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2023-11: Warosu is now out of extended maintenance.

/ic/ - Artwork/Critique


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File: 124 KB, 300x210, wutevs.jpg [View same] [iqdb] [saucenao] [google]
2693100 No.2693100 [Reply] [Original]

Draw thread.

Share progress work, finished work, unfinished work and critiques!

previous thread: >>>2690046

>> No.2693116
File: 132 KB, 547x630, Untitled-1 copy.png [View same] [iqdb] [saucenao] [google]
2693116

>>2693100
Man, I sure do hate the way I draw/paint.

Stuff like this reminds me to put in 1-2 hours a day. I want to lose my "style"

>> No.2693131

>>2693100
>imageforants.jpeg
>>2693116
don't try to paint stuff right now. I think you'd improve faster if you just focused on improving your drawing ability.

>> No.2693135
File: 478 KB, 1500x1150, ne4to445hh.jpg [View same] [iqdb] [saucenao] [google]
2693135

>> No.2693139

>>2693131
I constantly do, but I do painting just for fun every now and then.

>> No.2693175
File: 551 KB, 1332x2756, P1010054CE2_N142_by_justmeina.jpg [View same] [iqdb] [saucenao] [google]
2693175

>>2693116
That head is huuuuuge

>> No.2693216
File: 812 KB, 2000x2000, Red_dragon_01.png [View same] [iqdb] [saucenao] [google]
2693216

Here's a painting I'm working on currently. I know it's a little generic and furry-tier, but this is the first time I've drawn in weeks and I'm trying to blow off some steam.

>> No.2693241

>>2693175
Thanks for the reference.
I've always had trouble with this, and somewhere down the line I lost the adherence to the underlying construction.

It's time I've done a study from a real human being.

>> No.2693248 [DELETED] 

>>2693175
Woah, holy shit.
I've just learned so much and its only been 5 minutes

>> No.2693260
File: 290 KB, 703x1202, Sun_wukong_final_lowres.jpg [View same] [iqdb] [saucenao] [google]
2693260

finished~

turned out like shit but i still learnt alot from it so it's all gucci

>> No.2693264
File: 1.19 MB, 1396x1649, Anatomy.jpg [View same] [iqdb] [saucenao] [google]
2693264

>>2693175
I have a question, is my 3D thought good enough to be studying anatomy, or should I head back to it? I've been having difficulty with this, and I fall back to drawing completely flat. It's a bad habit I've developed over the past 10 years

This is what I saw when I tried to go from the reference to 3D form on paper.

I'll post my corrected drawing I did not do from reference.

>> No.2693267

>>2693260
I see you're still not using reference.

Yeah it is shit. Use reference please.

>> No.2693289
File: 256 KB, 637x472, snow.png [View same] [iqdb] [saucenao] [google]
2693289

A lil' study
of this. >>2692268

>> No.2693309 [DELETED] 
File: 2.19 MB, 980x1223, draw.png [View same] [iqdb] [saucenao] [google]
2693309

>> No.2693321
File: 713 KB, 503x628, trchet999.png [View same] [iqdb] [saucenao] [google]
2693321

>> No.2693323 [DELETED] 
File: 49 KB, 540x687, masterstudy2.jpg [View same] [iqdb] [saucenao] [google]
2693323

>>2693096
i did a second one

>> No.2693333
File: 115 KB, 669x872, 9-25.jpg [View same] [iqdb] [saucenao] [google]
2693333

>> No.2693343
File: 615 KB, 900x630, thetree.jpg [View same] [iqdb] [saucenao] [google]
2693343

yea not gonna do anymore to this.

>> No.2693372
File: 274 KB, 1224x784, tet2.jpg [View same] [iqdb] [saucenao] [google]
2693372

this was really large Idk why I made it

>> No.2693373
File: 2.01 MB, 3508x1833, Krpa2.jpg [View same] [iqdb] [saucenao] [google]
2693373

2h. study. 1h. per animal. Come at me!

>> No.2693374

>>2693343
10/10 would explore with my party

>> No.2693381

>>2693343

I love it! Still I'd like to see you use different brushes for different parts of the image to distinguish some points of interest. Looks like you're just using one or two (which is good for an amateur) but I think you're good enough to have more variation!

>> No.2693385
File: 289 KB, 471x627, september-25-2016-2.jpg [View same] [iqdb] [saucenao] [google]
2693385

>>2693343
cool but don't use such a crisp stippled brush for things in the distance like that. you need something softer for things far away. could also use something on the horizon. mountains would suffice.

i did more to this. gonna add a white/lemon yellow texture to the "wings" once its more dry.

>> No.2693386

>>2693373

The bird is quite good, the ortoise needs a -lot- of polish. It's good as a thumbnail but you really need to refine it. Mostly looking at the shell and some definition of the mouth and eyes (and maybe refining some of the needless scribbles).

>> No.2693388

>>2693381
I used 3 brushes(chalk,air,texture). Which others are you thinking of, and for what purpose?

thank you for feedback.

>> No.2693389
File: 868 KB, 1920x1050, landshaft77574hhd.jpg [View same] [iqdb] [saucenao] [google]
2693389

>> No.2693392

Something softer on some parts. It just feels too rough for the eyes since it's pretty much all done on a hard brush... I don't like soft brushes either since you don't want your shit to look airbrushed or anything so probably just recommend using a brush with less opacity or flow to refine the focus areas or something.

>> No.2693394

>>2693381
good thing I read this. I'll try to use chalk brush for distance and texture brush in foreground.

>> No.2693397
File: 398 KB, 750x747, sketchgrey8.png [View same] [iqdb] [saucenao] [google]
2693397

A study...

>> No.2693398

>>2693392
i hear ya anon. appreciate it.

>> No.2693399

>>2693386

You are 100% right. I shouldn't have posted it here though since it was done just as an exercise for my next illustration. I still think I'd need to get rid of some of the scribble-shit in my stuff even with thumbnails and sketches and mainly focus on areas of interest.

>> No.2693403
File: 338 KB, 1000x700, ohokay.jpg [View same] [iqdb] [saucenao] [google]
2693403

5 min sketch. gonna drop something big in the bg.

>> No.2693412
File: 289 KB, 720x720, 2016-09-25 15.03.21.jpg [View same] [iqdb] [saucenao] [google]
2693412

>>2693100
2 hour pose

>> No.2693413

>>2693403
as long as there's not a man with a staff in the foreground. you've got a good start so far.

>> No.2693415
File: 85 KB, 1500x1908, jss-study2.jpg [View same] [iqdb] [saucenao] [google]
2693415

more studies

>> No.2693416

>>2693413
Hey I never paint the adventures of staff man anymore. I'm past the phase. Ship has sailed and sank.

>> No.2693420

>>2693415
lovely anon.

>> No.2693426

>>2693416
keep at it anon. like i said you have a good start. I'd like to see some stuff in the foreground as well.
staffman RIP

>> No.2693430

>>2693403
Background and cloud shapes have good composition, but your foreground-to-midground has that issue of "tiny texture all over". Unless you're planning to change the fg a lot, group some of the value & color variations into bigger, more coherent clumps, like you do with your clouds.

>> No.2693448
File: 1.01 MB, 1500x1050, dada2.jpg [View same] [iqdb] [saucenao] [google]
2693448

>>2693343

Oh and you could also have some clouds in the background to guide the eye into the tree which is probably your focal point. I didn't do it well but I know you can...

>> No.2693455

>>2693448
Agreed, looks a lot cooler with clouds.

Also an issue I find is that everything lit in the distance looks to have been fogged with white instead of blue (greens just get lighter instead of receiving blue). The atmosphere is okay in the shadows but looks off in the light because of that.

>> No.2693464

>>2693343
Blog? Also c-can you be my sensei, senpai

>> No.2693470

>>2693412
underwhelming as a whole. face and hair looks nice and the outline for the hand on the leg is promising but this isn't much of a drawing otherwise.

