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2023-11: Warosu is now out of extended maintenance.

/ic/ - Artwork/Critique


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File: 474 KB, 813x1000, beg.png [View same] [iqdb] [saucenao] [google]
4172632 No.4172632 [Reply] [Original]

IF YOU ARE A /BEG/INNER IN ART, please use this thread to post pieces for critique or ask for advice. We should not have to make new threads or post in the /draw/thread with our fundamental exercises.

Feel free to post even the smallest exercise you have done to show you are still trying, or you literally are never going to make it

previous >>4166874

READ THE STICKY if you need guidance.

Sticky: https://docs.google.com/document/d/1uwaXKU7ev6Tw_or__o8ARpUb6r2rCZYJGqwSFV9AD98/edit#bookmark=id.15jx3pyuimvj

RESIZE YOUR IMAGES - try ~1000px, <1.2mb

thoughtful critique betters both parties. help each other and try not to get assblasted.

>> No.4172654
File: 84 KB, 888x738, qpo,zkd.jpg [View same] [iqdb] [saucenao] [google]
4172654

>> No.4172655

>>4172632
That drawing is better than beg tho

>> No.4172660
File: 273 KB, 1108x1478, IMG_2105.jpg [View same] [iqdb] [saucenao] [google]
4172660

Started some boobies, probably won't finish them.

>> No.4172701

I'm going through fun with a pencil for the first time and I've been using his method to construct heads but his body construction looks odd to me. Should I just use it for now or will it fuck me?

>> No.4172705

>>4172593
Abso-the fuck-lutley. It helped me immensely so far with smooth lines and perspective. I wish I had known about it before going on /beg/ and not reading the sticky like a retard lol

>> No.4172746
File: 113 KB, 1920x1080, Shining, Dick&#039;s Death study....jpg [View same] [iqdb] [saucenao] [google]
4172746

I'm trying to do a study of this scene and when I try to translate the grid from Photoshop to paper, it's way out of line on paper. How do you translate elements of a larger subject especially if that subject is on a screen, onto paper in a smaller size?

>> No.4172767

>>4172746
I've resorted to tracing my grid, now will this drastically hurt my development? I've essentially traced over the image twice now, one in Photoshop finding where everything goes, and now my paper over that document.

>> No.4172768 [DELETED] 
File: 16 KB, 320x236, B3744826-014A-4E22-9D70-13B752912B72.jpg [View same] [iqdb] [saucenao] [google]
4172768

I’m going for a 70’s sci-fi landscape. How can I fix the perspective or just generally make it look better before I color it? I’m trying to have it done before the end of the day tomorrow.

>> No.4172778
File: 219 KB, 1280x944, 38C6073E-A988-46DC-AFFF-2C34F9C922B7.jpg [View same] [iqdb] [saucenao] [google]
4172778

I’m going for something similar to a 70’s sci-fi landscape. How can I fix the perspective or just generally make it look better before I color it? I’m trying to finish it by tomorrow.

>> No.4172804

>>4172778
This is cool, I hope to see you post the finished piece here.

>> No.4172835
File: 2.01 MB, 1080x1440, 20191022_090318.png [View same] [iqdb] [saucenao] [google]
4172835

How the fug do i draw hair?

>> No.4172846

>>4172835
Draw the shapes
Shadow, then add lighting in the flow of the shapes

its not rocket science

>> No.4172850

>>4172654
read
sticky

loomis before you post. this thread literally has the lowest bar to entry, fucking read the sticky and loomis. how do you fuck up this hard? aren't you embarrassed posting shit like this??

>> No.4172851

>>4172835
Is that Cioran?
nice drawing

>> No.4172860

>>4172851
Yes it is Emil Cioran

>> No.4172865

>>4172850
what's so bad about it?

>> No.4172892

>>4172851
I agree they did a great job

>> No.4172910

Is there some sort of method I should use to construct bodies or should I just start figure drawing?

>> No.4172999 [DELETED] 
File: 3.19 MB, 4032x3024, devito.jpg [View same] [iqdb] [saucenao] [google]
4172999

am i getting anywhere? shading is lazy and i still have a lot to learn in terms of technique, but for some reason i'm won't feel satisfied enough to start studying books until i have a good basis

>>4172835
i think that hair looks pretty good anon. how do you go about shading like that? do you smear the graphite or is it just really light strokes

>> No.4173003
File: 1.70 MB, 1500x2000, devito.jpg [View same] [iqdb] [saucenao] [google]
4173003

any critique would be appreciated. shading is lazy and i still have a lot to learn in terms of technique, but for some reason i'm won't feel satisfied enough to start studying books until i have a good basis

>>4172835
i think that hair looks pretty good anon. how do you go about shading like that? do you smear the graphite or is it just really light strokes

>> No.4173004
File: 1.95 MB, 1500x2000, coster-waldau.jpg [View same] [iqdb] [saucenao] [google]
4173004

>>4173003

>> No.4173030
File: 189 KB, 925x1579, IMG_20191023_060213~2.jpg [View same] [iqdb] [saucenao] [google]
4173030

>> No.4173034

>>4173003
I did it in like layers like i started with the lightest area first lighly then built up on the darker spots with darker pencils. I wanted try hatching but i was unsure how to go about it

>> No.4173099

I CANT FUCKING DRAW EYES. That little almond shape drives me fucking nuts. Even the anime style is too complex for me

>> No.4173102

>>4173003
put this on reddit and get your 1k +karma

>> No.4173109

>>4172660
How do you get those soft marks with graphite?

>> No.4173110
File: 23 KB, 818x613, 425354354534543435.jpg [View same] [iqdb] [saucenao] [google]
4173110

>> No.4173122

>>4173099
>almond shape
That's where you're going wrong

>> No.4173123

>>4173110
Oh mama, this is good stuff, I hope you feel your hard work is paying off

>> No.4173133

>>4172850
>Entry level
>/beg/
suck a cock and fuck off you fucking faggot. non artists like you are the reason why /ic/ is fucking doomed

>> No.4173162
File: 3.24 MB, 2550x3509, img003.jpg [View same] [iqdb] [saucenao] [google]
4173162

>>4172632
am i ngmi bros?

>> No.4173172

>>4172588
This is kind of a shit guide. What's with Step 11 and it's "draw the rest of the owl" shit, why do these people think they're being helpful? Am I missing something?

>> No.4173206

>>4173172
Your missing something, it explains the loomis head pretty well, not sure what you mean by "Rest of the owl" when its pretty much a line by line guide lol.

>> No.4173209

>>4173162
Looks good to me. Pretty /beg/ but on the right track. Just make sure you define what "making it" looks like to you. No-one here can tell you if you're gmi or not.

>> No.4173242
File: 1.60 MB, 4032x3024, IMG_1131.jpg [View same] [iqdb] [saucenao] [google]
4173242

Couple of questions:

1. How do I draw hair?

2. What's a way to crosshatch without getting too chunky?

3. Lastly, how do you very small? Related image, sketch is the size of a thumb.

>> No.4173244

>>4173162
Handman looks cool, where do you get your inspiration from?

>> No.4173425
File: 195 KB, 1280x524, 36C831F6-5B5C-4FFF-B97C-05798F39633A.jpg [View same] [iqdb] [saucenao] [google]
4173425

>>4172778
I made some changes

>> No.4173437
File: 90 KB, 600x1157, 1189.jpg [View same] [iqdb] [saucenao] [google]
4173437

>> No.4173454

>>4173102
i get that danny devito is reddit anon but i don't use social media and i just thought he'd be fun to draw

>> No.4173483

>>4173109
Many little scribbling (but still carefully controlled) strokes with the tip of your pencil.
Basically want you want to do is, whenever you have a hard edge between two values that you want to blend out and make soft, take the hardest pencil appropriate for the situation and just lightly scrub back and forth over the edge until it turns into a smooth transition. If you still have visible pencil strokes afterwards that you want to make smoother than that's fine, you can just smooth those "edges" out too with a harder pencil or lighter strokes, you can iterate as much as you want and get as detailed as you want. For lighter/subtler areas you'll want to use almost no pressure with the pencil at all, rather you should just sort of cradle it in your hand and lightly scrape it across the paper, rather than pushing down like you would with a normal stroke.
Conceptually what you're doing is "manually" setting each "pixel" of your drawing to the exact value you want. A good way to practice is to just draw two squares of arbitrary values next to each other and smoothly blend the hard edge into a soft one.
I don't think I've ever heard this method explicitly described anywhere, which I find odd. To me it has clear advantages over more common methods like crosshatching or shading with the side of your pencil. The major disadvantage is that it's slower than "bulk shading" methods, but so far that hasn't been a problem for me.
You can get almost arbitrarily smooth with nothing but a normal pencil, no tortillon required. Avoid tortillons or any other smudging tool if you're a /beg/, since they're hard to control and can easily lead to muddy values. Learn how to deliberately choose and control your values before you start taking shortcuts. One more tip, your drawings will look smoother if you layer up to darker values rather than putting darker values down directly. I find that the darker values look less grainy that way.

