[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/ic/ - Artwork/Critique


View post   

File: 1.38 MB, 2196x1653, 48.jpg [View same] [iqdb] [saucenao] [google]
2903792 No.2903792 [Reply] [Original]

Can anyone actually construct human poses from imagination from every possible angle or at least most? If so are these people just genuinely grinding out the framework and construction behind it, or memorizing and working out ever single pose? How long should this take?

>> No.2903794

Both obviously. It takes a life time obviously.

>> No.2904254

>>2903792
>grinding out the framework and construction behind it, or memorizing and working out ever single pose

This is what they are doing. If you can draw basic shapes at any angle with any proportion with precision, you can draw anything

>> No.2904261

>>2904254
>If you can draw basic shapes at any angle with any proportion with precision, you can draw anything
Provided that you know what that thing looks like. Proko is an example of someone who has decent foundations and while not perfect he can draw basic forms in space, but because he has no visual library he completely failed when trying to draw something beyond simple forms without reference. If he knew what a kangaroo actually looked like and had those forms in his head, then he could have drawn one without reference easily using his knowledge of basic forms.

>> No.2904275

Skilled veteran comic book artists, I'm sure.

>> No.2904277

>>2904275
Animators and comic artists probably are the best at this skill for sure, but both typically draw fairly stylized and simplified humans. A few illustrators also would have this skill but it's not as common.

>> No.2904296

>tfw instead of learning perspective in hs you spent your time drawing figure drawings
>now your figures are pretty okay but hardly proportional because they lack perspective

Just kill me senpai

>> No.2904315

i know we see so many armature/ beginners drawing from imagination and we tell them to stop and go back to fundies but its also important to practice drawing from your head so when you get to that skill level you have been honing that skill for such a long time. People say you make way to many mistakes but the more you study the fundies and apply that to your imagination the stronger your visual library will be.

>> No.2905804
File: 164 KB, 958x1211, krenz-cushart-150504.jpg [View same] [iqdb] [saucenao] [google]
2905804

>>2903792
You mean this?

>> No.2905827

kim jung gi can.

>> No.2906278

>>2905804
do you think if I start practising the shapes that compose that body, draw them under every angle multiples times and learn how they connect to each other be able to draw figures with no reference or does it take something else I haven't figured out yet?

>> No.2906288

>>2906278
Yes. Do this, but also do other common figure exercises like studying anatomy (bone, muscle insertions etc), copying masters, frequent life drawing, redrawing poses from memory, drawing poses from other angles, breaking down reference into simple forms, gesture, more anatomy, photo studies, studying as many artists' approaches as possible....and so on. The figure is really complex and because we are familiar with it any small errors are obvious. Many artists have spent a full life time on it and still not learned all that there is about it.

>> No.2906425

Every artist will always have something to learn from reference drawing, no matter their skill level - especially if you factor in different body types like super-fat, super-skinny, various kinds of ripped, age, etc.

To progress, you need to constantly alternate between making rough sketches with reference, and others without. Note that "reference" can and should include other sketches by experienced artists. This should be an enjoyable process as you draw the stuff that you want, otherwise progress will be difficult. That's pretty much all you need, and over the years you'll acquire a more-or-less complete internal library of poses and angles.

>> No.2906455

>>2903792

If you look at early sinix sketchbooks practically all he did was grinding faces. I can imagine KJG doing that but with full figures and with x10-x20 bigger grind.

>> No.2906486

At first I thought it was what all decent artists were able to do...
I didn't know how much people rely on reference!

>> No.2906488

>>2906278
Yes that will work but you'll be drawing mostly from muscle memory and not understanding so just be aware of that

>> No.2906613

Is it wrong, once you get to a level where you can sell your work, to use reference ?

>> No.2906680

>>2903794
obviously

>> No.2906691

>>2906455
sinix please leave you're not good by any means

>> No.2906695

>>2906613
depends on a variety of things

>> No.2906960

>>2906613
No, never. You should be able to use references no matter the skill level. No shame in that.

>> No.2906970

>>2903792

It's also just as important to figure out how to make a pose look good. It's more than just being able to draw something correctly. You also have to be able to compose the figure so that the elements are arranged in a pleasing way.

>> No.2906981

>>2906970
I get unreasonably annoyed at life drawing when the models pick what they think are "artsy" poses that are incredible awkward or melodramatic and would never ever be used in a painting. By them choosing that and me drawing them I am filling my visual library with useless poses and harming my own growth and understanding of poses. REEEEE!!!!

>> No.2907050

>>2906691

post your work

>> No.2909108

>>2906691
Sinix is pretty good tho...

>> No.2909146

>>2905804
Is he earth-bending?