[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/ic/ - Artwork/Critique

Search:


View post   

>> No.3376685 [View]
File: 500 KB, 1920x1437, laurel-d-austin-laurelaustin-epicwin.jpg [View same] [iqdb] [saucenao] [google]
3376685

>>3374664
This.Austin is shitty soy illustrator. Not real artist. Typical kitsch shitter

>> No.2939138 [View]
File: 538 KB, 1920x1437, laurel-d-austin-laurelaustin-epicwin.jpg [View same] [iqdb] [saucenao] [google]
2939138

Does anyone have any tips, methods, or approach to rendering like Laurel Austin? Her rendering has a clean, mass appeal look, yet doesn't have the genericism of the other Blizzard artists.

Still, I can't quite put my finger on it as to what makes it look so good. Anyhow, how does one do this? Obviously no overnight results, just wondering about leads and what to learn.

Navigation
View posts[+24][+48][+96]