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2023-11: Warosu is now out of extended maintenance.

/ic/ - Artwork/Critique


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5248288 No.5248288 [Reply] [Original]

IF YOU ARE A /BEG/INNER IN ART, please use this thread to post pieces for critique or ask for advice.

Use this thread instead of making new threads or post in the Drawthread with fundamental exercises.

POST DRAWINGS YOU NEED HELP WITH.

RESIZE YOUR IMAGES TO ~1000 PIXELS using one of the following methods:
1. screenshot the image and post that instead
2. change camera capture settings to something smaller
3. send to computer and resize in picresize.com

Sticky document:
https://docs.google.com/document/d/1uwaXKU7ev6Tw_or__o8ARpUb6r2rCZYJGqwSFV9AD98/edit#bookmark=id.15jx3pyuimvj


Previous thread:>>5245725

>> No.5248305

>>5248288
lol mad

>> No.5248316

>>5248288
Beg here

>> No.5248352

>>5248316
It's the Loomis mines for you.

>> No.5248379

>>5248316
dab for you

>> No.5248437
File: 183 KB, 731x1300, Webp.net-resizeimage (1).jpg [View same] [iqdb] [saucenao] [google]
5248437

Oh God how the hell am I supposted to color this

>> No.5248441
File: 1.24 MB, 2302x1728, monster2.jpg [View same] [iqdb] [saucenao] [google]
5248441

>> No.5248489
File: 125 KB, 1080x1075, Screenshot_20210305-205316_Photos.jpg [View same] [iqdb] [saucenao] [google]
5248489

>what kinda likeness is this?
I have 0 understanding about shadow but I am starting to realize how important it is. Going to start studying up on it.

>> No.5248508
File: 489 KB, 638x861, haha funny draw.png [View same] [iqdb] [saucenao] [google]
5248508

>>5248288
I know this is shit-tier sketching but I think the worst aspect is the abs. I have no clue how to draw or shade the abdominals.

>> No.5248509
File: 591 KB, 1000x1031, Manteethpng.png [View same] [iqdb] [saucenao] [google]
5248509

Sorry for the lame ass scribbles, but I'm trying to make an animated cartoon thing and I'm sketching some characters with wacky faces to use, but I have no idea how to draw these things effectively from other angles. I can do it kinda fine with regular heads using Loomis, but when they have weird shapes brain dont work. How do I do this properly?

>> No.5248512

>>5248509
Front side 3/4 over and over again until you can draw that character like it's nothing. Then you can add more complex poses.

>> No.5248516

>>5248512
Thing is though I kinda just brute forced that 3/4 and I dont know what the fuck I'm doing. I feel like if I try and do it over and over again with all the characters I draw I'm going to be 60 by the time I come to animate this lol. I need like a formula to construct shit like this proper

>> No.5248517

>>5248437
the design is very interesting, is it a oc?

>> No.5248525

>>5248437
You still have time to fix that face, do a loomis head layer over it, redraw the eyes and brows in the right place and then I'll try and help you color it

>> No.5248556

>>5248512
That's not how it works, grinding one pose is a great way of not understanding how something is constructed as you simply go through the motions instead of thinking.

>> No.5248577
File: 910 KB, 500x333, 1614528257983.gif [View same] [iqdb] [saucenao] [google]
5248577

>>5248288
>autist from the last thread made OP
nice

>> No.5248579

>>5248437
what are you using?

>> No.5248584

Do you guys have a quick tutorial about values?

I keep mixing up values and shading and I feel dumb as fuck.

>> No.5248585

>>5248512
Don't do this.

>> No.5248587

>>5248509
Wtf is with this background. Consider never drawing again.

>> No.5248590

>>5248587
It was funny once, anon.

>> No.5248591

>>5248587
Thats not a background you cock, thats me painting gray behind the drawing so I can see it better. It's a /beg/ thread stop talking shit, sperg

>> No.5248601
File: 59 KB, 1000x616, waaat.jpg [View same] [iqdb] [saucenao] [google]
5248601

>>5248517
Yes but I borrow heavily from other authors

>>5248525
Im sorry loomis.exe has stopped working.

>>5248579
Photoshop and round brush

>> No.5248605

>>5248587
post your work

>> No.5248608

>>5248601
Nigga thats not what I mean, go and look at a reference for an anime girl and get your eyeballs and eyebrows in the right place. If youre drawing cute girls the face is 100% the most important part of the drawing

>> No.5248611
File: 14 KB, 154x202, 1521769514679.jpg [View same] [iqdb] [saucenao] [google]
5248611

>>5248601
>that face
you cheeky motherfucker

>> No.5248613

>>5248587
your art must be a special kind of shit if you come into a beginner thread and attack people without giving constructive criticism
lool
post work

>> No.5248623

>>5248437
leg iare dislocated from the hips, hat is floating above the head

>> No.5248634

>>5248489
You learn shadows when you learn forms. pick up dynamic sketching classes in the video thread and good luck.

>> No.5248643

>>5248441
you're really grasping that style, good work

>> No.5248646

>>5248613
That's funny because that's literally the entire last thread.

>> No.5248648

>>5248646
Was probably just that retard. His work might not have got critiqued so he's throwing a tantrum

>> No.5248668
File: 1.87 MB, 3024x4032, shite.jpg [View same] [iqdb] [saucenao] [google]
5248668

this was my very first gouache portrait i made a couple weeks ago. i quite like the nose but that's about it. i couldn't be bothered to finish it because i just saw so many mistakes.

>> No.5248670

>>5248648
>His work might not have got critiqued so he's throwing a tantrum
This is a very telling statement about that objectivity of people in /ic/.

>> No.5248674

>>5248668
I feel like the issue with it is that you see how other people do gouache and just try to emulate it without knowing why they put which strokes where. So there’s no form

>> No.5248677

>>5248674
yeah i learned quite a lot from this failure. i'll attempt it again later when i'm better

>> No.5248689

>>5248670
Yes, 4chan is a mixed bag.

>> No.5248706 [DELETED] 
File: 1.02 MB, 2016x1512, IMG_0976.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

sup

>> No.5248710
File: 1.18 MB, 1512x2016, IMG_0976.jpg [View same] [iqdb] [saucenao] [google]
5248710

>> No.5248712
File: 679 KB, 2000x2000, doodle3.png [View same] [iqdb] [saucenao] [google]
5248712

Just a doodle. Had a bit of trouble with the arm on the right one.

>> No.5248715

>>5248668
Gouache is hard to work with, I suggest learning with acrylics first if you can.

>> No.5248742
File: 66 KB, 1000x651, fixed.jpg [View same] [iqdb] [saucenao] [google]
5248742

>>5248608
I changed The eyes Its way better now! Thank you sensei

>>5248623
Fixed the hat but the hips thing I dont know if I can fix that.. anyways ty!!

>> No.5248751
File: 897 KB, 1500x2025, tidraw.png [View same] [iqdb] [saucenao] [google]
5248751

Just started colouring

>> No.5248756

>>5248751
damn those are some cleaaan lines

>> No.5248781

>>5248715
Goauche is not that hard to work with, and is easier than acrylics. You can't work acrylics for very long, and the colors are way more saturated.

