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/ic/ - Artwork/Critique


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File: 554 KB, 1257x1612, 2019-01-30 22_16_08-s8.kra [Modified] (168.1 MiB) _ - Krita.png [View same] [iqdb] [saucenao] [google]
3789589 No.3789589 [Reply] [Original]

IF YOU ARE A /BEG/INNER IN ART, please use this thread to post pieces for critique or ask for advice. We should not have to make new threads or post in the Drawthread with our fundamental exercises.

Previous Thread >>3779285

Feel free to post even the smallest exercise you have done to show you are still trying, do not give up, make someone proud.

RESIZE YOUR IMAGES TO ~1000 PIXELS:
1)
>screenshot the image and post that instead
2)
>change camera capture settings to something smaller
3)
>send to computer and resize in MSPaint

READ THE STICKY if you need guidance when you haven't even started

Sticky: https://docs.google.com/document/d/1uwaXKU7ev6Tw_or__o8ARpUb6r2rCZYJGqwSFV9AD98/edit#bookmark=id.15jx3pyuimvj

TRY TO GIVE PEOPLE SOME FEEDBACK - many studies are left unreplied, which is a bit sad and can be quite demotivating for the people that try their best to improve, but are left directionless.

REMEMBER, if you've just started out you work will not be good, it doesn't need to be, just get in to the swing of actually drawing, and learning how to study. Most of all, enjoy it.

"Success is no accident. It is hard work, perseverance, learning, studying, sacrifice and most of all, love of what you are doing or learning to do."

~~~PS~~~
No one recreated this thread, and I need crits on pic related.

>> No.3789653
File: 96 KB, 1280x884, 29-1-2019.jpg [View same] [iqdb] [saucenao] [google]
3789653

>> No.3789657

>>3789653
You appear capable of learning form, so that's good. However your piece lacks gesture or solidity. Look up gesture drawing on youtube, and after you've figured that out a bit, start to learn form and anatomy that you can apply to your gestures. Proko has some good vids (and I hate the guy so I'm not shilling him)

>> No.3789661

>>3789657
this wasn't done from memory fyi, it was based off >>3783722
does the whole gesture thing still apply if I'm copying?

>> No.3789664

>>3789661
Yes that is especially where it applies because otherwise you'll never be able to understand how gesture works IRL and apply it to imagination art.

>> No.3789726
File: 168 KB, 720x691, 20190130_132450.jpg [View same] [iqdb] [saucenao] [google]
3789726

Trying to get used to doing things digitally, personally think i'm having trouble with posture and, in result, making smooth and straight lines.
Also color theory is a mistery to me, so have a daily dose

>> No.3789743
File: 254 KB, 1000x1333, IMG_20190130_233508.jpg [View same] [iqdb] [saucenao] [google]
3789743

Please not this is not a WiP I choose not to do the face as I like the look, been grinding fundamentals for a few months and can post some more (complete) work if you want

>> No.3789751 [DELETED] 
File: 14 KB, 262x234, 1520909542762.jpg [View same] [iqdb] [saucenao] [google]
3789751

>/ic/ shits on drawabox
>avoid it for months trying out all these old drawing books recommended by /ic/
>exercises feel exhausting and forced, can barely bring myself to draw shit, dont feel like making much progress
>finally check drawabox out
>mfw im actually learning shit and making progress
>everything is well explained, you can always get feedback
dont fall for the "everything that is easily accessible and popular is shit, you should only take lessons and advices from people that are dead for 100 years already" meme here guys. I learned more from youtube tutorials and drawabox in few weeks than i did from all these old books

>> No.3789798
File: 247 KB, 1587x1190, IMG_20190130_163731-1587x1190.jpg [View same] [iqdb] [saucenao] [google]
3789798

Are these ok guys

>> No.3789813
File: 133 KB, 847x600, gesture.png [View same] [iqdb] [saucenao] [google]
3789813

>>3789653
>>3789661
Heh it's a fun pose

>> No.3789830
File: 610 KB, 1080x1297, IMG_20190130_071419.jpg [View same] [iqdb] [saucenao] [google]
3789830

The big body makes less sense the more you look at it, my exercises looked better but I tried to save it with the shading and details.
Not sure if it conveys action, I should have used speedlines. I'll upload my practice some hours later

>> No.3789896
File: 293 KB, 370x586, 9C2DC766-EDFD-4D55-B033-1B94E738EF98.png [View same] [iqdb] [saucenao] [google]
3789896

i feel like the face is uncanny

>> No.3789900
File: 747 KB, 701x1000, Fireflies (Fn).jpg [View same] [iqdb] [saucenao] [google]
3789900

What can I get better...?

>> No.3789904

>>3789896
I think that the problem is the legs.
You could try to overlap the chest.

>> No.3789909

>>3789830
uff thats fucking ugly
>>3789900
everything, start with the line work. stop with that chibi shit

>> No.3789917

>>3789900
Cuuute

>> No.3789925

>>3789900
The perspective mostly. There is no defined eye level in this picture, some things are seen from the top, some from the bottom. There are weird overlaps and scale issues, it is unclear what is in front and what is far away. Otherwise it's kinda cute.

>>3789896
I don't mind the face actually. It's a bit flat and the colors are too bleak. It looks like a hospital bed. You can saturate things more and put color is the shadow areas. The drawing is decent.

>>3789830
You spent too much time focusing on the shading of each individual muscle and not enough on the simpler masses of the body. Start with a big simple shadow shape and only then add details.
Pretty dynamic gesture though.

>> No.3789937

I want to do really good scientific botanical drawings / scientific drawing in general. Where do I start? I can't draw at all. I learn best from books.

I wish I had a natural talent for drawing or did it when I was young . Now I guess I'm too old to get anywhere .

>> No.3789952

>>3789937
If you think that way you’re never going to make it. Stop thinking of talent and start thinking of effort. Even if you already have a job you can find some free time you have to dedicate to practice. As for botanical guides i dont have anything.

If you are willing, post something you have worked on so we can help you improve.

>> No.3789955

>>3789937
Not too old at all.
You need to take the academic approach.
Check out the vids on YouTube by The DaVinci Initiative.
Also the book lessons in classical drawing by Juliette Aristides.
She covers the things necessary to achieve what you’re looking to do.

>> No.3789956

>>3789937
learn the botanical biology first, understand the shapes, learn basic shading and line work, start copying the easiest shapes and keep going but with a more challenging shape next, repeat..repeat.

>> No.3789966

>>3789937
I don't know if it's the best place to start but check out Botany for the Artist by Sarah Simblet. I own it and it's a gorgeous book with a lot of diversity.

>> No.3789972
File: 140 KB, 1612x1200, reference.jpg [View same] [iqdb] [saucenao] [google]
3789972

it's so fucking hard drawing in a tablet

>> No.3789974
File: 51 KB, 478x717, 7878a23b69899113bde5698e47d6855b.jpg [View same] [iqdb] [saucenao] [google]
3789974

>>3789972

>> No.3789985

>>3789972
How about drawing on paper, is that hard too? It's important to know if it really is the tablet.
Also I'd advice against doing a 1:1 linework copy of the picture, even if you got it right it might look flat. Do bigger shapes into smallest ones you kinda had the right idea doing boxes on the top right though I don't do boxes I just do random shapes. Try to keep it 3d. Idk where to begin, look into shading.

>> No.3790030

>>3789798
Make fewer lines, this is very important

>> No.3790038
File: 99 KB, 1612x1200, AAAAAAHHHH.jpg [View same] [iqdb] [saucenao] [google]
3790038

>>3789985
like this?

>> No.3790057
File: 128 KB, 762x962, fuckNiggers.jpg [View same] [iqdb] [saucenao] [google]
3790057

>> No.3790074 [DELETED] 
File: 3.15 MB, 4032x3024, 20190130_140555.jpg [View same] [iqdb] [saucenao] [google]
3790074

here's a self portrait I made today. I guess it's hard to tell without my actual face as a reference

>> No.3790078
File: 25 KB, 260x339, fun with a pencil.jpg [View same] [iqdb] [saucenao] [google]
3790078

>>3789589
What would be an alternative to loomis' fun with a pencil?
I want to start with the basics but I cant stand his cartoon examples

>> No.3790095
File: 2.68 MB, 3000x3750, IMG_20190130_132704_280.jpg [View same] [iqdb] [saucenao] [google]
3790095

Hey, long time lurker, been teaching myself for around 2 years now, this was my first personal drawing in months - meaning not just figure drawing or doing portraits, things like that.

>> No.3790111

>>3790078
Severe pain with a pencil, also Andrew Loomis

>> No.3790153

>>3789726
You need to draw more skulls and the faces from reference so you can understand the structure of the face. Work in grayscale for a while before doing color.

>>3790057
You're going well, keep at it.

>>3790095
It's pretty good but the head and neck are misplaced, next time ensure you know where the spine is going. Also from a low angle we should be seeing more of the flesh under her chin and less of her left jawline

>> No.3790155

>>3790095
The gesture and cloth on this are really nice, but her body is pretty severely disproportionate.

>> No.3790198

I've been drawing for a long time, and thought I knew a fair amount until this: >>3788535

Is he right about construction? As in it's supposed to be like training wheels until we master it?

>> No.3790202

>>3790095
The position of her left arm isn't natural. It looks broken. The perspective isn't quite clear either. Her left leg is drawn from the side while her right leg looks like it's coming towards us a little. Overall it's well drawn though.

>>3790078
Keys to drawing. Or maybe jump to the figure drawing book by loomis, vilppu or hampton. I don't like fun with a pencil either.

>>3790057
It looks quite good overall but the features and head shapes look very similar. Don't forget to draw from observation as well. Be careful of the ratio between the face and the cranium, you tend to make the face slightly too big. Try more angles like 3/4 back view, downshots and upshots.

>>3790038
Not the other anon but you're improving. you have to be more precice though. Draw your vanishing point and commit to it. Draw your ellipses carefully. I know it's a pain if you're just starting with a tablet but you'll only improve if you're very careful at first.

>> No.3790231
File: 142 KB, 1177x984, 3ECBBEE5-F09F-4D25-B817-1CBFA2D2F844.jpg [View same] [iqdb] [saucenao] [google]
3790231

>> No.3790324
File: 162 KB, 966x454, 46872855002_f179592b26_o - Copy.png [View same] [iqdb] [saucenao] [google]
3790324

>>3789589
need someone to tell me what i can do better with this

>> No.3790331
File: 458 KB, 2000x2000, linearttest.png [View same] [iqdb] [saucenao] [google]
3790331

Line-art practice.
How did I do?

>> No.3790369

>>3790324
Draw more realism. Study how forms really work before you stylize them. I also suggest If you do mostly lewd art, expand body types you focus, besides the "ideal woman" not gonna lie, all the things I just listed are sometimes seen as boring, but they are important. On the piece you provided, I would recommend working on keeping boob sizes similar.

>> No.3790387 [DELETED] 
File: 250 KB, 924x549, Screenshot (7).png [View same] [iqdb] [saucenao] [google]
3790387

Any critique? I'm a 14 year old ex "tumblr" artist, so im pretty proud of this piece, but I need more critique. I was focusing on hard and soft edges, but I feel like the color is off.

