[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/ic/ - Artwork/Critique


View post   

File: 494 KB, 1268x848, zaa.jpg [View same] [iqdb] [saucenao] [google]
4252090 No.4252090 [Reply] [Original]

IF YOU ARE A /BEG/INNER IN ART, please use this thread to post pieces for critique or ask for advice. We should not have to make new threads or post in the /draw/thread with our fundamental exercises.

Feel free to post even the smallest exercise you have done to show you are still trying, or you literally are never going to make it

previous >>4248170

READ THE STICKY if you need guidance.

Sticky: https://docs.google.com/document/d/1uwaXKU7ev6Tw_or__o8ARpUb6r2rCZYJGqwSFV9AD98/edit#bookmark=id.15jx3pyuimvj

RESIZE YOUR IMAGES - try ~1000px, <1.1mb

>> No.4252094

I want to die

>> No.4252128
File: 784 KB, 2048x2048, 1590936F-3E5F-4468-9F48-87654E34EFF2.jpg [View same] [iqdb] [saucenao] [google]
4252128

Would liek feedback if possible

>> No.4252135

>>4252094
Draw some shit first

>> No.4252145
File: 183 KB, 450x795, 1576127243304[1].png [View same] [iqdb] [saucenao] [google]
4252145

Does anyone have any tips about how to draw/where to draw folds on clothing to make it appear more realistic and less painted on? If I look at any references I feel like they're so natural and if I try to put them on, I am just scribbling randomly all over the clothes.

>> No.4252160

How can i focus on 1 thing. I literally jump from 1 thing to next everyday trying to learn but get nowhere.

>> No.4252164

>>4252160
whenever u want to switch to another thing, don't eat or drink until u finish the last thing

>> No.4252167
File: 223 KB, 800x800, angles.jpg [View same] [iqdb] [saucenao] [google]
4252167

>>4252128
See pic related:

1 (Red). The angles that I marked should more or less align with each other. You can get away with slightly off lines (especially because the lines I marked may be a bit off too) but the one that's connecting the top tips of the top lip is way off. I know she's smiling a bit, but those tips don't move all that much unless it's a super exaggerated expression.

2 (Blue). Her philtrum is too long. Now I have yet to find an exact measurement for this, which I believe is the cause of why this error is the most common mistake I see (my work included), but generally I've found that it's APPROXIMATELY the height of the eye.

Other than that, subjectively, I think the lines in her hair are a bit too random and draw the focus away from the face.

Otherwise, pretty good job anon. I like it.

>> No.4252168
File: 1.33 MB, 695x920, AcroRd32_2019-12-12_08-23-43.png [View same] [iqdb] [saucenao] [google]
4252168

>>4252145
Read "Famous Artists Cartoon Course - Clothes and Folds". It's in the artbook thread OP somewhere. It will give you everything you need to know and it's only 18 pages long. Practice what's in there and you should be well on your way.

>> No.4252182 [DELETED] 
File: 1.83 MB, 3024x3024, 21C115C4-C668-4F87-9559-2210D56FCA55.jpg [View same] [iqdb] [saucenao] [google]
4252182

This is my second attempt at drawing literally anything.

>> No.4252202

>>4252094
Draw until you are dead!

>> No.4252299
File: 386 KB, 640x684, 34C29592-0DCE-4123-BCD6-8B7CF08E2036.jpg [View same] [iqdb] [saucenao] [google]
4252299

How can I draw evil bird better?

>> No.4252303 [DELETED] 

>>4252299
Become evil bird

>> No.4252330

>>4252167
Thanks, good feedback.

>> No.4252338
File: 164 KB, 602x816, 1576104007610.png [View same] [iqdb] [saucenao] [google]
4252338

>> No.4252347
File: 507 KB, 1070x601, 342342342.png [View same] [iqdb] [saucenao] [google]
4252347

I'm so fucking retarded. For the last 10 hours I have been redrawing a single portrait because I thought I was getting the proportions wrong but all along I was getting them right, just checking them wrong.

>> No.4252348

>>4252347
That's the fun of being a beginner. Maybe in the future we won't do that anymore since we made the mistake so often.

>> No.4252350

>>4252338
Im /beg/ but I feel like its too bright

>> No.4252362

>>4252347
it was actually wrong,i just know it.

>> No.4252366

>>4252299
Become a avid birdwatcher and study bird anatomy.
Also just study the fundamentals in general because there isn't much to critique here yet.

>> No.4252370
File: 2.48 MB, 4032x3024, 20191211_151204.jpg [View same] [iqdb] [saucenao] [google]
4252370

HElp pls. I feel like the head is fucked and the porportions are wonky

>> No.4252385
File: 455 KB, 686x535, 1.png [View same] [iqdb] [saucenao] [google]
4252385

>>4252362
Didn't realize I was tilting the paper when I sketch. When I checked the proportions digitally it straightened it out, making it all wrong. After I realized the tilting I angled the photo and the proportions were mostly right.

>> No.4252417
File: 50 KB, 700x1250, 1240.jpg [View same] [iqdb] [saucenao] [google]
4252417

Backside practice again but with a different body type. Tried drawing the fat nymphs from Rayman but I made her too fat. Made the thighs push against the ass and kept in mind the widest point on the hips.

>> No.4252421

when do we start the coomer genocide?

>> No.4252431

>>4250925
Thanks for the feedback. Definitely have a long way to go in terms of learning construction and perspective (and line work and rendering and basically everything). It's just colored with colored pencils (didnt want to spend money on paints yet). Its on an 11×14" bristol board. It's actually much taller but the rest is still just line work .

>> No.4252433

>>4252421
You sound a little aggressive m8, you should go jerk off or something

>> No.4252663
File: 286 KB, 587x868, 1575869500383.jpg [View same] [iqdb] [saucenao] [google]
4252663

>>4252417

>> No.4252747

When drawing should I always start with the head first?

>> No.4252751
File: 212 KB, 1145x1413, _20191130_202955.jpg [View same] [iqdb] [saucenao] [google]
4252751

>> No.4252761

>>4252747
Personal preference.
Whatever you're comfortable with.
ideally you'll just do a quick 10 second gesture of the entire figure before focusing on each part individually.

>> No.4252766
File: 172 KB, 602x816, gogeta1.png [View same] [iqdb] [saucenao] [google]
4252766

>>4252350
made two more darker and saturated versions which one you think its better? also if anyone can make it look right i'd appreciate it

>> No.4252769
File: 128 KB, 602x816, gogeta2.png [View same] [iqdb] [saucenao] [google]
4252769

>>4252766

>> No.4252857

>>4252182
Draw something that is supporting on front of you. A toy car, an apple, anything. You don't have the mental library and muscle memory to draw from imagination yet.

>> No.4252881

>>4252182
soul

>> No.4252931 [DELETED] 
File: 1.36 MB, 800x786, 61EE9A45-16CF-498C-89B2-5FD3261459BE.png [View same] [iqdb] [saucenao] [google]
4252931

>>4252857
I’m thinking about switching to painting because I think I’ll have more of a naturally ability for it. Should I still practice drawing? Would it make me a better painter?
>>4252881
thank you fren

>> No.4252978

>>4252931
Beneath every good painting is a good drawing.
It's a good idea to continue working on your drawing skills, even if you decide to start painting.
And like the other anon said, you should definitely use references to help inform you decisions.

>> No.4252984
File: 304 KB, 755x929, Pecanatomy.png [View same] [iqdb] [saucenao] [google]
4252984

I tried working on my anatomy a bit and this from imagination after doing it from reference the previously. Is there anything that hugely stands out as incorrect?

>> No.4252995

>>4252984
muscles have volume, they aren't paper-thin
when you lift your arm clavicle gets hidden behind pecs, also bottom part of the pecs shouldn't be left hanging, it all connects to more or less the same point

>> No.4253005

>>4252931
learn drawing first

>> No.4253022 [DELETED] 

>>4252978
>>4253005
Alright, I’ll look at the beginner’s guide in the sticky and practice drawing things without trying to go too far off the rails in the name of creativity. Thanks.

>> No.4253032

When inking my drawings, how fast am i supposed to control my pen? Should i ink it slower than how i drew it with my pencil?

>> No.4253034

>>4253032
As fast as you need to. If you go too slow it'll ruin your lines, but obviously too fast will make mistakes. Make some practice lines first to learn what speed gives you the best result and control.

>> No.4253038

>>4253034
practice lines slowly until you build up the muscle memory to do it fast.
Slow lines will always be wobbly, but they're better for building muscle memory than drawing fast.

>> No.4253055

>>4252931
No as I said, you don't have any ability. And you have nothing to switch to, you can't draw yet. Just pick up the fucking pencil and do what I told you.

>> No.4253056
File: 278 KB, 1268x864, faces2.png [View same] [iqdb] [saucenao] [google]
4253056

>> No.4253060 [DELETED] 
File: 616 KB, 1024x693, 16F5B3A6-B8BB-4701-B9F6-634ACFBAEBF6.png [View same] [iqdb] [saucenao] [google]
4253060

>>4253055
>Just pick up the fucking pencil and do what I told you.
Why are you so angry, Anon? Maybe you should try painting.

>> No.4253064

>>4253056
Just practicing whatever nuggets of info I managed to absorb from Bucci and Hustons vids. Huston in particular has been great for getting the ball rolling with learning landmarks and ratios in the face in an easy way.

