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>> No.2713768 [View]
File: 974 KB, 1322x607, 1471034144173.png [View same] [iqdb] [saucenao] [google]
2713768

>>2713766
2/2
>>Isn't all Kyle drawings looks stiff because of construction? Hell, even Legoman's drawings looks stiff as fuck. It's like 100% "correct" construction hurts your drawing. Compared to this

Are you blind?
> the mastering of those techniques and elements would allow you to toy around with it even more, thus, being able to recreate closer whatever you wanted to convey.
Also, while not anatomically realistic, there is a comprehension of how the body is structured, thus they know what elements to simplify in order to get that effect.

Second, what you are referring as stiff is probably lack of dynamism. Yes, you can have both, and is even more recommended to be as accurate at representing the subject to are drawing since it delivers a stronger punch (action in anime wouldn't be as strong if it was just stick figures moving wouldn't it?
https://www.youtube.com/watch?v=XczKQAAVbaA skip to 3:29 )

>> No.2636435 [View]
File: 974 KB, 1322x607, screenshot-www google com mx 2016-08-12 15-20-57.png [View same] [iqdb] [saucenao] [google]
2636435

>>2636366
>>2636369
Are you blind?
> the mastering of those techniques and elements would allow you to toy around with it even more, thus, being able to recreate closer whatever you wanted to convey.
Also, while not anatomically realistic, there is a comprehension of how the body is structured, thus they know what elements to simplify in order to get that effect.

Second, what you are referring as stiff is probably lack of dynamism. Yes, you can have both, and is even more recommended to be as accurate at representing the subject to are drawing since it delivers a stronger punch (action in anime wouldn't be as strong if it was just stick figures moving wouldn't it?
https://www.youtube.com/watch?v=XczKQAAVbaA skip to 3:29 )

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