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/ic/ - Artwork/Critique


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File: 85 KB, 624x685, begthread04.jpg [View same] [iqdb] [saucenao] [google]
3730396 No.3730396 [Reply] [Original]

IF YOU ARE A /BEG/INNER IN ART, please use this thread to post pieces for critique or ask for advice. We should not have to make new threads or post in the Drawthread with our fundamental exercises.

Previous Thread >>3724350

Feel free to post even the smallest exercise you have done to show you are still trying, do not give up, make someone proud.

RESIZE YOUR IMAGES TO ~1000 PIXELS:
1)
>screenshot the image and post that instead
2)
>change camera capture settings to something smaller
3)
>send to computer and resize in MSPaint

READ THE STICKY if you need guidance when you haven't even started

Sticky: https://docs.google.com/document/d/1uwaXKU7ev6Tw_or__o8ARpUb6r2rCZYJGqwSFV9AD98/edit#bookmark=id.15jx3pyuimvj

TRY TO GIVE PEOPLE SOME FEEDBACK - many studies are left unreplied, which is a bit sad and can be quite demotivating for the people that try their best to improve, but are left directionless.

REMEMBER, if you've just started out you work will not be good, it doesn't need to be, just get in to the swing of actually drawing, and learning how to study. Most of all, enjoy it.

"Success is no accident. It is hard work, perseverance, learning, studying, sacrifice and most of all, love of what you are doing or learning to do."

>> No.3730404
File: 310 KB, 650x650, 0a06da68bb055cdb59d5cd565710c7f8.jpg [View same] [iqdb] [saucenao] [google]
3730404

have some ref

>> No.3730408
File: 62 KB, 968x1000, 924605ed10989fafa010671e131418d7.jpg [View same] [iqdb] [saucenao] [google]
3730408

>>3730404
ref 02

>> No.3730419

>>3730396

Real thread is here >>3729963

>> No.3730493
File: 531 KB, 697x1442, ellenn.png [View same] [iqdb] [saucenao] [google]
3730493

can any of yall remmend ways to do better legs and pant folds? when i tried drawing pants they odd...well shitty.

>> No.3730671
File: 42 KB, 452x296, pastels oc.jpg [View same] [iqdb] [saucenao] [google]
3730671

how do I pick the ultimate 3 basic color pastels to mix all the colors with them?

I think, I could messily try with the pastels in the picture, but the Prussian blue is too purplish for having basic blue in paintings while the azure blue doesn't give a nice violet, more of purplish-blackish mess.

Also I heard that each color has more or less recommended basic hue like cobalt blue, ultramarine, prussian blue and cadmium light and lemon for yellows and cadmium red or carmine red, but do these form "sets/pairs" of sorts?

Sorry for badly written post, please tell me if it needs rewording or clarification.

>> No.3730696
File: 10 KB, 405x344, 1511166143729.png [View same] [iqdb] [saucenao] [google]
3730696

today I woke up with my middle finger feeling heavy and now I can not hold my pen right
i am so fucking afraid

>> No.3730699

>>3730696
for a month i was just doing the peter han shit btw

>> No.3730703

Why doesn't anyone use Adobe Illustrator for digital art?

>> No.3730724

>>3730699
why the fuck you are doing retarded shit instead of actually reading loomis and learning how to draw? you can do circle drawing exersize before actually studying, just drawing 20000000 circles wont make you magically understanding in how to draw. Nobody gives a fuck if you can draw "perfect circle", i mean you just wasted 2months drawing circles and i can draw perfect circle in 1second with photoshop or cps...

>> No.3730727

>>3730703
you use it work vector graphics, not regular drawing

>> No.3730733

>>3730703
Wrong board.
>>>/gd/

>> No.3730734

>>3730696
Stop squeezing the pen you fucking ape.

>> No.3730771

>>3730724
b-but i can draw a box now

>> No.3730778
File: 3.09 MB, 7998x4500, griffinlord.png [View same] [iqdb] [saucenao] [google]
3730778

Got a prompt from some random generator, any tips? I know my paint job is shit so tips on that would be nice especially

>> No.3730780

>>3730778
i dont like how your lines look, they look far to messy

>> No.3730796

>>3730780
Any tips to make them less messy?

>> No.3730805
File: 53 KB, 540x381, yusuke-murata-art-yusuke-murata-opm-tumblr.jpg [View same] [iqdb] [saucenao] [google]
3730805

>>3730796
honestly im not good myself, im just talking generally, but for example look at murata drawings, he alternates between thin and thick lines, they are always same value, no wiggle, it almost feels like effect of 3d cg

>> No.3730813

>>3730805
Cool, thanks for the tip, I'll look at some of their stuff

>> No.3730830
File: 142 KB, 2210x1700, temple of love (wip).png [View same] [iqdb] [saucenao] [google]
3730830

Do you necessarily need to do perspective in a "technical" way in order to draw cities good?
I tried going by instinct, but something doesn't feel right

>> No.3730840

>>3730830
if you are as good as that korean dude then you dont

>> No.3730848

>>3730830
You do not "need" to do anything Anon. However doing it technically will make your life way way waaay easier, trust me. It is for your own good.

>> No.3730970
File: 41 KB, 580x580, 1540594592984.jpg [View same] [iqdb] [saucenao] [google]
3730970

>>3730396
what the heck im on the front cover

>> No.3730974

>>3730830
learn and internalise the rules before you break them. use guidelines until you can just visualise them

>> No.3730977
File: 146 KB, 589x397, value study.png [View same] [iqdb] [saucenao] [google]
3730977

Did a value study

>> No.3730979

>>3730977
wheres the value study then

>> No.3730981

>>3730374
That doesn't really answer my question.
For that art book you do its exercises. Simple enough. But what about books like Loomis, where there are no exercises? Should I read then copy, or just read and try to apply it to something else, like a reference?

>> No.3730983
File: 50 KB, 1092x616, fml.jpg [View same] [iqdb] [saucenao] [google]
3730983

ok i redrawn this shit again
Looks better or worse?

>> No.3731007

>>3730983
I can still... feel the pain on their faces

>> No.3731008
File: 175 KB, 1092x616, 1545439094621.jpg [View same] [iqdb] [saucenao] [google]
3731008

>>3730983
well it looks better but its still broken.
pic related

>> No.3731018

>>3731008
ah shit makes sense

>> No.3731036
File: 34 KB, 751x579, ok.jpg [View same] [iqdb] [saucenao] [google]
3731036

>>3731018
>>3731008
ty anon that helped

>> No.3731053
File: 91 KB, 787x648, Literallyjustgayporn.png [View same] [iqdb] [saucenao] [google]
3731053

I used a lot of reference on this so hopefully the anatomy isn't the most fucked thing on the planet

>> No.3731055

>>3731053
Everything in this is the most fucked thing on the planet.

>> No.3731056

>>3731053
get out of here with this faggot shit srsly

>> No.3731058
File: 9 KB, 285x249, 520.jpg [View same] [iqdb] [saucenao] [google]
3731058

>>3731055
>>3731056
Cranky cause it turns you on aren't you?

>> No.3731084

>>3731053
> a lot of reference
how did you use a lot. its 2 people.

>> No.3731102

>>3731084
I mean relatively. I used on each for the pose, then another for the bottom's hands.

>> No.3731112

>>3731053
Holy fucking kek

>> No.3731120

>>3731053
kill yourself and go to the porn thread

>> No.3731169
File: 188 KB, 782x720, ShortSesh.png [View same] [iqdb] [saucenao] [google]
3731169

Had a long day at work and got a long one tomorrow as well so this is all i was able to do for the day.

>> No.3731180

Finally getting to about the first picture of an "art progress" picture in terms of skill... Maybe I can make it after all.

>> No.3731183
File: 1.55 MB, 1080x2220, Screenshot_20181221-235521_Gallery.jpg [View same] [iqdb] [saucenao] [google]
3731183

>> No.3731186

>>3731120
How could he go to the porn thread after he kills himself?

>> No.3731204

>>3731183
Mouth & nose are not lined up properly.

>> No.3731209
File: 4 KB, 150x150, Image50000.png [View same] [iqdb] [saucenao] [google]
3731209

>>3730396
Haven't made something in years. Usually I'm a film guy. What yall think of this...

>> No.3731215

>>3731209
looks like ass

>> No.3731218

>>3731215
Those are tits retard

>> No.3731245

>>3731186
Hes a failure so hes gonna fail to kill himself.

>> No.3731249

>>3731215
Thanks I'm here to learn :^)

>> No.3731256
File: 589 KB, 1443x940, Acrimona.png [View same] [iqdb] [saucenao] [google]
3731256

>>3730970
You also missed this from last thread
>>3728738

>> No.3731261

>>3731183

Pretty good, few tiny proportional mistakes but hey.

I'd say work on hair next. It just doesn't look like 3 dimensional hair

>> No.3731263

>>3730977

Use a colour picker to pick your darkest dark and the reference photo's darkest dark, then the same with the lightest light.

Then go ahead and increase all your value ranges when you realise you didn't use enough.

