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/ic/ - Artwork/Critique


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2236037 No.2236037 [Reply] [Original]

Last thread: >>2216881

>Stuff you may find useful, books basic program tutorials etc
https://mega.co.nz/#F!3p8CwQZD!DR2mC-kw0TyQQ8Uw3T6JYg

https://mega.co.nz/#!TdclgBqS!QWLS9f3ogerhJDfxCYPv_yFKRR11tP_IC0eaA4sEwug

>Reference stuff you can find with a simple google search

http://www.referencereference.com/
https://vimeo.com/groups/aniref
https://www.youtube.com/channel/UCRvspTjApofA2Yg3i10gTdQ
http://www.rhinohouse.com/


>chrome plug in that lets you playback youtube animations frame by frame
https://chrome.google.com/webstore/detail/frame-by-frame-for-youtub/elkadbdicdciddfkdpmaolomehalghio?hl=en-GB

Remember to do your keys and extremes first! Next, fix the timing! Then put in your BD/PP and IBTWN!

>> No.2236046

>>2236037

The frame-by-frame plugin is broken since youtube updated.

>> No.2236132

>>2236037
Why didn't you link this thread to the previous one?

You forgot to include this:

http://rowvid.com/

and remove the plug-in, since it's broken.

>> No.2236275 [DELETED] 

>>2236132
>its the same OP
Atleast try

Does anyone make shekel fron 2d animation online?

>> No.2236558
File: 38 KB, 640x360, Untitled-2.gif [View same] [iqdb] [saucenao] [google]
2236558

here's something i did in 15 minutes but don't feel like fleshing out.

>> No.2236872
File: 33 KB, 720x410, 1_5 hd blank for test.gif [View same] [iqdb] [saucenao] [google]
2236872

>>2236558
here's a test at increasing flashes line fidelity
(believe it or not stage size does make a difference in how flash chooses to register the line marks, I'm liking working in 1.5 hd instead, you can always optimize the lines after.

>> No.2236876

>>2236872
or just use glorious TVPaint master race

>> No.2236970

>>2236876
I would but I'm a poor fag who pay for shiny tv paint and can't risk pirating it.

>> No.2236974

>>2236970
can't* pay for, damn I'm slow today, anyway, creative clouds sucks balls but the suite gives you everything you need to animate and composite with hence why I'm using flash, if I really wanted to make things pretty I could import into Photoshop (like that 5cm per second Japanese animator). But that kinda detail is generally to superfluous for the kind of shit I make.

>> No.2236976
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2236976

>>2236970
Check. The. Fucking. OP.

>> No.2237044
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2237044

>>2236037
Does anyone have the animators survival kit video collection? I lost my old copy.

>> No.2237061

>>2236970
There is a .EXE in the first Mega link in the OP.

Does anyone know if there's been a TVPaint 11 torrent anywhere? They integrated LazyBrush into it which would be pretty damn nice to have.

>> No.2237083

>>2236037
What do you guys think about this short? (Art,animation,color, whatever)

https://youtube.com/watch?v=AJlYGgSRguE

>> No.2237093 [DELETED] 

>>2236037
btw OP the frame by frame plug in doesn't work anymore

I'm using this instead http://rowvid.com/

>> No.2237132

>>2237083
>having filler
>in a short
It started out like a pretty solid short, the middle was really boring and the end was underwhelming.

Animation is okay, not too stupidly crazy and grotesque like most animations on youtube.

Art was all over the place, and most of the time the backgrounds, even though they were stylized, looked really bad and lazily drawn.

>> No.2237175

>>2236976
>>2237044
regardless its for windows, not apple..

>> No.2237185

>>2237175
>apple
This is why you fail.

>> No.2237188

>>2237044
Yea i got it, but you ain't gettin' it.

>> No.2237197
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2237197

>>2237175
Why the fuck did you link my post if you weren't offering a remedy to my inquiry? You fucking cock tease.

Is anyone in here going to put out?
>>2237044

>> No.2237201

>>2237188
: ( Don't do me like that G

>> No.2237272

>>2237093
Way to go.

>> No.2237275
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2237275

flash CS3 has some kind hatred for gifs and refuses to export them the right way.

>> No.2237366

>>2237275
dithering and smoothing aren't worth it when you export, unless your using bitmap, gradients or video. In flash those two functions fuck up flashes vector interpretation and I've found it creates noise even on a blank stage

>> No.2237414

>>2237044
Buy the book. At least support people who make shit for you sorry skill-less people.

>> No.2237418

>>2237044
>>2237197
>>2237201
It's on kickass

>> No.2237446
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2237446

>>2236037
dumpin some shit i made in flipnote. ive been trying to improve gradually and it's a ton of fun.

>> No.2237447
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2237447

>>2237446

>> No.2237448
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2237448

>>2237447

>> No.2237449
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2237449

>>2237448

>> No.2237450

>>2237449
these last 2 dont loop, sorry

>> No.2237451
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2237451

>>2237450

>> No.2237468

>>2237446
Noice, I like'em anon. Keep it up

>> No.2237501
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2237501

>>2237447
nice clear emotions

I forgot to put in a recoil position when he's farthest down. I'll try to do a daily quick animation exercise.

>> No.2237619

>>2237501
with soundeffects

https://www.youtube.com/watch?v=oEpm5nPkpF4

>> No.2237913

>>2237414
Bruh I make good money, but I definitely don't earn enough that I wouldn't miss 999.00 u.s. dollars.

>> No.2237918

>>2237619
>>2237501
Nice work anon. Very nice work indeed.

>> No.2237950

>>2237366
I turned off both of those options though. CS3 is just autistic as fuck

>> No.2238071

>>2237619
The extreme facial expression is so short, that you can't really even see it. I know that may be your goal, but having the shocked expression last for just two frames longer would help this out tremendously.

>> No.2238470
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2238470

https://www.youtube.com/watch?v=pBpEjBr-8Zk

opinions on this?

>> No.2238646

>>2238470
Are you Emily?

>> No.2238686

>>2238470
getting better, thats for sure

>> No.2238777
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2238777

> the only people interested in animation are weeabos who draw like children.

>> No.2238780

>>2238777
you pay some fucking respect to weeb masterrace there boy.

>> No.2238786
File: 21 KB, 480x384, oh hello there bait mind if I hitch a ride.jpg [View same] [iqdb] [saucenao] [google]
2238786

>>2238777
that's some lucky seven.
What kind of animation do you like? Waltz With Bashir style, I am a rubber hose man myself, I liked hanna-barbera's T&J, also can't forget the man Chuck jones, but Richard Williams was also pretty great. Oh by the way, I am interested in animation.

>> No.2238808
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2238808

>> No.2238811
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2238811

>> No.2238813
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2238813

last for today

>> No.2238818

>>2238808
I'd play that vidya.

>> No.2238826

>>2238818
second

the poster has a good style but the animation is a bit lacking some frames make give it a staticness giving the animation a lack of flow (specifically referring to the first gif)

>> No.2238832
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2238832

>>2238818
Its actually from a personal shortfilm project im working on currently.But thanks
>>2238826
Still adjusting the timings on this one.
The idea is get all the animation in twos (12fps)
Obviously the more dinamic the shot, the more dificult is to get the sweet spot, but i like it.

