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2023-11: Warosu is now out of extended maintenance.

/ic/ - Artwork/Critique


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File: 73 KB, 347x649, 1567622720823.jpg [View same] [iqdb] [saucenao] [google]
4101082 No.4101082 [Reply] [Original]

**Don’t aimlessly study the fundamentals or anime. Learn the fundamentals (form, values, color, composition, etc.) through properly copying anime.**

How to study anime/get better at imagination drawing/obtain a style/etc.:
>Find an anime reference you like (an illustration, screenshot, anime figure, 3D model, etc.)
>Find learning material that will help you reconstruct your ref using simpler fundamental elements
>Trace the ref using that construction
>Copy the ref using that construction
>Draw the ref from memory that using construction
>Repeat the process for the same ref multiple times and mix in other refs
>After studying a lot of refs, drawing from your head will become easier

**Focus on Tracing/Copying/Memory drawing the big shapes/values/elements first then later worry about the finer details. Focus on only a portion of a complex ref first then move on to studying the full ref.**

General anime style discussion:
>Questions about achieving certain styles/techniques/compositions etc.
>Drawing methods, study habits, resources, tutorials, tools, software, etc
>Be specific and try to post a sample of your study attempts before asking for help.

**Keep most of your personal works for /alt/ or the other critique threads. Here we should be drawing copies from good references to mindfully up our mileage, internalize appealing aesthetics, and learn from each other’s processes and knowledge.**

General Art Overview:
https://drive.google.com/open?id=0Bz_mE9a29gsEd09TemJMNTJMWGs

Japanese Book Collection:
https://mega.nz/#F!UcNG2AiT!jeyWwP1gtQXXz6R29o5bgw!sddDyarD

Recommended Resources:
https://pastebin.com/Yz2scAEc

Discord: https://discord.gg/3bwdfRk

Previous Thread:
>>4090174

>> No.4101099

>>4101082
>the same discord invite as the previous thread
Quite fishy, also yikes.

>> No.4101101

how do i learn to think in 3d?

>> No.4101102

>>4101101
Study perspective and grind boxes in perspective.

>> No.4101108
File: 78 KB, 470x855, White52.png [View same] [iqdb] [saucenao] [google]
4101108

>>4101099
Would have removed it, if I noticed.

>> No.4101115

>>4101108
based anon

>> No.4101120

Someone post good artists

>> No.4101124
File: 72 KB, 850x553, __medusa_girl_dungeon_maker_drawn_by_nagisa_kurousagi__sample-e7c1eb90addf552c51744ff4cb0cccb1.jpg [View same] [iqdb] [saucenao] [google]
4101124

>>4101120
nagisa kurousagi

>> No.4101141

>>4101099
die aquanigger.

>> No.4101157

>>4101141
Keep your drama shit off the thread.

>> No.4101206
File: 76 KB, 527x551, 1559691111078.jpg [View same] [iqdb] [saucenao] [google]
4101206

>>4101141
Tell me about the aquanigger. How did they get the name and how are they associated with the discord trannies?

>> No.4101211

>>4101206
For you to already associate aquanigger with the discucks it's pretty clear you already know the answer and just want to start shit.

>> No.4101218

>>4101206
aquanigger created the discord, then he gave the ownership to someone else, left pretending he got kicked because he lost an argument and now wants the discord removed from the op.

>> No.4101220

>>4101211
YOU faggots are the ones who associate the discord faggotry with this guy, it's obvious he's somehow correlated with discord bullshit because you keep harping on it.
>>4101218
fucking kek. So how did he get the name, was he just an avatarfag or?

>> No.4101222

>>4101220
He goes by aquapaulo, and he's a nigger. You do the math.

>> No.4101223
File: 2.22 MB, 540x540, 1566855292758.gif [View same] [iqdb] [saucenao] [google]
4101223

>>4101222
I was hoping for something like pic related. We need more Aqua drawfags.

>> No.4101224

>>4101222
What's wrong with him being a nigger?

>> No.4101233
File: 159 KB, 1140x989, White53.png [View same] [iqdb] [saucenao] [google]
4101233

Leg study.

>>4101224
Fuck niggers.

>> No.4101238

>>4101233
When are you going to actually finish something?

>> No.4101241
File: 55 KB, 354x505, Impale1.png [View same] [iqdb] [saucenao] [google]
4101241

>>4101238
I did.

>> No.4101249

>>4101241
That's not finished. And thank you for at least providing a face I can go ahead and steal your little OC now. Prepare to be bullied, nerd.

>> No.4101256

>>4101249
That's okay, I borrowed my "OC" from someone else.

>> No.4101262

>>4101256
Cope.

>> No.4101267

>>4101241
Do you know what a hipbone looks like? The gal is also missing her obliques.

>> No.4101278

>>4101267
I stylized my own anatomy for this piece. But cool I didn't know obliques existed.

>> No.4101279

>>4101278
>muh style

>> No.4101332

>>4101241
kek

>> No.4101413

As an absolute beginner, i'm a little bit lost on how to start.
I got the whole "practice makes you better" and copy stuff.
Is there a big difference is starting with digital drawing VS on paper?

>> No.4101418

>>4101413
I forgot to mention i already have a drawing tablet, and i was wondering what software i should use?

>> No.4101419

>>4101413
Drawing on paper takes away the complications that drawing on digital may bring so you can focus on practice. Although it does take away some advantages to your workflow, but those would be more useful when you're closer to "intermediate".

>> No.4101644
File: 212 KB, 2048x2048, animestud111.jpg [View same] [iqdb] [saucenao] [google]
4101644

anime study

>> No.4101747
File: 732 KB, 777x1087, 61435bb0781c7b61b6de233240638848.jpg [View same] [iqdb] [saucenao] [google]
4101747

>>4101082
I need muscular women references to study.

>> No.4101751
File: 2.27 MB, 1752x890, autumn_raby.png [View same] [iqdb] [saucenao] [google]
4101751

>>4101747
Then avoid anime because that's now how muscles work

>> No.4101756

>>4101751
I'm not here for anatomically correct females.

>> No.4101771

>>4101756
Your loss.

>> No.4101772

>>4101751
I bet she has a dick longer than all the d/ic/k fags combined

>> No.4101911
File: 2.51 MB, 2764x798, micronstudies1.jpg [View same] [iqdb] [saucenao] [google]
4101911

you guys were kinda into it last time so i'm gonna dump some pages from my sketchbook again. it's all just (mindless) copying but i find it relaxing
sorry about the weird resolution and file size, maybe i should have just put it all on an imgur link

>> No.4101913
File: 2.13 MB, 2764x800, micronstudies2.jpg [View same] [iqdb] [saucenao] [google]
4101913

>>4101911
some of these are pretty messed up... but with ink, it's either move on or draw it again
as you might be able to tell, i started reading hitokaku: drapery edition at the end there

>> No.4101916
File: 968 KB, 1000x1440, unfinishedpages.jpg [View same] [iqdb] [saucenao] [google]
4101916

>>4101913
here are some unfinished pages between all the crap above
and that's the end of my blog thanks for reading please comment like and subscribe

>> No.4101921

>>4101911
>>4101913
>>4101916
These are all great. What books in order have you been studying from? Also, hows the Hitokaku books, do you recommend it?

