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2023-11: Warosu is now out of extended maintenance.

/ic/ - Artwork/Critique


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File: 205 KB, 900x1200, DqB40xiUUAYUi71.jpg [View same] [iqdb] [saucenao] [google]
3749260 No.3749260 [Reply] [Original]

Discord: https://discord.gg/3bwdfRk

**If you make good copies of anime *properly*, you will be able to draw good anime. If you make bad copies of anime or bad anime styled drawings from photos, you will get better at drawing bad anime. Please think carefully about how you are studying.**

This is the thread for:

1. Posting your anime studies:
>Copy exactly but don’t do it aimlessly. Integrate drawing concepts (construction, color theory, tracing, etc.) into your studies in order to pull information from the reference (anime art, figurines, tutorials) that you can later use for your original work.
>Do a single study multiple times to ensure you address all of your mistakes and memorize the correct process in your head. Attempt drawing it from memory as well.
>You will only be able to effectively deviate from your reference after doing exact copy studies accurately and consistently.
2. General anime style discussion:
>Questions about achieving certain styles/techniques/compositions etc.
>Drawing methods, study habits, resources, tutorials, tools, software, etc
>Be specific and try to post a sample of your study attempts before asking for help.

**Keep most of your personal works for /alt/ or the other critique threads. Here we should be drawing copies from good references to mindfully up our mileage, internalize appealing aesthetics, and learn from each other’s processes and knowledge.**

General Art Overview:
https://drive.google.com/open?id=0Bz_mE9a29gsEd09TemJMNTJMWGs

Japanese Book Collection:
https://mega.nz/#F!UcNG2AiT!jeyWwP1gtQXXz6R29o5bgw!sddDyarD

Recommended Resources:
https://pastebin.com/Yz2scAEc

Previous Thread: >>3710960

>> No.3749263

based OP

>> No.3749643

so what type of anime have y'all been drawing

>> No.3749647
File: 1.21 MB, 1024x1350, 1546011924819.png [View same] [iqdb] [saucenao] [google]
3749647

Trying to work on rendering atm. Feedback would be appreciated.

>> No.3749663
File: 318 KB, 1500x1350, 1546070507204.jpg [View same] [iqdb] [saucenao] [google]
3749663

>>3749643
I really like this artstyle although I don't pursue it myself because of the extremely redundant face. I still like it though.

>> No.3749678

>>3749643
hentai

>> No.3749726

What are some time saving techniques? Without cutting too much corners?
Any god tutorials about texturing/fine details rendering?

>> No.3749732
File: 61 KB, 500x375, 1413274262490.jpg [View same] [iqdb] [saucenao] [google]
3749732

>>3749647
>1546011924819

>> No.3749755

>>3749647
I'm willing to bet your real work is probably worse than this uwu

>> No.3749767

>>3749260
cute loli

>> No.3750164

So I heard Loomis is a big meme when it comes to stylized face construction, and not everyone gets something out of his books. Are there any good alternatives to learn face angles and construction or is the book the fundamental?

>> No.3750261

>>3750164
If you don't know how to construct a face just go through the book.

>> No.3750359

>>3750164
Loomis is not a meme. Anime is a bit of intuition but still uses loomis.

>> No.3750365

>>3749260
Man I wish I could do cute Index artwork as good as this.
Gotta grind, gotta draw more...
>>3750164
It's absolutely not a meme, I think the ideal process would be to go through Loomis or something similar to understand the anatomical shortcuts and construction and then jump into anime studies, applying this knowledge.

>> No.3750408

>>3749755
probably, don't even draw lmao

>> No.3750471

How do I make girls look like moms/cakes besides giving them godzilla proportions, while keeping the anime artstyle?

>> No.3750478

>>3749647
https://www.deviantart.com/hoshinodestiny/gallery/63463236/Boku-No-Hero-Academia
source

this artist actually got better, ignoring the vomit inducing artstyle

>> No.3750536
File: 426 KB, 944x613, Hoshi no Destiny on Instagram_ “Swipe for full picture ==_ - First post of the y.png [View same] [iqdb] [saucenao] [google]
3750536

>>3750478
Are we entirely sure about that

>> No.3750537
File: 112 KB, 536x160, 1544488767827.jpg [View same] [iqdb] [saucenao] [google]
3750537

>>3750471
Read this and study the art style.

>> No.3750538

>>3750536
Damn I should just start a blog already if this kind of shit gets 200 likes

>> No.3750545

>>3750537
do you have a panda link

>> No.3750547

>>3750536
While it still looks gross, it's definitely better

>> No.3750583

>>3749647
im no professional, but i can tell you really need to improve your anatomy. the poses look too stiff. try practicing with lines of movement! also please work on expressions. please.

>> No.3750588

>>3750583
lurk more newfag

>> No.3750609

>>3749643
loli

>> No.3750638

>>3750609
post em

>> No.3750639

>>3750609
post, wanna see

>> No.3751160

My two favorite anime themed artbooks:
https://en.wikipedia.org/wiki/Lavon_Affair

and for the battleship girls
https://en.wikipedia.org/wiki/USS_Liberty_incident

>> No.3751187
File: 1000 KB, 1000x1000, 1526500387475.gif [View same] [iqdb] [saucenao] [google]
3751187

>>3751160
based and redpilled :0

>> No.3751225
File: 211 KB, 718x888, 20190104_220546.png [View same] [iqdb] [saucenao] [google]
3751225

I get a few commissions for manga style stuff, I guess maybe because I'm semi-competent at it, but actually I really don't enjoy drawing this kind of stuff at all.

>> No.3751238
File: 217 KB, 718x1474, sa.png [View same] [iqdb] [saucenao] [google]
3751238

>>3751225

>> No.3751259

>>3751238
Lel

>> No.3751308

>>3749647
LMFAO what the fuck...

>> No.3751350

>>3751238
Heh, I know you're right, but I ain't changing shit cause I'm too lazy :^)

>> No.3751365

>>3751225
How do you do your linework? Even if I take my time it usually ends up too thin or too thick, or outright nonsensical. Do you change brush sizes a lot? Maybe it has to do with the pen's sensitivity on Photoshop? Lot's of practice?

I'd appreciate some advice since you're clearly good, anon.

>> No.3751421

>>3749260
One thing that makes anime really difficult for me is getting some good expressions. Is there a secret to it?

>> No.3751463
File: 87 KB, 600x847, 1c325ebb73af2638b470883808335374.jpg [View same] [iqdb] [saucenao] [google]
3751463

>>3751365
For this I just used a basic round hard brush set to 90% opacity and inked in a reddish brown tone (avoid black in most cases). I actually wouldn't use what I just uploaded as an example of "good" lineart though because I haven't really had a chance to go through and clean it up. A big misconception is that good lineart is created in one go though. It's not. Most artists who focus on this kind of clean, precise lineart do go back and spend a lot of time touching up areas, thinning and thickening others. You'll notice I've left a lot of areas devoid of detail and that's because I personally prefer outlining forms and then filling in the detail when I go to colour it. This was a hard lesson I had to learn when doing this particular type of art because I used to try drawing every little crease and blemish and it always came out looking far too busy and pretty shite overall if I'm honest. There are a lot of artists that have the technical ability to pull this off ofc, but I'm not of them yet.

Honestly though one of the primary factors in the creation of beautiful lineart is learning appropriate line weights. You should study the lineart in pic related and try and find correlation in why some areas are lined thinner than others, why some are thicker, and how these differences communicate form and simulate ambient occlusion.