>> No.4173485

>>4173483
Also having high-quality pencils and paper helps. I always use Faber-Castell pencils, but any of the major brands are good as long as it's not something crappy like Artist's Loft.

>> No.4173583
File: 3.77 MB, 9945x3718, faces.jpg [View same] [iqdb] [saucenao] [google]
4173583

Some of my chickenscratch

>> No.4173603

>>4173583
I like how you wear your ridicule as a badge of pride now, seriously though, go loomis&sticky before you post.

>> No.4173607

>>4173030
Furry shit in /b/ please, you have a containment board 4 a reason.

>> No.4173612

>>4173603
Did Loomis, boy

>> No.4173692
File: 105 KB, 500x507, 1550447006797.png [View same] [iqdb] [saucenao] [google]
4173692

>>4173583
read the fucking sticky, even /beg/ has some standards

>> No.4173711

>>4173692
That's the only advice you people ever give

>> No.4173731

>>4173711
just keep working on fundamentals anon, that's essentially what "read the sticky" means. those faces aren't that bad but they look lazy. scratchy, thick outlines with haphazard blocky shading is not a good style imo. do as much life drawing as you can stomach and when you draw the human face approach it the same way you would anything else, don't let your brain tell you you need to insert what you think lips look like or anything like that.you can get better but there's no quick and easy fix, you just have to keep practicing (with the right materials as a guide).

>> No.4173739

>>4173731
That's better. Thanks, I'll try to do what I can. I feel pretty aimless at the moment and not sure what to do but I desperately want to improve as quickly and efficiently as I can.

>> No.4173750

>>4173739
no problem, i'm in a similar place.

>> No.4173788

>>4173711
Well its basicly outlines all the basic 101 Info and Most people here make the mistake of wanting to go fast and not spending enough time grinding their boring old fundementals because they want to get right into drawing their favorite or original characters.

>> No.4173790

>>4173583
The middle one has good line quality, do more like that

>> No.4173794

>>4173711
It's because no one here can actually draw so they just parrot the most generic advice possible.
Some of your current problems are: messy unappealing lines, no variation on line weight, no variation in value, no attempt at shading (you can absolutely have an appealing drawing made only of lines, or that doesn't use smooth shading, but not with lines like yours), proportions/placement/shape of everythin is generally fucked up.
Basically everything is wrong. But that's ok, because the only way to go is up. You can work on pretty much anything and see immediate improvement. So just keep drawing.

>> No.4173801
File: 135 KB, 695x695, Untitled-1.png [View same] [iqdb] [saucenao] [google]
4173801

>>4173437
Similarly to the one you posted in the other thread the ribcage is a tad long compared to the hips and I think it would help to bring that center point up just a little bit. The hip also sticks out rather far around the area of the great trochanter.

>> No.4173815

>>4173794
>Basically everything is wrong.

Damn. I've been trying at this for a while now and thought I might have been getting somewhere. Kind of feel like giving up because I don't really know where to even start.

>> No.4173821

>>4173815
Not him. But like he said "that's oke" we all have to start somewhere. Some people here might disagree but personally I would put the entire idea of drawing faces and portraits out of your head for now and work with simpler subject matter. Initially as simple as sphere cylinders and boxes moving up to still life objects and learning how things look turn and fill 3D space.

>> No.4173827

>>4173821
It's just that I used to draw all the time when I was younger and I naively thought that that experience was enough for me to transition into doing "real" drawings from reference but I guess I can't do a goddamn thing.

>> No.4173840

>>4173827
The bad news is you cannot. The good news is that its perfectly normal and everybody basicly sucks for a long time but its entirely possible to learn how to draw properly if your willing to take the time and study it.

>> No.4173857

I actually have no idea where to begin with this, but shading my work is an absolute mess for me. I know where I would want my shadows to be, but I can't get the execution right in any way (digital, photoshop). Re-emphasizing deeper shadows just seems streaky and really unnatural (repeating lines). I am using only the standard brushes, as I was told they would suffice for the major part, but I suppose I cannot get a smooth transition going. Are there any settings I overlooked? Currently playing around mostly with opacity, but additional strokes just simply add on top. Should I go look into different settings / brushes, or is my execution most likely just shit? I assume a combination of all of those.

>> No.4173916

>>4173583
I kind of like the fat guy, I struggle with angles between profile and 3/4. I don’t know why you’re upset at people saying you’re not good, none of are which is why we’re itt. Just keep grinding and learning.

>> No.4173933 [DELETED] 
File: 81 KB, 878x726, Illustration41 86.jpg [View same] [iqdb] [saucenao] [google]
4173933

I never got feedback from here when I posted this last, but besides the uneven face is there anything off about this?

>> No.4173940
File: 54 KB, 526x545, Illustration41 2.jpg [View same] [iqdb] [saucenao] [google]
4173940

Anything off about this other than the facial unevenness? I asked before for someone to try to improve this but no one replied.

>> No.4173966

>>4173857
If you want smoother edges just use the airbrush, "hard round only" is dumb. Try adjusting the flow rather than opacity. You can control the flow with pen pressure, or just keep it at a low constant level. Jist play around with different settings and see what happens.

>> No.4173998
File: 368 KB, 1714x2192, Unbenanntes_Werk.jpg [View same] [iqdb] [saucenao] [google]
4173998

Is the Pose okay? I wanted to have it 'right' before Starting on her costume.

>> No.4174004

>>4173966
Hard round only certainly isn't dumb and there is merit to limiting yourself to it when your just starting out to avoid building bad habits.

>> No.4174010

>>4173940
It looks ok. Add some color/value and clean up the lines and it'll look better.

>> No.4174012

>>4173998
yikes dude the anatomy is all over the place

>> No.4174013

>>4174012
Damn i thought i did okay this time. Any tip how to fix the worst?

>> No.4174016
File: 37 KB, 475x482, db8.jpg [View same] [iqdb] [saucenao] [google]
4174016

any tips on how to shade on Paint tool SAI?

>> No.4174077
File: 71 KB, 1280x960, photo5010695584557934698.jpg [View same] [iqdb] [saucenao] [google]
4174077

somehow i'm not making lots of progress despite been drawing for quite some years now

>> No.4174082
File: 69 KB, 960x1280, photo4961204865384687670.jpg [View same] [iqdb] [saucenao] [google]
4174082

>>4174077
i'm guessing it's because I had to relearn everything from the beginning because just a few months ago I discovered Loomis existed. but that can't be the whole reason can it?

>> No.4174108
File: 650 KB, 1714x2192, ha4q9b2f.jpg [View same] [iqdb] [saucenao] [google]
4174108

>>4174013
i would say everything but you see what you can take
the red areas are lacking severaly on muscle definition like sausage proportions

the blue arm is how you should think the muscles look as you draw they may look like shit on my pic but if you had read any anatomy book you could easily pinpoint all of them, you dont have to learn every minor muscle but is enough with the large ones ofc that means also the insertions and how they change as they move too but with the help of refs thats easy


tdlr: grind your fndies

>> No.4174139
File: 421 KB, 1000x1000, IMG_1287.png [View same] [iqdb] [saucenao] [google]
4174139

>> No.4174144

>>4174108
Thank you for taking so much time to explain! I will continue the grind and keep the muscles more in mind!

Guess i will do some studying before trying again.

>> No.4174266
File: 494 KB, 750x1000, Thundercats.png [View same] [iqdb] [saucenao] [google]
4174266

You like this? Perhaps the face is too weird and my shading is shaky...

>> No.4174268
File: 477 KB, 795x1060, Webp.net-resizeimage.png [View same] [iqdb] [saucenao] [google]
4174268

>>4174266
I did two drawings following the same composition, this should be better maybe. Any flaws you can spot? I wanna learn from errors but I don't see any here

>> No.4174297
File: 179 KB, 886x584, Untitled-1.jpg [View same] [iqdb] [saucenao] [google]
4174297

>>4173966
>>4174004
Hi, so sorry for the late answer, I want to say I fully understand, but I don't want to pretend. Here is a very barebones example of my first layer starting attempts again, before I thought to just step back and ask for advice, before this attempt just turns out like all others. I should have specified that I do not "only use hard round", but I don't think that the standard airbrush would not just stack up on my strokes like the rest. No idea which settings I should focus on for this particular problem. For reference, continuing to refine for any depth from there on, it just does not look right, so I either have to do everything in one stroke so it does not add up unnaturally, or play with every shade of grey individually, if I don't play around with opacity. I just followed the advice to work more with opacity for the future to better my overall shading, but I guess I am a little lost there. Sorry.

>> No.4174327

How am I meant to learn figure drawing? Should I just copy what I see a bunch of times until I memorize proportions?

>> No.4174333

>>4174297
(shit, turns out my tablet is configured a lot darker than my main monitor, so it looks unreasonably bright on here.)

>> No.4174342

>>4174266
>>4174268
You're too young to have found your own style yet so I don't blame you for doing poor interpretations of DBZ and AoT. Don't get too comfy though because you have the longest of journeys ahead.