>> No.4101922
File: 34 KB, 712x630, 1511524625450.jpg [View same] [iqdb] [saucenao] [google]
4101922

>>4101916
now post something that you have done from imagination that isnt a bust shot

>> No.4101925

>>4101922
was gonna post this too

>> No.4101947
File: 40 KB, 600x600, 2dd.jpg [View same] [iqdb] [saucenao] [google]
4101947

>>4101921
thanks, i'm the guy constantly shilling hitokaku, so 100% yes
>>4101922
>>4101925
>mfw
uh oh... palms sweaty knees weak arms spaghetti

>> No.4101950

>>4101947
what do you like about hitokaku? can you even read it?

>> No.4101966
File: 36 KB, 500x635, NOTFROMIMAGINATION.jpg [View same] [iqdb] [saucenao] [google]
4101966

>>4101950
hitokaku is pretty idiot proof and i'm a huge moron. it starts by teaching proportions in 2d. then it applies the 2d proportions as a plane in 3d space. finally it thickens the plane and bam you've got a figure solidly in perspective defined in 3 dimensions. as an added bonus, the drawings are in equal parts simple and ugly, so it's not intimidating at all trying to copy them

i can read hitokaku at about 90% comprehension and i would say that the text in the figure drawing book adds next to nothing to the concepts (it's got some gems in there like: think of the 2d plane guy as the piece of paper that holds disposable chopsticks). most of it is just encouragement. it's a little more important in the drapery book as far as i can tell, but i'm only 60 pages in

>> No.4101998

any tips for an absolute beginner who only has a sketchbook for drawing and phone to lookup references?

>> No.4101999

>>4101998
draw

>> No.4102031

>>4101998
Loomis

>> No.4102033

>>4102031
I came here to post this.

>> No.4102043

>>4101911
GMI but after that you should move on to more technical stuff.

>> No.4102055
File: 75 KB, 483x781, girl.jpg [View same] [iqdb] [saucenao] [google]
4102055

>> No.4102061

>>4101947
do you draw directly in ink or do you sketch in pencil first?

>> No.4102067

>>4102043
He should do more imagination, seems like he only studies.

>> No.4102068
File: 19 KB, 403x389, d6f.jpg [View same] [iqdb] [saucenao] [google]
4102068

>>4102055

>> No.4102073

>>4102067
He should draw a kangaroo kemono friend
From memory

>> No.4102076

>>4102067
Well he needs to learn construction before that would be a possibility,
and a lot of fucking perspective.

>> No.4102078

>>4102076
Nah.. he can still do it. I'd like to see him attempt it rather then just not bother and grind more.

>> No.4102087

>>4102078
Well good wishes for him and not fucking up.
Still would recommend grinding boxes and perspective.

>> No.4102088

>>4102076
if he's a hitokakufag then he already knows one construction method

>> No.4102089
File: 1.27 MB, 1000x1391, i do other things too i swear.jpg [View same] [iqdb] [saucenao] [google]
4102089

>>4102043
thanks! what technical stuff do you mean specifically? i honestly feel like i do too much technical shit which is why i started a sketchbook to copy anime just to have some fun and gain some mileage without burning out
>>4102061
it's directly in ink, but i'll start off with some light guidelines. i'm mostly just building the caveman muscle memory for better lines and i'm starting to think drawing directly in ink really helps in that regard

>>4102067
>>4102076
>>4102078
>>4102087
thanks for the advice anons, but it feels a little like you're talking behind my back (i like the attention nonetheless)

>> No.4102090

>>4102089
I'm >>4102067. I'm not trying to shit on you, I'm actually trying to encourage more imagination. Seems like you're good at studying. I want to see it applied!

>> No.4102100

>>4102090
yeah i'm not getting that vibe from you and you're absolutely right i don't do enough from imagination. i actually post some of my drawings from imagination in these threads but i think there are a couple of posters here that have already made up their minds about me and there's no point in entertaining them by outing myself with older drawings (most of which i'm no longer happy with)

>> No.4102102

>>4102100
Never seen them, but I'll let you post at your own pace.

>> No.4102104

>>4102102
if you've been looking at these threads then i'm almost certain you have

>> No.4102108
File: 532 KB, 634x925, girl2.png [View same] [iqdb] [saucenao] [google]
4102108

colored in 3min

>> No.4102109

>>4102100
Don't be discouraged gmi anon, everytime I come here I feel like I see some of your drawings and your posts are always pleasant. Every time I come here I see some of your improvement.

I'm actually writing my thesis right now so I shouldn't really be drawing, but even then I try to draw at least a little every day.

I hope we all make it in the end.

>> No.4102110

>>4102108
i can tell

>> No.4102115

>>4102109
thanks, i'm not discouraged at all. in fact i'm pumped to draw more, especially from imagination. i feel like you specifically, the one who calls me gmi anon, recognize my multiple personas as one individual (don't sell me out)
we're all gonna make it brahs

>> No.4102126

>>4102100
>>4102115
just tell us who you are you big pussy

>> No.4102130

>>4101278
>stylized my own anatomy
stylization is based off of the reality of actual muscles and bone placements. Everything which is a form on our bodies has a function and parts of our bodies wouldn't be able to move without such things.
Quit hiding behind "muh style" and actually put your drive towards studying why things look the way they do, and stylize off of those findings. Your drawing looks painful.

>> No.4102140

>>4102130
>Your drawing looks painful.
No shit.

But I was only pretending to be retarded, and I've missed one muscle, that I didn't know what dafuq it was.

>> No.4102153
File: 507 KB, 894x1273, Tsugumomo 15 (0b).png [View same] [iqdb] [saucenao] [google]
4102153

>>4102140
My references tend to look like this, so I grouped everything up.

>> No.4102167
File: 172 KB, 766x1014, Screenshot_6.png [View same] [iqdb] [saucenao] [google]
4102167

this is a sketch i made.
can this be called "anime" style or at least close to it?

>> No.4102170

>>4102167
yes that looks 'anime'. maybe not the generic big bug eyes, but it looks more something like ghost in the shell or something. tweak your eye placements, your headshape is nice though

>> No.4102186
File: 57 KB, 350x455, file.png [View same] [iqdb] [saucenao] [google]
4102186

I'm new, I just wanna draw anime.

What steps do i take?
I've been drawing random stuff for two years now.

>> No.4102188

>>4102186
read the OP for god's sake

>> No.4102193
File: 129 KB, 728x1066, White54.png [View same] [iqdb] [saucenao] [google]
4102193

Obliques?

>>4102186
Make shapes in perspective.

>> No.4102196
File: 883 KB, 2592x1944, IMG_20190906_033448.jpg [View same] [iqdb] [saucenao] [google]
4102196

I'm nearing the last few blank pages in my sketchpad and I find myself at an impasse. I can either buy a new drawing tablet (Current one's usb port is busted) or buy a new sketch pad. I don't want to be in a position to not have a consistent place for my artwork but I don't want to buy a new tablet at the moment yet.

>> No.4102205
File: 1.67 MB, 4032x3024, A1327483-1BE7-46EA-A23C-E733EE5CEE43.jpg [View same] [iqdb] [saucenao] [google]
4102205

random sketch i found from years ago

>> No.4102216

what's hitokaku?

is it this site? http://www.asahi-net.or.jp/~zm5s-nkmr/

>> No.4102221

>>4101916
>>4101913
>>4101911
good job on this

>> No.4102224

>>4102216
books. check the mega link in the OP.

