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2023-11: Warosu is now out of extended maintenance.

/ic/ - Artwork/Critique


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File: 117 KB, 1000x1000, drawthread3.jpg [View same] [iqdb] [saucenao] [google]
2250905 No.2250905 [Reply] [Original]

Last Thread >>2248423

Post your current drawing here and give constructive critique to others!

Please make sure your posted image is clear, downsized to around 1000 pixels wide, rotated to the correct orientation, and that any unused space is cropped.
If you want critique on a drawing from the previous thread, you can delete it there and repost in this one.

>dA /ic/ group :
http://4chan-ic.deviantart.com

>/ic/ Resources/Reference/Downloads/Links:

>General resources :
http://sites.google.com/site/4chanic/
http://sites.google.com/site/artandwhatnot/
http://characterdesigns.com/
http://crimsondaggers.com/forum/thread-3.html
http://finaltrinity.tumblr.com/post/13163064364/art-references-tumblr-accounts

>fellowBro's books :
http://mediafire.com/?i44dwzkf9j9n8

>Figure Drawing Tool:
http://pixelovely.com/gesture/figuredrawing.php
http://posemaniacs.com/

>Photoshop Brushes
http://cgsociety.org/index.php/CGSFeatures/CGSFeatureSpecial/tower_of_evil

>> No.2250907
File: 684 KB, 668x1000, october-14-2015.jpg [View same] [iqdb] [saucenao] [google]
2250907

i think i need to improve the tree but other than that what can i improve on with this. or if you have advice for improving the tree that helps too

>> No.2250925
File: 684 KB, 668x1000, october-14-2015-1.jpg [View same] [iqdb] [saucenao] [google]
2250925

>>2250907
these are the changes im thinking of making. trees overhanging the village in the distance and darkening the dead tree in the foreground

>> No.2250926

>>2250925
>>2250907
The outlines on the cape and leaves literally ruin your painting.
Don't waste your money anon.

>> No.2250946

>>2250907

Gonna list off shit I see

>Hair is blowing in the wind rather violently, but why not the hood?
>Where is the light coming from?
>Outlines
>All plants seem vibrant and healthy except for the tree

I think you need to dark that chick up and make it seem as if she's on the edge of the forest. The light should be coming at her from the front. If you were to do this then the outline would not be needed. There would be enough contrast between the valley and the color and the cloak so they wouldn't blend together.

Get rid of that crazy green in the immediate foreground.

I actually like this and the concept a lot, but it needs a whole lot of work. You might want to start over.

>> No.2250973
File: 261 KB, 1000x889, painting series 30.jpg [View same] [iqdb] [saucenao] [google]
2250973

>> No.2250993
File: 96 KB, 775x492, z834f.png [View same] [iqdb] [saucenao] [google]
2250993

>> No.2251020
File: 143 KB, 1280x665, legion.jpg [View same] [iqdb] [saucenao] [google]
2251020

Working on the contest for the new WoW addon, would greatly appreciate any comments about composition/figures. Just after taking a screenshot i started wondering if her neck position/twist is viable, what do you guys think?

>>2250973
Digging the folds on his side, is that a mixer brush, or a regular hard one?

>> No.2251021

>>2251020
round brush with wet edges

>> No.2251033 [DELETED] 
File: 247 KB, 711x1064, 357-15-10.jpg [View same] [iqdb] [saucenao] [google]
2251033

How can i improve light and texture, any tips.

>> No.2251034

>>2251020
Wow contest?

>> No.2251035
File: 247 KB, 711x1064, 357-15-10.jpg [View same] [iqdb] [saucenao] [google]
2251035

what can i improve upon in regards to lighting and value.

>> No.2251103
File: 784 KB, 703x995, WTW4ch.png [View same] [iqdb] [saucenao] [google]
2251103

>>2250905
wormhole invasion
wonder if it looks enough like a wormhole

>> No.2251107
File: 312 KB, 900x1516, divine retribution.png [View same] [iqdb] [saucenao] [google]
2251107

>>2251035
looks okay, you need to clean it up before adding ay more light.

>Pic related WIP
What do you guys think about the concept ?

>> No.2251123

>>2251103
at first I thought it was ships coming out of a bigger ship, so no the wormhole thing doesn't read.

having it just be random shapes and colors doesn't really read as a wormhole it just reads as an abstract blob. I think what reads as wormhole to me is a big black hole in the sky where you can see other bigger ships in the distance and the stars or a planet in the background. More like a portal. But doing that would be a hard change to make since you've layered so many effects on top of it. If it was blurry even a portal wouldn't read well.

otherwise I like it. Scale is a bit hard to determine. From the looks of it those ships could be the size of my hand.

>> No.2251124

>>2251103
You need stronger edges on the wormhole and weaker edges on the mountain. Right now that's getting all the attention.

>> No.2251126

>>2251107
The concept is pretty cliche, I think. Someone last year did the same thing with Rei Ayanami. You could have at least done some interesting perspective to spice it up too, a figure right in the center from straight on view just isn't visually interesting on its own.

>> No.2251135
File: 1.18 MB, 733x919, wormi.png [View same] [iqdb] [saucenao] [google]
2251135

>>2251123
what about that ?

>> No.2251149
File: 779 KB, 642x910, WTW4ch.png [View same] [iqdb] [saucenao] [google]
2251149

>>2251123
here

>> No.2251156
File: 438 KB, 660x855, 2015-10-15_0335.png [View same] [iqdb] [saucenao] [google]
2251156

before I go for background

>> No.2251157

>>2251149
100x better

>> No.2251158
File: 444 KB, 587x770, 2015-10-15_0350.png [View same] [iqdb] [saucenao] [google]
2251158

>> No.2251162

>>2251157
thanks for the tips mate

>> No.2251170

>>2251162
a swirl was an inspired choice

>> No.2251184

>>2251156
you should just scrap this m8.

>> No.2251197
File: 227 KB, 1472x1033, 2015-10-15_02-37-13.jpg [View same] [iqdb] [saucenao] [google]
2251197

>>2250750

updaterino

>> No.2251198
File: 70 KB, 900x900, iamalexfinch.jpg [View same] [iqdb] [saucenao] [google]
2251198

Photo study, how do you think it's going?

>> No.2251205
File: 491 KB, 1280x1918, tumblr_nvtlbyy8Gu1qzaqcso1_1280.jpg [View same] [iqdb] [saucenao] [google]
2251205

>>2251198
here's the ref

>> No.2251206
File: 124 KB, 964x777, Trying to draw.jpg [View same] [iqdb] [saucenao] [google]
2251206

>>2250905

>> No.2251207
File: 112 KB, 900x546, STUDY.jpg [View same] [iqdb] [saucenao] [google]
2251207

>>2251206

>> No.2251214

>>2251198
>>2251205

getting there. some tips and pointers:

-start low contrast, and work up to your lowest and highest values later.

-never have an empty face. don't start with any feature without having some indication of other features in place. how do you want to capture likeness with only the mouth inside of an empty face? you need atleast indications of the planes describing the nose and the shadows that the brow ridges cast on the eyes etc.

-make less brushstrokes that communicate more. be more conscious of how the stroke direction describes form

-in terms of color and value you are only copying the foto. you look at the red in the lips, and you try to nail that exact red in your lips. you look at the black of the clothes, and you try to nail that exact black in your clothes. doing this never works and is probably rookie photostudy mistake. all of your values and colors are relative to eachother, and by basing your choice on the isolated part of the photo ref, you'll end up with zero harmony. the white background doesn't help either. if i were you i'd keep the ref in color, but do my study in black and white. getting a really good understanding of values is sort of the first big step in mastering color, and i think studying in greyscale while using a colored reference is a great method.