>> No.2693476

>>2693464
I don't blog.

Yes my child. Anytime.

>> No.2693477

>>2693321
Is that... Dollary Clump?

>> No.2693480

>>2693470
Should I have included an explosion? Or maybe a lasor wielding shark? That is what I drew in the alotted time from the angle I had.

>> No.2693481

>>2693480
Triggered artist detected. Stand back anons. This could get messy.

>> No.2693497

>>2693389

The focal point in this picture is the torch on the left,but I feel as if there should be something more important besides a fucking torch. Try to stay away from adding over saturated objects in your pieces.

I suggest you stay away from painting and continue to only sketch landscapes.

>> No.2693504

>>2693480
something that helped me with getting proportions right is to spend equal time during construction on every part of the body. don't just draw the face then fudge the rest.

spend time getting the measurements right. real boring perfectionist stuff, then later if you want to spend all the focus on the face, hands, feet or tits you have a strong foundation underneath. be as gestural or simple as you want but have that to begin with.

would also be good to push values. if you can do it in the hair you can do it on other parts of the body. it's pretty bare minimum what you did for shading on this one.

>> No.2693505

>>2693481
Yeah that actually did trigger me. I mean think about it. How do you "spice up" that angle? I had her back with no visable muscles and the whole thing was in shadow. And despite this it was still the most accurate and best interpretation in the room. That critique saying it's"underwhelming" is a knock on the angle I had if anything. Which is kind of retarded

>> No.2693524

>>2693481
and example of useful criticism >>2693504
The proportions are accurate but the values definitely fell flat on this one. I don't think what got was since her entire back was in shadow when I squinted hwr skin was pretty much the same tone and the background. Long story short I made a mistake and smeared my marks and spent the better part of half an hour trying to fix that mistake.

Thank

>> No.2693526

>>2693505
The viewer is always right, even if he/she is wrong.

As an artist I suggest you work on that temper and humility. Artists with bad tempers or attitude problems don't fly to well, anon.

>> No.2693529

>>2693526
take van gogh for example. Someone shot him in the stomach because he was being an pretentious asshole.

>> No.2693543

>>2693412
Get the proportions right before dealing with tone and rendering.

>> No.2693557

>>2693526
>>2693529
Yeah you're right. But it's hard man. If everyone's telling you you're good all all the time it poisons you man. My ego has definitely inflated since coming here. I can't wait to move somewhere where the other artists are better than me.

>> No.2693558

>>2693543
They are accurate

>> No.2693565

>>2693476
Oh gee, I didn't expect a yes. W-where do I start, sensei?

>> No.2693570

>>2693558
I can't find anything majorly wrong with the torso and arms (head is maybe a bit too small), but your hand from wrist to finger isn't significantly longer than your entire face unless your name is E.T.

>> No.2693575

>>2693557
Keep posting your art here. You'll get straightened out.
Anons usually know when something is wrong, but a lot of the time they don't know how to give you a solution.

I remeber when my ego was inflated. A lot of my friendships turned sour and thus the "friendly fade" came true. Accept that you're not as good as you think you are. Listen to what others tell you. If it makes you angry, I'm willing to bet they had a point.

The people who tell you your work is shit. Are your friends.

>> No.2693578

>>2693575
I think the most annoying thing that /ic/ does is telling you to fix a small detail constantly, but I guess that's help just on a completely different scale than the big picture.

>> No.2693581
File: 345 KB, 941x970, img008.jpg [View same] [iqdb] [saucenao] [google]
2693581

Here's a quick David Bowie for a friend.

>> No.2693586

>>2693575
Will do. Thanks again

>> No.2693600
File: 582 KB, 1681x720, 387.jpg [View same] [iqdb] [saucenao] [google]
2693600

>>2693412
>>2693558
Well it looks off to me. The head is really small, the limbs and torso seem stretched out, the hands are massive. I did a quick fix of the proportions, though I think I botched the pose slightly. It would have been easier to explain/show with the model in front of me, but well maybe this helps a bit.

>> No.2693622

>>2693600
your legs are way too short. inaccurate paint over anon.

>> No.2693633
File: 91 KB, 446x700, lg01d_0092sep700.jpg [View same] [iqdb] [saucenao] [google]
2693633

>>2693622
Well I did it out of my head so it might be a bit off, sure. I think it is closer though. Also the leg in this case is in perspective going away from us, I tried finding a photo of a similar pose to see if I was close to the correct proportion or not...well I couldn't find the exact pose but this is close-ish and sort of shows what I wanted in terms of legs going away? They seem "small" but they are just foreshortened.

>> No.2693654

>>2693600
Thanks for the feedback anon. Good redline. The hand is definitely standing out to me now. And I like how you pushed/forshortened the leg. I'll keep that in mind on the next one.

>> No.2693656

>>2693600
Why would you redline a life drawing? Your version is your ideal form in your own head which is the opposite point of drawing from real life. I can understand comments like "head too small, hand too big, etc." but you weren't there to see the model so you have no idea.

>> No.2693673

>>2693656
not true. humans look like humans. and you should try to use the part of your brain while life drawing that autocorrects for things looking too big/small/long/short.

that being said a redline is pretty pointless.

>> No.2693680

>>2693656
>>2693673
Well sometimes people can't see the issue when it's told to them. When that anon had the proportion issues mentioned they responded by saying they were accurate. Only when seeing the redline did they realize how things were off.

>> No.2693685
File: 1019 KB, 1200x1200, Doodle40b.png [View same] [iqdb] [saucenao] [google]
2693685

I don't think I'll end up posting this on my blog but I wanted to share somewhere

>> No.2693723
File: 1.36 MB, 1028x1206, Screen Shot 2016-09-24 at 9.14.55 PM.png [View same] [iqdb] [saucenao] [google]
2693723

spent too long on this and it ended up kind of flat and artificial

>> No.2693727

>>2693723
The textures have more resolution in the background than they do in the foreground. looks fucked.

>> No.2693753

>>2693727
rip. guess i shouldn't be experimenting with these new brushes unless i can make the painting cohesive. thanks anon.

>> No.2693758

>>2693723
Wow, that's where I want to get to. How long you been drawing, anon?

>> No.2693760
File: 275 KB, 700x1056, oldboxer.jpg [View same] [iqdb] [saucenao] [google]
2693760

>> No.2693768

>>2693758
I've been drawing casually for most of my life, but started actually practicing in the last two years. glad you like it.

>> No.2693771

>>2693760
i'm very confused by this. your line quality is so good but his torso looks so stretched, especially in the thumbnail. ref?

>> No.2693775
File: 72 KB, 600x905, 1474294063152.jpg [View same] [iqdb] [saucenao] [google]
2693775

>>2693771
Yeah his body is odd, which is part of what attracted me to it. I think I fucked up the torso slightly actually, but even in the ref it's weird. He's in a strange pose too where his shoulders are lifted up and his torso is in a really rigid upright position. I really struggled on this because I tried to do as much as I could in line and not rely on tone much, but ended up getting frustrated and throwing in a hint of a bit of shadow here and there.

If you see specific things wrong with my drawing now that I've posted the ref then let me know.

>> No.2693779

Whats wrong with him? Redline?

>> No.2693780
File: 169 KB, 608x1080, 8252016224316.jpg [View same] [iqdb] [saucenao] [google]
2693780

>>2693779
Dammit

>> No.2693782

>>2693775
ah, got it.
his face is a little too large; the length of your face easily spans from the bottom of his chin to his nipples but in the ref it's a lot shorter. his facial features are also a little too large on the face itself. that's all I can get without getting really nitpicky.
I really like your style, nice work.

>> No.2693785

>>2693780
he has no jawline, and stage right side of his face is flat as hell. hairline should also not be that clean-cut. ear should be from eyebrows to bottom of nose. he basically looks like a cartoon character.

>> No.2693786

>>2693782
Thanks, I'm not sure how I messed up the face so bad. And I think I misplaced the nipples too, they're kind of positioned weirdly since they have sagged a bit below his pecs from loose skin and I don't think I showed that well.