>> No.3790393

>>3790387
>14
Before mods ban you for being underage, Darks need to be darker and the lights need to be lighter. Increase the contrast in the piece.

>> No.3790423

>>3790331
if is your first time using a tablet then i understand. if not is fucking beg garbage

>> No.3790425

>>3790387
age doesn't mean shit

>> No.3790434

>>3790198
Varies from artist to artist, some use it forever, some artists don't.

>> No.3790581
File: 1.92 MB, 4000x3000, IMAG3208.jpg [View same] [iqdb] [saucenao] [google]
3790581

can't draw for shit yet, but does this look aesthetic? I think I'm going to specialize in hummingbirds

>> No.3790586

>>3790387
Before this gets deleted due to underage, blog?

>> No.3790587
File: 1.22 MB, 1226x1734, 20190130_203903.jpg [View same] [iqdb] [saucenao] [google]
3790587

Sketched this cyborg/android girl from imagination. Any feedback or criticism would be super helpful.

>> No.3790617

is it possible for anyone to make a living from like porn commissions?
t. beg

>> No.3790622
File: 10 KB, 226x225, 1532043308502.jpg [View same] [iqdb] [saucenao] [google]
3790622

A question for you guys:

When you work on improving, do you follow a preset plan ahead of time? Like "Today I'm going to focus on drawing shapes at different angles, after which I'll move on to basic anatomy."

Or do you just do practice on whatever it is you feel like that day? Or maybe there's a third method? I'm just trying to figure out the best way of going about improving.

>> No.3790720

>>3790622
Your practice method is going to heavily depend on how you learn and improve.
If you work best following a schedule you should do that.
If you work best in sporadic heat of the moment you should stick to that.
If you learn best under a project guideline given an objective and a timeslot than do that.
A few things to keep in mind however:
If you only work on the things you want you may avoid doing things outside your comfort zone and stagnate.
If you only work within strict guidelines you may not want to draw or even try and stop improving and stagnate. A lot of practice plans are about a fine personal balance.
If you don't know how you improve best try out a method and stick to it for a week to a month, see how you like it and how it helps you.

P.S. Whoever made that coffee edit needs to be slapped It's clear the lighting on him is coming from the right, why the hell does the light on the mug and hands come from the left?!

>> No.3790728

>>3790617
yes but for commissions you need to be good and have a large audience or at least large enough and one that actually buys from you. Think couple of thousands. Either that or very specific niche *insert furry vore meme* it's true niche fanbases pay big bucks for art.

>> No.3790753

>>3790587
Good start
A lot of the things that are bad with these piece are just things that would improve over time so keep practicing.
A few pointers:
>Even though you tried to use construction on the face it came out very flat, confidently attempt to display the planes of the face and make sure you are representing 3d shapes not symbols. The eyes in this piece look both like they are facing straight forward but you can only see one ear on her and you can clearly see that the landmarks everywhere else show a 3/4 angle.
>the finger is a complex shape, so trying to just outline all of them off the bat can be hard, try constructing the fingers more when you are drawing them to get them better.

>> No.3790760

>>3790581
Before I started off drawing I tried drawing a few things and they came out really well because they were foreign like birds. This is a good start, it's definitely not the point to quit and specialize. Think of this more as proof you have what it takes instead of "quit while you are ahead". So now take this piece, hang this on your wall and start learning to draw(it sounds like a meme but you'll thank yourself for learning the fundamentals). I bet you'll do great!

>> No.3790765
File: 47 KB, 660x800, hummingbird.jpg [View same] [iqdb] [saucenao] [google]
3790765

>>3790760
>definitely not the point to quit and specialize
i just like hummingbirds and think they look cool

>> No.3790776

>>3790387
This has some merit upclose but thumbnails horribly. DOn't get me wrong, great try but I suggest now to zoom out and see from far away what you couldn't see from upclose
First of all you could start with the rendering. You have the right idea with the hard edge soft edge, but when you take a step back you see that you have missed a lot in the rendering. Upclose your mind fills the gaps on the details on the hair and the bottom of the face but when you zoom out you realize just how much you are missing. The colors could use tweaking but generally there are some amazing painters who paint so good that nobody cares that their humans look dead. so here's my suggestions
1) zoom out to see the bigger picture more
2) use more noisy unclean brushes so that you can allow yourself to work on finer details and gaps in the drawing without worrying that you are messing up the perfect gradient
3) Make sure you have the lighting down well, having a well established light source is super important and is something you have to keep in mind.

>> No.3790778

>>3790331
you shouldn't be worried about that level of inking and cleanliness at this stage.

>> No.3790783

>>3790231
You could really benefit from practicing and learning about the nose and mouth anatomical structures. other than that pretty decent.

>> No.3790786

>>3790324
Mostly keep practicing, Keep looking at human and...goat(?) anatomy and keep trying to make it look right. practice drawing the female form from photos. I suggest to look for photos where the women are most attractive to you especially, since you wonna learn how to draw the type of girls you want, the type of pussy you like, the type of tits you like etc

>> No.3790790

>>3790095
The backwords leg should have the origin much higher, other than that pretty decent, keep practicing on poses anatomy and fundamentals.
Her face is a tad manly that would be worth fixing.

>> No.3790801

>>3790057
good stuff
You should use your line a bit more conservatively.
Remember, a hard line usually means an edge, there's leeway but in all the images in the second row, especially the man to the right and the woman to the left the neck should have just flown into the face, the chin indicated by shadows.
Make sure you can also give your drawings proper hair and scalp, since some of them seem to be lacking in those capacity a whole lot. Almost all of them have the top of their head cut off.
Practice emotions and verity of features too. A good percentage of artists kick themselves when they get really good but can't draw an angry screaming man or a girl with a full grin to save their life.

>> No.3790806

>>3789972
Draw on paper, become one of us tradchads.
If you really do prefer drawing on paper and it's not just you thinking you rather use paper because you are not warmed up to digital yet invest in a scanner.

>> No.3790810

>>3789937
Ask a question without self deprecation please.
>too old
nope
>how do I start drawing
You start by realizing that drawing is the representation of 3d objects and space on a 2d piece of paper, where the X and the Y axis are the length and width of the paper and the Z axis is a line draw from the origin to the center of the paper, turning your paper into a window, a 3d space. once you got that down draw boxes and pyramids and learn one of the big resources names like loomis. Scientific drawings are just representing a research subject, if you learn the fundamentals of drawing you can draw whatever your subject is, it's independent of subject matter because it's the basics of how to draw everything.

>> No.3790811
File: 112 KB, 339x483, file.png [View same] [iqdb] [saucenao] [google]
3790811

>>3789589
I'm just starting out in clip studio, and I'm having trouble with coloring
How the fuck do you do shading like this? Not sure if that's the right term but whatever

>> No.3790815

>>3789900
THis is very cute, but if you want to improve you should get a better understanding of what you are drawing and why. yaddi yaddi yatta fundementals blah blah blah drawing is the representation of 3d space on a 2d place. It is said a million times over but you can' stress it enough, the better your grasp on the basic concepts the better you'd be. Imagine you were a chemist and you didn't know about atoms, or even worse you knew about atoms but didn't know about electrons, or knew about electrons but not the electron groups. same thing with drawing, the more you have a grasp of the fundamentals the better you'd get.
and of course... keep practicing.

>> No.3790817

>>3789896
This thumbnails nicly but as soon as you zoom in, nightmare fuel.
Try to understnad and work on the lighting and keep it grouped and purposeful rather than attempting to splotch different shades around and get the right picture by luck.

>> No.3790819

>>3790811
I would make a gradient by tapping once with the soft brush and then I would add the highlights with a hard brush.

>> No.3790822

>>3789830
>subjects
poses are bad, limbs don't connect right, mass doesn't make sense. Keep practicing and study from photos.
>shading
Awful, didn't work at all. group your shadows and make sure they are meaningful and make sense in the context of the piece and lighting.

>> No.3790824

>>3789813
Cute, a bit stiff, nothing to really do but to keep practicing, in time you will pick up the subtleties and get it right. keep it up.

>> No.3790829

>>3789798
Would wholeheartedly recommend grinding on fundamentals. It doesn't even look like you have a proper grasp on how to portray 3d on paper yet.
Seriously. go draw boxes and pyramids and complex geometrical structures and delve into those kinds of resources. Until you'll have those down drawing figures would be just as effective as drawing random lines on paper.

>> No.3790832

>>3789743
alright alright pretty good, has some good forms and 3d and the body connections are alright.
The tits, lower back, and hands are iffy. Please do not shy away from faces.The face is the worst thing to avoid drawing as an artist, you must practice on the face even if it looks like crap.. Remember that the face and the hands are like little bodies since they both have their own very complex structures.
Grind on faces.

>> No.3790833

>>3789726
There's absolutely no fundamentals here.
Please take time and properly learn 3d shapes, colors, lines, and drawing.

>> No.3790834

>>3789653
You are drawing circles around the face and shoulders, but it's very clear you still don't have the grasp on representing mass in art, please grind some fundamentals.

>> No.3790840

>>3790765
If you found your passion sure go for it, although still, if you wonna be drawing hummingbirds you'll still have to learn all the things that any other artist have to learn ( besides human anatomy).

>> No.3790843

>>3790811
There are a few ways to go about it but they are all pretty similar in a sense
>draw your lineart
>fill in the specific areas in specific colors you want (either with a lasso, or by drawing on the layer directly trying not to damage the lineart, or on a layer behind...)
>put things that should be on a layer above in a new layer
>select certain colored area ( be in the white highlights or the dark blue
>apply gradient either using a soft brush or the gradient tool

>> No.3790856

>>3790822
>>3790824
>>3790829
>>3790832
>>3790833
>>3790834
>>3790840
>>3790843

Don't you hate it when some idiot posts some unsolicited garbage advice.
Don't take advice from people that don't post their work and only take their advice if their work is good.

>> No.3790872

>>3790783

Thanks for the advice, anon. I always had trouble with doing noses back in school. I'll go work on them.

>> No.3790873

>>3790856
>Don't you hate it when some idiot posts some unsolicited garbage advice.
no, i actually appreciate it. i came here to get advice and i guarantee anyone posting here knows more than i do about drawing

>> No.3790875

>>3789972
yeah took me like 2+ years to get used to it

>> No.3790902

>>3790873
I don't take advice from anyone that doesn't post their work.

>> No.3790905

>>3790902
well good luck no one post their art here lol

>> No.3790920

>>3790905
Think about it for a moment. Would you take advice from some garbage tier artist who is only posting "advice" here to fuel to their fragile ego? If they won't post their art it's because they are trash. If they are trash then their "advice" is worthless.

>> No.3790921
File: 46 KB, 596x771, skullgrill.jpg [View same] [iqdb] [saucenao] [google]
3790921

>>3789589

>> No.3790926

>>3790856
ngmi

>> No.3790927
File: 450 KB, 2272x4608, IMG-20190127-WA0006.jpg [View same] [iqdb] [saucenao] [google]
3790927

1 hour hand study, sorry for taking the pic from the screen I'm very lazy. Please some advice?