>> No.3731264
File: 82 KB, 768x728, Soldiers-Beside-a-Fireplace-Duyster-Willem-oil-painting-1-768x728.jpg [View same] [iqdb] [saucenao] [google]
3731264

>>3731209

Ignoring the clear anatomical and proportional mistakes...

The fire + molten lava/metal/whatever should be causes light, not shadow.

If anything, all the shadow should be in direct line with the viewer and the left and right side of the model should be in light (with the fire probably being the primary source of light.

Check picture attached for how a fireplace lights up a room.

>> No.3731372

>>3730671
OK, then at least why is my question too stupid even for /beg/?

>> No.3731416

>>3730422
I dont know who this is, though I would really like to know.
>>3731256
Ill definitely try this out, I feel like I dont do this enough

>> No.3731417
File: 549 KB, 1656x2208, 8EFD15AD-1DF2-449F-A8B2-50AD0D9E68F4.jpg [View same] [iqdb] [saucenao] [google]
3731417

Okay so this isn’t great but it kinda shows my level I can consistently put out. I feel relatively comfortable with everything above the belt but as soon as I need to draw legs I have to step out of my comfort zone. If anyone could rip me up and tell me what I should do differently and some specific things to change I would really appreciate it. I sound like a dick saying it but if all you are gonna say is work on proportion, perspective, anatomy, etc you can save your time. I know those aren’t right but I already have that in mind. I need some less vague precise things to keep in mind as I hack this out. Again thanks in advance.

Had to repost in proper thread

I have realized that my perspective is inconsistent between the upper and lower body and that is what makes it look off. Guess it’s back to drawing box men.

>> No.3731421

>>3731183
Focus on perspective for a while. Tray thinking of the head as a group of planes that all have similar horizon lines and such. Try drawing some skulls and reducing them down to the basic planes. This will help you line up noses, eyes, brow, mouth, chin. If those were good in your picture this would be pretty nice.

>> No.3731429

>>3731417

Don't know if I have specific advice except foreshortening with human body parts is hard.

If you want to draw picture perfect human beings (which again, would require you to do a WHOLE LOT of non-perspective anatomy study first) it would probably require a mix of mechanical drawing + human studies.

Learn the rough measurements of humans like the back of your hand and how changing those affects character (Loomis has some shit on this), then how much foreshortening mechanically changes measurements, i.e. how to draw a 1.8m x 0.65m human being in 3 point perspective.

Now, I can't claim to remotely understand how to apply what I suggested; but I figure that'd be a way of going about it.

>> No.3731430
File: 344 KB, 576x467, 1511079781527.png [View same] [iqdb] [saucenao] [google]
3731430

I would like to publish my drawings on sites like hentai-foundry but I doubt it's good enough yet.

Currently I only post on DeviantArt and barely get any comments, views or favorites which makes me doubt my work even more.

>> No.3731432

>>3731430
> please use this thread to post pieces for critique

Can't help ou if you don't post em.

>> No.3731438

>>3731372
Probably just a case of no one having any experience with the medium.

>> No.3731439
File: 336 KB, 800x1067, sketch_final.png [View same] [iqdb] [saucenao] [google]
3731439

>>3731432

>> No.3731444

>>3731439
Learn some actual perspective. Your settings perspective is wonky af and your figure is suffering the consequences.
https://archive.org/details/PerspectiveMadeEasy

>> No.3731445

>>3731439
Head and neck are out of perspective with the body.

>> No.3731447

>>3731444
>PerspectiveMadeEasy
Seems like a great read, I'll look into it. Thanks!

>>3731445
Now that you mention it, you're right. I'll try and adjust the head or rather draw it from scratch anew.

>> No.3731450
File: 751 KB, 1656x2208, A2BCD706-5459-4A96-803E-2C5920EB78E4.jpg [View same] [iqdb] [saucenao] [google]
3731450

>>3731429
If you can imagine it fitting into a box it isn’t too bad as long as you can manipulate boxes in perspective. I haven’t focused on legs as far as proportion very much so you are right foreshortening them is a challenge for me. I am not very sure of what method you are describing. From what I gather your approach sounds like I would: 1 learn correct proportion and how to measure in perspective. 2 learn how perspective shortens distance on a precise scale. 3 use this to subtract distance from my standard proportion. This sounds like a good idea technically but I think it would be harder to do than some other technique that is more based on simplifying to basic shapes and manipulating those instead.

Anyways here is attempt number umpteen. Watch me fuck it up

>> No.3731453

>>3731438
Aren't colors that are named more or less similar between all pigment based mediums?

>> No.3731454

>>3731450

1. Learn proportion without perspective; i.e. can draw a front facing person with correct proportions and NO foreshortening, vanishing point, etc.
2. Learn how the horizon line and vanishing point affects those proportions.

Boxes are a good starting point, but if you draw a human sized box and proceed to make 90% of that box legs it's still gonna look like ass.

>> No.3731458

>>3731447
My advice for long term is to learn more humanistic proportions before learning and applying the caricature of anime (or hentai, if you will).

I've skimmed past enough "Wish I had grinded the fundies first before drawing anime titties" threads to see that.

Once you can draw a regular human then you can see how applying stylisation (big eyes, disproportionate breasts/wide hips) causes the effect you're after.

>> No.3731459
File: 130 KB, 480x640, IMG_3883.jpg [View same] [iqdb] [saucenao] [google]
3731459

>>3731450

Another concern still with that picture is you've started to detail before getting the foundation in. If you pencil in the legs and suddenly decide the upper body doesn't suit, you're going to have to erase or start over entirely.

In future it's probably worth trying to lay in the basic figure entirely first before any basic details (see attached)

>> No.3731461

>>3731053
me on the left

>> No.3731465

>>3731430
>I would like to publish my drawings on sites like hentai-foundry
HF has some seriously stupid ideas for quality standards, the people approving art have a very different ideas on what is good and what is not good enough but popular people often get an easy pass.

>>3731439
This will probably not get approved anon.

>Currently I only post on DeviantArt and barely get any comments, views or favorites which makes me doubt my work even more.
It is okay to have doubts in your work every single self-aware artist ever has it. Do you bet to use this as a motivator to look forward, art is not a stop art is a journey, you will get better if you keep at it and practice a bit every day. Do not go by comments on deviantart that is a fool's game, 99.99% of comment sections are dead wastelands on DA if you do not also comment everywhere or have an active following or you are not someone famous.

You could benefit from grandpa Villpu's gesture lesson, it teaches you to make full body gestures simple and quick.
https://www.youtube.com/watch?v=aOtVUHgJqQk
If you get bored of those photos go to Quickposes website library and do batches 20 with breaks between every 5 or 10 as you please. Do it daily for like 2 weeks or so an you should see some improvement in drawing up the body. No need to do a lot more a day it will not get your there much faster the key is remaining consistent with practice, art is a grind we all know it so there are no real shortcuts.

On this >>3731439
What I see is that you can draw the different parts of the body but the parts are disconnected and not forming cohesive whole that is the most notable thing I would say you need to improve on. The parts of the face are too big the eyes especially this makes her look like a grey alien.

Also do what the other posters suggested. Good luck Anon!

>> No.3731474
File: 775 KB, 1656x2208, A374A43B-9661-4F78-9820-E77FF5D91F94.jpg [View same] [iqdb] [saucenao] [google]
3731474

>>3731454
Yeah i will do this a bit so I can analyze it more formally. Thanks for the response.
>>3731459
I believe eventually I will naturally do that but I enjoy drawing upper bodies and all that because I’m not bad at it so I have built a habit of doing all that and then grudgingly sketching in the lower half. That is a very interesting point that you made. That could very easily interfere with the natural flow. Almost like I’m drawing two pictures, which is in fact what it looks like. Thank you I’ll draw some loomis stick men for a while and that could help.
>>3731450
I can see I’m on the right track but while it is better it still isn’t right. I’m gonna have to practice this a bunch.

>> No.3731476

>>3731474

Last point:

Keep going! That fact you want to draw + take advice openly is probably going to make you better than 99% of people here and 99.9% if people in real life; as long as you keep learning and drawing.

>> No.3731477

>>3731474
https://www.youtube.com/watch?v=xftMhhd_Goc

>> No.3731478
File: 369 KB, 1000x749, sentinel_kissing2.png [View same] [iqdb] [saucenao] [google]
3731478

>>3731458
I tried several times learning the basic humanistic proportions but I need to force myself to do it because it's so boring for me. I'd rather draw tiddies all the time but I get why I need these basic skills if I truly want to improve.

I usually try to draw faces more realistic without much stylisation (pic related) and am way more happy with them than with my anime tiddies and bodies in general.

Thanks for the advice mate.

>>3731465
Oh, that's great! Perfect practice to built into my daily drawing routine, thank you very much. The disconnect from body/head comes from my inability to judge where the neck starts from the body. My lack of knowledge of human proportions/perspective screws me over.

I'll keep on grinding and use Quickposes for the next two weeks!

>> No.3731485
File: 1.83 MB, 2759x2313, sperma.png [View same] [iqdb] [saucenao] [google]
3731485

>> No.3731486

>>3731476
You’d have to try and stop me! Thank you that was very inspiring. I hope your journey goes well too friend.
>>3731477
Gonna watch this while I eat.

