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/ic/ - Artwork/Critique


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File: 1.82 MB, 1080x1420, beg comic cover.png [View same] [iqdb] [saucenao] [google]
3869320 No.3869320 [Reply] [Original]

IF YOU ARE A /BEG/INNER IN ART, please use this thread to post pieces for critique or ask for advice. We should not have to make new threads or post in the /draw/thread with our fundamental exercises.

Previous Thread >>3866327

Feel free to post even the smallest exercise you have done to show you are still trying, or you literally are never going to make it

RESIZE YOUR IMAGES TO ~1000 PIXELS:
1)
>screenshot the image and post that instead
2)
>change camera capture settings to something smaller
3)
>send to computer and resize in MSPaint

READ THE STICKY if you need guidance when you haven't even started

Sticky: https://docs.google.com/document/d/1uwaXKU7ev6Tw_or__o8ARpUb6r2rCZYJGqwSFV9AD98/edit#bookmark=id.15jx3pyuimvj

TRY TO GIVE PEOPLE SOME FEEDBACK - many studies are left unreplied, which is a bit sad and can be quite demotivating for the people that try their best to improve, but are left directionless.

REMEMBER, if you've just started out you work will not be good, it doesn't need to be, just get in to the swing of actually drawing, and learning how to study. Most of all, enjoy it.

>> No.3869325
File: 122 KB, 1274x1280, aaaaa.jpg [View same] [iqdb] [saucenao] [google]
3869325

where am I going wrong anons?

>> No.3869336

>>3869325
Eyes are ok, but the nose and lips shouldn't protrude that much from that angle. It also seems you're symbol drawing a bit.

I suggest you watch Steve Huston classes, they helped me a lot

>> No.3869337

>>3869320
What's the story with OP pic's artist? Did they really improve to graduate from beg only to regress again?

>> No.3869338
File: 3.50 MB, 4032x3024, ABAFBEA9-A175-4C84-9695-0364D4F9CE78.jpg [View same] [iqdb] [saucenao] [google]
3869338

How do I prevent my drawing from becoming too much of a clusterfuck? Forced myself to do 30 minutes on a sort of messy foundation and it became incredibly frustrating to try to find where to shade and to tell where everything really was (pic related)

>> No.3869343

>>3869338
Less is more.

>> No.3869346
File: 3.98 MB, 4032x3024, 123B5BFF-1E11-4A39-94FC-55706C2BB16E.jpg [View same] [iqdb] [saucenao] [google]
3869346

>>3869338
Sorry it came out horizontal for no reason

>>3869343
Yeah that might be it. I restate too much. Also the lighting is all weird so it becomes hard to see my own lines

>> No.3869348

>>3869346
I don’t know why it keeps coming out wrong sorry I’ll stop posting images

>> No.3869350
File: 1.12 MB, 3024x4032, image0-68.jpg [View same] [iqdb] [saucenao] [google]
3869350

I'm about to make you guys feel real good about your progress

>> No.3869352

>>3869348

Take a screenshot of the image and post that

>> No.3869353

>>3869337
OP here. There is no story I just made up some meme shit.

>> No.3869356
File: 242 KB, 1200x960, 1396198625_kill-la-kill-anime-ryuko-satsuki.jpg [View same] [iqdb] [saucenao] [google]
3869356

Reminder that if you're drawing for less than 4 hours a day every day, you're NGMI.
Now go and draw some more.

>> No.3869359

>>3869353
I want my 40keks back

>> No.3869370

>>3869359
No refunds.

>> No.3869386

>>3869356
what a bizarrely composed image

>> No.3869391

>>3869356
But I don't want to make it

>> No.3869393
File: 81 KB, 1038x949, Capture.jpg [View same] [iqdb] [saucenao] [google]
3869393

>>3869325

>> No.3869396

>>3869393
What are you trying to show with the eyes?

>> No.3869408
File: 3.73 MB, 4032x3024, image1.jpg [View same] [iqdb] [saucenao] [google]
3869408

>>3869352
My phone was the culprit. Hopefully posting on the computer will help

>> No.3869409

>>3869408
goddamit I swear it's upright

>> No.3869410

retard

>> No.3869411
File: 204 KB, 1095x785, ccc.jpg [View same] [iqdb] [saucenao] [google]
3869411

help

>> No.3869412

>>3869386
It's pretty cool when you realize the blade is on the flat side.

>> No.3869420
File: 405 KB, 1840x1840, Untitled22.png [View same] [iqdb] [saucenao] [google]
3869420

I know the body looks like trash, but can I have some tips on how to fix please?

>> No.3869427
File: 162 KB, 653x490, 1553396826525.jpg [View same] [iqdb] [saucenao] [google]
3869427

>>3869420
Practice doing realistic humans and proportions before doing cartoony stuff, It helps with your general skill tremendously. Alot of people say Loomis but I've never really tried myself.

>> No.3869428
File: 596 KB, 1000x1333, tmp.jpg [View same] [iqdb] [saucenao] [google]
3869428

>>3869408
Use an image editor to rotate it. Some image viewers support showing an image as rotated via the image metadata even if the actual image remains the same, and that's probably what's happening to you. Make sure you scale it to ~1000 pixels as the thread requires as well.

>> No.3869429

>>3869411
flip your canvas

>> No.3869436

>>3869427
Thank you, been a lot of people saying how ugly it is but not giving advice. This Loomis guy covers human proportions?

>> No.3869439

>>3869436
Just read the sticky. It's literally all you need to start off.

>> No.3869471

>>3869439
This, it's a pretty good place for reading material and getting a better understanding

>> No.3869477
File: 359 KB, 3248x2420, timboslice_1.jpg [View same] [iqdb] [saucenao] [google]
3869477

So is the road to getting good essentially:

Fundamental studies + Drawing for fun + blind faith that all this isn't a waste of time = ?

Cause i hope so cause it feels like every so often I see some progress but then I regress the very next day.

Pic is some LoL sketches I did for kicks recently after doing some more gesture drawings.

>> No.3869482

>>3869477
The important thing is that you're actually using what you practice in the fun stuff instead of just drawing how you always do.

>> No.3869483

>>3869428
Oh thank you. And I'll make sure to scale it to 1000 pixels next time

>> No.3869485

>>3869477
anatomy is pretty bad
and there's an awful lot of rushed elements
focus more on what you're doing
don't just scribble lines at the end of a stump and say "eh fuck it that's basically a hand"

>> No.3869521

Where the fuck is the redliner? You guys' vague critique are not helping.

>> No.3869524
File: 133 KB, 750x742, 1553729339522.jpg [View same] [iqdb] [saucenao] [google]
3869524

>>3869521
your shitty drawing isn't worth of my time

>> No.3869526
File: 730 KB, 840x630, 1547341524128.png [View same] [iqdb] [saucenao] [google]
3869526

>>3869521
>Expecting redlines for your shit instead of just being grateul when someone is gracious enough to do them

>> No.3869537

>>3869521
You don't need specific critique when everything in your art is fucked.

>> No.3869579
File: 258 KB, 1318x999, ss+(2019-03-28+at+08.19.57).jpg [View same] [iqdb] [saucenao] [google]
3869579

There's something very calming to me about the fact that people still post stupid Sonic OCs on Deviantart. Sometimes it might feel like the world has changed and moved forward while you were wasting time not developing your skills, and now it's too late. But when you actually look around, you realize that the world has not changed, and did not move anywhere. Sonic OCs are still being made and posted on Deviantart despite the fact that this kind of content should've died out a long time ago. Nothing has really changed. You still have all the time in the world to develop your skills. So do that.

>> No.3869597

>>3869477
Are you using those XL sketchbooks from Wal-Mart anon?

>> No.3869603
File: 596 KB, 1104x1380, mimikyu.png [View same] [iqdb] [saucenao] [google]
3869603

Really proud of this one, now give me some reasons to not be :)

>> No.3869607
File: 3.03 MB, 4032x3024, JPEG_20190327_112354.jpg [View same] [iqdb] [saucenao] [google]
3869607

>> No.3869611

>>3869603
Lighting is bretty good, well done Anon!

>> No.3869613

>>3869607
thumb doesn't go that far down, it looks dislocated atm

>> No.3869619

>>3869482
I've mainly been focusing on gesture, but going to start drawing the figure in fuller detail soon. Maybe then I can better utilize what im learning.

>>3869485
Havent gotten to hands yet but i get ya.

>>3869597
Not from there but yeah it's a XL one. Guess they arent the best but then again neither am I.

>> No.3869629

>>3869320
I'm kekking hard, it was worth posting that

>> No.3869630
File: 1.58 MB, 3413x2494, p042_i100.jpg [View same] [iqdb] [saucenao] [google]
3869630

I see a lot of aspiring anime artists here seriously studying muscle structure and whatnot, but is it really necessary for a /beg/ to go so deep? I'm looking at Sadamoto's art right now and I'm not seeing any muscle definition at all, but everything still looks great. It should be possible to achieve this level of character art without going beyond what Loomis teaches in Fun with a Pencil.

>> No.3869632
File: 3.89 MB, 200x200, 1467119825261.gif [View same] [iqdb] [saucenao] [google]
3869632

>>3869630
>being this /beg/

>> No.3869635

>>3869630
Sadamoto's art is wonky as fuck.

>> No.3869637
File: 5 KB, 117x125, 1430891299778s.jpg [View same] [iqdb] [saucenao] [google]
3869637

>>3869630
>he didn't want to draw muscular anime girl
what a faggot

>> No.3869638

>>3869521
you get redlines when you post something that is remotely close to fixable. if you post shit that shows you aren't even attempting to follow basic fundamentals, what the fuck do you expect? asking for a redline on symbol drawing is completely asinine.

>> No.3869640
File: 1.88 MB, 2017x3000, p106_i310.jpg [View same] [iqdb] [saucenao] [google]
3869640

>>3869635
I think he's fucking great.

>> No.3869655
File: 141 KB, 760x538, CsGUhC1WAAEtsh4.jpg [View same] [iqdb] [saucenao] [google]
3869655

>>3869630
what exactly makes you think sadamoto didn't "go deep" to draw how he does, anon? no one reaches that level of stylization without knowing a fuckload about anatomy (and having a keenly trained eye for observation).

>> No.3869667

>>3869655
I don't doubt he knows a ton of stuff (he's a highly-regarded professional after all), I'm just wondering if it's possible to pull off a simple but good-looking human figure (like the ones he did for Evangelion) without a full grasp of anatomy.