>> No.3790928

>>3790926
Nobody made it taking /ic/ "advice" seriously :^)

>> No.3790929

>>3790872
goodluck!
Sinix has a good video about noses that might help: https://www.youtube.com/watch?v=_HDyk4dy7kc
also... man I don't like reccomending this because the guy's a real idiot but proko has a video on noses that's actually useful since he goes indepth about nose anatomyand highlights the different masses.
Goodluck!

>> No.3790930

>>3790920
Ask nicely I'd post my damn twitter. You won't only get to see my recent art but all my wips and shirtless pics of me. Do it, I'll deliver.

>> No.3790932
File: 1.09 MB, 929x699, killingbeast.png [View same] [iqdb] [saucenao] [google]
3790932

They're trying to kill the crazy beast. Very lazy work but I was gesture drawing and got carried away

>> No.3790933

>>3790927
Looking NICE!
you can very clearly see the areas of the shadows and light and the blood in the fingertips. The thumbnail is really solid, so it keeps intact after zooming out. Nice stuff! keep it up.

>> No.3790934
File: 2.22 MB, 3024x4032, 54AC01E7-3608-44F9-B249-32EA9851DE6E.jpg [View same] [iqdb] [saucenao] [google]
3790934

First study in one point perspective in my sketchbook.
Am I on the right track here?

>> No.3790935

>>3790929

Indeed, proko sometimes can be annoying but at least he have amazing videso in anatomy.

>> No.3790938

>>3790927
i don't know shit about drawing, but the fingers look a little too short to me, but otherwise it looks good with the shading and shit

>> No.3790939

>>3790930
I would like to see your work.

>> No.3790940

>>3790932
these poses are interesting and the forms are somewhat 3d, but it seems to be a bit awkward, the poses, the proportion, the feet... It has a very old european art look to it. keep at it, keep practicing the human body and study images or master's paintings.

>> No.3790941

>>3790921
Work on elongating the lower legs at the bottom. Also the heels should be rounder. Her right boob lacks perspective, you should be able to see a little of its right side rather than only the front.

>> No.3790942

>>3790932
i like the dicks, but i think it would be better if they were erect, you know?

>> No.3790944

>>3790939
Here you go pleya.
https://twitter.com/EiGiBeast

>> No.3790945
File: 150 KB, 1359x767, DxyL5OUXQAAC11w.jpg_large.jpg [View same] [iqdb] [saucenao] [google]
3790945

>>3790944

Jesus Christ.

You'll getting advice from the genius behind this masterpiece.

>> No.3790946

>>3790933
I really worked hard on the light and shadow contrast, thanks you for the motivation! :D

>> No.3790949

>>3790941
ok, thanks.

>> No.3790950
File: 366 KB, 267x200, michaeljackpop.gif [View same] [iqdb] [saucenao] [google]
3790950

>>3790945
I'd like all my uploads from the past 2 years redlined on my desk by tomorrow morning

>> No.3790951
File: 779 KB, 2500x1754, Gesture Practice.jpg [View same] [iqdb] [saucenao] [google]
3790951

Would much appreciate some feedback on these gesture exercises

>> No.3790953

>>3790949
Np it's pretty good by the way, you're on the right track.

>> No.3790954

>>3790944
anon, y-you're not jewish, a-are you...?

>> No.3790955

>>3790938
Yes I also think that, I feel pretty confident with value and colors but in proportion I usually fail a bit. I will retouch it. Thanks anon!

>> No.3790958

>>3790942
Lul they're in a life or death situation, not having a threesome with a broad.

>> No.3790961

>>3790954
OY VEI
WE"VE BEEN DISCOVERED, BOYS!
QUiCK NO TIME GRAB THE TORAH
גדכדגכחילדגכחדגלחיכלחדגכלחדגמלחגילחמלחמלחל

>> No.3790962

>>3790940
Thanks bro. More study from life it is then.

>> No.3790966

>>3790951
Take the hip into account too, it would help the making the gesture flow better

>> No.3790970

>>3790958
> "Lul they're in a life or death situation"
Nothing gets a man harder.

>> No.3790971

>>3790950
Haha good one!

>> No.3790972
File: 71 KB, 586x700, 1516603869549.png [View same] [iqdb] [saucenao] [google]
3790972

>>3790961

>> No.3790983

>>3790945
My oh my. That’s some garbage.

>> No.3790986
File: 18 KB, 600x600, 1546975937693.jpg [View same] [iqdb] [saucenao] [google]
3790986

>>3790983

>> No.3791103

how do you find perspective on portraits?

>> No.3791116
File: 216 KB, 1257x836, 1533910258647.jpg [View same] [iqdb] [saucenao] [google]
3791116

Here is my 30 day trail of grinding 30-60 minutes a day

>> No.3791120
File: 418 KB, 1512x2016, IMG_20190130_233703.jpg [View same] [iqdb] [saucenao] [google]
3791120

>>3790832
Thanks man for the feedback, I have been doing faces (I know I need to grind more) just liked the look for the one. But I get the point that I am grinding and need to work on my weak points. Here are some faces

>> No.3791121

>>3791120
Stop outlining stuff and think in tones and planes.

>> No.3791134

>>3791103
Draw skulls.

>> No.3791138
File: 1.23 MB, 2304x3884, 20190131_050417.jpg [View same] [iqdb] [saucenao] [google]
3791138

i think the head is too small but idk

>> No.3791216
File: 191 KB, 1024x1365, IMG_20190128_143932-1024x1365.jpg [View same] [iqdb] [saucenao] [google]
3791216

>> No.3791241

>>3790728
i genuinely wouldnt mind drawing furry shit if it makes a lot of money
I mean how hard can it be amiright

>> No.3791244
File: 253 KB, 744x1052, Illustration68.png [View same] [iqdb] [saucenao] [google]
3791244

>> No.3791270
File: 1.86 MB, 1538x862, fsee.png [View same] [iqdb] [saucenao] [google]
3791270

This is Way Harder than anime

>> No.3791294

>>3790986
Its not really good, to be honest... even as a /beg/ i can see that

>> No.3791298

>>3790856
People come here to get advice, that’s what this thread is about you moron

>> No.3791301
File: 261 KB, 1000x1055, SpiderGwen.jpg [View same] [iqdb] [saucenao] [google]
3791301

I thought this was going to come out well but it just looks bland. I'm going to put more work into it and add shadows/light

Advice?

>> No.3791302

>>3790945
HAHAHAHAHAH

>> No.3791317

>>3791216
Your rendering is weak. But you captured Uma's likeness. So good for you.

>> No.3791346
File: 201 KB, 2368x3264, landmarks.jpg [View same] [iqdb] [saucenao] [google]
3791346

Practicing identifying and recalling landmarks on the body for figure drawing. Gesture game is still weak but I gotta learn these as well

>> No.3791355

>>3791298
>get worthless advice from retards who can’t draw
>thinks this is somehow helpful

ngmi

>> No.3791422
File: 520 KB, 901x1300, Illustration68_1.png [View same] [iqdb] [saucenao] [google]
3791422

>>3791244

>> No.3791428

>>3791301
looks flat and the anatomy is broken, like her spine

>> No.3791437
File: 1.13 MB, 2000x1398, poses1-31.png [View same] [iqdb] [saucenao] [google]
3791437

I think I can FEEEEEL it

>> No.3791470
File: 306 KB, 1080x1355, IMG_20190131_094956.jpg [View same] [iqdb] [saucenao] [google]
3791470

Stopped doing muscle men, tryina make a change

>> No.3791483
File: 380 KB, 1302x1842, IMG_20190131_125800566~2.jpg [View same] [iqdb] [saucenao] [google]
3791483

>>3791470
I should probably switch with you and do some muscle men.

>> No.3791512

>>3789657
Why do people hate Proko so much? I'm lost.

>> No.3791539
File: 249 KB, 1000x1000, vilppu studies 2.jpg [View same] [iqdb] [saucenao] [google]
3791539

some (sloppy) figure studies from today. crit appreciated.

>> No.3791580
File: 1.88 MB, 3508x1520, qweqeq.jpg [View same] [iqdb] [saucenao] [google]
3791580

guys is this okay?

>> No.3791590

>>3791580
Depends on hat your standards and goals are, Technically it's a bit of an amatuer hour mess but it's got a charm too it and I wouldn't complain if it was in a children's book or somthing. For starters the varying level of detail is a bit of a mess, in the case of this composition it seems like the lil stream is the focal point but it's the least detailed area of the whole piece. A similar idea can be given to colors, where the highest contrast and saturation should be at the focal point to bring it out. You've got a good level of detail going on the trees where they recede away but try to apply that to the whole image. You've got a strong start but unless this piece is for somthing specific my advice is to do a fresh one with what you've learned from this rather than fixing it since 1. You'll have a before and after to compare your improvement and 2. It's more important to do ten different 1 hour paintings than a single 10 hour painting.


Also, please downsize your images, just screenshot the canvas instead of exporting.

>> No.3791622
File: 1.24 MB, 2576x1932, 15489667450261448396931859406177.jpg [View same] [iqdb] [saucenao] [google]
3791622

What the fuck am I doing wrong with my cross-hatching?

>> No.3791624
File: 210 KB, 1210x1040, anim_test.gif [View same] [iqdb] [saucenao] [google]
3791624

a bit different, but how's my anatomy / timing in this animation?

>> No.3791625

>>3791622
stick to comedy sam, this is very unbecoming of you

>> No.3791642
File: 71 KB, 500x553, tumblr_inline_n436ay6SwE1s8b51e.jpg [View same] [iqdb] [saucenao] [google]
3791642

>>3791622
But on a serious note, establish simpler forms before you go hard on the hatching. Your shading looks muddy because it doesn't follow a clear form or value structure. Layer more slowly and deliberately as it's hard to distinguish between shadows and anatomical parts when you have six different lines intersecting randomly. Try blocking in larger groups of dark values and shading those before you get caught up in the details.

>> No.3791656
File: 111 KB, 760x895, fullpage.jpg [View same] [iqdb] [saucenao] [google]
3791656

Whole page

>> No.3791678

How old is too old to want to seriously pursue art?

I've always liked it as a kid but was always too discouraged . Now I've gone to college . Done all the right things got a stem degree and now I realize I really don't want that life. Not only that but if I want to achieve a dream of being a great artist when I am the worst at it I don't want to compromise. I'd rather take a massive pay cut and uncertain future to pursue it.

Nobody depends on me . I have no debt. I'd rather live in dirt and try this than make six figures but miss my dream. Should I do it ? Just drop all this knowledge of math and technology so I can focus on trying to draw better? Do I have any hope of getting anywhere ?

>> No.3791686

>>3791678
No. Kids are leagues better than you . If you didn't have a childhood learning the motors kips color, and shadows . You will never ever be a good artist . Go back to your day job and quit the midlife crisis loser

>> No.3791695

>>3791678
Real talk, making a livign as an artist in 2019 has almost nothing to do with actual ability, though ability does make it easier. Networking, marketing, and a specific brand identity for your work is the most important thing, and unfortunately that's the hardest part. If you find an area you are not only productive in but enjoy then the money will (maybe) come. as it stands from a pure nobody /beg/ tier poster it's gonna be hard being older just because the people you will market too will likely be outside of a social circle you'd fit into but online nobody cares so long as you make what they like.

