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/ic/ - Artwork/Critique


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4265129 No.4265129 [Reply] [Original]

IF YOU ARE A /BEG/INNER IN ART, please use this thread to post pieces for critique or ask for advice. We should not have to make new threads or post in the /draw/thread with our fundamental exercises.

Feel free to post even the smallest exercise you have done to show you are still trying, or you literally are never going to make it

previous >>4259878

READ THE STICKY if you need guidance.

Sticky: https://docs.google.com/document/d/1uwaXKU7ev6Tw_or__o8ARpUb6r2rCZYJGqwSFV9AD98/edit#bookmark=id.15jx3pyuimvj

RESIZE YOUR IMAGES - try ~1000px, <1.1mb

>> No.4265140
File: 66 KB, 1000x1000, 3d geometry first try.jpg [View same] [iqdb] [saucenao] [google]
4265140

>>4265129
Took some advice and started to 3d draw, looks better just need to add some details.

>> No.4265164

To current /begs/ and past /begs/
What was your schedule of study? I’m having trouble figuring out one. How much time should I spend on one thing, etc.

>> No.4265197

>>4265164
While I'm fellow /beg/, so my opinion doesn't mean much here, I think that a schedule doesn't really matter. Just go through some lessons on perspective, proportions, etc., look at the exercises, and practice til you feel content

>> No.4265208

>>4265164
Really depends on what you want honestly. If you aim to make it a profession then I'd say make it a full time job and when you start hating it you shut your pie hole and keep going anyway. However if it's a hobby then to much study and practice is very likely to burn you out in which case the only minimum I'd personally set is to at least draw daily and just find your own comfortzone from there.

>> No.4265210

>>4265164
Just slowly ramp up the amount of time you spend on stuff as you go.
The biggest reason most /beg/s give up is because they put an unrealistic goal in front of them.
If you're a /beg/, you're probably not going to stick to a schedule that has you drawing for 5+ hours a day. You'll probably feel exhausted and out of juice after about an hour or 2.
Start with 1 or 2 hours a day and add more time as you start feeling less tired from drawing.
In my experience you won't learn much from drawing after the first few productive hours, afterwards you end up just kind of doodling mindlessly.
As for how much time you should spend on one thing, that's entirely up to you.
Although I'd recommend switching stuff up a lot to avoid boredom.

>> No.4265225

>>4265197
>>4265208
>>4265210
Thank for the answers

>> No.4265254
File: 454 KB, 800x1067, elf455637.jpg [View same] [iqdb] [saucenao] [google]
4265254

>>4265129
feeling like a beg

>> No.4265265
File: 79 KB, 1037x733, gESTUREsickaf.jpg [View same] [iqdb] [saucenao] [google]
4265265

I'm so sick today :<, i have to rest but i will feel guilty if i didn't draw something at least so here is some gestures

>> No.4265267

>>4265254
you're right at home here

>> No.4265268

>>4265254
good
revel in it
grow from it
make them fear

>> No.4265276
File: 2.11 MB, 2268x4032, 20191219_235520.jpg [View same] [iqdb] [saucenao] [google]
4265276

>>4265129
USMC Uniform/gear study + some pose practice

>> No.4265279

>>4265254
Generic as fuck

>> No.4265293

>>4265254
It's not bad, just kind of boring.

>> No.4265301
File: 1.53 MB, 1524x1659, sw.jpg [View same] [iqdb] [saucenao] [google]
4265301

any thoughts?

>> No.4265303

>>4265254
This is pretty good for /beg/. Nice skin. Soulless as fuck expression, though

>> No.4265307
File: 32 KB, 360x789, More.jpg [View same] [iqdb] [saucenao] [google]
4265307

>>4265265
More, i suck at getting the gestures of feets.

>> No.4265333
File: 2.72 MB, 3264x2448, 20191218_161752.jpg [View same] [iqdb] [saucenao] [google]
4265333

ive gotten some tips that ive used. (still implementing into traditional)

why cant i get things right?

>> No.4265338

>>4265333
and the image auto roataes for some reason

guess everything wants me to fail

>> No.4265363

>>4265333
Resize image or you wont get feedback.
Also it doesnt look right because it lacks form. Practice 3d shapes and then apply them to human forms

>> No.4265490
File: 710 KB, 2019x2694, _20191219_202428.jpg [View same] [iqdb] [saucenao] [google]
4265490

>>4265129
I learned something today : draw the hands before you draw the gun or else you might end up holding the trigger with your thumb.

>> No.4265516
File: 55 KB, 720x953, Lucky.jpg [View same] [iqdb] [saucenao] [google]
4265516

I’m trying to learn the planes of the face by using an asaro head and portraits but it still looks wrong. Can I get some feedback on this?

>> No.4265517
File: 467 KB, 500x570, Luck.png [View same] [iqdb] [saucenao] [google]
4265517

>>4265516
Ref

>> No.4265520
File: 19 KB, 378x663, feetsimplified.jpg [View same] [iqdb] [saucenao] [google]
4265520

>>4265307
try drawing them like this first, this is what helped me the most

>> No.4265524

What should I be doing if I should visualize something well but can't put it on paper the way I want it?

>> No.4265537

>>4265524
work on perspective skills. when you visualize something, focus on what perspective you see it first in and start building from very simple 3d forms, this way you can focus on more and more detailed parts instead of trying to get the entire idea down at once. for example when i imagine a person i always focus on whether i see them from above, below etc and build a basic silhouette that matches this vision. then i add other details.

>> No.4265575

>>4265517
looks like an albino edward furlong before drugs and obesity

>> No.4265613
File: 850 KB, 2748x1300, Medrawingmyselfdrawing.jpg [View same] [iqdb] [saucenao] [google]
4265613

I kinda want to get into landscapes and oil painting stuff ala bob ross, but like everything else drawing wise I'm shit at it.

I also can't afford the materials to oil paint at all. To get just the paints and brushes it'd be almost 300 dollars.

>> No.4265616

>>4265613
I realized I got focused on trying to make the hand I forgot to draw the rest of my brush.

>> No.4265618

>>4265613
acrylic is much cheaper than oil

>> No.4265634

>>4265618
Yeah, but the problem with acrylics is that blending them is a bitch and I'm a slow worker in general, acrylics will dry very fast. I'm poor so I might have to resort to acrylics anyway though, might have to get a bunch of drying retardant or something.

>> No.4265642
File: 231 KB, 461x489, 1t9dobH.png [View same] [iqdb] [saucenao] [google]
4265642

Who should I study if I want to draw manga? Would loomis be the best?

>> No.4265644

>>4265642
study your favorite manga.
loomis if you really enjoy loomis.

>> No.4265652

>>4265644
But I don't know the method my favorate mangaka used to practice drawing and figure drawing. I can't construct anything and every time I try to draw my drawings look robotic and disproportionate.

>> No.4265658
File: 635 KB, 1582x910, 82.png [View same] [iqdb] [saucenao] [google]
4265658

I know exactly what to study and how to study, but I just can't. I just spend all day doodling "as a warmup" and don't get anything done. I'm not sure why.

>> No.4265663
File: 53 KB, 600x600, 1576659175003.png [View same] [iqdb] [saucenao] [google]
4265663

>>4265140
I'm having real trouble with this site half are telling me it's shit and wolf face and the other half are telling me to ignore these people, how the fuck am I gaining knowledge or advice from a attitude that hates anything outside of hyper-realism? is the basic methodology wrong here? is it so vastly skewed that the muzzle is literally at right angles to the face? I don't understand I took inspiration from said post is said post wrong????

>> No.4265667
File: 478 KB, 1500x1350, FINAL WAVE CLEAR.jpg [View same] [iqdb] [saucenao] [google]
4265667

i gotta redraw this

>> No.4265675

>>4265663
what the fuck are you on

>>4265667
kneel

>> No.4265676

>>4265663
You know what you need to do? Practice drawing real animals so you understand how the skull and muscles make the shapes you're trying to imitate and stylize. Studying real horses helped me draw ponyfag shit back in the day. Studying real dogs will help you make furry dogs.

>> No.4265680

>>4265676
I understand the principle but you gotta be shitting me if you think any furry artists drawings are in any way realistic basically just humans with muzzles. Is that where I'm going wrong adapting heavy style into beginner drawing?

>> No.4265684
File: 111 KB, 500x500, snowman_SCedit.png [View same] [iqdb] [saucenao] [google]
4265684

merry christmas eve's eve's eve's eve's eve's eve

>> No.4265686

>>4265680
no shit you idiot, those good furry artists can make stylized art appealing because they know their fundies well

>> No.4265689

>>4265680
I was once told this in context of drawing stylized art: "You need to be able to understand and form reality in order to know how to deform and make it still look good." If you're drawing furries, which as you put it, is a human animal hybrid, then you should study human and animal anatomy, and go from there.

