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/ic/ - Artwork/Critique


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File: 80 KB, 579x400, volen.jpg [View same] [iqdb] [saucenao] [google]
3491646 No.3491646 [Reply] [Original]

What happened to this guy?

>> No.3491648

literally who

>> No.3491684

>>3491648
Volen CK
https://www.youtube.com/user/InPursuitOfArt1

>> No.3491709

>>3491684
>Volen CK

I heard rumors about him jerking of in front of nude models, not sure if it's legit info though. Funny guy though.

>> No.3491723

>>3491646
>youtube faggot turns out to be youtube faggot
what a shock

>> No.3491788

>>3491648
Huh?!

>> No.3491814

something happened?

>> No.3491881

>>3491646
>https://www.youtube.com/user/InPursuitOfArt1

He went back to working his old job and gave up art.

It made me think through. He quit his job to focus on art and he did not make it.

He been doing art for years aswell. I studied why he failed and I think it is IQ. He has a low IQ and below average talent in the first place.

You can see it in his bland design that he doesn't really think deeply about his work.

Also looked more deeply and he is very lazy aswell. Most of his work is photobashing.

>> No.3492003
File: 416 KB, 700x539, 1528413560168.png [View same] [iqdb] [saucenao] [google]
3492003

>>3491684
>farms """""studies""""" like a retard
>cries that his art education haven't magically turned him into a pro
>records hours of pointless youtube rants instead of just drawing
I hate this faggot. He's even worse than Illstrat.

>> No.3492032

can i be the new pursuit of art guy?

>> No.3492050
File: 135 KB, 883x897, volensketch.jpg [View same] [iqdb] [saucenao] [google]
3492050

>>3491646
I used to follow him before I learned more about art and realized that he's ngmi. All he did was photobash, his pen sketches show his true skill level

>> No.3492310

>>3491646
I was just thinking this the other month when I noticed he hadn't posted anything in 6+ months. Maybe he started getting regular work and doesn't have the time to make videos anymore.

>>3491881
>bland design

>>3492050
>photobash

Both of these. I used to watch his work until one of his videos showcased generic photo bashed work he was doing. If he did truly give up the reason could simply be lack of work or demand. Not that there isn't work out there but there are countless low tier artists doing this sort of shit because it's easy to produce higher polished stuff, hence low demand. The problem being the upper tier guys who have jobs can actually paint and draw and generally have more milage under their belt. They can produce something half decent with the technique. The low tier guy's work (Volen) just ends up looking even more generic and bland, the process kills creativity and imagination. When a client is looking to hire they don't look for bland shit. Now like everything designed by committee they may art direct you into making bland shit but in the beginning when they hire they're looking for eye catching, inventive and unique portfolios.

The guy just wasn't ready to get steady work and to boot he decided to emulate a very unoriginal and generic style that probably limited his ability to get private client work to supplement his income. I rarely see people posting up photobash work done for anything outside the vidya and movie industries.

>> No.3492320

>>3492050
I used to like his rants. The photobash though...ugh It's like when you're sketching and go too quickly for ref, then everything you end up drawing is heavily influenced by the photos you find. Photobash is that but on crack. It's not even supposed to be creative, it's mostly a production method for making quick realistic looking visualizations of scenes, props and characters for movies and games.

Why the fuck would anyone strive to make work like this? it's something you can learn to do after you know how to draw and design well.

>> No.3492341
File: 107 KB, 1063x1248, 1530109173328.jpg [View same] [iqdb] [saucenao] [google]
3492341

Leave art to me.

>> No.3492343

>>3491646
the second i started watching this guys vids i knew he was ngmi.

>> No.3492446
File: 333 KB, 887x1200, 1384022879381.jpg [View same] [iqdb] [saucenao] [google]
3492446

I actually made it and nobody knows me. Hihi.

Literally nobody I am completely unknown. 35k a year. Only through freelance art. Took around 4 years.

