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>> No.3725748 [View]
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3725748

>>3724461
The other guy said some good stuff. Line work is one of the biggest issues along with working way too softly. That's not to say abuse the lasso, I hate the hard selection you do for breast to chest transition because it's so strong. The other thing is not working from cel shading. You need hard lines to start with so you can actually design and build appealing shapes into your work. To get away from softness try designing using a hard brush just the midtone color, shadowtone color, and highlight color before even thinking about the airbrush.

You absolutely need work on the faces too. The noses are terrible. They have way too much light and massive shadow. Your features also don't wrap around the face or give the illusion of it so they end up just being flat.

Compositions are boring and backgrounds aren't great. You need to better grasp flow and gesture that's more prominent in japanese illustration.

Exaggerated example of mapping/cel shading but these read well because the shapes are appealing and hard edges, artist is https://twitter.com/BARD713.. You starting from the right hard colors before going to soft will help you a lot. Obviously for the rendering of skin that you want, you'll still design some hard shapes but then at the end you'll take the airbrush/blender to soften some of the edges of shadows. Get the shapes right and rendering will be a piece of cake.

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