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/ic/ - Artwork/Critique


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4461409 No.4461409 [Reply] [Original]

If you're not freehanding your perspective grids, you might as well trace

>> No.4461447

So how do I learn perspective

>> No.4461486

>>4461457
grind more. it will be alright

>> No.4462259

>>4461457
Have you watched Marshall Vandruff’s lectures on it?

>> No.4462312

>>4461447
marshall vandruff class

>> No.4462338
File: 286 KB, 597x727, how_to_draw_scott_robertson.png [View same] [iqdb] [saucenao] [google]
4462338

>>4461447

>> No.4462397

>>4462262
That's what you use 3D software for

>> No.4462522

>>4461409
Nah ruled grids are helpful/thread

>> No.4462525

>>4461409
who the fuck even uses grids lmfao what a fucking joke of a board this is

>> No.4462540

>>4462525
You're not wrong, the vast majority of the time you won't need one.
However, if you'd like to emphasize a non-living square object, such as a plain, train, automobile, or building. Perspective grids are perfect.
Even then just having the knowledge will help you draw better.

>> No.4462561

>>4462338
god hate that book it feels like im trying to do calculus

>> No.4462567

>>4462561
Knowing how to draw depth is essentially doing math subconsciously, the same math 3D engines use

>> No.4462569

>>4462561
Wait until you get to color, now that's really calculus.

>> No.4462580

>>4462567
This assumes we would calculate depth in the same way you consciously do a math problem.
Ironically doing contour drawings is more akin to subconscious perspective.

>> No.4463319

>>4461447
>>4462561
Perspective Made Easy by Ernest R. Norling

>> No.4463848
File: 126 KB, 1087x725, 1968-Ford-Mustang-Fastback-Bullitt-Replica-00-1087x725.jpg [View same] [iqdb] [saucenao] [google]
4463848

All of these tutorials on perspective use vehicles and objects drawn from "imagination" because that way the objects drawn just happen to fit in the teachers preplanned perspective box. But what if you wanted to draw this? would you try to break it down into prefab geometric shapes? I think that method fails here but I'm curious to know what others think.

>> No.4463860

>>4463848
look into scott robertson's shit, he makes muscle cars look like perfectly smooth spheres

>> No.4463904

>>4463860
will do

>> No.4464146

>>4462580
big brain

>> No.4464745

>>4462561
drawing is supposed to be difficult

>> No.4464784

>>4463848
You can draw it by looking at and measuring the 2D shapes of the image, in which case, a good, careful artist can easily get something that looks 1:1 like the image. If you are inexperienced it will look really flat and awkward. Also, you won't learn much and won't have a good idea of the object you are really representing.

If you draw it by constructing lots of rectangluar prisms in a perfect perspective grid, you will probably fuck up the proportions horribly and come up with something that has been stretched or squished in various ways, but you will learn much about the object and how perspective works. You will have a much better model of the object in your mind to draw from later.

Personally, I'd use a freehand perspective grid to just give me a feeling of depth and width, sketch out a few basic boxes for a few basic shapes, then fit what I see into the boxes, sort of oscillating between copying the 2D shapes and considering what the object is doing in perspective. The more practice you have doing rigid perspective, the easier this will be.

>> No.4464938

>>4463848
>But what if you wanted to draw this?
Using back wheel & perspective rules you can reverse find proportions of the car and it's parts, translate into top down and side views and draw the car accurately using them, in any place, perspective or scale you want. If you know exact dimensions of the wheel (or any other part technically) you'll even find IRL size of everything else. All you need for this is to find and use one square from the pic, it's not that hard actually.

>> No.4465652

>>4461409
>If you're not freehanding your perspective grids
more like
>if you are not putting the 2 points outside the paper
whats the fucking point of using 2 point when you cant put them far away
fucking pleb

>> No.4467062

Free hand rough sketch/composition.
Ruler and t square for the finished one

>> No.4468162
File: 199 KB, 1589x1500, 30336978625_2.jpg [View same] [iqdb] [saucenao] [google]
4468162

>>4463848
Robert W. Gill's
book "rendering with pen and ink"
Or "Creative Perspective"

>> No.4468181
File: 1.55 MB, 3879x2945, 8eu0nZX.jpg [View same] [iqdb] [saucenao] [google]
4468181

>>4462561
Not being Keith Ferris sucks. He makes this with no other than a front and side view of his drawing subject and its literally done.
https://m.imgur.com/gallery/QniIf
Link has the finished piece.

>> No.4468612

wow. i would say the methodical approach to perspective is worth it!

>> No.4468957

>>4462561
In a way you kinda are doing calculus, along with geometry, trigonometry, and just math in general.

>> No.4469495

>>4462561
then you're going to hate engineering drawing