1662088364931185_.png [View same] [iqdb] [saucenao] [google]
6253430

>>6252927
my take on it, please forgive the chaos, hope its still readable :(

>> No.6253458

>>6253423
i think shape-wise it looks pretty fine to me!
The fur however feels symbol drawn with "V"s, maybe it might be worth it to simplify that down somehow or give it more volume

>> No.6253486

>>6253092
Nice, I can really see the improvement already. Glad to have been of help. GL on you're art quest.

>> No.6253491
File: 724 KB, 734x1200, axeman03.jpg [View same] [iqdb] [saucenao] [google]
6253491

>> No.6253492

>>6253144
What course is this from

>> No.6253493

>>6253390
I do.

>> No.6253539

>>6252146
Is the result of actually studying fundamentals and not copying tranime all day?

>> No.6253551

>>6253491
Pretty good, anon. His pose and expression makes it look like he is dancing instead of attacking.

>> No.6253602

>>6253551
I was struggeling with the pose, even with a reference, and just gave up honestly

>> No.6253609

>>6253430
Appreciate it man. Will save it and take a good look later today.
>>6253486
Thanks a lot.

>> No.6253610

>>6253491
Wouldn't some of the grass be in front of his foot as well?

>> No.6253622

>>6253610
Yea that probably would help with the perspective heh
I was just messing around with brushes not really thinking about it.

>> No.6253623

https://twitter.com/sinodAdonis/status/1565336248843382784?s=20&t=vBM_9N0e6ke-tdEKOB7fxA

How does one even start working like this?
He blocks out stuff and barely do any lineart, it's amazing but also confusing for my smooth brain.

>> No.6253633

>>6253623
Ignoring the fact that it's generic trannime, it's called feeling the form as opposed to constructoidism

>> No.6253648

>>6253623
Yeah it's messing around with shapes instead of constructing.
More like sculpting.

>> No.6253661
File: 494 KB, 1057x1078, Screenshot_20220903-011559_Instagram.jpg [View same] [iqdb] [saucenao] [google]
6253661

Unfinished but needing help identifying areas of improvement. I feel like I'm plateuing. I can currently see something isnt quite right with his left arm and that I need to slow down in detailed areas (like the wing) because I keep getting chicken scratchy lines and inconsistent texture- which makes the light and shadow wonky across the form but I'm not sure how to address it further.

>> No.6253673
File: 128 KB, 1243x740, two.png [View same] [iqdb] [saucenao] [google]
6253673

Before a sleep little a bit of composition or story drawing, idk.

>> No.6253682

>>6253673
Are you the guy who draws ugly ass goblins?

>> No.6253686
File: 273 KB, 1536x2048, 301988631_3222736484608987_2839363310951534886_n.jpg [View same] [iqdb] [saucenao] [google]
6253686

The other threads are so dead so I post here

>> No.6253689

>>6253686
neat!
The only thing i might add is the little plane of the lower eyelid if there is something like that in the original pic. It tends to be lighter/more illuminated than the other planes of the eyes and make the eyes more expressive.

>> No.6253691
File: 485 KB, 735x968, 1648192270256.jpg [View same] [iqdb] [saucenao] [google]
6253691

>>6253361
P-pwease?

>> No.6253695

>>6253682
No, I never drew goblins, except maybe that "goblin" in the previous thread, lol.

>> No.6253705

>>6253361
>>6253691
your figures have decent gesture but they're lacking on proportion and anatomy, I'd recommend focusing on those aspects especially before you get into details
as far as your detailing goes, remember that often less is more. you should go into it with the mindset of only adding just enough wrinkles/texture to have it read as what you're trying to depict. additionally, adding many wrinkles to a piece of fabric indicates that it is a thinner material and conversely less indicates thicker so something like denim pants should have much less than a cotton shirt

>> No.6253716

>>6253430
>>6253691
overall it looks fine, non stiff characters. The biggest issues I see is proportion and the faces. An example is the top right drawing, the left side hand should be bigger and the hips should also be wider. The face is all over the place, is she looking at us or to the left of us, usually where the ear is placed the neck should be under. Keep on grinding and you'll get there.

