[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/ic/ - Artwork/Critique


View post   

File: 97 KB, 650x635, C0C4007C-071F-4BD3-8E67-24DEEF3A5BC9.jpg [View same] [iqdb] [saucenao] [google]
4730110 No.4730110 [Reply] [Original]

Are pure 2D drawing skills obsolete? Many professional concept artists and illustrators seem to use 3D models to create characters and landscapes or just straight up photobash. It makes sense though, because with the former you can quickly change perspective and models, while with the latter you crank out more concepts per day. Should one train 3D skills if he wants to make it?

>> No.4730116

>>4730110
Yes, please leave /ic/ and go to /3/

>> No.4730126

>>4730110
"Don't draw what you can trace don't trace what you can photograph" - some guy probably

>> No.4730146
File: 188 KB, 1400x700, frozen concepts.jpg [View same] [iqdb] [saucenao] [google]
4730146

>>4730110
Everything you said is true. There are certainly a million advantages working in 3D as opposed to 2D. But here's my honest opinion: there is something magical about 2D art that cannot be captured in 3D.

3D is too real. 2D allows you to do things - proportions, art styles - that, while certainly possible, would not work in 3D because you'd get into this sort of uncanny valley. You cannot stretch and push shapes the way you do in 2D. I mean, look at hentai. There is a ton of top-tier hentai done in 2D but the CGI ones just lack that soul.

People shit on the calarts and newgrounds styles a lot, but if you apply the same argument to CGI it's even worse. There are only so many styles you can pull off in 3D art; it's almost as if "CG" is a style in itself instead of a medium.

If you want to churn out concept art that looks like every other CGI concept art out there, you definitely should be working in 3D. And if you want to "make it" into the industry, and the industry is looking for CG artists, then you should study CG. This is a no brainer.

But that is certainly not the case. Concept art is still very much done in 2D because it can capture SO MUCH more soul. 3D is rigid, real. 2D is free flowing, strokes on a piece of paper.

Open any concept art book for any CGI movie and you'll find all the concept work is 2D with artists using their own very distinct styles.

So yes, there are certainly situations and jobs where you might want to study 3D. But saying it's obsolete is either you just baiting or coming from a lack of understanding of how the industry actually works.

Also, as you said, a good artist can push out a million 2D concepts while you noodle about with polygons and edges.

Anyway, that's my 2c. You do you :)

>> No.4730148

>>4730146
Thank you for your honest answer. It’s just important that we know the current state of the industry and help each other out.

>> No.4730201

2d = soul
3d = industry = soulless

>> No.4730208
File: 38 KB, 758x644, gigachad computer.jpg [View same] [iqdb] [saucenao] [google]
4730208

>Vaas OP
Unrelated but you just reminded me that Michael Mando MADE Farcry 3 and is a BASED actor.

Also he sings now, and he's pretty fucking good at it.
https://www.youtube.com/watch?v=WU9OMRuXy38

>> No.4730279

>>4730110
Replace Vass with Blender Guru and have him holding a Donut to /ic/s head.

>>4730146
>a good artist can push out a million 2D concepts while you noodle about with polygons and edges.
https://youtu.be/FlgLxSLsYWQ?t=374
Are you sure about that?

>> No.4730289
File: 67 KB, 1230x619, AI will take ur job.jpg [View same] [iqdb] [saucenao] [google]
4730289

>>4730146
forgot this link https://affinelayer.com/pixsrv/ here >>4730279

>> No.4730303

>>4730110
2D drawing skills aren't obsolete but learning 3d is immensely helpful.
On one hand, 3d is used daily in every industry: movies, games, animation, and comics. So, it's almost a required skill.
On the other hand, it speeds up your process. If you have to draw the same environment multiple times is better to have a 3d model of it, to make the background consistent in every shot. You can either render it, trace it, or just use it as reference, it's still faster than guessing how things would look from another angle. Artists used to make maquettes, using a 3d software is just an evolution.

2d skills are still fundamental, though. If you don't have any sense of composition, anatomy, perspective, and gesture, tracing a premade 3d scene will not look good.

>> No.4730336

>>4730303
>comics
Huh? What comics have used 3D?

>> No.4730337

>>4730336
Not them but anon... You can literally paste in a posed model of the human body in any angle you want in any scene you want as long as the scene exists or you model it. 3D as reference is the most powerful tool in existence.

>> No.4730342

>>4730337
...So, uhh, what comics have used this technique?

>> No.4730345

>>4730342
gantz

>> No.4730346

>>4730342
not that anon but I have seen quite a few by the Big 2 that use them, mostly on their shittier titles that not many people read.

>> No.4730351
File: 36 KB, 267x400, gantz manga 1.jpg [View same] [iqdb] [saucenao] [google]
4730351

>>4730342

>> No.4730359

>>4730342
Well either you rule it up by hand or model it. Both achieve the same thing. There's literally no way around it if you need perspective.