>> No.3731495
File: 449 KB, 1000x709, girl in field.jpg [View same] [iqdb] [saucenao] [google]
3731495

Thoughts?

>> No.3731497

>>3728964
How the fuck did you render like that with a square brush? Everytime I've tried using it the results always come out as shit.

>> No.3731499

>>3731495
Your lighting is great. From a thumbnail it looks great! But when you open it up and can see it closer it’s a bit disappointing. If this was a study of value and how light influences color then you did great! The perspective of her body seems a bit off. Especially on her breasts. They seem to be angled at a separate perspective than her head and dress. Her head is okay but she has a long jaw which makes her not as pretty and mannish.

It is still pleasing to look at though. Pretty good anon.

>> No.3731513

>>3731495
Study perspective.
Look up planes of the head. That face looks like an undefined blob.
Breasts don't work like that. Study proper torso anatomy.
Lazy hand and arm.
Forget about rendering until you can draw better.

>> No.3731515

>>3731513
this but unironically

>> No.3731522
File: 154 KB, 1599x1186, asdfgh.jpg [View same] [iqdb] [saucenao] [google]
3731522

Can anyone tell me why the fuck I can't seem to understand gesture and power lines in figures?

>> No.3731523
File: 435 KB, 1040x780, IMG_20181222_152853.jpg [View same] [iqdb] [saucenao] [google]
3731523

Trying Sycra's 'iterative drawing' method' drew these from imagination.

>> No.3731524
File: 121 KB, 1599x1186, scfdsa.jpg [View same] [iqdb] [saucenao] [google]
3731524

>>3731522
another example/continuation

>> No.3731525

>>3731522
Because you focus too much on contour.

>> No.3731528

>>3731525
any tips on how to drop that habit?

>> No.3731529

>>3731528
just don't focus on contour lol

>> No.3731530

if my farts smell like shit is it time to go poopy?

>> No.3731531

>>3731529
well shit thanks, I can draw properly now

>> No.3731532

>>3731531
no problem, mate
try not to be a retard next time

>> No.3731534

>>3731532
ye, dont wanna end up like you

>> No.3731539

>>3731534
shit comeback, brainlet
don't try to talk back after asking stupid questions

>> No.3731542

>>3731528
Try thinking more about the spine and bones but draw them as S shapes or arcs.

>> No.3731558

>>3731530
Can farts not smell of shit?

>> No.3731563

>>3731561
>>3731561
help answering this question

>> No.3731583
File: 1.20 MB, 1599x1186, runner01.png [View same] [iqdb] [saucenao] [google]
3731583

>>3731524
>>3731522
I dunno anon I think you are doing alright especially the second one. A disturbing factor I think is too many thick construction lines. Maybe you are flailing the figure's arms too high?

Movement is pretty damn hard to portray maybe check some runners is slow mo that might help
https://www.youtube.com/watch?v=PH-3cHxXAK0

>> No.3731586

>>3731558
Pretty sure farts are literally just shit particles

>> No.3731591

What's the best medium to use when gesture drawing on the go?

>> No.3731592

>>3731591
Whatever you like Anon. pencil is standard, pen is more scary because ink is unforgiving.

>> No.3731594

>>3731586
Not at all, lmao

>> No.3731667
File: 223 KB, 646x933, face.png [View same] [iqdb] [saucenao] [google]
3731667

Just been grinding from imagination trying to practice brush control.

>> No.3731669

>>3731667
What does brush control mean and where do you start?

>> No.3731685
File: 223 KB, 615x897, I quit.png [View same] [iqdb] [saucenao] [google]
3731685

>>3731669
Someone smarter than me probably has better input but I find myself fighting the brush tool to get it to do what I want so I like to do these greyscale paintings with a hard round brush with some blending to practice making the shapes and gradients that I want. that's what I consider brush control and how I practice it.

Also Im done with this, dont want to spend more time on it.

>> No.3731717

>>3731264
Thank you so much!

>> No.3731782

I need a better pencil

>> No.3731784
File: 822 KB, 720x1055, Screenshot_2018-12-22-19-21-09-1.png [View same] [iqdb] [saucenao] [google]
3731784

>>3731782
Forgot image

>> No.3731799

>>3731784
>>3731592
>>3731591
Go pen, never chicken-scratch again. You'll instantly learn how to make confident lines, proper hatching rather than random "artsy lines". The more I attend classes and learn or even post here, the more I feel /ic/ over-relies on digital drawing and on meme books or drawings (I'm not saying they're bad but /ic/ treats them as the absolute and the only source of art knowledge).

>> No.3731820
File: 1.05 MB, 1647x2515, just her.png [View same] [iqdb] [saucenao] [google]
3731820

I realize theres plenty wrong with this, but what would you say my biggest take away from drawing this should be? Line work? Lighting? Anything helps.

>> No.3731855
File: 2.24 MB, 2160x3840, IMG_20181222_192918.jpg [View same] [iqdb] [saucenao] [google]
3731855

I drew guts so I can glue it on my new pad-holder
It doesn't quite look like the original one. I have never been good at 1:1 copy

What do you say?

>> No.3731901

If you had to pick a resource/teacher to start learning at complete 0 from, which would you choose? I'm overwhelmed by choice :(

>> No.3731914

>>3731901
marshall vandruff perspective videos

>> No.3731968

>>3731204
>>3731261
>>3731421

Thank you all for your critique. I will work on using your suggestions.

>> No.3732001

How much time do you spend practicing in a day? I'm lucky if I can get 1 hour of drawing.

>> No.3732046

>>3732001
If I don't have work I can usually get 4 to 5 hours in but that took me forever to work up to. I used to barely be able to get in 30 minutes

>> No.3732262
File: 360 KB, 825x1057, p4-1.png [View same] [iqdb] [saucenao] [google]
3732262

>>3730396
Any critiques?

>> No.3732273
File: 577 KB, 3498x2364, nomad princess.png [View same] [iqdb] [saucenao] [google]
3732273

I spent about an hour on this, still need to shade and that shit, but whatever I try looks like shit. Any tips on shading? I use CSP if that means anything

>> No.3732330

how do i get better at foreshortening? as soon im out of the front view perspective looks like im drawing aliens, any good book or web?

>> No.3732399
File: 1.25 MB, 3317x3184, IMG_20181223_015941_174~02.jpg [View same] [iqdb] [saucenao] [google]
3732399

Can't never finish a sketch

>> No.3732582

>>3731901
Def Steve Huston (his vids on nma)
or Vilppu

>> No.3732591
File: 815 KB, 2448x3264, 31F92D55-62E7-4E77-854F-CA4AF2147CE5.png [View same] [iqdb] [saucenao] [google]
3732591

Can someone rip this piece of shit to shreds? I’m trying to get better and I don’t know where to start

>> No.3732595
File: 633 KB, 3498x2364, nomad princess.png [View same] [iqdb] [saucenao] [google]
3732595

>>3732273
update

>> No.3732666

>post in /beg/
>get told my shit belongs in /alt/
>post in /alt/
>get told I'm shit and should post in /beg/

>> No.3732667
File: 290 KB, 520x600, 1531917002654.png [View same] [iqdb] [saucenao] [google]
3732667

>>3732666

>> No.3732668
File: 11 KB, 207x201, thatfeel.png [View same] [iqdb] [saucenao] [google]
3732668

>>3731053
thanks for the new reaction image

>> No.3732670
File: 2.05 MB, 4032x3024, 20181223_000004.jpg [View same] [iqdb] [saucenao] [google]
3732670

Hello /beg/, are my proportions right? Here is my version.

>> No.3732673
File: 453 KB, 1525x2048, fox reference.jpg [View same] [iqdb] [saucenao] [google]
3732673

>>3732670
also, here is the reference I used.

>> No.3732682
File: 134 KB, 527x636, tumblr_nl4roek6g41sjz846o1_540.png [View same] [iqdb] [saucenao] [google]
3732682

Do you guys feel like you gain more experience doing multiple sketches or one finished piece?

>> No.3732685
File: 205 KB, 506x900, s.jpg [View same] [iqdb] [saucenao] [google]
3732685

broke my arm. need to go back to learning how to draw faces and other stuff but fuck it hurts man.

>> No.3732691

>>3732682
i spent so much time making small sketches that im shit at inking and coloring

>> No.3732698

>>3732273
>>3732595
read the sticky, especially the symbol drawing part. google a pdf of keys to drawing

>> No.3732712
File: 1.19 MB, 2958x2448, IMG_20181222_230023999~2.jpg [View same] [iqdb] [saucenao] [google]
3732712

Am I doing 2 point perspective right?

>> No.3732719

>>3732712
Yeah. But don't forget that windows and doors are not exactly ideally aligned with the walls. Especially since you have angled siding on them.

>> No.3732726

>>3730977
You look like you're symbol drawing the lips and the ear--perceive them as features on a three dimensional form rather than just things to be added onto the outline you're trying to copy.

This is especially apparent in the ear, which you seem to draw at the same depth as the head itself when it's really sticking out in front of it.

