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/ic/ - Artwork/Critique


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File: 1.28 MB, 1275x7630, 1564269735095.jpg [View same] [iqdb] [saucenao] [google]
4670303 No.4670303 [Reply] [Original]

F YOU ARE A /BEG/INNER IN ART, please use this thread to post pieces for critique or ask for advice. We should not have to make new threads or post in the /draw/thread with our fundamental exercises.

Feel free to post even the smallest exercise you have done to show you are still trying, do not give up, make YOURSELF feel proud.

previous thread >>4666441


READ THE STICKY if you're new or need guidance.

Sticky: https://docs.google.com/document/d/1uwaXKU7ev6Tw_or__o8ARpUb6r2rCZYJGqwSFV9AD98/edit#bookmark=id.15jx3pyuimvj

RESIZE YOUR IMAGES - try ~1000px, <1.1mb

TRY TO BE MORE ACTIVE AND GIVE PEOPLE SOME FEEDBACK - many studies are left unreplied, which is sad and can be quite demotivating for the people that try their best to improve, but are left directionless.

>> No.4670325
File: 580 KB, 2289x2289, PicsArt_06-22-08.20.58.jpg [View same] [iqdb] [saucenao] [google]
4670325

Have I stagnated? Feel like I've improved a little with anatomy but mostly think I've wasted 2 years. If I have what do you think I should work on?

Here is some 2018 stuff

>> No.4670327
File: 521 KB, 2289x2289, PicsArt_06-22-08.30.40.jpg [View same] [iqdb] [saucenao] [google]
4670327

>>4670325
And here is some 2020 stuff

>> No.4670329
File: 959 KB, 975x1734, 1592856436725.jpg [View same] [iqdb] [saucenao] [google]
4670329

First time drawing from life. I think I need to invest in one of those drawing board things so things don't come out elongated.

>> No.4670359
File: 177 KB, 1061x1039, SmartSelect_20200622-144538_Instagram.jpg [View same] [iqdb] [saucenao] [google]
4670359

reposting from old thread

shadow practice with reference, any tips? I know the skull is fucked, I was only looking at the visible portions of the head, the remainder of this models head was covered in hair

>> No.4670372

>>4670126

>> No.4670374

>>4670303
Guys, im really trying to make it, but... I dont know... I just cant understand figure drawing. I dont know if im too hurried at it or If just my small brain. How can I learn it for real? Which is the path to learn this?

>> No.4670380

>>4670327
It feels like you improved not much.

>> No.4670419

>>4670380
What should I work on to improve

>> No.4670436

>>4670419
I'm BEG. Colors look bland, facial gesture looks the same.

>> No.4670450

>>4670419
Your gestures in the first pic are all pretty stiff and boring, you improved on it a bit in the second one but the bottom three are still really stiff. Hand anatomy on the bottom left girl is really bad still. What have you been doing/studying? Do you "just draw lol" or are you actively working to improve on any certain area? Your proportions look mostly fine, I'd say work on doing quick gesture drawings (30 sec, 2 min, etc), as well as studying specific anatomy (hands, fore arms, biceps, etc).

>> No.4670462

>>4670327
you can probably try to make your clothing look more interesting with better folds and better depth....they all look pretty flat, even the last one in the overcoat, which is probably your best go at it. also, all of these pieces have the same large chin, and the mouths and noses all have a similar look to them. maybe try playing with features a shit ton more. try different proportions and adding detail in certain places to see what sticks out to you as better looking. improvement is all about trying new things

>> No.4670465

>>4670436
Thanks. Yeah I'm a noob at colouring, never know what I'm doing lol

>>4670450
Okay thanks a lot, I draw daily now but there was a chunk of 2019 I hadn't drawn much. I've been studying using resources here like vilppu, hogarth, Loomis etc but it's kinda sporadic and I never really know exactly what to focus on and the best ways to do it. Been doing some gesture but I'll try do more and will try study anatomy more in depth

>> No.4670487
File: 113 KB, 1000x1294, 200622headsfromimagination.jpg [View same] [iqdb] [saucenao] [google]
4670487

heads from imagination. they're kinda bad but that was to be expected. i probably need to pay more attention when drawing from reference and choose more challenging angles.

>> No.4670490

>>4670462
Yeah I've kinda been stuck on this anime style and struggle with faces. I'll defs try more experimentation with facial features and clothing, thanks. Also one thing to add is I feel like my paper sketches are more dynamic and have more personality and life but I really struggle to translate that to digital for some reason

>> No.4670527
File: 671 KB, 3000x3000, sona sketchh.png [View same] [iqdb] [saucenao] [google]
4670527

Can anyone help? I have been staring at this for 2 days trying to get it right. The eyes and the hair look fucked. I still can't get them right it seems. And can anyone tell me if I captured the form right? I heard you have to have that correct in order to shade or use proper line weight.

>> No.4670529

>>4670327
are there any recent full bodies? these are imagination?

>> No.4670557
File: 426 KB, 2289x2289, PicsArt_06-22-10.54.14.jpg [View same] [iqdb] [saucenao] [google]
4670557

>>4670529
Have these and some trad stuff. Don't like these at all tho, didn't help I didn't reference the poses.

And I used refs for the top two. Can't really remember what I did for the bottom three, looking at them I think I just used character refs

>> No.4670572
File: 732 KB, 571x870, amano_study.png [View same] [iqdb] [saucenao] [google]
4670572

Bought my first good color pencils (Faber Castell Polychromos) and studied some Amano... drawing in color feels nice.

>> No.4670601
File: 924 KB, 3600x2571, 28CF3ACC-8E08-451C-BC43-49E0325D1FC8.jpg [View same] [iqdb] [saucenao] [google]
4670601

Threw this together for a request on a chainsaw man thread. More posting it here for accountability rather than to show something I think is great, I’m including the guidelines overlaid on the image as well. I’ve been trying to practice expression this week, I’m nowhere near satisfied but I’ve definitely improved.

>> No.4670627

>>4670359
Isn't the original big circle supposed to be the top part of the head? Then the jaw extends down from that? Looks like you just surrounded the entire head, jaw and neck and hair with one big circle?

>> No.4670641
File: 243 KB, 750x1000, IMG_20200622_183500.jpg [View same] [iqdb] [saucenao] [google]
4670641

whoop
how's the noggin/neck?
how do i get started on the torso?
and if you say "loomis" i swear to god..
i didn't even get this far by looking at those verbose books..
i watched a bit of proko and reiq

>> No.4670655
File: 123 KB, 876x1280, 66952dfa-4f65-4dc5-a214-5f8e064be535.jpg [View same] [iqdb] [saucenao] [google]
4670655

how do I draw a big dude with a body similar to sagat's? like, he's very tall and strong, but not the "strong chest, thin legs" johnny bravo type.

make his head smaller maybe? on the right there's a normal sized girl for comparison, but he doesn't look bigger than her, it looks like he was just drawn bigger but they have the same proportions. I want him to look like a giant

>> No.4670657

>>4670641
Features are supposed to be drawn in 3D, your are drawing in pancakes

>> No.4670659

>>4670655
You could go for the "idealized" body proportions, where the entire figure is comprised of 8 "heads" instead of 7.

>> No.4670667

>>4670657
true
i'll erase and retry

>> No.4670668

>>4670627
Yeah, they should be like that, but I don't really use the Loomis circles that way. A lot of my faces start ending up 'same-y' if I follow that method. I find just drawing one circle for the face, and another circle for the side plane, gives me enough direction but also enough creative freedom to make the faces turn out decently

>> No.4670674

>>4670557
mm ic, if you are serious about improving you should put some time into perspective. its so important, the capacity to measure accurately. everything really comes from it. know that soul is a consequence of craftsmanship, likeness is a function of proportion. just study and actively seek out your weaknesses, anon.

>> No.4670676
File: 82 KB, 800x600, loomis heads.jpg [View same] [iqdb] [saucenao] [google]
4670676

Is it normal that the realistic Loomis heads are a pain in the ass to draw? Will it get easier?

>> No.4670680
File: 152 KB, 565x905, Untitled.jpg [View same] [iqdb] [saucenao] [google]
4670680

>>4670641
You are literally just using the Loomis method, but what you have is slightly off. Unironically just read Loomis, or at least just skim through the parts about construction. Proko's vids are fine but he kinda simplifies it too much imo, then you end with abominations like what you drew.

