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/ic/ - Artwork/Critique


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File: 3.30 MB, 4032x3024, 1608594693004.jpg [View same] [iqdb] [saucenao] [google]
5080801 No.5080801 [Reply] [Original]

IF YOU ARE A /BEG/INNER IN ART, please use this thread to post pieces for critique or ask for advice.
We should not have to make new threads or post in the Drawthread with our fundamental exercises.

POST DRAWINGS YOU NEED HELP WITH!

RESIZE YOUR IMAGES TO ~1000 PIXELS:
1. screenshot the image and post that instead
2. change camera capture settings to something smaller
3. send to computer and resize in picresize.com

There's a new (and cleaner) sticky in town! You can see it at:
https://docs.google.com/document/d/1uwaXKU7ev6Tw_or__o8ARpUb6r2rCZYJGqwSFV9AD98/edit#bookmark=id.15jx3pyuimvj

Take your time, you can do it.

Previous thread: >>5076780

>> No.5080807

>>5080801
HAHAHAHA

>> No.5080811

>>5080801
>Modernwoman2020.jpg

>> No.5080816

roflkek

>> No.5080833
File: 149 KB, 570x908, UM6XdaS.png [View same] [iqdb] [saucenao] [google]
5080833

daily boobas

>> No.5080846
File: 433 KB, 970x888, Untitled.png [View same] [iqdb] [saucenao] [google]
5080846

>>5080514
>>5080686


Did a little more work on this. Going to bed now.

Snake is hideous, will need to redo.

I can't figure out how I attached the goat neck between the lions shoulder blade. I don't know, maybe the big bitch has just fully twisted it loose.

Need to figure out how to simplify and render fur. Anyone got any tuts on that?

I think I might just need to read/study Guptill's inking book.

Also still waiting on your blog hombre >>5078876

>> No.5080848

>>5080801
Get it? Cause the artist sucks

>> No.5080851

>>5080846
Aw fuck, just realised how fucked her shoulders look.

>> No.5080859

>>5080801
i see the quality of the thread pics is steadily improving.
i wonder how we're gonna top this masterpiece in the next thread though?

>> No.5080861

>>5080846
i don't get what i'm looking at

>> No.5080879
File: 59 KB, 256x256, download.png [View same] [iqdb] [saucenao] [google]
5080879

>>5080484

I'm by no means all that good but here's what I'm trying to explain to you about measuring with the head.

>> No.5080880
File: 27 KB, 500x308, 402d48de2c218e86646c90b3c09a9b02.jpg [View same] [iqdb] [saucenao] [google]
5080880

>>5080879

>> No.5080881

>>5080879
acn u resize it, right now it is too big and it takes too long to load the page

>> No.5080882
File: 2.56 MB, 3456x4608, IMG_20201222_133040.jpg [View same] [iqdb] [saucenao] [google]
5080882

>>5080859
It's not hard. If we're just posting /beg/

>> No.5080884
File: 3.19 MB, 2015x1203, Screenshot 2020-12-22 at 1.27.14 PM.png [View same] [iqdb] [saucenao] [google]
5080884

>>5080880

>> No.5080968
File: 452 KB, 1485x1080, 12-20-20 nojizz.png [View same] [iqdb] [saucenao] [google]
5080968

>> No.5080985
File: 82 KB, 855x647, 1234.jpg [View same] [iqdb] [saucenao] [google]
5080985

>>5080859
The first thing I ever learned is you can always do worse. both on a technical level, and a "oh God what the fuck is wrong with you" one.

>> No.5080992

>>5080985
What is going on in this image?

>> No.5080993
File: 185 KB, 1152x864, rsz_img_20201220_220737.jpg [View same] [iqdb] [saucenao] [google]
5080993

>> No.5080999

This is more of a general question than anything: when would you say that it's a good idea to "just draw?" On one hand it is good to practice, but I also don't want to reinforce bad habits.

>> No.5081000

>>5080861
From what i cann tell it's a guy wrestling a chimera, he's holding the goat part in a headlock

>> No.5081003

>>5080993
This looks like a schizo drew it, the background doesn't help

>> No.5081009

>>5080968
>muscle orc
i approve

>> No.5081015
File: 175 KB, 800x1160, porl.png [View same] [iqdb] [saucenao] [google]
5081015

>>5080992
It's some shitpost I recently made on /co/ in a few minutes.
Basically there's this rom-com webcomic for hipsters where half the cast are robots for some reason, nothing ever happens, and the best part of the comic are the ridiculous edits /co/ makes.
the blue bot recently changed body after a crowdfunding campaign, found weird that a guy she was fucking gave more than the others and broke up with him.

>> No.5081018

>>5080999
after you've done your studies

>> No.5081019

>>5080999
any time you feel like it, you are suppose to do both if you can. Also you got to find out if you are learning what you are studying.

>> No.5081021

>>5081015
I'll need to see those ridiculous edits you're speaking of

>> No.5081024
File: 32 KB, 1086x706, catgirl.png [View same] [iqdb] [saucenao] [google]
5081024

>>5080859
This is the worst thing I have, I keep it for motivation. It's old as fuck though, I drew it in like 2007 or 8, sometime between the two seasons of Haruhi because that was when I first got into anime.
I still draw ms paint catgirls sometimes actually, I made this >>5079489 last thread.

>> No.5081030
File: 1.70 MB, 2583x3829, 4ACBA07D-69A4-42B4-B204-E315E5662CE2.jpg [View same] [iqdb] [saucenao] [google]
5081030

Did a practice for cellulite. Obviously on the extreme side.

>> No.5081037

>>5081030
im more worry about the asshole, I think you shouldn't be able to see it with that much fat on her butt.

>> No.5081039

>>5081037
I know. Just trying to do over the top stretching and peripheral interference.

>> No.5081041
File: 405 KB, 649x856, 1234.jpg [View same] [iqdb] [saucenao] [google]
5081041

>>5081021
They're basic stuff like pretending everyone is into weird sexual stuff, the main character takes trans dick offscreen all the time, and changing the bad jokes to stuff that actually works. I'm not wasting image space on /beg/ for this, it's not that good.

it's also where the "well, this is me" meme came from a few years ago.

>> No.5081051

>>5081041
>pulls out AR-15 where dick should be

“Well, this is me”

>> No.5081207
File: 100 KB, 851x734, kEUPtqx.png [View same] [iqdb] [saucenao] [google]
5081207

Pretty colours
Trying to figure out light/shadows/colour now

>> No.5081273
File: 69 KB, 411x473, loomis.png [View same] [iqdb] [saucenao] [google]
5081273

is line weight a meme

>> No.5081276

The sticky and other /beg/ resources recommend stuff like Keys to Drawing, a Natural Way to Draw, and Right Side of the Brain, none of which focus on learning anatomy/construction/perspective. Is this intentional? Is the best study plan for a /beg/ just to start out drawing extensively from life using basic techniques like finding angles and proportions in order to build up perception skills and rack up some mileage? I've been spending 1.5 hours a day for a week just drawing from life, and I wanna know if I'm using my time effectively, or if I'd be better served just doing the Loomis/Hampton meme from the jump.

>> No.5081282

>>5081276
PYW

>> No.5081342

>>5080993
Resizebro? Is that you?

>> No.5081343
File: 897 KB, 1215x601, work.png [View same] [iqdb] [saucenao] [google]
5081343

>>5081282

>> No.5081354

>>5081030
That's good shading.

>> No.5081359

>>5081276
just move onto hampton and perspective

>> No.5081388

>>5081276
Opinions are divided on this exact issue, exercise some of your own judgement I suppose. Try a different learning approach and see which one feels more right for you. Personally I think it's much more useful with a constuction+perspective approach. Many people swear by the "copy what you see" approach though.

>> No.5081395

>>5081388
>Many people swear by the "copy what you see" approach though.
wouldnt they just turn into proko kangaroo?

>> No.5081408

>>5081276
Right side of the brain is the kind of book I keep on the side, but I'm usually just grinding stuff from Hampton.
I feel like it's the kind of final push you need to get out of /beg/ after a few years, by getting rid of all the bad habits you got doing other stuff, like symbol drawing, shit lighting and aversion to risk that leave you stuck here despite you already flexing on 95% of people who ever held a pencil.

>> No.5081409

>>5081276
That book teaches you important lessons like drawing what you see instead of what you think, and how shadows work.
Someone who can't even copy a still subject will never be able to make nice drawings from imagination.

>> No.5081422

>>5081273
no it is just harder to do on a tablet, try changing the size of your brush.

>> No.5081427

>>5081395
obviously if all you do is try to copy 1:1 from a reference with no understanding of the underlying structure, any sort of attempt at imaginative drawing is gonna be bad. I don't ever want to dismiss things outright, we are all different and learn differently. As for myself, my absolute best and most interesting drawings comes from semi-inattentive doodling, when I'm loose and don't give a shit. I also think that's a great barometer for general growth. Those doodles are almost all intuition.