>> No.3732736

>>3732726
>lips and ears
>not the eyes
anon

>> No.3732776
File: 216 KB, 934x1000, not trying to shit in your corn flakes.png [View same] [iqdb] [saucenao] [google]
3732776

Finally found the /beg/ thread. Can someone help with the gesture and perspective? She's supposed to be hanging from her head, but the way she's angled and posed feel lacking. Any other critique also welcome.

>> No.3732784

>>3732330
Learn perspective.

>> No.3732785

>>3732591
Does this look good to you?

>> No.3732792
File: 669 KB, 783x1157, visual diary0004.png [View same] [iqdb] [saucenao] [google]
3732792

Ay what you think

>> No.3732796

Pajeets can loomis, but somehow you cant?
https://www.youtube.com/watch?v=IECbyNuC6AA

>> No.3732802

>>3732712
It's 2 point perspective alright. But it looks odd. Are your vertical lines perpendicular with the horizon?

>> No.3732805

>>3732792
Yikes.

>> No.3732808

>>3732805
srsly fucking ill people

>> No.3732809

>>3732776
Probably because the spine, including the neck, is an S shape. The neck is not actually vertical but angled in this position so it seems like she has incredible neck muscles that allow her to keep herself straight while they are not represented on the picture.

If I understand the desired pose right her head would be somewhat turned up and the lower body would be pushed forward due to upper spine being more or less vertical to the ground.

>> No.3732812

>>3732805
Imma need more in-depth critique pham

>> No.3732814

>>3732809
ah shit, that makes sense. sounds like it'd be awful to fix from here but i'll sketch it out from a profile view to get an idea.

>> No.3732821

>>3732814
You can always add the shoulder/neck muscles big enough to keep her straight and tense them. Should be less work. Though she probably would look pretty freaky.

>> No.3732824

>>3732796
How do people figure out how to place the nose line when doing loomis heads out of their imagination? Is there some guideline to give you a clue to where to put your mark, or is it just a qualified guess from having internalized the loomis mold completely?

>> No.3732826

>>3732824
depends how much side head you can see, at total profile view the noise line is at the edge and you can see middle circle as being "circle" and then as you to to 3/4 view the noise lines slowly moves.. basically you need bunch of practice to correctly draw it without reference

>> No.3732828

>>3732824
Doesn't Loomis divide the head in three more or less equal parts vertically? The middle part is the nose.

>> No.3732830

>>3732828
thats if you are looking front view, the more to the side, the more noise line will move to the edge..

>> No.3732832

>>3732830
Well that's more about perspective.

>> No.3732885

bro how are you suppose to find reference for a very specific pose you have in mind?

>> No.3732887

>>3732885
You need to develop that 3d visualising ability in your mind's eye and also learn the anatomy and mechanics of the human body.

>> No.3732893

>>3732821
I mean, her arms and hands are already pretty big, so it wouldn't be that out of place. i ended up winding the hair around her limbs to imply it supports her weight through her limbs as well. i appreciate the ideas, anon

>> No.3732916
File: 150 KB, 702x1000, shotadicks.png [View same] [iqdb] [saucenao] [google]
3732916

so i hate reading, but i like drawing
can someone improve by just drawing a lot and looking into theory only when encountering problems?
also, rate pls

>> No.3732922

>>3732262
Try and make the lighting on the hair softer and more focused to the most direct point of light. Also, I’m guilty of this as well, but it seems you spent 80% of your time on the face, so try to spend an even amount of time rendering all over, if you don’t it makes the head look out of place.

>> No.3732925

>>3732916
I think so, but I suck. So I guess it depends on where you're coming from skill-wise and what you want to accomplish. Drawing and painting seem like mostly non-declarative skills, albeit ones that might benefit from more thought than I typically put into things. Most people don't read books about other non-declarative skills like riding bicycles or tying their shoelaces.

>> No.3732936

>>3732916
Obviously.

>> No.3732946

>>3731799
Can you recommend me a decent pen? The one I usually use to write is a cheap bic that leaks a ton of ink

>> No.3732947

>>3732946
honestly a bic roundstick or w/e isn't that bad and you can get a box of a fuckload for pretty cheap

>> No.3732974

>>3732946
Berlingo ultra gel pen. It's supposedly 0.5 mm but in reality it gives like 0.2-0.3 lines. Nice black and cheap.

>> No.3733131
File: 1.79 MB, 1591x956, 4545.png [View same] [iqdb] [saucenao] [google]
3733131

>> No.3733132
File: 876 KB, 1501x897, 4645656.png [View same] [iqdb] [saucenao] [google]
3733132

>>3733131

>> No.3733136

>>3733131
Stop chicken scratching.
Learn to draw 3d forms.
Learn volume and planes of head.

>> No.3733137
File: 1.44 MB, 1576x923, 21212.png [View same] [iqdb] [saucenao] [google]
3733137

>>3733132

>> No.3733146
File: 140 KB, 538x916, 4454545.png [View same] [iqdb] [saucenao] [google]
3733146

>>3733136
>>3733136
okay

>> No.3733153

>>3730796
time and practice, do more work and do it for the love of doing it. drawing each line should be at least semi-enjoyable

>> No.3733224
File: 3.32 MB, 4032x3024, 227D4D56-2A2A-4F12-B525-983378A609BF.jpg [View same] [iqdb] [saucenao] [google]
3733224

>>3730396
Getting into landscape painting. I’ve been at it for about two months now. This is my latest piece. I’ve been experimenting with wet on wet, I tried initially painting the canvas with a titanium white oil base that I picked up from Home Depot, I didn’t thin it enough when I applied it and there’s some slight cracking.

>> No.3733237

>>3732785
No, I don’t like it

>> No.3733241

>>3733224
Composition and values are pretty bad.

>> No.3733262

>>3733237
Any parts you hate more than others?

>> No.3733264

>>3732916
Yes they can imrpove, just look at korean dude, who basically only draws a lot, and hes basically one of the best artist of all time.

>> No.3733270
File: 238 KB, 893x841, hands.png [View same] [iqdb] [saucenao] [google]
3733270

Did some hand gestures, these are fun

>> No.3733276

>>3733224
This is very saturated, I'd maybe try and desaturate/dull colors to add in a bit more depth to your paintings. If something is further off in the distance maybe give it less definition. At the moment I'd say there's so much that is trying to compete for attention that it's a bit hard to really focus on it... Hope this helps

>> No.3733282

>>3733262
What part do you think is worst?

>> No.3733295

>>3733131
i see a lot of mistakes, a lot of symbol drawing and wrongly angled lines, keep practicing

>> No.3733304
File: 389 KB, 425x398, 1430350291724.png [View same] [iqdb] [saucenao] [google]
3733304

>>3733295
it is the eyes, right

>> No.3733319

i dont understand vanishing like, if the object really close to the camera technically the top and bottom also gonna get vanishing pointed or am im missing something??? im like 40 pages into the perspective book

>> No.3733320 [DELETED] 

>>3730396
I'll take a break from drawing this since I haven't been doing anything constructive with it for the last half hour.

Any tips? I know the colors are still completely off. I'll welcome tips regarding that but I'm talking more about the general proportions, shading etc.

>> No.3733321
File: 62 KB, 1117x864, vanishing point.jpg [View same] [iqdb] [saucenao] [google]
3733321

>>3733319
i did quick drawing what im talking about

>> No.3733323
File: 2.20 MB, 1339x1000, Drawing.png [View same] [iqdb] [saucenao] [google]
3733323

>>3730396 (OP)
I'll take a break from drawing this since I haven't been doing anything constructive with it for the last half hour.

Any tips? I know the colors are still completely off. I'll welcome tips regarding that but I'm talking more about the general proportions, shading etc.

>> No.3733335

>>3733323
no soul

>> No.3733344

>>3733282
I think the whole head is by far the most unappealing part.

>> No.3733346

>>3733270
The drop shadow is gross.

>> No.3733350

>>3733344
the whole drawing is low effort trash, there isnt even point to talk about the drawing, when you the second you open it already feel like its done in 2minutes and the author didnt even bother to properly fix up line work and coloring

>> No.3733356
File: 3 KB, 143x136, denk-smiley.jpg [View same] [iqdb] [saucenao] [google]
3733356

is it really bad to draw from pictures? plenty of keys to drawing exercises are meant to be done outside, drawing a tree or a house but im too embarassed to draw outdoors in public so i just use pictures

>> No.3733362
File: 130 KB, 501x750, 18-12-23-13:36.png [View same] [iqdb] [saucenao] [google]
3733362

>>3733319
>>3733321
Yeah. That effect happens because if something is very very close to your eyes, then parts that are above/below your line of sight will be farther away from parts in your line of sight. And, because they're farther away, they'll shrink due to perspective distortion.

Excuse my shitty sketch hopefully it's clear there.