>> No.3791698

>>3791695
I'm not talking about making a living. When I say make it as an artist I mean get to the point where the art is good if not great

>> No.3791703

>>3791698
Well then fuckin hell just draw man, use your free time on that instead of vidya or whatever. Same rule still applies though, you're probably not cut out to be a skilled artist on every subject (Most people aren't thats why those who are are so damn impressive) so just do your fundies work and use that practice to improve at the thing you like or that inspires you.

>> No.3791708

>>3791678
There's no one deciding your life for you anon, the best thing to do in life is to make a fulfilled one, if art is a pursuit you think will make you fulfilled then do it.

>> No.3791715
File: 1.74 MB, 1125x1852, 7DCCC276-0219-49D6-9B7F-B0029336A742.jpg [View same] [iqdb] [saucenao] [google]
3791715

Dumping some of my garbage here. Been practicing gesture and stuff because my drawings looked really stiff.

>> No.3791716
File: 1.77 MB, 1125x1978, 7FC49D22-CBE0-4B5C-9193-E9E8D2C9174C.jpg [View same] [iqdb] [saucenao] [google]
3791716

>>3791715
I should probably brush up on perspective too.

>> No.3791719
File: 1.03 MB, 1125x1127, 1D88F2ED-4C93-4AF0-8037-CB29A42122B2.jpg [View same] [iqdb] [saucenao] [google]
3791719

>>3791716

>> No.3791746
File: 92 KB, 1160x444, Image_001.png [View same] [iqdb] [saucenao] [google]
3791746

Switched over to my old Huion610 after not using it for a few years. Studying values. Got some tutorials I'm going to go over.

>> No.3791751

>>3791746
Got a reference?

>> No.3791766
File: 24 KB, 564x564, b8c6b9579bf26cddfdd2f9b4434a91ce.jpg [View same] [iqdb] [saucenao] [google]
3791766

>>3791751

>> No.3791825

am i just meming myself by practicing drawing straight lines or...?
following how to draw by scott robertson

>> No.3791838

>>3791825
Doesn't hurt for when you're out sketching architecture. Or sighting in something by eye. But yeah it's a meme, half of Robertson involves a nigger rigged t square and a ten foot table. May as well be reading Watson at that point and getting all the composition tricks and a third of the technique.

>> No.3791841
File: 45 KB, 1711x546, 3VALUE.jpg [View same] [iqdb] [saucenao] [google]
3791841

>>3791766
>>3791746
So starting with the three value, you're limiting your tools to avoid getting lost in detail and then getting lost in detail anway. Remember each of the three values has meaning, Light, halftone, shadow. so in your ref the only light shapes are the tops of the objects, so those should be the brightest. For example there should be no point anywhere on the side of the cylinder that is brighter than the top. If you color pick there WILL be some gradiation that violates this rule but simplifying it is the point of the exercise. This same approach (Average values and simplifying shapes where you can) can go for as many levels of value as you want to add. Also your perspective on the shapes is pretty off but not offensive so I wont complain too much. Don't redraw and paint each iteration of the study, make a line art that is correct, then block in your 3 values, then copy the layer and try to bump it up to 5, then copy that and try to smooth it, that way you wont be introudicing strange errors like how your 5 value has a almost nothing to do with your opacity painting (Where'd all the lights and darks go?) 3 values is a good start cuz you can always go darker and lighter as needed.

Hope this helped.

>> No.3791843

>>3791838
man I just wanna draw some decent porn, why does it have to be so hard to learn how to draw

>> No.3791854

>>3791841
The bounce light on the bottom of the sphere is the same value as the highlight, not midtone.

>> No.3791858 [DELETED] 
File: 901 KB, 2453x1566, image.jpg [View same] [iqdb] [saucenao] [google]
3791858

>> No.3791861
File: 78 KB, 504x466, image.jpg [View same] [iqdb] [saucenao] [google]
3791861

One is great

>> No.3791867

>>3791843
Get a good figure anatomy book like whichever Bridgman has clear plates and go at it. Copy plates, copy from life, copy porn. Throw in some landscapes and you're good until you get to painting.

>> No.3791871
File: 33 KB, 785x786, what2.jpg [View same] [iqdb] [saucenao] [google]
3791871

>>3791854
Even if it was It's not a bad thing to change stuff if it still looks fine and a safe rule of thumb is that there is no point in your shadows that will ever be as bright as areas in light.

>> No.3791878
File: 81 KB, 500x800, quetz.jpg [View same] [iqdb] [saucenao] [google]
3791878

>> No.3791896
File: 1.92 MB, 3072x4096, controller.jpg [View same] [iqdb] [saucenao] [google]
3791896

I'm gonna fucking regret this

This is probably no more than my fifth drawing from life I've ever done. Why am I so fucking slow? This piece of shit took my almost an hour and would take another several minutes to shade.

I frequently draw weeb shit from imagination I thought I was at least goodish, past a beginner until I look here on /ic/. I don't know what to do guys.

>> No.3791898
File: 1.75 MB, 3072x4096, lifestudy.jpg [View same] [iqdb] [saucenao] [google]
3791898

>>3791896
here is a life study i did some months ago

>> No.3791900
File: 65 KB, 600x800, ink1.jpg [View same] [iqdb] [saucenao] [google]
3791900

Man i really need to practice my inking. Any advice on line weight? I'm using a g pen and thinking about changing it to saiji pen and see how it goes. Just want that smooth thin line.

>> No.3791904
File: 115 KB, 1096x1455, bargue.jpg [View same] [iqdb] [saucenao] [google]
3791904

>>3791896
God do people even read anymore before posting?

Im not gonna roast the drawing cuz you know it's shit and so does everyone else so heres what to do to make your next one less painful

Watch these for line art and do at least one drawing using the technique in the video before watching the next one.

https://www.ctrlpaint.com/videos/drawing-shape-contour
https://www.ctrlpaint.com/videos/drawing-shape-negative-space

https://www.ctrlpaint.com/videos/visual-measuring-proportion

Watch these for shading.

https://www.youtube.com/watch?v=V3WmrWUEIJo

https://www.youtube.com/watch?v=xcCJ2CU-bFw

When you're doing studies from life it can help to work a bit smaller to force you to simplify details.

>> No.3791917

>>3791904
will do coach

>> No.3791933

>>3791116
Wow, good job! That's a huge improvement

>> No.3791956
File: 2.12 MB, 4096x3072, contour.jpg [View same] [iqdb] [saucenao] [google]
3791956

>>3791904
i have a bit of a habit of going off course from my "landmark" lines

>> No.3791967

>>3791900
You will never have a long thin line when you make up your lines from loads of small jittery short lines.

>> No.3791994
File: 428 KB, 1388x1815, AE99CCFC-44E9-4418-B1EA-6076A75FCAC3.jpg [View same] [iqdb] [saucenao] [google]
3791994

>>3791301
I would start again. This time get some reference and build your figure up accurately before dressing it up in details. All the limbs are flat against the viewer without perspective. There’s no movement because of this. Don’t put more work into it because you won’t get a good result and you won’t fix the initial mistakes you have made. Shadows won’t fix it. I’d like to see it after you start it again. Maybe even swipe some pose from another comic. With a better foundation you will do much better.

>> No.3791996
File: 496 KB, 1200x1600, just kill me.jpg [View same] [iqdb] [saucenao] [google]
3791996

I'm not really sure If I drew a tomboy or not desu.

>> No.3791999

>>3791996
Was there much sketching and layout before you went crazy. With those dots?

>> No.3792003

>>3791999
No bro. Too lazy to try to clean up things.

>> No.3792005
File: 212 KB, 1200x1600, Illustration8.jpg [View same] [iqdb] [saucenao] [google]
3792005

>>3791999
Without the screentone it looks like this lmao

>> No.3792008

>>3792003
Do a preliminary series of sketches on different layers before committing to inking. Pay attention to the shapes and especially getting the features even.

>> No.3792015

>>3792008
Huh I really try to do my sketch on 1 layer, and because i'm still very new to drawing the image does look very unclear most of the time. I'll take your advice to heart thank you.

>> No.3792021
File: 61 KB, 736x950, n00d.jpg [View same] [iqdb] [saucenao] [google]
3792021

>> No.3792026

>>3791656
These are beautiful. I wish I could do stuff like this.

>> No.3792029

>>3792015
Most artists do their layout sketches several times over before they start working on the final piece. I usually do a sketch, lower the opacity and do a cleaner one over that tweaking it a little, then repeat until I’m happy with the layout.

>> No.3792032
File: 74 KB, 877x910, gesturesAgogoBaby.jpg [View same] [iqdb] [saucenao] [google]
3792032

>>3792026
It's okay, you'll be as good as me some day, just keep practicing :^)

>> No.3792040

Are there any good books or videos on proportion?

>> No.3792043
File: 2.06 MB, 4096x3072, negative.jpg [View same] [iqdb] [saucenao] [google]
3792043

>>3791904
this will be my last for today

>> No.3792046

>>3792032
not him but any tips you can give for someone who is starting to practice this?

>> No.3792096

>>3791996
maybe actually try instead of posting your stuff here

>> No.3792114
File: 111 KB, 708x881, hand.png [View same] [iqdb] [saucenao] [google]
3792114

I feel like the perspective on the left hand is off, but I'm not exactly sure how. Also, how do the hands in general look?

>> No.3792117

>>3792114
The hand itself is too big, and the forearm needs to overlap more with the upper arm.

>> No.3792137
File: 435 KB, 1080x1429, IMG_20190131_220154.jpg [View same] [iqdb] [saucenao] [google]
3792137

How's this? I never colored a drawing with pencils before but this lineart was begging to be finished by my hand

>> No.3792141

>>3792137
Color wise, it has a very nice feel to it, I really like the way that it feels. I'd either soften or remove the dark spots on the left arm (the one under his nose). They kinda throw off the lighting that I think you're going for.

>> No.3792142

>>3792141
Yeah that was a mistake because I chose the wrong color and tried to correct adding more, so it's noticeable thanks

>> No.3792152
File: 186 KB, 1242x2208, B719898A-AC05-48C5-830C-5710FFC55DE1.jpg [View same] [iqdb] [saucenao] [google]
3792152

I am a beginner

>> No.3792154

>>3790966
Thanks mate, so like finding the rhythm of the hip like with shoulders before going for the torso contour?

>> No.3792157

>>3792137
it looks soft well done anon

>> No.3792159
File: 30 KB, 574x502, SM; AAAAAAAAAAAAAAAAAA.png [View same] [iqdb] [saucenao] [google]
3792159

I started art pretty recently, and this is my first face. I really need to figure out how to do head shapes, but i don't even know how.

>> No.3792160

>>3792152
Scleral shadows are too dark, looks like they have a bloody eye.