>> No.4265691

>>4265658
its time for you to leave beg. as for your inability to work or whatever motivation isn't a thing you can find somewhere. it isn't going to happen. you have to just force yourself to do it. its like a fatso going on a diet. you just have to suffer through not having fun and not being comfortable and not constantly masturbating. so just fucking do it or just lower your standard for yourself. don't expect so much if you aren't capable of delivering it.

>> No.4265722

any ideas for something like this?
>>>/int/115649916
was using imgur to link albums around, and my innocuous shit trips it

>> No.4265768

>>4265722
nvm just went with flickr

>> No.4265798

>>4265333
image rotates because the file is too big. thats why the rules say to shrink your image below 1000x1000. and your drawing needs work in several areas. for one....its hard to say where to start. my biggest complaint is this anime style is just horrible. its so flat even when done properly. you actually did the face right but its awful. but maybe a bigger problem is a way you drew the body. so many stiff straight lines. the shoulders are corners. the collar on the shirt is a straight line. the elbow is a weird shape. the hand is too round.

you are really limiting yourself by drawing in this style. i highly highly suggest you attempt to draw reality. try to draw a real person wearing real clothes, and not facing directly at the camera.

it will teach you a lot that you can apply to anime later.

>> No.4265801
File: 1.42 MB, 279x157, 1566616989345.gif [View same] [iqdb] [saucenao] [google]
4265801

can you give me a ''test'' i wanna see how good i am with cubes

>> No.4265813

>>4265801
There's always the "Sphere made of cubes" challenge.
You can also try drawing intersecting forms, that's usually a rather big challenge for people who haven't done it before.

>> No.4265859

At least how long should I practice a day?
At most?

>> No.4265860

>>4265859
Use every minute you can practice without getting burned out. I’d recommend having fun sketching time and serious studying time (grinding fundies.) you should spend half your daily time on fundies and the other half on exploring and doing stuff you like.

>> No.4265861

>>4265684
cute! I vote for this to be the next beg op

>> No.4265885
File: 562 KB, 905x949, 89.png [View same] [iqdb] [saucenao] [google]
4265885

How would I give this more of a sense of movement/windup (while trying to keep true to the reference because I'm autistic)?
It just feels very flat and I'm not sure why

>> No.4265924

Is loomis' way of drawing the figure a good way to learn?

>> No.4265931 [DELETED] 
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4265931

>> No.4265936
File: 223 KB, 700x763, xczxczxczxczxczxczxczxczxx.jpg [View same] [iqdb] [saucenao] [google]
4265936

>> No.4265938

>>4265861
no vote this instead >>4265140

>> No.4265941

>>4265924
Not if you aren’t solid in construction and perspective already

>> No.4265944

>>4265129
How the hell can anyone stand to wait and practice for so long until their art finally becomes adequate enough? It’s so frustrating to not be able to just draw what it is that I want to draw. I fucking hate it, it’s so frustrating to see how good everyone is, and knowing how long it will take before my level of skill can get even relatively close to the same level of quality.

>> No.4265945

>>4265936
What the fuck! This shit is cursed

>> No.4265952

>>4265945
nah i've had actual cursed requests, this guy probably just wanted stickers for his photography company/business. i thought it was a cool req at least

>> No.4266001
File: 144 KB, 1599x2072, smoothshading practice (1).jpg [View same] [iqdb] [saucenao] [google]
4266001

some stuff

>> No.4266003
File: 188 KB, 596x650, xczxczxczxczxczxczxczxczxx.jpg [View same] [iqdb] [saucenao] [google]
4266003

>>4265936
fugged up the contrast, saw it on a second monitor fuck

>> No.4266115

>>4265861
thanks, glad you enjoy it

>> No.4266148

>>4265658
Do you have a way to contact you anon?

>> No.4266252
File: 410 KB, 1792x1374, file.png [View same] [iqdb] [saucenao] [google]
4266252

figure sketches, I'm not sure how to improve

>> No.4266273
File: 142 KB, 1267x1377, persp (1).jpg [View same] [iqdb] [saucenao] [google]
4266273

>>4266001
perspective practice

>> No.4266279

>>4266252
Draw more figures

>> No.4266330

>>4266148
Yes, but what for?

>>4265691
I guess the fault is only on myself. Hopefully I'll learn to enjoy studying too.
>its time for you to leave beg
I don't know. I feel like I'm in a transitional hell. I'm really inconsistent and whatever comes out good feels like a fluke.

>> No.4266345
File: 413 KB, 1876x1182, Screen Shot 2019-12-19 at 11.39.06 PM.png [View same] [iqdb] [saucenao] [google]
4266345

Practice on mousepad

>> No.4266362

>>4266252
Learn human anatomy, make studies of master drawings, and for whatever body part you have trouble with, make studies of those.

Some of your poses look stiff and unnatural with anatomical errors, while some could pass, were it not for the same weight of line. Eventually you'll start to catch these things when you collect enough of a visual library from master drawings or from real life.

>> No.4266364

>>4266252
Focus on getting accurate proportions.

>> No.4266403
File: 1.61 MB, 4032x3024, 515142DA-475F-46FA-A4D6-EEF15B31928C.jpg [View same] [iqdb] [saucenao] [google]
4266403

Am I doing gesture drawing right? Why not?

>> No.4266410

>>4266403
No, and you don't know why because you don't understand the purpose of gesture. Read a book.

>> No.4266427 [DELETED] 
File: 3.84 MB, 1487x3861, 1570980935683.png [View same] [iqdb] [saucenao] [google]
4266427

>>4266403
no, you can read Hampton's book, he describes it well in his first chapter

>> No.4266428
File: 249 KB, 582x1799, 1567048842239.png [View same] [iqdb] [saucenao] [google]
4266428

>>4266427
no, you can read Hampton's book, he describes it well in his first chapter.

>> No.4266431

>>4266428
for
>>4266403

>> No.4266432

>>4266428
Where can I find Hampton’s book?

>> No.4266438

>>4266432
https://www.amazon.com/Figure-Drawing-Invention-Michael-Hampton/dp/0615272819

>> No.4266443

>>4266432
artbook thread

>> No.4266448

>>4266438
>$25
Eww. I’d like a cheaper way

>> No.4266481
File: 542 KB, 1080x1920, 51B86AEA-0909-411F-B526-4D17EEBD9E02.jpg [View same] [iqdb] [saucenao] [google]
4266481

Been workin on loom and Michael hampton's anatomy. Ik these dudes are more cartoony than physiologically correct but im still working on gesture in general b4 i really try to polish poo poo
>also i am aware that certain parts of the image are completely out of tge perspective i established
I think i need to start drawing from real things. Been only doing imagination. Also does this have soul

I accidentally posted this to the old thread

>> No.4266488

>>4266481
proportions are bad.

>> No.4266496
File: 113 KB, 749x1000, _20191219_202428-749x1000.jpg [View same] [iqdb] [saucenao] [google]
4266496

>>4265490
Resizarooski

>> No.4266498
File: 155 KB, 902x1000, IMG_20191219_211115_741-902x1000.jpg [View same] [iqdb] [saucenao] [google]
4266498

>>4266496

>> No.4266503

>>4266448
google is free

>> No.4266505

>>4266498
Merely a design critique: the upper gun would be extremely uncomfortable to hold and the trigger would get caught on the middle finger

>> No.4266512

>>4266496
Her head is a bit too large and the proportions feel off. like her legs are pointing a different way than her torso. Maybe practice more on the human form?

>> No.4266513

>>4266488
proportions don't matter when drawing gesture, that's not what

>> No.4266517

>>4266513
gesture drawings are for*

>> No.4266519

>>4266513
lol, who told you that? It's alright to not be perfectly accurate but that doesn't mean you should be drawing noodle monsters.

>> No.4266522

>>4266498
good stuff dude, looks cool

>> No.4266525
File: 7 KB, 325x155, download (2).jpg [View same] [iqdb] [saucenao] [google]
4266525

>>4266512

>> No.4266526

>>4266519
>>4266488
>>4266513
proprtions don't matter as much when you're focusing on capturing movement, and if you didn't notice in that anon's drawings he is drawing some extreme perspectives for each different figure

>> No.4266547

>>4266526
Even extreme perspective doesn't deform people like that. It's up to you if you want to keep drawing people like that.

>> No.4266549

>>4266519
>lol, who told you that
Vilppu, Hampton, etc. Do you know better than them?

>> No.4266551

>>4266403
There's a joke about gesture in there somewhere involving the shadow of your arm but I can't quite put it together.

>> No.4266557

>>4266403
your figures are missing a spine

>> No.4266566

>>4266525
If your male character reads like a woman that's on you, you gave him a feminine nose, big lips, thin eyebrows and big eyes with big eyelashes, also grandma cheeks.

>> No.4266567

>>4266549
Do you think they're completely disregarding proportions like you are? It's not about who's right, it's about results, and if your results are shit that means you're misunderstanding something. Ignoring proportions, your gesture is stiff too, which should have been the main thing to get right.