>> No.4253068

Why is perspective so fucking hard

>> No.4253078
File: 64 KB, 694x974, BegBegBeg.jpg [View same] [iqdb] [saucenao] [google]
4253078

Today is my day off from drawing, but i felt the urge draw something so here is some gesture studies.

>> No.4253079
File: 144 KB, 1348x1042, Chris_Fuller_Final_LandscapeArtboard_1.jpg [View same] [iqdb] [saucenao] [google]
4253079

My final for environment design, disregard the box truck and shitty guys hiking, despite that im pretty proud of this. Its unlike anything ive made previous.

Mostly Photoshop painting and photo-bash

>> No.4253090
File: 173 KB, 602x816, gogeta1.png [View same] [iqdb] [saucenao] [google]
4253090

>>4252769
his bang looked off fixed it now

>> No.4253091

>>4253078
You never responded to my post. Where do you learn stuff like this from? What resources helped you so I can draw like this? Are these from reference?

>> No.4253099
File: 332 KB, 720x405, 3C63A3D7-8780-4C88-80F7-A9F4EF942EA2.gif [View same] [iqdb] [saucenao] [google]
4253099

>>4253091
Oh sorry anon the last thread died so i didn’t check it.
Yes these are from reference.
I’m following Steve Huston teaching method from his book and NMA videos. It’s really fucking hard at first but stick with it, trace over his gestures and draw along in his demos videos.
Also check proko figure fundamental course he covers some stuff that Steve doesn’t.
I’m still a beg and far away from Steve level so take my advice with grain of salt. Good luck anon :>

>> No.4253108
File: 225 KB, 347x275, file.png [View same] [iqdb] [saucenao] [google]
4253108

>>4253079
lmao

>> No.4253126 [DELETED] 

>>4253108
Based

>> No.4253130
File: 703 KB, 1920x1080, ..png [View same] [iqdb] [saucenao] [google]
4253130

Feedback please, been looking at this shit so long I can't tell what's wrong

>> No.4253136

>>4253130
what are these white things in his nose coke kek?
why are his fingers disjointed?i know it's stylized but i think his neck is too big and his anatomy looks like Sid from ice age but overall i think it'll look good once you finish it

>> No.4253144
File: 619 KB, 2292x1276, 12.png [View same] [iqdb] [saucenao] [google]
4253144

how can I make some lil money as a beg? Which group of people are the most retard to pay for beg drawings?

>> No.4253159

>>4253136
Thanks!
The white stuff is supposed to be rim light, but I lack the understanding to apply it properly. It's all trial and error.
I'll rework that hand, couldn't bother with reference on first pass. Went for a resting pose with the fingers slightly bent but I guess it doesn't read too good.
Will adjust the neck, thanks again

>> No.4253173

how would i draw a fox mask for this view?

>> No.4253174

>>4253144
Take requests on DeviantArt or something? Probably some sick puppies willing to pay to get their fetishes visualized

>> No.4253175
File: 29 KB, 402x525, ff.png [View same] [iqdb] [saucenao] [google]
4253175

>>4253173
pic rel forgot

>> No.4253177

>>4253099
>I’m following Steve Huston teaching method from his book and NMA videos

Not the same anon, I'm
>>4253056
and I'm also following his NMA head stuff right now. Does he have videos for gestures and anatomy other than the head, or is that only in his book?

>> No.4253183
File: 80 KB, 595x587, fox.jpg [View same] [iqdb] [saucenao] [google]
4253183

>>4253175
Try using this for reference. Is the mask supposed to cover the entire face?

>> No.4253197
File: 25 KB, 381x512, 64cb1dd69383f1ba5ded640c0f898751.jpg [View same] [iqdb] [saucenao] [google]
4253197

>>4253183
only the front, like this

>> No.4253218

>>4253175
Draw the mask from other angles, ok, now you know how to draw it, draw it from that angle. Internalise the form not only what you're seeing

>> No.4253220
File: 1.06 MB, 500x281, 16pc6qF.gif [View same] [iqdb] [saucenao] [google]
4253220

>>4253177
Yes he has them on nma, his anatomy isn't really indepth because he focuses on gesture more and what do you need to construct a good gesture.
You can find his course here
https://mega.nz/#F!xhohmbIR!Z9Sg85jVRTc6_Ea1YZdvCg
Good luck

>> No.4253234

>>4253220
Thanks a lot for the link anon!

>> No.4253291

When I'm doing gesture drawings do I look at the picture and make my mark without looking at the paper or do I look back at the paper and make a mark?

>> No.4253295

>>4253291
look at your paper bud

>> No.4253306

>>4253291
I tend to do a healthy amount of both

>> No.4253318
File: 861 KB, 1080x1080, 20191212_204552_0000.png [View same] [iqdb] [saucenao] [google]
4253318

I'm trying sai2 and new techniques. I could really use some new brushes.

>> No.4253331

When I make lines for gesture they usually don't match the shape of the body. Am I drawing the outer lines of the body? how can I make it more accurate?
Just grind them out more and it'll come eventually or is it something I need to deliberately practice?

>> No.4253624
File: 2.51 MB, 1920x824, file.png [View same] [iqdb] [saucenao] [google]
4253624

Where are the vanishing points and horizon here

>> No.4253658
File: 1.19 MB, 1920x2213, 1576027480531.jpg [View same] [iqdb] [saucenao] [google]
4253658

How do I fix her hair? redline?

>> No.4253681

BLOG INCOMING OH FUCK OH SHIT

I'm so utterly confused by the concept of Line I can't draw a single thing.
I always feel like I'm at the wrong resolution or brush size, zoomed too close or far, drawing too small or trying to draw too big, not making my lines dark enough, cheating myself by even considering the stabiliser, wondering what line weight/thickness/texture to sketch with, torn between drawing through my forms and keeping the contour readable as I work with it, "how" to add detail rather than "when". Anything and everything in the book, but at the same time nothing at all. It's absolutely paralyzing. I spend all day stressing over it and then finally just forget about it for a precious few minutes and sketch something random that I'm at least happy enough with to save. The problem with that is it's not consistent, so it's back to square one the second I get up from my desk. I got into the habit of trying to frankenstein the previous day's stale sketches into something that might make me feel like I'm not wasting all this time, but I learn nothing from that, and so I'm too ashamed to even show anyone what I made.

I'm here now because I decided I want to practice faces, since I've always tried to focus on poses and figure gesture (to debatable effect), but I actually can't figure out how to get anything even entirely symbolic down for the heads. I got the 2 form metaphor for the cranium and jaw to click a while ago, but now I am just stuck after drawing a circle on top of the body. The first thing my subconscious tells me is that there isn't enough "room" to draw anything else, but that's retarded and I have no clue what my problem really is.

>> No.4253684
File: 48 KB, 616x319, CLIPStudioPaint_2019-12-12_22-26-54.png [View same] [iqdb] [saucenao] [google]
4253684

>>4253681
I immediately appreciate what >>4253175 is able to do so I tried to turn my brain off and just redraw it. I ended up starting over the first time, then the second time got far enough that I decided to duplicate it, tweak the proportions a little with a transform and continue. I included the original on the left, to give an idea of the canvas size I randomly decided a while ago to always doodle on, 5000x5000. I blew up the original on a separate screen so that the image can stretch top to bottom, which is how I normally use reference. I draw in Clip Studio Paint with mostly default settings. Finally, I feel like I don't even have a comfort zone to get out of, but to match his I made sure to use a slightly bigger and softer brush than what I normally try and start my drawings with. I use one layer only, in the interest of speed I guess.

I spent a ton of time erasing and redrawing the contour, and I couldnt stop myself from erasing the cross-contour and trying to re-add it whenever I needed it to explain the form. I flip and rotate the canvas endlessly, both horizontally and vertically, not to check the drawing necessarily, but just to have a good angle to put down the lines I want. On the other hand, I zoom sparingly because I really don't know when it's worth losing sight of the entire drawing for. I didn't want to change the brush while sketching since I'm now getting the idea that other people don't do that, but at some point I decided I needed to bump the size and opacity down again to continue. This took me about 35 minutes before I decided it was enough to illustrate my problem.

>> No.4253686

>>4253684
First of all, it's just wrong. My understanding of the fundamentals (and more importantly, this anon's sketchwork) are off at best, but I can fix that with actual studying if I can somehow just finally figure out how to draw comfortably, so I'm not concerned with that right now.
My concern is that it's so obviously overworked. The thing is, even when I'm trying to quickly sketch my own dumb shit from imagination it ends up looking like this. I've spent my fair share of time with mechanical exercises and getting comfortable with a pencil/pen, so why should I have to erase my lines so much, and at a stage so early that I'm literally left with a blank canvas when I do it? I spent so long trying to capture the tiny bit of detail in the brow ridge and lip, and I'm not mad that I failed, but why is it that I feel like I didn't even know how to try?
My figures aren't good by any means, but I realized the thing I hate most about them is that theyre lifeless and soulless, and being quite literally faceless is probably at least part of that. But how can you capture faces when they constitute such a small part of the whole? It's obviously possible (by no means trivial, but on some level simple at least) for most people regardless of how studied they are I feel, but how can I do it when I take so many lines to say so little that I effectively can't say anything at all?

tl;dr: If such a thing exists, "proper" digital sketching techniques and processes seem to be completely lost on me, need to know how to sketch anything at all like a normal human being would so I stop feeling like a retard for telling people I have a Cintiq and spend most of my time drawing on it

Any insight at all is appreciated, but please don't tell me to go back to traditional. I already went back and forced myself to get muh mileage without all the variables, but now I just believe even more that the media shouldn't be the issue.