>> No.3792205

>>3792159
How recently? This is symbol drawing. Don't draw anime.

>> No.3792211
File: 76 KB, 1000x687, crab wip.jpg [View same] [iqdb] [saucenao] [google]
3792211

Trying to go for a Ukiyo style. Also, if anybody has tips on making that gold armor more convincing I'll suck your big crab dick.

>> No.3792226
File: 23 KB, 515x515, BV-R06_YAA18DIG6XXXXXXXX_ABCD00-PICS-00001-1024-6571.jpg [View same] [iqdb] [saucenao] [google]
3792226

>>3792211
Very cute so far. Rendering metal is all about high contrast and strongly defined shadow shapes. Pictures of jewelry can be a pretty good reference.

>> No.3792234
File: 1.73 MB, 2756x4134, 217.png [View same] [iqdb] [saucenao] [google]
3792234

How do I get better at gesture ? I'm doing this everyday already

>> No.3792248
File: 28 KB, 400x600, ab9897044ff11ad1698cb5864035fa61.jpg [View same] [iqdb] [saucenao] [google]
3792248

>>3791994
Thanks for this - my ref was attached.

I agree completely with the boring expression and angle, same with arm mismatch (though I thought the other arm was the bad length).

The spine I am okay with (ref is a harsher angle and spiderman bendiness) but the back leg could use a bit of rotation i think.

The dynamic perspective is exactly what I was looking to achieve - could you offer any suggestions about how this pose could be given some depth? I was thinking angling the back leg and arm. Maybe foreshortening the close arm would be effective?

>> No.3792343
File: 520 KB, 975x1244, Nanachi WIP 2.png [View same] [iqdb] [saucenao] [google]
3792343

Something Im currently working on... feed back very welcome!

>> No.3792368
File: 148 KB, 1000x1000, 1.png [View same] [iqdb] [saucenao] [google]
3792368

Is it cheating if I use a perspective grid and a ruler to draw backgrounds?
I do them freehand when drawing in my notebook but on a tablet it seems impossible

>> No.3792377

>>3792368
you know there is something like click and shift to make straight line?

>> No.3792380

>>3792377
Well yeah, that's what i used on that pic but i was asking if i should try to do them freehand on a tablet like i do traditionally

>> No.3792400
File: 1.45 MB, 1334x750, IMG_2880.png [View same] [iqdb] [saucenao] [google]
3792400

What kind of surface is he drawing on here at 42:07?

https://youtu.be/uXeKuFECtpM

>> No.3792404

Does anyone have some tips about adding color into a drawing that's already shaded with hatching? I'm working in digital.

>> No.3792406

>>3792368
It doesn't really matter in the end. Unless you have a very good tablet it's always going to be harder to keep control than in traditional so you might as well use all the tools you have. The lines in your picture look too mechanical but the real issues have to do with perspective and scale. Everything is too tall compared to the desk and bed. And some elements don't have their vanishing point on the same horizon line as the room.

>> No.3792408

>>3792368
No rules, just tools.
Drawing does seem to be inherently harder on a tablet. Maybe that's just my inexperience talking. But I find that even on a Cintiq with a screen it's harder to make smooth accurate strokes, you can look up some videos on youtube of people demonstrating the wobble inherent in drawing straight lines so it might really be inherent to the hardware. So just go ahead and use whatever tools the software makes available.

>> No.3792431

>>3792368
If your intention is to up your draftmanship, then you are cheating yourself.
If you just want to produce straight lines when drawing a scene, feel free to use a ruler, grid, shift click or whatever the fuck. Everybody does that.

>> No.3792432
File: 363 KB, 1000x1705, Emile_HR.png [View same] [iqdb] [saucenao] [google]
3792432

How do i improve my coloring?
(P.S. the drawing isnt suuposed to be looked at up close)

>> No.3792442

>>3792211
not /beg/ to /draw/ with you

>> No.3792449

>>3792432
The drawing needs work but if you want advice on coloring I suggest you drop the soft brush for now and focus on values more. Like where is the light coming from and where are the shadows.

>> No.3792461

>>3792159
Draw a head first, then the face. Doing it the other way around won’t get you anywhere.

>> No.3792462

>>3792159
>>3792461
Also read Loomis’ book “Fun with a Pencil”, it teaches you the basics of constructing a head. Pretty sure you can read for free online somewhere.

>> No.3792474
File: 191 KB, 549x1000, grillarms.jpg [View same] [iqdb] [saucenao] [google]
3792474

How am I doing?

>> No.3792477

>>3792474
You know how you're doing.

>> No.3792480

>>3792477
uhhh, I do?

>> No.3792483

>>3792474
A few years from being good.

>> No.3792486

>>3792474
Not great.
The bottom portion of their leg is way too short (or top too long).
No forshortening in the arm makes this impossibly isometric.
Born without shoulders, necks and most ribs apparently.

Learn basic anatomy, then draw at least 3 more actually humans and mark their dimensions each time. Then try drawing your own again. It'll still suck, but will suck less.

>> No.3792488
File: 343 KB, 864x628, Sigarda.jpg [View same] [iqdb] [saucenao] [google]
3792488

>>3792343
Hard to feed back when it's so incomplete.

Very opinionated so don't take this as gospel, but I think there are too many colours.

Look at picture attached and see how there's basically one colour running through the entire character (green).
Even though skin isn't actually green, Chris Rahn has added little bits to keep the character uniform.

Maybe try removing the pink? or at least finding a more suitable colour to the blue + brown?

>> No.3792497

>>3792343
Bad proportions.

>> No.3792515

>>3792486
Thanks, I feel like it's rare to get crit this good on here.

>> No.3792573
File: 103 KB, 960x720, 51221240_385816775316704_810921659782397952_n.jpg [View same] [iqdb] [saucenao] [google]
3792573

i got bored of practiceing gesture drawings so i took a break and threw this piece of trash together. opinions?

>> No.3792578

>>3791678
You don't need to throw away the things you've achieved to get into this.

I'd recommend you take it casual for a while and see if you even like it. Keep doing your job but start drawing, if you can foster a love in half a year make a decision.

There's a couple of people who made it in their late twenties, but the majority of them supplemented their work with either photobashing or 3D. I don't know of anyone who made it in illustration/concept/comics/animation art purely as a 2D artist beyond like 26-27.

>> No.3792585

>>3792573
Stiff and gestureless.

>> No.3792611

>>3792578
>>3791686
Why is this life so garbage and unfair? I studied this thing I hate. That I fundamentally cannot support or work in based on moral principle. Now I find its too late to ever be good at the only thing i want in life. I came from an abusive poor shitty family. I guess my only hope is to work and make money so my kid can have the freedom to pursue things and be good at them. This generation of mine is already spent I guess. I fucking wasted it.

>> No.3792614
File: 218 KB, 1000x500, I miss teal.png [View same] [iqdb] [saucenao] [google]
3792614

>>3792046
That's contour my guy, not gesture

>> No.3792617
File: 81 KB, 300x500, IMG_6609.jpg [View same] [iqdb] [saucenao] [google]
3792617

>>3792368
Its referenced from an anime called made in abyss and the character has these proportions oooof thanks tho >>3792488
The character is a direct reference from made in abyss the characters name is nanachi, having seen the ref is the line art okay? Or the composition in general?

>> No.3792631

>>3792614
Ooh maybe I can use a brushpen for this.

>> No.3792633

>>3792617
Bun too long
Use manga ref instead

>> No.3792648

>>3792631
Another option is just draw REALLY small. It's what I do when Im in public and have a mechanical pencil.

>> No.3792650
File: 99 KB, 960x720, 51272888_540494589769984_2794037832782446592_n.jpg [View same] [iqdb] [saucenao] [google]
3792650

still just dicking around with oils. put this together in like 30 min to see what i can do without ref.

>> No.3792657

>>3792648
Drawing small makes you unable to put much detail. Good idea.

>> No.3792664
File: 858 KB, 2550x3300, goblin alc.jpg [View same] [iqdb] [saucenao] [google]
3792664

Thank you for any criticism.

>> No.3792701
File: 298 KB, 600x800, IMG_20190201_191333-01.jpg [View same] [iqdb] [saucenao] [google]
3792701

Well, I'm rejoining gesture practice after quit drawing for half of year, using quickpose but i think I'm no drawing gestures at all, any tips?

>> No.3792703

>>3792701
Watch how Vilppu does it.
Also I think drawing gestures on a time limit is kinda pointless, if not actively harmful. You should be trying to do them correctly, not quickly.

>> No.3792705

>>3792664
line too hard, use a soft brush and softly retrace over it till it looks nice and weighted, never use full black always use a dark or almost black color instead. use a blending brush for the colors too also clean the excess of color outside the line, that makes it looks ultra beg more than what you really are.

>> No.3792707

>>3792701
STOP THAT FUCKING CHICKEN SCRATCHING!!!!!!

>> No.3792709
File: 38 KB, 720x809, werenotgonnamakeit.jpg [View same] [iqdb] [saucenao] [google]
3792709

When does the mister miyagi shit end and I can actually use these to make somthing?

>> No.3792710

Random question but any tips or resources on how to draw an egg shaped mass quickly. Been practicing the bean idea for fogure drawing and it feels like the egg shapes dont come out the way i want.

>> No.3792713

>>3792703
Yep, I know that, swiched off time limit
>>3792707
Welp, I'm also trying to make my drawing more clean so I'll try not to scratch too much

>> No.3792717

>>3792709
when you can cast and render figures soft and naturally. first step stop using that big fat cartoon brush line, it doesn't look natural at all

>> No.3792720
File: 35 KB, 681x744, birb,am.jpg [View same] [iqdb] [saucenao] [google]
3792720

>>3792717
I like to try to use different tools. There's nothing wrong with the brush.

>> No.3792727
File: 364 KB, 527x642, Vaas.png [View same] [iqdb] [saucenao] [google]
3792727

realized how bad the left nostril is while resizing.

>> No.3792744

>>3792709
Try to draw something you like. Like animals, plants, the easy ones, and use them.

>> No.3792751
File: 233 KB, 600x800, IMG_20190201_201632-01.jpg [View same] [iqdb] [saucenao] [google]
3792751

Well, still being dirty as fuck but by now it seems going better with Vilppu, I'll be practicing by now bois

>> No.3792753

>>3792705
Thank you anon! I am still beg as all fuck but thats a good point not cleaning it was just being lazy.

>> No.3792784
File: 1.55 MB, 2880x2160, IMG_20190130_133440.jpg [View same] [iqdb] [saucenao] [google]
3792784

Practicing shading with cross hatching. Any ideas to make a softer gradient?

Ive only starting recently and working on Fun with a pencil but ive been always practicing shadow work

>> No.3792786
File: 236 KB, 1600x1200, photo 5.jpg [View same] [iqdb] [saucenao] [google]
3792786

What's /ic/'s opinion on using grids? I'm doing a portrait for a friend and while I can get the likeness without a grid, i noticed some proportions are a little off when I put the sketch over the photo reference in photoshop. Are grids verboten? I'd just like to get an accurate basis, some outlines that I can then put watercolors on

any hot takes on this issue

>> No.3792790
File: 193 KB, 1878x628, forms.jpg [View same] [iqdb] [saucenao] [google]
3792790

Forms from imagination, shits mad hard.