TL;DR it's less about your brush and more about your technique.

>> No.3751482

>>3751238
Actually I take it back. Didn't realise how bad it was until it was in thumbnail format lmao

>> No.3751493

>>3751463
So lineart happens in stages, rather than one go, is that what you're saying? Hm, sounds interesting. I've never thought of linework in the same way as construction, where you sort of start with the foundation and just work the rest little by little.

I'll try it out, and don't let the crabs get to you, anon. You're definitively in the right path.

>> No.3751500

>>3751493
Not always, but yeah, clean lineart is as much a constructive process as any other work. It's like I did most of my lines in my Hestia piece all in 4px, swapping to 6-7px when outlining forms that are closer to the viewer (tiddies, gun etc). I'll be going back and thinning and thickening up lines here and there though to make it more presentable.

Try flicking through some of Ataruman's Twitch streams and looking at his lineart process. He is truly meticulous in his work, maybe too much, but he creates some absolutely stunning work.

https://www.twitch.tv/atamanman/videos?filter=all&sort=time

>> No.3751505

>>3751463
VERY cute Clarisse
That already looks amazing, but I hope you improve enough to get to the level you want anon

>> No.3751508

>>3751505
Eh desu I'd rather not be doing anime shit at all, but the money is decent :'D
Thanks though.

>> No.3751901
File: 580 KB, 744x978, molly.png [View same] [iqdb] [saucenao] [google]
3751901

>>3749643
the mango kind

>>3751238
hehehe

>>3750583
hewwo january bab. welcome to the board

>> No.3751959
File: 328 KB, 800x800, hinako 5.png [View same] [iqdb] [saucenao] [google]
3751959

>> No.3752090

>>3751959
You ok?

>> No.3752234
File: 2.84 MB, 3648x2736, 11.jpg [View same] [iqdb] [saucenao] [google]
3752234

Anyone knows where i can buy a good scanner?

>> No.3752241

>>3752234
yikes

>> No.3752258

>>3752234
>traditional
>lack of fundies
>obligatory loli fucking
the average poster of /asg/

>> No.3752277

>>3752258
the discord cringe compilation is getting realer and realer each day

>> No.3752283

>>3752234
amazon

canon lide220, epson v37 or 39, and epson v600 are decent options depending on what you need

>> No.3752318
File: 256 KB, 1144x1525, 002.jpg [View same] [iqdb] [saucenao] [google]
3752318

>>3752258
shes a robot girl not a loli. +1 for me for your ignorance. :^)
can't find /asg/ where is that?
>>3752283
thanks, anything on a level a manga artist would use is what i want.

>> No.3752322

>>3752318
Loli is a body type. -1 for you for your ignorance.

>> No.3752342
File: 2.95 MB, 3648x2736, 12.jpg [View same] [iqdb] [saucenao] [google]
3752342

>>3752322
So if i want to fuck a 500 year old robo loli what are you complaining about if it isn't the age?

>> No.3752348

>>3752318
What is that mass between her neck and chin.

>> No.3752367

>>3752348
A weak shading job.

>> No.3752436
File: 17 KB, 600x600, 0c7b8180f0893ea0c5b626e78d528665.jpg [View same] [iqdb] [saucenao] [google]
3752436

>>3752367
I think a little more than just the shading is at fault here.

>> No.3752461
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3752461

>>3752436

>> No.3752491

>>3752318
You could get a lide120 for $60 and be fine.

>> No.3752616

>>3752491
Thanks, ill get one.

>> No.3752859 [DELETED] 
File: 235 KB, 744x851, lineattempt.png [View same] [iqdb] [saucenao] [google]
3752859

>>3749260
>bad anime styled drawings from photos, you will get better at drawing bad anime
I think this has been my problem for the longest time. When I lifedraw I get chunky round looking undefined pseudoanime with no grace or delicacy. Like a tumblr tier abortion. I want to draw pretty, graceful, stylish stuff.
Fuck it, I'm on board, the rest of /ic/ has memed me long enough. Here's attempt 1 for the day. 2019 will be the year I get gud.

>> No.3753122

>>3752318
>can't find /asg/ where is that?
You fucking stupid or something?

>> No.3753128

>>3753122
yes I'm also gay btw

>> No.3753158

>>3749647
Jesus that startled me.

>> No.3753180
File: 13 KB, 267x323, 1503363309619.jpg [View same] [iqdb] [saucenao] [google]
3753180

>>3752436

>> No.3753199
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3753199

>>3752234
>>3752318
>>3752342

>> No.3753206

>>3752342
yikes

>> No.3753209

How'd I'd do? Haven't been drawing for very long, trying to get into the habit of drawing every day right now.

>> No.3753211
File: 168 KB, 1010x735, attempt.png [View same] [iqdb] [saucenao] [google]
3753211

>>3753209
Oops, meant to attach this.

>> No.3753230

stupid question
i post my art regularly on tumblr, but i hate the way i draw and want to get more anime styled, op post about "lifedrawing too much gets you better at drawing bad anime" is correct. i have the absurd fear of someone calling me out if i go full weeb. but i hate everything i draw and just want to draw pretty and fun anime.
it's a stupid fear but you guys ever get that? i'm afraid of being called a poser or something.

>> No.3753268

>>3753230
Hang out with the kind of (online or offline) company who have the level of judgement that isn't TOO harsh for your current skill level.

It may be a humble beginning, but eventually you will be too powerful to be held back by those who are particularly disgusted by anime style drawings, because your art will be actually kind of legit and the naysayers won't be joined in undisputed consensus, but instead will be the minority.

>> No.3753302

>>3753211
good effort, most apparent differences are line flow which comes with experience anyway and the original has a good understanding of perspective. If you need something to grind i'd say do heads/basic shapes in perspective.

>> No.3753459

>>3753302
Alright, thanks for the feedback. I'll get started on that tomorrow then.

>> No.3753467

>>3753268
>your art will be actually kind of legit
as western pig can this ever be the case? this thread is great though, years on /ic/ and could only draw ugly correct-ish shit, when anime looks better and i know these nips aren't doing the grinding life drawing /ic/ recs because anatomy errors all over but it still looks good (yes error not just stylization)
sorry bad grammar, sleep deprived

>> No.3753504

>>3753467
That's because nips do more and they aren't afraid to imitate styles. Once they get good at imitation, all they have to do is let their own style take over, which they probably already have at that point.

>> No.3753936
File: 166 KB, 417x596, acceptable_manga_art.png [View same] [iqdb] [saucenao] [google]
3753936

This is from a serialized manga.

>> No.3753941
File: 410 KB, 1094x1600, 014.jpg [View same] [iqdb] [saucenao] [google]
3753941

>>3753936
So is this

>> No.3753945
File: 250 KB, 844x1200, 1521112321-0037.jpg [View same] [iqdb] [saucenao] [google]
3753945

>>3753941
>14 volumes later

>> No.3753947

wow is almost like people improve just drawing a lot or something

>> No.3753955
File: 129 KB, 383x400, 1521112321-0037.jpg [View same] [iqdb] [saucenao] [google]
3753955

>>3753947
>improvement

>> No.3753959

>>3753955
you are patethic.now post your art

>> No.3754069

>>3753955
>>3753945
Where's your serialized manga, retard?

>> No.3754081

>>3753941
This got an anime out of it that was criminally underrated. Where is your anime?

>> No.3754145

>>3753955
I don't give a fuck how bad the art is, hinamatsuri is a masterpiece you fagwad.
does make me feel better though that i'm not as lousy as some of the published shit.