Anyways, glad you like it, maybe that means digital lines are one day going to be possible for me to do somewhat.

>> No.2693831
File: 644 KB, 1000x700, ohokayno.jpg [View same] [iqdb] [saucenao] [google]
2693831

Uhhh.I really wanna add some stuff in the mid ground.

Making progress.

>> No.2693837

>>2693831
figures legs look off

>> No.2693841
File: 545 KB, 900x630, ohokayno.jpg [View same] [iqdb] [saucenao] [google]
2693841

>>2693837

>> No.2693845

>>2693841
wew, nice anon

>> No.2693850

>>2693385
brian, you are in no position to ever crit anything over the age of 5

>> No.2693852

>>2693841
As in somewhat short and not actually looking like they touch the ground. Plus the ground seems curved due to the brushwork. Otherwise digging it. Maybe ease the transition from grass to sand or whatever is in the background.

>> No.2693857

>>2693841
i feel like the guys need a reason to be walking around in that field. maybe toward something of interest.

also everything feels too centered. possibly move the buildings to the right and create some sky space on the left.

>> No.2693858
File: 591 KB, 900x630, ohokayno.jpg [View same] [iqdb] [saucenao] [google]
2693858

>>2693857
true

>> No.2693873 [DELETED] 
File: 193 KB, 503x628, trchet9992.jpg [View same] [iqdb] [saucenao] [google]
2693873

just fugging with colors ignore

>> No.2693894
File: 1.36 MB, 762x1200, fukcolor2.png [View same] [iqdb] [saucenao] [google]
2693894

holy shit please send help, a paint over, anything.

>> No.2693899

>>2693857
bois jus on patrol

>> No.2693900

>>2693894
but this is awesome

>> No.2693901
File: 513 KB, 1000x1000, brainfish.png [View same] [iqdb] [saucenao] [google]
2693901

>>2693100
wip'n it!

>> No.2693902

>>2693894
>>2693900

TRIPFAG PLS

>> No.2693907
File: 78 KB, 482x642, must.png [View same] [iqdb] [saucenao] [google]
2693907

>>2693902
must i always.

>> No.2693940
File: 536 KB, 1354x1140, draw.jpg [View same] [iqdb] [saucenao] [google]
2693940

>> No.2693955

>>2693267
ye im just being lazy, i even collected a bunch of refs that i had the intention of using but i didnt for some stupid reason

>> No.2693958
File: 300 KB, 1547x949, Untitled-hfhdf.jpg [View same] [iqdb] [saucenao] [google]
2693958

>> No.2693961

>>2693385
>waiting at the dentist with a tooth abscess

>> No.2693963
File: 537 KB, 633x900, cosmo2.jpg [View same] [iqdb] [saucenao] [google]
2693963

Did this last night, still thinking if black is enough. Trying to use thicker paint and more clear strokes.

>> No.2693968
File: 501 KB, 633x900, 1474890341460.jpg [View same] [iqdb] [saucenao] [google]
2693968

>>2693963

>> No.2693970

>>2693968
Thats just lame, I'm thinking more like doing black/gray texture. Whole composition breaks down, tension disappears and storytelling changes into monumental.

>> No.2694002
File: 357 KB, 1913x1046, landshaft77574xx.jpg [View same] [iqdb] [saucenao] [google]
2694002

>>2693497
And this?

>> No.2694032 [DELETED] 
File: 330 KB, 976x1140, tx3.jpg [View same] [iqdb] [saucenao] [google]
2694032

>> No.2694091
File: 93 KB, 452x614, 092a62baff899a6177ae4980e05ce462.png [View same] [iqdb] [saucenao] [google]
2694091

I've had all month to work on this and keep on redrawing it. This is the last time, because its due tommorrow at 12.
I think I'm fucked but I'm hoping for the best.

>> No.2694097

>>2693343
Anon this is great! Really good brush strokes, nice gestural mark making that still true to light and form. I have to say there's certain areas that look a little "dead", I'm not into painting so I don't know a lot about fixing them but I think it has to do with the color hues, I would maybe try to expand your pallette a little bit to make it a little less boring. A slightly warm tone could be really interesting in there, or instead you could add something else around the tree.

>> No.2694101

>>2694091
You can do it anon, grab some caffeine pills and snacks and just work through the night, you'll feel great once it's done.

What's the brief?

>> No.2694106

>>2694101
Thanks anon, you're right. I'll just pull an all nighter.
Its supposed to be like a personification of Attention Defecit Disorder, so I have to draw a bunch of tiny figures flying around this old lady trying to distract her from cooking.

>> No.2694115

>>2694106
I like the concept. I dunno if it's intentional, but it does look like the book is penetrating the kid lol. Probably obvious advice, but don't be too ambitious, focus on getting it done before you refine anything, and work in an intentional looking loose and sketchy style if you can to speed things up. Good luck!

>> No.2694118

>>2694115
Haha, thanks. I see that now, I'm changing it.
Thank you! Will do

>> No.2694157
File: 796 KB, 746x1000, september-26-2016.jpg [View same] [iqdb] [saucenao] [google]
2694157

>>2693961
this better?

>> No.2694158
File: 751 KB, 748x1000, september-26-2016-2.jpg [View same] [iqdb] [saucenao] [google]
2694158

>>2693850
and why's that?

i changed the background color on this portrait to bring more attention to the face i painted. what do you think?

>> No.2694211

>>2693100
I'm so burned out. I don't even wanna think about it.

>> No.2694226
File: 745 KB, 1913x1046, anon.jpg [View same] [iqdb] [saucenao] [google]
2694226

>>2694002
okay this is looking better anon.

the torches are getting better how ever, they don't lead my eye to anything. try to focus on creating a focal point

>> No.2694232

>>2694226
That being said. try to also make the focal point interesting architecturally speaking. And for gods sake anon. use reference. I can tell you just did that form your imagination,it doesn't look good. you need to grab a few reference photos of how lighting works on rocks,grass,clouds. grab a photo of a castle and study the color of it in the shade,in the sun...etc

>> No.2694235

>>2694226
try to work form left to right or right to left too. my eye starts and finishes at the same side of the canvas which can be a conflict.

>> No.2694242
File: 838 KB, 1872x2304, CyberPunk Commission.png [View same] [iqdb] [saucenao] [google]
2694242

What should I fix about the general posing, anatomy and scaling of this commission?
I want to make it look really nice?
Or just better then my usual stuff so any advice is welcome.

>> No.2694253

>>2694242
stop.

stop.

stop.

the drawing first of all is not even centered on the canvas. secondly your character is stiff and you did not use reference.thirdly your bicycle does not have an engine. you also did not use reference.fourthly its out of proportion. fifthly the tire is flat and not even round.work on your shapes. sixthly if anyone sat on a bike like that it would fall over. seventhly you need to erase everything and start going to life drawing classes for about a year before you can make it look really nice.

and lastly good luck.keep trying never give up.

>> No.2694256

>>2694253
I mean you kind of answered things?
I wasn't asking for what it's problems were. They're super obvious.
I'm asking how to fix said problems.

>> No.2694268

>>2694256
you're so full of yourself. It's killing me. Drop the ego kid and the commission. Go study some anatomy and figures.

>> No.2694276

>>2694268
Ego? No I mean obviously it is shit
I am trying to polish said shit.
Lawdy

>> No.2694289

>>2693385
>>2693850
>>2694158

I dont understand all this hate on Brian I see all the time, it seems like most people are jealous but idk.

>> No.2694295

>>2693385
She got something stuck in her teeth? or she just signalling the sucky sucky?

Brian.

>> No.2694297

>>2693963
Yeah that's pretty cool, you might want to go in with a smaller brush and clear up some of your fuzzy edges while adding more detail. Nice job

>> No.2694298

>>2693968
ruined it. lmao. wow.

