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2023-11: Warosu is now out of extended maintenance.

/ic/ - Artwork/Critique


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File: 107 KB, 1027x1549, 1522589613060.jpg [View same] [iqdb] [saucenao] [google]
3386150 No.3386150 [Reply] [Original]

Hi, the older thread got deleted, i love type of thread so lets keep posting resources and posting results.

>>3352422
Like the older thread this are the rules

>Initial reference image in OP, followed by OP drawing.
>People draw image in OP and help each other out
>Once a certain number of works is reached (10-15), last poster that posts his work from OP sets a new image.
>Rinse and Repeat

I hope the older OP comeback

>> No.3386154

FUCK YOU OP, NOW I MUST COMMIT NOFAP HARAKIRI

>> No.3386254
File: 3.69 MB, 4032x3024, 20180405_232952.jpg [View same] [iqdb] [saucenao] [google]
3386254

Did this the other day, gave up when it came to the feet a bit

>> No.3386266
File: 1.38 MB, 1394x2160, 20180412_185523.jpg [View same] [iqdb] [saucenao] [google]
3386266

>>3386254
Shit, I don't know why it came out sideways. I'll try again.

>> No.3386285
File: 1.53 MB, 1080x1920, pose.png [View same] [iqdb] [saucenao] [google]
3386285

First post on /ic/ and first drawing in 2 weeks. Roast me

>> No.3386316

>>3386285
Do another. :)

>> No.3386323

>>3386316
Same reference?

>> No.3386332

>>3386323
If you want to. Just glad you broke your dry streak. Puts a smile on me.

>> No.3386377
File: 90 KB, 560x806, IMG_7364.jpg [View same] [iqdb] [saucenao] [google]
3386377

Judt practicing, I know I suck

>> No.3386386
File: 1.19 MB, 1080x1920, pose2.png [View same] [iqdb] [saucenao] [google]
3386386

>>3386332
That's good to hear friend. I completed a bigger piece and I've been burned out for a little bit. Still not sure what I should be putting my artistic energy into, and I have a lot to learn. It's pretty overwhelming. Here's my second go.

>> No.3386390

>>3386266
This has a good depth to it which is something I was struggling to get. Nice lines and shading.
>>3386377
Pretty gud

>> No.3386466
File: 2.54 MB, 2448x3264, 1523596986012-250823529.jpg [View same] [iqdb] [saucenao] [google]
3386466

Hi, im OP again, this is mine, im gonna post the next pose in a second

>> No.3386468
File: 105 KB, 683x1025, 15813735540_0c318de660_b.jpg [View same] [iqdb] [saucenao] [google]
3386468

Next pose

>> No.3386506
File: 1.47 MB, 3264x2448, IMG_3479.jpg [View same] [iqdb] [saucenao] [google]
3386506

>>3386150
Kill me

>> No.3386565
File: 118 KB, 700x1300, Anatomy5.jpg [View same] [iqdb] [saucenao] [google]
3386565

>>3386150

>> No.3386566
File: 395 KB, 677x1333, 1522671077024.jpg [View same] [iqdb] [saucenao] [google]
3386566

>>3386150
Old OP here, I had the thread bookmarked on dashchan (notifies on replies) and didn't even see it got deleted, thanks for picking up for me. I was in the process of writing up clearer rules for the thread so that we get more engagement and better critique. I posted some in the old thread that I will post here and I will NEED feedback here so please share your thoughts.

>Resize and rotate images to a max of about ~1000px max, meaning the other dimension would be smaller.
This is for photographs mostly, digital tends to have a small filesize even at bigger dimensions, but photographs MUST be scaled because even my shitty P9 mini camera has them at ~4MB and they are clear at a quarter of the size.
>Thread is going to be focused on active practice, goal is to LEARN and STUDY, not necessarily for polished pieces, if you finish a full finished work, it is suggested to post WIP alongside it.
This is in keeping with the thread, finding out how other people solve problems is essential, I learned so much in the last thread just by people posting work with visible construction lines, and those champs that posted WIP.
>REDLINES are ENCOURAGED even if not asked for, if the person being redlined gets crabby, maybe someone else will have an AHA moment and learn something. I personally don't work digitally, so any redlines will be rudimentary, and frankly I won't be able to do them frequently
>Other idea I had was to have the next thread be an ecorche edition, obviously this is voluntary, but I think people marking the muscles/bony landmarks or even the skeleton underneath would be great for practice firstly, I think this can reinforce anatomy knowledge for the person who drew it, but also for people who view it.
I'll post an example of this from another thread in the next post.
Here's my work from last thread.

>> No.3386571
File: 297 KB, 1000x1333, a tingy.jpg [View same] [iqdb] [saucenao] [google]
3386571

>>3386566
>I'm thinking of posting recommended reading suggestions, but to have very few of them (3 books max), I currently suggest Hamptons Figure Drawing Book, anyone else that has an idea feel free to post. The idea of having only 3 is in keeping with the general spirit of the thread to learn by DOING, so the less people have to "bikeshed" (wasting energy figuring out what to read and how) will be better.
Someone suggested Steve Huston's Marking Every Mark Count. We agree on 3 books and post links for them in the OP so people know where to look for help first.

I also think it would be nice to have specific threads every once in a while, for instace /AGD/ - Feet edition etc. Also, here's a link to NMA figure references I uploaded, it would be useful if more people have it, I think they're great.
>https://mega.nz/#!U5syWD4Z!dQ-5U037Mjy-AJQJonjlC8XDGCklku40RvOsU9qIAfA

One last thing, as OP of the last thread I took it upon myself to critique every piece that I can since I can't redline, sure draw threads and /beg/ exist but they suck because noone actively works together, you post work and hope that someone replies, and they usually don't. Here you work off the same ref so if you post work, you already know how to help someone at least someone that makes a similar mistake as you, that's why I encourage everyone, not just the OP to critique a couple of piecces, no one likes having the thread refresh with posts but no replies. Might not help the poster, but it might help someone else.

Lastly, try posting new refs less frequently, wait after ~15-20 replies, but only if a lot of them get critique, no post in just changing refs if noone learns anything from the previous one.

That said, I;ll critique some in my next post, sorry for bumping this 3+ times in a row.

>pic related ecorche edition, this shows bones, but someone else could post the muscles on top for example, and everyone would learn.

>> No.3386578

>>3386571
And now I have a new idea. Tell me what you think:
>Post ref
>one person draws in the bones as in prev. post.
>then people start filling out the muscles, not even all of them, just the ones you know
>progress to full drawing?
>>3386254
In quick studies Idc about feet desu. The shoulders need to be narrower, the left one in particular, also try foreshortening the legs more, they look a bit too long, the perspective isn't showing.
>>3386285
You drew her too upright, like the OP did, when in doubt make the foreshortening more extreme, I always tend to make them too upright as well, so I have to force myself to correct them, look at her bent leg, the shin is way too long and the heel is too far out from her leg.
>>3386377
She's leaning to the left, also don't bother shading with these quick pieces, doesn't really matter, see where her feet line up verticcally with her face and you'll see your error.
>>3386386
That's better but the leg now looks short, always try to imagine where the length of the leg goes when drawing such extreme foreshortening, if the shin is short when going down, some of it must go up and "tuck in" behind the calf to make up for the lost length so that way it doesn't look short.
>>3386466
That's fine, but I'm not a fan of the shading, there aren't any lines at all, and if you do no-line, it has to be really well defined, and this is a little flat.
>>3386506
If you post another sideways photo that's the size of a billboard I will. Jokes aside, her lower body isn't defined, can't feel the hips or the shapes of her legs, they look fiormless/flat, get some anatomy references that show muscles and try to fix it.
>>3386565
One of the better ones ITT so far, not a fan of the lines, they make her look very soft, try defining the hard edges more. GJ otherwise.

>> No.3386605
File: 232 KB, 378x893, 2018-04-13-111837_378x893_scrot.png [View same] [iqdb] [saucenao] [google]
3386605

>> No.3386627

>>3386605
https://www.youtube.com/watch?v=-o0Qp5J_Oo8

>> No.3386636
File: 92 KB, 600x1450, Anatomy6.jpg [View same] [iqdb] [saucenao] [google]
3386636

>>3386468

>> No.3386755

Thnaks for coming back OP

>> No.3386784

>>3386605
Upper body looks good but the lower body is a bit too fat and... I don't know, really. She seems like a satyr or something, especially the toes which look quite a bit too large - they're like big talons.

>> No.3386810
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3386810

>> No.3386823
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3386823

I took your advice old op what do you think

>> No.3386914
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3386914

Damn, this practices work if you look carefully at what you did

My problems

- Dislocated arm syndrome, can't seem to fix that in weird poses
- Never noticed the left foot was raised, that changes the pose a lot
-While the right hip is raised, the leg starts to rotate in the opposite direction, didn't noticed it and it makes the leg look weird as a result
- The spine position is wrong
- Got the tilt of the head wrong and everything wen't downhill from there, if I had gotten it right the spine and neck would align accordingly and maybe the problem with the arm might had gotten solved

Or maybe I could forgot about the damn contour and just draw things as they flow with the gesture. Can't help myself from copying :(

>> No.3387092
File: 2.02 MB, 1198x1861, ic.jpg [View same] [iqdb] [saucenao] [google]
3387092

Had to tap out. Couldn't figure out the left leg.