>> No.3754584
File: 1.40 MB, 1479x1031, study.png [View same] [iqdb] [saucenao] [google]
3754584

Tried doing a study. I think the man hands are too big, the face is too narrow, the head is too small, and I made the breasts too big/ low. The hair is pretty sloppy that's my bad. I'm sure there's a lot more errors, any tips?

>> No.3754832
File: 246 KB, 708x874, 20190107_000732.png [View same] [iqdb] [saucenao] [google]
3754832

>>3751238
A'ight think I can get away with this length or naw.

>> No.3754923 [DELETED] 
File: 101 KB, 960x1280, a.jpg [View same] [iqdb] [saucenao] [google]
3754923

trying to get back into drawing again

>> No.3754924

>>3754584
Follow your eye if you're just doing a reference from construction, like how her neckline to her right shoulder is shorter than what it really is

>> No.3754989
File: 744 KB, 2161x4037, aisha_wip.png [View same] [iqdb] [saucenao] [google]
3754989

I was going for that 90s aesthetic with this pic.

I think the thigh gap area is kinda fucked tho, not sure if it would look like that, and I need to re do the eyes, what do you guys think?

>> No.3754997

>>3754989
what brush

>> No.3755031

>>3754997
Just the pencil brush on medibang set at size 6

>> No.3755037

>>3755031
would you recommend Medibang? right now I use krita

>> No.3755048

>>3755037
I like it a lot for sketching but the lineart and coloring brushes are a bit limited.

>> No.3755166
File: 334 KB, 5993x4406, boudica.png [View same] [iqdb] [saucenao] [google]
3755166

>>3753959
It's not finished.

>>3754145
I enjoy it too, that's how I've gotten through 14 volumes of abysmal art.

>> No.3755242

>>3754924
I see, thanks

>> No.3755317

>>3754832
Just stop being a lazy fuck and fix it lmao

>> No.3755340

>>3754832
The squish of those legs makes no sense perspectively.

>> No.3755361
File: 6 KB, 221x228, impossiblecube.png [View same] [iqdb] [saucenao] [google]
3755361

>>3754832
>>3755340

>> No.3755591

What are some good brushes for use in Sai?

>> No.3755627
File: 981 KB, 1884x2015, kurumi.png [View same] [iqdb] [saucenao] [google]
3755627

Is this okayish tier?

>> No.3755640

>>3755317
I did, a little. It's still long af but not as bad as before.

>> No.3755703

>>3755627
Cute but /beg/ tier

>> No.3755735

>>3753211
got sauce on that original artist name, anon? that artstyle is really familiar to me but I just can't get my remember who drew that.

>> No.3755788
File: 825 KB, 2161x4037, 1546827703932.png [View same] [iqdb] [saucenao] [google]
3755788

>>3754989
pay attention to how you're connecting the body parts, especially with the elbow and knee areas
also i reckon her arms should be shorter, and unless she will be wearing high heels, you should ground at least one leg

>> No.3755946
File: 2.35 MB, 1700x1066, nov-27-2018.png [View same] [iqdb] [saucenao] [google]
3755946

study

>> No.3756121

>>3755788
the hips and joints still give me a lot of trouble, thanks for the redline tho

>> No.3756240
File: 30 KB, 300x332, Fat-Pads-on-the-Palm-Diagram-Drawing-v2.jpg [View same] [iqdb] [saucenao] [google]
3756240

>>3755946
pretty good job so i'll nitpick a bit where i think it could help. hands need some studying. both fingers and the main fat pads of the hand, which the original artist signified better with colors. no matter how skinny you are, your hands are still going to have some fatty palms. feel your own hand and look at this picture, the two to signify with color/as plane changes are the heel and the part by the thumb.

hoodie ends a bit abruptly, looks a bit better on the left because it falls further down the back and could conceivably be pulled over her head. the smudging in the clothes looks sloppy and a bit overworked, same with some spots in the hair. try to make the blending area shorter. clothes are hard and blending is hard but you seem well along the way. the chin is a little aggressive and pointy too.

main differences are colors. i recommend you read and play around with linran's color tutorial https://paperasylum.files.wordpress.com/2009/01/lin_rans_tutorial_translated_by_paperx.jpg . when you learn that, you'll have a better understanding of coloring. a lot of your colors are much less saturated and more grey than the left usually because the green and blue channels are closer to the red than the source. when using something like hsb you can usually fight against this by using something of a boomerang ('u' shape with the opening of the 'u' pointed to the left) to pick colors. in rgb color picking, you can get more saturation by making the most saturated channel further from the other two channels. in the thumbnail you can see how much better the left reads from the pushed saturation/values for the skin. the left definitely has a bit more life and vitality to her.

>> No.3756247

>>3756240
source of that pic?

>> No.3756260

>>3751463
>reddish brown tone (avoid black in most cases)
Any specific examples? I always used black

>> No.3756301
File: 803 KB, 2720x3520, fatpads.jpg [View same] [iqdb] [saucenao] [google]
3756301

>>3756247
which one? one of them is a conceptart thread and the hand is from proko when i image searched "fat pad hands". uldis zarins anatomy for sculptors has very good resources for fat pads too which might explain shading you see on some bodies, notably the stomach which women have a fat pad for. guess i'll make the image myself now.

http://www.conceptart.org/forums/showthread.php/148355-translation-LINRAN-s-Light-and-Colour-Tutorial-Mini-tut-BIG-download!
https://www.proko.com/how-to-draw-hands-details-for-realistic-hands/

>>3751493
a lot of digital linework can happen in 3-4 steps from sketch, to initial design, to refinement, and so on until you get designs you like. the more you do something the better it gets so better to not get bogged down erasing the same part over again when you can just start another layer over top if it's not working for you. working from a zoomed out canvas to progressively zooming in for details also helps you keep the whole picture working instead of focusing in too hard on one area only to zoom out and see the whole comp sucks.

>>3756260
not them but black tends to just kill my lineart. it feels dead in digital so using a dark red has really changed how i view the work.

>> No.3756355

where do I learn how commissions and stuff like that actually work? I just can't picture it. Is it through paypal, etc? and if it's lewd, would they allow? what's the best practices etc

>> No.3756390

>>3756355
>Is it through paypal, etc?
yes
>if it's lewd, would they allow?
you use an invoice and mention nothing about that.

>>/ic/?task=search&ghost=&search_text=paypal+invoice

>> No.3756424

>>3756390
Thanks a lot. I wish there was a better way than supporting such a scum company.

>> No.3756612

>>3755946
Pretty good study. Good job
Now do something original based from what you learned on this study

>> No.3756621

>>3749260
So what should I focus while I copy? or I should finish my copy first and then compare and analyze?
should I learn anatomy before doing this at all?

>> No.3756665

>>3756621
hard to tell without your level. just keep drawing and post your work for critique. yes, learn anatomy anyway because it will only help you throughout your entire life.

>> No.3756673

>>3756665
well I'm literally just starting so I guess my level is that of a beginner.
do I copy something and post or try to make something on my own?

>> No.3756676
File: 1.27 MB, 1289x824, miss.png [View same] [iqdb] [saucenao] [google]
3756676

I've been having a hard time emulating this specific kind of painted style-- it's especially lovely to look at with cloth. I feel like I understand that you need a sort of soft paint brush texture brush, but then it makes it hard to pull off those harsh shadows. Plus the "line art" or just lines that are painted (the band around her waist) seem super hard to me. I feel like I'm missing something. This is a 15 min study in photoshop.