With generous parents and some savings I didn't have to worry too much about money though. Volen seems like an awesome dude but I feel like he is trying to follow the path of someone like Maciej Kuciara who was always a shit artist and went into photobashing straight away. I think he would do better if he rather followed the path of people with real art skills. By which I mean painting/drawing.

>> No.3492474

>>3492343
People who talk a lot about wanting something often never get it. They're more in love with talking about something than doing the work it takes to get it. As the saying goes, talk is cheap.

One issue I see, that happens here, is the over emphasis on attaining technical mastery. Most professionals do what they do because on some level they love the process of making art and have stories or ideas they want to see visualized. They would do it if they were craig mullins level or some lowly pleb. Worrying too much about skill level or mastery can become its own prison/distraction, the process of making art becomes about skill mastery rather than developing the ideas behind why you make it in the first place.

His overly photo bashed art is boring, like really boring. There's nothing new here, no imagination or design. His art depicts objects that differ in no way from real life. Anything that happens to be vaguely creative is derivative of something another artist already thought up. His over reliance on photos probably gave him a false sense of how far along he was. Maybe probably was asked to take an art tests and bombed hard because he can't design.

Now if this pleb can make photo realistic shit like this think about how many other plebs out there can do the same. How many other plebs are competing for those same jobs? This is why developing your ideas and creativity is more important that technical mastery, anyone can use tricks to produce slick images but not everyone can create something interesting. Thats where your value lies, in your ideas.

>> No.3492477

>>3492446
If only you were actually Justin Sweet.

>> No.3492586

>>3492474
>Worrying too much about skill level or mastery can become its own prison/distraction, the process of making art becomes about skill mastery rather than developing the ideas behind why you make it in the first place.

that sums up a lot of the posts here on /ic/ desu. is there any good place for sharing designs and getting crits?

>> No.3492818
File: 611 KB, 1800x709, finnian-macmanus-earth.jpg [View same] [iqdb] [saucenao] [google]
3492818

yknow whos actually good at photobashing and is pretty open about not knowing how the fuck to draw shit like hands? my nigga finnian macmanus

>> No.3492889

>>3492586
How to get out of this prison? Please help

>> No.3492904

>>3492818
That's kind of you!! I don't consider most of my works actual 'Art' for arts sake because I am a commercial designer. I am terrible at characters & figures but thankfully my job doesn't rely on it haha.. I would love to learn one day though! I am super jealous of those guys vance and justin they are just incredible.

>> No.3493012

>>3492818
The difference is he understands his limitations and tries to work around them. The image you posted is vastly more interesting than anything Volen's done. Macmanus I bet has way more milage under his belt, he's also doing some painting and it doesn't just look like a photo he added few highlights too.

>>3492586
I have no clue anymore Anon. CA, for all it's faults used to be good but not much sprouted up to replace it. I actually only come on here for keks and shitposting, I don't actively participate in any online art communities. I think everything is fractured now into smaller groups. Your best bet it to probably just keep working on your own and eventually when you have work that people enjoy/like other decent artists will interact with you and you might find something that way. Lots of working artists have discords or other private groups where they share ideas and crits. Generally you need to just make work and put it out there, if you keep going you'll get better and more people will interact with you.

>>3492889
You have to make work for yourself, come up with ideas, stories, characters, anything. The focus should be on your ideas, studying is just there to help you improve aspects that are holding you back from visualizing. Can't draw faces and want to make characters? Study faces. Want to paint landscapes for MTG, love making inventive spaces and cool scenes? Study landscapes. What art isn't about is learning to draw really good trees or hands or circles when you don't actually make anything that contains those subjects. It is useful if you want to be an illustrator to have a vast visual library but you're better off doing studies that directly relate to a current personal painting/project you're working on. Putting the studies directly into use is the best way to learn.

>>3492904
There's always time, just paint figures in your free time! Thats all they ever did. They are good though I agree.