>> No.4253709

In terms of perspective is it OK to jump right into Scott Robertson's "How to Draw" or would it be recommended to start with something simpler like "Perspective Made Easy" by Ernest R. Norling?

>> No.4253711
File: 299 KB, 1000x894, zxczczxczc.jpg [View same] [iqdb] [saucenao] [google]
4253711

>> No.4253714
File: 1.75 MB, 1426x1053, 20191213_011753.png [View same] [iqdb] [saucenao] [google]
4253714

I try to redo the drawing i did last time because i wasnt happy with it. what can i to improve this raymoo? I feel a majority of the issues are in the skirt and legs.

>> No.4253716
File: 1.82 MB, 2732x2048, D5499628-C96B-4EE0-814D-7BA350C6272C.png [View same] [iqdb] [saucenao] [google]
4253716

>>4253130
You clearly put effort into this so I'll put effort into my critique.

>> No.4253720

I don't understand how anyone has it in them to be an artist.
Everything about learning how to draw is pure misery, and anyone time someone says "just do it because you want to" it feels like they are speaking a foreign language.

>> No.4253723

>>4253624
Are you asking this for real? I don't come here often

>> No.4253725

>>4253720
It's fun to create

>> No.4253729

>>4253725
I get that part, but the "fun" isn't worth it if all I'm left with self-loathing at how awful the thing I created is.
It's like building a machine to punch me in the nuts.

>> No.4253734

>>4253709
Absolutely I recommend going from Ernest Norling to Scott Robertson. Ernest explains concepts in a much more grounded "down-to-earth" manner. I also HIGHLY recommend downloading a free 3d program like Blender or Google SketchUp so you can understand how virtual cameras in linear perspective work. I made the mistake of going straight to Scott r, and got stuck on concepts like FoV, foreshortening, station point and how it all interacts. While studying perspective try to observe how it appears in real life. Where are the vanishing points on the tables you are sitting at? How do these change in relation to you standing up or moving around? Once you are able to relate the "theory" of linear perspective with your real life observations, perspective drawing becomes like second nature and you won't need grids and shit while sketching.

>> No.4253741
File: 76 KB, 497x550, 444.png [View same] [iqdb] [saucenao] [google]
4253741

Still working on.

tips/thoughts?

>> No.4253743
File: 73 KB, 675x900, Doodles 7.jpg [View same] [iqdb] [saucenao] [google]
4253743

Today was a bad day. At least I made something. Tell me how fucked up it is. I think I might try something more line based next

>> No.4253750

>>4253729
Your misery doesn't come from the artwork itself but your REACTION to the art. When a fat guy goes to the gym, does he expect to come out like a greek god? I hope not, those are unrealistic expectations. Improvement takes time. A LOT of time. Focus on your improvements, but acknowledge your weaknesses. DON'T ATTRIBUTE YOUR SELF-WORTH TO YOUR ART.
From a existential nihilistic perspective, your work and your life matters the same as Kim Jung gi's in 500 years. But what about on the scale of your own life? Maybe right now your art cannot generate sales for a major game/film studio. Maybe it's not even good enough to buy you groceries. But you surely have other abilities that can improve the lives of other people. You have a mouth to console the distraught and a body to carry a load. Maybe a professional career in art isn't for you, and that's okay. Your art isn't what makes you unique. It's you that makes your art unique. And say you do tough it out despite hating every moment, what will you write on your tombstone? "HAHA FUCKERS. I MADE IT. NOW I'M DEAD. BUT I MAAAADE IIIT."

>> No.4253773

>>4253624
the horizon line is pretty clearly around where the knight guy is standing, helps that that happens to be the only places that flat ground touches the background
Beyond that, my understanding is that there are plenty of vanishing points in this scene, but none of the important ones are on the horizon, meaning either the horizon in this image isn't parallel to the picture plane, or equivalently the viewer isn't standing on flat ground relative to the subjects

you can get some vague information about how the scene is laid out by searching for a few vanishing points but they obviously weren't that important to the artist when they created this so theres no real point. for example one of the big ass orange window structures is clearly set higher up than the other if you take into account rigid linear perspective, but since they are placed symmetrically on either side of the altar at the focal point, the viewer has an intuitive understanding that they are supposed to be parallel to each other instead. You can say the same with how the windows are understood to be pointing straight up and down relative to the picture plane, even though you cant really see where the ground is, because 2 point perspective is ubiquitous like that. And the parallel lines do fit if you try and draw them, more or less.

>> No.4253777

>>4253743
you should limit the values that you are working with. If you were to look at a real human head, or even a head cast, there wouldn't be as much of an extreme range between the lightest whites, and darkest shadows.

Next time you start a black and white painting, pick a "black" that is halfway in between the color of your grey canvas and 100% black, and pick a "white" that is the about the same distance in value away from your canvas color and 100% white. That's called keying a drawing, and it will help you control your values so you can focus more on painting/drawing the features of the face, and less time fighting with how dark or light of a tone you should use.

But otherwise, just do more of those. Maybe next time you sit down to draw a face like this, set a timer for 5-10 minutes. When it goes off, start a new face. I'd say doing that for an 30 minutes to an hour or so would be a decent work out.

>> No.4253790
File: 342 KB, 1157x576, A46FDA59-F8AC-4832-9020-6AF2AE263CE2.png [View same] [iqdb] [saucenao] [google]
4253790

>>4253741
Faces are hard my dude, keep trying.

>> No.4253809

Is loomis a meme
I just want to draw hentai so I can get 10k monthly via patreon

>> No.4253819

>>4253809
Loomis is a meme if you want to draw Anime Porn. Yes.

If you want to draw literally anything else, and you know that you suck at drawing, there is not an easier piece of material to consume than an Andrew Loomis book.

All of the lessons are useful, and super easy to understand. Plus he draws a lot of half naked models, so it's not entirely off topic for you.

>> No.4253820

>>4253684
I think you overthink a bit
My sketch is off in some place but i feel like it's not too bad to proced on it and fix them once i get to the stage i would like
Either way if it looks good but it's off i am happy with it
Art isn't just perfectly drawing something but more of a thing of creativity

>> No.4253914
File: 115 KB, 640x598, 6B5DE2E7-9B36-4886-A04C-0F423065A9DB.jpg [View same] [iqdb] [saucenao] [google]
4253914

No porn thread so I’ll post this here.

>> No.4253932

>>4253716
>>4253790
not either of the people you're responding to but god bless you sir, nice critiques

>> No.4253945
File: 720 KB, 1723x970, image.jpg [View same] [iqdb] [saucenao] [google]
4253945

POV: ur a tacticool guy getting your head sawed off by some feral chick.

Anything I should do before making the perspective grid and putting in the details?

>> No.4253976

>>4252338
>>4252766
>>4252769
>>4253090
Your anatomy is wonky. And the perspective is too.
>>4252370
Get a model. The face/head is off. He looks like a cone.Face is in the wrong perspective. Hand way too big. Other hand drawn wrong.
>>4252751
Face looks good, but put some hard lines on there so I can see what you’re doin.
>>4253318
Is her arm broken? Why does she have an empty paper towel roll as a body?
>>4253658
That hair is flat and yet it interacts with nothing. Why is it over her arm and pillow but shows no indication of it laying on top? Her hair looks like she’s jumping from a standing position. Maybe try finding art of it laying down?
>>4253714
Yeah her legs are horrendous. But what about her arms and hands? Or the direction of her breasts? Her head doesn’t feel like it’s on the right body the way it’s turned/connected. Get a reference.

>> No.4254035
File: 179 KB, 830x773, refshit.png [View same] [iqdb] [saucenao] [google]
4254035

Previous post:
>>4253056

Anything glaring other than everything?

>> No.4254042

>>4253914
How did you learn to do those expressive faces?

>> No.4254061

>>4253716
Thank you for your thorough critique!

>> No.4254078
File: 65 KB, 900x1450, 1241.jpg [View same] [iqdb] [saucenao] [google]
4254078

>> No.4254111

>>4253945
The length of her right arm (the arm at our left) is a bit wonky, I would check it. On a second thought, the whole shoulder section is a bit strange.
The expression feels a bit stiff because of the absolutely huge eyes and awkward mouth, also I don't understand how this can be a POV since the arm of the guy seems seen from the back. If your intention was that this is the view from the cut head, you have to explain it better. I would work on the gesture and composition more, it doesn't make sense to compose it with the limitations and stiffness of a central POV shot if then it's not an actual POV.

Nitpicking, I absolutely hate your sketching lines, both quality and colour. Neon green on grey just makes for a bad viewing experience. Consider that if you're asking for critique you want your sketch to be as readable as possible, and yours is absolutely not flattering to the eyes.

Tl;Dr: stiff expression, bad anatomy, awkward composition and gesture, horrible sketch presentation.

>> No.4254112

>>4254078
Please quit

>> No.4254113

>>4253331
You're not drawing the contours neither are you drawing the axis. Your goal is to capture the movement/energy and attitude of the pose and you don't have to worry about accuracy in terms of outer lines. Don't attempt to copy what you see that's not productive instead try and analyze and reconstruct it.

>> No.4254117

>>4253734
Thanks for the answer!