>> No.5248788

>>5248437
It's baffling that this has to be explained. But in essence, fill each object/region/area with a flat color, like brown for the boots. Then use different values and hues to build shadows, highlights, and volume. It literally starts with coloring book filling in.

>> No.5248791

>>5248756
That really means a lot, this is the first time I did lines in my art in a long time. I was hesitant to even do them because I’m just so used to doing subpar line less stuff

>> No.5248792
File: 268 KB, 1048x590, lids.jpg [View same] [iqdb] [saucenao] [google]
5248792

>>5248742
Give her eyelids. Its much better already, people are always going to be focusing on the face so you better make sure its damn cute or its all in vain bucko.
Coloring is easy, just lay flat colors first, create a clipping mask. If you cant keep in the lines or want to break it down make a clipping mask for each block of color, then using a round brush with opacity pressure you can shade it. Id shade it in black first so its easier to see the value then when its done colorize it and make it dark red or something.
I'd give her a chin too, but thats on you.

>> No.5248798

>>5248508
Abs are a smaller problem then your overall anatomy, and line quality. This is too advanced for you, but a good set of exercises is to start doing studies of all the pieces of this before attempting a final.
This piece is also too big for that size paper.
It's not completely awful, but it's way above your skill level. You'll get there. Slow down, learn more about the things you'll need to finish this.

>> No.5248800
File: 415 KB, 877x1240, wizard.jpg [View same] [iqdb] [saucenao] [google]
5248800

I think I'm retarded. What am i doing wrong with the direct light on the robe? Why is it looking so flat?

>> No.5248804

>>5248668
It's not bad. You're using too big a brush for the subject, and you can go back in and work the hard edges of the brush strokes you laid down. That's one of the more useful things about goauche, you can rework it after it's dried, even lift out most of the paint with water and a paper towel if you have to.

Also, with black skin, throw in more greens and blues. Black skin - like all skin - has tons of subtle color in it.

>> No.5248808

>>5248674
There's a lot of truth here.

>> No.5248810

>>5248792
Where is the girl on the right from?

>> No.5248816

>>5248800
Because it's not done correctly.

One, the figure is backlit. You wouldn't see light on the front of the figure like that. You even painted a shadow that shows it's backlit. There would be mostly rim light on the right side.

Two, your values are flat. You have the same values over the whole figure. You need to create the illusion of volume and depth with light and shadow. You also have no reflected blues on the left side. And then you flatten it even more by having no discernable lighting on whatever he's holding up.

As a side note, you need to study fabrics and things like hoods and cloaks, this is just not credible. It looks like he has a blanket wrapped over his arm - those should be sleeves, that are a loop of material. That left arm isn't really credible, either. Or the right shoulder.

Finally - paint your background complete first, then paint on top of it when it's dry/on a different layer, if you're working digitally. The way the sky is broken up around the head and figure is jarring and looks awful.

>> No.5248828

>>5248751
I don’t like the clothing folds where it’s tucked into the belt

>> No.5248836

>>5248804
thanks for the feedback anon. i definitely saw the fuck up with the undertones while i was painting but i feel my skill is too low to truly grasp what i was doing wrong.

>> No.5248899

>>5248601
This is so cursed

>> No.5248905

>>5248712
Really good, just put the arm at an angle so the foreshortening is easier to see

>> No.5248923

>>5248591
>>5248605
>>5248613
I really hope none of you are reincarnated as a fish cause you'd practically jump on the hook.

>> No.5248925

>>5248751
super cool keep going

>> No.5248933
File: 6 KB, 446x361, 1524596632425.gif [View same] [iqdb] [saucenao] [google]
5248933

>>5248923
being gay and unfunny isn't bait, nigger

>> No.5248937
File: 1.74 MB, 2624x2944, 20210305_175621.jpg [View same] [iqdb] [saucenao] [google]
5248937

Made a meme for /biz/'s rubic threads.

Question: I started with loomis. He seems to just draw an oval for the body and go from there. Should I instead draw the rib cage shape and go from there?

>> No.5248962
File: 244 KB, 435x479, Capturar.png [View same] [iqdb] [saucenao] [google]
5248962

Haven't had the time to draw in the last few months, any critique is appreciated.

>> No.5248967

>>5248836
>i feel my skill is too low to truly grasp what i was doing wrong
That's what every beginning artist deals with, lol. You're not alone!

>> No.5248970

>>5248937
Depends on your skill level. An experienced artist can jump in from an oval and succeed, a beginner or intermediate artist might need more construction to visualize the form.

>> No.5248974
File: 508 KB, 1575x1910, shapes.png [View same] [iqdb] [saucenao] [google]
5248974

I was told I should practic 3D forms/shapes

Is this the way to do it?

>> No.5248976

>>5248974
Yes. You're overthinking it. You're doing fine.

>> No.5248982

>>5248974
draw all the way through, the form lines on your cylinders and spheres are misshapen

>> No.5249027
File: 221 KB, 1600x1200, settsfv.png [View same] [iqdb] [saucenao] [google]
5249027

Im kind of afraid to shade this, i dont know how to proceed

>> No.5249031
File: 618 KB, 840x1200, noah coloring test1.png [View same] [iqdb] [saucenao] [google]
5249031

Tried the drawing with 3d model meme, not liking it but at least I got to try out a coloring method by painting over the lines instead of just changing it all to one color then hitting multiply. Still looks flat as fuck though and stiff due to the 3d model posing.

>> No.5249035

>>5249027
your proportions/feature placement is fucked, fix them before wasting time on shading

>> No.5249044

>>5249027
Study human anatomy more, skeletons are great for this. Her whole face is pretty much poking out of her head.

>> No.5249047

>>5248751
Not /beg/

>> No.5249084

how do I create sick looking kino drawings?

>> No.5249088

>>5249084
Study perspective and construction.
In other words, get ye to the Loomis mines.

>> No.5249094

I am looking for purpose in life after having lost my ability to work. I know this probably gets asked a lot, but after reading the sticky i'm just overwhelmed by what there is all to learn and do. I have a tablet and a program to work with but trying to teach it myself seems harder than having it taught. Any advice? Working through a book I can't tell if I am actually progressing or not. And not like I have anyone to ask like a teacher.

>> No.5249095
File: 1.03 MB, 2224x1255, C72F9F25-E805-4D4A-BA9C-39132672A1D1.jpg [View same] [iqdb] [saucenao] [google]
5249095

Learning perspective drawing while watching Krenz break down Yotsuba is pretty comfy

>> No.5249106
File: 340 KB, 716x985, Loomis7 05032021.jpg [View same] [iqdb] [saucenao] [google]
5249106

Today, I'm happy.
It's a baby step, sure, but I caught a glimpse of improve in my building.
Thanks for helping me, anons.

>> No.5249109
File: 3.92 MB, 6140x5151, Googly Pac-Man Downscale.jpg [View same] [iqdb] [saucenao] [google]
5249109

>> No.5249112

>>5249106
It's kind of funny how it clicks in your head. For me it fell into place once it got through to me that I could just erase the ball and reshape the head to whatever I wanted within reason. Never realized how scared I was of erasing shit.

>> No.5249114

>>5249094
Social media or threads like these work for feedback. And yeah it's a lot, start with simple shit like construction then diversify, learn anatomy, gesture, coloring, the program you're using. Just take it one step at a time and understand you'll need to work at several things over time before it really works. I don't have the cirno mastery pic on hand but someone can post it.

