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/ic/ - Artwork/Critique


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4945384 No.4945384 [Reply] [Original]

IF YOU ARE A /BEG/INNER IN ART, please use this thread to post pieces for critique or ask for advice. We should not have to make new threads or post in the Drawthread with our fundamental exercises.

POST DRAWINGS YOU NEED HELP WITH

RESIZE YOUR IMAGES TO ~1000 PIXELS:

1.-screenshot the image and post that instead

2.-change camera capture settings to something smaller

3.-send to computer and resize in picresize.com

There's a new (and cleaner) sticky in town! You can see it at:

https://docs.google.com/document/d/1uwaXKU7ev6Tw_or__o8ARpUb6r2rCZYJGqwSFV9AD98/edit#bookmark=id.15jx3pyuimvj

Take your time, you can do it.

Previous Thread:>>4942747

>> No.4945391 [DELETED] 

How the fuck do I draw hands, seriously. I've been doing

>> No.4945392

How do you motivate yourself to draw? I am afraid to pick up the pencil to learn but I also want to prove that talent does not mean anything if I put enough time and effort to do it. I work for most of the week but do you have to just spend all of my free time drawing to get good at a decent pace? How do you draw hours on end? Do I work smart or do I become like Chinese productivity and pump a bunch of shit out?

>> No.4945395

How the fuck do I draw hands, seriously. I've been doing shitty gestures all day and I'm no closer to understanding how these fuckers work.

>> No.4945399

>>4945395
>gestures
theres your problem you should had take the fundies pill instead

>> No.4945426

>>4945392
Grind, you dont stop until you drop. Think of it as going to war. You must reach a safe outpost. So you keep going. Once you stop, you risk being stagnant.

>> No.4945428
File: 280 KB, 1485x2048, EkZj41kWAAAvceM.jpg [View same] [iqdb] [saucenao] [google]
4945428

So I posted this the other day and got shit on pretty hard and it made want to give up. But the guy who requested it really liked it and wants to pay me for more art along with this other guy. And they've both made more requests.

For the next pieces that I make I want to make something at least twice as good as this drawing. So I'm coming back asking for more in depth advice.

From what I was told my biggest problems are Lack of form, lack of anatomical knowledge, poor linework, and poor perspective as the biggest issues. But I want a bit more detail.

For form, I was told the that torso has form but the rest of the drawing does not. I compare the torso to the arms and I see that to be the case but I'm having trouble pinpointing what I did right with the torso and how to give the rest more "form". How would I give the arms form.

I was also told that the face is ugly because the eyes are too close togethor. How do I rectify that, I've watched a lot of tutorials on constructing faces bit still can't really get the eyes down.

When it comes to my linework I used microns for this. I try to draw from the shoulder but I still can't draw smooth curved&straight lines and my lines always wobble no matter how much I try to draw from the shoulder.

And perspective is the biggest problem I have understanding. I can draw basic shapes in perspective easy but my mind turns to mush whenever I try to apply that to a human figure and can never produce anything proportional. As an example, I know a girl is 6-7 head heights in length general, so I can draw a figure like that facing straight on, but now trying to put that same figure at an angle, or laying down, or a top angle perspective I can't do, I don't know how to translate it. I can't do arms for similar reasons. Drawing a cube to a vanishing point I grasp, but applying that to an arm and it's anatomy is above me.

Also some resources on drawing frilly dresses would be helpful.

>> No.4945429

>>4945395
hampton

>> No.4945431
File: 166 KB, 835x626, 1591565925854.jpg [View same] [iqdb] [saucenao] [google]
4945431

ive failed again
>>4945428
ignore the ones shitting on you anon, room for improvement? yeah sure but if you like it you like it and im glad you wont give up.

>> No.4945432

>>4945399
based

>> No.4945436

>>4945428
i dislike the shit you make but you are based for wanting to draw despite the crabs. it was mostly one single faggot anyway

>> No.4945443
File: 181 KB, 632x1064, 1579882402077.jpg [View same] [iqdb] [saucenao] [google]
4945443

VILPPU DRAWING MANUAL
to be honest i have no idea how to do gesture i try to analyze the subject but nope my lines look like shit
this was the best one out of a bunch of attempts
ive failed, am i just not meant for this?

>> No.4945446

>>4945384
Hey /beg/, listen up. I know you felt defeated the moment you draw the first stroke. There will be many defeats and many failures ahead. You keep drawing despite of defeat, that is courage.
Never let what you cannot do now, put you in destress. Everyone starts somewhere. Never allow your failures to influence your will. Take charge, take the will to power, let your failures create a better version of you. Make more art, make more mistakes, keep creating and don't stop. Don't let nobody tell you what you can or cannot do. For Art, for passion for freedom. You can do it.

>> No.4945475
File: 485 KB, 1431x1662, 1582487257034.jpg [View same] [iqdb] [saucenao] [google]
4945475

IGNORED AGAIN
PULSE DO YOUR THING

>> No.4945485
File: 415 KB, 1500x1000, 20201018rl1.jpg [View same] [iqdb] [saucenao] [google]
4945485

>>4945443
Honestly, Gestures are really fuckin hard if you aren't already good at drawing the rest of the figure, since you have to 'suggest' the finished drawing right from the beginning, so in working through Vilppu, I recommend cycling through the whole course quickly and frequently. 1 week per lecture, and copy all the drawings in each chapter at the beginning of each week.

For gestures, you mainly want to do 30 sec poses when practicing them, and focus on a few things:
>Push/Pull/Physics of the figure
>Proportion/Placement

The rhythm lines I used are random/arbitrary and there's no correct way to do a gesture, but the overall shape of the gesture has to be suggestive of the final drawing. It needs to convey the action and proportion of the figure correctly.

Just work on this for a week and move onto spherical forms next week. Doing gesture drawings really doesn't help your structure or sense of form much, but it changes your brain, you will start to automatically notice the push, pull, stretch, squash of the whole figure.

>> No.4945520

>>4945475
How many times are you going to post the same fucking images you retard, read the fucking sticky an fuck off

>> No.4945521
File: 455 KB, 1000x1333, 1601722450706.jpg [View same] [iqdb] [saucenao] [google]
4945521

>>4945520
21ST CENTURY SCHIZOID MAN

>> No.4945526

If I've already mastered floating Loomis heads and completed the Scott Eaton course, how and where do I start with the rest of the body?.

>> No.4945529
File: 201 KB, 500x516, 1582606200206.png [View same] [iqdb] [saucenao] [google]
4945529

>>4945485
Ah fuck it, I really dont get it, should I even be doing this right now?
but thanks, i can feel the form on your gesture, cool

>> No.4945534

>>4945384
superr guilty of not doing anything but a study. but stanning the old masters and the furry porn dont really correlate. are you just cherry picking attributes to hurt everyone on this boards feelings lol

>> No.4945537

>>4945520
IM PULSE
DEMON OF OLD
SAVIOR OF NONE

>> No.4945572
File: 159 KB, 1030x875, 20201018_230740.jpg [View same] [iqdb] [saucenao] [google]
4945572

How is this, so far?

>> No.4945574
File: 114 KB, 444x822, Figure1.png [View same] [iqdb] [saucenao] [google]
4945574

I just got a wacom today.
It's taking a while but I'm getting used to it.
Is it really bad or am I on a good path?

>> No.4945587

>>4945574
You're gonna make them seethe with this one

>> No.4945590

>>4945572
The poses are a bit rigid, but those motion lines are pretty good. Nice work on squishing the dude's face too, that really helps sell the energy of the punch.

>> No.4945592
File: 231 KB, 980x1150, 20201018_202312.jpg [View same] [iqdb] [saucenao] [google]
4945592

I speed read perspective made easy a few months back and kinda loast interest but doodling in perspective is actually kind fun. Should I read it again or move onto different literature?

>> No.4945598

>>4945529
eh, just move on from gestures then. For now, just think of it as a wireframe you're going to put clay on when sculpting, like an initial rough. Come back to it later when you've spent a lot of time drawing form and anatomy

>> No.4945601

>>4945526
uhh, go to quickposes.com or line-of-action.com and start doing figure sessions.

When you feel like you've hit a wall, pick up Hampton or Vilppu and copy the drawings in those books. (and read the text too). Then go back to studying real figures.

>> No.4945603

>>4945592
Read d' amelio's book combined with marshall vandruff's lectures :)

>> No.4945607

>>4945598
So dynamic sketching and loomis? ngl it's getting both boring and frustrating, all i do is grind fundies and some loomis heads, i want to do stylization anon

>> No.4945628

>>4945574
Looks likw you have not learn how to block in shadow.

>> No.4945655

>>4945601
Ok, thanks.