>> No.6253722
File: 25 KB, 700x603, box.jpg [View same] [iqdb] [saucenao] [google]
6253722

box I painted.
I wanna take this to the finish but dk how

>> No.6253734

>>6253389
Thank you, Anon!
And, Around an hour I think, I'll time the next one and let you know
>>6253492
It's part of the Feng Zhu School of design home work for week 6 term 1, the actual theory can be learned by either doing a bit of Peter Han and Scott Robertson or watching Foundation Patreon videos on the topic vehicles

>> No.6253761
File: 2.32 MB, 4094x2604, 20220902_125716.jpg [View same] [iqdb] [saucenao] [google]
6253761

Should I just use less grammage and a softer pencil to get more detail on an image like this?

>> No.6253799
File: 976 KB, 1225x1198, Illustration3.jpg [View same] [iqdb] [saucenao] [google]
6253799

>>6251817
this is my kino beg it's so bad but I love them because they're so cute so that's all to make me happy

>> No.6253802

>>6253799
Jashin kissing Yurine, weird ship but nice kino beg.

>> No.6253810

>>6252978
soulful af. gj.

>> No.6253817

>>6251817
Wow Japanese artists are vocal about the western constructoid approach and they are NOT happy. They're discontented with the box grinding and with the whole condensing down art to 3D shapes thing. I guess they were holding out hope for when AI takes over and all these western 'artists' just give up . There's even a petition that's garnered thousands of signatures to have westerners banned from ever drawing anime again. Obviously that wont happen but it shows how unhappy they are.

>> No.6253822

>>6253802
>Yurine
more like urine

>> No.6253826

the schizo is back

>> No.6253831

>>6253822
Only if you have a thick English accent

>> No.6253891

>>6253761
Well if you have the question, why not experiment if you have it at hand? At worst it doesn't turn out how you expected but you learned from it.

>> No.6253901
File: 1.11 MB, 1200x982, vruzbjxj.png [View same] [iqdb] [saucenao] [google]
6253901

>>6253491
>>6253602
tried to give the pose a bit more intent
you can take a reference picture of yourself or at least take the pose yourself

>> No.6253910
File: 467 KB, 1231x1014, 843798548569830.png [View same] [iqdb] [saucenao] [google]
6253910

>>6253361
I used only the right figure but i hope you can get some use out of the notes for everything else, too!
Tried to preserve the face with my alternatives but it seems it didn't quite turn out...
Nice work overall, keep going!

>> No.6253959

>>6253901
Thanks for the effort.

>> No.6253980

This is some art I've finished now.

>>6253144
Looks good.

>>6253380
>>6253218
Shit I gotta take vilpus course.

>> No.6253982
File: 400 KB, 1347x886, s-l1600.jpg [View same] [iqdb] [saucenao] [google]
6253982

>>6253722
Looks quite professional. If you want to show off a little, you can try to add some scratches or even rust to the metallic parts, and a more splintery texture to the wooden ones (pic related). That would give your box a plus of realism.

>> No.6253998
File: 2.11 MB, 1342x847, Prettyness_.png [View same] [iqdb] [saucenao] [google]
6253998

>>6253980
Damn forgot to upload the image.

>> No.6254000

>>6253722
are the grey parts supposed to be metal or stone

>> No.6254004
File: 21 KB, 718x412, 123.jpg [View same] [iqdb] [saucenao] [google]
6254004

>> No.6254006

>>6254004
dont post something.. so erotic... in /beg/ and int///....

>> No.6254011

>>6254006
Why are you a pedophile'

>> No.6254014

>>6254011
It is good.

>> No.6254015

>>6253423
goats are demonic. don't draw them if you don't want nightmares

>> No.6254017
File: 37 KB, 521x719, 123.jpg [View same] [iqdb] [saucenao] [google]
6254017

>>6254006
Sorry anon i don't feel anything so i don't see my girls in erotic way

>> No.6254024

>>6252723
>>6252731
kek

>> No.6254025
File: 1.94 MB, 1148x932, rockwithref.png [View same] [iqdb] [saucenao] [google]
6254025

How to make crosshatching not look ugly like this? Aside from straighter lines/more even spacing, I already know that's something I need to work on.