>> No.5249116

>>5249106
The most important thing is that you had fun with your pencil

>> No.5249118

>>5249106
this is fantastic news! now draw the nig caricatures he did later in the book

>> No.5249119

>>5249118
You are so rude

>> No.5249120
File: 2.92 MB, 1400x6521, 1602952628663.png [View same] [iqdb] [saucenao] [google]
5249120

>>5249094
>>5249114
>I don't have the cirno mastery pic on hand but someone can post it.
got you covered

>> No.5249129

It should be okay to use photo references for atmospheric observation no?

>> No.5249134
File: 375 KB, 837x461, file.png [View same] [iqdb] [saucenao] [google]
5249134

>>5248974
try looking at some 3d models or real life if you can.

>> No.5249138

>>5249109
beg but muddy af

>> No.5249140

>>5249129
>atmospheric observation
wat

>> No.5249147

>>5249140
I'm m sorry that was a retarded way of saying it. I meant like how distance affects details, colors, and whatever

>> No.5249156

>>5249147
Atmospheric perspective and yes of course you can use references

>> No.5249166

>>5249156
Thnx anon

>> No.5249173

>>5249094
Just use references when starting out, check what you draw against it and note your mistakes.
At the start, the biggest problem will usually be measuring accurate proportions and avoiding symbol drawing.
Start with easy subjects (rocks, trees, landscapes) and don't focus too much on the result, but on the process.

>> No.5249190
File: 345 KB, 2480x3508, sknfdc.jpg [View same] [iqdb] [saucenao] [google]
5249190

wtf do i continue or do i fix something else?

>> No.5249226

>>5249190
You need to draw bigger. Try drawing the mannequin instead of humans. If you fail at that, start by drawing boxes and cylinders in perspective

>> No.5249232
File: 1.34 MB, 1500x1905, draw.png [View same] [iqdb] [saucenao] [google]
5249232

>>5248751
Done, I got lazy on the colouring of some of the repetitive parts but other than that, any comments?

>> No.5249238

>>5249232
The weird color gradient on her sleeves is not appealing at all.

>> No.5249247

>>5249238
Yeah I have to agree, it’s not my design

>> No.5249251

Am i supposed to draw EVERY doodle in Loomis’ fun with a pencil?

>> No.5249267

>>5249251
You're supposed to have fun. Draw every doodle and then do a bunch of your own.

>> No.5249276
File: 33 KB, 431x347, b70da97085cc51d58a5c8e6a91fdc785.png [View same] [iqdb] [saucenao] [google]
5249276

How do I get the hard round brush in photoshop to not do this when I draw over something again with opacity? I've been trying to draw like this for awhile now because I just don't know how to fix it, but it's gotten too hard to try to render out gradients and soft edges.

>> No.5249281
File: 666 KB, 2200x3200, as bright as gold.png [View same] [iqdb] [saucenao] [google]
5249281

Is there a book or video tutorial that could help me to have skill when it comes to designing clothes?
I am a coom artist, people always focus on the character naked, but I need to draw them dressed in order to show the previews, the problem is that I suck at designing clothes and I'm tired of trying to guess, it's always a hit or miss, as an example I'm struggling to dress this character with two simple pieces

>> No.5249283
File: 393 KB, 2200x3200, as bright as gold1.png [View same] [iqdb] [saucenao] [google]
5249283

>>5249281

>> No.5249313
File: 211 KB, 1042x1473, Hitler_color_resize.jpg [View same] [iqdb] [saucenao] [google]
5249313

>>5248288
Thoughts? I'm not sure if I should continue to shade/render more or if I should keep it flat like this. (This is for a request from another anon so please try to disregard politics).

>> No.5249315

>>5249313
Flat colors would compliment a style like this better

>> No.5249326

>>5249315
Thanks, I tend to agree

>> No.5249328
File: 397 KB, 2633x1558, 6D8F19EF-E372-4DD9-B6CF-4498AE344934.jpg [View same] [iqdb] [saucenao] [google]
5249328

Just starting out. I’m absolute garbage but its a start just trying to keep myself motivated im going to try and do my own faces now rather than copy

>> No.5249333

>>5249328
>starter
>but its digital

ngmi and nothing you do will change this

>> No.5249334

Should I still study loomis if i want to draw weeb shit

>> No.5249339

>>5249334
Yes

>> No.5249347
File: 233 KB, 1000x1250, usagi 3-5-2021.png [View same] [iqdb] [saucenao] [google]
5249347

how do I improve my lineart? working in CSP

>> No.5249350

>>5249347
You need some line weight, this looks flat and boring

>> No.5249365

where can i get a bersin Keys To Drawing pdf? Im so lost

>> No.5249371
File: 36 KB, 304x519, file.png [View same] [iqdb] [saucenao] [google]
5249371

>>5249333
ok I'll stop doing the loomis head what do you think about this?
>>5249365
https://www.pdfdrive.com/bert-dodson-e57841564.html
pdf drive has them

>> No.5249380

>>5249313
I think you should try to use a more aesthetically pleasing line style. The eyebrows in particular just look kind of stupid with that non-pressure sensitive big hard round brush.

>> No.5249399
File: 104 KB, 841x337, 5-3-21-2 (1).png [View same] [iqdb] [saucenao] [google]
5249399

Randomly Drawing on aggie.

>> No.5249405

>>5249380
Im using the G-pen in CSP. Maybe I need to adjust my pen pressure settings? But yeah your right about the eyebrows.

>> No.5249408

Are there any techniques/reading materials any of you know of that helps to greatly improve one's ability to draw human anatomy incredibly accurately?

>> No.5249483

>>5249408
You're responsible for your ability to draw accurately books are just visual guilds.

>> No.5249484

>>5249350
I thought as much, thanks.

>> No.5249502
File: 152 KB, 828x1280, FCCE46B4-08F9-4754-8794-FBAB330456E9.jpg [View same] [iqdb] [saucenao] [google]
5249502

Still working on elf girl design. At least I’ve gotten somewhere I’m comfortable with the goblins. The orcs are really going to require me learning how to draw really muscular men. Time to gay up my picture collection!

>> No.5249506

>>5249281
>>5249283
God taste in clothes is a personal thing but its best to find an aesthetic/pieces of clothes and accessories you really like and start using places like Google or pinterest to give you some ideas.

>> No.5249589
File: 2.02 MB, 1080x2220, 1615009234804.png [View same] [iqdb] [saucenao] [google]
5249589

Thoughts on this thing please

>> No.5249618

>>5249276
Use flow instead of opacity my brother

>> No.5249627

What's a good way to actually do form studies?

>> No.5249628

>>5248517
>anime witch girl #562737 is interesting

>> No.5249675

>>5249627
Dynamic sketching course in the video thread is a good start

>> No.5249702

>>5249628
Have you ever considered suicide?

>> No.5249703
File: 199 KB, 1000x543, 9A8BEA83-905F-4210-A51B-F7A66055688D.jpg [View same] [iqdb] [saucenao] [google]
5249703

is this too busy? theres something a little off but i cant place it

>> No.5249705

>>5249703
Everything's arranged in three straight lines, those fish on top in the back, fish and turtle and seahorse, then the anemones. Makes it look very unnatural.