>> No.3869680

>>3869667
it's very likely not. in order to simplify, you need to understand first the underlying complexity; that's all there is to it. you don't need to be able to name every single solitary piece of anatomy and draw it all perfectly accurate from memory at a moment's notice, but without understanding how muscle groups work together (and how the movement of the skeleton can further affect the motion of said muscle groups), your art is going to be lacking a basis in reality.

>> No.3869682
File: 71 KB, 500x540, 1465460514622.jpg [View same] [iqdb] [saucenao] [google]
3869682

>>3869680
I guess you're right. Back to work then.

>> No.3869691

>>3869337
>>3869359
They posted here >>3868930 and here >>3868931 claiming they were intermediate level.

There's your 40 keks, anon.

>> No.3869692

>>3869637
>Meduka Titus
I feel so fucking old now

>> No.3869703

>>3869411
>this emptiness in eyes

>> No.3869715
File: 84 KB, 508x504, 1467012399813.jpg [View same] [iqdb] [saucenao] [google]
3869715

>>3869320
You guys can be savage sometimes, what the fuck.

>> No.3869716
File: 822 KB, 1700x1432, for anon2.png [View same] [iqdb] [saucenao] [google]
3869716

for the love of me i can't draw messy hair, someone for the love of god help me with this

>> No.3869721

>>3869716
>reddit oc

yuck

>> No.3869774

>>3869721
>he doesn't know vivan
Fuck off normie, you're the trash of this website

>> No.3869782
File: 323 KB, 800x800, 1537829633515.jpg [View same] [iqdb] [saucenao] [google]
3869782

>>3869774
>he doesn't know

>> No.3869793
File: 863 KB, 1000x682, 1.png [View same] [iqdb] [saucenao] [google]
3869793

>>3869630
>I'm not seeing any muscle definition at all
she's just skinny, you need to know your muscles if you want to know how to fully draw the shape of the body, and you also need to know the muscles for easier shading

>> No.3869800

>>3869793
>>3869630
In other words, he probably drew the whole thing using his anatomy knowledge and then erased it so only the silhouette remained but you wouldn't be able to do thar without knowing anatomy. For example the way the arm is rotated isn't at random or how the hips connect to the body or even the shading. In other words, hold my hand.

>> No.3869803

>>3869793
>>3869800
Thanks, that's a very good explanation.

>> No.3869812

>>3869630
>>3869682
I disagree with what the others said. Yes it's important to learn anatomy but I wouldn't put it above gesture/structure. If you can break things down into simple shapes and volumes then you can basically draw anything. Every decent instructional art book, whether for landscapes or vehicles or figures, emphasize this point. A cylinder for example can be turned into a an arm leg finger tree branch rifle plane etc but in the end it's a cylinder first. Start simple then add complexity/make it specific.

>> No.3869814

>>3869800
>he probably drew the whole thing using his anatomy knowledge and then erased it so only the silhouette remained
I doubt he drew all the underlying muscles just to erase them.

>> No.3869815

>>3869812
I second this.

>> No.3869819

>>3869814
Agreed. He most likely has developed good enough intuition to draw such a picture without many supporting lines.

>> No.3869831
File: 731 KB, 1360x1145, vivi.png [View same] [iqdb] [saucenao] [google]
3869831

>>3869716
It is not bad at all looks properly messy. I can suggest that if you want to pull off the illusion or disorder then use more zigzaggy and independent lines. I changed the hand and face a bit because I wasn't sure how that hand was supposed to work.

Keep up the good work Anon!

>> No.3869832

>>3869630
Even in your picture you can see all the muscularture, except he’s understated it so much that it’s extremely subtle. An artist who knows his anatomy could pull that off, anyone else would make a mess of things. For instance, the flexors on her right arm are indicated with a subtle convex bump. Someone untrained in anatomy would probably just draw a straight line. Same with the dip in her left deltoid, it’s barely even visible but he still went through the effort of drawing it

>> No.3869840
File: 36 KB, 370x699, pizza kit.jpg [View same] [iqdb] [saucenao] [google]
3869840

>>3869320
there's a comic group on ic??
>its just /beg/ thread
oh..

>> No.3869848

>>3869840
could always make your own

>> No.3869856

>>3869831
ooooooh yeah, this is the pic of dopamine i was looking for while browsing this board : __**~~RECOGNITION~~**__

>> No.3869862 [DELETED] 

>>3869840
>>3869848
I'm thinking we could submit OCs to some thread and then do pages with small stories involving them and hope someone else comes in and decides to draw something using those characters too.

And just pray that it has any level of cohesiveness. More than a comic it'd be an advanced "redraw my OC" with panels

>> No.3869869
File: 441 KB, 960x783, FB_IMG_15538077581047967.jpg [View same] [iqdb] [saucenao] [google]
3869869

>>3869840
>>3869848
I'm thinking we could submit OCs to some thread and then do pages with small stories involving them and hope someone else comes in and decides to draw something using those characters too.
And just pray that it has any level of cohesiveness. More than a comic it'd be an advanced "redraw my OC" with panels.

Also I think I never uploaded this here, I discarded it after I couldn't render it like Sakimichan but now I ditched my realism phase appreciate it more

>> No.3869876
File: 68 KB, 1165x1890, WK05_digitalpainting1-2.jpg [View same] [iqdb] [saucenao] [google]
3869876

Some fucked perspective simple animal.

>> No.3869888
File: 356 KB, 780x1035, LiteralP_AndroidFINAL.png [View same] [iqdb] [saucenao] [google]
3869888

Yo, can someone critique this little piece of art I made? It's of the VRChat streamer's persona: "KimplEClonE."
Please feel free to point out even the obvious things, but don't be too negative, either? Even though it's not great, this is my first actual piece of art, and I'm at least a little proud of it.

Also, just came from a posting a single thread asking for advice, and that's apparently not legal.

>> No.3869891
File: 251 KB, 1450x1052, WK05_digitalpainting2.jpg [View same] [iqdb] [saucenao] [google]
3869891

>>3869876

>> No.3869892

>>3869888
Also, sorry for the NSFW.

>> No.3869905

>>3869603
is shit but at least you are thinking in some way in the composition and the negative space, keep that in mind. Learn to paint and use color

>> No.3869906
File: 1.27 MB, 1537x2049, 41FCB922-A323-4E19-8575-721CB2945F8F.png [View same] [iqdb] [saucenao] [google]
3869906

Plebbest of plebs here

>> No.3869926

>>3869869
>giving free comics to shitty ocs
nah

>> No.3869927
File: 384 KB, 851x1000, Ismelda_Sketch_267_SAP_Cropped.jpg [View same] [iqdb] [saucenao] [google]
3869927

Can I get criticism on her hair?
Don't think I will need to post reference pictures for this.

Will also listen to general criticism on the picture as a whole, but I'm trying to focus on practicing drawing hair.
I'm also trying to practice using softer pencils because I have a tendency to press too hardly.

>> No.3869933

>>3869667
>>3869630
Focus on gesture. It is ESSENTIAL. Good anatomy follows a good gesture, not the other way around. Probably one of the most difficult things to learn but as soon as your gestures stop looking like shit, so will everything else.

>>3869812

+1

>> No.3869935

>>3869888
the perspective is inconsistent, it is better not to do that if you don't know how and you are working on a piece that in addition to that requires more things, which is a lot for a beginner. In your case you combine perspective, human figure that demands you even more with that pose, and character design (of course painting and color).
Work things individually in exercises, and if you're interested in doing things to "show", start with the simplest things first. For example, to show a character do not use complex poses that demand more knowledge, use simple poses, in that case you have something direct to work; the "pin-up pose", is a figure with a front view that does not demand much and allows you to work other things better. Try to focus on simple painting, a basic shadow anime cell shading style, and basic properties of color, like use only two complementary, and things like that. For the character design part, focus on simple things, you character in that point is fine, is simple and easy to make and think, but the pose it probably distracted you from detailing it more

>> No.3869936

>>3869396
one of them is a base model with no curvature which demonstrates the straight line from eye to eye, the other more accurate represents the canthal tilt you put into your drawing.

>> No.3869939

>>3869936
my name disconnected. It was I. Nosebro.

>> No.3869944

>>3869927
what gender is that thing

>> No.3869949

>>3869944
She is my waifu actually.
Don't ask, I can't explain it, it just happened.

>> No.3869960

>>3869876
>>3869891
I really like these, do you post your art anywhere anon?

>> No.3869961

>>3869935
That was probably everything I could've asked for and more. Thank you.

>> No.3869967
File: 253 KB, 1000x750, 1487125959404.jpg [View same] [iqdb] [saucenao] [google]
3869967

>tfw trying to draw lines from my shoulder is shakier and shittier than trying to draw them with my non-dominant hand
why must you do this to me drawabox

>> No.3869971
File: 113 KB, 874x1240, visor uso 1.jpg [View same] [iqdb] [saucenao] [google]
3869971

>>3869935
the hair doesn't matter. And don't focus on "drawing hair".
You should focus on "see" to draw, if you are copy references, is the same path of see real life, the naturalist draftsman path. Thats mean that you "see" the things and then you represent them in the paper, that only need two mainly things: the ability to make mental distance measurements; and the ability to correctly represent what you see with the tool you use, which is the ability to draw different textures, materials, and shapes.
For the ability to measure, the first thing they teach in drawing classes is to use the pencil as a measuring instrument to calculate distances, if you copy a photo, then do the same with a rule or with your mind if you find it simple. I know it sounds weird but the point is that naturalists when drawing in real spaces do not think at all about the spatiality of the place or the prespective, they simply make relations of distance in a delimited frame that they generate mentally, the students do the exercise of the "grid" so they understand that, i dont know how to write the word in english but is something like the image, but you make it of the size of your hand or more tiny, so the lines gives you the trick to make the distance relationships as if it were a flat image

>> No.3869977
File: 474 KB, 500x1791, 2000_2009_Artwork_Improvement_by_TomPreston.jpg [View same] [iqdb] [saucenao] [google]
3869977

Remember than no matter how /beg/ you are, at least you're not Andrew Dobson.

>> No.3869979
File: 208 KB, 626x626, pen-hatch-grunge-textures-set_1110-1033.jpg [View same] [iqdb] [saucenao] [google]
3869979

>>3869971
sorry i was for >>3869927
and for the technique with the tool, you must learn to make different textures with the pencil, like the picture, that is for learn what thing to make to represent what thing of real life. The point is start with big masses of shape, and then only detail the things enough to understand the image, not more unless you where a hyperrealist guy.
So to draw the hair, you first make the big masses of shapes that you see, then you detail enough to show the volume and the form.