>> No.4174346
File: 212 KB, 1000x1000, Jello large.jpg [View same] [iqdb] [saucenao] [google]
4174346

Hey I am just starting out in pixel art.
I've been told to try and limit the amount of colors i use but if feel like my picture is lacking detail.
Some advice on color usage would be nice

>> No.4174349

>>4174327
Lot's of trial and error. Practicing at first with the 5 buck mannequin wood helped me a lot too.

>> No.4174393
File: 236 KB, 1000x666, blooks.png [View same] [iqdb] [saucenao] [google]
4174393

Alight, I'm actually making a real attempt at Loomis, here are my first 13 blooks. I know they aren't good, I don't need to be told they're bad, I just want to know if I'm heading in the right direction and if I'm really learning what he is trying to teach. I think it would be helpful to me if someone else would post their own blooks, assuming you all have taken your own medicine at some point.

Also, do I need to bother with that one "Variety by Distortion" page?

>> No.4174394

>>4174393
Also I should add, none of them are copied except no. 8.

>> No.4174410
File: 43 KB, 859x872, step aside.png [View same] [iqdb] [saucenao] [google]
4174410

I feel like there's something off, but I don't know what. Critique?

>> No.4174411
File: 258 KB, 1099x1740, 64E1A97D-37F0-4FBE-85BA-C0E1E8627213.jpg [View same] [iqdb] [saucenao] [google]
4174411

>>4172632
Any tips on drawing furshit?

>> No.4174424

>>4174013
Honestly, it is usually pointless to critique unfinished linework. It would be easier to critique bad construction. If you dont have construction that makes it easy, just learn construction first.

>> No.4174458
File: 165 KB, 2000x1000, pixel.png [View same] [iqdb] [saucenao] [google]
4174458

>>4174346
1) consolidate colors that are similar in hue/lightness to save space in a limited color palette.
2) don't allocate too many unique colors towards elements that aren't the focus of the image. eg: the grass doesn't need 3 unique colors. cannibalize the jello's palette and just make sure the elements don't overlap in a way that makes the reused colors bleed between elements.

here's an example of what i mean. it takes a lot of planning AND trial and error to shave colors off palettes when you're starting out. be bold and experiment.

>> No.4174465
File: 321 KB, 1116x985, josie and the pussycats.jpg [View same] [iqdb] [saucenao] [google]
4174465

i'm getting warmed up but i think i have hit a plateau because i'm not drawing from observation or studying loomis yet

>> No.4174471

>>4174424
Okay i will keep that in mind for the future. I am new to the whole feedback thing, so i just try to find my way.

>> No.4174482

>>4174465
>hands
When it comes to hands, you have to reduce it to basic shapes. For the palm, draw a pentagon. From there, you draw the fingers and that should be all. Remember that the arms (when swinging from side to side) will end a bit higher than the knee
>neck/head
Skulls fine, but the neck has to be around the blue line since that's where the school ends. Other wise, you should've drawn her bigger or chunkier to accommodate.
>shoulders
Too stiff, let her loose a lil
>Breasts
Not bad, you followed the tear drop rule. On the right one, however, you could've given it a little more fat to fix the empty space and to mirror the left one.
>hips
Red line is how you did it. The blue one shows how it would be if her hip hadn't dislocated from her spine. As you tried to emphasize the ass, you stuck her leg to the ass instead of to the hip, which is farther in.
>clothes
The clothes itself is alright. Not as flowy as I'd imagine, but that's an opinion, so you don't have to take that too seriously.
>face
Make her more expressive, goddammit. She looks dead.

>> No.4174483
File: 735 KB, 546x985, just a quickie.png [View same] [iqdb] [saucenao] [google]
4174483

>>4174465
>>4174482
Fuck, forgot the picture

>> No.4174485

>>4174482
thanks for giving me a critique, no one gives me the time of day

>> No.4174507

>>4173916
>I don’t know why you’re upset at people saying you’re not good

It's just that some of those I tried my hardest on and to be told that my best is pretty much irredeemable is pretty demoralizing. I don't even know what to work on.

>> No.4174515
File: 634 KB, 1600x1309, 228.png [View same] [iqdb] [saucenao] [google]
4174515

I try to draw a cute waifu, but this is what comes out.

>> No.4174520
File: 824 KB, 795x1060, layout.png [View same] [iqdb] [saucenao] [google]
4174520

>>4174268
the composition is pretty uneven. the largest element (muscle dude) with the most detail and color contrast isn't the one given the most prominent position in the layout. the only negative space in the image is surrounding the airplane, which draws attention to itself and distracts from the other two major elements of the comp. and the foreground element is way too small and spaced too far apart from the other two elements.

there's several ways to improve the comp. for now, study the size, arrangement and amt of detail given to elements in the cover art of other comics.

>> No.4174528

>>4174515
go straight for the jugular and just start drawing the waifus now

do not hesitate

>> No.4174531

As someone who had some artistic ability in high school but gave up for years, is there a mandatory basic introductory guide to anatomy that most people start with?

I've been reading Bokuman's anatomy guides and its helped a bit.

>> No.4174549

I don't have any confidence in my lines and always tend to do chickenscratching because I feel like otherwise I'm not going to get the line the right length. Even then, I still fuck up and get the lines wrong most of the time. When I draw people, I almost always draw the head too long or too short. I can never get any proportions right.

>> No.4174591
File: 1.01 MB, 1350x549, Distribution.png [View same] [iqdb] [saucenao] [google]
4174591

>> No.4174716
File: 564 KB, 1060x1600, 73279468_3400117816672899_8071731630798012416_n.jpg [View same] [iqdb] [saucenao] [google]
4174716

First painting/portrait. I have painted miniatures professionally for years, decided to try out oil painting too for fun.

>> No.4174745
File: 142 KB, 720x1440, sketch1571838836805.png [View same] [iqdb] [saucenao] [google]
4174745

>> No.4174748

I started about 2 weeks ago and have been drawing on average only 2 or so hours a day. Already my wrists/arm feel really tight and feel tight even when I'm not drawing, even trying to draw solely from the shoulder. Is this normal? Is it because of living a sedatory lifestyle and they'll get better after a while if I keep at it? Or should I see a physio and see if I have an underlying condition?

>> No.4174765

>>4174410
His arms are different lenghts. Good God they're so different in lenght lmao

>> No.4174779
File: 79 KB, 744x861, phillip6.jpg [View same] [iqdb] [saucenao] [google]
4174779

Howdy, I'm having trouble figuring out if this guys ears should be visible or not, his sideburns should be fluffy but not overly huge so i'm leaning to yes, but I need a second opinion. Thanks in advance.


Also, how is it looking in general, i'm trying to finish up my grey scale so I can convert to color.

>> No.4174782

>>4174716
I'm a fan of the Simpsons too

>> No.4174799

I kind of want to draw and post again but man did I get roasted.

>> No.4174828

>>4174327
Start with basic gesture drawings that demonstrate the pose/energy with a minimum amount of lines. it's its perfectly oke to literally start with stick figures at first and then improve them over time. As you develop you can start fleshing them out with basic shapes like an egg or box shapes for the head and torso and cylinder limbs and slowly those can turn into shapes that better represent the actual parts of the body which you can lay anitomical details on.

>> No.4174829

>>4174779
looks very very flat

>> No.4174830

>>4174779
fuck you

>> No.4174831

>>4174799
And you'll absolutely without question get roasted again but don't let that discourage you because we all have to start somewhere!

>> No.4174832

>>4174748
It's obviously hard to say for anybody here but you might very well have a bad posture or an overly tight grip which is common for beginners.
That being said if the problem remains it might be worth looking into but its entirely possible that it'll improve if you improve the way you draw.

>> No.4174834

>>4174531
While there's plenty of anatomy resources (I really like rey bustos's course from NMA but most people here will recommend their own books like bridgeman or hampton)
Whats far more important is that you don't get caught up in anatomy to early and that you make sure that your proficient at gesture and structure first.

>> No.4174835

>>4174779
>>4174830
This is not me.

>>4174829
Any tips on how to make it look less flat?

>> No.4174844
File: 144 KB, 744x861, file.png [View same] [iqdb] [saucenao] [google]
4174844

>>4174835
it's grey scale but it's all basically one grey
I'm far from an expert not even /beg/ but yeah

>> No.4174850
File: 132 KB, 744x861, file.png [View same] [iqdb] [saucenao] [google]
4174850

>>4174844
you know what never mind do not listen to me

>> No.4174855

>>4174393
So no hints at all then?

>> No.4174860

>>4174855
There's nothing much to say. Just keep on going.

>> No.4174863

>>4174844
>>4174850
haha what?

I guess I see what you are saying about the darker tones, but that'll take more shape once I color it, right?

>> No.4174867

>>4174860
Fair enough, sorry.

I just thought if I was 'getting it' there would be some noticeable difference between the older ones and the newer.