>> No.4102239
File: 129 KB, 841x1046, White55.png [View same] [iqdb] [saucenao] [google]
4102239

More legs.

>> No.4102285

>>4101101
>>4101747>>4101751
>>4102055
>>4102108
>>4102186
>>4102167
>>4102205
>>4102196
loomis
>>4101644

>> No.4102310
File: 75 KB, 707x1000, unnamed.png [View same] [iqdb] [saucenao] [google]
4102310

here here

>> No.4102316
File: 57 KB, 383x500, CAAABA41-63AC-4E0B-89A3-802C5C3BBBBB.jpg [View same] [iqdb] [saucenao] [google]
4102316

>>4102285
Loomis is love, Loomis is life.

>> No.4102317
File: 126 KB, 688x896, White56.png [View same] [iqdb] [saucenao] [google]
4102317

>>4102310
Nice shapes bro, right arm is merging with the body.

>> No.4102331
File: 908 KB, 672x1017, B50CB3BD-E725-4480-8710-281E0AFC9CAD.jpg [View same] [iqdb] [saucenao] [google]
4102331

>> No.4102332
File: 625 KB, 750x1064, 66CFFA32-9C07-47C9-98EF-E8904FEAD3B7.jpg [View same] [iqdb] [saucenao] [google]
4102332

>>4101751

>> No.4102335

>>4102332
great job anon!

>> No.4102454

>>4101120
Me

>> No.4102481

>>4102115
I mean, I'm not them, but I noticed elsewhere when studying, if I'm not getting the feeling that "this sucks... I suck", then it means I'm not really improving all that much.

If you relax by copying anime and you already have a grip on that, that's very good and a place to go back to when in need, but you should always mix challenges in your study sessions to get that feeling that you're bad.

Of course some days you just want to relax, on these days it's fine to just go back to what you're comfortable, but on most days, mix in like 30-50% of disatisfaction with your work, that way you make sure to always be improving.

>> No.4102506
File: 149 KB, 883x926, White58.png [View same] [iqdb] [saucenao] [google]
4102506

t pose

>>4102109
>gmi
Literally someone too afraid to be hurt from making bad drawings and showing poo art on an anonymous imageboard and thinking his addiction is comfy, is not going to make it

>> No.4102527
File: 2.38 MB, 2304x4096, P_20190906_170156.jpg [View same] [iqdb] [saucenao] [google]
4102527

>>4102506
I see your t-pose and give you a 1 minute sketch of my tea pause.
...
I'm officialy ashamed of that bad pun.

>> No.4102740

>>4101966
any other books from the Japanese section you recommend?

>> No.4102779

Anyone here using krita? Or do I have to suck it up and buy CSP eventually?

>> No.4102788

>>4102779
just pirate it bro

>> No.4102798
File: 207 KB, 1317x864, White59.png [View same] [iqdb] [saucenao] [google]
4102798

shapes

>>4102527
Top kek to you too, my friend.

>> No.4102967
File: 558 KB, 1716x1000, noreference.png [View same] [iqdb] [saucenao] [google]
4102967

>>4102126
i'm the hitokaku poster, and i also post a lot of the redlines around here. my favorite activites include giving redlines, watching that one anon improve (comic girls, gabriel dropout, lots of hatching). i also enjoy long walks on the beach
>>4102221
thanks
>>4102481
yeah i really agree with you there. definitely have to draw some shitty drawings to improve. i think my copies are pretty bad and you can see all my mistakes and do-overs but they're certainly inviting a lot of anons to ask for my imagination drawing so they can prove i'm only a xerox machine or something... but again, i'm not even that good at copying ¯\_(ツ)_/¯ anyway those copies in pen consist of maybe 15% of my drawing time but they gave a lot of people the impression that it's all i do. i suppose that's a testament to how little people around here actually draw. there are still a handful of anons i'm really rooting for though
>>4102506
oh you're my favorite anon to steal gains from! you shouldn't out yourself like that with your drawings because it betrays your motives. your words would carry more weight if i didn't know what your drawings look like. anyway, despite poking fun at you, the truth is i'm rooting for you too
>>4102740
other than hitokaku, (Date Naoto) Deconstruction Illustrated is pretty good. my recommendations depend on whether you can read japanese or not though... there are also some books on more specific topics, but again it would depend on your interest in those topics. the real gems are english books like scott robertson's how to draw though

>> No.4103040

>>4102967
> the real gems are english books
are those in the OP? after reading the OP I found "Keys to Drawing" and wanted to start with that (and that Loomis guy, I guess). I'm more or less a beginner.

>> No.4103050

>>4103040
try the artbook thread for english books.
>>4079017
i started with keys to drawing too, and i think it's one of the best books for a beginner. it gives you the tools to draw from life, which is beneficial for artists of any skill level. practically everything can be studied from life, even stylization to some extent

>> No.4103055
File: 53 KB, 1280x705, 63456345.jpg [View same] [iqdb] [saucenao] [google]
4103055

>>4102967
>that bullying against the other guy

>> No.4103063

>>4103050
awesome, thank you!
any other ones you found helpful as a beginner (or ones I should avoid)? I have a bad habit of endlessly "researching" instead of comitting to anything and getting started.

>> No.4103066
File: 74 KB, 663x1200, 5b11febe45201859aba8b4c4865663b7.jpg [View same] [iqdb] [saucenao] [google]
4103066

>> No.4103143

>>4101082
>Recommended Resources:
>https://pastebin.com/Yz2scAEc
Is it just me or is the
>(Hikaru Hayashi) Sketching Manga Style Vol. 4: All About Perspective
book not anywhere in the linked folder?

>> No.4103228

>>4102967
>how little they draw
Man, I really want to kill myself, I'm spending 100% of my time fucking myself with college material (STEM) and I'm not even managing to git gud at that, all the while I just wanted to draw.

Tomorrow I think I'll buy a rope and start searching for the best way to do it, but I think I'm pretty sure it'll be by hanging.

>> No.4103231

>>4103228
can't tell if you're serious or not. if so, have you been thinking about this for a while?

>> No.4103235

>>4102967
i can read japanese just fine, rec me up sweetie

>> No.4103237

>>4102967
How long have you been drawing and what's your journey looked like? I love your art.

>> No.4103269

>>4103066
what is that? & can I fk it?

>> No.4103298

>>4102335

Noice.

>> No.4103344
File: 1.11 MB, 1270x724, 1567661400461.png [View same] [iqdb] [saucenao] [google]
4103344

>>4103055
it's all in good fun anon, we all call each other faggot retard ngmis around here so please don't call it bullying (they might revoke my redline license)
>>4103063
>I have a bad habit of endlessly "researching" instead of comitting to anything and getting started.
i had the same issue when i started, but it wasn't so bad. i spent the first 3 months doing a lot of skimming around all the different resources to see what they offered and what they had in common. it gave me a good view of the landscape so i knew where to go based on what these resources agreed on. but because you're already aware of your bad habit, i would say start just working through keys to drawing while looking around on your own and also drawing for fun (copy or imagination, whatever, just build mileage and be comfortable with putting pen on paper)
>>4103228
hey anon i don't know your situation, but i really wish i finished my stem degree instead of dropping out. i recently found a job that takes care of me financially, and i found myself making more progress in art than when i was unemployed and had all the time in the world. you'll have more time (and money) for art when you get your career sorted. i want to tell you to keep your chin up but i spent a lot of time thinking about killing myself too so i know how ineffective the dumb little platitudes are
>>4103235
well you already know about hitokaku and illustration deconstructed so
(横溝 透子) How to Draw Hands and Feet - Master Guide.
美少女イラストのリアルな肌の塗り方
are two others that are helping me a lot right now but again it really depends on what you're working on
>>4103237
thanks! it'll be 2 years by around december. i started with drawing from life, and charcoal on newsprint doing realism. then spent about 4 months on linear perspective theory. i'm took the fundamentals to anime and now i'm about to tackle color and rendering in a big way. i basically fell for the pic related meme

>> No.4103376

>>4102967
>>4103344
you're a pretty chill guy. Do you have a blog?