>> No.3387302
File: 251 KB, 600x800, rsz_20180414_212550.jpg [View same] [iqdb] [saucenao] [google]
3387302

Had trouble with the arms, the legs, pretty much everything.

>>3386605
The anatomy seems pretty good and the lines are neat, your guidelines look like strange shadows though.
>>3386636
It looks like you've tried playing with lineweight, which is fun. However it's very stiff and looks like you have focused more on defining the outlines than drawing the form. Think about bulk, muscle mass, the shapes of the limbs and torsos as 3d abstractions and dont be afraid to include those ideas in the final drawing. A quick sketch foxusing on form and leaving it rough is often more helpful than trying to draw the outlines perfectly.
>>3386810
Your inclusion of the shadows and blocking them in is very good. You have some issues with line quality though, try to get confident lines that flow with the line of action. Thinking in larger, overall shapes and then delineating them might help with line quality too. There are also problems with the anatomy. The head is too small, torso is very long. The right arm beneath the elbow is dodgy, that might be a good place to study how the bones work and how it all connects anatomically. The left hip seems too large for the left leg which is suffering from some problems as the perspective there isnt working.
>>3386823
Not op but this is cool, your shading needs more values though and probably harsher transitions, the drawing where they are blocked in is very good but you have lost the edge definition and therefore the form in your painting. Its especially confusing on the hips and legs, where the shadow is blended so much it seems like patches of random colour.

>> No.3387308

>>3387302
>continued
>>3386914
You are doing well at identifying your own mistakes, from what you said it sounds like you are drawing the head first? It helps me to think of the torso as a pillow and find the stretched side and folded side and then find the curve of the spine. The abstractions of muscles can then be built on top of that without losing the gesture. The right leg is also strangely curved inwards, remember that bones are straight and think of them as pushing weight downwards with the muscles then wrapped around them.
>>3387092
This is cool, i dont have much to say just good job.

>> No.3387357
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3387357

>> No.3387363
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3387363

>>3387357
wow i love proportions

>> No.3387420
File: 277 KB, 1015x1549, ic.jpg [View same] [iqdb] [saucenao] [google]
3387420

>>3386150

>> No.3387470
File: 148 KB, 685x1025, ic2.jpg [View same] [iqdb] [saucenao] [google]
3387470

>>3387420
>>3386468

>> No.3387497
File: 308 KB, 384x961, Illustration.png [View same] [iqdb] [saucenao] [google]
3387497

>>3386468

>> No.3387895

>>3387420
Is that a censored penis?

>> No.3387910

>>3387420
is that a penis?

>> No.3387925

>>3387420
Why you censored her benis?

>> No.3388206

>>3387302

>>3386810 here, thank you so much for the critique, all the things you said are pretty on-point and i definitely appreciate the help

>> No.3388233
File: 2.57 MB, 4032x2268, 20180414_194509.jpg [View same] [iqdb] [saucenao] [google]
3388233

Hey guys, first time posting in this type of thread, will be doing the next one shortly

>> No.3388247
File: 2.57 MB, 4032x2268, 1523754922320.jpg [View same] [iqdb] [saucenao] [google]
3388247

>>3388233

>> No.3388690

Old op here, I'll post work a bit later when I get some time.
>>3386636
It looks good, but the hands and head are too small, and the gesture is a bit stiff like the other anon said, but all in all it looks good.
>>3386810
It looks like you made the perspective the wrong way, the head and shoulders (closer to you) need to be bigger, and everything below needs to get smaller (goes away from the viewer) This is why your hips look too big, the shoulders and head are too small. And the legs need to be drawn going down at an angle to meet eachother (not straight parallel lines).
>>3386823
Yeah, I think you posted in the last thread, now it looks proper. Good work, although I'm not to sure about that protruding chin lel
>>3386914
It's really nice that you've noticed your mistakes, that's how you learn, I was going to say you blocked in some shapes in the first outline but then went straight to contour, I had the same problem and have to force myself to draw block in first, once you get the flowy gesture in the first stage, draw the ribcage and hips in perspective using boxier shapes with hard, sharp lines, make sure these fit the drawing and aren't half assed, trust me you want to spend a bit of time here, after you've set them in perspective, then draw over them to find the flesh, but STILL keep in mind HOW it works, and don't go into contour at all, just try to figure out HOW and WHY things look like they do.
>>3387092
Damn son, that's a pity, judging by the rest of the drawing you shouldn't have too many issues finding it, that looks amazing m8. I think you need to make the right leg smaller at the bottom and position if a bit further back and to the right (towards the other leg) this will improve the perspective and make the other leg easier. As far as the left leg, you need to drop the hip a bit more on that side and if notice, the knee of that leg goes further down in comparison to the right leg, that'll make it easier to draw the shin/foot without it being short.

>> No.3388696

>>3387092
Furthermore, think about it like this, if it's foreshortened, one part of the leg needs to be longer to make up for the loss in length, it is hidden, but it's there. That's how you make it look natural.
>>3387302
That's pretty much solid, but you made her a bit too stocky, either increase the length (more heads) especially the torso, or you need to make her waist thinner.
>>3387357
>>3387363
Basically fixed.
>>3387420
Fuck that's good, I'm not a fan of drawing penises on women, but the rest of the work is great lmao.
>>3387470
You've seemed to have went in a different direction a bit, love the character you added with the eyes and the hand.
>>3387497
Her torso is too long for those legs, with women, when in doubt, make the legs a bit longer rather than the torso. Also, there's a bit more "breakage" in the hips (it isn't so uniform) and buut area that really sell the pose, focus on that too.
>>3388247
One of the better ones imo, looks pretty solid, I just think the ankles are a bit too thick and make her look a little stocky.

>> No.3388729

>>3388690
Yeah, her left leg looks way longer than I drew it. I noticed afterwards that her left knee is WAY lower than I actually drew it, but at that point I couldn't really fix without bringing the whole drawing out of wack, so I left it out. I'm pretty trash at measuring things, so I'm trying to work on that.

>> No.3388731
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3388731

>> No.3388767
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3388767

>>3388731
nice, but the feet kinda throw me off

>>3388247
good

pic related is mine, I feel like I'm not getting it

>> No.3388911
File: 233 KB, 784x1308, lifedd - Copy.png [View same] [iqdb] [saucenao] [google]
3388911

>>3386468
just painted the top half.

>> No.3388918 [DELETED] 
File: 159 KB, 1551x1339, 9000hoursinMSPaint.jpg [View same] [iqdb] [saucenao] [google]
3388918

>>3386150

>> No.3388947

>>3386150
Wow, the human body is actually pretty ugly. Nothing like my japanese animes!

>> No.3388961

>>3388947
unironically this

>> No.3389165 [DELETED] 
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>> No.3389169
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>> No.3389172
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>> No.3389220
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3389220

I wonder if anyone will recognize which one of the first batch I drew? Also I probably spent way too much time on this one.

>> No.3389221

>>3389220
Going through the others however it actually seems pretty obvious to me, damn.

>> No.3389448
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3389448

>>3386150

>> No.3390152
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>> No.3390279
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3390279

>>3386150
>>3386468
Not OP but make sure you guys play around with your process and really take note of the areas that were really off. It's one thing to keep correcting lines but the end goal should be building up the ability to draw things closer to perfect in your first few lines which could mean drawing it over again if you're really unsure whether you're retaining new knowledge. Drawing the same pose (or a similar pose) over again SHOULD become increasingly easier. If not, then you should reevaluate how you're analyzing and building up your drawings.

Not that mine is all that good. Just sharing some thoughts.

>> No.3390540
File: 944 KB, 3264x1836, 20180416_141608.jpg [View same] [iqdb] [saucenao] [google]
3390540

Need alot of work on shading. Is there any thing else am seriously lacking?

>> No.3390624
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3390624

>>3386150

>> No.3390763
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3390763

>>3361907
>>3386468
I made this one in ten minutes and kept my construction lines so if there are any critics, I can know what's wrong and spend ten more minutes to correct it and finish it.

>> No.3390851

>>3390540
Stop chicken scratching. Practice drawing using a pen or something and only using 1 stroke per line (ie forearm to wrist in one motion or the like) and also work on foreshortening. Her legs make her just look like she's standing upright with body facing the camera

>> No.3390855

>>3386150
i tried to train gestures on ms paint, what do u think
>gesture beginner

>> No.3390859
File: 347 KB, 1366x768, Untitled.png [View same] [iqdb] [saucenao] [google]
3390859

>>3390855
off-topic
sry forgot the pic

>> No.3390894
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3390894

>>3390859
>>3390855

>> No.3390956

>>3390859
>>3390894
>ms paint
Why? There's planty of free drawing software, like Krita. Your drawings will look way better there. That pixel line is doing no good on you. On Krita you will be able to work on layers, so you can work on a rough sketch and clean later. I prefer photoshop, but If you dont want to pay or pirate, go with Krita my dude

>> No.3390977

>>3390956
I already have photoshop but this was for fun or experimentation i don't know but i was practicing gesture lines on it

>> No.3391023
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3391023

>>3386150

>> No.3391065
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3391065

>>3390859
>ms paint

>> No.3391076
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3391076

>> No.3391458
File: 1.45 MB, 1143x989, meh.png [View same] [iqdb] [saucenao] [google]
3391458

>>3386468
/beg/ tier artist joining in.
I always struggle with proportions and placement, any apparent red flags i should start working on?
on a glimpse I can see her arms and neck being too short, and a little bit of a missed angle on the hips. but i only noticed just now
(sorry for the shitty camera btw i had to add some faint lines in the gestures because some didnt show up at all)
>>3388911
>>3387470
>>3387420
both of your painting techniques are so georgeous,wish to see more of it.(please?)
>>3390279
nice clean way to draw, heads on the left figures are a bit small, but its not a big deal overall.
>>3386150
I might try doing this later, im wondering why some didnt draw the ground plane to make things easier

>> No.3391464

>>3391458
i think your gestural one game out really nice for the most part, i think your issue is not really understanding the structures around the shoulders, back and arms so you're just trying to copy instead of putting things where you know they should be, if you get what i'm saying

>> No.3391570
File: 328 KB, 512x1450, 2.png [View same] [iqdb] [saucenao] [google]
3391570

Gave the second one a shot, chickenscratchy as it may be.