>> No.4174870

>>4174863
>but that'll take more shape once I color it, right?
that I don't know you would have to post the results of that after trying it yourself

>> No.4174887

>>4174870
Fair enough, cheers for the chat

>> No.4174904

>>4174887
I would love to see how it's done becasue Ive never done grayscale to color before

>> No.4174910
File: 321 KB, 898x1207, gestures1.jpg [View same] [iqdb] [saucenao] [google]
4174910

gestures

>> No.4174960

>>4174863
>that'll take more shape once I color it right?
This is why grayscale to color is a bad idea. You put off seeing how your painting is actually going to look for so long, and instead you spend time guessing how your painting is actually going to look when it's done. Colors and the way they interact are a fundamental part of the painting, they impact what shapes values and edges you will choose to use. Marco Bucci has a video where he talks about this, go look up his youtube channel.

>> No.4174978

'Bout to do another study, prepare for laughter.

>> No.4174980

>>4174978
Are you Constructanon

>> No.4174982

>>4174980
Naw, I've tried to do that stuff and I think it just makes things worse.

>> No.4174998
File: 42 KB, 650x1300, 1190.jpg [View same] [iqdb] [saucenao] [google]
4174998

>>4173801
I tried again.

Where is the "center point"?

>> No.4175001

>>4173583
Honestly, I think you should ignore everyone and keep doing more of this--it will get "better" naturally. I don't like the first one but the other three are funny and interesting. Good line quality, like someone else said. I suggest you give writing comics a shot, or even doing sloppy/funny animations, I think you'd really stand out more that way

>> No.4175004

>>4174960
Howdy, I understand that the color will be muted, that is kinda the point i'm going for. I'm trying to focus on making the foundations as strong as possible to carry the image. I'm doing this piece for work and was told to include color, but at a minimum. And I figured doing the greyscale to color method suited this. Normally I dive right into color once I have my main shapes going. But, again, since this is for work i'm trying to just keep within the parameters.

Cheers for the info though, this guy seems really cool. Once I get back to my own personal art, i'll be sure to give him some more of my time.

Still, no one has told me about the ears xD

>> No.4175008
File: 33 KB, 395x800, Skelly.jpg [View same] [iqdb] [saucenao] [google]
4175008

>>4174998
Perhaps center point wasn't the clearest term to use but basically what I was getting at was that thinnest part of your hourglass was a bit on the low side. As well the widest part of the hips is a bit high in both drawings and these two things combined create a very different angle.
If you look at the skeleton the widest point isn't actually at the top of the hips its just below the crotch where the tops of the femur stick out.

>> No.4175010

>>4175001
This might be the more enjoyable path for some because studying can be seen as tedious but its also without question the path that has the least potential for rapid growth.

>> No.4175012

>>4175008
That makes sense.

Kk, thank you for the tip.

>> No.4175014

>>4175010
I'm the guy who drew those and I want to do studying but I don't even know where to start. According to some people, I could start anywhere and it would be an improvement but that doesn't really give me much guidance.

>> No.4175020

>>4175012
np anon. I hope that helps your making good progress!
>>4175014
I would start with the very basics like learning how to draw 3 dimensional forms (boxes cylinders etc) and the very basics of how they turn in perspective so you can use that foundation to help you construct whatever you want to work towards.
The first lesson on drawabox.com is a good/free starting point for that imo although I don't necessarily feel that you have to follow their whole course the first lesson is certain useful for just about any beginner.

>> No.4175033

>>4175010
>>4175014
Well, it really depends on what you guys mean by growth and improvement. Drawing guy, do you want to draw super realistic, or do you want to be expressive? Is your head just full of ideas that you want to get on paper as fast as possible, or do you want to spend a long time constructing something and rendering it? I'm sure this advice gets given here a lot--before you start blindly studying, try to really zone in on what exactly your goals are. Then read up on basics (perspective, relativity, light/dark, etc) and start applying them to your existing style of drawing.

I was mentored by a cartoonist so I personally don't believe in sitting around drawing blank puppets and 3D shapes, but I know that helps some people. At least try to draw from life (objects around you, people walking around outside)

>> No.4175039

>>4175033
I agree that it's good to define your goals so you learn only the skills you want to master but I also feel that a certain amount of basic skills are just universally applicable so as a complete beginner I wouldn't worry to much about where its going yet.

>> No.4175071

>>4172632
>tfw you wanna draw cool chars from comics but dont know where to start

>> No.4175074

>>4175071
I mean the sticky kinda goes about just that.

>> No.4175075

>>4175074
I know,I'm going through it,but there is so much stuff to learn it feels overwhelming

>> No.4175080

>>4175075
Well once you come to terms with the fact that its a long term commitment your making and that everybody needs a few years to really get to a comfortable level it becomes more about the process of learning and not so much about your end goals anymore.
Personally I would start with something simple like the first lesson of drawabox.com which covers basic linework, drawing from the arm and a 101 on three dimensional forms and perspective.

>> No.4175087

>>4175080
>and that everybody needs a few years to really get to a comfortable level

Not him but goddamn. I wish I'd known about these resources and had the drive to practice years ago. I'm so old already.

>> No.4175097
File: 2.58 MB, 1520x1500, joost.jpg [View same] [iqdb] [saucenao] [google]
4175097

>> No.4175121

>>4175097
you gonna need to read that sticky anon, but also welcome to /ic/

>> No.4175122

>>4174960
you're just repeating that because marco bucci said that, but he actually said it's fine in his video #1. if you do it correctly. #2. for practicing light shadows and rendering. #3. pros work in grayscale all the time, it is not an issue if you know what you're doing.

>>4174779
Lastly looking at his work, grayscale is definitely not even close to the problem. The dude is drawing this thing completely from imagination, the forms are wrong, the anatomy is wrong, starting with color wouldn't change fuck all.

This guy needs to practice rendering things from reference, and if he wants to draw from imagination learn from loomis or hampton head drawing along side reference.

>> No.4175123

How do I keep drawing shitty stuff without becoming depressed?

>> No.4175124

>>4175123
Just stop being depressed

>> No.4175125

>>4175123
Enjoy the process of learning and have a healthy attitude towards art. You aren't going to be churning out masterpieces when you are starting out, but there are still things to be proud of.

And more importantly, don't compare yourself to people that are significantly better than you with years of experience that are thousands of hours ahead of you.

>> No.4175129

>>4175121
damn man i'll be 40 before i get through that sticky

>> No.4175132

>>4175129
40 is the average age of people who has made it in the industry

>> No.4175137

>>4175132
Industry's for faggots and sell-outs, I want to make art

>> No.4175142

>>4172850
Once you've got the hang of loomis you'll hardly be /beg/ anymore

>> No.4175150

>>4175142
Can I skip FWP and move to other Loomis books?

>> No.4175205

>>4175137
You make art at 60

>> No.4175212

>>4175205
nigga i'm almost halfway there

>> No.4175232
File: 257 KB, 829x994, 4791A37C-3D12-402C-AEF1-11C985B0369C.png [View same] [iqdb] [saucenao] [google]
4175232

I’m trying to settle an argument. Does this look like a rock or not?

>> No.4175234

>>4175232
looks like fabric

>> No.4175236

>>4175232
A little bit ,but when I look at it,I feel like I'm looking at a void and not a rock

>> No.4175240

>>4175234
>>4175236
Thank you for your input kind anons.

>> No.4175273
File: 157 KB, 666x506, 1.png [View same] [iqdb] [saucenao] [google]
4175273

>> No.4175307

>>4174411
I don’t get inking at all. Where am I going wrong? I know it’s bad but I just can’t pinpoint why.

>> No.4175309
File: 442 KB, 1000x1000, IMG_1307.png [View same] [iqdb] [saucenao] [google]
4175309

Am I symbol drawing?

>> No.4175346
File: 334 KB, 1072x1704, E587ECA9-5DB7-4895-AEED-53CBB6271747.jpg [View same] [iqdb] [saucenao] [google]
4175346

>>4175307
Dammit.

>> No.4175364

>>4175309
Literally trace the contours of the eyelids in bright red on the photo, just to see how far off you are. (Then do everything else)

>> No.4175371
File: 426 KB, 566x894, 31.png [View same] [iqdb] [saucenao] [google]
4175371

>> No.4175373

>>4175346
too much black

>> No.4175384
File: 80 KB, 604x815, gestswgnoawfaawfaw.jpg [View same] [iqdb] [saucenao] [google]
4175384

critique pls

>> No.4175417

>>4175384
What's going on with her left leg?

>> No.4175426

>>4175417
Or her right leg for that matter

>> No.4175428

>>4175384
i'm not a dentist but her legs might be fucked
her deltoids seems too big
i don't know how they are called, but this is about whatever she's stretching on her vagina
you should show more the effect of the stretch on her skin

>> No.4175441

>>4175417
>>4175426
>>4175428
thanks

>> No.4175444
File: 363 KB, 475x677, 31 RES.png [View same] [iqdb] [saucenao] [google]
4175444

>>4175371
Ass blast me boys

>> No.4175446
File: 272 KB, 785x1000, tfw no gf.jpg [View same] [iqdb] [saucenao] [google]
4175446

Which is a better resource to learn to draw the human head? Loomis Heads or Basic Human Anatomy by Roberto Osti? Fun with a Pencil?