>> No.4670685

I know this is going to be odd because of how uncommon it is but...is there some sort of guide on how to transfer traditional made drawings into webcomic format? What kind of size they have to be to have a good resolution mostly

>> No.4670688

Shit man I only just started chapter 2 of Keys and I'm already falling asleep on this book

>> No.4670700

>>4670674
Okay thank you. Perspective is something I'm actually working on atm and I started Aaron blaise's course in it. If you know any other good resources for learning it please let me know lol

>> No.4670712

>>4670676
https://www.nma.art/courses/constructive-head-drawing/
I'd recommend watching this. Almost the same method, but explained much better and greatly improved my progress.

https://youtu.be/2T7cDY7YDsg
The start is here and is free. The rest can be found here:
https://mega.nz/folder/glxFwLaa#cdBL0K-MOuZbtQYoRR4cBQ
(some videos are missing)

>> No.4670722

>>4670712
Thanks i will look into it.

>> No.4670723

>>4670712
Based Epstein teaching the basics

>> No.4670743
File: 450 KB, 876x1006, battle.png [View same] [iqdb] [saucenao] [google]
4670743

How does this look?

>> No.4670756

Can someone tell me a book about making this a habit? Is mini habits good?

>> No.4670772

>>4670756
>Can someone tell me a book about making this a habit?
a sketch book. fill one page per day.

>> No.4670774

>>4670756
Beg here.

For anything I don't really want to do, I tell myself "just 5 minutes" and make a start. Once you get the ball rolling you tend to see how much you actually enjoy it.

Also you want to try and reduce the "friction" involved in choosing to draw e.g. leave your sketchbook and pencils out in the open. If it's fresh in your mind and the tools are already there, the more likely you'll turn it into a habit

>> No.4670779
File: 68 KB, 1024x767, img_20200622_115903_865_by_maikeru01_ddzww5b-fullview.jpg [View same] [iqdb] [saucenao] [google]
4670779

>>4670303

>> No.4670782

>>4670359
the face is out of perspective nose and mouth are going one way, eyes going a different way.

>> No.4670793

Usually, whenever I try to draw something, I quickly find that I have no idea whatsoever how to proceed. I can't mentally convert what I see into lines and shading, or otherwise imagine how the subject might be depicted using pencil and paper, so I can't come up with any sort of plan of action. I end up drawing an outline, and then either giving up, or making random marks that I hope will magically end up representing the subject. Unsurprisingly, the end result generally looks like an outline with meaningless squiggly shit drawn inside of it. I learn nothing from these attempts and would not be able to do any better if I tried again. Looking at how artists draw similar subjects hasn't helped much, as I can't figure out why those drawings work or, more importantly, what process was used to create them.

What exactly do I need to study? I can't really narrow down what I need to learn past "how to draw." The books I've been using offer little advice beyond "look at the subject and draw what you see," which isn't terribly helpful if I'm not just copying a drawing.

>> No.4670796
File: 16 KB, 474x266, 1592093280905.jpg [View same] [iqdb] [saucenao] [google]
4670796

>>4670779
its cute

>> No.4670797

>>4670756
You don't need a book. Stop asking for a book for every step of the process. Do it, or don't. You don't need a book to understand that - if you need that level of handholding, maybe art isn't for you, because at some point, early on, you have to put your big boy pants on and get busy, without being told what to do.

>> No.4670798

>>4670374
>How can I learn it for real? Which is the path to learn this?
A figure drawing class, with a competent teacher, and a live model.

>> No.4670800

>>4670641
Mouth is too low, remember it is, in average, in the first 1/3 between nose and chin.

The nose unless flat as fuck would stick out a more.

I'd recommend you do a couple study of the skull and then try to draw a face above it, it'll help you realize more errors.

>>4670743
I think they're pretty nice anon, especially if they're from imagination. I'd suggest you play more with the values to emphasize different parts of your drawing. For example, in the first, darken the front leg to give it more presence and reduce the detail/value of the one behind.

The left guy's right leg in the drawing below looks kinda weird although can't tell you 100% why, just kinda off for me at least.

>> No.4670808

There are a hundred different things that I could be grinding right now and I still don't know what to grind.

>> No.4670809
File: 388 KB, 876x1006, 1592868835815.png [View same] [iqdb] [saucenao] [google]
4670809

>>4670743
Nice like all of them except the bottom left one. Proportions are not correct and the right arm looks very flat (especially the hand).

>> No.4670814

>>4670809
Not him but considering legs are flexed isn't it right for them to appear shorter? Looks nice to me regarding proportions.

>> No.4670816

>>4670743
The face on the lower left is a complete cop out.
Pay more attention to the feet, and learn to draw them correctly. Study tension, and how to incorporate it into a drawing, your figures are wet soggy bags when they should be taught and full of tension. Learn to draw hands better. And, draw larger, drawing this small, you think you're hiding mistakes/shortcuts with heavy lines, but it just compounds the mistakes/shortcuts.
The bottom left one is the worst - the anatomy is completely off, his left leg is disjointed and too long, the pose is static and not realistic and you have not captured any sense of where his center of gravity is. The face is too small for the head.

Try it again. Draw larger. Work on clean lines, better contour, and better anatomy, and look at how muscles form under tension. Look ways to establish center of mass.

>> No.4670818

>>4670793
Vilppu outlines a really solid drawing process that solves those problems you're having. It's very difficult to think like him at first, but it gets easier with time.

>> No.4670821
File: 581 KB, 1024x682, spk_Sued3_CindySherman_1024x682px31024x682.jpg [View same] [iqdb] [saucenao] [google]
4670821

>>4670793
Got an idea of your problem but instead of discussing in abstract post your work and accompanying reference, friend :-)
or better yet work on this one for us and we can outline it together

>> No.4670822

>>4670793
>What exactly do I need to study?
Actually attempting it. You're pretending to, and have convinced yourself you're incapable of doing it. Your entire process only deserves two words: stop that.

Like anything, break it down. Pick a piece of the drawing, and dive in. You'll probably mess up, but paper is cheap. TRY. Everything you're describing is like walking around the outside of a concert, but not actually going through the door. Get in there.
There is no book that will walk you through this, this level of handholding is all in your head. Do a what a little kid does - grab a pencil, draw. See what happens. The anxiety or whatever is holding you back is all in your head. Stop that.

>> No.4670841

>>4670814
The legs being bent of course makes the legs appear shorter but not 1.5 heads shorter.

>> No.4670850
File: 171 KB, 567x959, photo_2020-06-22_20-23-34.jpg [View same] [iqdb] [saucenao] [google]
4670850

>>4666902
Is there any tutorials or something I can do to learn to draw in general? Instead of maybe faces, it all feels too limiting and not the way I feel currently motivated,

I want to be able to doodle down whatever interests me (for now anime) and have enough concepts in background so that it's fruitful towards my overall skill too

>> No.4670851

>>4670850
My friend, There are tons of stuff available for free in the video course thread. My personal recommendation is Vilppu, but the classes by Steve Huston, Karl Gnass, and all the other teachers there are all pretty good.

>> No.4670858

>>4670851
Thanks I'll go look through it

>> No.4670876

So Im trying to go through fun with a pencil by loomis and I was confused with the take away. Like I understand the general theory behind construction and breaking down facial features into various shapes and whatnot. But where do I go from there? He seems to be just drawing random circles and filling in the gaps.

>>4670850
cute prinz

>> No.4670880
File: 266 KB, 800x747, 8RF43eT.png [View same] [iqdb] [saucenao] [google]
4670880

Feeling good about these but also starting to feel like I'm making mannequins to avoid harder stuff

>> No.4670885
File: 899 KB, 1944x2592, jrfxD3u.jpg [View same] [iqdb] [saucenao] [google]
4670885

>> No.4670893

>>4670880
they are very good. you're ready to move on

>> No.4670905
File: 2.24 MB, 2296x3568, IMG_20200622_210139.jpg [View same] [iqdb] [saucenao] [google]
4670905

May I get some feedback pls?

>> No.4670912

>>4670880
Dope

>> No.4670930
File: 31 KB, 552x548, kissy.png [View same] [iqdb] [saucenao] [google]
4670930

>> No.4670945
File: 3.70 MB, 2447x1883, imgonline-com-ua-twotoone-ktq5Mc74VuoJ.png [View same] [iqdb] [saucenao] [google]
4670945

Does this board offer advice on coloring/editing, or just on drawing

>> No.4670956

>>4670945
Do not post in this thread if you want advice.

>> No.4670967

>>4670945
The board's got tons of stuff on coloring; in /beg/ specifically many of us are still working on the fundamentals of line & proportion but you're welcome to ask and we might be able to at least get you looking the right way :-)

>> No.4670970

How is this BG, so far?