>> No.3391664

>>3386150
Hey OP is there a site where i can find more pics like this?

>> No.3391860

>>3391664
Look at the bottom right.

>> No.3391862

>>3391570
How long have you been trying to draw?

>> No.3392170
File: 306 KB, 600x1600, 3.png [View same] [iqdb] [saucenao] [google]
3392170

>>3391862
A longer period of time than I'd like to admit.

>> No.3392204

>>3391570
>>3392170

use smaller brush so it's easy to see mistakes.

>> No.3392219
File: 267 KB, 1027x1257, gestures.png [View same] [iqdb] [saucenao] [google]
3392219

>>3386150
how are my gestures?

>> No.3392254
File: 321 KB, 642x1000, C0.jpg [View same] [iqdb] [saucenao] [google]
3392254

had a fountain pen on my desk, 20 sec sketch

>> No.3392351

>>3392254
>fountain pen on my desk,
>20 sec sketch

so fucking what?

>> No.3392393
File: 308 KB, 1051x816, overlap-tangents.png [View same] [iqdb] [saucenao] [google]
3392393

Everyone needs to think about overlapping forms. Think about which forms are closer to you and then represent it by having the contour of the closer form overlap the contour of the form behind it.

Also when doing so avoid tangents: when 3 or more lines converge at the same point causing confusion and drawing attention without the artists intention.

>> No.3392431

>>3392393
can u explain the overlapping tangents things. I heard Sinix talk about it in one of his vids, but I don't understand. There are tangents in upper left pic?

>> No.3392454
File: 197 KB, 1051x816, plselaborate.png [View same] [iqdb] [saucenao] [google]
3392454

>>3392393
Can you explain to me why you marked two points on the left as tangents to avoid? They seem to read pretty clearly to me which form is overlapping with which, and it looks the same as your example of a good overlap. (forms a T-shape)

>> No.3392463
File: 55 KB, 640x1136, WhatsApp Image 2018-04-15 at 12.22.34.jpg [View same] [iqdb] [saucenao] [google]
3392463

Hello everyone, first time poster. Perhaps this isn't the right thread but at least I can share with you pic related as reference.
My gf's birthday is in two weeks and I want to give her something that has to do with this photograph we took of ourselves a couple of days ago (is my favorite photograph ever).
Anyways my gf is the artistic one, I just like making vector art and make my own wallpapers, so I don't have much experience on materials, representations and overall aesthetic.
If you could share your own work using this reference I would appreciate it so much, you'd be helping a former basement dweller that found love for the first time.

>> No.3392469

>>3392463
>>/r/

>> No.3392471

>>3392463
>/r/

idk how to do it

>> No.3392488

>>3386150
Just an idea but why instead of one pose, you guys don't do a "batch" picture every time with 4-5 poses from females and males of all shapes and colors? I feel it would be better to improve since you different body types, proportions and such.

>> No.3392523

>>3392463
>posting nude pictures of your gf on 4chan.
You sure love her

>> No.3392564
File: 131 KB, 1024x768, B7214332-D731-41E5-A6BA-24F74E0DEBA4.jpg [View same] [iqdb] [saucenao] [google]
3392564

>>3386150

>> No.3392591

>>3392523
yeah cause there's a bunch you can track off from that picture in particular

>> No.3392642

>>3392463
Give me something to fap to of your gf and im willing to put in the work.

>> No.3392709
File: 26 KB, 447x450, DSqi5yoXcAUbx8X.jpg [View same] [iqdb] [saucenao] [google]
3392709

next pose

>> No.3392809

>>3392351

so fucking obviously there are some mistakes.

>> No.3392815

>>3392454
On the left they create right angles and suggest something different than simply "sphere behind sphere" and they also draw attention. On the right the lines all converge to a single point and runinto each other, causing grouping and a black hole where it is hard to tell what is in front of what.

>> No.3392851
File: 210 KB, 384x804, IMG_3767.jpg [View same] [iqdb] [saucenao] [google]
3392851

>>3386468
her arms are all kinds of fucked up but I like how the legs turned out, at least

>> No.3392859

>>3392815
>suggest something different

Can you give me an example of what it suggests?

>> No.3392965

>>3392709
lel

>> No.3393317
File: 1.82 MB, 4032x3024, IMG_5345.jpg [View same] [iqdb] [saucenao] [google]
3393317

Critiques? I'm still sorta /beg/.

>> No.3393882 [DELETED] 
File: 1.51 MB, 3264x1836, 20180419_011553.jpg [View same] [iqdb] [saucenao] [google]
3393882

What do you think ?

>> No.3393887
File: 1022 KB, 1024x1820, 20180419_011553.jpg [View same] [iqdb] [saucenao] [google]
3393887

What do you think ?

>> No.3393922

>>3392809

go cry somewhere else

>> No.3393940

>>3393317
try to make more confident lines.
Likewise the thickness of the lines should have a clear hierarchy that helps you build volume. Closer lines should generally be thicker than those further away.
>>3393887
The long hatching doesn't quite work imho

>> No.3393954

>>3393940
>The long hatching doesn't quite work imho
Do you think it just can't work, or is it just the way I did it ?
Short hatching is harder to place correctly...

>> No.3393974

>>3393954
I think your long lines are inconsistent and that's probably the first to avoid when hatching.
Indeed short hatching is harder to placebut in my opinion it would be better at shaping the form in this example.
I've seen long hatching that works though i can't recall the examples exactly.
I generally read that it's recommended to do the hatching transversally if you want to suggest volume

>> No.3393993
File: 240 KB, 1139x1757, Untitled-1.jpg [View same] [iqdb] [saucenao] [google]
3393993

>>3386468

crit please. I'm struggling with this one.

>> No.3394004

>>3393993
your shoulder blade seems unaffected and her deltoid is not as rounded or big (think about the bone structure that muscle is wrapping around it will help ya.
You need to pay more attention to the angles. her left arm is actually going inside towards her head while yours is slanted outwards.
Good effort m8 kkep it up

>> No.3394017

Here are some ball point pen drawings I did in a local figure drawing class. They suck. What should I be work on?

They range from 1 to 10 minutes each

https://imgur.com/a/oExJN

>> No.3394045
File: 27 KB, 432x671, 15327.jpg [View same] [iqdb] [saucenao] [google]
3394045

/beg/ here. tried to put down the values.
how do i get rid of my shit edge control?

>> No.3394050
File: 1.60 MB, 4032x3024, 031D167D-41C3-4252-AB37-D45AAC93CA0E.jpg [View same] [iqdb] [saucenao] [google]
3394050

>> No.3394332

>>3393922

gtfo

>> No.3394417

>>3394050
Great bait!

>> No.3394428
File: 297 KB, 750x1000, IMG_20180419_131434.jpg [View same] [iqdb] [saucenao] [google]
3394428

>>3388729
I don't measure rn, used to in school, but want to get git without it, just have to struggle a bit.
>>3388731
You've get them both spot on, lines need a bit of work tho.
>>3388767
You're half way there, I think you kinda get it but didn't follow through. Also, I would work on hips a bit more, I had the same problem, just focus on them, muscle, fat etc. Not bad work, but needs a bit more foreshortening too.
>>3388911
Stellar, good job.
>>3389169
Torso and legs have decent perspective (maybe just add a bit more curves to the left shin and right calf), but the hip needs a bit more work, it feels very slightly out of perspective.
>>3389172
The coloring makes it look sloppy, you lost your lines and it looks stiff, try getting it done without color. IT isn't that bad but you need the gesture to sell the pose, this is stiff.
>>3389220
I don't follow. Anyways, the figure is nice, tho I'm not sure about those outlines, however, the head is really small/wonky and doesn't fit her body at all, that whole area is kinda iffy.
>>3389448
This piece is one of the best one with that reference, really got the curve of the lower legs right and the shading is nice.
>>3390152
3200x1800 and it's sideways? Come on m8, if I can resize and rotate it anyone can. As far as the drawing, her left arm is way too big and long, especially considering how small you've made her right arm. The gesture on the bottom is decent, but the torso is a little stiff, won't even comment on the head, that's obvious.
>>3390279
THIS, thanks for posting that, I noticed my work got easier the second time around when I really focused, so I thought seeing other people's process will make it even easier, hence these threads, hope they help someone else too. The drawings are very correct, but I think the arms and legst come of a bit flat, other than that they're gucci.
>>3390540
Poor linework on an otherwise very solid piece, work on them lines boy.

