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/ic/ - Artwork/Critique


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4614841 No.4614841 [Reply] [Original]

IF YOU ARE A /BEG/INNER IN ART, please use this thread to post pieces for critique or ask for advice. We should not have to make new threads or post in the /draw/thread with our fundamental exercises.

Feel free to post even the smallest exercise you have done to show you are still trying, do not give up, make YOURSELF feel proud.

previous >>4611220


READ THE STICKY if you're new or need guidance.

Sticky: https://docs.google.com/document/d/1uwaXKU7ev6Tw_or__o8ARpUb6r2rCZYJGqwSFV9AD98/edit#bookmark=id.15jx3pyuimvj

RESIZE YOUR IMAGES - try ~1000px, <1.1mb

TRY TO BE MORE ACTIVE AND GIVE PEOPLE SOME FEEDBACK - many studies are left unreplied, which is sad and can be quite demotivating for the people that try their best to improve, but are left directionless.

>> No.4614855

How do i trick my brain into not freaking out after something came out horrible?

>> No.4614867
File: 41 KB, 756x753, coomer-brain.png [View same] [iqdb] [saucenao] [google]
4614867

hello beg friends!

>> No.4614872
File: 376 KB, 600x600, art.png [View same] [iqdb] [saucenao] [google]
4614872

>> No.4614874

>>4614855
Be angry at it, but refuse to surrender, I guess

>> No.4614882
File: 70 KB, 548x410, troll.png [View same] [iqdb] [saucenao] [google]
4614882

>> No.4614884
File: 222 KB, 1152x864, rsz_img_20200529_184249.jpg [View same] [iqdb] [saucenao] [google]
4614884

>> No.4614903
File: 268 KB, 498x364, 623463246.png [View same] [iqdb] [saucenao] [google]
4614903

I just keep drawing faces of characters I like because I find it quite fun, but should I study something alongside it?
My plan right now is to get good at faces, then move on to figure drawing, then focus on hands and feet.

>> No.4614914
File: 192 KB, 664x686, headperspective1.png [View same] [iqdb] [saucenao] [google]
4614914

how does it look llke?

>> No.4614926

Is this the kind of thread to post literally your first drawing in?
Sorry for my ignorance, first time on this board

>> No.4614934
File: 1.64 MB, 3744x2808, 4D80AF9D-D7AD-4FA7-874F-15E7060A5595.jpg [View same] [iqdb] [saucenao] [google]
4614934

>>4614841
Good gesture or too focused on contour?

>> No.4614935

>>4614926
yes

>> No.4614941

>>4614926
pyw

>> No.4614944
File: 2.24 MB, 4032x3024, 20200530_002612.jpg [View same] [iqdb] [saucenao] [google]
4614944

>>4614926
I used the Picasso image from https://hubpages.com/art/how-to-draw-learn that I saw in the sticky
I know its not good but I have no idea where to go with art so I thought I'd ask here, and sorry its on lined paper I didn't have any plain.
Very nervous about posting this pretty much my first time drawing

>> No.4614963
File: 2.75 MB, 4032x3024, IMG_20200530_102117.jpg [View same] [iqdb] [saucenao] [google]
4614963

I feel like I've been doing this for too long to be such an utter beginner, it's really starting to get to me.

>> No.4614967
File: 118 KB, 885x617, test666.png [View same] [iqdb] [saucenao] [google]
4614967

I went and did this from ctrl+paint technique of on screen mixing to soften it . using only hard round brush how is it ?

>> No.4614973

>>4614963
try upside down

>> No.4614975
File: 441 KB, 1500x773, 1494470425955.jpg [View same] [iqdb] [saucenao] [google]
4614975

>see someone who draws way better than me on /ic/
>ask them how long they've been drawing
>"lmao like 6 months i guess? lol not very long im pretty bad anyway"
>tfw thats a few months less than me and they totally outclass me in every way
th-they're lying right? surely?

>> No.4614979

>>4614944
did you draw it upside down so you deactivated your left brain?
from the verbosity of your inner dialogue I doubt that you did

>> No.4614983

>>4614975
The cat furry guy who renders like shit?

>> No.4614985

>>4614841
Post refs

>> No.4614986

>>4614975
I like ur wojak
pyw

>> No.4614987

>>4614979
Yeah I drew it completely upside down thats why the head is cut off, I didn't plan the space on the paper very well. I did tilt the page somtimes but never by very much.
I meant to post it upside down too but it ended up sideways

>> No.4614988

>>4614973
You mean drawing a reference that's upside down to help you see shapes better?

>> No.4614990

>>4614979
Also, I'm not sure what verbosity of inner dialouge means

>> No.4614997

>>4614975
Your goal must be to learn stuff.
Expecting that you will do it faster and better then everyone in every way is unreasonable and overnarcissistic.
Time passed metric is misleading and unnecessary especially when so tiny unit is used.

>> No.4615002

>>4614987
as long as you did the exercise correctly I am proud of you
keep searching for the right brain mode, it will change your life

>> No.4615005

>>4614997
i dont know how you read my post and glean "i am better than everyone else and deserve to be better in every way"

>> No.4615016

>>4615002
Thanks for the praise, I honestly just expected to see people say how it was bad
But I'll definitely search for this right brain mode and will continue to practice.
would you suggest that I do more upside down drawings or is there some thing else that I should practice?

>> No.4615020

>>4615005
You encounter some person who you think is better then you in some ways.

>> No.4615021

>>4614985
bump

>> No.4615023

>>4614867
His right arm is way too long
>>4614872
Muddy colours with low value range, flat misplaced face.
>>4614884
Idk what to tell you
>>4614914
You make those lines without understanding of plane and position in prspective. Makes your drawing flat.
>>4614934
Get your proportions right in the first place.
>>4614963
This is like total beg level. Are you sure you've been drawing that long?
>>4614967
Looks fine

>> No.4615025

>>4615020
re-read my post
*i encounter a person who i believe is better than me in every way

>> No.4615026

>>4614855
You have to think of it like experience points, you get more experience points drawing instead of not drawing, you have to fail to level up and eventually have an easier time drawing well.
>>4614914
Looks alright, the nose/nostrils looks kinda off though.

>> No.4615027

My current workflow is to do a sketch and line art on paper, scan it, and then ink and color it digitally. Am I making too much work for myself? Should I look into getting a tablet? I feel like the way I do it right now takes a lot longer than it should.

>> No.4615029

>>4615025
yes

>> No.4615031
File: 520 KB, 2095x2560, 91a0ITJd8LL.jpg [View same] [iqdb] [saucenao] [google]
4615031

>>4615016
keep going through the book where the exercise is from
https://mega.nz/folder/vp5hQCbQ#oCNGOUgaVeK1pHs3qasJDQ/file/igZ1EBqB

>> No.4615032

>>4615027
Whatever works for you bro, honestly pencil on paper just has such a better feel and aesthetic to it, maybe I just suck at digitial still, but I swear everything is way too clean. I'm going to end up having a similar process to you, but I may not even ink it digitally.

