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/ic/ - Artwork/Critique


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3997239 No.3997239 [Reply] [Original]

IF YOU ARE A /BEG/INNER IN ART, please use this thread to post pieces for critique or ask for advice. We should not have to make new threads or post in the /draw/thread with our fundamental exercises.

Feel free to post even the smallest exercise you have done to show you are still trying, or you literally are never going to make it


previous >>3993680
RESIZE YOUR IMAGES TO ~1000 PIXELS:
1)
>screenshot the image and post that instead
2)
>change camera capture settings to something smaller
3)
>send to computer and resize in MSPaint

READ THE STICKY if you need guidance when you haven't even started.

Sticky: https://docs.google.com/document/d/1uwaXKU7ev6Tw_or__o8ARpUb6r2rCZYJGqwSFV9AD98/edit#bookmark=id.15jx3pyuimvj

TRY TO GIVE PEOPLE SOME FEEDBACK - many studies are left unreplied, which is a bit sad and can be quite demotivating for the people that try their best to improve, but are left directionless.

>> No.3997245
File: 148 KB, 337x329, 1402886868594.png [View same] [iqdb] [saucenao] [google]
3997245

>learn the ins and outs of anatomy
>overcomplicate things when it comes to drawing people with normal physiques
>every girl i draw has overdetailed arms and legs
AAAAAAAHH WHY DOES NO ONE TEACH YOU HOW TO SIMPLIFY THE HUMAN FORM

>> No.3997248

I watch ctlr paint perspective and did the exercises but I don’t feel confident in my perspective . From here should I do Erik Olson or perspective made easy

>> No.3997275

>>3997245
you got to think in basic shapes, and add some exaggeration too.

>> No.3997314

>>3997275
everytime i try it either ends up looking like a formless square or a skinnybuff mess
are there any good guides describing how fat gathers on the arms and legs?

>> No.3997317

>>3997314
not that I've seen, how are your gestures?

>> No.3997354
File: 729 KB, 998x603, billie.png [View same] [iqdb] [saucenao] [google]
3997354

pls critique me /ic/

>> No.3997362

>>3997317
they could be better. id post some now but i usually delete them after ive done my exercises . ive been sticking to the loomis method and while i see improvement ive still got a ways to go

>> No.3997403

>>3997354
there are a lot of things that are off like the jaw, eyes, and forehead shape.
to put it simply, you're symbol drawing. you have to look more closely at what you're drawing, paying attention to the contours and proportions.

>> No.3997452

you guys recommend reading and studying jack hamm drawing head and figure while reading hampton book or is jack hamm book shit

>> No.3997457

>>3997354
I agree with what the first reply said. However I will say that your shading is very nicely done! Go darker with your values

>> No.3997510
File: 229 KB, 584x1000, yee.png [View same] [iqdb] [saucenao] [google]
3997510

Help with anatomy please.
colors + "shading" are placeholder

>> No.3997538

>>3997510
furry porn is against the rules bub. get it outta here

>> No.3997542
File: 210 KB, 506x900, 20190703_031205 (1).jpg [View same] [iqdb] [saucenao] [google]
3997542

how am i doing. week 12 on hampton

>> No.3997619

>>3997239
I want to learn how to draw, but im too tired and have no energy and desire to do anything when I get home from work at the end of the day.
how do i overcome tiredness, lazyness and general lack of intress in life and start drawing?

>> No.3997640
File: 491 KB, 875x1000, Neo Price3 fd.png [View same] [iqdb] [saucenao] [google]
3997640

Rip posting this here cuz there no other fitting thread around.

>> No.3997651
File: 208 KB, 1000x1000, iss.jpg [View same] [iqdb] [saucenao] [google]
3997651

>>3997239
I keep making my images stylized aka really big eyes, small nose and big lips. It happens unconsciously, because of this I can never get my image to look like the ref. Tips on stopping this from happening?

>> No.3997707

Whenever I watch speed paint videos I see that they rarely zoom in. Is that how they really draw or are they using a sepersted program that is always zoomed out?

>> No.3997714

>>3997651
>fucking up basic proportions
>muh stylized art style

>> No.3997727

>>3997714
How do I stop fucking up the proportions? I can’t position them correctly on the face even after learning Loomis, I keep making the eyes huge, lips too big, face not straight forehead and nose too small.

Could use some advice on stopping this, I just got into art and most of my knowledge of anatomy comes from anime which emphasizes big eyes, I think that plays a part in why I struggle with making things too cartoony

>> No.3997731

>>3997727
Measure things out, stupid
Yes, with a ruler and calculating out the ratios by hand at first if you have to

>> No.3997732

>>3997727
I meant forward not forehead, opp.

>> No.3997738

>>3997731
Why are you so mean? Please stop insulting me. Also do I have to use a ruler? That seems tedious, the proportions issue for me extends to everything I draw. How do I stop this? Is there any frame to follow for the face to help situate the features better

>> No.3997740
File: 562 KB, 900x985, brownskin.png [View same] [iqdb] [saucenao] [google]
3997740

>>3997640
Sexy stuff Anon, I would advise you to pay attention on overusing the rim light. Some of your rim lights do not makes sense like how are they not blocked by the torso and the boobs and how are they shown from a different angle(?) on the right nipple's bottom an top. I also would put less light on her belly area because ambient occlusion is a thing and it should be way under the boobs. (Although I absolutely hate that huge black mole on the boob, and these "beauty marks"in general, that is my personal taste) Since the floot is nothing but a while background I would add a bit of reflected light on the stockings, the stocking should be just as reflective a the skin if not more

Here is my shitty attempt to overpaint I added a bit bigger shoulder and torso area too but not sure if that is better pr worse
Please never stop!

>> No.3997743
File: 32 KB, 561x528, letsgobacktomyplace.jpg [View same] [iqdb] [saucenao] [google]
3997743

>>3997640
i want to give her a promotion.

>> No.3997747
File: 1.26 MB, 1125x1220, 4B777E97-3061-4D1C-AAB7-B7CDAD3DBE32.jpg [View same] [iqdb] [saucenao] [google]
3997747

This is a whole new low.
Does anyone have advice on how to separate hair values from skin tones in black and white?

>> No.3997752

>>3997738
Ignore the jerk. No one recommends measuring it out with a ruler. That’s tedious and unnecessary and probably hurts your drawing more than it helps. Measure with your pencil. Read or re read keys to drawing measuring if you want to

>> No.3997759

>>3997752
I’ll do that, thank you ^^

>> No.3997762

>>3997738
>ruler
watch how painters do it
https://www.youtube.com/watch?v=6Jhgt5cJ-BI
>Why are you so mean?
no point taking it personally its not like they know who you are

>> No.3997765

>>3997738
pay more attention, draw slower, and use a ruller or pen to make sure the possition of the outside corners of each elements match with one another and it is in the right possition and place
block out hte whole drawing before you going into details

>> No.3997766
File: 2.30 MB, 1125x1220, hair shadows.png [View same] [iqdb] [saucenao] [google]
3997766

>>3997747
It depends on the hair's color. But generally you just make the more saturates/darker colored on the one darker. Also using the shadows to help the form also helps.

Did you mean like this?

>> No.3997770
File: 2.91 MB, 3036x4048, IMG_20190703_044810.jpg [View same] [iqdb] [saucenao] [google]
3997770

I've only done 4 of the 20 Asuka pages but I had an idea for a cute drawing and so I drew it. Its still not correct but I feel like I'm getting better.

>> No.3997771

>>3997766
The hair is blond, so I didn't want to go too dark but the way you actually did this looks miles better than what I did. Thanks, I'll keep this for reference.

>> No.3997776

>>3997770
What are asuka pages?

>> No.3997778
File: 3.38 MB, 3036x4048, IMG_20190630_141715.jpg [View same] [iqdb] [saucenao] [google]
3997778

>>3997776
I've been drawing the same images of Asuka from evangelion over and over again with decreasing time limits. This is the third page I did because I'm tired and I'd have to take another picture and stuff.

>> No.3997784

>>3997765
>>3997762
I really need to stop rushing in to do details and focus more so on making things line up. Thanks for the advice.

>> No.3997791
File: 3.97 MB, 2453x2107, blonde.png [View same] [iqdb] [saucenao] [google]
3997791

>>3997771
>The hair is blond
The nit depends how much is the difference between the hair and skin values, if her skin is also pretty bright then there isn't much needed to be done, you can keep them similar light/white value and make the hair have greater contrast (Adding more shadows and highlights) at places in general as it is a more reflective than dry skin.

Failing that you just have to train yourself to see lighter value shifts better and make the darker one just slightly.

Pic not by me googled it with "Blond anime girl" but when I pull of saturation you can see how it changes. The one on the bottom right of Android18 is a pencil drawing that in a colored photo.

>> No.3997798

>>3997770
Keep going Anon! You will get better if you put the work in! Good luck!

>> No.3997801

>>3997770
Also does anyone have a suggestion for different markers because these Ohuhu markers could only get this light even when I tried to brighten them with a copic colorless blender.

>> No.3997805

>>3997778
Good luck ^^ I’m doing something similar myself

>> No.3997825

Help me /beg, I need to learn how to draw more in general. How am I supposed to draw hours a day when i can barely get 1 done?

>> No.3997830

>>3997778
whyyy??