>> No.5249710

>>5249281
You get clothing inspiration from observing others. It's a bit difficult studying people in the street at the moment but there's always fashion sites like lookbook or pinterest galleries to browse through for ideas. Or just look at artists you like and see how they dress their characters. Pin down a fashion style you like and narrow down search terms from there.

>> No.5249713

>>5248710
Is this that SCP with the rusty labyrinth?

>> No.5249717

>>5249705
make sense now hat you point that out. i guess i could easily rearrange the characters and fix that? i still want to keep the lionfish, turtle, and seahorse as is but i think the rest can be played with a bit

>> No.5249724
File: 198 KB, 1000x543, 732E85D7-F2E4-4E4A-96E4-746705B88F03.jpg [View same] [iqdb] [saucenao] [google]
5249724

is this loosening the composition any?

>> No.5249725
File: 779 KB, 1080x1920, value practice.png [View same] [iqdb] [saucenao] [google]
5249725

am i doing this value thing right?

>> No.5249727
File: 59 KB, 382x563, 5f53a3365f88359759da77f26bcfe7f7.jpg [View same] [iqdb] [saucenao] [google]
5249727

>>5249717
Not that anon but I really recommend playing around with the positioning of those three to see if you can get something more interesting.

>> No.5249739
File: 196 KB, 1000x543, 550749AC-897A-4D20-AF2F-1685F69DE9F5.jpg [View same] [iqdb] [saucenao] [google]
5249739

last one ill post

>> No.5249743

>>5249628
>not an argument

>> No.5249755

>>5249703
>is this too busy?
no, but I can't tell what the focal point is.

>> No.5249764

>>5249755
was supposed to be the turtle hence the other two character facing it but i can understand that it doesnt read well. which is why im trying the comp here >>5249739

>> No.5249765
File: 2.43 MB, 3888x2776, PXL_20210306_004641255~2.jpg [View same] [iqdb] [saucenao] [google]
5249765

How am I doing?

>> No.5249768
File: 2.57 MB, 3493x2576, PXL_20210208_083509306~2.jpg [View same] [iqdb] [saucenao] [google]
5249768

>>5249765

>> No.5249770

>>5249765
>>5249768
It's pretty nice anon.
Did you draw this from life?
I'd say you should work on your hatching and really push your shadows, but this is cool

>> No.5249772

>>5249770
Yeah these are both still life's but I took some creative liberties with the buildings.

>> No.5249774

>>5249739
I like this one a lot better. If you still want to make the turtle stand out more you could use a multiply layer to darken the surroundings.

>> No.5249816

>>5249774
yeah maybe ill rework the values a bit but that settles the comp i suppose. thanks for the input

>> No.5249841
File: 392 KB, 1007x987, yuyukobehindbuttelinesshadere.png [View same] [iqdb] [saucenao] [google]
5249841

I've always felt that the back ground is the most important part of a picture of one character.

>> No.5249845

>>5248601
Nice

>> No.5249848

>>5249841
garbage

>> No.5249849

>>5249848
Eat shit.

>> No.5249875

>>5249765
the building in the center has the room leaning over the street.

>> No.5249876

>>5249841
Quite nice anon

>> No.5249877

>>5249841
>writing cock on the cock
What're you Ben Garrison?

>> No.5249881

>>5249618
thank you

>> No.5249893

>>5249764
the things I know that can help to suggest the focal point is
>level of detail
>values
>colors
>light
>size
>distance from the center of the frame
>contrast
the problem with the image is that everything seems to be balanced equally.

>> No.5249895

>>5248710
you're perspective could definitely do with a lot of work
although I have to say the amateurish look actually works quite well in this drawing
comfy and spooky

>> No.5249906

>>5249589
indicate the light direction before starting, add a basic grid if necessary
practice with different light directions, strongly indicate with shadow how the forms behave

>> No.5249908
File: 3.84 MB, 3120x4160, IMG_20210216_152509309_HDR.jpg [View same] [iqdb] [saucenao] [google]
5249908

>> No.5249909

>>5249765
>>5249768
you are drawing impossible thin forms, you need to add thickness

>> No.5249910

>>5249893
>>5249774
dang i had a long day. i also want the seahorse to be important as well, hence its size from being close to the viewer. i was hoping the original 'line' would lead the viewer back further in the perspective

>> No.5249913

>>5248288
how do i get better at drawing when i dont have any ideas

>> No.5249914

What's a good tip for making a good focal point for later on?
I'm stuck in the loomis mines currently, but I'd love to hear some hints for later work now that I'm on my day off.

>> No.5249916

>>5249913
Use your mind. It literally processes ideas.

>> No.5249922

>>5249916
all thats in my mind is monkeys doing hand stands and ive drew that too many times

>> No.5249923
File: 74 KB, 892x1280, photo_2021-03-06_18-50-20.jpg [View same] [iqdb] [saucenao] [google]
5249923

what is a good method for studying figure drawing?

>> No.5249924

>>5249922
Well, exercise your imagination a bit.
We'll start simple:
What else can monkeys do? Even incredibly mundane answers are acceptable.

>> No.5249927

>>5249924
flips monkeys can do flips. thank you

>> No.5249928
File: 139 KB, 915x652, 1590647337814.png [View same] [iqdb] [saucenao] [google]
5249928

Please critique

>> No.5249931

>>5249927
It's a start.
After asking yourself what else monkeys can do, start asking what other animals (humans included) can do flips.
Asking a question to yourself is a great way to get an idea quickly.

>> No.5249935
File: 201 KB, 1000x730, 1609381083844.png [View same] [iqdb] [saucenao] [google]
5249935

>>5249928

>> No.5249940

>>5249908
Uh the dude's anatomy isn't symmetrical and he's missing his right shoulder muscle and pectoral muscle. He's also missing his brain. The shading has the light source in different directions.

The woman's mouth is in her chin. She's also missing her brain.

What I'd work on is Perspective, shading, and i hate to say it but muh basic human anatomy.

I like your palm trees and your locust trees on the left.

>> No.5249941

>>5249876
Thanks.

>>5249877
I prefer Bennette Garrison.

>> No.5249944
File: 236 KB, 1350x1270, monkey skate.png [View same] [iqdb] [saucenao] [google]
5249944

>>5249931

>> No.5249953
File: 55 KB, 1200x770, Oc.jpg [View same] [iqdb] [saucenao] [google]
5249953

>>5248288
character i made. critique pls

>> No.5249956

>>5249953
Why did you put a bed on the sword hilt?

>> No.5249961

>>5249956
cause it looks good

>> No.5249963
File: 3.53 MB, 4960x7016, 2021-03-06_123909.jpg [View same] [iqdb] [saucenao] [google]
5249963

>>5248288
First time posting i just copy stuff on the internet this was copied from a lithograph

>> No.5249968
File: 3.70 MB, 3120x4160, IMG_20210216_195904218.jpg [View same] [iqdb] [saucenao] [google]
5249968

>>5249940

Yeah i went out of my confort zone with that one

Here is more freeform creativity

>> No.5249971

>>5249963
Copying is a good start. Your brain is basically getting a ton of information. A key to a good foundation is an experienced subconscious.
As for copying, I've seen much worse. Keep at it. Start learning fundies. Hint: the links in the sticky.