>>4103228
>not using your stem course for a stable job while drawing on your free time for fun
Dont kill yourself you dummy. I'm a stem graduate too. You're going to be fine

>> No.4103397
File: 47 KB, 394x625, 1560623610076.png [View same] [iqdb] [saucenao] [google]
4103397

Any good refs for a hand position like this? Holding a flat board resting on the arm with one hand

>> No.4103408

>>4103344
How do you personally go about copying something? Do you try to construct it or just copy the shapes or what?

>> No.4103428

>>4103397
I use my mirror and take a photo of my hands

>> No.4103431

>>4103428
dont have a mirror atm :^(

>> No.4103449
File: 267 KB, 370x482, hand.png [View same] [iqdb] [saucenao] [google]
4103449

>>4103431
front camera on your phone ffs

>> No.4103455

>>4103449
im gay

>> No.4103568

>>4103143
>not anywhere in the linked folder?
Book 1 Beginner's Essentials>Other Books>Miscellaneous> "(Graphic Sha) Sketching Manga Style..." It's the fifth PDF in the folder.

>> No.4103591

>>4103376
thanks anon, but no blog yet, sorry. going to start one soon so i'll have much less time for shitposting. but for now that other anon is right and i'm just a big pussy
>>4103408
it depends on what i'm working on improving. for the dump of pens sketches i posted, i put the copying techniques on autopilot so it's a mix of both shapes and construction. i was mostly concerned with rhythms instead of accuracy which is why i find yoh yoshinari's sketches to be a gold mine to study from.
but if you're just getting into drawing then i think you should work on both skills. if you're learning to measure, then copy shapes and angles. if you're working on perspective, then do construction. it's probably a good idea to work on those skills separately until they become somewhat automatic, which then allows you to focus on other things.
i've also been experimenting lately with copying silhouettes and then constructing inside of them

>> No.4103594

>>4103455
I'm sorry, I didn't know

>> No.4103603
File: 355 KB, 2000x1800, 090619 line.png [View same] [iqdb] [saucenao] [google]
4103603

>> No.4103648
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4103648

>Read Hitokaku
>Can somewhat make a head but they come way too geometric and stiff
>Someone tells me to watch Pin2D videos
>At first I kind of get it but then I cannot stick with it
>Now I've 2 construction techniques that I feel conflict with each other big time
>Still doing heads with a bic pen but placement of elements (Specially eyes) still feels super wrong and results are super inconsistent
>Suddenly feel I cannot do anything that isn't copying, cannot use both conflicting construction techniques for original works
Shit

>> No.4103680

>>4103648
it might be time to study perspective theory formally. practically speaking, all construction methods are the same if you break it down to a 3 dimensional paradigm. i don't feel like there is any conflict between loomis, hitokaku, scott robertson, huston, etc. they all just describe that one thing about dimension just from different perspectives i'm so sorry for the pun

>> No.4103701

>>4103680
Any recommended material?

>> No.4103707

>>4103701
marshall vandruff's perspective lectures gets recommended a lot, but i feel like it's a teaser trailer instead of the movie

eric olson's perspective lectures on NMA is what helped me the most. it's long slog of theory that will help you understand the relationship between the canvas and 3d space. he really holds your hand so any moron can make it through but it's super long so it's really more of a test of dedication. it's basically schoolwork

or if you have a 200iq galaxy brain you can check out this website
https://www.handprint.com/HP/WCL/tech10.html
if eric olson is schoolwork then that webpage is a master's thesis

>> No.4103719

>>4101911
>>4101913
>>4101916
Based, you better be applying that shit, son. Don't let that studying go to waste

>> No.4103780

>>4103701
If you just want a quick fix, I'd recommend
1. Perspective Made Easy
2. Perspective! For Comic Book Artists
3. How to Draw (Scott Robertson)
This should give you 98% of what you need to know about construction & perspective.

>> No.4103795

>>4103344
thanks, again. I'll go with keys to drawing first then. it's awesome you were able to get to your level in 2 years. good job, man!

>> No.4103801

>Despite putting time and effort still fail to improve
At this point I'm alternating between constant rage and sadness. I hate myself so much.

>> No.4103808

is hitokaku in the mega drive?
is it called something else?
i can't find it, what's the full name of the book?

>> No.4103812

>>4103801
Well then it's probably best you know that any sort of anger or sadness only hinders your capacity to receive new information
>>4103808
It's under the other folder called it's fun drawing people or something like that

>> No.4103857

>>4103812
I know that all too well. But you just can't turn off constant feelings of frustration on command which makes everything worse

>> No.4103905

Would copying pages from manga be a useful way to improve my general skill as an artist ?
Not tracing mind you but as I read through a manga I have to redraw the pages to the best of my ability.

>> No.4103921
File: 295 KB, 1248x881, White60.png [View same] [iqdb] [saucenao] [google]
4103921

Conflicted why you'd learn to construct a hitokaku head, which seems very hard, when you could just learn a pattern for a couple of angles, like the rest of japan.

>>4103905
Only if you're constructing and trying to retain what you're copying, otherwise all you'll gain are mechanical skills.

>>4102967
Where'd you find this picture of me.

>> No.4103924

>>4103921
>Only if you're constructing and trying to retain what you're copying, otherwise all you'll gain are mechanical skills.
It's mostly to build up mechanical skill, I don't have much experience in drawing and redrawing a manga to the best of my abilities seems like a fun way to practice those skills.

>> No.4103929

>>4103924
Then that'll be fine, just realize when it's time to move on to creating things, and that you still have to draw a lot to see good improvements.

>> No.4103932

still trying to figure out if this thread is worth posting in

>> No.4103965

>>4103905
Its a useful way to steal someone's lineart style

>> No.4104284
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4104284

Body parts.

>> No.4104294

>>4104284
yikes

>> No.4104295

>>4104294
oh

>> No.4104301

>>4104294
pyw

>> No.4104306

>>4104284
Torsos are too long.

>> No.4104336
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4104336

>>4104306
Was practicing gesture, not proportions, but thanks for the input.

>> No.4104340

>>4104336
how is this a gesture

>> No.4104341

>>4104336
Well why won't you practice both dumbass.

>> No.4104344

>>4103921
>>4104284
>>4104336

Stop shitting up this board with your low effort bullshit

>> No.4104345

>>4104344
At least he is posting content. Post your work.

>> No.4104353
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4104353

>>4104344
I put 6 or so hours of drawing, in one post.

>>4104340
How is it not? It doesn't need to be a stick man.

