[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/ic/ - Artwork/Critique


View post   

File: 422 KB, 913x1200, 1543980588498.jpg [View same] [iqdb] [saucenao] [google]
3710960 No.3710960 [Reply] [Original]

Discord: https://discord.gg/3bwdfRk

Don't reply to bait and crabs edition

This is the place for:

1. Posting your anime studies:
>Copy exactly but don’t do it aimlessly. Integrate drawing concepts (construction, color theory, tracing, etc.) into your studies in order to pull information from the reference (anime art, figurines, tutorials) that you can later use for your original work.
>Do a single study multiple times to ensure you address all of your mistakes and memorize the correct process in your head. Draw it from memory as well.
>You will only be able to effectively deviate from your reference after doing exact copy studies accurately and consistently.
2. General anime style discussion:
>Questions about achieving certain styles/techniques/compositions etc.
>Drawing methods, study habits, resources, tutorials, tools, software, etc
>Be specific and try to post a sample of your study attempts before asking for help.

**Keep most of your personal works for /alt/ or the other critique threads. Here we should be drawing copies from good references to mindfully up our mileage, internalize appealing aesthetics, and learn from each other’s processes and knowledge.**

General Art Overview:
https://drive.google.com/open?id=0Bz_mE9a29gsEd09TemJMNTJMWGs

Japanese Book Collection:
https://mega.nz/#F!UcNG2AiT!jeyWwP1gtQXXz6R29o5bgw!sddDyarD

Recommended Reading:
Keys to Drawing by Bert Dodson
>How to see, measure, and copy. Being loose and confident with your lines.
https://mega.nz/#F!sSYAxKqb!f2gWy-eQZJNvRfiUTu1ASA!kXowRQaD?lOZ3TAxT
Figure Drawing for Artists: Making Every Mark Count by Steve Huston
>Simple and effective method for constructing the figure.
https://mega.nz/#!uKoxiYoD!9QrUfPyk1xQLFc_K0hBW-DG7nHUWwKcbRtCfuV_pK8E

Previous Thread: >>3682516

>> No.3710969

>>3710960
>Copy exactly but don’t do it aimlessly.
Just stop copying anime you faggots.

>> No.3710972
File: 302 KB, 672x818, c7035a76313def6784da919c11725ce7.png [View same] [iqdb] [saucenao] [google]
3710972

ttttttttttttt

>> No.3711014

Just study animu figurines. You get the stylization but also form.

>> No.3711113
File: 595 KB, 1920x1346, 001 (3).jpg [View same] [iqdb] [saucenao] [google]
3711113

>>3711014
Well, faces are fundamentally *supposed* to be 3D in anime too, it's just that it's convenient to break the style when you have a dead line or it's a in-between frame(or you don't care). But most "key frame"-type art you'll see from competent artists will be 3D. pic related is an example.

>> No.3711147
File: 141 KB, 2100x1500, 1539240239806.png [View same] [iqdb] [saucenao] [google]
3711147

Why did no one tell me about the smoothing option in Photoshop?

>> No.3711149

>>3711147
because it suckx

>> No.3711151

>>3711149
Sure it doesn't work for everything but my lines look much cleaner and tight.

>> No.3711152
File: 814 KB, 1367x1631, Copying.jpg [View same] [iqdb] [saucenao] [google]
3711152

Anime Tutorial Sites:
https://www.pixiv.net/howto
https://sensei.pixiv.net/
https://www.palmie.jp/

Sankaku Complex Tags: https://chan.sankakucomplex.com/?tags=color_trace
>how-to_guide, character_sheet, expression_chart, turnaround, concept_art, production_art, color_trace, anime_coloring, fake_screenshot, 80s, 90s

Head Drawing Tutorials:
Steve Huston: https://youtu.be/2T7cDY7YDsg
Babelab: http://babelab.blogspot.com/2011/11/feature-creep-constraining-face.html

General Tutorials:
電繪狂 Pin2D: https://www.youtube.com/playlist?list=PLd9YlgrhwWqCSiGwPwA_N_nqKfTLY1Kn8
https://www.youtube.com/channel/UCqerFtuc6nZ5NnJrsl0epww/videos
DokiDoki Drawing: https://youtu.be/t_IODIIYAe0
https://www.youtube.com/channel/UCY-tGAhulrOzRd6n1mLZwSg/videos
Pixiv One: https://www.youtube.com/playlist?list=PLulf7UObD28VWM2kRb7keI6_lbxQgm4jC
AnimeSijyuku: https://twitter.com/animesijyuku
https://www.youtube.com/channel/UCRYuHKwhgfCighvhR3n151w/videos

Suggest some other resources that are useful for anime studies.

>> No.3711158

>>3711151
cool, if you like it why not

>> No.3711515
File: 1.13 MB, 2000x2000, the generic girl 1.png [View same] [iqdb] [saucenao] [google]
3711515

gotta draw anime properly and the loomis also

>> No.3711687

How do you guys establish the proportions of anime heads? Ive been trying to use loomis but it hasnt been working out too well

>> No.3711730
File: 27 KB, 523x633, 01.jpg [View same] [iqdb] [saucenao] [google]
3711730

Fuck me if I know how to construct anime heads so I started with this

it works for ONE

>> No.3711731
File: 36 KB, 520x619, 02.jpg [View same] [iqdb] [saucenao] [google]
3711731

>>3711730
A little bit of patience later

>> No.3711746
File: 10 KB, 372x433, Capture.png [View same] [iqdb] [saucenao] [google]
3711746

>>3711731
The sphere is for the cranium. pic related for example

>> No.3712025
File: 120 KB, 520x619, circle.png [View same] [iqdb] [saucenao] [google]
3712025

>>3711731
I think the circle is supposed to be more like this in relation to the face rather than the entire face inside the circle.

>> No.3712029

>>3711687
Trace the loomis head over an anime ref and adjust the proportions

>> No.3712043

>>3711731
how do i learn to draw male bodies like this pls respond (pls)

>> No.3712079

>>3712043
I just copied shit lmao, I completely suck at drawing my own anime heads

but I have been drawing furry for some time now, it´s just that I really have to stop being bad at anime.

>> No.3712170
File: 1.18 MB, 2048x2048, crap.jpg [View same] [iqdb] [saucenao] [google]
3712170

So um this took me like 3 days (I have school and I suck dick at painting and drawing backgrounds.) My anatomy I for the body is mostly fine I think but I believe that the head is off somewhat. Someone red line this plz k thanks.

>> No.3712172
File: 236 KB, 1031x896, 1543536717099.jpg [View same] [iqdb] [saucenao] [google]
3712172

>>3712170
I used this meme as a sort of reference I suppose.

>> No.3712173
File: 152 KB, 1919x1136, 1bca5c303495ae4742d9798c8863c988.jpg [View same] [iqdb] [saucenao] [google]
3712173

>>3712172
And then used this for backround, Yes I know my lines suck but I kinda just tried rushing this lmao was taking too long.

>> No.3712181

>>3712172
https://www.youtube.com/watch?v=Q9uSW9M239I

>> No.3712183

>>3712181
>onions voice

[ - ]

>> No.3712185
File: 99 KB, 508x246, hue.jpg [View same] [iqdb] [saucenao] [google]
3712185

>>3712170

>> No.3712186

>>3712183
>s-y is still filtered
>t-h is still filtered
>f-m is still filtered

shit website

>> No.3712187

>>3712185
Yes I know that everything about this sucks lmao I don't know how to paint and wanted to try it.

>> No.3712188

>>3712187
It looks like a fucking pair of smug short shorts what the fuck is wrong with you.

>> No.3712193

>>3712043
not that anon but learn from other artists who mainly draw male characters. Also, study muscle anatomy

>> No.3712207

>>3710960
These threads are pointless. None of you can actually draw anime. None of you have gotten better since these threads first started appearing. This is just a containment thread for autists who want to post anime reaction images and shit talk or just generally do anything other than actually improve.

>> No.3712212

>>3712207
shhhh don't let them know

>> No.3712231

>>3712079
you just copied other artists to draw male bodies like that?
>>3712193
the thing about studying muscle anatomy is i want to draw characters with low musculature and all the books i find so far have roided up adonises as their study guides

but i guess im supposed to study bridgeman et al and their roided up adonises first, then apply what i learn to irl reference pictures of lean guys?

>> No.3712509

What's the best book or site for sexy anime poses? Is there an equivalent to the 30 second pose sites?

>> No.3712539

>>3712509
ask young girls on younow to pose for you and send them the drawing

>> No.3712610
File: 220 KB, 900x1332, 04.jpg [View same] [iqdb] [saucenao] [google]
3712610

>>3712231
I´m just copying other illustration

almost stroke by stroke

>> No.3712621

>>3712610
I kinda forgot to make the shoulder more round but I was told its better to make more, several incorrect pieces than just a bunch of really correct ones.