>> No.4945664

>>4945607
Copy anime then. Incredible way to learn how to draw. Most of my head construction skills come from copying Atsushi Nishigori. You can find folders of images in /asg/ or the artbook thread.

Make sure you use 3d shapes and construction theories to copy though. Think in the round. Dynamic Sketching is a great resource for that

>> No.4945692

>>4945664
thats ngmi territory
you need to learn how to draw the usual way before you get a style
yet im having no fun
this is bullshit

>> No.4945696

>>4945692
>I have to do this before I can do that
ngmi. Just draw and have fun. Of course, you need the fundamentals, I was the one explaining Vilppu's gesture earlier. But studying other art is something artists have been doing even before Giotto. The Romans copied the Greeks, and the Italians copied the romans.

>> No.4945713
File: 272 KB, 1920x1039, CLIPStudioPaint_2020-10-19_00-43-02.png [View same] [iqdb] [saucenao] [google]
4945713

Like another anon I just got a waccom today and started drawing, is the picasso exercise going to actually help me get better at figure drawing at all?

>> No.4945720

>>4945713
its just so that you understand what makes a drawing

>> No.4945726
File: 512 KB, 2448x3264, 1593523446985.jpg [View same] [iqdb] [saucenao] [google]
4945726

any progress or have we been wasting our time?
three months btw
>>4945521

>> No.4945741

>>4945692
Thinking that you can't do both at once is seriously ngmi territory.

>> No.4945746

>>4945741
I dont care what you have to say, time speaks for itself, DEADLINES

>> No.4945761

>>4945746
What do you do all day, because if you're not in school or wage cucking all day you have plenty of time study fundie and anime.

>> No.4945819
File: 219 KB, 720x597, 2020-10-19 02_58_42-CLIP STUDIO PAINT.png [View same] [iqdb] [saucenao] [google]
4945819

>>4945726
I've gotten a little better
getting more confidence too!

>> No.4945868
File: 275 KB, 872x767, 1571915627663.png [View same] [iqdb] [saucenao] [google]
4945868

I drew nonstop for two months, got burnt out and stopped for one month, now I'm coming back and am basically starting from scratch again

>> No.4945874
File: 51 KB, 414x338, topdown_trunk_test2.png [View same] [iqdb] [saucenao] [google]
4945874

topdown tree trunk

>> No.4945880

>>4945819
Pose is extremely incomfortable to the point of being nearly impossible to twist your hips and maintain the pose. Moving forward draw them either laying in the stomach or lay on their side.

>> No.4945884
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4945884

i feel like a lot of you fucks aren't beginners.

>> No.4945886
File: 256 KB, 1000x1000, A3017C06-412A-4B29-9BAD-71D86C2E49FD.jpg [View same] [iqdb] [saucenao] [google]
4945886

its that time again

>> No.4945910

>>4945884
being too /beg/ too see the issues of someone above you doesnt mean that they arent /beg/, for all you know they are just passable at one perspective pose that they drew an sucks shit at drawing people in 2 point perspective.

>> No.4945915

>>4945880
But i want to show the tummy

>> No.4945924

To all the /beg/
If you're just practicing and not actually drawing for fun you're never going to improve
Drawing is supposed to be enjoyable so practice and draw for fun

And finish pieces stop giving up

>> No.4945927

>>4945886
How is your process?
Was there an under drawing for this?

>> No.4945957

>>4945927
yeah there was a loomis head underneath but i deleted the layer, sorry. basically as i go i throw another layer on top and measure the proportions (eyes 1/2 waydown, 1/3s for brows hairline nose, corners of eyes lines up with sides of nose, etc)

>> No.4945959

>>4945590
Thanks for the input. I'm still trying to figure out how to make poses more fluid.

>> No.4945963
File: 1.80 MB, 1423x1471, F4D26214-E68F-416C-BF11-F06A81B22B79.jpg [View same] [iqdb] [saucenao] [google]
4945963

>>4945384
How do people achieve these seemingly flawless soft shades with ballpoint? I genuinely don’t understand how they do it. I want to practice but don’t know where to start with this specifically

>> No.4945966
File: 60 KB, 640x360, 3664E883-2008-40AB-BB3A-6670CF397C75.jpg [View same] [iqdb] [saucenao] [google]
4945966

Can’t sleep. Trying to learn to draw from reference.

>> No.4945968
File: 55 KB, 640x360, CF6B0D00-B7F3-4600-B877-5007F46F2175.jpg [View same] [iqdb] [saucenao] [google]
4945968

>> No.4945969
File: 119 KB, 623x839, oh nonononono.jpg [View same] [iqdb] [saucenao] [google]
4945969

>remember that looking at your drawing in a mirror reveals mistakes
>set paper in front of a camera and flip the image on my monitor
>it sucks anyway
I-I got too cocky bros...

>> No.4945973

>>4945924
This. Stop giving up finish it. But also if you really hate it. Stop. It cant be you hate every drawing you done.

>> No.4945975

>>4945969
I feel you, anon.
I felt pretty good about a recent portrait until the mirror

>> No.4945980

>>4945874
soul

>> No.4945987

Is it normal to not be able to think of poses from imagination?

>> No.4945988

>>4945987
Yes, even if you can it’d still look like shit.

>> No.4945991

>>4945880
not the anon that drew that, but are you fat or stiff? i just did this pose and it's nowhere near impossible

>> No.4945996

>>4945431
Thank you

>>4945436
One day I'll make something you like.

>> No.4946007
File: 607 KB, 1277x1399, d6ndzxw-eefa3bd8-f3be-4087-9841-e4ab6cbbd186.png [View same] [iqdb] [saucenao] [google]
4946007

>>4945428
This tutorial is average but still draws eyes more appealing than yours. I gave you my advice - draw them so they have more of a gap. Why can't you google "anime face proportions"? Because you are a crybaby, begging to be spoonfed. I don't take spoonfed crybabies with much compassion, so you deserved it.

Art comes with criticism. If you don't like it don't come here.

>> No.4946027

>>4945428
if the tail gets that thick at the base, how are the shorts attached...?

>> No.4946029

>>4945572
Brave and about 60% of the way there

The female is rigid because when you punch, the leg that holds your weight when you punch is the opposite to the punching arm. Right now it's the same side as the punching arm, meaning all of her energy is coming from one side of the body, not her whole body. I.e her left leg should be lighter off the ground, right leg firm and involved with the pivot. Her punch will be harder, and less sloppy looking. Try motioning out yourself doing the movement before drawing to understand what's going on, it'll save you heartache.

The monster thing is ok, I think it's head should be knocked back harder. It looks like you captured the frame before the monster actually feels the pain of the hit.

Otherwise figure drawing needs improvement but I suspect you need to get a break from drawing from life sometimes. Do a start stop. Fantasy drawing, then some routine work.

>> No.4946030
File: 69 KB, 640x480, BBB4D664-7B2F-4AC5-9927-91D1BE315916.jpg [View same] [iqdb] [saucenao] [google]
4946030

tried drawing some hands, stars are from artists, the rest are from reference

>> No.4946045

>>4945428
how much they paid you per image?

>> No.4946062
File: 75 KB, 414x640, 56DC916B-6F09-492A-9AC3-C148A0AAC9E3.jpg [View same] [iqdb] [saucenao] [google]
4946062

Wrong angle altogether. Jesus Christ.

>> No.4946064

>>4946029
Thanks for the knowledge.

>> No.4946066

>>4946007
That "criticism" was literally some autistic crab who was spamming everyone. Look at the previous thread and you can see how many posts got deleted from one dude. So no, he didn't "deserve it". Also you can't just call every person asking for specific advice "begging to be spoonfed" when they're trying to learn. This place is for asking questions and learning, going "figure it out yourself dumbass" doesn't help anyone.

>> No.4946078
File: 3.69 MB, 1616x3083, asd - copia.png [View same] [iqdb] [saucenao] [google]
4946078

thoughs?

>> No.4946084

>>4946078
Post reference so we can tell you.

>> No.4946087

>>4946045
30 bucks

>> No.4946091

>>4945988
Then what’s the point of imagination?

>> No.4946093
File: 58 KB, 640x960, 50679392_2045661838845088_8985330698608967680_n.jpg [View same] [iqdb] [saucenao] [google]
4946093

>>4946084

>> No.4946111
File: 70 KB, 640x414, 33B218A3-D2F2-4020-8129-A1FAD427E378.jpg [View same] [iqdb] [saucenao] [google]
4946111

I’m starting to get why you people keep telling me to use references. But it feels like cheating? But from what I understand nobody uses imagination anyway? At least I’m not tracing, I suppose. But “no rules, only tools.”