>> No.4104366

>Conflicted why you'd learn to construct a hitokaku head, which seems very hard, when you could just learn a pattern for a couple of angles, like the rest of japan.
>Only if you're constructing and trying to retain what you're copying, otherwise all you'll gain are mechanical skills.

>Was practicing gesture, not proportions
>I put 6 or so hours of drawing, in one post.

Please... I can’t take it anymore. I refuse to believe you are a real person

>> No.4104376

Just let him rot in mediocrity.

>> No.4104379

>>4104366
>>4104376
The fact that you faggots are getting this buttmangled over a /beg/ who posts doodles shows how badly intimidated you are.

>> No.4104384

>>4104379
At least you recognize you're a mere /beg/

>> No.4104385

>>4104379
>6 hours
>doodles
>intimidated
Hm...

>> No.4104390

>>4104384
>>4104385
You may not like it but there are some of us who do not conform to your hivemind mentality and jump on an individual who goes against the norm of the board. Quite frankly I look forward seeing more from this guy he has great potential and seems to be dedicated to the craft which is a breath of fresh air to see such enthusiasm from someone for a change it is contagious and I like him.

>> No.4104392

>>4104390
>>4104379
>>4104353
>>4104345
>>4104301
All these posts are mine.

>> No.4104395

>>4104390
>doesn’t take advice or criticism
>dunning kruger
>tries to crab a better artist who promptly put him in his place
>great potential
So this is the power of /ic/

>> No.4104397

>>4104390

I look forward to see him draw something complete and not half-assed chicken scraches of torsos

>> No.4104400
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4104400

>>4104392
and who the fuck are you?

>> No.4104402

>>4104400
It all makes sense now, thank you

>> No.4104407

>>4104400
Kek and based pilled.

Please fix your lower bodies.

>> No.4104410
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4104410

>>4104407
Anything specific?

>> No.4104412

>Mikufag
lol

>> No.4104420

>>4103648
>Shit2D videos
Bruh don't. That chinese fuck can't draw for shit

>> No.4104421

>>4104412
It’s so perfect that he’s the one defending the low effort anon. The world is in perfect harmony

>> No.4104425

>>4104410
Nevermind, I guess it's just the tummy.

>> No.4104434

>>4104420
pyw

>> No.4104439

>>4104421
I guess failures tend to stick to each other. And I remember when people thought he was going to become good.

>> No.4104456

>>4104421
>>4104439
Alright but pyw.

>> No.4104465

>>4104439
What does it take to please you faggots, nearly every artist that comes here ends up drawing for the soul purpose of finding some form of validation from you and they end up replacing their primary objectives with trying to please you instead.

>> No.4104500
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4104500

>>4103921
>>4104284
>>4104301
>>4104336
>>4104353
>>4104379
>>4104390
SHUT UP SHUT UP SHUT UP AAAAHHHHHHHH. this is the last straw, you need to fucking STOP, you are literal CANCER jesus fucking CHRIST. you don't improve, you don't listen, you don't WANT to improve, you are only here to annoy people. You have never posted a single piece of work that even resembles a finished product, you never draw a completed face, hands, feet, and when people tell you to finish something you essentially just say you don't want to, and on top of that you sprinkle every post with some self righteous bullshit. ????????????????? unironically kill yourself. and i know you're just gonna reply to this with some smug remark so save yourself the trouble.

>> No.4104508

>>4104500
He is the hero you deserve.

>> No.4104559

>>4104500
Based lost-his-marbles-poster

>> No.4104715

>>4104500
Moderately based

>> No.4104733
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>> No.4104743
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>> No.4104746
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4104746

Remember to work diligently to improve your art.

>> No.4104752

>>4104746
why would you want to smash tokio?

>> No.4104768

What's your process for coloring? I've never really looked up a guide on coloring and am just learning as I go. I fill in the base colors with a brush and use clipping masks for all of my shading/highlights/effects. Am I retarded or is that normal?

>> No.4104787
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>> No.4104788
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>> No.4104815
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>> No.4104820
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>> No.4104823
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>> No.4104824
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>>4104768

>> No.4104825
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4104825

>>4104768
p2

>> No.4104826
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4104826

>>4104768
p3

>> No.4104834
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4104834

>>4104768
I’m doing a process study of kozaki yusuke and that’s his basic process. What’s more important than the process is actual color theory. But yeah you’ve got the gist of a process that at least one professional uses

>> No.4104835

lol this thread

>> No.4104861
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4104861

>> No.4104870

>>4104834
>kozaki yusuke

how did you do the shading?

>> No.4104899

>>4104870
There's an underpainting layer that's just silhouette of the character which everything clips onto. I clip a bunch of base color (shadow color) layers on that underpainting, then on each of those base color layers I paint in the light shape with the hard brush (you can see this in progress on the sleeve) and then I work in the soft edges where necessary. After that, I grab a soft brush and apply the reflected light on the other side of the form

>> No.4104904

>>4104733
holy shit
that is probably the best sonic I've ever drawn
damn I'm good

>> No.4105145
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4105145

i love you anons

>> No.4105314
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4105314

>>4105145
my sketches are getting better :D

>> No.4105323

>>4105314
pretty good anon. check the placement of the ears and think about how they should connect to the jawline. what's the perspective on the head? it looks like it's tilted slightly to our left but her nose seems to indicate that it's a pure straight-on view. also if you're going for such a big head to body ratio, you might want to thin out the neck and reduce the size of her traps for a better balance. you might want to check to see how far down deltoids actually attach on the humerus too. technical nitpicks aside, she's cute, it's got appeal, and your lines are nice and loose. keep going

>> No.4105335

>>4105323
np, thanks for the good crit. funny as it sounds, I feel a little bit proud of understanding everything you said hehe.

about the ears, it was just lazy, sorry... but the traps and delts will improve on the next sketches :D

>> No.4105478
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4105478

>> No.4105629

>>4105478
I love it The stylization here is nicely done!

>> No.4105673
File: 1.10 MB, 1600x1200, Illustration5.jpg [View same] [iqdb] [saucenao] [google]
4105673

Posted this last week. Added some values just to make it pop out abit more
>>4105629
Thanks! Doing these has been very fun and productive.

>> No.4105789

>>4105478
this one is pretty nice, good job anon.
my only critique is the angle and perspective of the left shoe is slightly off compared to the original which has a slight tilt to it towards the background

>> No.4105824

>>4105478
Nicely done.

also
>tapes on their shoes

>> No.4105827

>>4105478
You've got the cleanest lineart anon, itt's beautiful. How much time do you spend cleaning it? Do you sketch and then on another layer zoom in to get clean lines?

>> No.4105943
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4105943

>>4105789
Thanks! Awesome that you pointed out the mistake on the foot (didn't notice that lmao). Definitely gonna work on studying on foot and shoes sooner.
>>4105827
Not really getting the "cleaning the lineart" part, but what I do is draw a rough sketch layer of the body below and draw the clean lines over them, zooming in for shorter lines and out for the longer ones.

>> No.4105989

>>4105827
>>4105827
Also, I like to use a textured pen (Real G-pen/Mapping Pen in CSP) or a pen with less anti-aliasing to draw my lines. The pen's texture makes it a lot easier to erase any unnecessary lines and connect one stroke to another stroke without looking too uncanny as opposed to using a smoother pen, therefore consuming less time drawing the lineart since I don't have to concern myself too much with fixing. It also helps make the lines appear organic too.