>> No.3756685

>>3756673
then anime shouldn't be your priority. you should work on accurately drawing what you can see. so i'd recommend dodson keys to drawing and steve huston's figure drawing book. you need to be able to draw accurately with measuring what your eyes are seeing and not what you think you see. even some bargue plates would be good practice. most anime is based off 3d forms and understanding anatomy, not just copying symbols. it's fine to draw it for fun but ideally you want to draw what you see. when you can do that you're closer to drawing what you see in your brain which means making the right lines it takes to draw style and anime.

>>3756676
i think you're trying to do too much. when painting, it was probably a simpler color arrangement and then they did color adjustments above it with curves, color, multiply/overlay/photo filter layers, etc. to get the more green tint. the final product colors you see in a lot of illustration came in the last 10% of the work when they post processed.

>> No.3756691

>>3756676
source of the artist?

>> No.3756699
File: 206 KB, 850x1202, __original_drawn_by_alkemanubis__sample-b5d78a16529631a8ccfc65a3025fcba5.jpg [View same] [iqdb] [saucenao] [google]
3756699

>>3756691
In the filename


>>3756685
No offense anon I disagree that green tint was just added in post processing. It's clear you are new to color and painting, or at least don't understand it yet. The light bouncing off the grass is reflected off the left of her waist, this isn't something added in post- this is painted from the start. Relying on filters and even using them in the first place is a bad sign- you should paint exactly what you intend to.

I was asking about the painting style, not so much the colors.

>> No.3756703

>>3756699
>No offense anon I disagree that green tint was just added in post processing. It's clear you are new to color and painting, or at least don't understand it yet.
If you can't see the clearly post-processed aspects of that image then I can't help anymore. There's nothing special about the painting style either.

>> No.3756706
File: 821 KB, 781x1065, dxsdd.png [View same] [iqdb] [saucenao] [google]
3756706

>>3756703
Never said it was special-- I was using it as a study and looking for advice regarding the painting. This style of rendering is common in Japan, I understand.

>> No.3756716
File: 192 KB, 794x1001, 1537666830422.png [View same] [iqdb] [saucenao] [google]
3756716

>>3756706
source again pls? google reverse search have been giving me this error constantly today.

>> No.3756719
File: 8 KB, 404x198, hmmm.png [View same] [iqdb] [saucenao] [google]
3756719

>>3756716
fucking piece of shit clipboard

>> No.3756740

>>3756716
>>3756719
Ovopack.

>> No.3757086

What are some good ways to make a girl look older, like say, in her 30s and even 40s, but just in the face though, not the stereotypical big as tits and obvious tallness

>> No.3757100

>>3757086
Smaller eye ratio
Less rounder facial features

>> No.3757124

What are some tips to start drawing better anime style eyes?

>> No.3757134

>>3757124
look at anime style eyes

>> No.3757141

>>3757134
yeah but like, at least digitally, i've used 2 methods, either big strokes with a larger brush, or forming an outline first and then filling it in.

the first method kinda limits me with the styles of eyes, but I find the second to not give me good eye shapes.

>> No.3757158

>>3757141
I don't think there's a single correct way to do it, just look at a lot of examples and try to imitate them until you think it looks good.

>> No.3757161

>>3757141
>>3757124
I do both. Whatever feels ok to you. It'll get easier if you practice doing it more

>> No.3757180
File: 882 KB, 2550x3300, womenages.jpg [View same] [iqdb] [saucenao] [google]
3757180

>>3757086
shorter eyes, rounder jawline due to skin sagging and/or gaining weight, possibly lines to indicate the eyelid more above or below. overall, more realistic than anime eyes

>> No.3757350
File: 41 KB, 1030x674, feet SUCK.jpg [View same] [iqdb] [saucenao] [google]
3757350

>>3754989
what am I doing wrong with the foot on the right?

(this is my punishment for neglecting feet for so long)

>> No.3757367
File: 44 KB, 1200x673, DwRw5d6X0AAzsFU.jpg [View same] [iqdb] [saucenao] [google]
3757367

>>3757350
too small, angle is unclear

>> No.3757384

>>3757180
>>3757367
what is this book anon

>> No.3757510

>>3757384
I'm not the same person who posted the first pic but the feet pic is from here https://www.palmie.jp/lessons/209

>> No.3757585

>>3756706
I had the same problem as you. Managed to closer emulate the paint style by using less but more confident paint strokes as well as using masks.
Try another study and I`ll see if I can help you

>> No.3757598 [DELETED] 

Daily reminder Nyuu#9795 is a camwhore slut

>> No.3757910
File: 412 KB, 2550x1650, feet.jpg [View same] [iqdb] [saucenao] [google]
3757910

>>3757384
360°どんな角度もカンペキマスター! マンガキャラデッサン入門

>>3757598
post pics

>> No.3758742

Do I really need to read that shit ton of books just to draw some anime tities? I feel like if I start off reading so much and drawing nothing of my interest I will end up giving up on learning really easily. I don't actually want to get on a Hews level right away, maybe a Diives level or even a Minus8 level of drawing would be fine enough. Then I think some reading would be worthwhile

>> No.3758773
File: 888 KB, 3030x4191, aisha wip base colors pre line weight 1.png [View same] [iqdb] [saucenao] [google]
3758773

>>3758742
I've only been drawing for a year and I've come as far as pic related.

Tho I did take an intro high school art class that I really liked 8 years ago and knowing some basic stuff from then has helped. Although since I got back to drawing a year ago I've have saught stuff like loomis, learning about gestures, doing studies, construction, anatomy is my next step. I mostly watch videos, and beign in a discord with a bunch of different artfags with a variety of styles and befriending them has helped a lot too.

Anyways, so I know I got to add line weight in several places here, I don't know how to ink, and I'm not planing on doing some sort of cell shade to this. Where should I focus the more thicker lines? Towards one side or on areas I want to highlight like say, her hair, or her tits?

>> No.3758791

>>3758773
I will take that as a yes then. Thanks either way

>> No.3758794

>>3758742
read the top reply >>3756685

basically, yes. you need to be able to copy accurately so when you're studying or referencing anime titties you want to learn, you can do it well over and over again. you don't "luck" into good work.

>> No.3758795

>>3758791

just giving you my own personal experience in a year of drawing. bottom line for me is to defintiely study

>> No.3758845

>>3751505
Anon didn't draw that.

>> No.3758891

>>3756424
Aren't there any better alternatives to PayPal? Even Bitcoin is looking better by comparison.

>> No.3758908

How come there are so many weebs on this site yet barely 0.0000001% of you ever make anime that looks natural

>> No.3758949

>>3758908
What does that question even mean? Speak clearly Anon.

>> No.3759063

>>3758949
Why is a board filled with >99% shitty artists not able to make good art all the time?

>> No.3759096

>>3759063
>>3758908
It takes actual work, and a lot of it. And look, it just so happens that only 1% of the worldwide population actually has the willpower, dedication and discipline to truly work hard on really anything at all, much less on something like art. Also something stylized like anime takes even more work to make it look natural (because no matter what anyone says, stylization is more work on top of the work you did to draw realistically in the first place) and in order to draw anime naturally you have to understand why anime looks like it does on a fundamental level and even some great artists simply never get it

>> No.3759101

>>3759096
I was being sarcastic when replying. Making fun of the original poster for expecting great art from a board full of fledglings.