>> No.4266577

>>4266364
>>4266362
>>4266279
thank you, could you mention some instances of where i messed up my anatomy/proportions?

>> No.4266583
File: 118 KB, 999x698, received_3150231051670185.png [View same] [iqdb] [saucenao] [google]
4266583

prep for /mousekings/
how could I have made this look like it was done by someone competent?

>> No.4266595

>>4266577
You drew them from reference, right? If you observe and compare you will able to tell what's wrong. The proportions are really inconsistent in your drawings. Sometimes the legs are too short and sometimes too long. As for anatomy, your figures are pretty featureless, and the way you symbol draw the ribcage is not helping. Detailed anatomy is not that important at that stage anyway.

>> No.4266602

>>4266595
okay thanks

>your figures are pretty featureless,
How do I make them more feature-full? I'm just drawing what I see, they don't have much muscle.
> the way you symbol draw the ribcage is not helping
How should I construct the rib cage then?
I do it it like this, since I learnt it from hampton.

>> No.4266611
File: 126 KB, 1200x799, 6.jpg [View same] [iqdb] [saucenao] [google]
4266611

>>4266602
>I'm just drawing what I see
Are you?
Try drawing this. Don't ignore even the slightest feature you see.

>> No.4266613

>>4266566
I am walking a fine line with the gender of my characters. My inspirational characters are very androgynous. Benton from oedo 808, Alucard, legend if the galactic heroes. I'll work on it. Thanks for pointing that out.

>> No.4266616

>>4266613
Well then make the line a little less fine. The androgyny here isn't very appealing, it looks more like taking parts from a woman and glueing it onto a guy (as opposed to your inspirational characters that don't have this feeling).

>> No.4266627
File: 55 KB, 431x899, assasssasa.jpg [View same] [iqdb] [saucenao] [google]
4266627

there was an attempt at rendering

>> No.4266641

What's beg about it is that it's just a head and neck. It's actually very good for beg in terms of technical skills proportion etc. It's a beautiful face that's well shaded with good colors. Nothing wrong with this as a study but if you want to not feel like a beg, you gotta draw the body in an interesting pose use some composition, gesture, tell a story. Give us something.

>> No.4266646

>>4266627
The faces you draw look like Tom cruise in vanilla sky. It's so creepy and ugly. Please focus on making the face more appealing before you worry about anything else.

>> No.4266659
File: 37 KB, 410x256, file.png [View same] [iqdb] [saucenao] [google]
4266659

>>4266611
I tried, the nose gave me trouble

>> No.4266665

>>4266646
im so sorry i was not aware of that i thought it was cute :(

>> No.4266688

Where can I find a Keys to Drawing PDF?

>> No.4266693

>>4266611
Just tell him to read Robert Beverly Hale.

He’ll realize that drawing what he sees is a meme that beginners fall for.

>> No.4266700
File: 134 KB, 2740x2168, head.png [View same] [iqdb] [saucenao] [google]
4266700

help

>> No.4266735

Wasn't sure whether to post in here or in stupid questions.
How important is camera quality when taking reference photos? Is my shitty phone camera fine or do I need a DSLR?

>> No.4266737
File: 170 KB, 1191x727, Untitled.png [View same] [iqdb] [saucenao] [google]
4266737

>>4266659
See, that's much better. Here's my attempt. I did the face only because you did, but I didn't bother much with the lower legs because they were really obscured. That's why the choice of reference really matters, especially depending on what you're studying.

>> No.4266750

So I imported some memes into illustrator and started doing construction lines over them. Spacing for parts of the face make way more sense now.

>> No.4266756
File: 245 KB, 1000x903, 099650A6-7798-4A2F-A2E5-A118905D453A.jpg [View same] [iqdb] [saucenao] [google]
4266756

changed the colors so it looks like a bright sunny day instead of overcast and worked on his face plus some minor details. thoughts?

>> No.4266777

>>4266665
Now I feel bad. In my opinion the eyes are sunken too far into the skull and the cheek sticks out so far it looks like a mask or something. Rubber lips. It's hard to put my finger on it. Sorry I was a little rude before but to be honest I find it more creepy than cute.

>> No.4266781

>>4266756
It looks quite dark. I would think more light would be hitting the bear and the bars and the ground.

>> No.4266801

>>4266781
shit i agree i was trying to fix that. the sky is pretty dark too now that you mention. and uhh those are supposed to be trees (alpine i think?)

>> No.4266833

well i think im going to call it quits for this one

>> No.4266834
File: 257 KB, 1000x903, 61615757-51D9-45A4-9FF7-103A517E6051.jpg [View same] [iqdb] [saucenao] [google]
4266834

>>4266833
gahhh

>> No.4266843
File: 226 KB, 1000x903, AE6ADD4A-2F14-4ABE-8BBB-A0D03D4EC92C.jpg [View same] [iqdb] [saucenao] [google]
4266843

heres a desaturated version if anyone cares to comment

>> No.4266870

>>4266834
>>4266843
Your value range is too dark, especially considering it's outdoors with a clear sky. You need ambient light in the shadows too. Think of the sun as your main light and the sky as a large secondary light.

>> No.4266875

Is smut patreon the true endgame?
Can a SFW artist even make nearly as much as successful porn peddlers do?

>> No.4266883

>>4265652
You gotta keep doing it, fail 100 times without one success then complain a bit and then do it another 100 times

>> No.4266910
File: 214 KB, 1000x903, _20191220_132729.jpg [View same] [iqdb] [saucenao] [google]
4266910

>>4266843
I just adjusted the exposure and contrast on my phone.

>> No.4266911

>>4265333
Every good anime/manga is drawn by someone who is also at least competent at realism. Learn this and learn it hard.

>> No.4266914

>>4265680
The difference between style and error is knowing what reality you are deviating from.

>> No.4266958
File: 1.45 MB, 1016x714, 980985464.png [View same] [iqdb] [saucenao] [google]
4266958

working on self portrait

>> No.4266961

>>4266958
L O N D O N
O
N
D
O
N

>> No.4266962
File: 130 KB, 945x849, asuka twarz.jpg [View same] [iqdb] [saucenao] [google]
4266962

>>4266777
I changed it

>> No.4267020

>>4266505
OK thanks for pointing that out. Honestly I just sort of realized that guns are basically cubes and should be easy to draw in perspective so everything I did was random but I should consider function. If your brain picked up on it right away then that means it's important.

>> No.4267023
File: 2.52 MB, 3024x4032, IMG_8107.jpg [View same] [iqdb] [saucenao] [google]
4267023

Hi everyone,

Anyone have any tips on modeling tone and rendering? My pencil lines always look like shit.

>> No.4267035

Is there a big resource with faces of statues somewhere?

>> No.4267069

>>4266962
Maybe it's just me. Please let's get some other opinions. Maybe I'm wrong but I still feel like that is someone wearing a mask. Or a chucky doll or something.

>> No.4267070
File: 207 KB, 1000x1125, Ape Escape 4 Danny_icywhip.png [View same] [iqdb] [saucenao] [google]
4267070

>>4265129
INB4 realism/fundies/read the sticky
I've already posted this in /alt/
This is my Ape Escape 4 OC wip

>> No.4267074

>>4267069
yeah you're right
i am not satisfied with this at all
ill put more emphasis on face studies cause I just assumed that I can draw them for too long

>> No.4267077

>>4267070
fuck you

>> No.4267091

>>4267070
Why do underages all draw in this exact style?

>> No.4267096

>>4267070
>go to beginner's critique thread
>post drawing with obvious perspective flaws (fundies)
>inb4fundies, here's my epic oc
fuck you

>> No.4267103
File: 772 KB, 2000x1000, FigurePracticeFemale1 ic version.jpg [View same] [iqdb] [saucenao] [google]
4267103

>>4267091
This isn't the only way I draw.

>> No.4267112

>>4267103
Learn fundies

>> No.4267115
File: 458 KB, 2160x1440, THICCspread_with_shading.jpg [View same] [iqdb] [saucenao] [google]
4267115

>>4267091
I know this one is also stylized, but it is the only other recent drawing that isn't either a series of 30 second studies or an incomplete piece.

>> No.4267119

>>4267074
I agree with the other guy but I don’t think you need to study realism. Maybe work on studying either appealing western artists you like or Japanese artists because it looks like an awful mixture between the two atm.

>> No.4267135

>>4266403
Not at all because you aren't defining weight, movement, prorportions, and balance. Go to the book thread find Bridgman's complete guide to life drawing in the pastebins that are in every OP. Read how he approaches gesture which is the first thing he teaches in the book, and work on his approach. Bridgman's aporoach is the best way to get consistently good foundations with figures, it's all about balance weight and rhythm all being conducted with straight lines. As your anatomical knowledge improves you'll be able to add these contours that are most thre time very subtle. Remember straight lines are easiest to work with and get power from.