>> No.3869980

>>3869977
"At least you're not Andrew Dobson" should be /ic/'s motto.

>> No.3869981

how do i draw noses? michael hampton just has 1 page for this

>> No.3869989
File: 48 KB, 411x540, velazquez-4.jpg [View same] [iqdb] [saucenao] [google]
3869989

>>3869979
so you dont learn how to draw the hair individually, because in some cases probably you dont need to even detail the hair and only make a shape, and you and the people is gonna understand that.
like... see this paint of velazquez, the hair is mostly a big mass, with only the enough brush strokes to make the people understand the volume.

>> No.3869991

>>3869967
just give it time, you need time to work those muscles

>> No.3869995

>>3869977
This looks suffering.

>> No.3870001
File: 76 KB, 736x1200, 0D2xwJujXQAA06tt.jpg [View same] [iqdb] [saucenao] [google]
3870001

>>3869320
Please rate my draw /ic/. :)

>> No.3870003
File: 632 KB, 1132x1492, miranda.png [View same] [iqdb] [saucenao] [google]
3870003

i like this one a lot, would you please make me hate it by pointing out anything that seems weird ?

>> No.3870004
File: 486 KB, 1333x2048, 56B4BCDF-C05C-4AAC-B55A-EB8E6379A2B6.jpg [View same] [iqdb] [saucenao] [google]
3870004

>>3869989
She looks kinda like Don Knotts

>> No.3870005

>>3869981
focous on the masses only, if you are working with imaginative drawing, then learn the essential parts that build the nose, would be the nostrils, and the cartilage and the septum, then you only play with it and the volume, another thing is to make a nose consistent with a face, but that is super subjective, usually in the drawings of social medias we see the pretty girl with upturned and thin nose, and the manly boy with the prominent nose, or the thin nose also, there is not much variety in the noses, unless was in a more cartoon style

>> No.3870009

>>3870001
drawing*

The eyes are very weird, like they have very weird eyelashes and only in specific places, the iris and light in them are kinda off, the mouth is too simplistic for this artstyle to look good, the shadows are a bit messy but it's more of an insue of blending and using only one color to shadow each other color. The hands are too small, the neck is too wide, the anatomy on the fore arms are a bit off and the eyebrows are too high. I may be nitpicking but it looks like you know how to draw decently

>> No.3870027

>>3870003
Overall anatomy needs some work.
Her expression looks kinda dull in both body and face.
Be more confident in your lines (hairy lines).
You put effort into shading her chest region but no where else that needs it as well.
It all looks kind of flat.

>> No.3870029

>>3869979
I don't know how to apply that to sketching.
I did draw the general shapes first and then filled them, but I am strunggling with sketching light into hair.

>> No.3870031

>>3870029
Meant to >>3869989

>> No.3870033

>>3870001
i agree with the other anon that the eyes are a thing, maybe the other things are less important and correct the face could fix a lot of the general look of the image.
If you have problems with that study the face individually, try to even draw bold heads, without the hair the mistakes you could make are gonna be noticed much more clearly

>> No.3870037

>>3870027
Oooh, i see. how can i improve on all of theses areas ?

>> No.3870039

>>3870003
Lines are hairy and coloring is flat. Needs shading and more definition on the cloth.

>> No.3870042
File: 86 KB, 600x600, 1.jpg [View same] [iqdb] [saucenao] [google]
3870042

>>3870029
if you speak of that drawing you must know that there is no shadow or light at all. Try to copy photo in grays, and try to do the different grays of the image. And please dont use the common cute girls images of google images or those with a front light that show the face smooth and clear, use photos with more variation, like this one

>> No.3870044
File: 76 KB, 700x1049, 2.jpg [View same] [iqdb] [saucenao] [google]
3870044

>>3870042
not this ones

>> No.3870049

>>3870042
Most of his hair isn't even visible.
Are you talking about the picture as a whole, because it's woefully unfinished.

I just wanted pointers for the hair moving forward.

>> No.3870051

>>3870042
That's not to say your advice isn't useful, far from it.

>> No.3870057
File: 392 KB, 780x1035, new model.png [View same] [iqdb] [saucenao] [google]
3870057

>>3869888
The light is a bit inconsistent make sure it comes from the same direction. The hair is a reflective surface, so feel free to make it as shiny as you do it with the metal.

>> No.3870059

>>3869960
Yes ! Thanks for asking, I post on twitter https://twitter.com/Edlyhtam_

>> No.3870060

>>3870037
Figure drawing, and construction.
Gesture drawing.
Use your elbow/shoulder to draw some lines and stop drawing over lines multiple times as an attempt to correct it. Erase and start over.
Look up how lighting and color works.
Think in 3d, though if you know/study construction and perspective, it should come naturally.
Use references.

>> No.3870061
File: 58 KB, 562x616, face.jpg [View same] [iqdb] [saucenao] [google]
3870061

>>3870005
>>3870004
my nose is good?

>> No.3870062

>>3870061
he appears to have two of them.

>> No.3870069

>>3870061
looks nice friend

>> No.3870072
File: 32 KB, 504x378, dr.jpg [View same] [iqdb] [saucenao] [google]
3870072

is it a good idea to trace figures to reduce them to shapes if i cant learn the normal way? how effective is this?
bonus points if you can tell what im tracing

>> No.3870080

>>3870072
>Is it a good idea to trace
"No"
I think the worse you can get away with is occasionally overlapping the figure with what you're drawing to see how far off you are, but never drawn on top of it.

>> No.3870086
File: 482 KB, 736x1200, eyes.png [View same] [iqdb] [saucenao] [google]
3870086

>>3870001
Your eyes are misplaced. The eyes need to be halfway from the top to the bottom of the head and you need to keep 1 eye distance between the two eyes. Also make sure they shin are proper, the eyes is glassy reflective surface so feel free to put whit highlights on it but do not overdo it.
Study the pelvis a bit that is a very misshapen hip and crotch area you have there.

The feet are surprisingly well done which is something a lot of people just leave out, good job at that.

Keep up the good work Anon!

>> No.3870087

>>3870080
isnt there any chance of it building something like muscle memory? is tracing a bad thing by nature somehow?

>> No.3870097

>>3870049
yes thats the point, you must understand the hair as a mass, then you think that way you can actually detail the patterns. The thing is that when you try to learn to draw the hair as if you were drawing the body, and do the thing that anon do in >>3869927 you draw a lot of lines to mark a direction of the hair, even mark the lines of the hair parting in detail, thats is not understand the hair, is just thing "ha, of course, the hairs are lines so i have to make lines to make it look good, the hairs come out of this part so if i draw the lines coming out of the parting it is correct", and what you have? a lot of lines without purpose and a rubber eraser stroke in a section to say "this is light".

>> No.3870102

>>3869927
did you use a reference?

>> No.3870105
File: 19 KB, 400x388, 9c0.jpg [View same] [iqdb] [saucenao] [google]
3870105

I've been a beg for YEARS

>> No.3870109

>>3870105
hmm can you post your art?
I been on here 7 months now

>> No.3870114

>>3870087
tracing is bad if you later can't do that drawings without help, and if you cant combine the differents things in new forms and shapes, thats mean that you only learn to see and replicate a image but no thing how to actually construct those things. Lets say you copy a lot of bodies from an angle, and some day you wanted to draw a body in a angle that you dont copy, and you can't... means that you must find a image of that angle... means that you can't create any real idea that you have in your mind, and you encapsulate your imagination to depend on constant visual support.
That is a problem only if you are interested in imaginative drawing, if you are from the line of painters or draftsmen who copy things from reality, there is no problem, almost all the old painters did it that way, they drew the things of the real world, they hired actors who put themselves in the exact poses they had in their heads, and then drawing that images and paint.

>> No.3870121

>>3870109
Not him but I've been here for 2 weeks now and I'm fairly enjoying it.

>> No.3870125
File: 888 KB, 1000x1000, CROPPED.jpg [View same] [iqdb] [saucenao] [google]
3870125

>>3870102

>> No.3870138

>>3870125
Sketch it again and don't worry about shading. I want to see it without shading.

>> No.3870141

>>3870138
>>3870125

Well hang on I want to see it without any added detail

>> No.3870146

>>3870138
So, just a rough sketch?
Alright, just give me a moment.

>> No.3870151

>>3870146
Yes

>> No.3870165

I really want to learn to draw and sketch with pen and ink, but is it too early to start learning the mediums ins and outs? Im guessing it's considered rendering so i should avoid until better fundamentals are learned?

>> No.3870168

>>3870165
Dynamic sketching and drawabox courses are for the very beginner and they teach using felt tip pen

>> No.3870170
File: 863 KB, 1327x937, Screen Shot 2019-03-29 at 10.41.55 am.png [View same] [iqdb] [saucenao] [google]
3870170

imagination jank, been doing a lot of life studies

>> No.3870174

>>3870165
It helps to understand the basics of forms and rendering before jumping in with a pen but isn't necessary. Really, you just want to be able to work clean enough that it doesn't make a scribbly mess.

>>3870170
Nice.

>> No.3870197
File: 79 KB, 815x1000, Ismelda_Sketch_268_SAP.jpg [View same] [iqdb] [saucenao] [google]
3870197

>>3870151
Ah fuck me, I sketched it too lightly, my scanner doesn't pick it up.

Let me fix that.

Any advice on scanning sketches actually?
To avoid this in the future.

>> No.3870210

>>3870197
To be honest with you I just take pictures with my phone. Also don't worry about making the lines perfect it's a sketch.

>> No.3870211
File: 190 KB, 2100x1657, barmoz.png [View same] [iqdb] [saucenao] [google]
3870211

Can someone critique this? Please don't be too hard.

>> No.3870212

>>3870210
those lines aren't perfect, you just can't see the scribbles with this scan or the guiding lines.

>> No.3870216

>>3870212
Oh well anyways I think you need to look at the human skull because it looks like a lot of the portion seem to be off.

>> No.3870217

>>3870211
Yeah you need to learn the basics of human anatomy. A lot of her proportions are way off. So pretty much learn your Basics before you stylize. Keep practicing you'll get there.

>> No.3870221
File: 9 KB, 250x250, 1553724009766.jpg [View same] [iqdb] [saucenao] [google]
3870221

>>3870211
pls be a troll

>> No.3870223

>>3870217
How off exactly?

>> No.3870224

anyone have tips for drawing on a tablet that isn't sitiuated at a desk? makes for drawing from my shoulder a giant pain in my ass.