>> No.3997832

>>3997354
you are symbol drawing
keys to drawing

>> No.3997841

>>3997778
You'd be doing yourself a service if you applied that time to make 1 drawing that isn't shit rather than 3 pages of turds.

>> No.3997844
File: 906 KB, 1749x2000, np1.png [View same] [iqdb] [saucenao] [google]
3997844

>>3997740
I dunno, I just like to use it, it makes the picture pop so to say. But you're rite, I need to pay attention to the surfaces when I do it. That shoulder looks loads better also. Thanks for the feedback!

>>3997743
Promotion to who?

>> No.3997877

>>3997844
a promotion to personal assistant that-bends-over-to-pick-up-the-many-things-i-drop

>> No.3997887
File: 195 KB, 1000x750, loomis6.jpg [View same] [iqdb] [saucenao] [google]
3997887

did page 31 of loomis. been stuck here for quite some time now.

>> No.3997892

Drawing proper cubes is surprisingly difficult lads

>> No.3997926
File: 538 KB, 1000x934, SketchJul3_20194c.jpg [View same] [iqdb] [saucenao] [google]
3997926

Trying to complete a 1h sketch a day, really want to do this for a year or so, see if I can improve just by doing this.

>> No.3997939
File: 210 KB, 960x1280, loomis 6.5.jpg [View same] [iqdb] [saucenao] [google]
3997939

>>3997887
actually, i think i progressed pretty well from staring at that page for so long. top half's from a couple of days ago. any feedback is appreciated to practice on, but ill keep pressing on through the book

>> No.3997940

>>3997538
Since when you fat retard?

>> No.3997948
File: 7 KB, 165x246, anne dolf.jpg [View same] [iqdb] [saucenao] [google]
3997948

>>3997939
stop drawing hitler, you neo nazi.

>> No.3997959
File: 48 KB, 2560x1440, Weekly_Schedule.png [View same] [iqdb] [saucenao] [google]
3997959

okay, so I'm deciding to learn how to draw the figure, my intention is to draw more illustrative examples of the figure (such as cartoons/comics) as opposed to realism/live-model stuff, and am currently trying to work out a schedule similar to an old school lesson plan (pic related).

The two books I'm trying to make a lesson schedule out of are
>Andrew Loomis - Figure Drawing For All Its Worth
and
>Jack Hamm - Drawing The Head And Figure

Can anyone give me some advice on how to devise one quickly enough that I don't spend more time planning than I do drawing?

>> No.3997989

>>3997239
Is it cheating if i use compass for my perfect circle to draw heads??

>> No.3998010

Tips/resources on getting line control down right, both big and small? Learning to construct the body is hard enough when you cant get circles and ovals right...

>> No.3998012

>>3997989
"No rules, only tools" therefore cheating is impossible.

>> No.3998038
File: 272 KB, 892x587, 1578731565006.png [View same] [iqdb] [saucenao] [google]
3998038

any advice for my gesture drawings? I know I definitely need to keep practicing but am I doing anything inherently wrong? these were 5 minutes each but I usually "finished" about 30 seconds early

>> No.3998060

How exactly do I establish a cone of vision like this?
https://youtu.be/RsbzCHLsQuQ?t=339
Do you have to use a compass?

>> No.3998125

>>3997747
Bro do you just have no other idea how to stylize facial features or is this actually exactly what you want to draw? either way, it looks unappealing as fuck to be honest.

>> No.3998129

>>3997989
Not cheating, but you don't want to get dependent on it. Once you get to the point where you need a circle bigger than your compass you'll be royally fucked because you weren't practicing how to free hand circles

>> No.3998189

>>3998038
That is good, now your goal is to gradually try and capture the body with less and less lines and thus decrease the time/gesture drawing. this is long term process taking a steady amount of practice over weeks and months but it is doable.

For now stay with the time you are comfortable with but spend more time planning and studying and try to continue with less and less line. This will help you in getting the human body better also help you find way to capture the body more easily.
One thing that you should endeavor not to do is resort into drawing only the outline/silhouette of the body which you are currently not doing and that is great.

Once you are can get things down with less and less time then reduce the time.

Good luck!

>> No.3998190

>>3998189
thanks for the advice

>> No.3998198

>>3998125
Unappealing or anatomically incorrect? I'm not exactly trying to make my character look pretty here.

>> No.3998397

>>3998198
It's both. It's not about being pretty, it's about being straight up unappealing in every sense.

>> No.3998455

>>3997841
I've heard dozens of extremely skilled professional artists say that you're wrong. The point of drawing the same repeated drawing over and over again with reduced time limits is to break down the amateur desire to focus on details at the expense of line, shape, and proportional accuracy. You start to break down the drawing into it's basic component shapes and draw lines with more confidence and looseness building muscle memory. It's basically focused sketching and it's a valuable training tool. Spending time making detailed pieces is good practice too. However there are lots of different things to focus on to get better. They've even said that just repeatedly copying drawings of artists you like is valuable practice. Overall the most important thing was to just keep drawing with the suggestion of at least 1,000 pages of drawings a year, so 2 reams of paper.

>> No.3998459

>>3997510
Is she being sexually assault by general Grievous?

I feel like you’ve learned the naked body yet didn’t do clothes at the same time
The form is good but the more detailed features like the nipples mouth and hair need work
You also need slightly more defined lines between clothes and skin
(Well fur is this case)

>> No.3998461

>>3997727
Strangely enough I didn’t like Loomis
Less because I don’t have the basics but I just didn’t like how everything looked like a political cartoon.

>> No.3998463

>>3997989
If you ain’t cheating you ain’t trying.

>> No.3998467

>>3997619
Start by practicing little things that won't sap away your energy. Line exercises (draw a straight or curvy line, them try going over it 8 times) are a nice start for getting that artistic hand and getting into the mood.
Then you can try going at quickpose and doodling a few poses as fast as you can.. 30 or 60 seconds. That page shows pictures of people and you can adjust the timer. Just do a few of those per night.

Well at least I feel like those wouldn't take much effort, but I've also been there. Just lay in bed with a notebook and doodle something if you're that tired. Make it into an habit with time, or get inspired watching art.

>> No.3998468

>>3997510
When the pants are down like that it's a pretty good opportunity for a cunny or pubic hair tease.

>> No.3998476

>>3998397
If both, could you go into detail with the anatomy part?

>> No.3998480

>>3998459
Holy shit thats a great idea! General Grievous! Also thanks for the advice
>>3998468
Yeah, its a work in progress, I'll probably do that tomorrow

>> No.3998484
File: 1.13 MB, 400x304, promotion.gif [View same] [iqdb] [saucenao] [google]
3998484

>>3997743
Promotion!

>> No.3998531
File: 15 KB, 149x376, 1532060202021.png [View same] [iqdb] [saucenao] [google]
3998531

How do I draw the cloth chest piece when the arm is raised? Its really bugging me!

>> No.3998557

How anal do I have to be about getting my circles perfect before I start using them in a drawing?

I'm doing an exercise where I fill pages upon pages of smooth swooshy, confident circles but they come out more like ovals, or I struggle to go over the circle more than once. Is this really a big deal? I'm just glad they just don't look like blobby potatoes anymore.

>> No.3998581

>>3998557
doing perfect circles is to train your hand-eye coordination and knowing what you want to draw. if you were thinking of drawing a circle but it turns into an oval then it's wrong.

but actually using perfectly round circles in a figure drawing is rare as fuck. body parts are mostly in perspective and they have to be ovals.

>> No.3998587

>>3998557
Just be more mindful and confident in your circle strokes next time, feel free to 'ghost' lines before actually drawing them.

>> No.3998590

>>3998581
>but actually using perfectly round circles in a figure drawing is rare as fuck.

That's exactly what I wondered. I've seen people use boxes for heads anyway. I'm thinking of getting that Scott Robertson book that supposedly has a lot of shit in it about ellipses and circles. Should I get that or stick with Loomis?

>> No.3998606

>>3998590
boxes are more work and risks. but it's incredibly helpful to see the perspective of the head. most teachers use a simple egg shape for the head.

I think you should practice your circles because they don't turn out like you want to be like you said here
>they come out more like ovals, or I struggle to go over the circle more than once

stick with loomis for now. reading too many learning mediums will confuse the fuck out of you and burn you out.

>> No.3998607

>>3998587
I'm trying to do this, but its pretty damn hard with a tablet. I read that I'm supposed to do my strokes "quickly" while aiming but it still feels like I'm just rushing it.

>> No.3998611

fuck I need to remember to refresh when i draw and post

>>3998606
Perspective is exactly why I'm trying to use boxes, its fantastic. What risks, though? I'm trying to use Proko's method of using a circle and a 2/3rd size oval for the side plane of the head but it really pounds my pooper

>> No.3998615

>>3997747
I am sick of seeing this same exact design every fucking thread

No improvement

No changes

It's a fucking insult to those trying to improve because you're simply not trying hard enough to improve. Like the other guy said this isn't even appealing, drop it.
Practice some other shit and retry later

>> No.3998631

>>3998611
if you use an egg shape for the head you can feel as you go. a box requires you to draw the box correctly and facing the planes in the right direction how you want to be. those are very easy to screw up hence more risks.