>> No.4670972
File: 595 KB, 789x543, BG IMG_002.png [View same] [iqdb] [saucenao] [google]
4670972

>>4670970

>> No.4670982

>>4670972
I think it's cool, but one thing about textures and patterns is that sometimes it's better to just suggest them than draw them all out. Like have some areas where you draw each brick, and others where it's relatively flat, it'll suggest that the whole surface is textured and the audience will fill it in.

Otherwise all the detail and clutter might draw attention away from whatever you're putting against that bg.

>> No.4670983
File: 187 KB, 750x1000, F8FE523F-CD2A-4ABD-9A44-98A53915A5F8.jpg [View same] [iqdb] [saucenao] [google]
4670983

>> No.4670990

>>4670967
ty

I made my first attempt at a recolor, which was a total pain in the ass due to the original pic being a scan of a b&w drawing. Also, I did it with Pixlr on a Macbook to make my life even more difficult. Given those two factors, it came out decently, or at least I think so. However, the few things beyond flat coloring, like the blush on her cheeks and the gradients of her eyes, got lost in the process. If you can direct me to a board or thread where someone can offer additional points of critique and/or advice on how I can get coloring done more easily and quickly, your help would be appreciated.

>> No.4671001

>>4670972
looks dry, but not in a bad way, the thumbnail looks more interesting only because it appears larger, and the earth looks more like dried, caked, mud than actual stone.
I would work to give the bricks a little more dimension in the foreground and adjust the height of the closer wall so it was above the horizon to give an indominable appearance, those are my just my thoughts,

>> No.4671003

>>4670972
The wall and the gate looks good, the ground in front of it though I'm not sure. For one it doesn't look like the wall is actually built on the yellow bricks, it's just kinda there on top of them. I think it should also cast a shadow on the ground.

Also it feels kinda wrong that we can see the water in the moat but that I'm not sure about. Do you have a reference for this image?

>> No.4671004

>>4670990
Does Pixlr have overlay/color layers? I've never used it so I don't know anything about that program, but if you wanted to just colorize the greyscale picture then that's what you should do to keep things from getting lost.

>> No.4671030

>>4671004
It does to some extent, but it's not especially flexible or well-automated. The large amount of pixel artifacts from the scan made the job even more difficult because otherwise distinct shaded areas were smeared together towards their edges. I'm sure Photoshop and similar higher-end programs are much better at identifying and separating color layers. There just isn't motivation for me to spend money on one, though, because I only did this for practice and don't invest much time into drawing or coloring.

>> No.4671031

>>4670796
thanks

>> No.4671044

>>4670990
>>4650682 might have something, a stronger idea or digital tool

>>4665666
>>4665663 are color idea guide-posts

and finally >>4641569 for when none of these fill your interest (this is a last resort as you said you don't really care for drawing in the first place)
sorry I can't help you more, digital isn't my suite and I couldn't even fake it, but hopefully one of these quotes will bring you results!

>> No.4671048
File: 107 KB, 1024x674, bluec3c8.jpg [View same] [iqdb] [saucenao] [google]
4671048

i designed a bodykit for the c8 to make it look more like a c3.

>> No.4671057
File: 108 KB, 1024x674, goldc3c8.jpg [View same] [iqdb] [saucenao] [google]
4671057

>>4671048
or maybe gold is better

>> No.4671177
File: 295 KB, 800x698, fof.png [View same] [iqdb] [saucenao] [google]
4671177

I wanna get better at character design

>> No.4671179
File: 32 KB, 900x500, kalabsha-temple-aswan-egypt.jpg [View same] [iqdb] [saucenao] [google]
4671179

>>4670982
>>4671001
>>4671003
Thanks for the advise, everyone.

Also, this was my reference...

>> No.4671181
File: 307 KB, 657x881, skelly.png [View same] [iqdb] [saucenao] [google]
4671181

Should I be drawing these using my imagination? I drew a couple of simple poses like laying down, on all fours and standing in one foot but drawing these more movement focused frames with the torso at an uncommon angle (like pic related) is proving far more challenging. Maybe I should use a reference for now and use imagination later?

>> No.4671184
File: 148 KB, 750x1000, 21-Jun-2020 ic crit.jpg [View same] [iqdb] [saucenao] [google]
4671184

My attempt at drawing a 2B cosplayer. I'm trying to get the anatomy right pls give critique!

>> No.4671208
File: 855 KB, 1360x2419, 20200623_004813.jpg [View same] [iqdb] [saucenao] [google]
4671208

Man I HATE wrinkles in clothes this shit is fucking retarded.

>> No.4671209

>>4671048
>MFW C5 will never go down in price
WHY

>> No.4671226
File: 91 KB, 414x640, D1C4A518-9EE8-4011-930F-D1D344956AC6.jpg [View same] [iqdb] [saucenao] [google]
4671226

More about screwing around with shading. Don’t think I’ll finish this one, though.

>> No.4671250

>>4671179
I think you added details way too early. The perspective is way different from the reference.

>> No.4671254

>>4671181
Do both. Copy his drawings and draw poses from your own head. Maybe even look at a figure and just draw the mannequin in the same pose. This mannequin is honestly the best thing in his book, so git gud at it

>> No.4671267
File: 671 KB, 2441x3193, 20200623_005956_1.jpg [View same] [iqdb] [saucenao] [google]
4671267

Red 2mm pencils feel like sex to shade with. Wholeheartedly recommended.

>>4670905
Don't be afraid to draw the bottoms of the eyes. They don't have to be as dark at the tops, but they're still generally important. Also, try drawing bigger; I constantly struggle with this myself
>>4670676
I really like these
>>4670885
Flawless
>>4670983
Proportions look good, but try doing more angles. It's all at a slightly high view, most at 3/4 to the left
>>4671177
If those are from imagination, you're already pretty good. Taking a single character and iterating the design multiple times can take your designs from good to great. You can't expect it to be perfect on your first try.

>> No.4671282

I feel like I can't draw unless my stabilization is at least 40% my arms are so weak

>> No.4671288
File: 92 KB, 1059x652, head.jpg [View same] [iqdb] [saucenao] [google]
4671288

Think I shoulda made the neck longer

>> No.4671296

I can't draw limbs in any perspectives, and especially any forms where the torso and limbs are coming towards or going away. What's the best course to learn how to do this.

>> No.4671300

When you guys started practicing construction, did you draw the shapes on top of your reference images or did you eyeball it entirely? I still have trouble getting proportions right.

>> No.4671322
File: 304 KB, 777x908, study4.png [View same] [iqdb] [saucenao] [google]
4671322

>>4670303
Trying to study rendering the hair.

>> No.4671324
File: 81 KB, 480x600, 806d047edd7b893d28885822322bdaf6.jpg [View same] [iqdb] [saucenao] [google]
4671324

>>4671322
Reference.

>> No.4671326

>>4671208
wrinkles are literally the best part about clothing

>> No.4671346
File: 966 KB, 2048x2732, image0.png [View same] [iqdb] [saucenao] [google]
4671346

>> No.4671361

>>4671250
I wasn't trying to draw it exactly. I probably glanced at it, like 3 times. I mainly used it to figure out what to draw.

That said, the jist of your point is well taken; way too much detail.

>> No.4671365
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4671365

>> No.4671370
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4671370

>> No.4671372

>>4671346
Head is too small, neck is too long, and the tits are either not rounded enough, or their bottom is too rounded for how little they protrude. Not even sure if it makes sense to have that thick of a line to show them off.

>> No.4671413

>>4671372
red line big boy
show off what you mean

>> No.4671420

>>4671413
sorry bro you caught me red-handed, I'm actually too /beg/

>> No.4671440
File: 2.71 MB, 3120x4160, IMG_20200623_155752.jpg [View same] [iqdb] [saucenao] [google]
4671440

>> No.4671443

>>4670800
Thanks. No, they're from reference. I didn't shade, because my focus is mostly on the form (I shaded some stuff to get the better feeling of the form). And yeah, now that you say it, I can see how the legs I drew look weird.

>>4670816
Thank you. What would you say is a good size to draw at? 1 figure on A4 sheet? Or even larger?

And yeah, at this point I've only completed gesture drawing / basic simplifications stuff and now need to learn all the details properly. Any recommendations?

>> No.4671446

>>4671300
You need to do both. Your goal is to not have to draw shapes on top of your reference. But at the start it might be very useful to simplify things and remove distracting detail. Also it's good to draw horizonal/vertical lines at some of the parts of the image so that you can better see the angles of other lines.

>> No.4671447
File: 238 KB, 880x1300, 1592841502075_test.png [View same] [iqdb] [saucenao] [google]
4671447

my 2nd digital drawing, where did i go wrong? any tips drawing digitally?

