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/ic/ - Artwork/Critique


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File: 165 KB, 750x1000, beg.png [View same] [iqdb] [saucenao] [google]
4162131 No.4162131 [Reply] [Original]

IF YOU ARE A /BEG/INNER IN ART, please use this thread to post pieces for critique or ask for advice. We should not have to make new threads or post in the /draw/thread with our fundamental exercises.

Feel free to post even the smallest exercise you have done to show you are still trying, or you literally are never going to make it

previous >>4156806

READ THE STICKY if you need guidance.

Sticky: https://docs.google.com/document/d/1uwaXKU7ev6Tw_or__o8ARpUb6r2rCZYJGqwSFV9AD98/edit#bookmark=id.15jx3pyuimvj

RESIZE YOUR IMAGES - try ~1000px, <1.4mb

thoughtful critique betters both parties. help each other and try not to get assblasted.

>> No.4162139

>Buy corel painter off the humble bundle because it's cheap
>Test it out with my old intuos
>On one hand, really nice to see my drawings on my big computer monitor, and the feel of drawing on the intuos is nice
>On the other hand, hand-eye coordination non-existent and the fact that it's a smaller intuos makes strokes feel inconsistent due to the disconnect between my hand movement and how long of a line is drawn on screen

Help, I can't really afford getting a big cintiq right now, but this has really reminded me of why people prefer to not draw on glossy glass tablets.

>> No.4162152
File: 1.24 MB, 1394x1248, Is_this_progress.png [View same] [iqdb] [saucenao] [google]
4162152

So I'm trying to improve drawing from imagination. In particular I'm trying to improve my poses and gesture on my characters. Trying to make my characters less "stiff" and robotic. Also my cross hatching on muscles.

I can't draw the human body at all in perspective, and my foreshortening is shit. I saw someone in the last thread talk boxes and drawing those in perceptive. Are there any resources on that? I just want to be able to draw a human from any angle with any pose and have it look right. Am I making any improvement?

>> No.4162157

>>4162152
I think I already told you to take Vilppu's figure drawing course. What are you waiting for? Chop chop.

>> No.4162161

>>4162157
I posted the first drawing before but forgot the exact resources and couldn't fine the thread. Thanks anon.

>> No.4162180
File: 606 KB, 1000x750, YouAreTheShingekiNoKyojin.png [View same] [iqdb] [saucenao] [google]
4162180

Reposting cause I really liked it, ink takes time but the little hatching makes it look better than it is

>> No.4162187
File: 1.17 MB, 806x1300, potato.png [View same] [iqdb] [saucenao] [google]
4162187

Few weeks ago I wanted to pick up drawing and lurked a bit here . After a few days I bought "fun with pencil" of Loomis that everyone spam and started practicing a bit everyday after work.

The beginning was pretty fun but today I reached the page 30-31 when it start being something else than toons and I've hit the wall pretty hard.( and my father who saw my drawing asked me if I was spending much time gardening cause I can draw potatoes really well which killed my motivation a bit).
Do I keep practicing these one until I can get it right of I should keep advancing in the book and I'll eventually get it?

>> No.4162189

How do I actually focus on my improvement? I know "Perspective, form, gesture, value, anotomy, ect" but I don't know how to go about improving these things. My drawings are inconsistent and sporadic. My progress goes up and down. Usually the bigger the drawing the worse it looks for me.

What's the "process". Should I just go to art school?

>> No.4162191

>>4162187
keep going and invent your own.

>> No.4162192

>>4162189
Post work

>> No.4162195
File: 2.10 MB, 3264x2448, IMG_5951.jpg [View same] [iqdb] [saucenao] [google]
4162195

>>4162192
I've posted this here before but it's the most "complete" thing I've done. Eventually I want to move away from this style to something more realistic. I have a lot of other stuff and I could make a huge collage if you want.

>> No.4162199

>>4162139
Is paid software better than the free shit like Fire Alpaca and GIMP? I just don't see what could be done better if you aren't interested in photo or video editing.

>> No.4162203

>>4162189
You just read books and watch courses, asking yourself questions and seeking answers to them.

Imagine you're playing Skyrim. For every day of practice and every newly understood concept, you level up in the respective category. At the beginning you want to level up at everything more or less evenly so you know what you want to focus more on.

>> No.4162204

>>4162195
Attack the fundies one at a time, spend at least 2-3 weeks for each and grind boy.

>> No.4162206

>>4162199
Never used any free software for drawing (except for paint) so I'm afraid I have no clue.

>> No.4162211
File: 399 KB, 833x613, IMG_20191015_144900.png [View same] [iqdb] [saucenao] [google]
4162211

Guys?

>> No.4162213
File: 50 KB, 800x1350, 1179.jpg [View same] [iqdb] [saucenao] [google]
4162213

>> No.4162217

>>4162203
>>4162204
What's the best order to learn the fundies in?

I guess what I'm asking is how exactly do I practice efficiently. I watch the tutorials and have read some of the books on the sticky. But often I find myself not understanding where I'm going wrong, or how exactly I'm supposed to be improving. For example in >>4162195
I get the perspective is fucked in some ara's and the characters are stiff, but I don't know the method for fixing it, other than doing it over and over until it looks right. Maybe I need something more structured beyond random youtube video's I look up. I might be overthinking things. I'm worried I might just be too retarded to improve.

>> No.4162236
File: 1.80 MB, 1920x1080, 347112-white-background-hd-1920x1080-images_4.png [View same] [iqdb] [saucenao] [google]
4162236

90second gestures. I feel like only 1/5th of them are capturing the gesture accurately. Is there something im missing or is my interpretation of gesture incorrect in that im basically suppose to capture what the pose is 'saying'

>> No.4162240

>>4162236
Don't just make the lines curved. Make them point somewhere so it all flows nicely.

>> No.4162245
File: 1.54 MB, 1125x1752, 5F472E19-4B78-475A-A7B9-EC9AD594CB96.jpg [View same] [iqdb] [saucenao] [google]
4162245

Another fluke.

>> No.4162248
File: 1.67 MB, 1125x1789, 5F954957-F8F2-4489-9B07-4DC03B323F26.jpg [View same] [iqdb] [saucenao] [google]
4162248

>>4162245

>> No.4162251
File: 2.13 MB, 601x1000, JynShield fd.png [View same] [iqdb] [saucenao] [google]
4162251

Bring the pain.

>> No.4162267

>>4162251

Jojo in the nutshell.

>> No.4162292
File: 888 KB, 2550x3300, 0C70C0AF-E49C-4601-9365-28B725565F94.png [View same] [iqdb] [saucenao] [google]
4162292

Tried constructing a body last night. Trying to actually draw hands now, I’m going all in boys, wish me luck on my journey

>> No.4162342
File: 629 KB, 1029x690, Sculpt study 14.10.19.png [View same] [iqdb] [saucenao] [google]
4162342

This is my second attempt at doing a study - I've been pushing the paint around on this one for some time, primarily focused on the face. While I feel like I've gained a better understanding on values than I had previously, I would appreciate some feedback, and suggestions.

>> No.4162363
File: 1.26 MB, 1097x677, resize.png [View same] [iqdb] [saucenao] [google]
4162363

pee pee poo poo

>> No.4162382
File: 300 KB, 667x677, warrior.jpg [View same] [iqdb] [saucenao] [google]
4162382

>>4162251
>>4161976
Ok, just remember that I'm also a /beg/ and I also have a long way to go before I leave this thread.
-The way the eye is jutting out in her bangs in your original drawing is weird, bang should cover it, the eye is also too wide. This is a bit of a stylistic choice (I also like to do it, but not that exaggerated)
-I know you like full lips, but they are jutting out too much making her look... uh, dollyfied/bimboish? Idk. Try to jut out your lips IRL to see what I'm talking about, see some photos of bimbos
-You art is very angular. Maybe try to soften or round up little a bit, like the chin and nose?
-The piercing is a round ball that seems to be floating in a weird pit between the muscles
-There's something weird in the shading past the belt in the colored version, maybe its just me, idk

>> No.4162424
File: 393 KB, 531x559, unknown (2).png [View same] [iqdb] [saucenao] [google]
4162424

>>4162382
Oh, so thats what you meant. In some styles, the outline of the eye is left out while it is still overcolored by hair, thats what I was going with.

No argument here, I love big lower lips.

I know this is probably fucked up, and average person will prefer your nose and chin, but mine actually appeal to me more x_x

I guess I should have added the other end of it, but thats how bellybutton piercing I've seen actually works - the metal thingy sticks out a bit, making the end thing seems like it's floating.

I would go so far as to say there is something weird going with shading above the belt, I couldn't handle that zone properly lol.

>> No.4162433

>>4162342
Push the sss a bit more, also those highlights are too dark

>> No.4162434

>>4162424
Like I said, some of it is up to your style and decisions. Same for the eye thingy, I kinda stopped with it because I had a tendency to overuse it and anons pestered me about it. I still use it, but just once in a while depending on what I'm drawing.
Usually the piercing is partially covered by the bellybutton because it's inside of it and there's the other end that is used to pin it. Yours seem to be floating between the muscles.