>> No.2238834

>>2238832
I am assuming you're working at 24+ fps, do singles/ones(fbf), instead of twos, when there's a lot of speedy action going on it'll work better.

>> No.2238835

>>2238832
Short film huh? At this point your stuff has a very sprite animation-y feel to it - Not just from the style, but the timing and pacing. If that isn't intentional, look into fixing it.

>> No.2238842
File: 1.05 MB, 323x180, sale-yuyocolor.gif [View same] [iqdb] [saucenao] [google]
2238842

>>2238834
truestory, ill try to get all in twos, but if it do not work, ill going back and add sigles on the more speedy shots.
>>2238835
intentional, and comes from embracing the Flipnote limits. The idea is to animate all in flipnote ,and the clan up everything in PS and compose in AE. This is a test i made

>> No.2238844

>>2238646
no
>>2238686
yeah thats true
I wanted to see if someone could discuss it with me

>> No.2238845
File: 198 KB, 256x192, 3A2C4C_0DC63587AA04C_000.gif [View same] [iqdb] [saucenao] [google]
2238845

>>2238842
Sorry for the messy typos there.
This is the raw animation from the previous shot

>> No.2238846

>>2238842
Huh. Kind of like writing a novel on Twitter. But hey, you do you. Can confirm it's got the flipnote look.

>> No.2238847

>>2238846
Hehe,The limits sometimes help us amateurs
to not being swalowed by the infinity.
My two cents

>> No.2238850

>>2238808
Plz give me your tumblr you fucking fagot. :(
I l-like your simple and effective animations. Please be my senpai.
At least give me wherever you stop your animations.

>> No.2238851

>>2238850
camotron.tumblr.com
Sorry i was not trying to promote myself, only looking for feedback

>> No.2238857

>>2238842
hmm... looks good, dunno what kind of style you're really going for but that test she doesn't have a recoil frame I mean it works, but the action is ends too abrupt (you could probably get away with some dust cloudies kicking up and disappearing). Seriously digging the art style and the scenes though.

>> No.2238859

>>2238857
You are right thanks
Im actually very happy that you noticed that was a "she" hehe

>> No.2238865

>>2238859
I honestly wouldn't be surprised if it wasn't at this point, I've been through so much tumblr shit you could call it a mesossoic paleosexual bigender asexed donkey and I wouldn't be surprised.

>> No.2238872

>>2238851
Sorry i wasnt looking to insult you just tried to be funny hehh.
Im aiming for a simplistic approach like yours as opposed to all the fancy stuff out there, and you beat me to it.
A-also i thought my shapeshifting kid idea would be a bit unusual when i finally get good enough for it, but you beat me to it. Not like it matters that much.
Thats why i tried to be funny about it.
Heads up, man!

>> No.2238877

>>2238872
Thanks Dude!
Didnt meant to be mean.
Also, anything is "unusual" anymore, the internet is simply too big for that. Just do your thing and enjoy it

>> No.2238890

>>2238842
Speed the character up when he is jumping into position.

>> No.2238907

>>2238890
Every OP should include a link to the principles of animation, agreed?

https://en.wikipedia.org/wiki/12_basic_principles_of_animation

>> No.2238959

>>2238907
I agree, but the OP here just copy-pasted everything from the prior OP, so unless OPs read and edit, chances are other valuable information will not be linked.

>> No.2238960

>>2237446
>>2237447
>>2237448
>>2237449
>>2237450
FLIPNOTES!! ^_^

>> No.2239003

Any general tips for music animations specifically?
I'm presuming keys first is even more important than usual, considering it has to follow a beat.

>> No.2239026

>>2239003
Always have the keys be 1 or 2 frames ahead of the beat.

>> No.2239051

>>2238959
That's a damn shame because it's fucking vital to all animators.

OPs QUIT SUCKING COCK AND AMEND YOUR FUCKING SHIT OR BE FACED WITH PAINFUL CASTRATION!

and you >>2238960
go away, or don't post anymore.

>> No.2239139
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2239139

>want to animate
>read the animator's survival kit
>williams says the first step is to learn how to draw
>put the book down
>start drawing
>it's been five years and I'm still not ready

>> No.2239211

>>2239139
animate a stick

>> No.2239212

>>2239139
Are you me?

JUST

>> No.2239320
File: 25 KB, 600x800, received_10153798379793949.jpg [View same] [iqdb] [saucenao] [google]
2239320

Anyone got a link to a manipulatable 3D mannequin that allows you to capture pics? I'm having a hell of a time animating a weird backflippy motion, and Harmony just ain't got the tools I need.

>> No.2239328

>>2239320
look up design doll

>> No.2239338

>>2236037
Do you guys even practice with reference?

I mean like doing a study on your favorite animation or sakuga.

>> No.2239363

>>2239051
differet anon, towards the end of this thread I'll post what links should be updated and so on.

>> No.2239430

>>2239139
I am not a good drawer myself, but I recently started animating and to be honest, you can learn a lot by just animating. there's no reason not animate, just do it and get out of your comfort zone.
I did the same thing you did and now I feel so much better, alive and expressive because I tackled animation.

>> No.2239444

>>2239430
Same boat. If nothing else, it teaches you how to replicate and forces you you learn to draw things from different angles than you're used to.

>> No.2239483

>>2239338
I only study from nature.
I don't wanna be a copycat.

>> No.2239519

>>2239483
Well I guess, good for you.

>> No.2239540

2D is dead, why bother?

>> No.2239555

>>2239540
>
thatsbait.png

>> No.2239637

>>2239540
why westeners are such plebs and dont want anything 2d in cinemas ?

>> No.2239643

>>2239444
a good excerise that also is a good drawing exercise is to just roatate and warp perspective on objects. Try animating a head turn or a tea pot rotating in space. Keeping it look consistent is important to animation and also good measure of draftsmanship in general. Hell rotating a character in a pose requires spatial understanding.

>> No.2239645

>>2239483
references is somewhat important bro, in animation simplification is pretty significant, looking up how others animate fire, certain angles or even use blurs and smears can give you insight that takes a whole lot longer to intuitively develop. Not to mention animation timing is almost always different from nature for an assortment of reason and even finding the pace of some animators can be insightful compared to figure it out from scratch.

>> No.2239651

>>2239637
Because 3D is more easy and make more money

>> No.2239667

>>2239651
but the audience dont care about those factors.
why nobody wants to watch 2d ?

>> No.2239674

Does anyone know any tutorials on creating something inbetween puppet and traditional animation? No matter what, programming and rigging puppets in toonboom never looks good, yet I have a hard time being efficient and maintaining quality by going full on traditional in TVP.

>> No.2239698
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2239698

>>2239674
Watch Draw with Jazzas deadpool pokemon battle let's animate video.
It's in flash, but he uses ingenious tricks to make it look good.
Also watch Egoraptors newest videos. It's done in such a way, that there's actually not that much animation, but the fbf stuff is enough to fool your eye into thinking there's much more going on.