>> No.4254154

>>4254078
Are you the same fucking guy that keeps editing old sketches rather than creating an entire sketch from scratch when getting advice?

I'm wondering how long it takes you to do that one single drawing.

Do you zoom in and correct each fucking line?

I don't know. It just looks to me like a /beg trying really hard to hide his mistakes but failing to do so.

And we also told you before that you didn't know perspective for shit and you still insist on doing these same drawings. I see you left out the boxes this time to further hide your mistakes.

Go learn perspective, kid.

>> No.4254157

>>4254154
>Are you the same fucking guy that keeps editing old sketches rather than creating an entire sketch from scratch when getting advice?
Uh no that's not me.

>> No.4254159

>>4254154
>Do you zoom in and correct each fucking line?
not him but i do this after im finished with a drawing, to clean shit up. is this bad

>> No.4254162

>>4254035
Nose perspective off, misaligned features. Is his head tilted back? Cause eyes are off if so.

>> No.4254170

>>4253090
Just stop

>> No.4254173

>>4253790
very nice crits you’ve been giving out, you got a blog?

>> No.4254180
File: 2.07 MB, 2048x2732, 70BA2E22-E2D3-457B-A0EF-D301AEA73915.png [View same] [iqdb] [saucenao] [google]
4254180

>>4254035
Some general advice. I used to draw like you do. Everyone does. Except my stuff was more weeby. It still is weeby but with a bit more knowledge.

>> No.4254189

>>4254173
Nah sorry hot boy I just come here sometimes to download art books and give the occasional crit. Not often though because I think it would be arrogant for someone of my skill level (eternal /beg/) to comment. I can help super noobies out though, since I've read and watched waaaay too many tutorials/books.

>> No.4254199

>>4254180
Not the guy, but thanks we really need more experienced anons like you in this thread to help us begs.
Also looking at the guy drawings especially the triangle thing, it’s from Steve Huston teaching, he uses this method for side view and some 3/4 view to capture the gesture of the head then goes into details.

>> No.4254202

>>4254159
It's not efficient. if you need to draw thousands of figures you don't want to polish them beyond the point where you have optimized your learning from them.

>> No.4254208

>>4254042
Disney, mostly. It’s all about exaggeration.

>> No.4254214
File: 1.19 MB, 600x1500, AC436CAF-CE6F-405B-BBE4-7939F6213FA6.png [View same] [iqdb] [saucenao] [google]
4254214

i should have studied greyscale watercolor a long time ago but oh well need to darken the hair mass on the third one down. thoughts?

>> No.4254266
File: 48 KB, 481x865, gdsgsgsgdds.jpg [View same] [iqdb] [saucenao] [google]
4254266

please help with mistakes

>> No.4254268
File: 18 KB, 464x485, 1570978008038.png [View same] [iqdb] [saucenao] [google]
4254268

What's the best practice out in the public that I can get? Because of my job, I spend around 40 hours a week, all in 15-45min periods, just sitting around waiting for things to happen. So, I was wondering if I can use that time to practice more meaningfully.

>> No.4254269

>>4254035
Yes, the refs head is very slightly angled upwards. Good eye, the space between the eye and eyebrow should be a bit larger.

>>4254180
Good stuff anon, much appreciated. The triangle is due to Steve Huston's advice of using a 'sail-shape' to quickly map out face angle and direction.

Link:
https://www.youtube.com/watch?v=2T7cDY7YDsg

It's been a helpful starting point to get going, but after introducing that method his later courses on NMA goes on to teach face geometry similar to how Marco Bucci does it.

I have watched the first chapter of Bucci's head videos. Up to when he starts talking about value control. They're great and you're definitely right in that I should start over from the beginning with them once more while taking notes!

I am slowly (one page a week) grinding through the 250 box challenge from drawabox as well. I'm close to 100 now.

Do you think Loomis or Peter Han would be helpful mixing in? I'm kind of working through Huston's material atm but will make a return to Bucci.

>> No.4254330
File: 129 KB, 960x1280, collage-1576254464878.jpg [View same] [iqdb] [saucenao] [google]
4254330

>>4252090
Is it just that her waist is too wide or is her torso too short or is it something else? I know it's off but not exactly why.

>> No.4254341

>>4254330
her torso should be longer imo

>> No.4254344

>>4254330
her hips should be wider than her legs, i mean that in the sense that her legs are too beefy for her proportions

>> No.4254345

>>4254214
I would say you need to focus less on detail and more on structure. There's a keen eye for the minute in your paintings, but the underlying structure seems to take a backseat. Watercolor or inkwash is great for breaking forms down into their major planes.
Try this: mix three steps of value with an ink wash, a near black with just a bit of water mixed in, a mid tone with equal parts ink and water, and then a light tone made of mostly water. Work from light to dark with the largest flat brush you can manage. Build up value slowly.

>> No.4254351
File: 12 KB, 320x320, CAF4FD93-5AD1-486D-A7BD-80271300C335.jpg [View same] [iqdb] [saucenao] [google]
4254351

>>4254269
Awesome. I have huston's figure drawing book. Personally, I love the guy. Could listen to him for hours. His book didn't click with me but maybe it will for you.
I'd like to see some of your stuff that isn't heads. Maybe you're not so bad at form but your preconceived ideas about how to draw a head is messing with you. This is pretty common. Boxes are by good because they're simple. But if they bore you that's no good. If you're bored you go autopilot-mode and don't actually learn anything. Heads are probably too hard for you to crank out like boxes. See the attached image. Find something to draw that's not so easy that it bores you but not so hard that it makes you wanna quit. Eventually you'll be able to crank out heads like boxes. Keep up the good effort.

>> No.4254353
File: 18 KB, 323x323, C666.jpg [View same] [iqdb] [saucenao] [google]
4254353

>>4254078
>>4254330

>> No.4254357

>4254353
Post your work fag.

>> No.4254371
File: 76 KB, 469x615, kat2.png [View same] [iqdb] [saucenao] [google]
4254371

>>4254351
Good point. I think I'm mostly drawn to being able to draw people, so since heads and faces are so essential I kind of gravitated to doing that first.

I should switch it up and try to draw some full bodies or objects, see if that gets me into a flow state.

Things I've really enjoyed recently is the https://reddit.com/r/imaginarysliceoflife type stuff, but it looks daunting to even try right now.

This is my DAD page:
https://dad.gallery/users/1585/submissions

Day one of the DAD, the first submission on there at the end of October, is me picking up a pen for the first time since I was a kid trying to draw some manga - some 13 years ago or so.

There are some lazy ones mixed in with the more sincere attempts in there. Mostly because I want to keep the streak going to get over the hump of drawing often feeling natural.

Since you started out in a similar place, got any tips of stuff that's not heads or full blown scenes like the ImaginarySliceOfLife stuff? Anything you enjoyed filling pages with?

>> No.4254406
File: 323 KB, 1051x1183, 1DFAA483-0F80-4A76-B9DE-9AF6DE6267FA.png [View same] [iqdb] [saucenao] [google]
4254406

>>4254371
Your consistency is admirable. I looove slice of life scenes/manga too. Currently reading yuru camp. If I were to ask you what separates the pro mangaka from the amateurs, what would you say? I would say constructing believable environments through a solid understanding of perspective and the objects they populate their worlds with. Scroll through the imaginarysliceoflife posts and you'll see what I mean. Asking questions like this is KEY to your improvement. WHY do certain art pieces stand out to me, while others are forgettable? HOW can do that specific thing? Take Atey Ghailan for example. I love his efficient use of detail to tell a story. Or how Yusuke Murata bends perspective to emphasize action. Your taste determines what you learn, which will eventually shape you as an artist.

>> No.4254421

>>4254406
Inspiring words anon. Hadn't given it a ton of thought before, but you're right. Creating a believable setting, even if it's fantasy/supernatural, seems to be the key for that cozy slice of life vibe. Bookmarked the artists/manga.

You've got me pumped for trying my hand at drawing coffee cups, houseplants and rain puddles now, haha!

>> No.4254423

>>4254353
Pyw, n.

>> No.4254511

>>4254406
Anywhere I can follow your progress anon?

>> No.4254526
File: 131 KB, 848x865, 1523799037630.jpg [View same] [iqdb] [saucenao] [google]
4254526

Anybody else having trouble transitioning from paper/pencil to drawing tablet? I'm use to being able to rest part of my hand on the notebook. Also I'm left handed so this tablet really fucking sucks, but it was a gift.

>> No.4254533

>>4254526
>I'm use to being able to rest part of my hand on the notebook
if the tablet doesn't let you rest your hand, get an artist glove

>> No.4254536

>>4254533
just flip the tablet then retard, also what tablet retard

>> No.4254579
File: 147 KB, 1005x852, OXES.jpg [View same] [iqdb] [saucenao] [google]
4254579

>>4253078

Holy fuck this exercise is so hard my back fucking hurt, i took more than 45 minutes to finish it.
Any tips from someone did this before ?

>> No.4254678
File: 19 KB, 805x1108, wavyline.jpg [View same] [iqdb] [saucenao] [google]
4254678

When trying this simple task of connecting 2 points with a line, no matter how fast I draw it there's always this 'wave' motion. Will this go away?

>> No.4254725

>>4254678
you heard of a ruler?