>> No.4671455
File: 361 KB, 856x827, 1582726228040.png [View same] [iqdb] [saucenao] [google]
4671455

I don't think I'm doing this right. I didn't draw this side-by-side while I was doing it because I really wanted to force myself to eyeball the proportions correctly without taking measurements, but that was probably a bad idea.

>> No.4671459

>>4671455
The trick is to squint really quickly between the two images and all shall be revealed.
Also just draw the rest of the figure on top of that, I assume that's just a constructional guideline?

>> No.4671463

>>4671459
>squint and all shall be revealed
How so?
And I'm only just practicing my construction right now; I want to be able to git gud at it before I draw anything else, cause I can't keep going in dry with contour sketches.

>> No.4671469

>>4671463
Just quickly look at the reference and then at your work, repeatedly. It's a gimmick that works for me. You will notice where you did right and where you did wrong. For instance look at her right arm and your drawing of it, you will see where you fucked up.

>> No.4671623
File: 722 KB, 784x1000, figure.png [View same] [iqdb] [saucenao] [google]
4671623

Color pencils are really pleasant for figure drawing! Wish I started using them sooner.

>> No.4671632

>>4671455
You're not looking at the figure. You're not seeing the contour, and the shapes. The hips are missing on yours. It's an okay attempt, but look at what you're drawing, look at the positive space, look at the negative space. Look at the proportions. The neck and shoulders are incorrect. The head is a cop out, at least try to get the overall shape and neck structure close.

Your biggest problem is drawing what you think is there, and not what actually is there. You don't understand the structures of the body, either. Keep working, but LOOK at what you're drawing.

>> No.4671649

>>4671209
supply and demand?

>> No.4671681

>>4670818
I have read some of Vilppu's drawing manual, and attempted the first couple exercises on a few occasions. I think I understand what he's getting at, and I do suspect that it could solve all of my issues, but thus far properly executing the exercises has proven far beyond my abilities. The only decent looking blobby sphere things I managed to draw were complete accidents that didn't actually resemble what I was visualizing. I'll make another attempt before too long, though.

>>4670821
That's reasonable, but it might take me a bit. I'm pretty slow, and all my drawing attempts have been from life or imagination.

I have gotten started on something, at least. Hopefully when I finish I can swallow my pride enough to actually post it. I'm accustomed to being the guy who becomes proficient in new skills very quickly and then helps others out, not the slow guy who inexplicably struggles with the most basic concepts.

>>4670822
I can't deny the possibility that I'm sub-consciously handicapping myself in some fashion, especially since the belief that it's impossible for me to learn how to draw has always been what has kept me away from the hobby. The fear that this is all just an enormous waste of time and that even my humblest drawing goals will forever be beyond my reach is always there. I had hoped that this would vanish when I showed any sign of improvement, but thus far I have successfully reasoned to myself that my improvements are only in unimportant areas that won't actually help me achieve my goals.

That's precisely why I usually push past the point when I have no idea how to continue, even if it feels like I'm doing so by just making pointless lines that don't successfully capture any aspect of the subject. My hope is that doing so will help ensure that the issue is actually a lack of comprehension or technique on my part, and not simply fear. It's not a fool-proof approach by any means, but regrettably I cannot simply kill anxiety on demand.

>> No.4671689
File: 724 KB, 1024x806, Towards.png [View same] [iqdb] [saucenao] [google]
4671689

>>4671296
study from life, find ref photos of people extending limbs towards/away you

>> No.4671770

>>4671413
I'm going to start doing this from now on:
Saying, "Red line, or stop wasting my time."

>> No.4671826

>>4671288
Did you purposefully overlook all the reference lines there? Parallels are there for a reason - so that you know what part of the face aligns with what other part of the face.

>> No.4671867
File: 109 KB, 414x640, AB89AC15-CFA4-4A63-8146-5951BDF86560.jpg [View same] [iqdb] [saucenao] [google]
4671867

The cool thread is in agreement that this is complete shit. I guess my anatomy breaks down around the crotch. Outside of that why am I doing that’s so wrong?

>> No.4671869

>>4671867
Coom thread. Fucking auto correct.

>> No.4671873

>>4671867
Well, the face is absolutely hideous to look at for starters.

>> No.4671889
File: 600 KB, 1200x2000, Girl.png [View same] [iqdb] [saucenao] [google]
4671889

Finished up the coloring from a drawing I did yesterday. I feel like my line art sucks ass but not sure how to do it properly. I also feel like my shading needs some work.
You guys got some feedback?

>> No.4671906

>>4671867
That is beyond ugly, compadre, the thumbnail, the enlarged pic, subject, background, rendering, anatomy, everything. I understand the porn thread has so odd taste but goshdamn... a wall of slime groping some bound redhead? It looks like something an Invader Zim fan would put together.

>> No.4671924

>>4671906
Well shit. Nothing was good?! I’m going to give up then. I really haven’t the ability to unlearn everything and start over.

>> No.4671942

>>4671924
I wouldn't take my main advice from 4chan, people here are kinda toxic. I think your main issue is obviously anatomy, but the way you draw faces is not very attractive. It doesn't look feminine really. Look into differences between male and female faces for some input. Also the hair is kind of a bit too big I feel. Makes it seem weird. If that was the effect you were going for I guess it's okay though.

>> No.4671948

>>4671942
>I wouldn't take my main advice from 4chan, people here are kinda toxic.
4chan: sl/ic/ing wrists since 200x.

>> No.4671955
File: 621 KB, 1800x3300, flipped igor.png [View same] [iqdb] [saucenao] [google]
4671955

Hit em with the old classic. Anything stand out?

>> No.4671958

>>4671955
Besides my horrible cropping job of course.

>> No.4671962

>>4671924
>>4671942
I think he was talking more about anon's artistic choices than his artistic skills. I felt kinda similar, but I think the drawing is good on a technical level, it's just unappealing to me as porn, but that's 100% subjective. some people with different tastes might like it.

what really matters is that the drawing is ok, the shapes are good and expressive, everything is reasonably three dimensional... the colors are bad and dull tho

>> No.4671993
File: 185 KB, 718x1000, IMG_20200623_112313.jpg [View same] [iqdb] [saucenao] [google]
4671993

it seems im more comfortable when i just do what i want to do and i do better when im more comfy

>> No.4671996

>>4671962
>the colors are bad and dull tho
Any guidance there? I recently got into coloring my work, and I’m just not quite grasping how to get the shadows and highlights to work right (a bunch of shit involving layers and clipping masks and blend modes ... I’ve watched tutorials and it’s never quite working right for me) or is it more a matter of bad color choices to begin with?

>> No.4672000

>>4671996
just using more saturated colors would be an improvement. you used the ugliest possible tone of brown, red and green

>> No.4672013

>>4671993
still looks like a pancake, keep grinding. here's a good video for you: https://www.youtube.com/watch?v=QBv5z0Y2odE

everything in the face is wrapped around a round object, you always have to make things curved

>> No.4672027
File: 45 KB, 600x383, B3DFE871-5294-486A-B8DC-C9FBA663F902.jpg [View same] [iqdb] [saucenao] [google]
4672027

>>4671867
You seem to have decent technical skillls, so I wouldn’t quit, just work on anatomy and rendering more as well as appealing design choices. Piggybacking off of above anon, like him, one of my biggest issues is drawing the pelvic region correctly and attaching the legs. I can pull off arm attachment fine, but the crotch area is very difficult and one of my bigger anatomical weaknesses. Does anyone have any good recommended resources for nailing that whole crotch area?

>> No.4672030

>>4671867
I'd have a front view with the ooze orally ravaging her to the point where her throat and stomach are about to burst

>> No.4672040
File: 208 KB, 750x1000, IMG_20200623_114632.jpg [View same] [iqdb] [saucenao] [google]
4672040

>>4672013
i did this before watching
is it any less flat?
im gonna watch this clip now

>> No.4672041

>>4672030
>>>/coomerboard/

>> No.4672042

>>4672040
that one is a little better but it still seems like you're imagining a flat circle and not a sphere

try to keep in your mind that it is a sphere, think of how the features would wrap around a sphere. think in 3D

>> No.4672053

>>4672000
Thanks. Now that you mention that, I have my iPad set up with unique color settings to make things “pop,” which is great for Netflix or whatever, but that’s probably what’s causing things to look bad when not viewed from my iPad.

>> No.4672085

>>4672040
Looking at your circles, I realize you're more like drawing ovals instead of circles in a perspective, which is what makes your drawings look flat. I'm not gonna criticize your style, to each their own. Parallel lines are too straight and stiff, and your linework looks feathered and messy.