>> No.5081440

>>5081409
>Someone who can't even copy a still subject will never be able to make nice drawings from imagination.
nothing wrong with this statement, but the problem is that people will obsess over accuracy and this will halt their progress. so it depends on what you mean when you say "copy" a subject. what exactly are you copying? exact measurements? proportions? colors? values? this is why I really like timed figure drawings, it teaches you to take the most important information about a reference and go by intuition and logic, because you don't have the time to measure accurately.

>> No.5081482
File: 215 KB, 1077x653, Screenshot 2020-12-22 171740.png [View same] [iqdb] [saucenao] [google]
5081482

>> No.5081485

>>5080884
you made him to be a bodybouiler, but he's just a regular model

>> No.5081493
File: 1.22 MB, 1200x579, itam.jpg [View same] [iqdb] [saucenao] [google]
5081493

>>5081482
using this as a reference although I'm obviously using different characters

>> No.5081494

How exactly do you feel the form?

>> No.5081500

>>5081494
I always take it as when you do the pose yourself so you get a feel of it when you draw the gesture.

>> No.5081505

>>5080801
not /beg/, fuck off intfags

>> No.5081506

Is it okay to use 2D and 3D Fighting Games for pose references?

>> No.5081512
File: 378 KB, 567x833, unknown.png [View same] [iqdb] [saucenao] [google]
5081512

I don't know how to color in grey scale and i was hoping someone has tips for it

>> No.5081522

>>5081506
not ideal but if that is what you got go for it. Always try to use real life ref, if you can't find one with the pose you want you could always do the pose your self and take a picture.

>> No.5081560

Is the gesture step supposed to be a separate drawing from the rest of the figure drawing?

>> No.5081566

>>5081560
at least for me its just something to pay attention to when analyzing the figure, and you just gotta make sure you maintain it as you draw
>>5081273

>> No.5081572

>>5081566
I've been going through books and tutorials and while it's put great emphasis on the importance of gesture drawing, it's never been clear if I'm supposed to put the gesture to the side or draw on top of it like it's an underdrawing.

>> No.5081592

>>5081560
I think the gesture drawing are suppose to be an exercise of how to draw poses.

>> No.5081593

>>5080884
so you are using the size of his head to give the size of his body right?

>> No.5081598
File: 1.40 MB, 3096x4128, 3.jpg [View same] [iqdb] [saucenao] [google]
5081598

The more I practice the more I feel hopeless but I ain't gonna stop.
Anyways, I'm not looking for specific advice rather who should I study next? So far I'm
doing Hampton's book/ videos. I haven't touched anyone else.

https://imgur.com/a/idDi3Kf

>> No.5081615

>>5081598
some of these are not bad, nice work. What are you trying to draw realistic drawing, cartoons, or some thing else? I would recommend vilppu's videos for his gesture and form.

>> No.5081623

>>5081560
>>5081566
>>5081572
>>5081592
Hampton in this one video draws the construction and rendering on top of his gesture.
https://www.youtube.com/watch?v=OcW8gtSmD-8

>> No.5081637
File: 119 KB, 828x1280, 4BDF2187-FAEE-490D-B7B6-D8AC16BFA8F5.jpg [View same] [iqdb] [saucenao] [google]
5081637

>> No.5081663

>>5081482
she looks in pain

>> No.5081690

>>5081663
well it's fanart of a song called
#somebody please make a name for this pain
and its about feeling some type of vague emotional pain but not being able to properly explain it to others while simultaneously acting high and mighty. So i was kinda going for a somewhat pained look. The stiffness of my shitty art probably makes it look worse though.

>> No.5081694

>>5081030
> Disgusting subject
Nice shading though.

>> No.5081722
File: 261 KB, 949x903, 184.png [View same] [iqdb] [saucenao] [google]
5081722

hows he lookin lads

>> No.5081737

>>5081722
Why do you always leave out the pupils?

>> No.5081765

>>5081737
i just think it looks better, unironically my style

>> No.5081769
File: 549 KB, 1920x1080, file.png [View same] [iqdb] [saucenao] [google]
5081769

>>5081737
does this please you?

>> No.5081785

>>5081769
Yes. the pupils give him soul.

>> No.5081813
File: 50 KB, 671x494, EDE2A1D3-C249-4D4E-B6DA-3388DF039022.jpg [View same] [iqdb] [saucenao] [google]
5081813

Critique my brushwork and shapes pls

>> No.5081826

>>5081813
it looks good anon

>> No.5081828

>>5081813
Look amazing. What course did you take anon?

>> No.5081833
File: 243 KB, 974x824, armour studies.png [View same] [iqdb] [saucenao] [google]
5081833

FUCK BRIGANDINE
my wrist hurts and it looks awful

>> No.5081846

>>5081833
Now draw ring/chainmail.

>> No.5081849

>>5081828
>>5081826
Wow, thanks! I didn’t take a course, just read some blogs about PBR, which also taught me a lot about colour, and tried to apply good values and simple, varied and appealing shapes

>> No.5081850

>>5081833
Doesn’t look awful, but these studies are just going to burn you out if you haven’t mastered form yet

Just do some fun volumetric doodles, blob people, chibis, til you feel da form

>> No.5081856

>>5081850
>chibis
Are you telling him to read Fun with Pencils?

>> No.5081859

>>5081849
>blogs about PBR
mind posting them anon?

>> No.5081860

>>5081813
Lovely

>> No.5081897

>>5081354
Thanks
>>5081694
Yes it’s a disgusting subject matter. Drawing something beautiful is easy though. Drawing something that disgusts you? Now that’s hard.

>> No.5081912
File: 1.22 MB, 2996x1514, 1585876931095.jpg [View same] [iqdb] [saucenao] [google]
5081912

Big file, apologies
Attempting gesture, 2 minutes, how am I doing?

>> No.5081915
File: 171 KB, 750x1096, ping-pong-manga-e211b688-92b8-47db-8152-72e60c4de66-resize-750.png [View same] [iqdb] [saucenao] [google]
5081915

>>5081615
My goal is to draw in a stylized manner, like anime and cartoons. I'm not into the super realistic stuff or the more common anime look. Taiyō Matsumoto's art (pic related) is what my goal is.

As for Vilppu I actually watched his gesture videos. They were super helpful. Does he have anatomy courses? There are just so many people to learn from it gets overwhelming.

>> No.5081926
File: 118 KB, 1200x1148, 1593360065383.jpg [View same] [iqdb] [saucenao] [google]
5081926

>>5081915
Maybe talent is everything

>> No.5081965
File: 63 KB, 789x805, 454.jpg [View same] [iqdb] [saucenao] [google]
5081965

How's it looking?

>> No.5081994
File: 108 KB, 828x1280, 1674035E-79AB-48D0-9740-56AD5A63563D.jpg [View same] [iqdb] [saucenao] [google]
5081994

Jesus fuck after a million tries I’ll just accept I can’t wrap my head around that head tilt and give up.

>> No.5082001

>>5081965
I'm a BEG but i think your perspective is fucked up since she looks like she has tiny arms, shoulders and head while the rest of her body is massive, i love your lines tho.

>> No.5082004
File: 2.63 MB, 4032x3024, PXL_20201223_031610187.jpg [View same] [iqdb] [saucenao] [google]
5082004

I showed my family my drawings. They didn't care for the line art much. They were way more impressed with a value study and the charcoal than it. I guess you can't blame them. Who would of thought line art is hard before they started.

>> No.5082009

>>5081994
What’s wrong?

>> No.5082032
File: 185 KB, 638x826, rsz_old_man.jpg [View same] [iqdb] [saucenao] [google]
5082032

what do you think?

>> No.5082046

>>5081965
I saw some flaws but I will not tell you. I don't want you to get better than me.

>> No.5082049

>>5082046
what the fuck anon

>> No.5082054
File: 36 KB, 344x347, 1581311513117.jpg [View same] [iqdb] [saucenao] [google]
5082054

>>5082046

>> No.5082065

>>5082009
EVERYTHING!

>> No.5082068

>>5081912
nothing huh
that bad?

>> No.5082079
File: 145 KB, 700x765, 20201222_210917 (1).jpg [View same] [iqdb] [saucenao] [google]
5082079

I got bored at work and drew for the first time in a while on receipt paper

>> No.5082089
File: 105 KB, 370x700, 20201222_194331 (1).jpg [View same] [iqdb] [saucenao] [google]
5082089

>>5082079

>> No.5082114
File: 2.03 MB, 4032x3024, 0075CA47-7E94-4DE0-8882-C94BB597A43C.jpg [View same] [iqdb] [saucenao] [google]
5082114

Trying to work on actually creating interesting poses from imagination - foreshortening sure is hard, especially for legs!

