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2023-11: Warosu is now out of extended maintenance.

/ic/ - Artwork/Critique


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4571110 No.4571110 [Reply] [Original]

So, perspective is basically the only fundie that actually matters, right?

>> No.4571135

>>4571110
The only fundie that really matters is knowing what kind of stuff you want to draw, or which artists are your main inspirations.

The rest will come naturally, if you really work smart.

>> No.4571140

>>4571135
b-b-buh-buh-BASED

>> No.4571162

Good luck drawing a flower meadow with perspective

>> No.4571427

>>4571135
Hello? Is this the Based Department?

>> No.4571493

>>4571135
naturally meaning studying and practicing actual fundies

>> No.4571526

>>4571162
How is that specifically any different than any other landscape? You still need to know where the horizon line and vinishing point are.

>> No.4571536

So physics is the only science that actually matters right?

>> No.4571556

>>4571526
I'm trying to learn how to draw a flower meadow for my comic and I'm having a real fucking hard time doing the textures right. It's so foreign to me, even though I've done perspective interiors and lots of figure drawing. Any tips are appreciated.

>> No.4571558

>I can just take this easy short cut right guys?

>no try this superior short cut here

>what?! Your both wrong there are no shortcuts

>but this popular/master artist was able bla bla bla

>that's because he bla bla bla

>no shortcuts just draw

>this artist is way better than that artist and he says bla bla bla

Idk anon why don't you instead of trying to find the best course of action, just try to commit to something and see what works for yourself

>> No.4571580

>>4571556
I would look up pictures of flower meadows online and find a particular image that fits what you have in mind.
Then open it in an image editing software and study the perspective (I.e. find the horizon line and vanishing points). You can then try redrawing it by using the image as a reference.
Hope this helped.

>> No.4571592

>>4571580
Yeah, I've been studying photo refs for couple days now, but I'm beginning to realize that I'll actually have to convey most of the texture through painting the value shapes underneath my lines, linework itself just isn't capable of getting the effect that I have in mind. Thanks though.

>> No.4571607

>>4571493
No, if you only "study" you will never get anywhere. You have to "study" by actually creating artworks. And for this you basically just need to know what you want to draw. And you need good work ethics of course.

Learning by doing the actual fucking thing.

>> No.4571621

>>4571607
a lot of studying still falls under "completing works", just those that are designed around training a certain skill. only a handful of dumbasses on this board seem to conflate "studying" with drawing 250 boxes, patting themselves on the pack, and thinking they're going to be the next kjg

>> No.4571635

>>4571621
>completing works
If your complete works just look like studies then you suck though.

You do stuff like this inbetween, but if you do it all the time, then this only shows your lack of creativity.

>> No.4571638

near enough

>> No.4571871

>>4571110
yep! Literally nothing else about art is important.

>> No.4572533

>>4571162
>tfw constructing every flower in a field using perspective and boxes.

Based retard

>> No.4572567

>>4571110
This forced perspective shit looks so unappealing.
If the main reason for your artwork to exist is so you can show off your crude knowledge of perspective, (You) are a NGMI.

>> No.4572570

>>4572567
This. It just looks like the artist is trying to hide his mediocre drawing skills behind flashy camera angles.

>> No.4572592

>>4571135
what if you want to draw messed up and sensual coom art and messed up and sensual coom comic?

>> No.4572618

>>4572592
Then the best thing you can do is just starting to draw messed up and sensual coom art/comics.

I think learning by doing is much better than this whole "grind fundies!" nonsense on this board. You grind the fundies while creating the stuff you want to create.

>> No.4572625

>>4572618
I'm, not comic tho >>4571967

I just feel like at this point, I'd benefit from having a more systematic and consistant way of bringing my vision into paper, I struggle with drawing the same design twice, I can't draw irl stuff/from reference at all, and it takes me forever to finish a drawing though that has to do with me never getting around to train my tablet hand eye coordination

>> No.4572634

>>4572625
>I struggle with drawing the same design twice
This is totally normal. Even complete pros often still draw their characters completely different looking in some panels. As long as you think about good character design, easily identifyable trademarks like hair, accessoires, clothes, etc, and you really put effort into making the drawing look good, it's no that bad to draw in a different style from time to time.

>I can't draw irl stuff/from reference at all
Then drawing comics would be a very good practice, because there you have lots of opportunities to draw from reference too, especially for backgrounds.

You should just jump right into the cold deep water. That is the best way to learn swimming.

>> No.4572642
File: 1.77 MB, 2400x4000, opd11(1).png [View same] [iqdb] [saucenao] [google]
4572642

>>4572618
for perspective, this is a thing I haven't touched since last year, and I've spent like 9 hours on these

those are the biggest problem that I'm feeling when, but obviously I can use a lot of anatomy and perspective too, if it can be less of an exercise in flinging shit on the wall, I'd be very happy

>> No.4572644
File: 935 KB, 2400x4000, opd11(2).png [View same] [iqdb] [saucenao] [google]
4572644

>>4572618

>> No.4572645

>>4571110
you're joking right? On the contrary, it's the one fundie that you should spend the least amount of time on.

>> No.4572651

>>4572642
>>4572644
You should try to keep your theme/style, but use references as a help too.

You are not good enough to draw purely from imagination.

>> No.4572654

>>4571110
add shape hierarchy and composition and you're good

>> No.4572695
File: 731 KB, 840x2100, P_earl3.png [View same] [iqdb] [saucenao] [google]
4572695

>>4572651
yeah that's very fair, it's a tool that I consciously know exist, I've seen actual artists using them, but I've never really tried, from my understanding, I'd pick a photo of an actual person in a similar pose and then I base my character's body arrangement off that right?

also, I plan on doing Vlippu's drawing manual lecture series and book for the summer, to increase my consistency, efficiency, and maybe learn to draw better human anatomy and proportion with that, do you think that choice will be in line with that short term goal?

>> No.4572698

>>4572651
also I know the head in that is huge, but it's my only recent finished drawing, same timeframe as the previous one, it's probably done in 3-4 hours and it's in pencil

>> No.4572705

>>4571110
everything matters. know the rules before you break them. fucking lazy zoomers.

>> No.4574163

>>4572705
to what depth tho

>> No.4574179

>>4572654
I'd add value mastery to that but then yes, that's it.