>> No.3733364

>>3733321
I'm not sure this is what you are asking, your drawing feels like fish-eye lens distortion, anyways, perspective doesn't covers all aspects of our view, because we have two eyes and we see two images at slightly different angles, that's how we get depth perception. If you want to check put your hand close to your nose and look at it with one eye and then the other (closing one), notice the image is not the same but with both eyes open you see both at the same time.
Perspective only really deals with seeing something from a certain distance towards a fixed direction with one eye for correctness, but if you move outside certain conventions/conditions it starts to looks weird and falls apart.
Just keep on studying perspective. It's really important but it's not true vision. You are gonna still gonna want to draw what you see with your eyes and sometimes go with your gut of fake things.

>> No.3733366
File: 89 KB, 750x500, 1528562530779.jpg [View same] [iqdb] [saucenao] [google]
3733366

>>3733356

>> No.3733370

>>3733362
ye i, talking about exactly that, but how do you correctly draw the curve and lines, seems like guessing game

>> No.3733377
File: 126 KB, 813x845, shit eyes.png [View same] [iqdb] [saucenao] [google]
3733377

>>3733356
you get more for less, as you are getting two pics from different angles that over lap, and thus provide more info about the thing, then just a pic of the thing that is from one angle, but it ultimately doesn't matter, and just take longer when doing it from pics

>> No.3733378

>>3733319
Every line connects to a vanishing point, some lines vanishing points are just so far off the page that the line is going to appear parallel to lines sharing its vanishing point.

>> No.3733382

>>3733370
You don't. Look into cone of vision.

>> No.3733394
File: 58 KB, 524x532, 18-12-23-13:55.png [View same] [iqdb] [saucenao] [google]
3733394

>>3733370
Honestly it does require a fair amount of intuition and, dare I say, guessing to pull off good perspective. A way I like to think about making fisheye perspectives is just making an interpolation of a front and angled view. Pretty rough here but you should get the idea. It works for me, might work for you, experiment a lot.

>> No.3733397

>>3733378
ok i understand that, but you can actually draw that line since its so far of the the page, so technically you are guessing the vanishing point of those lines?
>>3733382
interesting but is that correct?

>> No.3733399

>>3733241
>>3733276

That’s fair. Thank you.

>> No.3733402

Are there any tutorials that explain the pelvis/upper leg muscles in detail when the leg is dramatically abducted/extended/rotated? Hampton is god, but even he only really shows the muscles in fairly relaxed poses.
The exact thing I can't wrap my head around is the skin folding noticeably below the iliac crest when the leg is bent at the hip. If both TFL and gluteus medius start at the crest and go to the greater trochanter, why isn't the leg separating from the pelvis at the crest?

>> No.3733422

>>3733402
Separating how? As in the femur coming off the joint of the hip?
If so, for what I understand all movements usually involve agonist and antagonist muscle groups, so you don't dislocate your joints, basically if one is doing 70% the antagonist is at 30% to control the motion, I'm just making this numbers up but that was the idea I got from reading Bridgman.
Not sure if that's what you mean though.

>> No.3733425

>>3733335
Nice meme there anon, here is your (You), you've earned it!

>> No.3733430

>>3733397
We know the vanishing point is infinitely far off the page, and there for we keep lines parallel and straight. Unless you're doing some fisheye lens shit.

>> No.3733443
File: 147 KB, 798x1200, kailena_65632_5.jpg [View same] [iqdb] [saucenao] [google]
3733443

>>3733422
By separating I basically mean the skin folding visibly. Like if you had to put down a line that shows the intersection of the leg with the pelvis.

>> No.3733446
File: 402 KB, 1491x1287, boxy box box.jpg [View same] [iqdb] [saucenao] [google]
3733446

Boxes can help find out how to place individual parts of the face. Imagine the box is like a cube of clay and figure out where to place along the box grid you made. Planes Planes Planes. Vroom.

>> No.3733450

>>3733446
yaikusu

>> No.3733469

>>3733450
I do not understand. I think you want me to elaborate? I shall.
So, you essentially have the one plane which is the face. The box/cube helps with getting that plane correctly. Then you create the guides on the face plane, which are the three horizontal lines I've done in blue. One line for lips, nose, and eyes. So when you need to find the placement for the eyes you follow the horizontal line for the eye level. My lines are wonky, but this is the method I use with drawing this kind of weird face up angles.

>> No.3733473

>>3733450
Oh also it goes top left, top right, bottom right, bottom left.
I realize I sort of messed up the bottom right. I messed up because the right side plane of that cube is supposed to have the ear almost in the center, which i corrected later

>> No.3733478

>>3733469
https://sketchfab.com/models/bb5aaceae96d4995ad796aeb5ed5c3d5

>> No.3733481
File: 3.46 MB, 3024x4032, tohru watercolor.jpg [View same] [iqdb] [saucenao] [google]
3733481

>> No.3733482

>>3733481
I was trying out colors to see how they work, since I've only ever done greyscale drawings.

>> No.3733487

>>3733362
Not how perspective works at all.
If you don't know shit, just don't fucking talk, you dumb crabs.

>> No.3733491

What is a good warmup before daily drawing? What to draw and how much?

>> No.3733492

>>3731485
we need more porn like this in the thread

>> No.3733496

>>3733487
forgot to quote the >>3733364 nigger too.

>> No.3733499
File: 64 KB, 608x613, Brushpenn.jpg [View same] [iqdb] [saucenao] [google]
3733499

>> No.3733500
File: 399 KB, 1000x1000, Reference side profile Grid.jpg [View same] [iqdb] [saucenao] [google]
3733500

>>3733478
:0 wow that is super cool!!!
but, yes boxes help give you an idea of like where to put things.

>> No.3733509

>>3733487
>>3733496
You got an actual argument there, buddy?

>> No.3733514
File: 603 KB, 2000x2000, Untitled-1 3 min sketch.png [View same] [iqdb] [saucenao] [google]
3733514

daily anatomy sketch from imagination. Still working on my lines

>> No.3733532

>>3733509
The argument is that you should about perceptive fundamentals yourself first before giving an advice to others.
>lines perpendicular to the viewpoint converge on the image plane
What a fucking joke. Embarrassing to read.
You don't know shit and tell absolutely retarded stuff to other beginners.
Literal crabs in the bucket.

>> No.3733542
File: 209 KB, 696x523, 20181223_153144.jpg [View same] [iqdb] [saucenao] [google]
3733542

Haha holy shit this came out looking so bad. Have a laugh with me at how shitty I am at art. I feel like a grade schooler who got held back.

>> No.3733554
File: 110 KB, 1200x768, Landsvale.jpg [View same] [iqdb] [saucenao] [google]
3733554

>>3733542
I love you birb anon, you are doing what you love, make a House Swallow, those guys are cooler than bluejays.

>> No.3733556

>>3733542
It's not very sophisticated or technically impressive, but I like it for what it is. A cute birb in a minimalist/modern style.

>> No.3733558

>>3732802
Yeah, my horizon is horizontal and my other lines are vertical. So they are all perpendicular.

>> No.3733564
File: 140 KB, 488x282, inconsistency.png [View same] [iqdb] [saucenao] [google]
3733564

what drives me nuts about Loomis is how utterly inconsistent his diagrams are. this is only one example, see how from the face plane part of the eyebrows on one image you reach the ear while on the other you reach around the middle of the ear.

his facial plane diagrams are even more different one from the other.

you're left in a state of confusion or having to create a weird blend of all the different versions of what he's doing...

>> No.3733579
File: 46 KB, 745x940, helpls.jpg [View same] [iqdb] [saucenao] [google]
3733579

What am I doing wrong? I'm wasting a lot of time without going anywhere.

>> No.3733583

>>3733564
It's not inconsistency, you are just being retarded.
You chop-off half of dude's face. Why did you ignore the correct line on the left pic?
The face plane end slightly before the end of zygomatic bone.

>> No.3733590

>>3733558
Guess you took the picture at an slight tilt then, some of these verticals don't look perpendicular to the horizon.

>> No.3733591

>>3733564
Toss out Poomis and read a real materrace Bammes if you are not that retarded.

>> No.3733593

>>3733579
well for one. you're doing furry art. big yikes.
secondly you know nothing about anatomy, just copying sonic edges you've prolly seen on a cartoon, and you have no knowledge of perspective, none. you struggle to even grasp the basics of it.

>> No.3733595
File: 245 KB, 600x800, 1527433101966.png [View same] [iqdb] [saucenao] [google]
3733595

>>3733579
Draw people.

>> No.3733601

>>3733593
but it's a pokèmon? you're right that I know nothing about perspective, that's why I'm in this thread.

>>3733595
But I wanted to have fun drawing a pokèmon. what am i doing wrong.

I just wanted to have a critique, nothing more

>> No.3733638
File: 850 KB, 977x844, .png [View same] [iqdb] [saucenao] [google]
3733638

I don't know what I should be doing

>> No.3733639

>>3733601
When you said you are wasting a lot of time without going anywhere, then post a picture of pokemon ppl make assumptions, like you mainly only draw pokemon. I for one think the pokemon is done well, but you need to elaborate more on what you think you actually need to work on.

>> No.3733640

>>3733638
Left shoulder is wrong, add more curveyness to her hips. Right armpit and boob is wrong as well. Bend on left arm is wrong.