>> No.3493029
File: 35 KB, 408x450, 0C00F129-7601-4442-B4AE-AA416F0D7326.png [View same] [iqdb] [saucenao] [google]
3493029

>>3491881
>I studied why he failed

>> No.3493075

>>3493012
Thank you for all of this , I got the feeling you are a person that really knows what he is talking about. Hope you're making it man.

>> No.3493196

>>3492446
how dare you attach jsweet's work with that filth of a shitpost

>> No.3493215

>>3493196

suck my balls, i made it!

>> No.3493311

Volen CK is the CM Punk of the art world.

>> No.3493332
File: 4 KB, 225x225, download.png [View same] [iqdb] [saucenao] [google]
3493332

>>3492904

if your schedule ever opens up lets take some figure classes at CDA

>> No.3493482

>>3493332
I would be down :D I moved to London/Europe for a year but I am planning to be back in LA a year from now. Would love to start making some figure progress. Kevin chen's classes are supposed to be the best!

>> No.3493616

>>3493482
fuck yeah dude! alright lmao assuming its actually you ill spring it on you randomly next year when i see youre back in LA

>> No.3493782

>>3491881
So /ic/ was wrong all along? Because this guy was basically /ic/ incarnate.

>> No.3493786

>>3493311
LOOK IN MY EYES

>> No.3493793

>>3493782
This guy was an unthinking normie with no spark, literally the thing /ic/ despises.

>> No.3493807

I literally never saw a drawing from him. Everything looked like photo maipulation, montages, hugely photobashed pieces, etc..

>> No.3493813

Lied to himself all the way till the end desu

>> No.3493826

focus way too much on technical skills and try to learn so many things at once.

People need to find their limit and what method of learning works for them instead of shooting for everything at snail pace.

also a decent technical knowledge with good sense of aesthetic is better than great technical knowledge with boring ass aesthetic.

If you go around social media screaming in your head "why does this guy get so much attention his proportion are shit" well, it's probably because he has good aesthetic.

>> No.3493831

>>3493826
How to get good aesthetic?

>> No.3493845

>>3493831

If you don't have it down yet just study other artist. Look through works of old masters or current artist and you'll find something that just clicks with you.

Maybe you like the brushwork of one artist and the colors of another artist. Just study the parts that you like and experiment with it.

Art is more about getting your hands on it. Don't just spend time thinking about it.

>> No.3493904
File: 81 KB, 500x334, 1503528635168.jpg [View same] [iqdb] [saucenao] [google]
3493904

>>3493807
He actually thought his work was pro-level and applied for jobs at game studios.

>> No.3494105
File: 35 KB, 1380x254, sinixeatpoo.png [View same] [iqdb] [saucenao] [google]
3494105

>>3493012
>>3493075
i-is this sinix?

>> No.3494115

>>3492310
Do the artists who mostly do photobash stuff genuinely enjoy doing it and the results? I totally get it if an artist does it to save time on a pressing deadline or are asked to do it (or when they just don't give that much of a shit on that particular project kek), but the people who manage to make it look the most natural or even interesting have (or had) quite a bulk of their portfolio made up of from-scratch paintings subjects they obviously think a lot about.

>> No.3494157

>>3493831
Never look at other concept art for inspiration and you're good. That's literally the only thing you have to do to get an aesthetic.

>> No.3494158

>>3492310
Just from a cursory glance at his stuff, I almost feel like he liked the idea of being an artist more than what he wants to be an artist for. Even those teens who want to learn how to draw so they can draw their own cute anime girls from imagination have something they can repeatedly apply their studies to and a specific direction they've targeted.