>> No.4254732

>>4254678
Draw with your arm not your wrist

>> No.4254735

Do you guys really draw with your shoulder on a graphics tablet?
I can't imagine drawing from the shoulder on anything smaller than a2 paper

>> No.4254755

>>4254678
Ya. Just do that about 100000 more times and be mindful about improving. Why is it wavy? Is your wrist not locked? Fingers too loose? Identify the problem and work on improving

>> No.4254795
File: 3.88 MB, 6375x3000, Butt girl.jpg [View same] [iqdb] [saucenao] [google]
4254795

Tried a digital painting with charcoal tool because I really don't like how values look when I try anything. Still don't like it, but don't know how to fix it. Help?

>> No.4254807
File: 59 KB, 737x983, GesturesYAy~.jpg [View same] [iqdb] [saucenao] [google]
4254807

>>4253078
Gesture stuff.

>> No.4254821

What does being a hack actually mean? And how can I avoid it?

>> No.4254854 [DELETED] 

>>4254821
Just avoid drawing cartoons and you’ll be fine.

>> No.4254858

>>4254795
Since you are using digital already, overlay your ref over what you drew to see major discrepancies when you are sticking to a ref. Especially the face has almost no relation to your ref, you just drew symbols. Your torso is way too short and the arms too fat as well. Try getting this down with just line first, it's easier to focus on one thing at a time (in this case, mostly proportion) and then stack other stuff like value or color on top later.

>> No.4254860

>>4254795
this is the worst type of reference you can use for studies. you need something with an actual value pattern. http://www.stanprokopenko.com/blog/2009/04/choose-good-photo-reference/

inb4 i hate proko - stfu, this article is good.

>> No.4254892

>>4254858
>>4254860
k

>> No.4254895

>>4254860
But shouldn't a good observational painter be able to depict non-ideal lighting situations anyway? Such lighting conditions appear in reality, and one should be able to represent reality no matter the conditions.

>> No.4254938
File: 78 KB, 723x986, MOREGESTURES.jpg [View same] [iqdb] [saucenao] [google]
4254938

>>4254807
More Gestures stuff

>> No.4254943

>>4254895
Yeah, a good observational painter, not a beginner, that stuff comes with experience

>> No.4254945
File: 104 KB, 1118x746, Facial Practice.png [View same] [iqdb] [saucenao] [google]
4254945

How do i become better at symmetry for humans?
Just draw a line in the middle and keep flipping the canvas?

>> No.4254949
File: 2.43 MB, 4128x3096, 342.jpg [View same] [iqdb] [saucenao] [google]
4254949

trying form intersections
please provide me with guidance
1/2

>> No.4254950
File: 2.47 MB, 4128x3096, 432.jpg [View same] [iqdb] [saucenao] [google]
4254950

>>4254949
2/2

>> No.4254953
File: 328 KB, 848x728, literal 10 year old.png [View same] [iqdb] [saucenao] [google]
4254953

Is working in a pen-lines with a bunch of short strokes sort of style just resigning your wrist to suicide or is there a method to it
I've been trying to use my index finger to push the pen but it gets tired easily

>> No.4254963

>>4254953
>filename
more like literal myth
he was 18 when he drew that not a fucking child like people like to believe

>> No.4254968
File: 245 KB, 564x584, qq.png [View same] [iqdb] [saucenao] [google]
4254968

Is there any guides that teaches ypu,how to choose colors or maybe course? I sure watched a lot of videos on youtube,but is there anything that you can recommened cuz atm it's is the only thing,that breaks me,i'm ok wit drawings until painting and coloring stage fucking tons of pictures just lay down unfinished

>> No.4254974

>>4254949
>>4254950
I'm doing Dynamic Sketching right now and also arrived at doing form intersections, and I hate them
Yours look fine to me

>> No.4254985

>>4254945
loomis

>> No.4255009
File: 180 KB, 405x530, e.png [View same] [iqdb] [saucenao] [google]
4255009

>>4254968
Also some brushes guides also will be nice

>> No.4255035

>>4255009
work on values first, change these drawings to b&w, theyre flat. you cant color without correct values. colors have their own unique values as well

color resources sorted from beg to more advanced:

- learn basic blending technique from ctrl+paint course (just the free video)
- https://creativecolor.wordpress.com/color-exercises/ exercises about basic color theory; dont skip this step
- marco bucci's videos on youtube - they wont teach you shit if you dont try to apply these principles in your own drawings
- https://www.youtube.com/user/skiptothelove/videos this dude has really solid videos on color. just the color, the rest is trash. and keep in mind he's weird, like real weird. but the coloring tutorials are superb
- read articles/watch videos about gamut and try using it. simple explanation and presentation of use: https://www.youtube.com/watch?v=Drz0G4iw7pg (just mute the annoying music)
- chapter 7 in alla prima by richard schmid
- color and light by james gurney (i offers explanation, but doesnt hold your hand, treat it like a reference or a list of examples of color "situations" you can use)

most importantly, just keep drawing. dont spend 6 months reading books and watching videos. read a couple pages, watch one video, close it and just draw. you learn by practice

>> No.4255048

>>4253079
SAM, ITS DIE HARDMAN...

>> No.4255050
File: 488 KB, 1274x600, 4254795.png [View same] [iqdb] [saucenao] [google]
4255050

>>4254795
Start with better drawing. There is no way around this.

>> No.4255059
File: 65 KB, 549x915, asunia kochana znowu cos.jpg [View same] [iqdb] [saucenao] [google]
4255059

New Asuka drawing I hope this will be better than last week I have studied quite some

>> No.4255064

>>4254895
yes a good painter will depict any lighting situation but this kind of reference wont allow you to learn about values. it contains zero information about reflected light or core shadow. someone with an unexperienced eye wont understand how the form affects the shadow/light pattern here, they will just retort to pillow shading. beginners need to use "exaggarated" references and then use more subtles as they move on when they have trained their eye more and see/understand the subtleties

>> No.4255069
File: 55 KB, 560x792, ZZZZZ.jpg [View same] [iqdb] [saucenao] [google]
4255069

>>4254938
And that's it for today.

>> No.4255072
File: 315 KB, 1020x1000, sdfd.jpg [View same] [iqdb] [saucenao] [google]
4255072

Somehow I made it in the wrong aspect ratio. What a weird mistake. Guess I need to pay more attention to relative space.
>>4255050
Neat. Looks way more authentic.

>> No.4255094
File: 222 KB, 1135x791, smash.png [View same] [iqdb] [saucenao] [google]
4255094

>>4252090
I've been drawing characters so long that I'm intimidated by anything else. Any recommendations on how to branch out to backgrounds?

>> No.4255097
File: 570 KB, 2778x2964, DinoBetty.png [View same] [iqdb] [saucenao] [google]
4255097

Took some advice from the last time I posted and made another picture.
Any critiques?

>> No.4255102
File: 411 KB, 1700x2267, vilppu.jpg [View same] [iqdb] [saucenao] [google]
4255102

Am I missing anything by reading Vilppu's drawing manual but not watching his lectures?

>> No.4255108

>>4255097
Her hips looks like they're separated from her body; she's like 90% a long noodle of a body, and her belly intersects with the edge of the bed.

>> No.4255117
File: 180 KB, 481x865, Illustration.png [View same] [iqdb] [saucenao] [google]
4255117

>>4254266
her left boobie is long and sad, try to find some images of topless girls at that angle for reference on how boobs hang

(the boob was the only change i made)

>> No.4255121
File: 755 KB, 800x937, 1484775803368.jpg [View same] [iqdb] [saucenao] [google]
4255121

>>4254266
>>4255117
also here's something to help you, found it in my stash

>> No.4255126
File: 298 KB, 593x1348, 1488980936935.jpg [View same] [iqdb] [saucenao] [google]
4255126

>>4255121
and another

>> No.4255134

>>4255117
>>4255121
>>4255126
thanks
>>4255059
could you also look at this one is also mine
thanks

>> No.4255152
File: 250 KB, 549x915, Illustration1.png [View same] [iqdb] [saucenao] [google]
4255152

>>4255134
i'm also a bit beg but I think it looks pretty nice so far. the only things i did were rounded that one side of the boob and brought her head down a bit (though many like having longer necks, i think it's just personal taste imo)

>> No.4255157
File: 836 KB, 1920x2213, IMAG0013 copy.jpg [View same] [iqdb] [saucenao] [google]
4255157

I simply don't understand what people mean, could you give an example? I removed her hair so you can draw over it.

If you are saying something is wrong you need to have proof.

>> No.4255165

>>4255152
also the hand might be a little on the large side, unless it's supposed to be coming toward the camera

>> No.4255189

>>4255157
Do you find this sexually appealing serious question. That face especially is atrocious, I feel like I'm looking at family guy porn. If that's what you like that's cool and all but is it really on purpose?

>> No.4255190

>>4255050
post timelapse video

>> No.4255201
File: 7 KB, 225x224, images.jpg [View same] [iqdb] [saucenao] [google]
4255201

>>4255189
Yes, also her hair kind of looks like the one numbuh 3 from kids next door has so I based her look on that.

>> No.4255203

>>4255094
Look at some backgrounds. Draw them.
Then try to make one up. Look at backgrounds from other artists.

>> No.4255213

>>4254968
>>4255009

not sure how much this will help you or how much you can absorb but it's very usefull. it's just something I come back to now and again and everytime my skill goes up a little I gain something that flew past my head before.

start with episode 1 sit back and focus.

https://www.youtube.com/playlist?list=PLLmXZMqb_9sbNLM83NrM005vRQHw1yTKn

>> No.4255233

How much is drawing overhand going to mess me up when i switch to digital?