>> No.3998641
File: 144 KB, 964x755, egg heads.png [View same] [iqdb] [saucenao] [google]
3998641

>>3998631
Okay, I tried what you said just now. Been at this most of this year, first time posting my work on /beg/

using an egg feels really unintuitive to me but so does drawing in general

>> No.3998642

>>3998531
post full i cant see shit

>> No.3998657
File: 66 KB, 406x646, wtf.png [View same] [iqdb] [saucenao] [google]
3998657

can someone tell me where the vanishing points for this are, i've tried for 1 hour but i can't seem to do it

>> No.3998659
File: 243 KB, 1431x1979, _20190703_214654.jpg [View same] [iqdb] [saucenao] [google]
3998659

>> No.3998662

>>3998657
Wtf just trace the lines until they intersect

>> No.3998663
File: 32 KB, 446x528, vpanon.png [View same] [iqdb] [saucenao] [google]
3998663

>>3998657
You just follow two parallel edges back to their vanishing point

>> No.3998666

>>3998663
i'm trying to replicate this on tools with vanishing points and i thought i'd need 2 or 3. now i understand even less

>> No.3998669
File: 9 KB, 510x231, Perspective_750.gif [View same] [iqdb] [saucenao] [google]
3998669

>>3998666
I'm not sure if you're trolling but there are multiple types of perspective. One point, two point, three point, and fish-eye. If you're having trouble, just practice one point until you understand it more.

>> No.3998670

>>3998657
Use the straight edges of the canvas/paper to find the converge of the cube lines.

>> No.3998677

>>3997354
You are now drawing what you see. You relied on your brain instead of your eyes.

>> No.3998681
File: 87 KB, 715x1141, test.png [View same] [iqdb] [saucenao] [google]
3998681

>>3998669
i'm not trolling

>>3998670
like this? where would the third point go though?

>> No.3998686

>>3997770
Looks rather flat. Maybe add some contrast or cast shadow.

>> No.3998691

>>3998681
Watch ctrl paint videos on perspective. Even a baby can understand and follow along to it

>> No.3998693

>>3998691
i will, but can you tell me where the points are? this is killing me. i just need to know at this point

>> No.3998695

>>3998693
The vanishing points are where two parallel edges meet at the horizon line. Imagine a set of train tracks going off into the horizon. They get smaller and smaller until they eventually disappear. That's the vanishing point. I know I'm probably being taken for a ride here.

>> No.3998697
File: 96 KB, 777x1566, maybethis.png [View same] [iqdb] [saucenao] [google]
3998697

>>3998695
i'm serious. i'm sorry if my question is too stupid

are these the points? i found these before but they don't feel right, i dunno.

>> No.3998700

>>3998697
The horizon line is always behind the object, so the the lines you drew on the bottom should be going the other way and meeting behind that cube.

>> No.3998704 [DELETED] 
File: 155 KB, 3000x3000, likethis.png [View same] [iqdb] [saucenao] [google]
3998704

>>3998700
so it's this?

>> No.3998706
File: 101 KB, 994x1144, lines.png [View same] [iqdb] [saucenao] [google]
3998706

>>3998700
like this?

>> No.3998707

remember report and ignore the troll

>> No.3998710

>>3998704
Closer. Keep in mind not all cubes are drawn in 3 point perspective. The cube you're using actually looks to only have two vanishing points, one for each side. If the vertical lines are perpendicular like in your example, there is no vertical vanishing point.

>> No.3998715

>>3998706
the vertical lines are just vertical dont worry about them. the horizontal lines converge into vanishing points. im not doing it for you.

>> No.3998717

>>3998710
Meant to type parallel, not perpendicular.

>> No.3998722
File: 22 KB, 472x422, bottmlined.png [View same] [iqdb] [saucenao] [google]
3998722

>>3998710
>>3998715
>>3998717
this is what i get with krita's vp tool if i try to extend the bottom ones but it looks wrong. i guess i have to extend one of the vps from the top, since you said there's only 2 here

>> No.3998748

>>3998722
Are you retarded? if you have any semblance of a brain go read perspective made easy.

>> No.3998754
File: 436 KB, 1236x1000, layer small.png [View same] [iqdb] [saucenao] [google]
3998754

>>3998722
idk how boobs work at all

>> No.3998756

>>3998754
didnt mean to reply to >>3998722

>> No.3998765

>>3998722
anon the vanishing points are supposed to be in the same horizon line. perspective made easy is a really good book to learn, but if you're rather learn with videos i think jazza has a decent tutorial

>> No.3998768

>>3998754
moar

>> No.3998771
File: 89 KB, 1200x410, vonishingpants.jpg [View same] [iqdb] [saucenao] [google]
3998771

>>3998681
>>3998697
>>3998706
Damn son

>> No.3998772
File: 253 KB, 270x454, Kira_one_infobox.png [View same] [iqdb] [saucenao] [google]
3998772

>>3998659
Left dude reminds me of a JoJo character

>> No.3998784
File: 793 KB, 1681x2786, 20190704_134846.jpg [View same] [iqdb] [saucenao] [google]
3998784

Hatedrawingfaces.exe what do, also crit.

>> No.3998791
File: 280 KB, 2000x1290, 20190702_230002_2000x1290.jpg [View same] [iqdb] [saucenao] [google]
3998791

How to make crosshatching look more Professional??
Some people i see post crosshatching say they spent a few hours but i never spend more than 30 mins.
Also any tips on making the jump from observationl to imagination?

>> No.3998805
File: 76 KB, 359x436, 1557837176345.png [View same] [iqdb] [saucenao] [google]
3998805

>>3998642
Sorry about that. I can't really find a decent way to make the torso clothes look decent

>> No.3998832
File: 98 KB, 646x590, 1544037014973.png [View same] [iqdb] [saucenao] [google]
3998832

>>3998805
kinda fixed it up myself... i think it looks better now

>> No.3998847

>>3997542
that's some good shit my niggia
keep working on the hands though

>> No.3998858

>perspective made easy
>I still don't understand it any more than before I started practicing the exercises in it
What the fuck do I have to do to understand perspective?

>> No.3998863
File: 237 KB, 1412x1995, 0023.jpg [View same] [iqdb] [saucenao] [google]
3998863

i think i might be missing something

>> No.3998864

>>3998858
For me you have to get in the 'mode', you know when music whizzes past and you're focussed. Don't get stuck in the practical headspace. Thats where you get frusturated. Keep going. Takes more time than you think

>> No.3998866

>>3998863
yeah... the whole book.

>> No.3998870

This is from another thread but I feel the OP there was important enough that everyone here should read it.
>>3995531

>> No.3998877

>>3998864
Thanks

>> No.3998879

what's a good way to construct hips and pelvis in sitting positions, lying down positions, or positions where they are obscured by the legs

>> No.3998895

>>3998863
How so.

>> No.3998899

>>3998879
Draw the pelvis form anyways.

>> No.3998908

>>3998858
Active thinking.

>> No.3998924

>>3998879
draw the pelvis

>> No.3998952

>>3998879
Draw hips/pelvis in anyways, then erase later. You can keep the line weight light so you don't confuse yourself.

>> No.3998959
File: 362 KB, 1000x1000, hitokaku 2.png [View same] [iqdb] [saucenao] [google]
3998959

>>3998895
maybe i need perspective

>> No.3998961
File: 1.48 MB, 2000x2000, hitokaku2.png [View same] [iqdb] [saucenao] [google]
3998961

>> No.3998967

>>3998908
Getting back to it with a clear head after a short break, looks like things will go better

>> No.3998971

>>3998459
i fucking died kek

>> No.3998988
File: 740 KB, 1859x720, image.png [View same] [iqdb] [saucenao] [google]
3998988

Draw.

>> No.3999000

>>3998959
I found it helpful to draw platforms for my figures to stand on.

>> No.3999003
File: 288 KB, 896x776, image.gif [View same] [iqdb] [saucenao] [google]
3999003

>> No.3999008

>>3997940
its a global rule lmao and its been enforced here for a very long time. its not even allowed in the porn threads. settle down kiddo

>> No.3999015
File: 14 KB, 286x694, untitled.jpg [View same] [iqdb] [saucenao] [google]
3999015

>>3999000
like as seen here?

>> No.3999025

>>3999015
I think in this case it's just to make the feet line up. Personally I'd make the platform bigger.

>> No.3999037

>>3998784
>>3998791
No bites??
Everytime... :'(

>> No.3999056
File: 820 KB, 2000x2000, cirno 5.png [View same] [iqdb] [saucenao] [google]
3999056

>>3999025
could you please show me how you do your platforming

>> No.3999059

>>3999056
just draw a plane for your figure to stand on so you have a perspective guide...

>> No.3999060
File: 59 KB, 564x812, ewgdbfr.png [View same] [iqdb] [saucenao] [google]
3999060

>>3999056
not him but this. I would call them planes btw, they are affected by perspective too, I also don't reccomend that simplified figure, it looks like a piece of paper and wire arms don't give sense of depth.

>> No.3999117

>>3999003
Good shit.

>> No.3999122

>>3998771
THANK YOU

>> No.3999148

>>3997959
I would make each lesson 2 hours rather than just the one, and I wouldn't rest on weekends,

>> No.3999152

How the fuck do I even START drawing what I observe in a photo or IRL accurately, but using construction methods?

My construction from imagination is okay for a /beg/ I guess, but every time I try to construct from observation (not contour drawing stuff) it's off by miles. I don't know how those people on youtube do it so well. I don't understand any of this gesture shit and my proportions are always way off.