>> No.3870225
File: 314 KB, 799x1000, Ismelda_Sketch_268.1_SAP_Cropped.jpg [View same] [iqdb] [saucenao] [google]
3870225

>>3870151
Well, this was a failure.
I have to do this again with a softer pencil.
I do my initial rough lines with a hard pencil, which makes the sketch itself impossible to scan.

>> No.3870229

>>3869991
>google it
>try the exercise in this video
>shoulder actually starts to ache a little
curse my frail body
https://www.youtube.com/watch?v=wjLC4W4HHw4

>> No.3870240
File: 481 KB, 727x807, Scan.png [View same] [iqdb] [saucenao] [google]
3870240

Feel pretty good about this one
This is good right?

>> No.3870247

>>3870223
Well, it seems you know that humans have arms and legs, but that's about as far as I'd go.

>> No.3870251

>>3870105
What do you plan to do now anon?

>> No.3870260

>>3870223
I don't know where the abdomen ends and the hips begin. Also the shoulders look to be way too narrow.
>>3870225
you're drawing lines that are meant to be shaded in for her nose. It looks like it's Squidward nose oh, we don't want that. Also you're making a lips way too wide. Instead of looking at 3D model you probably want to look at concept art. Also like I said before you need to look at the human skull and face Anatomy.

>> No.3870262

>>3870240
Redraw it and don't worry about Line work on sketches

>> No.3870268

>>3870262
whats wrong with it tho?
r-redpline pls?

>> No.3870275

>>3870097
how would you sketch in a mass of hair?

>> No.3870282

>>3870268
I'm not going to redline it, and said I'm going to tell you look at a reference and compare the two. You tell me what's wrong. I would recommend you redrawing it and come back. If it looks the same then we have a problem.

>> No.3870284

>>3870282
>and said
*instead

God I hate text talk

>> No.3870288
File: 614 KB, 1000x1572, mechabrain.png [View same] [iqdb] [saucenao] [google]
3870288

Can someone give me a couple of things to improve on before I start cleaning up the lines? I'm going to spend more time on the hair for sure.

>> No.3870292
File: 336 KB, 1000x1000, Untitled-3.jpg [View same] [iqdb] [saucenao] [google]
3870292

how am I doing??

>> No.3870293

>>3870288
Her grip on the screwdriver looks off.

>> No.3870294

everyone here is under 20 and it knees me in the groin

>> No.3870297

>>3870294
Only young people think calling people young is an insult.

>> No.3870298

>>3870294
I'm 24

>> No.3870299

What’s a better way to learn, studies or Loomis? Why can no one accurately replicate loomis’ head model?

>> No.3870302

>>3870247
>>3870260
Damn. welp.

>> No.3870309

>>3869905
Could you be more in depth on what exactly makes it shit, and any tips when it comes to painting would be amazing

>> No.3870312

>>3870297
it's not an insult it's envy

>> No.3870318

>>3870312
Post art

>> No.3870328
File: 169 KB, 504x1044, feature-creep.jpg [View same] [iqdb] [saucenao] [google]
3870328

>>3869325
Unless you are going for a kinda Aeon Flux geometric vibe, the hair is too stiff and is cutting off part of the cranium. She should have more to the top of her head and the shape should be rounder.

>>3869350
Even though this is very rough, it still has some character. You have a bit of 'feature creep' going on right here. See pic related. It's a bit more forgivable because TF2's style is toony and allows for exaggeration but your view is off. The mouth and chin are in three-quarters view while the eyes and mouth are front-facing.

>>3869411
Great start! But I would flip your canvas. You'll see the right eye is smaller and lower than it should be. Draw a center line from pupil to pupil in your ref to see what I mean.

>>3869477
I can tell you really enjoy these characters based on how you draw them, that's neat. With the Soraka character, the limbs are your main issue. It's kinda tricky because you have both human and animal anatomy going on here.

The ankle of the goat leg should be WAY higher. Google 'goat leg anatomy' and take a look at the first result to see what I mean. Also, study hands! They aren't as scary as most people say they are.

Also, your sketchbook paper literally doesn't matter until you are trying to do heavy inking or markers. A sketchbook for practicing can literally be dollar store construction paper, who gives a shit?

>> No.3870333
File: 28 KB, 314x320, beepbeep-im-a-sheep.jpg [View same] [iqdb] [saucenao] [google]
3870333

Same anon as >>3870328

Here is a ungulate (goat leg) anatomy reference compared to other animals.

>>3869477

>> No.3870340
File: 66 KB, 941x539, Sketchbook.jpg [View same] [iqdb] [saucenao] [google]
3870340

Any ideas how I can improve my figures right now anybody?

>> No.3870342

>>3870340
yeah, try to think and draw out the forms instead of just focusing on the outline.

>> No.3870343

>>3870342
That is something I'm having a really hard time with. I'm not really sure how it's different from what I'm doing now. Should I just split body parts into simple shapes? Like make the arms and legs cylinders, etc?

>> No.3870348

>>3870342
This

>> No.3870355
File: 22 KB, 1016x448, crosscontours eye level.jpg [View same] [iqdb] [saucenao] [google]
3870355

>>3870343
draw with cross-contours (look it up if you don't know what i mean). it won't really come easily, but it helps if you supplement it with perspective studies, because form and perspective go hand in hand. the first thing to learn about is the eye level. it will help greatly when it comes to cross-contouring

>> No.3870380
File: 502 KB, 2016x1512, IMG_20190328_171943312.jpg [View same] [iqdb] [saucenao] [google]
3870380

>> No.3870381
File: 490 KB, 1512x2016, IMG_20190328_171045312.jpg [View same] [iqdb] [saucenao] [google]
3870381

>>3870380

>> No.3870384
File: 494 KB, 2016x1512, IMG_20190328_215742520.jpg [View same] [iqdb] [saucenao] [google]
3870384

>>3870380
>>3870381

>> No.3870386
File: 469 KB, 1512x2016, IMG_20190327_232938943.jpg [View same] [iqdb] [saucenao] [google]
3870386

>>3870380
>>3870381
>>3870384

>> No.3870388
File: 200 KB, 2048x1536, 3609963673046143616.jpg [View same] [iqdb] [saucenao] [google]
3870388

>>3870380
>>3870381
>>3870384
>>3870386

>> No.3870399
File: 1.84 MB, 4032x3024, ABAA9DAC-BA82-4074-A0F8-A46DFD3DAEA1.jpg [View same] [iqdb] [saucenao] [google]
3870399

Need help guys.
This is a rough sketch to find the composition of a full painting.
I already know I should make the man about a foot smaller, but is my perspective correct?
I left the outline around the table I used as reference and the horizon visible.

>> No.3870424

>>3869325
Resize your shit to 1000px next time.>>3869338
>How do I prevent my drawing from becoming too much of a clusterfuck?
Don't chicken scratch. You compensate for your lack of line control by drawing over your lines multiple times, which leads to a scratchy and messy effect. Work on your lines. Try to draw with as few lines as possible. Try to nail your curves with one stroke.
What kind of paper are you using? It doesn't seem to agree with your pencil.

>> No.3870429
File: 240 KB, 1000x1000, 1.png [View same] [iqdb] [saucenao] [google]
3870429

How do I get better at proportions when doing quick gesture drawings? Do I just do a shit load of them?

>> No.3870436

>>3869411
Muddy as fuck. Start with fewer values. Keep them big and well-defined shapes to bring out the planes of the face and make your edges clear. Then work your way to smaller values in between to blend. Do big brush strokes to small. Work on your edge control right from the beginning. Don't work small until the very end. Some measurement and proportion issues. You're over complicating the shapes with small segmented brush strokes and losing the form. Like the right eye for example. It has a simple shape but it's messed up on yours because you painted with small strokes and focused too much on detail work. Simplify and get the broad shapes first. It'll be easy to add detail and render then. Keep your work clean and it should be fairly straight forward.

>> No.3870439

>>3870340
>gesture
>construction
Your focusing too much on capturing the outlines which makes them wonky and without structure. Think about building them inside out. Don't worry about the outline for now.
>>3870343
>Like make the arms and legs cylinders, etc?
Cubes for the ribcage and pelvis. Exactly. It will make them stiff as hell, so do gesture. Then learn simple anatomy so you can start articulating the form on top of the simple shapes.

>> No.3870440

>>3870429
if you're just doing quick gesture drawings then dont even worry so long as it's mostly correct

>> No.3870441

>>3869630
>I'm not seeing any muscle definition at all
What? If you want to make figures with appealing looking curves, then yes, knowing musculature is important. It's fairly evident in that pic from the way the curves are drawn to the way the shadows are placed. It's just simplified. It's probably the reason why you like that pic.

>> No.3870443
File: 566 KB, 1080x1396, IMG_20190329_134853.jpg [View same] [iqdb] [saucenao] [google]
3870443

>>3869320
How's this? Trying to regain my honor

>> No.3870454

>>3869477
It's looking alright but you're lacking in perspective and anatomy. Perspective is what keeps your characters looking so flat and why you're limited to drawing them with a straight view. Anatomy is why the line work on the whole looks amateurish, not knowing where the lines go, how the muscles are, so you do guess work.
>Fundamental studies + Drawing for fun + blind faith that all this isn't a waste of time = ?
It's not blind faith if you have a road map that lets you constantly monitor your progress. You can break the process down and have a goal to strive for every week. Like week 1 could be anatomy practice. Day 1 could be arm anatomy. Day 2 could be chest, etc. The next week, switch over another area like gesture or construction/perspective. Rinse and repeat. That's what fundamental studies should mean. By the end of the week, you're able to see quantifiable progress in your work in each of those areas, and you'll have a better idea of how to continue.

>> No.3870461

>>3870443
Are you even trying?

>> No.3870464

>>3870461
come on anon, plenty of people in this thread try less than this guy

>> No.3870472

>>3870464
But that's the frustrating part cuz you know he has a skills but he's not trying

>> No.3870491
File: 188 KB, 2096x352, 200 remain.png [View same] [iqdb] [saucenao] [google]
3870491

pretty sure they're worse at the end but I attribute that to fatigue and to me forcing myself to draw the last 20 or so from my shoulder as I'm supposed to be doing

>> No.3870494
File: 117 KB, 330x946, akiha.png [View same] [iqdb] [saucenao] [google]
3870494

>>3869320
I keep drawing these bobblehead people for some reason. What do I do?

>> No.3870500

>>3870494
Learn anatomy and proportion.