>> No.4267138

>>4267119
>but I don’t think you need to study realism
i do need to as does everyone.

>> No.4267145

>>4266549
Remember they're just people drawing like you, they don't know everything

>> No.4267147
File: 468 KB, 2560x1440, MrtvaPriroda-1-2.jpg [View same] [iqdb] [saucenao] [google]
4267147

Starting to learn digital, should I keep grinding greyscale Still lifes?

>> No.4267148

>>4266583
Have forms overlap eachother, most simple and one of the easiest ways to read that a scene is in space.

>> No.4267153

>>4266627
Are you taking to heart what anons say about your faces? This is by far the ugliest one and I feel it's because you paid attention to the crabs. Your past Asukas have been extremely cute and appealing. Leave /ic/ and move to a place that isn't able to let crabs be anonymous. Find art classes in your area ideally.

>> No.4267155

>>4266958
Your sense of textural values is awesome!

>> No.4267163

>>4267153
I sometimes draw something better accidentally I don't have any consistency yet
my previous drawings had horrible anatomy and proportions and I think I am improving on that
remember I am still /beg/ that started drawing 4 months ago

>> No.4267194

>>4267163
You're good af for only drawing for 4 months. Anatomy is bullshit, as long as you have a clear understanding on landmarks and prorportion you're fine.

>> No.4267197

>>4267163
I agree with >>4267153. It looks like you're taking criticism too seriously. I suggest learning what advice is worthwhile and what isn't. Remember, this is a thread for /beg/, and most people commenting will be /beg/.

>> No.4267251

>>4267163
Yeah, don't listen to any of these crabs' "critique". They just want to ruin you because they're jealous of your fast gains.

>> No.4267304
File: 201 KB, 1092x928, img1.jpg [View same] [iqdb] [saucenao] [google]
4267304

how to get better at gesture drawing?

>> No.4267319

>>4267304
You're focusing too much on outer contours. Draw from the inside out, as Vilppu does and as Hampton describes in his book.

>> No.4267324

All i've been doing is practicing gesture, once I feel like I get that I plan on learning construction for each part of the body, then anatomy.
Does this sound like a good plan?

>> No.4267362
File: 532 KB, 821x563, 1.png [View same] [iqdb] [saucenao] [google]
4267362

some more form intersections
i feel more comfortable with the concept even tho i'm prob still fucking it up
1/3

>> No.4267365
File: 2.46 MB, 4128x3096, 2.jpg [View same] [iqdb] [saucenao] [google]
4267365

2/3

>> No.4267371
File: 2.43 MB, 4128x3096, 3.jpg [View same] [iqdb] [saucenao] [google]
4267371

3/3

>> No.4267373
File: 99 KB, 314x765, twentyninescene.png [View same] [iqdb] [saucenao] [google]
4267373

>inb4 degenerate
any improvements before I color this?

>> No.4267389

>>4266547
>even extreme proportions doesn’t deform someone like that

t.someone who has no idea what the fuck they’re talking about

>> No.4267396
File: 8 KB, 225x225, 1575851860316.jpg [View same] [iqdb] [saucenao] [google]
4267396

>>4267389
fucking beg i swear

>> No.4267453

>>4265885

>find a mirror
>do the pose
>exaggerate the pose

>draw

>> No.4267623
File: 415 KB, 800x499, resettrad&amp;digiresize.png [View same] [iqdb] [saucenao] [google]
4267623

Just got a tablet and trying to add more color to a pics I draw traditionally. On a scale of it's shit to kill myself, how bad is it?

>> No.4267624

>>4267373
You watch a lot of lavender towne?

>> No.4267647

AAAAAAAA HOW DO I GET BETTER AT GESTURE DRAWING?

>> No.4267651
File: 755 KB, 1272x1272, fukcyou.png [View same] [iqdb] [saucenao] [google]
4267651

mushroom dude here

>> No.4267659

>>4267623
Acceptable. Form and values could use work, anatomy too, but it's not terrible as far as /beg/ goes. Your inexperience with digital shows, too. Definitely play with the tablet, and practice facial studies and anatomy, and the obvious fundamentals (perspective, form, gesture, etc.). I like the style of the face on the traditional side, as far as my personal opinion goes. You've got this! Keep practicing!

>> No.4267665

>>4267623
it really looks like you're new to digital art, but seeing how nice your trad work looks, i'm sure you work will soon look great! just keep playing around and learning new things, like >>4267659 said

>> No.4267667
File: 382 KB, 1000x952, vENREF.png [View same] [iqdb] [saucenao] [google]
4267667

>>4267651
I don't really know what this is but he looks like a chill dude

>> No.4267672

>>4267135
Link to book thread?

>> No.4267673

>>4266756
anon I just want you to know this is really cute and made me smile

>> No.4267679
File: 445 KB, 859x580, yaxchilan-lintel.jpg [View same] [iqdb] [saucenao] [google]
4267679

>>4267667

looks like ancient mayan art

>> No.4267685

>>4267667
Me on the left tired of life :laughing_emoji:

>> No.4267687

>>4266003
You forgot the outline

>> No.4267694
File: 2.48 MB, 4032x3024, 20191220_225606.jpg [View same] [iqdb] [saucenao] [google]
4267694

>>4267147
Looks good to me. Its painterly, so keep blending if you want more realism. Otherwise you could probably move on to something more complex and or advance into color.

>> No.4267697

>>4267694
I'm a phone fag sorry for the roatated image. Gonna have to remember that in the future

>> No.4267809
File: 284 KB, 1032x685, torus.png [View same] [iqdb] [saucenao] [google]
4267809

how do i make this torus look more believable?

>> No.4267839
File: 471 KB, 799x1196, 01. 100 Copies.jpg [View same] [iqdb] [saucenao] [google]
4267839

Studied Anatomy of the Skull.
Studied Anatomy of the Muscles of the Human Head

Studied Glen Vlippu, Michael Hampton, Sycra, Proko, Steve Huston when it came to portrait drawing and anatomy of the head and neck.

Did close to 1000 drawings of the face.

I'm not interested in being able to render a head realistically but instead be able to construct a head accurately and have it look good like Steve Huston does.

I can't really figure out what's wrong though. Maybe I just need to draw 9000 more faces before I get it right? I don't know.

Besides an anon telling me to jot down points of what I think is wrong, which isn't really that helpful since everything looks wrong to me and I wouldn't know what to do even if I knew what was wrong with it, I didn't really get much else.

>> No.4267848

>>4267839
it looks like you need to look more closely at your references. draw exactly what you see.

>> No.4267849

>>4267839
For starters, the eyes look like shit on all of them. Yes, I mean ALL of them. The, there's vast inconsistencies across the the skeletal structure, and I don't mean what can be written off as natural deviation. There's two main things that stand out to me: 1. Your sense of perspective is completely fucked. Get a parametric modeler and start making shapes of various sizes and at various distances, then practice a thousand of those instead. FreeCAD is easy and free. 2. It looks like you think anatomy is just surface level, ignoring the skeletal and muscular structure underneath. Look at pictures of the skull and facial muscle groups again, and consider how they are formed, how they move, what their function is, etc. You say you studied them, but I don't think you studied them correctly. Also, look up the Reilly method of drawing heads.

>> No.4267855
File: 108 KB, 1000x1000, 45 edit.jpg [View same] [iqdb] [saucenao] [google]
4267855

Is it worth polishing this turd or just start from scratch?

>> No.4267858

>>4267839
Interesting you didn't list Loomis. It quite honestly might be the method you need to start practicing. Getting down a solid cranium shape and jaw in perspective is the first thing you should master when drawing heads. Go for the major forms first. Don't just try to attach features to an abstract shape you have no idea, conception, or grasp of. (ie Huston's sailboat shape)

Don't fool yourself into thinking Loomis is easy. It's not, and it's no shortcut either. It's a roadmap for learning. Stick to the Loomis head construction method for now, don't jump around and dabble.

>> No.4267859

>>4267848
That's the exact opposite of what Robert Beverly Hale says to do.

>>4267849
I used Loomis' planes of the face because they made more sense. I tried Reilly's method but it felt like I was drawing rhythms of lines rather than 3D planes.

I haven't studied eyes (was planning on doing 200 copies of focusing on each feature--1000 drawings in total which includes the hair) and I was actually going to leave that for last since eyes seem extremely difficult to draw without heavily stylizing them.

>> No.4267861

>>4267839
>>4267858
When I look at your drawings, I see no attempt at indicating basic shapes. That's probably your biggest failure.

>> No.4267864

>>4267855
it's honestly not as bad as you think it is. i personally wouldn't continue it and would focus on getting the shapes down.

>> No.4267866

>>4267859
>That's the exact opposite of what Robert Beverly Hale says to do.
I don't know how you expect to draw faces correctly if you're just making things up as you go.