>> No.4946135
File: 40 KB, 600x607, Plane.Heads.Woman.sm.jpg [View same] [iqdb] [saucenao] [google]
4946135

>>4945428
You shouldn't obsess over the specifics right now, and anyone giving you overly specific critique at your level is as /beg/ as you are.

You need to study how to simplify the human body as 3D shapes. You can start with planes of the face and practice fitting a head inside a cube and relating its planes to the cube's sides. Thinking in planes is the most important thing. After you get comfortable with that, apply it to the torso, then to arms, to legs, then the whole body. Try different angles to force yourself not to symbol draw; try difficult foreshortening or unusual angles that you're not used to seeing. That'll teach you form and perspective applied to the human body, and it'll help you remember anatomy. Your linework will also improve from just getting the practice. I'd advise you try painting, too, because it's easier to get a feel for the planes when you have to define them with each brush stroke and all your values.

You can study more specific things if you feel like it and find it fun (like do face studies to help with your proportion issues), but being able to visualise forms is the number one thing every beginner needs. Until you can imagine everything you draw as 3D objects with planes, everything is symbol drawing.
This will take a long time (for me it took me about six months of obsessing over planes for it to finally click, and I spent a while thinking I was drawing in 3D when I wasn't), but you'll improve a lot if you keep at it.

>> No.4946136

>>4946111
Literally everyone uses reference. If you get the results you want it’s not cheating.

>> No.4946139
File: 69 KB, 414x640, 38239ED0-CC7C-4256-A7EA-235FCBAB4FE3.jpg [View same] [iqdb] [saucenao] [google]
4946139

Although that Ethan Becker guy does say to never EVER draw from imagination. He also hates rectangles. But he has a YOUTUBE channel so he must be right.

>> No.4946144

>>4946091
Drawing from imagination is a sham, it’s more of relying on your intuitive and analytical side when drawing something completely off your head. Anyone can imagine an amazing scene in their head, doesn’t mean they can draw it. Your imagination is for idea making and not to reference from when drawing. Try drawing a pose without any reference, let’s say someone sitting in front of you looking to the right, it will look like garbage unless you drew hundreds of similar poses already and got it stockpiled inside your visual library and end up knowing what looks right by gut instinct and what you studied.

>> No.4946151

>>4945915
HOLY BASED!!!!

>> No.4946153

>>4946111
>But it feels like cheating?
i mean its like telling a pianist not to use sheet music, also ethan worked for disney and on shows like avatar so hes a legit pro but a lot of his advice is for animation, also listen to this guy >>4946144

>> No.4946154

>>4946144
I don’t feel like I’m having any fun drawing from reference, though. But then I’m not getting as frustrated, either.

>> No.4946158

>>4945963
Ball point handles a lot like pencils, I would start with a pencil rendering book/resource and adapt that to pen

>> No.4946159

>>4946144
Solid advice

>> No.4946161

>>4946154
Honestly dude, you don’t copy the reference 1:1 or even 1:10, reference is there to help you get the ideas out and visually making it good. If you're really eager to come up poses and draw them, just do tons of figure drawing, either 15 to figure 30 second quick gesture studies and studying buttload of anatomy. After like thousands of drawings you’d probably be able to pull off most poses. Also study perspectives as it plays a role when foreshortening shit.

>> No.4946163

>>4946161
15 to 30 second*
Fuck phoneposting.

>> No.4946164

>>4946144
But if it’s all right there in your reference what’s the point of drawing boxes and learning anatomy?

>> No.4946169

>>4946161
>Honestly dude, you don’t copy the reference 1:1 or even 1:10, reference is there to help you get the ideas out and visually making it good.
That makes me feel better about something like >>4946062
because I was like, shit, I can’t even copy right if that’s the point of reference. But if it’s not then I can see it’s value as kind of reducing the mental load of having to figure out all aspects of a piece.

>> No.4946170

>>4946164
go draw a pose right now from reference and youll see why, you still need the knowledge, you're not just copying the reference its just a subject that you can infer your knowledge onto, again with boxes, you need to know perspective its not as easy as just copying, you need to know the rules anon

>> No.4946171

>>4946164
How about this, what is the purpose on doing the boxes? What is the purpose in studying anatomy? Is your end goal to be able to draw stylize anime big tiddies waifus from imagination then that’s your answer. The boxes there is just to get an easier foothold in getting the feel for 3d space. Imagination asking a /beg/ to draw a car from a 3/4 top view in wide angle lens and he doesn’t even know to plot out vanishing points let alone draw boxes that doesn’t look like math cubes.

>> No.4946172

>>4946164
if it was that easy everyone would be a pro, a reference is just a tool you still need to solve how you will depict it on the page

>> No.4946181

Also this anon is correct
>>4946170
Learn the rules before you break them.

>> No.4946194
File: 150 KB, 628x1187, 20201019_071633.jpg [View same] [iqdb] [saucenao] [google]
4946194

How is this, so far?

>> No.4946222

>>4946135
Thanks, I'm going to make this my current focus area.

>> No.4946224

>>4945819
cute!

>> No.4946226

>>4945392
>I also want to prove that talent does not mean anything if I put enough time and effort to do it

If that's your goal, don't even start. You are gonna fail it

>> No.4946228

>>4945395
Do you know how a hand is built? How do you want to draw gestures if you don't understand how the thing that makes said gesture works?

>> No.4946235

>>4946078
Looks good as a thumbnail, less appealing with 3083 god damn pixels

>> No.4946236

>>4946164
That's some peak NGMI retardation. May as well get out now.

>> No.4946253
File: 2.85 MB, 1000x1400, help-pls.png [View same] [iqdb] [saucenao] [google]
4946253

How to make this more appealing?

>> No.4946262

>>4946253
This is almost not /beg/ but the head is really out of place, both because it's way more detailed than the rest, and because it has a weird position

>> No.4946269

>>4946262
I wanted it to have the illusion of the body behind push forward because of the arrows on his back. But I realize i dislocated the entire head by doing so. Thanks i will be more careful next time.

>> No.4946283
File: 124 KB, 262x288, 1595326740972.png [View same] [iqdb] [saucenao] [google]
4946283

>>4945384
How do I pick brushes? I've been drawing digitally for quite a couple of years and I've stuck to the default hard brush because I don't know how the fuck am I supposed to pick a brush and stick to it.
Is it just some trial and error stuff? Is there a way to guess beforehand? I want my art to improve and now that college is over I am stopping fooling around with complex stuff and learning the basics from the ground up, I feel like picking brushes for different uses is part of that.

>> No.4946284

>>4946283
pyw so i can see if you should actually be caring about brushes

>> No.4946289

>>4945395
huston hand drawing videos

>> No.4946292

>>4946283
Pick brushes you like. It is that simple. Spend 3 hours testing brushes. Save the ones you like.

>> No.4946298
File: 482 KB, 1665x862, file.png [View same] [iqdb] [saucenao] [google]
4946298

Could you guys please critique and tell me what to work on?

>> No.4946303

>>4946298
Finish the middle, abandon the rest.

>> No.4946307

>>4946303
What?
Why?

>> No.4946308

>>4945713
it's forcing you to focus on actual shapes and negative space
you'll have to learn how to see clearly and precisely and if you move onto painting this will become even more important
the skill is very tiresome to build at first but the more you do it the better you get

>> No.4946309
File: 148 KB, 500x500, iconwork.png [View same] [iqdb] [saucenao] [google]
4946309

>>4946284
Kind of embarrased to post my work here because I'm a fucking furry and I've drawn nothing but animal people for quite a while now.
Noticed that I was just fucking over my own process by trying to be better at art without being good at the basics first.
This is one of my most recent works, pretty sure the snout is kinda fucked up and the pillow shading is messy at best, but it helps show the linework.
>>4946292
Is it really that easy? Seeing other people's works and how much they praise the brushes they get makes me feel like it's something that needs to synchronize with your style better.

>> No.4946312

>>4946307
Has potential to be good art. If you shorten the entire drawing to 6 proportions. It might look cuter.

>> No.4946314
File: 17 KB, 180x320, 267E0EE4-B392-45EE-B379-D56C5A831BB5.jpg [View same] [iqdb] [saucenao] [google]
4946314

This is one of my first drawings that I’ve actually put effort into. Sorry about the sword, I was half asleep when I did it. But how is this?

>> No.4946315

>>4946309
Hence the testing. Just spend the 3 hours testing brushes. It is not hard bruh.

>> No.4946316

>>4945987
i started like that. it's very frustrating, so i just set a timer and did a bunch of 30 second poses for about 10 minutes each day, and gradually i got better. the "paralysis" in drawing poses from imagination comes from worrying about a lack of originality, just drop the worries and let your mind draw whatever it wants, even if it's terrible.