>> No.4255236
File: 2.23 MB, 3000x4000, IMG_1243.jpg [View same] [iqdb] [saucenao] [google]
4255236

I know drawing the face from the front isn't very hard but does this look good? Any tips so I can improve?

>> No.4255237
File: 1.17 MB, 650x993, 3D waifu 2.png [View same] [iqdb] [saucenao] [google]
4255237

reference

>> No.4255241
File: 803 KB, 978x714, 1576280109393.png [View same] [iqdb] [saucenao] [google]
4255241

>>4255236
>>4255237
>stilyzing before knowing your fundies

anon...

>> No.4255242

>>4255241
j-just for fun

>> No.4255249

>>4255241
>>4255242
>>4255236
You can stylize before knowing your fundies. You have to work on both though.

>> No.4255309
File: 1.69 MB, 1440x1080, 20191213_224620.png [View same] [iqdb] [saucenao] [google]
4255309

Ok i tried to make more fixes. I know her right forearm is a bit long.
Im not sure what anon meant by direction of the tits. Whats confusing me the most is the edges of the skirt and foreshortening of the her left leg.

>> No.4255312
File: 321 KB, 844x672, sonichu.png [View same] [iqdb] [saucenao] [google]
4255312

>>4252090
I'm trying to do some Sonichu redesigns, how are they so far and what are some things I could add or take away?

>> No.4255314
File: 50 KB, 355x500, V2.png [View same] [iqdb] [saucenao] [google]
4255314

>>4253790
thx for the reply anon. I really like doing big eyes, but i view what u say.

>> No.4255315

>>4255309
Forshortening of her right leg*

>> No.4255318
File: 155 KB, 640x713, moe.png [View same] [iqdb] [saucenao] [google]
4255318

>>4255236
Moe needs to be more like this, my friend. Get those angles right. Keep practicing!

>> No.4255322
File: 536 KB, 900x672, thorne.png [View same] [iqdb] [saucenao] [google]
4255322

>>4252090
How is this going so far?

>> No.4255325 [DELETED] 
File: 398 KB, 629x475, 221EA646-AD1F-4765-B5EA-EE894EE1A3B6.jpg [View same] [iqdb] [saucenao] [google]
4255325

> first painting
So, should I kill myself or persue more?

>> No.4255326

>>4255322
You're getting a good idea of anatomy, but I think when it comes to lines for muscles, less is more.

Drawing out each muscle, especially when you're still learning anatomy screams beginner trash

>> No.4255425
File: 154 KB, 989x1280, BA9C4A12-2924-4B19-B561-C7BCC1E7E29D.jpg [View same] [iqdb] [saucenao] [google]
4255425

Is this gesture drawing?

>> No.4255431

>>4255425
Do you think it isn't?

>> No.4255498
File: 166 KB, 1031x1293, csdfgvsdfgcsdxfbgcs.jpg [View same] [iqdb] [saucenao] [google]
4255498

>>4252090
I want to scream but I should not. This is hell. Any tips on how to practice besides drawing from life models?

>> No.4255537
File: 273 KB, 1200x828, ocref.jpg [View same] [iqdb] [saucenao] [google]
4255537

Trying to take my drawing a bit more serious from here. Gonna take some time and read the sticky. But for now, critique my drawing I did today to practice along with my reference. I didn't want to copy 1:1 but I didn't want to go too far off it.

>> No.4255566

Is it more important to study reference "as it is", or to make it look more "appealing"? (exaggerating poses and lighting)

>> No.4255573
File: 9 KB, 884x101, han.png [View same] [iqdb] [saucenao] [google]
4255573

I know that retard was lying.
Peter Han said he loved Loomis in one of his livestreams.

>> No.4255612

>>4255537
You went entirely off it. Copy 1:1 and then draw it again without looking and then draw it again stylized.

>> No.4255638

>>4255566
A study?
Your job is to figure out how colors, shapes, edges and value work in your reference by replicating it until it looks right.
Using a reference?
Your job is to figure out key details about your reference in order to use them in your own drawing, the references can be in completely different poses and whatnot because your goal isn't to make a single picture, but to learn how to make many different ones.

If you find a nice image and want to know why it's nice, study it.
If you have an idea for a nice image, you shouldn't look for that nice image online first. If you find out you can't draw a certain object, you should go look at pictures of the object until you know how to draw it, in any light, color, perspective or shape.

>> No.4255648

>>4255537
Read the sticky.

>> No.4255660
File: 71 KB, 603x648, sprider grill.png [View same] [iqdb] [saucenao] [google]
4255660

How much could I improve if I read books, tutorials , videos an all that sheeit?

They are soooooooooo fucking boring I can't stand them. I don't know how to enjoy them or enjoy the process of learning? All I do is doodle and it's okay but I'm really limiting myself I think.

I've never been good at learning, terrible grades and such but theres a little spark here I don't know how to kindle it.

>> No.4255671

>>4255638
I have a situation in mind where I have a reference for studying, and the reference is a bit... bland. There's nothing terribly interesting going on, say it's a subject in a regular pose under bland lighting with no hard shadows or highlights, with say a body that is not exceptional in any way.
And in one hand, it doesn't feel like I'm getting much out of studying it, since it doesn't have much going on, but on the other hand, blandness IS normal, so conveying a bland situation seems like a skill one should have. But it feels incredibly pointless to simply copy a picture pixel by pixel without even giving it any personal touch.

I guess my frustration comes from a study I did some time ago, where the subject had some interesting anatomical and lighting details on some part of the body, but the entire torso was this sort of bland, smooth gradient of a midtone and I got completely lost. It was like, "I don't know what to do with this, other than recreating the values pixel by pixel OR putting in something that wasn't there".

>> No.4255680
File: 57 KB, 523x913, asunia2.jpg [View same] [iqdb] [saucenao] [google]
4255680

>> No.4255683

>>4255680
based Asuka poster

>> No.4255715
File: 123 KB, 1800x1300, 1242.jpg [View same] [iqdb] [saucenao] [google]
4255715

Listened to Perturbator earlier and realized I liked the album art so I tried to draw the pose.

https://www.youtube.com/watch?v=RY66fdMt4vc

And also random cubes.

>> No.4255739
File: 132 KB, 1000x1000, IMG_3515.png [View same] [iqdb] [saucenao] [google]
4255739

I think this is anatomically incorectify but idk why.Can somebody redline it?

>> No.4255756
File: 292 KB, 694x502, wat.png [View same] [iqdb] [saucenao] [google]
4255756

>>4255715
Anon I don't know how you copied the album cover but you need to pay attention on the proportions better, you not only changed the pose but also made her legs strikingly uneven.
Also why is she floating in the air? Did you just put cubes there for no reason? They do not seem to be showing any proper perspective at all.

>> No.4255759

I was looking through the ctrl+paint videos just to see what they're about and which parts I should investigate further. I noticed he teaches a lot of "tricks" that are specific to digital painting such as using layers to your advantage and being able to use very messy/large brush strokes to fill something in (such as changing colour of the lineart) without it affecting the rest of the drawing. It's something I've seen other artists do as well, and I get that in the interest of efficiency it's very smart to do, but at the same time I just got this feeling of "I don't want to do this".
I understand why someone would do it because it saves time, but I just want to paint and not worry about pixel and mask layers and all that. I still use layers because it's convenient but I don't feel like using a big brush to messily fill something in without worrying about edge control is a good idea? Sure it won't show up in the painting because you've selected a specific area for paint to be applied to with the lasso tool, but it just looks so unfun?

Am I just being a retarded beginner or does someone else feel the same way? I'd prefer to have the flexibility of digital while retaining the feel and mechanics of traditional mediums, but it seems a lot of sources encourage the usage of these digital "tricks", for lack of a better word.

>> No.4255764

>>4255739
Why don't you overlay the Krenz drawing faggot

>> No.4255768

>>4255759
I also don't like doing that kind of stuff because it takes me out of the flow of painting. It's like, now I have to fiddle with my interface, use the mouse and keyboard, etc.
You don't even need to do much of this stuff if you plan ahead a little bit, like make several color / composition thumbnails, and draw in the colors you need in the first place.
Also, I find that having a simpler workflow that emulates traditional gives the work a more unified look. imo, it looks really ugly when there's a layer of brushstrokes, and then an airbrush gradient on top of it. Just looks fake. Or when a line changes color several times because it was airbrushed over. Or when like thickness varies because it was squashed / etc.

I enjoy the feeling of "live performance" that a traditional workflow. There's no do overs, you have to rehearse your strokes in your head first. AND if you're doing an impressionist style with strong brushwork, you can even use them as elements of your composition, like brush strokes flowing a certain way to empathize form or composition.

>> No.4255784

>>4254189
Draw several different female body types.

>> No.4255786

>>4254035
>I've SEEN things...

>> No.4255794

>>4255537
it looks really wild, like Fleischer style or Tex Avery cartoons... keep at it.

>> No.4255815

>>4254963
thanks for answering anon

>> No.4255818

>>4255756
I should have mentioned I wasn't really going for a 1:1 copy because I didn't know where the left leg was going until you posted that. And no she's not supposed to be floating :(. Ty for the redline.

>> No.4255820 [DELETED] 

>>4255715

RE TARD RE TARD RE TARD RE TARD

>> No.4255847

>>4255680
Dude what is that anatomy?