>> No.2694310
File: 141 KB, 900x630, duels.jpg [View same] [iqdb] [saucenao] [google]
2694310

hey

just working on some armor studies.

>> No.2694327
File: 310 KB, 500x703, prt00.jpg [View same] [iqdb] [saucenao] [google]
2694327

>> No.2694331
File: 606 KB, 550x822, wtrcl.jpg [View same] [iqdb] [saucenao] [google]
2694331

perspective is messed up I think

>> No.2694345

>>2694327
Nice, reminds me a bit of Thomas Fluharty's drawings. Keep going and make sure to be specific about forms and not generalize too much.

>> No.2694377

>>2693600
To be honest, I like the original drawing better. It's got the proportions of a tall lanky woman and a fitting subtle layer of stylization.

>> No.2694383

>>2693135
Guyver eahhhhh!

>> No.2694384

>>2694331
Real cute, tho!

>> No.2694422
File: 458 KB, 628x900, vahti.jpg [View same] [iqdb] [saucenao] [google]
2694422

Can't get a proper photo, maybe I need to try again tomorrow.

>> No.2694433
File: 593 KB, 1945x1032, fire0043.jpg [View same] [iqdb] [saucenao] [google]
2694433

>>2694226
update

>> No.2694475 [DELETED] 
File: 263 KB, 1860x906, 3D.jpg [View same] [iqdb] [saucenao] [google]
2694475

How do I translate the easy, 3D thought I feel from doing cartoons to human figures with lots of construction?

It's never a simple thing to do unless I'm not worried about anatomy.

>> No.2694488
File: 452 KB, 636x900, Ween tribute_resize.jpg [View same] [iqdb] [saucenao] [google]
2694488

did a ween fan art

>> No.2694529

>>2694433
You gotta work on your composition anon, buildings are too evenly spaced all over and relatively the same size (on the canvas).

The midground forts and the left background fort are interesting, but I would axe the distant right background fort. Place looks like fortressland right now.

>> No.2694542
File: 239 KB, 953x665, Dok12.jpg [View same] [iqdb] [saucenao] [google]
2694542

Hey guys. I'm about 3h. into creating an illustration here. The idea is that there are two kids on a stormy dock and there's a big sea monster thing who came to meet them. The other kid is his friend so he's doing that sieg heil- thing and the other is like "lets get the fuck outta here" so he's kind of pulling on the other kid.

I'm not super interested in hearing opinions on the design of the monster or the rendering, since those are things that I'll look into later when I've nailed down the composition. I'll also be bringing down the contrast before moving into color and rendering.

What I'm really interested in is the composition. Does it work? What could be changed? etc.

>> No.2694557

>>2694542

Doesn't really look like a monster.

Also his face should be looking at them not turned side ways posing one eye. Looks like the so called monster is just staring at the pole.

>> No.2694558

>>2694422
Anon I really like thESE dark scifi paintings. Cool stuff post more.

>> No.2694560

>>2694557

Thanks for the crit.

I'll be sure to make it more clear that the interaction is between the monster and the kids when I start to introduce more design elements. Maybe I could try turning his head towards the camera a bit more too.

>> No.2694570

>>2694560
your welcome anon. your welcome. stay passionate.

>> No.2694605
File: 521 KB, 953x1334, 389.jpg [View same] [iqdb] [saucenao] [google]
2694605

>>2694542
I think you can push the storm aspects a bit more, like make sure the dock is all wet and that the water is really going wild. The wet dock also lets you have a reflection of the lamp in it which I think looks cool and helps the composition. I also tried switching the lighting so the monster was all in shadow which in my opinion makes it a lot scarier since we can't really make it out that well, as well as makes more sense from a lighting standpoint in how the lamp would actually light the scene. It also make the image feel less contrived, like right now it's silly how perfectly it is set up to light the monster's face. I also added some quick'n'dirty rain and splashes, which I think you should do more carefully and maybe at the end of the image.

>> No.2694621

>>2694605

Oh man... Thank you so much! I'll be sure to implement a lot of what you wrote into my image.

Leaving the creature more into shadow really balances the image so it's not just about the creature. I'm still probably going to introduce an ambient sky light just so I can get a more 3D read but much more subtle than in my sketch.

>> No.2694622

>>2694157
it looks done imo, call it a piece senpai

>> No.2694624

>>2694605
The mosnter should be roaring at them with it's corpse slobber flying out form it's mouth. the dynamic view requires this scene to be extremely energetic and the energy must come form the monster that should be very scary

>> No.2694626

>>2694157
dude this is utter shit. were you drunk?

>> No.2694634

>>2693389
?

why is your foreground night time and your background daytime?

what about that open bright sky is causing so much shadow?

>> No.2694636

>>2694624


Nah man. I get what you're saying but I need to restrain from stuff like that. I'll probably add a wrecked ship next to the monster so the dynamic of him coming out of the water becomes more clear

My portfolio is full of things that look like they're going to rape you, kill you and eat you and I've found that it's kind of hard to get jobs doing stuff like that (unless you're fucking amazing which I am definitely not).

I'm mainly looking for jobs doing illustration in the future so I have to have shit that appeals more to the general public.

>> No.2694644

>>2694636
okay. well you're drawing a monster and i assumed you want to make it look fucked up and scary. i mean it came form the depth of the ocean it's probably fucked up looking.

good luck anon.

I'm trying to get jobs to with illustration too. fuck I'd be so happy if I did part time or at least barely part time illustration work for fantasy games. a boy can dream.

>> No.2694645

>>2694636
the tilt doesn't aid the composition in any way, and the way you place the camera in this scene doesnt help the idea

>> No.2694648
File: 537 KB, 600x849, campnd.jpg [View same] [iqdb] [saucenao] [google]
2694648

>> No.2694650

>>2694648
this is cool. I love how sketchy it is.

>> No.2694651

>>2694648

I love your style but I'm having difficulties figuring out where his waist is.

>> No.2694652

>>2694289
giant ego, doesn't actually do creative work- just wonky portraiture. not particularly skilled in any way.

>> No.2694653

I appreciate Brian for his passion to be a shit artist.

>> No.2694677

>>2694605
R.I.P. gentle sea parrot

>> No.2694702
File: 234 KB, 608x1080, 826201622541.jpg [View same] [iqdb] [saucenao] [google]
2694702

11×14 oil on canvas

How do skin tones work. Any books i could read? Im in the middle of alla prima by richard schmid.

>> No.2694725
File: 588 KB, 1000x700, fuknduel.jpg [View same] [iqdb] [saucenao] [google]
2694725

>>2694702

>asks how do skin tones work
>shares painting of how skin tone works.

anon.

I painted this fukin picture. The life of a mediocre hard working artist.shit hawks.

>> No.2694737

>>2693116
what the fuck is this man?

>> No.2694757
File: 497 KB, 707x1000, Un lee.jpg [View same] [iqdb] [saucenao] [google]
2694757

>>2694725

Are you the guy who posted the catapult with the castle and the dude in the foreground a couple of days ago? If you are, I gotta say this piece looks a lot better!

Anyways... I hope you don't consider this image finished. You could add a bunch of rendering in places and the values and the shape on the shield look really strange. What are you tying to accomplish with this illustration?

Search for a guy called Un Lee on Art Station. He's great at doing armor and shit.

>> No.2694760

>>2694757
Anything posted here I consider to be finished. Finished work belongs in a portfolio.

>> No.2694761

>>2694760
unfinished*

I only post progress.

I'll check him out anon thanks bra.

>> No.2694767

>>2694757
Well it's card art. I wanted a duel scene. It's a flip coin scenario the card requires no strategy.

I wanted a lot of movement when I painted this. Battle is confusing and everything moves fast and it's stressful so I really smashed out the bg quick with no fucks given. I also wanted to practice with lighting on armor and how it shines, cause I suck at that shit. idk.