>> No.4267868
File: 57 KB, 1354x780, file.png [View same] [iqdb] [saucenao] [google]
4267868

>>4267839
>>4267849
BTW, this is what I mean by parametric models. In FreeCAD (and hopefully most CAD software), you can set the view mode to perspective. This took me 30 minutes from brainstorming to completion, including a custom logo on the top. Making boxes takes five seconds, and you should be able to do that if you aren't a subhuman.

>>4267859
Here's something I think you need to hear. I read your post in another thread too. Practice doesn't make perfect. Informed practice makes perfect. It doesn't matter how many times you do anything if you don't know what you're doing. I really don't recommend grinding out hundreds of drawings if you don't have a grasp of what you're trying to accomplish. I know it's frustrating and you may be struggling to learn, but you need to do it if you want to get good. Why continually beat down a wall to get through, when you can just build a ladder and climb over?

>> No.4267869

>>4267861
Can you give an example of what you mean by 'basic shape'?

I use the Sailboat method from Steve Huston and always construct the head in the same way he does it. Ball for the cranium and then dropping down the line of the face or getting the mask of the face and then the gesture of the back of the head.

>> No.4267870

>>4267839
Study how to draw the head without the features. The loomis method is pretty simple. Learn to do front and profile and then side views and move to 3/4. Then learn the forms of individual features such as the eyes, nose and mouth. Practice drawing them alone without them being on a face. Then you need to decide if the fave you're drawing is male or female and learn the differences between the two. Add all of that up with the proper perspective and proportions and you'll be in business.

>> No.4267874

>>4267864
Way ahead of you bud, I'm still sticking with it, thank fuck for technology is all I can say :D

>> No.4267877

>>4267869
Stop it. Just look at the loomis method. Draw blank featureless faces. Practice that for a bit. Learn the perspective of the head and instead of features just put cross contour lines to where those features should go the same way the loomis method describes.

>> No.4267879

>>4267869
Right, you're doing the cranium and facial mask method... that doesn't mean you're any good at it. I'm saying that that's the thing you need to practice and get good at. Focus on form, structure, and their appearance in perspective. if you don't have a solid structure to lay your features on you'll never draw good heads. Head drawing is really just an intensive structural analysis exercise.

>> No.4267880

>>4267868
I don't understand what the point of the 3D models is for. Is it for drawing boxes?

After studying perspective I've been drawing boxes literally all day. It's basically like a warmup now. I can do them in 1PP/2PP/3PP.

I'm not sure what the last point at the end was for. I kind of figured that randomly drawing doesn't make you better after doing 300 hours worth of Anime copies and still not improving.

But I can't exactly have 'informed practice' if no one is actually informing me.

>Your eyes are shit
Doesn't really help. I was hoping that maybe there was a reason why they are bad and how to fix them.

My focus for these first 200 drawings is just to get the construction of the head right but I always get carried away and draw the features. I was planning on doing 200 copies/studies of each feature and also copying how other artists do those features as well.

Telling me if that plan is actually worth pursuing is more helping than saying it's all shit. I'm /beg, I'm not an int that can figure out everything on their own.

>> No.4267882

>>4267870
This was actually the point of these drawings but I get carried away with the features.

I'll ignore the features for now and construct the head only this time.

>> No.4267885

>>4267880
the whole thing everyone is trying to get at and make you understand is that your structural sense needs working on. You're at the point where you probably just need to practice freehanding cubes. Can you even draw a solid box without drawing vanishing points and horizon lines?

When you grind your 200 heads, focus 100% on the structure of the head. The ball and jaw. Get it right. Erase and correct until the paper is torn. It's not as easy as you think, and it's not a formula. It's a hill that you're going to have to climb.

>> No.4267896

>>4267880
They look lifeless, soulless have a million mile stare, try different styles to get them right, and for the love of god DRAW WHAT YOU SEE how else are you going to get a feel for what's real? it's not fantasy art where you draw from imagination.

>> No.4267899
File: 1.80 MB, 3264x2448, IMG_1866.jpg [View same] [iqdb] [saucenao] [google]
4267899

>>4267885
I wrote this out when I was explaining how to draw boxes to an anon before. They're not great but the point was to show a method rather than to make accurate boxes. This is basically how I started drawing my boxes and now I just draw them randomly without thinking about it much. I'm sure I could still work on my boxes--and I've done thousands of them even after this--but I'm a bit doubtful that drawing 100,000,000 boxes will make me good at drawing the head. There obviously has to be more to it than boxes.

I am going to start focusing on the structure rather than the features. The biggest problem I have is that I keep jumping into features rather than constructing the planes and the proportions. I noticed in one of my drawings that the plane of the left side of the face is crowded by the eye which looks like I was thinking the head was going in one direction but copying the model in another direction.

But thanks. I'll just restart my whole progress and stay away from features until I can construct the head comfortably.

>> No.4267901

>>4267896
The problem with drawing what you see is that you fall into the trap of measuring angles rather than constructing what you see.

I want to learn how to draw the head from imagination. I don't want to use references as a crutch. I use references but I pretend like I'm drawing from imagination.

>> No.4267906

>>4267899
I understand the struggle. When I couldn't draw heads, I thought people who could were magical, or wizard-like, and that it'd probably be near impossible for me to draw a well constructed head, unless I somehow increased my iq or smthn. The features just go all over the place and the lines just don't work out like they do in the pictures.

But for real, the Loomis method helped me out so frickin much. Not all methods are equal. Don't overlook any steps, especially when they ask you cut out the sides of the sphere on both sides, and pay particular attention to the proportions of the brow-line, nose-line, and hair-line. Be really critical on yourself. Remember the proportions play a huuuge role in making something look right as well.

Over time, you stop using the Loomis method intuitively. You leave out some steps and often times all you need is a circle to jump off of. Keep studying skulls on the side but make the Loomis method your main focus.

>> No.4267910
File: 1.29 MB, 1204x1080, file.png [View same] [iqdb] [saucenao] [google]
4267910

>>4267880
The point of the models is for a simple form of perspective practice. It's clear that you don't have a grip on it. For the face under 87, is that what you think of a face looks like at three-quarters view? I can assure you that isn't what it looks like. Why is the mouth facing us, but the nose isn't? Why does the left cheekbone not match the right cheekbone? You're putting detail in all the wrong places. 91, why is the head so long, yet the mouth so low? Does he have abnormally long teeth of something? 91 again, the eyes are different sizes? The distance between eyes at any standard perspective is not going to be great enough that the size of eyes changes, especially the front one being smaller. That just doesn't make any damn sense. 82, again, the far eye is larger than the close eye, and they aren't even placed in the same spots. 83 is as close as you've gotten to how these things should be, but even then, the neck connects at a weird point. The neck will never connect to the chin. Ever. 99, improper eye sizes. 84, improper eye sizes. Why does the neck bend backwards like that? The spine is does not make angles like that in such a short distance.

Study how the face is formed, rather than guessing. Also, quit fucking symbol drawing eyes. Draw what they are, not some misshapen idea that you have of what they are.
Is this all good enough direction for you for you? This shit isn't this hard. Study some damn perspective, PROPERLY. After, study some forms and planes, PROPERLY. After that, study gestures PROPERLY. Then, study anatomy, PROPERLY. This isn't something that gets done in several hundred repeats. This gets done in several thousand sets, dedicated to understanding each individual facet of each individual drawing. Also, quit saying various methods contradict other methods. Pick a study method, and only that method. Either let the fact that you're not studying right sink in, or fuck off.

>Pic related is the muscle groups for a face. Study. It. Hard.

>> No.4267912
File: 18 KB, 248x320, 9cde26e9f1fd3c42a05f8f2ebb94d346.jpg [View same] [iqdb] [saucenao] [google]
4267912

>>4267906
When you say Loomis are you talking about the pic related? Because that's what I'm thinking about when I'm drawing the head.

And yes, proportions are probably the most important aspect of drawing. (Sycra mentioned that two most important elements in drawing were proportions and ??? I forgot, sorry.)

>> No.4267915

>>4267912
Uhhh, that's after the Loomis method. Thats when you lay the planes on the basic forms. I'm talking about the sphere, with the sides being chopped off, and then a jaw shape, and ears appended on the sides.

>> No.4267922
File: 229 KB, 871x495, torus.png [View same] [iqdb] [saucenao] [google]
4267922

>>4267809
better maybe? i think some of the issue was that faces that were more normal to the light source should have been brighter.

>> No.4267928

>>4267910
Face 87: That was the most jarring to me as well. I messed up the planes of that face and even though I knew this, I drew over it instead. I think I gave up on that face once I realized that the face had almost no sideplane despite the fact that it's supposed to be pretty large.

Face 91: I haven't been able to kick the habit of drawing heads really long. I think that just goes back to lack of practice in constructing the head and getting the proportions right before drawing the features. Though I'm not sure what you mean by the mouth being so low--I don't really see it, to be honest.

The rest of them I realize were just stupid mistakes that I should have realized while drawing them. Lack of mileage maybe? I know about he digastric plane and even remember SH making a big deal about drawing it yet for some fucked up reason, I start the neck at the chin. It's a bit annoying.