>> No.5249988
File: 1.04 MB, 1000x1889, 001.jpg [View same] [iqdb] [saucenao] [google]
5249988

Warming up a little before I study the bean or Loomis or something. I probably wasted my best years and will never achieve anything with my art considering I can't seem to grasp simple concepts like shading but I don't know what else to do with myself these days.

>> No.5249991

>>5249971
Thank you I'll check it out

>> No.5249992

>>5249988
Doesn't matter. If you keep doing stuff in your style its a better existence than being a boring copycat

>> No.5249997

>>5249992
Thanks, anon.

>> No.5250045
File: 707 KB, 3508x2480, gestures_21_06_03_01.jpg [View same] [iqdb] [saucenao] [google]
5250045

tried using the lineofaction figure drawing class
30 seconds barely gives me enough time to make a new layer :/

>> No.5250049
File: 522 KB, 3508x2480, gestures_21_06_03_02.jpg [View same] [iqdb] [saucenao] [google]
5250049

>>5250045
and in contrast, the last figures I worked too quickly and didn't know what to improve with the time remaining

>> No.5250140

>>5249923
drawing it? not sure what you mean

>> No.5250152

>>5249953
there just isn't much design there, I mean it is just a dude with a sword and a ghost ass. watch the concept art boot camp videos it should help you.

>> No.5250154

>>5249841
Butt ugly girl, lazy ass linear, ass isn't attached to the body, can't draw clothes for shit, you don't understand form worth a damn, half assed rendering
>I've always felt that the back ground is the most important part of a picture of one character.
You sound extremely asshurt over getting critiqued at this point. You should get either get over it or get the fuck out of /ic/.

>> No.5250156

>>5249928
>>5249935
start doing longer studies so you block in some more details

>> No.5250157
File: 360 KB, 3508x2480, Fall_hgp2t4b939.jpg [View same] [iqdb] [saucenao] [google]
5250157

How to draw arms and legs lol

>> No.5250159
File: 65 KB, 1280x720, photo_2021-03-06_20-41-44.jpg [View same] [iqdb] [saucenao] [google]
5250159

>> No.5250160

>>5250154
Your taste is shit and you should consider leaving /ic/.
>lazy ass linear
use less
>ass isn't attached to the body
yes it is but this I can use.
>can't draw clothes for shit
useless drivel
>you don't understand form worth a damn
again worthless if you don't take your cheap insults into something more specfic
>half assed rendering
again worthless
>you mad
Kill yourself. Try better next time.

>> No.5250161

>>5249968
time to pick up perspective and a studying form. Good job in branching out, though

>> No.5250166

If I really like a particular artists style and would like to adopt my own style similar to theirs, should I be copying their works, following along their draw steams? I don’t want to copy them 1:1 obviously, I do want my style to be original in a sense but idk what do you guys think

>> No.5250169

>>5250166
do whatever you feel like, it's a creative field

>> No.5250171

>>5250166
You will never be able to copy something 1:1 even if you try.

>> No.5250172

>>5249841
Do you have a blog?

>> No.5250179

>>5250172
You can take what I've posted and put it on one. I don't mind.

>> No.5250183

>>5250179
I mean that I like your drawing and want to follow the place where you post them.
If you ever make one, drop it please

>> No.5250184
File: 114 KB, 1280x722, cat.jpg [View same] [iqdb] [saucenao] [google]
5250184

I know it's crap and messy but I'm practicing drawing shapes and contours and I think it came out ok.

>> No.5250185

>>5250183
I'll consider it. Thank you for the interest.

>> No.5250188

>>5250166
https://www.youtube.com/watch?v=0ju1y3UwSKk
That being said, drawing should be fun. If you need to draw something stylized to have fun, by all means do it.
Just keep in mind that improving requires continuous feedback, and if you avoid doing studies you'll have little feedback on what you're doing wrong.

>> No.5250197
File: 392 KB, 1199x904, art.png [View same] [iqdb] [saucenao] [google]
5250197

Just started learning with Loomis a few days ago

>> No.5250200

>>5248751
This isn't beg why are you here

>> No.5250201

>>5250197
How can you draw faces without knowing anatomy?

>> No.5250203
File: 21 KB, 211x244, 1501228143942.jpg [View same] [iqdb] [saucenao] [google]
5250203

>>5250160
"waaahhhhh this is useless I can't use this"
Bitch, I'm not going sit here and tickle your anus, faggot, If you draw something poorly it's your responsibility to look for ways to improve when something is brought to your attention. But let me guess, you're actually too stupid to think to "welp, that went bad, guess I have to practice X" so you fully expect /ic / to do your homework for you while not being mean about. Fuck off, you're not the only nigger here that sucks, but you're certainly the only tard arguing people down like some faggot fresh out of reddit.
This is my last (You) to you, stay garbage forever, your art is shit.

>> No.5250204

>>5248751
Eat shit faggot.

>> No.5250206

>>5250203
Yes and I'm not going to kiss your ass either. I guess we're at an impasse. Please continue to sperg out, you should leave /ic/ and your art is shit.

>> No.5250239

>>5250201
How can you learn anatomy in a couple of days?
The first parts of Fun with a Pencil is about positioning in a 3D space. One of the biggest reasons Loomis starts you off with ugly old man cartoons is so you won't have to worry too much about specific anatomy yet. You gotta start somewhere and this is a good place to start.
He's doing fine. And as long as he follows the lessons as he goes, he'll continue to do fine.

>> No.5250243

>>5250160
This is pathetic

>> No.5250249

>>5250243
Go fuck yourself. :^)

>> No.5250257

>>5250249
Geez I want to be as carefree as this man.
Wouldn't be happier with art

>> No.5250259

>>5250243
They're both being faggots.
The critic is going for insults, which, if you're going for constructive criticism, only makes the subject of that criticism refuse to listen. He brought that shit on himself.
The artist in particular now won't listen to a damned thing because he's mad.
Now nobody gets better.

>> No.5250263

>>5249276
Don't use a hard round all the time (that's a meme here), and don't use too much opacity.

>> No.5250266

>>5249408
Studying anatomy, and drawing anatomy. Anatomy for artists books are linked here all the time. Best answer is a figure drawing course, working from a live model.

>> No.5250269

>>5249589
It's a sketch. Keep developing it. And work bigger - your pencil lines are entirely dominating this small.

>> No.5250271
File: 123 KB, 686x773, thatevenlindy_.jpg [View same] [iqdb] [saucenao] [google]
5250271

Feedback appreciated on LindyMan

>> No.5250274

>>5250271
Superb

>> No.5250275

>>5250271
Very well done. You've got some pretty confident linework, but I'd say you could go even more confident as you go.

>> No.5250285

I suck. Somebody mind giving me a challenge?

>> No.5250288
File: 288 KB, 1204x1108, badguyjojoSTAND3rezie.jpg [View same] [iqdb] [saucenao] [google]
5250288

>>5250275
>>5250274
Thanks. I try to use as little lines as possible and make sure that each one has a porpose, but as you have guessed there's still tons of room to grow.
I posted on another thread but no one answered


1-How do I make it so the twinks ponytal doesn't merge with his body (make it more distinguishable)

2. Is the shadowing on the buff dude any good? Seems iffy to me. If it's not good, what is the best to cast a good shadow and cross-hatching?

3- Related to 1, how can I give depth using only one brush?