As for stabilization, I set mine to 0. Setting it higher makes the lines feel a bit unnatural imo and its just faster than having higher stabilization settings.

>> No.4105999
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4105999

>> No.4106010

>>4105943
Could you record a timelapse of doing linework? I'm interested in seeing it!

>> No.4106173

>>4104824
>>4104825
>>4104826
Why is everyone still using sai when CSP exist

>> No.4106239

>>4106173
I know you’re just upset that you can’t follow the tutorial without some effort but your post is probably just going to get some people arguing back and forth about which is better when clearly they can both do the job. Anyway, to answer your question, people just use what they start with because of familiarity. I think at this point more people use csp compared to sai, so not “everyone” is using sai

>> No.4106251

>>4106239
You're right, sorry. It's just that CSP was such a game changer for me, but not everyone will feel the same about it, it's actually quite different.
I read through it andI found out how to apply most of it to CSP anyway

>> No.4106255

>>4106251
Good job, anon. You’ll honestly probably have a way easier time retaining the information because you had to actually figure out how to do it in a different program

>> No.4106698
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4106698

>>4105478
>>4105673
>NONONO YOU CAN'T DO THIS YOU CAN'T USE REFERENCE LIKE THAT THAT'S CHEATING NOOO AAAAAAH

fug i'm going to have to do this aren't I?

>> No.4106761

>>4105999
fingers on the right hand are kinda fugged and you could work on the flowy nature of the hair, but overall I liked your drawing anon!

>> No.4106762

>>4106698
use references? yes, everyone does it. doesn't mean you're bad.

>> No.4106763
File: 1.48 MB, 2000x2000, hilderosa.png [View same] [iqdb] [saucenao] [google]
4106763

>> No.4106775

>>4106762
I use ref for studies and to make sure things are right, I've never tried to outright draw a photo as anime before.

>> No.4106777

>>4106775
That's guy doing studies but in anime form.

>> No.4106781

>>4106777
those don't look like studies, they look like proper drawings

>> No.4106785

>>4106781
...shouldnt a study be a proper drawing? as long hes trying to understand/improve something its a study m8

>> No.4106791

Cant really get into Hitokaku. Not sure to drawing rigid/super structural. Always did my looser drawings.

>> No.4106793

>>4106791
*Not used to drawing rigid
oops

>> No.4106798

>>4106698
Using reference is not cheating..

>> No.4106806
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4106806

>>4106785
this is why my studies usually look like

>> No.4106809

>>4106698
I consider these my studies. It's actually a pretty rad way of studying clothes, stylization, figure drawing etc. all at once while also being fun to do.

>> No.4106831

>>4106010
seconding

>> No.4106838

>>4106809
how long do you spend on average on a picture?

>> No.4106849

>>4105478
>>4106838
Around 5 hours including breaks. Entirely different story if Im drawing from imagination since imagination drawing is a lot harder than it seems.

>> No.4106857
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>> No.4106872
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>> No.4106873
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>> No.4106877
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>> No.4106935
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4106935

>>4106791
I feel pretty the same too anon. As much as informative hitokaku is, echoing on what you said on how rigid the structure is compared to drawing loose. Try thinking of this, the outlines showed in the book are like the banks of a river. You're trying to capture the flow of the river not the "bank", which is what gives the figure some lively gesture. What I found the most useful from this book is accurately picturing the "river bank" to visualize the flow of the "river". This advice was ripped straight out of Vilppu's video lecture on gesture, no wonder Proko said that it was his biggest source of improvement on his art when he was a college kid.

>> No.4106939
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4106939

>>4106935
It just feels so foreign to me. I've practically grew up with drawing loose figures inspired by Vilppu/Houston/etc so trying to copy these figures is much harder than it has to be. Maybe it's just the process of learning something new.

>> No.4107063

Where can I find the Hitokaku books/resources? Sorry for the stupid question but I'm very interested and all I can find is some tutorials in what I'm assuming is his website.

>> No.4107071
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4107071

>>4106698
>>4106785
>>4106809
I tried this, ye I know I screwed up the legs. Weird enough i enjoyed drawing the hand.

didn't like it, was boring being led by the reference. There's no way you did it the way I just did it.

I don't think you were drawing the reference per say, I think you were drawing your own drawing like you normally would, just on advice from the reference. That's why you did so many things in your own style and way, even changing entire parts. Actually it's pretty great, I'll have to try that sometime.

>> No.4107083

>>4107071
do the construction before putting detail, even if its just a rough outline to check proportions, that way you'll see the bigger errors right away.

ALWAYS REMEMBER: WORK BIG -> MEDIUM -> SMALL.

Put the big shapes, check that they're correct, then put medium shapes, check them too, then put small shapes, check those too AND FINALLY put the small details that makes people think you're good at art.

In reality what makes you good at art is being good at the planning stages lmao.

>> No.4107088

>>4106173
>>4106239
>>4106251
I recently switch to CSP because I was attracted to be able to do free form vector layers and change width on the go. I tried many different brushes but everything comes off and the pressure goes all over the place. I got tired of making things hard as twice for me, both by trying to learn and practice new drawing concepts all while using a new tool so i stopped doing digital altogether and I've been doing traditional.

What is that tutorial you people speak of? There is one on the official page but is half broken english half the time.

>> No.4107115
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4107115

>>4107083
???
not beg, didn't try particularly hard on it. was just testing something.

>> No.4107136

how do i learn to construct/draw anime bodies?

>> No.4107152
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4107152

>>4107136
>>4107136
They’re modified boxes cylinders and spheres in perspective. The mannequin is a simple abstraction of the human body using these 3d shapes. Learn boxes in perspective, learn how to rotate them, and then learn how learn how put objects inside those boxes.

>> No.4107157
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4107157

>>4107136
Not sure how beg you are so sorry if this is really obvious.

depends on where you are currently at. If you have never copied a drawing properly, you'll want to do that first. You need to know how to copy, so you can really understand what things look like in detail. You're wasting your time if you don't. People frequently copy stuff here in ASG thread, try doing what they do.

Once you do know how to copy properly, construction can be learned through using reference (again). This time, you'll be basically just making up proportions that might be useful for your process, and testing them out. You're "working through it", over and over again to memorize a method, and practicing different ways of doing things until you've got something that sorta works.

That's not everything, but it should be enough to start you. Oh and look up "drawing body reference", you should find something that breaks it down into heads, which is the meta for drawing bodies. It ain't easy tho, there is a whole lot to discover. I recommend spending a lot of time in the mirror looking at your body.

>> No.4107161

so tl;dr you learn the body by looking in the mirror, trying to make up possible proportions and tricks for placing all the parts, eventually memorizing whatever works. There's no magic involved, just a lot a lot of discovery.

>> No.4107166

>>4107157
those are great, sauce ?

>> No.4107170

>>4107166
don't have it sry

>> No.4107172

>>4107161
thats drawing in a nutshell

>> No.4107174

>>4107152
this okay advice

>>4107157
this is the best advice just keep copying and copying and copying it's what all the mangaka and anime artists did they just copied artists that they liked until they got gud. also most doujin artists just copy things they like and make comics out of them.

>> No.4107177

>>4107174
when copying, do you want to go for 1:1 or do you want to capture the energy of a pose or something?