Pic related is my current project.

>> No.2239710

>>2239698
Cool, I'll definitely give them a look.

It's to bad there aren't more books on the subject of practical animation. Hell, I find most things just over complicate what animation really is.

>> No.2239747

>>2237083
I watched spazkid do animate that a few years ago on his stream and personaly i used to think he was good but then i acutal started looking at real industry fbf aka anime disney WB richard hes basicaly averhyping how hard it is when he actual just sucks.

>> No.2239776
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2239776

>>2239645

>> No.2239816
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2239816

>>2239698
Jesus... Completely lost track of time rigging this character... But I'd say not bad for my first time using the software.

Let's hope I can tween worth a damn...

>> No.2239849

>>2239776
Bahi is okay, he's inspirational, but okay

>>2239816
Hows harmony? Im stuck with animate 3 until I know I can make a living with animating.

>> No.2239879

>>2239849
It's actually harmony 12 essentials, the replacement for tb standard. You're probably better off sticking with animate until you can afford an upgrade. That said, I'm finding things I love and hate, compared to tb 11. Certain tools are in strange places, and the shortcuts are all changed. They have a classic shortcut option, but it seems finicky, and not all of them change, unless you change some manually. Stroke editor is 100000000x better, though. Partially because I'm using a fury X n instead of a 290, but also because they improved the editor, altogether.

>> No.2239909

Are motion tweens considered lazy?

>> No.2239925

>>2239909
Yes and no.
The sheer amount of time it takes to do a quality, proper traditional animation completely by yourself is ridiculous. Tweens done right, and mixed with fbf is still a big job, but is at least feasible for independent artists.

That being said, you can absolutely be lazy with tweening, and it shows big-time. I'm a fan of rigging, and copypasting. That is, rigging a puppet, and individual sections, then pasting them manually, to avoid the motion problems tweens introduce, altogether. It's far easier to reuse assets, that way, and I don't have to redraw and color as consistently, leaving more room for complexity in my drawing.

>> No.2239941

Hi, was just wondering;
I use adobe flash at the moment.
What do you guys recommend.

By the was, have been animating for around 2 years

>> No.2239945

>>2239941
Toonboom Animate Pro.

>> No.2239947

>>2239747
Yeah, he's just now learning to draw.

>> No.2239950

>>2239945
Thanks, will have a look at it

>> No.2240100

>>2238470

I hate her work.

>> No.2240659

>>2238470
A lot better from where you started... like, ridiculously so. I know in the last animation you had a few parts where you got lazy, but in general it looked pretty decent. In this one you cut back those "lazy" parts and maintained a pretty consisted quality, though the animation on Alfred at the end was pretty lazy and that's a place you should never get lazy.

>> No.2240676

>>2239667
From a studio business point its much more risky to make 2d, the cost looks the same but 3d allows for much more return on stupid things unrelated to the style of the film even if the 3d film tanks. 2d requires the same amount of staff (in some weird cases maybe less) however they could cost more per person because their draftsmanship has to be better than an average 3d artist (or it takes a lot more effort on the art directors to keep shit consistent) because you can't split skill level like in 3d. Furthermore most studios now are outfitted with render farms that cost a lot, (and are less relevant to 2d films). Furthermore 3d assets can be saved for promotional purposes, used for sequels and have the flexibility to actually change completely in the middle of production, (in this way 3d is faster in terms of how much can be made and changed) allowing for post production levels of change that 2d can't even compete with because of the effort to make changes.

>> No.2240753
File: 137 KB, 2048x1120, received_10153803635313949.jpg [View same] [iqdb] [saucenao] [google]
2240753

>>2239816
Is it just me, or do these colors just look strange?

Also, just realised that foot is turned wrong... Animation is stupid

>> No.2240754

>>2240676
This.

>>2239941
TVPaint is my weapon of choice.

Obligatory: Pros and cons to any program, it's all in what you want, skill > all blah blah.

>> No.2240756

>>2240753
PEBCAK

>> No.2240771

>>2240756
>hurr look, I'm so smart I think nobody else, here, visits /g/

>> No.2240805

>>2240771
>hurdur hurr, look at me I am an idiot who doesn't understand acronyms predate the fucking site
If you're going to be a smart ass, you need the smart part. Look at the bright side, at least you're half way there.

>> No.2241217

anime is the apex of animation. americans can't compare

>> No.2241281

>>2239139
I did this, stopped caring about animation, then got back into it, got called shit, and then repeated the cycle.

>> No.2241284

>>2241217
>what is french animation.

>> No.2241291

>>2241284
I bet you think wakfu looks good

>> No.2241547

>>2239139
>draw and animate
>find time to study figures
>find time to study 2d animation
>stop being a cuck

>> No.2241560
File: 352 KB, 800x533, Getting up.gif [View same] [iqdb] [saucenao] [google]
2241560

>>2239643
Good god I tried to animate a simple rotating cube and it ended up being totally fucked up. A testament to my lack of perspective studies. Hell, I failed the bouncing ball because the trajectory was off.

>> No.2241564

>>2241560
that is actually pretty good. I mean the drawings
The timing is really off

>> No.2241581

>>2241564
>The timing is really off
It's awful is what it is, because I should've planned it. And I should read TVPaint's manual. Animation is a whole new, time consuming territory for me.

>> No.2241585

>>2241560
duplicate each frame and see how it looks

>> No.2241603
File: 383 KB, 800x533, slower.gif [View same] [iqdb] [saucenao] [google]
2241603

>>2241585
It looks choppier but more natural.

>> No.2241628

>>2241603
Did you just slow the entire piece?
I think what he meant is that part of it should be slower.
Slow when he adjusts himself lying down, and then slightly quicker as he gets up and walks away.
I don't know how to adjust this in tvpaint though

>> No.2241631

>>2241628
>Did you just slow the entire piece?
Not him but that's exactly what the other anon told him to do.

>> No.2242245
File: 1.28 MB, 400x300, CP_fLqDU8AAKMX5.webm [View same] [iqdb] [saucenao] [google]
2242245

>> No.2242278

>>2241560
the first segment is good, but he gets up way too fast. try adding at least two more frames to the second part of the sequence before you rotate the camera.

>> No.2242284

Any tips for beginning animators who can't afford flash...? I use pencil 2D at the moment, and I've animated a few things like a bouncing ball, walking animation, and a swinging leg. But I seem to have this issue where my in-between frames always look sloppy and complicate the animation. Do I just need to practice more?

>> No.2242305

>>2242284
practice some more and consider TV Paint or Toon Boom for 2d animation

>> No.2242313

>>2242284
>>2242305
Toon boom (now Harmony Essentials) >>>>>> flash for fbf animation, anyway.

>> No.2242353

>>2242245
Eyepatch Kancolle best Kancolle

>> No.2242372

>>2242284
Isn't Flash CS2 free now?

>> No.2242374

>>2242372
There is no Flash CS2.