>> No.3759160
File: 81 KB, 1000x1600, IMG_20190109_211106.jpg [View same] [iqdb] [saucenao] [google]
3759160

Being anime is suffering

>> No.3759361

What does it really mean to learn anatomy? So far I've just been looking at muscles and knowing that they are called

>> No.3759365

>>3759361
don't just look at it, try drawing it multiple times in different angles

>> No.3759509

>>3759160
this would look good if you didn't draw the face so intentionally ugly.

>> No.3759919

Anyone got those hot japanese drawing sekrits?

>> No.3760048

>>3759361
>>3759365
Ding Dong, that’s mostly wrong, start with the human skeleton first so you can position the ribcage and pelvis correctly and actually know where the muscles attach and what they do.

Learning anatomy means learning how the human body is structured and how it works. Only learn about the parts relevant for artists though, that’s bones, the different kinds of joints, what the most important muscles do, etc. you need to know how the body moves so you can not just draw them from any angle, but from any possible state and position.

>> No.3760051

>>3758845
unless anon is this person: https://www.pixiv.net/member_illust.php?mode=medium&illust_id=50350229

he didn't draw jack shit.

>> No.3760054

>>3756716
ya'll need to start using saucenao

>> No.3760201

>>3759509
it's not mine but made by a nip artist

>> No.3760440

>>3760054
it's not on saucenao or iqdb

>> No.3760531

>>3760051
He didn't claim he did .. all he said was to study it.... Stop bullying......

>> No.3760539
File: 426 KB, 800x1024, composition practise.jpg [View same] [iqdb] [saucenao] [google]
3760539

Just trying to get better at using more dynamic compositions since I've fallen into the "cute girl standing still" meme. Used the wrong canvas size for them all but oh well.

>> No.3761313

>>3755735
Artist is amrkdrw, if you're still around.

>> No.3761413

I found this website anons which seems useful for making animu digital art, it's all nip language but since all the instructions are just text you can pretty easily translate it in your browser.

http://iradukai.com/

>> No.3762225
File: 1.81 MB, 2136x3896, color aisha 2.png [View same] [iqdb] [saucenao] [google]
3762225

>>3754989
welp, I don't feel like taking this any further, how is it?

>> No.3762470
File: 130 KB, 960x1280, photo_2019-01-11_03-41-33.jpg [View same] [iqdb] [saucenao] [google]
3762470

>>3749260

WIP sketch of Holydramon/Magnadramon

Sorry for the poor quality photo, I usually don't do a lot of traditional art anymore but had the itch to fill out a sketch book

>> No.3762471
File: 54 KB, 1200x1000, faggotchan.png [View same] [iqdb] [saucenao] [google]
3762471

this is faggotchan say something mean about her

>> No.3762477

>>3762471
like artist like creation

>> No.3762482

>>3762477
this is my first critique so im gonna cherish it always :3

>> No.3762484

>>3762225
DA teir stiff lines. flat looking .

>> No.3763157

>>3762225
It's not something that I can say anything particularly positive about. Do realistic anatomy and then gesture studies before you start up anything new. Don't worry too much about having clean lines in your works and watch some tutorials on YouTube on how to color in SAI or Krita or whatever program you're using.

>> No.3763163

>>3749647
..is this tumblr?

>> No.3763170

>>3752318
i feel sorry for that pencil.. such /beg/, christ..

>> No.3763194
File: 2.39 MB, 1980x2805, 70083686_p0.jpg [View same] [iqdb] [saucenao] [google]
3763194

>>3754584
a good way to study is to literally trace the image first, then do the construction on top of it, then do it by reference.

if you do it by layers of difficulty you'll most likely get a better result.

>> No.3763196

>>3763194
nightmare level: try to do it by memory, you'll be shit at it at first but you'll gitgud eventually if you never give up.

>> No.3763210

>>3763196
Also remember that the more you feel challenged by it, the more you improve, so that feeling of you being shit at something is a good thing.

Have a notebook (not even a sketchbook) where you'll experiment, draw things 10 times, have the most shittiest of shit drawings and just use it to STUDY.

Like say for example you don't understand an eye design, you draw it 5-10 times until you get it, now you try putting in on a face, and so on...

>> No.3763373

>>3763194
interesting, thanks for the tip

>> No.3763662
File: 345 KB, 1000x727, 1.jpg [View same] [iqdb] [saucenao] [google]
3763662

>> No.3763673 [DELETED] 

>>3754584
How do you get to the point you can copy something so good without doing a bunch of measurements?

>> No.3763677
File: 149 KB, 900x1205, mom42.jpg [View same] [iqdb] [saucenao] [google]
3763677

not a study but someone told me her face is ugly and that i needed to go to /ic/

i understand if someone might not like the way i painted it but i seriously cannot perceive it to be ugly, let me know what you think

>> No.3763679

>>3754584
>>3760539
How do you get to the point you can copy something so accurately just by looking at it and not doing a bunch of measurements?

>> No.3763700
File: 1.29 MB, 195x229, 1538541738488.gif [View same] [iqdb] [saucenao] [google]
3763700

>>3763677
>but i seriously cannot perceive it to be ugly

It's pretty fucking ugly, anon. The shape of her nose makes her look like a monkey. I think her eyes are relatively okay, but the nose and mouth definitely need some work.

>> No.3763701

>>3763679
I try to not visualize the end product as I'm putting down the lines but rather the lines themselves and their position relative to other forms, if that makes any sense.

>> No.3763711

>>3763700
guess i will just copy noses and mouths every time i do faces then. kinda worrisome that my perception of what looks fine is so warped that others perceive it as ugly

>> No.3763750
File: 382 KB, 900x1205, 1547277040121.jpg [View same] [iqdb] [saucenao] [google]
3763750

There's lots of things wrong with it. Very uncanny.
Cranium was small, nose too shallow, eyes too close together, mandible too small, lips too low, cheeks too high for the angle,
The body is unfinished, but looks quite nice so far.

>> No.3763751

>>3763750
>>3763677

>> No.3763762

>>3763750
Everything you said is right but you have get neanderthal brow ridge.

>> No.3763766
File: 177 KB, 1046x1440, 15844186_1197383090350225_6736033058703907036_o.jpg [View same] [iqdb] [saucenao] [google]
3763766

>>3763750
oh hey that actually pretty helpful paintover


its so tough trying to transition from drawing anime to anime-ish with proper form urg

>> No.3763777

>>3763762
You're right. The far eye, brow, and nose could be pulled in a bit closer.

>>3763766
No problem. It was a difficult angle that you might not have practiced often. Maybe study from human faces or anime faces in a variety of tricky angles. You've probably got profile, 3/4, portrait to a decent level, just expand.

>> No.3763784

What's your guys schedule like for practice? Like spend an hour studying other images and then doing realism and then making original things? I want to learn the most calculated way to improve. I'm trying to min/max here.

>> No.3763805

>>3763784
i find that drawing original things tend to force me to study realism during it. like if i had to draw crazy anime pose i'd have to study real people to see how the body bends and how the perspective works

then again you'd prob have weak fundamentals doing that. art is hard to min max, its all about mileage, aka how much time can you spend autistically drawing real stuff to a point that its vivdly in your mind and you can replicate it effortlessly

>> No.3763834
File: 223 KB, 1250x1674, mom43.jpg [View same] [iqdb] [saucenao] [google]
3763834

uhh i think this looks more accurate now, gunna kink out the rest of this shit later its like 3 am here

something must be wrong with me because im looking at the first version and it still looks ok to me

>> No.3763845

>>3763834
That new one's a lot better.