>> No.5082119
File: 134 KB, 432x960, Screenshot_20201222-234229_Autodesk SketchBook.jpg [View same] [iqdb] [saucenao] [google]
5082119

How do I digital paint? I imported my lineart and now I have no idea what I'm doing.

>> No.5082124
File: 208 KB, 1350x900, hu.jpg [View same] [iqdb] [saucenao] [google]
5082124

>>5080884
I tried like you said and is this the way you mean.
left if me erasing and using ruler while right is just finger it. to me the legs feel short or am i crazy?

>> No.5082127

>>5081506
Keep in mind that the anatomy and proportions are heavily stylized, idealized and exaggerated.

>> No.5082134

Been mulling over this >>5077219 for a while now, I think I just need to grind more fundies, but I'd appreciate some more input on my problem.

>> No.5082135

>>5082134
You are never going to get input without actually having posted your attempts.

>> No.5082141
File: 454 KB, 1000x1000, 1987347919478.jpg [View same] [iqdb] [saucenao] [google]
5082141

>> No.5082172
File: 172 KB, 1237x784, 20201222_231712.jpg [View same] [iqdb] [saucenao] [google]
5082172

>>5082135
>>5082134
My bad

>> No.5082177
File: 2.42 MB, 1132x1489, rsz_11rsz_20201222_210633 (3).png [View same] [iqdb] [saucenao] [google]
5082177

>> No.5082188

>>5082177
she's fucking huge anon

>> No.5082219

>>5081965
Massive milkers

>> No.5082224

>>5082141
Need moar l00mis

>> No.5082226

>>5082119
Where can I find you anon? I like your style.

>> No.5082244
File: 114 KB, 1200x1125, 1579359608841.jpg [View same] [iqdb] [saucenao] [google]
5082244

>>5081912
NO ONE HUH

>> No.5082257
File: 542 KB, 942x485, file.png [View same] [iqdb] [saucenao] [google]
5082257

>>5082244
not getting replies is a good thing in that nothing major is wrong
i like these 2
i think you should move on from gesture and do figure drawings it looks like you get it

>> No.5082262

>>5082257
Thanks for the crit, I like those two the most myself, I guess it's because I did what gesture it's meant to be
>flows nicely
>subtle and the right amount of things going on
>communicating only whats useful
That said, gesture and figure drawings are the same thing or am I very mistaken?

>> No.5082265

>>5082262

Gesture is simply getting down the basic flow of a pose. Figure drawing is somthing that actually resembles a human being, something fleshed out and developed. Did you plan on just doing gestures and never going beyond that forever?

>> No.5082266
File: 994 KB, 1407x892, file.png [View same] [iqdb] [saucenao] [google]
5082266

>>5082262
gesture is like the kinda abstract ones you drew that quickly convey pose without worrying too much about anatomical accuracy.

i would say figure drawing is something like picrel, can be more or less finished but the general idea is to draw an accurate human

>> No.5082269

>>5082265
Of course not, I just thought of figure drawing as something else, I'd call it a study, my misconception, apologies.
>>5082266
I see, thanks anon.

>> No.5082276

>>5082032
loomis

>> No.5082277
File: 47 KB, 519x597, IMG_20201222_223819.jpg [View same] [iqdb] [saucenao] [google]
5082277

Hey what do you fags think about this that my friend made. Is he going to make it?

>> No.5082284

>>5082277
Ngmi

>> No.5082309
File: 32 KB, 609x900, practice_23_dec_20.jpg [View same] [iqdb] [saucenao] [google]
5082309

Dear /BEG/, today i found out that i suck even more balls in paper than in my PC.

>> No.5082335

I'm trying to understand perspective and 3d forms. Where did I fuck up? The roof part that is protruding at top left looks weird and I can't tell why.

>> No.5082339
File: 74 KB, 1000x1012, TRYING TO BECOME THE BEST - NUMERO 8.png [View same] [iqdb] [saucenao] [google]
5082339

>>5082335
forgot pic

>> No.5082353

>>5082339
you did not "f* up", what you did is that the wall will have a slightly tilt, since their not reachin the same VP, you were like 0,5 mm away from it.

It's not the end of the world.

>> No.5082365

>>5081512
her right boob is bigger, make the arms more tubelike and her head looks like it is back behind the ribcage and should be moved forward. face and shading is great

>> No.5082466

>>5080801
>>5082112
>>5080257

Blogs?

>> No.5082471

Where is the setting to decrease the minimum pressure to register the brush on Krita?
On Sai I just turn down a knob and suddenly I can actually draw comfortably instead of having to stab my screen and press stupidly hard to get the pen to register, but I can't find the equivalent knob in Krita

>> No.5082513

THE /BEG/ THREADS USED TO LAST FOR 1 DAY.
YOU LAZY FUCKERS DRAW SOMETHING. I WANT TO SEE/READ SOMETHING NEW.

>> No.5082517 [DELETED] 

>>5082244
you should probably try sucking less.

>> No.5082528

Gonna commit to the drawabox course now. Please tell me it’s not a waste of time. I am a complete pleb at drawing atm

>> No.5082539

>>5082528
IMAGINE LISTEN TO SOME FAGGOT ON THE INTERNET TELL YOU YO DO. FIND YOUR OWN PATH.

>> No.5082605
File: 85 KB, 261x387, image.png [View same] [iqdb] [saucenao] [google]
5082605

please help me, loomis says that the hair line is half way from the eyebrows to the top of the head however it's not like that for his drawings. Did he make a mistake?

>> No.5082609
File: 23 KB, 400x278, sinMotion.png [View same] [iqdb] [saucenao] [google]
5082609

obv very stylized and not super great but does this a little bit okay? does it convey the motion of a body thrusting forward?

>> No.5082622

>>5082605
Don’t be retarded. General guidelines aren’t rules.

>> No.5082624

>>5082605
How dumb can one be?
>>5082609
Sucking is not a style

>> No.5082630

>>5081926
I REFUSE to believe this. I may not have talent but I am NOT going to let some stupid fucking thing as talent blah blah blah from drawing MY FUCKING COOM at a level I will eventually find acceptable. Talent isn't everything.

>> No.5082632

>>5082630
Go to /d/. Zero talent hacks who coom to their own Chris Chan level art.

>> No.5082646

>>5082605
Foreshortening. Read Fun with Pencil page 39-40

>> No.5082659

>>5082605

Bro what are the rules to drawing bald people? Do all humans share the same hairline? Just do what looks right.

>> No.5082700

>>5081915
You should watch his NMA course, might find it in that mega thread or the IC torrent thread.

>> No.5082727
File: 720 KB, 1200x1500, Poundering.png [View same] [iqdb] [saucenao] [google]
5082727

>>5082244
You seem interesting Akechi-kun. So my birds, dicks and gesture studies did work huh?

>> No.5082729

>>5082309
not bad, just focus on proportions studies and you'll be fine

>> No.5082748

>>5082700
Will do after I finish Hampton. Thanks.

>> No.5082778

>>5082727
What do you mean? Is it because I'm drawing again? I'm not just going to give up

>> No.5082786
File: 42 KB, 710x905, snip1.jpg [View same] [iqdb] [saucenao] [google]
5082786

What do you think, do I have potential? The only experience I have is D&D maps I draw so I kind of understand shadows and perspective. Just going through a few tutorials and books on the fundamentals atm.

Is NMA worth it??

>> No.5082794

>>5082786
I think you can get a free trail with NMA so you can check it out. In the mega thread you can find some NMA course so you can look there as well.

>> No.5082800

>>5082786

>I kind of understand shadows and perspective

I hate to be a jerk but no, you really don't. Anyway, NMA is good provided you can muster paying attention and sticking to it. Otherwise just draw.

>> No.5082865
File: 226 KB, 1001x712, iXZEVZ6.png [View same] [iqdb] [saucenao] [google]
5082865

Starting to try to grind imagination figures
How am I doing thus far?

>> No.5082914
File: 3.33 MB, 3000x4000, day6.jpg [View same] [iqdb] [saucenao] [google]
5082914

>>5082865
Im beg but I believe you are getting the hang of it though the poses still look kinda awkward.

Anyways I started doing DAD 6 days ago, are any of you on it? also is anatomy meme because I'm having fun.

>> No.5082962
File: 450 KB, 1000x1500, prac.png [View same] [iqdb] [saucenao] [google]
5082962

Tried practicing shading a shirt. You can ignore anything thats not the shirt.