>> No.4255854

>>4255759
i understand, but this is a little like owning a hammer and thinking the fork bit on the other end that takes nails out is a trick. you have the tool available, use all of it as you can.

>> No.4255860

Where do learn anatomy from?
I learn anatomy to some degree but people keep telling me it's wrong.
Where should I learn it from?

>> No.4255862

>>4255860
from a surgeon

>> No.4255864

>>4255847
please help :(

>> No.4255866

>>4255860
I mean there are books and video's but ultimately it's not going to be something you just learn once and then you're done with it. realistically you're going to keep adding anatomical knowledge and details to your mental library over time so just start by learning the largest possible elements like the skeleton and bony landmarks for example and let it grow from there.

>> No.4255879
File: 166 KB, 523x913, 1576322176001.jpg [View same] [iqdb] [saucenao] [google]
4255879

>>4255860
>>4255866
this guy has it right. I also think drawing figures from life is immensely helpful, especially if you have some knowledge of the skeletal system. Knowing the underlying structure is really helpful.
>>4255680
torso is way too long. Think about where the rib cage and spine are, and how they would fit into that figure.

>> No.4255887

>>4255879
>torso is way too long
eh I did it again
I can't figure out the size and shape of the ribcage
tried many books and references
it's often very deceiving when looking at photos

>> No.4255901
File: 8 KB, 225x225, s243t.jpg [View same] [iqdb] [saucenao] [google]
4255901

>>4255887
stupid retard the ribcage is fine, you don't know what are you drawing that's why you can't tell what's wrong.

>> No.4255910
File: 52 KB, 500x378, awrawrawrawrawr.jpg [View same] [iqdb] [saucenao] [google]
4255910

>>4255901
i am so sorry i thoought i knew
so therefore the pelvis is too low? i assume :(
i really did try i promise
>>4255152
here is the sketch where you can see more clearly what I fucked up

>> No.4255918
File: 847 KB, 2048x1362, warsaw-rainbow-burning.jpg [View same] [iqdb] [saucenao] [google]
4255918

>>4255910
you are making us POLCHADS look like faggots bro, stop whining you princess.

>> No.4255924

>>4255918
im not a chad
i just wanna get help from help anons (real chads)

>> No.4255929

>>4255786
Indeed. Quickly switched over to a new file after that one, turned out creepy as hell.

>> No.4255935

this is a really silly question but how do I make the brush draw start/end strokes on photoshop?

>> No.4255936

>>4255901
Dude, eat shit.

>> No.4255946
File: 43 KB, 500x500, 1573342969466.jpg [View same] [iqdb] [saucenao] [google]
4255946

>>4255936

>> No.4255947
File: 65 KB, 763x625, box.png [View same] [iqdb] [saucenao] [google]
4255947

How do I draw this torso + dress to look decent? As is it looks like she's wearing a cardboard box.

>> No.4255950

>>4255794
I'm going to assume that's bad, right? I know who they are, but that wording doesn't give me confidence haha
>>4255648
Definitely will. Like I said, just wanted some criticism on my latest sketch
>>4255612
Entirely off? How so? I definitely tried my hardest to copy it outside her left arm and the background. Also, you say to draw it again stylized. But that's just the way I draw. I'm not trying to specifically draw with style yet since I don't know my anatomy and stuff yet.

>> No.4255979

>>4255431
It could’ve just been shitty low-detail drawings. I don’t know what you people call things!

>> No.4256029

>>4255947
by learning your fundies

>> No.4256057

>>4255860
Vilppu

>> No.4256067
File: 39 KB, 164x291, asuka body_04.png [View same] [iqdb] [saucenao] [google]
4256067

>>4255680
>>4255864
The torso is not that bad I think the pelvis could use more details to give it more shape. Loving how your faces improved Askuaposter!

>> No.4256072

>>4256067
thank you
one thing that frustrates me the most about my drawings now is the line quality, I can't figure out how to do good lines on my wacom bamboo
it's so much easier on paper, where I mostly draw

>> No.4256093

>>4256072
I don not see the problem, I think your line quality is fine what is your problem with it?

>> No.4256106
File: 217 KB, 1801x2115, EH2m5tBUUAE3rFL.jpg [View same] [iqdb] [saucenao] [google]
4256106

>>4256093
well the lines are jagged and torn cause of mild but still present chickenscratch
line weight is uncosistent
it often doesn't mix well with the colors

pic related is something that I really would like to be able to do

>> No.4256125

>>4256106
to achieve that lineart you just need pressure sensitivity to not be fully black and some sort of text with the brush to give it the paper like feel.

>> No.4256136

>3/4 full body reference standing upright
>ok, gesture and construction with the loomis method going as normal
>almost the same pose, same perspective, but figure laying on its back
>brain shuts down, can't figure out the perspective or proportions
what the fuck. did I just learn another set of symbols

>> No.4256137
File: 481 KB, 1867x1867, 1576329982511.jpg [View same] [iqdb] [saucenao] [google]
4256137

>>4255537
this always boggles my mind. its like when i hear japanese people speaking english and my question for them is... do you not hear the difference between the way i pronounce a word and the way you pronounce it, or is it that you can hear the difference but you just don't know how to articulate your mouth to make sounds the way i do it? and in that case i found that actually they usually don't hear the difference. i sat there one day with an exchange student saying Ran and Run over and over and no matter how i emphasized it, she could not detect any difference in my pronunciation of those words. and when it comes to your drawing, im like... ok... you have it side by side with the original... are you.... honestly going to tell me that you cant see the difference? you really couldnt just look at these 2 and make changes that would make yours look closer to the original? is that what im supposed to believe? you are coming here asking us to tell you what the differences are? i dont understand you at all. i can only conclude you just got lazy and stopped wanting to work on it and are looking for compliments because youre delusional.

>> No.4256144

>>4256137
I'm sorry. I'll leave.

>> No.4256145

>>4256137
for me, it's the mouth feel

>> No.4256146

>>4255102
yes

>> No.4256149

>>4252090
Where do you guys get the determination to draw? For hours a day, every day, for weeks, months, or even years on end you practice. And although you fail endlessly, seeing no progress for many months, you just keep on going. Is it a diet? A carefully managed sleep schedule? Regular exercise or meditation? Some focus or stimulant medication? Is it just pure willpower or work ethic? Do you just want to "make it" so bad that your vision, clear as day, is your unlimited source of strength?

>> No.4256153
File: 64 KB, 800x860, 1575718123288.jpg [View same] [iqdb] [saucenao] [google]
4256153

>>4256137
based truth poster

>> No.4256159
File: 329 KB, 800x800, pocket-monster-body-pillow-case-86126.jpg [View same] [iqdb] [saucenao] [google]
4256159

>>4255157
>>4255201

Also before you do anything you need to understand her hair is like foil you just cant separate it individually all needs to be connected as a single piece with small indentations to stay on model, I think that is something you refuse to understand, here is an example like Lusamine (pic) put with a more conical shape rather than wedge-shaped and less detailed.

>> No.4256172

>>4256136
Everything is memorization, /ic/ pretends is some kind of sport you can grind for but is all memorization, visual libraries, muscle memory and visualization, you need to have excellent memory to draw well and THAT is genetic, as well as brain and hand coordination.

>> No.4256231

>>4256172
I dunno, it just seems weird that you can construct a figure step by step, in a seemingly objective and algorithmic fashion, but turn the reference upside down, and the exact same process suddenly becomes impossible and you have to learn it all over again. The figure itself didn't change, nor the perspective, it's just upside down, and all it takes is to draw all of the lines / forms in the other direction, yet your brain doesn't know how to reproduce it, even if you know all of the steps.
That's distressing, desu, I was under the illusion that once you have the "formula" of how to draw, you can solve any "equation".

>> No.4256314
File: 120 KB, 570x1262, witchvillianlines.png [View same] [iqdb] [saucenao] [google]
4256314

Tiddy witch

>> No.4256347
File: 1.25 MB, 1099x1233, dishonored2.png [View same] [iqdb] [saucenao] [google]
4256347

How do I paint like this?
Apart from anatomy and such, is it just a matter of blocking in shapes and gradually refining them with a hard angular brush or what is going on?

>> No.4256411
File: 85 KB, 1031x786, IloveGestures.jpg [View same] [iqdb] [saucenao] [google]
4256411

>>4255069
Gestures :>
Is it fine that my gesture aren't 1:1 to the model.
I watched Steve and karl gnass both of them most of the time their drawings aren't exactly how the model is posing.

>> No.4256444

>>4256411
>Is it fine that my gesture aren't 1:1 to the model.
yes it's communicating the movement/ action of the figure, it doesn't need to be an exact replica

>> No.4256446
File: 754 KB, 818x1158, Devouraw.jpg [View same] [iqdb] [saucenao] [google]
4256446

I'm never going to leave /beg/. I busted my ass to draw this and left the hands for the ending since I suck at it.They look so fucking terrible, I want to puke.
If it's not asking much, can someone redline the hands?

>> No.4256448
File: 1.13 MB, 1488x1011, Devouradet.jpg [View same] [iqdb] [saucenao] [google]
4256448

>>4256446
Face in a better resolution.

>> No.4256510

>>4256446
Anon do you have a place where you post your work? I like your stuff despite the flaws.