>> No.3999160

>>3999152
Just do more simple planning Anon put down the borders of the things you are drawing and from then you can find the smaller details through observation or just knowledge. For examplef you draw a basic standing human put down two lines for the top of the head and the bottom of the feet. Then you know that the pelvis is roughly in the halfway point between the two so you can put another line there to know where the pelvis will be and so you go on and on from there with your construction from knowing the proportions.

>> No.3999162

>>3999160
Well, alright. But how do I do visual measuring with a screen and tablet? With a pencil and paper its easy.

>> No.3999172

>>3999162
You can learn to do it the same way or just use the fact that you can zoom in and out on the screen. I mean technically the screen is just the same as a paper so you can put your finger to it (without touching it) if needed. Otherwise sadly I can't suggest anything else but to keep doing it until your eyes adjust to it.

>> No.3999261
File: 248 KB, 861x819, suffering.png [View same] [iqdb] [saucenao] [google]
3999261

Tried to draw the hoes out of Jack Hamm's book.

r8 n h8

>> No.3999320

Any good suggestions for a scanner that can fit at least paper size 11 x 14 inches?

>> No.3999345
File: 262 KB, 1280x1847, 81wG4cy-mzL[1].jpg [View same] [iqdb] [saucenao] [google]
3999345

If I were looking to get into figure drawing, but specifically illustrative stuff (akin to mostly line-work, ala comic books/.animation) which would be the best books for this?
I've read through loomis's figure drawing for all it's worth but it's mostly about drawing from a model and the stuff about the manikin is vague in its instruction of going from frame to full figure line work, so I'm hoping there is something better out there, I'm currently considering jack hamms "drawing the head and figure"

>> No.3999414

>>3998754
can i have some feedback on this please? another problem is that i have no idea how to draw the lower body in this perspective, if at all. and after sleeping a lot of stuff just looks wrong, i dont think the anatomy is very good. plz help

>> No.3999425
File: 1.10 MB, 2975x2700, 7-4-19.png [View same] [iqdb] [saucenao] [google]
3999425

looking for any kind of critique or recommendations, any at all, please
just starting to get over chicken scratching and was also recommended to draw more from reference since most of my stuff over the last few months is all imagination, so all of these are from references

>> No.3999431
File: 559 KB, 1024x1024, portrait_progress.png [View same] [iqdb] [saucenao] [google]
3999431

Think I'm making some progress

>> No.3999432

When did people start to shill hitokaku so much? I left ic in late 2016 and it was still loomis.

>> No.3999440

>>3999432
I think it's like 2 or 3 guys... Most people still worship Loomis here.

>> No.3999451
File: 285 KB, 1900x1302, trihard.jpg [View same] [iqdb] [saucenao] [google]
3999451

I want to move on to trying doing finished digital line art, are there any recommended resources?

>> No.3999468
File: 26 KB, 275x594, beg.jpg [View same] [iqdb] [saucenao] [google]
3999468

Still in the process of drawing it, I feel her neck is off help?

>> No.3999520

>>3999425
What resources are you using to learn?

>> No.3999528
File: 88 KB, 263x578, Untitled.png [View same] [iqdb] [saucenao] [google]
3999528

>>3999468
I think you're asking in the wrong thread but maybe something like this?

>> No.3999544

is there a certain level of drawing i should be at before i can gesture draw? i feel like mine come out terribly, but i don’t know if i need to just do it more or if there are some prerequisite skills involved

>> No.3999570
File: 96 KB, 897x1000, shantae.png [View same] [iqdb] [saucenao] [google]
3999570

are the arms too long and how do I balance the legs better?

>> No.3999576
File: 57 KB, 275x594, 1562263727818rr.jpg [View same] [iqdb] [saucenao] [google]
3999576

>>3999468
i didnt fix the boobs though. you should definitely fix the boobs

>> No.3999609

>>3999261
Out of the four of them only the bottom right could pass for a hoe.

>> No.3999641
File: 1.03 MB, 4093x4093, luna wip.jpg [View same] [iqdb] [saucenao] [google]
3999641

>> No.3999649
File: 1.71 MB, 3732x2860, AEE35920-7E68-47B7-9A6D-DF7A8BB2F1B2.jpg [View same] [iqdb] [saucenao] [google]
3999649

>>3999544
an example of what my gesture drawings look like

>> No.3999688
File: 364 KB, 1000x1000, flandre me bones.png [View same] [iqdb] [saucenao] [google]
3999688

>>3999060
i'll do some bridgman

>> No.3999698
File: 157 KB, 465x1000, yee2.png [View same] [iqdb] [saucenao] [google]
3999698

Are these lines any good? I'm inexperienced with doing decent looking linework. >>3997510 (old)
Also is this palette better?

>> No.3999710
File: 1.95 MB, 1750x2250, E458CD56-F4E8-4912-9417-821BE4299EC3.png [View same] [iqdb] [saucenao] [google]
3999710

Sketch of portrait, how does it looks so far?

>> No.3999725
File: 253 KB, 1928x1044, 5-min gesture practice 7-4-19.jpg [View same] [iqdb] [saucenao] [google]
3999725

Watched a lecture by Steve Huston and I feel like I've finally found an art teacher who isn't speaking french. Seen teachers reccomended by /ic/ do demos of gesture saying "its just movement, simple curves. don't concern yourself with anatomy or copy contour" and then proceed to do the exact opposite of what they say. Then good guy Steve comes in and in one sentence revolutionizes my entire understanding of gesture. nearly creamed my jeans

>>3999649
there's no prerequisite for gesture. its just the movement between objects. the longest curve between two forms so-to-speak. line confidence will help but its mainly mileage. also all this stuff is siclical (a.k.a learning anatomy helps with gesture, gesture helps with rendering, rendering helps with form etc etc) its a big melting pot so don't get stuck on gesture hoping to master it.

and watch steve huston lectures :^)

p.s how does google get away with fucking up recaptcha for other browsers? I have to fill out dozens on other browsers ive tried but downloaded chrome and I get it first time every time. fuck google

>> No.3999745
File: 60 KB, 577x502, doge.jpg [View same] [iqdb] [saucenao] [google]
3999745

dog

>> No.3999754
File: 440 KB, 3543x2362, fox1.jpg [View same] [iqdb] [saucenao] [google]
3999754

i need help with choosing a color scheme to this character

and critique over the design and help with what i could improve would be super nice to

>> No.3999755
File: 832 KB, 3543x2362, fox.jpg [View same] [iqdb] [saucenao] [google]
3999755

>>3999754
i dont know

>> No.3999764

>>3999725
i’ll check him out. thanks!

>> No.3999778

>>3998784
If anything make it a style.

If you ever do a comic make all emotional communication body language while giving everyone a mask face.

Oddly enough you can make the head slightly smaller to let the audience know you don’t really give a fuck about faces you can about the body

Overall for a work in progress I don’t have much to add without sounding generic but keep drawing and posting I want to see more

>> No.3999788
File: 1.10 MB, 1681x2988, 20190627_162937.jpg [View same] [iqdb] [saucenao] [google]
3999788

>>3999778
Hmmm okay. I guess I could just keep going with poses and everything and learn faces at a later date hahaha. Appreciate the comment.
Do you mean like this?

>> No.3999792

>>3999649
They look pretty decent to me (:V)

>> No.3999797

>>3999570
The biggest problem i see here is the left arm and shoulder, looks completely dilocated and stands out as not right. If you want to see how someone would balance just grab a reference photo. Honestly everything but the left shoulder and arm is looking pretty decent.

>> No.3999800

>>3999754
the design is over done and boring. the proportions are wrong so he looks credibly short, and both of the colour schemes looks pretty awful considering that i have no idea what youre even attempting to do with the design.

>> No.3999805

>>3999261
Youre drawing the eyes like theyyree stickers on a ball. Think of the nose bridge. Eyes sink into the head a lil ya know

>> No.3999809

>>3999800
What should i change about it
Design wise
Color wise im just trying to work around the orange that i want to keep

>> No.3999841
File: 359 KB, 1000x1623, muscles.png [View same] [iqdb] [saucenao] [google]
3999841

copying bridgman muscles

>> No.3999861

>>3999805
Thanks I guess. Trying to correct it but its fucking me up. Might post in a few hours or tommorow.

>> No.3999876

>>3999788
Yes that could work.
If anything it could be a huge plot point too.

Maybe aliens stole all the human faces

Maybe it’s God acting wrathful towards a society by stealing their identity

Perhaps there was a huge nuclear explosion that killed then later resurrect humanity with ugly 1/2 melted faces and masks are just the polite thing to wear.

Maybe it’s a dystopia and this is how the rebels communicate with each other.

Turn your distaste for drawing faces into a power and a strength.

>> No.3999916
File: 186 KB, 1481x2184, George B. Bridgman - Constructive Anatomy (Dover Anatomy for Artists)-170.jpg [View same] [iqdb] [saucenao] [google]
3999916

Do, do I copy?