>> No.4946317

>>4946312
Are the left and right ones that terrible?
Can I not fix them?
Could you tell me what my problems are?

>> No.4946323

>>4946317
Flip the canvas.
Add ribcages.
Add pelvis.

>> No.4946327

>>4946309
I mean that’s way better than any thing I can do.

>> No.4946336
File: 71 KB, 50x42, 1553655319379.gif [View same] [iqdb] [saucenao] [google]
4946336

>>4946314
Why

>> No.4946338

>>4946336
is it so small*

>> No.4946345

>>4946323
ok thanks

>> No.4946353
File: 103 KB, 674x1200, 5EB82FB7-0E6A-462B-A6B8-1D7E559832D1.jpg [View same] [iqdb] [saucenao] [google]
4946353

I dunno here’s a bigger version

>> No.4946360
File: 120 KB, 611x745, ok.jpg [View same] [iqdb] [saucenao] [google]
4946360

:/

>> No.4946362

Could anyone point me in the direction of resources about how soft objects deform? like squeezing a boob or an asscheek or something.

>> No.4946364

This isn't grandma's fridge.

Take the critique and fucking leave, stop crying behind your computer screen.

If you want to show off your garbage take it somewhere else.

>> No.4946366

>>4946360
>tfw don't see all the mistakes until after I post it on social media
REEEEEEEE

>> No.4946377
File: 83 KB, 750x1000, screenshot.jpg [View same] [iqdb] [saucenao] [google]
4946377

>>4946353
What was the point of this?

>> No.4946380

>>4946066
This guy showed he had a moderate level of fundamental understanding in illustration and only cracked when his ass wasnt kissed.

Why do you need to defend someone who doesn't want to put in effort?

Google cannot give you an objective view of your work, that's what this thread is for.

Anime is the most overdone when it comes to tutorials and literally using GOOGLE can put you neck deep in ways to figure out your problem. Not crying with your thumb in your mouth hoping some legbeard will pat him on the shoulder.

>> No.4946389

>>4946377
I had this photo up as a reference to look at and then try and draw the same thing, pretty sure that’s normal for a lot of people....hmmm what do they call it...a reference?

>> No.4946416

>>4946389
Did you trace it? If not why didnt you draw the face? or the sleeve?
What were you hoping to achieve with this?

>> No.4946419

>>4946389
I am very impressed by your ability to capture shitty screenshot compression grain.

>> No.4946446

>>4946253
work on your shading. The armor looks flat and the plates look like they're part of the fabric, not over the fabric. Your character is supposed to be hunched forward but his torso is too long, like hes standing straight.

>> No.4946471
File: 261 KB, 694x1252, humon.png [View same] [iqdb] [saucenao] [google]
4946471

>>4945384
Gonna spend this week all on learning body construction and anatomy.

Did a quick sketch to see how much I still remember from looking at deviant art tutorials back in highschool.

What would you guys suggest I focus on the most this week? Besides everything, lol

>> No.4946476

>>4946471
Steadier drawing, to avoid the mess.

>> No.4946478

>>4946309
it's not as cringe as most furry art. its not really the idea of furry art that is shit, but the average style of the furry community where they try an,d draw in the same style as their fursuits, THAT looks retarded but animal art with artistic merit is great to look at, which I would say yours is on the side of.

>> No.4946481

>>4946471
work on doing steady lines, less chickenscratch

>> No.4946484

pretty good thread boys keep it up

>> No.4946489
File: 324 KB, 694x922, sai_NuZacWc3pB.png [View same] [iqdb] [saucenao] [google]
4946489

I am dung beetle man

>> No.4946492

>>4946471
Learn proportions while you're at it

>> No.4946500

>>4946364
Okay. I’ll never come here again. I was NGMI anyway.
>>4946484
You’re a filthy liar and that makes baby Jesus cry.

>> No.4946506

>>4946366
it's ok, now you can see them.
kind of the point of the thread if you ask me.

>> No.4946525

>>4946489
I cant put my finger on something concretely wrong, but there's definitely something up. You got the sketch of this?

>> No.4946535
File: 118 KB, 660x849, sai_9u0IKooXfz.png [View same] [iqdb] [saucenao] [google]
4946535

>>4946525
ye
there was a lot of stuff I struggled with but I'm just getting it done to get it done right now.
I'll appreciate any and all critique though

>> No.4946538

>2 threads
>>4946442
>>4940871

>> No.4946596

>>4946538
>never seen 4 /beg/ threads at once
Ngmi

>> No.4946611
File: 269 KB, 1280x1265, vag.png [View same] [iqdb] [saucenao] [google]
4946611

>>4946489
pussy is off

>> No.4946658
File: 252 KB, 945x904, Illustration3.png [View same] [iqdb] [saucenao] [google]
4946658

>trying to get into drawing digitally
>accidentially press something in the middle of the drawing and loose whatever brush I had on
>spend 15 minutues trying to find it
>give up

This is going to take a while

>> No.4946660

>>4946416
I did trace some parts that I’m not as good at such as the face. And I’m practicing, and trying to train my hand.

>> No.4946662

>>4946419
I made what I could, then went back, putting the photo under neath what I already drew, so I could trace what I couldn’t do, then I took a screen shot of that. It’s a very complex stepped thing.

>> No.4946671
File: 171 KB, 748x365, file.png [View same] [iqdb] [saucenao] [google]
4946671

Am I constructing this pose right?
It's a bit tricky

>> No.4946680

>>4946671
model's right calf too long

>> No.4946682

>>4946611
ah yeah it is, thanks.

>> No.4946683

>>4946680
thanks

>> No.4946716

>>4946380
No, there was a literal spammer who would reply to people's posts over and over just insulting them and telling them to give up. After anime/comic dude said he'd give up the spammer quickly started attacking other people in the thread doing the same thing until he got banned. Why are YOU defending that? That wasn't criticism. Saying that he wants his ass kissed because he got upset after some autist samfagging 20 times telling him to give up is retarded. And if he's trying to improve then he's putting effort in. He took the time to analyze criticism and pinpoint the flaws in the drawing. Most of the advice he asked for wasn't even anime related but general shit. But like >>4946135 said he shouldn't be asking for specifics here because no one can give good enough advice. He should ask someone with more experience those questions. Now go crab somewhere else.

>> No.4946762

>>4946716
Yeah, but isn’t that spammer’s behavior par for course for /ic? You people are, for the most part, unhelpful and hostile to those trying to learn.

>> No.4946788

>>4946762
pyw

>> No.4946815
File: 50 KB, 750x1000, Dodson 5.jpg [View same] [iqdb] [saucenao] [google]
4946815

This is the only excercise I could do today. Wanted to draw more but had many problems and couldn't even focus on the third chapter of KTD. An anon yesterday suggested me to draw fruits so I took that advice. I have many problems with 3D shapes and depth overall (in particular the thing that I've used to hold the Lemons)

>> No.4946818

>>4946788
I have. Several times. What does that have to do with my comment? Whether I’ve posted my work or whether it’s any good does nothing to change the fact that you’re a worthless piece of shit.

>> No.4946824

>>4946818
pyw

>> No.4946834
File: 63 KB, 719x724, sai_9dJccH8Au0.png [View same] [iqdb] [saucenao] [google]
4946834

>>4946611
this lookin more proper muffy?

>> No.4946836

>>4946824
pyw

>> No.4946886

>>4946834
ye, rest of the drawing is fine imo, did you try other poses?

>> No.4946893
File: 64 KB, 717x974, photo5796387652960892179.jpg [View same] [iqdb] [saucenao] [google]
4946893

Anyone care to redline or tell me what's wrong with this? I know especially chest area and knees aren't right but I can't figure out how to fix it. Also I already know it looks dirty af, I'm working on cleaner lines

>> No.4946898

>>4946893
No matter if it's dirty.
IMO you just need to draw by reference more. Torso, breasts, shoulders, legs, the proportions are all wrong and the line flow is too uniform.
Just keep at it. Try to measure out a bit when you're still early sketching. Face looks generally fine.

>> No.4946900

>>4946886
not really, I tend to default to just kinda sketching and going with it.
I did struggle with the hands a lot, and I changed them several times. For the sake of finishing I decided to hide one and just kinda wing it on the other. Been putting it off for months :^)
I think my poses would look less weird if I started doing some gesture study, but I've been putting that off as well.

>> No.4946902

>>4946836
pyw

>> No.4946905

>>4946893
You need to grind geometric mannequin figures for now. Your figures are floppy and have no form. Michael hampton's first two chapters on Gesture and Landmarks offers a good mannequin to practice, as does Proko.