>> No.2242415 [DELETED] 

>>2242374
There is. I think when Flash CS5 came out, they released 2 for the public for free. This was some years ago, but I'm sure it can still be found.

>> No.2242418

>>2242374
Oh wait you're right. When CS3 came out, Flash was still owned by someone else. My bad.

Still, CS2 iteams in general are free now.

>> No.2242793
File: 133 KB, 216x504, ONLY-RUN-AND-RUN.gif [View same] [iqdb] [saucenao] [google]
2242793

Just something to get back into the practice. I know I need more weight in the drop. Anything else?

>>2239139
I posted something here a year ago and was told to study perspective before I went any further. Ended up in a year long "git gud" distraction, completely forgot why I was studying to begin with. Back on the wagon now, have a study regiment that includes drawing and animating.

>> No.2242952

>>2242793
The jump looks fast, in my opinion. Try to mess with the timing of tje jump?

>> No.2242957

>>2242793
try adding an extra frame for each time she's mid-air.

>> No.2242971

>>2242793
>>2242957
>>2242952

ease into the jump animation, in other words add more frames as she reaches the peak and as she comes out decrease the amount of frames.

>> No.2243129
File: 160 KB, 216x504, runawayrunawayrunawayrunaway.gif [View same] [iqdb] [saucenao] [google]
2243129

>>2242952
>>2242957
>>2242971

>> No.2243140

Is there a decent open source photo website for scenery?

I can't into decent backgrounds and at this point I either just want to trace them or straight up use live action backgrounds. I don't have any problems with perspective, it's just the detail work that always gets me.

>> No.2243203

Who was that Japanese animator who copied the whole preston Blair book?

>> No.2243222

>>2243203

Yasuo Otsuka?

https://www.youtube.com/watch?v=rYyKsg-ckao

>> No.2243288

>>2243222
Yup, that's the one. Cool, just wanted to make sure I had the right book. I've read it a few times but I'm debating doing what he did.

>> No.2243402

these threads used to be better

>> No.2243407

>>2243402
nobody posts their animations

>> No.2243502
File: 3 KB, 300x191, LIGHTBOX.jpg [View same] [iqdb] [saucenao] [google]
2243502

guys, I want to buy a lightbox, but I am not sure if I should go with a classic light box with a disk, which are insanely expensive, or just a a very simple light box like pic related.
is the disk really worth it?
also I planned on getting a two-pin peg bar and just punch regular a4 copy paper.

>> No.2243518

>>2243502
The disc helps a lot since you can rotate your image and still get the light shining through. It's just a way to help tackle otherwise hard angles in a normal manner.

>> No.2244053

So was Akira like the peak of 2D animation? Recently watched some pencil tests, and they're unreal.

>> No.2244089
File: 589 KB, 1280x720, Cycles_Animatic1.webm [View same] [iqdb] [saucenao] [google]
2244089

Hello anons, here's a series of cycles I'm working on. They need a lot of work. I wanted to try and convert them into something digital so I could get better control over my colors so I tried the link in the OP for the program there. However it won't work, the file opens and I get the install prompt but then as far as I can tell it does nothing. There's no new files installed and the program doesn't open other than to trigger the install box and open a website before closing out. I've looked through all my folders (from what I've researched it should have installed in the portable folder, but it's not there).

Does anyone else have this problem? Anyone else have any other source besides the extremely helpful link in the OP? I'm on windows 8.1 x64

>> No.2244101

>>2243129
There's no anticipation or wind up motion. This makes the jump seem surreal. You can't have that much extreme twist without some sort of wind up first. Watch gymnasts and divers for reference. You need wind up.

>> No.2244209

>>2244089
https://vimeo.com/111159849

>> No.2244210

>>2243402
Post your work.

>> No.2244228

>>2239776
So true. Thanks for this.

>> No.2244491

>>2244209
interesting, thanks anon.

>> No.2244519
File: 71 KB, 138x322, runwoman.gif [View same] [iqdb] [saucenao] [google]
2244519

>>2243129
Needs ease, secondary animation, and anticipation.

I'm a bit rusty but I tried to tweek it.

>> No.2244538

>>2244089
I figured it out. It was some bullshit with one of my wacom .dlls

After uninstalling and doing a clean install of my driver everything works. Weird though, never had any issues with any other programs and my wacom drivers.

Be back later with more stuff and a digital version of what I initially posted.

>> No.2244551
File: 146 KB, 1280x720, KungFu_Quickie.webm [View same] [iqdb] [saucenao] [google]
2244551

>>2244538
Before anyone says anything, yes I know about /3/

It sucks

I prefer /ic/

>> No.2244561
File: 161 KB, 718x404, Dankloop.gif [View same] [iqdb] [saucenao] [google]
2244561

can i get some critique?

>> No.2244753

>>2244519
https://vimeo.com/52069544

>> No.2244870

https://vimeo.com/141783079

animation is fun

>> No.2245046
File: 5 KB, 227x161, pls.jpg [View same] [iqdb] [saucenao] [google]
2245046

Anyone here have experience with CACANi? How do i disable snapping and that big ass number that pops up?

Also general thoughts on the software?

>> No.2245064
File: 101 KB, 526x744, stu-rotation-lines-slower.gif [View same] [iqdb] [saucenao] [google]
2245064

>>2236037
a few rotating figures I have done
1/2

>> No.2245067
File: 129 KB, 526x744, line-vince-rotation.gif [View same] [iqdb] [saucenao] [google]
2245067

>>2245064
2/2

>> No.2245074

>>2245064
>>2245067
Looking ok but you got serious head movement going on in the second one, looks like he's nodding during the 180 degree turn from front facing to back facing.

>> No.2245267
File: 124 KB, 200x300, idletest30.gif [View same] [iqdb] [saucenao] [google]
2245267

sup /ic/ semibegginner here trying to do things for a game i'm making

just attempted a really quick idle animation test and it didnt really go well because of how erratic my planning was + my hurry to finish it to see how it would look in-game

i'm aware things are morphing around everywhere, i mostly need critique on the movement itself, since i'll probably do a lineart pass to make things stable and sweet-looking. (right now its all sketchy and shit)

the weapon he's holding is very lightweight and its held via a handle inside of it

the anim's at 60fps, but flash doesn't like exporting .gifs at 60, for some reason in here it looks slower in the first half (where there is more frames complete) than the second half (where there's a few uncomplete frames) so the playspeed is kinda erratic, anyone know a fix?

>> No.2245328

>>2244561
find the keys and tie them down before doing the final in between. As is you're on your way to a render with tons of jitter.

>> No.2245336

>>2245267
use webm
Not much to crit on the animation front though aside from the morphing. The range of motion is small, so any more overlap on the shoulders may or may not break it. A flip through some idle sprites and their range of motion in relationship to their size on the screen might be worth it.
>>2239667
Less shiny, and less loopy camera flythroughs to distract you from the story. Regardless, some of the best storytellers in animation are making 3d features, so it makes it harder to compete with them with 2d.

>> No.2245420
File: 25 KB, 720x393, FB_IMG_1444263685646.jpg [View same] [iqdb] [saucenao] [google]
2245420

>>2240753
Anyone know of any really solid tutorial series' on Harmony Essentials?