>im looking at the first version and it still looks ok to me

It's going to be hard to fix similar mistakes if you can't see the problem. Try flipping the image.

>> No.3763862

>>3763845
i can recognize that something about it is off and weird, maybe my brain is just lying to me telling me it looks fine because mentally i decided i was done with that portion

>> No.3765787

How do I draw faster? I take a month+ per drawings counting line + rendering

>> No.3766005

>>3765787
draw faster than your mind can keep up. eventually you just draw faster. it's like learning to practice typing faster: just try to go faster and your brain will catch up. it sounds like you have other problems than drawing slow though.

>> No.3766020

>>3765787
learn how to be more confident in your strokes

ie stop chicken scratching wrt to your line work

>> No.3766073
File: 553 KB, 750x1000, megumi2.png [View same] [iqdb] [saucenao] [google]
3766073

Is there a crack for sai available anywhere?

>> No.3766082

>>3766073
https://mega.nz/#!dol2SBAQ!KAhlnZhts9DVoyNN1anp_9nHKmYjASFjYbPRJU806GA

>> No.3766088
File: 380 KB, 624x800, nico.png [View same] [iqdb] [saucenao] [google]
3766088

>>3766082
Thanks! :3

>> No.3766172 [DELETED] 
File: 529 KB, 1366x1080, Megumin.png [View same] [iqdb] [saucenao] [google]
3766172

i know something's wrong with this ass and waist

>> No.3766237

>>3766005
>>3766020
Thanks, I'll try that for now. I do come back over my lines often but it's the rendering phase that leaves me puzzled. Coloring takes a TON of time and don't get me started on the shading (and I started playing around with textures as well)

>it sounds like you have other problems than drawing slow though
Well I'm still new and confused over what process is best to use etc especially for rendering (I never found a single good rendering tutorial ever, outside of the nip ones that I can't really read)
I'd like to know how much time do the best pro artists take for a real good illustration, with clean lines + everything rendered + post processing. That would help a lot too.

>> No.3766245

>>3766237
>I'd like to know how much time do the best pro artists take for a real good illustration, with clean lines + everything rendered + post processing.
3-20 hours illustration
sketch 3-60 minutes

>> No.3766260

>>3766237
>Coloring takes a TON of time and don't get me started on the shading
it doesn't seem like you know anything about digital work. it'd help if you could post a sample. easiest is lay in basic flat tones then render on top. it sounds like you're using a soft airbrush or something stupid the entire time. you also might have really bad drawing skills which should be practiced more than worrying about painting.

>> No.3766273
File: 148 KB, 1054x860, 1539288167473.jpg [View same] [iqdb] [saucenao] [google]
3766273

>>3766245
Thank you

>>3766260
No no I'm doing flat simple colors and clip shading layers on top. But it quickly gets out of hand with a ton of layers for every little things
Pic related is what I'm working on right now.

>> No.3766279

>>3766273
can you make and hide layer folders in csp

>> No.3766280

>>3766279
wouldn't that make it slower to navigate through them? I'll keep that in mind, I do get lost sometimes

>> No.3766309

>>3766273
ok that's a lot better than i thought it'd be. also gotta remember to move the mouse out of the way before you hold shift to grab a screenshot, i'm guilty of that often too.

i know for illustration you do want to have a bit more of a clean look but it couldn't hurt to try limiting the layers you render on. you could have a flat layer, a shadow layer, and then on top of that do your highlighting and transitions from shadow to midtone. you have to learn to let go eventually and realize you can't make anything perfect. try to be a bit looser and let some imperfections in that give the illusion of detail like tradition, this means using more textured brushes.

the path you're headed is towards no hard edges, very low contrast in values (push shadows more this is where more believable rendering lives, most of life is dark/dark neutrals), and entirely overworked, very cheap looking airbrushing. work on getting the mid tone then your shadow design. highlights should be the last of your concerns. if your image reads well with flats (value composition wise, large-medium-small shape wise), it's only going to look better when you add soft edges. learn to use a lasso and/or hard brush to lay out and carve shadows. something like that shouldn't take more than a few hours once you have a workflow.

(also that gun hand)

>> No.3766431

>>3766309
Thanks man, I'll follow all these directions.
finding good brushes is hell. Definitely need to check that out further because I gave up

>> No.3766465

People, is drawabox a good starting point for an absolute beginner before going for anime studying?

>> No.3766484
File: 354 KB, 1120x1556, 1544983458828.jpg [View same] [iqdb] [saucenao] [google]
3766484

>>3766465
No it's a complete waste of time. NKU Database is a great place to start if you like free video. Learn to watch all art videos at 2x and pause/rewind as you do the same. For books, I'd recommend Dodson Keys to Drawing and Huston's book are great places to start. You need to have the basics down and able to effectively copy what you see before you can really do any effective studying of anime. When you actually do want to grind boxes you'll be studying perspective with Robertson, D'Amelio, or Norling.

https://www.youtube.com/watch?v=qpqEE9yU474&index=5&list=PLMXbAPr21di-Ox-dmDwL2riWedei1dn9S

>> No.3767117

>>3766309
Uh wait, this is way harder than I thought it'd be to truly understand
>very low contrast in values
What do you mean by this? That I shouldn't use too high or too low lightness values? But then how do you get skin tones right? They're typically high value and most artist I sample the colors on do the same thing.
And if I start using a contrast correction layer and turn it down, she just turn brown
>no hard edges
Do you mean the shading or overall drawing? Because you also say it's better to have more hard edge to carve out shadows, but from my perspective, building soft forms on an object (like in this case muscles or the visible bones) means airbrushing it or else the form will look different...?

>> No.3767374

Soo im looking for some nice resources/books on story-writing.
Would be great if they are especially designed around comics/mangas but i'll look into everything i get.

Anything else that i should check out?

Cheers guys

>> No.3767377 [DELETED] 

>>3767374
there was a post in the artbook thread but i can't really speak for any of it. best english language resources are probably going to be really outdated cartoon/comic shit or screenwriting stuff. scott mcloud understanding comics and story by robert mckee are two very easy to find pdfs i would actually recommend though.

>> No.3767380

>>3767374
there were two posts in the artbook thread >>3759328 but i can't really speak for much of it. best english language resources are probably going to be really outdated cartoon/comic shit or screenwriting stuff. scott mcloud understanding comics and story by robert mckee are two very easy to find pdfs i would actually recommend though.

>> No.3768200
File: 146 KB, 801x903, belly.png [View same] [iqdb] [saucenao] [google]
3768200

Would you consider this stiff? I tried using gesture lines but it still looks off.

>> No.3768211
File: 75 KB, 896x915, Untitled-1.jpg [View same] [iqdb] [saucenao] [google]
3768211

somebody please redline this abomination before i go crazy. i know there's something wrong but i can't pinpoint that.

>> No.3768254

How do I color blend in this type of artstyle? What do I do with the outlines?

>> No.3768301

>>3768211
Post the whole image

>> No.3768303

>>3768200
Yes. It doesn't look natural

>> No.3768311

>>3768200
immensely; do more gesture exercises before trying again

>> No.3768313

>>3768211
far eye and eyebrow should be further up. draw a box around the head in perspective then trace the left eye's top and bottom to perspective. also those thumbs lmao

>> No.3768353
File: 144 KB, 1030x674, feet.jpg [View same] [iqdb] [saucenao] [google]
3768353

>>3757350
fet

>> No.3768361

>>3768353
wtf no

>> No.3768365
File: 319 KB, 1221x1803, ic anime study resized.jpg [View same] [iqdb] [saucenao] [google]
3768365

>>3749260
I finished pic related a while ago so I may as well see how it can be made better.
I think there's some areas I can improve such as some shading under the pan, the overly busy background and lack of line variation in the linework. How did I do?