>> No.2251215
File: 530 KB, 900x546, burr.png [View same] [iqdb] [saucenao] [google]
2251215

>>2251207

>> No.2251225

>>2251214
You are awesome.

>> No.2251231

>>2251214
Could you or anyone else kind enough show me how to do a rough-in of the planes and shadows?

>> No.2251236
File: 72 KB, 463x546, bear.jpg [View same] [iqdb] [saucenao] [google]
2251236

>>2251215

>> No.2251308
File: 307 KB, 1000x667, berp.jpg [View same] [iqdb] [saucenao] [google]
2251308

>> No.2251316
File: 130 KB, 1100x1700, psylokes.jpg [View same] [iqdb] [saucenao] [google]
2251316

Finished a comic, which you all seemed to love... Now brushing up on my anatomy... Which you all seemed to love.

>> No.2251320
File: 32 KB, 1036x528, z799c.png [View same] [iqdb] [saucenao] [google]
2251320

>> No.2251344

>>2251316
I like the vibe of the style you're going for but the gaps in your knowledge show through. I'd just advise you to dedicate some time to more realistic/naturalistic studies to help solidify your stylized stuff.

>> No.2251356

>>2251308

beautiful. one thing that bothers me is that you use the same brushes/sizes/texture/stroke for both foreground and backgound elements. huge missed opportunity to emphasize depth. might be a stylistic choice though, i dunno. either way the subtlety of values in the foreground is absolutely gorgeous.

>> No.2251367

>>2251356
Hey thanks. I should try a different brush once im ready to tighten up the graphics

>> No.2251369

>>2251344
Yeah it's pretty obvious.
Thanks for the input

>> No.2251422
File: 278 KB, 636x1058, 20151014_222224.jpg [View same] [iqdb] [saucenao] [google]
2251422

This stylus is the shit.

>Dat weight
>Dat nib feeback
>Dat almost null cursor offset

>> No.2251437
File: 139 KB, 692x787, umad.jpg [View same] [iqdb] [saucenao] [google]
2251437

>>2251422
Post your work fagget

>> No.2251447

>>2251437
anyone who comes across this image should click the arrow on this post and report for rule violation.

>> No.2251453 [DELETED] 
File: 62 KB, 331x402, butthurt-faggot.jpg [View same] [iqdb] [saucenao] [google]
2251453

>>2251447

>> No.2251464

>>2251447
He's that chink from the /pol/ drawthreads. If you wanna have a hearty laugh at the shitposter that's been reposting that image over and over for 5 months just head over there and look for the shitter with a Malaysian flag. He's prety pathetic tbh.

>> No.2251466
File: 105 KB, 325x282, btw.png [View same] [iqdb] [saucenao] [google]
2251466

>>2251464
>everyone I disagree with is that ching-chong from /pol/

ur gay lmoa

>> No.2251479
File: 70 KB, 556x1412, 1444419600406.png [View same] [iqdb] [saucenao] [google]
2251479

>>2251466
whatever you say, chink

>> No.2251483 [DELETED] 
File: 406 KB, 1259x940, New canvas2.jpg [View same] [iqdb] [saucenao] [google]
2251483

>>2251447
Thanks for the suggestion.

I tried fixing a shitty sketch, made it considerably less animu too, I feel that I just can't get into anime and thing look less shitty when I try to apply more realism.

>> No.2251485
File: 204 KB, 579x938, New canvas2.jpg [View same] [iqdb] [saucenao] [google]
2251485

>>2251437
Already did

>>2251447
Thank you

I tried fixing a shitty sketch and making it less animu too,

>> No.2251491 [DELETED] 
File: 56 KB, 450x450, le hands up grimacing man face.jpg [View same] [iqdb] [saucenao] [google]
2251491

>>2251447
>>2251485
>actually reporting a joke and "rallying" others do follow suit
>they actually imply that they do
>they're the person whose work you appreciate so much you tried to force a meme in their honor

Good fucking lord; well, make sure you alert the mods to that Mona Lisa thread too - THIS IS CODE RED! A BOARD ON 4CHAN'S INTEGRITY IS AT STAKE! AAAAAH!

Alright, you got me, I'll never post that image again. Don't bother banning me either, I'll see myself out. ...Y-you'll miss me when I'm gone! Don't try and stop me!

https://www.youtube.com/watch?v=D_cOorXCBiQ

>> No.2251493
File: 56 KB, 450x450, le hands up grimacing man face.jpg [View same] [iqdb] [saucenao] [google]
2251493

>>2251447
>>2251485

>actually reporting a joke and "rallying" others to follow suit
>they actually do
>they're the person whose work you appreciate so much you tried to force a meme in their honor

Good fucking lord; well, seeing as you're so against shitposting make sure you alert the mods to that Mona Lisa thread too - THIS IS CODE RED! A BOARD ON 4CHAN'S INTEGRITY IS AT STAKE! AAAAAH!

Alright, you got me, I'll never post that image again. Don't bother banning me either, I'll see myself out. ...Y-you'll miss me when I'm gone! Don't try and stop me!

https://www.youtube.com/watch?v=D_cOorXCBiQ

>> No.2251494

>>2251126

yeah thought so, I also thought about having fun with the perspective but the reversed cross just doesn't work well with it. I also don't agree with you saying that a figure in the center isn't interesting at all, there's plenty of works that are just amazing with that characteristic. thx for the answer.

>> No.2251502
File: 85 KB, 431x699, creative illustration page 99.jpg [View same] [iqdb] [saucenao] [google]
2251502

>>2251156

>> No.2251514

>>2251493
>actually being afraid of getting banned in an anonymous imageboard
Top kek

>> No.2251516

>>2251493
You're embarrassing tbh

>> No.2251520

>>2251156
the asses would be way mot squished together, not just sitting like glass.

>> No.2251522

>>2251308
gorgeous indeed, you talented bastard

>> No.2251523

>>2251320
be internet famous

>> No.2251525
File: 1013 KB, 1500x1500, reflection edit.png [View same] [iqdb] [saucenao] [google]
2251525

>>2250905
like, when you look/focus at something and your eyes crossing makes the background distort. yeah.

>> No.2251544

>>2251034
Yeah, Wowhead hosts it - http://www.wowhead.com/legion-art-giveaway

>> No.2251550
File: 412 KB, 1000x667, Untitled-1.jpg [View same] [iqdb] [saucenao] [google]
2251550

>>2251308

update for the night

>> No.2251569
File: 420 KB, 1000x562, dragon.jpg [View same] [iqdb] [saucenao] [google]
2251569

wip

>> No.2251594

>>2251422
on what are you using it ?

>> No.2251598

>>2251035
Nice. I'd suggest you work on your textures. I like it a lot so far.

>> No.2251600

>>2251197
overall too dark.

>> No.2251601

initial sketch, i welcome Ideas on what can be improve upon?

>> No.2251603
File: 131 KB, 500x500, 358-15-10.jpg [View same] [iqdb] [saucenao] [google]
2251603

>>2251601
forogt to add picture

>> No.2251644
File: 483 KB, 562x1000, dragon2.jpg [View same] [iqdb] [saucenao] [google]
2251644

>>2251569

>> No.2251681
File: 169 KB, 1137x438, z847e.png [View same] [iqdb] [saucenao] [google]
2251681

>>2251523
?

>> No.2251701

>>2251485
Firez i have officially decided to never again respond to your art. This is just a damn disappointment. You used to be league aboves me but now its not even funny how far down you've fallen. I say this as a fan. Something is wrong in your drawing process for you to have such huge discrepancies in your art. Did someone walk you through your good pieces? Did you abuse references? Did you photobash? What is it? Are you literally getting worst? That line quality is disgusting, are you having trouble with your hands.

Firez. What is happening?

>> No.2251705

>>2251644
grossely under estimating how straight the head goes back and how thick the neck is. Also everything below the neck is completely fucked. I'm guessing you reffed hard for the frnt of the face then gave up?