>> No.5083108
File: 95 KB, 477x1154, file.png [View same] [iqdb] [saucenao] [google]
5083108

please critique

>> No.5083129

>>5083108
heads kind of big. Simple and no major flaw but nothing eye catching maybe coloring with help that, keep up the good job

>> No.5083140

>>5082914
it helps but imo not worth learning in detail like this unless you're decent at figure drawing

>> No.5083163

>>5082962
Not enough hard edges and needs more contrast. At the bottom of the shirt, the right side should separated from the left because it's being pulled up more. Collar is too flat and doesn't look like fabric, it should be folded from her left shoulder being angled up. The folds on the inside of the left shoulder don't make sense, they should run from the armpit towards the titties (following the spiral folds up the rest of the arm)

>> No.5083174
File: 587 KB, 903x841, neko.png [View same] [iqdb] [saucenao] [google]
5083174

Trying out krita

>> No.5083378
File: 2.10 MB, 3024x4032, IMG_20201223_122657497.jpg [View same] [iqdb] [saucenao] [google]
5083378

Can someone help point out anything that might be wrong in the picture?
Sorry if it's hard to see

>> No.5083391

>>5083378
The biggest issue I can see is that she has not shoulders. Realistic the width from shoulder to shoulder should be around two head. It also looks like the arms are too short or your torso is too long. Standing up with our arms straight down our side the elbow should be around where out bellybutton is and our hands should be around the groin area. Just study proportions and you'll improve.

>> No.5083402

>>5083378
why don't you finish it first? hard to rate what is a mannequin that is not even finished

>> No.5083423

>>5082528
Beg trap.

>> No.5083427

>>5083391
thanks for pointing those out, meant to have shorter torso
>>5083402
My biggest problem recently has just been proportions/posing rather than the clothing and stuff that comes later

>> No.5083446 [DELETED] 
File: 838 KB, 1240x839, KGIRWUz.png [View same] [iqdb] [saucenao] [google]
5083446

Did a study

>> No.5083465
File: 196 KB, 1280x807, 432E55C2-E253-4EDB-8971-A487F92FB675.jpg [View same] [iqdb] [saucenao] [google]
5083465

Goal skull looks and boring, i think that fucked proportions and some details

>> No.5083529

>>5083174
nice cat, not beg, go to int/drawthread

>> No.5083565
File: 3.05 MB, 2221x2177, mecha.png [View same] [iqdb] [saucenao] [google]
5083565

I've spent a whole drawpile on this, any feedback?

>> No.5083589

>>5083565
not bad, just need to polish and tidy up the drawing. Look up on how to drawing metal and the drawing will pop more.

>> No.5083616

>>5083465
>Goal skull looks and boring, i think that fucked proportions and some details
????

>> No.5083618
File: 370 KB, 1000x1000, 050.png [View same] [iqdb] [saucenao] [google]
5083618

Today's practice. How long should it take me to finish Hampton if I study for about two hours everyday?

>> No.5083623

Are the Proko courses the closest thing to Loomis in video form? How much stuff does Loomis cover that Proko doesn't and vice versa?

>> No.5083624

>>5083618
3 years or more if that's the results of your hampton practice

>> No.5083625

>>5081560
no the purpose is to combine the gesture with structure

>> No.5083634

>>5083623
loomis doesn't cover animals from imagination, proko does

>> No.5083636

>>5081965
vagina too high
we should see the trap on the left flexing if she's raising her shoulder
she has no digastric plan underneath the neck though this may be a stylistic choice

>> No.5083643

>>5082339
you're outside the cone of vision so there's going to be some distortion

>> No.5083644
File: 679 KB, 1000x1541, griiind.png [View same] [iqdb] [saucenao] [google]
5083644

Part of a daily grind. Gonna do 6 10min figures next.

>> No.5083645

>>5083624
no, I've only read the first chapter of Hampton, but I haven't put into practice his methods yet, that image is the result of blindly copying anime images while referencing anatomy diagrams

>> No.5083784
File: 1.92 MB, 4032x1960, 20201224_122036.jpg [View same] [iqdb] [saucenao] [google]
5083784

gesture drawings.
Any critique?
I feel like i pushed the one on the top left too much and now it's broken.

>> No.5083793

>>5083784
Here is a vilppu gesture video, watching him can help you
https://www.youtube.com/watch?v=aOtVUHgJqQk

>> No.5083820

What does feel the flow and feel the form mean?
I really don't get it

>> No.5083823

https://imgur.com/a/fuyVBWi
how do these "paintings" look? Anything immediately stand out as weird? Just wanted to do some quick Christmas gifts

>> No.5083826
File: 316 KB, 1000x742, 10min.png [View same] [iqdb] [saucenao] [google]
5083826

>>5083644
Not very satisfied about this, will try again tomorrow (the pencil lost its sharp tip and so I got shitty lines in some places). Women turned out better than men, I think.

>> No.5083828
File: 210 KB, 1718x2048, Ep5_m3OXYAAgI4X.jpg [View same] [iqdb] [saucenao] [google]
5083828

Coom

>> No.5083833

>>5083820
Feel the form - don't think about 2D shapes, think about 3D volumes (e.g. don't think about spheres as circles, draw as if you're drawing spheres in 3D space by going around the form)
Feel the flow - feel how one part of the body flows into another. For example, how the arm flows into a forearm smoothly, forming a curve.

>> No.5083866
File: 1.39 MB, 1519x1028, gobbo.png [View same] [iqdb] [saucenao] [google]
5083866

Did a study

>> No.5083872

>>5083828
damn asukafag is getting gud huh

>> No.5083878

>>5083866
I think the goblin put the right leg in the front. The kilt's drapery also suggested that.

>> No.5083882
File: 58 KB, 816x640, 47c.jpg [View same] [iqdb] [saucenao] [google]
5083882

>>5083878
Aw fuck.
I guess mine has his left leg front? I have no idea how after all that time I didnt see that gesture.

>> No.5083883
File: 16 KB, 256x256, 1597236106244.jpg [View same] [iqdb] [saucenao] [google]
5083883

Hello, as to avoid another 4 months blunder, what resources should I use? Most I'm not sure I'll revisit, asking again on advice on how to draw like Yuasa and paint like Basquiat

>> No.5083888

>>5083882
Good thing you made a study of it lol

>> No.5083890

>>5083882
Yours still looks good though.

>> No.5083902

>>5083888
>>5083890
Yeah I wont worry to much about it I guess. Good to keep in mind for the future. Ill still try values though

>> No.5083946
File: 1017 KB, 819x1000, Untitled_Artwork-10.png [View same] [iqdb] [saucenao] [google]
5083946

I have no idea what I'm doing and at this point I'm afraid to ask.
How do you define form, especially sharper folds etc

>> No.5083947

>>5083866
I like this but I'm not sure what you are after. What is your study about? It's a sincere question because you haven't gone any which way in particular.

If you want to do a figure study, you're better off trying to construct the goblin from basic primitive shapes like spheres/ovals and rectangles, and then put drapery on top of it. It won't be exact, the anatomy won't be there, but at least you'll get some construction out of it that goes beyond just trying to draw a silhouette without understanding what is happening.

ps. your hands are too small. For the love of god, fix that first.

>> No.5083980
File: 838 KB, 1240x839, KGIRWUz.png [View same] [iqdb] [saucenao] [google]
5083980

>>5083947
Main purpose was to study forms and as a bonus fine details in drawing. Im pretty new and I've done all these studies on gesture, form and such on mannequins and nude models but never really thought about they apply to finer bits and details like trinkets, decoration, etc. Another was to test myself to see how well I can copy and kill off my symbol drawing. Friend recommended me to try it, and it was way out of my comfort zone so I tried it as a challenge. Also the simple fact that I love Adrian Smith's work and I wanted to figure out how he thinks when he draws.
Pic related. This was the first attempt and you can see I failed on the face, hood, hands (more then now), and skulls and symbol drew them without thinking about form. Went back and redrew them with form in mind and it looked a lot better.
Ill fix the hands also lol

>> No.5083981
File: 885 KB, 2385x3508, xo85sDFRS9KgR7FOYBosSl0UzviV4p66pLUKxsQjYHg.png [View same] [iqdb] [saucenao] [google]
5083981

Not the artist, just the commissioner. I'm happy with everything but the right leg which I have mixed feelings on. Is there anything wrong with it? I've seen similar poses and they has the same perspective where the left leg show more thigh while the right looks smaller, so I don't know if I should ask the artist to change it.

>> No.5083998
File: 76 KB, 432x960, Screenshot_20201223-231036_Autodesk SketchBook.jpg [View same] [iqdb] [saucenao] [google]
5083998

>>5082226
Thanks, I appreciate that. Assuming you aren't trolling me. I don't have a site right now. What do you guys use?

And seriously, how the heck do I make my lineart into a painting? If I leave the lineart layer my colors are washed out but if I disable it it looks like shit. Its on 50% opacity here.