>> No.3768461
File: 309 KB, 1500x2008, mom44.jpg [View same] [iqdb] [saucenao] [google]
3768461

its been like 3 days and im back

think im gunna finish up the chin and soften some parts of the face call it good for the face. let me know if this is still fucked up looking because i sure as fuck cant tell

>> No.3768475
File: 421 KB, 1500x2008, 1547532696684v2.jpg [View same] [iqdb] [saucenao] [google]
3768475

>>3768365
i fucked with her face proportions for fun, this is what i prefer personally

>> No.3768488

I love anime

>> No.3768497

>>3753941
>>3753945
Isn't hinamatsuri one of the best comedy animes out there, aka a modern classic? So it seems like the mangaka actually made it, after all he is the one who came up with all of it and made it interesting.

phew lad you sure shot your own foot there

>> No.3768509

>>3756699
not that anon but you're probably just a delusional underage faggot. The majority of it is done in post processing, like the other anon mentioned. Aka you will never get these gradients just by painting, a good artist will make it better, but not you.

Also you're not using lineart for a piece that heavily relies on it, and you're picking colors from the source itself. You're basically wasting your time and not learning a thing

>> No.3768514

>>3756706
>This style of rendering is common in Japan, I understand.
>thinks he knows anything about nips

No it's not.

>> No.3768519
File: 628 KB, 800x1280, page 1.png [View same] [iqdb] [saucenao] [google]
3768519

I Might need help with anatomy and or buildings. I'm trying to make a manga and I would like my art to be near flawless. Tell me, how much trouble am I in?

>> No.3768529

>>3768519
>>3768519
that shading style does not work at all, i suggest you use some sort of half tone filter or tool to replicate the manga look. the brush strokes left in the shading make it look kinda sloppy and gradient will always look cheap

you should prob use manga studio or whatever that program is called. other wise it looks aite, lines can be more organic and dynamic tho and for backgrounds you might just want to use some sort of 3D program to trace over and just trace over pictures because no one wants to do that shit ever

>> No.3768530

>>3768529
Ok. Thank you. The people on /co/ are sperging out over my post. All I did was ask for feedback and they started insulting me. Its ridiculous.

>> No.3768545

>>3768530
yeah no dont start threads on random ass boards asking for art advice, this board is the only one for that and honestly unless you are actually very good most people will just tell you to study fundamentals

>> No.3768641
File: 413 KB, 511x685, claymore ch1.png [View same] [iqdb] [saucenao] [google]
3768641

>>3768475
I think you went a bit overboard with eyes anon, they seem very far apart. it reminds me of pic related.

>> No.3768902

>>3768519
You should really redraw the bald guy with bell bottom jeans.
Looks very lazy and out of place compared to every other character. Almost cartoonish.

>> No.3768921

>>3753955
They had a one-week turnover for 20-odd pages, what's your excuse?

>> No.3769214
File: 986 KB, 689x1977, 1547578903907.png [View same] [iqdb] [saucenao] [google]
3769214

you can do it!

>> No.3769721
File: 41 KB, 1420x647, one-week turnover.png [View same] [iqdb] [saucenao] [google]
3769721

>>3768921
>one-week
lmao
that was the cover page, by the way

>> No.3769823

>>3768519
Have you considered moving away from the stock manga style in favor of something more western comic-esque? I get the impression that it'd be a much more natural fit for you. Remember that manga come in a lot of different styles.

>> No.3769867
File: 557 KB, 1658x2255, 2.jpg [View same] [iqdb] [saucenao] [google]
3769867

Guys, how did you learn to draw hair? I spent a lot of time polishing this and it looks like shit so I want to die. Pls HELP

>> No.3769868
File: 270 KB, 1658x2255, 1.jpg [View same] [iqdb] [saucenao] [google]
3769868

>>3769867

>> No.3769915
File: 1.91 MB, 4000x2830, 1547168891718.jpg [View same] [iqdb] [saucenao] [google]
3769915

How would you go about coloring something this way? I know it's digital but I can't figure out the process.

>> No.3769929

>>3769915
skin midtone, shadows/blush, some type of soft light mode or whatever for that awful looking blown out highlight, skin midtone over the forehead hair

>> No.3769947

>>3769929
The shadows and blush are what I can never seem to figure out. Look at the girl on the right end, she has a shadow across her stomach. There's ambient light hitting her stomach so the direct light on the side of her stomach is yellowish but the ambient light is a cooler color. Do you think they used all one color on one layer to make the shadows and then the light layer is enough to make the directly lit areas that bright yellow even with the shadow color overlapping it? And for general shadows are they using just one color to darken everything or do you think they use a different color for each thing, like maybe purple for skin and blue for underwear, etc?
I think I need an in-depth tutorial about this kind of process to figure out how they set up these hue and temperature changes throughout.

>> No.3769960
File: 1.72 MB, 2011x8701, 1529502162716.jpg [View same] [iqdb] [saucenao] [google]
3769960

>>3769915
something like this?

>> No.3769973

>>3769960
This is great, where did you come across this?

>> No.3769979

>>3769973
pixiv

>> No.3770004

>>3769979
Ahhhh that figures. Thanks anon, I'll keep this one and see what else I can find over there.

>> No.3770008

>>3769973
literally what was said

>> No.3770266

>>3768530
They were giving you shit because you didn't lurk on the board long enough to know they have a dedicated thread for people making their own webcomics.

>> No.3770319

Do you guys have any studies on necks/how to attach the head to the body? I always struggle with it.

>> No.3770420
File: 64 KB, 679x723, 61pFxfiH-1L._SX679_.jpg [View same] [iqdb] [saucenao] [google]
3770420

>>3755946
Hi thanks for posting this you inspired me to give this kind of study another try and although it's VERY daunting and scary to do these i still feel like i'm learning a lot so thank u

>> No.3770796
File: 1.18 MB, 1884x2015, 1546859238001B.png [View same] [iqdb] [saucenao] [google]
3770796

>>3755627
I drew her. Your drawing is cute. Study more anime and focus on matching the shapes better like for the hair, eyes, shadows, etc. (I need to too). Using colors at max saturation is fine but it isn't necessary to make a good picture and can quickly ruin things like if her hair was also pink like her eyes then this picture would be painful to look at with that saturation (though it could probably still work depending on how it's rendered).

>> No.3770801

>>3770796
I don't mean to be rude but he did better, your lines are wibbly

>> No.3770811

>>3770801
If smooth lines are all that matters to you then yes, he certainly did better. The other things are important to consider though for someone who wants to get better.

>> No.3771107
File: 223 KB, 1000x1000, vash_chibimorphhahanotme.jpg [View same] [iqdb] [saucenao] [google]
3771107

>>3751959
I like this ,also for ya'll
https://twitter.com/AnimeGolem/status/1085491846879559681

>> No.3771121

>>3771107
>don't draw this generic thing, draw this OTHER generic thing
hmmm

>> No.3771128

>>3771107
>>3771121
He strives for original, but it kind of falls into the same rough group of styles. Sazae-san, Doraemon, Osomatsu-kun, Perman, Kinnikuman, etc... I mean, if you want that, then more power to you. I don't think everything needs to be original though. At least not so strictly.