>> No.4162447
File: 2.19 MB, 2896x4096, EGm8Y78WoAAMHZV.jpg [View same] [iqdb] [saucenao] [google]
4162447

I'm starting out and i feel like posting art on social media won't get me constructive criticism, i want to actually improve bit by bit but i'm really bad at figuring out what i need to improve/what's the next steep i should take, so i wanted some sincere opinions on my stuff. I also draw nsfw stuff and that's what's getting me followers so far

>> No.4162452

>>4162447
Cute tummy and ears
Work on your feet

>> No.4162462

>>4162213
I feel like generally speaking the figure's you've been posting all have somewhat akward shoulder/waist/hip width ratios and most of them could do with narrower shoulders.
Especially on the (our) right side you could move the deltoid and lats more in to the center imo.

>> No.4162464
File: 274 KB, 784x897, gnass.png [View same] [iqdb] [saucenao] [google]
4162464

Has anybody here followed/have any opinions on Karl Gnass's courses? He has a course on NMA that I've been following after going through some of Steve Huston's stuff.

>> No.4162466

>>4162464
Edit: Just to be clear those are my shitty figures not from the course itself.

>> No.4162486
File: 3.83 MB, 4160x3120, 20191015_150401.jpg [View same] [iqdb] [saucenao] [google]
4162486

I dont think I should draw when bored.

>> No.4162499

Does anyone else get worried about someone opening your sketchbook/art folder and finding (artistic) nudes you drew?
I had to go in and censor some stuff I drew just now because it made me too paranoid

>> No.4162502
File: 25 KB, 196x190, toastie.png [View same] [iqdb] [saucenao] [google]
4162502

>>4162486
is that a wee wee?

>> No.4162505

>>4162499
I mean as long as what your drawing is actually artistic nudity and not pornographic in nature then why would you feel any need to be embarrassed about it? You can't learn figure drawing without drawing nudity so it would seem extremely childish/prude to me for anybody to make a fuss about it.

>> No.4162510

>>4162363
looks very dull because your shading is flat

>> No.4162512

>>4162363
stop trying to copy photos and read loomis and learn to construct faces and figures with 3d forms

>> No.4162513
File: 561 KB, 781x622, chadgi.png [View same] [iqdb] [saucenao] [google]
4162513

>>4162499
If you want to make it you have to think like the true chad himself

>> No.4162514

>>4162363
>>4162510
You got a good thing going here, but like the other anon said, it's really boring with the lackluster shading. Work on that, and maybe do something different with her eyebrow. The one in the pic looks like it shrinks more as opposed to how you've drawn it like a singular rectangle.

>> No.4162516

>>4162217
>What's the best order to learn the fundies in?
it will change from person to person because everyone has different goals

>> No.4162518

>>4162512
I don't think thats good advice. Drawing is very broad thing as a concept, and not everyone wants to draw original characters out of their memory.

>> No.4162519

>>4162505
I guess because the source material is sometimes from actual explicit shoots (solo women doing nothing else than posing sexily/suggestively etc) since they are high resolution and good quality. I get a lot of pose ref from /hr/ for this reason.

>>4162513
Yeah I suppose, maybe I should just embrace it and hope my parents don't ever want to stop by my apartment and take a look at my sketchbook

>> No.4162529
File: 856 KB, 999x684, lipsssssss.png [View same] [iqdb] [saucenao] [google]
4162529

>>4162512
That's what I normally do

>> No.4162532

>>4162131
How do I draw successful spheres with cross sections? This part seems to be holding back my Loomis heads since if it’s not round, it kind of messes up the rest of your face. Also how does the jaw work? The line seems to vary immensively from angle to angle. Also drawing the nose and mouth? Where exactly do these fall on the middle line?

>> No.4162533
File: 876 KB, 697x918, dogshit.png [View same] [iqdb] [saucenao] [google]
4162533

>>4162518
>>4162514
I actually don't like to draw like this because it's so time consuming. I prefer to just bash out shapes. That's why the shading is so lacking.

>> No.4162537
File: 306 KB, 478x740, head.png [View same] [iqdb] [saucenao] [google]
4162537

>>4162532
pic?
Also don't take loomis for granted. Try looking at other methods like bridgeman's

>> No.4162554
File: 123 KB, 2400x2400, Biologus.jpg [View same] [iqdb] [saucenao] [google]
4162554

Been really grinding anatomy lately. Still come out pretty stiff. Fucking gesture was invented by wizards I swear.

>> No.4162560
File: 1.32 MB, 3264x2448, drawings.jpg [View same] [iqdb] [saucenao] [google]
4162560

Im actually proud to be at this level now

>> No.4162566
File: 210 KB, 800x1350, anatomy and perspective.png [View same] [iqdb] [saucenao] [google]
4162566

>>4162213

Agreed with
>>4162462

I pushed some stuff around in literally paint. Tried to make the shoulders and hips a little more anatomically correct.

Also "fixed" some important perspective. Don't be afraid to have one part of the body cover another. The (our right) leg should be in front of the crotch and cover much of the (our) left leg. Also, the feet are almost like an alien abduction is going on. Try forcing some more perspective to make it look like she's standing.

Good start, anon! Keep going!

>> No.4162568

>>4162519
Honestly I'm in my mid 20's and I've simply shown my "hobby' to my parents that really shouldn't be weird as adults imo as long as they're not highly conservative. I guess this would be even more true if your studying to do art as a career.

>> No.4162588

>>4162292
Good luck, dude!

Just some tips for now - try to think about the forms and how they interact, as well as perspective.

For example, we see a lot of her left breast, but none of her right breast. It doesn't appear as though the angle of her torso is extreme enough to justify this. Maybe consider either reducing the size of the one to fit with the perspective better, or show us some of the other, if you want her to just have. Fucking J cup tiddies.

Another thing that might help, her right arm/shoulder should be a little smaller, since the slight tilt of her torso would indicate they're farther away. Try shrinking it a bit and see how it looks!

As far as I can tell, everything from the waist down is pretty good for your current skill level. Good work, anon!

>> No.4162603
File: 176 KB, 716x468, vlc_2019-10-15_16-37-08.png [View same] [iqdb] [saucenao] [google]
4162603

Does Scott Robertson go into detail on how this is supposed to work?
The closest thing I can find is 53 "Constructing a Grid With Vanishing Points Off the Page," which starts with a vertical line (the method in-pic starts with the left set of diagonal converging lines)

>> No.4162604
File: 310 KB, 1301x1192, zorks.png [View same] [iqdb] [saucenao] [google]
4162604

>>4162603
also some zoraks
any tips on simplifying the nuanced bits would be helpful, as doing that did wonders with the bottom two

>> No.4162605
File: 1.28 MB, 1000x1414, shoulder perspective.png [View same] [iqdb] [saucenao] [google]
4162605

>>4162447
This is a very cute character, and you have absolutely nailed the facial expression. That's a massive accomplishment already.

Something I could see to work on, I think (as someone far lesser in skill to yourself), is that her right (our left) shoulder looks a little off. I think it should be a little closer in to her body.

I gave it a (crappy) go, at bringing it in and shrinking it a little, so you can sort of visualize a little better. Of course, I could be way off base about this, but I feel like it might be more on the right track.

Also, like the other guy said, your feet are passable, but a little study on them wouldn't hurt. The toe nail alignment is off for some, and you can really push how a toe might interact with the ground, really pushing in and maybe flattening a little.

>> No.4162623
File: 231 KB, 461x489, 1t9dobH.png [View same] [iqdb] [saucenao] [google]
4162623

>>4162516
I want to be at least this level of good in about 3 years or less. That might be a tall task.

There are really a couple things I want to draw.
Buff dudes
Dudes in Amor
Cathedrals
Landscapes.

>> No.4162635
File: 1.55 MB, 1854x512, crops.png [View same] [iqdb] [saucenao] [google]
4162635

Which of these is best in your opinion?
1 - bottom crop
2 - top crop
3 - half bottom half top crop

>> No.4162646

>>4162635

First. More sky = better.

>> No.4162650
File: 3.46 MB, 1205x1619, Dark Young.png [View same] [iqdb] [saucenao] [google]
4162650

>> No.4162667
File: 149 KB, 640x476, ogbonnaya.png [View same] [iqdb] [saucenao] [google]
4162667

>>4162131

>> No.4162684

>>4162635
Yeah I would agree with the more sky sentiment and I reckon it might even benefit from a bit more sky on top with that kinda cropping.

>> No.4162740
File: 1.73 MB, 2800x1800, ayy.jpg [View same] [iqdb] [saucenao] [google]
4162740

Started the heroines from Alien Nine, but feels shit. I'm going to do some gesture stuff and try again later.

>> No.4162767
File: 413 KB, 1876x1574, gestur.png [View same] [iqdb] [saucenao] [google]
4162767

Posting this again because I need the critique and still haven't gotten any.

Am I doing gesture right? I'm studying from Hampton's book, but he covers so much that I'm afraid I'm not thinking about everything he wrote while drawing.

These are 60s drawings, btw.

>> No.4162772

>>4162667
racial caricature coming through

>> No.4162806
File: 476 KB, 1127x1456, _20191015_201700 - Copy.jpg [View same] [iqdb] [saucenao] [google]
4162806

>> No.4162815

>>4162767
doin' fine
recommend the hampton analytical figure drawing dvds, they're on /ic/ somewhere

>> No.4162839
File: 567 KB, 1803x1300, 04-05.png [View same] [iqdb] [saucenao] [google]
4162839

How do I get good enough to draw manga?

