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/ic/ - Artwork/Critique

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>> No.4532797 [View]
File: 3.43 MB, 600x6667, 32A77D0B-F74E-4AC0-85EB-E5B8BBA7E2EE.png [View same] [iqdb] [saucenao] [google]
4532797

>>4532709
The point of using a reference isnt to directly copy it.

>> No.4499888 [View]
File: 3.43 MB, 600x6667, correctref.png [View same] [iqdb] [saucenao] [google]
4499888

>>4499844

>> No.4440126 [View]
File: 3.43 MB, 600x6667, how to use refrence.png [View same] [iqdb] [saucenao] [google]
4440126

>>4438097
try this. I am a /beg/ tho

>> No.4429363 [View]
File: 3.43 MB, 600x6667, 1559069616959.png [View same] [iqdb] [saucenao] [google]
4429363

>>4429343
>copying a entire upper body when another artist has already solved all the problems of anatomy and perspective for you
next time Azto try at least a real life model to look less shameless

>> No.4128055 [View]
File: 3.43 MB, 600x6667, 139.png [View same] [iqdb] [saucenao] [google]
4128055

>>4128006

>> No.3949476 [View]
File: 3.43 MB, 600x6667, 1528836067231.png [View same] [iqdb] [saucenao] [google]
3949476

>>3949426
Sorry but I'm the one who doesn't understand what you are getting at, I already explained it enough during the whole thread, other anons did it aswell and I believe that I made my point VERY clear. if you're trying to move the goalpost I am not interested.
Maybe the problem lies in you not understanding what exactly using a reference is, so here's a pic for you maybe it helps.
I will just link to my old posts and leave since I've wasted too much time in this thread already.>>3947935 >>3949189

tldr
>Copying another artist is GOOD to learn, those pieces are called studies
>Copying another artist(this is important) work is BAD for original pieces since he did all the work (idea, angle, gesture, perspective, body type, anatomy and stylization) for you, how can you claim it your own?
There's also a lot of grey area when it comes to copying 3DPD ref but rest assured OP's case isn't in one since he is doing that from another artist.

>> No.3535456 [View]
File: 3.43 MB, 600x6667, the_basics___using_references_by_shattered_earth-d48cakt.png [View same] [iqdb] [saucenao] [google]
3535456

because you're not suppose to just copy the pose

>> No.3483879 [View]
File: 3.43 MB, 600x6667, 1528836067231.png [View same] [iqdb] [saucenao] [google]
3483879

>>3482273
>Flat naruto dabbing with a dildo in the ass
based
>>3482289
How to use ref for dummies

>> No.3481123 [View]
File: 3.43 MB, 600x6667, 1528836067231.png [View same] [iqdb] [saucenao] [google]
3481123

>>3481107
>>3481116
/ic/ seems very calm from my fast skimming compared to the board I used to hang around that I'm a little bit off guard lol. So how do you get good references for weird/heavily stylized hair and clothing? (especially clothing). I try to use this image's method as much as possible but for stuffs I want to draw that doesn't have references/completely new stuffs, how do you do it?

>> No.3468950 [View]
File: 3.43 MB, 600x6667, How to use reference.png [View same] [iqdb] [saucenao] [google]
3468950

>>3468893
I guess this one has been helpful as well

>> No.3192917 [View]
File: 3.43 MB, 600x6667, the_basics___using_references_by_shattered_earth-d48cakt.png [View same] [iqdb] [saucenao] [google]
3192917

>>3192366
This one is a basic fundamental tutorial, but it's obligatory because it's /k/ related.

>> No.3109261 [View]
File: 3.43 MB, 600x6667, the_basics___using_references_by_shattered_earth-d48cakt.png [View same] [iqdb] [saucenao] [google]
3109261

>>3109257

>> No.3092974 [View]
File: 3.43 MB, 600x6667, the_basics_using_references.png [View same] [iqdb] [saucenao] [google]
3092974

>>3092973
Forgot pic.