>> No.4615037

>>4615031
WIll do
Thanks again for your advice and your help!

>> No.4615041
File: 2.13 MB, 3149x960, brian eno w everything.png [View same] [iqdb] [saucenao] [google]
4615041

I'm still pissed that this takes me too much time to do, the exercise says that it shouldn't take more than 40 minutes and I spent 5 hours doing this.
Should I really be bothering taking time into account or should I just keep moving forward?

>> No.4615042

>>4614985
bump

>> No.4615054

>>4615023
>This is like total beg level. Are you sure you've been drawing that long?
Like 6 months-1 year of actual fundamentals and technique, before that I drew pretty sparsely. I just don't think I have it in me,even though it's something I really wanna do.

>> No.4615073

>>4615054
how are you studying/practicing?

>> No.4615080

>>4615073
I did fun with a pencil, figure drawing for all it's worth, drawing the head and hands, and I've been drawing from references of people and bodies.

>> No.4615089

>>4615080
those books aren't useful to you if you can't draw what you see. look more closely at your references and stop symbol drawing

>> No.4615095
File: 3.28 MB, 4032x3024, IMG_20200523_101256.jpg [View same] [iqdb] [saucenao] [google]
4615095

>>4615089
That's what I'm trying to do already though, I know symbol drawing is bad and I'm trying to draw objective shapes

>> No.4615103

>>4614985
bump

>> No.4615114

>>4615041
Why are you trying to be a defective copy machine?

>> No.4615118

>>4615114
nothing better to do

>> No.4615151

>>4615103
>>4597452

>> No.4615154

>>4614855
There's no trick. It's just owning and accepting your skill level. Every beginner faces it - working through it is a pretty early indicator that you might get somewhere.
Once you admit honestly to yourself where your skill level really is, then you can get serious about taking it to the next level. One of the benefits of a critique in a class is it shows you exactly what you can't see, because you're too invested in it. I had critiques early on in college where I walked out ready to quit, but then just realized, I was just given a path to improve. Later, one of the people who savaged me in that critique told me he respected me because of how I bounced back from it, and got better at the things he ripped me apart (nicely) about.

>> No.4615157

>>4614934
To focused on contour. Capture the energy, not the pose.

>> No.4615158

>>4614944
It's fine, as a starting point. But please get some real drawing paper, cheap copy paper is all you need, it's not a huge investment. Lined paper obscures drawings.

>> No.4615160

>>4615157
be one... with the pencil!

>> No.4615162

>>4614967
A bit uneven in the middle there, the values you have indicate a depression in the middle of the shape. Keep trying, controlling gradated values is a skill everyone needs to master.

>> No.4615167

>>4615095
Stop shading. You're just layering mistakes on top of mistakes. Focus on contour and proportion, with line. When you're able to make convincing drawings, then move on to value and rendering. Slow down, draw bigger, LOOK at what you're drawing, and stop scribbling the hard parts. You're trying to do 3 different things at once without understanding how to do any of them.

>> No.4615168

>>4615160
Be the gesture, Danny.

>> No.4615170

>>4615151
>>4614985
i said post refs

>> No.4615180
File: 285 KB, 1000x1414, 1590799734824.png [View same] [iqdb] [saucenao] [google]
4615180

>>4614841
yo

>> No.4615193

>>4615167
at this point i think i'm just incapable of understanding and replicating shapes and properly comprehending fundamentals and putting them into practice, I can never get any of them right

>> No.4615205

>>4615180
idk if its "correctly drawn or not" but this is cute.

>> No.4615213
File: 39 KB, 414x640, 9C6D6F8C-18AE-434F-977C-CAB5E760D2F8.jpg [View same] [iqdb] [saucenao] [google]
4615213

It’s the weekend! Time to torture you fine folks with my shit.

>> No.4615216

>>4615180
Better than 90% of ic

>> No.4615240
File: 207 KB, 900x1165, A0A78ED0-EFC5-4E63-83D5-DD9A084AB615.jpg [View same] [iqdb] [saucenao] [google]
4615240

I tried to draw Junie B Jones because I want to draw more SFW cute stuff.

>> No.4615259

>>4615205
>>4615216
thank you guys much appreciated

>> No.4615351
File: 251 KB, 600x655, 20200529_234123.jpg [View same] [iqdb] [saucenao] [google]
4615351

I bought a cheap black sketchbook and gold/silver markers, but I don't know what else to try drawing.

>> No.4615356

>>4615351
Draw cunny

>> No.4615390

>>4615041
What exercise is this? Looks interesting

>> No.4615394
File: 286 KB, 720x644, Screenshot_20200529-220347_Gallery.jpg [View same] [iqdb] [saucenao] [google]
4615394

>> No.4615407
File: 504 KB, 1080x1920, zombo base.png [View same] [iqdb] [saucenao] [google]
4615407

Trying to work more from imagination
Does anything look super off about this base?

>> No.4615411
File: 187 KB, 660x422, 20200530_000455.jpg [View same] [iqdb] [saucenao] [google]
4615411

>> No.4615413
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4615413

>> No.4615428
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4615428

>>4615411
>>4615413
>>4615351
>front/side view

>> No.4615497

>>4615162
Thanks anon i will redo it and keep that in mind.

>> No.4615512
File: 82 KB, 576x1024, 20200528_230735~01.jpg [View same] [iqdb] [saucenao] [google]
4615512

>> No.4615529

>>4615054
>>4614963
You're pretty close to a breakthrough. You'll start to see your gains coming faster and faster soon.

>> No.4615612

>>4615529
Really? What makes you say that?
It's getting really hard to push through at the moment, with how bad this stuff looks

>> No.4615628

>>4614963
Just read the right side of the brain please

>> No.4615639
File: 83 KB, 535x330, 68747470733a2f2f692e696d6775722e636f6d2f646a7a4651396f2e706e67.png [View same] [iqdb] [saucenao] [google]
4615639

>>4615612
I think what he mean is Osu! theorem.

>> No.4615644

What happens if I skip Loomis' Figure Drawing for All It's Worth and go to Hampton's Figure Drawing Design and Invention? Are they supposed to build upon each other or can I just use Hampton only?

>> No.4615653

>>4615639
Oh, I guess I've been through that but I don't think my skill has actually improved since the start at all, my orange line has gone up and down but the blue line stays stagnant from the start.

>> No.4615676

>>4615628
I will, but why that book especially?

>> No.4615684
File: 480 KB, 1731x1097, How_to_feel_fucking_form-1.jpg [View same] [iqdb] [saucenao] [google]
4615684

So i will make some resource while studying can you understand this?

>> No.4615693
File: 56 KB, 414x640, 1F9551FA-10A9-4C80-9CB5-60D682A11AFF.jpg [View same] [iqdb] [saucenao] [google]
4615693

Trying my hand at orcs. They’re not supposed to be cute.

>> No.4615695

>>4615684
what was supposed to happen on second picture? Like what are doing with it?

>> No.4615716

>>4615695
Shade is not wrapping around

>> No.4615734

>>4615716
do you just tring repeat thing from left on the right?