I had Toon Boom Studio, but the upgrade was more of an adjustment than I thought. My workflow is kind of fucked, and I'm not even doing anything too complex, just some character rigging and light fbf work. But even that is weirdly different.

>> No.2245588

>>2245420

Are you mikejinx

>> No.2245649

>>2245328
This is a very good advice.

>> No.2245656

>>2245588
Mike who?

>> No.2245780

>>2245656
Mike JOOOOONES!

>> No.2245811
File: 462 KB, 400x242, loltupac.gif [View same] [iqdb] [saucenao] [google]
2245811

>>2245780

>> No.2246092

I've gotten headaches from drawing for extended periods of time. How do I counter this?

>> No.2246185

>>2246092
Take breaks. It's pretty simple.

You should take breaks regardless, helps you refresh your view on what you're drawing and stops you from going full tunnel vision

>> No.2246237

>>2246092
if you're drawing on a computer, move to traditional. If it's coming from traditional work, take breaks. That's what I do. Also, >>2246185
is extremely correct on this, it really does help tremendously.

>> No.2246257
File: 605 KB, 1024x576, artist_mode_by_mikejinx-d8v4ra5.png [View same] [iqdb] [saucenao] [google]
2246257

>>2245588
Oh god, don't remind me.

That thread went on for months

>> No.2246262

>>2246257
Plz explain

>> No.2246265
File: 33 KB, 419x419, 1444235013118.jpg [View same] [iqdb] [saucenao] [google]
2246265

>>2246262
>Legit autistic Daviantart user posts art
>Someone finds his gallery and youtube
>Everyone laughs at him

The end.

>> No.2246561

>>2246265
>>2245588
I found his deviantart, >>2245420 is 1000x better than mikejinx tbh fam

[spoilers]still sucks sux tho[/spoilers]

>> No.2246604
File: 560 KB, 300x169, 000.gif [View same] [iqdb] [saucenao] [google]
2246604

thoughts? suggestions?

>> No.2246608
File: 30 KB, 302x302, fram.png [View same] [iqdb] [saucenao] [google]
2246608

>>2246604
That frame at the end.

>> No.2247022

I suggest you guys do the audio first. Then animate it.

>> No.2247095
File: 193 KB, 558x335, file.png [View same] [iqdb] [saucenao] [google]
2247095

What was /ic/s opinion on the animation in this fight? As a beginner I don't really get why a professional team of animators would draw this and say its alright.

>> No.2247128

>>2247095
It's called a smear frame. It's so actions can seem faster.

Smear frames are almost never pretty. It's common for them to have three eyes, four mouths, etc

>> No.2247130

>>2247128
>>2247128

so was this segment comprised entirely of smear frames? https://www.youtube.com/watch?v=sD1jyzw5cPg

>> No.2247131
File: 504 KB, 1000x1001, smear_freleng.jpg [View same] [iqdb] [saucenao] [google]
2247131

>>2247095

>> No.2247132

>>2247130
Oh god... it just got worse and worse...

>> No.2247134

>>2247130
It makes it more interesting to watch, more exciting for the autists. It was never meant to be slow down.

>> No.2247159

>>2247095
In the context of Naruto, it's not good. Even for Naruto standards (which allows its animators quite a lot of freedom) it's too off-model.

In the context of the animator, Shingo Yamashita, it's still not very good. http://sakuga.yshi.org/post/show/16843/animated-character_acting-effects-fabric-hair-liqu

In general it's just a failed scene, most likely the result of having too little time. You can see from the way that it's colored that Yamashita probably did literally everything in that cut, from the animation to inking and coloring. That's almost completely unheard of for a television production. My guess is that they had very little time to finish the episode so they contacted Yamashita and told him to make the whole fight as quick as possible.

That said it's a fairly long fight. To think that the studio would want to rely on one person when behind schedule sounds ridiculous. They would save time by not having to send the cuts to be colored or anything, but they lose time by not spreading the workload to multiple animators. So maybe the studio was relatively caught up with the schedule, but it was Yamashita, trusted with soloing the whole fight, who fucked up. Just speculation

>> No.2247188

how do you turn linetested rough animation into gifs?

>> No.2247210

>>2247188
i put them into a youtube video then convert them to gifs through imgur; but thats me

>> No.2247247
File: 175 KB, 502x500, youguys.gif [View same] [iqdb] [saucenao] [google]
2247247

pretty much a beginner here, but maybe you guys can help point out what works/ what doesn't

>> No.2247315
File: 128 KB, 518x324, kick.gif [View same] [iqdb] [saucenao] [google]
2247315

I wish I could animate like the DBZ guys

>> No.2247342

>>2246604
are you the sloth guy

>> No.2247389

>>2247095
>>2247130
>>2247132

you're not gonna make it brah

>> No.2247415

>>2247130
>>2247095
Its proportions and poses are over-exaggerated, and there are way too many smear frames.
Smears are meant to make the action seem fast, they're supposed to be sudden. Putting too many smear frames in a row is big mistake. They're meant to be used sparingly, or you get this Looney Tunes shit.
>>2247131
Hell, even the Looney Tunes knows you don't put more than 2 smears directly after each other.

>> No.2247555
File: 370 KB, 853x480, flex.gif [View same] [iqdb] [saucenao] [google]
2247555

>> No.2247618

>>2247095
>>2247130
>>2247132
I'm disappointed, /ic/

>> No.2247791

>>2247618

disappointed in what

>> No.2247954

>>2247095
So i just watched this cut or w/e and it looks fine? Really, there's not some rules you must follow. Literally, if it looks cool, it's cool.

>> No.2247963

>>2247954
The issue though is that it was a fight scene meant to be taken seriously. The animation itself might be fine, but not for combat. It ruined one of the most important fights in the series for some of us seeing how cartoony they animated it.

>> No.2248249
File: 72 KB, 1280x720, ChopCycle.webm [View same] [iqdb] [saucenao] [google]
2248249

3 frames... lots of issues, but it's a start, I think.

>> No.2248257

>>2247963
I find this bitching about smear frames funny. I suppose none of you autists have ever seen motion blur. Must be cool being able to see the individual propeller blades on a helicopter while it's in flight.

>> No.2248265

>>2248257
I gave my reason for why I think that scene sucks ass. Until I hear a counter argument besides "Lol you autist, I bet you see in 60 frames" and "It's one of the 12 principals of animation, it's infallible" then you're just shitposting.

>> No.2248266

>>2248265
It's one of the 12 principals of animation, it's infallible.

>> No.2248272
File: 1.73 MB, 320x180, 2292093-naruto_quality_3.gif [View same] [iqdb] [saucenao] [google]
2248272

>>2248257
>>2247618

What the fuck are you talking about? The animation itself looks like ass, we're not talking about one individual smear frame.

And why are you white knighting a shitty naruto animation, we're well aware what smears are and what they're used for, go back to /co/ and go get autistic about people using smears as reaction images.