>> No.2251713
File: 525 KB, 660x855, lewd.png [View same] [iqdb] [saucenao] [google]
2251713

>>2251156
shit paintover is shit but it's important to remember that people are squishy, especially the tits/ass. so not like those literal buns of steel you've got there, aside from that the rim lightning was kinda fucked and boobs are affected by gravity. not bad overall though
tbh i feel kinda bad for you because you've already rendered everything, fixing stuff at this stage is really hard? so it's fine if you just finish it as it is, just keep that stuff in mind for the future

>> No.2251720

>>2251422
what tablet is that, negro?

>> No.2251796
File: 225 KB, 444x720, q4OFLW.gif [View same] [iqdb] [saucenao] [google]
2251796

>>2251594
>>2251720
Surface Pro 2

>>2251701
Well that's too bad especially because I really tried and I will keep trying (see pic related)

Anyway sorry for disappointing you, thanks for the past feedback and have a good life.

>> No.2251797

>>2251796
just a big fucking troll

>> No.2251798

>>2251207
lol, it looks nothing like it

>> No.2251799

>>2251796
I was thinking about picking up a Surface Pro. But I am at my desk most of the time, so I think the point would be moot. Why draw on a tablet when I have my office desk and computer?

>> No.2251802

>>2251796
jesus christ firez is so bad without copying reference

>> No.2251804

>>2251796
Why do you have a $1k tablet yet you draw like you're on an intuos small?

>> No.2251811
File: 171 KB, 684x1024, vindicta (684x1024).jpg [View same] [iqdb] [saucenao] [google]
2251811

Movie poster for a client. Oil on Masonite. I already turned it in but I would still appreciate a critique.

>> No.2251814

>>2251811
Sup Drew.

>> No.2251815
File: 42 KB, 674x960, 12167686_10153685389545816_1427386674_n (674x960).jpg [View same] [iqdb] [saucenao] [google]
2251815

>>2251811
finished product

>> No.2251817

>>2251814
Yeah I know its almost a straight lift off his style but that's what he wanted.

>> No.2251822

>>2251797
Me? No, not at all. Him/her? Could be, who knows?

>>2251799
I find easier to do the proper drawing with the stylus and then paint with my bamboo tablet.

>>2251804
It actually cost me 700$ it is the Core i5 8gb ram model. Sorry I don't understand what you mean about drawing like I was on an intuos small.

>> No.2251827

firez, have you ever tried using like 5 or 6 references at the same time without copying, just to help you construct and do concrete forms/things?

have you?
will you for once in a life time?

and try to think a plot before doing anything, you really need to do more than girls just standing

your redrawing improved, but it's just as boring as before, you need to contrast things more, quit using white backgrounds and dont use airbrush that much, you need more edges to describe forms

>> No.2251853
File: 841 KB, 1124x784, Lizard women.jpg [View same] [iqdb] [saucenao] [google]
2251853

>>2251644
I think your biggest problem, is that you're making the face take up too much space of the skull.

>> No.2251854

>>2251126
do you have that rei picture somewhere ?

>> No.2251860

>>2251853
thx, will do that edit myself after scanning it, and probably direction of then eck too, going too behind

>> No.2251861

>>2251854
No, you might be able to find it on warosu though, maybe search "Rei".

>> No.2251876
File: 717 KB, 1021x1250, miranda2.png [View same] [iqdb] [saucenao] [google]
2251876

Not getting any feedback from porn thread, thought I'd risk getting meme'd by posting here.

It's a weird hazy feeling I've been getting since I went from drawing to painting, something's wrong but I can't point to it.

>> No.2251881

>>2251876
The silhouette would be nicer if the tail just went up across the arm. I personally would like to see some sharper shapes throughout as well

>> No.2251886

>>2251881
I'll try the tail thing. When you're referring to sharper shapes are you talking composition -wise or in the figure?

>> No.2251889
File: 45 KB, 1137x438, z841.png [View same] [iqdb] [saucenao] [google]
2251889

>> No.2251890

>>2251886
The rendering. Like harder edge transitions between the colors and values and everything.

>> No.2251902

>>2251876
shadow is too dark, light is too red and saturated, her face is too dark, noise get confused with hair, use a magenta light on the left side originated by the wall reflecting that main red light
remember that max saturations only happens on midtones, well, with that kind of strange light source you should use references

>> No.2251918
File: 658 KB, 1021x1250, miranda2.png [View same] [iqdb] [saucenao] [google]
2251918

>>2251890
>>2251902
better? worse?

>> No.2251919

>>2250993
windows paint guy will someday make it.

>> No.2251930

>>2251919
what do you mean by make it?

>> No.2251964
File: 9 KB, 1168x1365, catlogo.gif [View same] [iqdb] [saucenao] [google]
2251964

>>2251918
That's not what I had in mind for the tail. It should stick up and out, such that if that were nothing but a flat black shape you could still see that it's a tail, like pic related. Also better on the rendering though still not as clean as I'd hope for.

>> No.2251993

>>2251544
Oh thanks for the tip, wish I could've found out before there was only 2 days left though haha. I gotta keep an eye out for these things.

>> No.2252001
File: 192 KB, 897x1354, 1425723571293.jpg [View same] [iqdb] [saucenao] [google]
2252001

>>2251861
are you talking about this one ? This is a salvador dali remake though.

>> No.2252006

>>2252001
I'm just saying the idea of someone on a cross has been done to death, whether it's Jesus or not, or the cross is slightly different, there are thousands of images of someone on a cross, to the point that there's even been a repeat of it in these threads. I'm not saying it's not possible to make an interesting image out of it, I'm just saying the core idea appears a lot, and from your sketch thus far you hadn't done much new with it to make it stand out.

>> No.2252052
File: 207 KB, 800x450, underwater6.jpg [View same] [iqdb] [saucenao] [google]
2252052

am i polishing a turd?

>> No.2252053
File: 379 KB, 640x480, 20150831_150400.jpg [View same] [iqdb] [saucenao] [google]
2252053

Attempted alla prima for the first time.

>> No.2252056

>>2252052
this would be good for game art. that is if the picture is displayed at 256x256 pixels.

>> No.2252060
File: 230 KB, 1222x865, 2015-10-15_22-54-31.jpg [View same] [iqdb] [saucenao] [google]
2252060

>>2251197
Update

>>2251600

Better?

>> No.2252063

>>2252060
do you know what light is? i recommend you research that concept.

>> No.2252070

>>2252006
to be honest I have yet to find classical art with a reversed cross with a straight body on top of it. this is supposed to be the opposite of all the evangelical renaissance art with all the 'satanic' symbols as in triangles, moon and star, blood etc. This isn't animu stuff btw, mostly renaissance inspired. I just think the night at the top/day at the bottom as a reflection is pretty interesting in itself; but I guess not enough ?

>> No.2252074

>>2252056
wat

>> No.2252088

>>2252063
Most of the time I have no idea what i am doing. But yeah i know that its fucked up but I dont know how to fix it or atleast make my lack of knowladge less obvious. I would be very greatful if you could make a rough paintover.

>> No.2252091

>>2252074
im saying its shit.

>> No.2252092

>>2252070
I knew you were going to say something like this. The basic visual idea, the simplest thought a viewer is gonna think when they see your picture, is "someone on a cross". Minor details such as the cross being upside down, the person being young/old/male/female/etc, whatever is around it or if it's in empty space, aren't going to change that recognition and feeling of "Well I've seen this before". When using such renowned imagery usually you're trying to send a message.Evangelion reinterprets a lot of christian symbols to convey the idea of heaven and angels being far beyond human comprehension. The angels have recognizable features like wings, halos, crosses, but represented in a way nothing like we've ever seen before to convey that message. If you want your pic to stand out, present that image in a new way that'll capture attention. Otherwise, you can make a nice illustration out of it, but as a concept I and likely many others still won't consider it all that interesting.