>> No.4615737

>>4615734
Explanation what should do and not to do

>> No.4615814

How tall is the female figure in heads without heels?

>> No.4615823
File: 231 KB, 834x645, Haunted by a tracing.png [View same] [iqdb] [saucenao] [google]
4615823

How to draw simple faces when drawing timed 2-5 minute poses? Or should I still draw and leave the cross?

>> No.4615853
File: 329 KB, 1024x768, Sketchbook6.jpg [View same] [iqdb] [saucenao] [google]
4615853

Yukari is fun to draw

>> No.4615863

I'm starting to think I just might not be passionate about drawing. Someone who was truly passionate would just be drawing all the time instead of sulking about how bad they are and how hard it is.
Makes me sad though, because I'm not really passionate about anything else and don't know what to do with my life.

>> No.4615895
File: 310 KB, 1055x724, hard.png [View same] [iqdb] [saucenao] [google]
4615895

>>4614967
>>4615162
Back at it again tried to replicate Matt Kohr
one on the left, he did it with soft round brush i think, mine on the right with hard round brush, it's still so hard to control so many values in such a small space.
Also i set the brush on 20% spacing to give it some natural feeling i guess? i don't like his it looks too digital and plastic.

>> No.4615923

>>4615390
3 - B from Keys to Drawing

>> No.4615993
File: 223 KB, 1000x692, 6697249A-AEE8-414F-97E3-E5ED0E1E8B55.jpg [View same] [iqdb] [saucenao] [google]
4615993

does this give the impression that youre looking sort of up. not extreme just like 'walking on a trail and looking at a cliff face/rock that isnt terribly high up with some fucking trees jutting out a short distance away' looking up

>> No.4616037
File: 169 KB, 660x660, 555222.png [View same] [iqdb] [saucenao] [google]
4616037

girl with broken head for closure

>> No.4616044

>>4615993
it looks like trees on a mountain,
but other things not so much.. It kind of does but this rock is somewhere in the sky so what distance away from what is hard to say

>> No.4616051

>>4615737
put the DO THIS /DONT DO THIS at the top and bigger, so its more eyecatching

>> No.4616055

>>4616044
im thinking something like this but not as extreme. you have to look up high enough that the ground is out of view but directly under it

>> No.4616056
File: 400 KB, 1600x1080, 8D83C012-1028-4172-915E-BE3FAB6DB0CB.jpg [View same] [iqdb] [saucenao] [google]
4616056

>>4616055
>>4616044
shit, also checked

>> No.4616059
File: 925 KB, 1800x1200, D5F73704-774D-404F-AAD3-6A9B75EF5D74.jpg [View same] [iqdb] [saucenao] [google]
4616059

>>4616056
>>4616044
actually this ones a lot closer to what im thinking

>> No.4616069
File: 827 KB, 1000x692, 343422s.png [View same] [iqdb] [saucenao] [google]
4616069

>>4616055
hm

>> No.4616073
File: 246 KB, 1200x675, 20200530_144306.jpg [View same] [iqdb] [saucenao] [google]
4616073

I guess I've improved a bit

>> No.4616074

>>4616069
what I wanted to say in stead of hm is angle is somewhat not what you need. You must not see tops of cliffs. especially tops tops. and you need to do sky differently/

>> No.4616076

>>4616073
do they use horns to dry laundry?

>> No.4616077

>>4616076
I guess they could

>> No.4616105

>>4615180
make more that are reaction pics

>> No.4616109

>>4616037
this is not beginner bro u made it

>> No.4616110

>>4614975
Hard to say when someone really started drawing. They might've started seriously six months ago but did art at high school etc.

I started seriously 3 months ago and at that point I could already draw from reference and render decently. Dogshit at anatomy, light, perspective or anything from imagination though.

>> No.4616113
File: 236 KB, 509x682, DIng DING fing.jpg [View same] [iqdb] [saucenao] [google]
4616113

weekends are nice...

>> No.4616143
File: 3.04 MB, 4608x3456, 30.05.2020 anti symbol drawing task force.jpg [View same] [iqdb] [saucenao] [google]
4616143

I did it
Flubbed the other leg super hard tho woops

>> No.4616173

>>4615644
Loomis focuses on soft form landmarks (like navel line, nipple line, etc) while Hampton is more concerned about the overall mass of the forms that make up the body and muscles (like "Anatomy for Sculptors" book). Loomis has a much more simplified skeleton that's easy for beginners to grasp but hampton is going to get you better results in the long run. Plus, Loomis likes the stylized figure and is very much a product of his time. His men are 8-9 heads tall and very idealistic, his women have small hips and wide shoulders as this was in style for advertising and modeling at the time but not at all realistic. With Hampton you can just learn what realistic proportions are like and alter things to your stylistic liking later.

You're not missing out on much but I still recommend at least giving Loomis a read-through.

>> No.4616193
File: 213 KB, 1000x692, 414BED64-B3BE-4A7B-BBBD-57E2B42A776F.jpg [View same] [iqdb] [saucenao] [google]
4616193

>>4616069
ooh yours reads good. is this any better?

>> No.4616225

>>4615993
Nope. It looks like you're completely level with the trees/mountain top.

>> No.4616253

>>4616193
you should not be able to see the tops of any of the trees, and you should be able to see the underside of the branches. maybe drawing perspective lines would help you conceptualize it?

>> No.4616274

>>4616193
>>4616059
If this is the viewpoint your going for and the viewer is supposed to be below the trees looking up then your trees' perspective is wrong and you should be seeing the underside of the canopy. Looking up lowers the horizon line down but you have it at the center of the piece with the trees at eye level making it seem like your looking dead ahead.

>> No.4616291

>>4616113
Good gesture and hands!

>> No.4616306
File: 296 KB, 1024x1024, 45036421315_60c673b2a8_b.jpg [View same] [iqdb] [saucenao] [google]
4616306

Where do I begin to learn how to paint textures?

>> No.4616356

>>4616225
>>4616253
>>4616274
shit i was trying to do that too but i guess ill have to exaggerate it more. thanks for the input

>> No.4616365
File: 536 KB, 1624x2088, 2020-05-30_131248 (2).jpg [View same] [iqdb] [saucenao] [google]
4616365

>>4614841
Trying to play around with more jagged forms and and stylised lines. Let me know what you think

>> No.4616369
File: 119 KB, 801x1200, important.jpg [View same] [iqdb] [saucenao] [google]
4616369

>>4616365
reference

>> No.4616376
File: 109 KB, 750x750, 5_29_2020_2_3 Sailor Moon redraw.png [View same] [iqdb] [saucenao] [google]
4616376

Made an attempt at the Sailor Moon redraw to get my mind off things. I don't feel like it's good enough to post in the sailor moon redraw thread.

>> No.4616383

>>4616376
Did you draw it on MS Paint?