>> No.5084006

>>5083998
different anon, that's a good one!

>> No.5084013
File: 151 KB, 400x300, Capture.png [View same] [iqdb] [saucenao] [google]
5084013

>>5083980
Alright.

If you want to study forms then you really can't be using this visual approach, because you've flattened things out too much and you're neglecting the actual study.

Let me give you an example. It will be one of the simplest ones on here, but you can use it for the rest.

Look at the left (goblin's right) hand. Do you see the knuckle line? Do you see how as the fingers turn there is a separation of light and dark moving diagonally?

I've done a terrible redline job in mspaint to show you the separations between lights and darks. I have also unified the main diagonal with the hilt, because although it's somewhat light due to the reflected light, it's still in shadow along with rest of the knuckles.

This is a form study. This is what you want to do.

Your hand, by comparison, is completely flat and devoid of any form. It's pure silhouette.

Take this, and literally apply it to rest of the study. Every single fucking thing on that goblin has a light and dark pattern and you should start there, and then refine into finer details later on.

>> No.5084020

>>5084013
Ok cool, thanks. I'll admit I didn't actually know what a study was besides something along the lines of "copying a thing and trying to understand a thing about it" so ill take what you say into account. I had the plan to try to add proper shadow and light to picture tomorrow so I'll try to analyze form better before I do that tomorrow.

>> No.5084031
File: 307 KB, 623x563, shittyredline.png [View same] [iqdb] [saucenao] [google]
5084031

>>5084020

Here is another one to keep you busy, as before done in shitty mspaint redlines. This is of the two boxes that make up the big planes of the head, up to his cheekbones.

Lets start with the jaw one. The front plane is tilted downwards slightly so it's partially in shadow, and the side plane is obviously in shadow.

The main "head" plane (maxilla/zygomatic arch? whatever) is partly in shadow, partly in light, and of course the side plane follows the same as the jaw and is in shadow.

Note how far out his cheekbones stick out compared to yours. Yours looks cut out, but his feels like a solid block. Imagine the nose isn't there, and go for these big blocks.

>> No.5084034

If I'm good with 1:1 copying but can't make my own stuff, would I be right in focusing on practicing construction?

>> No.5084041
File: 759 KB, 1600x1300, I showered.png [View same] [iqdb] [saucenao] [google]
5084041

I've been feeling the form alot more lately is this what it feels like to know your GMI?

>> No.5084042
File: 769 KB, 2193x1391, Drunk.png [View same] [iqdb] [saucenao] [google]
5084042

>>5084041
One more dont want to fill the thread

>> No.5084045
File: 185 KB, 1192x796, paja.jpg [View same] [iqdb] [saucenao] [google]
5084045

>>5084034
Depends on what you want to do. What is "your own stuff" in this case?

If you want to go full on and do narrative painting like pic related, then you should start with a story, such as a paragraph or two that inspires you and gets your imagination working, and put down some sketches and work it out from there. The sketches don't need to be construction based, or have correct perspective or any thing like that.

Then use your sketches to derive construction off of them as best as you can. Put down a very basic perspective grid and try to get the figures and other things to sit on there. Eventually you will want to have fabric, rendering, etc. But this is the fun bit, up until this point it's contemplative shit and figuring out why things don't look right.

This is hard mode. Again, it depends on what you're after. Also, drawing 1:1 doesn't mean you aren't using construction to some degree. Do not neglect seeing forms in what you are copying. Engage your mind.

>> No.5084057

>>5082605
i grinded the fuck out of loomis and he has some inconsistencies. Move to the reilly head when you have the general idea of loomis its more accurate.

>> No.5084126 [DELETED] 
File: 758 KB, 900x1125, 20201224_AscadianIsles.png [View same] [iqdb] [saucenao] [google]
5084126

>>5084041
>>5084042
https://www.youtube.com/watch?v=Jmw1_t2aMK4&list=PLEh4R3ud5Je9t-RqautfJD_3ZDQ2GH8uZ&index=11&ab_channel=%D0%A1%D0%B5%D0%BA%D1%82%D0%BE%D1%80%D0%93%D0%B0%D0%B7%D0%B0
>>5083883
Try 1 drawing/1 reply. It'll make you sound less retarded.

>> No.5084135 [DELETED] 
File: 107 KB, 349x380, frame0000.gif [View same] [iqdb] [saucenao] [google]
5084135

>>5077134
do big artists draw droopy cheeks intentionally?

>> No.5084138
File: 107 KB, 349x380, frame0000.gif [View same] [iqdb] [saucenao] [google]
5084138

well didn't mean to quote that. question still stands, just saw this on stream, are drawn intentionally like that? seems unnatural

>> No.5084165
File: 329 KB, 256x256, I'M SO MAD I COULD EXPLODE.gif [View same] [iqdb] [saucenao] [google]
5084165

I HATE DRAWING FACES
I HATE IT I HATE IT I HATE IT

>> No.5084168

>>5084045
When I do 1:1 copying I do use construction
Ideally I want to be able to do a narrative/comic thing like you said, but I need more fundies to get there I think, when I said my "own thing" i meant drawings that weren't 1:1 but still used ref

>> No.5084184

>>5084168
Okay. It’s good to have the end goal in mind so you know what to work towards.

The reason why I said to start with a story is to give yourself a target, rather than grinding 100 boxes in perspective draw Gondor as seen from the valley or something.

If you want to do comic books, it would be a good idea to look into what is the workflow for a comic book artist. I’m sure Jim Lee and all those guys show their process. After you’ve got your sketch in place and you figured out one composition you like, then you can start piling on refs which will help you with construction. Any material, lighting studies you can do at this stage as well. It will alter your composition but that’s not a bad thing.

Obviously books like Framed Ink, Framed Perspective, even Loomis’ Figure Drawing has a good intro to placing figures in space, all of this will give you approaches you can use.

If you haven’t done a lot of in person life drawing, I highly recommend doing that. No camera distortions or FOV bullshit. You’ll be better able to put figures in a natural looking perspective.

Anyway. You’ve got enough to work with here. I’m looking forward to seeing what you do.

>> No.5084196

>>5083981

If you say commission you actually mean you paid for this trash? Jesus christ.

>> No.5084202
File: 603 KB, 2136x1600, 082925yzk5s9qgk21d74yg.jpg.thumb.jpg [View same] [iqdb] [saucenao] [google]
5084202

More fun with tracing and experimenting.

>> No.5084222
File: 3 KB, 100x150, LauraSweaterMostlyDone1.png [View same] [iqdb] [saucenao] [google]
5084222

I am never doing faces at this angle ever again at this low of resolution. Anyways, still pretty new to this kinda stuff.

>> No.5084237

>>5081560
I start all my figures with a gesture drawing. I don't worry about making the gesture too presentable either, sometimes it's nothing more than a line for the spine with some more lines to block in the vague shape of a form or a half ellipse to help show whether an object is moving toward or away from the viewer. Drawing a quick and easy gesture just makes adding form/anatomy on top of everything much easier.

I try to internalize things like cylinders and boxes. Though I'll make use of them if some parts of the body tend to turn out too flat or I'm having issues with foreshortening.

>> No.5084258

>>5081912
You have the right idea. Not perfect obviously, but you're focusing on the dynamic energy of the models and that's the only thing that matters. I agree with the other anon, it'll be good to move onto figure drawings, and you should be starting a figure with some form of gesture to begin with so you'll be leveling up your gesture skill alongside as well.

>>5083883
What type of resources? Like books and courses? Vilppu and his NMA videos in particular are excellent, though I recommend studying some anatomy before that. Vilppu touches on it but with him it's form, form, form. Proko's anatomy videos are pretty good before jumping into Vilppu seriously in this case. Simple and easy to consume. You just need to know what the muscles (and sometimes bones) do, what they look like, and their insertions and such. I'd recommend Hampton as well. I'm moving away from him a bit more in favour of Vilppu, but I still learned a lot from his book and his method feels similar to Vilppu's teachings/drawings as well.
Oh, and Bridgman. I feel a bit bad mentioning him since he slaughters beginners, but once you think you're at level to decipher his book then he's great. Good shapes, planes, and the sort of essential if you want to move away from copying the contours of a figure and focus more on designing nice-looking bodies.

I haven't studied faces too much unfortunately. Can't help you much there. If someone has good suggestions for drawing/painting the head I'll take some as well.

>> No.5084266

>>5084258
Oh, and it's important to mention that if you haven't studied anatomy before then don't go in full-force with the goal of "mastering" it. Just start with basic stuff and add on more knowledge whenever you're confused by something on a figure and when you think you need it. Don't rush it, it's a lot to take in all at once. It has a good payoff though. I feel like studying a lot of anatomy these past few months have really unlocked my ability to draw from imagination.