>> No.2252097

>>2251525
it's not really obvious that it's a reflection. if the face is on a separate layer then maybe try applying a lens to everything else.

>> No.2252103

>>2252097
*lens blur

>> No.2252106
File: 136 KB, 500x500, 358-15-10.jpg [View same] [iqdb] [saucenao] [google]
2252106

>>2251603
update. Need to up the contrast in the foreground i think.

>> No.2252114

>>2252074
>>2252091
he's just saying that the "thumbnail" (a way of judging the atmosphere, colors, lighting) is great, meaning that you mostly got the colors/lighting right but when you zoom in the details become very messy, try to keep polishing it as much as you can.

>>2252092
got it.

>> No.2252165
File: 495 KB, 707x1125, adas.png [View same] [iqdb] [saucenao] [google]
2252165

i'm not really happy with this but fuck it it's done. thank you kind anons who helped, this would have looked even worse otherwise

>> No.2252176

>>2251236
brilliant!

>> No.2252185

>>2252103
FUCK that's what I was going to do! thanks anon,

>> No.2252248

>>2252001
bro I redlined this so long ago lol whats up. cant find the file, tho

>> No.2252249

>>2252060
isnt it one of those infrared motion sensor cameras?

>> No.2252250
File: 728 KB, 1500x1500, reflection edit.png [View same] [iqdb] [saucenao] [google]
2252250

>>2252103
update

>> No.2252264
File: 190 KB, 1168x838, 2015-10-16_02-30-29.jpg [View same] [iqdb] [saucenao] [google]
2252264

>>2252060
And I'm done.

>> No.2252267

>>2252264
haha, press shift alt and hover over the dot to remove it.

>> No.2252270

>>2252267
Omg... I have lived with those menecing little things my whole life... Thanks for the tip, anon!

>> No.2252271

>>2252001
lol @ them clearly referencing the Fräulein figure

>> No.2252306
File: 193 KB, 905x492, z853j.png [View same] [iqdb] [saucenao] [google]
2252306

>> No.2252321
File: 128 KB, 1100x1700, psyclokies.jpg [View same] [iqdb] [saucenao] [google]
2252321

Inks. Fixed the arm. Next step colours

>> No.2252322
File: 132 KB, 908x639, 2015-10-16_03-36-54.jpg [View same] [iqdb] [saucenao] [google]
2252322

>>2252264
also a more gritty version. (before I overworked it)

>> No.2252328
File: 123 KB, 572x644, i dont even.jpg [View same] [iqdb] [saucenao] [google]
2252328

I painted this last night and im pretty happy with it, but the middle part of the shell looks really shitty and idk what I was thinking painting that, might redo it if I feel like it.

>> No.2252376

>>2250993
we love you, windows paint guy

>> No.2252396

>>2252376
that worries me, but thank you

>> No.2252401
File: 2.08 MB, 2592x1936, image.jpg [View same] [iqdb] [saucenao] [google]
2252401

So I did this

>> No.2252437

>>2251827
Yes I've done that, not so much recently because I've been focusing on drawing from imagination and studies.

That image actually has a highlight layer and I've been drafting it in 20% gray, however I uploaded it in a white bg because I'm not even sure about its current forms.

Thanks for the feedback anon and for the rest... it's extremely discouraging that after so much effort my work is not even decent.

I just can't stop thinking about what the other anon said. It's like not even all this drudgery gets conveyed in my wips and besides keeping at it I just don't know what to do.

>> No.2252455

>>2252401
Is this from one of those things "creative" moms go to and drink wine and all paint the same thing?

>> No.2252495

>>2252455
rekt

>> No.2252568

Sorry for being off topic but did 4chan X stop working for anyone else? Am I supposed to do something?

>> No.2252606
File: 188 KB, 1203x994, 123ertfghk.jpg [View same] [iqdb] [saucenao] [google]
2252606

Starting to make sense of muhsubtlety™

>> No.2252774

>>2252267
i searched the whole internet once for this fix...and didn't come upon the answer.

>> No.2252788

>>2252606
Work on your edges. A lot of your shapes are unnecessarily sloppy and messy.

>> No.2252793

>>2252437
Putting a bullet in your brain should do the trick.

>> No.2252802
File: 344 KB, 1250x1022, redplanet.png [View same] [iqdb] [saucenao] [google]
2252802

>> No.2252813

>>2252328
Is this a crab kitty? Or a kitty wearing a crab as a helmet?

>> No.2252825

>>2252328
This is very cute. I do enjoy this.

>> No.2252837
File: 96 KB, 988x520, z858d.png [View same] [iqdb] [saucenao] [google]
2252837

>> No.2252854
File: 216 KB, 960x540, Alley.jpg [View same] [iqdb] [saucenao] [google]
2252854

Trying something different.

(It's for animation, hence all the blank space)

>> No.2252863
File: 279 KB, 900x1210, painting series 34.jpg [View same] [iqdb] [saucenao] [google]
2252863

>> No.2252869

>>2252813
its a kitty being dominated by a parasitic crab alien
>>2252825
thanks, I'm glad you like it!

>> No.2252881

Could somebody who knows what they are doing come to the Beginner Threads (>>2252055) from time to time to give more valued feedback? People would really appreciate it, because most of the times it seems like its only clueless beginners talking to each other.

>> No.2252882
File: 404 KB, 552x758, fluffy.png [View same] [iqdb] [saucenao] [google]
2252882

crits, kthx

>> No.2252883
File: 326 KB, 1250x1022, Hips.jpg [View same] [iqdb] [saucenao] [google]
2252883

>>2252802
I'm not sure intended to give really exaggerated wide hips, but right now her right side is protruding out wildly in comparison to her left hip.
Also are you sure you want the HL that low? From this angle you would expect to see more of the underside of her head if she is staring straight ahead.

>> No.2252905

>>2251020
>doing art for free is ok if it's for vidya gaems

You fucking plebs

>> No.2252919
File: 400 KB, 1920x1080, Alley2.jpg [View same] [iqdb] [saucenao] [google]
2252919

>>2252854
Different color scheme I like way more

>> No.2252983
File: 406 KB, 731x1000, october-16-2015.jpg [View same] [iqdb] [saucenao] [google]
2252983

i bought an ebony pencil. its pretty cool.

>> No.2252990
File: 272 KB, 1000x1414, New canvas.jpg [View same] [iqdb] [saucenao] [google]
2252990

>Beginner Thread is just yappers.
Point out mistakes and give tips on how to approve, please.
(I know its a 5 minutes sketch, but I think its better to post raw works)

>> No.2252994
File: 19 KB, 313x327, 1360850524191.jpg [View same] [iqdb] [saucenao] [google]
2252994

>>2252983
After all the criticism, now he makes the head too small.

>> No.2253003

>>2252994
After all the shitposting I still come to /ic/

>> No.2253011
File: 143 KB, 600x338, summon.jpg [View same] [iqdb] [saucenao] [google]
2253011

>>2250905

>> No.2253036

>>2252882
when you do perspective you dont superpose for some reason. Also that face and neck structure as well as the right arm is fuck, as well at the length of her left arm and the attachment point, as well as the stomachs entry angle oh fuck i give up it surprisingly doesnt look that bad despite being a mess.

>> No.2253072
File: 141 KB, 960x960, 12105743_1220733124609805_8839428040197968337_n.jpg [View same] [iqdb] [saucenao] [google]
2253072

cranked up saturation, made water more watery, added rocks

>> No.2253102

>>2253011
Cant even tell whats going

>> No.2253104

>>2253072
You're really good anon I love it

I think you made the water look like it's going on a ramp while changing stuff around, I remember the plane looking more flat, or maybe that's just me.