>> No.2694769

>>2694725
I've been enjoying these paintings you've been doing. Impressive output in volume, and even if they are still mediocre (to quote you) they show a lot of potential and seem to be improving with each one. I'm interested to see what you will be doing in another few years of hard work.

>> No.2694771

>>2694725
>mediocre

Anon. Give yourself a break. Ive been following you through these threads and mediocre is never a word i would use to describe your work although it is obvious you work extremely hard

>> No.2694774
File: 607 KB, 931x1000, september-27-2016.jpg [View same] [iqdb] [saucenao] [google]
2694774

>>2694652
thanks.
>>2694653
thanks?

was at a bar tonight drew some tables and watched the debates womp womp womp

>> No.2694777

>>2694774
Your sketches are superior compared to your paintings.

Why is that Briana?

>> No.2694778

>>2694774
I enjoy this drawing. If you were open to criticism and didnt put %100 of your self worth into being an artist, you would definitely evolve into something interesting.

And everyone would stop hating you so much.

>> No.2694783

>>2694774
Brian.

Secretly. Uh oh! Exposed!

Anon loves making fun of your art because they're obviously jealous.

>> No.2694800

>>2694783
jealous of what?

>> No.2694804
File: 855 KB, 1500x1088, 68e9b833-a399-4321-a2fb-e4955f2ca4b4..jpg [View same] [iqdb] [saucenao] [google]
2694804

First charcoal drawing! Was supposed to be for practicing values of a still life, but I can see where I fucked up picking a poor subject.

I think I spent too much time focusing on rendering that I didn't pay attention to the lighting consistency...

What do y'all think?

>> No.2694806

>>2694783
What a cop out.

>> No.2694811
File: 84 KB, 1000x812, tied tits 27_9_16.jpg [View same] [iqdb] [saucenao] [google]
2694811

How do I clean this shit up
ignore compo, couldn't change it if I wanted to (from a photo)

>> No.2694816

>>2694811
Blend

>> No.2694817

>>2694811
Use a hard brush where you want hard edges, and use a soft brush where you want soft edges. You can also use the mixer brush or smudge tool to blend. If you are having trouble with hard edges, you can use either a selection or a clipping mask.

>> No.2694818

>>2694817
>>2694816
How do painters make shit look so clean and painterly? That's what I want. I'm thinkin' like Sinix or Greentealeaves (Satoshi)

>> No.2694822

>>2694818
Paint with a more opaque brush. You are using a hard brush but it's a bit transparent so when the strokes partially overlap it looks messy and blurred instead of clean and crisp.

>> No.2694825

>>2694822
I've attempted this type of style before, it ends up terribly due to: 1. my lack of value and colour knowledge and 2. my ignorance to the workflow. Could you recommend any artists that follow it and could point me in the right direction?

>> No.2694827
File: 149 KB, 1250x1316, MinYumTutorial.jpg [View same] [iqdb] [saucenao] [google]
2694827

>>2694825
If you have reference it's straightforward, you just need o observe it carefully and paint accordingly. The technique itself isn't complex either. You should be able to pick up the general idea fairly quickly just by doing it, then having it look great is a matter of experience.

The picture I'm attaching show the general idea for painting. There's no real tricks to it, you just do it. The first paint step where it's blocked in clearly with hard shapes is the most important one, so get things right there.

>> No.2694829
File: 334 KB, 1000x812, anon.jpg [View same] [iqdb] [saucenao] [google]
2694829

>>2694811

>> No.2694835

well i sketched these things using some references
i would love if you can critique it.

>> No.2694837
File: 343 KB, 900x900, different world.jpg [View same] [iqdb] [saucenao] [google]
2694837

>>2694835
apparently i forgot to post them with the first post

>> No.2694838
File: 323 KB, 900x900, you wanna what.jpg [View same] [iqdb] [saucenao] [google]
2694838

>>2694835
and here is the 2nd sketch

>> No.2694841

>>2694837
just draw from reference anon. Otherwise you're just stunting your growth as an artist. The sooner you start drawing form reference the better you will become thus you can start drawing cartoons form memory with more proficiency

Take or leave my advice. I don't give a fuck. Enjoy your life.

>> No.2694846
File: 546 KB, 1000x1000, 6.jpg [View same] [iqdb] [saucenao] [google]
2694846

Been thinkin bout some Jurassic Park boy, I tell ya wut...

>> No.2694912
File: 483 KB, 826x847, kdshdsfjkh.png [View same] [iqdb] [saucenao] [google]
2694912

how are my skin tones?

>> No.2694920

>>2693116
>16▶>>2693131 >>2693175 >>2694737
>File: Untitled-1 copy.png (132 KB, 547x630)
>>>2693100 (OP)
>Man, I sure do hate the way I draw/paint.
>Stuff like this reminds me to put in 1-2 hours a day. I want to lose my "style"

The whole pectoral area seems off center with the rest of the body and the neck. Like the neck head and abs basically align right but then the whole chest area looks like it's been shifted to the left off center.

>> No.2694924

>>2694920

Why the fuck does my reply look like this?

>> No.2694936
File: 116 KB, 680x794, 1.jpg [View same] [iqdb] [saucenao] [google]
2694936

>> No.2694947
File: 251 KB, 1099x954, hm.jpg [View same] [iqdb] [saucenao] [google]
2694947

how does it look? I am mostly worried about her face, and whether I got her expression and features right.

>> No.2694955

>>2694936
Looketh a bit stiff. The legs look strange. Hands and sword look weird. Maybe the sword is out of alignment.

Sorry 4 the shitty critique, that's all i've got.

>> No.2695058
File: 67 KB, 500x667, tumblr_odttlcnVgW1v0f5nuo1_500.jpg [View same] [iqdb] [saucenao] [google]
2695058

Here's some shit I did recently. Have more on the blog.

>> No.2695059

>>2694947
Looks okay. What kind of expression were you going for?

>> No.2695070
File: 218 KB, 688x836, centaur.jpg [View same] [iqdb] [saucenao] [google]
2695070

>>2693100
kill meee

>> No.2695073
File: 714 KB, 1003x1557, feu7nzer.jpg [View same] [iqdb] [saucenao] [google]
2695073

>> No.2695078

>>2694924
lol

>>2694783
nothing to be jealous of
>>2694778
this is literally the only thing im good at other than cunnilingus
>>2694777
cause i enjoy drawing more than painting

>> No.2695089

>>2694912
you need to work form shadow to light not light to shadow. not good.

>> No.2695121

>>2694702
I don't have any useful input, just wanted to say that I'm really digging your stuff! Very confident brushstrokes, breaking light and shadow in to defined planes, good balance between cool and warm hues... I like it!

>> No.2695123

>>2694936
No amount of detail will save a bad foundation. Focus more on getting your drawing right before moving on to polish.

Every element in this drawing looks as if it came cut out and pasted on from a different environment.

>> No.2695124

>>2695070
I like your brush work, but he looks very off balance.

>> No.2695143

>>2694947
looks good. is that emma eatson? would love to see get rammed by some guy.

>> No.2695240

>>2695073
I have several issues with this. First and foremost it's unclear what she's doing and why she's doing it. She's casting some kind of spell, but what kind of spell is it. Is she fighting something off camera? If so, what is it and why is it off camera? Is she practicing some illumination spell? If so, what's with the awkwardly forced 'action pose'?

What's up with the crow? Why is it relevant? If it isn't, why is it taking up a good chunk of your canvas?

Costume design is horrid. What fantasy time setting is this supposed to be? She looks like she's wearing a modern casual evening wear, paired with a plastic halloween witch's hat. You have random plain ribbons that are there just to be there. The staff looks like it has a literal incandescent lightbulb on it. Why's she barefoot in the context of the rest of the attire? It honestly looks like you had a friend model a pose, you shot a photo and copied that faithfully, then added the hat staff and ribbons. She doesn't look like she belongs in a believable world.