>> No.4162855
File: 808 KB, 997x1330, IMG_0475.jpg [View same] [iqdb] [saucenao] [google]
4162855

a bit crumpled from school

>> No.4162859

>>4162152
Imagine your characters like they're made up of lines in motion within their own world, rather than pictures on a page. It should help lighten up your poses a lil' bit. For example, on your bottom picture, the lines that would make up your character's pose aren't very fluid. They're all straight and angled, without what feels like curves.
And don't worry about progress yet. It's a slow, but continuous path.

>> No.4162865

>>4162560
nice geckos

>> No.4162868

>>4162839
Mangaka are professionals in illustration, and they have been practicing all their lives. The average japanese artist at age 9 or so, matches the average western artist at around high school or so. You'd have to just practice hard, for years. Hours a day, practicing classical material and life sketches. Then, once you've conquered the natural world, you can abstract it. Being Japanese is necessary for this part, since mangaka draw with a Japanese worldview, and will utilize details and themes that a Western worldview will not have. So basically, you're fucked.

>> No.4162877
File: 278 KB, 1000x1160, 101519.jpg [View same] [iqdb] [saucenao] [google]
4162877

arms from imagination. gotta work on my translating limbs into more extreme perspectives.

>>4162855
good energy, very comfy

>>4162806
pillow-shaded, face is flat and bent weird

>>4162740
proportionally wrong, bad form design

>> No.4162903
File: 35 KB, 512x512, 1563649620061.jpg [View same] [iqdb] [saucenao] [google]
4162903

>>4162868
oh....

>> No.4162918

>>4162877
>good energy, very comfy
I don't get it...

>> No.4162925

>>4162903
Don't listen to him. There are plenty of mediocre artists who got published.
Just learn your fundies and practice a lot, especially with imaginative works (ie. not relying on references too much).

>> No.4162948
File: 342 KB, 2080x1780, 20191015_183227~2.jpg [View same] [iqdb] [saucenao] [google]
4162948

this is about the best i can do with portraits.

>> No.4162969

>>4162918
i think he means he likes the mood it gives off. plus the outfit is pretty comfy

>> No.4162971

https://imgur.com/a/xQA4CG7
Been doing the figure. Halp.

>> No.4162972
File: 1.55 MB, 3264x2448, Day30 (1).jpg [View same] [iqdb] [saucenao] [google]
4162972

Ref for >>4162971

>> No.4162974

>>4162772
i'm not allowed to draw black people?

>> No.4163037
File: 140 KB, 733x676, New Canvas.jpg [View same] [iqdb] [saucenao] [google]
4163037

>> No.4163060

>>4162464
he is great and the course has plenty of good demo from him
but he draw too damn fast as a beginner you can catch that and build bad habit
but other than that it is good
just do all the Figure course from Steve karl and Vilppu
they are all fine art teacher, their methods are quite similar

>> No.4163079

>>4162868
Cringe.

>> No.4163117

Quick question for a friend

What do you do when you're just... worn out from trying. Everything you do looks like shit, you can't even do a basic gesture sketch, you haven't been able to do something presentable or finished in about a week. You want to quit, but you lut so much time and investment it is too late to back out now, but you struggle with even the fundamentals to make barely a quarter of a piece.

What do you do then? How do you pick yourself back up when your patience is running thin and you can't bring yourself toneven draw 4 lines?

Asking for a friend, of course. Not me.

>> No.4163125

>>4163117
draw for fun until you're comfortable to go back

>> No.4163228

>>4162211
I feel like the background gives a better idea of what's going on. The glowing bits try not to rely on just a soft brush on a top layer. Try to add highlights of the color in the surround area.

>> No.4163267

>>4163117

Just stop drawing. Seriously.
At one point I was so mad that I decided to stop drawing at all. After several days I just felt the urge to return and started again, and everything was fine.

Think about it like nofap.

>> No.4163295

>>4162767

These are fine, but a few pointers going forward to improve on gestures:

Visualize an action for each pose. What are you interpreting the model doing? Are they stretching, lifting, chillin'-- And make sure that is the first idea you draw. Within 20 seconds, you should have that basic idea clear enough for someone to read.

Your next 40 sec should be used to further support the idea of the pose. You have some great shapes, but also think about the readability of the silhouette! Is the action clear? If it was filled completely in with a marker, would we still be able to tell what's happening?

If you're drawing from photos, you can't really change positions to get a different angle. But we aren't going to see your reference. Feel free to fib a little to push the pose. A lively gesture is more appealing than a static one. But don't go crazy and stretch limbs or shrink torsos too much that it becomes all anyone notices.

Gesture is meant to encapsulate the idea and feeling of the pose, not to be a perfect, anatomically correct figure.

If you're aiming for anatomy/proportion studies, I would supplement your gestures with some longer 10-20min figure studies where you can really start to look at the model and start to visualize how it is constructed.

>> No.4163307

Does anyone have that image for when you should post stuff online?

>> No.4163316

>>4162623

You have a goal in mind, which is great. Now, just draw that stuff.

Look at reference photos. Look at other artists work. Do studies to figure out their process, how they approached the problem you are stuck at.

The best way to learn to draw like someone is to understand HOW the artwork was made.

You want to draw cathedrals? Look up pictures of cathedrals. Look up artists who draw sexy ass cathedrals. Tour a cathedral and take lots of pictures. Look up how your favorite artist colors their cathedrals. If your favorite colorist doesnt draw cathedrals, but draws farmhouses instead, you can still apply their techniques to your cathedral.

You gotta build up your visual library before you can design your own version. Think of it as a lego brick. Each object you understand the construction of, every color you learn to blend, every line that you emulate, is one brick. When you start drawing, you have a very small selection to choose from. As you collect more pieces, the cooler your builds will be. Just keep collecting those fucking lego pieces and eventually you can build cooler and more intricate things.

The artists you love are able to create what they do because they have vast mental collections of references in their heads. They can pick and choose what they want from that bank and apply it to their drawing on a whim. They practiced, and studied, and eventually understood each drawing problem put before them.

Three years is plenty of time to draw like your reference. Better, even. Hand-eye coordination is slow for everyone to build, you can't do much other than practice to improve muscle memory. But if you understand how things work you will have a much easier time drawing, even as a beginner. Be curious.

>> No.4163337

>>4163060
I've put villpu of for last because it feels like steve and Karl have more accessible construction styles compared to villpu's more fluid/feeling based approach so I figured that would be the hardest content to fully grasp.

>> No.4163378

>>4162464
Vilppu is all you need, desu. Karl's course on NMA is rather weak in comparison.

>> No.4163379

>>4162971
Get VIlppu's courses. Chop chop.

>> No.4163390

>>4162839

Don't listen to >>4162868
it's not even a little bit true. This doesn't even stand up to basic logic.

I know of people who started drawing in their 40's and and achieved photorealism. You can get that good regardless of what age you start. Surely you can get good enough to draw a heavily stylized art.

This garbage about the average Japanese artist being superior to western artists and requiring a Japanese worldview is complete nonsense as well. Legit the first anime was inspired by a western cartoon, and probably drawn by someone in their 30's.

If you want to get good at anime, I hear learning realism first is important before stylizing, or else you'll only be able to mimic art and not really create your own quite as well.

Other than that, just practice a bunch! You'll learn much more intimately how exactly an anime human deviates from a normal human, and then just applying those concepts to your drawings should get you the results you're after.

Best of luck, bro!

>> No.4163410

>>4163295
Thank you, this was much needed!

>> No.4163456
File: 230 KB, 1280x1280, IMG-20191016-WA0000.jpg [View same] [iqdb] [saucenao] [google]
4163456

Got someone who did their first ever digital drawing.
Theyre completely new at this but dont want to pussy out and go to reddit and want honest brutal critiques

>> No.4163529

>>4163456
the honest brutal critique is; go read the sticky and the books they think will have useful methods in them. if they study, practice and draw from life they will improve, but until they develop more there is nothing particular to say.

>> No.4163558
File: 41 KB, 550x1460, 1181.jpg [View same] [iqdb] [saucenao] [google]
4163558

>>4162462
>>4162566
Alright, looked up shoulder width and tried again.

Got lazy with the hand and face. With the feet too so I made her randomly floating.

>> No.4163640

>>4162131
Guys where can I pirate a photoshop?

>> No.4163686

>>4162131
Hello again, friends.
I believed in myself and practiced for a while, and I'm pretty confident in my lines and curves. I breezed through shapes and I'm currently studying perspective, which doesn't seem hopelessly overwhelming anymore.
All I can say is: I might really make it. Thanks for always being there to call me a faggot when I got all mopey and shit. I'm starting to believe anyone can make it if they try hard enough.
I do have a few worries though.
I'd always wanted to draw characters, it's the whole reason I learned to draw. And even as I learn fundamentals and skills, I'm worried about applying them in my own art in the future.
I'm a very practical, literalist dude, and when I pick up skills, I can use them, but I'm not sure if I can implement them.
Like, I can draw a line, make a neat circle, and (through ample struggle) trick myself into doing perspective, but how do I make that into a lush forest? A cloaked figure?
You know when you were in grade school and complained "how am I gonna use fractions in real life?" It's kinda like that.
Any advice?

>> No.4163689

>>4163686
tldr pyw or kys

>> No.4163690

>>4163686
Draw with references

>> No.4163703

>>4163689
I'll fill a sheet with a couple exercises in a bit, I'm not really looking for advice on the drawing process, more... The drawing mindset? Creativity? I don't know.
>>4163690
So like tracing?