>> No.3713346

>>3712170
I'm really not qualified to redline anything but congrats on finishing something!

I would practice drawing heads more. keep it up anon

>> No.3713372
File: 338 KB, 900x2520, 15723.jpg [View same] [iqdb] [saucenao] [google]
3713372

What was the biggest eureka moment you've had while studying hair?

I'm really struggling with it.

>> No.3713896

>>3713372
Don't do blades/triangles.
Just do strokes and connect them together.
After you get a general idea of what's the best for the hair, you can edit it as you see fit.

>> No.3714342
File: 70 KB, 374x302, wOaaTlp.png [View same] [iqdb] [saucenao] [google]
3714342

>>3710960
>(Hard Deluxe) How to Draw - Shota

>> No.3714392

I really dont see the value in investing the time studying anatomy when I can just roughtly trace the outline of a 3d grill and get the same result with less stress.

Anyone else do this?

>> No.3714397

>>3713896
I'm not sure I fully understand but I appreciate the advice!

When I drawhair I ususally draw it in big chunks.

>> No.3714444

>>3712207
I can draw anime

>> No.3714468

>>3712207
but I can draw anime

>> No.3714473
File: 334 KB, 504x456, 1502989442507.png [View same] [iqdb] [saucenao] [google]
3714473

>>3712207

>> No.3714649

>>3714392
no you can´t

it fucking doesn't work well

or either you know how to draw or don't, if you do it while knowing how to draw, then chances are you will get a decent picture.

if you don't know how to draw and do this, your picture will be shit.

>> No.3714715

>>3712207
>This is just a containment thread
thanks cpt obvious

>> No.3714743

>>3710972
i luv it parysk her hand looks kinda big though lol

>> No.3714764

>>3713372
https://twitter.com/Manga_Materials/status/1071944697000521728?s=09

>> No.3716464

>>3714392
why do you fags make studying anatomy this excruciating thing? it can be even be relaxing, just put a podcast or audiobook on and study gestures. Christ.

>> No.3716541

>>3716464
They don't like muh real life studies and just wanna jump straight to drawing 2d girls

>> No.3716669

>>3713372
I bunched it up and thought of it as forms having volume then I added gesture to make it look pretty

>> No.3717666

>>3713372
doing copies/studies of japanese books i ordered like toshi and the video gams artbooks that have a
lot of sketches analog and digital. breaking the hair down into where it starts on the head and the flow. also going traditional with a ink brushing and a gpen after watching process videos of mangaka or illustrators.

>> No.3718505

>>3712231
He's using the Sketching Manga books.

>> No.3718591

>>3713372
you have to have a certain haircut in your mind otherwise when drawing they will look like they have gotten a bad haircut

>> No.3718723

>>3712231
>but i guess im supposed to study bridgeman et al and their roided up adonises first, then apply what i learn to irl reference pictures of lean guys?
Pretty much. That's the somewhat unintuitive part: it's easier to draw bodybuilders than it is to draw low musculature people because the construction is easier. The subtleties of a woman's delts, pecs connecting to the humerus, and bracho/carpiradialis are in most unclothed top anime images but you don't know what those lines are for until you've studied the underlying anatomy. It's not a waste to learn anatomy, think of macho men as bumper lanes in bowling that help you stay out of the gutter. Traps are another huge thing that are in women no matter how skinny they are and can really sell an image as opposed to just back/shoulders to neck.

Draw enough and anatomy becomes instinctual, the subtle lines to place signifying plane change or more volume to make your drawing less flat. I see you meant guys now, but yes the same applies. Learning anatomy has helped me a lot in rendering as well for changing values on plane changes. Learning anatomy will never hurt you. Even drawing lean guys you want to accentuate some curves of muscles otherwise the drawing will be very flat.

>> No.3718734

Out of curiosity, for any Anon in this thread interested in making money with their skill, what kind of money do you expect to make being able to draw cute anime girls and boys?

>> No.3718843
File: 390 KB, 1920x1080, IMG_20181213_080016.jpg [View same] [iqdb] [saucenao] [google]
3718843

It's just a hobby right now but if I have easy access to resources, I can easily make cutesy merch designs like pic related.

>> No.3718845

>>3718843
Meant to reply to >>3718734

>> No.3718851

>>3718843
If I've learned anything about merch it's that it's a fulltime hustle that isn't worth it unless you have a huge fanbase and go to a ton of cons.

Not that anon but I'd like to work on comms when I get to a place I want but like any retard I'll never think I'm good enough even though I might already be for some low quality people. I have too much to do now but after the semester ends I'm going to reevaluate what to focus on and what goals should be in the short term. Nothing to do with new year's, only realistic eval of my first year of drawing and painting.

>> No.3718854

>>3718505
that´s exactly what I was using

> Sketching Manga Style Vol 1. Sketching to Plan

tfw had to stop because of finals

>> No.3719091
File: 87 KB, 720x960, 1523555728819.jpg [View same] [iqdb] [saucenao] [google]
3719091

Does anyone have cool and unique clothes for characters?

>> No.3719092

>>3719091
AHHHHHHHHHH PLEASE BE MY GF PLEASE PLEASE IM SO LONELY AND HORNY AHHHHHHHHHHHHHHH

>> No.3719094
File: 24 KB, 379x364, 1513873471296.jpg [View same] [iqdb] [saucenao] [google]
3719094

>>3719092

>> No.3719167
File: 211 KB, 1000x716, IMG_20181213_0001.jpg [View same] [iqdb] [saucenao] [google]
3719167

Some beg faces

>> No.3720287

>>3719167
pretty cute. Do you use any measurements for the facial features or do you just eyeball it based on experience?

>> No.3720466

>>3720287
Just experience.
I still make a lot of glaring mistakes. Need to keep grinding to internalize the proportions.

>> No.3720585
File: 1.64 MB, 2448x3264, IMG_20181214_015050092.jpg [View same] [iqdb] [saucenao] [google]
3720585

I've always loved how they draw muscle in anime how are my muscles looking in this random sketch

>> No.3720748

>>3720585
I have bad news for you friend

>> No.3720754

>>3720585
it's like your character injected saline into their arms and forgot leg day at the same time

>> No.3720764

>>3719167
I hate how the nearer eye is always so far off center.
I don’t mean your drawing, I mean anime in general.
Just drawing construction over anime heads trigger my autism because the eye is running off the face 90% of the time.

>> No.3720798

When will these threads have actually translations of the nip tutorials?

>> No.3720800

>>3720585
ayyy lmao

>> No.3720801

>>3720798
Like seriously? There's everything you'd need here
https://www.pixiv.net/howto
https://sensei.pixiv.net/
https://www.palmie.jp/
But it's not translated so what's even the point? While I can somewhat read hentai, tutorials are another matter entirely.

>> No.3720802

>>3720798
Just learn jap, oniichan :)

>> No.3720804

>>3720802
No. Get one of these dumbass useless H-manga translators to work on something useful instead.

>> No.3720832

>>3720798
>>3720804
Just use context clues lol it's not that hard

>> No.3720939

>>3720802
where can you even learn nip on 4chan?

>> No.3720954

>>3720801
maybe stop masturbating and use that dickbrain of yours to analyze those tuts lmao

>> No.3721218

>>3720939
why would you learn on 4chan, read a book and study vocab

>> No.3721223

>>3721218
isn't there a good board with resources though

>> No.3721229

>>3721223
there is the daily japanese thread /djt/ on /int/.
its good for resources or discussion but i dont see how you would learn japanese from it alone

>> No.3722040
File: 191 KB, 1063x862, 1525571450344.jpg [View same] [iqdb] [saucenao] [google]
3722040

I need help. How does greyscale shading work? What layer blending modes and in what order?
Multiply is too grey. Subtract is funky. Using the Color setting on the actual skin color layer doesn't lead to good results too.

>> No.3722045
File: 1.61 MB, 4032x3024, 5EDD0345-2222-4ECF-865A-2F7EF808D195.jpg [View same] [iqdb] [saucenao] [google]
3722045

Hey lads, is this considered decent improvement? The one on the left side was drawn roughly on April this year and the one on the right was drawn yesterday. Also, any tips or direct things you could say if need to improve on?

>> No.3722057

>>3722045
It's an improvement.

>> No.3722086

>>3721229
how did u learn it?

>> No.3722101

>>3722040

Why does it have to be gray? Were did you get this idea?