Can you explain what you mean by properly? I'm pretty sure I have perspective down at the level that I need to for the level of drawing that I am trying to get to--at least for now.

Because I know I can spend the next 5 years just studying perspective and drawing boxes but that seems a bit ridiculous when being able to draw a perfect box that is not off by even a millimeter is really going to help.

Not sure if you're just trying to bait me or crab but I'll assume you're actually trying to be helpful for now.

>> No.4267931

>>4267901
Everyone uses references, if I told you to draw a dodecahedron would you be able to do it without references? use them EXTENSIVELY until you commit them to memory, you have the thinking backwards which is what you get when you watch old ass video's from the 40's when phrenology was still widely believed.

>> No.4267936

>>4267931
I'm not saying that I don't use references.

I'm saying that I'm not uses references as a crutch. Meaning, I'm not measuring angle relationships between certain things just to get the right lines. I use the reference to help in my construction.

>> No.4267938

>>4267901
Quick question, have you ever taken a look into Keys to Drawing? I know you’re against drawing what you see but that book helped me out a lot in terms of symbol drawing.

>> No.4267939
File: 6 KB, 324x284, eye.jpg [View same] [iqdb] [saucenao] [google]
4267939

studying individual features because too shit to draw a whole face.

>> No.4267942

>>4267936
You will never get things perfect if you're measuring angles you're no longer drawing art you're doing technical drawings just do as best you can dude.

>> No.4267951

>>4267938
Yea. I went through most of those general drawing books.

I think that I just need to look at how other artists stylize the features of the face rather than trying to figure it out on my own since I just end up trying to copy what I see and it results in a symbol drawing.

>> No.4268034 [DELETED] 
File: 2.74 MB, 2006x3011, lekjop.jpg [View same] [iqdb] [saucenao] [google]
4268034

i'm not a furry. just wanted to mention this.

how do you draw a furry animal or a person in a fursuit without making the whole thing fuzzy, but still allowing for the furryness to show?
the below neck part is almost like some damn parrot, but i like the chest hair and some hairings, but still seems too sleek. should i just put more furry intercessions between the sleek sections or what?

>> No.4268036
File: 116 KB, 666x1000, lekjop downsize.jpg [View same] [iqdb] [saucenao] [google]
4268036

i'm not a furry. just wanted to mention this.

how do you draw a furry animal or a person in a fursuit without making the whole thing fuzzy, but still allowing for the furryness to show?
the below neck part is almost like some damn parrot, but i like the chest hair and some hairings, but still seems too sleek. should i just put more furry intercessions between the sleek sections or what?

>> No.4268050
File: 42 KB, 516x691, 4267809.png [View same] [iqdb] [saucenao] [google]
4268050

>>4267809
Draw more carefully.
Make the base value something closer to center.
Do lighting/shading passes separately.
Barring cast shadows/self shadowing, remember that surfaces that point in the same direction should have the same value.

>> No.4268060
File: 202 KB, 950x800, IMG_20122019_192602_(950_x_800_pixel).jpg [View same] [iqdb] [saucenao] [google]
4268060

>>4265129
Hi /ic/. I'm working up the courage to post my art here for the first time. Any immediate advice would be great.

Sorry the image is a phone picture of a digital display. It's all I got to work with right now.

>> No.4268083
File: 111 KB, 1100x1100, 47 resized.jpg [View same] [iqdb] [saucenao] [google]
4268083

>>4265140
Took some MORE advice and decided to start over I swear to god if this isn't at least somewhat better than this POS I'm going to fucking lose it.

>> No.4268085

>>4267319
Thanks, I'm reading the Hampton book and watching his videos, for some reason it's hard to not focus on the outer contours

>> No.4268100
File: 220 KB, 995x1000, clementine.png [View same] [iqdb] [saucenao] [google]
4268100

I know I should be focusing on making my drawings better, but how the fuck do I get faster at drawing? Even something simple like this took me about 5 hours to sketch and line. That's not normal is it, or am I just underestimating how long it takes a /beg/ to draw?
Any feedback on the actual drawing would be nice too.

>> No.4268105

Wish I knew how to improve. I've done Loomis but I still fuck things up majorly when I try to do life drawing. I can attempt to draw the same subject multiple times and make a different major fuck-up each time. It's frustrating and I don't feel like I'm capable of growing as an artist.

>> No.4268149

>>4267304
>>4267319
I just get gesture
I tried reading Hampton, watching Hampton's video course, read Vilppu's drawing manual, watched Vilppu's video on gesture and I still try to draw the outer contours instead of the motion
It's just not clicking for me.

>> No.4268150
File: 206 KB, 2160x2160, 1249.jpg [View same] [iqdb] [saucenao] [google]
4268150

watched a bunch of lectures on perspective so now i draw boxes to practice it. I hope I'm doing it right

>> No.4268153

>>4268100
You get faster with experience. Dont focus on speed, just focus on getting fundamentals down.

>> No.4268169

>>4267855
You improved a lot Anon good job! Please keep it up!

>> No.4268171

>>4267147
Yes yess that is the great practice Anon, keep pushing those values towards details you are getting there!

>> No.4268180

>>4268149
don't get*

>> No.4268187
File: 70 KB, 898x562, a man.png [View same] [iqdb] [saucenao] [google]
4268187

this is as realistically as I can draw
the "cartoony" style has borrowed itself deep in me. this is gonna take time

>> No.4268200

>>4268187
did you use a reference for this?

>> No.4268216

>>4265684
Very nice, could imagine getting this on a nice card from my grandma

>> No.4268218

>>4266496
I like this quite a lot. My only complant is her left (viewers right) hand looks a bit off for some reason

>> No.4268222

>>4266962
Muuuuch nicer. You're improving pretty fast anon, keep at it

>> No.4268227

>>4268200
nah i didnt

>> No.4268229

>>4268187
do you know what realism is?

>> No.4268231 [DELETED] 
File: 37 KB, 333x333, v vcncvncn .png [View same] [iqdb] [saucenao] [google]
4268231

>>4267687
i didn't it's just harder to see in that bg, got lazy at it though

>> No.4268235

>>4268150
nope

>> No.4268236

>>4268229
drawing to emulate real life as closely as possible?

>> No.4268242

>>4268187
This is such an embarrassing cope. A strange" It's not bad it's my style" mixed with a cringey delusional attempt at pseudo-poignancy, has to be satire

>> No.4268247

>>4268235
What did I do wrong?

>> No.4268250

>>4268150
work on your line work, its fucking terrible
try drawing from shoulder/elbow instead of wrist

>> No.4268270

>>4268242
no I'm not saying "it's my style lol". this is literally as close as I can get to drawing realism from memory.
I used to draw a lot of cartoons in flash as a boy and I decided I want to get back into drawing but doing it more seriously this time. This is my new starting point

>> No.4268292

>>4265129
IS THAT THE BITE OF 87?!

>> No.4268296

I'll never know why anon wanted to contact me.

>> No.4268299

>>4267694
go into the app store and search for resize. then you can shrink them to <1000 X 1000 on your phone and it won't rotate.

>> No.4268305

>>4268150
I don't think you understand perspective at all. its obvious to everyone looking at this that you drew a box and then you went from the corner of the box to a vanishing point. do you know how we know that? because it's a completely different angle. the whole point of that angle coming off the vanishing point to is to tell you the angle of the box's edge. just trace it straight all the way out.

>> No.4268316

>>4268187
That's ok anon, you can do portrait studies, they will help a lot. good luck anon don't give up

>> No.4268332

>>4268305
>drew a box and then you went from the corner of the box to a vanishing point
How are you supposed to do it then? I didn't realize there was an order to do these

>> No.4268337

>>4265254
I think the eye on the right is too high but overall, nice, how do I start painting?

>> No.4268340
File: 595 KB, 1111x1891, 4DCE0735-4EA0-49DC-91BD-F340A5F2B392.jpg [View same] [iqdb] [saucenao] [google]
4268340

I’ve been working on my ink and this is my first attempt at an owl, I feel like I struggle with values mostly

>> No.4268352
File: 80 KB, 640x710, TJkHtBS.jpg [View same] [iqdb] [saucenao] [google]
4268352

>>4268036
Shoulders, tails, neck, ears, elbows, cheeks and fluffier parts are the things to draw the fur on, overall try to not draw the fur inside the line art but make it part of it, also a little bit of darker color might help you make the fur more believable. I think your problem is with her legs, it's almost like she is wearing pants. Don't divide the fur like you did with the neck and legs but try to make the fur on the neck build on the shoulders and the chest fur if that makes any sense

>> No.4268370

>>4268340
In relation to my owl, I’ve been inking a bit while learning art fundamentals and wonder if that’s even a good idea. Been taking lessons and buying books for drawing so I’m wondering if I should ink a bit while learning to draw to develop an understanding of it or dedicate my time primarily to drawing and work on the ink medium afterwards

>> No.4268377

I'm sorry if this is a recurring theme, but how do I draw nicely if I don't have a functioning "mind's eye"? I haven't drawn lately, but when I did, I enjoyed drawing stylized stuff like fashion sketches, and I usually followed references for the figures' poses and proportions. That feels like I'm just copying stuff.