Also I don't really know how to convey the form of the rock in the shaded area. I guess I should probably plot down its form a bit more before shading, and then shade appropriately, but I have no idea how to use shading to convey hue vs. shadow. In the reference photo, there are some light streaks running through the rock that kind of show you how the rock is shaped, but if I were to shade those areas lighter, I think it would just look weird because it would appear that they are not cast in as heavy a shadow. Maybe I should stop fucking around copying photos and finish Drawing on the Right Side exercises.

>> No.6254028
File: 2.07 MB, 3840x2160, axes.png [View same] [iqdb] [saucenao] [google]
6254028

>>6251817
Hey I finalized the axes! Though I think the background doesn't offer a good contrast. However this is a portfolio piece (I know concept artist wannabe ngmi whatever) so I suppose I should stick to the pattern. What do you think? Suggestions, feedback... it's all appreciated. Thanks in advance!

>> No.6254029

>>6254025
Perspective is a little wonky, you need to feel the form

>> No.6254058
File: 39 KB, 610x727, 123.jpg [View same] [iqdb] [saucenao] [google]
6254058

>>6254017
final version
still struggling with hair a lot

>> No.6254061

>>6254028
They look very Chinese, as in cheap Chinese gacha shit for Android

>> No.6254065

>>6254061
What is gacha?

>> No.6254067

>>6254025
you should cross contour the shaded area of the rock, have the lines follow the 3d rock face, imagine you're wrapping rubber bands around the edges. that will help a lot with the form.

as for distinguishing the light and dark sides, I think you could play with line weight to get your desired effect with the details on the light side you already did pretty well to use very light lines on that side, but there are some very slight changes in the surface you could also capture by adding a little more value on the lighter side. good work, and good luck.

>> No.6254070
File: 43 KB, 700x603, chest ahead.jpg [View same] [iqdb] [saucenao] [google]
6254070

>>6253722
I tried to make the metal parts on your chest appear a bit more metal

>> No.6254075

>>6254065
He is using it as an insult but gacha is a genre of jap video games based around spending money to unlock stuff. I don't see how it applies to your work desu

>> No.6254079

>>6254075
I guess what he means is that my designs suck because they look like plastic. Yeah I'm not good with rendering yet... Back to the drawing board.

>> No.6254091
File: 103 KB, 654x469, images (23).jpg [View same] [iqdb] [saucenao] [google]
6254091

>>6254079
No, I literally mean they look like they were designed for that specific genre

>> No.6254093

>>6254091
Oh... well as long as they pay me. I wasn't aware of these types of games.

>> No.6254095

>>6253982
huh, thanks. I'll have to look into how I'm gonna paint that
>>6254000
I was thinking worn metal sorta thing.
>>6254070
did you give more highlights on the edges?
looks nice desu

>> No.6254114
File: 516 KB, 1500x1171, practbargueplate01_0902.jpg [View same] [iqdb] [saucenao] [google]
6254114

this bargue shit is hard

>> No.6254117

bargue more like fart

>> No.6254134

>>6254114
Based bargue bro. I'm finishing up plate 5 right now

>> No.6254135

>>6254067
Thanks anon. I'll try these tips out tomorrow.

>> No.6254152
File: 342 KB, 568x811, Panzermörder 1.png [View same] [iqdb] [saucenao] [google]
6254152

besides the wacky proportions of the creature's left arm, what else am I doing wrong/could be improved? This is my first digital piece I'm happy with and I'd like to become better. thanks in advance, anons.

>> No.6254158

>>6254152
keys to drawing. Loomis. Perspective made easy. Bargue plates. Vilppu manual + lectures. Draw from reference

>> No.6254162

>>6254152
You need to feel the form and find the rhythm. If you are new to this board I suggest you not to fall for the 'loomis' or construction based approach. Learn from the masters and FEEL the form

>> No.6254165

>>6254162
loomis and vilppu teach very similar things, vilppu just has the added benefit of video series.

The first real page of figure drawing is all about imagining weight and motion of the body kek.

>> No.6254172

>>6254095
Hi, I'm the first anon you responded to. Sorry for not having been more specific in my last post. I assumed by the quality of your painting ("high intermediate" at the least) that you only needed a brief "reminder" of those options.