>> No.3722134

>>3722040
If you want to shade over a local color map like that don't use gray. Use a very light color that fits the ambient of the environment (usually light blue if it's outdoor). Though since you're rendering skin, you would need to take into account of the color of the SSS too. Commonly, the layer is set to Multiply, but you can experiment with other layer modes too.
After that, apply a Hue/Sat/Val adjustment layer over the shadow layer and play around with the sliders until it looks right.

>> No.3722142

>>3722101
Good question. But aren't shadows typically a grayer tone than whatever is under it?

>>3722134
Thanks, I'll try all that. And yeah I guess I'll need an SSS layer too.

>> No.3722147

>>3722040
>shade with grey
>wtf it’s grey
???
Also, that’s not what greyscale means.

>>3722142
>But aren't shadows typically a grayer tone than whatever is under it?
Read the sticky.

>> No.3722150

>>3722142
>But aren't shadows typically a grayer tone than whatever is under it
no
look up color theory and warm/cool shading
https://www.youtube.com/watch?v=4LhcNbFMkTw

>> No.3722156

>>3722147
>that’s not what greyscale means.
Enlighten me then because I'm just copying other people's process claiming this is greyscale shading, so they would be wrong too. And the grey clearly turn into other colors with different blending modes anyway, which is the entire point of greyscale shading as far as I know (I know little, yes)

>>3722150
Thanks, but considering most of my issue comes from me not understanding the blending modes more than not knowing which colors I should be using, I doubt this is going to help.
I'd much rather have a tutorial explaining what are these blending modes really doing and how/when to use it. I literally never saw a single tutorial about this.

>> No.3722159

>>3722142
You don't need an SSS layer, it's just a concept to take into account when you're mixing shadow colors. Some concept artists does use a special SSS layer for the sake of iterating more rapidly, but it's not really necessary especially for individual illustrators

>> No.3722173
File: 102 KB, 1200x799, flower_high_purple_hires_hi_res_g7-519115.jpg [View same] [iqdb] [saucenao] [google]
3722173

Not anyone you've addressed so far but...

>>3722156
If you know about color theory you don't need blending modes. If you REALLY want to take the easy route grab a picture whose skin color you really like and apply it to your own piece.

Anyways, I would like you to spend 10 seconds holding down the color picker button and see how the saturation and value changes on this flower, paying attention to where the light is hitting it, and where it's in shadow.

>> No.3722174
File: 72 KB, 373x514, 1539312623971.png [View same] [iqdb] [saucenao] [google]
3722174

>>3722156
There's no exact formulas of when and how to use these blending modes. But Schoolism's Intro classes and Ctrl+Paint have a good section explaining what they really do. You can also look at tutorials from photo editors. But even then, you can only get a gist of how they work through tutorials, a lot of trial-error would be needed to better understand them.

But remember that understanding colors are vastly, immeasurably more important. You don't even need to use layer modes if you understand how light and color works. If you're just starting, I might even advise you not to use it and instead paint directly Alla Prima-style to better understand how colors play with each other. Layer modes can actually slow you down if you're not very experienced with painting.

>> No.3722186

>>3722040
Did you just trace over a model in CSP?

>> No.3722201

>>3722159
>>3722173
>>3722174
Thanks
>If you REALLY want to take the easy route grab a picture whose skin color you really like and apply it to your own piece.
That's what I used to do but it doesn't feel right, that's why I'm trying this new method since it seems popular

>>3722186
No, the cps model is utter trash

>> No.3722208

>>3722045
Good job anon. How do you practice?

>> No.3722212

>>3722201
Did you do the flower thing and make any observations?

>> No.3722215

>>3722201
>That's what I used to do but it doesn't feel right
Observation and application doesn't feel right
The absolute state of NGMI d/ic/ks.

>> No.3722455

>>3722086
a good start is Anki flashcards for vocab+ Genki textbook for grammar. use the core 6k deck for anki. learn the syllabaries (reading and writing them) and then the radicals to make looking up and remembering kanji easier. study everyday. immerse yourself in native material. 頑張って!

>> No.3722788

>>3711147
Because you should want to make the lines yourself. Relying on a crutch isn't a good way to improve.

>> No.3722905

can you hide mediocre anatomy under loose clothes?

>> No.3722908

>>3722905
No, stop making excuses

>> No.3722958

>>3722905
yes

>> No.3722973

>>3722908
>>3722958
I'm studying clothes now thanks anons

>> No.3723291

>>3722973
Clothes are harder than anathomy

>> No.3723540
File: 1.11 MB, 1638x2048, Animu.jpg [View same] [iqdb] [saucenao] [google]
3723540

>>3710960
First time drawing something anime

(1/2)

>> No.3723541
File: 519 KB, 2048x1536, studies.jpg [View same] [iqdb] [saucenao] [google]
3723541

>>3723540
part 2: electric boogaloo

>> No.3724399
File: 30 KB, 696x720, 1517845705817.jpg [View same] [iqdb] [saucenao] [google]
3724399

>>3723540
>>3723541
It's okay.

>> No.3724461
File: 1.36 MB, 1032x1457, 60518632_p0.png [View same] [iqdb] [saucenao] [google]
3724461

How far away am I from being this good: https://www.pixiv.net/member_illust.php?id=14168?
I just love z-ton's style/girls and wish mine looked at least 1/10 as good
here's my stuff: https://twitter.com/scasdog

Another thing that bothers me about my drawings is that they look so western to me, but I can't figure out what makes them look like that

>> No.3724500

>>3724461
how far away really depends on you and your current knowledge of art. i don't think it'd be hard for you to mimic that style but to create from scratch it might be harder for you as you generally stick to less varied and seemingly comfortable for you poses.

your style looks western because you focus less on line work and strict cell shading. you go for larger width lines that are generally lighter and pull away from the focus on line work and seemingly rely heavily on soft shading. most eastern art focuses on cell shading first and soft shading secondary for accents. Not saying you don't cell shade but the level of detail you pull from your cell shading and the overall detail you display in your shadows shows you are using soft shading as a crutch for more difficult forms. Id say take a step back and focus on the forms of individual areas when applying shadows and make sure they conform properly to the general regions as you generally throw on shading somewhat haphazardly.

As far as line work. that's going to be a whole new beast and it'll be up to you to figure out how to make that one work. for now though larger canvas size and focus specifically on lines for a bit and make sure they are thin and dark with hard edges and clearly define forms.

>> No.3724548
File: 445 KB, 658x751, ww.png [View same] [iqdb] [saucenao] [google]
3724548

>>3724461
It looks western because you're not copying anime.

>> No.3724549
File: 334 KB, 489x729, Untitled.png [View same] [iqdb] [saucenao] [google]
3724549

What's the best way to draw horns in a girls head?

>> No.3724570

>>3722156
Greyscale means working in a scale from black to white, no colours.
“Greyscale shading” would be rendering the image in greyscale, then adding colour on top.

>> No.3724610

>>3724549
Not drawing them, don't be a heretic.

>> No.3724612

>>3724610
But I love devil girls :(

>> No.3724616

>>3724549
by copying how other artists do it

>> No.3724896

>>3724500
Thank you very much for the feedback, didn't expect such a straight forward answer.

>> No.3724901
File: 412 KB, 850x1201, sample_91ef57f4953bcd5fbae3bb5bd6c4989b.jpg [View same] [iqdb] [saucenao] [google]
3724901

should the pussy peek like this on this pose?

I mean Imagine her from the front, she is barely bending and at a 3/4th view. It looks Good, but once I think about it, It makes no sense the pussy to be that far behind, so far up the back.. but maybe it's just me, what do you people think?

>> No.3724978

>>3724901
Yeah, I don't think you should be able to see the pussy from that pose.

>> No.3724980

>>3724901
Lol wtf is this shit. Balloon titties and furry ears. Jesus fucking christ.

>> No.3724982

>>3724980
post work

>> No.3724983

>>3724901
Just make it a puffy asshole. Done.

>>3724980
Yeah, it's pretty great.

>> No.3724989

>>3724980
Pedos are at it again

>> No.3724992

>>3724901
no you nigger

>> No.3724995

>>3724982
でげねらて

>> No.3725438

>>3724901
no it should not. try this in your mirror.

>> No.3725449

>>3725438
what if you don't have a vagina

>> No.3725711

>>3723540
>>3723541
your noses are really high up and really weastern looking for everything but the profile drawing. the hair is really flat and should not lay on the head but slightly above it. none of your features seem to be on the same face, they just seem pasted on. faces are really flat and seems like you could use more help with perspective. wrap the eyes around the head instead of keeping them so flat. shoulders are really broad in the bikini one and way too straight across. in general she's the worst with the face being completely out of whack and that gigantic cranium/forehead.

the one on the left i think would look better with slightly more traps or a slightly bigger neck. also the foreshortening looks a bit weird on the hand in pocket. the bottom woman looks completely right in terms of how the shoulders are.

think about how you use lines on the body like for the ribcage and armpits because sometimes they take away from a drawing with so little detail elsewhere. you seem like you have most fundamentals down, decent lineweight control (you can use more broken lines in the outline of the figure), and some anatomy knowledge (clavicles looking really straight though and a bit too emphasized). keep practicing and keep posting.