>> No.3870501

>>3870443
Too stiff, you need to learn “line of action” and imagine how their body adjusts to gravity in any given pose.

You don’t need to relearn how to structure a base, just how to flex it in 3 dimensions.

>> No.3870553

>>3870072
Reduce to simple form instead.

>> No.3870574
File: 748 KB, 1413x1023, 2019-03-29-082336_1413x1023_scrot.png [View same] [iqdb] [saucenao] [google]
3870574

>>3870399
>is my perspective correct?

>> No.3870588

>>3870399
stop chicken scratching
doesn't matter if you are going to paint over it or whatever. Your construction and perspective are both off because you are too scared to make real, actual marks on the paper.

>> No.3870592
File: 1.46 MB, 2048x2048, PhotoGrid_1545391716608.jpg [View same] [iqdb] [saucenao] [google]
3870592

I don't have my own style so my drawings are usually all over the place. I tend to draw celebrities with a stand-out face characteristics (face tattoos, long hair, beard, scars) so that people can actually guess who the person is. Otherwise I can neither draw faces nor bodies for shit. Either that or it just won't look like the person I intended to draw.
I just need an overall opinion and advices/tips I'll probably never use anyway because I'm a lazy sack of shit.

>> No.3870596

>>3870592
Stop being lazy.

>> No.3870597

>>3869971
>>3869979
Thank you for these posts, they were very informative

>> No.3870601
File: 130 KB, 750x1000, IMG_20190329_024541.jpg [View same] [iqdb] [saucenao] [google]
3870601

>>3869579
deep

>> No.3870603

>>3870601
ayy where da anime study thread at

>> No.3870605

>>3869927
manjaw.
perspective on the lower mouth is fucked, should be retracted and harder to see. this is why you see a manjaw
the reason the hair extends down so far is because the jawline is not where it is supposed to be. you were likely judging the distance of hair based on the jaw.

>> No.3870609

>>3870001
eyebrows are way too high
It's like you didn't even try with the mouth.
Torso shouldn't be so fat. Give it death.
Ultimately, my verdict is loomis.

>> No.3870610
File: 37 KB, 500x440, dVIVQ3N.jpg [View same] [iqdb] [saucenao] [google]
3870610

>>3869579
No. Most people do change. These sonic autists are just stuck in time and in their own wacko worlds. They're menchildren happy with whatever they do.

>> No.3870612

>>3870121
kek, see you in the vent threads in two months

>> No.3870617

>>3870125
What the fuck? I take my criticism back, looks like she actually has a manjaw.

>> No.3870619

>>3870197
pen outlines are a nice way to finalize your sketch

>> No.3870626

>>3870288
Eyes look a little big for the face, maybe move them down a bit and shrink them.
The palm of the left hand looks fucked.
Perspective on glasses is just bad. The frames shouldn't be the same size.

>> No.3870629

>>3870429
I think this stuff looks pretty decent.

>> No.3870631

>>3870443
is this giantess?

>> No.3870632

>>3870610
Some people change, but other people just take their place.

>> No.3870635

>>3870592
>rick and morty stylization
o i am puking

>> No.3870638
File: 1.04 MB, 2000x2000, 1535564832521.jpg [View same] [iqdb] [saucenao] [google]
3870638

Gib crits.

>> No.3870642
File: 105 KB, 933x799, muscles.jpg [View same] [iqdb] [saucenao] [google]
3870642

before I move on to the other muscles, could someone critique these muscle groups I have so far?

>> No.3870644

>>3870638
looks like you're pretty good at copying from reference but you suck at construction. so work on construction. you can start by copying good construction from art books, and then move on to constructing your own.

>> No.3870646
File: 348 KB, 1063x1588, Screenshot_2019-03-29-16-28-52-428_com.google.android.apps.docs.jpg [View same] [iqdb] [saucenao] [google]
3870646

>>3870642
looks good. You should do more.

>> No.3870647

>>3870638
not /beg/ go to /draw/

>> No.3870649
File: 65 KB, 255x607, flying out of beg.png [View same] [iqdb] [saucenao] [google]
3870649

>>3870647
ok, see ya

>> No.3870650

>>3870646
*actually nvm. I'm gay.
you done fucked up the muscles by the shoulder and the chest.

>> No.3870651

>>3870644
agreed. the figure on the bottom left was from imagination. Didn't turn out so good. Thanks for the advice.
>>3870647
I still feel pretty beg m8. But I will take that into consideration.
>>3870649
this is what I mean when i say I still feel beg

>> No.3870652 [DELETED] 

>>3870631
No, I just screwed the perspective. She's normal sized at a graveyard and that behind her was supposed to be the cemetery's wall.

>>3870461

>> No.3870653
File: 413 KB, 432x480, muscles1.png [View same] [iqdb] [saucenao] [google]
3870653

>>3870646
are 1 and 2 the same muscle group (the deltoid?)? if not, what muscles are they?

>>3870650
do you mind doing a draw over? also, I'm assuming this also means the biceps are good then?

>> No.3870655

>>3870443
study anatomy books
do cleaner lines
unfuck your perspective
study how faces work
learn clothe folds
yada yada

>> No.3870661
File: 440 KB, 1280x1740, 1553668050714.jpg [View same] [iqdb] [saucenao] [google]
3870661

>>3870631
No, I just screwed the perspective with the wall behind her. She's normal sized, inspired on Nemissa from Soul Hackers.

>>3870461
I think I tried, I used this reference for her clothes and referenced a thumbnail I did for the pose.. Though I changed some things about the pose when drawing it. I should have done another thumbnail. I also practiced doing those futuristic tombs but I winged the floor itself. That's how much I tried.

>> No.3870680
File: 444 KB, 1150x799, Untitled.png [View same] [iqdb] [saucenao] [google]
3870680

>>3870653
damn you making me get out of bed. I'll also share with you where I got that anatomy book.
https://mega.nz/#F!sSYAxKqb!f2gWy-eQZJNvRfiUTu1ASA!8HhH2bQa

"(Uldis Zarins) Anatomy for Sculptors"

>> No.3870689

>>3869320
Anyone got resources on the S curve of the back? A lot of times it looks like the subject in the reference(random images on the internet) are trying too hard to bend their backs, so I'm confused. What's the natural S Curve?

>> No.3870693
File: 543 KB, 200x200, 1514507346711.gif [View same] [iqdb] [saucenao] [google]
3870693

>>3870689

>> No.3870694

>>3870693
That's it? Do the spinal erectors, the latissimus dorsi and the gluetus muscles not affect it at all?

>> No.3870696
File: 312 KB, 821x1013, croppedImage.png [View same] [iqdb] [saucenao] [google]
3870696

>>3870693
>>3870694
Goddamnn it.

https://mega.nz/#F!sSYAxKqb!f2gWy-eQZJNvRfiUTu1ASA!8HhH2bQa

>> No.3870703

mickael hampton's figure drawing books are nice for beginners, right ? Or are there better books to start off anatomy studies

>> No.3870706

>>3870696
I was asking if there's one natural S Curve or is there a natural range. And if a bend like >>3870107 is comfortable.

>> No.3870707
File: 731 KB, 1080x2280, Screenshot_2019-03-29-17-30-01-597_com.google.android.apps.docs.png [View same] [iqdb] [saucenao] [google]
3870707

Dont rely on whatever dA tutorials kasi. Mga putang ina. Read a book instead. You'll just confuse yourselves looking at whatever anime art fake news is out there.

>> No.3870709

>>3870706
are you obese? look at your own spine, you spineless motherfucker

>> No.3870711

>>3870706
Are you okay? It's still comfortable, just not doable for a long time. Normal posture for wimmin is more relaxed than that. You do understand she's standing like that to make it look better on photo, don't you?

>> No.3870714
File: 301 KB, 577x780, 0329190237_crop_577x780.jpg [View same] [iqdb] [saucenao] [google]
3870714

so last time i did one of these an anon said to draw upside down to avoid symbol drawing. too bad i fucked up the feature placement on the eye. oh well. from imagination, no ref, drawn upside down. i feel like if i wasnt lazy i could erase that eye really hard and redraw it in the right place and it would look tons better

>> No.3870715

>>3870709
I am only one guy. I think that I can not fit my spine to all the figures, so I want to know if there is a range.
>>3870711
I understand, but I was unsure. So I can't tell because I am a beginner.

>> No.3870718
File: 10 KB, 487x288, dasdsa.png [View same] [iqdb] [saucenao] [google]
3870718

>>3870715
>I am only one guy. I think that I can not fit my spine to all the figures, so I want to know if there is a range.
Also the fact that I am very flexible, my arms for example can do pic related.

>> No.3870719

>>3870718
yeah that maneuver really gets the ladies going

>> No.3870722
File: 735 KB, 812x748, 464225323543.png [View same] [iqdb] [saucenao] [google]
3870722

>>3870719
Anon, please

>> No.3870730
File: 376 KB, 669x837, 0329190301_crop_669x837.jpg [View same] [iqdb] [saucenao] [google]
3870730

>>3870714
ill have to keep working on the eyes later but i think moving it helped a lot

>> No.3870734
File: 1.17 MB, 1080x1396, thriller.png [View same] [iqdb] [saucenao] [google]
3870734

>>3870443
Not sure how her legs are supposed to line up like that maybe you could slip something under it to make it look better?

As other pointed out the perspective is off, I didn't try to fix it here instead I tried to make her positure more natural make the background more involved.

Love the clothes you made! Keep it up brother!

>> No.3870737

>>3870734
I hate redlining absolute beginners like the guy you did. When you redline their shit, 90% of it is just stripped away. Completely changed. It isn't even their shit anymore because the numerous fuckups they've done.

you gave her a boner

>> No.3870785

>>3870125
Jesus Christ, WHY would you want to draw that?

>> No.3870825

>>3870328
>>3870333

I'll keep this in mind when I tackle animals and their anatomy later, thanks!

>>3870454
My original roadmap is going through Figure Drawing for Artists (Steve Huston) and then Figure Drawing (Hampton). I just finished the chapter about general gestures and about to learn how to draw the head though was thinking of going through Hamptons gesture chapter next since I know a bit more.

However I do have Perspective Made Easy and have another book on the subject on the way, so maybe take a break from figure drawing and do some perspective? Thanks for the advice by the way!

>> No.3870833
File: 35 KB, 620x387, dudeno.jpg [View same] [iqdb] [saucenao] [google]
3870833

Just wanted to post this, I still love Loomis.