>> No.4268390
File: 72 KB, 533x656, lekjop downsize.jpg [View same] [iqdb] [saucenao] [google]
4268390

>>4268352
You say i should avoid continuing the fur inside the line art?
Currently i avoid doing any shading and colouring, to focus on the form, the collar was the only thing i actually shaded a little to give it a shine.
So if i don't draw anything inside, the shape would lose all volume I feel.

Snd yes, the legs are the largest problem, and the butt area.

If I expanded the fur through the midline of the "dog"'s front (like the red line), that is impossible to do without going inside the lineart though.
I also tried to do some fur on the shoulders, but it looked weird (that's why the left shoulder is a bit stunted and on the right you can even see the non-strengthtened lines).

On a sidenote, how is the anatomy? I didn't feel anything bad with this one, but I always need someone else to point it out to me to start to see it.

>> No.4268397

>>4268390
The right arm and the hand seem super disjointed. Doesn’t seem like an elbow or a hand would go that way

>> No.4268438

>>4267659
>>4267665
Wow, wasn't expecting such positive feedback, thanks Anons. I'll keep at it and post my progress intermittently.

>> No.4268455
File: 1.36 MB, 973x683, crab.png [View same] [iqdb] [saucenao] [google]
4268455

got pretty muddy towards the end

>> No.4268462

>>4265301
Study 2-point perspectives. That's what this drawing would've needed

>> No.4268489

>>4268455
Qt crab

>> No.4268544
File: 2.04 MB, 2976x3968, IMG_20191221_172823.jpg [View same] [iqdb] [saucenao] [google]
4268544

>>4268390
Excuse the paper being so little ans the rushed thing, I'm outside and just picked up the first thing I saw I could draw in, the arrows point out some places you might want to make fur pop out.
Your anatomy is basic, the arms can be improved and the chest I think it's too low, so either change the arm on the left (her right arm) or pull up the chest, check the platform she is on though, the perspective there is pretty bad and she seems like it's almost standing vertically. Gotta say I'm a /BEG/ too and these are just some stuff I picked up on.

>> No.4268551

>>4268050
thanks this was really helpful

>> No.4268562
File: 231 KB, 1500x1500, girl.jpg [View same] [iqdb] [saucenao] [google]
4268562

I made this today. I know it's shit but it was my first time drawing something properly, and with a mouse to boot. Great way to pass the time desu

>> No.4268631

>>4268083
H-how is it bro's?

>> No.4268663

>>4268083
are you taking advice to study IRL dogs / dog skull / muscle structure? "but I'm trying to do cartoony-furry!" yeah but knowing what structure you're stylizing will help you stylize it better and help you know what to exaggerate and what to dial back. If you are studying those things, I just think you need to study them more. Do a couple of good ones, take your time, then try this again

>> No.4268673

>>4268663
https://x6ud.github.io/#/ Yeah I'm studying references from this site you take the skull drag it to whatever position press search and it digs up the relevant angles, it's witchcraft. All I really want to know is, does it appear better than the old one? I know I need improvement but I just want to eliminate the "wolfface.jpg" element of the face not matching where the muzzle is pointing.

>> No.4268677
File: 49 KB, 640x480, e97657694850593a80b76767cbaefbaf.jpg [View same] [iqdb] [saucenao] [google]
4268677

>>4268083
>>4268631
the right eyebrow should be over more. the muzzle looks a little long. i'm not sure what's going on with the left ear (her left).

practice drawing faces at different angles.
honestly just practice more. ygmi

>> No.4268699
File: 160 KB, 727x1000, 1576945961412.jpg [View same] [iqdb] [saucenao] [google]
4268699

>>4268544
Always remember to crop and resize.

>> No.4268739
File: 41 KB, 631x487, shadows2.png [View same] [iqdb] [saucenao] [google]
4268739

trying to get the main dark brown shadows right but having a hard time

>> No.4268740

>>4268544
Yeah, the right arm is definitely fucked, the elbow turns in a weird way.
But you don't know how great to read this:
>Your anatomy is basic
That means nothing is majorly fucked up, no proportions skewed beyond imagination. I can even hold my arm like that if I want to, though it's not a natural position to be sure. This feels fucking great.

As for the perspective, well. I mainly just connected her knee and foot to get the ground level, and from that, it's fixed.
I don't remember the exact pose I used for reference, if the right hand was touching the ground or not, but she leans forward enough for it to touch, but then the knee is almost at the edge of the platform, so her upper body would be way over it. IDK. Need to draw more.

>> No.4268750

>>4268740
>>4268699
Oh and thanks for the example, the lack of hard lines make it a bit hard to make it out exactly what you mean, but I got some ideas on more even furring. Not that I plan to draw anything fuzzy right now, but I always try to learn how to avoid the previous drawing's mistake.

>> No.4268876
File: 697 KB, 1206x665, vill.png [View same] [iqdb] [saucenao] [google]
4268876

I'll never understand gesture drawing
>Hampton says I need to draw the neck, spine, lumbar section, abdomen, after that a curve for the hip, then legs and arms
>Vilppu in the pic doesn't draw the spine, says I need to feel the flow, not copy the model
both copy the model in the end

>> No.4268913

>>4266252
Do not draw outlines, build the figure from simple forms (spheres, boxes, and cylinders). At first they're gonna look chunky and weird but you have to go through that process of learning in order to understand the 3D space that a person fills.

>> No.4268923
File: 86 KB, 1100x1100, 47 3d edit.jpg [View same] [iqdb] [saucenao] [google]
4268923

>>4268677
>>4268663
more changes to come.

>> No.4268925

>>4265254
She looks pretty dead.

>> No.4268929

>>4265634
Acrylics are very easy to mix together. So you can just do blending in layers similar to how it is done on miniatures where you always wait for previous layer to dry.

>> No.4268937

>>4265944
Because otherwise you forever get stuck at "shitter" level.

>> No.4268938
File: 69 KB, 636x712, 1572618163800.jpg [View same] [iqdb] [saucenao] [google]
4268938

>remove black outlines
>drawing instantly becomes better
what is this magic

>> No.4268940

>>4268938
something called subtlety

>> No.4268942

>>4268938
hard edges are rare in reality

>> No.4268946

>>4267074
Try drawing some skulls and building different faces on top of them. From starved to fat.

>> No.4268958
File: 967 KB, 817x988, I tried.png [View same] [iqdb] [saucenao] [google]
4268958

>>4266481
This is not perfect by any means, but I think this is a much better example of pushing proportions through perspective

>> No.4268991

>>4268942
only a true artist can do thick outlines

>> No.4269054
File: 1.21 MB, 601x4274, .g.jpg [View same] [iqdb] [saucenao] [google]
4269054

>>4265129
been practicing. studying arms and legs right now. tried to apply it with body

>> No.4269067 [DELETED] 
File: 3.86 MB, 4160x3120, 20191221_164028.jpg [View same] [iqdb] [saucenao] [google]
4269067

Whats the most glaring issue on this bune so far? want to try to render this one

>> No.4269069
File: 1.31 MB, 740x1440, 20191221_164028.png [View same] [iqdb] [saucenao] [google]
4269069

Whats the most glaring issue on this bune so far? want to try to render this one

>> No.4269089

>>4269069
1.proportions
2. stiff arms
3. line quality

>> No.4269106

>>4268876
two ways for this:
1. start with the spine/torso flow and pick one leg then go for head orientation, and refine torso/shoulders then complete the rest of the figure.

2. start with an egg for the head note the top of the head and orientation of the face, then add the neck and spine until the crotch. Complete torso first then add legs and arms.

(there's also a 3rd way which is burne hogarth's way, he starts with the torso orientation first then adds arms and legs and finally the head, it's not as intuitive for me so I don't recomment this method)

>> No.4269130

Are online courses, from places like Udemy, actually good and worth doing? There's a very good art school near me but being /beg/ there's no way I can get a portfolio to be able to go there, and wondering if an online route would work.

>> No.4269143

>>4269069
head is too small
arms are different lengths
it doesn't have a penis

>> No.4269145

>>4269130
best way to learn is to practice + watch pros draw. There a tons of youtube vids. Pick a style and check out how they do it. Don't expect to get at their level in a few weeks, it takes years of practice.

>> No.4269150

>>4269106
thanks, I'll try.

>> No.4269200

>>4269069
Her torso is to way big, like 30% bigger than it should be if we are using her head as reference, the hands look flat and the articulations on the fingers are wrong, the clothing that surrounds the arms looks way to stiff and not the arms itself, the cloth looks like canvas or something more harsh even.