>> No.4107180

>>4107177
well what do you think? You should be able to judge for yourself when something is being useful to you or not.

>> No.4107182
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4107182

>>4107177
you want to generally try and capture the energy and pose or something mainly, but if you are really passionate about being as good as a certain artist or few artists you should try to aim for a 1:1.

do a lot of studies and copies of artist you like or want to be good as is the best advice, the first few will be bad but the more studies you do the better you get, till it becomes like that artist is literally over your shoulder teaching you how to draw because by copying you are actively learning through trial and error what they know.

>> No.4107185

>>4107182
damn, thats fucking deep bro. thanks!

>> No.4107191
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4107191

>>4107182
>you want to generally try and capture the energy and pose or something mainly
that's not necessarily right. When learning how to copy things you have to learn how to copy things 1:1 so that you can see all the details properly as is. You normally do not notice them, but going 1:1 forces you to notice all of them and make them properly. This is why copying tutorials recommend you draw using an upside down reference, or copy using a grid, because it forces/helps you to get everything instead of halfassing it.

Later on when you're studying gesture is when you're just copying loosely, because you really don't need to care about the details, it's more to jot down the look. Tho i'm no master of gesture.

>> No.4107194

>>4107185
no problem, i wish you luck, the only thing you need to do now is stay motivated in your copies and studies.

i'll leave you with this: miyazaki copied the work of tezuka when he was younger he later destroyed all his copied drawings because he now thinks it was bad form (which it is not) but he wouldn't be able to draw as he does now if he didn't copy tezuka

>> No.4107196
File: 30 KB, 405x316, file.png [View same] [iqdb] [saucenao] [google]
4107196

>>4107152
>>4107157
What's the best way to do construction for the body
I really can't find one that's comfortable for me.

>> No.4107197
File: 37 KB, 211x211, ILyRFUT7az_mZoj2U0MBZb_W0_WFHXpwoT4RB-cJ2-51LW0zap9aFK7ca8e8DRx3YpYCWQOrwqBWxnMaKJ-0OIbSUTVBxpbGJK2qgvz2pVA.jpg [View same] [iqdb] [saucenao] [google]
4107197

>>4107191
oh i see i tend to do both approaches in my copying i think i will try to do more 1:1 stuff now that you have pointed that out because i see where you are coming from.

>> No.4107207

>>4106698
>>4105478
>>4105673
tried it and it was def a lot more enjoyable this time. ye I might do this in ref studies from now on

>> No.4107209
File: 711 KB, 1038x765, IMG_0678.jpg [View same] [iqdb] [saucenao] [google]
4107209

oops image

>> No.4107214

where do i find refference images that aren't shit

>> No.4107215

>>4107214
pinterest

>> No.4107233

>>4107214
go out and take images with a camera
some mangaka do this themselves some pay others to do it for them so they have reference for when they draw.

>> No.4107237

anybody?
>>4107196
Whats the easiest or best construction method?

>> No.4107254
File: 82 KB, 798x598, shiddy tut.png [View same] [iqdb] [saucenao] [google]
4107254

>>4107237
here's a shiddy tut, should get the basic idea across.

>> No.4107256

>>4107254
thanks anon

>> No.4107260

>>4107254
based shiddy tut. you anons remember circle-mouth guy?

>> No.4107262

>>4107260
yeah, i'm the one who posted that.

>> No.4107264

>>4107262
i'm a big fan

>> No.4107265
File: 349 KB, 800x600, IMG_0680.jpg [View same] [iqdb] [saucenao] [google]
4107265

>>4107237
same guy again. I drew a bunch of stuff in my sketchbook already for this kind of stuff, although this focuses on legs

>> No.4107266
File: 351 KB, 800x600, IMG_0681.jpg [View same] [iqdb] [saucenao] [google]
4107266

>> No.4107269
File: 355 KB, 800x600, IMG_0682.jpg [View same] [iqdb] [saucenao] [google]
4107269

2nd page now

>> No.4107270
File: 326 KB, 800x599, IMG_0683.jpg [View same] [iqdb] [saucenao] [google]
4107270

>> No.4107275
File: 375 KB, 800x570, 20190605.jpg [View same] [iqdb] [saucenao] [google]
4107275

>>4107265
i really like the work you put in
are you going straight into stylization? you might improve faster if you break studying the real thing and stylizing into two steps

>> No.4107288

>>4107063
click the pastebin in the OP, then ctrl+F "hitokaku"

>> No.4107293

>>4107275
Thanks
Let's just say this wasn't my first time drawing legs. I made those 2 pages as something of a finale list of discoveries and collection for things that I might need in one location. My normal leg studies weren't like this.

>if you break studying the real thing and stylizing into two steps
no memes here, I studied the real thing, although i think you implied something that isn't true by saying that.

>> No.4107296

>>4104743
i love it

>> No.4107321

what a good site to find anime poses and images to copy and practice

>> No.4107338

>>4107321
pinterest should be good enough, although I would argue a mirror is best reference of all because you can control the pose.

>> No.4107346
File: 50 KB, 286x558, file.png [View same] [iqdb] [saucenao] [google]
4107346

could somebody please critique and give tips

>> No.4107350

>>4107346
uhm well to start, you've done the outline correct, but 3 dimentionally it looks a bit flat. Clearly you must have used reference to make this...?

>> No.4107355

>>4107350
i just drew it from my head, i don't know where to find good refferences

>> No.4107367
File: 6 KB, 400x400, tegaki.png [View same] [iqdb] [saucenao] [google]
4107367

>>4107355
oh well done then lel. flat mightn't have been the right word because the legs are actually pretty alright in terms of depth n everything. It does seem distorted, or awkward in the arms. And the chest is definitely not ideal. For the chest, it might be helpful try drawing a horizontal line to help with depth.

>> No.4107377

>>4107191
so for exercises to get better at copying 1:1 you recommend trying to copy things upside down? any other exercises you find useful?

>> No.4107401

>>4107377
not really, other than the grid method which is a hassle. Copying upside down is no harder than normal copying, sometimes I copy things upside down for the heck of it.

What you're trying to do when you're copying is copy individual lines, make them the same length as the reference you see, at the sane angle as the one in the reference, at the same distance away from other things as it should be according to the reference. You are checking and comparing your line that you draw to the line it is based off of in the reference to make sure it totally looks the same in all respects (ideally). More comparisons means more accuracy. Does this help?

>> No.4107407

if i keep copying and tracing how am i meant to draw on my own.

>> No.4107408

>>4107407
Do something besides copying and tracing?

>> No.4107410

>>4107401
yea, thank you. I was going through Keys to Drawng which features exercises that have you draw from life, but the instructions are a little loose and I got frustrated with it, so I was looking for alternative exercises. I would think just copying illustrations from my fav artists would be more fun, but maybe that's too early?

>> No.4107411
File: 8 KB, 400x400, tegaki.png [View same] [iqdb] [saucenao] [google]
4107411

>>4107367
by chest I meant boobs.

Honestly looking at it, it feels like you've got everything you need to make a good body, you just didn't try to make it proper proper. You seem to understand the muscles more or less, you even got some parts that I kinda suck with (always had trouble with shoulders, and sorta knees, although for some reason no one else seems to have trouble with them).

I think you might want to start trying to show the form of the belly slightly. Also quick foot tip. Heel juts out, foot arches down, and you can stick out the top. Sorry for how crappy this tegaki is, it's not proper at all.