>> No.3733646

>>3733579
its a nice drawing fren, get out of /beg/ and /ic/ in genral

>> No.3733647

>>3733638
You're copying contour, which is bad.
https://www.youtube.com/watch?v=aOtVUHgJqQk

>> No.3733668
File: 873 KB, 1077x838, .png [View same] [iqdb] [saucenao] [google]
3733668

>>3733640

>>3733647
I did the gesture lines then went back and drew with contour lines
is that something I shouldn't do?

>> No.3733681

>>3733446
cant believe someone used my crappy disfigured head for a study, even if its to shit on my drawing, i appreciate it

>> No.3733683

>>3733514
why the fuck are you doing 3min anatomy sketch? just doesnt make sense, do it right or dont do it

>> No.3733684

>>3733556
>>3733554
Ok I tried again :/

>> No.3733686
File: 212 KB, 645x543, 20181223_171150.jpg [View same] [iqdb] [saucenao] [google]
3733686

>>3733684
Forgot pic

>> No.3733687

>>3733639
Thanks anon. English is not my main language, so maybe I expressed myself in the wrong way. Sorry about that.
I'll try explaining it again: I spent a lot colouring this piece and I'm not exactly satisfied, I don't know if I chose the right midtones, I don't know how can I texture skin/fur better, and I wanted to know if there are any major flaw in the piece that I didn't notice.
I appreciate a lot your input anon. Thanks.

>>3733646
I actually think that >>3733593 is right; I know nearly nothing about canine anatomy... And my perspective is off. Thanks though. I'll get better.

>> No.3733720
File: 792 KB, 1200x1620, mosaic.jpg [View same] [iqdb] [saucenao] [google]
3733720

>>3733686
cute, try exploring and experimenting with your medium more, like >>3733556 said, its not technically impressive. Maybe try working with more layers, for a wider color range and more details with your paper. Or you could use small pieces and arrange them in a mosaic fashion, like in pic related. Also try planning some interesting compositions before you lay down your paper. Create a landscape for your birds, give them depth. And most importantly, don't be discouraged. You seem to be really unhappy with your work, which can be demotivating, if you really want to advance as an artist I recommend The War of Art. You can find the audiobook version on YouTube.

>> No.3733739
File: 237 KB, 658x644, 20181223_174549.jpg [View same] [iqdb] [saucenao] [google]
3733739

>> No.3733744
File: 21 KB, 818x760, fack.jpg [View same] [iqdb] [saucenao] [google]
3733744

>> No.3733745
File: 152 KB, 608x439, line_sartorius.jpg [View same] [iqdb] [saucenao] [google]
3733745

>>3733443
Hmm, well that bump you have marked there with the black line and the ??? marks looks to me like the sartorius, at least that's where it should fall since it inserts at the anterior superior illiac spine and follows that direction, it's very faintly marked so I could be wrong but not sure what else could be, there's also not much fat there so I dunno.
If that's still not what you are asking not sure but I don't get the relation between abducting the legs and the line you are asking for.
Try and draw and example or get a picture of the exact issue if that's the case.

>> No.3733746

>>3733744
Check'd

>> No.3733766

>>3733744
that hand is fuckin huge, mag.

>> No.3733773
File: 48 KB, 1285x859, GMI.jpg [View same] [iqdb] [saucenao] [google]
3733773

Am I gonna make it?

>> No.3733774
File: 1.33 MB, 2448x3264, 2 months 4.jpg [View same] [iqdb] [saucenao] [google]
3733774

posted in other thread. What mistakes am I making in this portrait I drew?

>> No.3733800

>>3733542
some cleaner cut lines might be cool. do you have an xacto knife?

>> No.3733809

>>3733774
Left eye is too close to nose. Map out face into quadrants, than balance quadrants so that the eyes are equal distance from the nose, no matter what angle or perspective. Think 3d.

>> No.3733821

>>3732670
Hello, sorry to clog up the thread. Would it be alright if someone could see how my proportions are on this?

>> No.3733824

>>3733344
>>3733350
How do I fix it?

>> No.3733839
File: 1.21 MB, 703x837, foxanon.png [View same] [iqdb] [saucenao] [google]
3733839

>>3733821

>> No.3733841

Give me a reason to keep drawing when I'm suicidal and I will never be better than the most popular Patreon artists who make thousands of dollars a year.

>> No.3733846

>>3733841
I was going to kill myself before I started trying to draw well
do you think be able to make good things at some point will be enough of a reason to live?
if yes, then that is a reason to draw, if not, then kill self

>> No.3733855

>>3733841
Try to find a way to get enjoyment out of your own drawings, without needing validation from thousands of strangers. Just because you're rich and successful doesn't mean you'll be happy and satisfied- look at Notch, for example. Something something money can't buy happiness.

>> No.3733860

>>3733841
if that was enough of a reason to kill yourself 80% of /ic/ would be dead, maybe even artists that you like or that have brought joy to a few people by doing what they love.

>> No.3733873

>>3733841
Even shitty artists can make it. Look at One's manga, it's super ugly and basic, but the manga is great.

>> No.3733955
File: 1.41 MB, 1534x928, face.png [View same] [iqdb] [saucenao] [google]
3733955

>> No.3733957

>>3733955
that's horrifying anon

>> No.3733959

>>3733957
so it is uncanny?
that means I am getting closer

>> No.3733960

>>3733955
jesus christ. might have nightmares from this.

>death stare

>> No.3733963
File: 182 KB, 939x593, a.jpg [View same] [iqdb] [saucenao] [google]
3733963

I feel that my drawings are already not that bad but I keep missing the "character" completely. Any advices, anon? Should I spend even more time with construction and proportions? Observation?

>> No.3733969

>>3733963
they are bad

face too long, hairline not centered, nose too small and too far down

>> No.3733973

>>3733969
Thx amigo. The only thing fixable is the hairline, but with the others I've already fucked up the proportions then.

>> No.3733979
File: 633 KB, 2500x2500, FF2F643A-C854-488E-A9DF-05313D4E1DFF.jpg [View same] [iqdb] [saucenao] [google]
3733979

Is this any good...like what can make it better?

>> No.3733981

>>3733979
It's pretty nice. The lines in the face work, but the way the horns connect to the headand the neck down are wonky. You could probably challenge yourself by trying more varied angles, studying a bit of drapery and doing full body stuff.

>> No.3733986
File: 406 KB, 3498x2364, jackfrost.png [View same] [iqdb] [saucenao] [google]
3733986

here's some shit. Any tips to improve my line confidence?

>> No.3733990

>>3730396
>drawn a request
>finish it
>the hand is backward

KILL ME WHY I CAN'T UNDERSTAND THE HAND POSITION

>> No.3734004

>>3732582

The Vilppu Drawing Essentials and Huston's Beginner Figure Drawing videos? Both look great. Thanks!

>> No.3734005

>>3731209
It looks really good, I love it.

>> No.3734012
File: 1.82 MB, 1728x2304, IMG_20181223_192027.jpg [View same] [iqdb] [saucenao] [google]
3734012

Any advice before I ink? I get the feeling the legs are wrong, already erased too many times maybe because there's no space left for the feet

>> No.3734019
File: 69 KB, 440x758, gurl.png [View same] [iqdb] [saucenao] [google]
3734019

hey look, it a gurl! Slap me with crit now.

>> No.3734031
File: 646 KB, 781x1003, asdasd.png [View same] [iqdb] [saucenao] [google]
3734031

I'm having a lot of difficulty with Loomis basics. I'm literally drawing faces and I'm not sure how exactly I'm meant to work out how to draw faces looking up or down, left/right, etc like in the pic.
I'm aware it's down to "just observe" but it seems like this is something I can't grasp.

Regardless if Loomis is a meme or legit, the fact I'm struggling with the basic concepts is worrying to me. Any advice?

>> No.3734058

>>3734031
You draw a ball. Place two intersecting circles on it to find the nose placement. Then you place the nose and at least 3 other lumps for chin (under nose) and cheeks (to the sides of it).

You add the third circle or just eyeball where the ears will go. Now connect sides of the chin lump to the lower part of the ears by a curve along the sphere - that would be your jaw line.

Place eye dots and brows. Fill in the sketch with a pen.

>> No.3734070

>>3734031
I want to help, but could you post your work first? Otherwise it's hard to identify the problem.

If you're having a hard time seeing the face tilted by a tricky angle, try this: draw the head seen up front on the left edge of your artboard and the same face seen from the side on the right edge. Then draw a couple of progression phases between them, as if you were animating a character turning its head frame-by-frame. If you can't handle facial features yet, then keep using just the key shapes/lines for this exercise (like the forth row in your pic). Hope this helps

>> No.3734078

>>3734012
redraw and un fuck his face

>> No.3734096
File: 190 KB, 645x1194, 1545627797460.png [View same] [iqdb] [saucenao] [google]
3734096

Did this for ththe princess thread, idk if I did the perspective right, not really happy with it but it's better than most of my stuff. Critiques?

>> No.3734184

>>3733264
he went into art college tho

>> No.3734198

>>3734031
The fact that you are worrying about struggling with a basic concept is worrying. Do you think you are supposed to read about something and be able to instantly fully understand it without any practice of your own?