>> No.4616398

>>4616376
Nice attempt anon. I love seeing beginners actually finish their work

>> No.4616399
File: 288 KB, 578x578, 2iblxqio.jpg [View same] [iqdb] [saucenao] [google]
4616399

>>4616376

>> No.4616401

>>4616399
>JPGED.COM

>> No.4616414

>>4616383
Nah, Clip Studio with a beta brush. I don't always use the beta brush but I find it more fun than drawing at high-res and with anti-aliasing.
>>4616398
thanks
>>4616399
I see what you did and it's an improvement, I'll keep this in mind for future drawings, thanks

>> No.4616417

>>4616376
Flip your canvas more youd see her left jaw is way too big
Otherwise nice work

>> No.4616437

>Doing right side
>Can't remember what anyone I know looks like at all
>Not even vaguely
>Not even my own parents
Maybe its 'cause I'm autistic but I'm shocked how hard it is to even slightly remember faces

>> No.4616442

>>4616399
The gap between the nose and the mouth looks too long
the nose should come down more

>> No.4616506

what's the idea behind drawing on tanned paper?

>> No.4616507
File: 1.18 MB, 1488x1984, IMG_20200530_184705.jpg [View same] [iqdb] [saucenao] [google]
4616507

>> No.4616514
File: 159 KB, 652x810, unknown (16).png [View same] [iqdb] [saucenao] [google]
4616514

Working on an idea, Tumor plant religious figure-head that feeds his village during times of low crop yields.

>> No.4616524

>>4616414
What's a beta brush, google isn't pulling anything up

>> No.4616534
File: 26 KB, 400x600, eb61012d405bc52788174462e399a9bd.jpg [View same] [iqdb] [saucenao] [google]
4616534

I'm having a lot of trouble capturing the gesture of poses with strong foreshortening and stiff, symmetric ones.
Anybody got pointers on how I should approach poses like pic related for example?

>> No.4616556

>>4614914
Thinking of doing asaro head studies too. Can I ask for your reference?

>> No.4616656

>do gestures, occasionally pencil moving on its own, close to feelin the form
>two days later, I can't do the same anymore and my gestures look stiff
Anyone else?

>> No.4616669 [DELETED] 
File: 756 KB, 1736x2454, 30.05.jpg [View same] [iqdb] [saucenao] [google]
4616669

How do I make the next big step anon's? What even is the next big step? How can I make my work feel like I've drawn an actual person, rly demotivated rn

>> No.4616682 [DELETED] 
File: 360 KB, 1042x1472, 30.05_1_60.jpg [View same] [iqdb] [saucenao] [google]
4616682

How do I take the next big step anon's? What even is the next step? How do I make it so it look I've drawn an actual person? Rly demotivated rn

>> No.4616692
File: 360 KB, 1042x1472, 30.05_1_60.jpg [View same] [iqdb] [saucenao] [google]
4616692

How do I make the next big step anon's? What even is the next step? How do I make it so it looks like I've drawn an actual person? Rly demotivated rn

>> No.4616696

>>4616692
Also I still have absolutely no clue how hair works. Anyone got some study material I can use?

>> No.4616727
File: 123 KB, 1111x1111, upside down man.jpg [View same] [iqdb] [saucenao] [google]
4616727

Upside down right side man. He shifted diagonally like everything I do on digitial, I'm just hoping I'll get used to digitial enough for that to stop eventually

>> No.4616835
File: 85 KB, 785x1024, 679D683B-4241-4B2A-910F-816D27C39979.jpg [View same] [iqdb] [saucenao] [google]
4616835

>>4616692
>>4616696
I’m not much better than /beg myself, but the two things I’ve heard parroted consistently regarding your issues are that you shouldn’t be afraid to go dark in your values, since a higher level of contrast creates the illusion of form much better. For hair, I’ve heard it’s best to draw it in individual masses rather than strand by strand, though you seem to be doing that, and that you should have the most detail in the midtones of hair.

>> No.4616842

>>4616173
Thanks anon, I was asking because I have the video course for Hampton and I just can't seem to grasp figure drawing by reading.

>> No.4616849

>>4616173
I only hear people getting stiff figures after hampton, that scared me.

>> No.4616876

>>4616037
I like this a lot, but I was hoping someone could offer some insight - Just looking at this image, I have no issue with the distance between the eyes. It's appealing to me. But I always compulsively put the eyes too close together when I draw characters. Is there something going on that I'm too /beg/ to see as to why these eyes can be so far apart and not feel off (to me) but I can't allow myself to replicate it without it feeling like it looks terrible? Or is this a common struggle to run into?

>> No.4616882

>>4616835
>8
why is his peepee so much bigger than mine

>> No.4616890
File: 3.22 MB, 1556x2074, 30.05.2020 anti symbol drawing task force 2.png [View same] [iqdb] [saucenao] [google]
4616890

Did some more upside downers. I feel like I'm getting the hang of it but oh man that could be some serious false confidence

>> No.4616891
File: 3.63 MB, 1642x2189, 30.05.2020 anti symbol drawing task force 3.png [View same] [iqdb] [saucenao] [google]
4616891

>>4616890
here's the other one

>> No.4616895

>>4616727
looks better than my attempt on paper a few hours ago. I had to stop I got so discouraged.

>> No.4616910

>>4614841
Is it wrong that i think the giant enemy crab is kind of cute?

>> No.4616923

>>4616835
>shouldn’t be afraid to go dark in your values
graphite shine is a pain to deal with though.

>> No.4616934

>>4616923
the shine happens because of u making the paper and graphite too smooth, get a better paper for pencil rendering and softer pencil to avoid it

>> No.4616948

>>4616524
Sorry for late reply, hadn't checked the thread in a bit.
Basically, a beta brush is just a brush without antialiased edges. Combined with a low resolution when drawing and it makes your pictures look sorta pixelated. Some of my favorite artists who use beta brushes are Cubesona, Oolongearlgrey, and Gastrictank, check em out.

>> No.4616965
File: 1.47 MB, 4000x4000, 5_30_2020_1_4 Hand painting practice.png [View same] [iqdb] [saucenao] [google]
4616965

Skimmed a Youtube tutorial about shading skin and tried to do a lineless drawing of my own hand.

>> No.4616974

>>4616965
>lineless drawing
i-isn't that just a painting?

>> No.4616981

>want to do gesture studies
>99.99% of gesture study images I find are human beings doing backwards crab walks or doing splits while somersaulting
I understand our bodies are complex machines and are capable of contorting our trunk/hips/shoulders/limbs into some pretty outrageous positions but there is a point when I'm flipping through the 15th gesture study image pack and I have seen maybe 3 images of humans in natural human positions and I have to ask myself why

>> No.4616985

>>4616306
Google
>>4616365
Not much to say, it's a stylization, it looks alright, though the face feels incredibly flat, not sure if that's part of the style or not.
>>4616514
Very cool
>>4616890
>>4616891
Pretty good anon, keep it up
>>4616965
Good job
>>4616981
My guess is that it's pretty easy to find people in normal poses, it's these outlandish poses that are hard to come by, but they help push your knowledge of gesture and anatomy.