>> No.4163724

>>4163686
Study construction. That's how you get from drawing lines and curves to drawing actual things.

Drawabox is a good way to learn it, although I dont know if it's for you. Did you read the sticky and have you been sticking to the plan?

>> No.4163729
File: 329 KB, 1080x1187, Screenshot_20191016-182432.jpg [View same] [iqdb] [saucenao] [google]
4163729

Hit me up with some feedback on this 25 minute portrait, friends.

>> No.4163730

>>4163529
Thanks bro. Linked it to them. I dont know the first thing about art so I figured this is the best place to go for an honest opinion (and they obviously agreed)

>> No.4163735

>>4163703
> references
> tracing

Mate, these are not the same thing. "Use references" means "don't draw from imagination". You find a photo and either copy it accurately or use it as a basis for an original piece.

>> No.4163768
File: 305 KB, 1428x1924, Dapresident.jpg [View same] [iqdb] [saucenao] [google]
4163768

Can you tell which dead white guy is this, i think i may also fucked the forehead, the jaw, but the body looks like 10/10.

>> No.4163776

>>4163729
looks like a pair of eyes, nose and lips floating in bucket of white substance

either you fucked up the shading real bad or the source picture was horrible to draw in the first place

>> No.4163791

>>4163776
Nah I just fucked the shading. I'm pretty bad at it :) Her face was pretty wide in the source (ai don't have it anymore... was one of line-of-action's sessions) and the shading just made it worse.

Still, thanks for the feedback.

>> No.4163805
File: 211 KB, 326x326, 0112456663.gif [View same] [iqdb] [saucenao] [google]
4163805

Is there anything in particular that's very inportant at the very beginning? I was thinking about starting with dynamic sketching 1 and maybe loomis. I know there's more fundamental videos / areas to learn, but I'm unsure if trying to learn all fundamentals at once might be a bit too much.
Also, I'm really glad this thread exists, trying to watch random youtube vids thinking about what to learn first seems like assholes

>> No.4163807

>>4163805
also, how is drawabox, if anyone has experience with it? It seems to have the fundamentals in a more structured manner + "homework" type lessons which looks interesting

>> No.4163810

>>4163807
I did drawabox for a while and didn't like it. I think it's best to draw from reference before jumping into construction.

>> No.4163815

>>4163810
I see, thanks for the quick answer! "Draw from reference" would be the "Observation and sight" point in the sticky right? If not, do you have some books / lessons that you'd recommend?

>> No.4163819

>>4163735
I'll try that, thanks!
>>4163724
I've been learning entirely using Drawabox, actually. Giving me step-by-step examples and exact goals to shoot for worked really well for me

>> No.4163823

>>4163807
If your just starting out I feel like anybody could strongly benefit from doing lesson 1 and I would recommend it highly. That being said I would likely pass on doing all the other lessons because there should be more efficient paths going forward.

>> No.4163828

>>4163815
the classics are keys to drawing and drawing on the right side of brain

if you are absolute beginner I would also recommend to never just grind exercises, it works in other studying but not well in drawing.
The core essence of getting better at drawing is you drawing on your own, and then analyzing what you did wrong or what you did right. The books, videos etc. are just there to assist you.

>> No.4163833

>>4163828
thanks, I'm actually glad to hear that, doing some actual drawing mixed with exercises instead of lines + circles all day sound good. And I'll be sure to check out those books

>> No.4163834

>>4163823
I see, isn't the first drawabox lesson basically "Dynamic Sketching 1 with Peter Han" but with some more explanations + exercises" ? I'll check it out and see which one I like more

>> No.4163835

>>4163768
my guess is Reagan

>> No.4163840

>>4163834
Lesson one is linework, drawing from the arm, boxes and cylinders iirc which is pretty fundemental to just about anything.

>> No.4163842

>>4163840
I see, that sounds good, I think I'll just check it out and try it

>> No.4163900

i want to start studying but i'm scared that no matter how much i study and improve my art will still be... boring. i don't have a very good imagination or vision i guess. what do

>> No.4163906

>>4163900
Well if you don't study your art is going to be bad/non existent regardless so develop the skillset first and I'm sure you'll be able to come up with inspiration down the line.

>> No.4163912

>>4163900
>>4163906
this, I'm completely shit at drawing and have no experience, but I'm still gonna give it a try, just do it anon, practice and do some fun stuff too, don't expect to make amazing paintings by the end of the week, but you'll improve slowly and you'll probably notice it sooner or later.

>> No.4163925

>>4163900
>he doesn’t realize that having bad thoughts actually reinforces your brain to believe you’re bad and makes you bad

>> No.4163932

Can I jump straight into Loomis?
I really liked the first few pages I've read and it seems straightforward for retards like me.

>> No.4163934

I'm pretty sure most of you guys know this, and it's probably in the sticky too but line of action is such a fucking amazing website.

Fuck going through 200 million stock images on google.

>> No.4163942
File: 641 KB, 1489x2048, Venom &amp; Spidey (colored).png [View same] [iqdb] [saucenao] [google]
4163942

I have difficulty with construction, perspective, and it was my first time coloring digitally over my own work. Which direction should focus my studying to improve?

>> No.4163952

>>4163942
Spideys blue parts look kinda floating, separated from the red parts. I think it's because the blue parts have this very dark black shading that blends with the outlines with quick jump to extreme light, something which red parts don't have.

I think the veno is impressive though, nice depth with only white and black.

>> No.4163971 [DELETED] 
File: 28 KB, 1024x1448, illustration40_2_by_artprogess_ddi8z9q-fullview.jpg [View same] [iqdb] [saucenao] [google]
4163971

How old does the person in this unfinished drawing look.

>> No.4163973
File: 18 KB, 1024x575, haha.jpg [View same] [iqdb] [saucenao] [google]
4163973

How old does the person in this unfinished drawing look?

>> No.4163975

>>4163932
Hell no you can do drawing with a pencil and his figure book. But everything past that is meant for people who can actually draw.

>> No.4164018

>>4163390
So I should focus first on being able to draw things very realistically and accurately instead of just jumping into the manga art style? So start with drawing things my lamp or chair, and making it photo realistic?

If I really wanted to focus on cross hatching as my method of shading should I use that exclusively?

>> No.4164024

>>4163973
fuck you

>> No.4164033

>>4164024
chu good bro?

>> No.4164037
File: 171 KB, 1080x1080, EE3A6C6B-B7A5-4EDD-95BD-088A5F8A9149.jpg [View same] [iqdb] [saucenao] [google]
4164037

So is it “Read the sticky” tier shit?

>> No.4164040

>>4164037
ye unfortunately.

>> No.4164046

>>4164018
If your just starting out and your goal is to actually become proficient in the long term then you'd be best served removing yourself from the idea of stylization or any personal style and focus on learning how things like light/depth/perspective/people work in real life so you can eventually learn to bend reality into something stylistic like anime.
Absolute photorealism is not required just that you learn the fundemental rules of how things work in real life.

>> No.4164053

>>4164037
OH FUCK, I wrote the wrong day. Not that it matters, it’s just a day off

>> No.4164058

Is painting warhammer models a good way to learn color theory?

>> No.4164059

>>4162139
Missed this bundle, wonder if there's anywhere you can buy keys second hand

>> No.4164066
File: 811 KB, 720x1280, Teflon.png [View same] [iqdb] [saucenao] [google]
4164066

How is the linework on this one. For the first time I
am fun doing lines and it doesn't take hours to do.
How can i improve it in any way?

>> No.4164067
File: 329 KB, 720x1280, Teflon - linie.png [View same] [iqdb] [saucenao] [google]
4164067

>>4164066
Also gonna upload lines by themself

>> No.4164076

>>4164066
quite bad reliance on the lines

this could be well be very nice piece if you started really strongly erasing the lines replacing them with tones and shadows

>> No.4164081

I know I can get more mileage out of ball point pens if i heat them up when they seem dry.
Does this hack also work on flit tips? or are they dead?

>> No.4164103
File: 89 KB, 512x464, NewCanvas1.png [View same] [iqdb] [saucenao] [google]
4164103

>> No.4164150
File: 125 KB, 962x727, mfkz.png [View same] [iqdb] [saucenao] [google]
4164150

Didn't try on the second guy but whatever

>> No.4164154

>>4164066
Consider lining with different colors or the colors you’re going to paint so u slowly lose reliance on them. I have a similar problem

>> No.4164156

>>4164150
what's an easy way to shade actually, that'd be good to know. using csp

>> No.4164158

>>4164103
Cute.

>> No.4164177

Is there a /beg/ Discord? Then again, that could be a terrible idea.

>> No.4164184

I haven't drew in about 3 months and gave up ages ago, only pop in here occasionally to check on you guys
whenever I see extremely bad almost child-like drawings it makes me feel incredibly sad, like I want to crawl up into a ball and die; not to say that I'm better than any of you since you're at least trying which is more than I do, just wanted to share

>> No.4164192

How do stay focused grinding fundies? I get bored after like 2 hours how can i increase that to like 6 or at least my time drawing to like 6 hours a day

>> No.4164197

>>4164192
If you're not the kind of person who can just sit and hammer at one activity for multiple consecutive hours then obviously you need to break it up into smaller sessions. If you can't do that with procrastinating then you need to work out a reward system for yourself. If you can't do that then you have no other options apart from getting someone to actually force you to work.