>> No.2253176
File: 54 KB, 600x780, wipppp.jpg [View same] [iqdb] [saucenao] [google]
2253176

>>2250905
Critique my WIP please.

I did this on a piece of poster board I had laying around.

>> No.2253178

>>2253176

no construction/10
moar loomis

>> No.2253181
File: 221 KB, 1602x1039, PSX_20151016_191600.jpg [View same] [iqdb] [saucenao] [google]
2253181

What do you guys think about my second figure painting ever.
The shadows are black because my teacher wants us to simplify the shadow shapes into one giant mass, and then render into the light as much as we have time for. Just a way for us to get used to life painting.

My teach already crit it, but I was wondering what you guys have to say.
~2.5 hours, acrylic on board

>> No.2253188

>>2253178
B-but I did use construction.

>> No.2253197

>>2253188
Not properly. None of the features are in the same perspective and the structure overall is not well shown.

>> No.2253202
File: 198 KB, 600x780, Head.jpg [View same] [iqdb] [saucenao] [google]
2253202

>>2253176
Eyes doesn't fit the rest of the perspective, also she doesn't have any forehead.

>> No.2253207

>>2253181
i think you could make the arms a little more legible. It took me a couple of beats to decipher what she was doing with her arms. maybe it's just me though.

>> No.2253210

>>2253072
too much focus on detail. the water doesn't look like water.

>> No.2253214

>>2252990
the body is stiff as a board. give it more dynamism and fluidity.

the legs are just straight up-and-down lines. even in a rough sketch there should be construction.

>> No.2253228

>>2253207
Yeah, I really wish I indicated more than just the thumb. I kind of left it alone when I could've developed it a bit more.

>> No.2253243
File: 382 KB, 1250x1022, redplanet.png [View same] [iqdb] [saucenao] [google]
2253243

>>2252883
I take your point with the horizon. I feel like the redline stiffened the figure a lot, compromise?

>> No.2253245
File: 262 KB, 1000x1347, 20151016_141928-1.jpg [View same] [iqdb] [saucenao] [google]
2253245

Portrait study. Started to run out of time when I got to the shoulder area, but I'm happy with it.

>> No.2253250
File: 121 KB, 1000x1350, 20151016_142011-1.jpg [View same] [iqdb] [saucenao] [google]
2253250

>>2253245
Switching up angles to focus more on observing and measuring, rather than rely on rules I know for sure. The construction starts to fall off towards the top right of the face, but other than that area, I'm rather pleased with how this one turned out.

>> No.2253253
File: 1.54 MB, 1920x2400, IMG_20151016_210157.jpg [View same] [iqdb] [saucenao] [google]
2253253

Trying some lazy ass redesign

>> No.2253254

>>2253253
if you're going to talk down your won work, then why post it?

>> No.2253255

>>2253254
*own

>> No.2253257

>>2253254
You're right,I just feel like I could've been a bit more creative on some parts of the suit design.

>> No.2253260

>>2253257
See, that's actionable. Honestly, it's a visual library thing. You can't design if you've got nothing to draw from. Don't just draw from video games or movies either, as you'll just regurgitate decisions made by other people. Draw from real life "costumes".

Here's a prompt, "what if Batman was a WWII fighter Ace?" What do aviators wear? What tools would you need to fight crime from the skies? From there do your own research and come up with a solution. Don't be satisfied with your first idea unless you really knock it out of the park (which is unlikely most of the time).

>> No.2253262
File: 141 KB, 600x472, Megapede wip.jpg [View same] [iqdb] [saucenao] [google]
2253262

Not sure whether to keep rendering or block in colors(multiply,color,soft light, etc), then render.

>> No.2253270

>>2253176

>>2253202
this

best to grab some reference to correct the error. make eye a bit smaller.

>> No.2253271

>>2253260
Those are some really good advices.I'll keep on sketching,thanks

>> No.2253272
File: 2.11 MB, 1936x2592, IMG_1567.jpg [View same] [iqdb] [saucenao] [google]
2253272

fug everything goddamn it

>> No.2253280

>>2252837
you are now renowned on /ic, these are all dope

>> No.2253282

>>2252983
Those are some massive feet.

>> No.2253289
File: 37 KB, 640x480, IMG_1214.jpg [View same] [iqdb] [saucenao] [google]
2253289

anime im trying to draw cause its fun

>> No.2253290

>>2253289
Anime is fun but so is good draftsman ship. She looks legitimately scary.

>> No.2253293

>>2253289
Looks like a transexual weaboo going through chemo.

>> No.2253294
File: 469 KB, 900x540, speedy2.jpg [View same] [iqdb] [saucenao] [google]
2253294

speedpaint thing

>> No.2253299

>>2253290
i was trying to make her scary cause its halloween

>> No.2253300
File: 61 KB, 625x415, image.jpg [View same] [iqdb] [saucenao] [google]
2253300

>>2253293
Lmao 10/10

>> No.2253302

>>2253289
it looks like a man wearing an anime mask a la payday 2

>> No.2253303
File: 552 KB, 1280x720, cho.png [View same] [iqdb] [saucenao] [google]
2253303

>>2253299
yeah sure thing kid

>> No.2253306

>>2253299
She looks scary not because the appearance itself is scary, but it's a mix of anime/cute girl features on a guy's fucking jawline and facial structure. It's so ridiculous it's scary.

>> No.2253308
File: 761 KB, 1100x1100, 2253072.jpg [View same] [iqdb] [saucenao] [google]
2253308

>>2253072
You need to plot out your lighting before rendering. I don't know what light source manages to hit that bush on the far right and the grass on the ground, but still miss that spruce next to it...

With rivers, you typically have curves. You don't see a drastic change in width either. So the banks should be roughly parallel to each other.

Water is never that white, unless it's very rapid, or reflecting something that is white.
The angle that we see the water is also shifting depending on distance. So the steeper the angle the more of the sky is reflected. Those trees are tall and close to the water, so they should also be reflected in there with some vertical dark green. Same with the grass on the banks.
Maybe some of that rocky bottom can show through the water at the more shallower parts even...

Use references. Just image search on google for "river" to see how they look and behave in real life under different conditions. You can also search for painters like Shishkin or Levitan to see good depictions.

Good luck!

>> No.2253312

>>2253306
i dont think gender should be constricted to "cute girl" or jawlines of guys because of what society says is beautiful.

>> No.2253316
File: 115 KB, 530x623, Y AYS.png [View same] [iqdb] [saucenao] [google]
2253316

inspired by shanyar rn

crit me m8s

>> No.2253321

>>2253312
chek out this guy xD

>> No.2253322

>>2253312
>>>/tumblr/

>> No.2253323

>>2253312
take it to /pol/ if you want flak, or /lgbt/ if you wanna discuss it.

>> No.2253326
File: 3.37 MB, 4961x7016, knight.jpg [View same] [iqdb] [saucenao] [google]
2253326

trying to get more into coloring, I usually just sketch.

>> No.2253341

>>2253326
1. no need for that big ass border
2. keep images you post at around 1000 pixels wide
You only need to read the damn OP once, please...
>Please make sure your posted image is clear, downsized to around 1000 pixels wide, rotated to the correct orientation, and that any unused space is cropped.

and here's the beginner thread >>2252055

>> No.2253344

>>2252321
I liked more the previus sketch.

>>2252328
Pretty kitty anon I really like it

>>2253176
You need to begin with the basis, go to read Loomis or George Bridgman.

>> No.2253353
File: 69 KB, 1228x492, z855c.png [View same] [iqdb] [saucenao] [google]
2253353

>>2253280
don't mind my name or how i'm known, you just have to look at this specific work and like it or not, and if you feel like giving a critique, i accept it, good or bad. but thank you

>> No.2253354

>>2253312
kekking lel

>> No.2253355

>>2252919
Personally I liked >>2252854 a bit more, though staggering the colors like that did give it more depth.