>> No.3792798

>>3792720
It looks good to me. I think you're past the level of drawing boxes floating in space. Maybe try perspective in a real setting.
The brushwork is still too messy though. And there is too much contrast. Pick a center of interest and soften the rest.

>> No.3792803

>>3792790
You could completely drop the outline if you want your forms to be more realistic. The one on the right looks the best because it has softer shadows for the rounded forms and better design overall.

>> No.3792813

>>3792803
I'm doing them in the style of Dynamic sketching (So ink outline and marker and white pen for highlights and shadows.) My linework is really lacking and It fucks me up something fierce that I can't do it.

>>3792798
Good point, I've been trying to do that more. Can't post a recent example but I feel like something else is lacking so I figure back to basics. And drawing the simple forms is actually giving me hell. I'm thinking if I spend more time making a solid drawing my brushwork will be less awful.

>> No.3792826

>>3792813
I see what you mean. If you're doing them in the style of dynamic sketching you could consider using tone to separate the drawing from the background and make it read better. And even if you use stylised outlines make sure that it doesn't weaken the form. Because these look quite good otherwise.

>> No.3792830

Whats your method of finding palettes

>> No.3792832

>>3792343
Looks good so far keep going!

>> No.3792834

>>3792720
if you can draw this, then stop wasting your time drawing meaningless soulless boxes and cones..ffs

>> No.3792841

>>3792826
>you could consider using tone to separate the drawing from the background and make it read better.
I'm not following, could you elaborate?

>> No.3792844

>>3792784
thinner pen and make the hatching smaller and more closer to each, you can use thicker pen on the darker zones

>> No.3792848
File: 858 KB, 720x900, Screenshot_2019-02-01-21-38-12-1.png [View same] [iqdb] [saucenao] [google]
3792848

How bad are my skulls?

>> No.3792849

>>3792848
definitely need to work on the eyes and the jaw part

>> No.3792851

>>3791355
You obv you take the advice with a grain of salt but you cant expect for everyone giving advice to post their work whenever they try to help. If you are this picky then maibe you should get a personal mentor or go to a non-anonymous website

>> No.3792859

>>3792844
For making the gradient softer how do i taper my pen marks from the shadow edge to avoid a layering look. Is it really just getting my lines closer together

>> No.3792867
File: 71 KB, 960x720, 51087963_227172621571394_5227931065678561280_n.jpg [View same] [iqdb] [saucenao] [google]
3792867

i made another quick oil painting today.

>> No.3792891

what are good exercises to learn proportions of head?

>> No.3792920

>>3792841
I'm checking some dynamic sketching examples on google right now and there is almost always a tone that separates the drawing and the background. Most of the time the background is darker which makes the drawing pop. Your drawings kinda blend with the page, especially with the heavy texture going on. It's just a presentation trick but it makes all the difference.

>> No.3792934

>>3789589
there any good tutorials on learning fundamentals while using a digital art program? I got a tablet for xmas and want to use it, but still need to work on fundamentals, most digital art tutorials i see are for people who are already halfway decent artists in traditional media

>> No.3792942

>>3792920
might just mess with the brush Im using then,thank you.

>>3792934
Ctrl paint is the end all be all of going from nothing to being able to use photoshop to draw. and most of the lessons generalize over to other software though youllhave to do your own research into specific techniques like masking and stuff.

>>3792848
Pretty fuckin solid desu. Im not a fan of the all parallel hatch lines but aside from the proportion errors in a few (That Im sure you can see cuz you did it right in others) it's looking solid. A thing to remember is you can merge your shadow shapes because when using a brush pen or only one level of hatching you bascially only get 2 values, light and shadow, so either add a halftone or be careful not to have too much light creep into our shadows. (like that skull in the middle right that's facing to the left, thhere's white areas that should be in shadow.)

>> No.3792954
File: 3.28 MB, 4032x3024, 20190201_165130.jpg [View same] [iqdb] [saucenao] [google]
3792954

Hows my art for not touching a sketchbook in 10 years

>> No.3792995

>>3792368
If you want PERFECT straight lines then use the tools. But little imperfections make the content more appealing or realistic.

>> No.3793006

>>3792954
very beg and ugly

>> No.3793007

>>3792400
Pls help

>> No.3793018

>>3792891
L O O M I S

>> No.3793021
File: 39 KB, 1000x1000, STRAIGHToUTTABEG.png [View same] [iqdb] [saucenao] [google]
3793021

>>3792954

>> No.3793040

>>3793006
>>3793021
thanks anons im going to quit my job and become an artist now

>> No.3793103
File: 916 KB, 2000x1344, Losttheplot.jpg [View same] [iqdb] [saucenao] [google]
3793103

I wanted to draw a spaceship, drifted off and somehow ended with this shit. Any tips with keeping focus beyond the third line, or just adderall after all?

>> No.3793125
File: 684 KB, 1324x409, 2019-02-02 12_49_44-[Not Saved] (178.6 MiB) _ - Krita.png [View same] [iqdb] [saucenao] [google]
3793125

>>3789589
IC I need some help. I'm doing a color study but I've ran into a lighting issue. My character isn't wearing a hat, should the upper portion of his face be shaded in blue, unlike the girl on the left?

>> No.3793129

>>3793125
I think so. If the light hits from below him it should illuminate his forehead and the underside of his hair

>> No.3793131

>>3793125
>>3793129
No wait it's top left? Kinda depends on how thick the hair is then

>> No.3793134

>>3793131
Yeah true, seems top left. I think it should illuminate any upturned part of his face

>> No.3793138

>>3793125
don't use something as heavily edited as this for a lighting study. ur better off understanding basic light.

>> No.3793149
File: 432 KB, 1279x1918, tumblr_nibqukIgY21sjzf1io1_1280.jpg [View same] [iqdb] [saucenao] [google]
3793149

>>3793138
Found the original. We're all gonna make it, boyos.

>> No.3793182
File: 990 KB, 1189x1183, file.png [View same] [iqdb] [saucenao] [google]
3793182

WHY AM I SO FUCKING BEG

>> No.3793185

how do you study charles bargue?
am you supposed to just copy everything?
>inb4 bargue is not for /beg/
i know that, im asking out of curiosity

>> No.3793189
File: 89 KB, 1382x1018, retarded.jpg [View same] [iqdb] [saucenao] [google]
3793189

Tips on drawing something like this in an isometric perspective?

>> No.3793196

>>3792248
How about changing up the angle? Also, the spine and hips are almost on the same plane.

>> No.3793202

>>3793182
For one it just seems like your really rushing things and not giving a fuck and detailing

For two it doesn't seem like you really know how light works

>> No.3793203

>>3792474
Stop using dresses to hide your lack of anatomy knowledge and learn the anatomical fundies.

>> No.3793211

>>3792573
i wanna fuck it

>> No.3793245

You guys ever look at your past work and get real excited about drawing something new? I've got a few pages that I keep coming back to, even though they're not anything to look at. I'd like to see yours.

>> No.3793246

Alright so...
I tried getting into drawing a bit ago because I had/have absolutely no skill in it whatsoever. I never really stuck to it but I doodle from time to time. Most things are shitty blobs. However, sometimes, very very rarely, something cohesive is made. Though it's always on accident. By that I mean that I repurpose some initial lines and try to salvage some the garbage fire before me.
How do I hold onto that "salvaging" skill so I can actually draw something, start to finish. Instead of it randomly happening.
>I'm probably wording this really poorly, but I can't sleep so fuck it.

>> No.3793256

>>3793182
its a really nice concept tho anon

>> No.3793271

I'm a total /beg/ and I wanna learn how to draw properly, but I've heard you can make a lot of money from doing like niche furry commissions.
Since I feel like I don't really care what I draw if it does make some money + I'm currently and autistic fucking neet I'd really like to get in on that but I have absolutely no idea where to start. I'm not as naïve as I may sound because obviously if it was that easy everyone and their dogs would already be doing it, but maybe some nice anon can point me in the right direction.
So basically is it possible to like focus on drawing shit like that and learn how to do not complete garbage in a short timespan? Say like 6-12 months of focusing just on that, and then focus more on the other areas meanwhile and after to like learn how to actually draw properly? If so I'd love some help with knowing where to start

Basically, how fast can you learn how to draw naked furries decently enough to make mommy let me have some tendies while putting "proper" drawing on the backburner so to speak

>> No.3793342
File: 1.29 MB, 2480x3508, 4C7904B8-0666-4CB0-BE7D-B5459EA58613.jpg [View same] [iqdb] [saucenao] [google]
3793342

>>3792248
The spine isn’t dynamic at all though. See in your ref how it’s a delicate curve. Yours curves and then twists clockwise. In the ref she’s only turning her head. The rib cage and the hips are almost on the very same plane. Her left butt cheek is compressed which gives the impression her hips are turned more than they are but it’s mostly just the compression of the muscle. Take a look at the distance of the bottom of the rib cage to the crotch. On yours it’s miles. That should give you a good indication of how unnatural the contortion is, even for an athletic dancer. The problem with reference like this is that it is mostly from a dull angle. Most comics have extreme angles with loads of foreshortening to add to the action. You can see how the body works from this photo just imagine what it would be like from another angle. The photo should be enough information to recreate the pose.
Pay more attention to the flow as well. Your drawing is very fly swatted, limbs going everywhere and not flowing in a smooth pleasing manner. On the dancer there’s a nice curve that starts with her wrist down one arm across her shoulders and back up the other arm. Her spine is making a similar curve from her left foot all the way up to the back of her head.
I did a rough sketch of how I would change the angle, hope it helps.

>> No.3793346 [DELETED] 

Some figure thumbnails i've been doing switching back and forth from reference to no reference.

>> No.3793348
File: 146 KB, 1000x556, figure practice no ref4.jpg [View same] [iqdb] [saucenao] [google]
3793348

>>3789589
Some figure thumbnails i've been doing switching back and forth from reference to no reference.

>> No.3793349
File: 125 KB, 1000x600, figure practice ref & no ref1.jpg [View same] [iqdb] [saucenao] [google]
3793349

>>3793348

>> No.3793387
File: 36 KB, 702x701, gesturevsPose.jpg [View same] [iqdb] [saucenao] [google]
3793387

>>3793349
>>3793348
good progress however they need some work, you're basically just doing the regular form mannequin with scribbly lines and not actually having a flow. The language around gesture drawings is vague an unhelpful so what I like to do is actually try to take the pose myself. so with the two I took a look at there's some stuff I noticed. With the first one I could feel a stretch all the way from my forward foot too my neck, but that's only during the wind up, if I was to actually hold the pose as a modle I wouldn't be able to retain that so that line is the 'flow' thta I tried to use as my main line of action. Aftr that every other line in the gesture was more or less randomly decided based on my own understanding of what a body looks like from both seeing and living in one and my personal aesthetic tastes. So when doing gestures a good way to make sure that you have an energy to them is to use a thicker brush or fewer strokes, take as long as you need if it means making sure that you have some real confident energy to your lines, that is to say there is a certainty to each line you use. Even if it's wrong that confidence can help hide any minor errors.