Will my drawing from observation get better by drawing the planes of the human head over and over from different angles?

I copied this head out of Osti and it at least kind of sort of resembles a human being. It was supposed to be female but just looks like a wojak.

>> No.4175451
File: 197 KB, 441x825, sketch griilllllllll.jpg [View same] [iqdb] [saucenao] [google]
4175451

Anons, I need help. Every time I sketch it feels the same. I'm not improving and every sketch seems the same as the last. What can I do to improve?

>> No.4175456

>>4175446
The best answer will always be do em' all until something sticks. Loomis didn't work for me personally until I read his hands/face book, I know several people that have had different experiences.

>> No.4175460

>>4175451
are you drawing from photo ref or your imagination? kind of hard to pinpoint what you're doing wrong without this information.

>> No.4175465

>>4175460
photo ref brutha, it's on mu phone

>> No.4175489
File: 800 KB, 1017x1773, rea.png [View same] [iqdb] [saucenao] [google]
4175489

>>4175346
Tried messing around with it. It can help to break things down into phases, first focus only on the lines, then fill everything with a solid flat, then shadows, highlights, etc. And you can refine the line weight more as you go.

>> No.4175493
File: 3.89 MB, 6971x7616, InktoberArt.jpg [View same] [iqdb] [saucenao] [google]
4175493

I added some info in the image, but I'll expand here. I struggle with a few things- instant gratification from social media and the internet making it harder to sit down and do something that isn't instantly rewarding, juggling school and a job, struggling socially in general and with the social aspect of art; not being able to have friends who do art to share the process and ideas with, and PTSD/trauma that I'd rather not mention but do just because it's linked heavily to me struggling a lot with any form of failure.

For context, I grew up in an abusive household or whatever and mention it because any art I did would be destroyed, burned or ripped from me. Had a lot of desks destroyed by my dad putting his foot through them and it's significant in part because not only did that environment make it really hard to deal with failing because I can't turn it into something positive as easily as I'd like to, I also quit art for about 5 years of my life because of this and only returned for a mental outlet when I was expressing edgy and dumb ideas last year because I didn't know what to do with any of my unresolved issues.

I don't mean to whine or anything, I just wonder if anyone can offer advice for this specific situation because distancing myself from the internet hasn't yet been enough. It's incredibly difficult to find self motivation. Thank you

>> No.4175503
File: 82 KB, 606x723, stretching paaaanties3.jpg [View same] [iqdb] [saucenao] [google]
4175503

>>4175489
i have the same problem>>4175384

i think this messy sketch looks better
i may have skipped to the finishing part too quickly
most forms became flat

perhaps i should do at least one more step, less rougher sketch

>> No.4175520

>>4175489
Thank you, anon.

>> No.4175531

>>4175465
anatomy is kind of fucked up in more detailed areas like the hands and face and in areas partially hidden by the shirt, like the neck and shoulders. you're drawing what the shapes look like in the 2d photograph without taking into account the actual 3d construction of the body, so minor inconsistencies look worse not just bc they diverge from the reference but bc they also don't fit what the anatomy should look like.
overlay your sketch over the photo ref and see what problems jump out.

>> No.4175572
File: 225 KB, 875x625, Oh this is no good.jpg [View same] [iqdb] [saucenao] [google]
4175572

>>4175531
Ohhhhh... this isn't good, is it... damn... nothing matches

>> No.4175593

>>4175572
I know the feeling, brother. I just spent a fair amount of time on doing a drawing from a reference like that and it was immensely fucked up even though I busted my ass to try to make it accurate. I hate not knowing what the fuck I'm doing and the advice to just "keep drawing" and "grind grind grind" doesn't really comfort me much because I just feel like I'm doing the same wrong shit over and over and over again.

>> No.4175597

>>4175572
>>4175593
you guys wanna be normie photocopiers?

>> No.4175602

>>4175597
I don't want to just copy photos but I want to be able to accurately draw from reference and I can't do it at the moment so it's annoying the shit out of me.

>> No.4175616

>>4175572
>>4175593
I agree with this anon your goal is never to photocopy your goal is to break something down and reconstruct it while trying to learn the general truths that you can. something doesn't have to match or overlay well it has to be correct in its very own right.

>> No.4175625

>>4175616
I ment normie photocopier anon*

>> No.4175626

>>4175122
Actually I have a reference that I have been using. The problem is its based on a hostorical figure and all the depictions of him look mangled. So im trying the best I can to depect him.

I understand the portions are janky. So im torn between doing it to a modern day standard and doing it as per the reffernces.

This is my main issue. It looks and feels wrong, but when compared to the reffrences it looks and feels right.

>> No.4175642

>>4175593
YES, that's exactly the feeling. It feels like I'm grinding the wrong way (that sounds kinda gay)

>> No.4175660

Hi anons, I’m in need of help, the past 2 and half month I have been stuck with the torso, I can draw heads, bands, legs whatever just fine, but my torso will always just look bad, too boxy. I have been through Hampton, vlippu, and others. It’s just doesn’t click with me. I can draw torso forms separated just fine. Any recommend resources that helped you please ?

>> No.4175662
File: 840 KB, 1500x1500, tfasz wip.png [View same] [iqdb] [saucenao] [google]
4175662

So I always struggled with faces so I made one.

Gonna finish shading tommorow and fix that fucking hair.

I've also been told here that I'm too reliant on lines but I'm not a native english speaker and not sure what it means. Does it basically mean to use hard shadows instead of lines where two surfaces meet or fold?

>> No.4175677
File: 229 KB, 1280x526, 10187341-DB71-4FCE-9A93-ABB76EE5F01F.jpg [View same] [iqdb] [saucenao] [google]
4175677

>>4173425
Here it is finished, what do you think?

>> No.4175681

>>4175677
I like it anon. Looks great.

>> No.4175701 [DELETED] 

this is a self-portrait.
let's hope this isn't sideways.

>> No.4175703 [DELETED] 
File: 441 KB, 524x875, some of you guys are cool don&#039;t go to the mall tomorrow.png [View same] [iqdb] [saucenao] [google]
4175703

this is a self-portrait.
let's hope this isn't sideways.

>> No.4175711
File: 308 KB, 1114x934, 102419-1.jpg [View same] [iqdb] [saucenao] [google]
4175711

my columns are leaning but I otherwise quite like this drawing. thoughts?

>>4174910
these don't feel right. try better exaggerating your rhythms. Try drawing one of these with only convex lines, another with only straights, and another with only concave lines. you'll figure out what works and what doesn't

>>4175273
low res but cute, super wholesome

>>4175662
you define everything in line. Try defining everything in broad strokes, no lines. Then, try going hyper-linear and using lines to define every change. Knowing the extremes helps you find your balance.

>> No.4175714

>>4175711
thanks for responding about the gestures, i will try that

>> No.4175731
File: 1.35 MB, 1114x934, columns.png [View same] [iqdb] [saucenao] [google]
4175731

>>4175711
1) there's no coherent vanishing point if you follow the perspectives the three columns are drawn in.
2) if the left arm is drawn so that it extends out and forwards from the back of the shoulder with the hand at the back of a column, the two feet have to also be drawn behind the column. the standing pose isn't physically possible as depicted unless the person is leaning backwards.
the sticky contains resources for how to draw in perspective. read some.

>> No.4175748

>>4175444
Shirts dont wrap around the breasts like that.

>> No.4175750

>>4172804
>>4175681
thanks guys. I kinda struggled with this because I’m not used to doing landscapes much but I’m happy with the result.

>> No.4175752

>>4175731
Not him but also, shouldnt the shadow/shaded part of the middle pole be thinner? It looks too similar to the one for the far left pillar, and if it's almost dead center to the viewer, it should be a lot thinner right?

>> No.4175754

>>4175750
>>4172778
>>4175677
Is it supposed to be a radio on top of a pyramid? Neat stuff either way

>> No.4175757

>>4174745
Not bad. I think you could get a job drawing twitter avatars for cam girls.

>> No.4175758

>>4175572
did you use construction or block in method?
because if you use construction then it is ok

>> No.4175759
File: 160 KB, 1404x2015, 1571960384466.jpg [View same] [iqdb] [saucenao] [google]
4175759

Is this the anti-reddit celeb art

>> No.4175765
File: 29 KB, 1024x619, illustration41_by_artprogess_ddizyst-fullview.jpg [View same] [iqdb] [saucenao] [google]
4175765

They don't even look similar. Guess I gotta grind more fundies or something.

>> No.4175769

>>4175765
I should just stick to simple anime.

>> No.4175776

>>4175758
uhhhh... I'm not familiar with those terms
> construction or block
I'm guessing blocks are using blocks? I usually don't start complete geometric shapes..

>> No.4175790
File: 948 KB, 3400x2034, Faces.jpg [View same] [iqdb] [saucenao] [google]
4175790

I drew some faces today.
Anyone got tips for how to draw hair better?