>> No.3999919
File: 1.51 MB, 2311x1476, greiratt2.jpg [View same] [iqdb] [saucenao] [google]
3999919

haven't drawn anything in ages now, going to try drawing characters from vidya since it's kind of like life drawing if I do it in-game
want to do it in a sketchbook so it's more quick and clean but my lines aren't that confident yet

one on the left was the first attempt, 2nd was smaller and only 4-5 minutes, I prefer it but I probably shouldn't scribble so much

>> No.3999922
File: 167 KB, 743x642, 1531324111284.png [View same] [iqdb] [saucenao] [google]
3999922

I don't have much concept of composition, how can I make this ribbon complement the main figure instead of being a distraction?
Also the perspective shit is probably all wrong but starting with it makes me feel better anyway.

>> No.3999926

>>3999922
maybe change the shape of the ribbon to be more linear instead of spiralled?
either that or change the viewing angle so that we see more of her side, and the ribbon would be more behind her

>> No.3999937

>>3999792
thank u sm that makes me feel better :3 i think i rely too heavily on the hip-tilt lines and “swaying movement” perpendicular(ish) lines but i’d like to get to a place where its all represented in the curves of the bod itself

>> No.4000037
File: 536 KB, 1090x964, 20190704_193925.jpg [View same] [iqdb] [saucenao] [google]
4000037

xcvxccxcv

>> No.4000084
File: 254 KB, 807x776, 20190704_202546.jpg [View same] [iqdb] [saucenao] [google]
4000084

>> No.4000105
File: 2.11 MB, 1506x1160, poopd.png [View same] [iqdb] [saucenao] [google]
4000105

im stuck on chapter 1 of vilppu
i've been trying to feel the flow for about 2 weeks, but i just can't get it. whenever i try, the proportions and/or pose gets messed up, so I end up erasing most of the initial outline and try to resize different body parts to get proportions picture to make sense.

help?
i've watched his videos but i still can't get it to work for me. the top-most attempt is me almost completely ignoring the initial outline which i feel like defeats the purpose of using his method.

>> No.4000121

>>3999754
This design to me yells training officer
He’s entire job is train the protagonist and friends to be competent warriors
Is a master fighter yet hasn’t been in a real fight in over 6 years
His training company is Foxtrot company hence the fox head.
Overall great guy until he’s yelling at you to push (Do push ups)
>>3999755
Feels like someone’s little brother trying to fill shoes 4 sizes too big.
His fox helmet always flies off at the slightest amount of excitement and has to constantly scramble to get it back.
He is a Chihuahua puppy among fully grown Great Danes doing absolutely nothing but getting in the way and actively hinder an easy victory.
He brings shame to the fox helmet he wears and is overall a complete embarrassment

>> No.4000123
File: 236 KB, 643x808, 1556466281288.jpg [View same] [iqdb] [saucenao] [google]
4000123

>>3997926
Good job anon, but maybe the light in this reference might be a bit too muddy for a study?
Values are bouncing all over the place. People would accept you in the draw thread, btw

>> No.4000143
File: 903 KB, 720x1280, Screenshot_20190705-013656.png [View same] [iqdb] [saucenao] [google]
4000143

>>4000123
help, i need excercises to get better with values. i need to deal with this shit

>> No.4000144
File: 2.27 MB, 2254x2254, 20190705_014011.jpg [View same] [iqdb] [saucenao] [google]
4000144

>>4000143
sorry but that quality just makes it look even shitier.

>> No.4000157

>>3997362
Try the FORCE method for gestures, it's very helpful and will make your figures very dramatic. I could imagine pairing it with Hogarth's techniques could yield you awesome results

>> No.4000158

>>3997354
Try to learn more about the structure of the face more, mainly the eyes. If you can see where the cheekbones are and the eyesockets it will help immensely in drawing the proper lid shapes and eyeballs.

>> No.4000176

>>3999414
go to adult gif and try to find some POV porn, use that as a reference.

Good luck!

>> No.4000181

>>3998010
Draw through your circles and ellipses to develop the muscle memory of the shape, but don't do it so much that it becomes a warped pile of curved lines, oh yeah and just keep drawing them don't qorry about it so much a lot of the times circles will never be perfect.

>> No.4000184

>>3999520
just pictures I've collected over the years, most of those were drawings from others, not sure if master drawings, one is michalangelo for sure, and the people are actual pictures of people, the face is a sculpture

>> No.4000185

>>3999425
I beg for fucking critiques, and yet again, the critique board, for the 5th time, offers no critiques.

>> No.4000205

>>3999345
Hogarth's dynamic books

>> No.4000216

>>3999003
hey anon are you the same guy that said that you were practicing loomis heads and wanted to draw smug anime faces on them

>> No.4000267 [DELETED] 
File: 2.05 MB, 3264x2448, IMG_5695.jpg [View same] [iqdb] [saucenao] [google]
4000267

How long does it take until my art stops being cringe. Everything I draw is so shit I get embarrassed

>> No.4000274
File: 1.42 MB, 2438x3251, IMG_5695.jpg [View same] [iqdb] [saucenao] [google]
4000274

My art is shit I want to kill myself. How long does it take until my art stops being cringe. Everything I draw is so shit I get embarrassed drawing it and want to throw my sketchbook into a fire.

>> No.4000282

>>4000274
i think the top one is cute

>> No.4000308

>>4000274
Brah just relax a bit okay? We often (mistakenly) view art as a reflection of our worth. Which, depending on your general perception of self worth, can be overwhelming as it may add to negativity that you already have in general. Let me assure you that the "my art is absolute shit" feeling has nothing to do with skill, everyone experiences this, even pros. It has everything to with the expectations you have for yourself, which could be unrealistic.

What you are experiencing is the perception of your art compared to a certain benchmark you have in your head which you have derived from goals you wish to achieve. You are looking at the destination instead of the road you are walking on. It is like you are saying "How long until I get there? My time is precious and I want to know if it is worth all the hassle before I begin."

Unfortunately nobody can answer this question for, you besides offering you vague predictions that change person to person. Nothing is guaranteed, it is a journey of discovery and adventure into the unknown future. It takes work grit and character to go on with it and walk the journey that seemingly had no true end. (remember the ride never ends)

On the bright side it can be a great adventure full of discovery and long term fulfillment. And we here can help you to you keep you eyes on the road instead of the destination.

>> No.4000325

>>4000274
>How long does it take until my art stops being cringe
never lmao. i throw away every doodle i draw at work. i force myself to post here just to add to the threads

>> No.4000332

>>3999431
Nobody can tell with that garbage euro date format

>> No.4000336

>>3999788
>>3999037
>>3998784
If "hate drawing" is in any part of mentality in any fiber of your being then you shouldn't draw

>> No.4000345
File: 707 KB, 885x885, B3AA9FEF-E036-4437-8AF1-27FAD253590B.png [View same] [iqdb] [saucenao] [google]
4000345

did the emotion roll from the other thread and got 'inadequate' so i did this. how is it looking SO FAR?

>> No.4000351

>>4000121
Did this come from the color usage... He is the protagonist. How can i color wise show he is the main character and what should i change in a major way to get a better design

>> No.4000352

>>3999468
>>3999641

leave beg

>> No.4000354

>>4000352

do not trust this man

>> No.4000360

How do you grind? I can usually get a good 1-2 hours of motivated practice each day, stuff I actually don't feel that bad about making and feel like I'm learning a lot from, utilizing new skills, etc. I'm still in beginner gains so each improvement is a significant one.

However trying to push past that, or on bad days it's a different story. When my motivation drops my creativity drops, as does my attentiveness, as does the quality of my work. It suddenly feels like my progress is at a halt and I'm not doing anything I'll learn from. I realize I'm going to have to be able to fight through this once I leave the beginner stages and hit the real difficulty wall. Should I just force myself to do something simple/easy or try to do hard/new things even if it's frustrating?

>> No.4000387
File: 27 KB, 710x380, date.jpg [View same] [iqdb] [saucenao] [google]
4000387

>>4000332
Ah yes, of course

>> No.4000391

>>4000387
Most of the world is short sighted.
It's in order of maximum amount of numbers possible.

Months =12
Days = 30~
Years= 2,000 +

>> No.4000400

>>4000391
To be fair, YYYY-MM-DD (ISO 8601) is the best in my opinion, because it allows lexicographic sorting of dates e.g.

1995-12-30
2012-05-18

>> No.4000421
File: 672 KB, 1092x845, Living Failures.png [View same] [iqdb] [saucenao] [google]
4000421

>>3997239
Okay so did these today. Three on the bottom are without reference, they took 30-40 minutes each and they make me want to die.

The other two (4 including the sketches that I've included to help with critique) took multiple hours, used some form of reference and didn't make me want to die. I'm okay with them taking so long because I know that I was learning and analysing as I worked.

I do feel like I failed with the female character because the reason I choose that reference was because I like that sort of face (big soft cheeks and strong jaw I guess) but have no idea how to really draw it. Also the lower lip looks like its infront of the upper lip and I'm not sure why. I need to work more on the lips in general I think.

Anyway I feel semi comfortable with where things on the face go but I'm still having issues with eyes and stylising them. Hair still is giving me trouble and I need to pay more attention to the ears.

I guess I'm just looking for advice on how to stylise nicer.

But yeah please guys tear this shit up and help me get better.

>> No.4000508
File: 505 KB, 1920x1080, persp.png [View same] [iqdb] [saucenao] [google]
4000508

I'm learning digital drawing, this is my current sketch (I'm sorry if it's real messy, I know).