>> No.3394442

>>3390624
Love the focus on anatomy (finding the sartorius etc.) but in this perspective the shoulder/hip ratio is flipped (women have narrow shoulders compared to their hips) here it's the opposite, so you've made the shoulders correctly, but the hips are too wide, they are foreshortened so the need to be narrower, same with the ribcage beneath her breasts, make the place where it narrows more pronounced, also, the leg have wonky proportions, the thigh on the right is massive compared to the left one.
>>3390763
It looks fomless, draw the ribcage and hips as SOLID, SHARP boxes, make the really hard with sharp lines, make sure you get them SOLID, and then put the fat and muscle around them using soft strokes, I had the same problem and going back to boxes/cylinders helped me a lot. Proportion wise it's decent, but the hips are lost in the flowy muscles around them and it looks sloppy.
>>3390859
>>3390894
The process is really nice, I can't really fault anything that isn't specific to your use of MS Paint, looks fun actually.
>>3391023
Perspective and anatomy are spot on, but you have messed the proportions up a bit, you've made her too stocky whereas she is a slender petite girl. Great effort though.
>>3391076
Great linework and shading, it seems like you get the anatomy but the proportions are every so slightly off, look at the waist on the right, it's too thin, her legs need to be bulkier as well, on the left, the right hip protrudes a bit too much and her left leg (bent one) needs to be bigger.
>>3391458
>>3391464
This anon is right, it solid all around but lacks the structure underneath that would pull it all together, like the other anon in the prev. post, work on making the landmarks of the body solid and firm, then work around them.
>>3391570
>>3392170
You have the legs wayyyy to massive m8, look at those ankles, those look like they belong to an elephant, not to dainty human girls lel. Jokes aside, they really really aren't that bad, you are almost there..

>> No.3394459

Fuck, clicked a link now my post is gone ffs.
>>3392564
That looks interesting, what software?
>>3392709
lel, if only she had been naked it would work.
>>3392851
ANYONE THAT IVE SAID NEEDS TO WORK ON STRUCTURE NEEDS TO LOOK AT THIS AND STUDY IT.

Great job mate, this goes to the hall of fame.
>>3393317
Stop working on lined paper and make work on lines, pretty decent showing tho. gj
>>3393887
It looks a bit soft and flat due to the lines, you need to accentuate the form a bit more, I know its tough cuz its pen...
>>3393993
Legs should be longer and you need to work on the underlying structure like >>3392851 had done.
>>3394045
Perspective/anatomy are spot on, I don't work digitally but maybe just outline with a dark line at 60% opacity or something and go from there? dunno
>>3394050
You need to work on boxes/shapes first, there's so many things wrong with that I don't even know where to start, sry man.
>>3394017
Not really the thread for this m8, we can't see your refs and I can't really see the drawings.


Finally it's done.

>> No.3394468

>>3394428
>>3394442
>>3394459
>Actual advice and solid feedback
Surprised me desu.

>> No.3394763

Post another ref faggot

>> No.3394775

>>3394763
No u

>> No.3394891
File: 311 KB, 1140x1709, RM-Wes-gator-18x12-copy-1140x1709.jpg [View same] [iqdb] [saucenao] [google]
3394891

>>3394775
>>3394763
What about this ?

>> No.3395040

>>3394891
that's gay

>> No.3395072
File: 62 KB, 667x1000, 0LO4Hew.jpg [View same] [iqdb] [saucenao] [google]
3395072

>>3395040

>> No.3395074

>>3394468

actually just pointing out obvious shit.

and >>3392851 hall of fame? that one of the worst in this fucking thread.

>> No.3395090
File: 2.24 MB, 2448x3264, 15241716777111858212368.jpg [View same] [iqdb] [saucenao] [google]
3395090

Hi im OP im sorry im late, here is mine, in a couple of seconds ill upload the next pose

>> No.3395094

>>3394891

thats rape

>> No.3395108

>>3395090
that cheeky finger

>> No.3395121 [DELETED] 
File: 2.00 MB, 1080x1920, Screenshot_20180419-232001.png [View same] [iqdb] [saucenao] [google]
3395121

>>3386468
I made an attempt

>> No.3395124

>>3395074
do you have any suggestions for improvement? they mentioned the arms being bad, maybe you have some tips to help them out with that?

>> No.3395130
File: 1.71 MB, 791x1431, IMG_20180419_232335.png [View same] [iqdb] [saucenao] [google]
3395130

>>3386468
Forgot to resize. My bad

>> No.3395147
File: 139 KB, 683x1025, 15813773820_e78de5f764_b.jpg [View same] [iqdb] [saucenao] [google]
3395147

Next pose, you can choose from too
>>3394891
>>3395072

>> No.3395152
File: 33 KB, 759x422, pep-guardiola-m2.jpg [View same] [iqdb] [saucenao] [google]
3395152

>>3394428
>>3394442
>>3394459
In the name of all /ic/ thank you for making this a better place for learning

>> No.3395157
File: 2.22 MB, 2280x1080, 1524102645425.png [View same] [iqdb] [saucenao] [google]
3395157

>>3395130
your overall contours are looking pretty good, my dude! for the next step I would suggest studying underlying muscle structures and trying to incorporate that structure into your studies. obv it doesn't need to be as hardcore as pic related every time, but it's good to have at least some knowledge about the structures that form the contours we see on the body

>> No.3395170

>>3395157
this pic is delicious

>> No.3395253

>>3395152

the reason why people should leave this fucking shit hole.

>> No.3395312
File: 31 KB, 494x624, nmbrtw000.jpg [View same] [iqdb] [saucenao] [google]
3395312

>>3395147

>> No.3395317

>>3395312
lookin pretty good! the most noticeable thing right off the bat is that your colors are a lot cooler and desaturated than the ref, which has a warmer, more saturated palette. the desaturation is why your colors have a sort of "muddy" vibe going on right now. don't be afraid to get super high-contrast either, as your shadows are a lot higher in value than the reference.

>> No.3395550

>>3395157
Hey thanks a lot. I'm gonna pic up an anatomy book and do just that.
Cheers anon!

>> No.3395574
File: 278 KB, 600x794, IMG_3775.jpg [View same] [iqdb] [saucenao] [google]
3395574

>>3395147

>> No.3395600
File: 1.21 MB, 1146x2000, 9th.jpg [View same] [iqdb] [saucenao] [google]
3395600

>>3386468

>> No.3395607

>>3395600
nice! the shading is really well done on this. my one piece of advice would be to lighten your contour lines where the light hits the body, so it doesn't look like a solid outline around the whole drawing.
and maybe try drawing on paper with a finer grit to it, that texture is a little distracting

>> No.3395767

>>3393940
Thanks! Line thickness has always been an issue for me, I'll definitely take note!
>>3394459
You're right, I've gotta man up and stop using notebook paper. Also, thanks for the encouragement!

>> No.3396243
File: 2.20 MB, 1046x1444, IMG_20180420_214502.png [View same] [iqdb] [saucenao] [google]
3396243

>>3395147
She looks like she's about to cry when i draw her...
>>3395157
This is going to take a lot of work...

>> No.3396279

>>3395574
that's pretty cool brah

>> No.3396422
File: 374 KB, 500x681, eb7bb66ad5cb8d06c77284931b95c5eb.png [View same] [iqdb] [saucenao] [google]
3396422

Quickposes has some interesting shit sometimes

>> No.3396424
File: 37 KB, 395x600, 4bb0f039259bfba030f14ebddccce84f.jpg [View same] [iqdb] [saucenao] [google]
3396424

>> No.3396600
File: 1.42 MB, 4032x3024, IMG_7447.jpg [View same] [iqdb] [saucenao] [google]
3396600

Took me longer than 20 minutes but I was trying to fix those fucking arms with no avail. My dislocated arms and legs suck

Also, I need to decide whether to follow the gesture or not, I rely too much on the contour.

Left leg was too short too

>> No.3396603
File: 188 KB, 1089x806, poseic.jpg [View same] [iqdb] [saucenao] [google]
3396603

>>3396600
And posted the wrong one

>> No.3396607

>>3395600
Do you use any sort of gesture?

>> No.3396707
File: 468 KB, 350x700, f6353e67bb2eea93b61961a9f435b9c3.png [View same] [iqdb] [saucenao] [google]
3396707

Next pose.

>> No.3396718
File: 20 KB, 424x600, 470ad281438ad61b352d9b69c7e3610f.jpg [View same] [iqdb] [saucenao] [google]
3396718

>>3396707
Next pose: female option

>> No.3397325

>>3386150
>Want to participate in these anatomy threads.
>Don't wont to get caught with nude drawings.
I wish I were an alpha male.

>> No.3397390

>>3397325
>get caught with nude drawings
what the fuck? are you 12?