>> No.2253358
File: 3.07 MB, 3048x1715, GEDC0427.jpg [View same] [iqdb] [saucenao] [google]
2253358

Semi-Quick color study.

>> No.2253362

>>2253358
what did you set out to learn from this study, and did you learn anything?

if you want critique, you need to give a little more context...

also, remember to downsize next time you post.

>> No.2253370

>>2253181
I think your teacher is a bit of a hack. You're doing OK though. Work on getting your strokes to flow over planes.

>> No.2253377

>>2253362
fags like them like to say that. They want to acknowledge that they are in a legitimate learning environment when in fact they probly try to copy things 1:1 and never actually look at things technically.

>> No.2253380

>>2253355
Thanks, I'm on the fence because the second is more the colors I had in mind, but the first is more harmonious.

>> No.2253382

>>2253358
Yup I downsized but I posted the wrong file by accident whoops.....

Well I wanted to study multiple things at once. The first thing was really getting used to using the medium which was prismacolor, and blending.

The next thing is the overall color balance of the piece, I am really new to color, so mixing and choosing colors and developing a palette is not something I am used to. I like the color scheme the way it is, but I'd like a second pair of eyes to really look at overall balance. Are the colors unified or jarring? Do they blend well and is the overall placement of the colors create a balanced look? Those are things I am looking at.

Next is proportion. I didn't intend for this to be ultra realistic but I would like the proportion and over all shape of the wings to look natural in a way. Or close to natural.

>> No.2253388

>>2253382
basically its not a study.

>> No.2253391

>>2253380
Maybe try the original color scheme and stagger it like you did in the second attempt? I think that was the only problem with your first one, the buildings in the background melded together as though they were all on the same plane and it ended up looking overly abstract.

>> No.2253392

>>2253388
It's not a finished piece of art either so idk what to call it. The purpose was to learn even if it wasn't focused on a singular aspect.

>> No.2253394

>>2253392
>not a finished piece
its called a sketch, sweetheart.

>> No.2253396

>>2253394
What I meant was it's not a piece of art. The object was not to create but to learn.

>> No.2253400

>>2253396
I would ask you what you learned, but i know you did't learn anything.

>> No.2253402

>>2253382
Well enough.

I have never worked with those, so I have no idea how they're supposed to perform.

On the other hand, I can tell you that a monarch butterfly is a pretty bad choice of subject for a study like that. If your going to use fully saturated anyway you're better off doing the color wheel and gradient swatches.
If you want to do studies from life, you should pic a subject that has more subtle shifts in color and a wider range of values. Landscape, still life, or portrait are all good for bench marking performance of any medium.

>> No.2253403

>>2253400
I smell jealousy

>> No.2253405

>>2253400
>but i know you did't learn anything
>sweetheart

>>2253396
You can ignore this anon, anon, he's only out to ruffle your feathers. Myself I dug your butterfly, the cool to warm transition on the the antennae was a nice touch.

>> No.2253410

>>2253402
Me neither, I like what they can do for a colored pencil.

I know I know, but I like insects and that's my only reasoning for using it. Do you know of any good titles on color? Besides color and light by james gurney, I already have that one.

Yeah I didn't really use a picture for this one, I studied the proportion but I didn't draw from a reference. I need to get in the habit of it though but idk it doesn't excite me as other aspects. Although I was planning on doing plien air painting to try and get in the habit.

Thanks for the response anon.

>> No.2253422
File: 145 KB, 670x997, a0618f92-20ef-475c-b2e4-3fb2837ca058_20151016223312514.jpg [View same] [iqdb] [saucenao] [google]
2253422

I want to develop this further but I'm probably making dumb ass mistakes I'm not able to identify.

>> No.2253423

>>2253422
The rendered eye is too far over

>> No.2253424

>>2253422
>I want to develop this further
STOP DRAWING THE SAME THING OVER AND OVER. Seriously FiRez, do you do ANYTHING other than draw females with little to no expression staring at a three quarter angle? You stagnate because you never do anything else. I'm starting to think you're some sort of elaborate troll.

>> No.2253425
File: 64 KB, 502x720, 9dc90cd56c0664f14b16518185a69ce6.jpg [View same] [iqdb] [saucenao] [google]
2253425

>>2253422
Your main problem is construction and composition. But past there, there are problems with your balance of values, and how those read especially in the thumbnail.
Sketch out how you want the figure to be placed/ and how you want it to work in the composition. Then work out your proportions, plotting out major points on the face/body. Then place the clothing/hair. Then do your lineart/lay out your shapes of value.
Apart from that, you should expand your horizons Firez, draw a female with a different face, work a different way, change up your perspective, change up your characters figure/body type, add items onto your characters like mech gear or jewelry so you can get in some material studies in your drawings. I keep seeing the same shit from you, and it's a shame that you do pretty nice studies and just don't apply anything you learn.
I think if you referenced pic related for the face, it might come out cool. She has that sort of lifeless look that you enjoy.

>> No.2253434
File: 268 KB, 1000x1304, painting series 35.jpg [View same] [iqdb] [saucenao] [google]
2253434

>> No.2253436
File: 429 KB, 1000x607, lady6.jpg [View same] [iqdb] [saucenao] [google]
2253436

This neck will be concurred if its the last thing i do!
to do list:
head might still be too big
left shoulder is fucked
added bioluminescence

>> No.2253439

>>2253434

mmmmmmmm forms

>> No.2253440
File: 418 KB, 687x1000, New canvas2mini.jpg [View same] [iqdb] [saucenao] [google]
2253440

>>2253423
Ok, I also think I misplaced her mouth a bit, I was working on my phone so it's probably time to move to the computer.

>>2253424
I actually draw more stuff than what you see here or my tumblr, it just happens that it is just not interesting enough: Lots of gestures. bridgman and hampton studies, perspective grids, even more horrid sketches, etc... also like I said before I'm not a troll so sorry for annoying you

>>2253425
Can you be more specific about construction I thought it looked kind of ok-ish but anon here >>2253423 and I realized there are 2 mistakes I hope there are not more but if we are missing something please let me know. As for composition well I'm approaching this in a way that I want to identify what is the image "begging" for, fwiw this is just a crop I mainly wanted to focus on the critical area and fix mistakes before rendering and adding more stuff.

Thanks for the reference suggestion, I'm actually trying to draw from imagination but if I continue this and it's required I will have to use reference.

Sorry you share the same opinion of the other anon, I fell that studies had helped mostly with two aspects: to create faces with likeness and decent rendering, I actually thought this sketch contained those aspects

Your last paragraph reminds me I have this is another wip, I know is animu but I tried to something less somber.

>> No.2253441

>>2253436

In that dark environment she should not be so bright. Her boobs are pretty much pure white. Right now she is brighter than the light source in that environment would be. Even if her skin is as pale as paper you need to bring the value way down. Even if there is a shaft of light on her you need to bring the value down.

>> No.2253442

>>2253440
>I actually draw more stuff than what you see here or my tumblr, it just happens that it is just not interesting enough: Lots of gestures. bridgman and hampton studies, perspective grids, even more horrid sketches, etc... also like I said before I'm not a troll
You say that but what you just posted is more of the same. If that's all you're interested in drawing then whatever, but don't be surprised when you're dejected with your own lack of progress.

>> No.2253443

>>2253440

Ever watch istebrak? I feel you would benefit from watching some of her videos.

https://www.youtube.com/watch?v=OdEYxTICgL8

>> No.2253444
File: 37 KB, 300x373, napoleon.jpg [View same] [iqdb] [saucenao] [google]
2253444

>>2253410
No problem.