>> No.4175797

>>4175776
https://www.ctrlpaint.com/videos/drawing-shape-linear-block-in
it's called the block-in it uses a lot measuring(with pen or eyeballing depend on your level)
if you want to achieve accuracy then it is a good method
it is nice for beginner who want to break symbol drawing and achieve accuracy when doing study of stuff

>> No.4175798
File: 54 KB, 501x706, Nickyii.jpg [View same] [iqdb] [saucenao] [google]
4175798

Here's mine, I feel like if I keep up it up I'll just keep getting better and better with each thing that I do,

Any advice for how to bring nikky more to life?

>> No.4175803

https://youtu.be/Z3e1_ISWrv8

IS THERE ART VERSION OF THIS?

>> No.4175836

>>4175790
The hair looks a little too close to the head. Maybe give it more volume. I would just look at more examples of hair drawn in a cartoon style since some of your lines don't look confident(I have the same problem only worse than you)

Cute faces overall though. The last one is kino.

>> No.4175891
File: 293 KB, 1920x1080, tower wip.png [View same] [iqdb] [saucenao] [google]
4175891

Wip of a remake of something I did a few months back, mainly to test what I've learned so far in DAB and to test out Krita.

>> No.4175919

>>4175593
DONT COPY PHOTOS YOU RETARDS
FUCKING STUDY THEM AND USE THEM AS REFERENCE YOU MORONS
USE WHAT YOU LEARNED FROM THE STICKY AND USE CONSTRUCTION

>> No.4175920

>>4175662
Shitty render, stop using the same color that is desaturated and a darker value, use different colors for tackling shadows.

>> No.4175957

I looked at drawings I made months ago which I then was pretty happy with, now they look like absolute garbage.
How do I know if the drawings I make now, also looks like shit and I just don't see it or does this mean I'm making progress? Is this a common process? I have spent some time here and many anons seem confusedly arrogant and self-loathing at the same time. Is there a way to tell if I lie to myself?

>> No.4175959
File: 532 KB, 3000x2000, yuugikill.jpg [View same] [iqdb] [saucenao] [google]
4175959

Is sketchdaily a good place to practice anatomy/poses

>> No.4175964

>>4175957
>arrogant and self loathing at the same time
he's just like me!

>> No.4175966
File: 398 KB, 1344x2159, frankiesteincolor.png [View same] [iqdb] [saucenao] [google]
4175966

>> No.4176032

>>4175966
cute but the thighs and elbows are fucked up. also the hand turning the bolt is impossible. try touching an imaginary bolt on the side of your own neck and note the direction of your wrist and palm.

>> No.4176126

Is there a way to save /beg/ or even /ic/ in general?

There's really no thread on this board where people actively work to get better at the craft. You get a few critiques here and there, but there's no concentrated communal effort like there was on conceptart forums.

/dad/ is decent but there's too much non-art and drama involved.

>> No.4176130

>>4175919
Reference for what?

>> No.4176147

What are some good resources for learning how to draw textures and resources for clothing/fabrics

>> No.4176164

>>4175957
Sometimes you develop your skill and sometimes you develop your eye and they won't always develop at the same pace so its perfectly normal to sometimes feel like your progressing quickly and if your eyes exceeds your skill you might even feel like your getting worse. This is normal so don't be discouraged.

>>4175660
Huston's nma video course goes about torso's (and the entire body) in a much more beginner friendly way imo.

>> No.4176168

>>4176126
You have to become the hero we all need and start teaching us poor sobs in /beg

>> No.4176243
File: 60 KB, 771x723, 1544341364320.jpg [View same] [iqdb] [saucenao] [google]
4176243

>>4175493
just draw lmao

>> No.4176244

>>4175602
If you're JUST going to copy something exactly as it is in the ref, you might as well trace it. No-one gives a shit.

If you're going to learn to draw from reference you need to learn how to CONSTRUCT from reference. If that is the case, then there's absolutely no reason to get it to match exactly what you're seeing in the ref. In fact, it's often beneficial to exaggerate the pose a little bit.

Always make sure your goals align with your process.

In short: if the goal was to perfectly copy the ref, you failed; if the goal was to learn, then you should've used construction and failed because you didn't (but not because you didn't get everything to match precisely with the ref).

>> No.4176248
File: 223 KB, 500x1000, 3 month progress.jpg [View same] [iqdb] [saucenao] [google]
4176248

>>4175493
Sure thing bud.

But first, I'm sorry you had to live through that. I'm gonna try to address some of your concerns with my experience, because that's all I have.

For ref: I'm a 34 year old dude, with a full time job and a family. Pic related is my progress these past 3 months.

> instant gratification from social media and the internet

This is something I used to badly struggle with but am better at now. I used to feel like the more likes I get the better I feel, even though it doesn't mean shit. Honestly it's just something that you have to make your peace with. Social media is a very fickle thing, and the only way I managed to combat it is by focusing on how fun it is to draw vs having a finished piece. I focus on the process instead of the result.

It's basically embracing the stoic mindset of "You have control over the process, not the result." Like William Tell shooting an arrow through the apple on his son's head. Tell only had control over his shot up to the point that it left the bow. Everything else was "in God's hands" so to speak. Take the same approach with your art. Do your best during the process, and let everything else fall as it may.

> juggling school and a job

This isn't easy, I understand. But the point is to find time wherever you can. If drawing brings you joy then you will aim to do it whenever you can. I've managed to find 2 hours a day during the week (lunch break and an hour after work), and about 6 hours in total during the weekend, and I aim to maximize the potential of those hours as much as I can.

I do this by watching high level courses (I swear by NMA stuff, specifically Daddy Huston) and drawing along. Whenever I have some downtime, I watch videos and draw. Relentlessly. I don't browse social media, no internet, no 4chan, I don't waste time during my drawing hours... I just watch video courses and draw with 100% focus because my time is limited.

...I'll continue in another comment.

>> No.4176252

>>4176248
>>4175493
cont.

More importantly I have a goal. I want to draw and self publish at least one comic book in a specific style. So every minute I have I focus on that goal. Everything I do I move towards that goal. Without goals you have nothing to work towards. Start with that.

> not being able to have friends who do art
I don't have those either, and I don't know how to help you. But I've found some sense of community from Instagram and /ic/ of all places. This board is a shithole, but I'm part of it and one of the things I look forward to while working on something is posting it here for the crabs to tell me to study L O O M I S.

You need to do art for yourself, first and foremost. You need to enjoy the process. Because if you don't then you shouldn't be drawing. Pick something else. But if you're really lacking the sense of community, then try social media and discord and this god forsaken place. Just don't make it your goal. Don't make "art that is liked by people" be your goal, because that goal is not within your control.

> I also quit art for about 5 years of my life because of this

Doesn't matter. Pick up a pencil and a paper and draw. I started drawing this year after not drawing for 15 fucking years, and every single one of these assholes here told me I'm too old to make it. I don't care, and neither should you. 5 years is nothing.

> It's incredibly difficult to find self motivation

As I've said above, you find self-motivation by having goals and working every fucking minute towards achieving them. That's all there is to it. Find something you really want to do and go for it. Use the SMART goals system: Specific, Measurable, Attainable, Realistic, Timely. Look it up. "Draw well" is literally none of those things. "Get likes" is out of the sphere of your influence. "Design characters for a video game company" now that's walking towards something that you can fashion into a proper goal.

>> No.4176255

>>4174082
If you want to get better than try drawing realistically.

>> No.4176261

>>4176252
>>4175493
cont.

I did not have as difficult a childhood as you did. My parents were supportive but not in the "fully supportive" kind of way that most people understand it. They "indulged me" I think would be the correct way of phrasing it. I can't help you deal with the trauma you went through. You probably need professional help with that. What I can do is repeat for the last time what I've said many times elsewhere in this rant: you need to draw for yourself.

It's a tough lesson but: Nobody really cares if you make it. Nobody really cares about how hard you have to work to make something or to get to where you want to go. Only you do, and only you can help yourself get there.

Sit up straight, go to google, and start looking at artists you like. Start downloading their artwork. Make goals. Then when you know where you want to go, grab some art supplies, find a video course by a professional artist, and start fucking studying and drawing, and always keep your destination in sight.

One small caveat: if you really want people to see your art, you're going to have to connect with people on your social media of choice. It's called SOCIAL media because you need to talk to people on it. I use Instagram because I can't be bothered with Twitter. Too much shit on there. And on insta it's easy to connect with people. Leave a few likes, leave a comment or two, follow artists you like. It doesn't have to be a heart to heart if you don't want it to be. Just talk about art. Most people are friendly, and reply kindly.

I spend about 30 mins in the morning just doing this. Connecting with people. It might even inspire you.

PS: Art doesn't have to be happy. Draw what you feel like drawing.

- end -

>> No.4176264

why should you read loomis first?

DRSB teaches you how to draw in the first place, and i think i would have learned a lot more from loomis if i read it after, not before

>> No.4176265

>>4176264
You don't have to.