>> No.4164199

>>4164197
>>4164192
*without procrastinating

>> No.4164206

Are there any good video tutorial series?

What are some good exorcises for fundies?

Especially perspective and gesture. I want some depth.

>> No.4164211
File: 1.10 MB, 1920x1200, Screenshot_2019-10-16-18-50-17.png [View same] [iqdb] [saucenao] [google]
4164211

Here are some excercises from moatd ( le mec) that helped me out.

>> No.4164248

>>4164211
Do you have a higher res pic? Looks too blurry.

>> No.4164258

>>4164177
it's not too late to delete this post

>> No.4164273

>>4163835
Shitttt, it was actually JFK :(

>> No.4164286

>>4164211
Have any drawings?

>> No.4164297

drawing digitally is literally impossible. i literally cant even draw a circle. its like ive been turned into an 8 year old. what the fuck is this bullshit? why does my hand hurt so much? how the fuck does anyone draw like this?

>> No.4164298

>>4164297
good thing software is so good you don't need to. you can draw perfect circles for free :^)

>> No.4164309
File: 321 KB, 920x808, unknown.png [View same] [iqdb] [saucenao] [google]
4164309

is the angle of my tower on the right wonky compared to the background? art teach said its fine but im not so sure

>> No.4164336

>>4164309
yes, those horizon lines on your buildings should line up with the tower. your art teacher is blind. nothing in the real world looks like that. do you see how the horizontal lines are perfectly parallel? you dont want that. you want those lines going to the point on the horizon that you picked for all the other buildings

>> No.4164346

>>4164309
depends on how the drawing goes from here.
If that tower and the base is strong foreground then it's fine.
A drawing where everything lines to horizontal line is fucking awful and never looks like human city

>> No.4164357
File: 609 KB, 894x668, Sculpt study 16.10.19.png [View same] [iqdb] [saucenao] [google]
4164357

>>4162342
>>4162433
Thanks for the feedback, this helped me a lot. I knew what I wanted to paint, but I hadn't heard of sss before now - looking it up helped me a lot.

Until now, I'd been sticking to an Oil-ish brush, although adjusting areas on and around the nose, along with underneath her scarf, became much easier, along with achieving the SSS-effect.

I feel far more satisfied with this study now, although advice and critique are still more than welcome. (I'm aware, that the hue and level of saturation are off all over, I'm unsure how to fix these "the easy way" though).

>> No.4164412
File: 309 KB, 1200x1920, sketch-1571282175609.png [View same] [iqdb] [saucenao] [google]
4164412

>>4162131
Do you think this picturre is gud or bud? Why?

>> No.4164421
File: 25 KB, 450x501, external-content.jpg [View same] [iqdb] [saucenao] [google]
4164421

what are the lines between the pecs here? It's not the ribcage, right? does the muscle have a particular name? i usually see it when looking at reference photos of muscular men.

>> No.4164428

>>4164421
pectorals? the line in between is just the space where the pecs end. your sternum's there.

>> No.4164432

>>4164297
I thought the same. You're just going to have to keep drawing basic shapes. Your brain will rewire itself and you'll eventually have no problem and wonder at what point where you suddenly able to draw normally again.
Just draw and listen to something that puts you in a good mood while you do that.

>> No.4164434
File: 267 KB, 450x500, Untitled_.png [View same] [iqdb] [saucenao] [google]
4164434

>>4164428
sorry, the horizontal lines was what i was asking about. is it just visible because of low body fat percentage?

>> No.4164436

>>4164434
The top one (slightly diagonal) is the clavicular head of pectoralis major.

The midline one is the sternal head of pectoralis major.

People who exercise and maintain a low body fat % often exhibit slight serrations, so he probably has a bit of that going for him as well.

>> No.4164440

>>4164436
thanks anon!

>> No.4164442
File: 437 KB, 500x649, tumblr_m7mkc7pBgO1r5kpna.png [View same] [iqdb] [saucenao] [google]
4164442

>>4164211

>> No.4164444
File: 59 KB, 876x825, skeeetchhhhh.jpg [View same] [iqdb] [saucenao] [google]
4164444

This kinda looks like they're each drawn by a different person. idk why

>> No.4164451

>>4164444
the cheek size is a bit big, id try narrowing it down a bit

>> No.4164453

>>4164451
ok

>> No.4164480
File: 52 KB, 911x815, sketchbook334.jpg [View same] [iqdb] [saucenao] [google]
4164480

>>4164451

>> No.4164536

>>4164480
ok, you're probably better than i am but when i look at this, what stands out is the blonde girl's left cheek(eye closed side). i think the part between the ear and neck is kind of bulging too much. everything else looks fine.

>> No.4164548
File: 8 KB, 351x272, portal turret as fur E.png [View same] [iqdb] [saucenao] [google]
4164548

This art is several months old but it's one of the most tame things i've drawn. Behold, one of the turrets from Portal but as a furfag.

>> No.4164549

Hi guys I want to learn how to draw characters and I found a free course at a community college called "illustration and drawing for designers". What does for designers mean?

>> No.4164559
File: 152 KB, 1387x868, 1249F151-6570-49D1-8AD1-185101392C0E.jpg [View same] [iqdb] [saucenao] [google]
4164559

Please anons help, whenever I draw something and go lineart it lose all its form it feels lifeless and 2d no dimensions I’m just discouraged at this point to finish anything after construction everything I do sucks, I know my anatomy is lacking, but I feel my construction at least has form please someone redline it or do whatever or tip I’m just feeling like stuck and can’t progress much.

>> No.4164583

>>4162248
incredible talent as always. check your hair proportions though

>> No.4164620
File: 1002 KB, 1400x2036, Heads.png [View same] [iqdb] [saucenao] [google]
4164620

I know it's late, but am I getting this head shape thing down? I feel like the heads I drew came out a lot better when I first drew a box for them to be inside of. I am just trying to draw attractive/cute/decent head shapes.

I'm sorry the picture quality isn't so good.

>> No.4164624

>>4164559
Form stiff with zero gesture and head floating in the air. Both legs hidden, one arm hidden and the other not drawn. Are you sure what you are doing is best for your progress as artist?

>> No.4164630

>>4164559
Line art is pretty flat on its own. The only technique I know artists do to help preserve form in pure lineart (no hatching, no wrapping lines, no shading) is varying line weights which you aren't doing (or doing randomly).

>> No.4164642
File: 785 KB, 1230x880, Photoshop_2019-10-17_09-20-10.png [View same] [iqdb] [saucenao] [google]
4164642

>>4164620
Here's a shitty redline. Note how in 90% of your drawings the chin takes a sudden turn at the end. Also some of the cheeks are off.

>> No.4164644
File: 160 KB, 809x735, portrait 10 min.png [View same] [iqdb] [saucenao] [google]
4164644

>>4164642
inb4 pyw

>> No.4164646
File: 10 KB, 200x232, 32D69AA9-E4A8-447A-B901-8ED0E96EE66A.png [View same] [iqdb] [saucenao] [google]
4164646

>>4164630
>>4164624
Ok anons thanks it’s pretty clear now, I need to put more work, i will try harder next time. I will make it.

>> No.4164649

>>4164480
I just wanna say I love the concept of this image anon and how you described each of their characters. Good job.

>> No.4164710

>>4164583
The little angel on my shoulder says: don't be an asshole
The little devil on my shoulder says: "Incredible talent as always, fucking really?"

>> No.4164775

>>4164644
The eye is too far back, bro

>> No.4164784
File: 1.73 MB, 2448x3264, IMG_5132.jpg [View same] [iqdb] [saucenao] [google]
4164784

Inspired by Splatoon.

>> No.4164850

>>4164103
try to draw the center line of the face, will help you see alignment issues.
>>4164412
jawline looks too wide. simple hands are kind of cute, but more structure would be better. some shading on the feet would help it read.
>>4164559
you are getting there. i think you know you need to find a good anatomy book and study it. try not to neglect perspective study as well.

>> No.4164870

>>4164549
Anyone know? I don't want to waste their time by signing up and dropping out since I don't know what it means by "designers"

>> No.4164888

>>4164870
Most likely just a play on words, but if you aren't sure, you should at least attend the first day to see if the class suits you or not.

>> No.4164908

>>4164784
its ok. the noodle limbs don't leave much room for details to be added. the hand up the grip looks like they are cupping the balls of the barrel. just need to rotate the hand so it appears around the grip.

>> No.4164911
File: 16 KB, 300x214, D25FBDF0-4810-4D20-9A50-3DCA414A4134.png [View same] [iqdb] [saucenao] [google]
4164911

>>4164850
Thanks anon I’m studying both, but the lack of doing finished works and only construction studies really showed here I will have now to do practice finished pieces every week at least.

>> No.4164927

>>4164888
Thanks. I signed up. Hopefully it's what I'm looking for.

>> No.4164930

>>4164850
thank you, i draw the line when i make head using loomis, using it doesnt work well yet for me

>> No.4164934

>>4164927
:-)

>> No.4164937
File: 57 KB, 760x1450, 1182.jpg [View same] [iqdb] [saucenao] [google]
4164937

>> No.4164951

>>4164937
The shoulders are a bit better but if you look at the hips their structure is lopsided, try and draw a box over it and you'll see.
Its clear you've spend some time studying but I think you've gone to fast in the early stages and as a result your anatomical knowledge is higher then your fundemental structural knowledge.