No reference were taking, just from memory, that's why it's not just like the og characters.

>> No.5250289
File: 437 KB, 689x905, Capture.png [View same] [iqdb] [saucenao] [google]
5250289

Does having an instructor really help this much? Some of these are like 2 months of my progress in 4 days.

>> No.5250291
File: 359 KB, 1800x720, banner-x.jpg [View same] [iqdb] [saucenao] [google]
5250291

>>5249703
It's very busy, and your composition overall is pretty poor. You need to build flow in a composition, create visuals that lead the eye to the focus, not off the page.

The biggest flaw in this is the values, however. You have no depth, because of the same values throughout it. Also, underwater, you'd have completely different lighting and ambient colors.

As a side note, I used to keep reef tanks, and have done a lot of reef diving/scuba in the past. There's more wrong in this picture regarding reefs and sea creatures than right, but I don't want to sperg about on you, but you should really learn more about reefs and the creatures that live in them, if you want to paint them. If you want to learn more, i'll reply.

>> No.5250292

Hi, zero experience here, would appreciate your help. Is there any conceptual difference between traditional drawing and drawing with tablet? I looked through some books in the guide and they show drawing with pencil and paper, should I use those books if I want to learn to draw with tablet?

>> No.5250294

>>5249717
The irony here is, those 3 wouldn't be found anywhere near each other in the wild.

>> No.5250295

>>5250289
You can make an almost identical and realistic copy of a greyscale photo in 1 day, tonal matching is pretty easy, it just takes patience.

>> No.5250298

>>5249923
Drawing figures.

>> No.5250303

>>5250285
draw 10 hexagon plotted in 2pt perspective, 5 above and 5 below. If you can do that well enough then you don't suck nearly as much as you think.

>> No.5250310

>>5250289
Depends on the instructor I'd imagine.
Bear in mind also that these are all very simple faces, looking straight forward with no specific expression. My guess, you're looking at four days of work on one image which should've taken about a day.
But to answer your question, sure, a good instructor can teach you a lot. Bear in mind that not all instructors are good.

>> No.5250311
File: 1.91 MB, 3552x2414, 49494994499494.jpg [View same] [iqdb] [saucenao] [google]
5250311

>> No.5250313
File: 207 KB, 1000x1000, 98274394.png [View same] [iqdb] [saucenao] [google]
5250313

>>5249923
I use this :
>reference/dot/sketchdaily/dot/net

You can toggle class mode and it will provide poses for you that lasts 30 seconds and first, gradually increasing until a 10 minute pose.

I felt this definitely helped me make my poses look more relaxed at least (I still have a way to go with other aspects)

>> No.5250322

>>5250310
Different anon, but I recognize those before-and-afters from Edwards' Drawing on the Right Side of the Brain course. The after drawings are supposed to be done in the span of like 2 hours on the final day of a 5 day course.
It is super impressive progress, but it's at the end of a 5 day, 8 hour a day course, with instructor feedback, so seeing multiple months progress in that time isn't unfathomable.

>> No.5250325

>>5250322
My question is, is the whole 5 day course dedicated to that single after picture or does it mix some things in?

>> No.5250333
File: 100 KB, 500x337, LinkCrawling.png [View same] [iqdb] [saucenao] [google]
5250333

>>5248288
Where's the compressed list of books that makes the average college art major good at anatomy?
/ic/'s library is long and dreary without a guide.

>> No.5250348

>>5250325
No, it's mostly exercises like upside-down drawing, negative space drawing, etc. to try and help people stop symbol drawing. I'm pretty sure you only do a self portrait on the first day and the last day.

>> No.5250358

>>5250292
everyone uses old ass books to draw whether its on digital or traditional anon, dont worry about it so much.

>> No.5250361

>>5250348
Ah, gotcha. The whole class is to break out of the symbol drawing habit.
I mean, that's not too bad.

>> No.5250374
File: 942 KB, 1200x1600, Untitled_Artwork (128).png [View same] [iqdb] [saucenao] [google]
5250374

/fag/ is dead, please ignore the head
does this look alright to you guise?

>> No.5250385
File: 3.00 MB, 3508x2480, Orange4.jpg [View same] [iqdb] [saucenao] [google]
5250385

>inb4 not /beg/
you saw what happens in the /int/ threads

>> No.5250396

>>5250385
where are the intelligence threads?

>> No.5250401
File: 93 KB, 830x900, twewy_joshua1.jpg [View same] [iqdb] [saucenao] [google]
5250401

how can one achieve those thicc lines like in pic related?

>> No.5250406

>>5250303
You split my brain with that one. Five above and five below? I want to try this but I'm honestly not sure what you mean.

>> No.5250407

>>5250294
okay it will be a sci fi piece then
>>5250291
did you check the posts further down? i rearranged a lot of the characters and ended up on >>5249739. im interested in your sperging but it was for fun more than anything else. and i could use some tips on the lighting and colors. i just figured the light would mostly appear to come from directly above due to diffusion (?) and i was just guessing with the colors

>> No.5250410

>>5250406
Sorry I meant hexagons above the horizon line, 5 below it. this will test you knowledge on basic perspective and 3d forms.

>> No.5250415

>>5250358
Thank you

>> No.5250419

>>5250374
your forms were good and 3 dimensional up until you hit the pelvis the draw goes almost completely stiff and flat.

>> No.5250420

>>5250292
I practice with both trad and on a tablet, and while there are some small differences in the feel, they compliment each other nicely.
If you're doing drawabox, though, just use what he tells you (printer paper, fineline pens). He's teaching you perspective, linework, and how to live with mistakes, and those make you have to live with them.

>> No.5250427

>>5250419
>the draw goes almost completely stiff and flat.
oof, above or below pelvis anon?

>> No.5250429

>>5250410
Thanks for the clarification, anon.

>> No.5250452

>>5248962
You need to do more with the pupils. I mean you could do so much with the pupils. Best part of those four is their mouths, because it tells on each of them about the character's mood. Are these the four temperaments?

>> No.5250459
File: 150 KB, 897x1300, flat colors.jpg [View same] [iqdb] [saucenao] [google]
5250459

>>5248792
Gave her eyelids and a chin, but the flat colors are looking really bad... Do I just copy paste the colors with the eyedropper using some anime?

>> No.5250464

>>5248792
Reference pics source, please

>> No.5250465

>>5250459
Blog?

>> No.5250469

>>5250410
Well, I'm going to disappoint you. I tried to do it but I don't even know where to begin and I'm not going to embarrass myself by posting what I made. I guess I do suck as much as I thought.

>> No.5250482

>>5250459
You havent finished laying the colors in some areas, around the edges clean it up a bit. I dont think the choice of colors is that good for this character either, is this an OC?
Id suggest if its a witch to use darker colors like purples and blues for her clothes. The pastel pink gloves that look like big ass leather things especially seem out of place. Make a color palatte on another canvas and pick some stuff thats more complimentary and use them instead, if you have seperate colors on seperate layers it wont take a long time to change them.
Generally when you lay down your colors it looks flat, but everything looks better when you add your lighting and shading, your choice of colors is important though.
After youve done that and your shading I want to help you with those eyes because eyes are weird and usually have a different procedure entirely.

>> No.5250486

>>5250459
Her gloves and socks should be the same colour, why use lightly different pinks for them?