>> No.3494635

>>3493782
>>3493793
Part of what IC, and things like CA or Daggers, taught with the grind mentality were correct but only to a point. Everything in moderation. Thats why doing studies targeted towards personal work is probably a better route for a lot of people especially those beyond the beginner phase. Don't get me wrong, I'm not saying studying everything isn't important. If you want to someday do jobs in AAA vidya, movies or even upper level games like MtG you do need to know how to paint a wide variety of subjects well. But you don't need to learn how to paint all that shit in 1 year like IC espouses. Most pro's who I've watched over the years only start hitting their stride as they approach a decade into their career. (obviously some sooner)

Part of the problem is study disease or something like it that turns your work into a soulless reproduction of photo ref devoid of any creative decisions (or any interesting ones) because you're too obsessed with making skillfully rendered work and ignore the need for something interesting to be going on in the photo beyond just technique. Thats what it looks like happen to Volen, until someone provides any current info about the guy. He just seems to have lost is reason for making the art in the first place.

Your portfolio should represent your creative ideas and interesting work. Personal paintings created without limitations like those imposed by your clients who often art direct your work into the shitter. If your portfolio is already boring and generic when you can do anything you like I'm not sure many people will be looking to hire you for decent paying jobs.

>> No.3494647

>>3493831
You develop aesthetic/style partly from getting better and partly from the sorts of things that influence you. Movies, Games, Art, etc. that you liked when you were younger or even now.

What sort of things do you look at and have a strong connection to?

Keep in mind in the beginning of every artists journey your art is going to be more on the generic side unless your stuff is already heavily stylized, even then it's probably still generic within that style of art. You just need to keep creating and your "style" or aesthetic of good design, shape language, etc. will develop as you go along. I don't think there is any real way to actively learn something like that, especially not quickly. It takes years of producing work and small subtle changes as you go along.

>>3494157
In line with this I think people just consume too much of other peoples art and social media. Ever notice how something like art station or CGhub before it's demise had two thousand versions of the same style of artists? Not enough people just making what they like, learning how to do it well and not being too influenced by trends. Or maybe those people genuinely do like that style of art, but only because they only consume so much of that similar style on websites like that. it pays to have a diverse stable of interests, and not just art wise.

>> No.3494662

>>3494158
It's hard to say, we're obviously talking all this shit without knowing for sure what's going on, but it does seem like he approached art as almost a scientific method. Those teens you talk about, they draw because they like to. They love anime and want to draw anime. They don't draw because they want to be a manga artist, or be able to tell people they want to be a manga artist. When I was in highschool I drew DBZ characters because I liked DBZ and thought it was fun to draw them and liked looking at the finished drawing afterwards, I never thought about becoming an animator or making shit tons of money from it.

>>3494115
I wouldn't find it entertaining to make art that way. But there are all sorts of photobashing processes, some guys do paint over the photos quite a bit. I've never honestly done it or tried.

>make it look the most natural or even interesting have (or had) quite a bulk of their portfolio made up of from-scratch paintings
I think this is partly key. Too many beginners get into photobash too early and it stunts their growth and gives them a false sense of finish that we're all hunting for. They maybe don't study as much or draw in a sketchbook as much. For some maybe that even consumes their way of creating, the level if finish becomes the goal rather than the ideas. They give up on developing their ideas and just set in with the grind of making work. A lot of people are also just not "creative" even within the art community and treat it as a job like anything else, factory worker style.

Ultimately your ideas are what people hire you for. Having generic crap work makes you replaceable. The goal isn't just to "make it" but continue to make it for a 20 or 30 year career.

>> No.3495973

>>3491709
wtf

>> No.3495975

>>3492341
kek

>> No.3497743

Bimp

>> No.3500465

>>3491881
>>3492050
I think it's just the lack of drawing. All he does are pieces that take a crazy amount of time. You won't learn as much if you spend 40 hours rendering something and never actually drawing and sketching stuff. I disagree with people saying he is bad, but I think he would be way better off if he put heavy focus on drawing fundamentals and just sketching things.

>> No.3500480

>>3500465

> just the lack of drawing

my ass

he spent 4 years in school and looking at the oldest video on his youtube it's 4 years ago. It's was on the early videos that he bitch about how school didn't give him shit. So total 8 years or more.

And all he could do is at the level of deviantart photomanipulation hobbyist...

This is more than just lack of drawing anon... This is something much more serious.