>> No.4164956

>>4164583
Not sure if that is a bad joke or gross exaggeration, but thanks anon. Did have the feeling the hair was off but can't pinpoint what. I'll just redraw it and see how it works out.

>> No.4164959
File: 9 KB, 246x238, gate.png [View same] [iqdb] [saucenao] [google]
4164959

am I foreshortening right

>> No.4164961
File: 227 KB, 760x1450, adjustments.png [View same] [iqdb] [saucenao] [google]
4164961

>>4164937
Yenno, for all its remaining flaws, this has really come a long way. Good work, bro!

If you'd like to touch it up further, here's a couple things you can try (and feel free to discard, because some of these suggestions remove some of your unique style, so yenno take it all with a grain of salt).

So I made some changes in literally paint, using a mouse, so yenno, that's what we're looking at here. But I made the shoulders and hips a little less sharp and pointy. Also, the clavicle/collar bone is very sharply defined here, so I made it less of a harsh contrast. These things could be considered stylizations, so I dunno, keep em or ditch em, the suggestion is out there.

A couple things that SHOULD be changed though - the breasts are different sizes, and that's a tragedy because we had an opportunity for bigger tiddies and we didn't take it. I made the one closest to us a little larger to match the other (remember, it's also the closer one, so a little bigger than the other is fine, but smaller is bad).

Also, the hip alignment seemed off. I tried to preserve some level of tilt on the hips, but by how the legs are going, that kind of tilt didn't seem justified. So lowering her right (our left) hip seems to line things up better.

Also, remember, at least her posture seems to suggest that her left (our right) leg is closer. It should be slightly bigger than, or at least not smaller than the other leg, and where the two intersect, we can have a dominance of one leg over the other. Don't be afraid to show that, and even cut out parts that you might be proud of or enjoy drawing, like that crotch area where all the planes intersect. It's cool! But it doesn't serve our purposes here.

Finally, the feet seem on the thicker side, so I just squashed them down a bit.

Again, you have a distinct style, so feel free to toss out any of these suggestions, I'd consider you a better artist than myself already, but there here just for your consideration.

>> No.4164964

>>4164937
one eye is bigger and one smaller
breasts are a mess, go look up some ref
bottom side of body looks like its from a straight almost pose

>> No.4164970

>>4164959
was the gate made by a retard? it's wonky as hell.

>> No.4165004
File: 245 KB, 2560x1440, WIN_20191017_17_27_56_Pro.jpg [View same] [iqdb] [saucenao] [google]
4165004

Is there still hope

>> No.4165010

>>4164951
>>4164961
Thanks I dunno if either of you is the anon that recommended me to read Anatomy for Sculptors but its helped. Still going through it though.

>>4164964
>its from a straight almost pose
What does this mean?

>> No.4165019

>>4164970
>was the gate made by a retard?
yes, it's a gate from the Kingdom of Downlandia
that is their traditional architecture anon

>> No.4165028

>>4165004
you lost all hope when you drew on lined paper.

>> No.4165037

>>4165028
What about me, I draw on my math notes so the paper is squared

>> No.4165060
File: 255 KB, 2560x1440, WIN_20191017_18_11_27_Pro.jpg [View same] [iqdb] [saucenao] [google]
4165060

>>4165028
Well here you go
>how fix

>> No.4165070

>>4165060
stop symbol drawing. learn how to construct first. cat on the right has a third leg. basically read sticky.

>> No.4165071

>>4165060
I want to be good enough for storyboarding

>> No.4165077
File: 214 KB, 595x788, image.png [View same] [iqdb] [saucenao] [google]
4165077

>>4163729
This anon again. Can I have some feedback on this WIP?

>> No.4165081

>>4165037
free pass, helpful for constructing in perspective or designing in geometric shapes

>> No.4165085

>>4165037
For the love of god just get some printer paper it's so fucking cheap.

>> No.4165088

>>4165081
Exactly my thought
>>4165085
later

>> No.4165128
File: 246 KB, 1600x1200, shitfaced man upsidedown.png [View same] [iqdb] [saucenao] [google]
4165128

Just did the Igor Stravinsky painting upside down.
Hey I'm actually kinda happy with the looks for a very first time drawing, apart from the face though, really took a shit there for some reason.

>> No.4165131
File: 214 KB, 1600x1200, shitfaced man upsidedown.png [View same] [iqdb] [saucenao] [google]
4165131

>>4165128
whoops, forgot to put up normally

>> No.4165154
File: 346 KB, 960x1201, chuckle.jpg [View same] [iqdb] [saucenao] [google]
4165154

>>4165131

>> No.4165182
File: 531 KB, 1632x1224, IMG_20191017_194528.jpg [View same] [iqdb] [saucenao] [google]
4165182

>>4165070
How's this?

>> No.4165192

>>4165060
>>4165182
I'd highly recommend reading and doing the exercises in Keys to Drawing, it'll teach you how to draw what's really there
the upside down Igor that the Anon above you did is also a good exercise if you want to do that first

>> No.4165219

>>4165192
Ive read through half of right side of the brain, done the exercises, drawn quite a few pictures upside down

Im very bad - there sure is hope but it'll take me an extra amount of grinding pictures I guess

>> No.4165222

>>4165219
don't just draw pictures upside down, draw from references and put drawing from imagination to the side for now, it's very difficult and requires a deep understanding of form, thinking in 3D, construction, lighting etc

>> No.4165241
File: 264 KB, 1600x1200, 01568464684641.png [View same] [iqdb] [saucenao] [google]
4165241

First page of lines exercise. Are there any good tip / tricks to get more comfortable with drawing your lines straight, circles less wobbly etc.? Is it just a matter of getting the right speed, as in not going to slow so it's not wobbly and not going to fast so you're still able to actually understand where the lines going?

>> No.4165355

>>4165241
for me I find that looking at the 2nd point where you want it to end helps, and go at a steady pace that's not too fast or too slow; watch the video of the Yang guy or whatever his name is, the guy that the Drawabox dude stole his ideas from, his speed is pretty much the same as mine
also try to use your whole arm and not your wrist or elbow

>> No.4165361
File: 192 KB, 798x768, ball.jpg [View same] [iqdb] [saucenao] [google]
4165361

is this good? idk why but in paper it seems more round than in photo

>> No.4165367

>>4165361
more shade on the core shadow
darkest tone can never be darker than lightest shadow

Also, are you drawing on fucking sandpaper?

>> No.4165370
File: 2.48 MB, 2923x2918, FBE9460A-33D6-48DE-BF5A-4F583869A18A.jpg [View same] [iqdb] [saucenao] [google]
4165370

hello I'm a beginner
this is the second acrylic painting I've done
What to do?

>> No.4165372

>>4165370
fuck that's a big image sorry for that

>> No.4165383
File: 198 KB, 1600x1200, 015468343214.png [View same] [iqdb] [saucenao] [google]
4165383

>>4165355
I see, I'll give that a try. Not using your wrist, and being unable to rest you hand (which would make me draw with my wrist) feels really damn strange and makes it harder for now, but I'll adapt

>> No.4165393

>>4165367
no but now i'm realazing the paper has alot of texture

>> No.4165423
File: 612 KB, 2046x1159, FAILURE.jpg [View same] [iqdb] [saucenao] [google]
4165423

>>4164559
I have the same problem as you. Have no variation and it becomes boring. Add too much, and your lineart will look weird, wavy and amateurish as fuck.
The way I do it to avoid this is to first lineart with a brush with very few variation to some key points, then I go over the lines again, this time adding more wight and variation to some specific lines. Might help you
Also, try to avoid to use a very "clean" brush like I did in this pic. This will make your drawing look too digital, you want to have some texture and small faults in your brush and lines so it'll have a more organic feel to it.

>> No.4165450

What are some good references/sources for facial expressions and emotions?

>> No.4165466

>>4165450
i use line of action and sketchdaily

>> No.4165467
File: 3.15 MB, 4032x3024, IMG_20191017_224928.jpg [View same] [iqdb] [saucenao] [google]
4165467

Why do these feel flat, and which ones do u guys like?

>> No.4165470
File: 3.83 MB, 4032x3024, IMG_20191017_224919.jpg [View same] [iqdb] [saucenao] [google]
4165470

Life drawing. Trying to focus on anatomy (just started anatomy for Sculptors).
How can I get a better grip on my 3D and construction? I feel like even if I had perfect anatomy knowledge the construction would still be sloppy and loose

>> No.4165472

>>4165467
>>4165470
Oh shit, sideways and massive. Sorry ic, I'm not sure how to edit them to be appropriate on android

>> No.4165538
File: 806 KB, 1920x1080, Comparison.png [View same] [iqdb] [saucenao] [google]
4165538

did I improve? I personally think the one on the right has a lot more soul, at the very least

>> No.4165539

>>4165538
Left has more soul
Sorry
Have a blog though?

>> No.4165545

>>4165539
Drat. Well, I'll keep working on it.
Blog is @BenDrawsComics on Twitter, Tumblr, and Instagram.

>> No.4165553

What does Scott Robertson mean about drawing a curve in segments when he talks about drawing a curve through dots? It seems to go against his other advice about not treating the dots as end points and avoiding hairy lines, unless I'm misinterpreting.