As for the loomis head, go fetch yourself a ball of any kind and wrap two rubbers onto it to represent the brow line and the symmetry line. Just rotate the ball and observe how the lines change. The improtant thing to note here is that when the you look at the head straight on, the minor axis of the symmetry line ellipse will be horizontal regardless of the head looking up or down or being turned. When the axis tilts it means that eaither the head is tilted towards a shoulder, or that you are looking at it from a high or low angle (or both).

>> No.3734200
File: 2.25 MB, 4032x3024, 20181224_012850.jpg [View same] [iqdb] [saucenao] [google]
3734200

Im sorry beg. It turned out like shit.

>> No.3734201

>>3734200
https://www.youtube.com/watch?v=xftMhhd_Goc

>> No.3734215

>>3733774
0. Make a pause in drawing human faces.

1. Spend some time doing 2D exercises like straight parallel lines (horiz. and vertical), perpendicular lines, ellipses, circles, etc. Dividing a square into equal parts, etc.

What you are supposed to get is:
A) THe corrected holding of a pencil. You hold it in tripod, but artists rarely hold it this way, for example, check the Proko's video on how to hold a pencil. It's extremely confusing at the outset, but in a week or two you'll be enthralled with it.
B) You will forget about beg-tier chiken scratch. It seems hard, but as soon as you change your holding of a pencil and DELIBERATELY try to avoid it (every day, every single line) it will sink into oblivion.
It took me about 2-4 weeks to get A) and B), I'm happy as an elephant about that.

2) Start thinking 3D. Draw basic forms: a square, a cylinder, a cone, a parallelepiped. Get a basic knowledge of 1,2,3 points perspective. I cherish Marshall Vandruff 's lectures, he's amazing lecturer and teacher.
What you are supposed to get is:

C) Basic understanding of projections of the objects onto the plane. I even spent some time studying basics of draftsmanship, such as drawing 30,60,45,90 degree angles with a compass, drawing in orthographic projections (not to be confused with perspective projections) with a ruler on a graph paper, drawing a sphere in projection via 3 ellipses, etc. I've studied triangles and rectangles with a specified parameters (e.g., 3-4-5 triangle, golden section rectangle, etc.)

D) How to depict objects depending on a viewer and his horizontal line. What happens if object moves right or left, up or down, closer or farthe. How to draw it?
Or even easier: how acute or obtuse must be the angles of a simple box?

E) Planes! The damn forms have freaking palnes! Your nose have a lot of planes! To draw it and be able to manipulate it in space, its PLANES must be comprehended.
C-D-E takes more than 2-4 weeks, but the knowledge is indispensable.
...

>> No.3734218
File: 611 KB, 1200x1920, artflow_201812232332.png [View same] [iqdb] [saucenao] [google]
3734218

>>3732691
Big mood

>> No.3734220
File: 49 KB, 1091x797, 1543263487224.png [View same] [iqdb] [saucenao] [google]
3734220

rate this lad

>> No.3734226
File: 47 KB, 818x1024, DudstjeVYAIz6z_.jpg [View same] [iqdb] [saucenao] [google]
3734226

How do I draw like this?

>> No.3734227

>>3734215
...
At last you'll understand that your heads have to have side planes! Whoa!!! The chin has a top plane! Can you believe it?!

3) Pay heed to this: no shading whatsoever as of yet.
We are just drawing shapes and forms. Maybe you should do some hatching if you understand the planes, but if you don't exactly understand where the plane is turned to, don't shade it.
On the 3rd step try to work with organic shapes. If you're passionate about anatomy, draw a basic pelvis model, a basic skull model. Bammes is a god-tier source for this kind of studies. You can spend a whole week or two drawing only the pelvis! Rotating it, alternating the models, inventing your own type of 3D models to represent the pelvis, etc.

If you can draw simplified skulls, pelvises, ribcages, etc., you can start working with a figure drawing books. I adore the Hampton's one.

After this stage, which takes even more than the second, your drawings will be quite different from what you do now. You can watch different videos, read books and incorporate the techniques and ideas you see ON TOP of your fundamentals. Not INSTEAD OF them.

>> No.3734228

>>3733800
No but I'm feeling I should get one. And more construction paper. If I made a kids book could I sell that shit on Etsy or something?

>> No.3734234
File: 341 KB, 800x800, night of hooch 5.png [View same] [iqdb] [saucenao] [google]
3734234

getting tired of drawing the same thing over again

>> No.3734235

>>3734215
>2) Start thinking 3D. Draw basic forms: a square, a cylinder...
=2) Start thinking 3D. Draw basic forms: a sphere, a cylinder...

>> No.3734239
File: 64 KB, 1301x326, 1538940686530.png [View same] [iqdb] [saucenao] [google]
3734239

>>3734226

>> No.3734240

>>3734234
Why

>> No.3734260

>>3734226
You need to become THE GUY!

>> No.3734275

>>3734226
learn perspective, anatomy, figure drawing, color, shading, rendering, develop your own style

>> No.3734280

>>3734275
> how to draw a flat profile view of a very stylized head
> learn prespective, anatomy, figure drawing
Amazing advice.

>> No.3734282

>>3734280
brainlet

>> No.3734290
File: 139 KB, 746x1000, 54236234.jpg [View same] [iqdb] [saucenao] [google]
3734290

VERY new artist, please critique. Not finished but I'm mainly trying to improve at faces at the moment anyway so fuck it.

Also, if you recognize the character, do mention. I'm trying to get to the point where my faces are actually recognizable, I feel like I'm getting closer to that.

>> No.3734296
File: 205 KB, 436x889, capture65.png [View same] [iqdb] [saucenao] [google]
3734296

>>3734226
Yeah, I don't know.

>> No.3734301

>>3734280
>he thinks you dont need anatomy and perspective to draw this
ngmis

>> No.3734308

>>3734296
what's with all those lines on her face?

>> No.3734313

>>3734308
Russian academic drawing.

>> No.3734317

>>3734308
Trigonometry.

>> No.3734324
File: 882 KB, 2480x3328, oc.jpg [View same] [iqdb] [saucenao] [google]
3734324

Not done with this but I think my 1 point perspective is ok thus far. My line quality is still pretty bad.

>> No.3734329
File: 297 KB, 992x1331, icanseeyourpanties.png [View same] [iqdb] [saucenao] [google]
3734329

>>3734324
draw your perspective lines with a ruler if u cant do straights by hand, mate

>> No.3734337

>>3734228
I don't know anything about the market but the style seems fun. If you mean a story book i'm not sure, but there's probably a way to market templates in the same vein as how to draw step by step books? Like here's a piece of marked construction paper, have an adult help you cut out these shapes and put them together etc etc.

>> No.3734345
File: 465 KB, 1332x1756, 23.jpg [View same] [iqdb] [saucenao] [google]
3734345

>>3734329
Yeah I tried fixing with the line tool

>> No.3734347

>>3734345
Anddd I just noticed the bottom right line is meesed up

>> No.3734348

>>3734345
Why are there two guys

>> No.3734349

>>3734348
Was trying to fit the figure father back.

>> No.3734375

>>3734290
I guess telling you "everything" doesn't help.

1. Learn how to construct (even from a reference photo) basic shapes (do Loomis heads, it's not just a meme).
2. Learn how light/shadow works on 3D forms, seperating dark values from light, etc.
3. That's not how hair works. Shade hair like you would shade anything else (well, maybe after step 2); THEN add details.

Watch all of Proko's stuff on Youtube in relation to portrait drawing; do a portrait; watch all the videos again; repeat 2-100 times.

>> No.3734378

>>3734096

> idk if I did the perspective right

Nope. All basic shapes should be angling to a vanishing point (both shoulders, face, legs, etc.). You've got the right idea but the angles are inconsistent.

Lean to draw faces. They are hard. Too bad.

That's not how lighting works. If there is a cast shadow from the hood, that means there's light from above.
If there's light from above, there can't be shadow on the shoulder pads.

>> No.3734379
File: 80 KB, 800x455, headtofeet.jpg [View same] [iqdb] [saucenao] [google]
3734379

>>3734096

Check middle one.

>> No.3734394
File: 639 KB, 727x1203, 57EFA596-BB15-48B2-93DD-0C3D8BC183DD.png [View same] [iqdb] [saucenao] [google]
3734394

how am i doing so far?

>> No.3734401
File: 1.61 MB, 720x2127, Beginner.png [View same] [iqdb] [saucenao] [google]
3734401

I've gone through "right side of the brain", "perspective made easy" and Figure Drawing by Loomis. I'm rather satisfied with how I can replicate a picture realistically. I tried drawing from imagination a bit and I seem to have a problem with drawing poses and keeping the proportions and perspective sensible with it's more off the standard, especially keeping the face synchroized with the body.

So I'm wondering what book to check out next. I've looked over Figure Drawing by Rider yet it also seems to focus on detailed drawing from reality. Would drawing the head and hands by Loomis and Figure Drawing by Michael Hampton be the better choice? They seem to be more focused on construction.