>> No.4946913
File: 504 KB, 930x795, CLIPStudioPaint_2020-10-19_14-19-26.png [View same] [iqdb] [saucenao] [google]
4946913

Are figure drawings supposed to look this bad? I got my tablet yesterday and I'm fucking garbage and really need tips to improve, kinda sucks to be this disheartened a day into the process

>> No.4946916

>>4946913
>re figure drawings supposed to look this bad?
on your first day yeah of course, will be like that for a few days/weeks

>> No.4946917
File: 508 KB, 931x749, CLIPStudioPaint_2020-10-19_14-24-58.png [View same] [iqdb] [saucenao] [google]
4946917

>>4946913
Second attempt wasn;t better

>> No.4946920

>>4946898
Alright so it's just that everything's off. I'll be more thoughtful when measuring

>>4946905
Thanks for the recomendation, I'll probably do that until I understand better the human figure, because just drawing gesture isn't really helping me getting the proportions right

>> No.4946927

>>4946917
well i mean for starters at least use your eyes and do some basic measurements, look at the size of her legs, now look at your drawings

>> No.4946932
File: 536 KB, 1500x1090, female_and_male_manga_proportion_guide_by_yubi_yubi-d7lkx2z.jpg [View same] [iqdb] [saucenao] [google]
4946932

>>4946913
>>4946917
The proportions are all wonky.
When breaking things down into basic shapes you gotta make sure you really pay attention to the line lengths and angles.
You're gonna be training yourself to do a lot of measuring. Go slower and be more meticulous maybe.
You gotta train your eye to see, just keep practicing.
Also maybe look up some rules on proportions. There are some general guidelines that can help you.
Your second attempt does look better btw.

>> No.4946938
File: 315 KB, 994x443, CLIPStudioPaint_2020-10-19_14-31-37.png [View same] [iqdb] [saucenao] [google]
4946938

>>4946927
>>4946932
I tried another and made an attempt to pay more attention to porportions, is this any better?

>> No.4946939

>>4946938
how long did this take bruh?

>> No.4946940

>>4946938
yeah this has better proportions

>> No.4946946

>>4946345
don't listen to that shitter, i dont like pedo weebshit but they're all decently drawn

>> No.4946948

>>4946939
Not long, maybe three or four minutes

>> No.4946949

>>4946262
dont listen to that shitter, the head placement is ok and the awkward positioning hints at his shock of being impaled, like an interruption of a sword unsheathing

the armor kinda sucks

>> No.4946951
File: 480 KB, 919x708, CLIPStudioPaint_2020-10-19_14-39-34.png [View same] [iqdb] [saucenao] [google]
4946951

we /ngmi/ now

>> No.4946956

>>4946948
spend like 20-30 minutes on one bruh

>> No.4946961

>>4946900
just practice hands and poses, even if they look like shit at first

>> No.4946965

>>4946956
I thought you were supposed to crank them out really quickly?

>> No.4946967
File: 459 KB, 960x540, 1506715311099.gif [View same] [iqdb] [saucenao] [google]
4946967

>>4946965
30mins is pretty quick anon :^)
You're gonna be slow when first starting out.

>> No.4946968

>>4946951
torso too wide, youre drawing a woman should be more hourglass shaped, this looks like a man's torso

you switched the feet, left foot should be over

right arm too wide, also too straight, you did not draw the biceps

right forearm cylindrical, try a more conical shape like left forearm

head not tilted enough, chin too low

>> No.4946987
File: 530 KB, 1004x746, delete immediately.png [View same] [iqdb] [saucenao] [google]
4946987

still trying to figure out perspective

>> No.4946990

>>4946987
How long have you been drawing seriously now and how often? I know different people work at different paces but id like to gauge when I might be on your level

>> No.4946993

>>4946990
2y

>> No.4946997

>>4946990
that's very kind of you to say, anon.
only seriously drawing for about two years, but have been messing around since i was a kid
pyw, i'm curious now

>> No.4947007
File: 466 KB, 1000x1000, disgusting.jpg [View same] [iqdb] [saucenao] [google]
4947007

Ew

>> No.4947012
File: 628 KB, 1045x810, CLIPStudioPaint_2020-10-19_15-04-21.png [View same] [iqdb] [saucenao] [google]
4947012

>>4946997
I'm the anon who's only owned a drawing tablet for a day

>> No.4947034

>>4947012
i'm not in any position to critique you, but there's a lot of good stuff happening in this drawing
pay more attention to the angles everything makes with each other, like the specific angle the line across her chest is
i always shill http://www.dorian-iten.com/accuracy/ to whoever will listen because it helped me out immensely in this domain
be more confident with your lines and don't use two where one will do
keep at it though and you'll definitely get there

>> No.4947063
File: 1001 KB, 2074x2657, unbalance.jpg [View same] [iqdb] [saucenao] [google]
4947063

>>4945713
You get better at the things you practice. If you practice figure drawing, that's what you'll get better at.

>>4945726
>>4945521
Look at 2/3rds perspective face reference.

You have a habit of wanting an equal-sized left and right side of the face across the nose, despite a tilted head angle, which violates perspective and makes it look like their eyes are hooking out of their face. One side of the face is going to be much more prominent, lean into it.

>> No.4947064

>>4946253
Try some gesture sketches of poses he makes in the scene that you find especially expressive or evocative

>> No.4947070

>>4947063
I don't want to be a pro figure drawer, I want to draw art of humans and stuff, maybe get good enough to make a comic. Are you saying that doig figure drawing is a waste of time if I want to do that?

>> No.4947086
File: 1.22 MB, 3583x1500, figuredrawing.jpg [View same] [iqdb] [saucenao] [google]
4947086

>>4947070
>I don't want to be a pro figure drawer, I want to draw art of humans and stuff, maybe get good enough to make a comic

If your comic will have figures, figure drawing will make you better and more confident at that. Pic related would be my sales pitch for why you should practice it as a skill even if you plan to do something unrelated.

>> No.4947095

>>4947007
STOP FUCKING CHICKEN SCRATCHING REEEEEEEEEEE

>> No.4947108
File: 113 KB, 873x899, happy.png [View same] [iqdb] [saucenao] [google]
4947108

doing happy today heres my initial sketches

>> No.4947126
File: 510 KB, 679x929, sse.png [View same] [iqdb] [saucenao] [google]
4947126

conceptual lart for my new game, any critics ?

>> No.4947131

>>4947126
what should i see in this bloodstain?

>> No.4947151
File: 452 KB, 749x856, CLIPStudioPaint_2020-10-19_16-23-46.png [View same] [iqdb] [saucenao] [google]
4947151

Every day I stray further from god's light

>> No.4947153

>>4947131
it is background, and it supposed to be the focus. (ikr "back"ground)

>> No.4947171

>>4947126
looks cool man

>> No.4947187
File: 190 KB, 1200x1200, 5c15429eacdfb97a9ea9d0efeef8e100.jpg [View same] [iqdb] [saucenao] [google]
4947187

>> No.4947201
File: 234 KB, 822x1108, 20201019_142924.jpg [View same] [iqdb] [saucenao] [google]
4947201

Is there anything wrong with this?

>> No.4947203

>>4947171
ty, i draw on paper then color it via gimp. If game profits like 3-5k $ i wil lbuy frawing tablet for future

>> No.4947209

>>4947201
the torso looks weird, you need to show the twist better.

>> No.4947212
File: 94 KB, 885x314, 02.png [View same] [iqdb] [saucenao] [google]
4947212

>>4945395
just cheat

>> No.4947214

>>4947209
Show it better? I'm not sure what you mean. Like with more "twisty" body creases?

>> No.4947216

>>4947214
look at you belly button and where your breast are, they do not line up.

>> No.4947222

>>4945392
why would you need to motivate yourself? if you don't enjoy drawing, don't. find a hobby you actually enjoy.

>> No.4947228

>>4947222
I dont want to be alone and I dont want to listen to music all the time but I do want to draw, when I do doodles its fun when I finish.

>> No.4947230

>>4945692
You really don't.

>> No.4947238

>>4946062
source?

>> No.4947242

>>4946111
why would it be cheating? is it cheating to look at things? the fuck?

>> No.4947247

>>4946298
stop drawing lolis, kidfucker.

>> No.4947248

>>4947201
How do you practice improving your skill at drawing so I can steal it

>> No.4947250

>>4946364
Make me.

>> No.4947254

does anyone know the twitter of the teal line guy?

>> No.4947259

>>4946946
don't listen to this impressionable uber/beg/ either

>> No.4947261

>>4946902
pyw

>> No.4947266

I'm an absolute beginner and I'm having trouble with Loomis, I can't seem to get the "feel" for it just yet, and I find mysel trying to copy Loomis's drawings

I know I have to start somewhere, I just want to vent because whenever I've tried to pick up drawing I keep giving up because of my faggotness.