I hate everything about the Loomis books and everything they can teach you exist in other books/video course. Sure, they're using the Loomis method, and I have nothing against his process, but the books are absolute shit. In my opinion, of course.

>> No.4176267

>>4176265
i don't regret reading his book (especially due to the parts on construction basics), but i can definitely see why some people, myself included, don't really like him

>> No.4176280
File: 78 KB, 1000x274, IMG_1135.jpg [View same] [iqdb] [saucenao] [google]
4176280

Can someone tell me how to draw the white light spots with a pencil?

I don't know how to draw that

>> No.4176315
File: 630 KB, 2000x1412, 10 months difference.png [View same] [iqdb] [saucenao] [google]
4176315

Was feeling like garbage so I took another look at a redraw I did last week and felt better, ready to go at it again.

Let's have some motivation. I wanna see some other people's progressions/redraws

>> No.4176321
File: 23 KB, 338x601, 20191025_135626.jpg [View same] [iqdb] [saucenao] [google]
4176321

I know that if I'm trying to draw Manga I can't shade too much, but I still don't know how much is enough. Plus any good resources for learning how to shade faces? Obviously I need to improve that as well

>> No.4176326
File: 2.32 MB, 1125x1489, file.png [View same] [iqdb] [saucenao] [google]
4176326

any advice? have a lot of trouble with hair.

>> No.4176329

poorfag here, where do you get your copy of photoshop? I don't trust Pirate Bay and their cracks...

>> No.4176330

>>4172660
>>4173425
>>4174716
>>4176248
>>4176326
All you fags aren't /beg/. Stop coming here just to modestbrag
>>/int/

>> No.4176336

>>4176244
I guess I don't really know what my goals are other than I want to improve. There are so many things I can't draw. I can't even do shading without it just looking like a bunch of scribbles.

>> No.4176352

>>4176330

what?

>>4176326 definitely is beg?

>> No.4176381

>>4176330
Yeah most of those are perfectly at home here imo. You just sound insecure about your own skill level,

>> No.4176390
File: 47 KB, 700x1350, 1191.jpg [View same] [iqdb] [saucenao] [google]
4176390

>> No.4176392

>>4176330
You must hold some serious hatred for your art and an intense jealousy for others to warrant any attempt at gatekeeping against the only people who might give you semi-reliable advice for improvement. I'd rather not participate in a /beg/ where the most skilled individual is a fucking gremlin.

>> No.4176406

>>4176381
Two people anon replied to are upper /beg/ but for the rest, you can very clearly see it in the stroke that they still need time.

Also, I've been drawing for a very long time but for example my figure drawing is pretty bad. I don't see why I wouldn't post in /beg/, and be forced to post in /int/ instead. Some people might be great at figure drawing, perspective and composition but be absolute shit at rendering and if they need help with that, I would think that they should post in /beg/. If they need feedback about composition

>>4173030
You should start building with primitives, start learning figure drawing. It looks really flat, once you start thinking in 3D you'll very visibly improve

>>4173607
It's from Bungou stray dogs, so I guess it counts as anime. Really bad series btw.

>> No.4176419
File: 372 KB, 1712x725, 102519a.png [View same] [iqdb] [saucenao] [google]
4176419

These look alright for figure drawing or should i change how i do things?

>> No.4176472
File: 104 KB, 449x866, ic25-10.png [View same] [iqdb] [saucenao] [google]
4176472

>>4176390
The proportions on the hourglass figure look much better on this one if you ask me.
I would however lower change the angle on the hips a little bit so the widest part comes out a bit lower.

>> No.4176475

>>4176472
I was under the impression that the widest part of the hips was in line with the crotch or vagina line? Due to that being where the baby comes out and all.

>> No.4176507

>>4176330
This guy >>4176248 here.

1. I was just replying to the guy who needed assistance with motivation and getting over his mental hangups. The image was inb4 pyw.
2. I will post wherever the fuck I want.
3. A /beg/ thread filled with nothing but /beg/s helps no-one you dumbo.

>> No.4176514

You dudes drink Pedialyte?

>> No.4176515

>>4176390

desu your biggest problem aren't the proportions or even anatomy, but that there are no forms, it looks completely flat

>> No.4176517

>>4176475
Just about but slightly below it because thats where the bones of the leg not the hip are the widest.

>> No.4176601
File: 984 KB, 2576x1932, 20191025_121243.jpg [View same] [iqdb] [saucenao] [google]
4176601

I like drawing thicker girls, but every time I give them wide hips, the legs just look waaaay off to the point where I just either want to start all over or I go to reference something.

Something needs to click and I guess I hope for someone to help me there. Here's today's shot

>> No.4176611

>>4176419
fellow /beg/, I think they look very nice for their purpose. Good use of contour lines where they're present.

>> No.4176670

>>4176601
There are plenty of things wrong but in regards to your mentioned problem in particular that's mostly to do because the proportions of your hips and waste are just way off.

>> No.4176682

>>4176670
thanks, what else would you point out? you say many things, but the only obvious thing I see is the hip problem

>> No.4176691

>>4175489
Muh dick

>> No.4176724

is 30 minutes of 5 minute intervals of reference sketches good, or is that NGMI?

thanks fags

>> No.4176726

>>4176724
i mean this as a routine in addition to whatever else I choose to work on for each day

>> No.4176739

>>4175150
Starting with FWP is a meme. It's a fine book, but I can't help but feel it's a waste of time. I think other books cover what that book covers better, and in more detail. For starting out, I'd go
>Scott Robertson's how to draw
The move on to either
>Michael Hampton's figure drawing design and invention
or
>Figure Drawing for all it's worth - Loomis
Figure Drawing for all it's worth is a decent start, but it feels more like a reference book than actual instructions. The Michael Hampton book is basically a complete guide on how to draw the figure. Starts off with gestures, then overall form, then it goes through each part of the body (head, torso, arms, etc) and how to build those.

>> No.4176740
File: 280 KB, 1550x878, CHONK.png [View same] [iqdb] [saucenao] [google]
4176740

Have a laugh at my practice Anons.

>> No.4176762

>>4176682
Plenty of things stand out about the proportions. the arms and neck are very thin. the figure is rather wide for only being 6 heads tall, the head itself is far wider then it should be for that height are just a few but one thing at a time.
Generally speaking I would advice you to do more studies based of real life and idealized 8 head proportions for now so you can learn to better stylize those.

>> No.4176765

>>4176762
really, thank's a lot. Just starting to go through loomis' figure drawing book, figured that's a good spot to begin the grind.

At this point i've only ever done the fun with pencil and studies on realism

>> No.4176777

>>4176248
Damn thats some good progress.

>> No.4176789

>>4176762
Different guy here. Would you suggest skipping the Fun With A Pencil figure drawing and go right into Loomis’s figure drawing book since fun with a pencil has a lot of wacky figure drawing(doesn’t have the 8 heads tall point of reference)

>> No.4176797
File: 53 KB, 398x599, D1A20FF2-4E5B-4F11-B0F8-1573DCA38F2F.jpg [View same] [iqdb] [saucenao] [google]
4176797

>>4172632
Not my piece but how do people draw such soft lines like pic related? The hair is so alive imo. Which book in the sticky would help me draw portraits like this? Please don't just tell me to read it, just pointing a finger in the general directions would be great! As for me, i'm a total beginner but I'm great at drawing botanical stuff

>> No.4176815

>>4176797
Feel the forms

>> No.4176827

>>4176789
>>4176765
To be perfectly honest with you I've never personally done loomis *audible gasp from /ic/* and personally I've mostly followed courses from new masters academy.
That being said I reckon if your just starting out then between those two I would start with fun with a pencil and just take your time with it all.

>> No.4176830
File: 90 KB, 1000x707, 10.25.2019_Plevis1.jpg [View same] [iqdb] [saucenao] [google]
4176830

Sorry for messy line. i'm struggling at plevis part.

>> No.4176841

I’m having hard time understanding rib to pelvic axis and tilt in normal standing, sitting or action poses any help?

>> No.4176886

>>4176611
Good to know. thanks

>> No.4176923
File: 455 KB, 984x1262, 1572022446849.png [View same] [iqdb] [saucenao] [google]
4176923

In Krita, how do I achieve this kind transition of coloring? in particular the skin. I'm having a hard time coloring absolutely everything I do, because I can only think in flat colors and turns everything cartoonish.

>> No.4176984

>>4176517
o kk thanks

>>4176515
okay so how do I fix that?

>> No.4177002

>>4176923
it's is pretty much the same as almost every program else mate
learn many blending technique and do some simple form first

>> No.4177028
File: 748 KB, 1787x757, improvement.png [View same] [iqdb] [saucenao] [google]
4177028

How do I get better again? I lost my drawing skills.

>> No.4177029

>>4177028
Just practice. Review your old learning materials.

>> No.4177031
File: 362 KB, 802x738, crucifixion 2.jpg [View same] [iqdb] [saucenao] [google]
4177031

>> No.4177032

>>4177029
LOL that's not him, that guy saved one of my old mouse scribblings from 2018.