>> No.4730374

>>4730351
Thanks for the example! This is interesting.
Looks like you'd still need a fair bit of 2D skills to bring those 3D models to life. And they start with a 2D sketch.
I notice it says he has assistants helping him. For someone working on his own, would creating and posing models and environments like this still be faster than just laying down guidelines? It really doesn't take a seasoned artist that long to set up a perspective the traditional way.

>> No.4730388

>>4730374
Not that anon but in the course I'm watching the instructor modeled an entire scifi corridor in 5 minutes and then you can just reuse the corridor but say, from different angles. Then you can port in models from, say, design doll after posing them.

>> No.4730391

>>4730388
Nice! What software do they use?

>> No.4730393

>>4730391
3d coat. I've tried other programs and couldn't understand how to use them but Jama Jurabaev is amazing at explaining it and it was quite easy getting it to work.

>> No.4730396

>>4730391
*if you're alright with simple stuff like in that manga screenshot you can just use the built in tools in CSP.

>> No.4730405

>>4730393
Thanks, anon. I'll give it a look.

>> No.4730409

>>4730405
https://www.cgpeers.to/torrents.php?id=46973&torrentid=46917#torrent46917
https://www.learnsquared.com/courses/intro-3dconcept/3

>> No.4730410

3D "art" looks really bad.

>> No.4730415

>>4730410
The pros paint over it in PS and then you have your '2D' art. So you might not use all of your 3d model but it establishes perspective and tells you where all the lighting is going.

>> No.4730419

>>4730415
At that point it stops being art. 3Dfags are embarrassing.

>> No.4730421
File: 22 KB, 128x128, 1571454779436.png [View same] [iqdb] [saucenao] [google]
4730421

>>4730419
It stops being art but it will look pretty as fuck as long as you paint over it correctly. No one has the time to draw up a perspective grid for a gigantic cityscape. You don't understand how soulsucking it is until you try it once or twice.

>> No.4730426

>>4730421
>It stops being art but it will look pretty as fuck
No, it won't.

>> No.4730431

>>4730426
It's exactly the same as painting over a set of lines only this time it tells you how you should light the areas. In fact you can turn the whole thing into lines for you to colour in so it's effectively the same shit you sketched out of a perspective grid.

>> No.4730509

>>4730146
>I mean, look at hentai. There is a ton of top-tier hentai done in 2D but the CGI ones just lack that soul.
>porn
>ever having any soul
>nooooo you can't say the p-word, say Hentai or NSFW but not the p-word!!
off yourself

>> No.4730526

>>4730509
>nooooo
Shut up, you gigantic faggot.

>> No.4730552

>>4730509
wtf are you on about

>> No.4730554

>>4730279
you're right. there is definitely room for AI in the business, but that doesn't just apply to 2D art. I'm not one to sit here and say "it can never be done with AI" because who the fuck knows, but AI is/would be as capable of doing 3D as it is 2D, maybe even more so.

>> No.4730571

>>4730431
No, it's not. Overpainting 3d will always have a very distinct look. The real red pill is using 3d renders as reference only, then you get the best of both worlds.

>> No.4730583

>>4730110
Try searching for a job in game design and look at the requirements - strong drawing skill with pencil on paper is almost always a requirement.
It's how they filter out trash that doesn't know shit about art and only cares for bashing together textures and photos.

Drawing is important, so fucking important, but, and here's the part /ic/ tends to forget, it's very rarely the end goal.
Almost no one makes a living with drawing and painting alone, they always learn modelling, programming, animation or tap into various other fields to make themselves into an actual asset on the team.

>> No.4730602

>>4730351
the sketchup backgrounds are the worst part of gantz. they're so jarring
>>4730336
>>4730337
tsigumomo uses 3d much better imo
>https://www.youtube.com/watch?v=PAUKymZigxQ

>> No.4730604

>>4730509
Based
>>4730526
Retard

>> No.4730759

>>4730110
I guess it would depend on the field, but putting more things between you and the ability to draw and paint seems counter intuitive to me. As someone that makes stickers and post cards, it would make no sense for me. Some poor guy working in a sweat shop, sure maybe. But I think you could develop a reliance on models very easily.

>> No.4730868
File: 59 KB, 500x456, 7A496F99-0BA9-4A50-B267-8C61D903FBC4.jpg [View same] [iqdb] [saucenao] [google]
4730868

>>4730509
>>4730604

>> No.4731014

>>4730208
Based

>> No.4731034

>>4730419
When people are expecting volumes of manga on a regular basis, you use these tools to crank it out without offing yourself from the mental torture. Unless you're in the business you'd never understand. Anime increasingly uses CG for more and more of it. At some point it will be entirely CG once they can make it look convincingly drawn. Right now RWBY and equivalent shows are stopping where they are because theres an uncanny valley to true drawn animation, and they won't bother making anime that way until it can jump the gap convincingly.

>> No.4731044

>>4730415
Isn’t this the modern equivalent to rotoscoping. It’s not a new concept but it’s being achieved via different technologies.