>> No.4616995

>>4616981
The point of gesture studies is to "Err on the more dynamic" t. Steve Hustons, it's meant to be exagerrated human movement.
If you want natural human positions and stuff that's more for figure drawing, where understandings of form, proportion and perspective take importance

>> No.4616999

>>4616985
Its not really that easy to find large collections of images of naked or nearly naked people doing pretty normal poses, honestly.

>> No.4617002

>>4616995
I dont have a problem with dynamic gestures, I just dont understand why 99.99% of gesture study is ONLY ridiculously dynamic poses.

>> No.4617005

>>4617002
because you won't find dynamic poses sketching outside of your house

>> No.4617013

>>4616995
If you only look for the gesture in very active poses, you're going to fumble when it comes to bringing more subtle poses to life, in my opinion.

>> No.4617021

>>4617013
I'm not saying gesture should solely be done with dynamic poses, just that when you gesture draw, static or dynamic subject, you should always exagerrate more to the dynamic in the drawing, otherwise it's stiff.

>> No.4617024

>>4617013
>in my opinion.
Yea exactly.

>> No.4617040

>>4616965
somenormalartist tutorial?
hes quite good for grasping early color and light theory but wouldnt recommend him for construction

>> No.4617067
File: 87 KB, 590x992, portrait1.jpg [View same] [iqdb] [saucenao] [google]
4617067

I've been learning to draw for around 2-3 weeks now, mainly doing gesture drawings, mannequinization and copied portraits.

This was my first attempt at a face from imagination (no references). I'm struggling to understand why he has that psycho/uncanny valley look... I think something went badly wrong with the eyes but I'm not sure what.

No idea how to do ears or hair

>> No.4617080

>>4617067
Eyes have no light reflecting off them, they look soulless.

>> No.4617180
File: 1.79 MB, 2894x2050, 1567458260225.png [View same] [iqdb] [saucenao] [google]
4617180

I have no idea where to start with the shading. That aside, I'm sure there's a bunch of other issues with this that I'd be glad to hear about

>> No.4617183
File: 220 KB, 864x1152, rsz_1img_20200530_181311.jpg [View same] [iqdb] [saucenao] [google]
4617183

>> No.4617199
File: 89 KB, 590x992, portrait2.jpg [View same] [iqdb] [saucenao] [google]
4617199

>>461708

Thanks. That plus some more minor shading tweaks and it's a night and day difference.

>> No.4617200

>>4617067
v nice for 2 weeks in the game but adding a highlight will not help you at all. what will help is crossing his eyes slightly (moving the irises closer to the center) so that they appear to be gazing in the same direction.

also, make sure the eyes are sitting on the same horizontal line. if not it's weird and wonky.

>> No.4617204
File: 343 KB, 1920x1080, Chevalier-à-la-saucisse.png [View same] [iqdb] [saucenao] [google]
4617204

Thought ?

>> No.4617207

>>4616506
so you can use white to add highlights

>> No.4617212

>>4616365
Don't draw individual teeth when stylizing.

>> No.4617215

>>4616985
>>>4616890 (You)
>>>4616891 (You)
>Pretty good anon, keep it up
You really think so?

>> No.4617217

hello is this crabs central

>> No.4617279

What is this crabs thing?

>> No.4617288

>>4617279
try taking one crab out of a bucket full of crabs, they will all push that one down

>> No.4617292

>>4617217
what work do you like in the thread anon, and what advice would you give?

>> No.4617299
File: 145 KB, 1504x837, Blending.png [View same] [iqdb] [saucenao] [google]
4617299

I'm still going through this blending and softening the edges between to values using only hard round brush, it still takes me long time to do em.

>> No.4617312
File: 45 KB, 414x640, B2E88DFC-9B08-4DC3-B591-BC501D178D48.jpg [View same] [iqdb] [saucenao] [google]
4617312

I’m not a furry.

>> No.4617314

>>4616876
Face is what I was struggling with >>4609209. I abandoned it for several days and then put some clean version to get rid of it and not tortue it anymore. Any werdinies is not result of some deep wisdom but struggle to keep things together, I know eyes supposed to be kind of one apart but have tendency to put maybe too far apart.
Was hoping a bit someone will draw how it must be done.
glad you fine with how things is.

>> No.4617333

>>4617204
i think you[re having the same problem i had / am still having, it's a problem with warping. individually the arms/ torso/ head look okay but together they're each drawn at a slightly different perspective. when you're constructing your next sketch (like the pre-line phase) make sure that everything is in the right perspective before you start with your lines

>> No.4617338

>>4617299
Where is this excercise from?

>> No.4617353

>>4617338
ctrl+paint website

>> No.4617358

>>4614975
>That pic related
It speaks to my soul.

>> No.4617364
File: 211 KB, 700x443, 1583655153162.png [View same] [iqdb] [saucenao] [google]
4617364

>>4616556
https://www.artstation.com/artwork/GX3Ax1

>> No.4617379

Where does one go after getting comfortable with gesture, quick sketches and basic construction for figure drawing? Memorize bones and muscles Bridgman style? Just grind drawing from life for a while? Start drawing from imagination? I'm clueless about what should I do once I finish the Huston's introduction course. I've looked at Hampton's book and his landmarks technique seems like too much of an oversimplification(not that I can judge him, but still).

>> No.4617392
File: 446 KB, 1000x346, 4615993.png [View same] [iqdb] [saucenao] [google]
4617392

>>4615993
Reconsider your use of low-opacity brushes for something so solid and faceted like rock.
Tree trunks shouldn't be shaded like tubes because of how rough bark tends to be, and the amount of self-shadowing cause by leaves and branches. Dapple the light instead.

>> No.4617402

>>4616506
cause mid-tones are hard

>> No.4617420
File: 38 KB, 565x284, another1.png [View same] [iqdb] [saucenao] [google]
4617420

>>4617299
I added some texture to the round brush, and did another softening of edges

>> No.4617430

>>4617392
I like what you did with light and texture,

>> No.4617441

>>4614903
Sounds like a good plan, but you should focus on basic stuff like proportions, balance, shapes, light and form, etc. It will add on and It will make it easier for stuff like figure drawing

>> No.4617545

>>4616506
Toned, not tanned.
It's establishing a mid tone, so you have more control over the values, you determine the black and white points. It also helps you see the figure better, as a pure white background will influence the eye, as will a black one. A neutral background will influence the eye the least. And, some people find it hard to determine the mid-point value-wise in a piece, and the toned paper does that for you.

>> No.4617553

>>4616692
Stop smoothing so much. Learn to crosshatch, or lay in solid values evenly. Smoothing is fine, it has it's place, but learn to control your pencil first.

There's still a bit of symbol drawing here. The next step is to draw what's really there - eyebrows are not a flat panel like that, they're hair, with a grain, and a varying density. Eyelashes are hairs, and project out of the lids at specific angles, and have varying lengths. The iris of an eye isn't a flat circle, it has a pupil, and structure. Hair has more structure than that, and you don't need to draw every strand.