>> No.3725748
File: 617 KB, 1710x2048, DsMYGyoU8AAXWbs.jpg [View same] [iqdb] [saucenao] [google]
3725748

>>3724461
The other guy said some good stuff. Line work is one of the biggest issues along with working way too softly. That's not to say abuse the lasso, I hate the hard selection you do for breast to chest transition because it's so strong. The other thing is not working from cel shading. You need hard lines to start with so you can actually design and build appealing shapes into your work. To get away from softness try designing using a hard brush just the midtone color, shadowtone color, and highlight color before even thinking about the airbrush.

You absolutely need work on the faces too. The noses are terrible. They have way too much light and massive shadow. Your features also don't wrap around the face or give the illusion of it so they end up just being flat.

Compositions are boring and backgrounds aren't great. You need to better grasp flow and gesture that's more prominent in japanese illustration.

Exaggerated example of mapping/cel shading but these read well because the shapes are appealing and hard edges, artist is https://twitter.com/BARD713.. You starting from the right hard colors before going to soft will help you a lot. Obviously for the rendering of skin that you want, you'll still design some hard shapes but then at the end you'll take the airbrush/blender to soften some of the edges of shadows. Get the shapes right and rendering will be a piece of cake.

>> No.3725751

>>3725748
Oh yeah and your head shapes are really tall and narrow, very Western.

>> No.3725759

>>3725449
>what is visualisation and imagination

>> No.3725762

>>3725748
Thanks for the feedback, I'm gonna experiment with your suggestions. Like the other guy said, despite I liking to do soft shading, right now I'm using it as crutches, I tried to let go of them once and failed so hard I got demotivated, but I want to try again.

>You absolutely need work on the faces too. The noses are terrible. They have way too much light and massive shadow. Your features also don't wrap around the face or give the illusion of it so they end up just being flat.
Could you elaborate a bit more on this with examples? Can you show me one of my pics where it looks absolutely terrible and one where it looks somewhat decent (if there is one)?

>Oh yeah and your head shapes are really tall and narrow, very Western
Really? I thought it was the opposite, I needed to make narrower faces for them to look less western. Sometimes I do go way overboard on the narrowness, but I do so while trying to mimic the impression some of my favorite japanese artists give me with their faces, the two I look up to most being z-ton(the one I posted) and raita.

>> No.3725796

Do people prefer artists who sign their work handwritten or do they prefer a nice fancy logo?

>> No.3725812

>>3725762
I'm about to sleep. I wrote up some things then realized you are doing some zton things but too heavy handed. your lines are far too fat and not as deliberate. Look how dramatic the line is up the nose and to the brow ridge. It can happen because of the angle while most things you draw are head on.

https://twitter.com/Scasdog/status/1020612930554028032
https://twitter.com/Scasdog/status/1024691380457750533
really awkward with the line down the middle and soft shading. imagine the shape you're rendering, they're almost all half cylinders with a point on the end. the nose line is an abstract of what's actually part of the human nose, http://i.imgur.com/7y9gmhI.png.. some of the top right ones can be really hard to pull off without the right line and usually you won't combine too many of them.

https://twitter.com/Scasdog/status/1046586874553405440
the darkest line looks strange where it is. it shouldn't be there because there's an edge between light and the end of a soft shadow. https://twitter.com/Scasdog/status/1055801351794507776/ gets it better but it shouldn't even be there because there's a soft edge.

So yes, the head shapes can work and I do tend to draw more toard them. I know those artists but you need to study eye, nose, and mouth proportion vertically and eye size. You tend fo hide eyes under a bit too much hair. Hope some of this helps clear it up.

>> No.3725826
File: 3 KB, 379x426, 135286092798.png [View same] [iqdb] [saucenao] [google]
3725826

>>3725812
Thank you for the help, anon

>> No.3725913

>>3725759
If I could do that I wont be asking every detail.

>> No.3726754
File: 1.18 MB, 1066x1491, 72163334_p3.jpg [View same] [iqdb] [saucenao] [google]
3726754

Some time ago I was looking through my favorite artists galleries in order to study and compare few things. Not the first time, but I can't help but notice that some of them have this weird gap between a skill of drawing genitals and everything else. There are artists who draw pretty faces and great poses, but suck at drawing genitals. Likewise there are those who I follow solely because they draw really great and detailed sex scenes and genitals, but the faces(or something else essential) they draw are pretty derpy at times. Or just lack the detail.

I wonder how did it come to this for every one of them. Like, maybe they got satisfied at how they draw at some point?
How do you personally feel about this?
I try to keep everything on the acceptable level, but I guess I still give genitals slightly more time and detail. I just can't fap to rockets and radishes getting inserted into peaches, no matter how pretty the characters in possession are. And I can't allow myself to draw the same way so I try to improve.

>> No.3726816

>>3726754
I think part of it is time crunch but if you're a good artist you should be able to draw either fine. The ones that focus on genitals seem to have way worse copy/pasted feeling features (like yours where everything looks like it was placed from a sticker book). And the ones that focus on faces have the really bad genitals. It's better to finish something since you can't make everything perfect. Obviously both have their audiences so I guess they pick one to focus on and just go with it. I can't think of many that I like which are truly bad at one or the other. There are a lot of shortcuts taken that you don't really see just to be able to get everything out on time.

>> No.3726913

>>3725759
>just visualize something you've never seen and it'll be accurate

>> No.3727841
File: 1.17 MB, 2001x1893, tistheseason.png [View same] [iqdb] [saucenao] [google]
3727841

Rate my whatevers?

>> No.3727859

>>3723540
It's from that mikeymegamega video?

>> No.3727876

>>3727841
You have to work on the hands the most. The profile view is wrong; watch any video on profiles. The ears could be a bit better, specially bottom right. You also have to study arms some. Face, hair and body seem to be fine for now.

>> No.3727916

>>3727841
holy jawline

>> No.3728086

>>3727876
>hands, arms, ears
yeah I'm currently in the process of actually trying to learn anatomy, we'll see how it goes lol. thanks for the feedback
>>3727916
please elaborate? i know the profile one is fucky

>> No.3728485

>>3728086
not him, but yeah the profile is fucky. jaws are supposed to slop and not be flat horizontal like that

>> No.3728972
File: 1014 KB, 1602x1600, alphachiarmored.png [View same] [iqdb] [saucenao] [google]
3728972

Another armor doodles

>>3725796
Do people do either of this? the most I see on Nip twitter pics is the @somethingsomething written at the corner.

>>3718734
I printed out some dakimakura covers thru Alibaba thinking I can sell them easily, but alas. There's only 10 of them tho and am already using one of em since it's my 'waifu' anyway. Comfy as fuck and now considering just keeping the other 9 for my own use one by one.
To answer your question, prolly a couple hundred bux commission once a month or something. Art as a career will really kill my love for it.

>> No.3729027

>>3728972
I love making logos and I want my own but I don't know how the normal people will take it.
"@something" just shill Twitter on every single of your publicly spread pictures and I don't like it at all, I don't see why I should put a twitter link in particular when I'm on every single platforms anyway, and it's never guaranteed that Twitter will always be around or even worth posting your drawings there (if anime doesn't get banned outright due to Fosta). All the retards who put a big Patreon sticker on every single one of their drawings are going to feel very dumb in a few months.

Nice armor

>> No.3729262

>>3722045

big improvement. great gesture and you learned how mass works, based on the thighs and hair. hands still need work though, big guy.

>> No.3730351
File: 249 KB, 1000x1594, 2735222 - Arella_Roth DC DCAU Shadman Teen_Titans.jpg [View same] [iqdb] [saucenao] [google]
3730351

>>3724978
>>3724992
>>3725438

What about like this one? ( I know it isn't anime) I want to do a bare ass girl but bare ass wont apply to rule34's site because it has to show nipples and or genitalia.

>> No.3730361

>>3730351
how fucking horny are you
figure it out on your own

>> No.3730592

>>3730361
How? and is not me is rule's 34 rule, bare ass is not porn to them.