To reiterate a bit though: Studying blending is going to be almost completely medium-specific, and it's also unnecessary exercise in isolation. It's a hundred times better to study edges, values and shapes. You'll get the blending practice for free, and the knowledge you gain (edges/value/shapes) will be useful forever, and in any medium.

-

I checked "prismacolor". You're not going to be doing much useful blending with thouse I'm afraid. That's the reason they come in so many colors.

You might be as broke as me, so I'm not gonna tell you to get out and buy some better supplies. I think you understand that goes without saying.
My strongest pieces of advice to you, anon, is to favor any ol' graphite pen you have laying around over those colored ones. Study edges, value, shape and form, and keep that Color and Light close at hand and heart.

Here's a good exercise for you if you insist on using those colored pencils: With a normal graphite pen, lightly sketch out the basic shape and form of pic related. Make sure to measure often so the placement, angles, and size of features are correct. Erase if you make mistakes. When you have a good sketch, pick a warm and a cool color from your pen set.
Now, in your head, or with a graphite pen, try to separate shadow from light. Render the shadow with the cold color and the light with the warm color. Pay close attention to how fast the transitions are, i.e. the edges. Are they sharp or are they soft?

I hope you feel any of this is useful to you.

>> No.2253456
File: 337 KB, 1045x723, 20130316052556_29856.jpg [View same] [iqdb] [saucenao] [google]
2253456

>>2253441
will do but what about this?

>> No.2253457

>>2253456
Just want to point out you can clearly see a concentrated lightsource in this picture vs the one you posted. If that's what you're going for you need to have the lightsource more defined because right now it just looks like she's glowing . Which is okay if that's what's you're going for but it doesn't seem like it.

>> No.2253460

>>2253456

It's a lighter environment. There are some very dark areas far back in the painting but in the "stage" where the figures are standing there is direct sunlight and a lot of light bouncing around and reflecting off the water. In your image you can lighten the environment and make it more like this example or darken the figure for the environment it is in. Your choice.

>> No.2253461

>>2253440
maybe it's just me, but the girl's forearm looks to short

>> No.2253463
File: 16 KB, 720x368, original.jpg [View same] [iqdb] [saucenao] [google]
2253463

>>2253400
For some reason I read this in Agent Smith's voice.

>> No.2253464

>>2253457
>>2253460
i see! thanks for the feedback anons~

>> No.2253465

>>2253464
Just want to ask, what is the over all look you are aiming for? I saw the comment about bioluminescence underneath the original pic. What are your overall design plans for this?

>> No.2253467

>>2253463
dang.

>> No.2253538

>>2253312
Tell that stories to your parents, don't drop your shit at /ic/, read the sticky

>> No.2253554
File: 1010 KB, 851x648, best facebook banner in the universe.png [View same] [iqdb] [saucenao] [google]
2253554

>>2250905
I am trying to come up with a banner for my webcomic thingy, but I don't work with colors and I have no idea what I am doing.
Going for an Arthur Rackham sort of illustration. Critique away.

>> No.2253559
File: 750 KB, 784x862, Seath the scaleless.png [View same] [iqdb] [saucenao] [google]
2253559

I need some help with values, I dont know how to continue.

>> No.2253563
File: 969 KB, 950x711, z.jpg [View same] [iqdb] [saucenao] [google]
2253563

>> No.2253564
File: 966 KB, 950x672, z2.jpg [View same] [iqdb] [saucenao] [google]
2253564

>> No.2253569
File: 101 KB, 992x435, z854f.png [View same] [iqdb] [saucenao] [google]
2253569

>> No.2253573
File: 359 KB, 532x685, blunt.png [View same] [iqdb] [saucenao] [google]
2253573

>>2252983

>> No.2253579

>>2251798
How do I fix that?

>> No.2253611
File: 166 KB, 700x393, turd-day.jpg [View same] [iqdb] [saucenao] [google]
2253611

damn it

>> No.2253616
File: 373 KB, 784x862, whatever.jpg [View same] [iqdb] [saucenao] [google]
2253616

>>2253559
did it quick, watch your hues and saturation, your values are not wrong

>> No.2253659 [DELETED] 
File: 1.53 MB, 3537x1808, ColorStudy43.jpg [View same] [iqdb] [saucenao] [google]
2253659

Quick color study.
Training to not use the color picker

>> No.2253666
File: 313 KB, 1000x1414, cccc.jpg [View same] [iqdb] [saucenao] [google]
2253666

Update.
All my characters are stiff as shit. I'm too lazy to do gesture drawings. Is there hope for me?

>> No.2253677
File: 132 KB, 920x470, ColorStudy43.jpg [View same] [iqdb] [saucenao] [google]
2253677

Quick color study.
I'm training to not use the color picker.
It's hard

>> No.2253679

>>2253677
>not use the color picker
Are you operating off of a palette you pick at the start of the painting, then? Or are you just trying to not pick from reference photo?

>> No.2253680

>>2253677
>I'm training to not use the color picker.

>I'm training to train in a manner that is productive

>I'm training to lift the bar, instead of just making the movement without actually lifting the bar

>I'm training to actually sit on the bike and ride, instead of just thinking about it

>Training to train

Why not just train, instead of training to train anon?

>> No.2253691

>>2253680
Nigga, sometimes people need to work towards the point where they can train efficiently. Can't lift well if your form is shit, but form can be a mobility issue that needs to be worked at first.

Same thing here.

>> No.2253692
File: 2.64 MB, 1706x2108, apophis.png [View same] [iqdb] [saucenao] [google]
2253692

wip and i dont like it
how bad am i doing

>> No.2253693

>>2253692
you dont know how light works

>> No.2253706

>>2253693
elaborate pls

>> No.2253707
File: 174 KB, 554x731, 359-15-10.jpg [View same] [iqdb] [saucenao] [google]
2253707

>> No.2253708

>>2253693
yes I do, its half wave, half particle phenomenon :^)

>> No.2253715

>>2253692
>>2253708
Yeah dog, maybe just stick with a single light source for this one. I would go with a subtle glow coming up from the street.

>> No.2253719

>>2253708
still did't clarify how it works, just what it is.

>> No.2253720
File: 358 KB, 1000x618, light.jpg [View same] [iqdb] [saucenao] [google]
2253720

>>2253692
you should do studys of similar effects before trying to solve it yourself, as you have wrong ideas about how lights work

>> No.2253724

>>2253708
its "or" not "also" or "half half" you swine.

>> No.2253802

>>2253720
thats really helpful. thanks.

>> No.2253811
File: 403 KB, 618x800, 20151017_101015 (618x800).jpg [View same] [iqdb] [saucenao] [google]
2253811

self portrait sketch from mirror. thoughts?

>> No.2253814

>>2253811
Pretty cool, even if it is feeling a bit generic since this type of thing is becoming pretty popular. There's a few drawing errors though, like the mouth is out of perspective, the ears look a bit incorrect (especially the one on the right), the eyes even though they aren't painted in don't look properly aligned, the skull looks a bit wide at around brow level etc. A lot of this stuff is partially hidden because you are painting it with a lot of lost edges or simply not painting it at all really like with the eyes, but the fact that there are so many small errors mean they add up. I also would try to get a darker value into the hair in places on the shadow side.

>> No.2253822

>>2253811
Im blue ba da bee ba di da

>> No.2253824

>>2253811
Missing paint splatters, PVC pipe instruments, and big fat drums

>> No.2253845

>>2253442
What I posted before is a request but at the moment I'm indeed more interested in the human form than other subjects

>>2253443
Thanks, I will check that channel, I suppose you intentionally linked to that specific video,if so could you please let me know what is wrong on that 3/4 view?

>>2253461
Thank you, I will fix that.