It's not a bad attempt, by any means, but you're still taking shortcuts and symbol drawing, and using smoothing to short cut to value. You're leaving a lot of structure and texture out, like in the philtrum (under the nose) and short cutting values, like under the eyes.

>> No.4617562

>>4617067
>I think something went badly wrong with the eyes but I'm not sure what.
The eyes are looking in two different directions. The proportions of the face are all off, too - the nose, eyes and mouth are too big. And, the perspective of the brow and eyes are all off - the plane in space the eyes are on don't match the face. This is a bog common beginning struggle.
>No idea how to do ears or hair
Like everything else, by studying them.

>> No.4617567
File: 125 KB, 768x1031, 9EC0FCE0-8C3B-4B25-B45F-D1ECF968437B.jpg [View same] [iqdb] [saucenao] [google]
4617567

How do I draw clothing from imagination

>> No.4617585

>>4617567
feel the form

>> No.4617596

>>4617567
By studying it. That's it, that's all it is, and that's all it will ever be. Art is half observation. If you want to know how dresses work, study dresses. Study how fabrics fall and fold, how weight and thickness impact how it hangs and wraps the body, how the design and cut impacts it. How loose clothing can create folds and pleats.
Use your eyes. That's all you need. If you want to draw people in Roman togas from imagination, study and draw references of togas.

>> No.4617614

>>4617562

I think you nailed it with the plane of the eyes. That's the main thing that seemed off. The problem is that I couldn't figure out how to angle the eyelids relative to the eyeline.
Tutorials I've seen on head construction don't really go into this -- you just draw a line where the eyes are and put them on. There's no accounting for the 3d shape of the eyeball and how the eyelids have to wrap around it.

>> No.4617621

>>4617596
The picture I posted is me just copying a reference. I don’t know how I’d draw the folds and stuff in a different lighting, on different form etc. without a very similar reference. Is there a method to plan out where folds would naturally go?

>> No.4617625
File: 867 KB, 870x853, Comparisons.png [View same] [iqdb] [saucenao] [google]
4617625

What do you do when your inspirations and ambitions aren't extremely high? I sort of just want to draw cartoon porn and fanart and comics.

>> No.4617640
File: 714 KB, 4494x1269, Organice_Perspective.jpg [View same] [iqdb] [saucenao] [google]
4617640

>>4614841
Learning Organic Perspective/Peter Han Box exercises

>> No.4617657
File: 58 KB, 414x640, 14E73F1D-B59B-4874-BE95-91F073E6A67C.jpg [View same] [iqdb] [saucenao] [google]
4617657

Elf and goblin.

>> No.4617685
File: 71 KB, 1016x563, whoathisisepic.png [View same] [iqdb] [saucenao] [google]
4617685

>>4617420
>>4617299
I did more, and i tried to make the smooth are small, i noticed it's hard to make it look soft with very dark values with brighter ones, the middle area need to have a lot of small values to make it look smooth, the others turned out fine because they are close in value.

>> No.4617689

>>4614926
No. And fuck everyone else telling you otherwise.
This is the thread where you post post-loomis/proko/vilpu works and we tell eachother where we can improve

>> No.4617691
File: 372 KB, 1024x1298, ddyf0p5-2b442990-246a-4fa0-a787-14952d98dcd7.jpg [View same] [iqdb] [saucenao] [google]
4617691

>>4614841
Spent 3 days on this

>> No.4617701

>>4617621
Get a piece of cloth, and a desk lamp. You now have infinite references from all angles. This is how it's been taught for hundreds of years. It's what DaVici did to learn, and it's what we did in school.

>> No.4617715
File: 115 KB, 521x736, 4616692.png [View same] [iqdb] [saucenao] [google]
4617715

>>4616692
Value grouping. Along with drawing, efficient value grouping is going to matter more than any amount of blending or detailing you do.

>> No.4617731
File: 3.25 MB, 1920x1920, zombie girl tone map draft.png [View same] [iqdb] [saucenao] [google]
4617731

>>4615407
starting to develop a tonal map for this one

>> No.4617734
File: 863 KB, 1920x1920, wip2.png [View same] [iqdb] [saucenao] [google]
4617734

>>4617731
and the base sketch

>> No.4617751

>>4617731
Try not having objects the same value - the background object on the right has the same value as the figure. That's now how you map value. You get the illusion of depth by manipulating value, this is flattening it.
Try less detail, and work in more basic, block shapes. You should have different values in each plane of space going towards the horizon. Having that dark of a value in the fore/mid ground is going to be problematic with that high a value in the back.

>> No.4617757
File: 3.25 MB, 1920x1920, lightness adjustment.png [View same] [iqdb] [saucenao] [google]
4617757

>>4617751
Would you say this looks a bit closer?

>> No.4617759
File: 10 KB, 270x187, Unknown.jpg [View same] [iqdb] [saucenao] [google]
4617759

>>4617691
Color choice aside, you're scribbling. Learn how to control the pencil to create more uniform, pleasing looking strokes, and how to fill areas cleanly and evenly with the pencil. What you're doing is just making visual noise. At the very least try to have some consistency.

>> No.4617763

>>4617757
Better. This may be beyond your skill level, but you'll learn by failing. Rim light and night scenes are a bit advanced.
Next, look at the whites. You need to differentiate them from the back to the front, as white can flatten as effectively as black.
Try and find some old stills from black and white movies, to get some ideas on how to handle a scene like this, the old school film guys got to be masters at creating incredible depth in B&W.

>> No.4617796
File: 248 KB, 784x1161, file.png [View same] [iqdb] [saucenao] [google]
4617796

>> No.4617797

oh fug now I understand what gesture is, it's how you establish the form in your mind before drawing. that's what feeling the form means.

>> No.4617826

>>4616143
Beyond over for you...

>> No.4617867

>>4617759
>Scumbling
I've never heard that term in my life before, but I like it.

>> No.4617907

>>4617067
Dang this is only after 2 weeks? I can't do anything of any worth after 2 weeks. I'll be lucky to be able to do this in 2 years.

>> No.4617933

>>4617553
I am aware of all this but I have no clue how to fucking do it properly, especially the eyes and hair. Can you tell me a bit more about value with crosshatching?

>> No.4617935

>>4617067
>2-3 weeks
>>4615054
>>4614963
>Like 6 months-1 year

>Talent isn't real

>> No.4617979
File: 1.71 MB, 3840x2160, DSC_0265.jpg [View same] [iqdb] [saucenao] [google]
4617979

Working on proportions.
When drawing guides say the nose is equidistant from the chin and eyes, they are full of shit.

>> No.4617982

>>4617796
Something's off with her arm and shoulder proportions

nice construction on the hips tho

>> No.4618012

>literally every pro artist is a nigger love
is this a larp or just pandering to the masses

>> No.4618013
File: 197 KB, 449x819, alright4-2.png [View same] [iqdb] [saucenao] [google]
4618013

Tried to color the dress of an existing picture for color practice. What should I study?