>> No.3732049
File: 108 KB, 527x773, 1545510074379.png [View same] [iqdb] [saucenao] [google]
3732049

>>3710960
hello senpais not sure if this is the right place to post but I didn't want to start a bread. I'm trying to draw kanna i used a few iamges to create constuction lines for the head / neck and have got it to a way I want it but i'm really stuggling with the body ive even tried copying from a body in almost exactly the same angle but I cant piece together what shapes make up the torso ive redone this atleast 20 times now and am getting frustrated i'm wondering if anyone would be able to draw the construction / torso shapes for me so i know what sort of shapes I should be using to piece a properly proprotioned body together

>> No.3732082
File: 21 KB, 300x300, s_59b84a3d56b2d66a15009b0d.jpg [View same] [iqdb] [saucenao] [google]
3732082

>>3730351
Just have the top have flaps that open on the nipple like those like pic related but on tits.

>> No.3732677

>>3732082
I think that bare ass should be porn and paheal staff is made by stupid monkeys.

>> No.3733339
File: 116 KB, 1000x1000, 25D6ABFF206D426597939CFF813526DE.jpg [View same] [iqdb] [saucenao] [google]
3733339

Should you use thin lines for lineart? I did not make this picture but my lines are very similar to this. Time issues that I have are connecting the bottom lines of hair because the line will taper and look weird and not knowing how hard to press or what line width to use (seen in ears)

>> No.3733343
File: 176 KB, 1200x1600, p4iz82hbmp521.jpg [View same] [iqdb] [saucenao] [google]
3733343

>>3733339
The issues* my bad

>> No.3733349

>>3733339
Look up Ooyari Ashito's artbook on exhentai. His lineart is a pretty good source to study if you want thin lines

>> No.3733970

>>3733339
that depends
If you wanted a chibi or cartoony look, go a thicker lineart. If not and you want to push more details, stick to a thinner line

>> No.3733982

>>3733339
>I did not make this picture but my lines are very similar to this
I honestly don't understand why you would ask for advice on your work, NOT post your work and just post the work of someone else claiming "it looks similar".

If you had a health problem would you bring in your brother to the doctor and say "it's kinda like his"?

>> No.3733983

>>3732049
>hello senpais
kys

>> No.3734110
File: 1.84 MB, 1489x1353, 122318b.png [View same] [iqdb] [saucenao] [google]
3734110

random boring things

>> No.3734138

>>3734110
cute

>> No.3734356

>>3733983
no u

>> No.3734497

MERI KURI

>> No.3734517
File: 239 KB, 720x719, 1528164733085.jpg [View same] [iqdb] [saucenao] [google]
3734517

Tips for drawing hands?

I've tried everything at this point.

>> No.3734528

>>3734517
Just draw your own. Use lots of references until it comes naturally and keep in mind that it's made up of a lot of flexible, complex planes.

If you need hands to look feminine, use this.
https://e-hentai.org/s/a3ec90928e/1273138-50
Pages 50-53.

>> No.3734582

Having to study 3d to draw 2d shits me to tears. There's a reason why I like anime, because I hate the real world.

>> No.3734713

>>3734528
And a chick chang chong to you to.
I wouldn't be here if I could read nip

>> No.3734728

>>3734713
Not him but have some of this! https://animeartacademy.com/courses/drawing-characters-advanced/lectures/8634516

>> No.3734731

>>3734728
Well, thanks, although I'm not >>3734517. Nice website, hopefully it get rendering tutorials.

>> No.3734814

>>3734497
SU MASU

>> No.3734986

>>3734582
Focus on artists with really good anatomy then. I'd especially recommend hentai artists since some of them get ridiculously good at it and their style is often superior anyway

>> No.3735198

>>3726913
If you've no concept of basic female anatomy then you've got bigger problems in your life than mere pussy placement.

>> No.3735309
File: 910 KB, 835x835, 1508120304752.png [View same] [iqdb] [saucenao] [google]
3735309

>>3735198
please don't bully me

>> No.3735448

>>3735309
It's for your own good boi.

>> No.3735620

is the wacom intuos m or l better for drawing only manga characters?

>> No.3735953

>>3724901
I like everything from neck up

>> No.3737800
File: 414 KB, 1500x1001, Come with Me.jpg [View same] [iqdb] [saucenao] [google]
3737800

>> No.3738510
File: 895 KB, 1714x1785, 0CF382AC-61BD-4BC0-923D-396762B9AC33.jpg [View same] [iqdb] [saucenao] [google]
3738510

>>3732049
Am also kind of /beg/ but I tried

>> No.3738589

>>3737800
I thought it was kisekae.

>> No.3740127

Can you post some hair tutorials? I know how to construct heads but my biggest issue is making hair look full and believable

>> No.3740214

>>3740127
I second this.

>> No.3740225
File: 145 KB, 760x1050, 1531468677524.jpg [View same] [iqdb] [saucenao] [google]
3740225

>>3740127
>>3740214

>> No.3740226
File: 1.42 MB, 1001x2145, 1529503414075.png [View same] [iqdb] [saucenao] [google]
3740226

>>3740127
>>3740214
>>3740225

>> No.3740227
File: 173 KB, 709x2011, 1529502294478.jpg [View same] [iqdb] [saucenao] [google]
3740227

>>3740127
>>3740214
>>3740225
>>3740226

>> No.3740242

>>3734517
try looking for static parts of the hand. You'll find that drawing the back of the hand is easy because it largely doesn't shift it's shape, but the front of the hand it hard because most of it shifts. Find the parts that don't shift and remember them.

>> No.3740485
File: 1.06 MB, 800x2586, how_to_color_hair_using_oilwater_in_paint_tool_sai_by_kirankira-d8c86vx.png [View same] [iqdb] [saucenao] [google]
3740485

>>3740127
>>3740214
>>3740225
>>3740226
>>3740227

>> No.3740786

>>3734517
How many hands have you drawn? How many have you copied from random stills after that?

>> No.3740798
File: 1.09 MB, 2945x2292, pr1_1.jpg [View same] [iqdb] [saucenao] [google]
3740798

I did a study where I copy another work, then do different poses with it. any feedback?

>> No.3740829

Dont bump the new thread it's another nazi spam

>> No.3740855

>>3740798
>I did a study where I copy another work, then do different poses with it. any feedback?

nice, exactly what you should be doing. one thing in anime is that the further eye in more oblique angles tends to be slightly narrower and taller. it's not perspectively correct but it works better at making a face look less flat. your faces look pretty flat with the eyes minus the copy, also observe how far apart they are. her right eye is more narrow and a little taller.

hamburger eating looks like it's in pain, the lips look weird. usually you just see the tongue, walls, and a shadow color in the mouth, sometimes upper teeth but look up reference of girls eating. you gave her brock/takeshi eyes when they could have a little roundness to them showing pleasure or pointed downward on the inside if she doesn't want to eat. that line on the outside on the mouth doesn't look good. also the eye lines don't really match perspective.

other poses look good, bottom right's arm seems fucked though. that shoulder is really far forward but good depth on the backpack.

>> No.3740862

>>3740855
oh hey thanks for the feedback, didnt really put much thought on the burger eating one lol. but what you said about the eyes is really helpful. thanks a lot

>> No.3742487
File: 2.35 MB, 2162x3029, moe characters 160.jpg [View same] [iqdb] [saucenao] [google]
3742487

>> No.3742522

>>3713372
>know how the hair flows
>know how it is parted (sometimes it's a point, dunno what you'd call that)
also the other guy mentioned this but it's beginner level: you shouldn't see the hair as one big mass.
at most you should distinguish between sections of hair. often stuff like bangs, sides, back etc. for all of these you need to have an idea of the flow and the origin.

>> No.3742556

>>3712170
spend part learning each individual body part and basic technique before worring about trying to 'finish' pieces with large backgrounds and color.

>> No.3743837

while youre studying anime in your 20's instead of drawing it like a normal person, 13 year old girls are making it just by watching anime and drawing chibi shit.

>> No.3743840

>>3743837
>drawing it like a normal person
what did he mean by this

>> No.3743844

>>3742487
>sidemouth

>> No.3744276

>>3737800
>3rd season never
>Mugi's maid will never get animated
>new manga chapter never
feelsbad

>> No.3744279
File: 478 KB, 948x1600, ladysolaria.png [View same] [iqdb] [saucenao] [google]
3744279

A question for you guys if you use Twitter/Pixiv
Would it better if I post consistently with half-assed Japanese or just post in english?
More for the case of twitter i think since Pixiv tagging system is still largely japanese anyway.

>> No.3745030

It's been a year why hasn't anyone learned to draw anime?

>> No.3745090
File: 617 KB, 1000x850, hammer_patchouli.jpg [View same] [iqdb] [saucenao] [google]
3745090

Post artists that have managed to continue sucking for years.

>>3744279
Send what you wanna say here and I'll translate it.

>> No.3745104
File: 132 KB, 952x959, What.jpg [View same] [iqdb] [saucenao] [google]
3745104

I've been trying to dial up the anime in my work since I dont do that too often and it's hard as shit.