>> No.3397596
File: 2.94 MB, 1781x949, shite.png [View same] [iqdb] [saucenao] [google]
3397596

>>3395147
I'm sorely dissapointed with my end result and the most difficult gesture I've done so far and it shows.
I feel like my proportions are what's haunting me the most, i can never get them right
>>3391464
>>3394442
guilty as guilty can be, most of the time I get into copymachine mode and forget about thinking of the form and structure.
It also doesnt help that Im really just starting out on bones and landmarks so i have a long way to go.
Thank you both for the advice.
>>3392564
any context?
>>3394428
>>3394442
>>3394459
The hero we dont deserve, godspeed anon
>>3395312
really like the face and tone shifts you have, great work
>>3395574
Im in no place to make critiques, but I feel like her right arm (right in the viewers eye) lacks some gesture the reference had.
Really great work overall
>>3395600
Georgeous, how do you achieve such a neat rendering?
>>3396422
>>3396424
Bad thing it always shows the same 10 poses
>>3396707
>>3396718
wow slow down anon, I can barely catch up
>>3397325
just say its your school asignment :^)
>>3397390
also, this

>> No.3397888
File: 204 KB, 1152x2048, 31102379_1730016307085823_1836820017711153152_n.jpg [View same] [iqdb] [saucenao] [google]
3397888

>>3396718

>> No.3397901

>>3395317
You're spot on m8 low contrast is my biggest problem when doing values straight wiht colours instead of starting with a grisaille.
need to grind values more

>> No.3398050
File: 25 KB, 396x621, 1524050132572.jpg [View same] [iqdb] [saucenao] [google]
3398050

>>3396707
It's a beatiful pose but it's got a lot of noise, didn't see the face well and couldn't really make out the left leg

>> No.3398089

>>3395607
The truth is I left the lines very marked because I liked them as they were and I was sorry to clarify them. As for the paper, until I finish the notebook I will continue to use it, at least for these practices. I normally use another one.

>>3396607
Not in this particular drawing, but if I tried to get the lines to have a certain rhythm, it seems to me that I got it much better in my legs. In other drawings I sometimes use it for a quick sketch, but if I have to change it I don't think twice about it, I won't stick to a gesture if I see it's wrong.

>>3397596
You are referring to the drawing or the photo; if it is the photo, I use the default focus in photoshop to improve the original bad photo, as well as adjust the levels to make it look more like the original drawing. If it's the drawing, I do a quick sketch trying to capture as much as possible the real proportions of the model, then I clarify it and draw better the lines seeing that I can improve. It would be almost like inking something, only with a pencil. Although sometimes I leave the original trace, it all depends on how well I do those first few lines.

>> No.3398217
File: 2.44 MB, 3234x3093, unfinished model 1.jpg [View same] [iqdb] [saucenao] [google]
3398217

Do the proportions on this piece of shit at least look okay? I like drawing with willow charcoal and large newsprint because it helps me draw a little looser.

I guess I'll finish it tomorrow after only spending a whooping 1hr on it ;_;

>> No.3398218

>>3398217
>>3386468

Forgot to link pose

>> No.3398248

>>3398217
the proportions do feel ok considering the stage of drawing. You need to step up your anatomy tho, the right biceps can't just pass to be her deltoid like that
The biggest problem is how stiff you made the pose

>> No.3398527

>>3396243
you should remove arms and legs and give some thought to how your torso looks

>> No.3398560
File: 3.97 MB, 2328x1510, arm is fucked.png [View same] [iqdb] [saucenao] [google]
3398560

>>3397596
>>3396718
I tried studying the muscles in >>3395157
with the new reference, you can tell from a mile away i dont know what tf im doing.sorry.
Oddly enough, Im kinda satisfied with the end result, and that's never a good sign
>>3398089
im also assuming line weight and control are a big part of it, isnt it? because i cant see any traces of erased lines.
thanks for the advice btw
>>3398217
Nothing seems wrong with proportions so far, what does seem a little off is the way you portrayed the pose, since the pose is more fluid and the torso follows the whole gesture of the spine, other than that and what >>3398248
said, it looks fine to me, even the feet are well positioned
>>3397888
by the way you drew the details an shading, it looks like a small drawing, i would encourage you to try and draw bigger so you can draw looser and less worried about how to fit everything in such a small place
beesides that, the legs and feet are a little too small and thin, however i do like that you tried to simplify the torso area, even tho the shading is a bit harsh its still nice. keep going
>>3398050
being able to figure out the structure of the figure with all that noise seems to be a really great excersice, looks great anon. seems you like using spheres to convey form a lot, i can see it in the pecs and deltoids

>> No.3398809
File: 1.58 MB, 1656x2000, the 2 drawings.jpg [View same] [iqdb] [saucenao] [google]
3398809

>>3398560
I was drawing for several years with ink (pen, disposable stylographs, brush), that sure helped me to better control the lines. I'm picking up the pencils again because I had left them aside a lot, I practically didn't use them, I only used mechanical pencils, so what I did the most was precisely lines. Although I obviously didn't stop painting the drawings because of this, but the graphite pencils were the least used

The first lines I make very clear, I don't know if in a bad photo they would be seen, but if they weren't erased they would be like those of these two drawings I made for the previous thread. That's how the base would be (without the shadows), from there I see how I continue. The drawing may lose a bit of spontaneity but it can help you to improve it a bit. Although the ideal would be to do well those first lines, but I got used to it and the truth is that taking a few more minutes doesn't bother me.

Marking the lines a lot also helps me not to lose them, because I always give a general tone to the drawing, and if they are very clear they end up combining with that tone. But it's all a matter of taste, you should see if it serves you something I mention

>> No.3398934
File: 2.03 MB, 2360x1708, msPaint.png [View same] [iqdb] [saucenao] [google]
3398934

>>3394891
Yeeep

>> No.3399002
File: 2.34 MB, 1546x2160, 20180422_142240.jpg [View same] [iqdb] [saucenao] [google]
3399002

>>3395147
Well, at least I know I can draw a grandma alien with a super long torso now. Fuck.

>> No.3399058
File: 795 KB, 759x1200, figure-study.png [View same] [iqdb] [saucenao] [google]
3399058

>>3396718

>> No.3399129
File: 2.28 MB, 2448x3264, 15244365376321858212368.jpg [View same] [iqdb] [saucenao] [google]
3399129

>>3395147
OP here, no shading with this one

>> No.3399149

>>3399058
this is amazing, dude

>> No.3399165

>>3399058
fokin' NICE

>> No.3399406
File: 330 KB, 742x990, hug myself.png [View same] [iqdb] [saucenao] [google]
3399406

>> No.3400598
File: 481 KB, 1748x2860, 20180423_180045-1.jpg [View same] [iqdb] [saucenao] [google]
3400598

Had to rush it towards the end cause i had to leave.

>> No.3400677
File: 1.74 MB, 4032x3024, 7CABCE5B-6638-4F8F-A5AC-07A263B69EF1.jpg [View same] [iqdb] [saucenao] [google]
3400677

>>3386150
Sorry I’m late to the party. I’ve never really drawn before but it seems cool. Brand new to /ic/. Please (constructively) shit on what I’ve done. I’d appreciate it.

>> No.3400821

>>3400677
when you say you've never really drawn before what do you mean? seems like you've done at least a decent amount.

>> No.3400940
File: 410 KB, 2048x1536, 90CD9CFE-F2ED-484B-B7C1-25F6A4A18957.jpg [View same] [iqdb] [saucenao] [google]
3400940

>>3400821

I mean almost never. This was my first attempt at drawing a person. Well, there was one time in high school that I copied a sketch from an art history book of a person but that’s the only time I remember doing it (and the only art related class I’ve ever taken). I’ll take what you said as a compliment though :) I have been around people who draw pretty frequently so I guess I’ve seen the gist of how it’s done.

Is there any way I can improve? To me the shading seems a bit uneven in places. Does anybody else see it? Here’s the next pose, I think it has the same problem with shading but idk I’m super amateur. Sorry for the sideways posting I hope this fixes it

>> No.3400942

>>3400940
Fml... I rotated it 90 degrees.

>> No.3401242
File: 22 KB, 364x608, 1524171046282.jpg [View same] [iqdb] [saucenao] [google]
3401242

>>3395072
Gave up halfway thru.
Might try to finish this someday. just wanna bump

>> No.3401784

post more refs fags

>> No.3401825

>>3401242
is fair attempt, next time at least do the hands to some degree before you shelf it

>> No.3402020

>>3401242
>>3401825
>at least do the emu to some degree before you shelf it

>> No.3402293
File: 335 KB, 633x1524, practice.jpg [View same] [iqdb] [saucenao] [google]
3402293

>>3386150

>> No.3402297

>>3401242
>where are my hands?!
it's not good for your growth but gotta have fun every once in a while

>> No.3402441
File: 211 KB, 900x1800, 1.jpg [View same] [iqdb] [saucenao] [google]
3402441

>>3386150

>> No.3402552

>>3402441
I like this. Idk why I love pen drawings so much. Post more poses bro

>> No.3403244

>>3402297
uh?

>> No.3403774
File: 310 KB, 886x1447, ic.jpg [View same] [iqdb] [saucenao] [google]
3403774

>>3396718

>> No.3403794
File: 32 KB, 534x460, Photo on 4-27-18 at 3.34 PM #2.jpg [View same] [iqdb] [saucenao] [google]
3403794

>>3386150
>>3386468

>> No.3404044
File: 706 KB, 1040x1386, IMG_20180427_154605.jpg [View same] [iqdb] [saucenao] [google]
3404044

>>3395072
Old OP here, on my phone so sorry about the huge image (might rotate), but I'm away from my PC. I will reply to some posts later, but for the love of God critique each other, one or two posts should not be an issue. Lot of posts going unreplied and people beg for new refs after an hour.

Deliberate practice is the key.

I focused on the bone placement here and built around it. Anyone feel free to do the same, redlines appreciated.