>> No.3870836

>>3870734
owo

>> No.3870845

>>3870125
HAHAHAHAHAHAHA

>> No.3870855

>>3870734
it looks like she got a giant cock going upwards

>> No.3870884
File: 1.52 MB, 3320x1908, VISCOMM_TERM01_WK06_TRAD.jpg [View same] [iqdb] [saucenao] [google]
3870884

First time sketching a car from imagination. First time sketching a car at all actually.

>> No.3870885

>>3870424
Sorry for the late reply. I'm using newsprint with a graphite pencil. Also I'm not both of the guys you replied to just the standing figure one. Thanks for the critique

>> No.3870887

>>3870588
It’s a small paper only to figure out a composition for a large canvas, not the same piece. That would be terrible chicken scratch.
>>3870574
Thanks, I tried freehanding it but I guess that was my mistake. I’ll get a large paper behind it so I can make vanishing points.

>> No.3870901
File: 505 KB, 362x270, QQeZcZL.gif [View same] [iqdb] [saucenao] [google]
3870901

>>3870884
not bad at all

>> No.3870966
File: 92 KB, 440x564, 1213212.png [View same] [iqdb] [saucenao] [google]
3870966

how you guys been?
Still shit myself, but I have seen an improvement from where I was at

>> No.3870970

>>3870966
oh fuck
this place is SFW
sorry

>> No.3870973

>>3870970
no it's not
it's a red board

>> No.3870974

>>3870970
it is not strictly SFW calm your boobs Anon

>> No.3871015
File: 1.43 MB, 1920x1080, hold.png [View same] [iqdb] [saucenao] [google]
3871015

>draw from shoulder a lot yesterday
>wake up and right shoulder feels like I've been using a rowing machine, ie it's sore as fuck
am I doing it wrong or am I just that underdeveloped

>> No.3871054

>>3871015
Underdeveloped. Those muscles are the ones you barely use in daily life, so unless you're /fit/, shit's gonna be sore.

>> No.3871083

>>3870734
Well that looks awesome

>> No.3871097

Does anyone else have a really hard time accepting what is correct?
It's like really hard to unlearn all of my dumb wrong ideas

>> No.3871121
File: 58 KB, 512x820, 09cd52735cd987a785b6fe34aa7624.jpg [View same] [iqdb] [saucenao] [google]
3871121

>>3871097
Yes it is very hard, we feel many bad things. We feel our work until now was for naught, we feel that we were wrong and we didn't even realize, we feel disappointed in ourselves, and we worry if we are just going to make the same mistake again and then we feel worried how many other things we have yet to notice, and then we get worried if we can overcome it or we will get stuck forever in our current /beg/ state. It is a feeling of guilt, a hit to our ego and doubt in our abilities.

But it is fine anon, it is all FINE. We can learn to accept it we can learn to let go and open ourselves and accept that we are not perfect, we are not a finished product, we are always on the road always in the process of change and development. We can learn than one picture we made today is not the end of the line, it does not determine our ultimate fate, it is not the sum total of everything we are and we will be. There will be other works in the future, many of them and each will bring a new experience. We can learn to let go of these feelings and move on to the next thing.

Keep working at it!

>> No.3871126

>>3871097
You mean because of pride? Yeah, it took me a while to accept that I had to buckle down and learn the fundies. And even then I'd think dumb shit like "what's the point in constructing in form, I'll just use shapes" and "no need to learn anatomy beyond the muscle and bone names"

>> No.3871222
File: 265 KB, 656x472, uneven arms.png [View same] [iqdb] [saucenao] [google]
3871222

>>3871054
I'm on my way bros

>> No.3871253

>>3869949
You can crush mountains with her chin.

>> No.3871257

>>3870165
Get a ballpoint pen and a gel pen. Don't buy anything fancy.

>> No.3871258

>>3870294
32.

>> No.3871293

Just now starting out, don't know shit and I'm the king of symbol drawing, would an iPad and Procreate be enough to get started?

>> No.3871295

>>3871293
Anything that can produce images is good enough to get started. You can go with a stone wall and piece of chalk even, although that is way less practical.

>> No.3871296

>>3871295
Sounds good, that's all I needed to know, thanks.

>> No.3871442

everyone here fucking sucks lmfaoooooo.

>> No.3871454

Are dip pens any good for sketching in ink? I wanted to get a fountain pen for my sketches but everyone told me that they're not good

>> No.3871457

Sharpies smell so fucking good

>> No.3871488
File: 236 KB, 643x808, 1538277892515.jpg [View same] [iqdb] [saucenao] [google]
3871488

>>3869411
take a gander

>> No.3871494
File: 184 KB, 1416x1000, -znx2jTAmYw.jpg [View same] [iqdb] [saucenao] [google]
3871494

Well, after the first two weeks of Loomis, lines and boxes, this is the best I can do. It's still complete and utter shit, but it's better than nothing (which is where I began). Didn't bother coloring it because I know literally nothing about colors yet, so I would be wasting time.
Being /beg/ is actually kinda fun. Everything you do is not worth anything, but you get to learn a ton of new stuff.

>> No.3871497

>>3871488
>bottom left
illastrat?

>> No.3871503

i'm so fucking bad at eyeballing correct measurements when drawing from life, it's driving me insane

>> No.3871508

>>3871503
Do the Bargue drawing course 4head

>> No.3871513

>>3871503
Just practice, you will get better anon use that pencil measure and do not loose hope!

>> No.3871520

>>3871503
>eyeballing
just take pencil up and measure angle and shit
will improve your eyeballing skill

>> No.3871592
File: 76 KB, 480x480, 1553836100728.jpg [View same] [iqdb] [saucenao] [google]
3871592

Will drawing from reference actually help me get better at drawing from imagination?
The feel worlds apart...

>> No.3871596
File: 18 KB, 324x366, face drawing 8.png [View same] [iqdb] [saucenao] [google]
3871596

i dont know why but i cant get the shading on the eyes right. can someone help with this?

>> No.3871597

>>3871592
there are a bunch of books on drawing from imagination.
resources:
1. https://mega.nz/#F!sSYAxKqb!f2gWy-eQZJNvRfiUTu1ASA

2.https://mega.nz/#F!es1BSKQR!spODyd0iaQmMelGA2GscFw!f8cG3QAK

>> No.3871598

>>3871596
dude
you are a long way from needing to worry about shading
please read some loomis, probably fun with a pencil

>> No.3871693
File: 7 KB, 772x537, stuck in box.png [View same] [iqdb] [saucenao] [google]
3871693

this just in: fat man stuck in box

>> No.3871700

>>3871488
Bottom left does look exactly like illastrat. Nice digits by the way

>> No.3871709
File: 252 KB, 525x589, 20190329.png [View same] [iqdb] [saucenao] [google]
3871709

new tablet arrived today, trying to transition from traditional to digital. any tips on training technique beyond just drawing more with the tablet? i think i might just spend some time tracing some work i like to get more line control... or is that a bullshit exercise?

>> No.3871717

>>3871597
i dont really feel like his question got adequately answered

>> No.3871718

I'm learning perspective okay, but I'm having trouble figuring out where the "ground" is on any object I decide to draw from imagination, like I just don't have a feel for where it is actually contacting a surface

>> No.3871738

>>3871592
>>3871717

No, you retard. You need visual library. How can you draw something when your mind is empty? If you don't wanna read books, the next best you can do is start hoarding inspirations and to take your time.examining the details like an autist. You keep the infos you get in your head, and apply it in your art.

It's sorta like with people who can only draw T-shirts and cargo pants in their art because that's all they wear and they dont have a fashion sense. Don't wanna read fashion books? Then atleast learn the basics of fashion (which is a fraction of effort compared to learning the in and outs of fashion), save links and pictures of fashionable people, examine their choices/why they mixed and matched their clothes that way, and lastly apply it to your art.

>> No.3871748

Can someone redline his ass? I have no idea where this leg is supposed to go and my visual library isn't very big yet

>> No.3871750
File: 611 KB, 601x765, spidey 1.png [View same] [iqdb] [saucenao] [google]
3871750

>>3871748
forgot the pic like a fucking retard

>> No.3871753

>>3871750
are you reading how to draw the marvel way? just curious

>> No.3871756

>>3871753
No. I was going to buy it the last time I was at the book store but I got Perspective Made Easy instead. Next time I went they didn't have it anymore.

>> No.3871759

>>3871592
Only if you draw from reference in a certain way. You are drawing to memorize form, so look at the form of things, and then draw them, and then look back, and see what you forgot or got wrong.

>> No.3871761
File: 337 KB, 1210x908, bargue2.jpg [View same] [iqdb] [saucenao] [google]
3871761

any tips to improve my Bargue drawings?

>> No.3871772

>>3871761
>>3871488
its like you people dont even try to help yourselves

>> No.3871779

>>3871750
I just watched Sycra's twisting torsos video and it still makes no sense baka

>> No.3871782
File: 46 KB, 300x248, ShadowThink.png [View same] [iqdb] [saucenao] [google]
3871782

>>3870494
I'm guessing you either played a lot of 3D Sonic or Wind Waker as a kid.

>> No.3871783

>>3871761 You should study the actual piece or other pieces alike. Don’t study a study unless you’re trying to understand the artists style or technique more rather than the subject.

>> No.3871805
File: 41 KB, 817x680, Untitled 2.jpg [View same] [iqdb] [saucenao] [google]
3871805

Can someone point me to a good resource about drawing hair? I what Proko suggested, seeing it as forms and mass, but I didn't understand how I should really do it yet

>> No.3871827

>>3871805
*I did what Proko suggested

>> No.3871828
File: 399 KB, 1508x3840, Figure.jpg [View same] [iqdb] [saucenao] [google]
3871828

Whats wrong with this? I'm just not happy at where it's at right now. Something feels really off about it and it doesn't seem all that attractive yet.
Right now I've just finished up clean lines on it (so there's not really any line variation just yet), and I don't have a real head/face on it yet, but something just doesn't feel right about it and I feel like I've spent too much time looking at it to really tell.

Any help? I was trying to go for something more stylized than I'm used to, but it still feels really "realistic" (even though it's probably not), and not really attractive or sexy (I'm trying to keep a neutral pose to it). I just don't know what I'm doing wrong.