>> No.4165554
File: 532 KB, 1254x839, draws222.png [View same] [iqdb] [saucenao] [google]
4165554

When do I get to leave /beg/?

>> No.4165561

>>4165553
The dots aren't end points. They're just points you happen to pass through. In reality there's infinitely many dots.

>> No.4165563

>>4165554
whenever you want
no ones forcing you to stay here

>> No.4165571

>>4165538
I also think the left one is more unique than the right one. Doesn't mean you didn't improve though.

>> No.4165575

>>4165554
When people start saying /leave beg on a constant basis.

>> No.4165588

>>4165571
This troubles me, since I wanted to develop this new style since I thought my art was generic. Maybe I'll scrap the newer style after all. I appreciate the input, anons.

>> No.4165609

So I have really big problems when it comes to my proportions on characters, and when ever I try and construct my characters they always look stiff. Things always look uneven ans sloppy despite me trying ton construct, and it always feels like my characters are more imaginations of parts rather than a cohesive object.

>> No.4165616

>>4165554
never. stay here with us.

>> No.4165622

>>4165538
Left is more personal, unique, takes risks and shows your personality. Right looks like you are trying to please the viewer rather than entertain yourself with a cool drawing, it's full of tropes like the plume S curves etc. Good skill progression though

>> No.4165629

>>4165554
Not yet bucko, your anatomy is coming but still flat.
Try readin Drawing Lessons from the Old Masters or whatever it's called, the one with the drawing of a crone on the front

>> No.4165636

>>4165609
this is normal, keep grinding the anatomy and perspective. focusing a bit on rhythm and gesture may help you tie things together more naturally.

>> No.4165676
File: 406 KB, 1284x837, Screenshot_2019-10-18_02-49-34.png [View same] [iqdb] [saucenao] [google]
4165676

my first painting
i gave up

>> No.4165743
File: 429 KB, 1536x2560, mooscles.jpg [View same] [iqdb] [saucenao] [google]
4165743

reposting some shit

>> No.4165749
File: 1.11 MB, 1536x2560, dudeguy.jpg [View same] [iqdb] [saucenao] [google]
4165749

>>4165743
why can't i into inking

>> No.4165756
File: 1.09 MB, 1536x2560, universe girl from shadman i guess.jpg [View same] [iqdb] [saucenao] [google]
4165756

>>4165749

>> No.4165795
File: 292 KB, 1200x1920, sketch-1571364311129.png [View same] [iqdb] [saucenao] [google]
4165795

>>4162131
Do you like this girl?

>> No.4165805
File: 698 KB, 1696x874, expandDraws.png [View same] [iqdb] [saucenao] [google]
4165805

>>4165629
Good call, I know the one,it's a tough book to follow.

>> No.4165861
File: 3.82 MB, 2369x2326, 20191010_203755.jpg [View same] [iqdb] [saucenao] [google]
4165861

>>4162131
I seem to channel the collective unconscious into my works (like Pollack) but whenever I finish a painting I always get remarks like "a child could do that". I always question my own abilities and if my art is pointless. But enough of the drab, do you guys have any criticisms of the work, like color, balance, etc.

>> No.4165863
File: 1.49 MB, 1000x707, NoYOUAreTheShingekiNoKyojin.png [View same] [iqdb] [saucenao] [google]
4165863

You like my painting? I feel like it's a bit too gimmicky but it was easy to do, I could stick to this

>> No.4165877

>>4165863
Digging the smug giant at the back, elongated weird proportions but it's obviously on purpose. As for the four story tall midget in the mid-ground holy shit it's awful, completely ruins the whole thing because your eye is instantly drawn to him. He looks about two inches thick, I'm not a real artist more /beg/ than you, but what the hell were you thinking with that undynamic pose and ghastly eyes? Anime girl is ok, I like her clothes.

>> No.4165886

>>4165877
You got me there, I just wanted to fill space with the giant midget. I thought he might get a pass because
>fantasy monster it can be anything
but yeah he's just standing there

>> No.4165895

>>4165861
That's your work? Looks like a dirty piece of wood desu... The one interesting fragment of this "painting" are the stains in the upper right corner, everything else just looks like filth. If you want to imitate Pollock, look at his works again and focus on his use of contrast and negative space. You will find more references here https://butdoesitfloat.com/

>> No.4165911

>>4165538
One on the right is better in every way, don't listen to these downys. Cocksuckers gonna cocksuck.

>> No.4165912

>>4165911
Don't play a lot of indie games, huh?

>> No.4165922

>>4162152
Dude, go to drawabox.com and work through that course, follow instructions to the letter, when you are doing the excercises from the course at least. It will help you so much with perspective, and really give you the baseline of technical skill you need to improve.

In my opinion, right now you are focusing on the wrong things big time. You dont even understand doing 3d perspective on a 2d surface, or proportions and the basic shapes that make up anatomy, or how to make smooth, confident lines with the subconscious mind, yet you are wasting your time (again in my opinion at least) trying to figure out gesture, and focusing on cross hatching 3d forms, when really you haven't put in the fundamental, repetitive, sometimes frustrating work required to understand how to tackle those things properly, you've jumped several steps and hundreds of hours of work and it won't serve you well in terms of real improvement.

A lot of the "basic" concepts in drawing seem so easy to wrap your head around. Anyone can think about how to shade a box with three faces showing and one light source, and the work is boring so many think: "why do it, I understand this already" this is called unconscious incompetence. In reality, to actually grasp and then execute on these concepts you must draw hundreds, thousands of boxes, and continue to do so even when you are onto more advanced subjects.

You are working on things that are farther down the road, without a full deck, and muscle memory is a huge part of drawing. The longer you keep at it without that hard earned base of knowledge and skill, the more bad habits you pick up and the harder it is to unlearn them later.

That all being said, its art, I sound snooty sometimes, but there is no "right" way, all depends on your goals. Drawing just for fun is important to always keep at, cant all be line excercises and box figures, a 5050 split is good I find. Seriously, drawabox.com

>> No.4165955

>>4165861
A child could do that.

I'm nobody to be giving advice, but abstract art is really fucking dumb. Why are you pursuing this? Learn to draw.

>> No.4165959
File: 159 KB, 846x1171, www.jpg [View same] [iqdb] [saucenao] [google]
4165959

>> No.4165969
File: 43 KB, 1460x1056, New_Doc_2019-10-18_00.17.21_1[1].jpg [View same] [iqdb] [saucenao] [google]
4165969

>>4165922
Not him, but thanks. I have been really confused lately about what I should be doing and completely forgot that MONTHS ago I started draw a box and didn't really continue.
>>4165955
>abstract art is really fucking dumb.
To be fair, abstract art isn't "dumb", it's dumb to be trying to discuss abstract art on a board dedicated to more "traditional" learning/drawing methods, but abstract art in general has it's place... it's just that even abstract artists have some mastery of traditional art before they jump into abstraction. At least I'd hope.

>> No.4166021

>>4164018
Think of the fundamentals (perspective, lines, etc.) as a mold. The better you know the mold, the more you can bend and distort it without losing sight of original form. It'll be easier to stylize your art if you already know well what you want to exaggerate.

>> No.4166027
File: 993 KB, 627x955, 1.png [View same] [iqdb] [saucenao] [google]
4166027

>draw a flower
>paint it into a tree mushroom

>> No.4166028
File: 619 KB, 1600x1200, 10-18-2019-png.png [View same] [iqdb] [saucenao] [google]
4166028

I want to improve

>> No.4166040
File: 398 KB, 1000x1000, zvcvzxcvczzcxz.jpg [View same] [iqdb] [saucenao] [google]
4166040

gonna grind drapery/clothes

>> No.4166070

>>4162623
Why would you want to draw like Araki during Phantom Blood, when Steel Ball exists

>> No.4166071

>>4166070
I mean whatever part 2 is called.. fake Araki fan coming through

>> No.4166072

>>4164959
Bro, learn about perspective lines and shit

>> No.4166073

>>4165004
Is that morgana?

>> No.4166111

>>4166040
Grind the figure first, lol. You can always learn drapery a few years down the road.

>> No.4166124

>>4166111
actually yea good idea

>> No.4166237
File: 218 KB, 1278x1280, ABF2F2C0-57FD-4E0D-BE33-B1D1E6BB3E2C.jpg [View same] [iqdb] [saucenao] [google]
4166237

am I ngmi?

>> No.4166238

>>4166237
If you continue to draw humans? Probably. Your raccoon is super on point though. Might want to get into that side of things if you know what I mean.

>> No.4166245

>>4166238
My people are that bad?

>> No.4166254

is it alright if I jump straight to the body in loomis? im very eager to learn how to draw bodies and clothings. im on page 23 currently. Also I will go back to the previous pages to learn more on drawing the heads instead of just straight up skipping them.

>> No.4166256

>>4166254
Probably not. If I recall correctly, Loomis uses the head for the body.

>> No.4166304

are wooden mannequins worth using as reference?

>> No.4166307
File: 590 KB, 820x812, 31.jpg [View same] [iqdb] [saucenao] [google]
4166307

Ancient bath
critiq pls

>> No.4166329
File: 121 KB, 1101x945, society.png [View same] [iqdb] [saucenao] [google]
4166329

>> No.4166363

>>4166245
Fuck that other guy dude, your people look fine. The old guy's face is a little flat but keep at it.

Cute coon too.

