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>> No.6885819 [View]
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>>6885809
nothing, i just refuse to quote the retards arguing
simple as

>> No.6141951 [View]
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>> No.5097666 [View]
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>>5095542
I've never studied environments, only people. I think environments might be easier than drawing people but I'm too scared to try.

>> No.5051779 [View]
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>> No.4902364 [View]
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>> No.4795117 [View]
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>> No.4670794 [View]
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>> No.4640283 [View]
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Share helpful pictures

>> No.4319539 [View]
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>>4319506

>> No.4143828 [View]
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>> No.3807013 [View]
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So I'm thinking to myself, "man, these fundies suck. learning this shit is a chore, who wants to just draw gay fuckin boxes all day", when an idea struck me.

What better way to learn to draw geometry and perspective than by drawing robots and machinery? It's rigid, logically built to be proportional, and occupies a large area of overlap with simple geometry, just with added details. You can start with stereotypical toy robots and work your way up to computers, then cars, then planes, spaceships, mecha.

And once you've mastered the box weeks later, having had fun the whole ride with an easy-to-dig aesthetic, you can move on to figure construction using the geometric knowledge and confidence you've gained.

Post whatever resources you've got on cool sci-fi machinery. Boxy mechs, cool cyberpunk rooms, tutorials or guides, or just general inspiration. If it's drawings or pictures of machines, we want 'em.

>> No.3799394 [View]
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>> No.3791665 [View]
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>>3790132
You guys are overthinking it.
Focus on shape design first and then just fake the mechanical parts. It just has to look believable enough.
It also depends on what you are going for i.e. cartoony, gundams, etc

>> No.3171054 [View]
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>>3171035
Sent ;)

>> No.3118731 [View]
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>>3118720
email the band yet?

>> No.3067719 [View]
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>>3067593
I knew I saved this for a reason
Hopefully it'll help

>> No.2961251 [View]
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>>2961195
>>2961244

Here you guys go

>> No.2820502 [View]
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>>2820379
this?

>> No.2805861 [View]
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>> No.2802202 [View]
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>>2801348
Here is a handy infographic.

>> No.2657852 [View]
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>>2657851

Also this, here's a primer on machine "anatomy"

>> No.2635525 [View]
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>> No.2605109 [View]
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>>2604479
>http://www.fashion-press.net/collections/
Not op but thanks for this

>> No.2582727 [View]
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