>> No.2995920 [View]
File: 3.43 MB, 600x6667, the_basics___using_references_by_shattered_earth-d48cakt.png [View same] [iqdb] [saucenao] [google]
2995920

>>2995888
the opposite. think of a pose you want and gather references (more than one if you have to) to make it work (instead of the other way around)

>> No.2870478 [View]
File: 3.43 MB, 600x6667, 1475155175988.png [View same] [iqdb] [saucenao] [google]
2870478

>>2869262

>> No.2819513 [View]
File: 3.43 MB, 600x6667, 1481653948809.png [View same] [iqdb] [saucenao] [google]
2819513

>>2819417
Keep drawing them,try to understand why they are like that (anatomy etc.) and (You) should analyse reference and learn from it I guess.

>> No.2776191 [View]
File: 3.43 MB, 600x6667, 1475155175988.png [View same] [iqdb] [saucenao] [google]
2776191

>>2775827
>implying you win anything for drawing perfect humans without reference.

>>2776086
>>2775828

1. See picture related.
2. Proceed to the killing of self.

>> No.2747703 [View]
File: 3.43 MB, 600x6667, using references.png [View same] [iqdb] [saucenao] [google]
2747703

>>2747555

There's finite number of ways human body can move because of the limits on the joints and whatnot. Even if you won't find specific pose, you can reference one very similar to it (or not at all).

>> No.2724486 [View]
File: 3.43 MB, 600x6667, 1475155175988.png [View same] [iqdb] [saucenao] [google]
2724486

>>2724453
>>2724479

>> No.2720275 [View]
File: 3.43 MB, 600x6667, 1475793359077.png [View same] [iqdb] [saucenao] [google]
2720275

>>2720133
yet another victim

>> No.2717806 [View]
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2717806

>>2717604
Straight shameful

>> No.2709313 [View]
File: 3.43 MB, 600x6667, using references.png [View same] [iqdb] [saucenao] [google]
2709313

>>2709310

Also this one.

>> No.2706261 [View]
File: 3.43 MB, 600x6667, using references.png [View same] [iqdb] [saucenao] [google]
2706261

>> No.2700582 [View]
File: 3.43 MB, 600x6667, using references.png [View same] [iqdb] [saucenao] [google]
2700582

>>2700497

This is shit. Really. Think first what you want to do even if you have no skill for that/barely any skill. It must be something FUN for you, something that will give you a sense of accomplishment. Do drawing 200 boxes give you satisfaction?

You need idea first and then work towards realizing it. It's cool that you do life drawing, it's cool that you do gestures, it's awesome that you do those construction/fundamental exercises - but ultimately, what do they serve?

You don't know - so nothing at this point. You do it all in void - which is quite shitty.

Set you goal. Seriously. "I want to make cyber-monster like Tsutomu Nihei does that reaches with his metal claws towards the viewer" while grandiose and of debatable taste, is a valid goal.

Then you break it: "I need to know first how to draw its bald head with cyberspace ports in his head and metal plate on half of his face and the gaping hole where his nose was - oh and mouth full of sharp metal teeth".

THEN you break it further: "Ok, so I get references for heads menancing old, bald men, some cyberelements etc., now how to put it together, hmm...let me google for perspective...oh, ok, ok, so my head is a sphere with cut sides and I need to have it intersect with cylinder that will represent cyberspace plug...ok, I got it, now what more intersections I need..."

See? You NEED to work towards something. What's good of drawing 200 boxes for you? But if you'd draw them knowing that next day you'll intersect them in perspective and have a rough model of your boxy robot character - oooh, that's the other thing, yeah?

You need to learn as you do your projects. Successful programmers also do that.

And remember - TIMEFRAME. "Ok, I'll be done with underlying structure of cyber-monster head in 1-2 weeks and then I'll MOVE ON".

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