>> No.4107413

>>4107410
no that would be fine, although personally I'd recommend copying manga, they have the simplest and nicest stuff for copying. It's what I did when I first learned :)

>> No.4107414

>>4107413
I'll do that then, thanks again

>> No.4107416

>>4107414
no problem, wish you luck, because with all the misinfo surrounding learning anime you will most definitely need it.

>> No.4107420

>>4107416
oh, in that case, while I still have you here lol
what are some things I should definitely avoid, the misinfo you're talking about?
also were you the one that said to learn how to copy first, then construction after? that's what I was planning to do

>> No.4107425

>>4107408
My drawings look like shit if i do it without copying a reference, how do i fix that?

>> No.4107427

>>4107425
start learning how to do it without reference. Integration. Start observing your reference, testing and making up proportions to help you to know where to place things. Yes it is hard, because there are an assload of things to discover in order to make things look higher tier.

>> No.4107430

Is 25 too old to start to learn to draw?
Will it take me longer to learn?

>> No.4107431

>>4107430
If you have to ask, yes, it's too late.

>> No.4107433

>>4107431
What?

>> No.4107439

>>4107425
This is a huge gap to cross even when you're good at drawing directly from photos. But it will take you to the next level of skill once you can do it.

You have to start learning how to use references as "references". Not images that are there for you to copy. But images that you use to help you understand how to draw particular things in your drawing. You can use references more effectively once you know more about your subject, have a greater understanding of form and how to interpret those forms via drawing.

>> No.4107442

>>4107420
yes i'm that guy.

Well it probably won't make too much sense to you now, but you'll see it eventually when some meme inevitably screws you over. Basically stuff like "you must first draw realism to draw anime" and the like. My recommendation is learn to trust your own authority/judgement and don't put much faith in conventional wisdom (meme phrases). Most things people repeat about learning art are either wrong or only half true, so you don't want to follow them dogmatically.

Although I do tend to stick around here. If you post questions with an image i'll probably find it.

>> No.4107443

>>4107433
there's no reason why you can't start learning to draw. It just takes time. Also it's hard, but if you're okay with that you can do it.

>> No.4107446

if you don't have free time or spare willpower I wouldn't recommend it. You can git gud as fast as 3 years if you're competent tho.

>> No.4107450
File: 37 KB, 375x499, example.jpg [View same] [iqdb] [saucenao] [google]
4107450

>>4101082
>plethora of resources - check
>priority - ?
So, as somewhat experienced (I assume) aspiring Anime-style artists, what is the very first book/tutorial/practice_routine you would recommend to a complete beginner with the same goal in mind but absolutely zero experience whatsoever?

Asking for a friend.

>> No.4107454

>>4107442
I see, got it. well, I appreciate it, thanks.
my last question for now: when copying, working with an eraser is fine right? Otherwise once a few lines are significantly inaccurate continuing feels like staying on a sinking ship

>> No.4107460

>>4107433
what he means is that if you go in with an "is it too late" mentality, you'll not make it. You have to go with an "I'll do it, I'll learn" mindset.
25 isn't too late, heck, I know a guy who started at 35 and he got really decent in a couple years time

>> No.4107461

>>4107454
absolutely, and a nice one at that is a good idea. You might want a sharpener nearby too and a decent light source if you don't got one already.

>> No.4107466

>>4107460
to be fair "is it too late" is a bit of a meme because people think you need talent to draw. Honestly it's just like getting good at literally anything else, yes you can do it, especially if you try to do it at a high level.

>> No.4107477

>>4107460
>>4107466
Why aren't you guys good at drawing then?

>> No.4107484

>>4107477
lol

>> No.4107513

>>4107477
because I haven't been trying seriously for long enough yet

>> No.4107521

>>4107450
I'd like to know as well. Very easy to get overwhelmed.

>> No.4107537

>>4107513
Why aren't you trying seriously if its all that takes to get good? It's 200% sure you will git gud so what is stopping you?

>> No.4107541

>>4107521
What has me confused right now is that the OP discredits the typical notion of learning the basics from drawing reality and then transitioning to anime, but the recommended starting material is composed entirely of books that teach the basics from drawing reality.

Could anyone more experienced clarify the recommended first steps of the process?

>> No.4107550

>>4107537
>already trying to find excuses
You're right, you need talent and magic in order to get good, it's not worth it and you should give up.

>> No.4107555

>>4107537
Because I've spent the last five years or so learning japanese (now I've got a self-taught N2 level) and going to the gym (dropped 80lbs, ran my first marathon this year), on top of a full-time job and an happy family life with 2 kids.

You don't have the time to do everything you want seriously, once you're over 30. But when you do, it works.

>> No.4107570

>>4107550
>you need talent and magic in order to get good,
How about age, iq, health, money, environment, education and other shit? I bet those are magic for you too, right?

>>4107555
>I got other things to do, but I would totally be pro if I spent a lot of time at it
It's always same shit excuse for people who don't want to face reality that hard work isn't enough.

>> No.4107576

>>4107570
Well sucks to be you then, fuck off.

>> No.4107594

>>4107541
well the recommended starting material doesn't teach anime, because it wasn't a thing yet.

Realism is just a style, just like how anime is just a style. By doing realism when what you really want to draw is anime, you are giving preference to a style that you do not actually intend on using which is obviously retarded and a waste.

I'm not saying you should not use life and real things as reference, obviously you should use anything at your disposal, but that's not what the meme is saying now is it? The meme said you have to learn how to draw in the realistic style to draw the anime style, not that you have to draw from life to draw anime. The former is utterly false and a terrible misdirection to tell anyone because it is a completely senseless waste of effort, and the latter is more or less true.

There isn't anything disproportionately great about using live reference, both anime reference and life reference are "just fine", and you should use both. I would say it is worse to restrict yourself to only using anime reference.

>> No.4107608

>>4107594
Uhm, but when you are drawing from 'live reference', aren't you necessarily using the 'realistic style'?
Unless you try to adapt it in a different style, but that's obviously beyond what a complete beginner can do.

>> No.4107709

>>4107608
it doesn't matter what style you're using when using reference. reference is to learn, you could use anything. When trying to make a nice anime drawing, you don't need realism except for doing realistic animes.

>> No.4107744

>>4107709
Thanks, so I shouldn't refrain from using learning resources that make me reproduce non-anime subjects, but I shouldn't delve on the intricacies of those styles too much.

Still, it would be more enjoyable to learn the basics from drawing anime references since that's my field of interest, but there doesn't seem to be such a book/guide within the lists.
Can't have your cake and eat it too I guess.

>> No.4107746

really what I want to get across, is you do not need to go out of your way to study realism

>> No.4107907

>>4107746
what would you say regarding this? >>4107450

>> No.4108020

>>4107115
everyone is beg, fundamentals are important for everyone up until they die

>> No.4108026

>>4107209
nice, I'd just change de nose or mouth position I think, the rest seems fine.

>> No.4108323
File: 462 KB, 874x1241, 9.png [View same] [iqdb] [saucenao] [google]
4108323

>> No.4108326
File: 168 KB, 1191x1684, ddfvq23-51f3fde6-114a-495b-96ca-eb3722669ac1.png [View same] [iqdb] [saucenao] [google]
4108326

>>4108323
Reference

>> No.4108355

new thread
>>4108296