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>> No.5132689 [View]
File: 406 KB, 960x540, RL 1-13.jpg [View same] [iqdb] [saucenao] [google]
5132689

>>5130421
Hey man, nice work, but the others are right, including those saying you aren't /beg/. The anatomy looks wonky the lower you go and the perspective is off.

We are simultaneously looking at her from below, staring up to her face, but also looking down onto her legs. There's nothing wrong with that, you can do some cool compositions with that sort of perspective, but it doesn't look like your execution isn't there yet. You may even want some sort of fish eye perspective to get something like that.

Aside from that, I'd fix her posture. Puff out her chest to accentuate her breasts (because that's the entire point, right?), arch her back, etc.

Finally, I'd add some foreground elements, and some distant background elements (clouds, mountains, trees, something). I think that would really help sell the scene. Maybe change the aspect ratio to a standard 16:9 canvas too.

Maybe I'm wrong, but the way I'm seeing this, it looks like you drew the character first on a blank canvas, and the background (and by extension the lighting created by the background) were an after thought. That's no biggie, everyone does that sort of thing, but it can be tricky to drop a character into a background after the fact while actually selling the idea that they are IN that scene. If you really want to make a scene, you should plan out the background during the sketching phase.

Hope this helps anon :)

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