Composition is too cramped, but narrative and intent would determine how you'd address that. Lighting isn't very believable. Cast shadow on the face is flattening and could probably go. Too many deep blacks for shadows, and this is making your midtones muddy through blending. Hair looks scratchy and scraggly, more like hay. Treat the hair as large, ribbon-like chunks that are layered.

Most of the issues could be been avoided with some planning. Others like the color and hair might need some studies then iterating on several quick mock-ups to slowly build to something presentable.

>> No.2695251
File: 145 KB, 911x1200, 406_max.jpg [View same] [iqdb] [saucenao] [google]
2695251

>>2695070
Define your light sources. Have your shadows lean towards a color temperature that is opposite of your primary light (warm light cool shadows, vice versa). Treat the white background as an ambient light source. It will anchor the character with the background. Pic related does it well, but you don't have to go for such a strong light.

>> No.2695255

>>2695240
>What's up with the crow?
Crow s her master :)

>> No.2695262

>>2695255
That isn't obvious in the image. If the story involves the crow teaching her magic, then you need to experiment with your preliminary thumbnails and sketches to ensure that narrative/relationship is easily understood at a glance.

The version in the last thread didn't have the crow. It looks and feels like it was added in to fill canvas space arbitrarily.

>> No.2695278
File: 595 KB, 2048x1536, image.png [View same] [iqdb] [saucenao] [google]
2695278

Working on this piece, care to comment?

>> No.2695292
File: 160 KB, 600x810, is_it_all_there_really_is_to_life.jpg [View same] [iqdb] [saucenao] [google]
2695292

>>2695278

>> No.2695305
File: 406 KB, 1526x1197, 391.jpg [View same] [iqdb] [saucenao] [google]
2695305

>>2695278
Try to clean up your shapes so they have nice crisp edges and it's not messy and ambiguous. Define things clearly, and think in big planes to help you get the lighting right.

>> No.2695321

>>2694936
You totally forgot the shadow on the ground and self shadow on the left leg, also shield on arm. Somehow the light source is also not very well defined, left leg vs right leg. Details look good in isolation, but not together, so it seems you didn't specify enough during construction.

Can't talk much about the values and diffuse reflections, but everything being grey isn't exactly a great way to make a study about light as you can't differenciate between direct and indirect light and other light effects, which change color intensity or do a hue shift.

>> No.2695327

>>2695321
Thinking again, you probably skipped construction as step 2, and just did step 1 where you slapped whatever you liked on the canvas. If you actually did try construction, you really need to revisit it. Painting without proper construction only works when doing painting from life.

>> No.2695337

>>2695305

Thank you most graciously, my friend. I'll take years to internalize this but I really need it, thanks.

>> No.2695344
File: 276 KB, 900x634, flash.jpg [View same] [iqdb] [saucenao] [google]
2695344

>>2694558
Didn't plan to do another one, but this is clearly heading there. Need to continue this one soon.

>> No.2695348
File: 458 KB, 1364x794, 392.jpg [View same] [iqdb] [saucenao] [google]
2695348

>>2694936
Try to get the overall lighting and major forms accurate before you focus on texture and detail.

>> No.2695390

>>2694605
I love this board.

>> No.2695419 [DELETED] 
File: 236 KB, 732x592, z1295v.png [View same] [iqdb] [saucenao] [google]
2695419

>> No.2695427
File: 1.39 MB, 1500x1828, plabe.jpg [View same] [iqdb] [saucenao] [google]
2695427

>>2695278
You went in and scribbled a bunch of lines before defining your shapes and light first. The face is overly detailed compared to the rest of the body, you should roll back to the most basic shape you can and figure out the light and perspective first. Much like anon before me said.

>> No.2695455
File: 169 KB, 910x1000, Centaur char design-Recovered.jpg [View same] [iqdb] [saucenao] [google]
2695455

>>2693100
wiiiiiiiiiiip

>> No.2695461
File: 8 KB, 236x308, 7d5f7753d1c7dc5e8302a91455c4560f.jpg [View same] [iqdb] [saucenao] [google]
2695461

>>2695455
Bold design decisions, i like it!

>> No.2695462

>>2695455
-the face is really wide and giving a weird impression like she has some birth defect
-horns not in same perspective as the head/face
-weird highlight under the boob, either tone it down or bring that value elsewhere as well
-don't leave the hands as stumps
-the animal portion of the body has human shoulders, you should look at actual animal anatomy
-add some shadows onto the ground so the figure feels like it is a part of the scene instead of like a cutout

>> No.2695467
File: 177 KB, 768x1008, IMG_20160926_214817-768x1008.jpg [View same] [iqdb] [saucenao] [google]
2695467

mirror selfie. Trying to challenge myself with a weird angle+expression. 10 min plus 18 min penalty for restarting a couple times.

One more

>> No.2695469
File: 236 KB, 732x592, z1295v.png [View same] [iqdb] [saucenao] [google]
2695469

>> No.2695471

>>2695467
pretty good

>> No.2695472

>>2695469
Really nice colours here. Try painting from life instead of just from photos some time. Maybe get a mirror and do a self portrait.

>> No.2695473

>>2695461
much appreciated homie

>>2695462
thanks, most of the things you pointed out I was gonna fix anyway but I'm glad you pointed out the animal part

For the face, she has horns and is half beast so I'd say she does have a birth defect, but fine I'll make it more obviously weird so people don't think I'm trying to draw a 100% human face

>> No.2695476
File: 188 KB, 768x989, IMG_20160927_202235-768x989.jpg [View same] [iqdb] [saucenao] [google]
2695476

>>2695467
Another mirror drawing. How do I make the eyes better?

Imo good drawing should feel like sculpting. You work in 3d big to small. I feel like I'm just on the cusp of it, but dunno what to focus now on other than lots of practice to 'git gud'.

Maybe I should go back to /beg/

>> No.2695504
File: 228 KB, 568x591, Capture.png [View same] [iqdb] [saucenao] [google]
2695504

I've been modeling and streaming this short-stack for a bit and I'm liking it so far.

>> No.2695509

>>2695467
>>2695476

b l o g ?

>> No.2695512
File: 39 KB, 640x427, 9db105cd-e4a9-4c2e-a68e-a8282207d52f..jpg [View same] [iqdb] [saucenao] [google]
2695512

>>2695476
... Jamie...?

>> No.2695513

>>2695467
>>2695476
I'm >>2694804
How'd you learn to use charcoal? And tips or techniques different from graphite?

>> No.2695528

>>2695427
dude why the fuck did you just add chromatic filter to this?

Stop doing that it looks sooo amateur. you have no idea what you're doing.

>> No.2695537
File: 153 KB, 640x480, IMG_0345.jpg [View same] [iqdb] [saucenao] [google]
2695537

>>2695513
I'm not who you responded to, but pic related is my work (from last year, need to do a new one)

Charcoal is very similar to graphite in that skills and techniques transfer between the two easily.
One big thing about charcoal is that the compressed version does not erase easily. Because of this, you need to pay attention to the highlights before you start a drawing and keep them in mind so you can preserve these sections.
You method of working seems to be just scribbling down some value, then smudging the hell out of it. The little particles of charcoal can only be moved so far once you put them on the paper. It is important that you learn to shade (or hatch) in areas evenly so that you don't see ugly scribbles when you blend the area.

The main things you need to work on are your focus, precision, and hand control (by this, I mean muscle memory and fine motor skills). A lot of it just comes from experience, so keep studying!

>> No.2695565
File: 1.01 MB, 1494x2656, 8272016194447.jpg [View same] [iqdb] [saucenao] [google]
2695565

I feel like im getting good enough at portraits but my creativity is lacking. How do i move to the next level?

>> No.2695571

>>2695565
Figure out what the next level means to you. Are you trying to illustration? Fine art? Why are you painting? What do you want to paint? Your next move will be determined by your answers to these questions.

>> No.2695576

>>2695476
First of all get a goddamned haircut.

Secondly your drawings are nice but i wouldnt say you are "on the cusp". You need to focus on the basics. Your value range is very limited and your rendering is sloppy. Your drawing should look good BEFORE you wipe it down. Use crisp blocks of value and hatching to transition them.