>> No.3406641

study bump

>> No.3406654

>>3403774
surprised no one has said anything about this one, it's quite lovely despite a few little uglinesses, good job anon.

>> No.3406951
File: 193 KB, 400x625, 4.png [View same] [iqdb] [saucenao] [google]
3406951

>>3395147
Gave this an attempt. Chickenscratchy, I know.

>> No.3407902

>>3404044
“For the love of god, critique each other!”
>offers no useful feedback

>> No.3407950

>>3407902
Read the old posts with username old op you dip, between the original thread and this one I've replied to about 130 posts.

>> No.3408330

>>3407950
>would rather get into a flame war over whether or not he had actually critiqued someone’s work than actually critique someone’s work.
Seriously man. I want to do better. Help me.

>> No.3408361

>>3408330
Like I said, I was away from my PC and couldn't reply to anyone and couldn't critique, replying to him was easy so I did. Link to your work so I don't miss it, I'll critique any post to the best of my ability by tomorrow latest. People have lives outside of /ic/.

In the meantime I have been working on a copy-pasta for /AGD/, I'll post it here and please everyone tell me what you think, and add suggestions. This thread has a long way to go, but I'd appreciate if a new thread isn't started until we finish the OP post.


1/2

>> No.3408362

>>3408361
Thread dedicated to learning and better understanding human anatomy by way
of viewing and comparing how other artists have solved the same problem. To
this end, the point of the thread is to have one reference that everyone in
the thread will work on at a time.

>Rules

-Rotate and resize all images taken by cameras to a max width/height of about 1,000px.
An image of 700x500 will have the same amount of detail without taking an entire
minute to load.

-Always try to critique anyone that you can, even if it's just one person it can make a
difference.
This thread is for DELIBERATE learning, if you just want to post your work with no intention
of helpin, /ic/ has Draw threads.

-DO NOT post references until there are at least 20/30 works posted, even better, don't post
until a good portion of them have been critiqued.
There shouldn't be more than 3-6 references per thread, /ic/ is a slow board so there is no
need to rush things, be patient.

>Suggestions

-The original thread had works in progress posted, these are a great way for beginners to see
how others construct their work and build on it.

-Try to view this thread as a way to learn ANATOMY, linework/volume should be of a secondary
concern, feel free to stylize and leave the construction marks of the drawing (think Hampton)

>More info

-Michael Hampton - Figure Drawing, Design and Invention.

As of now, the best book for showing the complex anatomy of the human in a simple, consistent
manner, needs to be supplemented with an anatomy textbook.

-Anatomy for Sculptors - Uldis Zarins

An anatomy reference book, used more for quickly looking up body parts.

-Scott Eaton's Anatomy for Artist Course

Although not a book, the course is available on cgpeers and is without a doubt THE best anatomy
course available online, it is NOT a how to draw course, it presents the parts of the human body
via anatomy books, 3D scans, dissections of cadavers etc. Scott Eaton is also a VERY good teacher.

>> No.3408826
File: 34 KB, 540x960, study five.jpg [View same] [iqdb] [saucenao] [google]
3408826

>>3386150
infuriating

>> No.3409090

>>3408361

See
>>3400940
>>3400677

I’m the asshole giving you a hard time about feedback. I have literally no art experience so I don’t know what I’m doing right/wrong.

>> No.3409401
File: 270 KB, 1536x2048, wethair.jpg [View same] [iqdb] [saucenao] [google]
3409401

>>3396422
looks a bit flat huh?

>> No.3410996
File: 244 KB, 1000x1231, 4chan1.png [View same] [iqdb] [saucenao] [google]
3410996

I should have spent more time on this, especially on the feet.

>> No.3411134
File: 1.08 MB, 4376x6000, HA_-_Janina_-_Strong_Spirit_-_27_6Mx_JaninaStrongSpirit_092007_002xxxl.jpg [View same] [iqdb] [saucenao] [google]
3411134

>> No.3411137
File: 1.14 MB, 2413x4288, PSX_20180329_001439.jpg [View same] [iqdb] [saucenao] [google]
3411137

>> No.3411148
File: 88 KB, 1200x1014, 1385669149143.jpg [View same] [iqdb] [saucenao] [google]
3411148

>>3411134
>those foot nails

>> No.3411183

>>3411137
If ur gonna post EVA, at least post the good girls like Asuka and Suzuhara, not Shinji

>> No.3411997
File: 476 KB, 832x709, Screenshot at 2018-03-01 10-57-30.png [View same] [iqdb] [saucenao] [google]
3411997

>>3409090

My first advice to you is to stop shading, the reason being that you lack convincing linework, shading on top of poor linework is like trying to polish a turd. Every single teacher in artschool insisted on us using only lines for the first year, even a bit later. Do yourself a favor and focus on your lines, if you can't describe the form without shading you can't describe it at all. I recommend this video to give you an IDEA of what to look for.

https://www.youtube.com/watch?v=FjIy1fYdXlw

As far as the anatomy goes, you seem to have a good eye for it but the impression I get is that it's all a bit flat and that you rely a bit too much on contour drawing. I recommend getting Michael Hampton's "Figure Drawing, Design and Invention" book from the Artbook thread, or preferably buy it if you can. It will be the single best learning method for figure drawing apart from having a competent mentor. It has a step by step process that might seem a bit tedious at the start, but stick with it and it will pay off in the end.

Briefly, look at pic related (from Hampton's book) and see how simply he draws the shapes and how he focuses on having the ribcage and pelvis as SHARP as possible, and then contrasting with the soft forms around it. It's an exaggeration but it is necessary when you are starting out. Your eye tends to try and mellow the shapes and a lot of substance get's lost here.

>> No.3412272

>>3411997
Thanks very much

>> No.3412274

>>3411148
this.

>> No.3412920
File: 587 KB, 1608x3109, 20180503_235142-1.jpg [View same] [iqdb] [saucenao] [google]
3412920

I gave it a shot.

>> No.3413173

Got some spare time and will crit some of the overlooked ones, or the ones I think I can help the most.

>>3395074
Not so obvious to everyone as it turns out. As for the hall of fame thing, it is exactly what this thread needs, a good understanding of anatomy with all the underlying forms visible so people can learn form it. It's not the best as in the best technical drawing, it serves a purpose. Let's see your work please?
>>3394468
>>3395152
Doing the best I can, I know it's not perfect but we got to start somewhere.
>>3395574
That's pretty competent, but I do think you need to add a bit more mass in her hips, she is a woman, a slender woman but a woman nonetheless. Good effort.
>>3396243
You have a good understanding of form, but you need to focus just a bit more on proportions, her lower body is a bit massive compared to the upper body.
>>3396422
I'd avoid refs like these as there is very little anatomy that you can learn from it. This is good for draw/study threads but here it's wasted.
>>3396603
This happens to everyone, I do it from time to time. Your initial stages are interesting and I like how you use ellipses to get the planes, but you need to use the same thing for verticacl planes (thighs and her legs). Don't skimp out on form work for your appendages as it can ruin a good setup. You seem to hold your own with the upper body but the legs lack any kind of anatomical structure. I suggest finding Scot Eaton's Anatomy for Artist (on CGPeers) and downloading it, download only the leg lecture if you want. It's a life saver.
>>3397325
Just work in private and hide your stuff.
>>3397596
Man that's fucking good. The only proprtions that to me look out of place is how short her femurs are, if you had extended them a bit it would be spot on. It's easy in this pose too. I love how you did the abdomen/hip and how it all naturally falls into place. This is my greatest weakness. Thanks for the image, I'm gonna save it.

>> No.3413186

>>3395130
>>3395090
>>3397888
These two go together because of similar issues. And that is underlying structure, the other anon had a point. Look up Michael Hampton's Figure Drawing Design and Invention. It'll sort you out asap.
>>3398217
Your oversimplifying because you don't know all the muscle and bone that's underneath the skin. You follow the lines and don't think about 3d form. You've achieved a half-decent result but that's about as far as you'd go with that technique. Focus on:

>Simple 3D FORMS (Ribcage, pelvis)
>How the main muscle groups attach (Abdomen, Upper Leg, Shoulders) and draw wrapping lines so you understand their shape.
>Continue working your way through to the smaller limbs and muscles.
Don't forget about gesture and proportions in the process.
>>3398560
The legs are really, really well done, for practice drawings like this, don't be afraid to exaggerate forms to rreally sell the idea. I find the arms are a bit iffy but you'll get there. Only I can't help but think your shading undid the progress you made. It doen't follow the form of the muscles you laid out so well and you flattened it.
>>3398809
Proportions are alright, and the anatomy is good, but one can tell from a mile away that you do graphic work (ink etc.), you need to use gesture a bit more. The thing with pencil/charcoal is that you need to let loose, the pencil can be sharpened in a way as to have a flat side that you can use for broad, light work and the tip for precision, somewhat like a brush. Feel free to explore all of this and the rest will come on it's own.
>>3399002
Hah, the torso is indeed too narrow but more critical is the fact that you've made the arms look like they're grasping thin air, and like they don't interact with each other. Making them bigger and bulkier would help I think.
>>3399058
stellar
>>3399129
You made her thicc my friend. Also work on gesture a bit, it looks a bit stiff, just go ham and don't give a fuck.