>> No.4947276

>>4947261
pyw

>> No.4947279

>>4947276
pyw

>> No.4947282

>>4947259
he's right you dumb nigger

>> No.4947297

>>4945884
Daisy Ridley? Honestly not that horrible. At least its recognizable which is pretty good for /beg/ portraits. Definitely stop using lined paper though.

>> No.4947299

>>4945884
>>4947297
Actually might be Kristen Stewart lmao

>> No.4947368
File: 139 KB, 676x872, chair.png [View same] [iqdb] [saucenao] [google]
4947368

>> No.4947378
File: 122 KB, 937x810, 120.png [View same] [iqdb] [saucenao] [google]
4947378

expressions are a lot harder than i thought theyd be, i tried to do mouth open laughing but she just looked like she was suffering so i did mouth closed but now she looks smug af rather than happy

>> No.4947383
File: 134 KB, 997x853, 120.png [View same] [iqdb] [saucenao] [google]
4947383

>>4947378
she looked fat....

>> No.4947389
File: 135 KB, 1003x851, 120.png [View same] [iqdb] [saucenao] [google]
4947389

and the eye was fucked, sorry for spam

>> No.4947399

>>4947187
(You)

>> No.4947432
File: 189 KB, 589x1000, charlie pinup request resized.png [View same] [iqdb] [saucenao] [google]
4947432

anything noticably wrong?

>> No.4947436

>>4947432
looks good, you need to work on the hands a bit.

>> No.4947439

>>4947279
no u pyw

>> No.4947440

>>4947432
right eye esspecially
also head in general

>> No.4947449
File: 1.68 MB, 1204x1260, style_intention.png [View same] [iqdb] [saucenao] [google]
4947449

>>4945874
>>4945980
trying out different styles for top down
im trying to imitate the bottom pic but from a top down view
feedback and help appreciated

>> No.4947485
File: 17 KB, 480x360, hqdefault.jpg [View same] [iqdb] [saucenao] [google]
4947485

>>4947216
Yes. She's twisting, like doing a Balrog Turn Punch.

>> No.4947488
File: 63 KB, 634x578, topdown_trunk_morehatch.png [View same] [iqdb] [saucenao] [google]
4947488

>>4947449
added more hatch and shadow, trying to make it look storybookish and watercolory with a grim appearance

>> No.4947494

>>4947488
Id suggest thiccer line art where the shadows are implied.

>> No.4947499
File: 62 KB, 464x382, morehatch.png [View same] [iqdb] [saucenao] [google]
4947499

>>4947494
luckily i kept the hatching on a separate layer at lower opacity, just turned it up - better?
anything else to improve?

>> No.4947511

>>4946525
>>4946535
i'd say its the pose that way too stiff as well as having no real light source

>> No.4947521
File: 228 KB, 776x1119, 1429296165031.jpg [View same] [iqdb] [saucenao] [google]
4947521

>>4947439
ok faggot there you go. you asked for it

>> No.4947525
File: 1.28 MB, 1792x1914, file.png [View same] [iqdb] [saucenao] [google]
4947525

can somebody critique?

>> No.4947541

>>4947525
foreshortening on character's right arm (left arm in the pic from our view) looks a bit off
the forearm should shrink more quickly as it approaches the elbow joint, and the elbow looks like it should be slightly smaller

>> No.4947544

>>4947541
thanks

>> No.4947549

>>4947544
the ass should be way fatter wtf

>> No.4947569
File: 261 KB, 768x1000, admech 1k.png [View same] [iqdb] [saucenao] [google]
4947569

this is my first actual drawing thats not a doodle pls be gentle bros

>> No.4947590

>>4947248
Honestly, just draw and read the documents offered in the sticky.

>> No.4947593

>>4947525

good linework
but the torso and the neck are very off

>> No.4947602

>>4947525
How do I get clean lines like this

>> No.4947605

>>4947602
google line weight

>> No.4947617

>>4947569
GMI

>> No.4947631

>>4947602
My work is actually really messy, I just erase lines and clean it up, I hate making anew layer for lineart.

>> No.4947642

>>4947525
Head too big, no ribcage, no pelvis, fingers broke.

>> No.4947708
File: 159 KB, 819x1143, goal grill.jpg [View same] [iqdb] [saucenao] [google]
4947708

posted in the wrong thread lol

>> No.4947769
File: 249 KB, 978x664, file.png [View same] [iqdb] [saucenao] [google]
4947769

>>4947708
my thoughts

>> No.4947793

>>4947769
huh, saved the image. I hadn't actually noticed anything that wrong besides my messy lines since I work on 1 layer.

>> No.4947801

Does anyone else have a problem with their lines being TOO confident? I feel like I struggle to draw loosely or expressively because I'm trying to make each line mean something. I can't put down anything gestural or dynamic because I'm too afraid of it not being the perfect line the first time.

>> No.4947855
File: 356 KB, 1920x872, 1578009963607.jpg [View same] [iqdb] [saucenao] [google]
4947855

/beg/?

>> No.4947861
File: 168 KB, 1920x872, 1572087089828.jpg [View same] [iqdb] [saucenao] [google]
4947861

>>4947855

>> No.4947879
File: 278 KB, 1000x816, 1593718561901.jpg [View same] [iqdb] [saucenao] [google]
4947879

>>4947861
Another failure

>> No.4947880
File: 297 KB, 1050x1509, 1590604233234.jpg [View same] [iqdb] [saucenao] [google]
4947880

Why do I even bother? I keep grinding fundies and even my boxes are wavy
, Imm such a fucking failure yet i cant give up wont give up
i tell myself, the next drawing will be better only to find out its worse, give myself a break and go back, only to find that the next drawing is worse
>>4947230
fuck off
>>4947063
Thanks for the advice, hows this one?

>> No.4947898

>>4947769
Dont listen to this, he literally just draw a standing character. Google "enchantress dota 2" that is way better to imitate. :)

>> No.4947902

>draw figure
>it's too stiff dude, add more gesture
>add gesture
>what did you do it looks broken and weird
>draw figure again
>it's too stiff, add more gesture
>repeat

How do I avoid this?

>> No.4947919
File: 601 KB, 692x1210, mkbi.png [View same] [iqdb] [saucenao] [google]
4947919

>> No.4947925
File: 245 KB, 800x800, 10-19-2020.png [View same] [iqdb] [saucenao] [google]
4947925

My version of >>4945916

>> No.4947930
File: 102 KB, 1200x1600, 0034.jpg [View same] [iqdb] [saucenao] [google]
4947930

the left arm is fucked, i tried chagning it mid way 4 times and it looks horrible

>> No.4947946

There are no heroes, Fuck Yuasa, Fuck Blake, they would hate me too. Hatred born out of me beung talentless, I get worse with every single drawing yet I hold onto this delusion that I too can be worth something, that my stories are worth telling, a necessary delusion because if I lose it then I lose that drive and if I lose that drive my existence becomes useless. As I draw kore and more circles I postpone the actual drawing, I know what to expect, failure and despair to the point where it's no longer a surprise, in my mind thought aurely this one drawing will work and those failures will fuel me into giving my best. A best that's delusional at best and hopeless in reality, no matter how hard you fail this will never make you succed, to fall and to get back up they way but every time you fall your spirit shatters. A bird, a chick who cant fly and cant stick the landing wont get up to do it again, hes dead gone and forgotten and his mother wont care, for thats the way nature works, art is similar, a cruel mother.

>> No.4947949
File: 3.00 MB, 640x532, 1603112470663.gif [View same] [iqdb] [saucenao] [google]
4947949

>>4947930
yes very nice please make her boobs bigger

>> No.4947950

>>4947946
So many typos forgive my crying, it wont let me focus

>> No.4947976

>>4945392
Something I found that actually helps is draw frequently and make it easy on yourself/low pressure. I've been drawing film stills in pencil on newsprint, then finalizing them with pen. I didn't think I'd improve that much but after doing like 20 of them I realized I was getting better so I kept going and it's been improving my skills, even when I go to draw something from imagination. Just find a technique or tool you're interested in improving on to stay motivated with your practice (like right now I want to get better at crosshatching) and commit to drawing a bunch of photos of things. I find drawing from imagination much more challenging so I build up practice with reference drawing (trying to think critically during it too by considering the fundamentals like perspective and gesture) and it helps to get better. Don't let the art stress you out or you won't do it.

>> No.4947988

>>4947880
Dude I see you posting on these threads a lot. I can tell it's the same person because your art style. Keep working at it but also study the fundamentals more. Marco Bucci has a great skillshare class about the anatomy of the face, watch those videos and practice the techniques to improve. It'll make your understanding of what you're drawing better. You can do it.