>> No.5084362
File: 374 KB, 963x887, Untitled2.png [View same] [iqdb] [saucenao] [google]
5084362

>>5080846
A little update. Fixed the back leg and I think I made the goat better. Neck still feels too long so that will need to be shortened I think.

Holiday season sucks up so much time.

>>5080861
Pretty much this, >>5081000 . Except she's a big bitch buff chick.

>> No.5084369 [DELETED] 

>>5084362
What's the plan for her right arm?

>> No.5084373

>>5084369
At first it was going to be pulling the goat head back by the horns but maybe it would just look better locked under the goats jaw.

Either way I'll probably have to redraw and reposition the goats head. Again.

>> No.5084376

>>5084373
I deleted the question because I thought you forgot to select the sketch layer.

>> No.5084430

>>5082609
love it. reminds me of schizo-kun but more with more time spent on it

>> No.5084442
File: 284 KB, 930x873, ngmi 1.jpg [View same] [iqdb] [saucenao] [google]
5084442

>do grinding exercise
>spend half an hour drawing dumb shit on top of it

Yeah I don't think I'm making it

>> No.5084449

>>5082046
An I though crab was a meme

>> No.5084521

>>5081512
Ask /alt/ or /draw/

>> No.5084543

>>5082046
>>5082049
>>5082054
>>5084449
I was memeing.

>> No.5084545
File: 1.19 MB, 3840x2160, Cool lady 4k.jpg [View same] [iqdb] [saucenao] [google]
5084545

I did these tonight

>> No.5084609

how do i use a reference properly?
Do i just copy it? Do I change it around and use part of it?
How am I meant to use one?

>> No.5084815 [DELETED] 
File: 922 KB, 1200x900, 20201224_Zuika.jpg [View same] [iqdb] [saucenao] [google]
5084815

>>5083174
Cute
>>5083565
Cool
>>5084042
https://youtu.be/Jmw1_t2aMK4
>>5084362
Cool
>>5084545
Commissionable

>> No.5084839

>>5084202
> tracing
gmi

>> No.5084863
File: 2.40 MB, 1280x720, (2020)12_24 gesture 30s (55-57).webm [View same] [iqdb] [saucenao] [google]
5084863

I've been really stuck on gesture recently. I know I'm doing something wrong, but don't know what. Using Michael Hampton's figure drawing book but struggling to wrap my brain around it

I notice it's really hard for me if there is a lot of forms overlapping (crossed legs, arms in front of the torso) and in general it feels like I'm thinking too much since I struggle to finish defining all 8 major forms in 30s

>> No.5084868

>>5084863
If you haven't watch vilppu gesture video on youtube. For the overlapping it gets easier when you start learning anatomy.

>> No.5084872
File: 35 KB, 370x478, 1579286373177.jpg [View same] [iqdb] [saucenao] [google]
5084872

>>5080801
Mother of drawing

>> No.5084876

>>5084868

Is this the one you're referring to?

https://www.youtube.com/watch?v=pICHWeinrvU

I am going to try using a chunkier brush - I think I am copying contours more than feeling forms out

>> No.5084881

>>5084876
there is a longer one with NMA I think.

>> No.5084887

>>5084863
If 30 seconds is too short then do a longer one. You dont have to follow some art fag's arbitrary rules.

I do my gestures 2 minutes. Long enough to get the forms to feel 3d.

>> No.5084932

>>5084863
What imbecile told you that you have to draw a gesture in 30 seconds?

>> No.5084938
File: 12 KB, 185x210, 1460751376212.jpg [View same] [iqdb] [saucenao] [google]
5084938

>Spent half my morning wondering why my PC wont boot up
>SSD bricked
>but the SSD only had video games on it
Well atleast im only half fucked

>> No.5084942

>>5084938
Must be a shitty ssd then, I doubt it was physical damage that killed it

>> No.5084944

>>5084942
It was a WD blue, which I am now being told is absolute dogshit.
At least I didnt lose any of my art or stuff I actually care about

>> No.5084959

>>5084932
>>5084887

Fair, I thought it was just a standard exercise to encourage intuitive thinking over copying contour and shape, but obviously I still carry the habit

>>5084881

Not seeing anything on YT, but I can just watch the timed model studies they have posted and focus on the beginning

>> No.5084979

>>5084959
>Fair, I thought it was just a standard exercise to encourage intuitive thinking over copying contour and shape, but obviously I still carry the habit

I seriously want to know who told you this. I am always curious who teaches /begs/ they need to speed gesture or speed paint. It's fucking retarded. What intuitive thinking?

Forget these quick sketches and trying to get "all 8 major forms" (whatever the fuck that is Hampton). In your second drawing, right off the bat you make the mistake of putting down flat legs instead of seeing that they are crossed and that her far leg ends up sitting _lower_ than her close leg as a result.


Get some nice photo references from NMA of well lit models, slow down, and look at it for 30 seconds to a minute before you put down any lines.

>> No.5084986
File: 536 KB, 1041x1600, This is me.jpg [View same] [iqdb] [saucenao] [google]
5084986

>>5081051
Not pulling out your gamma transformation.

>> No.5084989
File: 588 KB, 734x1466, gaayyyy.png [View same] [iqdb] [saucenao] [google]
5084989

>>5084863
the guy himself takes 2 minutes to do pic related. that whole "30s to gesture" thing means looking at the general curves, not start proper construction. I did the thing on the right in about 40s, that's way simpler than already trying to figure out where the joints and body parts are supposed to go.

>> No.5084993
File: 79 KB, 464x600, lp06.jpg [View same] [iqdb] [saucenao] [google]
5084993

>>5084979
To add, Hampton has memed just about everyone. I can't believe people take this guy seriously when his work is literally sucking the art out of everything and replacing it with some ugly construction system. Look at this dogshit: http://www.figuredrawing.info/long-pose-drawing/

If you want your figures to be that, best of luck to you. I wouldn't want anyone to learn figure drawing that way. Maybe as an addendum in understanding planes of the body, if they can't get a better resource, of which even the worst ones will do.

To everyone else, you're better off getting a few short and long demonstrations by Vilppu from NMA (or earlier, when he still had hair and a manly handlebar mustache), and literally drawing along copying his moves. He doesn't try to rush it. He's an old guy, his moves are patient and deliberate, and it's how you should be drawing.

Now fuck off with this Hampton shit I don't want to see this on /ic/ again.

>> No.5084995

>>5084959
here is the video
https://www.youtube.com/watch?v=aOtVUHgJqQk

>> No.5085003
File: 69 KB, 383x612, file.png [View same] [iqdb] [saucenao] [google]
5085003

>>5084989
>these are the people giving crit on /beg/
bruh even my beg ass can do better in 30s

>> No.5085005
File: 2.13 MB, 1280x720, (2020)12_24 gesture 120s.webm [View same] [iqdb] [saucenao] [google]
5085005

>>5084979
>>5084993

Who knows, I've been on and off the art hobby for years and I'm sure I've picked up tons of junk advice. Personally I like the look of Hampton's figure drawing, it's something I actually would like to see in my own work, but it's clear I should draw on some other resources if I'm as confused as I am now.

Thank you for the feedback. I'm watching some NMA stuff and I can see some of the discrepancies in what I thought I should be doing vs what Vilppu does/says. Just practicing now

>>5084995

Thanks anon, following along with it now

>> No.5085021

>>5085005
If you like vilppu's teaching style you should check out the mega thread or the ic torrent thread in /t/

>> No.5085047

>>5085021

sweet, thanks for pointing me in the right direction

>> No.5085048
File: 40 KB, 352x367, ILCVOdH.png [View same] [iqdb] [saucenao] [google]
5085048

>> No.5085054
File: 714 KB, 1200x1700, Illustration48.png [View same] [iqdb] [saucenao] [google]
5085054

My character from FF14

>> No.5085087
File: 325 KB, 768x768, 1608726989478.png [View same] [iqdb] [saucenao] [google]
5085087

>>5084258
So for figure drawing, just draw a body, that simple? I'll post some today, been too busy to draw, holidays and all.
Vilppu Renaissance Course? I tried that one before but fine, another try wouldn't hurt, not expecting a lot though, this is all figure right? I meant, drawing in general
Thanks for the help though, Merry Xmas

>> No.5085102

do i use pen pressure with opacity or flow? should both these be set at 100% or what?

>> No.5085107
File: 549 KB, 429x793, asdasdacxz.png [View same] [iqdb] [saucenao] [google]
5085107

Any help its welcome

>> No.5085109
File: 69 KB, 664x524, B2FSbar.png [View same] [iqdb] [saucenao] [google]
5085109

Can you guys tell at a glance what the gesture is i tried to show?

>> No.5085120

>>5085109
throwing a snowball at an autistic kid?