>> No.3871842
File: 34 KB, 1070x656, Untitled 3.jpg [View same] [iqdb] [saucenao] [google]
3871842

>>3871805
another one


>>3871828
the proportions are a bit off, specially the head and breasts, they should be a bit lower

I think the way to doing stylized stuff is trying to emulare a style that you like at first. Also It's better to aim for a realistic look in the beginning

>> No.3871853

>>3871842
>the proportions are a bit off, specially the head and breasts, they should be a bit lower
I'll see what I can do about it. It didn't seem to be all that high on the reference, but once again I've probably been looking at it too long.
I may end up just scrapping it and trying again. I've done proper figure drawing with live subjects before and stuff (even took a class), but doing it from scratch and trying to make it look cartoony is really messing with me. Dunno if it's because I'm using an irl reference or what.

>I think the way to doing stylized stuff is trying to emulare a style that you like at first.
Yeah no doubt, I just don't know how to really do that without seeming like I'm straight copying. Then again, I guess it really doesn't matter since art is all built upon everyone else anyway. I think what might help is just go overboard with stylization, then bring it back a bit. That and using a drawn reference instead.

>> No.3871858

>>3871842
this is legit a really helpful way to look at noses, I'm gonna copy how you do it

>> No.3871866
File: 38 KB, 569x585, Capturar.jpg [View same] [iqdb] [saucenao] [google]
3871866

>>3871853
>I've probably been looking at it too long.
Could be that. If I'm stuck at something I usually take a break or go to bed and leave it for the next day, you'll see it with different eyes.

> I just don't know how to really do that without seeming like I'm straight copying
Just do it, it's not like someone will come to your house and mock you for that or something. As long as it's just for study and you don't post it online saying it's your OC it's fine. I also recommend going to the artbook thread and downloading something that interests you

>>3871858
It's a method described in Hampton's book, I really recommend it

>> No.3871921
File: 247 KB, 2496x447, 1543666611530.png [View same] [iqdb] [saucenao] [google]
3871921

I'm not claiming to be proficient yet but I feel like I've run out of ways to draw a box. Do you guys think I'd get much out of finishing the whole challenge?

>> No.3871925

>>3870885
Yeah stop using newsprint with graphite. The paper is too soft with little grit to give you satisfying dark lines. Might be part of the reason why you chicken scratch so much and why you have difficulty shading. Newsprint is for cheap practice with charcoal or pastel.

>> No.3871929

>>3871494
Good job, keep it up. Yeah coloring would be a waste of time rn for you. Keep sketching.

>> No.3871958

>>3871494
>>3871494

how the fuck do you get such good line quality on digital? (i assume youre not using tablet with a screen)

i can't even do anywhere near that well if i fucking trace and ive been exclusively using my ctl-470 for 2 fucking weeks

maybe i just have fucking cerebral palsy

>> No.3871963
File: 1.59 MB, 1920x772, 44chan.png [View same] [iqdb] [saucenao] [google]
3871963

This was drawn from life, but i took a pic for you guys to compare. I tried to autistically measure proportion and angles but it still looks a but shit. I know it's not good in any way, but i feel my texture, details, and shading is especially bad. (Some of this might be because the light changed and I had to go before i really finished, but i still spent like an hour on this turd.)

I think some of it might be the small size of the paper (9"x6") and the fact that it's so smooth, but that might just me blaming my lack of skill on equipment.

>> No.3871965
File: 165 KB, 522x764, Capture.png [View same] [iqdb] [saucenao] [google]
3871965

drawing a hot witch from imagination, day 2 of drawing

>> No.3871973
File: 1.04 MB, 1401x909, low_intermediate.png [View same] [iqdb] [saucenao] [google]
3871973

>>3871958
not him. My tablet is a screenless wacom bamboo model. When I first got my tablet, my lines were like a crazy epileptic patient's lines for like a month or two. What I did was research like crazy how to get a non-shaky line. I
>searched for brush settings of good artists then applied those settings in my program
>changed/removed some of those settings to better suit my own preferences
>configured my wacom bamboo settings just in case some annoying options in there are actually turned on
>used high stabilizer setting in my art program of choice (beware! for some anons, high stabilizer is a crutch! I personally like stabilizers)
>practice my shit again
pic related is my shit. Also, our tablets sometimes malfunction. For example, one minute, you create smooth thin lines, and then all of a sudden, your lines turn really thick and stiff. What you should do when that happens is
>close all art related programs on your windows pc/laptop
>type "Services" in your windows home search bar
>open "Services"
>Press "T" in the list of programs you see there
>Restart the programs related to your tablet. It depends on what tablet brand and model you use (ex: for my tablet which is Wacom Bamboo, I type "T", and restart everything that starts with "Tablet....")
>Wacom tablet starts running flawlessly again

>> No.3871980

>>3871921
Make some that only show a little bit of one or two planes, and some thin boxes.

>> No.3872005
File: 87 KB, 1234x796, strokes.png [View same] [iqdb] [saucenao] [google]
3872005

>>3871973
Thanks for the tips anon. I'll try to persevere.
Restarting some software seemed to reduce (not completely) a problem I had where the cursor and line would disappear for a few moments after starting a stroke sometimes.
That might just be because of limited processing speed rather than a bug tho, idk.

How long have you been drawing and what model of bamboo do you use?
I really like your robot grill, (blog?) cute anime robots have actually been a big motivator for me to learn to draw lol, it's nice seeing that someone can make it with a shitty tablet.

>> No.3872008

Bump limit reached which should be the next OP image? Should I turn it into a comic book cover?

>> No.3872026

>>3872008
turn it into a meme as always. Who will be the unfortunate soul this time

>> No.3872028

>>3872026
dunno another Anon had a this pic

http://i.4cdn.org/ic/1553778947061.jpg

ready last time

>> No.3872030

>>3872005
since you mentioned your processing speed, I must say that sometimes it also depends on your computer's power. For example, I only work on an Acer Aspire One netbook. My lines are.alright on Paint tool SAI, but my weak netbook can't keep up when it comes to crisp lines on photoshop. It turns thick and stiff instead. Meanwhile, I tried my friends laptop which is more expensive and of course better, and my settings run like butter in his system. I wish I could delve more into this, but machinery isn't my expertise. If you're going to get yourself a laptop, dont cheap out.

I've been drawing since highschool 10 years ago but I only started getting serious after college 3 years ago. Model: Wacom Bamboo Pen and Touch. I've had it for +8 years now

>> No.3872033

>>3872005
btw, your lines aren't that bad. Mine was worse. Just keep at it. Try to change your settings and practice more difficult shapes, like faces. Be mindful of your wrist when working so you dont end up with carpal tunnel.

>> No.3872034

>>3871454
Don't. For sketches you want a ballpoint. Dip and fountain pens are for inking. Unless you are really fucking good.

>> No.3872035

>>3872028
aww. 40 keks was better than that.

>> No.3872094

started with Drawing the Head and Hands and I'm already stuck on page 25
how do I do this anons?

>> No.3872105

>>3871973
Not that anon, but I have the same conundrum.
I just hate how my art regresses to babby tier (not that I'm any amazing good to begin with) and it's a frustrating feel, due to my lack of patience thinking "Wow a month or two or even more? Fuck that shit."
Doesn't help that I'm a retard and bought a cheap small sized wacom, instead of medium like most people suggest, but that was before I had started lurking /ic/ to know the difference.
But I think I'll take your advice though and actually try to stick with it, while also grinding away in traditional every so often. So thanks.
Also what program would you recommend for someone starting out learning digital, if you don't mind me asking?

>> No.3872138

>>3872105
Any program is fine, really. It just takes a lot of playing around in the program and watching tutorials. The most popular ones right now are:
>photoshop (this program has it all that's why it's super popular. Photo editing, color editing, tons of options for brushes, really useful stuff)
>clip studio (really good with comic-making purposes, and the newer version can scan picture poses and give you the 3D model for you to trace over or whatever)
>paint tool sai (the specialty of this one is it's light program filesize and smooth brushes even at huge sizes, so its perfect for weak netbooks like mine)
>and that thing with Apple
You should really just test which programs fit you more. But like I said, those are the ones that are really popular right now. Btw keep yourself flexible. Don't limit yourself with one program. Ex: I main Paint tool SAI, but I also have photoshop to help me with correcting colors and making edits.

>> No.3872148

>>3872105
I know you're starting out with digital, and when you're fiddling with these programs and their differing settings, it sometimes could get a little "too much", but you just have to keep at it. I've said what people here usually use for their art. You just need to test them out, find which ones you're comfortable in, which ones actually run in your machine, which ones serve your purpose. It really takes a lot of research and fiddling with the settings to get comfortable in a new program, so you really should read forums or watch tutorials. Sometimes, a program that you might hate in the beginning might actually be the one that is really for you, if you just tinkered the settings according to your preference.

>> No.3872175

>>3870617
This amused me.

>> No.3872217
File: 262 KB, 641x453, brh.png [View same] [iqdb] [saucenao] [google]
3872217

What age do you guys think is too late to apply to art school? i'm 23 and feel like i'm already past threshold

>> No.3872235

>>3871963
Your perspective is messed up, read Perspective Made Easy, it will help you a lot


>>3872094
Don't stick to just Loomis, look for other resources. I recommend Hampton's book and Steve Huston lectures

>> No.3872236

What can I do to improve my line control? I have trouble drawing lines how I want to. Is this something I should ignore and just know will improve as I draw other things or are there exercises to focus on this?

>> No.3872240
File: 300 KB, 999x1500, X5-iIN-0GPg.jpg [View same] [iqdb] [saucenao] [google]
3872240

>>3871929
Thanks, that's the plan.
>>3871958
>(i assume youre not using tablet with a screen)
I'm using an iPad with Procreate.
>how the fuck do you get such good line quality on digital?
Autism, I suppose. I just did the linework twice - first I lined the sketch and it looked like garbage (mostly because my sketch was fluffly as fuck, so the lines were inconsistent and wonky), and then I lined it again, but slower and with more confidence (because now it was much easier to see how the lines should actually go).
The best advice is to avoid any kind of chicken scratching, try to draw everything in a single stroke to the best of your ability, and mind the pen pressure.

>> No.3872241

>>3872217
id say age 92 is too late. as long as you have time to improve, your age doesn't matter at all

>> No.3872249

>>3872217
The problem isn't so much if it's too late, it's never too late. The problem comes from being able to support yourself.

You're less stressed if you live with your parents while going to art school than if you have to support yourself at the same time, and it might show up in your progress.
HOWEVER that is not to say you shouldn't strive for it if you genuinely feel a pull to it. It's best if you had some financial security and a trade before you jumped 100% into it, just so you wont get stressed about being able to eat.

That's just my 2 cents on it.