>> No.3745130

>>3745090
>Post artists that have managed to continue sucking for years.

me

>> No.3745239
File: 319 KB, 1459x1030, 1.jpg [View same] [iqdb] [saucenao] [google]
3745239

>> No.3745250

>>3713372
>tfw I though it was asking for a kiss too the first time, so I had to look at pic 2 more times until I noticed the icecream on the cheek to get it

>> No.3745264

>>3724461
followed

>> No.3745281

>>3745090
>Post artists that have managed to continue sucking for years.

Just go to DA. They're fucking EVERYWHERE

>> No.3745318

>>3745281
>>Post artists that have managed to continue sucking for years.
>Just go to IC. They're fucking EVERYWHERE
ftfy

>> No.3745377

What method do you guys use for heads?

>> No.3745520

>>3745377
the triangle method

>> No.3745603

>>3745377
Pythagorean method

>> No.3745616

>>3745377
The pulling my hair behind my ear and hitting it with my cheek method.

>> No.3745857

>check the discord
>its just donutsteel central

>> No.3745886

>>3745857
shhhhhhhhhhhh

>> No.3745921

>>3724901
have you ever seen a woman naked irl?

>> No.3745944

>>3745921
my sister a few times but thats not the point

>> No.3745959

>>3724901
no

>> No.3746028

>>3745377
scientific method

>> No.3746461

box doggles, do you really have nothing better to do than sarcastically call people "wtf art god"? And aqua, don't be dumb. You keep falling for it.

>> No.3746483
File: 788 KB, 1920x1385, 1501956945176.jpg [View same] [iqdb] [saucenao] [google]
3746483

>>3746461

>> No.3746519

>>3746461
Don't bring any discord faggotry here

>> No.3746691

Are the proportions used for anime heads the same as the ones in realistic drawing like Loomis heads or are there other rules for this?

I'm wondering about the body proportions too, do you still use 8 heads for proportions or another rule set?

>> No.3746860

>>3746691
Have you, actually drawn anything anime related?

>> No.3746870

>>3746461
calling them up on 4chan like a pussy instead of talking to them directly on discord. you must draw so well

>> No.3746883

>>3746860
Yes and I'm still /beg/ tier. I'm applying loomis to a bunch of pics I have and on some it works and on others it seems the artists use a different set of rules for it and I'm wondering if they maybe use a similar method but just slightly altered or if it is just the style that is confusing me. Also in the previous post I should have said 7.5 heads.

>> No.3746889

>>3746883
>I'm applying loomis to a bunch of pics I have and on some it works and on others
If you're talking about the standard adult Loomis proportions (Loomis have another set of face proportions for other age groups), it shouldn't EVER work if you're actually applying it correctly.

It won't even work for (real) teenage faces, much less for hyper-neotenized anime girls

>> No.3746893
File: 613 KB, 1920x1080, loomis-palmie.jpg [View same] [iqdb] [saucenao] [google]
3746893

>>3746691
The concepts that loomis teaches is the same used for anime. When you get to the academic, idealistic, heroic, fashion proportion segment you realize that loomis is teaching ways to tackle proportions then a set rule.

Even japanese tutorials use some derivative of the same methods loomis teachers.

>> No.3747132

Anyone else have trouble drawing matching eyes? I can never get them to look the same.

>> No.3747134

>>3745104
Lines are way too thick, gives off a heavy western vibe.

>> No.3747199

>>3746870
thx

>> No.3747305

so where's all your anime work?

>> No.3747325

>>3745377
Unironically Loomis.

>> No.3747429
File: 431 KB, 903x657, sfhdkljhflsdh.png [View same] [iqdb] [saucenao] [google]
3747429

how do you overcome this curse?

>> No.3747431

>>3747429
Someone else has this issue? I thought it was just my autism. Well, you know i really dk. My sketches can look nice but the final result is always stiff, lifeless, same dopey non-expression I always sameface with.

>> No.3747449

>>3747431
I knew I'm not the only one.
I have a feeling that I should allow some of the sketch lines seep into the final drawing, but can't figure out how to do that without the final piece looking unfinished and messy.

>> No.3747452

>>3747429
blog?

>> No.3747466

>>3747429
Perhaps trying to do a simpler render, with more flat tones and less polish in the shadows would help preserve the qualities of the initial sketch? What style are you trying to emulate anon?

>> No.3747480

>>3747449
I paint directly under/over my sketch and incorporate it into the final using "wet brush" along with "kneaded eraser" to soften undesireable lines.
It helps to a limited extent.

>> No.3747494

>>3747429
I wish I have this problem, my sketch always looks ugly

>> No.3747495

>>3747452
https://www.pixiv.net/member_illust.php?id=10061098
Not much of it

>>3747466
I could not say, honestly. I try to develop something I would like. For now I look mostly at Ask, rei and Loechner. I don't really like all flats, while I understanf it would be the best usage of sketch, like yoshida's characters. So I'm looking for something inbetween.

>>3747480
Does it work good for detailed clothes or armor? A lot of details doesn't look refined enough when I try it.

>> No.3747497

>>3747429
you're overrendering and using too much airbrush/blending. try going for a more cel or flat shading and then evaluate hard and soft edges, there are too many soft edges.

a few weird things to me are how thick the jaw line is. you also killed the nose with that thick line, look how clean it reads in your line drawing. your nostril and under nose shadow design were so much better then you made it some airbrushed mess. the darker tone on the upper lip trails off a bit too far, cut that back. the shadow color you chose for her neck looks strange although it looks alright under her hair on the face. the light feels inconsistent with the dark patch in front of her left ear. overall you look like you know what you're doing but not enough hard edges. also make the transition of her hairline softer either by more jagged lines or a softer edge/airbrush the skin color over it. the ear could definitely use a few slightly sharper lines, it's just a blob.

>> No.3747502

>>3747495
>I could not say, honestly. I try to develop something I would like. For now I look mostly at Ask, rei and Loechner. I don't really like all flats, while I understanf it would be the best usage of sketch, like yoshida's characters. So I'm looking for something inbetween.
I see. ASK god, love what he does.
A lot of your stuff looks really nice already, hope you can keep improving to find that style you're looking for. Keep it up anon.

>> No.3747504
File: 709 KB, 1354x657, asdfgfdsdfghg.png [View same] [iqdb] [saucenao] [google]
3747504

>>3747429
push your values more. i added a sharpen filter also but the values were what stood out the most to me.

>> No.3747505

>>3747495
>for detailed clothes or armor?
I don't draw detailed clothes like that so idk. My style is more loose. Mostly I just like to smear color around... If your sketch is very detailed and tight it might work. Otherwise never seen that.

>> No.3747508
File: 1.24 MB, 1583x878, 1527961633604.png [View same] [iqdb] [saucenao] [google]
3747508

>>3747504
WAS THE CURSE LIFTED??

>> No.3747512

>>3747504
nice

>> No.3747538
File: 1.65 MB, 937x901, ask.png [View same] [iqdb] [saucenao] [google]
3747538

>>3747497
Now that's some valid shit, thank you, I constantly overdo things.
Also funnily enough - I don't use an airbrush. When I do, it's like 0.1% of the time. But I got you point, I need to be more careful with the use of blending.

>>3747502
I don't know how ASK works but I like how he doesn't give a fuck about the lines sometimes and the piece is still looks fine and finished in the end. I have a feeling that he just throws it over the mostly finished picture when he needs a clean lineart.
Some of the perfectionists autism needs to be thrown away I guess.

>>3747504
Shit, my friend is always telling me that I'm afraid of contrast. But while I paint I always think I went overboard with it. My brain lies to me.
Thank you for sticking my nose in this again.

>> No.3747559
File: 253 KB, 1046x671, uwu.jpg [View same] [iqdb] [saucenao] [google]
3747559

>>3746461
widdle baby misses his 4ch "needs loomis" UwU

>> No.3747569
File: 644 KB, 1392x1042, 1524673007810.png [View same] [iqdb] [saucenao] [google]
3747569

>>3747559
Truly, you know the best way to draw.

>> No.3747575
File: 83 KB, 777x1028, OwO.jpg [View same] [iqdb] [saucenao] [google]
3747575

>>3747569
You're just too afraid to post your work because you'd know I'd find you by tracking the only picture you've posted on the discord.
Have a little treat for the holidays.

>> No.3747580

>>3747575
>you're just scared to post your art
>cause I'm going to instantly ban you once you do
yup, you sure showed me. almost as if you made a discord so it could be your personal hug box where a bunch of shit artists talk about their super special religious donutsteels

>> No.3747582

>>3747580
Me? I'd never :)
It's a hugbox, remember?
Unless you're liking the praise too much to give up on it.

>> No.3747589

>>3747582
Even the way you talk reeks of deviantart cringe.