The main thing bothering me is the perspective. Can I somehow fix the whole thing without basically starting over? The torso is a bit angled, but the face and the legs are not, so I can't quite decide whether I should slightly angle both the face and the legs or just do a side view of the torso. Is it justifiable to leave it as is?

I'm also aware of the other things that are wrong in there, such as giraffe neck, weird right leg, wrong wrist positioning on the right hand (it should not point down, but towards the viewer/camera)

>> No.4000516

>>4000123
What book is this from?

>> No.4000525

>>3999710
Is it supposed to be a refere,ce or a study, because if it's the latter then it looks nothing like the original picture.

>> No.4000527

>>3999431
Don't make these "progress" images for another 3 months.

>> No.4000533
File: 760 KB, 1092x845, faces.png [View same] [iqdb] [saucenao] [google]
4000533

>>4000421
I see a general trend of you making the noses overly big on every image, eyes too but that is less apparent. The mouth of the female on the other hand might be too small. Making the parts too big makes the face feel crowded and less natural, there is little place left for the cheeks. When looking from the front the width of the nose should not be much bigger than than an eye unless the person has a pretty big nose or you are going unrealistic proportions.

You also generally seem to place the eyebrows too distant from the eyes themselves, remember the eyebrows move around a lot on the face based on your expression so please pay attention on where you place them because their position heavily influences the expression of the face. Or else all of your faces will have the same expression.

I tried to fix some of them for you do think this helped?

>> No.4000535
File: 2.59 MB, 2480x2480, deep in the wood.jpg [View same] [iqdb] [saucenao] [google]
4000535

>> No.4000538
File: 1.88 MB, 2480x2480, street.jpg [View same] [iqdb] [saucenao] [google]
4000538

what are your thoughts?

>> No.4000548

>>4000538
Loss?

>> No.4000553

>>4000548
kind of

>> No.4000558

>>3998754
This guy has potential, somebody give him feedback. Personally I think the head and dick are perfect, very dynamic suck

>> No.4000580

>>4000308
Best post on here

>> No.4000595

>>4000308
Not the anon you responded to but I needed this.

>> No.4000605
File: 153 KB, 750x1000, loomis7.jpg [View same] [iqdb] [saucenao] [google]
4000605

started on the divided ball and plane method, and while im still learning, i think im having trouble putting down and sizing features

>> No.4000617

>>4000535
I don't get it

>> No.4000618

>>4000274
>Everything I draw is so shit I get embarrassed drawing it and want to throw my sketchbook into a fire

This is why I never draw in sketchbooks until I reach a level that I think my work don't look like absolute shit, with single papers you can just tear it away after you have done analyzing what you have done wrong.

Stop keeping them around you if you hate them so much, they will just mess you up and enforces your mind that you are a loser, and having that kind of negative mindset will kill your desire to keep drawing.

>> No.4000639

>>4000618
>This is why I never draw in sketchbooks until I reach a level that I think my work don't look like absolute shit, with single papers you can just tear it away after you have done analyzing what you have done wrong.

just get a cheapass sketchbook and draw in it from the back page to the front and throw it on the pile with the rest of them (make sure you write a start-end date on it).

I can promise you you'll regret not keeping your old shit even if it makes you cringe, cos I did that. Its hard to benchmark your progress by your lonesome, looking back at old shit vs your new shit is how you do it. Just make sure you're practising and studying properly.

>> No.4000649

>>4000345
poor

>> No.4000661

>>4000533
Thanks for the detailed reply man and thanks for showing me with the edits. This is definitely something I'm going to keep in mind going forward.

You've honestly hit on a lot of things I always felt was 'off' but wasn't exactly sure what to do about.

I might actually go ahead and screencap your post with your examples so I can sort of reference it to keep your points in mind.

>> No.4000668 [DELETED] 
File: 259 KB, 819x615, D Y N A M I C.png [View same] [iqdb] [saucenao] [google]
4000668

Look mom, I'm being D Y N A M I C ...But is the face bad? Is this within the "acceptable deformation" or is it just wrong?

>> No.4000681
File: 331 KB, 839x608, D Y N A M I C.png [View same] [iqdb] [saucenao] [google]
4000681

Are the eyes correctly placed? And why do I feel like I'm drawing fanart for construct anon? Well that might change with coloring. Look at my P E R S P E C T I V E

>> No.4000682
File: 99 KB, 713x541, Untitled_Artwork 16.png [View same] [iqdb] [saucenao] [google]
4000682

Why does he look so weird?

>> No.4000684

>>4000639
>Its hard to benchmark your progress by your lonesome, looking back at old shit vs your new shit is how you do it. Just make sure you're practising and studying properly.

I only do that to stuffs that can pass my own standard, so I keep like 1 out of 40-50 sketches that I did in the past and labelled them.

Flipping back at a sketchbook that I had back when I was starting off is a pretty cringe experience even though I have moved far away from that point, but I completely get what you are trying to say anon.

>> No.4000685

>>4000682
because it looks concave, among other things

>> No.4000689
File: 195 KB, 1364x522, NotARedline.png [View same] [iqdb] [saucenao] [google]
4000689

>>4000682
There's a lot to unpack there anon, weird compared to what? Realism? Anime? What art style do you have in your mind where this doesn't fit so it looks weird?

Anyway I think it's mainly the lack of detail in the eyes. The lack of shine on his eyes make him look dead, there's also the lack of eyelashes and eyelids . In general the lack of facial features make him look weird.
Also, I don't think you can see both nostrils from that view but I might be wrong.
The mouth doesn't feel right... and the shape of the head is throwing me off. Yeah it's definitely that. I can't find the right place to draw hair on my re-draw, he has a small brain.

>> No.4000702

>>4000105
Use pen, Vilppu even says it takes a long time to train your eye ti see porportions in drawing gesture. Just do the gesture with pen or with no pencil for now then fix porportions in construction

>> No.4000705

>>4000144
Do value boxes for every drawing, and even just do them for practicing values

>> No.4000710

>>4000689
Yeah I was going for realism.
>it's mainly the lack of detail in the eyes
Now that I look at it you’re right.

>> No.4000725

>>4000682
The nose looks too flat, brows are too thin, the right eye is too small and eyes don't appear to have eyelashes.

Also maybe add some mark on the top of the nose near the right eye to indicate its width.

>> No.4000730
File: 2.04 MB, 2560x1400, vilp gesture.png [View same] [iqdb] [saucenao] [google]
4000730

>>4000105
Gesture is like drawing a stickman figure but somehow making the limbs showing the flow of the model, there are a hundred different ways out there to draw gesture by a hundred different artists but vilppu's method is by far the most approachable.

My advice would be to grab a copy of pic related (if you haven't already), personally I find his books to be more useful in grasping the concept, his videos are hard to follow for me amidst the terrible dated quality and the sound of him ripping paper.

One more advice for someone who's approaching gesture for the first time is to draw some simpler poses, the ones with their limbs hidden or folding too deeply will cause you to be confused since a) you are new to the concept of gesture and b) you probably have very little knowledge of anatomy so you won't able to accurately tell what he's actually doing with the body parts that are not pictured which will lead to you being unable to draw their gesture.

>> No.4000732

I've got Keys to Drawing by Dodson, is his Keys to Drawing FROM IMAGINATION any good?

>> No.4000743

>>4000730
I also need to add that don't feel threatened by the part where Vilppu (and other artists will also) said most gesture drawings should take a maximum of 30 sec with an average of 10-15 sec.

I used to get spooked by this back when I was starting out because it takes me at least 5 minutes to get 1 gesture drawing down, it will take a long time for you to get to that completion speed but you will reach that time one day if you practice enough.

>> No.4000760

>>4000527
Yeah, I feel like it'll be pretty boring. Just wanted to see what stuff I should focus on next.

>> No.4000775

>>4000205
having previously gone through his duynamic figure book, he uses shading to define shape excessively, which is the opposite of what i was looking for. Have I missed something?

>> No.4000784

>>4000775
>he uses shading to define shape excessively, which is the opposite of what i was looking for

what else are you expecting? you could look into cel-shading for animation at least. also you can emphasise shape with details within the mass that follow the form, like a square label wrapped around a cylindrical soup can.

>> No.4000789

>>4000784
i mean most comics/animation line-work emphasising illustrations of the figure don't have hyper detailed shading like hogarth does, I'm expecting the ability to draw the figure without use of a model,

>> No.4000850

>>4000681
don't sweat about placing face features 100% correctly in shots like this, sometimes it looks better when they are a bit off
hand could look better, index, middle and ring fingers are too short

>> No.4000858

Does anyone have something on drawing unique noses, I don't want all my characters to have sameface
Hell, even nose tutorials in general would work I suppose

>> No.4000875
File: 721 KB, 1108x1440, Untgfdgfdgfgfditled.png [View same] [iqdb] [saucenao] [google]
4000875

>>4000858

>> No.4000877

should I start with loomis or drawing in the right side of the brain?

>> No.4000883
File: 872 KB, 1108x1440, Untgfdgfdgfgfditled.png [View same] [iqdb] [saucenao] [google]
4000883

>>4000875

>> No.4000884

>>4000185
>>3999425
day 2, still no critique, I respond to my own post in hopes that it influences someone to give a critique

>> No.4000887
File: 718 KB, 1108x1440, Untgfdgfdgfgfditled.png [View same] [iqdb] [saucenao] [google]
4000887

>>4000883

>> No.4000889

>>4000775
Yeah, you're missing a lot.