>>4268958
Your floor and his floor are different you just cannot change the pov, sure yours is better but is also way different than what he was doing, common problem at /ic/

>> No.4269308

>>4268740
Yeah, there's not much wrong I can see in your overall anatomy or at least the proportions seem decent, it's just the arms which are kind of wacky. Keep it up

>> No.4269314
File: 2.49 MB, 3264x2448, 20191221_173629.jpg [View same] [iqdb] [saucenao] [google]
4269314

I just finished glossing over anatomy for a temporary "style", just so I can start doodling and drawing from imagination. Critiques please.

>> No.4269319

>>4269200
torso big like horizontally, vertically or like volume?

>> No.4269334

>>4268876
The curvy line stuff is honestly bullshit, how are you going to bring that into a finished drawing? Look into how Bridgman teaches gesture.

>> No.4269343
File: 36 KB, 739x415, images.jpg [View same] [iqdb] [saucenao] [google]
4269343

>>4268305
>>4268235
lmao /beg/s giving /beg/s advice. I guess to make themselves feel better I suppose.

>>4268332
>>4268150
Your horizon line is slightly crooked causing your perspective to be slightly messed up but you're on the right track so keep at it. There's a reason why these sorts of exercises require you to draw the same box/cube over and over again and its to drill the idea of form of these objects into your head so you can do them eventually without any horizon line to guide you. Also, do what the other anon says and work on your lines.

>> No.4269387

>>4269343
Nobody should ever use one or two point perspective, ever ever ever. They're both shit. Three point isn't accurate either but at least it's passable. The only time anyone should ever use one point and two point perspective is when they're being introduced to perspective drawing, and they should drop both after one day to get onto three point.

>> No.4269394

how should I practice perspective on figure drawings?

>> No.4269397

>>4268876
Those are different approaches to figure drawing. Stick to one teacher instead of jumping around or you're going to confuse yourself.

>> No.4269401

>>4269314

unappealing

>> No.4269405

>>4269387

>Nobody should ever use one or two point perspective, ever ever ever.

i dont think you understand perspective or even have a hint of the function of perspective

ever ever ever.

>> No.4269406

>>4269387
What the hell kind of statement is this

>> No.4269410
File: 149 KB, 902x1000, guns.jpg [View same] [iqdb] [saucenao] [google]
4269410

>>4266498
did what I could to render. Bottom one looks horrible... idk how to render chrome... i tried to copy a chrome jewelry box i found but it didnt come out so hot.

>> No.4269411

>>4269394
Find some reference photos and try to draw boxes around the body parts - so that the parts are "inside" the boxes. Evaluating perspective that is already there is a very good practice. I also recommend doing it with someone else's work, try it with Even Amundsen's and KJG's work, you'll see they have a very specific approach to perspective in figure drawing. Once you feel confident in evaluating the perspective you can try to construct some figures from imagination, focusing on the perspective you imagined and starting with simple 3d forms.

>> No.4269417

>>4269387
>Nobody should ever use one or two point perspective, ever ever ever. They're both shit.
Elaborate? Or is this some sort of bait?

>> No.4269421
File: 47 KB, 564x737, 26555b9c5dc7c1c35d53725c66ba4caa.jpg [View same] [iqdb] [saucenao] [google]
4269421

>>4269410
I think the edges and white highlights in the bottom ones look very muddy and shakey... did you use airbrush for them? Metal needs to look consistent across the surface. You can render it with one brush no problem. And it would actually benefit from a subtle texture. Little scratches and such.

>> No.4269448

>>4269411
thanks

>> No.4269451
File: 29 KB, 646x646, fetus.jpg [View same] [iqdb] [saucenao] [google]
4269451

>>4265129
I just want to know how to avoid this. Im pretty new at drawing

>> No.4269475
File: 228 KB, 872x667, 1576823759225.png [View same] [iqdb] [saucenao] [google]
4269475

>>4269405
>>4269406
>>4269417
It looks like shit and doesn't exist in real life, 3 point perspective is all you need. 3 point perspective is a close approximation to real life because all parallel lines at any angle converge with distance. In one and two point perspective there are only one or two sets of lines that will converge, and the others stay parallel, which means they're not in perspective. This is why both 1 and 2 point produce weird warped-looking images.

The function of one and two point perspective is to simply build up the concept of lines converging with distance a little more gradually than short shifting right from isometric to freehand 3 point. When I say 3 point by the way I'm referring to pic related, where you don't actually trace lines back to a vanishing point, you follow a set of simple rules in order to achieve perspective and distance to viewpoint.

>> No.4269498
File: 48 KB, 783x391, images (1).jpg [View same] [iqdb] [saucenao] [google]
4269498

>>4269475
>It looks like shit
This is subjective

>doesn't exist in real life
And that automatically means it shouldn't be drawn? Just because you don't like how it looks or that it doesn't look "real" enough doesn't mean one and two point perspective doesn't have it's uses beyond teaching about converging lines.

I think you're being too harsh in saying it shouldn't be used ever.

>> No.4269525

>>4269475
1 and 2 point perspective only looks like shit if you use them with too wide a cone of vision. If used in the right situations, it can simplify the drawing process a lot.

>> No.4269530
File: 1.99 MB, 3814x950, 1576737426459 petit.jpg [View same] [iqdb] [saucenao] [google]
4269530

Can I get some feedback on this? Does it look OK?

>> No.4269538
File: 298 KB, 1104x850, shadow.png [View same] [iqdb] [saucenao] [google]
4269538

>>4267922
better? worse?

>> No.4269550

>>4269530
You know it doesn't, anon.

>> No.4269564

>>4269530
The chin jaw area feel too long

>> No.4269567

>>4269550
I mean for a beginner. I've begun drawing less than one year ago.

Obviously there's some things wrong like the hand is too small, the angle of the body is slightly off and the face isn't quite wide enough.

Can you give useful feedback?

>> No.4269573

>>4269530
it's really hard to tell the way you laid it out here.
you're lines are really light and the final version is far from the reference.

From what I can see:
The face is too long
The angle isn't right. her right boob should be more hidden.
The hand is supposed to appear closer to the viewer than the rest of her

>> No.4269574

>>4269475
It doe exist in real life, look down a corridor, look at a box of tissue directly at eye level, look at a car.

>> No.4269578

>>4269314
Nice, but I think you could play around with bending and twisting of the trunk more.

>> No.4269594

>>4269567
>Can you give useful feedback?
Of course. You need to avoid trying to copy from art for now, you need to focus on form and perspective and achieving volume. These basic skills are applicable to any art form, including anime style stuff, so there's no reason not to learn them. I suggest you start by drawing cubes, in as many sizes and orientations as possible, fill an entire sketchbook with nothing but thousands of cubes. Learn to visualize in 3D space. As you're doing this, try to wrap lines around human bodies, stylized or not, in order to describe their 3D shape. Learn to break up complex objects into extremely basic ones, boxes and spheres and cylinders.

>> No.4269596

>>4269594
was my attempt at construction that bad or am I getting trolled?

>> No.4269812

>>4269596
I'm not trolling you, anon. I think you need to brush up on those fundamentals. I have the right idea, it's just the execution that needs work.

>> No.4269813

>>4269812
>I have the right idea
You, not I. I am apparently unable to write because I'm retarded.

>> No.4269843
File: 53 KB, 680x584, 15.jpg [View same] [iqdb] [saucenao] [google]
4269843

>>4269530
Gave it a try myself. I'm trash, but the angle is pretty difficult for beginners though. I will try drawing the 3d figures as this >>4269594
anon said

>> No.4269859
File: 39 KB, 480x360, hqdefault.jpg [View same] [iqdb] [saucenao] [google]
4269859

>>4269843
start with basic shapes

>> No.4269902
File: 3 KB, 215x215, cubes.png [View same] [iqdb] [saucenao] [google]
4269902

>>4269475
Actually, real-life parallel lines don't converge at all. Only axonometric projections are real.

>> No.4269944
File: 206 KB, 784x708, arm help boulton paul.png [View same] [iqdb] [saucenao] [google]
4269944

Can I get some help? I keep making the mistake of getting into a drawing I want to finish without seriously studying construction and anatomy, the only thing I've spent time with is perspective and that's something most drawing programs do for me. I ordered a big sketchpad and some charcoal pencils so I can actually do some traditional drawing, since digital is probably teaching me bad habits. I've read Hamptons Figure drawing book but haven't actually applied it past basic construction, which even then I fuck up pretty hard. I just want some pointers for this one, and some advice as to how I should study anatomy going forward. Any help?

>> No.4269964

>>4269397
>Those are different approaches to figure drawing
Really? Hampton said he was heavily influenced by Vilppu.

>> No.4269969

you lazy niggers

>>4265129
>>4265129
>>4265129

>> No.4269970

>>4269969
fuck wasted get


>>4269968
>>4269968
>>4269968

new