>> No.5085123

>>5085102
always keep flow at 100%, opacity is a matter of preference. I usually just use hard round pressure size with 80% opacity

>> No.5085125

>>5085120
EXACTLY!
I think Ill try to make the snowball gesture look better though. I feel like its a bit stiff

>> No.5085143
File: 35 KB, 418x640, 991FC269-4BEC-4057-92A4-FB8953458E86.jpg [View same] [iqdb] [saucenao] [google]
5085143

Does this look alright I really can’t tell, any critiques at all would be appreciated

>> No.5085145

>>5085107
looks good. Maybe torso is a little long. The thigh on the left side also looks strange.

>> No.5085150

>>5085143
the proportion is kind of weird. Small head, too wide of hips, feet could be a little bigger, and don't be afraid to draw the hands. Not sure if you are going for some kind of cartoon style but that is what I think could use some tweaking.

>> No.5085152
File: 351 KB, 1536x2048, Mori_RIP.jpg [View same] [iqdb] [saucenao] [google]
5085152

I gave the hands my best attempt. I think the one by the face came out pretty good, the one on the leg is off, but all in all, I'm pretty happy with this sketch! Super pumped to keep drawing now since I can feel the improvement happening.

Pose was not referenced, I figured to give my first non-referenced pose in a long time a shot to take a break from studies and gesture drawing.

>> No.5085153
File: 118 KB, 1080x1142, Screenshot_20201224-211611__01.jpg [View same] [iqdb] [saucenao] [google]
5085153

I've been practicing copying older paintings to get the used to drawing on a computer. I really need to learn how to do blending better. But I'm pretty happy with this one that I made today after finishing the Dutch show "project Rembrandt" because I finally felt like drawing again after 8 years.

>> No.5085162

>>5081965
The lines need cleaning up. They're wobbly and you should probably vary the line weight more. Right now the image seems a bit flat.

>> No.5085166

>>5084442
>practice
>then have fun
this is literally the definition of gmi

>> No.5085181

>>5085087
>So for figure drawing, just draw a body, that simple?
Pretty much. It'll take a while to get proficient at it though so don't be afraid to stumble. In fact, it's important to stumble. Finding out where you went wrong with a drawing and then making steps to correct it next time is how you learn the fastest. Just make sure not to spend too much time on a single pose. Don't worry about rushing either too. Just don't get too caught up in the details and you can take your time studying.
Overall, think of it like doing gesture drawing but now you're adding some meat and volumetric shapes to the process. You don't even need to go for realistic figures off the bat either. Learning how to see and draw form, that is: drawing in 3D, is an important very transferable skill you'll be learning by doing figure drawing.
That's why I recommend Vilppu too. His early videos helped me a lot though of course not everyone can take to it. The ones that focused on spheres, squares, boxes, etc. in particular were really useful when starting out since it got me practicing with shapes *alongside* the human form instead of just grinding hundreds of floating boxes and burning out. Right now I'm returning to Vilppu's more advanced courses from the renaissance bundle and they're helping me tremendously now that I've built up a solid foundation with other material.

>> No.5085226
File: 133 KB, 756x920, fully automated gay abbassid monarchy.jpg [View same] [iqdb] [saucenao] [google]
5085226

>>5085087
The real key to figure drawing is getting buff as shit so you can just use yourself as reference all the time.
Take the Delavier-pill.
if you don't work out as much as you draw, you're ngmi twice.

>> No.5085239

>>5085153
hrb

>> No.5085243

How do I get over my fear/hesitation about drawing poorly? It feels like whenever I start drawing something I just feel like I can't finish it because it doesn't look good enough, and then either start over or give up.

>> No.5085258
File: 123 KB, 401x779, 30sec.png [View same] [iqdb] [saucenao] [google]
5085258

>>5084863
Dude, it takes you like 5 second to move to a new portion of the canvas, write a number and start drawing.
Also quickposes has tons of shitty photos, I like line-of-action.com more.

Also here's my attempt. 30 seconds is not much, I like 1 minute for quick gestures, 3 min for more detailed stuff with construction of the forms (without much anatomy) and 5 min or more for stuff with anatomy.

>> No.5085263
File: 88 KB, 1280x536, 1-2min.jpg [View same] [iqdb] [saucenao] [google]
5085263

Today's quick gestures

>> No.5085276
File: 96 KB, 593x843, strait outta beg.jpg [View same] [iqdb] [saucenao] [google]
5085276

>>5085243
grinding construction helps. Badly drawing on a properly built structure always looks somewhat better than just trying and fucking up.
learn to be happy with just a quick figure, half a hand but with one shadow you llke on the thumb muscle group, that kind of stuff. I'd recommand reading Epictetus to learn not to give a shit about trivial matters like that.

Personally, I just hung my own art on the wall along with some other people's on webtoon or deviantart to keep me constantly angry and wanting to flex on both past me and @Shadouge18493, because fuck that guy and his 10 thousand subscribers, but that's more a personal thing.

>> No.5085287
File: 92 KB, 543x460, IdOEhhr.png [View same] [iqdb] [saucenao] [google]
5085287

I need to buy a shock collar but instead of for barking its for my wrist and it activates when I try to draw anime

>> No.5085288
File: 78 KB, 648x1220, Screenshot_20201224-165218_Autodesk SketchBook.jpg [View same] [iqdb] [saucenao] [google]
5085288

>>5083998
Trying out the NMA portraits course. The instructor's voice is easy on the ears.

>> No.5085338

>>5085145
Thank you very much bro, I will take note and apply

>> No.5085403

>>5085276
What's with the /beg/ thing with overly designing text? I notice that most beginners do this, where the drawing is shit, and then they'll like fancy up their lettering or signature or whatever and it always looks cringe as fuck. Literally attempting to polish a turd and focusing on the entirely wrong aspects of their drawing.

>> No.5085474
File: 249 KB, 585x453, dr sokolov, i'm CIA.png [View same] [iqdb] [saucenao] [google]
5085474

>>5085403
It's the only thing you really can do well when you start out. Everyone can redesign text, you don't need to spend fifty hours drawing boxes to just add rainbow outlines to your letters.

I mostly do it because I'm using Krita, myself. typesetting and picking cool fonts is just not worth it on this thing, and I still haven't figured out how size actually works : I think it's a percentage of canvas height but I'm not sure, sometimes size 10 means half the damn picture and other times it's chicken scratches a few pixels high.

At some point I just grab the pen tool and directly write on the page to save time, it's just some low-effort meme I'll delete in a month anyway.

>> No.5085560 [DELETED] 
File: 162 KB, 517x808, eFsogOn.png [View same] [iqdb] [saucenao] [google]
5085560

drew a footman
too scared to try shadows and value (really dont know where to start)

>> No.5085567
File: 162 KB, 517x808, eFsogOn.png [View same] [iqdb] [saucenao] [google]
5085567

drew a footman

>> No.5085628
File: 401 KB, 1130x784, with outline.png [View same] [iqdb] [saucenao] [google]
5085628

>>5080801
Just started with trying to follow a Ctrl Paint demo from: https://www.youtube.com/embed/tlYgHy0Sk58?wmode=opaque&enablejsapi=1

>> No.5085632
File: 372 KB, 1099x787, 2020-12-25_02-13.png [View same] [iqdb] [saucenao] [google]
5085632

>>5085628
without outline it looks funny

>> No.5085642
File: 180 KB, 436x772, to create mask.png [View same] [iqdb] [saucenao] [google]
5085642

>>5085632
I feel the form was good, but I relied too much on the outline to hold the form. I think I put the sketch layer on top of the mask. The mask was too untidy I think that might explain the holes/opacity in the lower right of the bamboo and the holes/opacity in the lower right of the vase and frog.

>> No.5085644

>>5085642
too chicken scratch? I feel "chicken scratching" is hard to avoid on a graphical tablet for me at this moment (contributing is that my display size is different from the size of the active area of the graphical tablet, which warps what I draw a bit. e.g. circles become elipses)

>> No.5085645

Anyone else just completely fail at drawing Loomis’ blooks? Has a “step 3: draw the rest of the owl” feel to it. I’ll probably just skip it.

>> No.5085650

>>5085645
Are you too dumb for Fun with Pencil?

>> No.5085657
File: 142 KB, 1000x1000, Untitled_Artwork.jpg [View same] [iqdb] [saucenao] [google]
5085657

>>5085650
I hope not. Seems like I can’t figure out how to make these look remotely passable.

>> No.5085680
File: 220 KB, 757x741, form.png [View same] [iqdb] [saucenao] [google]
5085680

>>5085645
>>5085657
Keep trying to feel the form. You can't skip this.
Draw pages of simple forms interacting with each other if you're having trouble with the potato heads. Maybe learn some basic perspective to understand how boxes and cylinders work.