>> No.4672110

>>4670372
T-thanks.

>> No.4672114

>>4672041
It brought me back here

>> No.4672136
File: 178 KB, 750x840, 20200623_124735.jpg [View same] [iqdb] [saucenao] [google]
4672136

Give it to me straight.

>> No.4672181
File: 204 KB, 750x1000, IMG_20200623_131901.jpg [View same] [iqdb] [saucenao] [google]
4672181

>>4672085
>Looking at your circles, I realize you're more like drawing ovals instead of circles in a perspective, which is what makes your drawings look flat.
so basically, things are okay, but the basic shape im using is what's throwing things off in perspective?
>Parallel lines are too straight and stiff
ok ok
so, the guidelines i establish need to wrap around the "ball"
>and your linework looks feathered and messy.
Yeah, im not really trying to keep everything pretty for now since im just trying to get placements going well and these aren't intended to be "finished" pieces.. concept art? idk

>> No.4672182

>>4672136
PFFFBBBPPTPTTTT

>> No.4672185

>>4672136
l...loo...loo...
...Honestly, it looks like two different styles of drawing meshed into one picture.
The face doesn't match the "everything else."

>> No.4672222

>>4672136
mouth nose and brows are way too big for the face, look at how the original is proportioned. this seems like a joke.bait

>> No.4672224

>>4672181
don't sketch your lines, go over your lines multiple times if you need to but no chicken scratches

>> No.4672231
File: 3.55 MB, 3024x4032, IMG_20200623_104530.jpg [View same] [iqdb] [saucenao] [google]
4672231

Page 20-23 of Loomis

>> No.4672249

>>4672231
are thou feelin' the form?

>> No.4672251

>>4672249
I think so. I'm starting to fit the features to the shape I've drawn rather than the one in the book.

>> No.4672258

>>4672222

Not bait. I have some more if you wanna look at those.

>> No.4672265

>>4671254
really late but yeah, thanks, I'm trying to do these now

>> No.4672348
File: 3.59 MB, 2018x2903, IMG_8872.jpg [View same] [iqdb] [saucenao] [google]
4672348

>>4670303
perspective on the hair is FUCKED since i used no construction but hey i tried my best to salvage it through turd polish

>> No.4672410

>>4672136
Did you trace something and then add your shitty face and ears? Jesus

>> No.4672412

>>4672410
What if he traced the face and then added everything else?

>> No.4672424

>>4672412
You're trying to give yourself too much credit there bud

>> No.4672431
File: 478 KB, 607x609, face5.png [View same] [iqdb] [saucenao] [google]
4672431

fucked a lot up again especially the eyes lmao

>> No.4672495

>>4670880
Cool ask, how long did you practice to get here?

>> No.4672517

>>4665663
Can someone explain what is wrong with the colour scheme he said to never use? The red yellow purple one

>> No.4672531
File: 270 KB, 595x735, Illustration12.jpg [View same] [iqdb] [saucenao] [google]
4672531

>>4670303
Back to drawing for a couple weeks after well over a year's hiatus

really don't like this, most glaring to me is that I have no idea how to connect the ear to the side of the head. I think the cranium's too big as well. Tear it apart and I'll post more later in the week or something. But I do wonder if I did ANYTHING right, I like my lines more than before.

>> No.4672544

Can you guys list what supplies are used/shown in this video:

https://www.youtube.com/watch?v=g4iiTWTXH5c

I spotted the HB blue pencil, yellow pen/pencil, a small eraser, and a blue pencil that looks like a normal one but has a white top on it, was that for blending or erasing? I couldn't tell. Also why does he almost use the yellow but doesn't? Thanks.

I would just message the channel and ask but it's in Japanese

>> No.4672548
File: 335 KB, 1500x1000, sketchbook.jpg [View same] [iqdb] [saucenao] [google]
4672548

>my scanner is 2cm short

>> No.4672580
File: 122 KB, 1000x1294, 200623moreheads.jpg [View same] [iqdb] [saucenao] [google]
4672580

today's batch. My perspective is really bad at times and it feels like I don't have much control on the end result, but I think they look a bit better

>> No.4672589
File: 105 KB, 1024x674, ddzywlg-b8b41653-df3e-46b8-86f3-94ec65e08ef9.jpg [View same] [iqdb] [saucenao] [google]
4672589

>> No.4672641
File: 97 KB, 765x481, loomis_proportions.png [View same] [iqdb] [saucenao] [google]
4672641

>>4672580
Your noses are too long and stretch out the face. It looks like you're drawing a sphere for the cranial mass instead of the loomis method of draw a sphere and cut off the sides. That's fine and is closer to what I do now, but it doesn't give you a lot of reference for feature placement. You should check out some loomis heads and try to come up with your own way to remember proportions.

>> No.4672720
File: 2.43 MB, 4032x3024, FC0C6B73-014B-4243-AECD-F2B2A7B4B5E7.jpg [View same] [iqdb] [saucenao] [google]
4672720

First time posting here. I’m learning how to sketch because I was inspired by a comic. I decided to take on a draw everyday challenge. This is day 2, and it’s from a small town close to my home. Any advice or critiques welcome.

>> No.4672722
File: 382 KB, 1125x1505, 44B382FD-4566-4189-89D2-5D8ADD2C8E13.jpg [View same] [iqdb] [saucenao] [google]
4672722

>>4672720
Phone camera a shit. Here’s right side up.

>> No.4672743

>>4672641
thanks for the feedback anon. yeah i mostly use the sphere for orientation and a sense of size, and then build stuff around it, trying to find corners. I'll give Loomis method a try.

>> No.4672812

>>4670641
Thanks for the good laugh

>> No.4672914
File: 1.40 MB, 1498x1024, rsz_33.png [View same] [iqdb] [saucenao] [google]
4672914

I completely fucked everything here, but still want to hear you guys opinion.

Also, is there a good tutorial on how to do crosshatching?, want to learn it

>> No.4672918
File: 37 KB, 478x582, whatshouldidowithit.jpg [View same] [iqdb] [saucenao] [google]
4672918

What should I do with my sketch? Burn it, delete it? It's incomplete.

>> No.4672921

>>4672918
Make dick bigger

>> No.4672939
File: 2.76 MB, 1500x1500, quick pose.png [View same] [iqdb] [saucenao] [google]
4672939

Attempted quick pose for an hour or so. Think I'm misunderstanding the process of what I'm supposed to do. Feels like I should be doing the construction first then drawing over it but my mind is telling me do a simple gesture first, simple box and tube construction, then do the details but even with giving myself max time for each picture with first method it seems super slow.

>> No.4672969

>>4672939
Where did you learn fast construction method anon?

>> No.4672981

>>4672969
Watching youtube vids mostly from other artists.

>> No.4672997

>>4672495
I haven't been super consistent throughout (didn't draw anything 2019) but I made my first mannqeuins in 2017 when doing loomis figure drawing. So 3 years I guess.

>> No.4673007

>>4672812
This post's advice has helped me so much!!
I'm gonna be a pro, for sure!!

>> No.4673009

>>4672914
I'll tell you my opinion if you post the ref in full res.

>> No.4673012

>>4672981
This.
I've picked up on so much more just by looking over video tutorials made by prolific artists.
>>4672939
That triangular facial guideline method looks neat. Where can I find some explanations on that?

>> No.4673013
File: 219 KB, 1498x1024, quickedit.jpg [View same] [iqdb] [saucenao] [google]
4673013

>>4672914
The things that jump to the eye are the foot being too small, and the torso a bit too big/wide. Neck in females should be thin, wide necks look masculine/muscular. Your lines look chicken scratchy, not all but most to some degree, try drawing each big simple curve in one stroke. Keep working on your observational skills anon, if you haven't already check Iten's accuracy guide. Here's a quick edit.
Where did you get that reference btw?

>> No.4673017

>>4673012
https://www.youtube.com/watch?v=dKzxucsVnRo

Is one explanation, usually I just watch Akihito Yoshitomo on YT and try to copy him. I don't have his full body method down yet though so still working on that part of it.

>> No.4673030

>>4673017
those ears are so low on the face, though... oof
thanks for posting the video link
i didn't realize it was anime-styled guidelines..

>> No.4673032

>>4672921
>>4672918
>>>/coomerboard/
(nice tranny, though)

>> No.4673035

>>4673030
They work for realistic things too, it's an easy way of getting things like eyes and lips in the relatively right place.