This video may be helpful on that topic.

https://www.youtube.com/watch?v=Q5R7qxw5riE

>> No.3793403

>>3793387
Thanks, usually don't get any feedback. I kinda started doin this stuff earlier this month. Saw a vid where this guy recommended beginners try this way of quickly laying out a full figure with cones basically. While I'm doing them the pose makes sense in my head but I have trouble putting to paper or the screen...

>> No.3793405
File: 1.08 MB, 1187x1176, ehhline.png [View same] [iqdb] [saucenao] [google]
3793405

>>3793182
Not sure if this is helpful at all but I messed around with it a little bit. The base is really solid, I just tried to push the values more and imply some sort of lighting since all the values were in this midtoney range before.

>> No.3793419

>>3793403
Yeah /ic/ is kinda a pile of shit, nobody knows how to give critiques and nobody posting knows how to ask for them.

>> No.3793463
File: 1.96 MB, 3072x4096, negative2.jpg [View same] [iqdb] [saucenao] [google]
3793463

my second negative space practice. the other anon appears to have a life so could anyone else provide criticism? i'd like confirmation if i'm doing this right or not

>> No.3793465

>>3792786
Are you goddamn retarded? You didn't even use the fuc king grid you spent all that time making. What the FUCK is wrong with your eyeballs my guy?

"There's no rules, just tools" but at least use the goddamn tool. I'm genuinly upset, can you really post with a straight face and say that you have NO clue where your drawing differs from the photo ref? Your gridlines aren't even straight, you used a straightedge for the drawing but not Making the grid? Is this bait? If not then holy fuck.

>> No.3793474

>>3793463
Getting there. Try to be more confident with the edges of your shape. Keep in mind that the point of negative space exercises is to help you see accurately with the idea being that the end result is a satisfactory block in that you can flesh out into a full drawing, for example maybe you can't seem to get the proportions of a models pose quite right so instead of drawing the leg you use the empty triangle shape between the legs to get accurate measurements, the exercise is less about the drawing that you make and more about a different approach to drawing what is actually in front of you and not your preconceived ideas of what you see. Keep up the good work.

>> No.3793476
File: 278 KB, 605x669, ehhline2.png [View same] [iqdb] [saucenao] [google]
3793476

>>3791539
You have a good understanding of form, the main thing that stood out to me is the proportions. A lot of the legs are too short for the bodies and end up looking kinda stubby. Also I feel like you're going a little overboard with the folds on the body. In standing female figure her hip is bending in one direction and extending in another. It's good that you showed the folds on the bendy side but I think it woulda looked better if you contrasted the other side of the ribcage with stronger, straighter lines. Looks like you're on the right track tho desu, good stuff. Anyways, hope this was somewhat helpful.

>> No.3793478

>>3793476
Also draw the hands you lazy bastard.

>> No.3793488

Are there any ways to really get into the zone while practicing? Like when I'm drawing for fun I can easily sit down and work on stuff for 3-5 hours but when I try to seriously practice things I find myself zoning out and losing interest some 30 minutes in.

>> No.3793499

Since I'm seeing a lot of good responses to feedback and I'm trying to put together a server for /beg/ to help people not only get critiques but learn to give good critiques as well. Since it is one of the best ways to improve aside from actually drawing.

https://discord.gg/ZESbze

>> No.3793500

>>3793499
hope it succeeds. the sticky has no discord for beginners.

>> No.3793519

>>3793474
thank you anon

>> No.3793521

>>3793519
Glad I could help, join the damn discord.

>> No.3793525
File: 93 KB, 484x258, which one.png [View same] [iqdb] [saucenao] [google]
3793525

>>3793521
the new /beg/ server?

>> No.3793528

>>3793525
Yeah that's the one Im trying to put together.

>> No.3793534
File: 363 KB, 633x647, 1539926712798.png [View same] [iqdb] [saucenao] [google]
3793534

>>3791622
I did the same drawing last year, lol.

>> No.3793584
File: 122 KB, 1000x723, crab wip2.jpg [View same] [iqdb] [saucenao] [google]
3793584

Thanks Senpai. I streatched the values a bit. Some warm brown lowlights. And fuzzed the outlines around the highlights made it a bit look a bit more reflective I think. Still pretty new to it though.

>> No.3793606

>>3793342
Very interesting - I agree with everything, elongating the abs seems to be a bad habit i have picked up and noticed in the past. Thanks for this, Ill drop another version if I redo it.

>> No.3793644

>>3793271
You're not going to make it if your end goal is money.

>> No.3793664
File: 413 KB, 923x621, Screen Shot 2019-02-02 at 10-01.png [View same] [iqdb] [saucenao] [google]
3793664

>>3793465
chill it's just some pic i pulled off google to illustrate what i mean

>> No.3793686

>>3792751
>Google Vilppu
>Course is like $600
Jesus Christ, I understand knowledge is a priceless commodity and shit, but this thing better make you a god tier artist INSTANTLY or I'd feel ripped off.

>> No.3793699
File: 2.48 MB, 2976x2976, 20190202_041501.jpg [View same] [iqdb] [saucenao] [google]
3793699

This may be such a retarded question, but aren't these rectangles supposed to be the same but one slightly smaller? Why is the one on bottom such a different shape than the one on top? I feel like I am never going to understand this shit.

It started with me wanting to draw someone looking up at the viewer and now I am super confused.

>> No.3793706

>>3793699
when you put VPs this close together you get extreme distortion which only makes sense if you're really close to the object. take some box and look at it close up and from further away it'll make sense

>> No.3793746

I am an absolute beginner and completely lost on what to do. I'm doing some drawabox to learn how to control my arm and be steady, but as far as actually drawing stuff I've only tried to copy some hands. I have downloaded Loomis and Vilppu, but I seem to be too dumb to even do the starting exercises correctly. What do I do?

>> No.3793751

>>3793746
do them again. learning to draw is a grind.

and do shit you enjoy too, just draw anything, from nature or from imagination, as you enjoy. the technical aspects and exercises are important and necessary but there's no point killing the joy

>> No.3793760

>>3793751
>do shit you enjoy too
The thing is, I don't know what I enjoy. Drawing my hand was fun, but I can't just keep doing just that. I also did some apples and they came out okay. And by the way, I was pretty surprised that copying my hand was easier than copying geometrically shaped objects, despite me grinding perspective exercises on drawabox.

>> No.3793771

>>3793760
Then draw a bunch of random shit until you find what you enjoy!

>> No.3793783

>>3793760
for me when i don't have any inspiration and my mind's not in the right place creatively it really helps to do something tedious for a prolonged time. your mind finds ways to exite itself when you're forced to do something boring. it's like people who usually never draw starting to doodle when they're in a boring class at college, they don't even have to think about it, it comes naturally.

>> No.3793906
File: 285 KB, 1000x1000, perspective.jpg [View same] [iqdb] [saucenao] [google]
3793906

Should I even bother worrying about perspective/foreshortening at this level or just focus on polishing a flat image?

>> No.3793983

>>3789589
Fucking tired of art stressing me the fuck out all the time honestly.
Thought this shit was supposed to be fun.

>> No.3793985

>>3793983
It is fun if you stopped focusing on "making it." But you're focused on "making it" and that entails a brutal cut-throat competition between just about everyone else that wants to make it as well as those already established.

Go to an art festival for all ages some time and look at the shit the old people draw. That's what it looks like to draw for fun.

>> No.3794027

>>3793983
Dunno man, I draw like shit but I enjoy trying to draw gestures or drawing womyn

>> No.3794069

>>3793983
Honestly get off IC it's probably the cause.
I only come here when I'm extremely bored or trying to fall asleep. Surround yourself with people, media, and communities that actually push you forward than make you hate art.

>> No.3794071

>>3793906
It's never too early to try hard things but I think with this sort of figures you should probably still focus more on fundamentals and wrapping your head around simple 3d objects. I commend you for your efforts in trying something advanced right off the bat, that's a very healthy attitude for anybody who wants to go far.

>> No.3794073

>>3793746
What you are basically doing as a beginner is the same as pushing random keys on a keyboard and finding out what sound they make.
Just draw fundamentals exercises, attempt drawing things you like,and just slowly develop an understanding of what you do to what drawing comes up. Don't worry about em being perfect either, as long as you can keep on learning from what you do wrong and fix it as you go along you'd be fine.

>> No.3794094

are these wlop tutorials worth it?https://gumroad.com/wlop

>> No.3794100
File: 49 KB, 875x570, b12be1142467f1dd541ec453eaab38d9.png [View same] [iqdb] [saucenao] [google]
3794100

>>3793699
Nope, you got it right. The closer it will come to being directly from your eye to the vanishing point the closer it would be to a flat nothing because it's a plane after that it would revert to the other way around.
You can try and play around with a piece of paper to get the feel of the effect in real life

>> No.3794101

>>3793584
I really like the aesthetic of this
I think the places that need help are definitely the claws and the shading, just a few thing to keep in mind for next time.
nice work man!

>> No.3794102
File: 36 KB, 390x600, ref1.jpg [View same] [iqdb] [saucenao] [google]
3794102

Day 2, got this ref

>> No.3794105
File: 247 KB, 600x800, IMG_20190202_192725-01.jpg [View same] [iqdb] [saucenao] [google]
3794105

>>3794102
I'm practising gestures
>Inb4 too much scratching, I'm trying to make it more clean

>> No.3794143

>>3793405
I think you should try and render this out as much as you can now, even if it will look like shit, it would give you some serious input on what you need to change and how. It's hard to make anything out of this.

>> No.3794150

>>3793271
Study fundementals, get familiar with drawing and wrapping your head around 3d shapes, doodle people whenever you can, work really hard and always try and see where you can improve. goodluck

>> No.3794156

>>3793246
With experience you'd know enough what you are doing that you'd be able to perfectly replicate those ideas and not just by mistake, keep practicing, keep working on fundamentals and 3d,and doodling.

>> No.3794158

>>3793245
This isn't really a question but it could make a cool thread I'd suggest you give it a shot. I do know this feeling. I have a couple.

>> No.3794168

>>3793125
Yeah, the hat is hiding the light that's coming from the left, the hair might hide some but it aside it should be covered blue by the light.

>> No.3794171

>>3793103
Have an idea of the overall bulk design and then focus on the little details instead of trying to build details from nothing and getting lost and sidetracked.

>> No.3794178

>>3792934
the fundies transfer, from medium to medium and are usually what's taught, you'd be surprised what tutorials can be followed in digital. You can follow bob ross in digital to some degree. So just pick up any tutorial most likely it could be done in digital.

>> No.3794180

>>3792867
follow a bob ross tutorial

>> No.3794184

>>3792848
Great work, keep it up!
Jaws and teeth could use work, nose from profile view looks too much intruding in.

>> No.3794187

>>3792790
nice work! keep it up!

>> No.3794190

>>3792784
They different grades seem too separate from one another try making them flow into one another.