>> No.3413198
File: 364 KB, 650x723, Screenshot_2018-04-30_13-59-09.png [View same] [iqdb] [saucenao] [google]
3413198

>>3400598
That's a very contour-y drawing, try laying out the limbs as cylinders and simple shapes and work from there.
>>3400598
That's very decent, the only thing I can point out is to look up the Tensor Fascia Late muscle and research the heads of the quadriceps in regards to how they attach atnthe knee and the hamstrings (pic related). If you tighten up those areas it will look a lot better.
>>3401242
That looks like you were on to something, but you went straight into volume that I can't tell how well the anatomy is. From this point it looks good but you should've finished it.
>>3402293
Only the left foot seems wonky (in terms of perspective), the anatomy is sound. When foreshortened, the limbs loose absolute height, but make up for that by thinning out substantially the farther you go. For the left leg you need to REALLY thin out the ankle. Think about it. You took normal foot proportions and shortened them. That's why it looks stocky, to make it feel like it's in perspective you need to take the bulk from the bottom away to make it work.
>>3402441
The torso is waayyyyyy to long and you need to work on muscles. Just because It's a soft thin girl doesn't mean they're not there.
>>3403774
Oof, that's amazing linework/gesture. Stylization is on point, you have the forms nailed, what more is there to say?
>>3403794
The left one has very tricky perspective and I suggest you avoid them if you want to work on anatomy. That said, you are drawing lines for muscles inside the body, but don't modify the outside lone to accommodate for them. Like how people draw smiles/frowns on a head without modifying the whole shape. Think about forms and how they change when they move.
>>3406951
That's top tier. You have the forms nailed and it looks like she's carrying weight. As far as general FEEL, I reckon this is one of the best itt. There might be some minor "mistakes" but it might even look better for it, the face isn't the best but idc.
Saving this one too. Congrats.

>> No.3413208

>>3408826
damn straight, really gay pose. That said, you got the proportions down, but it looks like she's leaning weird. The legs connect in a point that's more to the left than you've shown. Although it might be distorted due to it being shot with a camera.
>>3410996
Other than the toes (the feet are fine in general) this is outstanding work. I knew /ic/ had quality.
>>3411134
>>3411148
>>3412274
>Ugly toes would not draw
amirite?
>>3411137
This is disgusting.
>>3412920
Don't waste lines on that abomination, pick a good ref. That said, it's a good effort, but focus more on the linework and form, and a little less on things like hair etc. Proportions are good.

That's it for now, in the meantime please read this thread and reply with your opinions.

>>3408362
>>3408362
>>3408362
Thanks.

>> No.3413503
File: 129 KB, 1467x800, sketch.jpg [View same] [iqdb] [saucenao] [google]
3413503

Man, I'm so rusty now. Right leg in particular looks like it got pretty flattened (I think it's mostly the knee) and her left arm looks off (upper arm too short?).

>> No.3416311

>>3386150
Don't let it die!

>> No.3416377

>>3416311
Unfortunately, /ic/ is a very slow board.

>> No.3416384

>>3416377
Yes, everyone is busy drawing and improving their craft.

>> No.3416388

>>3413503
this is really good senpai

>> No.3416395

>>3413503
think you stiffened her up a lot, there's a soft but pronounced curve to her hips that went mostly missing in your sketch

>> No.3416440
File: 71 KB, 797x1000, shit.jpg [View same] [iqdb] [saucenao] [google]
3416440

i am very /beg/

>> No.3416983
File: 184 KB, 2497x800, sketch2.jpg [View same] [iqdb] [saucenao] [google]
3416983

>>3416395
Yeah I think you're right. From the hip down on that side it's not really flowing right and I think losing that curve is part of it. Thanks.

>>3416388
Thank you.

>>3395147
This one is a lot harder than it looked at first glance. Legs still aren't right and I think I ended up making her torso too long. Found it particularly difficult to capture where her weight's sitting too (like she's definitely more up on her knees than resting it on her heels).

>>3416440
Looks like you spent more time on the legs overall, the hip area in particular looks quite nice.

>> No.3417059
File: 86 KB, 720x960, 31968077_1811068048914966_6992930657445871616_n.jpg [View same] [iqdb] [saucenao] [google]
3417059

this took me longer than it should have

>> No.3417212

>>3398050
why does he have tits?

>> No.3418143

Bump

>> No.3421503
File: 209 KB, 900x1120, IMG_20180509_183512.jpg [View same] [iqdb] [saucenao] [google]
3421503

>>3395147
This defeated me. I'll try again.

>> No.3422349

>>3417059
Pretty good drawing but bad rendering imo. it would look so much better if you learned to use the flat of your pencil.

>> No.3422535
File: 25 KB, 240x320, FullSizeRender (5).jpg [View same] [iqdb] [saucenao] [google]
3422535

These were harder than I thought they'd be

>>3417059
But it looks dope.

>> No.3422538
File: 82 KB, 480x640, FullSizeRender (6).jpg [View same] [iqdb] [saucenao] [google]
3422538

>>3422535
Wow that's a pic for ants

>> No.3422542

>>3400598
Head is a little too far to the right there, nice though

>>3400677
>>3400940
These are damn good for a beginner. Jeez. Idk about what the other anon said about linework only first; I didn't do it that way myself (I may suck though)


my advice about good shading would be to be more confident about it; that is don't be shy about putting dark values down. That was my trouble for a long time. I'd agree with the anon in that getting accurate contours should be a priority; I wouldn't exactly discourage shading though. I'd try to work on both myself

>> No.3422554

>>3399406
I'd say the torso is a bit long but I think it's just the lack of shading that's making it seem that way. The arm on top is a little thick & her butt is a little flat & too close to the floor. I quite like the face. Overall good job.

>> No.3423498
File: 2.12 MB, 1668x2224, 7DA7A4A7-FFD2-4982-A5DC-508D5E452843.png [View same] [iqdb] [saucenao] [google]
3423498

>>3394891 I’ll finish it later

>> No.3423543

>>3422349
I draw with a mechanical pencil usually; just what I have on hand... is a regular one better?

>> No.3424476
File: 2.93 MB, 4032x3024, 32D737C9-E33A-4F58-B12F-7E99DB01E1AA.jpg [View same] [iqdb] [saucenao] [google]
3424476

>>3417059
Second try

>> No.3425323
File: 2.22 MB, 1668x2224, 11A93CEA-7F0F-4E95-8A1A-389F78355BEE.png [View same] [iqdb] [saucenao] [google]
3425323

>>3423498 got bored

>> No.3425905
File: 2.22 MB, 3558x2000, DSC03360.jpg [View same] [iqdb] [saucenao] [google]
3425905

Aight first drawing in years, I hope finding this board is gonna make me want to practice.

>> No.3426042

>>3413198
thanks

>> No.3426114
File: 118 KB, 507x845, 20180513_142706.jpg [View same] [iqdb] [saucenao] [google]
3426114

>>3416983
I love your method of blocking in the gesture and overall shape first! I think here the main issue is with the hips and belly area as it's a bit wider. There also seem to be a lot of unnecessary lines in her arms.
>>3421503
Think about gesture more than seeing the entire torso as a cylinder, especially in this pose where it is stretched a lot. Drawing what you see and copying the photo isn't necessarily a bad thing, as it does build your anatomical knowledge. The shape of the head is also wonky. Doing some gesture drawings where you focus on the gesture of the pose and then the skeleton and muscle groups or looking at good abstractions will be more helpful than simplifying everything into a cylinder.
>>3422538
I love this, your lines and shading are really good. The head of the kneeling pose seems wide probably because the shoulder area is wider than the rest of the body, and because of that some gesture is lost too. Great job though, do you have a blog?
>>3424476
This is also wonderful, and the rhythm of your lines is superb. It's very squashed in the leg area though, it should be wider at the belly and the knee should extend to under the wrist. I'm not even going to ask about that foot...
>>3425323
Try to increase the value range, and think about the torso instead of just copying it - it looks very disjointed. Block in where the shadows lie instead of pillow shading, you've added a lot of shadows and lines that aren't there. Think about the gesture of the pose too, you've stiffened it a lot.
>>3425905
Think about the structure that is underlying the lines you're drawing. Drawing basic shapes to represent it is good, and so is understanding the skeleton. Widen the hips to show the curve of the bone underneath, the arms should be thicker and are subtly curved following the way the muscles wrap around them. Good luck drawing!

... And here's my attempt. I feel very out of practice...

>> No.3426780

>>3386254
Just won’t cut it I’m afraid

>> No.3426786

>>3386150
Roasitie roaster nice and toastie
Where do your berries grow?
Down the road I say to town
The roastie is all you know.

>> No.3426850
File: 254 KB, 894x1000, Bones Up Sketch 2 incomplete.gif [View same] [iqdb] [saucenao] [google]
3426850

>>3386468
Trying to practice drawing up from the bones but I still suck.

>> No.3426851
File: 1.94 MB, 884x2658, Bones Up Sketch 2.png [View same] [iqdb] [saucenao] [google]
3426851

>>3426850
end result.

>> No.3426864

>>3426851
very nice, great expression on the face there. one of the feet is fucked tho

>> No.3427099

>>3426114
Idk if the blog thing is a meme but
instagram.com/nemuraneze/

i just started it the other day actually

>> No.3427260
File: 739 KB, 2000x1124, DSC03362.jpg [View same] [iqdb] [saucenao] [google]
3427260

>>3426114
Here's my second attempt,don't know how to feel this time

>> No.3427629

>>3426864
You really can tell where I got lazy. I guess it shows when my pants are down. ty.