>> No.4256514

>>4256347
I was going to link his vimeo but it looks like its deleted :(
https://www.youtube.com/watch?v=9dZGFA9MEJ4
https://www.youtube.com/watch?v=MvAKKkmI_Kc
His work flow (for personal work at least, not sure about this) seems to be one or two layers and building up shapes with a low opacity textured brush. I did a study of this pic a while ago and one of the things I noticed was that over rendering nullifies the textures. Once you get the shapes in you need to step back and let the brush texture do some of the work. Its pretty much what you said, blocking in shapes and gradually refining them with a hard angular brush. Keep your shapes simple and your brushes large.

>> No.4256528

>>4256514
Thank you anon, I should've known to check if he has a youtube or something. I checked out his artstation a while back and was super impressed.
I made an effort to try and paint my own version of the image but it's late and I need to go to bed so I'll have to finish it tomorrow.

>> No.4256580
File: 2.06 MB, 3264x1836, 20191214_222450.jpg [View same] [iqdb] [saucenao] [google]
4256580

first time posting here so have a kamiyuu

>> No.4256589

>>4256580
thanks for the neck pain

>> No.4256605

>>4254078
I recognize your gargoyle proportions anywhere. You keep making the same down syndrome face features on every drawing of yours. You need to stop trying to draw anatomy and LEARN THE PROPORTIONS FIRST. You keep polishing turds and in fact have actually gotten worse. Stop this shit. I normally wouldnt say things like this but you keep fucking doing it over and over and its annoying because with the amount you post you should be showing improvement.
learn the hallmarks of anatomy. Familiarize yourself with proportions because all these barrel shaped gargoyle down syndrome creatures you keep drawing are going to prevent you from getting any better.

>> No.4256613

>>4256605
proportions are not his biggest problem
he can'd draw forms in perspective, even simple boxes.

>> No.4256620

>>4256137
I'm multilingual and I can tell you, most people learning Japanese cannot pronounce the Japanese R/L consonant or the U vowel correctly unless specifically told how to position their tongue/mouths. Most people learning Mandarin Chinese cannot intuitively understand the 4-pitch system. Most people learning Vietnamese cannot pronounce "Nguyen," the most popular last name. Language is one of those thing that does not click for many people unless they start young.

>> No.4256635

>>4256620
Tbqh most people learning English as their first language can't pronounce most English consonants or vowels well until they've had... Imma say 5 years of practice maybe. Could be more or less, not sure exactly where the cutoff is.

>> No.4256667

>>4256605
The only proportion issue I see is that the right arm is too long. What other issues are there?

>> No.4256689
File: 35 KB, 498x641, wip.jpg [View same] [iqdb] [saucenao] [google]
4256689

this is my work in progress, might as well see the error now and correct course

>> No.4256697
File: 86 KB, 828x978, GottaGo.jpg [View same] [iqdb] [saucenao] [google]
4256697

>>4256444
>>4256411
Alright thanks,
That's it for today

>> No.4256707

>>4256605
>>4256667
this is the problem omg
you tell him that the proportions are off and he now thinks that if he had made this or that longer or smaller it would have been fine.
but his most important fundie he lacks is the ability to draw 3d objects in perspective and convey their form with lines

>> No.4256792
File: 391 KB, 1762x2160, Gesture1.jpg [View same] [iqdb] [saucenao] [google]
4256792

I'm trying to figure out how gesture drawing is supposed to be done.
Am I on the right path here?
Any glaring mistakes I should be aware of?

>> No.4256867
File: 15 KB, 368x504, 79257492_447604439252944_5787291195239563264_n.jpg [View same] [iqdb] [saucenao] [google]
4256867

>>4252090
Requesting feedback thank you

>> No.4256869

>>4256792
looks like tracing

>> No.4256871
File: 195 KB, 1536x2048, 79257492_447604439252944_5787291195239563264_n.jpg [View same] [iqdb] [saucenao] [google]
4256871

>>4252090
>>4256867
Sorry heres a larger image

>> No.4256875
File: 607 KB, 1600x1301, 1457465124417.png [View same] [iqdb] [saucenao] [google]
4256875

>>4256869

>> No.4256876

>>4256869
It's not, but I did use references for them.
What makes it looks like tracing?

>> No.4256879

>>4256876
you're analyzing each bit of the image. take for instance the forearm, you look at the reference and then make a single line for that part. It's supposed to be gestures that are faster than that that capture the movement of the pose. it's choppily put together with volume lines added in afterwards. i don't mean to be harsh about it, but i did the same thing at first

>> No.4256883

>>4256879
Yeah, that's pretty much exactly what I did. I've tried the long sweeping CSI lines, but that just ends up with my figures looking like a formless mass, so I'm a bit at a loss on what to do.

>> No.4256896

>>4256883
practice mark making in Peter Hans dynamic sketching, i did it for a few days and it helped immensely https://www.youtube.com/watch?v=wgDNDOKnArk

>> No.4256904

>>4256896
I'll give that a shot, thank you.

>> No.4256918

I've watched the tutorial on gesture, but can somebody help me understand the point of it? I don't get the practical value of it when compared to let's say... construction.

I'm not saying I don't want to draw gesture, I just don't understand what I'm practicing. Is it just supposed to make my drawings less stiff? But won't proper understanding of anatomy achieve the same thing? Why draw gesture?

>> No.4256926

>>4253720
If you want to love the finished piece, you need to love the journey to it. The process matters.

>> No.4256932
File: 78 KB, 612x624, head1.jpg [View same] [iqdb] [saucenao] [google]
4256932

Did this portrait using head construction, any area that needs major improvement? Please help I don't know what to study next.

>> No.4256935

>>4256918
Gesture is absolutely critical to drawing any organic thing no matter your end goal. The whole point of gesture is to capture the energy movement and attitude of the subject and it's impossible not to include it even if its only at some subconscious level.

>> No.4256942
File: 387 KB, 884x1070, SmartSelect_20191214-182655_Instagram.jpg [View same] [iqdb] [saucenao] [google]
4256942

one hour imagination sketch, any tips?

>> No.4256946

>>4256942
blacker blacks so I can really read what I'm seeing

>> No.4256948

>>4256946
kinda confused by this, do you mean that I should be using darker colors?

>> No.4256959

a bought a tablet a few months ago
plugged it in
loaded photoshop
buttons half-worked, pens half-worked

plugged it into my laptop
everything worked properly, pen pressure and all
then i lost motivation to try and fix it on my desktop so i never got back to trying digital drawing
makes me wanna die

>> No.4256970

>>4256959
what
a
fag

>> No.4256971
File: 89 KB, 632x341, E3638064-511D-43FD-8851-BCD07624B429.jpg [View same] [iqdb] [saucenao] [google]
4256971

>>4255312
0/10 no CRAYOLA FUCKIN MODEL MAGIC!!! Get that through your THICK FUCKING SKULL!!!

>> No.4256979
File: 1.40 MB, 1200x1200, owl_boi.png [View same] [iqdb] [saucenao] [google]
4256979

Drew a friend's D&D character who happened to be an owl. I'd like some crit. I feel like the folds of the clothes are definitely an area to focus on.

>> No.4256986

>>4256935
Okay. What would be a drawing with "bad gesture" vs "good gesture" ?

>> No.4256989

>>4256979
does he have a cloaca or benis

>> No.4256991

>>4256989
why not both?

>> No.4257002

>>4256991
that would cost points when building the character that could go elsewhere

>> No.4257015
File: 570 KB, 2788x1793, 20191214_222732(1).jpg [View same] [iqdb] [saucenao] [google]
4257015

I am still unsure where her nipples are suppose to be.

>> No.4257030

>>4257015
a better question is where her right calf should be and what her right shoulder is leaning on because it isn't her elbow and perhaps a lowered left shoulder

>> No.4257141
File: 314 KB, 1536x2560, muffet.jpg [View same] [iqdb] [saucenao] [google]
4257141

I did this what is your opinion uwu?

>> No.4257182

>>4257015

why do you draw a character that is leaning on something without drawing the thing she's leaning on. It just looks weird. A simple box is suffice to show she's resting her weight against something.

>> No.4257184

>>4256979

you know what you need to focus on? fundamentals.

>> No.4257213

>>4256446
If only you spent as much time into practicing fundies as you do into emulating manga for eye candy.
it does look nice though, desu

>> No.4257217

>>4256689
head too big

>> No.4257279
File: 550 KB, 1045x1063, 5844.png [View same] [iqdb] [saucenao] [google]
4257279

>>4254353
You cant laugh at other people with art like this Satania.

>> No.4257296

>>4257279
Wow she's cute

>> No.4257325

>>4256986
A drawing with weak gesture would be stiff and less life like. It would not convey and sense of movement and connectivity between the various parts of the body and lack a feeling of dynamism.

>> No.4257348
File: 366 KB, 1000x1000, 82569.png [View same] [iqdb] [saucenao] [google]
4257348

i want to improve.

i dont know how to draw anything. i find myself being a slave to reference, to the point it feels like tracing. I cant break away.

i think an artist should be able to draw basic things without reference, but I cant even draw the body. the torso and hips are the biggest issues i have, among the many many others.

Alot of things I draw is asymmetrical and lopsided.

i can post some examples of my art if it helps

>> No.4257349
File: 411 KB, 746x630, Illustration4.png [View same] [iqdb] [saucenao] [google]
4257349

>>4257348

>> No.4257386

new

>>4257385

>> No.4259095

>>4253291
Not looking at your paper is called "blind drawing", it's a good exercise, you should do it sometimes