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/ic/ - Artwork/Critique


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5218900 No.5218900 [Reply] [Original]

I tried blending layers for the first time after gathering what I thought was enough knowledge on values and colors. But it turned out like ass.
1. Is using the multiply blend layer over a greyscale not a good course to take if I want to be a better artist?
2. Is the contrast in my values too high and that's why it turned out like poop?
3. Where can I learn values? Is it like proportions where you grind based off references? I didn't see any specific sources in the sticky and a few Google searches didn't help me to find any value specific books by Andrew.

>> No.5218904
File: 438 KB, 965x843, shaded.png [View same] [iqdb] [saucenao] [google]
5218904

>>5218900

>> No.5218916

your problem is in the drawing first and foremost. focusing on anything else is a colossal waste of time

>> No.5218932

>>5218916
Duly noted. Is it my proportions? Line weight?

>> No.5218961

>>5218932
Yea.

>> No.5218994
File: 264 KB, 955x909, proportions.png [View same] [iqdb] [saucenao] [google]
5218994

>>5218961
So I made his arms too short? Or is it because I drew his shoulders too stiff? Is all this because I don't understand muscle layout?

>> No.5219021

>>5218994
your mistakes are those one makes when they still see things graphically. you should work on still lifes and drawing basic 3d forms. you need to feel the forms and plane changes when you draw them

>> No.5219290
File: 170 KB, 965x843, Aqua.jpg [View same] [iqdb] [saucenao] [google]
5219290

>>5218900
>>5218904
The problem here is how you visualize form.
You focus on the individual small forms and forget about the bigger ones. The mug for instance, you tried to describe the form of each individual plank, but forgot to take into account the big main cylindrical form of the mug itself, which should completely overrule smaller surface details.
Another instance is the guy's head, I can see bumps for parts like the cheeks, nose and chin, but there was no thought put into describing the front, top or side of the head, which is far more important than the smaller anatomical parts of the face.
In the end, this makes everything look flat with just a few bumps, like a piece of cloth on the floor.
Right now the only part that has readable form is the side of Aqua's head being in shadow, while the top is in light, that gives the viewer an idea of where the light is coming from, while rest of the two figures have no clear direction of light.

For now I would encourage you to ditch the soft brush, use a hard one instead and try and focus primarily on things like Top, side, front and bottom, afterwards smaller details can change the shapes of the shadow slightly, so that the shapes look more interesting and less stiff.

>> No.5219397

>>5218900
Eyes are not perpendicular to the face centerline, the head looks slightly tilted forward but the eyes angle is vertical, conflicting with her head position

>> No.5219827

>>5219021
>>5219290
>>5219397
Hey thanks guys. I'll get working on this.

>> No.5219831

>>5219290
>Some actual useful advice
>On /ic/
Leave.

>> No.5219833
File: 125 KB, 905x1280, 82145684-F7C1-459A-B913-BFB0578ED377.jpg [View same] [iqdb] [saucenao] [google]
5219833

>>5218900
Wow he looks like me

>> No.5219842

>>5219290
IS IT POSSIBLE TO LEARN THIS POWER?

I'm always so afraid of shadows and make the small and on the edge of forms. But theres so much darkness and shadows in your forms? How do you learn to stop being afraid of shadows?

>> No.5219844

>>5219842
>How do you learn to stop being afraid of shadows?
Hard round brush.

>> No.5220233

>>5219842
Force yourself to try and move the light source around, as if your characters were in a lighting studio rather than defaulting to the same front top lit outdoor scene.

>> No.5220481
File: 1.18 MB, 1856x960, derpy_aqua.png [View same] [iqdb] [saucenao] [google]
5220481

>>5218900
>>5219397
this is what i mean by misaligned eyes, i love how you drawn the tits though, they made me moist.

>> No.5220483

>>5219844
unironacally

>> No.5220826

>>5219842
>IS IT POSSIBLE TO LEARN THIS POWER?
Not from an /ic/ poster.

>> No.5221089
File: 732 KB, 923x847, 1.png [View same] [iqdb] [saucenao] [google]
5221089

>>5218900
OP, out of curiosity, what kind of mood were you going for with this pic? Because, I'll be honest, the colors you chose are quite mixed and it kind of looks like you chose the default colors from the mspaint palette, the grey shading isn't looking too good either.
Colors are really important to depict scenery that evoke certain mood and tones, and it's important to remember that it also affects the surroundings of your subject, lighting, and more.
Let's say you were going for a 'comfy' feeling with your image. To illustrate the common depiction of comfiness, you would usually use warm shades that appear soft and colors that are slightly in the pastel zone.
Pic related is just a quick example on how you can do stuff like that.