>> No.5250491

>>5250420
Thanks

>> No.5250501

>>5250310
Copying has nothing to do with expressions or what direction something is facing.
Did everyone here skip Keys to Drawing? What the hell.

>> No.5250506

>>5250396
Under the dex threads

>> No.5250541

>>5250501
My point at the time was that copying was all this class seemed to teach.

>> No.5250573

>>5250541
Measuring proportions and copying tones are essential for learning to get rid of symbols and it works with any possible picture since they are very neutral fundamental techniques, they are the first things any beginner book should teach. They could copy other things just fine if they tried, in fact it would be easier to copy something other than neutral faces since they are most symbolized things in our minds and we are very sensitive to facial proportion mistakes.
Also note the retard in the top left that did it wrong.

>> No.5250576

Fuck me, Drawabox is such a chore but I guess I may as well do it.

>> No.5250578

>>5250465
https://imgur.com/gallery/cinFWGG

>> No.5250586

>>5250576
Think of it as like lifting. It's not gonna be easy, and you're gonna keep it less than easy by adding weights, but you're gonna look better as you go.
I've been interspersing my week with loomis on one day and drawabox on the other, and that's been going really well. Loomis is a bit more relaxed as far as teachers go and it's almost like taking a break from the kind of drilling that DaB makes you do.

>> No.5250591

>>5250578
Nice pirates.

>> No.5250599

>>5250586
Will it help, though? I feel like I'm in way over my head and I don't really understand what I'm doing. I desperately want to get better but sometimes I think it might be beyond me to do so.

>> No.5250602

>>5250599
Yes, it will definitely help, even if you're bad at the exercises at first (I sure as fuck am). You aren't gonna be a master tomorrow, or in a week. This shit takes time, effort, and practice. If you're willing to invest all three, then you're gonna make it.
It's natural to be overwhelmed at first. One important thing is not to worry so much.

>> No.5250607

>>5250602
I've just wasted so much time. I'm old and my work only looks marginally better than what I doodled in high school. I want to stop being embarrassed at the stuff I make already but it's not happening.

>> No.5250608

>>5250591
ty, I think I've peaked with the dwarves concepts but after that I've stagnated and after a 3 years hiatus I'm slowly remembering all that I've forgotten

>> No.5250627

>>5250607
I'm old too. You just have to get used to not giving that much of a shit. Learn to appreciate any and all progress and you'll start feeling less embarrassed.
Also, don't give a shit about embarrassing yourself most of all. The only people who should be ashamed of themselves are faggots like >>5250160 and >>5250154, who just bitch at people or refuse to take criticism.
Never feel embarrassed about working towards a goal and dedicating yourself to it

>> No.5250636

>>5250627
Yes I could have posted that I was not going to reward his hostile teenage girl tier behavior but I chose to call him a faggot because I though it was funny. You people are going to give your selves strokes if you keep taking everything so seriously.

>> No.5250648

>>5250636
You were just an example, bro. Don't sweat it.

>> No.5250650

https://youtu.be/RBwHU72-Abk?t=1093

I don't see what they're talking about here.

>> No.5250655

>>5250648
Ok fag.

>> No.5250696
File: 53 KB, 744x504, file.png [View same] [iqdb] [saucenao] [google]
5250696

>>5250650
The bottom ellipse is wider than the top ellipse on paper. This means that the cylinder is imperfect. Turn it sideways and it would look like the end was cut off at an angle, like pic related.

>> No.5250703

>>5250607
just move onto something else anon, you'll be reviewing boxes and stuff later on, try get familiar with other things as well.
if you want to still do perspective get vandruff perspective video course alot more helpful than dab

>> No.5250709

>>5250636
shut the fuck up nigger

>> No.5250710
File: 51 KB, 768x768, 9497A28C-483E-4502-80B2-7D86D53D917D.jpg [View same] [iqdb] [saucenao] [google]
5250710

How’s my frog?

>> No.5250712

>>5250710
its cute, looks like its slightly leaning to its right tho

>> No.5250722

>>5250636
fuck off attention whore

>> No.5250725

>>5250709
>>5250722
Thanks for the attention fellow niggers.

>> No.5250730

>>5250607
Do you like being fucking miserable?

>> No.5250751

>>5250730
Not really but I keep finding myself being that way.

>> No.5250754
File: 209 KB, 828x729, Loomis8 06032021.jpg [View same] [iqdb] [saucenao] [google]
5250754

It's fine to copy and past the structure and put more details in the next step? Or I should do always the ball and do everything from zero each step?
Asking because maybe my work will come back, so I will not have too much time to study.
I feel that I learn more drawing each ball and structure, but it takes way too many time. Do you guys impose some timer on yourselves or go free?
I deleted the sketch from the last one, because I had the feeling that was hiding my flaws.

>> No.5250763

I feel like I’m the only actually beginner in this thread

>> No.5250769

>>5250763
We all start somewhere.

>> No.5250784

>>5250763
Well what's happening no one wants to post in /draw/ anymore since they're so asininely negative all the time so people come to /beg/ instead.

>> No.5250785

>>5250763
Oh dude, if you saw any of my work, you would reconsider that position.

>> No.5250787

>>5250754
If you're drawing for the sake of practice, then take opportunities to repeat by all means.
My impression here is that Loomis wasn't expecting you to draw four separate heads for a single blook, but was using four progressively drawn examples for you to follow to make your one drawing.
As I see it as long as you have a finished head by the end, follow the method, and it looks the way he would've wanted, then you're doing it right.
As for time limits that all depends on your preference. I try to do about three or four pages of FwaP in a given day, spacing these four-page lessons out to every other day (doing what's left over as homework the next day or on the weekends). Overall, I might be drawing for about an hour to around three hours a day, sometimes more if I'm free enough.
This rough schedule of mine was after a handful of trial and error so your personal timeslot might be and probably should be different. You kind of have to feel for how much drawing you can handle in a day if that makes sense.

>> No.5250789

>>5250763
Most people ITT will only post work they're confident in themselves. I haven't posted a thing and for good reason.

>> No.5250800

>>5250627
>Learn to appreciate any and all progress and you'll start feeling less embarrassed.

I never feel like I'm making progress and I just get frustrated trying to do exercises because I don't really understand what I'm doing. I have a bad temperament for this sort of thing I suppose.

>> No.5250806

>>5250754
Part of being a full fledged artist is being able to skip a lot of the steps beginners take to build objects and figures, over time you get the confidence, memory and experience to ballpark things and move faster.

Timers and such are all up to you. You should put a decent amount of time in, when you can. And take breaks when needed. It will take as much time as it needs, and you should get faster over time. But in the beginning, you need to slow down and pay attention, and take as much time as it needs to get more confident and solid with each new thing you tackle.

>> No.5250819

>>5250800
I believe that you have the potential of becoming a decent artist anon.

All that remains is for you to believe in your potential

>> No.5250822

>>5250784
Yeah, but then you have people that are clearly not /beg/ posting to dab on the newbs.

>> No.5250823

>>5250787
>>5250806
I see.
I will do the slow and steady aproach then. I guess it will reduce the one page to half page per day, but it's fine.
It's better to learn the fundamentals right.