>> No.3747592 [DELETED] 

>>3747589
miss u daddy UwU

>> No.3747604

>>3747589
Also, be glad in knowing not only are there other threads where you can go cry that their art sucks, but there are other discords as well.

No one's keeping you tied up in front of a computer screen looking at all that positive-to-neutral content you're allergic to, crab.

>> No.3747608

>>3747604
It doesn't make your discord any less of a cringe fest.

>> No.3747612 [DELETED] 

>>3747608
yup, got a pretty good guess of who you are now.
fell right into my bait, now I saw who was taking a break from discord to write here :P

>> No.3747614

>>3747612
you just went back to discord and started writing again!
any more transparent and you'd be invisible XD

>> No.3747615

>>3747612
And we all know you won't do shit.

>> No.3747617

>>3747615
why would I tho? I know you'll just save face in the discord and I don't read the threads much, so all's the same :D

>> No.3747621

>>3747617
Keep thinking you're smart then kid, we both know you're too desperate for attention to actually do anything that might hurt your deviantart cock sucking image.

>> No.3747625

>>3747621
Says someone who only posted one image on the discord so far.
But it's ok, I'll give you the support your parents didn't offer.

>> No.3747655

>>3747621
>>3747625

Boys, boys. Can't we just all loli hentai away like the good 40 year olds we are?

>> No.3747658

>>3747655
y'right.

>> No.3747664
File: 906 KB, 500x281, 1536319569665.gif [View same] [iqdb] [saucenao] [google]
3747664

>>3747625
>mfw you think I'd ever post in that discord

>> No.3747675

>>3747664
That's fine though!
It doesn't affect anyone even one bit.

You don't post content at all, you're craving for negativity, you just make fun of people and hope they don't see it. You're perfect for /ic/ !

anyone else that wants critiques and advice, and doesn't mind the chatter?
here's the discord!

https://discord.gg/3bwdfRk

You gotta post your work before you access the rest of the server.
Any skill is allowed, could even be a potato-quality photo of a sketch, as long as it's anime-related or influenced.

Or do you wanna end up like this crab?
You wanna be like Leonardo da Pinchi over there?

>> No.3747683

>>3747675
Maybe you should actually learn to draw before calling anyone a crab,
The funniest part is that you don't even realize you already gave default read access to everyone who enters.

>> No.3747696

>>3747683
well yeah, mr crab.
Why would I prevent people from reading up on its various categories filled with content like #resource-tutorials, #social-media-and-blogs, and #reference-inspiration?

Not to mention a thing or two they can find as useful tips on #artwork and #study-pile.

Just read our most recent reviews!

>"reeeee deviantart cock-sucker reeee"
>-some idiot

>> No.3747700

Sure is a quality discord, hope you guys compile the drawings for a cringe thread sometime.

>> No.3747701
File: 845 KB, 2524x2048, hanari0716 - oldmen.jpg [View same] [iqdb] [saucenao] [google]
3747701

>>3747675
your spat makes both of you look retarded and discord is definitely not worth joining for any reason. stop talking or post your work yourselves. keep your drama on your chat servers.

>> No.3747703
File: 1.77 MB, 1361x2314, 1538687650367.png [View same] [iqdb] [saucenao] [google]
3747703

>>3747700
I'm pretty sure I actually saw this on deviant art.

>> No.3747706

>>3747701
nice guide
do you have some more?

>> No.3747712
File: 853 KB, 2712x2048, hanari0716-girlhair.jpg [View same] [iqdb] [saucenao] [google]
3747712

>>3747706
i haven't been on that guy's twitter in a while, i'll have to scrape some more together as they're usually posted individually.

>> No.3747720

I already did, other guy didn't because then I'd be certain of who he is.

>> No.3747721
File: 492 KB, 1476x2048, Dvk8TUKV4AEMfjA.jpg [View same] [iqdb] [saucenao] [google]
3747721

>>3747712
some of the don'ts are a bit contrived but still decent things to glean.

this is one of the better ear mnemonics i've seen

>> No.3747737
File: 1.75 MB, 1240x1754, asdfsasdfgfdsdfgfds.png [View same] [iqdb] [saucenao] [google]
3747737

>tfw the only way i can get critiques without anxiety is to draw anime

>> No.3747763

>>3747617
>:D
>>3747612
>:P
>>3747614
>XD
>>3747592
>uwu
>>3747582
>:)

No idea what the fuck your autism is about. But fuck off back to gaia.

>> No.3747765

>>3747737
>tfw get anxiety because I draw anime

>> No.3747770 [DELETED] 

>>3747763
UwU

>> No.3747786

>>3747712
>>3747721
thanks, saved

>> No.3747790

>trying to draw thinner lines so my stuff looks less western
>everything looks stiff and shaky
>I'm too stubborn to turn on stabilizer

would traditional help me with line pressure control or is it a waste of time

>> No.3747794

>>3747790
ideally you'd learn from the getgo using mangaka fountain pens on paper to practice line control.

art software nowadays offers vector layers where you can correct your lineart though.

>> No.3747803

>>3747790
Well, stabilizers aren't cheating. Paper and your drawing tool act as natural stabilization that your tablet just doesn't provide out of the gate. You can learn a lot about pressure by learning to ink with a brush/brush pen or dip pen. The problem is that it's really hard to get that sensitivity digitally. In digital, ideally you want an inking brush that starts off tapered enough so you can continue a line where you left off and it doesn't look like you lifted your pen at all. You'll have to play around with pressure curves to get this right. I don't like a brush that changes too much in size, I prefer to go over a line again or make the brush bigger if I want some thicker lines. As with traditional, it takes practice in digital to find what works. Traditional can only help you so I highly recommend it as a supplement. It'll probably help you improve by getting off the crutches of whatever you use digitally.

You don't have to go crazy with a stabilizer. In CSP most of my brushes are in the 2-4 range and I guess some might even go up to 6 but I don't even notice.

>> No.3747812

>>3747790
Yes, practicing traditional definitely helps. It's way easier to build up line confidence on paper, since tablets offer less feedback and precision. Stabilizers aren't a crutch, they're meant to shore up the inherent difficulty of doing fine linework with a tablet pen.

>> No.3747815

>>3747794
>>3747803
>>3747812
Thank you, I'll look up where to buy the stuff and try to use traditional a bit more. I'll also turn on stabilizer and try it out.

>You'll have to play around with pressure curves to get this right. I don't like a brush that changes too much in size, I prefer to go over a line again or make the brush bigger if I want some thicker lines. As with traditional, it takes practice in digital to find what works.
That's actually a good idea, never thought of going over the lines again to make them thicker, instead of trying to just do it, despite how simple and obvious it sounds now.

Would you mind sharing your pressure curve? I'm using this right now because it's what a japenese artist I used to follow did.
Also I'm using SAI, because my computer can't handle CSP.

>> No.3747816
File: 36 KB, 518x420, pen pressure cuirve.jpg [View same] [iqdb] [saucenao] [google]
3747816

>>3747815
forgot pic, I'm retarded

>> No.3747818

>>3747816
my tablet got dropped so it skips some initial pressure levels for some reason, it wouldn't be adequate.

>> No.3747820

>>3747818
I see, thank you anyway.

>> No.3747826

>>3747794
>mangaka fountain pens
yes, those famous mangaka fountain pens

>> No.3747829

>>3747826
I'm not english. Alright, it's a dip pen.
A G-pen is mostly used.

>> No.3747839
File: 659 KB, 1147x1600, Castlevania_-_Symphony_of_the_Night_-_02.jpg [View same] [iqdb] [saucenao] [google]
3747839

Is ayami kojima arstyle anime?
Can something similar be achieved digitally?

>> No.3747846

>>3747839
only with a similar amount of effort as painting by hand, if you wanted it to be 100% legitimate like this.
In order to easily achieve that kind of paint texture shyniness you'd have to use 3d software with a displacement map of that paint texture, then render it in with a realistic engine, but that's a crazy amount of work.

>> No.3747859

>>3747816
Middle post you quoted, that's the curve I use. Experiment with that middle anchor and possibly make it even further down and right.

>> No.3747864

>>3747839
>Can something similar be achieved digitally?
I don't know, iirc the madwoman uses weird shit on her painting like molding paste, pastels and polymer gloss.
Also I never noticed how weird Alucard's left hand looks on this painting, huh... Doesn't ruin it though.

>> No.3747871
File: 635 KB, 1920x2715, zeen-chin-practice.jpg [View same] [iqdb] [saucenao] [google]
3747871

>>3747846
>In order to easily achieve that kind of paint texture shyniness you'd have to use 3d software with a displacement map of that paint texture, then render it in with a realistic engine, but that's a crazy amount of work.
That's way overkill. It's not that hard to deliberately make it look like impasto or fake a bump/displacement map. You need to accentuate the highlight and contrasting dark edge. You could probably get away with some combination of filters on an effects layer like emboss, edge detection, and so on if you wanted to take some shortcuts.