>> No.4618032
File: 30 KB, 600x367, 1574872656641.jpg [View same] [iqdb] [saucenao] [google]
4618032

Is Drawing from r side of the brain a good absolute starter tier book and can anyone describe their experience with it? I really dont want to bother with getting shit like the viewfinder if it isnt even worthwhile

>> No.4618047
File: 671 KB, 2712x1372, Hampton Heads.jpg [View same] [iqdb] [saucenao] [google]
4618047

How the fuck does he do these in five minutes? I tried to copy some of them and then do my own from reference with a five minute timer and I never even got close at all.
What am I missing here?

>> No.4618068
File: 306 KB, 1920x1080, 1590916768568.jpg [View same] [iqdb] [saucenao] [google]
4618068

The body keeps fucking looking too small
My commissioner wants a slight perspective upwards on this background but the high waisted pants are really hard to draw in perspective and make her body look like a midget body however I draw it.
Any pointers to fix this would be greatly appreciated

>> No.4618074

>>4618047
>what am I missing
intuition that comes from practice

>> No.4618075

>>4618047
take your time, don't compare yourself to some master artist with thousands of hours of experience and just focus on getting an accurate representation of what you're drawing

>> No.4618077

>>4618068
She have midget head body ratio, I assume by design, how you expect it look different.

>> No.4618085

>>4618068
Put a belt around a cylinder, then look up at the cylinder. What would the belt look like at that angle?

>> No.4618098
File: 460 KB, 1265x768, 4Anon.png [View same] [iqdb] [saucenao] [google]
4618098

>>4618068

>> No.4618102

>>4618068
>>4618098
i realize now i misread the question and thought you wanted her to look less like a child but hey, hope it helps anyway

>> No.4618107
File: 245 KB, 979x1080, 20200531_053754.jpg [View same] [iqdb] [saucenao] [google]
4618107

>>4618077
Even if the pants are lowered though it looks a lot better. Would making her head smaller help? Or are there parts in the original I should change to get rid of the midget effect?
Pic related is a quick edit of the pants lowered
>>4618085
The belt is supposed to look baggy and like it's loosely around the pants
Or are you saying I should angle the baggy belt more dramatically? I might try that

>> No.4618110

>>4618098
>i realize now i misread the question and thought you wanted her to look less like a child
No jo that still helps! Thanks a lot for the edit I appreciate it
I just can't elongate the body too much like in your pic though because she won't fit in with the background.
Maybe me trying to force her into the background turned her into a midget in the first place
Thanks a lot!

>> No.4618111
File: 513 KB, 1111x890, infatuated_cunt.png [View same] [iqdb] [saucenao] [google]
4618111

guess who spent several hours on dogshit again.
i had fun but I mean fuck she looks retarded.
the blend tool is also fun

>> No.4618113
File: 226 KB, 1764x818, mspaint_yETP6O78ul.jpg [View same] [iqdb] [saucenao] [google]
4618113

How do I blend together disparate parts of a picture into one thing?

>> No.4618121
File: 246 KB, 1080x1350, 95020456_168063667841226_5423003096817745251_n.jpg [View same] [iqdb] [saucenao] [google]
4618121

>>4618111
I mean it seems like you have zero experience drawing real people. Even if you're just drawing anime faces, having that experience will still help immensely.

>> No.4618123

>>4618113
buildings have high contrast and saturation
geography has low contrast and saturation

Learn the mechanics of color

>> No.4618124

>>4618121
yea probably. I'm still mid-loomis grind too it's just more fun to draw random cartoon women.
i'll get back on the grind when I can

>> No.4618139
File: 479 KB, 750x750, hghg666.png [View same] [iqdb] [saucenao] [google]
4618139

SpaceGirl (SquarePants)FlatHead

>> No.4618144

>>4617715
How did you learn face construction? You pretty much got the values better than I did without having a reference

>> No.4618152

>>4618139
Cute!
Honestly any critique I could leave would be nitpicky

>> No.4618161
File: 41 KB, 677x677, Screenshot (102).png [View same] [iqdb] [saucenao] [google]
4618161

>> No.4618167

>>4618139
Clean up the lines and rendering, and I look forward to buying the art book.

>> No.4618215
File: 294 KB, 1920x1080, 1590922496313.jpg [View same] [iqdb] [saucenao] [google]
4618215

I think I fixed it a bit
Thanks for the help, guys!

>> No.4618216

>>4618139
Wrong thread buddy, this is /beg/

>> No.4618221
File: 149 KB, 1000x755, bandit.png [View same] [iqdb] [saucenao] [google]
4618221

Thoughts?

>> No.4618226

>>4618215
Out of curiosity, how much is the customer paying?

>> No.4618229

>>4618221
Can you draw boxes to simplify the pelvis into the middle and the right one? I don't get the twist of the back view but that might just be me.

>> No.4618239

>>4618226
This is going to be a poster quality picture with a full background so I am getting $175
Also as a note I am significantly better at rendering than inital sketches. I don't think my sketches represent what my full work looks like

>> No.4618281

>>4618123

Thank you, based person who replied to me. So when I repaint them, I should use the same desaturated palette as the rest?

>> No.4618286

>>4618281
use whatever you want
you asked about making them match

>> No.4618300

I'd always figured that as a beginner it was best to block in basic shapes and refine, but Keys To Drawing, so far, is having me do the main outline as one big - fairly accurate - shape and go from there. Does this change later in the book, or have I just been wrong this whole time?

>> No.4618301
File: 150 KB, 845x1000, boxes.png [View same] [iqdb] [saucenao] [google]
4618301

>>4618229

>> No.4618308

>>4618301
Huh. Not that anon, but using this method, would I be able to use my understanding of perspective to do anatomy better? I've always wondered how people do it with the human form and things that aren't boxy

>> No.4618311

>>4618308
Yes, but read Steve Hampton's Figure Drawing to see how it's done properly and how you can use construction to make non-boxy figures

>> No.4618329
File: 51 KB, 305x701, 2020-05-31_13-07-34.png [View same] [iqdb] [saucenao] [google]
4618329

>>4618301
Feel its more like this myself.

>> No.4618334

>>4616113
Doesn't look beg at all. How long you been drawing?

>> No.4618335

How do I draw scenes with characters in a actual space with an implied story and emotion? I'm sick of posing smiley characters on a blank bg.

I drew >>4615240 btw

>> No.4618341
File: 121 KB, 413x550, file.png [View same] [iqdb] [saucenao] [google]
4618341

I'm having al kinds of trouble mapping shadows to create form and I don't know why.

>> No.4618343

>>4618335
imagine it in your head before you draw it

Skilled artists visualize everything in 3D in their head. Spatial reasoning and all that.

>> No.4618344

>>4618341
think about where the light source is, then imagine the 3D object in your head

>> No.4618347
File: 191 KB, 705x517, file.png [View same] [iqdb] [saucenao] [google]
4618347

>>4618344
Been doing that, doesn't seem to help. I can do shadows okay if I go full on soft shading or using a reference but whenever I try something with harder edges, my mind seems to seize up.