>> No.3428851

>>3403794
the curves are way too extreme and really makes the figure lose the form, try drawing with straight lines and angles instead of curves, make round shapes more like low poly models. also loosely run vertical and horizontal lines to measure the parts of the body
>>3398809
Ooo now i get it, I love my mechanical pencils but my lines are real trash, that and im really heavy handed, i think i will have to work on my draftmanship
thanks for sharing your process anon, it really helped
>>3399002
drawing the ribcage underneath would have helped in that specific situation, other than that i dont see many flaws
>>3399058
woah, saved
>>3399129
you had the same problem as me, the legs are way too short and the torso a tad too short but you captured the form of the arms really well, keep going.
>>3399406
>>3400598
i see the same thing in theese two drawings, the abdomen is kind of too squared off, like a straight line, but the ref actually had a really subtle curve that gives some flow to it.
>>3400677
Im troubled with this one, you seem to grasp the foreshortening of the legs but not of the whole figure, you drew her left leg as if the was standing straight so it ruined the overall perspective.
>>3409401
kinda, sorta, that's why i like to use cross contour lines, it brings up some depth if you dont wanna shade, great job tho.
>>3410996
you nailed down the values anon, really nice.
>>3411183
this

>> No.3428898
File: 84 KB, 812x1200, Dancers___1_by_mjranum_stock.jpg [View same] [iqdb] [saucenao] [google]
3428898

>>3411134
>>3411134
40 post and just one drawing of it. maybe a new ref would help the thread lliven up a little. I feel like pic related is fine challenge, front and back torso and a bit of interaction.
>>3428851
(cont.)
>>3411148
>>3412274
kek, just delete the nails in mspaint
>>3411997
to add to what anon said, i like using mechanical pens to spot mistakes a bit easier, since you cant fake it with wide contours that can convey form easily
>>3413208
>Ugly toes would not draw
>Things that actually happened
>>3413173
>>3413186
>>3413198
>>3413208
>The only proprtions that to me look out of place is how short her femurs are
Damn, I made the femurs longer twice and still came out too smol, i should focus on legs more
>I love how you did the abdomen/hip
ironically i dont really know bones/muscles of the hips, maybe a fluke? either that or I've focused on that unconsciously while figure drawing.
>you flattened it
i get this one a lot but never really understood what people mean by this, how to give volume in the shading?, i tried following the shadow patterns in the reference since that's how the muscles are affected in the end but i that was dumb, maybe a wider range of values?
thanks for the critiques bbtw, really helpful insight.
>>3416983
her legs arent as thicc as the model, was that intentional? aside from that its a great job anon, specially the gesture, it captures the overall form and flow really well
>>3417059
the values looked nice when i saw it as a thumbnail but that hatching is so unnapealing imo,specially the longer lines. i think you have to be really deliberate if you wanna use that technique
>>3423543
personally, i think it just does not matter, you can still get some smooth shading with it, just use it really lightly, really really lightly
>>3424476
damn nice, anon.
love the sketchiness of it, gives it a lot of persnoality.
>>3421503
you're on the right track, focus on that right arm tho (right in the viewers eye), and the head.

>> No.3428915
File: 1.25 MB, 783x1000, tfw.png [View same] [iqdb] [saucenao] [google]
3428915

>>3411134
here's mine, tried to study the muscles in the torso mainly, i based it on the rey bustos course.
the pose isnt that dynamic so i could focus more on the muscles instead, really nice for study material.
sorry for the sketchiness, looking at it again i cant really see all the muscles i tried to draw because they are one in top of the other, i tried.
>>3428898
>>3426850
>>3426851
Maybe the contrast of the values is a bit too much but that my taste i guess, the muscles are well defined, tho a bit too much in some places
amazing work overall anon, specially the fact you shaped this from the bones to the muscles, and then skin. saved

>> No.3429010
File: 2.58 MB, 4032x3024, 20180514_205841.jpg [View same] [iqdb] [saucenao] [google]
3429010

>>3386150
crustify me boys

>> No.3429043
File: 797 KB, 1791x3923, pls be fixed.jpg [View same] [iqdb] [saucenao] [google]
3429043

>>3429010
fak

>> No.3429086 [DELETED] 

>>3429043
main reason this looks weird is (besides the head) the perspective, which is really foreshortened on the reference
if you draw a line from her shoulder to the feet you can get a nice curve, which is because the perspective, in the other hand if you do the same in your drawing the line is more like a angle pointing out, like shes leaning right.
besides the perspective(which is the main problem) everything else is not that bad, you made her a little chubby but that's not that bad.
keep going, anon
>>3428915
>tfw I just realized how small and fucked up the torso I drew
well shiet, sorry anons I failed you all

>> No.3429088

>>3429043
main reason this looks weird is (besides the head) the perspective, which is really foreshortened on the reference
if you draw a line from her shoulder to the feet you can get a nice curve, which is because the perspective, in the other hand if you do the same in your drawing the line is more like a angle pointing out, like shes leaning right.
besides the perspective(which is the main problem) everything else is not that bad, you made her a little chubby but that's not that bad.
keep going, anon
>>3428915 (You)
>tfw I just realized how small and fucked up the torso I drew is
well shiet, sorry anons I failed you all

>> No.3429159

How does one study anatomy? Past gesture I'm totally lost.

>> No.3429293
File: 199 KB, 1222x1563, 20180515_021717.jpg [View same] [iqdb] [saucenao] [google]
3429293

>>3386468

>> No.3429295

>>3429159
I'm working my way through Bridgeman right now. Basically from my understanding , You need to focus on proportions and the muscles
>>3429293
After posting I'm aware the right arm and the head are the most obvious mistakes.

>> No.3429308

>>3429295
>bridgeman
Whats that?

>> No.3429609

>>3429308
>Whats that?
https://archive.org/stream/pdfy-72f-FzW7wYN_r0ny/Bridgman%20-%20Complete%20Guide%20to%20Drawing%20from%20Life#page/n0/mode/2up

>> No.3431406
File: 529 KB, 735x1256, Untitled.png [View same] [iqdb] [saucenao] [google]
3431406

posting this because i'm drawing it

>> No.3431497
File: 804 KB, 504x734, Untitled.png [View same] [iqdb] [saucenao] [google]
3431497

>>3431406
welp. Another failure.. Feedback very welcome

>> No.3431814
File: 1.52 MB, 750x1000, Untitled.png [View same] [iqdb] [saucenao] [google]
3431814

went quicker than the last at least. Any one got good study's for feet?
>inb4footfag

>> No.3433269
File: 515 KB, 1500x2100, loool.png [View same] [iqdb] [saucenao] [google]
3433269

i'm so off, someone give me advice for next time

>> No.3433974

>>3386150
Theres was this really good anatomy artist his name began with v does anyone know? Hes really old too i saw some of his sketches on youtube but cant find it

>> No.3437300

>>3433269
Be careful when placing the ground plane. If that is a little off it's going to mess up your placement of the body. You got most of the proportions right but the shapes of the body parts don't match the model particularly the legs and hips.

Really pay attention to what the pose is before/as you draw it. She's tilting her hips to her right and pulling her right shoulder back. Try to capture big actions like that next time.

>> No.3437315

>>3433974
vilppu

>> No.3437322

>>3431497
Well uh...her head isn't there, right breast looks smaller than in the reference

>> No.3437337
File: 103 KB, 500x706, Capture.png [View same] [iqdb] [saucenao] [google]
3437337

>> No.3439038

>>3437337
Really disproportionate male to female refs ratio. Please post more cute boys

>> No.3439097
File: 1.46 MB, 750x1000, untiled.png [View same] [iqdb] [saucenao] [google]
3439097

it took me so many tries to simplify the shadows of the back okay-enough... I was going crazy designating blocks of different gray to every single indiscretion.

>> No.3439231
File: 1.86 MB, 1000x1007, Untitled2.png [View same] [iqdb] [saucenao] [google]
3439231

another...

>> No.3439235

>>3439231
oh fuq i resized the head and didn't fill in the gap of the neck shadow

>> No.3441838

>>3386150
Anatomy Bump

>> No.3443351
File: 75 KB, 501x962, shittt.jpg [View same] [iqdb] [saucenao] [google]
3443351

>>3428898
I hate my lines, but I think I got at least the silhouettes right.

>> No.3443422

How do I simplify feet? I can draw them up close but in figures I struggle to convey the volume compared to parts of the body. It's especially difficult when they're not in a profile or 3/4 view, I find them quite ugly.

>> No.3446097

>>3443422
I think simplifying them as half-cylinders can work well for pretty much all angles.

>> No.3446105
File: 96 KB, 1280x720, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]
3446105

>>3446097
thanks, that's a bit better than the angular boxish things I was trying to do or the arch like pic related

>> No.3446341
File: 464 KB, 1200x1600, Anatomy sketch.jpg [View same] [iqdb] [saucenao] [google]
3446341

>>3386150
Any tips for speeding things up?
took me around an hour each ;/
also fuck feet

>> No.3448383
File: 2.39 MB, 1000x1773, ngmi.png [View same] [iqdb] [saucenao] [google]
3448383

>> No.3449230

>>3392591
Actually yes there is ;^)