>> No.3747874

>>3747871
huh, I see what you mean.

>> No.3747875

>>33747790
Just use the stabilizer. Ive been using it for a while and it helps alot

>> No.3747877
File: 842 KB, 842x866, ghfghfhfg.png [View same] [iqdb] [saucenao] [google]
3747877

Maybe I'm biased, but I think I'm getting there.

>> No.3747883

>>3747877
The head's slightly too large, with the quality of the overall art it makes it off-putting.

>> No.3747890

>>3747883
Is it ok if she's just small? Proportionwise.
My eyes are full of soap at this moment.

>> No.3747893

>>3747883
I disagree with the head size. I think it's great as it is.
Not >>3747877 btw

>> No.3747894

>>3747890
>>3747893
Must've been the hair. Yeah, for a young age it's alright.

>> No.3747899

>>3747894
Aight then.
I tend to trust people in terms of proportions because somehow I still fuck them up more then I would like.

>> No.3747900

>>3747877
better in the face definitely but you still need to push values. the hair especially is too similar. the bangs coming over the forehead would create shadow or ambient occlusion under the hair they're passing over, in general you could use more shadow tones in the hair between the volumes you have. the hair silhouette looks a little unnatural too, the flat part before the round looks too close to her head and the round part ends abruptly if that makes sense. it should ease more into the forehead.

>> No.3747904

>>3747900
Agree, the hair and its flow is the next step for me to take.

>> No.3747919
File: 81 KB, 750x750, 1545270486527.jpg [View same] [iqdb] [saucenao] [google]
3747919

how am I supposed to color stuff when the top of my screen is darker than the bottom

>> No.3747920

>>3747877
>>3747871
How do you digitally paint but also have it look nice? The only thing that I learned was the standard lineart and color under the lineart cel shading. I want to learn more about digital painting because it looks cool and nice. I could never figure out how to use brushes or the fancy stuff or how to blend

>> No.3747926

>>3747877
Can you post process on how you do hair next time?

>> No.3748002
File: 309 KB, 674x504, 1541037127132.png [View same] [iqdb] [saucenao] [google]
3748002

>see a wip of a japanese artist
>canvas is something like 30000x30000
>on sai

excuse me what the fuck

>> No.3748010

>>3748002
hey I know that cartoon! nostalgia blast

yeah, some artists start with a huge canvas, specially when doing lineart, so it gives off a cleaner end product when they downscale it.

>> No.3748011
File: 154 KB, 2000x1500, Dor8jVOUcAAj9JA.jpg [View same] [iqdb] [saucenao] [google]
3748011

Hey anime study friends, which face do you like more?

>> No.3748014

>>3748011
Both look great to me, no preference really.

>> No.3748017

>>3748014
same. one looks more stylized, the other more generous.

>> No.3748025
File: 711 KB, 1604x547, hair.png [View same] [iqdb] [saucenao] [google]
3748025

>>3747926
does this count as a process?

>> No.3748027

>>3748010
I mean how do they open such a huge canvas on sai. I have a pretty strong computer and anything above 5k and 30 layers sai starts to shit the bed

>> No.3748032

>>3748027
Just created a canvas 30000x30000 and the sai.exe went 10Gib
So I guess - tons of RAM

>> No.3748035

>>3748027
yup, they don't play around.

also,
>>3748025
that's awesome!

>> No.3748036

>>3748032
well I know what I'm upgrading on easter

>> No.3748040

>>3748032
why are sai files bigger than psd? should I save on psd instead?

>> No.3748046

>>3748032
What's the point of that when brush size limit is 500px anyway

>> No.3748050

>>3748046
not on sai2 tho, it's up to 5000

>> No.3748052

>>3748036
I don't know why you need such a big canvas to be perfectly honest. 2x downscale works for a lot of times just fine. I usually go up to 6000x5000. More than that and brushes start feel sort of strange. Not in the performance range. The feeling is wrong somehow.

>> No.3748053

>>3748011
First one

>> No.3748055
File: 24 KB, 293x208, 1540363077350.jpg [View same] [iqdb] [saucenao] [google]
3748055

>>3748050
You just convinced me to try it

>>3748052
Helps my shitty lineart to look less shitty

>> No.3748054

>>3748035
Glad I could help

>> No.3748058

>>3748025
That's great, thank you!

>> No.3748063

>>3748055
You can do a decent lineart with 2000px

>> No.3748067

>>3748063
You're underestimating my shitness

>> No.3748072

>>3748067
Use csp, a stabilizer and the brushes downloaded from csp assets

>> No.3748079

wait, do you guys draw on 100% magnification?

>> No.3748082
File: 798 KB, 600x505, 1422371964780.gif [View same] [iqdb] [saucenao] [google]
3748082

>>3748079
>drawing looks nice
>go to 100% magnification
>mfw

never again

>> No.3748087

>>3748011
Blog?

>> No.3748097

>>3748087
It's this guy https://twitter.com/amrkdrw

>> No.3748099

>>3747877
Saved

>> No.3748111
File: 367 KB, 842x866, op.jpg [View same] [iqdb] [saucenao] [google]
3748111

>>3747877
Tried doing a quick op with mouse, things to keep in mind is how what you\re drawing is looking in 3D. Right now her chin and her mouth is jutting out making it look like she has an underbite, and other than that just try adding more hue variations in your shadows especially so you don't just have shadows that are just a darker and more unsaturated version of the local color of the skin.
Good luck anon you're almost there

>> No.3748118

>>3748111
ooh nice, thanks. Love the vibrance of the shadow on the right.

>> No.3748179

>>3747877
nice humble brag bro, really makes the noobs feel good that somebody fucking epicly good at drawing things he's just "getting there"

>> No.3748188

>>3748179
he's not that good though and i bet his weaknesses will appear once he tries to do something dynamic. this is what i usually notice with artists who have the same style and practices

>> No.3748227

>>3748179
I don't brag. I study.
Also, from my personal experience nobody are ever "there".
Your eyes will see more and the goals will shift. But "there" is just another goalpost.

>>3748188
True. I've been a concept artist for too long and all my poses are stale as fuck. I want to draw something that has a life in it. Refining the floating heads is just a step to it.

>> No.3748230
File: 18 KB, 413x358, 1491432214070.jpg [View same] [iqdb] [saucenao] [google]
3748230

>>3748227
absolutely shameless

>> No.3748243

>>3748227
>Also, from my personal experience nobody are ever "there".
>Your eyes will see more and the goals will shift. But "there" is just another goalpost.
This. One will always remain a student

>> No.3748358
File: 111 KB, 800x1129, 1531260266975.jpg [View same] [iqdb] [saucenao] [google]
3748358

I remember someone posted here or some other thread on ic links to brushes for sai and I can't find it in my history. There were a few links to pixiv maybe, I remember it was Japanese and the image had examples of the brush being used as well as a drawing of a guy. I think the brush was described as good for manga or something. Anyone know what I'm talking about? If not I'll also take any brushes you use which are good for sketching.

>> No.3748368
File: 434 KB, 2000x1085, Untitled-1.jpg [View same] [iqdb] [saucenao] [google]
3748368

Why is it so hard for me to render anything anime but when I have to deal with more realistic stuff it gets way easier?
Also how do I improve anything in this?
I just dunno what to do.

>> No.3748384

>>3748368
Slap some sky in the background and adjust her overall lighting

>> No.3748391

>>3748358
Not sure what you're talking about but I have csp brushes that's used for manga making downloaded from the assets website

>I'll also take any brushes you use which are good for sketching
Just lower your brush opacity for sketching. If not, search for sai pencil brushes in DA

>> No.3748397

>>3748384
- torso is a different perspective
- your rendering on the shirt looks weird because the shirt's folds are not good. They look OK in lineart-only form, but if you color and shade following the folds you drew, it doesn't add up well.
- your shading on the skin and hair needs more work as well, but you already know this because your picture is still a WIP
- hands, m8

good luck keep it up
by the way, how does your realistic stuff usually look like?

>> No.3748398

Don't bump nor migrate to the new nazi anime thread. Just make a new one if this reaches page 9 or 10

>> No.3748402

>>3748398
I'll make a proper one later then.

>> No.3748636

>>3748011
2nd

>> No.3749178
File: 76 KB, 626x640, 1545036825483.jpg [View same] [iqdb] [saucenao] [google]
3749178

>>3738510
uwu awesome arigato

>> No.3749262

NEW THREAD:
>>3749260
>>3749260
>>3749260