>> No.4673037
File: 2.84 MB, 4032x3024, 529947E1-37C0-4337-AC1F-FCEFDC13E926.jpg [View same] [iqdb] [saucenao] [google]
4673037

please help me god

>> No.4673038
File: 90 KB, 749x843, 1584643127953.jpg [View same] [iqdb] [saucenao] [google]
4673038

>>4673009
Here, enjoy anon, sadly I don't have a better res

>> No.4673041

>>4673037
yeah... you should start by renouncing furries and converting to a less insane fandom..

>> No.4673049

>>4673037
why are my images oriented the wrong way am i stupid

>> No.4673051

>>4673013
Thank anon, I shall improve from your insight, not really sure where i got the ref, I think from /b/ or /s/ some time ago, but I just posted it

>> No.4673066

>>4673038
>>4672914
Aight so, like the other anon said her foot is a little too small. In the ref her foot is the closest thing to the viewer so it has to be BIG. The shape of her left leg is a bit off and stiff. Pay closer attention to how her calf is shaped, it's not just one big curve. Overall, your drawing is just a little flat looking. I suggest using construction rather than trying to eyeball the contours(which is what I assume you did). You drew her head a little too small, it's a common /beg/ mistake to not account enough for the skull under the hair. One series that really helped me is Proko's videos on gesture and figure drawing. You can find the whole thing >>>4654003 in this thread. Basically, you drew the contour and detail first but didn't nail down the gesture, which is part of the reason it seems so off. God bless.

>> No.4673082
File: 2.19 MB, 2480x3508, s.png [View same] [iqdb] [saucenao] [google]
4673082

Tfw aphantasia. I can fart pictures but nothing comes up right.

>> No.4673085

I can spend hours watching videos and learning but when it comes to actually practicing and grinding, fuck me

>> No.4673093

>>4673082
Me too dude. Build up your visual library. It's different for us than it is for everyone else but you can still build it in a way. Look up Xuu's how to draw anything/shrimp method. Use that on a bunch of different animals and stuff. It'll help immensely

>> No.4673100

>>4673093
I have self-learned that much, I have huge visual memory bank but when it comes to putting it on paper my mind just goes 404 and then drifts away from original idea. I love to intuition draw but..you know, it gets old and frustrating after a while.
Thanks, I will look it up.

>> No.4673109

>>4673100
If you have an actual visual memory bank where you can imagine the things you've studied then you probably don't have aphantasia.

Anyways, you should study fundies you're lacking in and it'll help. You're not too great with 3d forms so perspective and form practice might help you overcome that mental block.

>> No.4673121

>>4673109
It's more like "concept" memory.
Eg. I know what a cup looks like, couple of lines there and done, not a clear picture, more like machine using guide lines to produce crude imitation. given enough time I can "fill the gaps" manually.

Yeah, 3D forms and perspectives are hard.

>> No.4673124
File: 185 KB, 492x496, 1562207991895.png [View same] [iqdb] [saucenao] [google]
4673124

I am just following the sticky and decided to actually get started with getting good at art. I am also looking at getting a tablet which would make doing digital a whole lot easier because I am left handed. I am proficient with my right hand for gaming and doing some digital stuff but it is no substitute for my dominant hand. I also snagged a copy of CPS while it was on sale. 50% off is hard to pass up.

>> No.4673137

My 1st hand at trying to add blush. A lil too intense, right?

>> No.4673139
File: 305 KB, 1440x1976, 20200623_211713.jpg [View same] [iqdb] [saucenao] [google]
4673139

>>4673137

>> No.4673141

>>4673139
I think it fits the character.

>> No.4673143
File: 264 KB, 1200x900, blue.jpg [View same] [iqdb] [saucenao] [google]
4673143

Cheap brush pens

>> No.4673149

>>4671447
Hands are different size and no form is showing in that kimono or whatever it is she is wearing. Look at the fabric she is holding in her left hand, it looks like a piece of paper. Bring in the gravity that would make the fabric fall and react to her grip.

>> No.4673151

>>4673143
Nice

>> No.4673156
File: 142 KB, 600x800, 20200623_191630_copy_600x800.jpg [View same] [iqdb] [saucenao] [google]
4673156

What's the biggest thing I need to work on?

>> No.4673169

>>4673156
Form.

>> No.4673178

>>4673156
Developing a critical eye.

>> No.4673181
File: 1.42 MB, 1814x3225, 20200623_224838.jpg [View same] [iqdb] [saucenao] [google]
4673181

>>4671208
This anon again, anyone want to point any flaws before continuing?

>> No.4673201

>>4673181
Yeah your subject matter is shit

>> No.4673210

>>4673178
What do you mean?

>> No.4673213

>>4673201
elaborate further

>> No.4673216

test

>> No.4673231

>>4673181
Both of your pieces are overall pretty stiff. Also, your hands + forearms look wrong, on both pieces. And you have lots of little structural mistakes here and there that kinda give away you don't really know what you're doing. I suggest drawing from imagination a lot. Construct your drawings from the ground up. I have a feeling like you're copying someone else's work, and drawing from imagination is the best way to force yourself to actually go through the process of construction and thinking three dimensionally. A lot of beginners think they're constructing, but you aren't being as thoroughly 3 dimensional as you need to be.

>> No.4673237

>>4673231
thanks anon, I appreciate the reply.

>> No.4673393

>>4673181
cute characters tho

>> No.4673444
File: 237 KB, 1000x590, zdvzxcvxcvzxcvzxcvzxcvzxcvzxcvr.jpg [View same] [iqdb] [saucenao] [google]
4673444

>> No.4673445
File: 319 KB, 1000x716, xcvxcxcvbvbxcvbcvbxcvbxcvbxcv.jpg [View same] [iqdb] [saucenao] [google]
4673445

>> No.4673446
File: 141 KB, 600x800, 20200623_223031_copy_600x800.jpg [View same] [iqdb] [saucenao] [google]
4673446

>>4673156

>> No.4673450
File: 206 KB, 750x1000, C9E15874-03EC-4397-9197-BBB2EB7E120A.jpg [View same] [iqdb] [saucenao] [google]
4673450

>> No.4673453

>>4673444
>>4673445
This is a subjective critique, but I feel like your faces are really unappealing. I mean, if its your taste, than fine, but if you unintentionally drew your faces this way, I'd fix it. Sorry

>> No.4673455
File: 1.53 MB, 2894x4093, chunli.png [View same] [iqdb] [saucenao] [google]
4673455

I can't understand making my drawings flow well so I've been stuck like this for about a few months. Only been drawing for a year. Should I just copy lots of anime drawings rather than generating my own poses? Every time I make my own pose it's kinda stiff, and I just don't understand gesture at all.

>> No.4673459

>>4673455
and i picked the un-resized one, nice!

>> No.4673463

>>4673455
Do you practice gesture drawing very much?

>> No.4673467

>>4673463
not really, I don't get it so my gestures turn into sketches with too many lines and I end up learning nothing

>> No.4673468
File: 163 KB, 1569x1158, coomgestures_6_24_20.jpg [View same] [iqdb] [saucenao] [google]
4673468

pretty sure I didn't really learn anything by doing these. I think I just need to jerk off to reset my brain after drawing all day.

>> No.4673470

>>4671889
Skill level aside, it looks like a still from an anime. Anime frames are less detailed to save time and money, not as a stylistic choice. Aim higher.

>> No.4673472
File: 263 KB, 950x764, advice.jpg [View same] [iqdb] [saucenao] [google]
4673472

any advice for improve?

>> No.4673473

>>4673472
Stick with Betty Edwards for now

>> No.4673475

>>4673453
thanks for the critique, I appreciate it

>> No.4673477

>>4673472
Which one is your reference?

>> No.4673496

>>4673472
Your figures are consistently too thin. Try to measure width more often

>> No.4673505
File: 119 KB, 1000x507, 164FCA05-474D-4B71-B0D7-83705A5C3631.jpg [View same] [iqdb] [saucenao] [google]
4673505

how is this? do the perspectives match? im mostly interested if the right one looks like its sitting on a flat surface looking up at it

>> No.4673506
File: 1.08 MB, 4824x4680, New Canvas.jpg [View same] [iqdb] [saucenao] [google]
4673506

>> No.4673519

>>4673455
practice gesture anon, you need understand a lot still before trying to tackle these complete images. I mean have fun, but don't expect a great turn out until you study the essential fundamentals about drawing that are necessary to conquer your issues.

>> No.4673522
File: 108 KB, 489x905, photo_2020-06-24_02-25-54.jpg [View same] [iqdb] [saucenao] [google]
4673522

>>4670850
quoting the last one I copied
How is this for real reference?