>> No.3771277

>>3749260
What does /asg/ understand about manga/anime lineart so far?

>> No.3771284

>>3771277
/asg/ is not a single entity

>> No.3771290
File: 1.17 MB, 1769x2293, image.jpg [View same] [iqdb] [saucenao] [google]
3771290

>>3768519
I like your exteriors, but I would draw the elevator or whatever interior they are in first. Use the bottom panel on the next page. Introduce atmospherics in your paneling. Tell a story even if it's sub-literate Archie gags.

>> No.3771299

>>3751238
copy that

>> No.3771311
File: 347 KB, 1364x1696, wip1.png [View same] [iqdb] [saucenao] [google]
3771311

starting my first drawing of 2019.

>> No.3771373
File: 1.78 MB, 854x1600, 2121.png [View same] [iqdb] [saucenao] [google]
3771373

Does dragonball count?

>> No.3771495

>>3749260
wait does this really work?

>> No.3771506

>>3771373
dragonball isn't anime

>> No.3772287

Right now, the shoulders and deltoids are throwing me off more than anything and the resources in OP all seem to gloss over it pretty quickly. Does anyone have a good guide that focuses on constructing them?

>> No.3772347

>>3772287
https://www.youtube.com/watch?v=Z-Sy8m04uF8&list=PLhOrqDlW7_Z56XscPJncFUUNwFzespNca&ab_channel=ManhVietNguyen

>> No.3772360

>>3772287
Look at Hampton's book. It's not that hard to wing traps, delts, and scapula that look believable once you can construct it.

>> No.3772390

>>3771277
I know a lot but I haven't drawn since halloween

>> No.3772400

>>3766073
Why use SAI over photoshop or whatever else is out there

>> No.3772893

>>3772400
SAI can do lines without two seconds of input lag or crashing with any canvas over 8000x8000

>> No.3772933
File: 1.37 MB, 1000x1000, 1532099504498.png [View same] [iqdb] [saucenao] [google]
3772933

>>3769947
Got a similar result using a single layer with shade/shine and burn/dodge blending modes in sai, using just shine or dodge lives the yellow hue
No clue what would be the fastest way to do that in photoshop or CSP

>> No.3772992 [DELETED] 

https://m.youtube.com/watch?v=VYn3E_x2w44&t=22s

Basic anime head i been used to do reference.Really easy one.

>> No.3773040

>>3772992 >watered down, dumbed down loomis with extra symbol drawing fuck is this /beg/ shit doing trying to make tutorials? I feel terribly sorry for everyone who watched this. I refuse to believe that there is anyone out there who saw this video and unironically thinks that this is good. Stop shilling your shit channel and go back to doing more studies.

>> No.3773121

>>3772893
This.

>> No.3773267

>>3772893
>with any canvas over 8000x8000
you guys work this large? I use 1500x1500 generally, largest i've done is 3000x3000

>> No.3773289

>>3772893
>>3773121

How shitty are the pcs you guys are using? Mine is pretty bad and the only time I have any lag is when I use a large brush with a lot of effects.

>> No.3773443

What's a good hair rendering method?
Please.

>> No.3773533

Which nip artist draw the best lips

>> No.3773620

>>3773267
I like to make complex scenes with a high level of detail. Smaller stuff and I usually stick with around 4000x.

>> No.3773783

>>3773289
Yes

>> No.3774150

>>3772390
Do elaborate

>> No.3774154

>>3773040
What was it

>> No.3774155

>>3769823
I have, but I just dont want to. All my other ideas will be in cartoon style/western and I want to try something different.

>> No.3774227

>>3774154
Shitty how to draw manga vid with advice like stick a triangle to a circle and you have a mango chin

>> No.3774249
File: 400 KB, 1200x1600, tsugumomo.png [View same] [iqdb] [saucenao] [google]
3774249

>> No.3774259
File: 865 KB, 1200x1600, tsugumomo2.png [View same] [iqdb] [saucenao] [google]
3774259

>> No.3774440

>>3773443
pls respond

>> No.3774500
File: 713 KB, 1741x2411, Latte13.jpg [View same] [iqdb] [saucenao] [google]
3774500

Am done with this....

>> No.3774759
File: 61 KB, 540x960, 49845076_601883996924097_1866562623286280192_n.jpg [View same] [iqdb] [saucenao] [google]
3774759

titty too big

>> No.3776157

>>3769214
oh shit I love this artist, the manga is comfy as fuck too

>> No.3776160
File: 710 KB, 866x1600, Shimadatwins.png [View same] [iqdb] [saucenao] [google]
3776160

Gonna try making a VN yet again, been drawing some Donut Steels for the past week.

>> No.3776199
File: 259 KB, 1024x1024, 903Moca-Aoba-Happy-Gotta-Beat-Expectations-qzgGSz[1].png [View same] [iqdb] [saucenao] [google]
3776199

How do I blend the lines from the lineart into the colour of the drawing?
kind of like in pic related

>> No.3776204

>>3776199
Clip new layer with lineart, take some saturated and more bright colour and just draw on it.

>> No.3776901
File: 217 KB, 1000x563, 2.jpg [View same] [iqdb] [saucenao] [google]
3776901

>>3749260
every time i come back to /ic/ i keep wanting to go back to drawing anime but i can't draw it. did 3 heads today and missed having fun even if it looks bad and doesn't look like anime.

i miss it

>> No.3778233
File: 132 KB, 825x540, tones.jpg [View same] [iqdb] [saucenao] [google]
3778233

>>3749260
So kind of related, but I just installed all of the tones from the How to Draw Manga Computones series in an old Photoshop version and I was wondering if these can be ripped to be turned into patterns or images?

All the tones come in 300dpi and 600dpi resolutions and the archives are ".tdt" (for the proprietary plugin, I guess.)
Is there a way to turn these into .pat or .gif?

>> No.3778254

>>3776901
>even if it looks bad and doesn't look like anime.
Bitter /ic/ fucks living in your head rent free. Grow up and be more independent

>> No.3779381

How do you guys go about picking color palettes? I often just resort to color picking from pics by my favorite artists.

>> No.3779407

>>3750536
>>3749647
Titus... get the cross.

>> No.3779539

>>3749647
SOUL
>>3776199
SOULLESS

>> No.3780446

what are the best tags to use on twitter for max exposure when you do fanarts?

>> No.3780492

>>3780446
#racerealism #JQ #USSLiberty, you'll get a lot of exposure.

>> No.3780504

>>3752318
neck

>> No.3780507

>>3752342
thick neck

>> No.3780570
File: 279 KB, 432x767, Photoshop_2019-01-23_06-44-07.png [View same] [iqdb] [saucenao] [google]
3780570

Your loli versus my loli

>> No.3780620
File: 143 KB, 692x767, 1521969395457.jpg [View same] [iqdb] [saucenao] [google]
3780620

Redlining really helped me with my anatomy studies. I've gotten more accurate with proportions and capturing it better.

>> No.3780639

>>3780620
anon, I....

>> No.3780641
File: 144 KB, 731x740, 1522248261727.jpg [View same] [iqdb] [saucenao] [google]
3780641

>>3780639
Yes?

>> No.3780653

How long do we have left until neural networks replace us?

>> No.3780658

>>3780653
Now.

>> No.3780708

>>3780658
Welp.

>> No.3781220

New Thread:
>>3781215
>>3781215
>>3781215