Here are three video tutorials about metallic textures that could be of use:

https://www.youtube.com/watch?v=fdB8jUNP9BE

https://www.youtube.com/watch?v=Ms4QDSUCGL8

https://www.youtube.com/watch?v=3BjH8J6fT44

>> No.6254197
File: 1.24 MB, 1663x1668, 3B780CEA-F592-4341-BEC6-1056CF4DD125.jpg [View same] [iqdb] [saucenao] [google]
6254197

I still don't know what style of faces I want

>> No.6254206

>>6254114
Did you really spend 50 hours on that.

>> No.6254213

>>6254206
Symbol drawn. I recommend keys to drawing

>> No.6254217

>>6254162
So 'feel the form' is the 'install gentoo' of /ic/, right?

>> No.6254220

>>6254197
those are nice faces

>> No.6254226

What are bargue plates supposed to do for you? They look pretty cool imo.

>> No.6254228
File: 795 KB, 2223x2223, Illustration.png [View same] [iqdb] [saucenao] [google]
6254228

Do you guys finish pieces naturally or do you have to force yourself to? I can't finish a piece to save my life. I see my art in progress and I hate it. I hate that I brought something so ugly and poorly made into the world and then I stop. My fear of failure stops me from actually trying and failing. How can I stop being such a pussy?

>> No.6254240

>>6254228
How do you think anyone else did it? Just draw.

>> No.6254243
File: 51 KB, 794x529, il_794xN.1638769301_fbe1.jpg [View same] [iqdb] [saucenao] [google]
6254243

>>6254025
Try thinking of that rock as a sort of jenga tower made of heaped polyhedrons.
Start by carefully examining your photograph, looking for as much planes, edges and vertices as you can find, until you get a decent idea of their overall placement.

Then, do a very light sketch of the basic silhouette of the rock, in as few lines as possible. Next, inside that contour, guided by your reference, softly draw the outlines of the most prominent volumes that you identified previously, again, keeping them very simple, as if the planes where facets cut in a gemstone (pic related).

After those steps, you can begin to sketch the contours of the smaller volumes, those that are not obvious at first glance, until you end up getting what would essentially be a more geometrical and polished version of the rock.

Having finished your preliminary sketch, you can draw over it all of the missing indentations, rugosities and details that you want, until you're satisfied with the result.

It may take a bit longer than normal, but hopefully this approach will make your drawing feel more three-dimensional without applying that much perspective, and the additional planes will be helpful for your crosshatching.

>> No.6254246

>>6254226
they train accuracy, values, and construction.

>> No.6254248

>>6254197
>>6254004
these do these try to do these faces i want to see you do these faces these faces are good

>> No.6254264

>>6254226
Feeling the form

>> No.6254267

>>6254226
all the cool kids do it

>> No.6254315
File: 176 KB, 1584x991, bargue5.png [View same] [iqdb] [saucenao] [google]
6254315

Can someone help me with the shading on this? I feel like the line work is fine but the shading is terrible

>> No.6254317

>>6254315
as someone who is on the first plate (posted earlier) really nice work anon

>> No.6254332

>>6254315
How many hours did you spend on that?

>> No.6254335

>>6254213
Why is this bot following me around?

>> No.6254339
File: 2.21 MB, 1000x1488, 0601E61D-CCBE-495B-B55A-978C8E17D93C.jpg [View same] [iqdb] [saucenao] [google]
6254339

Tried practicing lighting the other day. I really liked it at the time but now I hate it. It’s all traditional too so I can’t go back and change much at this stage. Oh well.

>> No.6254352

I want to start drawing children's books like moomins and hilda
The problem is I can't draw
What should my learning process look like if this is all I want to do?

>> No.6254365

>>6254332
>>6254335
keys to drawing and you get permission to hang 1 drawing on your wall

>> No.6254383
File: 591 KB, 1000x542, shadingvilppu.png [View same] [iqdb] [saucenao] [google]
6254383

vilppu just taught me shading - you just start with the planes of the forms away from light.

>> No.6254394

>>6254383
i love this course so much

>> No.6254568
File: 386 KB, 1252x973, EE1F93B9-DAC0-4FE3-80CE-68F82530AC0D.jpg [View same] [iqdb] [saucenao] [google]
6254568

>>6254220
Ty anon, I'm trying to get a lot of mileage in while I can

>> No.6254579
File: 39 KB, 612x408, istockphoto-1253144332-612x612.jpg [View same] [iqdb] [saucenao] [google]
6254579

>>6254339
Have you considered a "reverse" approach to the subject?