>> No.4673524
File: 77 KB, 736x1104, photo_2020-06-23_18-34-16.jpg [View same] [iqdb] [saucenao] [google]
4673524

>>4673522
Reference

I know I made her too slant

>> No.4673553

>>4673472
If you're not good at anatomy then it's better not to draw clothed subjects, or just draw the clothes instead of trying to guess where pivotal points are under them.

>> No.4673560

>>4673522
>>4673524
In my honest imho you did a fine job overall. You exaggerated the gesture but you didn't break it completely which is good. There are some anatomical issues though, her neck is too long and her head is too small. Her arm is a bit too short as well, so you should pay closer attention to how limbs are positioned and proportioned when sketching the construction.

>> No.4673579
File: 219 KB, 812x1202, skotch.jpg [View same] [iqdb] [saucenao] [google]
4673579

excuse the missing bits but what is wrong with this? put this down 6 years ago because i felt something was dead wrong, but now totally forgotten what it was

>> No.4673585

>>4673560
Thank you, I'll pay more attention to anatomy.

>> No.4673590

>>4673579
1. Left leg pronation is too far inward
2. It's anime
3. Proportions, missing flesh, missing right ear, missing genital

>> No.4673596

>>4671867
The shading looks so muddy and unappealing good god

>> No.4673601

>>4672348
Though it is quite /beg/ you look like youre doing quite well. Keep practicing!

>> No.4673610

>>4673596
pyw crab

>> No.4673616
File: 2.03 MB, 3024x3024, 20200623_212838.jpg [View same] [iqdb] [saucenao] [google]
4673616

Posting here as well because bored at work. Drew pic related last night. I keep fucking up the proportions and where the features should sit compared to my ref, so I was thinking that perhaps I should just start tracing to see how Nomura does instead of just eyeballing it horribly. I iust wanna git gud, and there is so much to study and practice :^( Im currently going over NMA's head course featuring Huston which is fantastic. Probably gonna reread some Loomis and Hitokaku

>> No.4673618

>>4673616
Sorry about the image, Im phone posting

>> No.4673655

I forgot to mention something in my post earlier. I can't understand how to do 'anime style' lines. My lineart is always uniform and blocky, which really pisses me off. Even when I try to copy a piece I can't replicate the lineart. What's the point of going for a semi-anime style when I can't do decent lineart?

>> No.4673657

ANIME SUCKS HOLY SHIT STOP IT AHHHHH

>> No.4673748

>>4673601
thanks anon

>> No.4673789

>>4673472
draw from real humans instead of other drawings

>> No.4673798

Do good artists actually come here? How are we supposed to improve if we're all shitty artists and we give advice to one another?

>> No.4673800

>>4673798
some do
you can tell, if you hang here long enough and observe the practicing folks along with the advice given

>> No.4673803
File: 113 KB, 900x675, 2020-06-24 06_44_23-Window.png [View same] [iqdb] [saucenao] [google]
4673803

What yall think?

>> No.4673805
File: 144 KB, 448x564, 2020-06-24 06_45_02-Window.png [View same] [iqdb] [saucenao] [google]
4673805

>>4673803
Small one on the side im working on

>> No.4673836

>>4673803
>>4673805

Nice

>> No.4673867
File: 874 KB, 750x1000, watercolor.png [View same] [iqdb] [saucenao] [google]
4673867

I posted this a while ago, but didn't get any replies. So back I am.
I think that I should add more details, but am unsure how. Also are there any good guides for beginners with watercolor?

>> No.4673898

>>4673867
Here's your reply. Now don't post it ever again.

>> No.4673942

>>4673803
>anime
it's cute
I like familial themes. We don't have enough of that going on in modern society, so it warms my heart whenever i see it..
>>4673867
i legitimately had no idea what is was looking at
I saw a few lines, and a flower and i was like "what is this supposed to be?"
i think you might want to work on making sure people know what it is you're conveying, first

>> No.4673961

>>4673610
Don't have to be good artist to recognize a bad one.

>> No.4674001

>>4673522
Pay attention to the jaw when drawing women, yours is too wide. If you screw up that part, every girl you draw will end up looking like a man.

Also, i'd recommend to stick with naked models for now.

>> No.4674419

>>4671889
I like it! Blog?

>> No.4674430

Would using a 3d software like Blender be a good way to practice lighting? Like if I put some basic shapes/models under a specific lighting set up would the result make a useful reference or would it be incorrect?

>> No.4674442

>>4673961
Lmfao

>> No.4674447

>>4674430
that sounds pretty useful and a good way to study, not sure why it would be incorrect. have never tried 3d software so idk though

>> No.4674455

>>4674447
3d nowadays is close to realism in some aspects but some things still feel really simulation-ish so I guess I wasn't sure if a 3d lighting setup would be comparable to a real one, then again my 3d knowledge is pretty limited as well

>> No.4674647
File: 962 KB, 1280x720, dissilussioned.png [View same] [iqdb] [saucenao] [google]
4674647

I need some interesting cast shadows.

>> No.4674652
File: 68 KB, 864x864, medusa.jpg [View same] [iqdb] [saucenao] [google]
4674652

How do I draw monsters better?

>> No.4674676

>>4674647
Fucking Google it holy shit the planet's most useful search tool is available at your finger tips and it's still too hard for you to look it up? You're not going to fucking make it, you'd be too lazy to even study if you were handed it

>> No.4674683

>>4674676
chill

>> No.4674828
File: 113 KB, 1000x1294, 200623heads.jpg [View same] [iqdb] [saucenao] [google]
4674828

I think I'm doing less guessing by cutting the sphere like loomis says.
How does he get the same face from any angle consistently? How do I achieve that? Is it drawing from reference until you internalize their views and then eyeball it, or is it really analyzing your model and using perspective to map every different plane (vanishing points and all) until you can do it in your head?

>> No.4674830

How do I get better at drawing cylinders being foreshortened etc. I've been having problems drawing limbs and I realized I'm terrible at cylinders

>> No.4674836

>>4674652
I've heard people study anatomy to design their own creatures, but it looks like you lack form, have you tried dynamic sketching?

>> No.4674857

>>4674836
Not sure what that is. I'm only 'trained' as a writer, I'm moreso just branching out into music and visual art because I'm bored of my medium. So I have no idea what I should learn when it comes to drawing. I have like an old Intro to Manga book that basically just shows me how to draw a figure and head, etc.

Googling only showed me some classes that seem pricey. I don't intend to take advanced classes because, well, it's a waste of my precious time. I don't think I have what it takes to draw professionally and I've invested most of my life trying to be a writer (finally published though, so that's some payoff).

>> No.4674978
File: 18 KB, 520x520, 1589921499994.jpg [View same] [iqdb] [saucenao] [google]
4674978

>>4673506
>>4673472
>>4673468

>> No.4674990

>>4674442
You’re one of those retards who could be given a plate of literal shit after ordering a steak and would say “well I’m not a chef so I can’t criticize this.”

>> No.4674996

>>4674857
form is the 3-dimensional quality of an otherwise flat shape https://www.ctrlpaint.com/videos/form-not-shape, it has to do with perspective but i think you can learn about it to some extent by following a course like dynamic sketching, where you draw from observation by constructing your subject with simple volumes. You can probably find it in the video course thread here >>4654003

If that's hard to follow, the book I see suggestted for beginners is Dodson's Keys to drawing.
i don't know a lot about this either, maybe some other anon has a different suggestion.

>> No.4675132

>>4674978
pyw

>> No.4675291
File: 947 KB, 2560x1440, IMG_20200624_190659_939.jpg [View same] [iqdb] [saucenao] [google]
4675291

I'm tired of drawing floating people, how the fuck do you learn to draw a scene? Look at this shit, it looks like some shitty storyboard.
Any reccomendation on perspective and that stuff

>> No.4675307
File: 122 KB, 1280x720, ambocc.jpg [View same] [iqdb] [saucenao] [google]
4675307

>>4675291
so almost regardless of light source direction, areas where light can't get to easily like cracks and crevices and corners tend to have shadows.

This is called ambient occlusion. basically there should be shadows where the figures and the buildings meet the ground.

>> No.4675310
File: 70 KB, 1000x1000, libe up.png [View same] [iqdb] [saucenao] [google]
4675310

still dont get line weight. How would I add shadow to this? Do I do that first or after the other small details?

>> No.4675359
File: 69 KB, 800x960, 1592503514446.jpg [View same] [iqdb] [saucenao] [google]
4675359

>see artists who do /int/ level rendering and coloring but have /beg/ tier perspective and anatomy
>think to myself 'i don't want to be like them, i am going to develop perspective and anatomy before i try hard at rendering'
>anatomy and perspective is really hard to learn
>like really hard
>have hundreds of shitty sketches that look like garbage but i could polish them if i just learned a bit of rendering
the temptation to polish my turds is strong...