>> No.2695597
File: 286 KB, 1127x2160, RnjAX2JuOkQ.jpg [View same] [iqdb] [saucenao] [google]
2695597

>> No.2695602

>>2695597
how do you get such good line work

>> No.2695603
File: 1.56 MB, 2448x2448, image.jpg [View same] [iqdb] [saucenao] [google]
2695603

>> No.2695604
File: 1.81 MB, 2448x2448, image.jpg [View same] [iqdb] [saucenao] [google]
2695604

>> No.2695619
File: 587 KB, 800x1200, 1000HoursADay.png [View same] [iqdb] [saucenao] [google]
2695619

Ugh. How do I start refining? How do I finish refining?

>> No.2695620

>>2695619
Plot twist.

YOU DON'T.

>> No.2695621

>>2695620
What a tweest!

>> No.2695626

>>2695619
start cleaning the edges

>> No.2695629

>>2695619
That's quite impressive in the color department.

>> No.2695633

>>2695619
Edges brosky. You NEEEEEEED to pay attention to your edges. Along with value and hue (which you are dealing with quite nicely) soft/hard eges should be amon the first decisions you make.

Otherwise you end up with what looks like a photograph put through a blur filter.

>> No.2695653

>>2695619
>that boob size
>that tiny waist
>stage left elbow is too pointy and pinkish splotch is in the wrong spot
>legs too short
unless you're trying to stylize, those proportions are very inaccurate

>> No.2695689

>>2695619
liquify and blur?

>> No.2695694
File: 558 KB, 2700x2100, bone.jpg [View same] [iqdb] [saucenao] [google]
2695694

at a stand still. should i continue or leave it as it is.

feel like it could be more but have not thought of a good color scheme.

>> No.2695695

>>2695694
It's up to you really, no idea what you're going for if you continue. Looks fine as it is to me.

>> No.2695698

>>2695695
i was going for a facing your fears kinda feel.

>> No.2695729
File: 577 KB, 2046x1719, image.jpg [View same] [iqdb] [saucenao] [google]
2695729

Sorry for the blur and chromatic aberration but I wanted more likes on instagram

>> No.2695745
File: 3.32 MB, 2046x3442, 393.jpg [View same] [iqdb] [saucenao] [google]
2695745

>>2695729
So you're one of the dude's who wanted to get famous by overpainting photos and passing them off as paintings? You've got to be a bit more subtle about it. The cloth especialyl looks like a photo. Clean up some of the shapes there. As for hte girl, you can't have those ugly sharps scratchy lines everywhere. I just smudged them out, but you can do some soft edges more carefully yourself. People want airbrushed soft skin, not burlap sack skin. Last thing, clean up the outer contour of her butt and shoulder, there's a little bit of brushwork sticking out of the contour which makes it look unfinished and ugly.

>> No.2695747

>>2695745
>>2695729
honestly he's fucked imo. that lighting is specific to recently trending photography. dead giveaway

>> No.2695754

>>2695747
Well it's obvious it is originally a photo, but you can say that for all of the work from people like Irakli. The point is how the image is handled by the artist.

>> No.2695758
File: 83 KB, 268x261, RMKNpGQ.png [View same] [iqdb] [saucenao] [google]
2695758

>>2695754
so there is such thing as well-done paintovers? I was thinking everyone on instagram was blind

>> No.2695765

>>2695758
I thought Irakli is well done paint overs

>> No.2695773
File: 32 KB, 1371x771, jinroh.jpg [View same] [iqdb] [saucenao] [google]
2695773

Crits? I need work on lighting.

>> No.2695784

>>2695773
The lighting on the armor looks fine, but where the helmet contrast with the gas mask needs some work, try making the mask more darker compared to the helm. And the red eye could give off some reflection off the mask but that's just me you do what you want.

>> No.2695789

>>2695773
armor looks cheap and needs a lot of work.

You're missing a lot of hues ideally they should be reflecting off of it. Go look up some medieval armor. Incorporate your studies don't rely so much on your memory.

>> No.2695795

>>2695784
>>2695789
Gotcha, thanks guys

>> No.2695814

>>2695773
It's not even those lights, it's all about relative proportions and curves. Helmet is german WW2 helmet, that has really tight curves and straight surfaces - yours has bit droopy front and round top. Also you might want to place that eye again. What comes to the armor itself, do a proper proportions instead of big headed animu. Makes it look like 13 year old cosplay.

>> No.2695818
File: 517 KB, 900x609, flash2.jpg [View same] [iqdb] [saucenao] [google]
2695818

Getting this closer to done, but right person needs more loomis and defining. Overall details are still quite rough.

>> No.2695837
File: 513 KB, 1224x1632, IMG_0627.jpg [View same] [iqdb] [saucenao] [google]
2695837

>> No.2695847
File: 41 KB, 653x747, muh.jpg [View same] [iqdb] [saucenao] [google]
2695847

keeping up with the loomis, about to go into face planes

terrified.bmp

>> No.2695868
File: 498 KB, 1263x666, 1472565992219.png [View same] [iqdb] [saucenao] [google]
2695868

>>2695847
Why didn't you start with them?
>that neck
>that crawling ear
>that droopy left part of the face
>that lack of nostril definition

>> No.2695872
File: 32 KB, 600x842, post_internet_chique.jpg [View same] [iqdb] [saucenao] [google]
2695872

>>2695528
i'm on like 4 levels of irony here, breh, are you implying i have to go deeper?

>> No.2695901
File: 234 KB, 1414x1000, hjghbj3.jpg [View same] [iqdb] [saucenao] [google]
2695901

I think it's about ready to go into color.

>> No.2695902
File: 1014 KB, 1600x1226, ssxsxsx.jpg [View same] [iqdb] [saucenao] [google]
2695902

30 min.

>> No.2695965
File: 215 KB, 1414x1000, bar5.jpg [View same] [iqdb] [saucenao] [google]
2695965

>>2695901
this is the stage where I usually fuck up cause I have no clue what I'm doing

>> No.2695976

>>2695868
thanks

>> No.2695984

>>2695965
Whats the problem? is it choosing a palette or rendering it? layering it?

Given your style I imagine you're already familiar with people like Afuchan and f1x-2? Or you could look up zain7 or fabien mense (older art on his blogspot) for more ideas.

>> No.2696080

>>2695965
work on lighting. the window is your light source. that's where you should be starting. then work the shadows around it. it should be a warm and cold contrast.

>> No.2696087
File: 95 KB, 620x616, robo 1.png [View same] [iqdb] [saucenao] [google]
2696087

You know what grinds my gears ... when i fuck up but lack the skills that would allow me to unfuck it... anyone care to help here?

>> No.2696089

>>2696087
that's why you increase your computers ram so you can then increase your history stats in photoshop.

>> No.2696091

>>2695902
Birds in the Trap Sing Mcknight?

>> No.2696101
File: 2.00 MB, 1920x1224, Untitled-2.png [View same] [iqdb] [saucenao] [google]
2696101

What do you guys think about my progress? is it +-good for 2 years? i don't really have any followers so i don't get much feedback.

>> No.2696111

>>2693831
this looks amazing, loving the soldiers

>> No.2696124
File: 320 KB, 469x468, portrait.png [View same] [iqdb] [saucenao] [google]
2696124

A quick study I did last night, proportions are off since I was looking up and down from a mirror; eyes too big but since I didn't have an eraser on hand I just went with it.

>> No.2696169
File: 823 KB, 1552x1658, licghf.jpg [View same] [iqdb] [saucenao] [google]
2696169

thoughts so far?

>> No.2696188
File: 555 KB, 816x979, black wings-d3g4xlh.jpg [View same] [iqdb] [saucenao] [google]
2696188

critic?

