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/ic/ - Artwork/Critique

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>> No.6211337 [View]
File: 1.03 MB, 1920x1377, manga materials.png [View same] [iqdb] [saucenao] [google]
6211337

>>6211164
Your faces look off because they lack a solid foundation of understanding of 3D form. This shows not just in the lines, but in the areas you have chosen for shading, which makes your characters look as if they are part of a flat bas-relief carving, rather than carved out of a thick cube.

You need to be thinking about the lines you are placing as part of 3D forms in a 3D environment, not in relation to a flat picture plane as you are doing. For example, try not to think "I need to draw this line with this particular angle and particular curve because that's how I learned to draw a neck" but rather "this line I'm drawing represents the edge of a cylindrical form that is slightly receding in space."

Study construction of real heads--the skills will transfer to doing anime faces. Give the Loomis method a try, or any of the many other methods that have been developed by artists. This video shows how the 3D planar forms of a realistic head translate to a stylized anime head. https://youtube.com/watch?v=mWEKKwKZtWU

>> No.4484325 [View]
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>>4484246

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