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/ic/ - Artwork/Critique


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File: 48 KB, 948x948, IMG_20200809_061408.jpg [View same] [iqdb] [saucenao] [google]
4779833 No.4779833 [Reply] [Original]

please just tell me how to get better at coloring digitally. or at least with techniques. all i know is add a flat color, shade, and done. it never comes out like in pic related

>> No.4779850

hard round brush
https://www.youtube.com/watch?v=-Nt9fa8jZUE

>> No.4779859
File: 1.10 MB, 3000x3000, dlodd.png [View same] [iqdb] [saucenao] [google]
4779859

like whisking an egg

you gotta touch little and tap tap tap


blend and smooth hards into soft gradient patches and then go over with hard

>> No.4779868

>>4779859
>and tap tap tap
Do not do this. This is why your strokes are so shaky and scratchy looking.

>> No.4779875

>>4779833
light, shadow, bounce light on shadows, occlusion shadow, highlights

all you need

for skins add some red because blood where shadow and light meet

>> No.4779880

>>4779859
those spheres tutorials are so fucking useless.

>> No.4779894

>>4779880
Nah, you’re just too retarded.

>> No.4779897

>>4779880
Nahh ur just fkin stupid

>> No.4779898

>>4779880
Nah you’re right, that guy is bad

>> No.4779909

>>4779859
He's drawing skin, not a storm in a glass sphere from 1997, Christ.

>> No.4779913

>>4779880
Nah yeah they are

>> No.4779915

>>4779909
But that red lady is shinier than skin is

>> No.4779918

>>4779833
>it never comes out like in pic related
Do more value studies and shut the fuck up. If you can't even do something as basic as your pic related it means you're just a beg fuck. Go practise values and ignore color for the moment.

>> No.4780029

>>4779850
based

>> No.4780070

>>4779909

derp what is ALL SURFACES

>> No.4780085

sam nielson
i keep spamming this and none of you fuckers listen
stay beg forever then, fuck this place

>> No.4780179

>>4780085
>sam nielson
most of his courses are on lighting which is definitely an important aspect but it won't help this anon with blending. You can do proper lighting and still suck at blending

>>4779833
It really be like that tho. Flat color, shade, HIGHLIGHT (you kinda skipped that one).
> never comes out like in pic related - we can't help too much if we don't see what you're doing (unless picrelated is yours)

>> No.4780188

>>4779850
Basado

>> No.4780303
File: 71 KB, 600x857, +_5edb09acbce74928c5d8c2db489002cf.png [View same] [iqdb] [saucenao] [google]
4780303

>>4779913
>>4779898
>>4779897
>>4779894
cope some more

>> No.4780439
File: 289 KB, 550x775, 1596356718145.png [View same] [iqdb] [saucenao] [google]
4780439

Just fucking steal your colors from better artists till you figure it out. Nobody's gonna take a color picker to your shit and cancel you because you borrowed a pallete.

>> No.4780440
File: 106 KB, 1000x592, Eeje9AGUcAIgHl_.jpg [View same] [iqdb] [saucenao] [google]
4780440

>>4779880
Correct!

>> No.4780442

>>4779868
then how would you do it then?

>> No.4781229
File: 386 KB, 1249x622, paint.png [View same] [iqdb] [saucenao] [google]
4781229

>>4779833
Use Ctrl Paint. Hard round and soft round, the sinix vid in first reply. Albedo, shadow, and bounce/ambient are the main sources of light.

Learn to use RGB color sliders for color instead of just HSB/HSV. Read Lin ran's color tutorial, Sycra also made a video on it. The sliders clearly move in a pattern you'd understand if you understood color picking with RGB sliders.

>> No.4781293

>>4780440
i-is this Kino?

>> No.4781356

>>4780440
Pic source?
I remember that it's out of a game/VN but I forgot its name

>> No.4781363

>>4780440
>>4781356
Never mind. Found it.

https://hitomi.la/gamecg/jouki-toshi-no-tantei-shoujo-1401257.html

>> No.4781447

>>4781229
Whats sycra vid about that tut? Read it and didn't really get the advantage of the sliders over the color pick

>> No.4781828

>>4780442
It's in the name: stroke.
You should be stroking the canvas, not trying to scratch it or chip away at it. Smooth, fluid motions, as long as you can manage, that follow the forms.

>> No.4781865
File: 317 KB, 800x1254, listen_u_gasolina.jpg [View same] [iqdb] [saucenao] [google]
4781865

>>4779833
hey how can I up my color game? still looks kinda flat? or western comics coloring style i guess?

>> No.4781906

>>4780440
dicks are so smelly
why do women and faggots love it?

>> No.4781932

>>4781906
you better hope they keep loving it, or you'll be a permavirgin....permanently!

>> No.4784452

>>4781229
You are missing a shade of red.

>> No.4784644

>>4781906
Wash your penis nigga

>> No.4784648

>>4784644
maybe he's saving it for the One

>> No.4784659

>>4784644
>>4781906
>doesn’t get his mom to clean his dick with her mouth
Ngmi

>> No.4784667

>>4779833
>Digital
ngmi

>> No.4784715
File: 186 KB, 800x1254, 1596999489879.jpg [View same] [iqdb] [saucenao] [google]
4784715

>>4781865
Forget about colour until you have value down. If you look at this in greyscale you can see how flat the values are.

You also have no consistent light source. Her boobs and face are lit from top left, her left arm and torso is lit from top right and the way you lit her hair makes it look like the back of her skull is glowing yellow.

>> No.4785074
File: 63 KB, 749x499, E13CBAE1-0153-43EE-8672-B7BF6A2C9B56.jpg [View same] [iqdb] [saucenao] [google]
4785074

>>4779833
The answers is light + shadows.

Also colour palette
IE using the palette from a picture of a raspberry blueberry ice cream cone for a person.

>> No.4785077
File: 2.11 MB, 1125x1395, A47C359C-7AFB-4896-B401-F4AB1644EE44.jpg [View same] [iqdb] [saucenao] [google]
4785077

>>4781865
It’s not the colours it the lack of defined light and shadows.

They are much stronger in reality compared to your picture

>> No.4785080

>>4779859
>>4781229
color sphere fight, I vote for number two.

>> No.4785124

>>4784452
correct. there are 4 shades.

>> No.4785135

>>4781906
have you tried showing?

>> No.4785149

>>4779833
You have to reference real life. Look at the color and lighting of a real photo, understand why it's doing what it's doing and apply the color the same way in your art.

>> No.4785404

>>4779880
unironically ngmi

>> No.4785481

>>4785404
Pyw crab.

>> No.4785823

>>4785481
'pyw' is a crab mentality.
Not even that guy.