>> No.3872251

>>3872241
Hey, c'mon now, maybe anon will live to 100. Think of how many less waifus they are gonna draw in their eight years thinking it was too late.

>> No.3872254

>>3869320
Is it wrong that if i can draw from imagination but not from life.

I mean i cant fucking copy anything but when i try to draw something that i understand and somehow project in my mind , for example a face relation, i draw it and make it even clearer adding little details.

>> No.3872258
File: 12 KB, 415x387, b0d.jpg [View same] [iqdb] [saucenao] [google]
3872258

>>3872254
Also when i try to copy something the final image gets flattier lossing pretty much any sense of perspective making it look something like a face that was stomped by an elephant like pic related

>> No.3872265

>>3872254
>>3872258
>why i am saying this
Well because i have seen a lot of videos from artist saying "when i try to copy something i start by feeling the image that is in front of me and draw it whout thinking to capture the true essence" or something like that wich i obviously cant fucking understand.

>> No.3872283

>>3872265
That's just pretentiousness.

>> No.3872294
File: 198 KB, 695x429, 1507263442854.png [View same] [iqdb] [saucenao] [google]
3872294

trying to see the contours of the face instead of drawing features on a sphere has by far been my biggest stumbling block over the last few months

>> No.3872313

>>3872265
It sounds like they are using unrequired vaguery, probably as >>3872265 said, because of pretentiousness.
But they are also probably still trying to say *something* at least.
I think it either refers to how the acts of drawing (like most acts) are not a thing in language, but a thing in your mind. So the process of drawing involves forming an intention of an image in your mind, and using motor skills to render it. So to do art you need to attend to that intention, and those motor skills, neither of which is vocal. Most people seem to think 'thinking' == 'subvocalizing', which seems pretty dumb to me, but what do I know.
Another thing they could be thinking of is trying to represent a feeling, channeling the emotion they feel from or because of the thing they are observing into a drawing so that it can be felt by people who look at that art in what may be a similar way to the way people feel emotion from music. I don't think 'thinking' would inhibit that process, but again, what do I know?

>> No.3872323

>>3872294
Das it bro

>> No.3872355
File: 328 KB, 658x450, 2019-03-30 11_27_33-Window.png [View same] [iqdb] [saucenao] [google]
3872355

>>3870004
Who?

>> No.3872359
File: 98 KB, 600x799, moses, or poseidon.jpg [View same] [iqdb] [saucenao] [google]
3872359

kitbashed this with some life drawing of sculpture replicas at the local art shop and a photo of poseidon holding a trident. The face is from a Moses statue, the body i dont know because the replica had no head or label

>> No.3872376
File: 205 KB, 858x1062, C68FE9F0-073D-468D-88C1-CF22E178A780.jpg [View same] [iqdb] [saucenao] [google]
3872376

Took about five minutes

>> No.3872379
File: 52 KB, 654x512, 1546749794610.jpg [View same] [iqdb] [saucenao] [google]
3872379

>>3872376
Give this man a redline.

>> No.3872420
File: 1.53 MB, 918x915, reflection prac.png [View same] [iqdb] [saucenao] [google]
3872420

Is my perspective right at all? Also, new to drawing terrain texture and what not, not sure where to refine this.

I absolutely cheated the distortion of the figure in the water

>> No.3872424
File: 35 KB, 234x245, mate cylindre.png [View same] [iqdb] [saucenao] [google]
3872424

Just learned what an shading is. Am I doing this right?

>> No.3872444

>>3872424
Work from reference, there seems to be multiple light sources and none of them seem to ineract.

>> No.3872450
File: 78 KB, 366x533, screenshot.png [View same] [iqdb] [saucenao] [google]
3872450

>>3872444
Yeah sorry I should've explained what I was going for.
Just ignore the side bit, I know it's supposed to be dark.

>> No.3872451

>>3872450
the side bit should be a midtone, since it's not completely out of ambient light. There shouldn't be a weird shadow 2/3 of the way up the tubes side, or a dark shadow exactly on the bottom. Since it's a round shape the light should be slowly receding to a dark shadow, with a bit of reflected light on the underside. light bounces and diffuses, remember that

>> No.3872474

>>3872376
Perfectly shit.

>> No.3872493
File: 49 KB, 300x380, bird.png [View same] [iqdb] [saucenao] [google]
3872493

>>3872451
How about now?

>> No.3872505

>>3869630
I mean, if you don't want to draw a single muscle ever then sure

>> No.3872508

>>3869832
Underrated poast.

>> No.3872511

>>3872508
Wait, sorry, I meant >>3869812. Not that >>3869832 is wrong or anything.

>> No.3872517

>>3872493
>>3872450
>>3872424
Why doesn't the highlight extend to the edge of the cylinder?

>> No.3872523
File: 114 KB, 719x1024, one of these.jpg [View same] [iqdb] [saucenao] [google]
3872523

>>3872517
because the cylinder is matte and it's under one of these kitchken spotlight type things
also the tutorial i used had a spotlight

>> No.3872530

>>3872523
>because the cylinder is matte
I fail to see how this is relevant.

>> No.3872536

>>3872530
Aren't highlights affected by the reflectivity?

>> No.3872548

>>3872536
They are. I meant light area, not specular reflection, but used the wrong word. The point light source explains it. Maybe draw the shadows and illumination on the plane the cylinder is sitting on?

>> No.3872555

>>3872548
i tried to show you that with the purple lines and the cone thing but whatever
alright man thank you for looking at my stupid meme cylinder and for putting me on the right track

>> No.3872578

>>3872555
Yeah, because you throw a shadow on the ground plain but don't draw the darkness outside of the spotlight it looks like it must be ambient light. I found it hard not to think it was, even though you drew an explanation of where the light is.

>> No.3872586

>>3872578
oh i see what you mean now

>> No.3872591
File: 959 KB, 1080x810, xd.png [View same] [iqdb] [saucenao] [google]
3872591

can i get feedback for this

>> No.3872597

Should I draw everything in one sketchbook or have one for nude stuff and one for tamer drawings? What do you guys do?
I should probably just stop worrying and start drawing instead of worrying so much about everything.

>> No.3872604

>>3872597
>I should probably just stop worrying and start drawing instead of worrying so much about everything.
this. Stop being a bitch, start drawing.

>> No.3872619

>>3872597
Have one for nude stuff and one for tamer drawings, then throw out the one for tamer drawings.
>>3872591
It's upside down... Her butt is too flat. Her arm and hand is too small. all the proportions are broken and freaky... but the symbols that you use for symbol drawing her head look nice, once you #loomis I'm think you're drawings will look darn good.

>> No.3872622

I cannot draw glass by hand, like my mind loses sight of what is the coke bottle and the table what do?

>> No.3872657

>>3872591
fucking aussie

>> No.3872666

>>3872665
>>3872665

new

>> No.3872681

>>3872619
sorry my bad, i thought when i exported it it would be better, and thanks for the feedback

I've been currently doing Loomis' "Fun with a pencil", and honestly I've just been copying the drawings from the books by using his concepts. Is this the right way to go about this? I feel like my copies of the book drawings are okay, but when I try to apply them to a more "muh animu" style it looks bad.

>> No.3872713

>>3872591
you have potential keep it up

>> No.3872726
File: 1.37 MB, 1920x772, 44chan.png [View same] [iqdb] [saucenao] [google]
3872726

>>3872235
>read Perspective Made Easy, it will help you a lot

literally just did before making the drawing.
I did a self-redline, and my vanishing points were way off, I think my problem was that I was too focused on visual measure, and followed visually measuring angles rather than finding a perspective point on the eye level and sticking to it.

I think I understand the rules of basic perspective, I just followed my eyes too much and didn't apply them here.

>> No.3872874

>>3872726

Good that you're learning from your mistakes, just keep practicing and you'll get there

>> No.3872947
File: 1.91 MB, 4032x3024, 20190330_175238.jpg [View same] [iqdb] [saucenao] [google]
3872947

Hello beg. Its been a while. Here is my study of hayao miyazaki thusfar, are the proportions relatively correct?

>> No.3872949
File: 236 KB, 1800x1200, miyazaki.jpg [View same] [iqdb] [saucenao] [google]
3872949

>>3872947
Also, here is my original reference picture.

>> No.3873046
File: 1.15 MB, 2666x2048, memes.jpg [View same] [iqdb] [saucenao] [google]
3873046

>>3870004
whatever

>> No.3873807
File: 292 KB, 712x949, FB_IMG_15540551769151063.jpg [View same] [iqdb] [saucenao] [google]
3873807

Me trying to polish turds

>> No.3873905
File: 648 KB, 3252x1640, no vanishing point.jpg [View same] [iqdb] [saucenao] [google]
3873905

Repostan
How do I find the angle at which to make this line inside my building entrance when I don't have my vanishing points on the paper?

>> No.3873908
File: 60 KB, 1024x768, be30d116-7768-4b69-8272-5faa9f053fc0.jpg [View same] [iqdb] [saucenao] [google]
3873908

I draw this as a just started drawing animals

>> No.3873911

>>3873905
if you have a ruler just extend the edge off the paper to estimate roughly where the VP would be, if that's feasible. it seems that the VP in this case is not too far off the paper, but in general you really just have to guess.

>> No.3873912
File: 619 KB, 789x960, 296d1d68-9054-4ba2-832d-cff62bde1297.png [View same] [iqdb] [saucenao] [google]
3873912

>>3873908
Heres what i was trying to do

>> No.3873962
File: 702 KB, 991x1194, optional depth grid.png [View same] [iqdb] [saucenao] [google]
3873962

>>3873911
Are you sure? I doubt that high level architects and industrial designers are just guessing where to put their lines, especially if they're modelling machine parts or anything else that probably requires precision.
I was thinking there was maybe some way to put in a grid like in pic related, but I don't know how to find the "optional depth of the first foot"

>> No.3874287
File: 288 KB, 1040x400, TreasureIsland.png [View same] [iqdb] [saucenao] [google]
3874287

Redid this yesterday from an old one i made.
Is it me or does it really look off? Bland even?

>> No.3874747
File: 335 KB, 1133x864, Wowpets.png [View same] [iqdb] [saucenao] [google]
3874747

>>3869320
On my 3rd day of learning to draw and still pretty early on in the Bert Dodson book. Decided to draw my 3 hunter pets from wow for fum.

>> No.3874752
File: 681 KB, 1009x868, refs.png [View same] [iqdb] [saucenao] [google]
3874752

>>3874747
Here my refs if anybody cares.