>> No.2696189

>>2696101
It's definitely an improvement and it's good that you are challenging yourself with lots of different subject matter, but it still looks fairly weak. The main flaw here is a lack of proper value structure and a lack of depth which results in flat and boring compositions.

>> No.2696200

>>2695837
Whoa dude, are they planning a murder?

>> No.2696201

>>2696188
Would work great as a tatoo

>> No.2696207
File: 424 KB, 1099x954, hmcol.jpg [View same] [iqdb] [saucenao] [google]
2696207

>>2695059
was going for doesnt give a fuck face or slight discomfort, i think i should exaggerate the expression a little because it looks too boring.
>>2695143
not emma watson, random model that I fucked up so bad it started looking like emma

updated with shitty color, is she too purple? im going for a creepy feel with the colors is it showing?

>> No.2696251
File: 594 KB, 653x900, a1.jpg [View same] [iqdb] [saucenao] [google]
2696251

I don't think I'm going back to canvas that easily. But definitely need to step up my game, more details are becoming visible.

>> No.2696255

>>2696207
Yeah skin looks a bit muddy. Post the ref image if you want more specific help though.

>> No.2696264
File: 365 KB, 1414x1000, bar6.jpg [View same] [iqdb] [saucenao] [google]
2696264

>>2695984
>>2696080

I'm familiar with some of those names, thanks for the recommendations.
As for the drawing it's kind of a combination of both, I wanna give the drawing some certain mood/atmosphere but I don't know how color translates into value/mood or how to light the scenario to create those certain effects I wanna convey.

>> No.2696306

>>2696264
i think you could push it further. make the darks darker/lights lighter etc. especially towards the outside edges. it would bring you more onto the subjuect of the image which is the guy.

>> No.2696363
File: 973 KB, 1840x1150, robot8 copy.jpg [View same] [iqdb] [saucenao] [google]
2696363

>> No.2696366

>>2696200
lmao

>> No.2696393
File: 253 KB, 1400x990, hjghbj2.jpg [View same] [iqdb] [saucenao] [google]
2696393

>>2696306
I think it looks kinda better, I tried to add some of those speckles floating around but I don't think they're that clear.
Anyways I don't wanna keep touching this up.

>> No.2696395

>>2696393
are you kidding it looks a fuckton better.

>> No.2696403

>>2695619
No ones process looks like this, do not pretend that you are painting for attention.

If you don't want to paint don't paint, if you want attention, get a girlfriend

>> No.2696404

>>2696169
Stop symbol drawing. Go to the beginner thread.

>> No.2696405

>>2696393
that looks a lot better. really brings the focus on the character. great job anon.

>> No.2696460

>>2696207
meh the tones looks alright. it looks a bit flat. maybe work on making the lighting on her joint areas more pronounced(shoulder, chin, etc. not sure if you're going for a more realistic approach.

>> No.2696515
File: 583 KB, 746x437, god.png [View same] [iqdb] [saucenao] [google]
2696515

my masterpiece

>> No.2696522
File: 94 KB, 900x630, castlebattle.jpg [View same] [iqdb] [saucenao] [google]
2696522

going for epicness.

nitpicking perspective at this point.

we'll see how she goes.

>> No.2696552
File: 310 KB, 781x856, z1297o.png [View same] [iqdb] [saucenao] [google]
2696552

>> No.2696557

>>2696552
if van gogh painted digitally this is what it would look like.

>> No.2696562 [DELETED] 

>>2696557
i feel like i'm imitating him too much on this, i need to go beyond and get to odd nerdrum, maybe, but that will take time, maybe its just a dream

>> No.2696563
File: 118 KB, 406x364, 1466297539092.jpg [View same] [iqdb] [saucenao] [google]
2696563

dumb question what books do magankas study for drawing do they study loomis as well?

>> No.2696564
File: 85 KB, 1080x1080, 2016-09-28_22.56.53.jpg [View same] [iqdb] [saucenao] [google]
2696564

>>2693412
More stuff. These were like 20 minute poses

>> No.2696565

>>2695689
I was waiting for someone to get it.

>> No.2696566

>>2696557
the drawings not even close to being there yet but i get what you mean.

>> No.2696568

>>2696566
do you use eyedropper tool from your reference?

>> No.2696570

>>2696568
nope, what is that?

>> No.2696572
File: 380 KB, 727x727, 2016-09-28 23.10.20.jpg [View same] [iqdb] [saucenao] [google]
2696572

>>2696564
Figure drawing with water colors is hard as shit.

>> No.2696573

>>2696570
It's when you use your eye to pick out an area of color from a reference.

>> No.2696574

>>2696573
oh, so i think i used it, but its not a digital tool right?

>> No.2696575

>>2696574
No one is this fucking retarded. Google it motherfucker and stop playing dumb.

>> No.2696576

>>2696575
lol, i'm sorry, i googled , no i make the colors acording to the reference but don't pick them directly from it

>> No.2696577
File: 69 KB, 758x505, tits.jpg [View same] [iqdb] [saucenao] [google]
2696577

>>2696574
It selects color reference from your images.

>> No.2696578

>>2696570
I think you use eyedropper all the time. There's no shame anon!

Concept artists always use eyedropper tool.

>> No.2696581

>>2696578
i use it to get back the colors i already made if i need them again, but i didn't pick from the reference, but whatever the important thing is the final result

>> No.2696582

>>2696578
It can be a very handy tool if you're painting from imagination,but need to maintain realism. Artists will use this tool with images they found to create proper atmospheres with dynamic angles.

>> No.2696583

>>2696581
Stop lying you eyedrop all the time. Why would you not? It's totally more efficient way of painting digitally. Otherwise you're a fucking idiot.

>> No.2696586

>>2696583
ok i used it, i'm sorry for lying

>> No.2696588

>>2696583
What I'm trying to say is you're not an idiot. How ever there are more efficient methods to your painting style.

Because quite honestly I do enjoy your posts anon.

>> No.2696591

>>2696586
Now we're making progress anon.

>> No.2696592

>>2696588
oh thanks, i'll try to use it next time, but i think that maube if you spendr mot time than you need on a painting,, maybe you have the chance to think more about it, so if i try to get the colors right without eyedropper ihave mor time with the drawing, do i make sense? anyway i'll try to do what you said

>> No.2696593
File: 338 KB, 900x506, Isuck.jpg [View same] [iqdb] [saucenao] [google]
2696593

look anon i'm using eyedropper tool for textures.

>> No.2696596

>>2696593
ooh, i get it, looks like it works

>> No.2696597

>>2696592
No.Not if you're creating it digitally. Digital art is a solution to traditional art. It was made to solve problems. One of the biggest problems was creating proper color pallets and waiting for paint to dry. Stop your non sense.

>> No.2696600

>>2696597
i see, i think you are right

>> No.2696608

>>2696600
In some ways I agree. I am right. We are however always learning new things each day that passes.

Live long anon and share knowledge anon.

>> No.2696618

>>2696608
i took that idea more or less from this documentary, listen to 3 minutes from the part where it starts, david hockney talks about how delaying the process gave lucian freud more time, see what you think: https://youtu.be/VA6yGLydWtc?t=1629

>> No.2696620

>>2696618
the part i'm talking about begins at 27:16

>> No.2696653

>>2696618
Good for you anon!

>> No.2696934
File: 892 KB, 1000x1003, wip3.png [View same] [iqdb] [saucenao] [google]
2696934

>>2694912
>>2695089
alright.. worked on it some more. any feedback?

>> No.2696962
File: 194 KB, 480x720, 1474834642605.jpg [View same] [iqdb] [saucenao] [google]
2696962

>>2696255
here's the ref, ignore the lack of likeness- i suck.
>>2696460
do you mean the light areas to be larger or lighter in color? not going for full realism.

>> No.2697726
File: 299 KB, 1200x1500, kayaka.jpg [View same] [iqdb] [saucenao] [google]
2697726

how did i do?

still trying to better myself with photoshop.

>> No.2699742

>>2697726
never ever use the grass brush. ever again.