>> No.4675361

How the fuck do you draw a realistic looking person from imagination? How does it not just turn into copying a reference? I don't get it.

>> No.4675376

>>4675291
perspective made easy is really easy to digest, and it's the most recommended resource for beginners. but honestly your stuff don't look half bad (but they do look like they float)

>> No.4675408

>>4675376
Thanks, I'll check it out, I'm sure I have it somewhere on my computer
What I was saying about floating characters is that I've never actually drawn a background, this was my first attempt. I only did figures or portraits but that's pretty much it

>> No.4675495

>>4675310
i think you need to use a reference or practice more your observational drawing skills anon. I don't really know about line weight but have read things that are close to the camera should have thicker lines, and the same goes to edges where objects touch each other. i don't think the order matters too much if you're already working on the final linework and will paint under that layer but have never worked that way myself so im not sure.

>> No.4675503

>>4675359
You can practice both jointly you know. You don't necessarily have to focus on one area.

>> No.4675512

>>4674990
At least I'm no pyw dodger

>> No.4675538
File: 192 KB, 738x1022, 1587687286481.jpg [View same] [iqdb] [saucenao] [google]
4675538

>>4675512
pyw

>> No.4675635
File: 673 KB, 942x726, 1592681869812.png [View same] [iqdb] [saucenao] [google]
4675635

>>4675495
oh thanks. Can you tell me what I got wrong observational wise? Pic related is the ref

>> No.4675652
File: 1.16 MB, 3264x1836, 20200624_210438.jpg [View same] [iqdb] [saucenao] [google]
4675652

Trying some Bridgman examples

>> No.4675666

how the fuck do you sharpen charcoal pencils, this shit breaks so easily

>> No.4675672
File: 150 KB, 1338x1890, 40gestures_6_24_20.jpg [View same] [iqdb] [saucenao] [google]
4675672

Did a bunch of gestures today. I watched the Proko vids on gesture and tried my best at ignoring the forms and just sketching the gesture but it's proving a bit difficult. Am I on the right track at least? All of these are 1 min gestures, a couple of them I spent an extra 5-10 seconds on to complete the pose.

>> No.4675673

>>4675666
Very carefully.

>> No.4675674
File: 107 KB, 1034x1462, 40moregestures_6_24_20.jpg [View same] [iqdb] [saucenao] [google]
4675674

>>4675672
And 40 more, also from today, also all 1 min gestures.

>> No.4675680

>>4675673
would this shit do it? Ive been using a hand one but ive broken it so many times im over it https://www.amazon.com/OfficeWorld-Sharpener-Automatic-Rechargeable-Classroom/dp/B07QG75SGB

>> No.4675684
File: 61 KB, 887x681, CLIPStudioPaint_2020-06-24_21-07-32.png [View same] [iqdb] [saucenao] [google]
4675684

how in god's name is this pink crease formed
I get that it happens when one form bends into another, but fuck if I know where it goes when the form isn't bent.

>> No.4675694
File: 3.06 MB, 4032x3024, IMG_2192.jpg [View same] [iqdb] [saucenao] [google]
4675694

first piece that wasnt just sketching, pretty proud but i know the leaves could've been done better

>> No.4675714
File: 515 KB, 2275x1144, IMG_20200624_223841_227.jpg [View same] [iqdb] [saucenao] [google]
4675714

More samurai shit

>>4675652
Nice, Bridgman is really fun to study

>>4675672
Keep going, gesture is kinda hard to get at first, youll learn eventually how to comunicate form and movement with less lines. I got better by watching others do gesture drawing, Vilppu is great. I would follow him, then try to copy his gestures that are on books and stuff (without watching a vídeo) and then try to do some photo poses by myself.

>>4675694
Looks great, filling those spaces with pure black must've been a bitch

>> No.4675719

>>4675684
that depends on the material/object

>> No.4675728

>>4675714
Wow, these are nice. Are you into Jidaigeki films?

>> No.4675731
File: 504 KB, 1307x562, Annotation 2020-06-24 205409.png [View same] [iqdb] [saucenao] [google]
4675731

>>4675635
not him but here

basically check ur angles more and learn perspective to understand why the angles are like that

>> No.4675752

>>4675728
Thanks! Yeah I love that stuff, I've been watching a lot of Kurosawa films lately, that's from Sanjuro

>> No.4675756
File: 40 KB, 759x652, boobs.jpg [View same] [iqdb] [saucenao] [google]
4675756

>>4675635
goddamn that's a nice picture
the head in your drawing is kinda big, i suppose if it's stylized that makes sense but it takes away from the foreshortening feel to the picture, you could draw the boobs a bit bigger to fix it.
The boobs on the ref are touching each other, and you can see that because there's a noticeable line between them, showing they're pressing against each other thankss to the bra, in your drawing that line is really short, making them look a bit flat and yet rigid. I'm not sure why but the bra doesn't seem to track over the form of her right boob all that well, try to really feel the form, i noticed you paid attention to the overflowing of it but again, it feels a bit artificial, sorry if my words don't make much sense, try exaggerating the curves that show how boobs press against the ribcage. the waist/torso was what seemed the oddest to me, but honestly the ref doesn't look that different, maybe adding the ab line would give it some form and make it easier to parse, but idk, haven't really drawn something with such extreme perspective. take this with a grain of salt bc i've never done line art nor stylization gave it a try but don't know if it looks much better, it's a tough one. hope this still helps.

>> No.4675763
File: 313 KB, 1223x720, Living Failures.jpg [View same] [iqdb] [saucenao] [google]
4675763

Trying to get atleast 1 page of thoughtful drawing using ref a day. Really working on trying to get an intuitive understanding of the form of these objects and rotating them in my mind.

I just want to draw gruff kngihts, noble twinks and muscular mama bears but I feel like my stuff still looks like the scribbles you'd find in a kids school book.

Any tips or advice on where to go so my stuff looks more 'complete' ?

>> No.4675773
File: 723 KB, 1045x462, Untitled4.png [View same] [iqdb] [saucenao] [google]
4675773

>>4675763
Pic related are some of my main influences as to where I want my art to end up. Big leap from where I am but hey, gotta aim high right?

>> No.4675800
File: 1.23 MB, 3264x1836, 20200622_220209.jpg [View same] [iqdb] [saucenao] [google]
4675800

>>4675752
Hilarious, I thought I had seen that before
You may have seen these, but I recommend watching the Sword of the Beast (1965), Kill! (1968) and Sword of Doom (1966), I could go on forever so I'll stop there, enjoy!

>> No.4675813
File: 428 KB, 1200x1600, Body_Angles2.png [View same] [iqdb] [saucenao] [google]
4675813

Working through Michael Hampton's Figure Drawing Design and Invention book.

>> No.4675816
File: 862 KB, 1200x1600, Body_Study1.png [View same] [iqdb] [saucenao] [google]
4675816

>>4675813

>> No.4675825

>>4675800
Sweet! I'll check'em out, promise.

>> No.4675832
File: 507 KB, 1200x1600, Body_Study2.png [View same] [iqdb] [saucenao] [google]
4675832

>>4675816

>> No.4675839
File: 638 KB, 1200x1600, Body_Study3.png [View same] [iqdb] [saucenao] [google]
4675839

>>4675832

>> No.4675843
File: 494 KB, 712x828, Michael_Hampton_Guidepoints.png [View same] [iqdb] [saucenao] [google]
4675843

>>4675839
This one was earlier. Just trying to draw as many of his example building block poses as possible. First as just a copy, and then if it looks off, tracing to understand the strokes. I think this method of studying is working. The beige background pictures were all done from just the square building blocks for the ribcage and pelvis, and I added on what I remembered reading about the landmark areas on a body to look for.

>> No.4675892

NEW

>>4675891
>>4675891

>> No.4675908
File: 406 KB, 2100x1500, book for you.png [View same] [iqdb] [saucenao] [google]
4675908

>>4670303

>> No.4676112

>>4674001
Thanks for the feedback.

>> No.4676483

>>4673143
Great

>> No.4676651

>>4673032
I posted here because I'm /beg/

>> No.4676785

>>4672517
I went on his deviantart and checked, he just thinks it’s overused. It’s a personal distaste, not an absolute rule.

>> No.4677457

>>4670303
How much of Draw a box am i supposed to do?
how many lesson? just up until the box exercise?

>> No.4677481

>>4673151
>>4676483
Thanks, appreciate it