>> No.4947991

>>4947902
Start with the gesture, then add perspective/form, then refine it again and again until it looks good with details last. The gesture needs to be planned with the flow of the composition in mind. You might need to draw a bunch of rough copies before deciding on which gesture/positioning is going to look best for your final copy.

>> No.4947996

>>4947988
I Grind fundies like crazy, no improvement.
Ovals, circles, spheres, boxes, lines
Every single day
My art style? Ive been told that, its no style though more like talentless lines

>> No.4948001

>>4947988
>>4947879
>>4947861
Did this for fun, laughed at it, even the sketch looked better but now ive cried so hard my head fucking hurts

>> No.4948008

>>4946716
giving up was the correct life choice for that one dude.

>> No.4948018

>>4947996
>I Grind fundies
>Ovals, circles, spheres, boxes, lines
May you one day overcome your autism, godspeed anon.

>> No.4948024

>>4947996
Ok yea desu your style is just as identifiable as your handwriting would be atm... but maybe grind the fundies doesn't mean what you think it means. You have to move from mindlessly drawing things to understanding what you're drawing instead. No amount of drawing circles and boxes will help you if you can't apply your knowledge of them.

>> No.4948057

>>4948008
He's the anime avatarfag and also behind chasing all the ints out, he posted about it in the discord

>> No.4948071

>>4948057
Wait so he mass replied to himself? Or am i interpreting you post wrong?

>> No.4948078

>>4948057
Wait, im the akechifag and i dont even have a discord
Massive fucking botnet lmao

>> No.4948088

>>4948057
Post screencaps bitch you and your discord circlejerk of bullshit, Im the akechifag and I have never insulted anyones art

>> No.4948164 [DELETED] 

He is purging the discord trying to find the traitor, I'll post caps when the dust settles

>> No.4948260
File: 916 KB, 1080x1079, Screenshot_20201020-190506_Gallery.jpg [View same] [iqdb] [saucenao] [google]
4948260

Alright my warm up is done. Going to draw some serious stuff.

>> No.4948271
File: 561 KB, 720x1000, Antoinette raffle fd.png [View same] [iqdb] [saucenao] [google]
4948271

>> No.4948273

>>4945428
Work on form andperspecctice, dodaily gestures like 1 min.gestures for 30 min.
Reead reccomended books like loomis, e.g..
>>4945431
Look how to contruct the hea, workon form and perspective.
>>4945443
Gesture will come with time, right now just do daily gesture as i said to someone else, 1 min.ones. Look ow the big parts of the body facing which direction and start easy, forget about details right now, and don't think like you are drawing bodyparts, rather forms which are facing directions.
>>4945475
work on perspecctive, form, gesture (expreccion), and line
>>4945521
look >>4945475
>>4945572
It is flat, set aup a stage, and draw liek your drawing in space cause your drawing does not have much dimensionality,proportions are out of place, and the movement of the cahrackters are stiff
>>4945574
it is nice, try to get into perspectice and start constructin simple anatomy, the head as example is too big, and the pelvis flat.
>>4945592
they are ok, but set up a HL and draw a room with fornitures in it, take a ikea book and look at references and draw simple forms in perspective till, you get an idea for perspective and will get what you want to draw
>>4945713
can't tell but maybe, don't spend to much time on these excercices since these are jsut for the beginning to give you a boost in drawing, later on you have to put more mind into it, jsut keep don what is natural for you and have a goal in mind in whihc oyu want improve.
>>4945726
Head-constructin, perspective (loomis)
>>4945819
proportions, perspective, gesture drawing.
>>4945868
draw everyday but keep it chill, keep workinon the image it looks good atm., but dont burn out and dont take 1month break anymore maybe 1-2 days but not more month or weeks, im past that, i dorecommend it sometimes but this has to be set up, with agoal in mind, why do you need this break? To recover or to gain new information for new subjects. Still keep drawing everyday even for 1 min.
>>4945874
Perspectiv made easy 1

>> No.4948277

>>4948273
>andperspecctice
>dodaily
>min.gestures
>Reead
>reccomended
>hea
>workon
>mine.ones
>ow
>perspecctive
>expreccion
>aup
>liek
>dimensionality,proportions
>cahrackters
>perspectice
>constructin
>fornitures
>excercices
>jsut
>jsut
>don
>whihc
>oyu
>Head-constructin
>workinon
>atm.,
>dorecommend
>agoal
>Perspectiv

>> No.4948281

>>4948273
mass crit anons are based as fuck thanks bro

>> No.4948286

>>4945884
Loomis
>>4945886
Loomis too
>>4945963
usin' it like it is made of silk while shadin'
>>4945966
good egstures, more fluidity
>>4945969
loomis head
>>4946030
basic construction, perspective, gesture
>>4946062
work on proportions, domore gestures, get a feel ofspace inbetween charackters, observe slowly andwith a open eye
>>4946078
nice values, but use bigger stroke, if those strokes are on purpose, then your have to tell us what your goal was in that picture
other than that, it look nice
>>4946194
loomis, perspective, vilppu
>>4946253
feeling the form,learningexpressions, workin on values
>>4946298
work on foreshortening, draw them inperspective, compare proportions, feel the form
>>4946314
work on perspective, form, gestures and later on on anatomy
>>4946471
Vilppu, Loomis, Perspective, Gesture
>>4946489
Values, Gesture, Loomis, Perspective, the figure is stiff which you have drawn and your rendering needs atfirst to understand form to look "good"
>>4946658
Form, gesture, anatomy,peroportion,loomis
>>4946671
look at the drawing and see on which directions the lines are facin' if you observe, than draw them as simple forms, right now it is not constructed well.
>>4946815
while you draw these things, look at them as simple as possible, and work on your linework.. you do not have to draw the same line 10 times... otherwise we have to chose which one is right?
>>4946834
>>4946893
>>4946913
>>4946938
>>4947108
Loomis, Vilppu, gesture, perspective, eelin the form
>>4947187
Trace, too tired to post prove,maybe later on.
>>4947201
perspective, anatomy, construction, vilppu, loomis, linework
>>4947378
Loomis
>>4947525
Work on the body as a whole, it is nice, but limbs are broken, fingers are broken, e.g
.>>4947569
linework need improvement, anatomy too,form,vilppu
>>4947708
perspective ,vilppu, loomis, gesture
>>4947855
perspective, loomis
>>4947880
loomis, perspective
>>4947919
>>4947925
>>4947930
>>4948260

perspective, loomis, vilppu, gesture

>> No.4948287

>>4948277
i know, thanks for making me laugh about myself
xD
i jsut kept going, i alrdy knew about it

>> No.4948295

>>4948286
>Trace, too tired to post prove,maybe later on.
its a filter, he comes in every so often and posts for yous

>> No.4948299

>>4946917
your 1000th attempt won't be satisfactory either

>> No.4948300
File: 966 B, 32x32, cat.png [View same] [iqdb] [saucenao] [google]
4948300

I'm really interested in doing pixel art, I've done a few pieces but I'm not sure if I'm going at it the right way.

Can I practice pixel art by using "traditional" methods? i.e., could I follow Loomis' book but with pixel art instead of pen and paper to improve?

>> No.4948388

>>4948300
screenshot would be better i am too lazy to downlaod and open your 32x32

>> No.4948408
File: 76 KB, 1046x619, Untitled.jpg [View same] [iqdb] [saucenao] [google]
4948408

>"When painting, you're thinking in light and shadow. don't worry about thinking in 3d and feeling the form. just see simplified shadow shapes in 2d."

>"Paint like you are sculpting."

Do those contradict each other or am I misunderstanding something? idk I just dabbed values in there switching between hard/soft brush and eraser and hoped for the best

I don't get it. painting is too diff from drawing, man. I'm too unfamiliar with it.... need help understanding painting.

>> No.4948439
File: 2.09 MB, 2276x3034, angulargesture-1.jpg [View same] [iqdb] [saucenao] [google]
4948439

>>4945384
What's up fellow drawfags? Did you study at least 20 minutes before crabbing today?
https://youtu.be/ZOlu_gupc8U

>> No.4948441
File: 203 KB, 881x885, shirthat.jpg [View same] [iqdb] [saucenao] [google]
4948441

I always seem to stretch the face out when I try to use construction :/

>> No.4948463

>>4948286
pyw

>> No.4948470
File: 49 KB, 500x416, 1597636334134.jpg [View same] [iqdb] [saucenao] [google]
4948470

>>4947880
Omfg stop bitching a bit. Instead of thinking about how bad you are try to find a mistake to fix. At least one. Then in your next drawing feel good about that one mistake you fixed.
Also take care of your health. It's the first step. Always. You cannot physiologically feel good if your machinery is broken. Exercise. Eat almonds, avocado, fish etc.