The reason Hogarth uses a full value range when rendering his exaggerated figures is to make the forms of the figure clear and easy to understand, the high contrast shading makes the subtle changes more readable. You shouldn't be expecting to copy the style he uses in his instructional drawings because he just shades them like that just to get the point across. Hogarth's own comic illustrations weren't rendered with that much detail either, but he was thinking of them that way. The point of Hogarth is to understand and FEEL the form of human figures when drawing them.

>>4000789
>posting in /beg/ thread
>"i'm expecting the ability to draw the figure without the use of the model"
Lol. Sure you want to be a virtuoso violinist and composer but skip the years of practicing. Doesn't work that way. Everyone who is incredibly good at drawing from imagination has drawn from observation more than you could possibly expect before getting to that point. Even then, most professional level artists still use models and reference most of the time. You have a very skewed idea of what artists do and what it actually takes to do what someone like Kim Jung Gi does.

>> No.4000894

>>4000884
messy, thin lines that dont adequately suggest form. your shapes are okay, but you need to construct from basic forms. try drawing an asaro head.

>> No.4000901

>>4000877
Keys to Drawing is better than RSotB

>> No.4000902
File: 284 KB, 1558x801, kax3svp.jpg [View same] [iqdb] [saucenao] [google]
4000902

>>4000884
>>3999425

yeah the state of this board sucks, i feel that once you get to a certain level most anons don't know how to help and can't really give a critique to the work.

you need to be more deliberate with your lines, though you know this so good job on identifying that, theres a lot of hiding mistakes and bad habits, such as not finishing parts of the body but replacing them with bad outlines, try to finish everything you intend on drawing with the best of your ability. not saying go hyperrealistic, but once you see that you struggle with feet and legs, make it a point to not scribble them in. also i'd recommend having a go at an exercise; when drawing from reference, use bigger, blockier shapes, similar to pic related though you can simplify a bit more if you want, just to get a feel for manipulating basic shapes in perspective, which you can then work up to adding anatomy over. if you can get this approach down, it can do wonders for giving your figures a more cohesive sense of form and perspective when you add anatomy over them, as you'll be more comfortable with seeing, understanding and then manipulating the most basic shapes of the human body.

hope that helps in some way anon !

>> No.4000912

>>4000889
so just working from mannikin construction is impossible?

>> No.4000941

>>4000912
Not impossible, obviously. But especially at a /beg/ level you'll learn so much more working to get good at drawing figures as they are in front of you and utilizing references than trying to pull shit that you don't really know yet out of your head. Make sense?

It takes a large amount of knowledge to start with a basic mannikin and then add to it to get a figure that is lifelike and without noticeable flaws in its proportion, anatomy and rendering COMPLETELY from imagination like Vilppu or Huston can. It takes another level of knowledge if its going to have a costume of some kind. And that's the goal, right? That knowledge will majorly come from learning via observation and studying what you see by drawing.

If you're looking to get good at drawing from imagination then the only shortcut really is to get good at drawing what you see while understanding what you're drawing, and then practice doing that from memory. If you just want to make cool illustrations, the shortcuts are going to be heavily using references but you still have to be good at drawing from observation.

>> No.4000946

>>4000351
Well sorry to sound like a tropey fuck tard but he needs a partner or something color coded for the viewers convenience.

Sounds retarded and it is but it’s literally been this way since theater was invented.

Alone and with no other idea of who he is I’ll assume he’s a bit of a bitch
.
You possibly need a red herring or just something to show he’s a top dog within his universe otherwise I’ll just think

“Guts from Berzerk would insta-Kill him”

>> No.4000981

>>3998754
So for future references actually connect things like the helmet, knees etc

As a personal preference I always add a bit of pubic hairs wether you do or don’t is completely up to you

Work on your nipples they are a deceively hard part of the body to draw

Overall once you get everything black outlined and colored in it’ll look much better

Bonus points for the armpit fat nice touch

>> No.4000995

>>4000274
You gotta keep grinding
You gotta remember drawing is a literal art
You aren’t gonna be Da Vinci in 1 day
Hell Da Vinci wasn’t Da Vinci the genius and master piece creator until well into his 30’s
Just relax maybe take a step back maybe play a video game go for a run
Don’t sweat art so hard

>> No.4001004
File: 237 KB, 648x972, DYNAMIC.png [View same] [iqdb] [saucenao] [google]
4001004

How clear is this fellas? Is the action readable? As a side note I'm salty that I fully drew that car without realizing my character would be covering most of it

>> No.4001008
File: 404 KB, 736x381, 01 New Family p1.mp4_snapshot_02.39_[2019.07.05_21.03.41].png [View same] [iqdb] [saucenao] [google]
4001008

>>4000941
>And that's the goal, right?
no, not lifelike, illustrative, more akin to comic books and cartoons than still life renderings, more A than B

>> No.4001013

Good exercises for learning to draw cleaner lines, aka more confident?

>> No.4001019

>>4001013
contour drawings, though personally, I don't enjoy doing that
simply paying more attention to what you are doing, ie when you realize you're chicken scratching, undo all of those lines and simplify it with a single line, don't be afraid/annoyed to undo your lines as much as you possibly can until you are satisfied
also, side note, slow the fuck down, take your time on this, don't freak out over possibly spending a few hours on one practice

>> No.4001022

>>4001004
I have no problems understanding it if you disregard the context.

If I were to make a suggestion I would draw the bullets barely missing the knife girl so the second panel would have more connection with the first, also IMO the first panel (gun-firing) and the last panel (knife-throwing) models are too rigid.

>> No.4001030

>>4001022
Thanks mate, I barely know what I'm doing so suggestions are great. If it's understandable then I only have to redraw it until each panel looks better

>> No.4001032

>>3997239
Ive been practicing drawing straight lines/ellipses/boxes and memorizing body proportions for about a month and a half but it still feels like I just cant draw anything and I dont mean "Ive been doing basic shit for a month so why cant I draw well?" I mean it feels like I can not even practice actual drawing because I dont know where to start. I read through Fun with a pencil, ive been doing a character art school on Udemy. Any advice from anons who felt a block when they started practicing art? If I have to I will but I really dont feel like reading through more art books I could not stand fun with a pencil because it felt like reading through it and practicing the cartoony shit in it was not helping at all

>> No.4001034

>>4001032
>Any advice from anons who felt a block when they started practicing art?

If you are feeling unsatisfied with your progress or starting to get bored of grinding the same shit over and over, try to do something that's "fun" for you that involves drawing.

You got into drawing because you want to draw comics? Try copying the page you really like. You found some picture on the internet and you wanted to draw it? Go ahead.

Basically just do anything that will keep your motivation to draw going, for myself, I wander off a bit off the fundies path and I found out that I have been drawing shit the entire time, so I go back and skim through the fundies and see what I can use to help me (e.g. read up some construction and anatomy because I can't draw tits to save my life so I need some guidance), keep improving yourself.

>> No.4001044

>>4001034
>If you are feeling unsatisfied with your progress or starting to get bored of grinding the same shit over and over, try to do something that's "fun" for you that involves drawing.


Getting bored is not a problem I have, it just feels like if I do any practice beyond superimposing and ghosting lines to practice straght lines or tables of ellipses, 250 box challenge on draw a box. or basic body proportions I hit a roadblock of not knowing where to go.

For reference, I got into drawing to draw cool characters and maybe dabble in fantasy or sci-fi landscape out of a slight interest in it.

>Try copying the page you really like.
Is copying ok for practice? I was under the impression that was bad. Lets say I do see a character I want to copy should I implement construction techniques or just draw all the details until its done upside down Igor Stravinsky style?

Also thanks for the reply anon

>> No.4001046

>>4001044
To add, I tried reading figure drawing books but at the start it feels like I am going from basic shit to having to memorize every muscle on every part of the body. It feels like a huge difficulty spike. Should I just suck it up and dive in?

>> No.4001050
File: 1.23 MB, 4500x4500, luna wip.jpg [View same] [iqdb] [saucenao] [google]
4001050

this shit is taking eternity

>> No.4001056
File: 576 KB, 1600x1150, c67625e4e0d4a01c7e5947e902d52851.jpg [View same] [iqdb] [saucenao] [google]
4001056

>>4001008
You do know Hogarth was a comic artist, right? What he did is not much different from what manga and anime illustrators do, just a different way of styling the same subject (the human figure).

Lifelike doesn't mean just photo-realistic accuracy and rendering. Every cartoon, comic and anime character is just an abstraction of what is real. A semi-nude comic figure still need to follow real life anatomy, proportions, expression, and gesture etc close enough in order for it to be convincing and lifelike. T

>> No.4001060

>>4001044
>>4001046
>Lets say I do see a character I want to copy should I implement construction techniques or just draw all the details until its done upside down Igor Stravinsky style?
Copying is absolutely ok as long as you are not blindly copying it but also thinking about the artist's thought process. The Stravinsky exercise is more of an exercise on contour drawing so I would recommend you to just use the basic construction methods unless you want to get an idea of the linework.

>(...) I hit a roadblock of not knowing where to go
I can't tell you much about how I solve this issue because it just goes away at a certain point of time when I became less ashamed of my drawings and actually start to apply everything I knew and practiced to something that's not an exercise in the books.