>> No.2248273

>>2248272
The absolute best part is that there's no smear on the arm and fist, the part that should have it more than any other part. Look at that shit. The Body and head is all going ape shit and the arm just basically tweens into the impact.

smh, just smh

>> No.2248285

>>2248272
Wow, I didn't bother to watch the video, but holy shit, someone got paid for this!?

>> No.2248286

>>2248272
Not white knighting Naruto, it is shit anime.

Let's complete the cycle though:
I'd love to see anyone on this board do better.

But we all know no one can.

Cue "I'm a pro I don't gotta prove shit" responses. Gogo!

>> No.2248297

>>2248272
>Posts GIF that's not 24fps
Your gif is at like 16fps or so, and some frames even longer.

Is Naruto not shown at 24fps?
Honest question. Don't care about the other argument you all have going on.

>> No.2248300

>>2248285
>>2248272
watch the whole episode instead of that gif and you'll see why it works, very high paced episode

>> No.2248301
File: 94 KB, 1280x720, FlameCycle.webm [View same] [iqdb] [saucenao] [google]
2248301

>>2248249
>>2248297
Did another few frames of stuff

>> No.2248372

>>2248300
>>you'll see why it works

You didn't wait through countless low budget filler waiting for this fight, say what you want about naruto, but this fight in the manga is probably the last honest to good battle that happens before the series goes to shit.

People on /a/ were hyped for this fight, everyone was excited because they thought studio pierrot was saving their budget for something worth watching, so don't you fucking dare tell me that this shit animation "works".

https://www.youtube.com/watch?v=ow0hRopXlEI

https://www.youtube.com/watch?v=CJd5WUCzREI

Come on /ic/. I want everyone to watch this naruto pain fight animation and give their honest opinion about it.

>> No.2248443

>>2248372
I actually enjoyed it.

>> No.2248565

>>2248300
I don't care what the rest of the episode looks like. That can't change the fact that it's lazy, bad animation.

>> No.2248597

>>2243129
>>2242793


Who actually runs like that?

Seems awkward.

>> No.2248600
File: 1.99 MB, 300x225, 1427177509883.gif [View same] [iqdb] [saucenao] [google]
2248600

>>2245780

>> No.2248662

>>2248597
>Who actually runs like that?
Moeshit girl

>> No.2248730

Hey anons, you know any good and active forum about animation?

>> No.2248851

>>2248730
yeah >>2236037

>> No.2248903

I already have a creative cloud sub, is it worth while learning the version of flash included, or should I start with Toon Boom Animate Pro.

I have no experience animating but I have lots of experience in art and design.

>> No.2248910

>>2248272
never really watched a full episode of naruto, but there's a lot of fight scenes that are really well done, probably some of the best work in recent years, albiet stylistic. Anyone who thinks Naruto is a shit show probably appreciates story more than animation.

>> No.2248974

>>2248372
I don't care what anyone says. That animation is fantastic considering the fact that they do weekly episodes.

>> No.2248983

>>2248730
you could try 11seconds club for people talking about it or cartoonbrew on general news on animation.

>> No.2248989

does anyone have a good torrent or mega link for adobe flash? i want to start making animations but I'm short on funds.

>> No.2249102

>>2248989
>i want to start making animations but short on funds

You didn't read the OP did you?

>> No.2249103

>>2248989
the op has a .exe of TVPaint in the first mega link, it's just as good as flash.

speaking of TVPaint, is anyone else having problems with occasional crashes? my computer might just be getting old, but most of my other programs (PS, SAI) seem to be working fine.

>> No.2249120

>>2249103
>TVPaint is just as good as flash

No, this is objectively false. The ui is awful, the shortcuts are terrible, it doesn't work well with other programs, and the cracked version breaks pretty often. Flash has the best timeline of any animation program, graphics and symbols to drag and drop animations, works well with other adobe software, imports audio and other files better (drag and drop into flash), and uses vector lines that you can smooth.

TPB has a torrent by chingliu

>> No.2249125

>>2249103
>it's just as good as flash.

>is anyone else having problems with occasional crashes?

>> No.2249439

>>2246604
distance between the eyes gets kind of wonky towards the end.

>> No.2249927

>>2249125
>>it's just as good as flash.
>>is anyone else having problems with occasional crashes?

Have you ever used flash before? Because the moment you make about 5 scenes of FBF animation the chances of crashing skyrocket. Not to mention the black fill glitch.

The only time TV Paint has ever crash for me at least; is when I fucked with effects bin too much for 60 frames.

>> No.2250516

>>2249120
>objectively false
I don't think you know what objectively means.

>TVPaint doesn't work well with other programs
>Flash works well with other adobe software
But it's all right. Now we all know you're an adobe shill, and that's ok.

>> No.2250522
File: 90 KB, 618x618, 9ab.png [View same] [iqdb] [saucenao] [google]
2250522

>>2250516

>> No.2250587
File: 15 KB, 360x270, freddiewonglookinassdude.gif [View same] [iqdb] [saucenao] [google]
2250587

Widdle explosion that i liked

>> No.2250779

>>2248903
I dont think they sell TB Animate Pro anymore. They replaced it with Harmony Advanced. So TB Studio is Harmony Essential and Harmony 12 is Harmony premium

>> No.2251091

In flash you can hit F8 on a drawing, quickly convert it into a symbol, then move it around and tween the animation.

Is there something similar I can do in toon boom? I thought I could just choose an empty frame on the drawing layer I made the drawing I wanted to use, tic the drawing I wanted to use in the settings, then just move it down and tween it, but all this does is stretch the frame of the initial drawing.

Anyone know a workaround?

>> No.2251127

>>2248983
thanks

>> No.2251163

>>2251091
Yeesh, that post sort of turned out to be a mess..

I guess a more simple way to put it: is there a simple way to tween movement on a drawing in toonboom.

>> No.2251251
File: 74 KB, 720x480, bouncingball1.gif [View same] [iqdb] [saucenao] [google]
2251251

Did this for a school assignment. They're supposed to have the properties of a rubber ball but it feels way too water balloon-y. Should I not exaggerate the squish as much?

>> No.2251256

>>2251251
>Should I not exaggerate the squish as much?
yes

>> No.2251285

I'm currently using Anime Studio Pro 9.5 but should I switch to something better like Toon Boom?

Plus, my computer barely works anymore and I have no way to install it on my tablet because Smith Micro doesn't have it on their site.

>> No.2251343

Does anyone have a working torrent for Cacani? I can't find one anywhere.

>> No.2251556
File: 86 KB, 480x270, Handspring.gif [View same] [iqdb] [saucenao] [google]
2251556

How'm I doin so far

>> No.2251857

>>2251285
Upgrading animation programs and computer hardware is an investment, imo. If you dont need it, dont worry about it. If its a want, chances are, you can wait. If you need it for some reason, the best choice is to look at each of the TB products.

The TB products changed their names: Toon Boom Studio is now Harmony Essentials, TB Animate is now called Harmony Advanced, and Harmony 12 is now Harmony Premium.

Check the system requirements for each program and decide how much money you want to shit out for it. I personally like TB, I used pencil 2d for a year or two before I upgraded to TB. Best decision I've made.