>> No.5085687

>>5085680
I guess the trouble I’m having is that the face proportions don’t look like real faces and I don’t know how to replicate his cartoony style with the exaggerated cheeks -I just don’t have a reference for creating one from scratch (that isnt just copying the ones on the page). I will keep trying though. Thanks for the advice.

>> No.5085749
File: 267 KB, 1230x1413, Campfire.jpg [View same] [iqdb] [saucenao] [google]
5085749

Been doing studies for a while now. I've been having trouble with perspective and foreshortening. I finished lineart, but something else seems off. Any criticism would be appreciated

>> No.5085762
File: 438 KB, 1536x2048, N1y0Ww2p.jpg [View same] [iqdb] [saucenao] [google]
5085762

this is the last thing I drew. Do I have a chance?

>> No.5085810
File: 300 KB, 913x837, 97zLgM3.png [View same] [iqdb] [saucenao] [google]
5085810

So I just drew this footman, fixed some mistakes after I realized problems I had with form and symbol drawing, and spent Christmas with my family while my mom cried about my psychotic sister cutting ties with family for no good reason. How is your Christmas going?

>> No.5085819 [DELETED] 
File: 1.32 MB, 1000x828, 23450431766761.png [View same] [iqdb] [saucenao] [google]
5085819

>>5080801
may i have a little critique, especially on the lighting

>> No.5085826
File: 1.32 MB, 1000x828, 23450431766761.png [View same] [iqdb] [saucenao] [google]
5085826

may i have a little critique, especially on the lighting?

>> No.5085830

>>5085762
you do anon

>> No.5085831

>>5085826
looks fine other than there should be more shade on the right girl's face since she's so close underneath the hat

>> No.5085838
File: 305 KB, 792x792, 1599622350520.jpg [View same] [iqdb] [saucenao] [google]
5085838

>>5085826
i think you went a bit overboard with the subsurface scattering (? the saturated midtones), make it more subtle

>> No.5085886
File: 370 KB, 817x1054, 2E39B607-66AF-493F-A16B-361689499305.jpg [View same] [iqdb] [saucenao] [google]
5085886

Pls can I get some pointers on increasing appeal and quality of my rendering ?

Random shape bug gun

>> No.5085889

>>5085886
If the perspective and design looks fucked, that’s because I was only focusing on lighting and values....
feel like I have a solid understanding of light and a working grasp of colour but I can’t seem to into brushstrokes or texture

>> No.5085910
File: 577 KB, 884x911, ED991BE4-0B99-441D-8711-CAFE5893B084.jpg [View same] [iqdb] [saucenao] [google]
5085910

>>5085886

>> No.5085916
File: 114 KB, 824x587, fvrfag inculta.jpg [View same] [iqdb] [saucenao] [google]
5085916

How did I do on the perspective in general? The whole thing looks too bulky, not sure what went wrong or how to fix it

>> No.5085961

>>5085830
thank you anon
how would I redo that pic, but better? What could be fixed?

>> No.5086006

>>5085916
Imagine where the guys legs would be. He's tiled right and thr building is tilted left.

>> No.5086017

>>5081482
>>5081493
>reference
>straight up copied

>> No.5086043

>>5085916
needs more olson

>> No.5086088
File: 172 KB, 887x821, yukky.png [View same] [iqdb] [saucenao] [google]
5086088

>> No.5086243

>>5084222
P.S. Any feedback is welcome. How does the sweater look? How bad are the glasses?

>> No.5086250

>>5086243
Why don't you post it on the pixel art thread?

>> No.5086251

>>5086250
Because I am fucking retarded. Thanks.

>> No.5086338

>>5085644
fix your aspect ratio. it should be in your driver settings.

>> No.5086350

I always fuck up proportions in everything I draw. Any tips?

>> No.5086635

>>5085143
Thick girls don't have thigh gaps

>> No.5086717
File: 37 KB, 366x338, i6vnBEZ.png [View same] [iqdb] [saucenao] [google]
5086717

>> No.5087010

I got a drawing board and smooth newsprint paper-- how the fuck do you stop it from crumpling up and having to flatten it out all the time?

>> No.5087052
File: 503 KB, 862x904, Untitled.png [View same] [iqdb] [saucenao] [google]
5087052

What am I doing?

How to hair?

Waiting for linework to destroy any aesthetic appeal.

Still, learning a lot pushing through with this.

>> No.5087059
File: 128 KB, 736x1000, a28.jpg [View same] [iqdb] [saucenao] [google]
5087059

>> No.5087119
File: 1.38 MB, 1334x750, 2EAF0B9F-4B3A-480D-945F-CD6E8A58C618.png [View same] [iqdb] [saucenao] [google]
5087119

merry christmas! how r my 1 minutes looking

>> No.5087129

>>5086088
other than the linework on the hand holding the syringe looking a littttle rough i’d say its perfect!

>> No.5087237
File: 228 KB, 2550x3509, mycharacter.png [View same] [iqdb] [saucenao] [google]
5087237

>>5080801
This is my first drawing I've done. I've just used my hands to draw this. Is it good or bad.

>> No.5087240
File: 1.65 MB, 1462x2622, 79166b7fd0cdbb9fdd8b35915cf11d3d3b97fcca_s2_n1.png [View same] [iqdb] [saucenao] [google]
5087240

>>5087237
+a background

>> No.5087242
File: 539 KB, 3754x1553, Untitled49_20201225214900.png [View same] [iqdb] [saucenao] [google]
5087242

>>5087240
And full process

>> No.5087257
File: 282 KB, 1094x943, file.png [View same] [iqdb] [saucenao] [google]
5087257

am i doing perspective right?

>> No.5087258

>>5087237
>>5087240
>>5087242
As the first drawing you've ever done, it's pretty good. Looking over your process, try not to just draw the outlines of things. It worked out okay this time, but generally it will go horribly. Plan where the legs, arms, torso, head are going to be first

>> No.5087300

>>5087258
Thanks

>> No.5087391

>>5086338
Oh didn't thought that was possible, I'll check it out tomorrow

>> No.5087423

>>5086350
anyone?

>> No.5087450

>>5087423
wouldn't that be studying anatomy to get better at proportions? Also i'm pretty sure that the loomis book have a proportions reference guide.

>> No.5087478

>>5087450
No I don't mean just anatomy. I get proportions wrong on basically everything I draw without spending half the time measuring. Everything just slides way the fuck off.

>> No.5087486
File: 69 KB, 1000x1453, superman_punch.png [View same] [iqdb] [saucenao] [google]
5087486

Been trying to make more dynamic poses

Not sure i've got the proportions right

Any critique / advice?

>> No.5087499

>>5087486
worry about perspective more than proportions

>> No.5087500

>>5087478
Have you tried looking at the books or watching some videos at the mega thread will weston has a good intro video.

>> No.5087556

>>5087500
Yeah I know all the measuring techniques. I was hoping there are some exercises to improve this sense of proportions

>> No.5087575

>>5087499

Can you elaborate what should I correct?

>> No.5087581
File: 291 KB, 800x1375, IMG_4493.jpg [View same] [iqdb] [saucenao] [google]
5087581

>>5085657 this anon here

Watched this vid of a guy doing Loomis blooks and it helped me a lot: https://youtu.be/hWfiOGd3DFg

I think reading that Loomis was building these effortlessly in 4 steps was throwing me off. Now that I realize they take a more thoughtful approach I’m much happier with the end results (attached).

>> No.5087622
File: 341 KB, 1600x1200, jhgfgh.png [View same] [iqdb] [saucenao] [google]
5087622

>> No.5087627

>>5087257
Well no you attempted to shrink parts of the body, but those shots don't use much perspective. You do have to give your best guess (it'd take too much time to measure perspective accurately for each shot) but you should just move to shading at this point so you can learn multiple at once.

>> No.5087634

>>5087627
I tried to rotate body parts like the limbs too, to match the perspective. What else am I supposed to do?

>> No.5087638

>>5087634
*like the torso

>> No.5087650

>>5087634
For now, just wing perspective. You should know the absolute basics of perspective (1/2/3 point as starting points depending on the most pronounced angles in the shot) and the fact that you can make perspective super weird by applying weird FOV degrees to close or far shots. For basic poses you won't need much perspective at all (as the body parts are the same distance from the viewer, roughly).

Because you can always imply that you are a large FOV zoomed in (little perspective needed), you only need to know perspective to draw in objects in relation to your character. If you want to do alternative shots with lower technical FOV, thats when different parts of the body would seem enlarged in comparison to others, and its usually as simple as changing the sizes of limbs. Moeblobs are extremely easy to draw, and their face proportions look the same at most angles, but study real faces to learn different angles.

You won't need to actually measure out the perspective of the anatomy perfectly until you are attempting a masterwork or something.

>> No.5087790

>>5087786