>> No.4177093

retard here but does the scapula and the clavicle move or they fixed in place

>> No.4177179

>>4177032
proof?

>> No.4177202

>>4177028
This is literally me right now.

>> No.4177204

>>4177093
They're extremely important for movement and also they are both KEY landmarks. The clavicle helps yoi determine where you will have the trapezius and deltoid, from there you'll have the rest of the arm easily understandable, inside, outside, and back of the arm. The bones themselves don't move (hopefully that is obvious to you), muscle groups and tendons move them. If you can get down the clavicle and scapula down you'll have no problem drawing the rest if the trunk, the easy part is understanding where these bones are in static positions, but when you have one arm up and out, and the other depressed you etter hope you know how these bones will appear in the positions desired, or from the position of your subject. Then you gotta get into form and a whole bunch of other shit to actually get a decent idea of the arm down to go along with these landmarks. I don't think us as beginners need to understand exactly how to draw these anatomical forms right away, but the knowledge of how these anatomical forms will appear inside and outside the body, helps determine where to put the forms in space. I think you should check out Bridgman's Complete Life Drawing, it will help you a lot, but don't worry about the illistrations being difficult to understand at first, you'll get it if you stay with the book, which I think you should

>> No.4177207

>>4177204
I need to add that the thicker part of the clavicle closest to the sternum, has a different kind of movement than the outer portion leading to the acromion. The closest part to the sternum really shines when the arm is pushed out, or pulled in the further section excels at both inward and outward movements, but also really effevtice at up, down, side to side, and diagonal movements of the arm. From understanding the clavicle really pay attention to the trapezius and deltoid relationship, these are some of the more noticable parts of a figure (aside from the most expreasive hands and face) that will determine if your figure drawing is appealing or not.

>> No.4177256

Any brushes for painting backgrounds in Sai?

>> No.4177261
File: 3.70 MB, 4160x3120, 20191026_035859.jpg [View same] [iqdb] [saucenao] [google]
4177261

How are these for gestures. I'm starting to feel like im starting to be get more infomation down within the 2 minutes but i think their starting to stiffen up again.

>> No.4177330
File: 198 KB, 600x1000, eusouummerdas.png [View same] [iqdb] [saucenao] [google]
4177330

how the fuck i fix all i am getting wrong?

>> No.4177387

>>4175677
I hate the gradient you have used in the background

>> No.4177452
File: 390 KB, 1000x669, xcvxcvxcvxcvxcvxcvxcv.jpg [View same] [iqdb] [saucenao] [google]
4177452

>> No.4177454
File: 85 KB, 1000x1000, IMG_1327.png [View same] [iqdb] [saucenao] [google]
4177454

Is this a decent thumbnail?

>> No.4177467

>>4176923
There's two brushes that are nice for this.
one is called "blender blur" and the other is "wet circle" and maybe one of the airbrushes. Also, I find it easier to blender colors at 16 bit color depth instead of the default 8 in Krita.

>> No.4177475

>>4177330
Draw people from reference

>> No.4177477
File: 37 KB, 550x1150, 1192.jpg [View same] [iqdb] [saucenao] [google]
4177477

gave up on abs

>> No.4177483

>>4177477
Arms look too short, that indentation on the left side of the face just above the cheek should be in line with the eye since that's why the face has that shape in that spot, the eyes are more sunk in than the brow ridge.

You're doing good, start another one and take your time anon.

>> No.4177532

>>4177477
How can someone keep drawing such anatomically incorrect figures despite being given simple fixes each and every time.

You are drawing from symbols. Stop. Go do some gesture drawing and learn anatomy, particularly in the abdomen section

>> No.4177538
File: 1.60 MB, 1277x2988, cf05dbfc78ab30a459e08b63e45e0ceb.png [View same] [iqdb] [saucenao] [google]
4177538

>>4177477

ok I think I know how to explain to you something
your number one main problem is the lack of forms
forms are implied by lines
if a line is placed wrong, it implies a bad form
look at your right foot, the toes look like they are twisted to face top-left
this is just one example but it was the easiest for me to explain

build your figures from simple shapes like spheres and boxes

>>4177483
>>4177532
these guys give you good advice but this advice is incomplete

read Loomis and Hampton and focus on making your drawings look 3d
don't worry about visible muscles or bones, make your figures look like mannequins, but make it look 3D 3D 3D FORMS 3D FORMS 3D FORMS

>> No.4177540

>>4177538
*left foot

>> No.4177543

>>4176280
Beaks shading first than use a rubber to create the highlights.

>> No.4177580
File: 33 KB, 626x417, 01235646.jpg [View same] [iqdb] [saucenao] [google]
4177580

Does anyone know some good beginner video course? Currently doing peter han sketching and looking at drawabox lesson 1, what would be a good way to progress? Go straight to loomis, do construction or maybe figures? Kinda lost

>> No.4177583

>>4177580
>Go straight to loomis, do construction or maybe figures
but this the same fucking shit

>> No.4177589

>>4177583
>>4177580
what about gesture? Should that come before or after construction, or is it just a matter of what interests you more?

>> No.4177590
File: 257 KB, 1332x850, anime-art-dvoe-oregairu.jpg [View same] [iqdb] [saucenao] [google]
4177590

What is this coloring? Water color? Digital?

>> No.4177597

>>4177590
Pretty sure it's just digital art painted using soft brushes

>> No.4177682

>>4177589
It comes before construction for sure but you build up your skill in both somewhat simultaneously but early on I would certainly focus more on gesture.

>> No.4177722

>>4177682
Alright sounds good, after i've drawn some more boxes and circles I'll get to gestures

>> No.4177754
File: 521 KB, 1371x945, file.png [View same] [iqdb] [saucenao] [google]
4177754

Tell me how much I suck at this
am I still symbol drawing, I cant wrap my head around what the hell is and isnt symbol

>> No.4177783

Do people actually digitally paint with opacity pressure turned off? I keep seeing that this is the best way to mimic 'real' paints, but it looks bad and feels worse.

>> No.4177786

>>4177590
Digital just using large brushes under the lineart, looks like light texturing on there as well, and some edges are soften with a smudge/blur tool.

>> No.4177808

>>4176815
Wish it was that easy

>> No.4177826

All your drawings skills make me feel bad.

>> No.4177850

>>4177826
Why. That shouldn't be

>> No.4177868
File: 312 KB, 1000x1000, IMG_1335.png [View same] [iqdb] [saucenao] [google]
4177868

Trying to construct a pose using cubes for the first time

>> No.4177871

>>4177868
Btw I went straight from the thumbnail to construction.Is that a bad thing?

>> No.4177908

It feels like its taking forever trying to get a basic understanding of an anatomy its been like 3 weeks and im only barely halfway through hamptons anatomy book. Is this slow or is this normal?

>> No.4177918
File: 247 KB, 750x1334, image0.jpg [View same] [iqdb] [saucenao] [google]
4177918

staircase into the zoul boyz

>> No.4177922

>>4177908
That's very slow but it's still ok

>> No.4177926

>>4177922
Wait so i shouldnt be trying to attempt to draw every picture trying to understand it?

>> No.4178041

>>4177926
I mean I'm not quite sure whats a typical time to spend on the book but you'll spend months/years really working on your anatomy that's a process that will never end and odds are a single pass of the book won't be sufficient.

>> No.4178126 [DELETED] 
File: 36 KB, 664x674, adsadasdssa.jpg [View same] [iqdb] [saucenao] [google]
4178126

>>4177538
Could you explain to me how my lines are "placed wrong"? I draw from reference and just try to make it look like the picture.

>> No.4178138
File: 36 KB, 664x674, adsadasdssa.jpg [View same] [iqdb] [saucenao] [google]
4178138

>>4177538
Could you explain to me how my lines are "placed wrong"? I draw from reference and just try to make it look like the picture. What am I doing wrong? How do I make "good form"?

>> No.4178160

>>4177926
What I did with Hampton's book i browsed or glanced through it immediately the same day and just thought about it. The next day I just focused on what I liked, like faces and stuff and revisited those chapters and just thought about it. Then I'd read the others that interested me more like figure stuff. I didn't finally try drawing with his methods until weeks later and it didn't feel like much of a struggle, although I definitely stuck still I did learn and improve a little, and I can see where I falter easier.
Don't give yourself time limits and don't track your progress if you're going to stress out and worry that you're taking "too long " as if there's some kind of magic end goal.

>> No.4178162
File: 25 KB, 400x216, landscape goethe.jpg [View same] [iqdb] [saucenao] [google]
4178162

>>4172632
How does one do landscapes? Any sources that can help me out here?

>> No.4178164
File: 19 KB, 252x320, D86F47B9-A600-4196-9877-146D4E02BA8D.jpg [View same] [iqdb] [saucenao] [google]
4178164

My tiny pea brain can’t figure out scale and proportions. How do I keep track of width, height and all of that other shit? Drew the head too small and eraser raped it so it’s covered up.

>> No.4178185

new
>>4178184
>>4178184
>>4178184