>I am going from basic shit to having to memorize every muscle on every part of the body. It feels like a huge difficulty spike. Should I just suck it up and dive in?
It is absolutely not necessary especially when you are just starting out, I would recommend you to do a few carefree sketches of the human body's muscles just to give yourself some knowledge on the bumps and lines (i.e. the landmarks) of the human body so your drawing appears more believable but nothing beyond that.

>> No.4001062
File: 614 KB, 1000x864, Brushpen.jpg [View same] [iqdb] [saucenao] [google]
4001062

I tried to channel my inner Kim Jung Gi

>> No.4001068

>>4001060
Now that I think about it I have not actually done a full drawing to see where I am. I keep putting it off justifying it by telling myself that I need a better understanding of things before I make an actual drawing. I only really do exercises and dont really draw from life or sketch things. Honestly it probably is partly a fear of it being bad but the main feeling is that it will be useless since I dont have solid grasp on the foundation of fundamentals to get anything out of it. I started practicing gesture on quickpose and I find it very hard so my thoughts are if I can not even get the gesture of a drawing what value will i get out of sketching a person?

>> No.4001075
File: 522 KB, 3000x1000, 20190705_140606 - miles davis all three.jpg [View same] [iqdb] [saucenao] [google]
4001075

Which is better? Left or right?
The left took 30 minutes. The right took 15 minutes before I cut myself off because it was getting overly detailed.

>> No.4001102

>>4001075
I love your drawing style by the way, and the right one looks best to me.

>> No.4001140
File: 248 KB, 817x619, 20190705_152937.jpg [View same] [iqdb] [saucenao] [google]
4001140

First work doodles of the day

>> No.4001161

>>4001056
I understand that stylised renderings of objects are abstractions of realistic proportions and renderings of said objects. But was curious if there is any means to aproach those renderings with simply a solid base in fundies as opposed to having to be able to draw lifelike figures.

>> No.4001177

>>4001161
The thing is the fastest and most effective way to get that "solid base in fundies" is to practice figure drawing from live models. Nature is the greatest teacher, after all. There's a reason why most illustrators will tell you that the main thing you need to focus on is figure drawing and anatomy. Its an exercise that develops almost all the fundamentals you need while giving you vital knowledge of the human figure.

You can definitely copy and emulate your favorite illustrator's comic characters and you will learn a lot doing that too. I would recommend doing both.

>> No.4001182

>>3999710
Have you tried zooming in on her face? Cause even so, the more you zoom on a picture, the more it loses it's quality. Better off doing self-portraits.

>> No.4001184

>>3999919
Don't forget to add the cast shadows. They make the difference.

>> No.4001199

>>4001177
I see, thanks for your patience anon.

>> No.4001220
File: 260 KB, 1928x1054, gesture practice 7-5-19.jpg [View same] [iqdb] [saucenao] [google]
4001220

back at it again. constructing figures in perspective is really difficult, its no wonder people use design doll. might have to check that out

>> No.4001262
File: 2.77 MB, 3024x3111, 20190705_173106 - miles davis combo.jpg [View same] [iqdb] [saucenao] [google]
4001262

>>4001102
Thanks, though I think it's a bit early for me to have a meaningful style. I was trying out both drawing from mostly construction and drawing blind. Seeing how much better drawing from what I saw was was pretty enlightening.

I've tried to combine both techniques based on what I now know. Pic related.

>> No.4001273

>>4000649
why? are you saying the drawing itself is the embodiment of 'inadequate'?

>> No.4001288

>>4001262
>I was trying out both drawing from mostly construction and drawing blind.

You should try making use of visual measuring techniques by holding a pencil (or whatever measuring tool, if you're drawing from a photo you could use a ruler or compass or something idk). Use these tools to measure angles in relation to other angles (sketch the angular lines in very lightly) and place dots to measure proportions e.g. the width of the eyes, nose, mouth, etc.

It seems laborious but these methods will make these judgements come more intuitively and naturally to you without having to do all this blueprinting. So I'm told.

>> No.4001300

>>4001288
Yeah, measuring would be a good idea. I'm just not sure where measuring proportions stops and copying begins, or how construction fits into it all. Maybe that's something I'll have to figure out for myself.

>> No.4001304

>>4001300
Things like angles and forms are things you measure out and copy. I think you'll find small details are things you lay down intuitively "designing" them over the form you drew with the help of observation. I think Vilppu said something like this.

>> No.4001310

>>4001304
Okay, that makes sense. Thanks!

>> No.4001312

>>4001310
You should look up the Charles Barque drawing course. The images show copies made from sculptures or something. You'll see that the early stages of the copy are a measured, angular, blocky simple series of shapes that become refined into something more rounded, curvy and realistic.

>> No.4001329
File: 328 KB, 648x972, DYNAMIC2.png [View same] [iqdb] [saucenao] [google]
4001329

I wonder if I just made it more confusing

>> No.4001333

>>4001050
Nice are you gonna color it?

>> No.4001393
File: 902 KB, 2560x1440, IMG_20190705_234713.jpg [View same] [iqdb] [saucenao] [google]
4001393

From the ref thread >>3994325

>> No.4001397
File: 218 KB, 800x1068, 20190705_221234 (2).jpg [View same] [iqdb] [saucenao] [google]
4001397

pls critique me /ic/

>> No.4001437

>>4001050
Why has no one corrected you on that twisted backward foot

>> No.4001511
File: 1.47 MB, 3264x2448, IMG_2241.jpg [View same] [iqdb] [saucenao] [google]
4001511

>> No.4001546
File: 629 KB, 786x1018, comic 03.jpg [View same] [iqdb] [saucenao] [google]
4001546

>>4001329
Hi Lolita Anon, I am glad to see you are continuously pushing your comfort zones into wider fields.
Right now I am tired and I don't gave time to offer detailed feedback but I did my best on this one hope that helped. Your smaller panels seem a bit disconnected from the rest keep in mind that these are conveying important steps in events that take place in but a single moment. Keep them tightly connected as far as the changes go.

Also use the environment around characters to connect the events that happen off panel, like guns shooting on one panel, bullets impacting on another.

Good luck! Keep going, your dedication is inspiring!

>> No.4001572
File: 46 KB, 900x600, need crit.jpg [View same] [iqdb] [saucenao] [google]
4001572

Hi, I need some help with the arms, especially the right one.

>> No.4001582

>>4001572
2qt for /beg/

>> No.4001603
File: 216 KB, 960x1280, loomis8.jpg [View same] [iqdb] [saucenao] [google]
4001603

proportions and features are fucked up every time i draw a head that isnt face front. this is a challenge for me.

>> No.4001620
File: 567 KB, 1231x841, Living Failures.png [View same] [iqdb] [saucenao] [google]
4001620

>>4000661

Todays head. I like to think I was able to make use of the advice given, >>4000533. Still very /beg/ but I like to think I'm making progress.

I need to get into the habbit of using more solid refs, which I've largely neglected to do here.

>> No.4001621

>>4001603
The nose is allowed to stick out.

>> No.4001622

>>4001620
Have you done heads in profile yet?

>> No.4001633

>>4001622
It was one of the first things I posted here

Everyone laughed

I've been afraid of them ever since

I guess it's time to cram a bunch out then I guess.

>> No.4001664

What are some good tips to learn about doing gestures? I feel like I'm not capturing the form the way I should.

>> No.4001701

>>4001333
yeah
>>4001437
i was afraid i pushed gesture too far, but since you were the only person to notice i guess it doesn't look too bad

>> No.4001716

>>4001546
Don't worry anon that's clear enough, a disconnect in a comic sounds like a big no.
And those lines were supposed to be the bullets, I was experimenting and using long panels to simulate the bullet paths though that's more appropriate for laser beams. I'll get into finishing then. Black and white looks good but this is a nice time to practice 2d coloring.

>> No.4001725
File: 2.10 MB, 2898x3863, IMG_20190706_172727-01.jpg [View same] [iqdb] [saucenao] [google]
4001725

Day 18 of gesture drawing, please give me some critique anons.

>> No.4001753

>>4001329
>T-
Maybe I'm nitpicking but how does a gun get interrupted?

>> No.4001784

new >>4001780

>> No.4001842

Huh... you're right it really doesn't. The knife is supposed to hit the gun, but there's no way to actually interrupt a gun being fired.
I'll change it to TA- , that way it means the gun stopped being fired because it got hit by the knife, but the actual shot didn't get interrupted.

>> No.4002050

>>4001603
why are you missing the guideline for where the nose should go? its like youre guessing its placement.

>> No.4002078

>>4002050
not too sure. ive been trying a few more, but ill put more focus into the facial features/nose and their guidelines

>> No.4002120

>>3997640
You forgot to fix that weird ass spiky bump thats anatomically incorrect on her hip. Whats the point in posting here if you're not paying attention.

>> No.4002132

>>4001725
the one on the right has a tiny head, giant upper torso, and potentially too long arms

>> No.4003302
File: 377 KB, 1900x1529, later_homo.jpg [View same] [iqdb] [saucenao] [google]
4003302

Should I attempt my own poses alongside copying, even if the book doesn't say so?

>> No.4003449
File: 191 KB, 891x768, 5812803E-AC26-465F-9CB4-226401EAA084.jpg [View same] [iqdb] [saucenao] [google]
4003449

Lip studies.