>> No.4166381
File: 2.15 MB, 4462x2975, e74c2772-7888-41de-ae5a-b927827cbeb1..jpg [View same] [iqdb] [saucenao] [google]
4166381

anatomy and sketch study I did based on a photo

>> No.4166382

>>4166381
nononono
stop trying to copy the photo
you must construct your figures

>> No.4166411

>>4166382
i'm new to digital, i'm trying to get used to the feel of drawing on the table than on paper so i made a rough copy of the photo, do you have any better advice so i can get used to the table?

>> No.4166412

>>4166363
>your people look fine
come on dude.

>> No.4166429
File: 34 KB, 400x1300, 1183.jpg [View same] [iqdb] [saucenao] [google]
4166429

Tried again. Made sure eyes and breasts are same size, made shoulders and hips less pointy and made feet more slender.

>> No.4166449

>>4166412
I wasn't even sure they were people. The shoulders are all fucked up, proportions of the limbs are wrong, and the eyes/nose/mouth are awkwardly placed on the face. The ears are complete abominations.

>> No.4166479

>>4162635
1 - but they are right it's because of sky, but not specifically, more whitespace tends to look more appealing. Sky 99.9% of the time is whitespace in an image.

>> No.4166502

>>4166411
why post your image then when given constructive criticism deflect it by making an excuse then asking for advice on something that has nothing to do with the image you originally posted?

>> No.4166514
File: 11 KB, 380x200, perspec1d.gif [View same] [iqdb] [saucenao] [google]
4166514

>>4166028
i want you to improve too. go read handprint perspective and study bridgman. draw from life as an exercise and use gesture to warm up. it is difficult to improve, best of luck anon.

>> No.4166535

>>4166502
what? hahahahah
I took the anon's critique and explained why I am not doing the study properly and to contextualize I explained why you are doing so, what is wrong with contextualizing the subject?

>> No.4166543

>>4166535
i think you might as well draw properly if you're trying to get used to you know... drawing on it?

>> No.4166579

>>4166514
worst advice, nobody would recommend handprint especially for a beginner, and as someone that went through the majority of it, it wasn't useful at all for figure drawing, it's more of a documentation of every perspective method out there, which I don't use at all even when drawing in environments and nobody does.

>> No.4166591

>>4166579
understanding how we percieve the world is important for all drawing. ofc there are shortcuts you can take once you know, but why link to inferior material when all the info is there?

>> No.4166689
File: 1.60 MB, 2550x3300, 883E64FC-B3C7-4319-9190-60D445EEAED7.png [View same] [iqdb] [saucenao] [google]
4166689

From imagination, sorry for the potato face, hands and feet. Feedback welcome.

>> No.4166711

How do I get over the fear of creating garbage
I had to scrap 3 drawings today because of this and it's resulted in me not actually creating anything.

>> No.4166756
File: 234 KB, 624x759, quickmanman.jpg [View same] [iqdb] [saucenao] [google]
4166756

myeehhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh

>> No.4166759

>>4166711
You created three drawings that you scrapped. You recognized where they were going wrong ahead of time. Critical analysis of your own work is a good thing.
It's still practice. No musician would consider it a waste of time to practice.

>> No.4166764
File: 351 KB, 598x368, idk.png [View same] [iqdb] [saucenao] [google]
4166764

pretty much a complete beginner, tried practicing by copying other people's work
I got a small rough down and started to work on the detail, but can't seem to get the "shine" or reflection on the dress to look halfway decent

>> No.4166789

>>4165361
It looks more like a circle because you're probably looking at it from an angle. Always be mindful of your perspective. You want to be looking at your paper perpendicularly.

>> No.4166793

>>4166764
It's a matter of sharper edges and more interesting shape design.

>> No.4166808

>>4166756
Really good sketch, very clean. How long have you’ve been drawing?

>> No.4166811

>>4166591
Translating the world with drawing techniques isn't an accurate representation of the actual world we live in, especially perspective.

>> No.4166815
File: 63 KB, 749x733, IMG-20180111-WA0002[1].jpg [View same] [iqdb] [saucenao] [google]
4166815

This may be a really dumb question, but how am I supposed to apply this Drawabox stuff to figure drawing? The only thing I can think of is drawing things at weird angles and I still have a hard time relating shapes in 3D space to other shapes. >>4165969 as seen in the drawing on the bottom left here.

Like, I've drawn enough boxes and sort of get the whole "have the parallel lines meet up at the same vanishing points" thing, are you just supposed to keep doing this until you can do it naturally? What am I supposed to be getting out of this right now?

>> No.4166818

>>4166808
I'm not sure, maybe 45? 50 mins?
I wasn't really counting

>> No.4166828
File: 514 KB, 1000x364, NazeDa.png [View same] [iqdb] [saucenao] [google]
4166828

I wanna cry pls help me. What did that artist do that I'm not doing? I've been almost 2 hours doing this face trying to copy his technique but my painting still looks like I'm using the MS Paint brushes in some parts and I can't do finer details like the eyelashes without them looking like crap.
Also his skin looks really textured, in fact the whole drawing looks textured and "spotty" while mine is plain. I'm focusing on the eyes since it should be easy but I'm still a long way from that guy...

What is he doing dammit how does one paint like that. Any special brushes? I'm sure it's special brushes.
I'm using a flat square brush and a gouche one on Clipstudiopaint.

>> No.4166832

>>4166828
Maybe you should just focus on getting the structure and observational drawing down before going into the "painting". That's just me though.

>> No.4166837

>>4166811
which technique is more accurate? or should be used instead?

>> No.4166838

>>4166818
I mean overall.

>> No.4166839

>>4166838
about two years, Anon.

>> No.4166840

>>4166838
>>4166839
although I can't really say that I've been drawing consistently

>> No.4166843

>>4166828
Your structure is fucked and shading nowhere it needs to be, but you're are complaining about the fucking brushes? How many paintings have you done in greyscale before you jumped in to rendering? You are delusional beyond saving if you think the difference between you and the one who painted that is brushes.

>> No.4166860
File: 101 KB, 292x283, NazeDa.png [View same] [iqdb] [saucenao] [google]
4166860

>>4166843
Alright I've only done like 2 or 3 greyscales in the past, I need to do more of that. But I still had the same problem of my technique looking like MS Paint.
I think the full head doesn't look too bad though, the cropped version didn't show it all.

>> No.4166875

new
>>4166874
>>4166874
>>4166874

>>4165795
yes i do

>> No.4166886

>>4166815
i might be able to help clarify this for you.

Drawabox as a whole (not just lesson 1, not just the box challenge, but the whole thing) is a course intended to help you develop how your brain understands how the things you draw exist in three dimensions rather than just as flat marks on a page. It's made up of exercises and tasks that have you tackle that problem from many different angles, gradually fleshing out your own internal understanding of space and spatial reasoning.

It's not really meant to teach you a formula for drawing, though it does teach you useful techniques that can be applied in that way when certain constructions get difficult. It's more about developing and rewiring how your brain behaves and thinks about 3D space as a whole.

The first two lessons and the box challenge really just set the stage for the kind of spatial relationships that are explored in later lessons when you get into learning how to apply constructional drawing to different kinds of things. that's where you really get into developing an understanding of the relationships between forms in space.

>> No.4166895
File: 54 KB, 383x386, faces.jpg [View same] [iqdb] [saucenao] [google]
4166895

>>4166860
ok, I'm probably not in a position to say anything, but I think one can "paint" in interesting ways regardless of what brush your using. I personally enjoy just using hard brushed to color stuff...

>> No.4167259

>>4166591

Beginner perspective books aren't shortcuts. I'm someone that went through it and I'm telling you it's useless, it doesn't improve your sense of perspective, your time would be spent better off studying figure, anatomy, anything else.

>> No.4167350

>>4166828
>>4166860
Unconscious Incompetence: The Post

>> No.4167493

>>4165077
no

>> No.4167570

When it comes to rendering, should I go dark to light, or lay down the mid tones first?

>> No.4168829

I think ive got something. I imagined draw a fire hydrant and I noticed the first thing I did was dry this blocky outline of one. I think thats part of the problem. I'm imagining things in 2 dimension and just trying to draw everything that is there onto the paper instead of using what isn't there to my advantage. I wasn't breaking down the object into shapes. Just making a blocky outline. I feel like this translates into my drawing as well. It's too literal I guess.

>> No.4168923
File: 864 KB, 1611x2500, 1553405857232.jpg [View same] [iqdb] [saucenao] [google]
4168923

>>4168829
Pic related encapsulates everything i was thinking. Everything is too literal and drawn so straight forward. It's just an outline of all the sections of the body with color and shading. Even if the proportions were correct and there was no chicken scratch among other things this feature would still remain. That seems to be what all bad art (DeviantArt) has in common even stuff that's above this. Obviously there are other factors but I think that this is a defining one. Maybe this is why we're told to draw from real life. So we can understand not to try and draw so literally.

>> No.4168933

>>4168923
Another thing I forgot. Everything is too samey. There is no variation just a straight color and same lines. When I imagine a blue shirt I don't just imagine the outline of a shirt with blue pasted over it. I remember watching this video of some old guy who worked for Disney drawing a panther. The one thing he said that I remember is that it doesn't have to be accurate, it just has to look like it makes sense or as if it were possible. I don't know if I'm right about any of this but I'll keep it in mind.