>> No.4618369

>>4618311
will do, thanks king

>>4618347
Presumably you're drawing from ref, have you tried switching it to black and white to help you understand the values? If not from ref then you could try using objects or even yourself to get a better view of it

>> No.4618393

>>4618347
Do greyscale studies of three dimensional objects (spheres, cubes, cylinders) to understand the parts of shadows. Or read Robertson's How to Render and practice from there.

>> No.4618401

Are there any recommended resources for just grinding facial features? e.g. a page full of eyes, noses, ears etc. I know I could just use google images, but if there's a way to optimise the workflow then that'd be great

>> No.4618445
File: 233 KB, 1125x1113, cat original.jpg [View same] [iqdb] [saucenao] [google]
4618445

>>4618401

>> No.4618446
File: 126 KB, 707x405, hellothere.png [View same] [iqdb] [saucenao] [google]
4618446

I tried ctrl+paint exercies to smooth out the edges for an apple on the left corner the block version, on the left my attempt on the right ctrl+paint finished version
In the vid he used flat hard brush to go along the form.
But i wanted to limit and challange myself and use round hard brush, with some texture and spacing with low flow when smoothing edges.
The only problem i had is the small values on the edges of the apple which i would assume are the reflected light, i had so much trouble with them, i will definitely redo it again if you guys think there is something wrong with it
How did i do ? i appreciate any help .
Thanks in advance ~

>> No.4618494

>>4618446
you've lost some of the darker values which really help the form look 3D, e.g. around the stem and towards the left. It looks a lot flatter as a result, but otherwise well done.

>> No.4618501

>>4618494
Thanks, exactly what i though when i finished it just needed a second opinion.
much appreciated anon ~

>> No.4618544

More of a question about emotional perseverance and motivation. I drew a lot from the ages of like 5-15, but I was never happy or content with my art. I stopped for years, just doodling here and there. Now I'm 22, and I want to get back into it, but I'm realizing I kind of just drew without really grinding out fundamentals. I feel like I'm going to have to go back and restart from scratch, so now when I sit down to draw I; 1: Don't know where to start, and 2: Feel completely unfocused, get distracted, fall into old bad habits, and give up. How do you guys motivate yourself to keep going? Maybe I just have ADHD or some shit and need adderall, because this isn't just a problem with art life, I dunno. Not trying to make this a shitty blogpost, just looking for genuine motivational advice, and I feel like others might fall into this hole too.

>> No.4618564
File: 1.06 MB, 1564x1564, practice.jpg [View same] [iqdb] [saucenao] [google]
4618564

Never have posted here before. I try to study daily.

>> No.4618572
File: 70 KB, 665x741, fsafasfsafafsaf.jpg [View same] [iqdb] [saucenao] [google]
4618572

why ugly?

>> No.4618580

>>4618572
she looks quite angry, would probably be cuter with a softer expression

>> No.4618599

>>4618572
looks funnier in the thumbnail

>> No.4618608

>>4618221
Her trapezius muscles seem wrong

>> No.4618668

@4618544
It is a shitty blogpost, worrying means ngmi

>> No.4618673
File: 299 KB, 872x585, Untitled.png [View same] [iqdb] [saucenao] [google]
4618673

Tried to do a face with tone from loomis and ended up with Cristiano Ronaldo

>> No.4618676

>>4618673
kek

>> No.4618677

>>4618673
HAHAHA
ROHNALDINO SAUCKSER

>> No.4618692

>>4618032
start with Keys to drawing and draw stuff everyday

>> No.4618715
File: 103 KB, 661x800, Helo1313.png [View same] [iqdb] [saucenao] [google]
4618715

>>4618446
another ctrl+paint exercise where i soften some edges, again only used round hard brush except for the highlights used soft one.

>> No.4618728

>>4618673
its not bad, the shading kind of fucks it up tho.

>> No.4618742

Sketching with a small intous is painful and my hand-eye coordination is absolute dogshit, is the XP-PEN 12 pro a good starter tablet?

>> No.4618792

>>4618673
How did you go about copying a loomis face? Did you make simple shapes and build it up from those or did you just copy it somehow?

>> No.4618839

>>4618792
>copying a loomis face
What? Go learn how to do it. It's in the sticky

>> No.4618850

>>4618742
it is, even though its a bit small.

>> No.4618857
File: 645 KB, 866x910, Capture.png [View same] [iqdb] [saucenao] [google]
4618857

>>4618792
He kinda shows the process of making this one (didn't bother drawing the muscles ofc). But generally yeah I start with simple shapes and put the features on.
Though I'm not really sure how to go about getting some proportions of a specific face right aside from trial and error.

>> No.4618897
File: 3.50 MB, 1383x1844, 31.05.2020 sailor moon redraw plain line.png [View same] [iqdb] [saucenao] [google]
4618897

Got bored of drawabox slog and keys to drawing stuff and drew this, I'm certain there's still symbol drawing stuff but I don't know where to point it out

>> No.4618916

>>4618897
it looks like that western book page about how to draw anime faces

>> No.4618923

>>4618916
Yeah that's one way to put it

>> No.4618930

>>4618923
jsut make her chin less round

>> No.4618936

>>4616692
Not sure what the next big step is. However, some of your proportions could be improved on. She’s got a fat nose but I feel some of the reason she has a fat nose is because her eyes are spaced out too much. It’s like you drew an eye, the nose, and the other eye. For a face on view, the rule of thumb is the eyes are spaced one eye width apart.

>> No.4618973
File: 54 KB, 1111x1111, dumb hand.jpg [View same] [iqdb] [saucenao] [google]
4618973

Right side hand thing.
Keeping an eye closed while doing this is incredibly unpleasent and now my eye is blurry.

>> No.4618975

I watched Kim Jung Gi draw and i noticed that he doesnt construct what hes drawing out of shapes or anything, he just draws. Is it a bad idea to go for that approach as a beginner? Probably a bad idea right?

>> No.4618982

>>4618973
>he doesn't have an artist eye patch

>> No.4618981

>>4618975
Very bad idea. He does this because he knows how to construct and can do it mentally.

>> No.4618985

>>4618975
he still constructs, u just can't see his brain thoughts bruh

>> No.4618988

>>4618982
Unironically seems I do need to buy some shit to do this book looking at the next task (assuming I haven't missed any; she rants for so fucking long all the time). Task on page 125 doesn't seem possible to do digital. Not too sure what to do about it, don't really feel like buying a ton of shit to do this one singular task.

>> No.4619004

NEW
>>4618992
>>4618992
>>4618992
>>4618992
>>4618992

>> No.4619090

>>4617715
I've never heard of this term and can't find it on the net. What is value grouping?

>> No.4619233
File: 1.54 MB, 4032x3024, 20200531_161640.jpg [View same] [iqdb] [saucenao] [google]
4619233

A guy and his Squirtle. This is only my 2nd time drawing this (I'm gonn draw this every day for a year), but my 69th day drawing. Im gonna try to take it more seriously. I think I really need to study anatomy, though. I cant draw a head for shit.

Please, be gentle.
Or not.
Or