>> No.4948476

>>4948286
Thanks for the advice anon. True, I'm such a mess with lines

>> No.4948477

So I'm running a XP Pen Deco 03 and want to draw some shit in Krita.
Krita sometimes just straight out ignores pressure of the pen and just plasters on the paint with max pressure like a mouse. Sometimes it ignores my Lazy Nezumi and my lines are wonky as shit until everything is restarted.

And it really fucking pisses me off.
I don't know why the fuck is suddenly does that, it worked A-Okay on my Laptop.

>> No.4948479
File: 1.92 MB, 2000x2828, 1602837403881.jpg [View same] [iqdb] [saucenao] [google]
4948479

>>4948408
Painting is basically drawing thicc colored lines that can blend with each other. Then there are different ways of using this medium. Sinix likes to sculpt with them. Other more 2d painters like to see their paintings as a 2d puzzle with 2 shapes in in. Figure out what you like about the process of painting and why you like other artists' paintings.

>> No.4948486
File: 28 KB, 400x333, 40a9236111c7338dd7ee079dfb_030c0.jpg [View same] [iqdb] [saucenao] [google]
4948486

Is it normal that my style "changes" everytime I am trying new stuff? I've been drawing furries for a while and now I am trying to learn new stuff to help my art improve, I am trying robots and other non-organic objects, even tho I know learning is good and all I am worried that this new stuff won't look like my older style and as such that I "Have no style at all".
Am I being too close minded? Worrying about my style being consistent? Is that's what keeping me back and making me mediocre?

>> No.4948498
File: 3.26 MB, 2809x2776, pharmercy24p (1).jpg [View same] [iqdb] [saucenao] [google]
4948498

First ever attempt at coloring ("rendering"?). Definitely learned a lot in the process, but it still feels weird to me, like it's flat and embossed rather than 3D. Pls critique

>> No.4948541
File: 646 KB, 897x841, mannequinization1.png [View same] [iqdb] [saucenao] [google]
4948541

Trying to study poses using mannequinization. Please tell me how to improve.

>> No.4948552

>>4948408
>>4948441
NOT BEG GET OUT GET OUT GET OUT

>> No.4948555

>>4948477
i have some tablet and also use krita and yeah same thing happens to me

>> No.4948571

>>4948552
Shut up faggot and go learn to draw.

Im not the op of the art but i want him here tp fucking teach us a little

You are never going to make it

>> No.4948572
File: 66 KB, 500x427, 4525367e6fe35a6d11c3df93ac0ba84b.jpg [View same] [iqdb] [saucenao] [google]
4948572

>>4948498
It feels flat because your figures have good proportions but no 3d anatomy. It's an acceptable choice tho. Not everybody can or wants to have kjg's shapes knowledge.
It feels embossed thanks to your shading.

>> No.4948575

>>4948571
they can teach us without posting their superior art phaggot.

>> No.4948590

>>4948470
Shut the fuck up, 3 MONTHS
FOR 3 MONTHS IVE DRAWN WITH AT LEAST 2 WEEKS OF DOING NOTHING BUT 3 MONTHS AND WE HAVENT ACHIEVED PROGRESS YOU WOULD EXPECT TO SEE
3 MONTHS
IM TALENTLESS

>> No.4948601
File: 623 KB, 1256x1440, 1488820270_tumblr_olkom9uvu81vdwiwto1_1280.gif [View same] [iqdb] [saucenao] [google]
4948601

>>4948590
Stop wasting potential useful or funny thread posts gayfag

>> No.4948605

>ANIME gif
as if you had any sort of love for art

>> No.4948616

>>4947880
Try spending 30 hours on a finish piece.

>> No.4948624

>>4948541
You don't really understand the 3d shapes you're trying to construct with- I can see you're trying to use cross-contour lines but they're inconsistent and don't match the forms, and in the pelvis there's no 3d form at all. Do some more perspective practice, starting with baby steps. Draw the mannequin in a neutral standing pose from the front, profile, 3/4, top, etc until you really understand the proportions and forms, then you can start rotating it around and fitting it to a reference. Different teachers have different mannequin models, pick one and stick with it (I have had the most success with Proko's)

And really just
>draw more
because your filename is mannequin1, and that tells me you barely practiced before you came here to post.

>> No.4948627
File: 164 KB, 837x893, 121.png [View same] [iqdb] [saucenao] [google]
4948627

whyd no one tell me how based csp was?

>> No.4948633

open new thread nigga

>> No.4948635

>>4948286
Pyw. You sound stupid.

>> No.4948646

>>4948057
No, the Spammer and the dragon waifu guy and the spammer are different people and he's also not the avatarfag from the discord. All three I believe are separate people. dragon waifu anon is some dude who posts really anime drawings and his toon comic here, his style is different from the avatarfag.

>> No.4948648

>>4948646

Meant for>>4948071

>> No.4948653
File: 417 KB, 1437x1244, file.png [View same] [iqdb] [saucenao] [google]
4948653

Could you guys tell me where I messed up on these?
I tried using more gesture while trying not to break their bones, made them not symmetrical, added line weight, I tried not to hide the hands and tried to draw them properly, as well as focus on anatomy, and add some perspective.

>> No.4948662

>>4948552
Only the first guy is /int/. Shut the fuck up and go draw.

>> No.4948669

>>4948300
There is a pixel art general after all, with a bunch of resources

>> No.4948672

>>4948470
3 months
3 MONTHS
I SHOULD BE WAY BETTER

>> No.4948676

new
>>4948674
>>4948674
>>4948674

>> No.4948714

>>4948624
The baby steps are planes (squares) rotated in a 3d space and rasterized on paper. The next step is the same but with cubes instead of squares. How can you imagine complex shapes if you can't even imagine a cube? That's what drawabox tells you.

>> No.4948719
File: 435 KB, 989x1280, 1602811046253.jpg [View same] [iqdb] [saucenao] [google]
4948719

>>4948653
The left one is super cute. Would cuddle with while playing animal crossing on switch. The right one has its neck completely fucked. Try to visualise where her skull is connecting the spine.

>> No.4948731

>>4948719
thank you

>> No.4948754
File: 676 KB, 1437x1244, blueline.jpg [View same] [iqdb] [saucenao] [google]
4948754

>>4948653

>> No.4948784

>>4948754
thanks a bunch but you kinda changed the left one's pose a lot. Still thanks.

>> No.4948804
File: 113 KB, 1225x755, persp.jpg [View same] [iqdb] [saucenao] [google]
4948804

>>4947880
Better, but your brow ridge is fucked in your 2 point perspective, assuming she's not intentionally doing a left eyebrow raise.

Be mindful of relative object heights, anything you KNOW is supposed to be the exact same height you need to immediately correct if it's not matching your already established perspective lines.

>> No.4949210

>>4946253
[spoiler] Dosho

>> No.4949354

How do I learn proper pencil rendering techhniques? Whenever I try and render a face that's heavily in shadow with pencil it ends up looking like it's dirty instead in a way I don't really get. All of the courses I've done for things barely touch upon rendering other than principles of light and shadow, it never gets into what actually depicting that looks like.

>> No.4949363

>>4949354
Don't focus on rendering, focus on properly depicting values of a consistent color, and practice by doing value studies with pencils

If you're doing the above, rendering falls out as a natural consequence.

>> No.4949378

>>4949363
That's sort of what I mean. I feel like I am trying to depict the values on a surface, but when I compare to the instructors examples there's something missing. Even when they're doing loose hatching and I'm doing a values wash it seems like they are capturing something more significant about the surface than I am, and it feels like they're doing something else that they're not mentioning.

>> No.4949394

>>4949378
Usually, it's because they're doing one of a few things:

>They've shaved their pencil to allow for side strokes, pic related
>They're actually using charcoal pencils, which allow for much finer gradation of shadows than a number 2 pencil could ever provide
>They're holding the pencil in a way that better transfers graphite or charcoal to page
>They're just better than you and know when to add more dark, remove some from the page, or not put it there in the first place, to get desired results

The secret sauce, as usual, is 20% "Genuinely knowing and understanding the basics of your tools and how to use them" and the other 80% is "excruciating quantities of practice over long periods of time"

>> No.4949397
File: 17 KB, 573x400, sharpen-pencil-1.jpg [View same] [iqdb] [saucenao] [google]
4949397

>>4949394
Forgot the picture, here you go.

>> No.4949410

>>4949394
Other than the last one that I'm certain they're doing, I think you're right on that they're using charcoal pencils or something other than graphite, and using different paper too sometimes.