>> No.2253857
File: 180 KB, 616x800, 20151017_105943 (616x800).jpg [View same] [iqdb] [saucenao] [google]
2253857

>>2253814
Thanks anon, yes I had in mind I would mess around with the edges a lot on this. Tried to fix some of the things you mentioned. A lot of the alignment issues came from painting myself at slightly different angles throughout the painting.

>>2253824
lol

>> No.2253860
File: 345 KB, 619x800, 20151017_111031 (619x800).jpg [View same] [iqdb] [saucenao] [google]
2253860

>>2253857
better photo

>> No.2253866
File: 83 KB, 720x960, 12112098_175674009436902_5451365618448480305_n.jpg [View same] [iqdb] [saucenao] [google]
2253866

started painting this during the afternoon 2hours in i guess

i did not draw before painting so i feel like there's some stupid mistakes like the nose being too long

if anyone has any comment please do

>> No.2253876

>>2253866
Are you using reference? If not you should. You should also make sure you have your values blocked out clearly before you start blending the paint together.

>> No.2253963

>>2253876
i use painting references for colors and some shapes, but not for the face.
i know i should use a photo or a live model but i already do 40h a week of live drawings at school and i kind of wanted to unwind a bit

thank you for the values tip. i started this with some light strokes to indicate the values but i got carried away incredibly fast and moved on too soon. you are right.

>> No.2253984

>>2253465
I'm just trying to get as close as possible to a master painting, the bio luminescence thing was just a joke since I always see really pale(almost glowing) ladies against a dark background in a lot of old paintings

>> No.2254057
File: 106 KB, 1102x528, z864l.png [View same] [iqdb] [saucenao] [google]
2254057

>> No.2254067

>>2254057
guys who bashes all your shit cause he wants to see you improve here.

It's nice to see you stepping out of your comfort zone

>> No.2254074

>>2254067
thanks man, that's very nice to hear

>> No.2254087
File: 104 KB, 1578x1083, Escaneo.jpg [View same] [iqdb] [saucenao] [google]
2254087

>>2250905

>> No.2254179
File: 751 KB, 1000x757, dsg.png [View same] [iqdb] [saucenao] [google]
2254179

Just finished this for color practice, I am not so sure about the shading and colors used in general.

what should I keep in mind for next drawings?

>> No.2254187

>>2254179
so your attempt at color practice is increasing saturation? do you even know what color is?

>> No.2254200

>>2254187

what do you suggest I should do anon?

>> No.2254205

>>2254200
start working in black and white for value. add little amounts of color. I dont mean where you actually differentiate it from the blacks and whites. The entire painting should be tones with highlights and shadows. you add very little color to some areas, and when I mean little I do mean little

>> No.2254209

>>2254205

Alright anon! I'll do that

>> No.2254249
File: 143 KB, 750x750, roughcolorthumbs.jpg [View same] [iqdb] [saucenao] [google]
2254249

Are these absolute fucking shit?

>if no
Which one should I go with? what can I improve?
>If yes: crap, what do I do?

Note: I really want to keep those two lighting sources, the sunset and the glowing chest. Because reasons.

>> No.2254253

>>2254249
Top left has the best contrast. Top right blends together too much. Bottom left has the most menacing mood. Bottom right shouldn't work, but there's something really intriguing about it.

>> No.2254257

>>2254253
Oh, for the last one I basically went with the generic stuf you'd see on cards, or something. I don't know shit about color except for the basic stuff, which is why it's a pain in the ass to make the green/blueish glow the center of the composition with the huge bright multicolor sunset in the background.
But I want to make it work, and to make it look like I actually know about color composition.

>> No.2254265

>>2254249
First is best.

>I really want to keep those two lighting sources, the sunset and the glowing chest.
The sky would also be a weak ambient light source

>> No.2254272

>>2254257
I'd remove that bit of yellow at the bottom of the sunset and make it orange then; might call less attention to it.

>> No.2254275

>>2252322
Is it the inks?

>> No.2254281

>>2254257
1 relies too much on the generic beautiful sunset. If I want to see that I could go outside. Use 4 to show that you can design a decent character

>> No.2254284
File: 55 KB, 299x287, thumb.jpg [View same] [iqdb] [saucenao] [google]
2254284

>>2254265
Yeah, I guess you're right. The ambient light that's there is the purple.

>>2254272
Something like this to tone down the sunset maybe?

>>2254281
Absolutely. I already have some drawings I haven't scanned, but there's a clearer and better design of the big guy there, which btw is supposed to be black. I think it's still a bit generic but I'm trying to make it decent within those generic parameters. Just seeing what happens.

>> No.2254285
File: 323 KB, 1000x1223, painting series 36.jpg [View same] [iqdb] [saucenao] [google]
2254285

>> No.2254286 [DELETED] 

>>2252322
(Sorry, replied to wrong post)
Are the inks to heavy?

>> No.2254299
File: 698 KB, 1440x1440, psylockeans.jpg [View same] [iqdb] [saucenao] [google]
2254299

>>2253344
(sorry replied to the wrong post)
Are the inks to heavy?

>> No.2254304

>>2254285
>that nose shadow
AHAHAHAHAHAHAHAHAHAH

>> No.2254307

>>2254304
fuck i knew something was bothering me.

>> No.2254309

>>2254299
Not that anon but the inking isn't the problem I have with it, although it could use more weight variance because it looks kind of dull to me. But I think you have way too much muscle definition on her and her face isn't appealing at all, plus I feel like she should have more curves, be more voluptuous, I mean considering it's supposed to be Psylocke. Right now she looks like a Rob Liefeld drawing, dude.

>> No.2254344

>>2254299
>Are the inks to heavy?
yep.
also, try redrawing her hand.

>> No.2254368

>>2254284
A bit better. You also need to make the chest more noticeable. More bright and saturated or just bigger.

>> No.2254404
File: 470 KB, 1000x1520, RuanJia12.jpg [View same] [iqdb] [saucenao] [google]
2254404

ye.6

>> No.2254405
File: 273 KB, 1000x1495, study5.jpg [View same] [iqdb] [saucenao] [google]
2254405

>>2254404

ye.7

>> No.2254427

>>2254299

dem anti-gravity boobs doe.

seriously fix your shit.

>> No.2254530
File: 391 KB, 1211x1423, Girl-Painting.jpg [View same] [iqdb] [saucenao] [google]
2254530

>>2254405
Nice dynamic brushwork

I'm rendering this one

>> No.2254542
File: 344 KB, 1920x1080, Alley 2.jpg [View same] [iqdb] [saucenao] [google]
2254542

>>2253391
Alright, think I got it.

Now I have to design characters in this style.......

>> No.2254550
File: 390 KB, 1056x1475, Girl-Painting2.jpg [View same] [iqdb] [saucenao] [google]
2254550

>>2254530

>> No.2254570
File: 126 KB, 1102x528, z862p.png [View same] [iqdb] [saucenao] [google]
2254570

>> No.2254574

>>2254570
no lie, that negro looks like bane

>> No.2254588
File: 290 KB, 1223x853, x_1223.jpg [View same] [iqdb] [saucenao] [google]
2254588

What do you think anon?

>> No.2254592

>>2252863
this looks so promising in thumbnail but then you open it and there's barely anything there.

>> No.2254596
File: 173 KB, 440x747, 0993.png [View same] [iqdb] [saucenao] [google]
2254596

>> No.2254609
File: 976 KB, 1456x2592, 1445176418687-1857658512.jpg [View same] [iqdb] [saucenao] [google]
2254609

Help me be better

>> No.2255252

>>2254609
sticky & beginner thread
don't be a faggot and just fucking study the basics, once you get over the hump everything gets 10x better.

>> No.2255256

>>2253308
Holy shit this helped a lot, thank you!

>> No.2255258

>>2253104
Angle of the pic is kinda different
thanks!