>> No.5221098

>>5218900
why have you not done loomis yet you want to skip to coloring?

>> No.5221246 [DELETED] 
File: 1.61 MB, 1920x1440, 1592701282165.jpg [View same] [iqdb] [saucenao] [google]
5221246

Modern pencil drawings

>> No.5221257

>>5219290
Unironically based advice

>> No.5221363

>>5221089
I have no experience with colors. It was a drawing I did for a friend's birthday and since there was a date involved, I rushed more and more as I worked on this.
My only focus for color was individual appeal; I didn't think about conveying anything. I tried using this website https://color.adobe..
com/create/color-wheel because I saw it mentioned in a video about color theory, but since I don't actually understand the theory, I couldn't put it to any use.
The only theory I TRIED to follow regarding co was using really saturated colors everywhere except the face, which is where I tried to guide the eyes to.

>> No.5221420
File: 358 KB, 4097x3802, kaiman.png [View same] [iqdb] [saucenao] [google]
5221420

>>5220481
Lol thanks dude. And thanks for pointing out the eyes. If anyone else can verify or disavow my following though process: I think I need a bigger tablet because the workspace I utilize is much smaller than the canvas. So I end up being very zoomed in for most of my painting (if I zoom out I'm not comfortable with the control I have).
I redrew her head after my initial sketch and probably didn't take into consideration things like symmetry and perspective. Also thanks for the correction sketch- that helps me a lot dude.

>>5221098
I need to make money off of commissions. Now I know I'm not even above beginner level, but the fact is that people pay worse artists for commissions. So, needing the money I've tried producing more than just a few fully colored and shaded pieces to build up my portfolio.
So, a lack of money and time, anon.
Drawing this for a friend was the perfect reason to experiment with blending layers and colors.
If you're curious, I'm currently back to grinding out figure drawings, but making a goal to finish a piece once every three days. So I can still have an online presence and hopefully get more commissions.
I'm just worried, because like, I have to color my pieces. The average Joe-schmoe doesn't look at perspective or form- they just want it to look nice. And color is too much of an eye grabber not to have, and I need all the benefits I can get.
IDK. I'm going to keep up the figure grinding, and if my colors continue to looks bad for a bit while I'm relearning the basics, maybe it won't be that detrimental to my art.

>> No.5221443
File: 3.23 MB, 2000x1166, 1558299148772.png [View same] [iqdb] [saucenao] [google]
5221443

>>5221363
There's a tutorial on color theory done by PK (before she went batshit insane) who has made it immensely easier to understand the whole process of using the right colors for beginners.
>https://imgur.com/a/nV9ZP
When you have time to spare, you should check it out. It even provides some templates and palettes for you to experiment with at the end of it. Limited palettes are always a great way for experimenting.

>> No.5221466
File: 1.65 MB, 949x951, delete.png [View same] [iqdb] [saucenao] [google]
5221466

>>5221443
Thanks dude, bookmarked for later. I really don't want to spread myself too thin; any sources for figure drawing? I'm lost just looking up "Loomis Figure Drawing" on YouTube and getting watered down lessons.

>> No.5221533
File: 24 KB, 500x241, tumblr_fcdc3eddfc87cd49b6e2e8a7bdb19fea_9a6c1233_500.jpg [View same] [iqdb] [saucenao] [google]
5221533

>>5221466
Practice by drawing the human form at a limited time.
>https://line-of-action.com/practice-tools/figure-drawing
This helps overcoming the 'slowness' of drawing that beginners usually struggle with. What you want most is getting the line of action and trying to draw as much as you can that you see, depending on whatever time you set it on. The poses are randomly generated, so it's almost like a regular life drawing class.
Another form of advice is to trace from photos (low res pic related). However this is mostly for practice, so whatever you trace for practice you keep for yourself, as it is considered extremely shitty to publish traced art you claim you did by yourself.
Other resources include:
>https://quickposes.com/en/gestures/timed
>https://www.deviantart.com/faestock/gallery (female poses with dresses)
>https://www.deviantart.com/null-entity/gallery/38136931/stock (scenario poses)
>https://www.deviantart.com/senshistock/gallery (action poses)
Go wild, and god speed.

>> No.5221601
File: 146 KB, 561x1200, f6d964a32d1a2c8dda535ffad1db1fc4.jpg [View same] [iqdb] [saucenao] [google]
5221601

>>5219842