Once you decide on a TB animation program, you want, upgrade your computer.

>> No.2251882

>>2248730
http://www.pelleas.net/forum/
or
https://twitter.com/kraker2k/lists/a-sakugafans

This might help.
http://www.animenewsnetwork.com/feature/2015-09-30/the-joy-of-sakuga/.93579

>> No.2252323
File: 144 KB, 544x397, smoke weed.png [View same] [iqdb] [saucenao] [google]
2252323

>>2238777
http://joeyfive.newgrounds.com/follow

>> No.2252410

Critique my work: most of you dont speak spanish so focus on the character design and tell me what is good or bad https://www.youtube.com/watch?v=9fC8czQzx_A

>> No.2252425

>>2251556
friggin' fantastic! Don't fuck it up anon.

>> No.2252494

>>2250587
i like it too anon

>> No.2252626

>>2251882
Meh, those are just for animator fanboys.

>> No.2252629

>>2252410
everything is flat as hell and it looks like it was made in ms paint

>> No.2252632
File: 345 KB, 550x500, testrun24fps.gif [View same] [iqdb] [saucenao] [google]
2252632

>>2245267

hi /ic/ im the semibeginner guy from before; i had to redo everything cause i didnt think out the animation thru and it conflicted with how the game was going to work lol, i had to redo it and change his pose

so yeah here's a little proto anim showing the idle-to-run-to-runloop i need to get done. so far the idle's good and i kinda like the transition between idle and run but im not quite sure on the movement in the running loop. some critique and help would really come in handy. maybe i should make it faster by taking away some airtime? i was kinda aiming for cartoony so the airtime is kinda long

very few frames are filled in this anim, its at 24 fps btw.

>> No.2252646

>>2248565
Confirmed for knowing literally nothing about animation, or the animator behind it.

>> No.2252662

>>2252410
It looks like a haven of symbol drawing, like it's trying to imitate Regular Show

>> No.2252663

>>2252632
When the legs go back forward they seem a bit stiff but it's good otherwise

>> No.2252766

>>2252646
Confirmed for being a Naruto fag that will defend literally everything bad about it

>> No.2253291
File: 36 KB, 960x720, Ball test.gif [View same] [iqdb] [saucenao] [google]
2253291

Does anyone know how to keep the previous frame visible once you make a new one? I can't find the tutorial for TV Paint 10 anywhere, even on their website.

>> No.2253297

>>2253291
I think it is Onion slides.

>> No.2253369

>>2253291
Nigga aint it the light bulb button? look on youtube

>> No.2253449
File: 454 KB, 550x500, testrun24fpsa.gif [View same] [iqdb] [saucenao] [google]
2253449

>>2252632

second pass; fixed a tiny bit the timing and some positions of the legs and hands, and also made the run-to-idle transition.

lmao im figuring this out as i go i've never really done anything like this

its stuttering at one point, i think i removed a frame wrongly but i cant find it

>> No.2253505
File: 498 KB, 500x322, cinderella_dress_transformation_gif.gif [View same] [iqdb] [saucenao] [google]
2253505

>>2241291
>>2241284
>>2241217
>they think Walt died so Chinks and Frogs could usurp him

>> No.2253515

>>2241284
shit

>> No.2253518

>>2252323
Wut

>> No.2254197
File: 202 KB, 800x600, mad.gif [View same] [iqdb] [saucenao] [google]
2254197

Test

I don't know what the fuck happened to this one. I didn't even merge the layers.

>> No.2254248

>>2254197
Why you trying to spook me, fam?

>> No.2254604
File: 1.95 MB, 720x405, whattefuck.gif [View same] [iqdb] [saucenao] [google]
2254604

wanted to try facial animation.

>> No.2254640

>>2254604
I can tell it's supposed to be "what the fuck", but I find your lack of tongue disturbing.

At least add tongue connecting from the bottom with a top row of teeth on "the"

>>2254197
Learn to draw, first, fam

>>2253291
Babbys first ball animation? Come on, at least try

>> No.2254650

>>2254604
>>2254640
good catch, i will.

>> No.2254654

>>2247247
not bad

>> No.2254781 [DELETED] 

I once again come bearing gifts my friends. It looks like a few of you liked the rhinohouse ref site that I handed over last time so this should also be right up your ally.

Here we have a nice dedicated to the art of storyboarding that summarizes the boards and all its caveats in a way that I've yet to see. It's really quite good.

I ask that future animation threads also contain links to this site as well because I know that you bros will find as much a use out of it that I did. Cheers.

http://www.floobynooby.com/comp1.html

>> No.2254788
File: 1.99 MB, 600x450, 1438746445843.gif [View same] [iqdb] [saucenao] [google]
2254788

I once again come bearing gifts my friends. It looks like a few of you liked the rhinohouse ref site that I handed over last time so this should also be right up your ally. Here we have a nice dedicated to the art of storyboarding that summarizes the boards and all its caveats in a way that I've yet to see. It's really quite good.
I ask that future animation threads also contain links to this site as well because I know that you bros will find as much a use out of it that I did. Cheers. And don't say I never gave you anything.

http://www.floobynooby.com/comp1.html

>> No.2254791

>>2254640
post some of your own work?

>> No.2254797
File: 161 KB, 900x1107, my work.png [View same] [iqdb] [saucenao] [google]
2254797

>>2254791
Not sure why it matters but whatever. I drew this one last week. I know it's not the best drawing out there but it's still good enough.

>> No.2254805
File: 75 KB, 470x470, 1440001589009.jpg [View same] [iqdb] [saucenao] [google]
2254805

>>2254797
you sure trolled me. honestly though, if youre gonna tell people they're shit and then not post your own work, maybe not post at all? Even a complete amateur shouldn't feel scared to post just because of assholes like you.

>> No.2254828 [DELETED] 
File: 78 KB, 832x584, xfiqCir.jpg [View same] [iqdb] [saucenao] [google]
2254828

>>2254805
Well first of all i'm not that guy. Secondly He never specifically called their work shit. He implied that it was shit. And I fully agree. From what I'm looking at he told one to learn how to draw (a justifiable criticism given how abundantly mediocre that anons drawing capability is) He told the other to actually try (albeit in a cynical manner) but still a valid response given how little effort was put in to the ripe that was uploaded.

And for the anon that actually has shows some promice he posted actual useful feedback so you know that he is not just trolling. You on the other hand are just another cancerous hack that's trying to stagnate this board so it suites your deviant art mentality. Fuck off back to DA because you talentless turds that put no effort into your work and expect to receive praise deserve nothing less than to be taken out in the dead of night, and shot.

Go waste your own time.

>> No.2254833
File: 78 KB, 832x584, xfiqCir.jpg [View same] [iqdb] [saucenao] [google]
2254833

>>2254805
Well first of all i'm not that guy. Secondly He never specifically called their work shit. He implied that it was shit. And I fully agree. From what I'm looking at he told one to learn how to draw (a justifiable criticism given how abundantly mediocre that anons drawing capability is) He told the other to actually try (albeit in a cynical manner) but still a valid response given how little effort was put into the tripe that was uploaded.