>> No.3794192

>>3794190
>>3794187
>>3794184
>>3794180
>>3794178
>>3794171
>>3794168
>>3794158
>>3794156
>>3794150
>>3794143
Jesus dude, why don't you just post all of this in a single reply?

>> No.3794195

>>3792474
You lack understanding in what you are trying to draw and it shows, practice more fundamentals, materials, and how to represent them so a ring of fire doesn't look like random scribbles coming out of the hand. this applies to everything in the image pretty much.

>> No.3794198

>>3792432
>coloring
practice, but first make a finished render before you judge it, kinda hard to really tell anything about this at this point. too early

>> No.3794202

>>3792404
a) show drawing
b) use shades that complement the hatching
c) optional use multipule shades (probably the best)
d) optional color some of the hatching

>> No.3794205

>>3792400
could be anything, could be the actual table, could be some sort of paper spread the table, just look for huge pieces of paper or huge post its only it could work easily for this

>> No.3794206

>>3792368
if you are afraid to freehand on digital it's probably not too good, try and use a more sketchy messy brush it may help. It's not something you want to rely on unless you are making a finished product and your current skills won't allow it.

>> No.3794209

>>3792343
You hit a lot of the really important details about her, but the face is kinda flat, try working on keeping in mind the planes of the face, or the face she should be since she's not really human. other than that keep it up!

>> No.3794211

>>3792234
These are looking great
keep it up
Also if you are inking it afterwords ( from the look of it) see if you can get it really finished.
Also don't avoid the face
Even if it's hard tackle the face, you mustn't avoid it

>> No.3794217

>>3792159
If you are drawing like this then head shapes are not what you need to figure out, you straight up just don't understand representing 3d shapes on paper.
go practice boxes , perspective, and fundementals

>> No.3794221

>>3792152
don't start with eyes, start off with simple 3d shapes then. It doesn't' thumbnail well, the moment you zoom out it loses its shape. study the basics first.
(btw I ain't anti drawing eyes or realism, I'm not saying this to be a sour fuck, you can do what you want but it lacks fundies as of now)

>> No.3794223

>>3792137
Very cute!
could use some shadow grouping.
Keep practicing and keep working. great job.

>> No.3794228

>>3792043
Never understood what negative space was for, and never heard an actual good artist recommend it, only art teachers. I think studying 3d structures is a lot more important.

>> No.3794233

>>3792005
Nothing to really help this but practice and fundies.

>> No.3794234

>>3792021
She's cute! keep it up

>> No.3794245

>>3791878
looks cool but thumbnails weird, try to mind the shadows more

>> No.3794250

>>3791715
>>3791716
>>3791719
These are a good start, keep practicing and working on your fundies. Grind up on faces too.

>> No.3794253

>>3791622
>>3793534
Establish areas of light and a light source, group your shadows first and render after

>> No.3794256

>>3791624
Very early but cohesive, see how it pans out to a finished animation and learn from how that goes.

>> No.3794259

>>3791580
This is very pillow shaded and lacks a light source
Understand where your light is coming from

>> No.3794262

>>3791470
>>3791483
I actually like these, they show some good things, keep practicing you are going in a good direction

>> No.3794264

>>3791422
She's kinda cute but it doesn't really seem like you know what you are doing with the lines or details.
Keep practicing you are at least in the rigfht ddirection
cute design and great pose.
colors aren't too bad either

>> No.3794265

This fucking guy

>> No.3794267

>>3791355
>>3791302
>>3791294
I'm so glad that people on /ic/ hate my art. I'm glad to finally be within the ranks of sakimichan, cute sexy robutts, anime,trigger and ilya.

>> No.3794268

>>3791216
This thumbnails really well but it's a bit dodgy upclose, at least you have the idea down, now work on refining it.

>> No.3794270

>>3794192
I usually come to IC when I'm trying to fall asleep, so if i'd have a em all in one post it might be incohesive. Worth giving it a try though. Id try tomorrow or in 2 days or whenever I need help sleeping next.

>> No.3794277

>>3793644
okay let me rephrase
I wanna learn how to draw, both generally and specifically porn. Is it possible to learn how to draw decent porn within like a year so I could potentally do some shitty really niche commissions as a bonus while I work on getting better at doing the stuff I actually want to do, e.g. do like concept art since the FZD School podcast hyped me up for it and made me realize it was something I'd actually know how to do. If that is possible, could someone please point me in the right direction because I would really appreciate it

>> No.3794284

>>3793476
Very helpful and detailed, cheers. Will work on it.

>> No.3794297

>>3794277
I'd actually want to know how to do*

>> No.3794317
File: 57 KB, 570x380, Crab ref.jpg [View same] [iqdb] [saucenao] [google]
3794317

>>3794101
Thanks! Can you be more specific? I wanted a light gradient in the local color going up the claws. Like a lot of my cute crab refs had. But its hard for me to really make that distinguishable from shadow I guess.But other than that I did try to keep shit loose. Scared of over-working and feeling the fool.

>> No.3794418
File: 957 KB, 1384x835, 2019-02-02-000004.png [View same] [iqdb] [saucenao] [google]
3794418

Figuring out how painting digitally works. I think it would have been better to paint one large base value and then add light or dark on it. I'm just trying to see if this works as a method. Probably not.

>> No.3794428

>>3794418
That is how I do it. just go to the white background layer ctrl+u and lower the brightness a bit and it makes a good neutral touch stone. Is also easier on your week human retinas.

>> No.3794467
File: 910 KB, 700x700, spinnys 4 1.24.gif [View same] [iqdb] [saucenao] [google]
3794467

help... i'm very insecure regarding drawing. My lines never look as good as they're suppose to and drawing with my arm is too new to me and I can't draw straight lines or good circles on my tablet it's all very frustrating and I don't know where to go. I'm going through fun with a pencil and I'm going to finish it to the very end, but in the mean time I just feel so weak. How do I become less insecure?

>> No.3794478

I FUCKING HATE DRAWING

>> No.3794480
File: 547 KB, 2048x1536, 1546798477317.jpg [View same] [iqdb] [saucenao] [google]
3794480

>>3794478
then HATE FUCKING NOT DRAWING

>> No.3794548
File: 1.02 MB, 2550x3507, trbwip.png [View same] [iqdb] [saucenao] [google]
3794548

Still trying to get used to wacom

>> No.3794629

when you guys say straight lines do you mean like lines that are pretty straight but may sway a mm or two or like robot drawing with a ruler straight?

>> No.3794749

Any new discord links fellers?

>> No.3794750

>>3794548
Just for reference, your problem isn't with wacom, it's just your lack of understanding and fundamentals. Simply saying "new to wacom xd" isn't going to spare peoples opinion and criticism of your art. You're almost announcing to the world "i'm really good guys i'm swear, so don't give me any criticism, because i'd be better if i knew my way around this damn tablet!"

No. You have an ineptitude in art, and you are working to become a better artist. Your fear of people thinking your work is shit will hold you back until you can accept your dog-shit level, and work to improve on it.

>> No.3794767

>>3794750
Almost there. I actually hate all the work I make but due to some push and shove I'm posting all the work I make now so I can improve.

>> No.3794854

>>3794467
Did you draw/animate this?
>I can't draw straight lines or good circles on my tablet
Have you tried "DrawaBox"? One of the things it really focuses on early is making sure you can do confident "mark making" and stuff like that.

https://drawabox.com/lesson/0

Check it out. I feel like it's helped me.

>> No.3794864

>>3794767
Have you tried reading any books/watching videos about construction and drawing the human figure and stuff? Or are you just winging it?

>> No.3794890

Is "Figure Drawing Fundamentals Course" from Proko any good for a beginner?

>> No.3794901

>>3794890
Proko is very helpful for beginners.

>> No.3794902
File: 330 KB, 1039x1485, BBA8E23E-A374-4C54-9CBC-AD0D3D94FEE8.jpg [View same] [iqdb] [saucenao] [google]
3794902

>>3791715
>>3791716
>>3791719
Here’s another one from me.

>> No.3794954

>>3794901
Thanks.

>> No.3795009
File: 40 KB, 336x384, 1512776363809.png [View same] [iqdb] [saucenao] [google]
3795009

>> No.3795135

is it okay to use reference for poses? Obviously I don't trace, most characters I draw have different body type or even gender than the reference and I usually change or adjust the pose at least slightly, but it still feels dirty.

>> No.3795151

>>3795135
no it's not okay, you're lucky you're Anonymous or I'd be on the phone to the International Drawing Police right now

>> No.3795160

new thread?

>> No.3795192
File: 1.01 MB, 2088x944, con01.png [View same] [iqdb] [saucenao] [google]
3795192

>>3791715
>>3791716
>>3791719
>>3794902
Your construction of the body is good overall. You are choosing pretty tough poses and that is also great, keep practicing like this Anon.

One concern is the head which seems to be quite disconnected from the body in some of the picture and seems to always be forced towards the camera. This is not bad per se but it breaks away from the body because the perspective breaks between the face and the body keep that in mind. Yes I know, drawing the face from different angles suuuuuuucks but you can learn it spend time with that the next is flexible and can offer a lot of movement.

On gesture, try to find one line that form the base of the foot until the focus of the action. Then find the center point of balance that balances the full body and check your perspectives. Often I can't seem to find if we are looking up or down on the character.

In case you are not already doing it, spend some time practicing gesture from photos use the quickposes website or something like that. It is grind sadly but it does help if oyu keep at it like daily or every 2 days. You will get the hang of it.

>> No.3795193
File: 1.66 MB, 2244x1100, con02.png [View same] [iqdb] [saucenao] [google]
3795193

>>3795192

>> No.3795199
File: 2.02 MB, 2196x1612, con03.png [View same] [iqdb] [saucenao] [google]
3795199

>>3795192
>>3791715
>>3791719
Minor note, the wrist does NOT bend upwards like that! it can only bend downwards and the two sides.

>> No.3795223

>>3795192
>>3795193
>>3795199
Big thanks for the helpful criticism, anon, I’ll keep working on that.

>> No.3795366
File: 266 KB, 933x705, 20190203_130956.jpg [View same] [iqdb] [saucenao] [google]
3795366

>> No.3795388
File: 281 KB, 1238x1651, 20190203_191127-1238x1651.jpg [View same] [iqdb] [saucenao] [google]
3795388

>> No.3795402

>>3794749
https://discord.gg/QmqF9t

>> No.3795403

>>3790202


>>3790153


>>3790155

Thanks a lot, I'll take these into consideration, sorry I didn't answer, it really dropped from my mind

>> No.3795430

>>3791270
Your ears are way off position. Other than that good stuff, keep it up

>> No.3795436

>>3791422
I get what you were going for with the fixed line width, but honestly half those extra lines along the outlines read like wrinkles
Also I'd suggest rethinking those landmarks on her abdomen - you are highlighting them to the same extent as gaps between separate fingers. Think about that, man. Same with the neck dudes, don't fall for the meme of marking those on every single throat you draw.
Her right leg is pretty fucked. How are you connecting that thigh to her right hip bone? There's no ass to be shown on that side.