You could try coloring your character using very pale hues (think pastel colors or even lighter), shade her "normally" (as if the light was coming from an unobstructed window), and then, once her portrait is mostly done, you could darken the areas where the stripes of shadows are to be cast by the blinds, using the same values that you would employ for the less lit parts of the room.

>> No.6254656

>>6254394
Nta but what is that anon's course called and is it on that video course general?

>> No.6254663

>>6254656
its in the ic torrent, vilppu renaissance figure drawing it basically covers his drawing manual just includes a lot of figure drawing references to study along with,

>> No.6254685

>>6254663
>its in the ic torrent,
Well Rip, guess I need to start figuring out how to use a torrent. Thanks for giving me the name.

>> No.6254691

>>6254685
> need to start figuring out how to use a torrent
do zoomers really...

>> No.6254728

>>6254339
I really like it. I love the almost iridescent look it has. I think you should keep going. Idk if the blues are part of the drawing or just an image artifact, but it would look awesome if you added some more blue/cyan accents to complement the pink.

>> No.6254773

>>6251825
why would you try to immitate van gogh. you must come up with your own ideas. this is a fail, make another one.

>> No.6254775

>>6251835
tacky and lifeless, make another one

>> No.6254776

>>6251899
are you sure you want to keep drawing for 10 years straight every day to become good. this is what you have to ask yourself^^

>> No.6254778

>>6251949
looks good, make another one

>> No.6254786

>>6252103
it doesnt have to be super realistic, thats waste of time.

>> No.6254788

>>6252112
omg, no. just no. dont waste your time on useless details. make another drawing.
> the inner workings of the pupils are important for beginners
no, just no.

>> No.6254790

>>6252186
now draw it from the front!

>> No.6254792

>>6252275
good for a start, censor the delicate parts^^

>> No.6254794

>>6252395
you dont have to be as good as kim in 10 or 20 years. he literally draws for 40 years, every day. all the time^^

>> No.6254795

>>6252406
constructoids is a good term for people who waste too much time on useless details, that will make no difference. what makes the difference is your own sophisticated style.

>> No.6254798

>>6252594
draw another one

>> No.6254799

>>6254795
>>6254794
>>6254792
>>6254790
>>6254788
>>6254786
>>6254778
>>6254776
>>6254775
>>6254773
pyw stop shitting up the thread

>> No.6254808

>>6254799
make another drawing is the best tip you can get, stop crying sissy

>> No.6254811

>>6254799
make 3000 drawings, dont sit here crying.

>> No.6254812

>>6254808
reported :)

>> No.6254814 [DELETED] 

>>6254799
99% of you will give up anyway, so its good to face some of you with the reality of art^^

>> No.6254860
File: 1.83 MB, 3563x2250, 20220902_235819.jpg [View same] [iqdb] [saucenao] [google]
6254860

>>6253891
All but left were made in high grammage paper, I think yes, for dry pencils the less grammage might be better to truly flesh out colours. I'm getting my ass kicked trying to understand colour.

>> No.6255063
File: 589 KB, 729x727, 63563464.png [View same] [iqdb] [saucenao] [google]
6255063

>try drawing spooky thing
>end up with Nikocado Avocado's asshole

>> No.6255204

Considering taking Brainstorm's Flash Rendering course
Anyone knows if its any good?

>> No.6255224

>>6254172
thanks a lot brochaco

>> No.6255258
File: 169 KB, 714x902, chunks.jpg [View same] [iqdb] [saucenao] [google]
6255258

>>6252581
paper mario has a robotnik too

>> No.6255267

NEW THREAD
>>6255265
>>6255265
>>6255265

>> No.6255364
File: 2.42 MB, 3024x4030, F95C6572-533D-432B-800A-F05DB103AA34.jpg [View same] [iqdb] [saucenao] [google]
6255364

How do I improve? I feel like my sense sense of color and values are okay-ish but but anatomy is a disaster

>> No.6255389

>>6255364
pretty solid work anon, you just need to do a bunch of anatomy studies