>> No.3734402

>>3734345
What the fuck is up with those windows in the door at the right?

>> No.3734415

>>3734394
It's bad.
Drop rendering/colour and learn to draw first.

Figures are one of the hardest things to draw, so save it for later; begin with simple volumes/objects (cube, cylinders, etc) in perspective.

>> No.3734417

>>3734401
Watch Vilppu's gesture videos. Then draw shittons of gestures. Read Hampton at some point once you're comfortable with gestures.

>> No.3734418

>>3734215
You seem to know your stuff. Have you got a blog or some such?

>> No.3734425

>>3734415
kek figures. is the figure THAT bad. i can see that the arms/shoulders are wonky.

>> No.3734438

>>3734394
Don't you ever get tired of this?

>> No.3734455

>>3734438
tired of what and i apparently dont

>> No.3734485
File: 50 KB, 800x450, crying.jpg [View same] [iqdb] [saucenao] [google]
3734485

I need the full video of this tutorial or a similar detailed construction of an idealistic skull (video or illustration).
Pls halp.
>https://www.youtube.com/watch?v=ApTixLGO4YM

>> No.3734495

>>3734485
The drawing database channel not too long ago released a video about drawing detailed head anatomy including the skull. It's more than 5 hours long though. You'll probably have to digest the info a little a time.

Make sure to draw along with him.

https://youtu.be/IbCSRVmM_2o

>> No.3734506

>>3734495
I basically need proportions and measures.
I checked and this one does not explicitly specify those.
Thanks anyway, man <3

>> No.3734558

>>3734438
That guy’s not Eric, he’s slightly better.

>> No.3734584

>>3734558
If this is not Eric then who's Eric?

>> No.3734595
File: 271 KB, 632x609, screenshot_2018-12-24-11-10-27.png [View same] [iqdb] [saucenao] [google]
3734595

Made some GoT themed Christmas cards. I dunno how to make them look cooler, or if I should just call it a day and write the notes on them.

>> No.3734645

>>3734239
Oh man, this was funny to start with, but when I got to the part where he separates into green and red I laughed until I was weak. Absolutely hysterical.

>> No.3734686

>>3734417
>Watch Vilppu's gesture videos.
Thanks, how do I access those? Can you download them somewhere?

>> No.3734701

>>3734417
>>3734686
I see one of his books is available online "Basic Figure Drawing". Is that a good alternative?

>> No.3734818

is learning anatomy as beginner pointless?
Watching Scott Eaton lectures on anatomy, he recommended loomis book for reference as well

>> No.3734826

>>3734818
I think it might be more important to learn proportions and landmarks as a beginner.

>> No.3734846

>>3734418
No, I've been drawing for less than 3 months, primarily at night while my family sleeps.)

>> No.3734847

>>3734826
he specifically talking about landmarks and correct proportions though in first lecture

>> No.3734873

>>3733841
if money is the only thing that you ever want to achieve then kill yourself already, you're never going to make it

>> No.3734891

>>3734818
Anatomy is too broad a subject.

>> No.3734895
File: 218 KB, 500x571, 20181222_212941.jpg [View same] [iqdb] [saucenao] [google]
3734895

doodled this during lunch at work

>> No.3734944
File: 785 KB, 2500x2500, 03D8001F-AFEA-42F1-99F8-6584709EF410.jpg [View same] [iqdb] [saucenao] [google]
3734944

I don’t really like the way these structures look. Hopefully someone can point out what exactly I’m doing wrong to get me to the right direction of understanding Loomis

>> No.3734958
File: 31 KB, 994x640, loomis.jpg [View same] [iqdb] [saucenao] [google]
3734958

>>3734944
lines changes when you change the head position, look into some reference photos and try to apply loomis principle to them, also the more straight you are looking at the head the more stretched the middle circle will be

>> No.3734966

>>3734958
basically what im trying to say, your circle has its side cut off, thats why the middle circle exist

>> No.3734973

Okay thanks you very much. I’ll do the photo reference thing

>> No.3735132

>>3734701
>>3734686
The book is good but his videos are way better because they show how he holds the pencil and moves his arm/hand, and the order in which the marks are made. He has some free gesture vids on Youtube, and lots of NMA stuff on cgpeers IIRC, although you might find some direct downloads if you google around.

>> No.3735133

>>3734818
It's pointless if you can't do basic perspective.

>> No.3735396
File: 343 KB, 800x1057, IMG_0549.jpg [View same] [iqdb] [saucenao] [google]
3735396

what should i do with this
probably gonna do better shading

>> No.3735560
File: 302 KB, 554x700, PAY!.jpg [View same] [iqdb] [saucenao] [google]
3735560

help

>> No.3735570

>>3733963
why not trace the outlines of the photo and then shade it?

>> No.3735590

I want to learn shading but by digital.
Here's my question: how do I go about that?
I understand the concepts of light, shadow, etc. But is it really just a case of "try different custom pencils and hope one looks like an actual pencil" in whatever program I'm using?

It's with a Surface Pro 6 so the pen does support tilt. I've had this problem too with my Note 9 phone which has an EMR stylus. I'm just curious how it shading on a digital program actually works

The other problem is 99% of the time it just seems like ink, rather than a natural pencil. Or is something like this not very good on digital and I'd be better with a real pencil?

>> No.3735591

>>3735590
Post work. I bet you're no were near having to worry about "shading".

>> No.3735833

Would like some feedback on >>3734705

Doing it in Krita but am not sure where to go from here with digital. What are some good coloring/shading tutorials out there for it? All I've really found that is good is david revoys stuff but am wondering if Krita is really all that good or if I should even bother spending money on another program like CSP/Photoshop for drawing since I doubt the program is really the limiting thing here and not just my amateur level.

>> No.3735867
File: 460 KB, 2564x1360, loomhead3.png [View same] [iqdb] [saucenao] [google]
3735867

Started FWAP.
How am I doing?

>> No.3735881

>>3735867
Do you draw with a mouse ?

>> No.3735906
File: 36 KB, 300x215, ee.png [View same] [iqdb] [saucenao] [google]
3735906

>>3735881
no, a tablet
something's wrong?

>> No.3735924

>>3735906
It's just that your lines have uniform thickness. Maybe except the last face.

>> No.3735931

>>3735924
yeah, I was using a brush that doesn't use the pressure that much and I don't think I need it for these exercises

>> No.3736099
File: 177 KB, 723x1155, jpeg.jpg [View same] [iqdb] [saucenao] [google]
3736099

Goat thingy

>> No.3736111
File: 100 KB, 864x591, testtorso.png [View same] [iqdb] [saucenao] [google]
3736111

Following a tutorial for the torso and I'm sort of getting that idea of construction, though I'm not sure my proportions are right. The neck on the left seems too big, is that how it should be?

>> No.3736218

>>3735560
Me

>> No.3736308

>>3733687
I know some artists use different brushes to help them but in general, after you lay the main shadows down you can try to refine the colors and therefore create texture.
I think it's more easily done in paintings than with cartooning. In cartooning, the lineart is moreso the important part of the piece so texturing isn't that important. When you're painting then the important part is the color and you'd want to use less visible lines.

>> No.3736310
File: 856 KB, 540x540, 1524776084210.png [View same] [iqdb] [saucenao] [google]
3736310

>>3733746
LOL

>> No.3736317

>>3732670
yeah it's a bit too vertically stretched. This might also have something to do with it, but the original ref photo also has more gesture than your drawing. I'd suggest being a bit more exaggerant

>> No.3736324

>>3733955
anon how r u this bad :/ photocopying is not rocket science at all. you literally measure it out. Feel the forms if you're going to try to reconstruct the image, otherwise, just use proportion squares. Looks like you're not looking at your reference photo very much nor are you looking at your actual drawing very much.

Sometimes, it's important to look at things before you start drawing or look at your drawing while you're drawing. This does not look like you did either.

It's just a bunch of symbol drawing with very minor proportional lineup that literally a kinder gardener could point out.
Reconstruct it, or just redraw it, using proportion squares.

The uncanny valley usually results in something being creepy because it's kind of cartoony but also realistic. This isn't realistic or cartoony. it's just ugly, revolting even
>>3733959

>> No.3736328

>>3733963
proportions. Try to make note of the length AS WELL AS the actual area / volume the thing you are drawing takes up.

It feels like you are forgetting what the proportions are because you are not constantly checking the area of the things you are drawing and the lengths between other objects (relationship with hair eyes nose etc)

>> No.3736329

>>3733986
this is cute. Try working out simple SCI lines in sections at a time rather than all at once

>> No.3736337

>>3734200
Try to establish the main shadows and lights before you start texturing. Also having more pronounced strokes might help. seems like your pencil barely touched the paper and all of it is light.


I saw the video and basically what she explained was just how to texture shadows and lights while sketching.

>> No.3736342

>>3734324
your drawings are actually kinda cute in the way that it looks like a kid drew it. You should post more :3

>> No.3736345

>>3734394
the coloring is pretty bad and the form is questionable.
Kinda looks like she's pretend-sitting where she's actually standing.
Also, the color choice wasn't that good. she looks like a tamale. Are you making bullying mario :p