And for the anon that actually shows some promise he posted useful feedback so you know that he is not just trolling. You on the other hand are just another cancerous hack that's trying to stagnate this board so it suites your deviantart mentality. Fuck off back to DA because you talentless turds that put no effort into your work and expect to receive praise deserve nothing less than to be taken out in the dead of night, and shot.

Go waste your own time.

>> No.2254990

>>2254805
>>2254833
BTFO

>> No.2255080

>>2254797


>>2254791 isn't me. My work is here >>2245420

Not saying I'm good, but I'm certainly better n' you. The "what the fuck" guy is on his way, though. Shows potential.

>> No.2255082

>>2255080
Sorry, meant to reply to >>2254791

>> No.2255284
File: 10 KB, 883x654, baseball swing roughwip.gif [View same] [iqdb] [saucenao] [google]
2255284

this is the second animation ive put any amount of effort into so im not really sure about the proper way to do this or anything, but here is a baseball swing i'm roughing out right now
one thing im wondering about is FPS? im not exactlyl sure what i should be running it at, im just using flash's 24 fps default atm

>> No.2255286
File: 154 KB, 1000x800, baseball swing.gif [View same] [iqdb] [saucenao] [google]
2255286

>>2255284
shit

>> No.2255298
File: 58 KB, 550x400, boomlookinassdude.gif [View same] [iqdb] [saucenao] [google]
2255298

finally got my flash working again

>> No.2255305

>>2255286
The windup is great, but the actual swing and hit are a bit slow.

>> No.2255311

>>2255305
thanks for the feedback, ill see what i can do to speed that up

>> No.2255333 [DELETED] 
File: 178 KB, 750x864, 1444202088252.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>>2255284
Looks heavily rotoscoped (or at the very least too tied down to the source footage). Judging from the boiling lines and horrendous proportional consistency I'll venture to say this is more than a little too advanced for someone like you to be attempting.

1. Learn to draw simple anatomy contraction techniques at the very least
2. Solidify them by repeatedly practicing
3. Stop copying live footage becuase it won't get you anywhere

But who am I kidding. You're just going to ignore/brush off my post and keep doing "fun animations" like this anyway. You know, while you ask for "criticism" and "tips" that for you out to little more than attention whoring.

Stop wasting your time anon. If you really want to get good at animating then do what I said and learn to at least draw a figure twice in a row so and have them look the same

>> No.2255370

>>2254788
Good link. Hope OP doesn't overlook pastaing it.

>> No.2255380

>>2255286
The weight after the swing should be on the leg in the back. They lean the upper body back with weight on that leg after they swing, it doesn't lift. At least from what I can visually remember.

>> No.2255413

>>2245649

yeah this is solid advice, i have the same problem as you and i'm not a complete beginner but i'm barely even mediocre

>> No.2255428

>>2245780
ma brotha

>> No.2255436

>>2236037
Next thread

Remove google plugin/extension

Add link: http://www.floobynooby.com/comp1.html
courtesy of >>2254788

anything else?

>> No.2255439

I want to start animating a little bit. And i was wonderin, what is the most effective way to get started making animated sequences? Also what is the most importan concepts to grasp? Thanks!

>> No.2255498

>>2255439
set up your key frames and extremes. next put in the passing position/breakdowns. finally add the inbetweens.

>> No.2255586
File: 43 KB, 800x300, stick.gif [View same] [iqdb] [saucenao] [google]
2255586

Haven't animated in a year or so, didn't think the rust would be this terrible.

>> No.2255760

>>2255380
thanks. i defnintely am having a few problems with distributing the weight. ill look into some more reference videos. from the one im working with now, his foot raises for a second but i think its because he slides it back and then pushes down on it, but i havent conveyed that very well

>> No.2256266
File: 129 KB, 550x400, allahuakbarlookinassdude.gif [View same] [iqdb] [saucenao] [google]
2256266

>> No.2256802
File: 10 KB, 454x253, 3.png [View same] [iqdb] [saucenao] [google]
2256802

New animation, what do you think /ic/? Try using each principle of animation. https://youtu.be/bmmHqt_1s4w

>> No.2257504
File: 3.38 MB, 1316x757, Untitled.gif [View same] [iqdb] [saucenao] [google]
2257504

>> No.2257541

>>2257504
Doesn't it seem a bit like his back is growing taller and taller (or that his legs are getting shorter and shorter)?

It doesn't quite look like the eye level is at shoulder height like you're making it out to be. I think you need to either start bringing down the shoulders as he is walking away (eye level at ~armpits), or if you don't want to draw the head then bring the hips up more aggressively.

>> No.2257682
File: 54 KB, 496x500, INTERNAL SCREAMING.jpg [View same] [iqdb] [saucenao] [google]
2257682

>>2236037
When are we going to get an animation board?

>> No.2257691

>>2257682
When this general has more than one post every three hours.

>> No.2257695

>>2257682
You mean like a combination of /a/ and /co/?

>> No.2257697

>>2257691
But this general doesn't contain every single person on 4chan that has an interest in animation as a hobby

We're missing out on a large portion of potential animators and discussion.

Even if it was a VERY slow board, that wouldn't matter either, its not like /3/ or /gd/ are fast boards, but they still serve an important purpose.

>>2257695
it would get flash animators from /f/, animators from /v/ /vg/ and /vr/ that are interested in animating for their games
3D animators from /3/
and anyone else that has ever thought "man, animation is cool, I'd like to get into that"

>> No.2257728

>>2257697
Too bad 4chan's new administration and new owner are too fucking retarded.

>> No.2257743

>>2257728
>>2257697
Although making a new board will always also create more demand and interest, I really think that there just isn't enough interest for animation production specifically to warrant its own board.

I'd understand a board that's about all things animation, not just the production aspect, but that can't really happen due to the history of this board (you can't combine /a/ and /co/ it wouldn't work.

>> No.2257750

>>2257743
>I'd understand a board that's about all things animation, not just the production aspect,

But animators don't really want to talk about which cartoon they want to fuck, they want to talk about making cartoons

And as it is right now, this general is the only place that you can do that.

Good fucking luck having a good thread about traditional animation on /co/

>> No.2257752

>>2257750
That's because /co/ is about western animation specifically, and /a/ is Japanese animation specifically, so people go there to talk about animation shows, not animation itself.

a board just titled "animation" would/could attract a different audience depending on what kind of behavior the early community encourages.

>> No.2257755

>>2257752
I'd much rather have a very slow board just for the production of all animation, over a slow board filled with non-animators talking about watching cartoons

>> No.2257922

>>2256802
good for a giggle m8

>> No.2258165

>>2257697
>99% software threads and shitposting about professionals' animation.
I can see it now.

>> No.2258168

>>2258165
Don't forget the Western vs Eastern animation threads, "which tablet should I use?", and "traditional vs digital" arguments

it would be fucking glorious

>> No.2258388

>>2257504
Dude, relax.

>> No.2259166

>>2258792
New thread