>> No.5250834

>>5250800
>I never feel like I'm making progress
And for the most part you never will. Life isn't like video games where you're constantly rewarded with a Good Job! graphic. It's not about how you feel. It's about what you're doing.
The best thing you can do is try to catch the point of a given lesson. There's a reason why teachers stress their points multiple times. Some you just aren't gonna understand the first time. It has to be hammered into you. I tend to really get a lesson as I'm doing an assignment. Sometimes more than once.

>> No.5250837

>>5250823
That's a good attitude to have. A long time now will save you a ton of time in the long run. Putting importance on fundamentals is a hell of a good step in the right direction.

>> No.5250844

>>5250834
>And for the most part you never will.
I don't agree with that. In school, people started to really feel like they were getting somewhere around the second year (along with people realizing they weren't, and dropping out).

But on the other hand, only working from books and here is basically fumbling around in the dark. A lot of anons shit on art school for a variety of reasons, but the one key thing is there is a teacher there to answer questions in the moment you're struggling, and to guide you to solutions, and to give critiques. A lot of the questions and issues that pop up here on the regular are the typical things teachers deal with and clear up in the first year, in the beginning, 101 level classes. (And it's worse here, because legit advice is often attacked over ego and other stupid reasons.)
That's the problem with only learning from books, you can't ask questions throughout the lesson, and the only feedback is here - and we all know how /beg is.

>> No.5250847

>>5250844
Go into massive debt for a useless art school degree or suffer eternal stagnation in self-studying art because you can't get any personalized help from people who know what they're doing. Man, I only wanted to draw.

>> No.5250849

>>5250823
You can't rush it, although a lot of posters here try. If you don't have the ability to focus all day, every day, like an art student does, then you have to make the most of the time you have. It's unfortunate, but it is what it is. I know I was frustrated all the time in my first years of college, I had to take math and english and all that on top of art classes (4 year state college) and work, so my drawing time for anything outside of class was severely limited.

>> No.5250851

>>5250712
Much appreciated, I see what you mean. I think I like the idea that it’s leaning to the side though

>> No.5250854
File: 1.11 MB, 3200x2800, cartoons.png [View same] [iqdb] [saucenao] [google]
5250854

A bunch of heavily exaggerated faces I made, how do they look?

>> No.5250856

>>5250844
>but the one key thing is there is a teacher there to answer questions in the moment you're struggling, and to guide you to solutions, and to give critiques.
That's what you're doing here.
>And it's worse here,
There are worse environments. It's easy to see who's being a dick and who's actually helping.
If you want to wallow in self pity, then go to /draw/ with those other miserable losers. If you wanna learn, follow the sticky, have some faith in yourself, and learn to separate bullshitters from actual constructive criticism here.

>> No.5250857

>>5250847
I didn't owe a dime when graduated. I paid some, my parents paid some, and I got some student aid. I went to a state school and worked while in college to pay for rent and tuition, to cover what my parent's couldn't.

It's possible to get a degree with no crippling debt, with some research.

>> No.5250860

>>5250857
Glad it wasn't such a bumpy ride for you. That ship has sailed for me, though, so all I have is self-teaching. I keep getting demoralized, though. I think my short fuse and lack of self-esteem has kept me from getting really good at anything and this is no exception.

>> No.5250865

>>5250860
>I think my short fuse and lack of self-esteem has kept me from getting really good at anything and this is no exception.
That would explain a lot. You might want to consider getting some professional help with that.

And it's never too late for college. My dad got two masters with 5 kids and a mortgage. He's the one who told me to research options and to ask questions in the registrar's office until they kicked me out.

>> No.5250866
File: 378 KB, 900x900, fminustest.png [View same] [iqdb] [saucenao] [google]
5250866

Tried to copy Fminus tutorial and holy fuck why does my brush not blend. He says he uses marker in CSP but is it the Flat marker? It doesn't work for me the same way he does it in the vid. This is as far as I got.

>> No.5250870

>>5250865
>You might want to consider getting some professional help with that.

Not into shrinks or popping pills. Just something I'll have to figure out on my own.

>> No.5250878
File: 513 KB, 1785x1242, 54ED3AD8-631B-4227-A96D-731D0BFE5731.jpg [View same] [iqdb] [saucenao] [google]
5250878

trying to make perspective drawing a bit more intuitive, still struggling a lot

>> No.5250891

>>5250854
Hey look it's Zach

>> No.5250897
File: 31 KB, 409x583, Capture.png [View same] [iqdb] [saucenao] [google]
5250897

>>5250866
turn the 'amount of paint' setting down to zero in the sub tool details if you want to use it as a colorless blender

>> No.5250907

>>5250897
Thank you, I was wondering what it was, this should make it easier to blend while painting as well.

>> No.5250910
File: 3.41 MB, 1882x2443, Untitled.jpg [View same] [iqdb] [saucenao] [google]
5250910

Collage of some life studies I did 2019-2020. Have mostly done doodles with a few of these every now and then and zero attempts at ambitious art because I just don't have the skill. I go back and forth on giving up.

>> No.5250912

>>5250866
you're not /beg/ go post this on /int/ or something

>> No.5250914
File: 477 KB, 1575x1910, organicForms.png [View same] [iqdb] [saucenao] [google]
5250914

did some organic forms. Did not shade them as to not use it as a crutch but they feel pretty flat to me...

>> No.5250916

>>5250912
Bruh, literally it was just following a tutorial video. That's still /beg Fminus did the lineart under there I just took it from his picture.

>> No.5250919

>>5250914
You're overshooting your divisions so they look flat, draw full ellipses to understand how much they distort near the corners.

>> No.5250921
File: 26 KB, 956x465, int.jpg [View same] [iqdb] [saucenao] [google]
5250921

>>5250912
Make the /int/ thread actually exist first.

>> No.5250928

>>5250921
>>5250866

>>5250927

now fuck off

>> No.5250982
File: 57 KB, 877x712, c2w-zSA3.png_medium.png [View same] [iqdb] [saucenao] [google]
5250982

some critique please

>> No.5250983

>>5250878
This looks really good for someone in /beg/ so keep it up

>> No.5250986

>>5250866
yo chief, you still want the brushes i used? you can just go ask in /asg/, i don't really check /beg/

>> No.5250994
File: 1.96 MB, 360x360, em1483398707585.gif [View same] [iqdb] [saucenao] [google]
5250994

>>5250986
I would love them, will do.

>> No.5251000

>>5250427
below then pelvis sorry the late respondse

>> No.5251012

>>5251008
>>5251008
>>5251008
new thread

>> No.5252072

>>5250401
using a thick brush?

>> No.5252095

>>5250763
this >>5250789, I only post stuff here that I can't see any big flaw, needless to say I almost never post anything

>> No.5252109

>>5250854
noice

>> No.5252129

>>5250914
I think you need to curve the cross contour more next to the edges

>> No.5252170 [DELETED] 
File: 110 KB, 985x714, 318.png [View same] [iqdb] [saucenao] [google]
5252170

Corrections for the character on the right please.

>> No.5253590
File: 718 KB, 3000x1954, arm tweaks.png [View same] [iqdb] [saucenao] [google]
5253590

>>5248712
>tibetan mantra shirt
fairly based, question is do you grope her like she's a prayer wheel to say the mantra

also I don't come here often enough to know the etiquette so pardon me if this is considered rude, but this is how I'd fix the arm